#gtfo-spoiler-chat

1 messages · Page 204 of 1

mellow creek
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hmmm, no idea man. only knew the few clears i had, the runs were ended cause of shadows blocking staggers forchargers

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i do believe its nerfed, am watching another group right now, no chargers spawned too lol

rare inlet
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I've been told that shadow chargers only spawn if the person holding the overload objective puts it down in the end. I've only had one completion of that PE and we got shadow chargers after dropping the funny alarm box. But no definites from me

queen nymph
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Ah I think that should be bug fixed then

rare inlet
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This was weeks ago though so it's very possible it's changed

mellow creek
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hmmm yea

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unintentional bug fix nerf hahah

queen nymph
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There were bug where it spawned an extra shadow wave whenever you pick up and put it down

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I might ask D0c about it 😦

rare inlet
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Probably for the best tbh

mortal granite
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i don't think charger can spawn tho since

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the shadow overlap and spawn way faster than charger

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and shadow are WAY slower than charger

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and since they spawn 2 rooms away

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shadow go in too slow for charger to even spawn

queen nymph
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I think I’ve got the answer but I will let D0c to clarify that

west crow
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Chargers spawning after a player drops cargo is a confirmed bug

light totem
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Confirmed where

subtle vault
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Wat

vapid moon
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would a1 or a2 be easier to solo

atomic escarp
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A2

safe siren
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does anyone have the map of C1?

blazing thicket
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@crude otter does i think

crude otter
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Yup

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Made it in paint

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on stream

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I framed it, and it's hanging over my monitor

blazing thicket
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i thought you taped it onto your monitor? not above

light totem
atomic escarp
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@knotty sphinx

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In the old rundowns there was a level with charger only alarm doors lol

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So

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Silence your tongue and getgud

knotty sphinx
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I solo'd R1C2

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Your argument is invalid

pseudo pumice
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oop

atomic escarp
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Hmm

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Then imagine complaining about charger only waves

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Tsk Tsk

knotty sphinx
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Imagine being openly hostile for no reason

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Tsk Tsk

atomic escarp
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Im not?

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Bruh

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You can't read emotion through text

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So you're only interpreting it as hostile

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When i do be out here just vibing

nocturne flax
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get a room already

atomic escarp
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where?

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Hotel?

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Motel?

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Brothel?

queen nymph
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Trivago

desert shell
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I like reactor defense

light totem
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Ew

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In the old rundowns there was a level with charger only alarm doors lol
@atomic escarp pfft it was a class two. And basically resulted in a single wave that took forever to reach ya

atomic escarp
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Still regardless

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It was only chargers

light totem
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And?

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I agree chargers aren’t bad. But it’s person dependent

blazing thicket
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Reactors are cool

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Also mallet is the best melee

vast lion
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I like reactor defense
@ mashed'tatoes i like reactors too but i think the R4B1 reactor suffers the way the R3A3 reactor did (it feels like a lack of pressure for me)
and i think R4D1 fails to capture what R2D2 with making sure you had to use the full time because i was able to get back to the reactor with my team after we forgot we had to get back (leaving us with 40 seconds) and still got code and set up in time ez

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inb4 neko shut

light totem
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@vast lion

queen storm
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maybe reactor would be more fun if you had to go through zones while the wave is coming at you

hexed vapor
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R4D1 lacks time pressure or free codes to force you to defend reactor. Waves might also be a bit too difficult if it weren't for the spawn defense strat, I'll have to test that w/ my static.

R4B1 barely anything spawns behind you and some waves have very little time pressure.

desert shell
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in R4D1

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i saw the beeeeeeeeeeeeeeeeeeeeeg chargers

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and I was still confused to this day how to seperate them from normal ones

north hazel
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I talked to a friend, and he said just remove the 'Emergency Lockdown' so we can go into any zones we like at any point in time so we can "Speedrun" the level if we like. Right now, the formula of getting the password and run back to defend for X amount of time is getting very old. Especially when you have to do it twice this rundown.

mortal granite
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i want to destroy the Reactor

desert shell
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shoot it

mortal granite
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gib me bomb

desert shell
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mines exist

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melee throw option when?

mighty pond
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I talked to a friend, and he said just remove the 'Emergency Lockdown' so we can go into any zones we like at any point in time so we can "Speedrun" the level if we like. Right now, the formula of getting the password and run back to defend for X amount of time is getting very old. Especially when you have to do it twice this rundown.
Oddly enough I just had a conversation regarding this exact topic with someone yesterday.

atomic escarp
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Casually alerts the mother while holding the first wave

mighty pond
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Layered diffuculty

vast lion
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just don't open the zone while fighting wave 🧠

glass sundial
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@light totem In the same level there was a class 4 apex alarm door that spawned chargers as well. Didn't take those guys very long to try to merge your head into the wall

light totem
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zaero

glass sundial
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And one of the key card spawns (probably by mistake if I had to guess) also spawned chargers and was Class... 3?

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or also class 4

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Copy paste really is out there causing problems thinkest

mellow creek
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hmmm we tried

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killing shadow when we hit shadow cap during an alarm door

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it spawned giant/hybrids/whatever else besides shadows until the alarm scan is finish before spawning only shadow again

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pretty sure if no charger spawns towards the end it means the charger spawns has already been completely removed

mortal granite
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what level are you talking about uaerewRong?

mellow creek
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d2 haha

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just had a confirmation its a bug that charger doesnt s[awn if cargo isnt put down haha

light totem
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Not a bug

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Nice solo strat tho

atomic escarp
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Neko is a bug

queen nymph
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Neko is not a bug, Neko is a pizza thief

mellow creek
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we are bugs

atomic escarp
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@solemn rampart

atomic escarp
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We are the bugs

atomic escarp
left flint
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in B2 with the 4 generators, is it smarter to take the lower sector 1st or the top sector

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im pretty sure the fog moves down the more batteries you put in so it would make sense to grab the batteries below, then plug them in to clear up the top sector

blazing thicket
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if you are doing overload top first, if you are doing high, bottom

velvet flower
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Overload: The order doesn't matter since you don't put in any cells until the very end.
Other: Go to lower zones first.

atomic escarp
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Top sector first so the hard part is done before the easier one

lyric narwhal
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you may still want to go bottom first to get fog repellers for top class 3 alarm

sharp valve
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Fog repellers aren't needed if you have biotracker and know the layout, and can save the doors for cfoam

