#gtfo-spoiler-chat
1 messages · Page 214 of 1
So they will spawn further away if someone stands in the room next to the security room though they would have to deal with the brunt of at least 1 wave
That's actually really interesting, so, like for the alarm sequence in B1, you could have someone stand outside the room to force them to spawn further away, retreat and then C-foam the door to buy a little more time to complete the scans, then?
the initial wave will be 2 rooms away before someone can run out
Oh, right because there's the bulkhead door there
so what is gear progression
finally, i can attach sniper scope and long range flashlight to my mallet
maul gang
will the blood of the past sleepers i’ve slain also to be visible
i want my hammer to be red
blood for the blood gods is what i’m hearing
i hope there aren’t upgrades that actually impact gameplay and need to be “unlocked” or whatever
just would be grindy then i feel like
but weapon and character customization seems cool
ooooo, gotta be grindey
we monster hunter now
yeah i think sticking to more cosmetic rewards should’ve been the move imo
haha arbalist V go brbrbrbrbrbr
and continuing with the current system of weapons and tools
i don't mind the lack of progression. i'm happy with just jumping in and enjoying the game for what it is
yeah, i’m not playing the game to get any other reward aside from the gameplay and the feeling of success post-expedition
that’s why i think adding in a progression system where you get better gear based on your expedition completions makes it more of a grind to get those items
yeah i mean that’s what i pictured when they mentioned customization and shit
it’s also interesting having the same tools/weapons for both the easiest and hardest levels and not having them scale imo like getting “more powerful gear”
3 days lmao
We're against the grindy aspect. We dont want GTFO to be a game you feel like you have to logon every day to do bounties and play the grind
glad to hear it, that’s reassuring
Cuz one of you is down
but how would it know
Maybe it is just warden playing with you 🤔
maybe it reads vitals
what if it does something dumb like
reads the chat
so if you type that they are revived
the game thinks they are alive
unlikely

what happens when u activate all 4 generators in B2 high? exteraction with fighting or something special?
extraction with fighting
exit is where the entrance was? and is there any fog?
no, fog goes down and yeah exit is entrance
you have a team scan before extract
yeah it's the same as other generators
so don't leave gen
extract is at generators or if i turn on all 4 generators scan happens?
scan is at generators then extract is at entrance
so you can't have one person put cells in and everyone else waits at entrance
powering all 4 generators starts an alarm which will end once you finish the team scan that'll show up at the generators
the extraction itself is peaceful from what i remember
I don't know if it keeps spawning but we only had 1 wave of enemies arrive
alarm class 2/3/4 or cluster?
will the fog after doing scan dissapear?
It will be at its lowest possible elevation, but z88, z89, and Overload will still be foggy.
what level are we talking about?
so basicaly standing visibility guaranteed?
yes
B2
you're doing main so it's the regular way to do the level
that level is so good on high but so cursed on PE
not amazing on high
but still good balance
so basically put in 4 cells, 1 team scan with alarm class 1, do scan and kill em, then peacefuly go to extraction and start fighting
?
the wave takes a while to get to you, so you can do team scan and run to extraction
was my experience anyway
I imagine it's based on spawn tho
Yea you can usually get the generator scan done without seeing a lot of them
There is no fight at extraction, once you've killed the gen cluster wave that's it.
Similar to A2's HSU, but there's an extraction
error door
i mean how is it in general, does it require you to do extreme aswell?
No
nope
but
but
its very hard at the start as the scout is most likely going to get alerted
so its just a big hit
Every 20 seconds vs. every 50 seconds.
oh I thought it was exactly the same as B2 extreme except at the middle-end of the level rather than the start
2 enemies instead of 3 each wave.
nope its 20 sec with 2
that explains why the scouts trigger more often for me there
i see, so basically once i trigger overload on A2 i can just continue doing main mission?
well the trick is to put the cryos at the end basically
so once you're done with overload you can just extract
(as long as you don't put both cryos in the circle it won't trigger the waves)
ah i see, u do main objective then trigger overload?
