#gtfo-spoiler-chat
1 messages Β· Page 213 of 1
But if the RNG decides if you win or not, I'd rather have that RNG be earlier in the level or omitted entirely
hello. A quick question for B3 overload. After inputting the command does it trigger constant alarm or a single wave?
In my opinion shadow scouts aren't that hard, so I don't see your point, beep
constant
thanks
u mean the uplinks are constant and overload objective is a single wave?
yes
Smh Projekt misinforming people
so the last uplink is constant
My point being is that every public e1 extreme completion, including mine, has had that room's rng be great
But RNG doesn't make a level good or bad, its just luck
Feel you there, I spent like 5 mins + in the last room because I had bunch of sleepers and three scouts there. It was a fun time 
Who you asking?
anyone
The odds are really high but no I wouldn't call that a cheese. That is just you getting very lucky.
Goku guessing the last reactor code π
how long does the incorrect code thing actually last if you're not cheating
Five seconds?
if you're at a point where you're certain that you won't be able to get the code in time
there's no downside at all to just guessing

there are quite a bit of 4 letter codes
||Can he even get to the generator room without carry tho ||
Good evening, what's the point of the game? Do we win stuff or something like that? Hi, what's the point of the game? Do we win stuff or whatever?
just experienced E1 blind for the first time - wtf?? D:
caught me completely off guard
Have fun
Imagine putting mine to kill Tank on e1
We use mines for the very last tank (before extraction), makes it super safe
Its always fun to have no tool refills when you need it
like i said, blind run haha - tho i'd like to give it more than 2 tries before leaving it behind
Just shoot the sacs on the back
I wouldn't really look at a level by how many tries it takes but rather by how much you improve with each try
A productive perspective
Just don't get hit
it's a feature...
imagine not melee the tank to death in E1 smh... weak 
yes, make a post.
with my completion i had 2 people from LFG and 1 ive know for a while
ππ I'm shy

Had a lovely glitch that ruined me and few others run but I mean, got a close up of a beautiful chargers face
@willow coral Hi lud, is there a fix planned for the tank's hitbox?
It's starting to get very annoying on E1
@inner torrent What's wrong with it though? I might not be aware of it. But last time I killed tanks it seemed alright.
Looks like BS indeed π Lucky me, never experienced it myself.
Same when you try to hit the blobs from the side, your bullets get blocked and you get white hit makers instead
Feels like the spikes on his back have a large hitbox and that's blocking bullets
That mostly desync
Not when you're the host
And that happens to me as the host
All that did was make it harder to kill the tank with mines
it made the blobs to the side more accesible wich is good
mine strat still works
afaik
That's exactly my problem, shooting the blobs from the side
When the tank is neither facing you or away, but is on his side, sometimes you get white hit markers even though it's right on a blob
Desync on his animation not matching the hitbox most likely
Like his back spikes' hitbox is larger than it looks or something
and thats just a game issue that they need to fix if thats the case
As I say, as the host
Well if you're the host and have desyncs we have a bigger problem
The animation dont match the hitbox
Well, yeah, that's my problem
.....
fogeabouit
If the animation doesn't match the hitbox, that's the problem then
And it's starting to get old getting white hit markers for no reason
Was fun the first 3 times though
Does anyone know why a bunch of shooters have those yellow stuff on their face?
C3 Overload - why would anyone open the blood door to the tank? We had done the objective and could just leave, is there a reason to do it or is it just style points since we weren't expecting it and just got dunked by him
bulkhead key i believe
Oh so it's for PE?
or something idk i didn't play C3 that much
ye
You need it for High as well?
