#gtfo-spoiler-chat
1 messages · Page 204 of 1
i do believe its nerfed, am watching another group right now, no chargers spawned too lol
I've been told that shadow chargers only spawn if the person holding the overload objective puts it down in the end. I've only had one completion of that PE and we got shadow chargers after dropping the funny alarm box. But no definites from me
Ah I think that should be bug fixed then
This was weeks ago though so it's very possible it's changed
There were bug where it spawned an extra shadow wave whenever you pick up and put it down
I might ask D0c about it 😦
Probably for the best tbh
i don't think charger can spawn tho since
the shadow overlap and spawn way faster than charger
and shadow are WAY slower than charger
and since they spawn 2 rooms away
shadow go in too slow for charger to even spawn
I think I’ve got the answer but I will let D0c to clarify that
Chargers spawning after a player drops cargo is a confirmed bug
Confirmed where
Wat
would a1 or a2 be easier to solo
A2
does anyone have the map of C1?
@crude otter does i think
i thought you taped it onto your monitor? not above

@knotty sphinx
In the old rundowns there was a level with charger only alarm doors lol
So
Silence your tongue and getgud
oop
Im not?
Bruh
You can't read emotion through text
So you're only interpreting it as hostile
When i do be out here just vibing
get a room already
Trivago
I like reactor defense
Ew
In the old rundowns there was a level with charger only alarm doors lol
@atomic escarp pfft it was a class two. And basically resulted in a single wave that took forever to reach ya
I like reactor defense
@ mashed'tatoes i like reactors too but i think the R4B1 reactor suffers the way the R3A3 reactor did (it feels like a lack of pressure for me)
and i think R4D1 fails to capture what R2D2 with making sure you had to use the full time because i was able to get back to the reactor with my team after we forgot we had to get back (leaving us with 40 seconds) and still got code and set up in time ez
inb4 neko shut
maybe reactor would be more fun if you had to go through zones while the wave is coming at you
R4D1 lacks time pressure or free codes to force you to defend reactor. Waves might also be a bit too difficult if it weren't for the spawn defense strat, I'll have to test that w/ my static.
R4B1 barely anything spawns behind you and some waves have very little time pressure.
in R4D1
i saw the beeeeeeeeeeeeeeeeeeeeeg chargers
and I was still confused to this day how to seperate them from normal ones
I talked to a friend, and he said just remove the 'Emergency Lockdown' so we can go into any zones we like at any point in time so we can "Speedrun" the level if we like. Right now, the formula of getting the password and run back to defend for X amount of time is getting very old. Especially when you have to do it twice this rundown.
i want to destroy the Reactor
shoot it
gib me bomb
I talked to a friend, and he said just remove the 'Emergency Lockdown' so we can go into any zones we like at any point in time so we can "Speedrun" the level if we like. Right now, the formula of getting the password and run back to defend for X amount of time is getting very old. Especially when you have to do it twice this rundown.
Oddly enough I just had a conversation regarding this exact topic with someone yesterday.
Casually alerts the mother while holding the first wave
Layered diffuculty
just don't open the zone while fighting wave 🧠
@light totem In the same level there was a class 4 apex alarm door that spawned chargers as well. Didn't take those guys very long to try to merge your head into the wall
And one of the key card spawns (probably by mistake if I had to guess) also spawned chargers and was Class... 3?
or also class 4
Copy paste really is out there causing problems 
hmmm we tried
killing shadow when we hit shadow cap during an alarm door
it spawned giant/hybrids/whatever else besides shadows until the alarm scan is finish before spawning only shadow again
pretty sure if no charger spawns towards the end it means the charger spawns has already been completely removed
what level are you talking about uaerewRong?
d2 haha
just had a confirmation its a bug that charger doesnt s[awn if cargo isnt put down haha
Neko is a bug
Neko is not a bug, Neko is a pizza thief
we are bugs
@solemn rampart
We are the bugs

in B2 with the 4 generators, is it smarter to take the lower sector 1st or the top sector
im pretty sure the fog moves down the more batteries you put in so it would make sense to grab the batteries below, then plug them in to clear up the top sector
if you are doing overload top first, if you are doing high, bottom
Overload: The order doesn't matter since you don't put in any cells until the very end.