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There's areas that dip down and don't have fog in the alarm door room, and if you crouch you can see under the fog a little

lyric narwhal
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still something to consider

tacit crest
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was the tank mine cheese patched? last time i tried c1 it went right through them

lyric narwhal
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mine cheese is super inconsistent

sharp valve
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Yeah, I'd just say going low is a risk because they could break the doors you want for the alarm door that has 3 doors

lyric narwhal
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theres always risk of them breaking one of those doors

sharp valve
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Whereas if you go last you can have someone bolt through and open them

lyric narwhal
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i dont see how going up first negates them from breaking the doors there

sharp valve
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And the rest stay in the bulkhead room

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Because they don't apawn behind a closed sec door

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And going top side you want to have people in the alarm door room so that you can keep the spawns farther potentially.

lyric narwhal
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youre gonna have to go in there anyway

sharp valve
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It's not fully consistent but 2 going top and 2 staying gets them to spawn at spawn consistently

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Yeah, but I don't see why you'd add the additional risk for no guarantee of fog repellers. More time wasted if you wipe especially at overload

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Which is where most people end up wiping on b2 pe

lyric narwhal
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well i mean its super early who cares if you wipe at the second door?

sharp valve
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If you go forward in the lower area you waste more time with a wipe than just going through the fog

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The overloads through the fog, I just find it quicker to head there first

lyric narwhal
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i think itd be better to wipe on bottom early in your run rather than late :/

sharp valve
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If you do overload bottom should be easy

lyric narwhal
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i dont really see the difference

sharp valve
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The hard part is the overload

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The alarm class and number of scouts is the difference

lyric narwhal
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no i mean from doing one first rather than the other

sharp valve
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Because there's no sense going through all those rooms if you're just gonna wipe at overload, which is the hardest part there

lyric narwhal
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but going through bottom has more potential for like repellers or even c-foam nades

sharp valve
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There's repellers in fog area, and cfoqm

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In fact I've never not seen repellers in top area

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And you should have no problems with croam if you just bring one cfoam launcher

lyric narwhal
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it helps tho

sharp valve
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Imo the benefit there doesn't make up for lost time and elevated risk of losing resources before overload

lyric narwhal
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whatever man

sharp valve
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I mean you can do what you want, I'm just providing the reasoning behind top first. Fog isn't really too bad if you know where the room dips in which you can see are

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Also the biotracker is op

lyric narwhal
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i use bio all the time

light totem
atomic escarp
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In my opinion with B2 overload I’ve had two wipes after clearing overload and doing the class 4 for the last cell but what box is saying he does have some sense to it. Why go ahead and do the main objective first when you can go straight for the overload and get that done

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Besides c-foam nades and fog repellers aren’t going to be the biggest issue in b2 once you get a full understanding of the maps layout the only thing that’ll fuck you up are the scout spawns and if they want to be massive cunts about it e.g spawning them in bulkhead DC room for overload

atomic escarp
vapid moon
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dang shadow scouts are tall

errant vigil
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Yea jumping can help hit head if standing

mellow creek
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did pistol damage went up from the patch

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1 to head and body killed a sleeper lol like dmr

nocturne flax
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Its suppose to be 1 hs, 2 bodyshots now

mortal granite
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due to the new mechanic and the head bug fix

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pistol has been buff and nerf at the same time

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and then they buff it again

waxen topaz
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Has anyone stitched together a map for C2?

queen nymph
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I don't think I have saved it :/

still bay
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so uhh whats with these scouts that randomly bend down?

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is that new?

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any counterplay?

atomic escarp
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Rotate around it

still bay
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oh i see

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idk i feel like when im ready to hit it the moment the tentacles come out it bends down and catches me off guard

atomic escarp
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By randomly bend down you mean bending down to spread it's feelers/tentacles right?

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Yea, always position yourself infront of it

mortal granite
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when you make sound by running at them, the scout will bend down

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when you're the client, the scout will stand

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but it's still depend on connection

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if you're client but have a host-like connection

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it will bend down

still bay
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oh

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wtf lol

hexed vapor
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^^^ They've been bending down since R1.

atomic escarp
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They bend first

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then they rear their heads up

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then retract

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then move on

hexed vapor
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(if you're host)

desert shell
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How can you kill shado skoots

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Well I gotta give the devs a 👍

hexed vapor
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Shadow scouts are not hard to deal with, period. If you are soloing C2 PE, clearing the overload zone is nothing comparatively.

desert shell
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because it's the first game that can control my heart rate

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When I'm near a scout/shado skoot my heart rate increases till I can feel it through my chest

hexed vapor
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So, the shadow scouts are like, scouts, but they're also shadows. The real trick? They're a fuckin' scout, just kill them.

desert shell
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I can't even hammer skoots bro

hexed vapor
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Well that's your main issue

desert shell
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I let the teammates do the job

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cause I'm not confident with killing scoots

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If not I use sniper

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which mission give you scoots?

hexed vapor
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Shadow scouts always spawn in pairs

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B2 is currently the best practice level.

desert shell
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I'm gonna die at alarm

hexed vapor
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There are none.

desert shell
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Permanent alarm

hexed vapor
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You can either do main path and go to 88 solo in the hopes of finding scouts (0-4), or you can open the extreme zone and just deal with the error alarm. You have a 50 second break between waves, 3 enemies each time, really easy to deal with if you want two guaranteed scouts very early on.

desert shell
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okay

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Sounds nice

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bruh

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big dude spawn sleeping

pseudo pumice
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ye bring burst cannon

hexed vapor
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You'll want to learn basic solo tricks, nothing in first zone should be a threat. There will always be two titans.

desert shell
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dealed with em

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revolver

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XD

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Failed both scoot kills

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a wave spawned inside

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:(

hexed vapor
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Big oof.

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You want to open door immediately after scan, kill first wave, and then push into first room.

desert shell
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yay

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got em both

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1st dude I bonked him

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2nd I missed his head and I got between his tentacles, so it doesn't glow red

hexed vapor
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Nice.

pseudo pumice
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there have been many teams before us

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the warden stats at the end of a rundown are supposed show how many different teams attempted it

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and technically the 4 characters that we play are kinda like the only ones that make it out alive

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the warden sends a team of four to get their objective done. if they all go down/die, the warden just ends the connection and lets them die

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sends 4 more people and do it again

knotty sphinx
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It would be nice to see a second group of characters at some point. But, I doubt that will ever happen.

pseudo pumice
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well, im hoping we see scaeffer soon

rich estuary
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It's going to be spooky seeing a human in the complex

pseudo pumice
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somehow he got disconnected from the warden and was able to solo down below d tier by himself

knotty sphinx
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Lol.

rich estuary
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The man is a legend

knotty sphinx
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Is that the guy going crazy in the logs?

pseudo pumice
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scaeffer is secretly plant

