#gtfo-spoiler-chat

1 messages · Page 214 of 1

polar urchin
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Ok I see

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Thanks

drowsy lava
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So they will spawn further away if someone stands in the room next to the security room though they would have to deal with the brunt of at least 1 wave

polar urchin
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That's actually really interesting, so, like for the alarm sequence in B1, you could have someone stand outside the room to force them to spawn further away, retreat and then C-foam the door to buy a little more time to complete the scans, then?

drowsy lava
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the initial wave will be 2 rooms away before someone can run out

polar urchin
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Oh, right because there's the bulkhead door there

desert shell
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so what is gear progression

mortal granite
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i think you're going to upgrade your weapon/tool yourself

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i think

toxic dagger
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i wanna put an even bigger magazine on the auto pistol

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the drum mag’s too small

desert shell
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haha 100 round machine gun go brr

leaden star
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finally, i can attach sniper scope and long range flashlight to my mallet

desert shell
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maul gang

toxic dagger
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will the blood of the past sleepers i’ve slain also to be visible

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i want my hammer to be red

desert shell
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does this mean

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you can get the R1MG???

toxic dagger
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blood for the blood gods is what i’m hearing

desert shell
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warden shhh

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dont give em ideas

toxic dagger
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i hope there aren’t upgrades that actually impact gameplay and need to be “unlocked” or whatever

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just would be grindy then i feel like

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but weapon and character customization seems cool

desert shell
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ooooo, gotta be grindey

terse frigate
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we monster hunter now

toxic dagger
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yeah i think sticking to more cosmetic rewards should’ve been the move imo

desert shell
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haha arbalist V go brbrbrbrbrbr

toxic dagger
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and continuing with the current system of weapons and tools

terse frigate
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i don't mind the lack of progression. i'm happy with just jumping in and enjoying the game for what it is

toxic dagger
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yeah, i’m not playing the game to get any other reward aside from the gameplay and the feeling of success post-expedition

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that’s why i think adding in a progression system where you get better gear based on your expedition completions makes it more of a grind to get those items

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yeah i mean that’s what i pictured when they mentioned customization and shit

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it’s also interesting having the same tools/weapons for both the easiest and hardest levels and not having them scale imo like getting “more powerful gear”

desert shell
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3 days lmao

mossy yoke
toxic dagger
light totem
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Someone’s on his phone

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Wow I saw that

carmine gull
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how does a s-scan even know when a teamma]te is downed

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curse you gameplay choices

nocturne flax
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Cuz one of you is down

carmine gull
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but how would it know

lilac cloak
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Maybe it is just warden playing with you 🤔

toxic dagger
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maybe it reads vitals

soft kraken
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what if it does something dumb like

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reads the chat

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so if you type that they are revived

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the game thinks they are alive

brittle light
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unlikely

light totem
drowsy remnant
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what happens when u activate all 4 generators in B2 high? exteraction with fighting or something special?

unborn sorrel
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extraction with fighting

drowsy remnant
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exit is where the entrance was? and is there any fog?

unborn sorrel
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no, fog goes down and yeah exit is entrance

errant vigil
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you have a team scan before extract

unborn sorrel
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yeah it's the same as other generators

errant vigil
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so don't leave gen

drowsy remnant
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extract is at generators or if i turn on all 4 generators scan happens?

unborn sorrel
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scan is at generators then extract is at entrance

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so you can't have one person put cells in and everyone else waits at entrance

obtuse surge
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powering all 4 generators starts an alarm which will end once you finish the team scan that'll show up at the generators

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the extraction itself is peaceful from what i remember

unborn sorrel
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I don't know if it keeps spawning but we only had 1 wave of enemies arrive

drowsy remnant
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alarm class 2/3/4 or cluster?

errant vigil
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1

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alarm class 1

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just the team scan

drowsy remnant
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will the fog after doing scan dissapear?

errant vigil
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No

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it will be very low tho

hexed vapor
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It will be at its lowest possible elevation, but z88, z89, and Overload will still be foggy.

robust marsh
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what level are we talking about?

drowsy remnant
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so basicaly standing visibility guaranteed?

errant vigil
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yes

drowsy remnant
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B2

errant vigil
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you're doing main so it's the regular way to do the level

robust marsh
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that level is so good on high but so cursed on PE

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not amazing on high

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but still good balance

drowsy remnant
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so basically put in 4 cells, 1 team scan with alarm class 1, do scan and kill em, then peacefuly go to extraction and start fighting

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?

unborn sorrel
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the wave takes a while to get to you, so you can do team scan and run to extraction

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was my experience anyway

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I imagine it's based on spawn tho

devout river
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Yea you can usually get the generator scan done without seeing a lot of them

hexed vapor
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There is no fight at extraction, once you've killed the gen cluster wave that's it.

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Similar to A2's HSU, but there's an extraction

drowsy remnant
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thx for help, B2 last part went well

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how is A2 on overload?

robust marsh
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error door

drowsy remnant
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i mean how is it in general, does it require you to do extreme aswell?

errant vigil
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No

robust marsh
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nope

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but

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but

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its very hard at the start as the scout is most likely going to get alerted

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so its just a big hit

drowsy remnant
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so basically enemy spawns every 15 or 10 sec not 20?

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and ammount is 4 or more?

hexed vapor
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Every 20 seconds vs. every 50 seconds.

unborn sorrel
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oh I thought it was exactly the same as B2 extreme except at the middle-end of the level rather than the start

hexed vapor
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2 enemies instead of 3 each wave.

unborn sorrel
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that explains why the scouts trigger more often for me there

drowsy remnant
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i see, so basically once i trigger overload on A2 i can just continue doing main mission?

unborn sorrel
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well the trick is to put the cryos at the end basically

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so once you're done with overload you can just extract

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(as long as you don't put both cryos in the circle it won't trigger the waves)

drowsy remnant
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ah i see, u do main objective then trigger overload?

unborn sorrel
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Yeah, it means you should have tons of resources going into overload too

drowsy remnant
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sry if question sounds dumb, im new to game(my first week)

errant vigil
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you fine

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everyone's got to learn at somepoint

unborn sorrel
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There's a lot of learning from practice, like setting up a safe spot (i.e. the start of the level) to run back to when the scouts inevitably trigger

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since you'll have the room ahead triggered and a scout wave most likely coming in behind you

hexed vapor
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The class error from A2's overload never ends, so you want to do it at the last possible point.

