#gtfo-spoiler-chat
1 messages · Page 212 of 1
Its in big charger room
bulkhead key is in 459 far left side of the spawn room
where 516 on E1 then?
guys
just to get this straight
in b3 overload what happens when you type in the command for deactivate filters
does this trigger something ?
hybrid wave
One wave with like 5-6 hybrids.
its all the way in the back of extreme
No
Lol ok
that zone is in extreme
you can get that key after clearing extreme
Man thats a big yoshi
Not one public that's done without cheesing the shit out of it
You'd see nothing of the actual extreme portion
I think most of the videos present are people holding the waves off from what I've seen
Imagine soloing E1
Some guy its probably attempting it
I feel bad for those that try to solo it. This one has gotta be impossible
Yoooo there's a minigun
How'd I miss that one
it's a secret unlock
Well that still means that there will be 0 new admins
i'll do it
doubt
Doc you will never be admin give it up
It's just sad at this point
yknow what would be kinda cool
Electric sentry?
Uh
Flamethrower sentry
Ice
not even close
Cfoam sentry
Hahaha
put it in game announcements
of them extracting
and thats it
no comments on it after that
i just want a ss of the e1 extract
Then the devs can be admin
just beat e1 @wild wyvern
man sounds like excuses
Nah nah they got it
After someone else does it
Which will never happen
But they got it
At least solo anyway
I mean what about a trio
Would be hard...
I'm gonna be doing some more attempts when I get home I've made it around half way threw solo
We'll see.
@frozen fossil I have one question for you. Is E1 ex have any disinfection station?
no
Then how to maintain your infection level "Moderate" in E1 ex?
after the first part , just before the first bulkhead door you get a fog turbine
if my mate upload their vod tomorow , you'll see 2 pov
2 pov 😦 0.8mb/s upload 😦 .
I will take some time to upload the video 🙂
@timber chasm resources in extreme 🙂 57 ammo + 29 med + 30 tool
That's so many
no 🙂
dw E1 is a hidden GTFO x Doom crossover
@paper beacon @buoyant pewter @eternal dragon @quiet stone
What are your thoughts on E1 (and extreme)?
extreme is a bit too easy imo
very very fun level, allthough maybe the error section in the beginning should be harder imo
Tbh we had more trouble with high than extreme
also extreme shld defo be harder yeah
we literally hammered the waves
i hammered on 500 ping lol
And I stealth all the rooms
Extreme is easy if you know what you're doing. First 20 minutes of the map are great. Boss and Big mother are very rng tho.
Wait is the R3D1 mother in E1?
yep
how many tries did it take to beat it?
yeah, it was my like 2nd try ever lol, and i had so much goddamn ping
It's a double boss fight with the big mother and a tank
This at evac
na west to eu east is rough
Before evac
Oh dear god
you open a warden door and an alarm triggers them
and then you do extract xd
which is another error alarm 😄
Been through worst
Hybrids
nah xd
Giant chargers
Is the E1 extreme a reactor?
yeah
Not doing that
it's a fun reactor
like
20 secs between waves
4 mother rooms
giant chargers room
giant shadows room
etv
etc
@buoyant pewter @eternal dragon Did yall semi circle kite while killing the waves?
just hammering yeh, not really circle kiting but hammered yeah
I mean that is not really the intended way to beat it
thought so
ill upload it
that's be great
we just realised that the reactor waves were kinda small so we just started to hammer and save some ammo
gonna remove hammering in the next rundown
maybe putting in some chargers would be good
we had like 20 spare ammo pack uses afterwards
chargers would definately be good
after like wave 3
it basicly went from saving ammo with hammering to non stop hammering
In terms of our strat
FINALLY
finally what
i guess we'll never know
oof
seeing the developer gameplay of gtfo makes me wonder how they play test levels like e1
Bug hunters
oh i see
hi
hi
machine gun good vs tanks ?
but it sucks when you're about to shoot and it turns around and block ur bullet
Might as well just bring combat shotgn or pump to get more damage done tbh
For bithers, has anyone tested if, given it's the only enemy, breaking down a door forces it to scream first (or at least scream most of the time)?