You need the bulkhead period
ah fuck
its not really that bad
the chargers that are coming to you are more dangerous than him
Well we were just thinking of doing only the overload part, we're not really at the stage where we can do PE
ya
because extreme is a must
the supply's you get and the fog not being that bad anymore
yeah I guess we should focus on doing an overload of an earlier level to unlock D tier
Extreme lowers the fog, and makes the high bulkhead managable
A2
Was just doing duo scouting runs and we cleared overload pretty easily
A3 is a bit annoying but not so much
well we're usually a 3man
do B2 lel
yeah, sorry
should be enough to unlock the D tiers
Well I started up the B2 extreme and was like noooope goddamn
as you need to go to extreme
idk constant alarm at start of level seems omegalul
B2 PE you just gonna have to understand the gimmick of the level, and time your pushing
thats basically it
its pain and you know it
so dont even try to make it sound ez
Yeah I've been trying to solo scout to the overload, but realised you need to do extreme anyway to get it since it spawns 2 bulkhead keys in the extreme
ive never said its easy but thats the things you have to understand
if you want scout killing go B2
ya
but still
its hard af
We just haven't really tackled any of the constant alarm shenanigans yet
when I've scouted it myself it seems bs since they can spawn in rooms ahead of you and trigger scouts : s
there is a very ez way to deal with it called 2 groups
Yes they can and its normal
I think we're still just used to the perfect stealth and lots of prep for doors and such
and fallow you so alarm dosen't spawn them on you
so it all goes to shit triggering rooms and scouts we don't have any input into
after some point you just going to make up things as you go because of error alarms
if you dont know what you doing that is
Get use to messy gamplay because from there on out you'll have to deal with that in a lot of other levels
ya because nothing gose to plan that much ever
mhm, I did figure splitting the group up for dealing with the few guys was the best way, but it's just when it throws a scout wave on you as well
so just get ready to change plans faster than you can think
Stealth dont have to be perfect, you just have to do it fast and without loosing to many resources
haha fair enough, I imagine that's where having 4 of you makes it easier
say that to solo players
well yeah, we're clearing rooms pretty fast now and I've just picked up the joys of hopping
Just kite right?
_>
dont get really comfy with hopping
solo, you mean running back and forth for hours
big respect to solos i meant dragon
yeah I still prefer just being methodical about it rather than yeeting myself into rooms
sometimes you have to just run or walk from enemy to enemy
well some levels like c2 are well pace if you go fast enough
ya
tbh we just need to clear through the B tier
B tiers are fun
we've done A tier and C1 so far and we keep dying at the end of B1 and B3
I didn't get to check out the overload of it since I couldn't solo run around the S1 alarm
a lot of fun
nah still slow
it is slow
but yeah, the extreme seems fine
but still you can have fun
sorry that the game dosen't have E1 style of gameing that much :/
??
It doesnt need to have an error alarm to make it fun lmao
if the map was smaller
I suppose with A3 and doing it's overload you basically want to do extreme anyway to stock up on resources before the class 4 door? We dealt with the double scout but then just got swamped down
it would be a lot better
R3 maps were small, of course replayability made it stale and boring
but they were fun
I was going to say so far it seems like every R4 map is bigger than R3 by quite a lot
I really like the new tiered difficulty though
r4 its enjoyable
it is
yes
ya
i still cant get over that they did my man the tank dirty by not adding an king
its fine, it was just going to be a bigger one with more health just like the queen
just a more boring bullet sponge
well queen had diff look
its fine as is
well queen made some sense since she cannot literally attack you and she have to stand still for quite a while to give birth
tank can actually defend himself
i dont want peanut comeing to GTFO for an event if we get one
just please dont add peanut
Red glowsticks are the event 
(im not going to call it in his real name)
who...
unlike r2 :]
who...
||peanut aka scp 173 kind of enemy||
i call them screaming eggs
Green eggs but no ham.
The most common names are zits, wall nuts, spitters, and my personal favorite, ball sacks
how is R2 harder than the current rundown when there's now invisible/armored permanent alarms?
Its learnable
and introduce the mechanics in earlier levels
R2 introduce error alarms on doors in the last level
at 75% OF THE LEVEL
and it was one hell of a fucking error back in the day
I mean extract alarms are technically error too, but triggering via doors were a new thing
Spitters spawns where out of control
b2/b4 
r2 didnt even have that much invis enemies
They're not that hard anymore, but neither is R4's D tier.
"Statistics" of my deaths were pretty fucking high 
the current overload bulkheads are absolutely ridiculous
Also, invisible enemies have never actually been that hard.
I duo'd R2C1 w/out a bio, we just used permafoam and our eyes.