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Note, if you're doing PE then you need to do overload before you can progress extreme.

drowsy remnant
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ok, if i got it right, then firstly get both cryos to extraction(not in circle) then trigger overload and do it and last extraction

unborn sorrel
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well you can put one in the circle

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just not both

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and yeah

frail zinc
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a2 error alarm is more dangerous than a3

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spawns more frequently.

nocturne flax
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no scream alert too

frail zinc
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the audio comes every 2nd spawn

unborn sorrel
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but splitting your team up to kill the shitters that spawn while one goes ahead and then calls if they're breaking through from ahead (and triggering scouts) was how we did it, but you can also just as easily move through it all together, it's just a case of not panicking since once you trigger it everything happens pretty quickly

drowsy remnant
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how different is any of C tiers to B tiers?

frail zinc
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Apparently they're more likely to spawn ahead if the host goes in the rooms past error bulkhead

unborn sorrel
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as in - open bulkhead, then a wave (couple of shitters) can spawn 2 rooms ahead, trigger the scout, which then triggers that room, then they bust through into the first room and trigger that room while the scout wave spawns behind you

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So it's really easy to get swarmed

drowsy remnant
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omg, that sounds like B2 on PE with newbies who just got into the game xD

errant vigil
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They may not trigger the scout in b

unborn sorrel
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Yeah if you're lucky

errant vigil
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If scout is close to door they break then yes

frail zinc
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the door breaking might not

hexed vapor
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Generally, if you are aren't in the room next to awake sleepers they are very unlikely to actually scream.

frail zinc
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but they might scream in the room

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but thats unlikely

unborn sorrel
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I've found they usually scream once they break the door down

errant vigil
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yea I just back out if they start breaking

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so they have a lower chance to scream

unborn sorrel
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but idk if that's something we're doing to cause that

hexed vapor
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That was how I ran E1 extreme, I would try to stay out of z314A whenever possible so that birthers wouldn't wake.

frail zinc
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but yeah like i said above "Apparently they're more likely to spawn ahead if the host goes in the rooms past error bulkhead"

unborn sorrel
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all I know is I hear a scout powering up from a mile away

errant vigil
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Pretty sure being in an adjacent zone makes them more prone to scream

frail zinc
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so keep the host on the defence team

unborn sorrel
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but tbh I think it's better to have one scout trigger, pull back, deal with the wave than move forward and potentially have both scouts trigger at once

errant vigil
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yea

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Or bio and shoot scout with burst cannon/sniper

frail zinc
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@toxic dagger understands it better than me

unborn sorrel
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well yeah if you can book it into the scout room and bap it before the wave spawns go for it but if you're saying 20s and that's from opening the bulkhead that's tight

frail zinc
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2 enemies every 20sec on a2

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yes

robust marsh
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it is tight but its better to be 20 sec

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as you get used to how to deal with them

twilit remnant
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I thought it was 4 every 20 in a2

errant vigil
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nah

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it's 2

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Seems like 4 if they stack up

nocturne flax
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2 that makes the overload zone so fucking unfair for new people

robust marsh
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black its there first hard area

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it should be unfair

nocturne flax
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no

robust marsh
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yes

nocturne flax
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Your wrong

robust marsh
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yes it may make players feel like bruh

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but its the first place that you see how much game can go far on being hard

errant vigil
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an easy fix for it would have been to do it like A3 error

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have a sec door in next zone

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not regular ones

drowsy remnant
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what are the recommended team loadouts for B1 High? and what is the strat for completing it?

errant vigil
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c-foam, mines and keep fog repellers for alarms

unborn sorrel
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We took mines, C-foam and sniper sentry. Mines are really good for blood door and waves if you C-foam the doors

frail zinc
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sniper sentry is useless in that level

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it takes 4 seconds to fire its first shot.

unborn sorrel
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¯_(ツ)_/¯

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Just saying what we cleared it with

errant vigil
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leave the sniper sentry alone moon2PH

frail zinc
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i like the sniper sentry

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but only in some levels.

robust marsh
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the best loadout is cfoam mines auto sentry and bio

errant vigil
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eh just c-foam mines really

unborn sorrel
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We've never had a 4th, but I can't see bio needed

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like I'd rather take another sentry than bio

frail zinc
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bio aint that important

robust marsh
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yes but it is very usefull

frail zinc
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its okay if you're not comfortable around in the fog

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but another sentry has more impact

robust marsh
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and if you say no i will break your kneecaps

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🙂

unborn sorrel
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wallhacks is nice

frail zinc
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bio is only ever needed in levels with shadows.

drowsy remnant
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so basically it depends on team if team comfy with fogs just drop the bio and take sentry

errant vigil
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eh just see better lmao

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never need bio : )

robust marsh
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you really never need bio

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in this rundown

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but its very nice

nocturne flax
robust marsh
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in every level

errant vigil
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yea

robust marsh
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because its bio tracker

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like come on its the most usefull tool

unborn sorrel
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I love how I only ever see blackdragon spamming kek

drowsy remnant
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im actually super bad with horror games so i went with bio for start, now im not

errant vigil
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BlackDragon224 moon2POG

robust marsh
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i always grab bio if i can

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its just good

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and i dont trust others with it

nocturne flax
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I just learn to love all of this

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i dont even argue anymore

robust marsh
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because everytime you do you fail

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?

nocturne flax
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unlike you i actually have some experience on a lot of things

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but its just the same thing over and over and over again

robust marsh
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black i dont argue i make argues

nocturne flax
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thats why i stop discussions

errant vigil
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me shoot me happy no argue moon2SH

robust marsh
frail zinc
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@nocturne flax also why did you take sniper on d2?

nocturne flax
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wich d2 match kekw

frail zinc
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the one you just posted

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duo

unborn sorrel
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the duo?

nocturne flax
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that was dmr

unborn sorrel
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sniper sentry

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they mean

frail zinc
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sniper sentr

nocturne flax
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oooohh

robust marsh
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sniper sentry is amazing in that level lol

errant vigil
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he took sniper entry on our meme b2 pe run

frail zinc
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and of course you took dmr

nocturne flax
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i tought i was going crazy i brought sniper kekw

frail zinc
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its your drug

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also thats a nice love/hate relationship with that guy you're playing with

nocturne flax
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Hes my friend

toxic dagger
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@frail zinc why tag

errant vigil
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I also love/hate largest : )

nocturne flax
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weve duo almost the entire rundown already

frail zinc
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@toxic dagger What was that thing you said about host and error alamrs

nocturne flax
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its all love

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not hate lmao

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we just pick at eachother

toxic dagger
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apparently wave spawns 2 rooms away from host, so if host stays farther back, it's unlikely that the waves will spawn super far ahead like in scout rooms