Players on C1 and D2: Let's cheese the tank
Players on E1: Let's see if we can hammer the tank to save some ammo
But is it possible though? 
Nuh, one hammer can't even take down one tumor unfortunately 
Hey I fit into that category too
Except hammer didn't work. So sentries did the job for me 
I think it works if its on normal one tank situation
do the blobs have health? if so how many hammer hits (full charge) does one blob need
maybe it is barely viable in the right spot where u can hit the tank without having to run far to it
Personally I think smart turret placement can work better than cheesing the tank. Just the entire team needs to be in coordination
It is possible to hit it without getting hit yourself with a hammer. My success rate 1/10. All I know is one swing didn't do enough
I would think at least 2 though
1/10 kek
😔
don't think it's very viable unless you have him in a safe spot and it doesn't matter if you get hit (i.e. you are at 20% already)
if you die to it, the others use guns and rez you
if you don't die you can safe ammo
It isn't worth dying right next to the tank even at 20%
but if you have other stuff happening too dying isn't worth it
I am sure a stubborn enough group can pull it off
true that
would need to know exactly how to evade, move and everything tho
but I think some groups do have the skillset needed, they'd just need to train it a bit
One player: "I have 6 times B3 PE completion and I will only hammer on sustained scan. You need to shut up"
Me: "Im on E1. Do you wanna hammer the sustained scan bro"
That player: "congratulation" left the lobby
Why are players here getting weirder and weirder each day
Idk
Players are dumb can confirm. As soon as they start bragging they are not worth having on the team.
hahahaha true
Especially toxic bragging
that's the case in pretty much any game tho
they start bragging? put them on probation and if they be stupid bonk em
Like I know better haha shut up lol look at me I am louder so obviously I am better
I aLmOsT CoMpLeTeD D2 Pe
yes
we almost completed D2 PE on my second run ever playing the game because no enemies spawned, can I brag now
/s
Even when players are better it leaves a bitter taste in your mouth which distracts you from the game.
D2 PE kinda easy tho ngl, you just have to go quick on main after doing extreme
true
Proper teams motivate their players and take loses as is and remind others to do things rather than tell them what to do. Example being save the medpack. Uses it. Ahh well we may still be able to make it.
The team died because we had two people hammering and they both got shot from people who actually try to kill the wave lol
Lol hammering is not viable
Not during a scan
And you are just making life harder for your team
unless the entire team does hammering or only a small amount is left
I always see people running to hammer the 3 ranged enemies in the distance instead of shooting them
but hammering at the beginning of a wave is just plain stupid
unless all 4 people hammer one enemy each and then immediately start shooting
then it might be viable
We we're able to hammer the class 2 alarm in B3 extreme, we didn't hammer during the Sustained scan tho
I think S-Scan hammering is pretty risky
because you can't really evade far or you lose progress again
Hammering during an S1 scan is pointless
and Sniper sentry on the bridge for the sustained scan 
I mean I once tried putting auto on top of the bridge for some of the scans. It didn't waste ammo and stunned the odd sleeper with a few bullets occasionally. Did it look like it would work no.
Experimentation is part of the game
this
Can hybrids spawn during an S1 alarm?
Sniper on bridge not so much but at least we know that now
that would be yikes
I have no idea but I think not because that would just be bs
In my experience no tho
Because 2 hybrids did last night in B3
It's fine though, we finished the scan before the hybrids go to us
Haha sniper go brr
I don't take hybrids as a threat just a pain to kill
they really aren't
But that's me rushing them
but if you have to stand still, on a tiny scan, with 4 man
I think their hitrate kinda spikes
usually you can just evade them even if they shoot a lot
unless it's too many at once
yes. Evade
(in my limited experience)
They're easy to dodge but its still annoying meleeing them
But I have lost due to them before on rezzing
Just developed strategies that make them not a threat anymore. Same for giant strikers
it's always funny watching someone see a hybrid for the first time and go "holy shit what's that" as 15 shots chase after him

Killing a hybrid alone with just melee takes forever tho
I know how to stagger chain them and probabibly not alert the whole room in the process, but desync go brr and I still get melee'd
need 3 full hammer charges to the head
You can
you can
I mean I can't
Just flash it before you hit the back of the head
^
I mean once it's active
circle
flash it?