Other: Go to lower zones first.
Top sector first so the hard part is done before the easier one
you may still want to go bottom first to get fog repellers for top class 3 alarm
Fog repellers aren't needed if you have biotracker and know the layout, and can save the doors for cfoam
There's areas that dip down and don't have fog in the alarm door room, and if you crouch you can see under the fog a little
still something to consider
was the tank mine cheese patched? last time i tried c1 it went right through them
mine cheese is super inconsistent
Yeah, I'd just say going low is a risk because they could break the doors you want for the alarm door that has 3 doors
theres always risk of them breaking one of those doors
Whereas if you go last you can have someone bolt through and open them
i dont see how going up first negates them from breaking the doors there
And the rest stay in the bulkhead room
Because they don't apawn behind a closed sec door
And going top side you want to have people in the alarm door room so that you can keep the spawns farther potentially.
youre gonna have to go in there anyway
It's not fully consistent but 2 going top and 2 staying gets them to spawn at spawn consistently
Yeah, but I don't see why you'd add the additional risk for no guarantee of fog repellers. More time wasted if you wipe especially at overload
Which is where most people end up wiping on b2 pe
well i mean its super early who cares if you wipe at the second door?
If you go forward in the lower area you waste more time with a wipe than just going through the fog
The overloads through the fog, I just find it quicker to head there first
i think itd be better to wipe on bottom early in your run rather than late :/
If you do overload bottom should be easy
i dont really see the difference
The hard part is the overload
The alarm class and number of scouts is the difference
no i mean from doing one first rather than the other
Because there's no sense going through all those rooms if you're just gonna wipe at overload, which is the hardest part there
but going through bottom has more potential for like repellers or even c-foam nades
There's repellers in fog area, and cfoqm
In fact I've never not seen repellers in top area
And you should have no problems with croam if you just bring one cfoam launcher
it helps tho
Imo the benefit there doesn't make up for lost time and elevated risk of losing resources before overload
whatever man
I mean you can do what you want, I'm just providing the reasoning behind top first. Fog isn't really too bad if you know where the room dips in which you can see are
Also the biotracker is op
i use bio all the time

In my opinion with B2 overload I’ve had two wipes after clearing overload and doing the class 4 for the last cell but what box is saying he does have some sense to it. Why go ahead and do the main objective first when you can go straight for the overload and get that done
Besides c-foam nades and fog repellers aren’t going to be the biggest issue in b2 once you get a full understanding of the maps layout the only thing that’ll fuck you up are the scout spawns and if they want to be massive cunts about it e.g spawning them in bulkhead DC room for overload

dang shadow scouts are tall
Yea jumping can help hit head if standing
did pistol damage went up from the patch
1 to head and body killed a sleeper lol like dmr
Its suppose to be 1 hs, 2 bodyshots now
due to the new mechanic and the head bug fix
pistol has been buff and nerf at the same time
and then they buff it again
Has anyone stitched together a map for C2?
I don't think I have saved it :/
so uhh whats with these scouts that randomly bend down?
is that new?
any counterplay?
Rotate around it
oh i see
idk i feel like when im ready to hit it the moment the tentacles come out it bends down and catches me off guard
By randomly bend down you mean bending down to spread it's feelers/tentacles right?
Yea, always position yourself infront of it
when you make sound by running at them, the scout will bend down
when you're the client, the scout will stand
but it's still depend on connection
if you're client but have a host-like connection
it will bend down
^^^ They've been bending down since R1.
(if you're host)
Shadow scouts are not hard to deal with, period. If you are soloing C2 PE, clearing the overload zone is nothing comparatively.
because it's the first game that can control my heart rate
When I'm near a scout/shado skoot my heart rate increases till I can feel it through my chest
So, the shadow scouts are like, scouts, but they're also shadows. The real trick? They're a fuckin' scout, just kill them.
I can't even hammer skoots bro
Well that's your main issue
I let the teammates do the job
cause I'm not confident with killing scoots
If not I use sniper
which mission give you scoots?
I'm gonna die at alarm
There are none.