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someone told me that recently i forgot who

unborn sorrel
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So I can troll my team by being 2 rooms away from them and having shitters appear in front of them?

nocturne flax
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He knows me more than anybody ive play with

unborn sorrel
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That would explain why my friend had some appear literally in front of him when we did B2 extreme since I didn't follow him in there

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I thought it checked all players

toxic dagger
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i thought so as well @unborn sorrel but apparently it's host dependent

unborn sorrel
toxic dagger
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so just have the host stick a couple rooms back and clear waves

nocturne flax
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so i suggested we actually bring a sentry

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so sniper sentry it was

frail zinc
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what made you go with the sniper tho

nocturne flax
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Oneshots everything, good damage ammo efficient

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actually does some damage to the tank

frail zinc
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kek

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i guess there are some pretty long corridors in that level

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for the sniper to actually get some shots off

nocturne flax
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sniper sentry its good

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people just dont know where to put it

frail zinc
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fucking 4 seconds to fire first shot and then 2 after

errant vigil
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sentries are best when people know how enemy pathing works

unborn sorrel
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I was actually wondering on that, does the pathing always prioritise open doors over closed ones, even if they have to run around the room they're in to go through the open one??

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I've noticed it a couple of times but haven't confirmed it

errant vigil
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dependent on the level layout

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zone 88 alarm to zone 89 on b2 is a good example and c1 alarm to get to bulkhead hub

unborn sorrel
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Yeah C1 was the one I noticed

toxic dagger
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@errant vigil any tips for breaking small doors with one hit?

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i can get it but not consistently

errant vigil
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if you try to hammer between the panels on a door it can hit both and do damage twice

toxic dagger
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i get that, i just have trouble hitting that sweet spot sometimes

errant vigil
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yea I do too

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sometimes just a chance thing

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I think it's like how you can double kill sleepers when they're close enough to each other

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I might be wrong tho

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oh

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you can hit two sleepers with one hammer

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is what I'm saying

light totem
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Yes you can

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More than two as well >;)

errant vigil
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yea

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positioning tho

toxic dagger
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ohh yeah gotcha

light totem
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Yeah. Back in R2 the most I ever got was 5? I think

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Pre enemy collision time

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Ugh

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Miss it

errant vigil
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It's hilarious when they all scream

light totem
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Yes

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The noise is just so good

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I don’t count babies for multikills tbh

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They are hilarious when multikilled

nocturne flax
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baby go squish

errant vigil
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yes

light totem
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Literally

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squish

frail zinc
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squishy babies, my favourite hobby

light totem
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That’s sounds bad

errant vigil
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MonkaS

light totem
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Yes

soft kraken
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👶 Sledge

hexed vapor
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How many completions do people think E1 main and E1 Extreme are going to get?

soft kraken
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7000

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or like percentage wiser

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2.5%

hexed vapor
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On main or extreme?

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Isn't that kind of high considering R2E1 had less than 600 clears ever?

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R3D1 even had 9k clears ever, I really doubt E1 is comparable.

twilit remnant
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B2 sucks

sand star
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hmmm so when you carry the fog turbine and climb up a ladder it's put behind your backpack and it would still function

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so what's the logic behind having to use both hands to carry it at all times?

frail zinc
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yes

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thats the answer

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yes.

nocturne flax
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Crispy balancing

frail zinc
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fuck you and your dreams

nocturne flax
frail zinc
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i need to get better at the game PepeHands

nocturne flax
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No

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because your good already WoodsPraise

frail zinc
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im trash tho

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i haven't touched any of the d tiers

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im only good at aiming and listening

mighty pond
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That gets you farther than most people tbh

frail zinc
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tru

errant vigil
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Me shoot enemy, Team yell "just use hammer" moon2PH

subtle cipher
errant vigil
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yes

woeful vector
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No hammer is epic

worldly cargo
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it is except when people insist on using it instead of guns when they suck at it and all you hear are tongue whips left and right :')

modest aspen
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oof

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Or when game is desynced for some reason

brittle light
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when game is desynced I tend to miss like 80% of shots too, just because I shoot empty air

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unless there's a choke point, then I can just randomly spray the masses

ripe lichen
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Hey, quick Q regarding B3, will enemies just continue spawning forever after the 3rd terminal uplink is finished? Trying to find ways to make that last part easier.

nocturne flax
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After your done with the last terminal, theres a non stop alarm

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so you gotta rush to extract

ripe lichen
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Fair, thought it might've been tied to leaving the Extreme objectives on the extraction point or similar. Cos that's a huge wave right at the end.

nocturne flax
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nope

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overload nor extreme activates an alarm

ripe lichen
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Fair, fair, will have to try it again sometime anyway, thanks for the heads up!

wild wyvern
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is it bad that i only just beat d2 pe

devout river
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No

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I have only tried D2 PE once

atomic escarp
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It's never too late to beat anything PE

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It took a long time for me to even unlock E1

queen nymph
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D2 PE is super easy with the release of sniper sentry and HEL revolver

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You can try to do that map with old school R4 tho. Will be 5x times more difficult

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And it is not bad. Especially it is fairly challenging rundown

nocturne flax
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The only.time theres pressure its literally when the timer goes up

wild wyvern
nocturne flax
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Its one shots everything kekw

wild wyvern
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for d2 pe specifically

nocturne flax
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Literally

wild wyvern
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when its just sleepers we didnt see a need for it

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we just kite with hammers

nocturne flax
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And 3/2 shots big guys

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If you did pe you know its not just regular sleepers

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Yoy have chargers from class 5 and out

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Also extreme blood doors

queen nymph
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I never bring C-foam for the D2 PE run

nocturne flax
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Depends on your strat glowstick all the tools have its uses in that map

queen nymph
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Waste of resources for a scans that will gradually increase to 5

nocturne flax
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Really versatile

queen nymph
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^

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Two bio and two auto was the old strategy.
I think I can run two bio, one auto and one sniper in the extension rundown

wild wyvern
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and we meleed the blood doors

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but thanks for the idea

hexed vapor
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That doesn't decide whether you get chargers?

wild wyvern
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i mean i guess

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we had zero chargers for high

hexed vapor
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That's just RNG.

wild wyvern
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k

twilit remnant
#

R n g

nocturne flax
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R
N
G

light totem
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G N R

twilit remnant
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Just get good lol