Ya just gotta make sure I don't get hit by melee. Rather during a serious run smack it wherever I can
do you mean when it's still sleeping or can you stun them when they are already running around?
confused
Back or head are my go to
Flash your flashlight on it so it looks up and opens up occiput multiplier
Smart gonna try that thanks
One question, does Tank charge forward to the person who use flashlight on him?
last damage
Cool. Just wanna double check that.
i would like to ask a question about E1, or more of a tip
||With the father and mother in the same room, would it be better to kite all the way back to spawn and run all the way back using doors to abide time? ||
does make sense
fight and kill
Never surrender
||extraction its extremely difficult||
i mean, first time getting there was last night
and we had hardly anything
so 
||im guessing an error alarm starts when the door is opened or when we start the error door in the zone||
||error spawns big giants tehee||
Typical strat is to bring the tank through the back door and then close it behind them.
Deal with the birther later.
you can do the contrary of that and deal with mother since shes the most dangerous one there
You can also fast-DPS birther so that you can kill tank alone.
We were able to get birther to scream after breaking down a door, so it was incredibly easy to kill.
we baited the tank onto the room and deal with birther first
different ways same results
but birther its objectively more dangerous
Main reason we killed tank first was because we expected we could actually kill it pretty easily, taking a lot of the pressure off to kill birther on its own.
Would hopefully give us more space if we messed up.
eh, you can dodge tongues, not 30ish babies
Whats the new scan like?
Slow progression team-scan, regresses if it's not progressing.
There's also a smaller variant which progresses a lot faster, but you usually have to do multiple on an alarm.
Oh ok
Its called an S1 scan
?
Wasn't that just a placeholder for cryos?
even if it was a placeholder it's a viable idea
put multiple terminals in a room and mix scans with terminal input
in order to open the door to an objective or something
would spice things up for sure
same with mixing normal scans with sustain scans
nani
weird
how would that even work?
unless it's actually "get to a terminal and start the extraction"
that would be fine too
if we were to call the extraction via a terminal command input instead of a scan
and it has to link to the elevator thingy and verify we aren't some random weirdos but the prisoners first instead of scanning, similar to the uplink terminal objective
literally the same thing instead of sitting in a circle at the end of a mission
because position wise it sure looks like a "final" scan, as in scanning something or extraction
there's no other scan you see through doors you have not opened yet
I think
You all need to hold E at the same time to pick it up
and 4 people carry it along
w h a t
it sounds funny af tho
please make it for an april fools expedition
or something
also, what's your opinion on the tentacopter? I think we talked about that in lore a bit ago (as a joke answer to a question)
What's the C3 PE strategy? Extreme, then Overload, then High?
Yea
only strat is the chad strat
One fog Walker
is that real

sus
I know
d2 door 99 says warning alarm is it constant or one scan
Class III
Since we've used it twice now,.pretty sure I have a solid strat for the big birther in E1.
Kill tank first, bringing him through the back door while birther dicks around in the previous room.
After it dies, retreat one room and close that door.
Birther will come up to the door and break it.
When it does, there seems to be a very high chance for it to scream instead of doing anything else, giving you a solid window in which you can kill it.
How long does the scream last?
Does the Overload terminal to input the command in B3, start an alarm ?
Says input X in Y terminal ,what am I reading, lol ?
Not an error alarm tho
Cheers
Kind of the same as A3 Overload
Yea how are you supposed to win error doors that have constant enemies?
Working on a4 overload? I think thats what it was
It seems like an insane amount of fighting
Which then leads to a motion door
Yea a3 mb
I dont really follow what you mean go two by two tho
Like two people push in to fight and two stay back?
Have 1-2 people hang back and clear the incoming waves in the previous room, as two people move forward into the bulkhead room to clear it
The error waves are small, usually just 3 sleepers, so you shouldn't need guns for them. This keeps you from waking the next room
That would do it lol
@mortal granite ty for info, B3 PE done ^_^
nice
@open owl A fairly long time, actually
nearly 5 whole seconds, which on birthers is a fuckton of DPS.