Permanent alarm
You can either do main path and go to 88 solo in the hopes of finding scouts (0-4), or you can open the extreme zone and just deal with the error alarm. You have a 50 second break between waves, 3 enemies each time, really easy to deal with if you want two guaranteed scouts very early on.
ye bring burst cannon
You'll want to learn basic solo tricks, nothing in first zone should be a threat. There will always be two titans.
dealed with em
revolver
XD
Failed both scoot kills
a wave spawned inside
:(
Big oof.
You want to open door immediately after scan, kill first wave, and then push into first room.
yay
got em both
1st dude I bonked him
2nd I missed his head and I got between his tentacles, so it doesn't glow red
Nice.
there have been many teams before us
the warden stats at the end of a rundown are supposed show how many different teams attempted it
and technically the 4 characters that we play are kinda like the only ones that make it out alive
the warden sends a team of four to get their objective done. if they all go down/die, the warden just ends the connection and lets them die
sends 4 more people and do it again
It would be nice to see a second group of characters at some point. But, I doubt that will ever happen.
well, im hoping we see scaeffer soon
It's going to be spooky seeing a human in the complex
somehow he got disconnected from the warden and was able to solo down below d tier by himself
Lol.
The man is a legend
Is that the guy going crazy in the logs?
But I think he has bioscan rights making it easier for him to sneak through the complex
okay here's my theory on that
in the D2 log, you can hear him saying "it's okay, they cant hear me down there."
It's an implanted thing in the character? So they can be scanned even if disconnected?
I think that someone has hijacked his cortex interface and is communicating with him through his HUD
told him to go leave the message in d tier
and are making sure the warden doesnt find out
and maybe that person has enough power to disable bioscans
making it easy for him to get down solo
There's no other explanation unless he's just that much of a chad. Would just bring up questions of where more sleepers came from if he cleared them out normally
Yeah, I think he snuck through the complex
So R4 really is contact with schaeffer
definitely
Which the banging in B1 makes more sense
another cool thing
the 3 deepest expeditions in this rundown are B1, C1, and D2
the three scaeffer levels
so we're basically right behind him
Wait B2 has a reference?
wait i meant b1 my badddd
also the description for D2 seems to point to scaeffer
"unknown lifeform readings in subjacent quadrant"
aka, deeper
deeper
Next thing we know we're gonna find him digging his own grave hole just to get deeper
subjacent means below and adjacent, so like diagonal?
im thinking r5e1 👀 but i know nothing
i was thinking of something else
spill
like another monster waiting for us
I thought that was just referencing the enemy in the final room
but it's just Daddy
Yeah that makes me think it's just talking about the tank
well we already found it in C1, so it's not unknown, AND it's not subjacent. it's actually in the 'quadrant'
Chxse it also says we're sent to survery the threat
We encounter it in C1, yes
Meaning we're being dropped into the sector where the threat is
But I feel the one in D2 is a different one
im sticking with the scaeffer theory though just because that level is so crucial to his storyline
i thought we have to kite something dangerous
Yes
I feel like the mission description is a pretense kind of thing. Like you're being briefed from D1 that there's a threat in D2 to go uncover
^
I feel like it's just 2 of the same thing
1 in C1 and 1 in D2
We know what it is, but maybe the data doesn't
And yeah I managed to melee the tank
i guess we'll have to wait and see
Also did the last alarm door and extract with melee only on D2
It's scary trying to bonk chargers when they glitch all over the place
That's precisely why I don't like having to kite them
Sometimes it just feels like their tongue attack does double damage once in a while
Had to do the final alarm door, the tank and extract alarm with melee only
Oh the worst is when they wombo combo,punch you a bunch while you're trying to run away and then instantly tongue you
Yeah
It wouldn't be so bad
But the enemies feel like they could use some rebalancing
So far it's just the players getting nerfed
They don't need balancing, they need bug fixing
Same with how big strikers can instant hit from certain animations
Trust me, I know how bad big enemies can be
I get killed from 90% health when they attack going the wrong way
Stuff happens, but not all the time
RIP to 3 hour runs over stuff like that
Oh well, time to go do it again
z12 is a very easy kite.
Or at least it would be if I didn't get no less than 8 shooters.
Tongued once, shot at least 10 times.
I feel R4 has way more shooters in waves compared to earlier rundowns
I've deleted the stream link in #live-streams because the streamer has said that his public stream isn't meant to be shown to the public(?)