Yeah, it means you should have tons of resources going into overload too
sry if question sounds dumb, im new to game(my first week)
There's a lot of learning from practice, like setting up a safe spot (i.e. the start of the level) to run back to when the scouts inevitably trigger
since you'll have the room ahead triggered and a scout wave most likely coming in behind you
The class error from A2's overload never ends, so you want to do it at the last possible point.
Note, if you're doing PE then you need to do overload before you can progress extreme.
ok, if i got it right, then firstly get both cryos to extraction(not in circle) then trigger overload and do it and last extraction
the audio comes every 2nd spawn
but splitting your team up to kill the shitters that spawn while one goes ahead and then calls if they're breaking through from ahead (and triggering scouts) was how we did it, but you can also just as easily move through it all together, it's just a case of not panicking since once you trigger it everything happens pretty quickly
how different is any of C tiers to B tiers?
Apparently they're more likely to spawn ahead if the host goes in the rooms past error bulkhead
as in - open bulkhead, then a wave (couple of shitters) can spawn 2 rooms ahead, trigger the scout, which then triggers that room, then they bust through into the first room and trigger that room while the scout wave spawns behind you
So it's really easy to get swarmed
omg, that sounds like B2 on PE with newbies who just got into the game xD
They may not trigger the scout in b
Yeah if you're lucky
If scout is close to door they break then yes
the door breaking might not
Generally, if you are aren't in the room next to awake sleepers they are very unlikely to actually scream.
I've found they usually scream once they break the door down
but idk if that's something we're doing to cause that
That was how I ran E1 extreme, I would try to stay out of z314A whenever possible so that birthers wouldn't wake.
but yeah like i said above "Apparently they're more likely to spawn ahead if the host goes in the rooms past error bulkhead"
all I know is I hear a scout powering up from a mile away
Pretty sure being in an adjacent zone makes them more prone to scream
so keep the host on the defence team
but tbh I think it's better to have one scout trigger, pull back, deal with the wave than move forward and potentially have both scouts trigger at once
@toxic dagger understands it better than me
well yeah if you can book it into the scout room and bap it before the wave spawns go for it but if you're saying 20s and that's from opening the bulkhead that's tight
I thought it was 4 every 20 in a2
2 that makes the overload zone so fucking unfair for new people
no
yes
Your wrong
yes it may make players feel like bruh
but its the first place that you see how much game can go far on being hard
an easy fix for it would have been to do it like A3 error
have a sec door in next zone
not regular ones
what are the recommended team loadouts for B1 High? and what is the strat for completing it?
c-foam, mines and keep fog repellers for alarms
We took mines, C-foam and sniper sentry. Mines are really good for blood door and waves if you C-foam the doors
leave the sniper sentry alone 
the best loadout is cfoam mines auto sentry and bio
eh just c-foam mines really
We've never had a 4th, but I can't see bio needed
like I'd rather take another sentry than bio
bio aint that important
yes but it is very usefull
its okay if you're not comfortable around in the fog
but another sentry has more impact
wallhacks is nice
bio is only ever needed in levels with shadows.
so basically it depends on team if team comfy with fogs just drop the bio and take sentry

in every level
yea
I love how I only ever see blackdragon spamming kek
im actually super bad with horror games so i went with bio for start, now im not
BlackDragon224 
unlike you i actually have some experience on a lot of things
but its just the same thing over and over and over again
black i dont argue i make argues
thats why i stop discussions
me shoot me happy no argue 
you can never stop me from picking on your brain (:
@nocturne flax also why did you take sniper on d2?
wich d2 match 
the duo?
that was dmr
sniper sentr
oooohh
sniper sentry is amazing in that level lol
he took sniper entry on our meme b2 pe run
and of course you took dmr
i tought i was going crazy i brought sniper 
its your drug

also thats a nice love/hate relationship with that guy you're playing with
Hes my friend
@frail zinc why tag
I also love/hate largest : )
weve duo almost the entire rundown already
@toxic dagger What was that thing you said about host and error alamrs
apparently wave spawns 2 rooms away from host, so if host stays farther back, it's unlikely that the waves will spawn super far ahead like in scout rooms
someone told me that recently i forgot who
So I can troll my team by being 2 rooms away from them and having shitters appear in front of them?