Not to mention, you can kite like a motherfucker against shadows, they've gotten heavy nerfs.
Now you have a choice went choosing the "difficulty"
so its not only really by tiers
I think the main difficulty is just hitting mob cap.
Before dropping cargo.
Naw, once you're at cap that's easy.
You just run them to the other side of the map and get a free minute to move cargo.
In my duo attempts we pick up the cargo kill like 4 shadows, drop cargo at bulkhead entrace and then run until spawn cap
you can drop off cargo without problems
Wouldn't it spawn chargers?
nope
Odd
never had them
Wonder what decides if it's going to switch enemy composition.
Every time in quad cargo has dropped we had chargers spawn.
only when pushing past the class 4
i had them spawn
hell i had one time when we were pushing and the chargers spawn on the side doors when reaching tank sleeping place
There must be a custom trigger or something that places the chargers in there
That or a bug lol
Yes its in early acces, but people talk like the game its COMPLETLY FUCKING BROKEN, when its not
i just assumed its a map trigger
game is buggy but not THAT buggy
You speedrun the game wesley
lul
normal runs too
nah man you too fast

I mean, most of the games I hear about and see played work perfectly
just, the few times it does decide to be wonky it usually completely screws you over
or when you tried so hard not to get infected because there's limited disinfection
but then you fall through the floor
and get max infection
R4E1 in a nutshell
it tends to screw you royally over
or when you fall through the floor and literally die to fall damage under the floor
haven't seen it much yet personally but the clips of it are always a joy to watch
kek
look who's typing
gravity
why u do us like this man
i mean out a2 Error alarm felt pretty bug the run we done. It had no audio+ inconsistent spawns on the waves. @toxic dagger can confirm our pain
yeah shit was whacky
Doesn't help it decided to spawn in front of a scout room once too
afaik Waves are consistent but audio spawn doesnt trigger
so it often can catch you off guard
there was no consistency in when or how many enemies spawn and also there was no audio queue until we were doing the extraction scan
itβs every 40 seconds yes?
The audio indication not showing up its kind of bad for A level that introduces a new mechanic to new people tbh
No, A2 is really hard to keep track of because it's 2 enemies every 20ish seconds.
i tought they fix it with the extention
You're basically going to see them constantly.
ah shit i thought it was still the standard 3 every 40 seconds
Audio que is only consistent for the 3 every 50 seconds which is used on A3 and B2.
no audio cue c3?
well E1 you hear the tank comeing
i gotta do c3 pe next π
It plays an audio cue in C3
no the tank itseldf
A2's the only one that doesn't iirc
since it doesn't really make sense for tank to spawn with normal sleepers roar
that one cunt that spawns at the end of a scout wave also doesn't have a wave sound

they should really make all error alarms consistent
cos that info about different spawns and lengths aint really on the wiki either lol
Every error alarm its different
I mean, most alarms are different from one another.
with different spawns and timings
that everyone its wrong
C2 Class III alarm for zone 13
one of world's biggest scam: B3 Class 2 cluster alarm
I mean, R2E1's error alarm was 2-6 enemies every 30 seconds, ramping over time.
R2C2's elevator alarm was 4 enemies every 45 seconds.
R3D1's elevator alarm was 4 enemies every 45 seconds with an offset striker titan also every 45 seconds.
for the nframe on c2?
felt like they spawned way faster than every 45 seconds on c2 overload
oh shit i misread, saw that as r4c2 not r2c2

why is it that every time where there's a fog generator it would break down and had to restart when you put all the batteries in?
The magic of gtfo
i dont think i've actually seen a working generator that didnt break down
it's getting real old
Power went back iirc
If gen cluster, fog will either go up down, or endlessly rise \
also lights will go out
and some random team scan will appear

Pretty sure that's just a part of the gen cluster startup process.