That is a lot
With C3 does powering the generator cluster past the extreme bulkhead affect the fog at all? or does it not really affect anything?
all the infectious fog disappears
^^
alright so thats actually pretty helpful, thanks
sure the fog in overload will be a slight problem but with enough fog repellers it'll be trivial
i expected it to be like d2 extreme ngl on my first attempt
but the fog just stayed out
I like optional objectives that help you when you complete it
yeah they actually do something for you and i like that
pe is far easier than just overload
I like optional objectives that help you for completing it
Exactly
which i have mixed feelings about
Also
it has too many resources in the extreme sector imo
i mean error alarm having to be tight around a fog turbine in ridiculous fog is kinda BS
with PE you get some breathing room thanks to the lack of fog allowing for better reactions anmd guarding of the turbine
and 4 zones worth of resources w/tons of 4/5 use ammos/meds
oh hell yeah
its easy to get 100 on everything on pe before error
but those last rooms drain it quick
and that'd be a lot harder to do without the extra resources/less fog thats given by extreme
yep
well hey thanks for the info!
@noble chasm just prepare urself that most error doors = hammer for the rest of the game
Do you mean melee or what?
yes
so wait why is that?
i feel error door would equal shooting for the rest of the game
If you use ammo on the error alarm waves you are gonna run out of ammo way too quickly
You have to hammer the error alarm waves unless you want to run out of ammo
Tank error alarm go brr
I mean yeah guns is smart for error waves in that case I guess
Generally the error waves are small groups of basic strikers. 3-5. There are a few exceptions, but for the small waves it's not worth wasting ammo
e1 would like to know your location
You can technically hammer E1. I mean, I wouldn't but you CAN
if you can hammer kill an mother solo legend
and from the start no mines no nothing
yes
if you can hammer kill an mother solo legend
Wait I’ve seen this one before

I hope you know. Every enemy has been solo hammer killed
Also. Solo E1 hammer strat would like to know your location
how hard is b3 PE? haven't tried it yet
Pretty hard if you don't know how to deal with alerted mothers
Just bring a bio and tag it so you can locate it inside it's fog
The new scan isn't bad
i've only done it twice with people from lfg but it seems harder to hold those scans than to kill the birther
maybe because they keep bringing snipers

im sure its more ammo efficient if you get a hybrid to spawn in there
but like
is that worth the trade off
1 auto sentry helped a lot
I haven't really used the sniper as much since R4 released, even with the changes
they're basically encouraging the sniper to have the giant killer role even more
but that never seems worth it unless it's an expedition that has tons of giants
R3 sniper was great for R3D1 and that's kind of it
D2 - On completion the extreme objective it suggests that the fog increases by time but my gut feeling tells me that its more like "checkpoint" based, so it comes up when you get to somewhere. Can somebody tell me if it is time based or checkpoint based?
you can watch some speedrun video
they get to the last section before the fog rise
or the fog just raised a bit
GTFO goes through a lot of discount this year
the new rundown discount
the autumn sale
the 1 year anniversary
the winter sale
Basically it has discount in every sale or whenever the new rundown releases.
I miss bullpup
what's at the end of c3 like that door after high bulkhead door those 3 secuity doors what are inside of them?
left and right sec doors have no alarm and are filled with chargers (normal and giant). one of them has a keycard you need to progress which you can query beforehand
the middle door is a class 5 alarm that needs rhe aforementioned key to open. its a single room that has a couple big/small chargers and a scout, as well as the fog turbine
aka death death and more death
can anyone tell me what hte overload for b3 is? Is it just S1 alarms?
||In B3 you have to go get a keycard to open a door that's on the other side. It's a S1 alarm into a blood door. You have to go into the right side zone which will have a mother.||
Ahh thank you. Does the objective for overload do anything?
in terms of what? an error alarm or something?
the deactivate filters part, does that do anything?
it doesn't do anything no, after you complete that part though hybrids and other enemies will come for you but it's not constant
It doesn't trigger an error alarm but it does ||Spawn a wave that has an amount of hybrids||
I just discovered how much babies mommy spawn
It's a fuckton, but I never get to know that in R3 because babies got annihlated by shotguns
Can you kill mother without popping all the tumors on her back?