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Imagine needing 2 cfoam

wild wyvern
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thats crazy

hallow marsh
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in E1 in the extreme zone, the door leading 514 in the room with mothers just wont open, kept saying it was in lockdown even though the objective kept telling us to go to 514

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im guessing its bugged, or is there something else you need to do

delicate chasm
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@hallow marsh probably a bug because you can open all the way to the blood door on reactor code 2/6

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the blood door is in lockdown

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until you put code 3/6

nocturne flax
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If doors dont open, its either a really rare bug or desync

delicate chasm
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^

hallow marsh
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yeah we could never get the code for 3/6

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just wouldnt let us get to it

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was a nightmare

delicate chasm
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probably desync did the host disconnect?

hallow marsh
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yeah there was a host migrate

delicate chasm
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at somepoint before starting reactor

hallow marsh
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yeah

delicate chasm
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that was probably the reason for it then

nocturne flax
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Host migration makes everythint so surreal at time

atomic escarp
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Lol

twilit remnant
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host migration saved our asses so many times

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lol

delicate chasm
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imagine host migration smh

mighty pond
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Imagine host smh

nocturne flax
#

Gotta play trought a raspberry pi 3

twilit remnant
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lmao you know whats funny

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people thinking biotracker is non essential

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and an "okay" tool

nocturne flax
#

Hol on

open owl
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Biotracker gang represent

nocturne flax
#

Just respond with this kekw

delicate chasm
twilit remnant
#

....

delicate chasm
#

it just helps

twilit remnant
#

look at this duuudeee

nocturne flax
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Just like every tool

delicate chasm
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and in fog i guess

nocturne flax
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It helps

runic mountain
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does c3 overload mean infinitely spawning waves of chargers? or do they stop

twilit remnant
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biotracker is usefull in every single situation you can imagine in GTFO

open owl
#

to be fair no tool is essential

delicate chasm
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4 every 30 second or something dunno really havent cared counting

twilit remnant
#

20

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4 every 20

nocturne flax
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It dont matter if it pings it helps

delicate chasm
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its HELPS but its not really needed but yeah its really only used for shadows and fog

twilit remnant
#

its the most versitile tool in all of gtfo

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change my mind

nocturne flax
delicate chasm
twilit remnant
#

like when are you gonna use a sentry gun

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oh i know when youre defending

nocturne flax
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People

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Its a tool

twilit remnant
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and... thats pretty much it

mighty pond
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Versatile doesn't innately mean best

nocturne flax
#

It does one thing and one thing only

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It works

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Thsts it

unborn sorrel
#

sniper sentry is the most versatile - it protecc, it attac, it kill big guys in the bacc

delicate chasm
twilit remnant
#

just use a normal sniper lol

mighty pond
#

Each tool has their own purposes. No tool is required to finish levels, so they're all shit

#

Deal with it

delicate chasm
#

2 shots wait 3 years to load the next 2

twilit remnant
#

but

#

2 gaurenteed kills

mighty pond
#

No buts

twilit remnant
#

on anything

mighty pond
#

Not anything

#

Bigs or below

twilit remnant
#

anything that isnt considered a boss enemy

#

🙂

mighty pond
#

well, mothers at this rate aren't really boss enemies

#

and it doesn't kill them

twilit remnant
#

theyre uncommon as fuck compared to

delicate chasm
#

more of a mini boss

twilit remnant
#

hybrids

nocturne flax
#

Hybris where rare once too you know

mighty pond
#

uncommon doesn't immediately class it as boss

nocturne flax
#

Uncommon enemy

twilit remnant
#

i

mighty pond
#

shadows are uncommon

twilit remnant
#

ugh

#

im not gonna bother talkin

mighty pond
#

okie

quiet hound
#

Spitters are uncommon

delicate chasm
#

big mother and tank are the only thing i guess you can count as a boss, even tho you can easily kill the tank in 10 seconds unless he grinds his ass against the wall or if the mother runs

quiet hound
#

They are the toughest boss in the game

mighty pond
#

shii

#

u rite

delicate chasm
#

tbh i feel like the mother spawns way less than R3D1

atomic escarp
#

Nah fam, fall damage is the toughest boss

mighty pond
#

most OP enemy in GTFO right there. 10CC please nerf

light totem
#

fall damage >:)

#

def the most OP

nocturne flax
delicate chasm
#

remove your legs and you wont take fall damaged that's what i do smh

strong basalt
nocturne flax
#

If i can add the amount of health ive lost by fall damage, ill say it would be 100.000

atomic escarp
#

Rookie numbers

open owl
#

tank is barely a boss at this point, you can literally grind them on E1 for easy xp/loot

frail zinc
#

Mothers are more annoying than tanks

#

would fight a tank over a mother

twilit remnant
#

I'd fight a tonk over a mother too

graceful sonnet
#

the real boss is gravity

#

fall damage and alerting someone through landing

frail zinc
#

im indeed a boss

noble chasm
#

Pog

queen nymph
#

Can you imagine 4 prisoners going in with wheelchairs

#

🦼

tribal ledge
#

hey, anyone that's done B3, I just wanna make sure this was scripted or a glitch...|| we were in zone 41 doing the last uplink with me on the terminal and the entire first wave spawned directly behind me in the same room like 5 ft away and immediately killed me. It spooked us all and it happened so quick we're just trying to figure out how to go about it for the next time lol||

queen nymph
#

Terminal wave spawns in the same zone as your terminal. If you split the team in different zone there’s a chance they just spawn on you

tribal ledge
#

ouch. alrighty. they were just outside the room guarding doors so im guessing it was enough to let em spawn inside. thanks lol

thin palm
#

Guys, I just had fun on D2 pe and wiped after 2,5h. Could you tell me when the timer starts on raising fog and how long it takes?

nocturne flax
#

After younput the 2 cells

#

You have like 30 min

thin palm
#

in extremem or high?

velvet flower
#

There are only 3 areas in Z41, so if both your teammate standing outside the room => you occupy all three areas => they spawn wherever they want.

nocturne flax
#

Extreme obviously

thin palm
#

k

#

thanks, that was the trap then i didn't know about

noble chasm
#

C3 seems a lil nutty

devout river
#

It has a lot of fog

open owl
#

C3 PE is indeed a little nutty

quiet hound
#

C3 overload only is a lil nutty

pliant shard
#

C3 Overload is confirmed lil nutty

whole grail
#

@feral token

atomic escarp
#

OwO

queen nymph
#

Nut

delicate chasm
#

nuts

hexed vapor
#

C3 Overload only is the real shit.

