#gtfo-spoiler-chat

1 messages Β· Page 213 of 1

atomic escarp
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But you can't polish RNG?

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Its random that's the point of RNG

west crow
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But if the RNG decides if you win or not, I'd rather have that RNG be earlier in the level or omitted entirely

boreal tendon
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hello. A quick question for B3 overload. After inputting the command does it trigger constant alarm or a single wave?

atomic escarp
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In my opinion shadow scouts aren't that hard, so I don't see your point, beep

quiet hound
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constant

boreal tendon
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thanks

quiet hound
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wait

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no

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single wave the terminal is constant

boreal tendon
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u mean the uplinks are constant and overload objective is a single wave?

quiet hound
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yes

atomic escarp
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Smh Projekt misinforming people

quiet hound
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so the last uplink is constant

west crow
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My point being is that every public e1 extreme completion, including mine, has had that room's rng be great

atomic escarp
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But RNG doesn't make a level good or bad, its just luck

queen nymph
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Feel you there, I spent like 5 mins + in the last room because I had bunch of sleepers and three scouts there. It was a fun time sad_cat_crop

obtuse surge
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if i guess the code for a reactor

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would you call that cheese

atomic escarp
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Who you asking?

obtuse surge
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anyone

atomic escarp
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The odds are really high but no I wouldn't call that a cheese. That is just you getting very lucky.

west crow
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Goku guessing the last reactor code 😏

obtuse surge
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how long does the incorrect code thing actually last if you're not cheating

west crow
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Five seconds?

obtuse surge
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if you're at a point where you're certain that you won't be able to get the code in time

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there's no downside at all to just guessing

west crow
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there are quite a bit of 4 letter codes

queen nymph
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||Can he even get to the generator room without carry tho ||

noble meadow
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Good evening, what's the point of the game? Do we win stuff or something like that? Hi, what's the point of the game? Do we win stuff or whatever?

queen nymph
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You will be proud of yourself

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Dad will also be proud of you for completing the game

worldly bison
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just experienced E1 blind for the first time - wtf?? D:

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caught me completely off guard

queen nymph
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Have fun

atomic escarp
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Imagine playing E1

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Lmao

queen nymph
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Imagine putting mine to kill Tank on e1

open owl
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We use mines for the very last tank (before extraction), makes it super safe

queen nymph
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Ah yes that one does make sense to use mine

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But before that frog01 πŸ‘€

atomic escarp
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Its always fun to have no tool refills when you need it

worldly bison
rugged jay
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Just shoot the sacs on the back

west crow
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I wouldn't really look at a level by how many tries it takes but rather by how much you improve with each try

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A productive perspective

solemn wigeon
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Just don't get hit

west crow
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it's a feature...

delicate chasm
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imagine not melee the tank to death in E1 smh... weak woke

atomic escarp
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1k A3 all at once?

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Smh

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ESS EM EITCH

delicate chasm
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@atomic escarp @atomic escarp both of you go for 1k extreme E1?

atomic escarp
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You think I'll be able to get a group for E1

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Lmao

delicate chasm
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yes, make a post.

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with my completion i had 2 people from LFG and 1 ive know for a while

atomic escarp
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πŸ‘‰πŸ‘ˆ I'm shy

delicate chasm
eternal berry
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Had a lovely glitch that ruined me and few others run but I mean, got a close up of a beautiful chargers face

inner torrent
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@willow coral Hi lud, is there a fix planned for the tank's hitbox?

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It's starting to get very annoying on E1

remote karma
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@inner torrent What's wrong with it though? I might not be aware of it. But last time I killed tanks it seemed alright.

inner torrent
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This kind of thing @remote karma

remote karma
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Looks like BS indeed πŸ˜„ Lucky me, never experienced it myself.

inner torrent
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Same when you try to hit the blobs from the side, your bullets get blocked and you get white hit makers instead

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Feels like the spikes on his back have a large hitbox and that's blocking bullets

nocturne flax
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That mostly desync

inner torrent
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Not when you're the host

nocturne flax
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lmao

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then

inner torrent
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And that happens to me as the host

nocturne flax
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Well they did fix the hitbox and readjust it

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probably something really rare

inner torrent
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All that did was make it harder to kill the tank with mines

nocturne flax
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it made the blobs to the side more accesible wich is good

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mine strat still works

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afaik

inner torrent
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That's exactly my problem, shooting the blobs from the side

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When the tank is neither facing you or away, but is on his side, sometimes you get white hit markers even though it's right on a blob

nocturne flax
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Desync on his animation not matching the hitbox most likely

inner torrent
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Like his back spikes' hitbox is larger than it looks or something

nocturne flax
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and thats just a game issue that they need to fix if thats the case

inner torrent
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As I say, as the host

nocturne flax
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doesnt matter

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if your host or not

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its the ANIMATION itself NOT the connection

inner torrent
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Well if you're the host and have desyncs we have a bigger problem

nocturne flax
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The animation dont match the hitbox

inner torrent
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Well, yeah, that's my problem

nocturne flax
#

.....

inner torrent
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So we agree

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Good

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Now fix plz

nocturne flax
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fogeabouit

inner torrent
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If the animation doesn't match the hitbox, that's the problem then

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And it's starting to get old getting white hit markers for no reason

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Was fun the first 3 times though

crimson mural
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Does anyone know why a bunch of shooters have those yellow stuff on their face?

unborn sorrel
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C3 Overload - why would anyone open the blood door to the tank? We had done the objective and could just leave, is there a reason to do it or is it just style points since we weren't expecting it and just got dunked by him

robust marsh
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bulkhead key i believe

unborn sorrel
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Oh so it's for PE?

robust marsh
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or something idk i didn't play C3 that much

robust marsh
nocturne flax
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Blood door with the tank has The bulkhead key

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You kind of need it

robust marsh
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yep knew it

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:()o)(

unborn sorrel
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You need it for High as well?

nocturne flax
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You need the bulkhead period

unborn sorrel
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ah fuck

nocturne flax
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its not really that bad

robust marsh
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you do extreme and then overload

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and after that you do high

nocturne flax
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the chargers that are coming to you are more dangerous than him

unborn sorrel
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Well we were just thinking of doing only the overload part, we're not really at the stage where we can do PE

robust marsh
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just have an chockmod

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one shots chargers

nocturne flax
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If thats the case, just do extreme and high

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dont do overload

robust marsh
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ya

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because extreme is a must

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the supply's you get and the fog not being that bad anymore

unborn sorrel
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yeah I guess we should focus on doing an overload of an earlier level to unlock D tier

nocturne flax
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Extreme lowers the fog, and makes the high bulkhead managable

unborn sorrel
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Was just doing duo scouting runs and we cleared overload pretty easily

nocturne flax
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well if yuou need overload just do A2 lelele