F
Fuck it, I'm gonna do C2 PE solo.
Do it
I knocked out extreme only, way easier than I thought it would be.
Mhm. Surprisingly
Hardest part was somehow the alarm to open extreme, everything else (even 13's alarm) was fairly straightforward.
Also, you can circle kite to clear waves in 53 really easily.
kcd
?
i feel like they should add like a little passage written by the warden to give new players a vague idea of what their doing, cause watching streamers play it for the first time, they dont know what to do, and that could lead them to not want to play gtfo again
On one hand, that would be nice.
On the other hand, how do you lack so much independence and initiative that you can't figure out how to complete a straightforward instruction like what you get for GTFO objectives.
true, but i mean more like how to clear sleepers and what flashlights do to them
Fair
and it would make sense for the lore cause how would the prisoners know what theyre doing in the first place?
part of the experience imo is figureing things out on your own completely, like with no outside help, but ive definately seen people get stuck due to misunderstandings of mechanics so maybe
ye, thats why i was thinking more of like a short vague paragraph
There are plenty of videos on the store page that offer glimpses into the game, including a nearly 9 minute and a 10 minute long video of the devs playing/stealthing around that offers insight as to an idea as to how to deal with things. I'm in agreeance with Ray here personally, and further would state that if you are struggling with a game that you didn't properly look at it isn't the fault of the game. Maybe that's harsh, but they offer plenty of ways to learn the basics through short clips without tons of spoilers to the dev stream that's up pretty much 24/7 on Steam.
reminds me of everyone review bombing the game because it didn't have matchmaking even when it SAID IT DIDN'T and the devs made it clear on the STORE PAGE. Some people are just blind.

It was also openly shown as 'in progress' on the roadmap
Either 'in progress' or 'coming soon' idr
yes
when kiting, is it better to bunny hop or slide?
Bunny hop and kite them in a circle
bunny hop can be dangerous
because of the obvious vertical bug
sliding..
if you time it incorrectly
you basically standing still and get kill by the horde
It’s more about, what do you do with the bunny hop or slide? do you just walk in a straight line or different directions? Do you jump over box or visible objects while kiting?
cause when kiting in c2 surge alarm, i dont seem to be faster
If you walk in a straight line then yeah. Jumping doesn’t make you faster
they will outrun you in straight open places
and additionally in this rundown they will also outrun you in narrow hallways
thanks to enemy collision
so uh, I might not get to finish this rundown, and that's fine
I soloed a1, and a2 so that's cool #nofriends
also before anyone is like "oh just join randos" I don't enjoy doing that anymore, because i enjoy being casual with how i play and i feel an overwhelming amount of community vibes is really try hardy and aggressive to small mistakes which removes the fun of the game (maybe i've just played with the wrong people)
nice
Wait, casual and solo???
it took like; 100 attempts to be fair
and the A levels are easy?
and i only did the main stuff, which for A2 is free
and i have like 200 hours from r1, r2 and r3
so shrugs
see you guys in lfg beginners then kekw
then still not beat the rundown cause i think that community rules are no higher than B tier in beginner groups? so i heard
shrugs again never used it
just scrolled, saw a C tier level
probably wrong
I've seen people do D tier in beginners
The rule states no carrying, that's about it
nice
i will have to try that when i'm in a gtfo mood again
.remind me in a week
oh no, i got messaged by GTFO modmail for doing .remind
oopsies
hides
Eh?
yeah the remind command is mod only right now
Does the queen in d1 extreme wake up automatically when the objective is done?
No, when the door opens the whole room wakes up
Think as all the doors in D1 extreme as blood doors minus the blood
@carmine gull If you played R3C1, you may remember the door screaming at you when you opened up either zone 15 or zone 18. The same thing happens with the D1 extreme doors, but it actually wakes all the enemies up in the zone ahead as a result. So Klookie's analogy is quite apt.
what
you can fire the machine gun continuously for only 4 seconds
North east to the reactor room
From reactor room(221), go east to 222, then go north to 223, you'll find the alarm door to 224
Ah yes thank you
What is easier between B2PE and D2PE?