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yes, in C1 and D2

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not A1

rich estuary
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But I think he has bioscan rights making it easier for him to sneak through the complex

pseudo pumice
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okay here's my theory on that

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in the D2 log, you can hear him saying "it's okay, they cant hear me down there."

knotty sphinx
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It's an implanted thing in the character? So they can be scanned even if disconnected?

pseudo pumice
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I think that someone has hijacked his cortex interface and is communicating with him through his HUD

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told him to go leave the message in d tier

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and are making sure the warden doesnt find out

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and maybe that person has enough power to disable bioscans

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making it easy for him to get down solo

rich estuary
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There's no other explanation unless he's just that much of a chad. Would just bring up questions of where more sleepers came from if he cleared them out normally

knotty sphinx
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Maybe the idea is just being super sneaky

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Rather than killing everything

pseudo pumice
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Yeah, I think he snuck through the complex

rich estuary
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So R4 really is contact with schaeffer

pseudo pumice
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definitely

rich estuary
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Which the banging in B1 makes more sense

pseudo pumice
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another cool thing

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the 3 deepest expeditions in this rundown are B1, C1, and D2

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the three scaeffer levels

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so we're basically right behind him

rich estuary
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Wait B2 has a reference?

pseudo pumice
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wait i meant b1 my badddd

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also the description for D2 seems to point to scaeffer

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"unknown lifeform readings in subjacent quadrant"

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aka, deeper

rich estuary
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deeper

knotty sphinx
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Be nice to see another E tier level

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If not 2

mortal granite
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wait

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where is the "unknown lifeform readings in subjacent quadrant" happen?

rich estuary
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Next thing we know we're gonna find him digging his own grave hole just to get deeper

pseudo pumice
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subjacent means below and adjacent, so like diagonal?

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im thinking r5e1 👀 but i know nothing

mortal granite
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i was thinking of something else

pseudo pumice
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spill

mortal granite
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like another monster waiting for us

knotty sphinx
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I thought that was just referencing the enemy in the final room

mortal granite
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but it's just Daddy

rich estuary
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Yeah that makes me think it's just talking about the tank

pseudo pumice
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well we already found it in C1, so it's not unknown, AND it's not subjacent. it's actually in the 'quadrant'

mortal granite
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is 1 of the HSU empty, right?

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1 has been open

knotty sphinx
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Well, it does say "Hostile"

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Which means you would encounter it

rich estuary
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Chxse it also says we're sent to survery the threat

knotty sphinx
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We encounter it in C1, yes

rich estuary
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Meaning we're being dropped into the sector where the threat is

knotty sphinx
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But I feel the one in D2 is a different one

pseudo pumice
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it's the same enemy

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hmm

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it could go either way

mortal granite
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it's just that

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Circle around it

pseudo pumice
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im sticking with the scaeffer theory though just because that level is so crucial to his storyline

mortal granite
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i thought we have to kite something dangerous

pseudo pumice
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have you guys tried meleeing the tank

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its so fun lmfao

knotty sphinx
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Yes

rich estuary
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I feel like the mission description is a pretense kind of thing. Like you're being briefed from D1 that there's a threat in D2 to go uncover

knotty sphinx
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^

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I feel like it's just 2 of the same thing

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1 in C1 and 1 in D2

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We know what it is, but maybe the data doesn't

rich estuary
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And yeah I managed to melee the tank

pseudo pumice
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i guess we'll have to wait and see

rich estuary
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Also did the last alarm door and extract with melee only on D2

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It's scary trying to bonk chargers when they glitch all over the place

knotty sphinx
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That's precisely why I don't like having to kite them

rich estuary
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We had to, no ammo lol

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We ran out at a prior class VI alarm

knotty sphinx
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Sometimes it just feels like their tongue attack does double damage once in a while

rich estuary
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Had to do the final alarm door, the tank and extract alarm with melee only

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Oh the worst is when they wombo combo,punch you a bunch while you're trying to run away and then instantly tongue you

knotty sphinx
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Yeah

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It wouldn't be so bad

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But the enemies feel like they could use some rebalancing

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So far it's just the players getting nerfed

rich estuary
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They don't need balancing, they need bug fixing

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Same with how big strikers can instant hit from certain animations

knotty sphinx
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Trust me, I know how bad big enemies can be

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I get killed from 90% health when they attack going the wrong way

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Stuff happens, but not all the time

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RIP to 3 hour runs over stuff like that

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Oh well, time to go do it again

hexed vapor
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z12 is a very easy kite.

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Or at least it would be if I didn't get no less than 8 shooters.

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Tongued once, shot at least 10 times.

quiet stone
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I feel R4 has way more shooters in waves compared to earlier rundowns

obtuse surge
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I've deleted the stream link in #live-streams because the streamer has said that his public stream isn't meant to be shown to the public(?)

light totem
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F

hexed vapor
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Fuck it, I'm gonna do C2 PE solo.

light totem
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Do it

hexed vapor
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I knocked out extreme only, way easier than I thought it would be.

light totem
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Mhm. Surprisingly

hexed vapor
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Hardest part was somehow the alarm to open extreme, everything else (even 13's alarm) was fairly straightforward.

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Also, you can circle kite to clear waves in 53 really easily.

frail pond
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kcd

hexed vapor
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?

vapid moon
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i feel like they should add like a little passage written by the warden to give new players a vague idea of what their doing, cause watching streamers play it for the first time, they dont know what to do, and that could lead them to not want to play gtfo again

hexed vapor
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On one hand, that would be nice.

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On the other hand, how do you lack so much independence and initiative that you can't figure out how to complete a straightforward instruction like what you get for GTFO objectives.

vapid moon
hexed vapor
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Fair

vapid moon
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and it would make sense for the lore cause how would the prisoners know what theyre doing in the first place?

buoyant pewter
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part of the experience imo is figureing things out on your own completely, like with no outside help, but ive definately seen people get stuck due to misunderstandings of mechanics so maybe

vapid moon
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ye, thats why i was thinking more of like a short vague paragraph

mighty pond
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There are plenty of videos on the store page that offer glimpses into the game, including a nearly 9 minute and a 10 minute long video of the devs playing/stealthing around that offers insight as to an idea as to how to deal with things. I'm in agreeance with Ray here personally, and further would state that if you are struggling with a game that you didn't properly look at it isn't the fault of the game. Maybe that's harsh, but they offer plenty of ways to learn the basics through short clips without tons of spoilers to the dev stream that's up pretty much 24/7 on Steam.

quiet stone
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reminds me of everyone review bombing the game because it didn't have matchmaking even when it SAID IT DIDN'T and the devs made it clear on the STORE PAGE. Some people are just blind.

mighty pond
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It was also openly shown as 'in progress' on the roadmap

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Either 'in progress' or 'coming soon' idr

quiet stone
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yes

vapid moon
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when kiting, is it better to bunny hop or slide?

queen nymph
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Bunny hop and kite them in a circle

mortal granite
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bunny hop can be dangerous

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because of the obvious vertical bug

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sliding..