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or A3

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oh so its duo then

robust marsh
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A3 is a bit annoying but not so much

unborn sorrel
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well we're usually a 3man

nocturne flax
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you should clarify that

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ill jusut assumed you are in a 4 man

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do the A's PE

robust marsh
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do B2 lel

unborn sorrel
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yeah, sorry

nocturne flax
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should be enough to unlock the D tiers

robust marsh
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i say it again do B2 pe XD

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for fun

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it becomes an PE if you do it

unborn sorrel
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Well I started up the B2 extreme and was like noooope goddamn

robust marsh
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as you need to go to extreme

unborn sorrel
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idk constant alarm at start of level seems omegalul

robust marsh
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and you need to deal with that in the fog

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as you cant lower the fog for overload

nocturne flax
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B2 PE you just gonna have to understand the gimmick of the level, and time your pushing

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thats basically it

robust marsh
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so dont even try to make it sound ez

unborn sorrel
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Yeah I've been trying to solo scout to the overload, but realised you need to do extreme anyway to get it since it spawns 2 bulkhead keys in the extreme

nocturne flax
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ive never said its easy but thats the things you have to understand

robust marsh
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if you want scout killing go B2

robust marsh
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but still

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its hard af

unborn sorrel
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We just haven't really tackled any of the constant alarm shenanigans yet

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when I've scouted it myself it seems bs since they can spawn in rooms ahead of you and trigger scouts : s

robust marsh
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there is a very ez way to deal with it called 2 groups

nocturne flax
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Yes they can and its normal

robust marsh
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if you have 3 person 1 will stay behind

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if 4, 2 stay back

unborn sorrel
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I think we're still just used to the perfect stealth and lots of prep for doors and such

robust marsh
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and fallow you so alarm dosen't spawn them on you

unborn sorrel
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so it all goes to shit triggering rooms and scouts we don't have any input into

robust marsh
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if you dont know what you doing that is

nocturne flax
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Get use to messy gamplay because from there on out you'll have to deal with that in a lot of other levels

robust marsh
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ya because nothing gose to plan that much ever

unborn sorrel
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mhm, I did figure splitting the group up for dealing with the few guys was the best way, but it's just when it throws a scout wave on you as well

robust marsh
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so just get ready to change plans faster than you can think

nocturne flax
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Stealth dont have to be perfect, you just have to do it fast and without loosing to many resources

unborn sorrel
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haha fair enough, I imagine that's where having 4 of you makes it easier

robust marsh
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say that to solo players

unborn sorrel
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well yeah, we're clearing rooms pretty fast now and I've just picked up the joys of hopping

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Just kite right?

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_>

robust marsh
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dont get really comfy with hopping

nocturne flax
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solo, you mean running back and forth for hours

robust marsh
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big respect to solos i meant dragon

unborn sorrel
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yeah I still prefer just being methodical about it rather than yeeting myself into rooms

robust marsh
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sometimes you have to just run or walk from enemy to enemy

nocturne flax
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well some levels like c2 are well pace if you go fast enough

robust marsh
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ya

unborn sorrel
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tbh we just need to clear through the B tier

robust marsh
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B tiers are fun

unborn sorrel
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we've done A tier and C1 so far and we keep dying at the end of B1 and B3

robust marsh
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but B2 pe is not

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just that

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B3 pe is the most fun you can get

nocturne flax
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B3 its slow as hell

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and its uplinks

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eeewww

robust marsh
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pe

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PE on B3 is fun

unborn sorrel
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I didn't get to check out the overload of it since I couldn't solo run around the S1 alarm

robust marsh
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a lot of fun

nocturne flax
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nah still slow

robust marsh
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it is slow

unborn sorrel
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but yeah, the extreme seems fine

robust marsh
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but still you can have fun

robust marsh
nocturne flax
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??

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It doesnt need to have an error alarm to make it fun lmao

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if the map was smaller

unborn sorrel
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I suppose with A3 and doing it's overload you basically want to do extreme anyway to stock up on resources before the class 4 door? We dealt with the double scout but then just got swamped down

nocturne flax
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it would be a lot better

robust marsh
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smaller maps are boring if not done well

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like C1 normal

nocturne flax
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R3 maps were small, of course replayability made it stale and boring

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but they were fun

robust marsh
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thats for sure

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i didn't play them

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but i know they were fun

unborn sorrel
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I was going to say so far it seems like every R4 map is bigger than R3 by quite a lot

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I really like the new tiered difficulty though

robust marsh
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R4 is the easiest rundown as i heard

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from vets

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in chat

nocturne flax
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r4 its enjoyable

robust marsh
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it is

nocturne flax
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its still challenging

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r3 was the easiest

robust marsh
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hm

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and R2 was the hardest

nocturne flax
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yes

robust marsh
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the real GTFO

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was R2

nocturne flax
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Well not so much

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IT had WAAAAYY TOO many flaws

robust marsh
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ya

nocturne flax
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But that was the difficulty

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and we had to put up with it

robust marsh
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i still cant get over that they did my man the tank dirty by not adding an king

nocturne flax
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its fine, it was just going to be a bigger one with more health just like the queen

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just a more boring bullet sponge

robust marsh
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well queen had diff look

nocturne flax
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its fine as is

robust marsh
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i still want the king :_)

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you know what i dont want

nocturne flax
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well queen made some sense since she cannot literally attack you and she have to stand still for quite a while to give birth

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tank can actually defend himself

robust marsh
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i dont want peanut comeing to GTFO for an event if we get one

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just please dont add peanut

nocturne flax
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Red glowsticks are the event PirateSimon

robust marsh
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nice

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still

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fr

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dont add an enemy type like peanut

robust marsh
nocturne flax
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Theyre annoying but they've been use fairly in r3 and r4

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so im fine with them

robust marsh
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who...

nocturne flax
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unlike r2 :]

nocturne flax
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ill never forget b4/b2

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the cyst/wallsack/ballsack/shitty green ball thingy

robust marsh
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you think i call that peanut?

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or just saying things on your own

nocturne flax
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People call them different things

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most of them swear words

robust marsh
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||peanut aka scp 173 kind of enemy||

robust marsh
hexed vapor
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Green eggs but no ham.

vapid moon
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The most common names are zits, wall nuts, spitters, and my personal favorite, ball sacks

sand star
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how is R2 harder than the current rundown when there's now invisible/armored permanent alarms?

nocturne flax
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Its learnable

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and introduce the mechanics in earlier levels

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R2 introduce error alarms on doors in the last level

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at 75% OF THE LEVEL

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and it was one hell of a fucking error back in the day

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I mean extract alarms are technically error too, but triggering via doors were a new thing

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Spitters spawns where out of control

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b2/b4 angreydoggo

hexed vapor
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Also, R2 had invisible enemies.