He knows me more than anybody ive play with
That would explain why my friend had some appear literally in front of him when we did B2 extreme since I didn't follow him in there
I thought it checked all players
i thought so as well @unborn sorrel but apparently it's host dependent

so just have the host stick a couple rooms back and clear waves
I noticed mines we've only use them until the class 3 and that was it
so i suggested we actually bring a sentry
so sniper sentry it was
what made you go with the sniper tho
Oneshots everything, good damage ammo efficient
actually does some damage to the tank
kek
i guess there are some pretty long corridors in that level
for the sniper to actually get some shots off
fucking 4 seconds to fire first shot and then 2 after
sentries are best when people know how enemy pathing works
I was actually wondering on that, does the pathing always prioritise open doors over closed ones, even if they have to run around the room they're in to go through the open one??
I've noticed it a couple of times but haven't confirmed it
dependent on the level layout
zone 88 alarm to zone 89 on b2 is a good example and c1 alarm to get to bulkhead hub
Yeah C1 was the one I noticed
@errant vigil any tips for breaking small doors with one hit?
i can get it but not consistently
if you try to hammer between the panels on a door it can hit both and do damage twice
i get that, i just have trouble hitting that sweet spot sometimes
yea I do too
sometimes just a chance thing
I think it's like how you can double kill sleepers when they're close enough to each other
I might be wrong tho
oh
you can hit two sleepers with one hammer
is what I'm saying
ohh yeah gotcha
Yeah. Back in R2 the most I ever got was 5? I think
Pre enemy collision time
Ugh
Miss it
It's hilarious when they all scream
Yes
The noise is just so good
I don’t count babies for multikills tbh
They are hilarious when multikilled
baby go squish
yes
That’s sounds bad
MonkaS
Yes
How many completions do people think E1 main and E1 Extreme are going to get?
On main or extreme?
Isn't that kind of high considering R2E1 had less than 600 clears ever?
R3D1 even had 9k clears ever, I really doubt E1 is comparable.
B2 sucks
hmmm so when you carry the fog turbine and climb up a ladder it's put behind your backpack and it would still function
so what's the logic behind having to use both hands to carry it at all times?


Crispy balancing
fuck you and your dreams

i need to get better at the game 
im trash tho

i haven't touched any of the d tiers
im only good at aiming and listening
That gets you farther than most people tbh
tru
Me shoot enemy, Team yell "just use hammer" 
monkey brains. use big shoot stick. overcome universe. hammer for the weak. stick overrated. bang.
yes
No hammer is epic
it is except when people insist on using it instead of guns when they suck at it and all you hear are tongue whips left and right :')
when game is desynced I tend to miss like 80% of shots too, just because I shoot empty air
unless there's a choke point, then I can just randomly spray the masses
Hey, quick Q regarding B3, will enemies just continue spawning forever after the 3rd terminal uplink is finished? Trying to find ways to make that last part easier.
After your done with the last terminal, theres a non stop alarm
so you gotta rush to extract
Fair, thought it might've been tied to leaving the Extreme objectives on the extraction point or similar. Cos that's a huge wave right at the end.
Fair, fair, will have to try it again sometime anyway, thanks for the heads up!
is it bad that i only just beat d2 pe
It's never too late to beat anything PE
It took a long time for me to even unlock E1
D2 PE is super easy with the release of sniper sentry and HEL revolver
You can try to do that map with old school R4 tho. Will be 5x times more difficult
And it is not bad. Especially it is fairly challenging rundown
Its a game, you play it at your own pace
The only.time theres pressure its literally when the timer goes up

someone suggested sniper sentry but we took double cfoam instead, hows the sniper sentry good
Its one shots everything 
for d2 pe specifically
Literally
And 3/2 shots big guys
If you did pe you know its not just regular sleepers
Yoy have chargers from class 5 and out
Also extreme blood doors
I never bring C-foam for the D2 PE run
Depends on your strat
all the tools have its uses in that map
Waste of resources for a scans that will gradually increase to 5
Really versatile
^
Two bio and two auto was the old strategy.
I think I can run two bio, one auto and one sniper in the extension rundown
we didnt have chargers at all bc we did the scans fast enough
and we meleed the blood doors
but thanks for the idea
That doesn't decide whether you get chargers?