B2PE
Big sad
D2 Main duo
Did everything perfectly, all downed at the charger swarm at extract.
d2 extraction charger only attracted to the extractor only
when we do D2 main
i when ahead and try to kite the charger
they completely ignore me for some reason
when will they fix the vertical bunny hop glitch?
When they nerf kiting
It's something on our radar ZGaming.
D0c,
Does the Warden have any news for us, with the topic of increasing our rationing??
It's hard to do all this work on just 4 breadsticks a session
The outlook is not favorable
what r4e1, there is none
Can't throw a pizza party when all of the pizza's been stolen
f
I thought that the normal objective for a2 was too easy
then I got pranked with the extract alarm
Yea the normal objectives for A1 and A2 are too easy
But the side stuff makes up for that
in other news, the regular assault rifle is pretty good
I think it was buffed for this rundown, but I didn’t really try it until now
Last night I had nightmares of D2
wake one up
yes
It involves a lot of kiting
I once wake a room full of chargers and 4 scouts up in D1
Ye that final room
That room scares me
I was not even in there and it still scared me
If RNGesus decides to give you its blessing you can make your way to the good terminal and just get the normal clear
If not then you better hope you have some time to spare
Ye all of our runs (that we made it there) we got the farthest one
Thankfully that’s the last wave so once you get the code you can just bounce back to the terminal and get rid of that dreaded timer
true
do shadow scouts spawn shadow waves?
by shadow waves as in shadow strikers and shadow big strikers
no
where can you find big shadows
Shadow chargers is plausible
Shadow versions of the mini-boss enemies (mothers,tanks) would just be annoying though
That would be cool
120 FOV makes you feel unstoppable
Can I play on 1 FOV
is c2 pe harder or d2 pe herder?
I have not tried C2 PE but the general consensus is that D2 PE is harder
the fog rise
Ye D2 PE fog
Well unlike nearly every other PE you ain’t getting rushed from sleepers every 50 or 15 seconds
D2s PE sucks because once extremes done you’re on a time constraint
C2 isn’t that bad because you can plan ahead safely
C2 PE is definitely way easier.
died on our way back to the extract with the sphere
we didnt know there was an alarm
and died after a 4 hour run
Sorry to hear, how far did ya make it to extract
Well tried to duo D2 with a cool dude
we got caught on our way to the extract
we didnt get in the scan
we didnt expect an alarm
Made it to extract but charger swarm drove me to insanity
Just outside the overload bulkhead door I presume
which levels were this?
C2
i did c2
we died in the huge overload room
i was the last one alive, and i tried to run but i didnt know where to go
ah
it was so daark
It’s a fucking maze in there so use the map to plan a path to get out of that overload room once you’re out of there it’s pretty much a free ride home
ikr, but i couldnt open my map cause of the 100 shadows
overexaggeration 😂 if your friend baited the entire wave you could potentially feel your way about
Shadows are a fucking annoyance but if you’ve got a good hammering squad, a couple doors and a good bio tracker they’re as good as dead
Also slow af
I like the sound the shados make
what's extreme & overload like on C2?
extreme is a couple of surge scans and overload is a cargo run while getting attacked by shadows
yes, a couple
is d1 or d2 longer?
D2 is longer iirc
then how long is d1?
D1 is about an hour at most
Maybe an hour and 30
It’s a reactor level so
D1 I think takes 30-45 minutes not accounting for extreme
ok, thanks!
new boss ||SPAWNS F'ING CHILD MOBS||
Thats not new
is for me
But yeah it does that
Ya that was very unexpected XD
I like that idea
Just get everyone to gather around it while sleeping, pull out your most powerful weapons, bang bang till it is dead
So questions, does it spawn children as long as its alive or, how does that work?
I think it spawns them when you get in its line of sight
and it can infinitely spawn them
oh that's nice
Just like alarms if you kill enough babies it'll spawn more, until you kill it
So basically like you said, just don't wake it up
Don't wake it up unprepared to kill it
Not technically true. I believe baby cap spawn amount is either 60 or 80
Ye I meant it can spawn babies an infinite amount of times
However, it can continuously spawn them so long as you kill them and give it enough time yea
60 of em? that feels to generous I'd say around 40 at most
Babies are deadly when you are at 20 health
unless youre talking about two then
If its two I can believe it but not one
we we're all at 20 and just wanted to see the new mob. To bad we only had two more Objectives to get XD
One has to be lower then 40 at least
not bad for a first run on that level though lol
I swear it does my guy
What level is it?