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And R4 doesn't even make that much use of chargers.

sand star
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r2 didnt even have that much invis enemies

hexed vapor
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They're not that hard anymore, but neither is R4's D tier.

nocturne flax
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"Statistics" of my deaths were pretty fucking high blush_cat

sand star
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the current overload bulkheads are absolutely ridiculous

hexed vapor
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Also, invisible enemies have never actually been that hard.

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I duo'd R2C1 w/out a bio, we just used permafoam and our eyes.

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Not to mention, you can kite like a motherfucker against shadows, they've gotten heavy nerfs.

nocturne flax
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Now you have a choice went choosing the "difficulty"

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so its not only really by tiers

hexed vapor
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I think the main difficulty is just hitting mob cap.

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Before dropping cargo.

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Naw, once you're at cap that's easy.

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You just run them to the other side of the map and get a free minute to move cargo.

nocturne flax
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In my duo attempts we pick up the cargo kill like 4 shadows, drop cargo at bulkhead entrace and then run until spawn cap

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you can drop off cargo without problems

hexed vapor
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Wouldn't it spawn chargers?

nocturne flax
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nope

hexed vapor
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Odd

nocturne flax
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never had them

hexed vapor
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Wonder what decides if it's going to switch enemy composition.

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Every time in quad cargo has dropped we had chargers spawn.

nocturne flax
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only when pushing past the class 4

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i had them spawn

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hell i had one time when we were pushing and the chargers spawn on the side doors when reaching tank sleeping place

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There must be a custom trigger or something that places the chargers in there

hexed vapor
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That or a bug lol

nocturne flax
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Yes its in early acces, but people talk like the game its COMPLETLY FUCKING BROKEN, when its not

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i just assumed its a map trigger

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game is buggy but not THAT buggy

obtuse surge
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it's pretty buggy

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there's still bugs that can completely mess up a run

nocturne flax
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You speedrun the game wesley

brittle light
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lul

nocturne flax
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you go to fast for the game to process!!

obtuse surge
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normal runs too

nocturne flax
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nah man you too fast

obtuse surge
brittle light
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I mean, most of the games I hear about and see played work perfectly
just, the few times it does decide to be wonky it usually completely screws you over

obtuse surge
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like when C3 spitters break the audio

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so you have to stealth shadows with no audio

brittle light
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that sounds

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fun

obtuse surge
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or when you tried so hard not to get infected because there's limited disinfection

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but then you fall through the floor

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and get max infection

brittle light
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ah yes

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falling through the floor

nocturne flax
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R4E1 in a nutshell

brittle light
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it tends to screw you royally over

obtuse surge
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or when you fall through the floor and literally die to fall damage under the floor

brittle light
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haven't seen it much yet personally but the clips of it are always a joy to watch

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kek

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look who's typing

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gravity

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why u do us like this man

frail zinc
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i mean out a2 Error alarm felt pretty bug the run we done. It had no audio+ inconsistent spawns on the waves. @toxic dagger can confirm our pain

toxic dagger
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yeah shit was whacky

frail zinc
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Doesn't help it decided to spawn in front of a scout room once too

nocturne flax
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afaik Waves are consistent but audio spawn doesnt trigger

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so it often can catch you off guard

toxic dagger
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there was no consistency in when or how many enemies spawn and also there was no audio queue until we were doing the extraction scan

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it’s every 40 seconds yes?

nocturne flax
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The audio indication not showing up its kind of bad for A level that introduces a new mechanic to new people tbh

hexed vapor
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No, A2 is really hard to keep track of because it's 2 enemies every 20ish seconds.

nocturne flax
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i tought they fix it with the extention

hexed vapor
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You're basically going to see them constantly.

toxic dagger
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ah shit i thought it was still the standard 3 every 40 seconds

hexed vapor
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Audio que is only consistent for the 3 every 50 seconds which is used on A3 and B2.

obtuse surge
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it doesn't play the wave sound for small waves

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like A2 and E1

toxic dagger
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no audio cue c3?

robust marsh
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well E1 you hear the tank comeing

toxic dagger
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i gotta do c3 pe next 😭

nocturne flax
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I think its suppose to roar

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to indicate that he spawn

atomic escarp
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It plays an audio cue in C3

nocturne flax
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no the tank itseldf

atomic escarp
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A2's the only one that doesn't iirc

nocturne flax
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ive never had that playing

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on e1

pulsar zodiac
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since it doesn't really make sense for tank to spawn with normal sleepers roar

obtuse surge
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that one cunt that spawns at the end of a scout wave also doesn't have a wave sound

frail zinc
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they should really make all error alarms consistent

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cos that info about different spawns and lengths aint really on the wiki either lol

nocturne flax
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Every error alarm its different

hexed vapor
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I mean, most alarms are different from one another.

nocturne flax
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with different spawns and timings

frail zinc
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everyone that told me about errors before always said its the 3/40s rule

nocturne flax
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that everyone its wrong

atomic escarp
pulsar zodiac
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one of world's biggest scam: B3 Class 2 cluster alarm

hexed vapor
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I mean, R2E1's error alarm was 2-6 enemies every 30 seconds, ramping over time.

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R2C2's elevator alarm was 4 enemies every 45 seconds.

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R3D1's elevator alarm was 4 enemies every 45 seconds with an offset striker titan also every 45 seconds.

toxic dagger
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for the nframe on c2?

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felt like they spawned way faster than every 45 seconds on c2 overload

hexed vapor
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Yes, they spawn something like every 15 seconds.