That's just RNG.
k
R n g
R
N
G
G N R
thats crazy
in E1 in the extreme zone, the door leading 514 in the room with mothers just wont open, kept saying it was in lockdown even though the objective kept telling us to go to 514
im guessing its bugged, or is there something else you need to do
@hallow marsh probably a bug because you can open all the way to the blood door on reactor code 2/6
the blood door is in lockdown
until you put code 3/6
If doors dont open, its either a really rare bug or desync
^
yeah we could never get the code for 3/6
just wouldnt let us get to it
was a nightmare
probably desync did the host disconnect?
yeah there was a host migrate
at somepoint before starting reactor
yeah
that was probably the reason for it then
Host migration makes everythint so surreal at time
Lol
imagine host migration smh
Imagine host smh
Gotta play trought a raspberry pi 3
lmao you know whats funny
people thinking biotracker is non essential
and an "okay" tool
Biotracker gang represent
Just respond with this 
it really is none essential unless its against shadows
....
it just helps
look at this duuudeee
Just like every tool
and in fog i guess
It helps
does c3 overload mean infinitely spawning waves of chargers? or do they stop
biotracker is usefull in every single situation you can imagine in GTFO
to be fair no tool is essential
infinity
4 every 30 second or something dunno really havent cared counting
It dont matter if it pings it helps
its HELPS but its not really needed but yeah its really only used for shadows and fog

that's your opinion cant really change that, like my opinion on the bio
and... thats pretty much it
Versatile doesn't innately mean best
sniper sentry is the most versatile - it protecc, it attac, it kill big guys in the bacc
yeah people have there own opinions on it thats all im on about
just use a normal sniper lol
Each tool has their own purposes. No tool is required to finish levels, so they're all shit
Deal with it
2 shots wait 3 years to load the next 2
No buts
on anything
theyre uncommon as fuck compared to
more of a mini boss
hybrids
Hybris where rare once too you know
uncommon doesn't immediately class it as boss
Uncommon enemy
i
shadows are uncommon
okie
Spitters are uncommon
big mother and tank are the only thing i guess you can count as a boss, even tho you can easily kill the tank in 10 seconds unless he grinds his ass against the wall or if the mother runs
They are the toughest boss in the game
tbh i feel like the mother spawns way less than R3D1
Nah fam, fall damage is the toughest boss
most OP enemy in GTFO right there. 10CC please nerf
what
A joke
remove your legs and you wont take fall damaged that's what i do smh
mhm
If i can add the amount of health ive lost by fall damage, ill say it would be 100.000
Rookie numbers
tank is barely a boss at this point, you can literally grind them on E1 for easy xp/loot
I'd fight a tonk over a mother too
im indeed a boss
Pog
hey, anyone that's done B3, I just wanna make sure this was scripted or a glitch...|| we were in zone 41 doing the last uplink with me on the terminal and the entire first wave spawned directly behind me in the same room like 5 ft away and immediately killed me. It spooked us all and it happened so quick we're just trying to figure out how to go about it for the next time lol||
Terminal wave spawns in the same zone as your terminal. If you split the team in different zone there’s a chance they just spawn on you
ouch. alrighty. they were just outside the room guarding doors so im guessing it was enough to let em spawn inside. thanks lol
Guys, I just had fun on D2 pe and wiped after 2,5h. Could you tell me when the timer starts on raising fog and how long it takes?
in extremem or high?
There are only 3 areas in Z41, so if both your teammate standing outside the room => you occupy all three areas => they spawn wherever they want.
Extreme obviously
C3 seems a lil nutty
It has a lot of fog
C3 PE is indeed a little nutty
C3 overload only is a lil nutty
C3 Overload is confirmed lil nutty
@feral token
OwO
Nut
nuts
do extreme first then overload tbh overload is easy 5-10minutes tops
if people cant kill tank then yeah longer
Don't do extreme for the real difficulty.
nah keep the tank in the map and go to extreme
C3 Overload/High imo is harder than the actual PE which I find hilarious
wat, extreme is just an extra layer added on tho.