D1 extreme was
c2
C2?
Not very nice to me
Z15 isn't fun if you don't like crispy fog
lol
Just don't go there 🙂
Ye the fog zones in C2 suck
"everything we were expecting that was not it"
-rest of liqr XD
They are boring
I honestly wish they would lay off the fog some
The game looks amazing w/o it
Hybrid zone is fun though
As it was my first time seeing sleeping hybrids
In the previous rundowns (excluding R1) there was a lot of fog and it was infection
Did you not do R3D1 Ricardo?
I couldn't
Ah
Hardware isn't good
Mhm
R2 had variety in objectives too
fuck really? That's a disheartening to hear
Though you werent missing much
At R3 I was basically just tanking crispy fog like it was regular fog
I stopped giving a shit about being infected
A fellow fogboy
Well, R3D1 was the first place basically 90% of the community saw sleeping hybrids
My MAN
Cause E1 was the only other spot that it happened, and it was rare to see
Which was why I asked about whether or not he had been there when he said that C2 zone 8 was his first experience with sleeping hybrids
Yeah no I think a could run R3D1 but C1 just wasn't as optimized so when I tried C1 I was basically at 5 FPS
Sorry to hear bout that my guy
I didn't miss much
true but still
Eh
Ey I mean ya never know we could go back and get the baby one day
I don't mind missing R3D1
I never even got the confidence to play D2 since people want experienced players who reached at least 8/10 with them
D2 will give me nothing but horrific flashbacks
Back then I despised error alarms, now I really like them
Never even experienced em with the exception of C2
screams in E1
It's a shame I ragequitted a week into trying to get D2 done
I took a break after I almost completed R2D1 but then my PC said fucc U
We already put 5 cells in, then at team scan I crashed, I tried to go back in but I wasn't good at kiting (I still am)
I should list the names of every last level for no reason
Deeper
Crib
Bianhua
Growth
Sentries worth it on R4D1?
Does the data sphere in c2 overload spawn in different places? Or is it always with the 4 shadow scouts?
yes it worth bringing a sentry
afaik yes it can spawn in different places
Damn so we just got unlucky
You should expect to need to kill all 8 shadow scouts.
Through the entire zone, we only saw 6
2 in one room, 4 guarding the sphere
Maybe its cause we had 10 scouts in zone 13
Further backing Black and Ray: the sphere can spawn basically anywhere in the deeper areas of the zone. You really should kill all of the scouts (typically 6-8 shadow scouts) depending on locations and if two may be in a side room that you don't need to stress over.
z13 always has 6 scouts.
z241 always has 8 shadow scouts.
If you don't explore every room, you might not see all of the shadow scouts.
Yep. The 6-8 shadow scouts was meant more as a "need to kill" amount not the spawn amount
You don't really need the sentry for KP either, so bringing an auto for assisting with group CC is typically the preferred scenario.
z13 can have more than 6 scouts, we saw at least 8
Literally always has exactly 6.
Personally speaking, I've only ever seen 6 as well.
we had little to none scouts in the other rooms, so they were in z13
However, I don't go into z13 enough to have a major say in the discussion.
Scouts spawn per zone.
6 in the first room, and 1-2 in the second room.
There are three rooms.
we only went into the first 2 rooms
we only went into the first door straight from the security door
That's the third room.
thats the only rooms we went into
The "first room" is two different rooms.
Aight. But for sure we saw more than 6, counted 6 on bio in the first 2 rooms, and like 2 more in the 3rd
i wish there was a level where i could get to scouts instantly without having to do anything like in previous rundowns. i guess b2 is the fastest one..
as solo...just messing around
@slow steppe you mean like spawn and get a scout in front of you?