#

Extreme is secretly easy mode.

delicate chasm
#

do extreme first then overload tbh overload is easy 5-10minutes tops

#

if people cant kill tank then yeah longer

hexed vapor
#

Don't do extreme for the real difficulty.

delicate chasm
#

nah keep the tank in the map and go to extreme

mighty pond
#

C3 Overload/High imo is harder than the actual PE which I find hilarious

quiet stone
#

wat, extreme is just an extra layer added on tho.

mighty pond
#

Yes, but the fog is no longer infectious

quiet stone
#

ohhhh

#

I see now

#

Yes

mighty pond
#

And it moves up

#

It's the true chad move to do Overload first

#

then go through your PE experience

quiet stone
#

We did overload first on our first attempt SleeperBonk

#

kinda died

mighty pond
#

Don't worry, I think everyone did that

#

At least I know I did lol

desert shell
#

I just discovered how to shotgun correctly

atomic escarp
#

Just don't

#

Ez

desert shell
#

if the enemy is smaller than your crosshairs aim for the head/upper chest

quiet hound
#

If the enemy is smaller than your cross hairs you probably shouldn’t be shotgunning

winter pilot
#

did we ever see that tentacle thing from the trailer

#

id really like to fight something other than just runners

#

|| aside from the bosses i mean ||

robust marsh
#

snatcher you mean?

#

they still hopefully working on it

winter pilot
#

he got a name?

atomic escarp
#

Snatcher

robust marsh
#

we all hope he comes out one day

winter pilot
#

i like the enemies we have ALOt

#

just hope we get more variety than human shaped

drowsy remnant
#

hey, can anyone tell me how B1 extraction blood door works, the one with alarm, basically defend wave on door, then defend while opening the door?

noble chasm
#

tbh i dont remember that specifically but yea probably what you said

brittle light
#

ye

#

u have class IV alarm

noble chasm
#

scans first and then pop the door afterwards

brittle light
#

then when that done

#

u open door and enemies come from door

#

then literally 0-danger extraction

#

one of the first blood doors newbies might encounter :D

drowsy remnant
#

thx for info

#

save us quite a bit

#

we failed B1 High on first try but did on second

#

what u need to do on B3 Extreme?

brittle light
#

haven't done B3 yet, sry

drowsy remnant
#

and which of the C levels had the reactor thingy as in B1 extreme

#

which C level is easiest aswell?

noble chasm
#

C2 was p easy

woeful vector
#

C2 is pretty easy yeah, C1 you're forced to fight a tank but imo C1 is much easier if you do landmine cheese with the tank. Unless you're doing the 12 stage uplink- fuck that thing

sick hornet
#

uplink isnt that bad if you manage your tool and bring 2 or 3 cfoam launchers

woeful vector
#

The group i play with doesn't handle time management very well so we can't time the doors rightbS3AlexPensive

#

Right*

atomic escarp
#

I recently did C1 Extreme where the door broke because we didn't have enough foam

#

We still managed to fight the waves decently

sick hornet
#

i wrote a guide for c1 somewhere, idk where it is though explaining just where everything should be used to make it as easy as possible

woeful vector
#

Oh- Does anyone have the list for the doors on D2? I remember that someone posted it before I just don't have it anymore

sick hornet
#

for high, extreme, or overload

woeful vector
#

High

#

Is going into Zone 96 on D2 recommended? It's a loot room and has the fog turbine- but has a Surge alarm. The first time my term attempted it that's where we died

drowsy remnant
#

what is surge alarm?

woeful vector
#

It's like a normal alarm except it's all full team scans and I believe that the maximum number of enemies allowed in a horde spawn as a wave

atomic escarp
drowsy remnant
#

thx

toxic dagger
#

you don’t need 3 c foam for c1

hexed vapor
#

You only need one launcher, just don't waste your tools.

nocturne flax
#

no

#

the more tools of the same the better

#

bring 4 ss back

hexed vapor
#

I mean, they kind of did.

#

4 Sniper Sentry (literally SS) is comparable if not straight up better.

#

Hell, you get 9 shots instead of 8 shells, that's fuckin' strong.

#

They brought back 4SS meta.

#

If SS isn't just a meme for R4Ext they absolutely need to hard buff burst sentry.

#

Or just give SS a mild nerf to kill a few less enemies per tool refill.

nocturne flax
#

nah burst buff would be a lot better

#

rather than nerfing the ss

#

it already have a huge drawback

#

the 4 second delay

#

burst sentry could use slightly more damage and more ammo

noble chasm
#

Does a fully charged melee kill a scout to the head

atomic escarp
#

It does

noble chasm
#

Any side?

#

I keep hitting its shoulder from the back

atomic escarp
#

Just not the neck

frail zinc
#

dont go from the back

#

the back is messy

#

go from front

noble chasm
#

Yeah ive noticed >.<

atomic escarp
#

If you're going to go for the back at least jump

#

Before you land the hit

frail zinc
#

yeah usually people jump going from the back

hexed vapor
#

I mean, that's a pretty minor drawback for its absurd efficiency. There's a reason SS R1 and R2 was objectively better in every way. If you want to shoot faster, bring two of them.

noble chasm
#

Thank you 🙏

frail zinc
#

Or if you're Seven you just walk into the scout

#

i mean what

noble chasm
#

Pog

toxic dagger
#

stfu

#

i kill more scouts on a daily basis than you have in your gtfo career @frail zinc :(

frail zinc
#

you never leave any for others to kill

hexed vapor
#

Relatable.

twilit remnant
#

Sniper sentry isn't as op yes its bullet to kill is insane but it's rof is stupidly slow to where a crapton of enemies will run past it

#

Pair it with an auto then it will be better

winter pilot
#

i dunno how your supposed to do these side objectives like holy shit

#

the game is hard enough

mossy yoke
winter pilot
#

im not saying make it easier

#

just

#

i cant comprehend being able to do it

#

im mad we failed cuz behind a door we saw this weird thing ive never seen before

#

and it was a sleeper i think

mossy yoke
#

You'll get there, I believe in you!

delicate chasm
#

E1 extreme balanced? yes HAA

hexed vapor
#

Probably a scout

delicate chasm
#

C1?

open owl
delicate chasm
#

the tank is only thing i can guess because scouts a pretty normal on the lower and hes played r2 so hes ran into scouts before

#

unless a mother dunno

hexed vapor
#

He was talking about side objectives, I'd bet it's a birther.