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if you time it incorrectly

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you basically standing still and get kill by the horde

queen nymph
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It’s more about, what do you do with the bunny hop or slide? do you just walk in a straight line or different directions? Do you jump over box or visible objects while kiting?

vapid moon
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cause when kiting in c2 surge alarm, i dont seem to be faster

queen nymph
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If you walk in a straight line then yeah. Jumping doesn’t make you faster

obtuse surge
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they will outrun you in straight open places

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and additionally in this rundown they will also outrun you in narrow hallways

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thanks to enemy collision

queen nymph
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Yeah lol

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Wish tank or big charger can push enemies and kill them for us lol

ebon slate
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so uh, I might not get to finish this rundown, and that's fine

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I soloed a1, and a2 so that's cool #nofriends

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also before anyone is like "oh just join randos" I don't enjoy doing that anymore, because i enjoy being casual with how i play and i feel an overwhelming amount of community vibes is really try hardy and aggressive to small mistakes which removes the fun of the game (maybe i've just played with the wrong people)

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nice

rich estuary
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Wait, casual and solo???

ebon slate
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it took like; 100 attempts to be fair

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and the A levels are easy?

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and i only did the main stuff, which for A2 is free

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and i have like 200 hours from r1, r2 and r3

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so shrugs

rich estuary
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Play with newer players then

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They're less try hard and more fun imo

ebon slate
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see you guys in lfg beginners then kekw

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then still not beat the rundown cause i think that community rules are no higher than B tier in beginner groups? so i heard

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shrugs again never used it

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just scrolled, saw a C tier level

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probably wrong

rich estuary
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I've seen people do D tier in beginners

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The rule states no carrying, that's about it

ebon slate
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nice

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i will have to try that when i'm in a gtfo mood again

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.remind me in a week

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oh no, i got messaged by GTFO modmail for doing .remind

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oopsies

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hides

rich estuary
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Eh?

mossy yoke
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yeah the remind command is mod only right now

carmine gull
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Does the queen in d1 extreme wake up automatically when the objective is done?

errant vigil
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No, when the door opens the whole room wakes up

atomic escarp
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Think as all the doors in D1 extreme as blood doors minus the blood

mighty pond
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@carmine gull If you played R3C1, you may remember the door screaming at you when you opened up either zone 15 or zone 18. The same thing happens with the D1 extreme doors, but it actually wakes all the enemies up in the zone ahead as a result. So Klookie's analogy is quite apt.

devout river
#

what

desert shell
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you can fire the machine gun continuously for only 4 seconds

fathom marsh
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Where is Zone 224 in R4B1?

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anyone

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please

velvet flower
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North east to the reactor room

#

From reactor room(221), go east to 222, then go north to 223, you'll find the alarm door to 224

fathom marsh
#

Ah yes thank you

stone nova
#

What is easier between B2PE and D2PE?

atomic escarp
#

B2PE

desert shell
#

Big sad

#

D2 Main duo

#

Did everything perfectly, all downed at the charger swarm at extract.

mortal granite
#

d2 extraction charger only attracted to the extractor only

#

when we do D2 main

#

i when ahead and try to kite the charger

#

they completely ignore me for some reason

vapid moon
#

when will they fix the vertical bunny hop glitch?

rich estuary
#

When they nerf kiting

light totem
#

Ez just add more chargers

mossy yoke
#

It's something on our radar ZGaming.

atomic escarp
#

D0c,

#

Does the Warden have any news for us, with the topic of increasing our rationing??

#

It's hard to do all this work on just 4 breadsticks a session

mossy yoke
#

The outlook is not favorable

light totem
#

if we beat the secret R4E1. the warden will throw us a pizza party

mossy yoke
#

what r4e1, there is none

atomic escarp
#

Can't throw a pizza party when all of the pizza's been stolen

light totem
#

f

misty radish
#

I thought that the normal objective for a2 was too easy

#

then I got pranked with the extract alarm

devout river
#

Yea the normal objectives for A1 and A2 are too easy

#

But the side stuff makes up for that

misty radish
#

in other news, the regular assault rifle is pretty good

#

I think it was buffed for this rundown, but I didn’t really try it until now

desert shell
#

Last night I had nightmares of D2

vapid moon
#

BRUH

#

C2 ZONE 13 HAD 8 to 9 SCOUTS IN 1 ROOM

devout river
#

Yea

#

That zone has a few scouts

desert shell
devout river
#

No

#

I did that on my run

desert shell
#

yes

devout river
#

It involves a lot of kiting

desert shell
#

I once wake a room full of chargers and 4 scouts up in D1

devout river
#

Ye that final room

#

That room scares me

#

I was not even in there and it still scared me

atomic escarp
#

If RNGesus decides to give you its blessing you can make your way to the good terminal and just get the normal clear

#

If not then you better hope you have some time to spare

devout river
#

Ye all of our runs (that we made it there) we got the farthest one

atomic escarp
#

Thankfully that’s the last wave so once you get the code you can just bounce back to the terminal and get rid of that dreaded timer

mortal granite
#

good RNG?

#

we don't do that here

devout river
#

true

vapid moon
#

do shadow scouts spawn shadow waves?

#

by shadow waves as in shadow strikers and shadow big strikers

devout river
#

no

desert shell
#

where can you find big shadows

devout river
#

Nowhere in this rundown

#

They were only in R2E1 so far

desert shell
#

well

#

what's the next enemy?