Yes, but the fog is no longer infectious
And it moves up
It's the true chad move to do Overload first
then go through your PE experience
I just discovered how to shotgun correctly
if the enemy is smaller than your crosshairs aim for the head/upper chest
If the enemy is smaller than your cross hairs you probably shouldn’t be shotgunning
did we ever see that tentacle thing from the trailer
id really like to fight something other than just runners
|| aside from the bosses i mean ||
he got a name?
Snatcher
we all hope he comes out one day
hey, can anyone tell me how B1 extraction blood door works, the one with alarm, basically defend wave on door, then defend while opening the door?
tbh i dont remember that specifically but yea probably what you said
scans first and then pop the door afterwards
then when that done
u open door and enemies come from door
then literally 0-danger extraction
one of the first blood doors newbies might encounter :D
thx for info
save us quite a bit
we failed B1 High on first try but did on second
what u need to do on B3 Extreme?
haven't done B3 yet, sry
and which of the C levels had the reactor thingy as in B1 extreme
which C level is easiest aswell?
C2 was p easy
C2 is pretty easy yeah, C1 you're forced to fight a tank but imo C1 is much easier if you do landmine cheese with the tank. Unless you're doing the 12 stage uplink- fuck that thing
uplink isnt that bad if you manage your tool and bring 2 or 3 cfoam launchers
The group i play with doesn't handle time management very well so we can't time the doors rightb
Right*
I recently did C1 Extreme where the door broke because we didn't have enough foam
We still managed to fight the waves decently
i wrote a guide for c1 somewhere, idk where it is though explaining just where everything should be used to make it as easy as possible
Oh- Does anyone have the list for the doors on D2? I remember that someone posted it before I just don't have it anymore
for high, extreme, or overload
High
Is going into Zone 96 on D2 recommended? It's a loot room and has the fog turbine- but has a Surge alarm. The first time my term attempted it that's where we died
what is surge alarm?
It's like a normal alarm except it's all full team scans and I believe that the maximum number of enemies allowed in a horde spawn as a wave
An alarm that immediately spawn sleepers up to the cap and is always a team scan for the duration of the alarm
thx
you don’t need 3 c foam for c1
You only need one launcher, just don't waste your tools.
I mean, they kind of did.
4 Sniper Sentry (literally SS) is comparable if not straight up better.
Hell, you get 9 shots instead of 8 shells, that's fuckin' strong.
They brought back 4SS meta.
If SS isn't just a meme for R4Ext they absolutely need to hard buff burst sentry.
Or just give SS a mild nerf to kill a few less enemies per tool refill.
nah burst buff would be a lot better
rather than nerfing the ss
it already have a huge drawback
the 4 second delay
burst sentry could use slightly more damage and more ammo
Does a fully charged melee kill a scout to the head
It does
Just not the neck
Yeah ive noticed >.<
yeah usually people jump going from the back
I mean, that's a pretty minor drawback for its absurd efficiency. There's a reason SS R1 and R2 was objectively better in every way. If you want to shoot faster, bring two of them.
Thank you 🙏
Pog
stfu
i kill more scouts on a daily basis than you have in your gtfo career @frail zinc :(
Relatable.
Sniper sentry isn't as op yes its bullet to kill is insane but it's rof is stupidly slow to where a crapton of enemies will run past it
Pair it with an auto then it will be better
i dunno how your supposed to do these side objectives like holy shit
the game is hard enough
im not saying make it easier
just
i cant comprehend being able to do it
im mad we failed cuz behind a door we saw this weird thing ive never seen before
and it was a sleeper i think
You'll get there, I believe in you!
E1 extreme balanced? yes 
What expedition?
Probably a scout
C1?

the tank is only thing i can guess because scouts a pretty normal on the lower and hes played r2 so hes ran into scouts before
unless a mother dunno
He was talking about side objectives, I'd bet it's a birther.