#

E1 Extreme isn't as hard as I expected it to be tbh, but I also ran it w/ a pretty experienced static.

winter pilot
hexed vapor
#

Def a birther

open owl
#

Yup

delicate chasm
#

yeah last code then

winter pilot
#

the fuck is a birther

delicate chasm
#

for reactor

open owl
#

Well, it gives birth to things

winter pilot
#

oh god

#

we rly dead space now

atomic escarp
#

Yes

#

As the name suggests

winter pilot
#

good

atomic escarp
#

It births

#

Babies

delicate chasm
hexed vapor
#

Oh, could suck.

#

Maybe not in the long-run, but that room can get very tense.

queen nymph
#

Less RNG? My team had 9 hybrids and two giants in 456 once and three scouts plus 5 mixed sleepers in the first area of the final terminal zone in the extreme part

hexed vapor
#

(or at least my team used strats that would mean it wouldn't matter too much).

delicate chasm
#

we had 2 mothers sitting at the door on 513HAA

open owl
#

Are you able to just shoot the waves in E1 extreme provided your code hunter is quick enough?

delicate chasm
#

yeah

hexed vapor
#

That is one way of doing it, but most groups avoid it since it requires very fast code hunting.

velvet flower
#

Yeah, and it's probably the intended way to beat it.

delicate chasm
#

melee the first 3 waves of the reactor then shoot for the rest ez

open owl
#

If it was the intended way they wouldn't have made the waves so easy to melee

hexed vapor
#

I did solo code hunting while everyone else in my static was hammering waves. Once I brought the cell back, I joined them for clearing so that they could set up for using guns and sentries.

velvet flower
#

Yeah, should have put it some chargers.

queen nymph
#

Tbh, if you decide not to freeze the mother at the end, just kill those 4 mothers with 3/4 c-foam

delicate chasm
#

big chargers

hexed vapor
#

Not worth imo, especially if you're not running a kit specifically for birther killing. 4 birther room is never a threat unless you massively screw up, which is usually a wipe anyway.

delicate chasm
#

wave 6 should of been hybrids, big/ small chargers and shadows

open owl
#

What we did was hammer everything until 6th code

#

So even if you put chargers in that specific wave our strat would have been the same

pseudo pumice
#

my team only hammers the first wave then shoots while i get the codes, so i don't think it's required to hammer everything

delicate chasm
#

not really i would like to see you melee 2 big charges coming at you

#

a single big charger yes easy 2 no

hexed vapor
#

My static had ammo issues, especially since I usually take a long while in z514.

open owl
#

Mainly cause of hybrids

delicate chasm
#

glow sticks only

queen nymph
#

The RNG behind the blood door

hexed vapor
#

Blood door has never alerted zone for me.

pseudo pumice
#

same

#

well maybe once

queen nymph
#

Once for me

hexed vapor
#

I never want enemies to scream in birther room, so I retreat into z514C.

queen nymph
#

And I got extra 4 hybrids in the room because of the RNG lol

hexed vapor
#

Whatever survives mines I can clean up.

delicate chasm
#

best 1 ive had is mostly all enemies behind the blood door, b and c with like 3 sleepers

queen nymph
#

If you put mine facing inside the blood door, it will alert the room (don’t do it)

pseudo pumice
#

tbh extreme is easy except for code 6

hexed vapor
#

Code 6 is tough but not even that hard.

winter pilot
#

whats the best weapon loadout?

#

i cnat figure out what to bring and the ones i do feel like they do no damage

pseudo pumice
#

only been able to get the code once, if the code spawns in the back it's over

winter pilot
#

smg especially

hexed vapor
#

No such thing, run weapons with the intention to use them efficiently.

queen nymph
#

Code 6 is tough when the RNG decides to put all enemies in one room

hexed vapor
#

Our clear had a pretty meh spawn.

#

A had hybrids, B had a bunch of normal enemies and shadow titans, C had four shadow scouts and shadows.

queen nymph
#

My clear run had 4 scout without any sleepers in the first area so I could rush in

pseudo pumice
#

i had 2 in a and 2 in c

#

no enemies in b, and the code was in b

#

super easy

hexed vapor
#

Generally, the 6th code should be pretty consistent even w/ bad spawns if your group is good enough.

#

I don't even clear 516 w/ bio.

queen nymph
#

The rest of my code 6 run were either 3 scouts with bunch of shadows/ shadow giants or all scouts in the tiny room at the end so they never separated

pseudo pumice
#

it's more about if the solo is good enough

#

i can get through 5 no problem but something about 6 i dunno

queen nymph
#

Plus luck I guess

pseudo pumice
#

it really depends on rng for me

hexed vapor
#

6 I've never had bad alerts in, getting it done before my teammates lose control is the main difficulty.

#

As long as everyone at the front is performing well, you have a lot of time.

queen nymph
#

That’s why I hate the RNG element in this game. The game is hard as it is but some RNG is just super questionable and sometimes you fail the run and you just learn nothing from it

pseudo pumice
#

if two shadow scouts spawn in b with tons of shadows and shadow giants, i'm screwed

hexed vapor
#

Wouldn't see that as run ending, the hybrids are probably the worst spawn to get in a bad spot.

#

Shadow titans maybe depending on where in the room they are.

pseudo pumice
#

every time i've died it's because a shadow giant woke up after killing a scout

queen nymph
#

I just want a good code 6 spawn WoodsPraise thenboom

hexed vapor
#

Does the shadow titan itself or the scout wave kill you?

pseudo pumice
#

i don't think i've ever triggered the scout wave in there tbh

#

or if i did, i did not die to it

hexed vapor
#

Just get better at fighting shadow titans, R4 they're incredibly easy to fight imo.

pseudo pumice
#

yeah well

hexed vapor
#

Pull them back to a corner where you can easily spot them w/ weapon lights and DPS them down.

pseudo pumice
#

if they immediately wake up and kill u not much fighting you can do

#

i just hate that zone so much, sure might not be difficult for u but i just despise it

queen nymph
#

Yeah, shadow giant attack immediately when they wake up lol

hexed vapor
#

You should be able to hear them tongue or move, no?

#

If you're right next to one, usually best not to kill scouts to begin w/.