You need to deal enough damage, which usually requires you pop most of the tumors assuming you can't manage to over-damage on some.
you can kill the mother without popping any tumors
but you can only do that with mines
Not really
You can kill a Birther with any weapon without popping/crits except it will take.... Awhile.
No.
it means less damage
we dont know how much less
but it is very low
In R4 it's practically 0 damage, but in R3 you could still deal small amounts.
For people who did C3 PE, how did you manage to have enough ammo by the time you have to extract? Are you supposed to hammer the charger trickle?
dont wake any room up
And if you do, kite and hammer everything so you waste nothing
2 full charge anywhere but hit them from the rear and it's 1 hit full charge
In my run, we shoot everything
Loud and Proud they say
Melee rooms and a decent amount of waves
Oh and use 8 mines to kill the tank
And dont waste ammo
Thats how u have enough to beat c3 pe
Sorry I mean doing the high objective with overload completed, as the overload section is basically a joke
i just shot and ran quick
Oh just melee everything basically except for scout room
Shoot scout and shoot everything else
Then u should in theory be fine
in one run i stayed back and was shooting the waves while my team grabbed the key, we eventually ran out of ammo at 50% extraction
the less time you waste the less waves you have to deal with
the run we hammered we were freaking stacked with ammo, almost everyone at 100%
Obv at the end u used a little too much ammo then
uuugh i can't really circle kite chargers
What were ur tools?
oh we just hammered everything before starting overload error
Including the shadows?
so we had 100 on everything and 3 4use ammos in hand
Only shoot if you alert the shadow giants room or after the scan
Then hammer everything
get a better bio player
Ikr
or become the bio
Uhhh
Im the worst person to be bio XD
Only time i use bio is to possibly ping scouts XD
Plus there is only a few rooms with shadows in c3 iirc
Just hear the shadows 5head
Oh shoot true
I dont need my monitor just a good headset
Why didnt i think of that
Sometimes you just need a new perspective
sounds about right
and ears :3
Ah yes let me get a new set of ears
great idea
But yeah @open owl best thing to do is just circle kite and parkour if you can because chargers will only hit you if you arentputting objects in the way or ur not moving enougj
But the bio is an item thats mere optional.
You're better off battle utility then a monitor
I think phasmophobia levels of movement should be sufficient lmao
Have u seen the cheat speed of movement speed in phas?
14 secs to get to the door normally and with max speed its like 2
Anyways.. about to play solo gtfo. I love the challenge 😉
yeh
well the problem with c3 after doing the ex/ov is if you somehow triggered the room after the bulkhead without enough resouce those charger + big charger gonna rekt you

like what happen to most of my run
though i guess best course for non-pe c3 is ex > high?
since if you dont do the generator there will still be fog
i did try pe around 4-5 time b4
alway died at the last scan due to not enough resource
yup
also alway got chipped out of hp cause of the damned 
honestly doing c3 too much make me start to have trypophobia with those 
It will stop them from spitting onto you for 20 seconds but given how they stick onto everywhere it's a bit hard to find them right away or when stealthing through a bunch of Sleeprs

..i know about flashlight
...but it alway make me feel annoyed when it show it green buds

...i can say it the most disgusting thing in the entire game
Please don't give them ideas ...
something bursts out and latch on your face
does anyone has the tank's bubble hp amount
y-you what
If you get all of the ammo out of z460 and z461 you should be pretty well equipped.
kill the mother then melee tank LOL
that's what we did on our first completion
if you do extreme you should have plenty of ammo tho
we had like 20+ ammo packs
You need to almost never fight anything with guns in the zones leading up as well.
We alerted 2 scouts and burst cannon'd almost every giant in our way so that explains it lmao
i imagine meleeing the tank is a long and tedious process isn't it?