#

shadow tanks

#

shadow chargers?

devout river
#

Shadow chargers is plausible

#

Shadow versions of the mini-boss enemies (mothers,tanks) would just be annoying though

desert shell
#

hmm

#

what about a hive location?

devout river
#

That would be cool

desert shell
#

120 FOV makes you feel unstoppable

devout river
#

Can I play on 1 FOV

desert shell
#

Ill try

#

the lowest is 20

vapid moon
#

is c2 pe harder or d2 pe herder?

devout river
#

I have not tried C2 PE but the general consensus is that D2 PE is harder

desert shell
#

the fog rise

devout river
#

Ye D2 PE fog

atomic escarp
#

Well unlike nearly every other PE you ain’t getting rushed from sleepers every 50 or 15 seconds

#

D2s PE sucks because once extremes done you’re on a time constraint

#

C2 isn’t that bad because you can plan ahead safely

hexed vapor
#

C2 PE is definitely way easier.

vapid moon
#

died on our way back to the extract with the sphere

#

we didnt know there was an alarm

#

and died after a 4 hour run

atomic escarp
#

Sorry to hear, how far did ya make it to extract

desert shell
#

Well tried to duo D2 with a cool dude

vapid moon
#

we got caught on our way to the extract

#

we didnt get in the scan

#

we didnt expect an alarm

desert shell
#

Made it to extract but charger swarm drove me to insanity

atomic escarp
#

Just outside the overload bulkhead door I presume

tight cliff
#

which levels were this?

atomic escarp
#

C2

vapid moon
#

i did c2

#

we died in the huge overload room

#

i was the last one alive, and i tried to run but i didnt know where to go

tight cliff
#

ah

vapid moon
#

it was so daark

atomic escarp
#

It’s a fucking maze in there so use the map to plan a path to get out of that overload room once you’re out of there it’s pretty much a free ride home

vapid moon
#

ikr, but i couldnt open my map cause of the 100 shadows

tight cliff
#

overexaggeration 😂 if your friend baited the entire wave you could potentially feel your way about

atomic escarp
#

Shadows are a fucking annoyance but if you’ve got a good hammering squad, a couple doors and a good bio tracker they’re as good as dead

light totem
#

Also slow af

desert shell
#

I like the sound the shados make

atomic escarp
#

what's extreme & overload like on C2?

eternal dragon
#

extreme is a couple of surge scans and overload is a cargo run while getting attacked by shadows

vapid moon
#

yes, a couple

atomic escarp
#

3 x 4 = 12 team scans yes very doable

#

Very

vapid moon
#

is d1 or d2 longer?

atomic escarp
#

D2 is longer iirc

vapid moon
#

then how long is d1?

atomic escarp
#

D1 is about an hour at most

#

Maybe an hour and 30

#

It’s a reactor level so

#

D1 I think takes 30-45 minutes not accounting for extreme

vapid moon
#

ok, thanks!

atomic escarp
#

new boss ||SPAWNS F'ING CHILD MOBS||

devout river
#

Thats not new

atomic escarp
#

is for me

devout river
#

But yeah it does that

atomic escarp
#

Ya that was very unexpected XD

devout river
#

Just dont wake it up

#

It is dangerous if you wake it up

atomic escarp
#

I like that idea

devout river
#

Just get everyone to gather around it while sleeping, pull out your most powerful weapons, bang bang till it is dead

atomic escarp
#

So questions, does it spawn children as long as its alive or, how does that work?

devout river
#

I think it spawns them when you get in its line of sight

#

and it can infinitely spawn them

atomic escarp
#

oh that's nice

#

Just like alarms if you kill enough babies it'll spawn more, until you kill it

#

So basically like you said, just don't wake it up

#

Don't wake it up unprepared to kill it

mighty pond
devout river
#

Ye I meant it can spawn babies an infinite amount of times

mighty pond
#

However, it can continuously spawn them so long as you kill them and give it enough time yea

atomic escarp
#

60 of em? that feels to generous I'd say around 40 at most

devout river
#

Babies are deadly when you are at 20 health

atomic escarp
#

unless youre talking about two then

mighty pond
#

I've had a few people tell me higher Klookie

#

I was with you, but idk at this point

atomic escarp
#

If its two I can believe it but not one

#

we we're all at 20 and just wanted to see the new mob. To bad we only had two more Objectives to get XD

#

One has to be lower then 40 at least

mighty pond
#

Two wouldn't increase the spawnable cap

#

It would just make them hit cap sooner

atomic escarp
#

not bad for a first run on that level though lol

#

I swear it does my guy

#

What level is it?

#

D1 extreme was

#

c2

#

C2?

#

Not very nice to me

#

Z15 isn't fun if you don't like crispy fog

#

lol

mighty pond
#

Just don't go there 🙂

devout river
#

Ye the fog zones in C2 suck

atomic escarp
#

"everything we were expecting that was not it"
-rest of liqr XD

devout river
#

They are boring

atomic escarp
#

I honestly wish they would lay off the fog some

#

The game looks amazing w/o it

#

Hybrid zone is fun though

devout river
#

Eh I am ok with it this rundown

#

Because most of it is normal fog

atomic escarp
#

As it was my first time seeing sleeping hybrids

devout river
#

In the previous rundowns (excluding R1) there was a lot of fog and it was infection

mighty pond
#

Did you not do R3D1 Ricardo?

atomic escarp
#

I couldn't

mighty pond
#

Ah

atomic escarp
#

Hardware isn't good

mighty pond
#

R3 infect fog was basically nonexistent

#

It was only bad in R2 imo

atomic escarp
#

Mhm

#

R2 had variety in objectives too

#

fuck really? That's a disheartening to hear

#

Though you werent missing much

#

At R3 I was basically just tanking crispy fog like it was regular fog

#

I stopped giving a shit about being infected

#

A fellow fogboy

mighty pond
#

Well, R3D1 was the first place basically 90% of the community saw sleeping hybrids

atomic escarp
#

My MAN

mighty pond
#

Cause E1 was the only other spot that it happened, and it was rare to see

#

Which was why I asked about whether or not he had been there when he said that C2 zone 8 was his first experience with sleeping hybrids

atomic escarp
#

Yeah no I think a could run R3D1 but C1 just wasn't as optimized so when I tried C1 I was basically at 5 FPS

#

Sorry to hear bout that my guy

#

I didn't miss much

#

true but still

#

Eh

devout river
#

Ey I mean ya never know we could go back and get the baby one day

atomic escarp
#

I don't mind missing R3D1

#

I never even got the confidence to play D2 since people want experienced players who reached at least 8/10 with them

#

D2 will give me nothing but horrific flashbacks

#

Back then I despised error alarms, now I really like them

#

Never even experienced em with the exception of C2

mighty pond
#

screams in E1

atomic escarp
#

It's a shame I ragequitted a week into trying to get D2 done

#

I took a break after I almost completed R2D1 but then my PC said fucc U

#

We already put 5 cells in, then at team scan I crashed, I tried to go back in but I wasn't good at kiting (I still am)

desert shell
#

I should list the names of every last level for no reason

#

Deeper

#

Crib

#

Bianhua

#

Growth

rancid basalt
#

Sentries worth it on R4D1?

vapid moon
#

Does the data sphere in c2 overload spawn in different places? Or is it always with the 4 shadow scouts?

nocturne flax
#

yes it worth bringing a sentry

nocturne flax
vapid moon
#

Damn so we just got unlucky

hexed vapor
#

You should expect to need to kill all 8 shadow scouts.

vapid moon
#

Through the entire zone, we only saw 6

#

2 in one room, 4 guarding the sphere

#

Maybe its cause we had 10 scouts in zone 13

mighty pond
hexed vapor
#

z13 always has 6 scouts.
z241 always has 8 shadow scouts.