E1 Extreme isn't as hard as I expected it to be tbh, but I also ran it w/ a pretty experienced static.
r4b1
Def a birther
Yup
yeah last code then
the fuck is a birther
for reactor
Well, it gives birth to things
good
its not really hard just messing about but we had a very bad mother spawn 
Less RNG? My team had 9 hybrids and two giants in 456 once and three scouts plus 5 mixed sleepers in the first area of the final terminal zone in the extreme part
(or at least my team used strats that would mean it wouldn't matter too much).
we had 2 mothers sitting at the door on 513
Are you able to just shoot the waves in E1 extreme provided your code hunter is quick enough?
yeah
That is one way of doing it, but most groups avoid it since it requires very fast code hunting.
Yeah, and it's probably the intended way to beat it.
melee the first 3 waves of the reactor then shoot for the rest ez
If it was the intended way they wouldn't have made the waves so easy to melee
I did solo code hunting while everyone else in my static was hammering waves. Once I brought the cell back, I joined them for clearing so that they could set up for using guns and sentries.
Yeah, should have put it some chargers.
Tbh, if you decide not to freeze the mother at the end, just kill those 4 mothers with 3/4 c-foam
big chargers
Not worth imo, especially if you're not running a kit specifically for birther killing. 4 birther room is never a threat unless you massively screw up, which is usually a wipe anyway.
wave 6 should of been hybrids, big/ small chargers and shadows
What we did was hammer everything until 6th code
So even if you put chargers in that specific wave our strat would have been the same
my team only hammers the first wave then shoots while i get the codes, so i don't think it's required to hammer everything
not really i would like to see you melee 2 big charges coming at you
a single big charger yes easy 2 no
My static had ammo issues, especially since I usually take a long while in z514.
I said we start shooting at wave 6
Mainly cause of hybrids
The RNG behind the blood door
Blood door has never alerted zone for me.
Once for me
I never want enemies to scream in birther room, so I retreat into z514C.
And I got extra 4 hybrids in the room because of the RNG lol
Whatever survives mines I can clean up.
best 1 ive had is mostly all enemies behind the blood door, b and c with like 3 sleepers
If you put mine facing inside the blood door, it will alert the room (don’t do it)
tbh extreme is easy except for code 6
Code 6 is tough but not even that hard.
whats the best weapon loadout?
i cnat figure out what to bring and the ones i do feel like they do no damage
only been able to get the code once, if the code spawns in the back it's over
smg especially
No such thing, run weapons with the intention to use them efficiently.
Code 6 is tough when the RNG decides to put all enemies in one room
Our clear had a pretty meh spawn.
A had hybrids, B had a bunch of normal enemies and shadow titans, C had four shadow scouts and shadows.
My clear run had 4 scout without any sleepers in the first area so I could rush in
Generally, the 6th code should be pretty consistent even w/ bad spawns if your group is good enough.
I don't even clear 516 w/ bio.
The rest of my code 6 run were either 3 scouts with bunch of shadows/ shadow giants or all scouts in the tiny room at the end so they never separated
it's more about if the solo is good enough
i can get through 5 no problem but something about 6 i dunno
Plus luck I guess
it really depends on rng for me
6 I've never had bad alerts in, getting it done before my teammates lose control is the main difficulty.
As long as everyone at the front is performing well, you have a lot of time.
That’s why I hate the RNG element in this game. The game is hard as it is but some RNG is just super questionable and sometimes you fail the run and you just learn nothing from it
if two shadow scouts spawn in b with tons of shadows and shadow giants, i'm screwed
Wouldn't see that as run ending, the hybrids are probably the worst spawn to get in a bad spot.
Shadow titans maybe depending on where in the room they are.
every time i've died it's because a shadow giant woke up after killing a scout
I just want a good code 6 spawn

Does the shadow titan itself or the scout wave kill you?
i don't think i've ever triggered the scout wave in there tbh
or if i did, i did not die to it
Just get better at fighting shadow titans, R4 they're incredibly easy to fight imo.
yeah well
Pull them back to a corner where you can easily spot them w/ weapon lights and DPS them down.
if they immediately wake up and kill u not much fighting you can do
i just hate that zone so much, sure might not be difficult for u but i just despise it
Yeah, shadow giant attack immediately when they wake up lol
You should be able to hear them tongue or move, no?
If you're right next to one, usually best not to kill scouts to begin w/.
You can also flash them immediately after a scout kill to see what they're doing. If they react to your light, you immediately know they're asleep.