#

You can also flash them immediately after a scout kill to see what they're doing. If they react to your light, you immediately know they're asleep.

manic vapor
#

hey guys

#

how long does the run in b2 take?

nocturne flax
#

1 hour

manic vapor
#

even the first time?

nocturne flax
#

less even

#

first time its your own pace

#

my first completion was like 1 hour 20 ish meter i think

manic vapor
#

thanks a lot

hexed vapor
#

B2 main?

queen nymph
#

B2 main and don't know what you're doing? 2 hours maybe

bold widget
#

Boys what you think is c3 harder then d1?

delicate chasm
bold widget
#

C3 PE and d1 extreme

delicate chasm
#

D1

bold widget
#

Agreed

delicate chasm
#

C3 PE make the mission easier

bold widget
#

It's a big blergh

delicate chasm
#

do extreme first then overload then of course main for C3

bold widget
#

I did c3 PE

#

D1 extreme missing thoe

delicate chasm
#

tbh i can really give a good comparison because i did complete them first go for C3 PE and D1 extreme

#

but i would say D1

#

IMO

bold widget
#

Aight tx

#

Tyty

delicate chasm
#

i think the only missions i didnt do first go was A2 PE wrong cell placement HAA so we couldn't of progressed in the mission B2 overload went for overload last and died 1 when we went there first and D2 learning the 1hour completion and E1 speaks for its self

bold widget
#

Oof

#

Did you do E1? ;p

delicate chasm
#

yeah

bold widget
#

Including extreme?

solemn bough
#

Which level contains the new shadow scout and big charger show up?

pliant shard
#

shadow scouts c2 PE and big charger d2

delicate chasm
#

C2 for both

solemn bough
#

do they show up only in overload or extreme?

#

or in the main objectives?

delicate chasm
#

Overload

solemn bough
#

cool thanks so much

delicate chasm
#

And I think the big charge might be either extreme or high unsure but the both come on that mission

solemn bough
#

okay

#

if I can kill invisible spagetti I can kill visible spagetyyie

pliant shard
#

thats what we like to hear :D

atomic escarp
#

That's the spirit

mighty pond
# delicate chasm C2 for both

iirc big charger no longer spawn in C2, they were replaced by hybrids when the rundown extension hit. This also extends to the D2 overload surge.

solemn wigeon
mortal granite
#

it has a chance to spawn

candid pelican
#

I havent seen big chargers spawn in d2 surge in such a long time

#

I've only seen hybrids

winter pilot
#

The invisible sleepers bug me

#

Like how does a human turn invisible

queen storm
winter pilot
#

Maybe it’s like glass frogs

noble chasm
#

For ppl who have done pe b2 (generator cluster map)

#

Should you do the lower base security door and get the cells before going to the other door where the overload is?

#

I know putting in cells moves fog around

pliant shard
#

Yeah it’s best to go in the lower section and do that to have cells prepared. Fog repellers also spawn there to help you in the fog section

noble chasm
#

Yea cause my squad keeps trying to do the upper area through fog

#

But we were worried the fog would shift into the overload room

nocturne flax
#

Go to extreme, get key go to gen cluster do alarm, go open lower door and the the 2 cells put them near gen (not in), go trough upper area, bring cells back, go do overload

#

Thats like the "in a nutshell" of b2

pliant shard
#

If you put in 2 cells the upper area will be clear but all of overload will be full of fog (not optimal)

#

So best to do the scans in fog first and then have a nice and clear overload

noble chasm
#

Thats what we figured

pliant shard
#

B2 PE is very challenging so don’t be afraid to move onto lower tiers if you haven’t finished it

#

I beat d2 PE before b2 PE kekw

noble chasm
#

Why would you do the lower door first at all before the overload section

solemn wigeon
#

I still haven't done d2 pe PepeHands

noble chasm
#

I mean you have to go into the upper door and you will probably lose there if anything so like

pliant shard
#

Or have a high chance to spawn at least

solemn wigeon
#

Doing Lower first is good for time

pliant shard
#

You’ll also find extra resources you can take into overload to increase you chances of survival

noble chasm
#

Oh i get that now

#

I mean you get a lot of resources in that map

solemn wigeon
#

The hardest bit of high is the upper area alarmed door

pliant shard
#

You do so usually isn’t an issue. The less time you spend in the level with the error alarm going on the more chance for surivival. That’s the game plan I usually have with my team

noble chasm
#

The other issue we started running into is the 4+ scouts behind doors in overload

#

And enemies spawning ahead

#

To wake em up

solemn wigeon
#

Just don't run into scouts 5head

#

Also that overload room is one room

noble chasm
#

Too bad the enemies will

pliant shard
#

Yeah those can be tricky. You have to be confident in hammering the scouts in good positions. Best strategy for this is to have 1-2 people in the room clearing scouts while 2 defend. They won’t spawn inside the scout room at all

noble chasm
#

Not the base overload room

solemn wigeon
#

O

noble chasm
#

There are three security doors in that room

#

Each has 2-3 scouts

solemn wigeon
#

Just wall bang the scouts. Ezpz

atomic escarp
#

bang or bonk?

pliant shard
#

Ahhh I see. I forgot the zone numbers but the one on the left with the class 6 can be tricky. They can spawn ahead there but the scouts usually are split up because there are lots of zones. If they are by themselves I recommend just blasting them Away and hammering the rest of the room

noble chasm
#

Idk maybe its cause theres too much distance between the front two and the back two but they keep spawning ahewd

#

Ive had them spawn inthe room i was in

nocturne flax
#

Best thing you can do in there its before opening the door, wait a spawn sequence

#

so you'll have a solid 30ish seconds of breathing room to go and clear

solemn wigeon
#

If shadow scouts then bonk if scouts then bang usually

noble chasm
#

Yea but its like 4-5 rooms lets say

nocturne flax
dreamy bramble
#

i'd bring a guy with a bio and a choke shotgun so he can just hunt scouts before they spawn on them

solemn wigeon
#

That's how I go about it in a hurry

noble chasm
#

So maybe we should be taking it less slowly

dreamy bramble
#

yeah its pretty frantic

nocturne flax
#

another thing you its pull back so they spawn somewhere else

nocturne flax
solemn wigeon
#

You are speed

noble chasm
#

Yea idk its clicked to go slow cause the ppl behind have >20 hp

#

Meaning we can take our time

nocturne flax
#

Also you might have to go trough a alarm blood door, just take your time in there

noble chasm
#

Yea we have opened all the doors overall at this point

nocturne flax
#

thats the only place i will tell you to go slithyl slower

solemn wigeon
#

Health is meant to be taken

noble chasm
#

I heard a guy say that as long as players dont step into a new zone, enemies have a much much smaller chance of spawning there/ahead

solemn wigeon
#

Lies

dreamy bramble
#

don't know if that's true or not but i doubt it

#

but tbh i haven't really opened doors just to not enter the zone lol

solemn wigeon
#

99.999% of the time I did A2 PE, the moment we touched the overload door the enemies spawned inside

nocturne flax
#

Enemies will spawn on whatver zone its active

#

so if you have a security door wich you didnt open that zone count as inactive

#

nothing will spawn inside that zone

dreamy bramble
#

well yeah

#

i think hes talking about if you open the door but don't walk in

nocturne flax
#

oh

#

nah man they'll spawn in and shit

solemn wigeon
#

It sucks

#

Haha scout go brrr

dreamy bramble
#

just another 12 to SleeperBonk

noble chasm
#

F

dreamy bramble
#

huh

noble chasm
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i dont understand the question

atomic escarp
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idk

noble chasm
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does the sound file really matter???