I know i just memorize the whole thing
The lights going out, I mean.
when you guys think we gonna get a new rundown
i predict feburary
i hope feburary cause i wanna get this rundown still done
I think March or April
desire to finish intensifies
not if they're new lol
You can finish this rundown in less than a month
you'll be fine
You can finish this rundown, you'll be fine
just donβt actually do it but photoshop the picture so it looks like you did it
Them scout spawns really do be fucking with e1 runs tho
never have i seen a more wildly incorrect statement
Scouts are friends not food
scouts are the pinnacle of waste and should be disposed of at once
@mossy yoke
im telling
./ban Gorilla
true id get a scout pull out its tentacles and cook them into a nice ol bowl of scouhetti
this is a crime
you're not allowed to say that seeing what role you have
Quick question: In C2 there is a door simply saying: "Warning: Alarms detected" Is that some kind of special alarm or are we just dumb?
Its an alarm door that dose not show the class
Ok so just to fuck with us some more, thank you
It was how old alarms were
BaCk In My DaY AlArMs DiDn'T hAvE a ClAsS NuMbEr
So what is B3 OVERLOAD mission anyways
It has a butt ton of resources behind the door, so I am curious
HMMMMMMMMMM
I think its a command or cryo
Cryo is in extreme
I failed to open the overload door yesterday a couple of times with 2 of my friends and we were at 96% cry cry
I'm going to go play A4
B3 Overload doesn't have the constant alarm right
no
cool
do you want me to list all the "obstacles"
!!!
lol
They stay up past 12
was about to say
Damn
They were hackers
Are there any other guns you could possibly use to one-shot kill a Scout besides the sniper? Like would a dmr to the back of the head work? or is it just the sniper rifle that can one-shot them?
Revolver to the back of the head, Choke Mod Shotgun, Normal Shotgun
revolver to the back of the head
you can use the choke mod or normal shotgun
Alright, nice. I'm guess that's a no on the dmr then, right? Thanks for the info.
you can body shot them with the burst cannon as long as like 4-5 of the rounds hit as well (not sure the exact number of rounds)
Dmr is not great
Because I know that it's possible with the sniper to stealth kill them too if you're far enough away and dmr is like the only other gun I knew that had long range
Yea DMR can't kill scouts even when shooting the back of their head
easier just to hammer scouts imo
^
iβd say pretty much only shoot scouts if you really canβt melee it or if you wake up a room with a scout in it (and need to kill the scout before it sets off), or if itβs alone
When I have the Sniper I get lazy and just shoot giants
yeah the sniperβs more of a giant/hybrid killer imo
Sniper 1 shot Headshot most if not all giants right?
I'm still having to get past the mental barrier of even going into a room that has a scout in it DX
All giants die with a headshot from the sniper
Even hybrids?
yes
yes
Yes
Pog
especially hybrids
Definitely want to put them in the ground first
does sniper 1 shot giant chargers since it isnβt precision damage?
what
what
yea what
no
nope
i just woke up sorry
Giant chargers don't have a head crit multiplier
chargers usually take 1-2
charger do not have head weak point
only the back
yeah i figured
do you guys remember your first scout melee attempt on R1A1, and it failed π₯²
Doesn't stop me from shooting the place where their head should be
It's like a shooting habit i guess
i just burst cannon them right in the gut usually
Burst Cannon can really mop the little ones up really nice, but for giants iirc you gotta either get a few Headshots in the burst or full backside shots to kill
you just single burst the giants and then burst cancel or finish it off with primary
thanks for ur input lol
Might as well add a supershotgun for next rundown kekw
eh burst will probably leave next rundown
Yep
itβs not as if it detracts from aim but yeah i mean itβs a little cheesy
do you think they'll remove it after trying so hard on making changes to it
yes
but like we have people infinite circle kiting so thatβs not really a huge concern comparatively imo
yes i just said that
β οΈ Zone 29 would like to have a word with you
burst cancel comparatively i think is much less impactful than people kiting for an entire expedition
thatβs like the kinda logic of someone who uses short range kiting but doesnβt want to concede that itβs also not great lol
oh I mean if they get rid of all kiting
I'm fine with that
means I have to get better
yes
flipping tables
:

can the shotgun kill a scout now?
always has
it got nerfed
Damage is still same
^
Probs the highest damage per shot which is 60 from the chart
Big oof how the Shotgun can't slam fire

I think the main issue with kiting and hammer-heavy (alert) strategies is that they indicate that, fundamentally, the core gameplay of GTFO just isn't very hard.