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Really small delay.

toxic dagger
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oh shit i misread, saw that as r4c2 not r2c2

pulsar zodiac
frail zinc
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sounds like its gonna be a long night for you

sand star
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why is it that every time where there's a fog generator it would break down and had to restart when you put all the batteries in?

nocturne flax
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The magic of gtfo

sand star
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i dont think i've actually seen a working generator that didnt break down

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it's getting real old

atomic escarp
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Power went back iirc

nocturne flax
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If gen cluster, fog will either go up down, or endlessly rise \

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also lights will go out

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and some random team scan will appear

hexed vapor
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Pretty sure that's just a part of the gen cluster startup process.

nocturne flax
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I know i just memorize the whole thing

hexed vapor
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The lights going out, I mean.

bold widget
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when you guys think we gonna get a new rundown

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i predict feburary

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i hope feburary cause i wanna get this rundown still done

nocturne flax
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Dont think about the rundown who they just started to develop

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focus on this one!

bold widget
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thats what i am saying they can take all their time

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i still need to finish this one

atomic escarp
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I think March or April

dreamy bramble
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with the ext i'm guessing late feb - early-mid march

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but we'll have to see

bold widget
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desire to finish intensifies

nocturne flax
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You can finish this rundown in about 2 weeks

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you'll be fine

dreamy bramble
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not if they're new lol

nocturne flax
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You can finish this rundown in less than a month
you'll be fine

atomic escarp
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You can finish this rundown, you'll be fine

bold widget
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i know i can

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but i need da squad

toxic dagger
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just solo e1

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don’t need teammates pfft

frail zinc
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just complete it by not running it at all

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who even needs to play the game

solemn wigeon
#

just complete it by modifying the data

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5head

toxic dagger
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just don’t actually do it but photoshop the picture so it looks like you did it

open owl
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Them scout spawns really do be fucking with e1 runs tho

solemn wigeon
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just dont go near the scouts

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scouts are friends

wild wyvern
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ok it isnt gonna

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ok

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cool

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didnt do the thing but

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let the record show

soft kraken
rugged jay
soft kraken
wild wyvern
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im telling

solemn wigeon
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./ban Gorilla

soft kraken
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true id get a scout pull out its tentacles and cook them into a nice ol bowl of scouhetti

solemn wigeon
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this is a crime

mossy yoke
#

you're not allowed to say that seeing what role you have

gray swan
#

Quick question: In C2 there is a door simply saying: "Warning: Alarms detected" Is that some kind of special alarm or are we just dumb?

subtle vault
#

Its an alarm door that dose not show the class

gray swan
#

Ok so just to fuck with us some more, thank you

subtle vault
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Its a class 4

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should be fine

errant vigil
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It was how old alarms were

atomic escarp
#

BaCk In My DaY AlArMs DiDn'T hAvE a ClAsS NuMbEr

astral kraken
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So what is B3 OVERLOAD mission anyways

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It has a butt ton of resources behind the door, so I am curious

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HMMMMMMMMMM

subtle vault
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I think its a command or cryo

astral kraken
#

Cryo is in extreme

subtle vault
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well

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I'll leave

obtuse surge
#

disable filters

#

command

astral kraken
#

I failed to open the overload door yesterday a couple of times with 2 of my friends and we were at 96% cry cry

subtle vault
#

I'm going to go play A4

astral kraken
#

B3 Overload doesn't have the constant alarm right

obtuse surge
#

no

astral kraken
#

cool

obtuse surge
#

do you want me to list all the "obstacles"

astral kraken
#

nah

#

We are a team of HARDCORE GAMERS

obtuse surge
#

!!!

astral kraken
#

lol

subtle vault
#

They stay up past 12

astral kraken
#

I actually went to bed at 9AM yesterday

#

I need help

subtle vault
#

@spice lark

#

man need help

astral kraken
#

assuming genders

#

loljk

subtle vault
#

was about to say

astral kraken
#

Would you say

#

that levels past level B are impossible with 2 people

subtle vault
#

no

#

2 guys did E1 duo

#

with extreme

astral kraken
#

Damn

subtle vault
#

They were hackers

astral kraken
#

ez

#

Was about to say that

polar urchin
#

Are there any other guns you could possibly use to one-shot kill a Scout besides the sniper? Like would a dmr to the back of the head work? or is it just the sniper rifle that can one-shot them?

devout river
#

Revolver to the back of the head, Choke Mod Shotgun, Normal Shotgun

toxic dagger
#

revolver to the back of the head

subtle vault
#

you can use the choke mod or normal shotgun

toxic dagger
#

burst cannon

#

shotguns

polar urchin
#

Alright, nice. I'm guess that's a no on the dmr then, right? Thanks for the info.

toxic dagger
#

you can body shot them with the burst cannon as long as like 4-5 of the rounds hit as well (not sure the exact number of rounds)

rugged jay
#

Dmr is not great

polar urchin
#

Because I know that it's possible with the sniper to stealth kill them too if you're far enough away and dmr is like the only other gun I knew that had long range

modest aspen
#

Yea DMR can't kill scouts even when shooting the back of their head

atomic escarp
#

Twice

#

1 to stagger and 1 to finish it off

toxic dagger
#

easier just to hammer scouts imo

modest aspen
#

^

toxic dagger
#

i’d say pretty much only shoot scouts if you really can’t melee it or if you wake up a room with a scout in it (and need to kill the scout before it sets off), or if it’s alone

atomic escarp
#

When I have the Sniper I get lazy and just shoot giants

toxic dagger
#

yeah the sniper’s more of a giant/hybrid killer imo

modest aspen
#

Sniper 1 shot Headshot most if not all giants right?

polar urchin
#

I'm still having to get past the mental barrier of even going into a room that has a scout in it DX

atomic escarp
#

All giants die with a headshot from the sniper

modest aspen
#

Even hybrids?

toxic dagger
#

yes

errant vigil
#

yes

atomic escarp
#

Yes

modest aspen
#

Pog

wild wyvern
#

especially hybrids

modest aspen
#

Definitely want to put them in the ground first

toxic dagger
#

does sniper 1 shot giant chargers since it isn’t precision damage?

errant vigil
#

what

rugged jay
#

what

wild wyvern
#

yea what

errant vigil
#

no

modest aspen
#

nope

toxic dagger
#

i just woke up sorry

atomic escarp
#

Giant chargers don't have a head crit multiplier

wild wyvern
#

chargers usually take 1-2

errant vigil
#

charger do not have head weak point

wild wyvern
#

only the back

toxic dagger
#

yeah i figured

obtuse surge
#

do you guys remember your first scout melee attempt on R1A1, and it failed πŸ₯²

atomic escarp
#

Doesn't stop me from shooting the place where their head should be

modest aspen
#

It's like a shooting habit i guess

toxic dagger
#

i just burst cannon them right in the gut usually

modest aspen
#

Burst Cannon can really mop the little ones up really nice, but for giants iirc you gotta either get a few Headshots in the burst or full backside shots to kill

toxic dagger
#

you just single burst the giants and then burst cancel or finish it off with primary

atomic escarp
#

Just aim for the head then pull down to combat the recoil

#

EZ

errant vigil
#

Burst cancel

#

Cringe

toxic dagger
#

thanks for ur input lol

modest aspen
#

Might as well add a supershotgun for next rundown kekw

errant vigil
#

eh burst will probably leave next rundown

modest aspen
#

Yep

errant vigil
#

so it's not that big of a deal

#

It's just a easier revo if you burst cancel it

toxic dagger
#

it’s not as if it detracts from aim but yeah i mean it’s a little cheesy

obtuse surge
#

do you think they'll remove it after trying so hard on making changes to it

errant vigil
#

yes

toxic dagger
#

but like we have people infinite circle kiting so that’s not really a huge concern comparatively imo