Yah, wtf, that's so much wasted ammo.
id love to see a video of a team trying to melee a tank to death
especially with those desync'd melee attacks
E1 + Extreme is feasible using a generous amount of ammo but
teams are generally better off melee'ing everything except the tanks and during alarm scans (obviously)
A neat trick I learned recently is baiting out a hybrid's melee attacks to stop it from using its ranged attack
and you can circle around it for a hit in the occiput
it takes like 20 full charge melee hits to kill a tank
that area alone sure yeah
but E1's minimum of 3-5 tanks
and not much lateral surfaces
good luck doing that to the tank

Damn, I'm not going to be able to beat E1 Extreme until at least Sunday. Part of the static is gonna be w/ family for Christmas.
how many charges to freeze the tank?
are 3 people enough to kill mother?
is there any spawn limit for big charger at the end of e1 ?
I don't know I only played to zone 457 or smthin
Most likely half of spawn cap
since theyre giants
of course the only way to test that its to kite everything until its stops spawning
we just die on 95% extract, did try kiting but they seem to keep spawning
You'll most likely didnt reach spawn cap
damn i see like 10 of them already jesus christ
it spawns 4 every 20 seconds i think
yeah notice that as well
so you kill 2 and got two set of spawns
C3 PE but Overload -> Extreme or E1 Extreme which one is harder 
?
former one is beating C3 Extreme and High with Charger Wave, and other is just E1 Extreme

Both are hell
I remember the korean team on extension first day almost finished C3 PE with overload first
koreans are god
oh its @minor heron
what
didn't expect anyone from potato's to be here
ah, let's just don't talk about other game than GTFO in here shall we?
ye
wheres our christmas emote 
I dont think the warden could afford one this year
warden kinda broke
guess it's time to buy a new one
Yeah it's kinda old, time to replace it

is the big charger with a sniper one shot?
chargers have no crit weakspots
charger back is a weakspot LOL
the back isn't a weakspot, that's the common directional multiplier most enemies get
🤔
precision weakspots are different, as certain weapons get a bonus when hitting it. Such as the sniper
i like the answer.... just yes or no.
Back is still weaker than front on chargers but they don't have the back of the head weak spot
No
Sniper is a bad weapon for big chargers
Point is there's nowhere on the charger where you could get the precision multiplier = no crit weakspot
Yes they take more damage to the back but that's not a crit or hitbox thing
It's just the common direction shit most enemies have
Tank doesn't afaik
. . . saying bipedal implies that there are enemies that arent bipedal
Also the wallbois
spitters
Oh, I thought you were talking about the butt-scooching shooters in this context
For B3, the overload terminal spawns hybrids but is it constant? If not how many?
in E1, anyone got the chance to hear the audio recording from terminal in 461? what is it about?
thanks, still cant really grasp what is it about, some worker saying the sleepers attacking them i guess.. nothing important i guess
Anyone got any tips for B3 PE?
We finished E1 extreme but we died dealing with the waves that we queued up

I would rewatch again
Is it sleepers or snatchers 👀? Also there was audio of them later in the audio file that’s hard to hear because of the fog turbine
are tanks unable to spawn during the s1 alarms?
they can
the tank will be added into the alarm wave
and spawn with the alarm
the tank BECOME the alarm
It depends.
On the first two S1s, tank can only spawn between waves when enough enemies on dead.
On S1 surge, I've never had it spawn until alarm is over.
its all time based. Kill the tank quick and do the scan. The slower you kill the tank, the more of the chance he'll spawn when you're doing the scan. He has like a 4 minute spawn timer.
yea i played e1 for the first time blindly last night
and was getting ready to kill what i thought was the error wave.
tank 
anybody had this bug where the bulkhead key spawned in a non-existent zone? for us when running r4d2 for extreme the key spawned in zone_350 which doesn't seem to be anywhere on the map, moreover the zone looks rather odd with one one item in it...