It just has the illusion of being hard for people not in the know.
I think the main issue with kiting and hammer-heavy (alert) strategies is that they indicate that, fundamentally, the core gameplay of GTFO just isn't very hard.
@hexed vapor exactly
Or the first reaction people have when shit hits the fan is kite
it's a solution to the ammo economy too, alerts stop being scary when you realize running around and kiting > sitting in a corner
isnβt it the opposite with kiting? for hammer heavy strategies, i totally agree, but if people are defaulting to basically a cheese method to infinitely kite or kill enemies, doesnβt it indicate that they are incapable or scared to face the threat head on in the intended way or arenβt good enough at conserving ammo that they have to use those strategies in order to do so? seems like people default to kiting or use kiting strategies when they canβt cope with facing shit head on, or else theyβd do that
Mhm. You can basically beat every level, even solo, without firing a bullet
like yes the game is considerably easier with kiting but i donβt think it would be without
infinite circle kiting? right
bulkhead cheese = cheesing
Cheesing would be like R2E1 spot, making every enemy a giant in R2D1 etc
B hop = not cheese right
Hell no
like obviously the devs didnβt intend you to play like that though
Guns don't performing well either, more so the primaries
kiting and running circles around the enemies
guns suck
like thatβs not the intended way to play lol
The Devs said too that people don't play how it's supposed to be played
Mhm
I thought the big challenge in GTFO was managing ammo economy, and so i guess hammer kiting is the answer
They throw ammo at ya too
my whole point is i donβt think kiting indicates the gameplay is easy. i think it shows gameplay (in the intended way) is rather difficult and people kite to make it much easier
Should. But isnβt
being good at stealth and aiming
That will never change unless the game has a complete change
add a stamina limit in the run
is the quad hammer ladder strat also bad then
iβve been playing too much skyrim but it would stop people from running around so much
Fuck stamina system. However
Stamina good
A changed movement and no regen >:)
I totally support a stamina system
Have to shoot when run out
agreed
iβll throw that in suggestions actually
That's been suggested (un-iirc)
i figured but wouldnβt be bad to reevaluate the response to such an idea from players
Not how the channel is used
i mean iβve never heard it discussed but i havenβt been here for that long so
It would just be deleted if itβs a duplicate suggestion
i mean why the fuck do you think thereβs upvote and downvote arrows
Most would hate it cuz then they won't be able to kite the entire map and cheeze
yeah thatβs the point
thatβs why pizza hates it hahahaha
Huh
Would make solo runs literally impossible
jokes
I literally said kiting is dumb
it was a joke man donβt take it to heart
I donβt like a stamina system cause it impacts non combat
Kite isn't really a cheese, even cross-map kiting and infinite circle. You're just playing the game, it just so happens the game gives you tools to do absurd things.
^
Just take away the jump button, EZ
Lol
but itβs not the intended way to play the game. like thatβs the same as saying you can sit on the bulkhead for mothers because bulkhead doors are tools in the game
Doing what
bulkhead cheese is actually not tool in the game
Do people really do that
yes
Jesus
many
Ew
good
thatβs the equivalent of what youβre saying though cadmium
The issue is that cheese spots aren't really a result of the core systems allowing absurdities, it's just an oversight in map design.
just because you can infinitely kite and abuse enemy reaction time and targeting systems doesnβt mean itβs legit lol
Kiting is literally something every single person does, just in small doses.
devs donβt want you running a fucking circle with enemies at max spawn limit so you can finish objectives LOL
It will also never truly be removed from the game, because not being able to move to avoid enemies is fucking absurd.
I can rub two brain cells and jump on a bulkhead. kiting you start bleeding heath over time if you mess up
Pretty sure that infinite running isn't supposed to be a 'tool' either because it makes absolutely no sense whatsoever
Like I said. Slow player and normal striker speed a tad. And take regen. Ez
tbh they just need to add stamina but make it a super high tolerance so you won't notice it unless you're running across half the map
itβs really not hard to hold sprint and spam jump over enemies either
Being able to run away forever is a side-effect of being able to run away.
same with bulkhead cheese what if you don't kill shooters you bleed health lmao
yeah just add stamina that comes into play when you start to actively kite for a long time but wonβt impact movements around rooms or running away from enemies to an extent
infinite running ability is also just really unrealistic
yes
like on a game focused on resource conservation and precision, seems ironic you can just run forever and jump over enemy attacks
wdym what
run slowly
Kiting still isn't a cheese. People thought of it as a cheese in R1 because it was a really strong strategy, and then swiftly ditched that angle because it involves so many fundamental aspects of the game.