errant vigil
#

I mean

#

it is to me

#

kiting is very overpowered

toxic dagger
#

yes i just said that

obtuse surge
#

⚠️ Zone 29 would like to have a word with you

toxic dagger
#

burst cancel comparatively i think is much less impactful than people kiting for an entire expedition

errant vigil
#

depends on the kind of kiting

#

short range is fine

#

long or circle is bad

toxic dagger
#

that’s like the kinda logic of someone who uses short range kiting but doesn’t want to concede that it’s also not great lol

errant vigil
#

oh I mean if they get rid of all kiting

#

I'm fine with that

#

means I have to get better

#

yes

wild wyvern
#

flipping tables

atomic escarp
#

WoodsPraise :

errant vigil
desert shell
#

can the shotgun kill a scout now?

errant vigil
#

always has

modest aspen
#

If you can get a headshot yes

#

shotgun pellet spread is pretty tight

desert shell
#

it got nerfed

errant vigil
#

not the spread

#

range and fire rate

modest aspen
#

Damage is still same

errant vigil
#

^

modest aspen
#

Probs the highest damage per shot which is 60 from the chart

desert shell
#

ah spread is the same

#

just got range nerfed

modest aspen
#

Big oof how the Shotgun can't slam fire

desert shell
#

its slower thenboom

#

in R3 you can kill a horde with it

modest aspen
#

Nice

#

1 step before PE

forest hound
hexed vapor
#

I think the main issue with kiting and hammer-heavy (alert) strategies is that they indicate that, fundamentally, the core gameplay of GTFO just isn't very hard.

#

It just has the illusion of being hard for people not in the know.

light totem
#

I think the main issue with kiting and hammer-heavy (alert) strategies is that they indicate that, fundamentally, the core gameplay of GTFO just isn't very hard.
@hexed vapor exactly

#

Or the first reaction people have when shit hits the fan is kite

rugged jay
#

it's a solution to the ammo economy too, alerts stop being scary when you realize running around and kiting > sitting in a corner

toxic dagger
#

isn’t it the opposite with kiting? for hammer heavy strategies, i totally agree, but if people are defaulting to basically a cheese method to infinitely kite or kill enemies, doesn’t it indicate that they are incapable or scared to face the threat head on in the intended way or aren’t good enough at conserving ammo that they have to use those strategies in order to do so? seems like people default to kiting or use kiting strategies when they can’t cope with facing shit head on, or else they’d do that

light totem
#

Mhm. You can basically beat every level, even solo, without firing a bullet

toxic dagger
#

like yes the game is considerably easier with kiting but i don’t think it would be without

light totem
#

Circling def isn’t cheesing

toxic dagger
#

infinite circle kiting? right

rugged jay
#

bulkhead cheese = cheesing

light totem
#

Cheesing would be like R2E1 spot, making every enemy a giant in R2D1 etc

rugged jay
#

B hop = not cheese right

light totem
#

Hell no

toxic dagger
#

like obviously the devs didn’t intend you to play like that though

atomic escarp
#

Guns don't performing well either, more so the primaries

toxic dagger
#

kiting and running circles around the enemies

rugged jay
#

guns suck

toxic dagger
#

like that’s not the intended way to play lol

light totem
#

Pea shooter goes brr

#

All 12 of them. or how many there are

atomic escarp
#

The Devs said too that people don't play how it's supposed to be played

light totem
#

Mhm

toxic dagger
#

because everyone kites lol

#

running circles

light totem
#

They could rework the game

#

But won’t happen

#

Specifically movement

rugged jay
#

I thought the big challenge in GTFO was managing ammo economy, and so i guess hammer kiting is the answer

errant vigil
#

no

#

good aim

light totem
#

They throw ammo at ya too

toxic dagger
#

my whole point is i don’t think kiting indicates the gameplay is easy. i think it shows gameplay (in the intended way) is rather difficult and people kite to make it much easier

errant vigil
#

should be the answer

#

not hammer forever

light totem
#

Should. But isn’t

errant vigil
#

being good at stealth and aiming

atomic escarp
#

Take away regen

#

See what happens

light totem
#

That will never change unless the game has a complete change

toxic dagger
#

add a stamina limit in the run

rugged jay
#

is the quad hammer ladder strat also bad then

toxic dagger
#

i’ve been playing too much skyrim but it would stop people from running around so much

light totem
#

Fuck stamina system. However

errant vigil
#

Stamina good

light totem
#

A changed movement and no regen >:)

austere void
#

I totally support a stamina system

errant vigil
#

Have to shoot when run out

toxic dagger
#

agreed

errant vigil
#

and if miss shot you die

#

you bad : )

toxic dagger
#

i’ll throw that in suggestions actually

atomic escarp
#

That's been suggested (un-iirc)

light totem
#

It’s been for a long time

#

It’s been a discussion topic literally forever

toxic dagger
#

i figured but wouldn’t be bad to reevaluate the response to such an idea from players

light totem
#

Not how the channel is used

toxic dagger
#

i mean i’ve never heard it discussed but i haven’t been here for that long so

light totem
#

It would just be deleted if it’s a duplicate suggestion

toxic dagger
#

i mean why the fuck do you think there’s upvote and downvote arrows

austere void
#

Most would hate it cuz then they won't be able to kite the entire map and cheeze

toxic dagger
#

yeah that’s the point

atomic escarp
#

Just make shooting more of a necessity rather than a luxury

#

Ez

toxic dagger
#

that’s why pizza hates it hahahaha

light totem
#

Huh

austere void
#

Would make solo runs literally impossible

toxic dagger
#

jokes

light totem
#

I literally said kiting is dumb

toxic dagger
#

it was a joke man don’t take it to heart

light totem
#

I don’t like a stamina system cause it impacts non combat

hexed vapor
#

Kite isn't really a cheese, even cross-map kiting and infinite circle. You're just playing the game, it just so happens the game gives you tools to do absurd things.

rugged jay
#

^

atomic escarp
#

Just take away the jump button, EZ

light totem
#

Lol

toxic dagger
#

but it’s not the intended way to play the game. like that’s the same as saying you can sit on the bulkhead for mothers because bulkhead doors are tools in the game

light totem
#

Doing what

rugged jay
#

bulkhead cheese is actually not tool in the game

light totem
#

Do people really do that

toxic dagger
#

yes

light totem
#

Jesus

toxic dagger
#

many

atomic escarp
#

Ew

light totem
#

I don’t play pubs

#

Haven’t since R3

errant vigil
#

good

toxic dagger
#

that’s the equivalent of what you’re saying though cadmium

hexed vapor
#

The issue is that cheese spots aren't really a result of the core systems allowing absurdities, it's just an oversight in map design.