1 hour
even the first time?
less even
first time its your own pace
my first completion was like 1 hour 20 ish meter i think
thanks a lot
B2 main?
B2 main and don't know what you're doing? 2 hours maybe
Boys what you think is c3 harder then d1?
depends like c3 PE and D1 extreme or just the high (main objective) versions of it
C3 PE and d1 extreme
D1
Agreed
C3 PE make the mission easier
It's a big blergh
do extreme first then overload then of course main for C3
tbh i can really give a good comparison because i did complete them first go for C3 PE and D1 extreme
but i would say D1
IMO
i think the only missions i didnt do first go was A2 PE wrong cell placement
so we couldn't of progressed in the mission B2 overload went for overload last and died 1 when we went there first and D2 learning the 1hour completion and E1 speaks for its self
yeah
Including extreme?
Which level contains the new shadow scout and big charger show up?
shadow scouts c2 PE and big charger d2
C2 for both
Overload
cool thanks so much
And I think the big charge might be either extreme or high unsure but the both come on that mission
thats what we like to hear :D
That's the spirit
iirc big charger no longer spawn in C2, they were replaced by hybrids when the rundown extension hit. This also extends to the D2 overload surge.
Ehm, I think I saw big chargers a few days ago when doing D2 overload surge but don't quote me on that
it has a chance to spawn
I havent seen big chargers spawn in d2 surge in such a long time
I've only seen hybrids
Maybe it’s like glass frogs
For ppl who have done pe b2 (generator cluster map)
Should you do the lower base security door and get the cells before going to the other door where the overload is?
I know putting in cells moves fog around
Yeah it’s best to go in the lower section and do that to have cells prepared. Fog repellers also spawn there to help you in the fog section
Yea cause my squad keeps trying to do the upper area through fog
But we were worried the fog would shift into the overload room
Go to extreme, get key go to gen cluster do alarm, go open lower door and the the 2 cells put them near gen (not in), go trough upper area, bring cells back, go do overload
Thats like the "in a nutshell" of b2
If you put in 2 cells the upper area will be clear but all of overload will be full of fog (not optimal)
So best to do the scans in fog first and then have a nice and clear overload
Thats what we figured
B2 PE is very challenging so don’t be afraid to move onto lower tiers if you haven’t finished it
I beat d2 PE before b2 PE 
Why would you do the lower door first at all before the overload section
I still haven't done d2 pe 
I mean you have to go into the upper door and you will probably lose there if anything so like
It’s best to go lower so that when you head out of overload you can do the fog searching out of fog (by having the 2 cells prepared and ready to put in) the lower section is also the only place fog repellers spawn in iirc
Or have a high chance to spawn at least
Doing Lower first is good for time
You’ll also find extra resources you can take into overload to increase you chances of survival
The hardest bit of high is the upper area alarmed door
You do so usually isn’t an issue. The less time you spend in the level with the error alarm going on the more chance for surivival. That’s the game plan I usually have with my team
The other issue we started running into is the 4+ scouts behind doors in overload
And enemies spawning ahead
To wake em up
Too bad the enemies will
Yeah those can be tricky. You have to be confident in hammering the scouts in good positions. Best strategy for this is to have 1-2 people in the room clearing scouts while 2 defend. They won’t spawn inside the scout room at all
Not the base overload room
O
Just wall bang the scouts. Ezpz
bang or bonk?