They be bookin it lmaoo
theyβre not slow sprinting?
how about we do stamina but raise move speed for sprint.
hauling resources, guns, and hammers around and still running at that speed forever?
theyβre not slow lmao, maybe like compared to COD sprint hahahaha
Not bad for people that do it moderately
slow compared to payday 2, lfd2
you throw on a gas mask thatβs likely hard to breathe through and 50 pounds of gear and try running like that in real life pizza for a sustained period
l m a o
they breath in toxic fog all the time, itβs not as if theyβre marathon runners and have insane lungs
and i doubt the warden dishes out expensive medical care to remedy that, just the minimum to keep them alive post expedition
Stamina risks being a bit too annoying, which is still why most people oppose it.
bro the infection fog might be hyping them up though shoot bro no clue whats in there
hahahahaha
just fucking laughing gas
Just make crispy fog less thicc, EZ
Crispy yellow toxic fog UwU
All they really have to do is have common enemies which are distinctly anti-hammer or anti-kite.
Yep
the issue there is targeting can still be abused, hard to make every enemy like the charger and still have diversity
That's no fix lmaoo
^
The things I've seen Neko
Lmao
You cunt
I fucking hate your ideas
Whyyyy
Because they're actually good
Bomber go brr
And deadly
I want them
I both hate and love it
enemy collision π
Becky's sidestepper concept too
why
I'd rather see NEW enemies rather than alternatives of the already existing ones
Cause itβs harder to melee
what purpose does an armored scout have
Bruh
Its forces players to position better when approaching it
To melee kill it you must hit the occiput
I mean, the alternatives take something like 30 minutes to make.
Thatβs the concept
so would regular scouts if enemies could hit easier
Punishes the people who donβt take their time for the kill
thatβs such like a trivial thing lmao compared to all the other problems with enemies
and you couldn't run through them
And just go hammer goes brr
Give strikers more tongue damage and a melee attack to finish you off from 20 when
Like 14/6
No
i think they just need to take off the animation for striker tongues lmao
Make it 15-5
Yes
Lol
Haha spec bug go brr
can't just run away for a sec and they miss
so people donβt fucking run through a crowd of them and survive because the tongues take so long to like βchargeβ
and add more vertical capability so people donβt just jump over them
Jumping matters way less than arcing imo.
Jumping is literally the god mode button
If you're running past them correctly, that's all that really matters.
There is. Just minuscule
thatβs really besides the point
itβs still about enemy targeting and reaction time
The enemy targeting is fine
no
needs to be improved so people arenβt using absolutely whack dodging methods to run through enemies
You wouldnβt know triw
not when I can just barely move past them and to the left slightly and they miss
give the tongues more tracking so they can follow players who run around them
I literally get aim botted everywhere
They dont miss lmaoo
Even breaking los doesnβt matter a lot
unless you jump
They do, though?
you can run past one whoβs about to tongue and heβll miss if youβre to his side or behind him @austere void
I always get hit unless I jump
The ones who will hit you will probably still hit you if you jump.
then I dodge 20 tongues
again the whole jumping thing is a minor subsection of the bigger issue
which is that you can run through and around and dodge a lot of enemy attacks in kiting
And I gave a fix. However they wonβt do it
I mean, it would probably be solved if you could always get hit unless you used cover.
man you misread shit
Cement boots
it just means that there are several ways to approach the problem
Well if they add bodyblocking, fix the jumping dodge or add a stamina bar there would be WAY too many people and ALL solo players complaining that the game is soooo hard and impossible for solo.
easy can't run : )
the gameβs not intended to be soloed so i mean like...
better to get rid of kiting than to indulge the solo players who kite for 2 hours to finish a level
even if it makes the game way harder to solo
Right now I honestly dont think that soloing is hard at all. it's all about kiting the enemies across the map and doing the scanning circles one by one
yeah lol
Solo isn't intended but the devs say people would still be able to solo
yes and youβd still be able to solo without kiting
run across the map, go back, do as many scans as you can until they catch up to you, repeat
my whole point is fixing the kiting side of shit to have the game played in the intended way is more important (i think) than appeasing the solo players who are gonna complain that itβs harder because they can no longer kite
It would literally be impossible for them.