toxic dagger
#

just because you can infinitely kite and abuse enemy reaction time and targeting systems doesn’t mean it’s legit lol

light totem
#

^^^^^^^

#

Like ray said

hexed vapor
#

Kiting is literally something every single person does, just in small doses.

toxic dagger
#

devs don’t want you running a fucking circle with enemies at max spawn limit so you can finish objectives LOL

hexed vapor
#

It will also never truly be removed from the game, because not being able to move to avoid enemies is fucking absurd.

rugged jay
#

I can rub two brain cells and jump on a bulkhead. kiting you start bleeding heath over time if you mess up

austere void
#

Pretty sure that infinite running isn't supposed to be a 'tool' either because it makes absolutely no sense whatsoever

light totem
#

Like I said. Slow player and normal striker speed a tad. And take regen. Ez

pseudo pumice
#

tbh they just need to add stamina but make it a super high tolerance so you won't notice it unless you're running across half the map

toxic dagger
#

it’s really not hard to hold sprint and spam jump over enemies either

hexed vapor
#

Being able to run away forever is a side-effect of being able to run away.

errant vigil
#

same with bulkhead cheese what if you don't kill shooters you bleed health lmao

toxic dagger
#

yeah just add stamina that comes into play when you start to actively kite for a long time but won’t impact movements around rooms or running away from enemies to an extent

#

infinite running ability is also just really unrealistic

pseudo pumice
#

yes

toxic dagger
#

like on a game focused on resource conservation and precision, seems ironic you can just run forever and jump over enemy attacks

light totem
#

infinite running ability is also just really unrealistic
wut

#

They be slow

toxic dagger
#

wdym what

rugged jay
#

run slowly

hexed vapor
#

Kiting still isn't a cheese. People thought of it as a cheese in R1 because it was a really strong strategy, and then swiftly ditched that angle because it involves so many fundamental aspects of the game.

austere void
#

They be bookin it lmaoo

toxic dagger
#

they’re not slow sprinting?

rugged jay
#

how about we do stamina but raise move speed for sprint.

toxic dagger
#

hauling resources, guns, and hammers around and still running at that speed forever?

#

they’re not slow lmao, maybe like compared to COD sprint hahahaha

light totem
#

Not bad for people that do it moderately

rugged jay
#

slow compared to payday 2, lfd2

light totem
#

Slow to like real running

#

Even with gear

toxic dagger
#

you throw on a gas mask that’s likely hard to breathe through and 50 pounds of gear and try running like that in real life pizza for a sustained period

light totem
#

I have. I’m a big time runner

toxic dagger
#

l m a o

austere void
#

The characters dont look like athletes either

#

just your casual prisoner

toxic dagger
#

they breath in toxic fog all the time, it’s not as if they’re marathon runners and have insane lungs

#

and i doubt the warden dishes out expensive medical care to remedy that, just the minimum to keep them alive post expedition

hexed vapor
#

Stamina risks being a bit too annoying, which is still why most people oppose it.

soft kraken
#

bro the infection fog might be hyping them up though shoot bro no clue whats in there

toxic dagger
#

just fucking laughing gas

atomic escarp
#

Just make crispy fog less thicc, EZ

light totem
#

Crispy yellow toxic fog UwU

hexed vapor
#

All they really have to do is have common enemies which are distinctly anti-hammer or anti-kite.

light totem
#

Yep

toxic dagger
#

the issue there is targeting can still be abused, hard to make every enemy like the charger and still have diversity

austere void
#

That's no fix lmaoo

toxic dagger
#

^

light totem
#

There is

#

Just not one people would like

atomic escarp
#

The things I've seen Neko

light totem
#

Lmao

atomic escarp
#

You cunt

light totem
#

Yep

atomic escarp
#

I fucking hate your ideas

light totem
#

Whyyyy

atomic escarp
#

Because they're actually good

light totem
#

Bomber go brr

atomic escarp
#

And deadly

light totem
#

I want them

atomic escarp
#

I both hate and love it

errant vigil
#

enemy collision πŸ‘€

atomic escarp
#

Becky's sidestepper concept too

light totem
#

Oh god

#

Cursed

#

Like all of his ideas

atomic escarp
#

Throws you off guard when you don't expect it

#

Armoured scout when?

light totem
#

UwU

#

When

#

I want them soooooooooo bad

toxic dagger
#

why

austere void
#

I'd rather see NEW enemies rather than alternatives of the already existing ones

light totem
#

Cause it’s harder to melee

toxic dagger
#

what purpose does an armored scout have

light totem
#

Bruh

atomic escarp
#

Its forces players to position better when approaching it

light totem
#

To melee kill it you must hit the occiput

hexed vapor
#

I mean, the alternatives take something like 30 minutes to make.

light totem
#

That’s the concept

errant vigil
#

so would regular scouts if enemies could hit easier

light totem
#

Punishes the people who don’t take their time for the kill

toxic dagger
#

that’s such like a trivial thing lmao compared to all the other problems with enemies

errant vigil
#

and you couldn't run through them

light totem
#

And just go hammer goes brr

errant vigil
#

problem is

#

they enemies now should already do that

#

but they don't

light totem
#

Give strikers more tongue damage and a melee attack to finish you off from 20 when

#

Like 14/6

errant vigil
#

No

toxic dagger
#

i think they just need to take off the animation for striker tongues lmao

atomic escarp
#

Make it 15-5

light totem
#

Yes

errant vigil
#

just make them hit better

#

easy

light totem
#

Lol

atomic escarp
#

Haha spec bug go brr

errant vigil
#

can't just run away for a sec and they miss

toxic dagger
#

so people don’t fucking run through a crowd of them and survive because the tongues take so long to like β€œcharge”

#

and add more vertical capability so people don’t just jump over them

hexed vapor
#

Jumping matters way less than arcing imo.

light totem
#

^

#

Basically no difference if you jump or not

austere void
#

Jumping is literally the god mode button

hexed vapor
#

If you're running past them correctly, that's all that really matters.