If you don't explore every room, you might not see all of the shadow scouts.

mighty pond
#

Yep. The 6-8 shadow scouts was meant more as a "need to kill" amount not the spawn amount

mighty pond
vapid moon
hexed vapor
#

Literally always has exactly 6.

vapid moon
#

wrong

#

we litteraly counted 8 in zone 13

mighty pond
#

Personally speaking, I've only ever seen 6 as well.

vapid moon
#

we had little to none scouts in the other rooms, so they were in z13

mighty pond
#

However, I don't go into z13 enough to have a major say in the discussion.

hexed vapor
#

Scouts spawn per zone.

vapid moon
#

6 in the first room, and 1-2 in the second room.

hexed vapor
#

There are three rooms.

vapid moon
#

we only went into the first 2 rooms

#

we only went into the first door straight from the security door

hexed vapor
#

That's the third room.

vapid moon
#

thats the only rooms we went into

hexed vapor
#

The "first room" is two different rooms.

turbid cliff
#

i put a dot at the end of my sentence.

#

just take vids

#

if you find more than 6

vapid moon
#

Aight. But for sure we saw more than 6, counted 6 on bio in the first 2 rooms, and like 2 more in the 3rd

slow steppe
#

i wish there was a level where i could get to scouts instantly without having to do anything like in previous rundowns. i guess b2 is the fastest one..
as solo...just messing around

strong sapphire
whole grail
#

@hexed vigilnt

strong sapphire
#

if you answer is yes ||in c1 you can get a scout right in front of you, not always but you can restart and try agin until you get it|| @slow steppe

light totem
#

In B2, grab the bulkhead key and open the layer. There will be two scouts in there every time

#

the one right at the beginning

slow steppe
#

Which i already stated

#

However that one is limiting since you have the error trios spawning lol

#

I will check c1 dodnt realize that

atomic escarp
#

If we’re talking about trying to practice scouts solo without having to do any alarms and shit like that C1 is your best chance for that a large majority of the time you’ll encounter at least one scout in the first zone you drop into

nocturne flax
#

B2 high

#

Just 3 non alarm scans and its almost guarantee scout

#

Extreme has an error door

#

Wich mean hes has to rush to practice

#

I believe its zone 88

nocturne flax
atomic escarp
#

I know but for newer players who have C tier unlocked it’s better for em to take the slow approach to grasp a better understanding for scouts if they rush in for em in B2 they’ll more likely end up stuffing up their kills and get turned off from doing it in the first place

nocturne flax
#

Did you read what ive typed?

#

B2 high its only 3 scans and barely any enemies

#

Instead of restarting c1 a million times for a scout rng

atomic escarp
#

Ah yeah sorry thought you were still talking bout extreme

nocturne flax
#

Also it has a scout like 80% of the time

#

A lot better than playing rng with c1

atomic escarp
#

I know you can get unlucky and get 4 scouts in the non-alarmed door though I’m not too sure how fucking rare that is considering I’ve only ran into that once

mortal granite
#

i've never seen a scout in C1

#

only in the blood door area

#

which we have to finish an alarm

devout river
#

They can spawn in the first zone

#

I have seen it once

mortal granite
#

once

atomic escarp
#

Jesus cap you must have the luck of the draw then out all my C1 games to date there’s only been three times where the scout doesn’t spawn in the first zone

mortal granite
#

i've never seen a scout spawn in C1

#

or i took care of it so fast i barely notice it

#

but ye

sharp valve
#

Ive seen a scout in practically every room of c1 at least once

mortal granite
#

not once i saw a scout in C1

sharp valve
#

maybe they are scared of you cap

#

did you steal their spaghetti?

mortal granite
#

no

#

i eat them for breakfast

sharp valve
#

see thats why they are too scared to show themselves

abstract venture
#

I always assumed C1 start was clear, so I bhopped straight into a scout and 15 enemies

desert shell
#

did the SMG got a capacity nerf?

devout river
#

Does not seem like it

#

At least the patch notes do not mention anything about the smg

desert shell
#

usually the starting cap is around 200?

#

now its 190

desert shell
#

I missed bullpup a bit

light totem
#

Ew

devout river
#

Eh carbine was better

#

I mean I used bullpup a decent bit

light totem
#

Smg remains untouched

devout river
#

But carbine was better

light totem
#

Ye

desert shell
#

I mean at range it is almost useless

light totem
#

Carbine. Not really

#

Smg. Yeah

desert shell
#

we'll have to wait and see the bullpup's stagger potential

#

SMG is balanced the way it was

light totem
#

Is*

desert shell
#

okay

#

Rifle gud I missed it

light totem
#

Caus SMG hasent changed since R2 recoil buff

desert shell
#

the range balanced it

light totem
#

Rifle was decent. Tho could have used more ammo. It was literally just a better Dmr

desert shell
#

lower the DMR zoom and it'll be very good

light totem
#

Nah. DMR setup is good. The mag and rof tho. Yikes

desert shell
#

the time I ADS I can see the sleeper's teeth in full HD

#

Still can't guess what'll be the next special

light totem
#

CS gets removed for a stagger special rotflmao

#

Prob tho. A dedicated one

desert shell
#

R1 Mg return?

light totem
#

God. It would be nice

#

Tho it needs to retain its two shot capability

desert shell
#

I like it more than the current MG

light totem
#

It’s more a precision weapon. Whereas the R2/4 is a wave gun

desert shell
#

the sound, the fire rate, the manageable recoil

#

it's a wave gun too

#

if you hit dem heads

light totem
#

It isn’t meant for crowd control like the late MG

atomic escarp
#

R1 MG is an auto DMR with double the mag size

light totem
#

Ye

desert shell
#

with charge up

atomic escarp
#

Hello

#

I am here

#

My unwanted opinions

#

and apparent hostility even though you can't read emotion, through emotionless text

#

Topic of the day

#

Where my Mapper

light totem
atomic escarp
#

no u

light totem
atomic escarp
#

Thank

light totem
#

I heard mapper

atomic escarp
#

WHERE MY MAPPER

#

One thing i want is for the characters to talk and interact with eachother

#

That would be pretty cool

queen storm
#

they already do

atomic escarp
#

What when you trip

#

and take fall damage

queen storm
#

yes

atomic escarp
#

Bruh i mean actual conversation

#

no just

#

"THIS PLACE IS.... BIGGGGG"