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or the name of the sound file rather

nocturne flax
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This is not the place to talk about things that are datamined

noble chasm
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also ^^

nocturne flax
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If its a video, i know wich one your talking about

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but like i said you will not find answers here

winter pilot
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I’m surprised the warden doesn’t want us to capture some Sleepers for investigation and tests

nocturne flax
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Well we did capture the pmother sample in R2A1

solemn wigeon
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what does pmother stand for anyway

nocturne flax
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prime mother

frail zinc
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big mommy

delicate chasm
subtle cipher
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My bad. I just happened to find a video of the sounds of enemies, and I got confused when it mentioned it. Didn't know it was datamined.

drowsy remnant
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what is alarm door without class on C2?

subtle vault
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4

drowsy remnant
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is it just class 1 or something special?

subtle vault
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zone 12 is a class 4 alarm

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and during it a hybrid might spawn

drowsy remnant
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hybrids spawn in waves or inside door?

subtle vault
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wave

drowsy remnant
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hybrids were those black guys?

subtle vault
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no

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chargers are the black guys

drowsy remnant
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does mothers and colosus spawn on C2?

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there is mother in zone 12?

subtle vault
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yep

drowsy remnant
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how much 1/2/3?

subtle vault
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1

drowsy remnant
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oh isee

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thx guys

subtle vault
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no

light totem
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Shadow spitters when

atomic escarp
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not

delicate chasm
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charger shadows when?

light totem
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^

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Shadow uncle joe

subtle vault
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shadow shadows when

delicate chasm
#

charger shadow scouts when that only die to the back of the head

subtle vault
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A level that has no enemies when

delicate chasm
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then spawns 20 tanks at the end

sacred slate
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a level with only sleeping tanks and alarms that spawn tanks when?

delicate chasm
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a level 99% under infected fog spawn with a fog turbine

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and lots of nut sacks

drowsy remnant
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ok, my worst rng, zone 13 6 scouts xD

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C2 level

atomic escarp
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There always is 6 scouts there

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Afaik

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In the same room though, that's a different story

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What happened though?

drowsy remnant
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6 in same room and 4 more in different room xD

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so 10 total

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in zone 13

unborn sorrel
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We had 7 scouts on ours in z13

drowsy remnant
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and we not knowing alerted all scouts and colosus came with chargers and hybrids and we got wiped

unborn sorrel
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lul

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We dealt with all of them but one and then my friend triggered one not knowing about the ladder invuln

drowsy remnant
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that was gg xD

unborn sorrel
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But yeah triggering all of them seems gameover

delicate chasm
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nah

drowsy remnant
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same as with A2 cursed overload where waves spawn on other side of bulkhead when u open it xD

robust marsh
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its not

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its just the same surge alarms comeing at you

drowsy remnant
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wanted to ask what difference between surge alarm and normal class alarm?

robust marsh
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but it ends at some point

unborn sorrel
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sigh I'm sure you can survive it, yes.

robust marsh
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it spawns the whole enemy cap on you

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and if you kill one it will be replaced insta

atomic escarp
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Triggering all the scouts is a fun time

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If not seizure inducing

robust marsh
drowsy remnant
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wait, so surge means all of em spawn on me instead of 2 rooms away?

delicate chasm
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yeah my team got a desync on a shadow scout and he didnt die and 7 more shadow scouts got alerted

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we survived

unborn sorrel
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no they still spawn away, just the full enemy cap at once

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so you'll get a lot more enemies than you're used to

drowsy remnant
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basically instead of multiple waves u get huge one?

delicate chasm
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just felt like an alarm tbh just around 50 or something shadows

robust marsh
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as every enemy you kill will be replaced right away

drowsy remnant
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ok, so how to survive it then?

delicate chasm
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shoot

robust marsh
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kite and do the scans

atomic escarp
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Kill

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Rip and tear

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Until it is done

robust marsh
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and also shoot

dreamy bramble
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stagger or kite

robust marsh
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if one of your teamates go down

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you will kite

delicate chasm
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rip and tear

robust marsh
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unless you really need to run

dreamy bramble
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just kill what is immediately on you and nothing more if you want to hold ground

drowsy remnant
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basically u shoot unless potty calls for u and u go bouncy bouncy?

dreamy bramble
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worst possible way to say it but yes

atomic escarp
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You basically play doom but only melee

robust marsh
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its like basocally you shoot unless they all on you and one of you go down after that you go bouncy bouncy

robust marsh
drowsy remnant
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doom guy but without his suit and weapons

atomic escarp
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Mhm

drowsy remnant
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well no shit

robust marsh
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he will still rip and tear

drowsy remnant
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so on C2 u open left door first get all shit u need and dont touch zone 12, then go blood door on right yes?

delicate chasm
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we will send onto them only plant

atomic escarp
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What I like to do in C2 is alarm for zone 10, blood door, zone 11, loot 14, then go from there

robust marsh
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you always open blood door at the start first

dreamy bramble
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imagine not going to zone 13

atomic escarp
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If we're feeling dumb we open blood door while doing the scan for zone 10

drowsy remnant
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zone 13 was nice, wanted to fight the mama but resources were kinda low and no cfoam -_-

dreamy bramble
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13 is 6 scout zone

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12 is mama room i think

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or 11

atomic escarp
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12 is mother zone, you right

robust marsh
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i did a mad man move

drowsy remnant
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mother was fine

robust marsh
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we woke up the mother in one of the side zones in B3

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overload

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we are madmans

atomic escarp
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Totally didn't spend 20 minutes trying to melee mother because of ammo scarcity

robust marsh
drowsy remnant
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does colossus spawn on C2 or no?

atomic escarp
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Father tank?

drowsy remnant
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ye

atomic escarp
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No