light totem
#

There is. Just minuscule

toxic dagger
#

that’s really besides the point

#

it’s still about enemy targeting and reaction time

light totem
#

The enemy targeting is fine

errant vigil
#

no

toxic dagger
#

needs to be improved so people aren’t using absolutely whack dodging methods to run through enemies

light totem
#

You wouldn’t know triw

errant vigil
#

not when I can just barely move past them and to the left slightly and they miss

toxic dagger
#

give the tongues more tracking so they can follow players who run around them

light totem
#

I literally get aim botted everywhere

austere void
#

They dont miss lmaoo

light totem
#

Even breaking los doesn’t matter a lot

austere void
#

unless you jump

light totem
#

But that’s a pc thing

hexed vapor
#

They do, though?

toxic dagger
#

you can run past one who’s about to tongue and he’ll miss if you’re to his side or behind him @austere void

austere void
#

I always get hit unless I jump

hexed vapor
#

The ones who will hit you will probably still hit you if you jump.

austere void
#

then I dodge 20 tongues

toxic dagger
#

again the whole jumping thing is a minor subsection of the bigger issue

#

which is that you can run through and around and dodge a lot of enemy attacks in kiting

light totem
#

And I gave a fix. However they won’t do it

toxic dagger
#

there’s not just one fix lmao

#

and each has its cons

hexed vapor
#

I mean, it would probably be solved if you could always get hit unless you used cover.

light totem
#

One fix?

#

Lmao. It would rework the entire game

#

Which is too much effort

toxic dagger
#

man you misread shit

errant vigil
#

Cement boots

toxic dagger
#

it just means that there are several ways to approach the problem

austere void
#

Well if they add bodyblocking, fix the jumping dodge or add a stamina bar there would be WAY too many people and ALL solo players complaining that the game is soooo hard and impossible for solo.

errant vigil
#

easy can't run : )

toxic dagger
#

the game’s not intended to be soloed so i mean like...

#

better to get rid of kiting than to indulge the solo players who kite for 2 hours to finish a level

#

even if it makes the game way harder to solo

austere void
#

Right now I honestly dont think that soloing is hard at all. it's all about kiting the enemies across the map and doing the scanning circles one by one

toxic dagger
#

yeah lol

atomic escarp
toxic dagger
#

yes and you’d still be able to solo without kiting

austere void
#

run across the map, go back, do as many scans as you can until they catch up to you, repeat

toxic dagger
#

my whole point is fixing the kiting side of shit to have the game played in the intended way is more important (i think) than appeasing the solo players who are gonna complain that it’s harder because they can no longer kite

austere void
#

It would literally be impossible for them.

hexed vapor
#

"Solo players" is a made up demographic, I don't think anyone would actually care that much if kiting were removed.

toxic dagger
#

possible, very improbable which is how it should be

hexed vapor
#

Most vets would prefer if it were harder.

austere void
#

So why is everyone allergic to it then

toxic dagger
#

no i definitely think there’s a demographic of people who do solo levels and abuse the fuck out of kiting who could no longer solo without entirely changing their gameplay post kite-removal

hexed vapor
#

Because it would have other negative consequences?

twilit hornet
#

C1 Cognition help:
Sorry to cut in here
but we have a 3 man squad.

and we are having the hardest time in the world managing the constant wave of crawlers WHILE trying to shoot the back of the Boss. any tips or advice?
or any videos to watch that could help us out?

austere void
#

Like what?

hexed vapor
#

Making enemies faster, for example, was a thing in R3 and it also made standing your ground significantly more difficult.

toxic dagger
#

save auto sentries for that part or have someone focused on fighting the wave

hexed vapor
#

Stamina would be very annoying to work around.

toxic dagger
#

could always use mines as well @twilit hornet

#

how so?

hexed vapor
#

Most people would prefer very high striker accuracy.

austere void
#

Which is just annoying af

hexed vapor
#

A good chunk of time is already spent looting, which will just take longer w/out constant sprint.

toxic dagger
#

how would having a high stamina bar be annoying to work around? it only comes into play when you’re running for a long time

austere void
#

They already have heat seeking laser guided tongues

atomic escarp
#

Then one person who's aim is good handle the waves

toxic dagger
#

it’s not as if your stamina would run out running between like 2-3 rooms, just if you’re in a constant sprint for a long while which would be indicative of kiting

hexed vapor
#

It's better than nothing, but most people would prefer almost anything else.

toxic dagger
#

also adds a big layer of realism and slows down the pace of the game, which seems wanted with ideas like β€œarmored scout”

#

i mean again, the other main solution is changing enemy type or function

hexed vapor
#

You can't view your opponents as an amalgamate with all the same ideas.

toxic dagger
#

when was that implied

#

what

hexed vapor
#

Where the fuck did you get the idea that anyone other than Neko was talking about armored scouts.

toxic dagger
#

i used it as a reference for slowing down the pace of the game, which ricardo also seemed fond of

atomic escarp
#

People wanted scout variants since R2 I think

toxic dagger
#

cba to argue

hexed vapor
#

Fuck scout variants, give us something as interesting as the scout that isn't a scout.

austere void
#

Scout variants would be boring af. It's still the scout

hexed vapor
#

Literally been the best enemy since R1.

toxic dagger
#

could just add a new common enemy that can be hammered while asleep to preserve the stealth aspect but is much harder to kill when awake with a hammer

hexed vapor
#

Sidesteppers or brawlers to replace shooters on occasion would solve most of the issues w/ kiting imo.

errant vigil
#

that's basically the charger

hexed vapor
#

At least hammer-heavy.

#

Issue w/ chargers is they tongue, which makes them easy to hammer.

toxic dagger
#

a scaled down version of the charger would seem viable

#

chargers are pretty decent anti kiting

#

comparatively, at least

hexed vapor
#

They're definitely better than nothing.

rain heron
#

i would like something like a kamikaze sleeper.

woeful lintel
#

sleeper with spitter on it

toxic dagger
#

that imagery @woeful lintel

#

terrifying

errant vigil
#

a fog type enemy that releases fog when awake would be cool

#

and doesn't emit anything while asleep

atomic escarp
#

Mother go brr

errant vigil
#

no

#

Infectious

#

what

#

no

#

not really

#

ok

#

Then why I go through fog and it no infect and I take no damage

atomic escarp
#

Just don't run while in the fog, its basically infectious fog as long as the mother's alive

errant vigil
#

No

#

that babies

#

not mother

atomic escarp
#

Same thing

hexed vapor
#

I mean, you can kite babies.

atomic escarp
#

Sleeping babies but they have baby bottles

hexed vapor
#

They would add to stealth, but wouldn't really address the main issues.

errant vigil
#

ah tank

atomic escarp
#

Call it biomass

toxic dagger
#

just add in an omnipotent sleeper that can levitate

#

easy

hexed vapor
#

Your next line is going to be "3, 2, 1, hit."