#

Not*

light totem
#

What do you think they did here

atomic escarp
#

SCHHHHH

#

Sleepers...

queen storm
#

I've got a biotracker

atomic escarp
#

DON'T

#

WAKE THEM

#

THEY'LL CALL THEIR FRIENDS

#

AND WE'LL BE IN

#

DEEP

#

SHIT

queen storm
#

Killed the scout

#

wubly dubly

atomic escarp
#

Where my tentacle monster from the end of the trailer

queen storm
#

here

light totem
atomic escarp
#

Gifs dont work here

#

no u

light totem
#

Bad enemy

queen storm
#

click on it

atomic escarp
#

No

queen storm
#

what would it do though?

atomic escarp
#

Send it into media and fan art

#

ur a bad enemy @light totem

queen storm
#

wrong image

#

hold on

atomic escarp
#

I just watched a video from IGN

#

15 minutes of GTFO gameplay

#

and the people there

#

i

#

I

#

I have no words

queen storm
#

it was probably R1 I think

#

which rundown?

atomic escarp
#

Looked R1

#

I think

queen storm
#

Probably the devs

atomic escarp
#

Is Ludvig a dev?

queen storm
#

yes

atomic escarp
#

OH

#

THEN

#

OH

queen storm
#

it's the alpha

atomic escarp
#

Has it already been out for a year

#

Jesus

queen storm
#

not yet

#

dec 9th

atomic escarp
#

1000 player GTFO lobby for 1 year

#

lets go

#

throw players at the sleepers like meat shields

#

One thing i would fucking LOVE

#

Is if you could go back to previous rundowns

#

I loved levels from the previous ones

queen storm
#

yeah, but they are gone now

#

oh the hammer charging was different

atomic escarp
#

Well obviously but i wish we could go back to those old levels with all this new stuff we have

forest horizon
#

The devs insist that they won't, but it seems like it would be the logical step for them to eventually rotate the existing rundowns (after updating and tweaking them, of course) since they can't feasibly keep creating brand new rundowns for the entire life cycle of the game

#

So we could eventually go back to R1, but it'll be very different

atomic escarp
#

I'd love to be able to like

#

Switch back and play R1

#

Then like

#

Switch again and play R3

#

ETC

turbid cliff
#

I haven't seen this myself but someone told me their eventual goal is to have new rundowns generated with absolutely minimal effort

atomic escarp
#

If this is the case I’ll expect them to have maps similar to previous rundown levels but just haves certain added rooms and differing objectives

#

Make them feel like we’ve done it before but also added some flavour to em aswell

turbid cliff
#

Yeah well it's that way already

#

Zone 88 is very similar to r2a1 for example

atomic escarp
#

No no

#

but i like

#

want to play the individual levels i mean

#

not levels similar to them

turbid cliff
#

i was replying to neon

atomic escarp
#

Oh sorry

#

My bad 🙂 @turbid cliff

turbid egret
#

Someone give me a spoiler

turbid cliff
#

i heard we're gonna get ||REDACTED|| in R5

light totem
#

@atomic escarp I def agree. This rundown in particular feels like R2 remade but easier

#

it feels stale a bit as nothing is really unique enough to give older players a new experience

turbid cliff
#

you're gonna keep saying that every rundown

#

it's the same game, and R2 isn't even harder per-tier

turbid egret
#

we need a new enemy that isn't a boss

light totem
#

hm

turbid cliff
#

i'll keep saying that

light totem
#

f

turbid cliff
#

shadow scouts and big chargers are not bosses

#

ig they're also not really new enemies kek

turbid egret
#

still just scouts and chargers

forest hound
#

I mean I enjoyed rundown 4 but I do wonder how similar it is to 2

turbid cliff
#

about as similar as any rundown is to another

light totem
#

well R2A1 and R4A2 are the exact same mission with different layout

forest hound
#

Atleast I got to start with an easier rundown 2

turbid cliff
#

i'm sure there's someone out there who can be bothered to explain exactly how and why that's a shit statement neko

turbid egret
#

will we ever get tired of bonking on the head?

turbid cliff
#

no

light totem
#

no

forest hound
#

You guys don't bonk the toes smh

turbid egret
#

I've bonked booty

atomic escarp
#

I bonk striker booty

forest hound
#

I bonked the neck of a scout and now I have no friends

light totem
forest hound
#

And that's why I never volunteer for scout.

atomic escarp
#

Why bonk the scout

#

when you can just

#

Shoot it

#

WITH A SNIPER RIFLE

forest horizon
#

You can't really say this rundown is easier when the optional objectives are factored in

hexed vapor
#

Every "2" this rundown has fairly hard content.

forest horizon
#

3/4 of them have an error alarm and tons of other tricky things to deal with. The type of stuff that requires a really decent group

atomic escarp
#

I really enjoyed A2

#

I mean, being decent at this game isn't overly hard

#

Everything just comes with more experience

#

It's just the unexpected that gets you

forest horizon
#

Its mostly just map knowledge

atomic escarp
#

error alarm only sends like 2 sleepers at a time

#

so you just gotta bonk em

#

The first time i did C1 i got fucked right at the Tank door cause i didn't know there was a continual alarm

forest horizon
#

I mean yeah thats true, but you have to remember most people tend to panic and make bad decisions more easily when under pressure.

atomic escarp
#

This is why

#

Communication

#

is

#

key

#

Keeping in the moment and relaying to your team what is happening, and what needs to be done

forest hound
#

Panicking made me fall off a ledge when getting chased by tank

atomic escarp
#

Like for example

#

I went down in a A2 scan because i got too close to a mine i didn't see

#

And my teammate was panicking because he can't aim that well, and i just told him to take a big breath and finish the scan

#

The scan is the priority

#

And he got the scan done told him how to kite properly

#

and low and behold he got through it

#

Its about communicating

forest horizon
#

Can we just agree that C1 extreme feels totally busted because of the rng

atomic escarp
#

And confidence in your mates

#

And no

forest horizon
#

Wym?

atomic escarp
#

It's not busted

#

wdym

forest horizon
#

One terminal gives you 3 doors to defend and only one way for enemies to come

rich estuary
#

"the bad terminal" as people call it, is totally doable

forest horizon
#

The other terminal is absolutely fucked

rich estuary
#

No it's not

atomic escarp
#

Neon

#

Like i said

#

Experience

forest horizon
#

Then explain

hexed vapor
#

It's way harder than the back terminal, but both are doable.

forest horizon
#

Because just saying its doable doesn't mean it isn't unfair

hexed vapor
#

(also, you can spawn manip the fuck out of it).

rich estuary
#

Spawn manip, yeah

atomic escarp
#

^^

rich estuary
#

Was gonna say that

atomic escarp
#

Opening a certain door can manipulate where they come from

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C-foam and mines

#

then you're set

#

atleast thats how i did it

rich estuary
#

Position your team in certain rooms to prevent them from spawning

hexed vapor
#

Opening and closing doors doesn't narrow it enough, you need to position in rooms ^

atomic escarp
#

Mine worked fine just opening doors but hey any advice helps

hexed vapor
#

You can't funnel enemies from M and G to the same direction as N.

rich estuary
#

You can make them spawn from one direction if you do it right

forest horizon
#

That just seems like bad design to me. You shouldn't need to manipulate the spawns at all.

forest hound
#

I have never had issues with c1 extreme but I can get why there would be issues. For the bad terminal spawn positioning is everything and you need a lot of meta knowledge in my experience.

rich estuary
#

Even if you don't manipulate spawns it's still doable

hexed vapor
#

I do think they did a bad there, but it may have been an issue with how the game picks terminals.