ah, nevermind, it appears we competely missed it.... xD
yep, we found it, but it was too late and the fog took us 😄
I would assume so
You assume sleepers are spawned then
you can see them on bio-tracker behind a closed door
and through the window on security doors
so
yes
I see my mistake, i meant to warden - "you assume sleepers are being spawned at that moment" i.e. around the time you open doors
That does raise an interesting question about map size and spawn limit though. When you first drop in you can see them spawn in, at what point does it spawn them in? Theoretically if you had a map with enough varied paths, you could spawn in several un-needed rooms of enemies, then go to another part of the level to test it
For example, in B2 go through the upper path, not clearing rooms, then go down to the bottom half and see what spawns
Based on performance kek I'd say a lot of shit is there from when you drop in
Doesn't confirm enemies though
Well, I can confirm that it seems like all enemies spawn in and can exceed the cap. I went down into zone 88 (killing nothing), all of the enemies were there, biotracker showed a scout and several others in Zone 89. Went back up the stairs and up the other path, in additoin to a decent number of enemies around, I could also see them on the other side of the alarm door with the tracker, then decided to run through the map shooting to wake everything up, see if there was an awake enemy limit. If there is, I didn't find it
Is it worth laying mines down for s1 alarms?
I always feel like they just spawn immediately after the explosion
But maybe it's just me
sometimes
AFAIK it's still wave based
definitely if you have a closed door to use
after s1 alarms
if you want to lay down mines for S1 alarm, make sure you killed every single one of them
||2 bio for E1 extreme, why? ||
Are they so blind that they cant see shadows without bio? Oh my god
Well, stealth in 516 w/o a bio is indeed challenging.
you don't need to kite, just hammer.
Why sentries can you not just shoot???
Its your aim so bad you need sentries????
Wow so bad
Oh my god
My previous team, not me 
I mean, they couldn't even get through the second surge alarm so why 2 bios lmao
Like I can see it will be way more efficient with 2 bios for extreme IF you are good and know what you are doing
Let them experiment
that's why I was pissed
You are completly in your right to be pissed jesus
😂
Thank god you left that lobby lmao
@queen nymph get good. Shoot the host first
🤔🤔
Probably bring a sniper to kill the host next time and say “sniper is the best weapon because it gives you 30% ammo refill”
Not Burst cannon?
516 w/out bio isn't actually that hard, it's already a dark zone just flash shit and pay attention.
The scouts are really the only difficult part w/out bio, everything else is pretty standard.
I finally figured out how to run and reload
Also almost every public e1 extreme completion I've seen has had god rng with scout and terminal spawns for e_516
and how does one run and reload?
no
is it better to do overload??
welp if your team can get pass the S1 sure
if you know how to kill the mother
in the real way
because there is some times that the odds are not in your fav so you cant just kill it in 10 sec
dont you just shoot it
no idea
the sleeping one is sleeping and you can just kill it with one burst cannon
|| the mother spawns babys as we all know and it makes a thicc as fog so you cant see anything if you get close to her the babys can kill you in secs as well and you cant really outrun them ||
well what i mean like we killed the mother easy but what objective can we do first? do we just do the overload alarm for completing the overload? and then do extreme into high?
cause my group knows everything up ahead
you do overload extreme and then high
and then after high you just run to the finish line
ok
and close all the doors behind you if you have any
overload alarm is just one big wave correct?
its like an epic movie runing to the evac with music and all of that
yep one big wave of hybirds
just have an burstcannon ready
or an sniper
as if you have good aim hybrids all die
ok gotcha we should finish it by tomorrow
remmber
if you wake anything up until the big room with overload door you going to have a bit of hard time
and you going to have less chance of beating it
yeah its not too bad
i dont care i just join B3 games to help others
because the levels that i dont have are the ones i dont enjoy that much
and i just said you know what im not going to grind for them
b3’s fun
im sad no one said there is an queen at E1 but thank god i know now because i want to go watch an vid for it
(i joined at R4 start so i dont know what it is)
I love how you guys are acting like some of these are even possible
I mean
mathematically all of this game is theoretically possible to do
I am uncertain on the mathematical possibility of soloing S1 scans in E1
but everything that does not have S1 scan is plausible
Lmfao have you done the D2 overload?
how
Just circle kite
KiTiNg'S ChEeSe
we just killed all 4 mothers on E1 Extreme. Just need to kill the 500+ babies now
Ez hammer time
Why do you need blessing for a easy level? Patience is all you need for that PE. You probably need all the blessing for C3 PE because it is from hell
It's my Berliner wall
There is ways something getting messed up
Scans, hitting the shadow scout not on the head by accident
cap
PE could cause problems for some people
it can if you dont have a good team
E1 PE easy solo
no cap
Yea E1 PE is easy solo cause it doesnt exist E1 only has up to extreme
Yes, many many times.