#

3, 2, 1- NANI!?

toxic dagger
#

it knows

hexed vapor
#

Shit, I mixed up my scient and potent

toxic dagger
#

unlimited power of omnipotence includes being all knowing though

hexed vapor
#

You can't just shortcut the gap problem like this.

toxic dagger
#

assumably all-powerful implies the idea of knowing all as well

#

seems inclusive if you’re all powerful to also be all knowing

hexed vapor
#

But does omnipotence entail omniscience?

toxic dagger
#

i would not say zeus is omnipotent

#

at all

#

God in christianity is omnipotent, also omniscient, which is included in being omnipotent (all powerful)

#

yes see

#

you can be omniscient but not omnipotent

hexed vapor
#

Well, if omnipotence just means that anything it could want to actualize it can possibly actualize then that wouldn't really require omniscience, no?

toxic dagger
#

yeah, i mean i guess

#

i’m still fairly set on the idea though that if you’re all powerful and have the capability to do everything then that power would also include knowing everything you can do, which is limitless

#

resulting in a situation where you know everything

hexed vapor
#

Well, if it's not the primal cause it wouldn't be all-knowing, and it might not know all abstract facts.

toxic dagger
#

seems out of the ordinary to have a potentially omnipotent being with unlimited power not utilize that power to be all-knowing or to be unaware of everything (because of aforementioned unlimited power)

hexed vapor
#

Usually you would want it to be entailed, though.

#

As that would really only matter for things like cosmological arguments and other theological arguments that have "gap problems," where you would need that full reasoning.

toxic dagger
#

not that any of this is practical or beyond philosophical or theological discussion anyways lol

carmine gull
#

e1

#

sure is some shit isn't it

lilac jackal
#

p

errant vigil
#

yea E1 go brrrrr

glossy lichen
#

anyone have a good spot for wave 3 on d1?

mortal granite
#

play on the catwalk

queen nymph
#

Catwalk all the time

glossy lichen
#

we did in the first two waves....third didnt work for us....tried a different room and survived by chance. I'll take a look at the catwalk again near spawn for 3rd and 4th waves. Thanks

desert shell
#

best gun for A2 solo?

atomic escarp
#

Yes

desert shell
#

the game hates me by summoning 2 titans on the first alarm

#

big sad

atomic escarp
#

jUsT kItE

#

Fr tho, its personal preference, and rng whether or not giants spawn

#

Which is 2 whenever I try to solo any level

desert shell
#

and a lot of shooters

#

got passed it tho

atomic escarp
#

Don't... Give me flashbacks of my D2 "solo" where 12 shooters spawned in my class 2 cluster

desert shell
#

how can I kite if its an closed space

#

I got a lifetime amount of ammo but I need health

#

Zone 46/45

#

A2

#

ISSA SCOOT

#

there issa scoot behind door

#

I D I D I T

desert shell
#

yessssss!

manic adder
#

is there some kind of trick to B3? My squad has run out of ammo midway ... should we be melee'ing the terminal breaches?

unborn sorrel
#

What tools do you have? We use sniper sentry, c-foam and mines, and that holds off and deals with a lot. Also are you pinging resources? My experience has been basically every zone will always have ammo pack, tool refill and medipack

manic adder
#

@unborn sorrel we brought 3 sentries this run, since we knew about the terminal rushes. But perhaps that was ill-advised

#

3 sentries + bio tracker

#

we may have missed some ammo packs that aren't in chests

unborn sorrel
#

Cfoam will make your sentries better anyway

#

But we had the opposite problem, tons of resources but we got swarmed at the end

manic adder
#

ok see we've just had a complete lack of resources

#

but we're using the terminal now and discovering there's probably a bunch of packs that just weren't in chests

unborn sorrel
#

Yeah, every zone do β€˜list res zone_#’

#

They’re always in lockers/chests but can be pretty hidden sometimes

atomic escarp
#

I'd suggest bringing 1 auto, 1 foam, 1 mine and 1 bio for B3

manic adder
#

oh yeah nvm these are just packs in rooms we haven't been to yet by mad

atomic escarp
#

The waves from terminal uplinks are small enough that you don't need that much suppressing fire

manic adder
#

ok good info @atomic escarp

unborn sorrel
#

Yeah swapping from sniper to auto on B3 was great for us

queen nymph
#

The last room in E1 extreme is so RNG based again lol

#

Got all the good RNG scan and resources until 3 scouts were in the same tiny room, never separated and all gathered in front of the terminal lol

soft kraken
#

sync up the scout kills

desert shell
#

yes!

desert shell
thin palm
#

Guys, may i ask about bloody door in B3 overload? There is a mother behind those doors, i'm curious how to handle it? I think we woke it up with mines while opening the doors but my question is: Is she sleeping there and we need to handle those doors quietly or will she wake up when we open bloody anyway?

dreamy bramble
#

she alerts immediately cause of the blood door

thin palm
#

Can you recommend how to handle it?

nocturne flax
#

shoot baby as they birth

dreamy bramble
#

bring some fog repellers cause she makes it hard to see

nocturne flax
#

have someone flank and shoot the sacks

dreamy bramble
#

also she can only spawn babies if she has los with a player, so you can try to bait her into a better position/away from the blood door enemies

thin palm
#

she has los with a player, wdym?

nocturne flax
#

if she can see you she will poop babies

#

if she cannot see you she will go towards you until she sees you

dreamy bramble
#

basically if you can draw a straight line from the mother to a player she can spawn babies

nocturne flax
#

to then poop babies

thin palm
#

Okay, thank you

west crow
#

Poop babies?

thin palm
#

Guess we will take care of it tomorrow, Happy new year tonight, and don't get too drunk πŸ™‚

west crow
#

Everyone knows they're delivered by storks

nocturne flax
#

Beep you absolute madman

#

you still scare me

west crow
#

Boo

nocturne flax
west crow
#

🀑

nocturne flax
west crow
#

😒

carmine gull
#

Well its super late but if you mine the blood door and fall back to the other side then the door you went in

#

You can close those doors and the mother will walk up and hut it and will never be in range to spawn babies

#

From there get her with seafoam or jump her as a team with a fog repeller

brittle light
#

seafoam

#

kek

carmine gull
#

Pfft c-foam whatever

inland sedge
#

S E A F O A M

chrome forge
#

cry-o-foam

polar urchin
#

When the horde spawns during an alarm, is it only the rooms adjacent to the one you're in or can they start in rooms further away?

frail zinc
#

rule of 2

#

they will spawn in 2 rooms aways

polar urchin
#

Can it be literally any 2 rooms or do they have to be ones adjacent to the room where you're doing the alarm sequence?

drowsy lava
#

any 2 rooms away from a player that is not blocked off by a security door