#

They might need to remove the K terminal to fix it, or try to get it to spawn in M.

forest horizon
#

Honestly manipulating spawns seems unlikely to be something the devs intended as a actual tactic

rich estuary
#

Just like how people say if you get the stagger bug on D1 it's "impossible", yet we cleared it last night first try with it on extreme

atomic escarp
hexed vapor
#

Not impossible, just incredibly difficult.

#

And often quite frustrating if you're accustomed to using stagger to avoid damage.

forest horizon
#

I'm still going with my original statement that the difficulty in C1 extreme is busted

rich estuary
#

No stagger on hybrids makes them kinda easier

hexed vapor
#

it is a rather big spike based on RNG>

#

It's nice on shooters, but basically everything else gets harder.

rich estuary
#

We had two auto sentries as well, so they were practically useless

forest horizon
#

How many mothers can spawn in the last room?

rich estuary
#

Had to face them backwards to maximize what litte damage they did

forest horizon
#

I've heard as much as 4 from some people

rich estuary
#

D1 extreme? 1 in one zone then 2 in the last

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And a whole lotta big enemies

hexed vapor
#

There is no variance on the birther spawns.

forest horizon
#

Weird, I've heard differently from some people

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Maybe it was a bug

hexed vapor
#

People say there are 4 because they're stupid and are easily woed by big numbers. This literally always happens with bullshit people come up with for scout numbers.

#

It is theoretically possible to get 4, but it's something like a 0.001% chance due to a suspected bug and isn't the case for most of those claims.

oblique peak
#

maybe same bug that happened in R3D1?

#

¯_(ツ)_/¯

hexed vapor
#

That had to do with spawning enemies as a wave, not spawning them sleeping in-zone.

oblique peak
#

that is true

hexed vapor
#

The in-zone doubling is incredibly rare in comparison, in the league of getting a B terminal from R3B1.

oblique peak
#

didnt even know that could happen lul

hexed vapor
#

Happened for speedrunners and a few other people. I didn't see it once w/ 52 completions.

oblique peak
#

oh yeah the terminal thing happened to me only once

#

i mean the extra mother to spawn on R4D1

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dont even know if that was suppost to happen at the time any my rng was just that bad that i always had the same one

hexed vapor
#

Oh, only sources I have on in-zone doubling are to do with having four scouts in R3D1 from a credible source, not to mention it would explain a lot of oddball claims that popped up very very rarely R1-through-R3.

oblique peak
#

behind the warden door?

light totem
#

Would make sense. Yeah

hexed vapor
#

Extra birthers spawning for putting neonate into the nframe was a different bug that happened consistently where playing the level multiple times in the same game session would cause extra waves to spawn when the neonate was inserted.

light totem
#

It was hilarious ngl

oblique peak
#

lul

vapid moon
#

any good tips for a2 solo? i finished the scan for the first door, but the kiting was the problem. its just not a good kiting map

forest hound
#

Is this for the PE?

vapid moon
#

no, im just gonna try to go for high for now.

forest hound
#

Ah then ya don't need to kite just prepare and use the right tools. I recommend revolver at the very least and use mine deployer to lure enemies into doors then boom em all at once

hexed vapor
#

Don't kite, not worth it.

#

Map is easy, just bring mine deployer and make sure almost everything dies when it gets in.

forest hound
#

Imo it's the easiest map

#

Except for the end

vapid moon
#

got it. should i save doors for the extract?

forest hound
#

Yeah but at the same time it's a scan for the cryos right?

vapid moon
#

ye

forest hound
#

Can't you just run away

hexed vapor
#

Spend every door in 42 for the 44 alarm, spend every door in 43 for the 45/46 alarm, have some spare mines in 43 to kill the fastest enemies in the horde in order to delay the first hit on the door.

#

No, all item retrieval scans require a player be in them.

#

been that way since R2.

forest hound
#

Damn never actually tested that

vapid moon
#

lol the warden will take the cryos back and leave me

hexed vapor
#

Extraction isn't really hard enough to warrant saving doors for, they spawn in small groups anyway.

vapid moon
#

ok.

#

so my problem is that ive had is ive been kiting

forest hound
#

Try to find some cfoam stuff in the level too and do that scan before opening the non alarm scan door at the beginning. Shoot cfoam mines onto doors if you can

vapid moon
#

do c-foam mines even spawn in this map?

devout river
#

no

forest hound
#

I hardly remember.

devout river
#

they are only on datacenter I think

forest hound
#

Been a long time since I played A2 and I mostly did the optional from previous plays of the level

devout river
#

Yea A2 is a refinery? I think

forest hound
#

There is plenty supplies in the level however

#

A ridiculously large amount if you look hard enough

vapid moon
#

aight

forest hound
#

GL

hexed vapor
#

A2 is storage with some dig site and refinery thrown into extreme and overload.

atomic escarp
#

Kinda proud of myself

#

Did B1 extreme solo

ancient marlin
#

Does everyone have a complete map for D2? I've been running the level a lot but I want to get a look at the complete map

robust marsh
#

GG @atomic escarp

tribal cosmos
#

we still haven't gone into the room that across the last cluster alarm door

#

i heard its a resource room. but if you are going for PE then you will never need that room

atomic escarp
#

Zone 97?

ancient marlin
sage citrus
#

Hi admin

#

Game need update

#

We need new runway

#

😜

devout river
#

This one has only been out for a month

light totem
#

me too

#

i need a new runway

devout river
#

yes

light totem
rich estuary
#

project runway, sleepers and prisoners walking down the catwalk

#

showcasing the new customization system

#

when it becomes a thing 🤷

desert shell
#

the crazy guns we made

light totem
#

no