It's sucks
It's not that bad, you could clear it in like 10 - 20 min if your competent with bio.
The part that I hate are the wall sacks, not a serious threat, just annoying
Once you get the cargo to extraction scan, you win.
Shadows aren't going to catch you unless you royally fuck up.
In all my clears shadows did catch up to us, closing all doors and even c-foaming some, in fact they all ended with my team down and me kiting in a wide circle, scanning 1% at a time 😂
What happened if we enter the code in the terminal at overload B3??
Hybrids and strikers spawn in
forever?? or just one time??
just one time
so you can just defend and then continue with the main mission right??
yup just wait for all enemies to spawn in then your good to go
kay ty
np good luck
Remember, they can still spawn in front of those doors and omin front of you.
you dont get anything for clearing e1 do you
i mean like you clear A-D to beat the level and unlock the next tier
but once you unlock E its really just to beat said level correct?
Indeed
d2 pe is outright painful
i only got to the class 6 apex door
with the fog about to reach its cap
and everything at 0%
once
Yeah, we kill those - by the time we're up the stairs and out of the fog they're capped behind us
d2 pe is pretty painful. and really rng based too.
"Speedrun" or with turbine and everything?
with everything
somehow
no wait
we didnt even get the turbine
we actually WENT to get the turbine when the fog was about to cap
But you did the alarm beforehand?
IIRC the turbine is behind a door with Surge alarm which also requires a cell
During E1 error, does the tank timer resets when it spawns?
Or is it at fixed intervals, e.g. 0:15, 4:15, 8:15?
Since the spawn can be queued during big s1 scans, I wonder what happens.
there will always be at least 4 minutes between spawns
If we were "late" and had a 60 seconds queue on the 4th tank, it would then be ... 8:15, 13:15, 17:15, correct?
I've been using a simple timer app, and it feels like the later tanks (like 4th/5th) are always much later than expected
Say you're at the 3 minutes mark, then start an alarm which caps enemies for like, 3 more minutes - the tank will spawn at the 6th minute mark, and the next one 4 minutes after that (assuming it can spawn)
Thanks, that's what I was wondering
dont go for the turbine when doing pe, its not worth it.
whhen you put in the cells for extreme, have all 4 rush to the key and 3 fend off the wave while 1 gets the key
then do the high part under 30 min
then pickup the cargo and bring it to extract
i mean
if you have the time you might aswell try
I dont think it would work
also fathers dont apply to the normal spawncap, 15 fathers + 30 regulars
I mean even you got pass all the alarm and finish the cell
you still have a stealth zone
while having tank spawn capped
i just dont understand how you get pass 4 mothers and one queen in E1 ex
sorry 5 mothers and one queen
just dont wake them up
easy
you dont
yes
well its kinda not always going to go that way
oh well
yeah easier said than done but thats how its done
good for your health
i be on my mentor duty
and just be on B and A levels
as much as i can helping new players
easy easy
just kill all 4, its not too bad. 😎
Z im not about to go down there im still recovering from hearing about GTFO working with scp wiki
for hopeing that it dosen't happen
so i dont have to deal with peanut over again
i suffered enough in containment breach ):
well if you see peanut its not going to break the feeling as you are dieing from fear
You will never grow if you don’t touch e level
E is where you learn how to kill tanks efficiently
If you don't mine strat, cheese imo, you would know how to kill him effectively before E1
I'd say e1 is one of the more polished levels if it weren't for the shadow scout rng in the last code terminal room