"Solo players" is a made up demographic, I don't think anyone would actually care that much if kiting were removed.
possible, very improbable which is how it should be
Most vets would prefer if it were harder.
So why is everyone allergic to it then
no i definitely think thereβs a demographic of people who do solo levels and abuse the fuck out of kiting who could no longer solo without entirely changing their gameplay post kite-removal
Because it would have other negative consequences?
C1 Cognition help:
Sorry to cut in here
but we have a 3 man squad.
and we are having the hardest time in the world managing the constant wave of crawlers WHILE trying to shoot the back of the Boss. any tips or advice?
or any videos to watch that could help us out?
Like what?
Making enemies faster, for example, was a thing in R3 and it also made standing your ground significantly more difficult.
save auto sentries for that part or have someone focused on fighting the wave
Stamina would be very annoying to work around.
Most people would prefer very high striker accuracy.
Which is just annoying af
A good chunk of time is already spent looting, which will just take longer w/out constant sprint.
how would having a high stamina bar be annoying to work around? it only comes into play when youβre running for a long time
They already have heat seeking laser guided tongues
It goes for the person that last shot it, so you can juggle aggro
Then one person who's aim is good handle the waves
itβs not as if your stamina would run out running between like 2-3 rooms, just if youβre in a constant sprint for a long while which would be indicative of kiting
It's better than nothing, but most people would prefer almost anything else.
also adds a big layer of realism and slows down the pace of the game, which seems wanted with ideas like βarmored scoutβ
i mean again, the other main solution is changing enemy type or function
You can't view your opponents as an amalgamate with all the same ideas.
Where the fuck did you get the idea that anyone other than Neko was talking about armored scouts.
i used it as a reference for slowing down the pace of the game, which ricardo also seemed fond of
People wanted scout variants since R2 I think
cba to argue
Fuck scout variants, give us something as interesting as the scout that isn't a scout.
Scout variants would be boring af. It's still the scout
Literally been the best enemy since R1.
could just add a new common enemy that can be hammered while asleep to preserve the stealth aspect but is much harder to kill when awake with a hammer
Sidesteppers or brawlers to replace shooters on occasion would solve most of the issues w/ kiting imo.
that's basically the charger
At least hammer-heavy.
Issue w/ chargers is they tongue, which makes them easy to hammer.
a scaled down version of the charger would seem viable
chargers are pretty decent anti kiting
comparatively, at least
They're definitely better than nothing.
i would like something like a kamikaze sleeper.
sleeper with spitter on it
a fog type enemy that releases fog when awake would be cool
and doesn't emit anything while asleep
Mother go brr
no
Infectious
what
no
not really
ok
Then why I go through fog and it no infect and I take no damage
Just don't run while in the fog, its basically infectious fog as long as the mother's alive
Same thing
I mean, you can kite babies.
Sleeping babies but they have baby bottles
They would add to stealth, but wouldn't really address the main issues.
ah tank
Call it biomass
it knows
Shit, I mixed up my scient and potent
unlimited power of omnipotence includes being all knowing though
You can't just shortcut the gap problem like this.
assumably all-powerful implies the idea of knowing all as well
seems inclusive if youβre all powerful to also be all knowing
But does omnipotence entail omniscience?
i would not say zeus is omnipotent
at all
God in christianity is omnipotent, also omniscient, which is included in being omnipotent (all powerful)
yes see
you can be omniscient but not omnipotent
Well, if omnipotence just means that anything it could want to actualize it can possibly actualize then that wouldn't really require omniscience, no?
yeah, i mean i guess
iβm still fairly set on the idea though that if youβre all powerful and have the capability to do everything then that power would also include knowing everything you can do, which is limitless
resulting in a situation where you know everything
Well, if it's not the primal cause it wouldn't be all-knowing, and it might not know all abstract facts.
seems out of the ordinary to have a potentially omnipotent being with unlimited power not utilize that power to be all-knowing or to be unaware of everything (because of aforementioned unlimited power)
Usually you would want it to be entailed, though.