Ahhh I see. I forgot the zone numbers but the one on the left with the class 6 can be tricky. They can spawn ahead there but the scouts usually are split up because there are lots of zones. If they are by themselves I recommend just blasting them Away and hammering the rest of the room
Idk maybe its cause theres too much distance between the front two and the back two but they keep spawning ahewd
Ive had them spawn inthe room i was in
Best thing you can do in there its before opening the door, wait a spawn sequence
so you'll have a solid 30ish seconds of breathing room to go and clear
If shadow scouts then bonk if scouts then bang usually
Yea but its like 4-5 rooms lets say
Overload forces you to move fast
i'd bring a guy with a bio and a choke shotgun so he can just hunt scouts before they spawn on them
That's how I go about it in a hurry
So maybe we should be taking it less slowly
yeah its pretty frantic
another thing you its pull back so they spawn somewhere else
You have to move quickly
You are speed
Yea idk its clicked to go slow cause the ppl behind have >20 hp
Meaning we can take our time
Also you might have to go trough a alarm blood door, just take your time in there
Yea we have opened all the doors overall at this point
thats the only place i will tell you to go slithyl slower
Health is meant to be taken
I heard a guy say that as long as players dont step into a new zone, enemies have a much much smaller chance of spawning there/ahead
Lies
don't know if that's true or not but i doubt it
but tbh i haven't really opened doors just to not enter the zone lol
99.999% of the time I did A2 PE, the moment we touched the overload door the enemies spawned inside
Enemies will spawn on whatver zone its active
so if you have a security door wich you didnt open that zone count as inactive
nothing will spawn inside that zone
just another 12 to 
F
huh
i dont understand the question
idk
This is not the place to talk about things that are datamined
also ^^
If its a video, i know wich one your talking about
but like i said you will not find answers here
I’m surprised the warden doesn’t want us to capture some Sleepers for investigation and tests
Well we did capture the pmother sample in R2A1
what does pmother stand for anyway
prime mother
big mommy

My bad. I just happened to find a video of the sounds of enemies, and I got confused when it mentioned it. Didn't know it was datamined.
what is alarm door without class on C2?
4
is it just class 1 or something special?
hybrids spawn in waves or inside door?
wave
hybrids were those black guys?
yep
how much 1/2/3?
1
no
Shadow spitters when
not
charger shadows when?
shadow shadows when
charger shadow scouts when that only die to the back of the head
A level that has no enemies when
then spawns 20 tanks at the end
a level with only sleeping tanks and alarms that spawn tanks when?
There always is 6 scouts there
Afaik
In the same room though, that's a different story
What happened though?
We had 7 scouts on ours in z13
and we not knowing alerted all scouts and colosus came with chargers and hybrids and we got wiped
lul
We dealt with all of them but one and then my friend triggered one not knowing about the ladder invuln
that was gg xD
But yeah triggering all of them seems gameover
nah
same as with A2 cursed overload where waves spawn on other side of bulkhead when u open it xD
wanted to ask what difference between surge alarm and normal class alarm?
but it ends at some point
sigh I'm sure you can survive it, yes.
enemy cap go brrrrrrr
it spawns the whole enemy cap on you
and if you kill one it will be replaced insta
it is kinda
wait, so surge means all of em spawn on me instead of 2 rooms away?
yeah my team got a desync on a shadow scout and he didnt die and 7 more shadow scouts got alerted
we survived
no they still spawn away, just the full enemy cap at once
so you'll get a lot more enemies than you're used to
basically instead of multiple waves u get huge one?
just felt like an alarm tbh just around 50 or something shadows
yes a huge wave that cant be ended
as every enemy you kill will be replaced right away
ok, so how to survive it then?
shoot
kite and do the scans
and also shoot
stagger or kite
rip and tear
unless you really need to run
just kill what is immediately on you and nothing more if you want to hold ground
basically u shoot unless potty calls for u and u go bouncy bouncy?
worst possible way to say it but yes
You basically play doom but only melee
its like basocally you shoot unless they all on you and one of you go down after that you go bouncy bouncy
kinda for kiteing it
doom guy but without his suit and weapons
Mhm
well no shit
he will still rip and tear
so on C2 u open left door first get all shit u need and dont touch zone 12, then go blood door on right yes?
we will send onto them only plant
?
in C2
What I like to do in C2 is alarm for zone 10, blood door, zone 11, loot 14, then go from there
you always open blood door at the start first
good strat
imagine not going to zone 13
If we're feeling dumb we open blood door while doing the scan for zone 10
zone 13 was nice, wanted to fight the mama but resources were kinda low and no cfoam -_-
12 is mother zone, you right
i did a mad man move
mother was fine
Totally didn't spend 20 minutes trying to melee mother because of ammo scarcity
kill a mother with a hammer: legend
kill the mother and all the babys without taking damage: GOD
does colossus spawn on C2 or no?
Father tank?
ye
No