As that would really only matter for things like cosmological arguments and other theological arguments that have "gap problems," where you would need that full reasoning.
not that any of this is practical or beyond philosophical or theological discussion anyways lol
p
yea E1 go brrrrr
anyone have a good spot for wave 3 on d1?
play on the catwalk
Catwalk all the time
we did in the first two waves....third didnt work for us....tried a different room and survived by chance. I'll take a look at the catwalk again near spawn for 3rd and 4th waves. Thanks
best gun for A2 solo?
Yes
jUsT kItE
Fr tho, its personal preference, and rng whether or not giants spawn
Which is 2 whenever I try to solo any level
Don't... Give me flashbacks of my D2 "solo" where 12 shooters spawned in my class 2 cluster
how can I kite if its an closed space
I got a lifetime amount of ammo but I need health
Zone 46/45
A2
ISSA SCOOT
there issa scoot behind door
I D I D I T
yessssss!
is there some kind of trick to B3? My squad has run out of ammo midway ... should we be melee'ing the terminal breaches?
What tools do you have? We use sniper sentry, c-foam and mines, and that holds off and deals with a lot. Also are you pinging resources? My experience has been basically every zone will always have ammo pack, tool refill and medipack
@unborn sorrel we brought 3 sentries this run, since we knew about the terminal rushes. But perhaps that was ill-advised
3 sentries + bio tracker
we may have missed some ammo packs that aren't in chests
Cfoam will make your sentries better anyway
But we had the opposite problem, tons of resources but we got swarmed at the end
ok see we've just had a complete lack of resources
but we're using the terminal now and discovering there's probably a bunch of packs that just weren't in chests
Yeah, every zone do βlist res zone_#β
Theyβre always in lockers/chests but can be pretty hidden sometimes
I'd suggest bringing 1 auto, 1 foam, 1 mine and 1 bio for B3
oh yeah nvm these are just packs in rooms we haven't been to yet by mad
The waves from terminal uplinks are small enough that you don't need that much suppressing fire
ok good info @atomic escarp
Yeah swapping from sniper to auto on B3 was great for us
The last room in E1 extreme is so RNG based again lol
Got all the good RNG scan and resources until 3 scouts were in the same tiny room, never separated and all gathered in front of the terminal lol
sync up the scout kills
yes!

Guys, may i ask about bloody door in B3 overload? There is a mother behind those doors, i'm curious how to handle it? I think we woke it up with mines while opening the doors but my question is: Is she sleeping there and we need to handle those doors quietly or will she wake up when we open bloody anyway?
she alerts immediately cause of the blood door
Can you recommend how to handle it?
shoot baby as they birth
bring some fog repellers cause she makes it hard to see
have someone flank and shoot the sacks
also she can only spawn babies if she has los with a player, so you can try to bait her into a better position/away from the blood door enemies
she has los with a player, wdym?
if she can see you she will poop babies
if she cannot see you she will go towards you until she sees you
basically if you can draw a straight line from the mother to a player she can spawn babies
to then poop babies
Okay, thank you
Poop babies?
Guess we will take care of it tomorrow, Happy new year tonight, and don't get too drunk π
Everyone knows they're delivered by storks
Boo

π€‘
π’
Well its super late but if you mine the blood door and fall back to the other side then the door you went in
You can close those doors and the mother will walk up and hut it and will never be in range to spawn babies
From there get her with seafoam or jump her as a team with a fog repeller
Pfft c-foam whatever
S E A F O A M
cry-o-foam
When the horde spawns during an alarm, is it only the rooms adjacent to the one you're in or can they start in rooms further away?
Can it be literally any 2 rooms or do they have to be ones adjacent to the room where you're doing the alarm sequence?
any 2 rooms away from a player that is not blocked off by a security door
π