@hexed vigilnt
if you answer is yes ||in c1 you can get a scout right in front of you, not always but you can restart and try agin until you get it|| @slow steppe
In B2, grab the bulkhead key and open the layer. There will be two scouts in there every time
the one right at the beginning
Which i already stated
However that one is limiting since you have the error trios spawning lol
I will check c1 dodnt realize that
If we’re talking about trying to practice scouts solo without having to do any alarms and shit like that C1 is your best chance for that a large majority of the time you’ll encounter at least one scout in the first zone you drop into
B2 high
Just 3 non alarm scans and its almost guarantee scout
Extreme has an error door
Wich mean hes has to rush to practice
I believe its zone 88
For easy scout
I know but for newer players who have C tier unlocked it’s better for em to take the slow approach to grasp a better understanding for scouts if they rush in for em in B2 they’ll more likely end up stuffing up their kills and get turned off from doing it in the first place
Did you read what ive typed?
B2 high its only 3 scans and barely any enemies
Instead of restarting c1 a million times for a scout rng
Ah yeah sorry thought you were still talking bout extreme
I know you can get unlucky and get 4 scouts in the non-alarmed door though I’m not too sure how fucking rare that is considering I’ve only ran into that once
i've never seen a scout in C1
only in the blood door area
which we have to finish an alarm
once
Jesus cap you must have the luck of the draw then out all my C1 games to date there’s only been three times where the scout doesn’t spawn in the first zone
i've never seen a scout spawn in C1
or i took care of it so fast i barely notice it
but ye
Ive seen a scout in practically every room of c1 at least once
not once i saw a scout in C1
see thats why they are too scared to show themselves
I always assumed C1 start was clear, so I bhopped straight into a scout and 15 enemies
did the SMG got a capacity nerf?
Does not seem like it
At least the patch notes do not mention anything about the smg
I missed bullpup a bit
Ew
Smg remains untouched
But carbine was better
Ye
I mean at range it is almost useless
we'll have to wait and see the bullpup's stagger potential
SMG is balanced the way it was
Is*
Caus SMG hasent changed since R2 recoil buff
the range balanced it
Rifle was decent. Tho could have used more ammo. It was literally just a better Dmr
lower the DMR zoom and it'll be very good
Nah. DMR setup is good. The mag and rof tho. Yikes
the time I ADS I can see the sleeper's teeth in full HD
Still can't guess what'll be the next special
R1 Mg return?
I like it more than the current MG
It’s more a precision weapon. Whereas the R2/4 is a wave gun
the sound, the fire rate, the manageable recoil
it's a wave gun too
if you hit dem heads
R1 MG is an auto DMR with double the mag size
Ye
with charge up
Hello
I am here
My unwanted opinions
and apparent hostility even though you can't read emotion, through emotionless text
Topic of the day
Where my Mapper

no u

Thank
I heard mapper
WHERE MY MAPPER
One thing i want is for the characters to talk and interact with eachother
That would be pretty cool
they already do
yes
I've got a biotracker

Bad enemy
click on it
No
what would it do though?
I just watched a video from IGN
15 minutes of GTFO gameplay
and the people there
i
I
I have no words
Probably the devs
yes
it's the alpha
1000 player GTFO lobby for 1 year
lets go
throw players at the sleepers like meat shields
One thing i would fucking LOVE
Is if you could go back to previous rundowns
I loved levels from the previous ones
Well obviously but i wish we could go back to those old levels with all this new stuff we have
The devs insist that they won't, but it seems like it would be the logical step for them to eventually rotate the existing rundowns (after updating and tweaking them, of course) since they can't feasibly keep creating brand new rundowns for the entire life cycle of the game
So we could eventually go back to R1, but it'll be very different
I'd love to be able to like
Switch back and play R1
Then like
Switch again and play R3
ETC
I haven't seen this myself but someone told me their eventual goal is to have new rundowns generated with absolutely minimal effort
If this is the case I’ll expect them to have maps similar to previous rundown levels but just haves certain added rooms and differing objectives
Make them feel like we’ve done it before but also added some flavour to em aswell
No no
but i like
want to play the individual levels i mean
not levels similar to them

i was replying to neon
Someone give me a spoiler
i heard we're gonna get ||REDACTED|| in R5
@atomic escarp I def agree. This rundown in particular feels like R2 remade but easier
it feels stale a bit as nothing is really unique enough to give older players a new experience
you're gonna keep saying that every rundown
it's the same game, and R2 isn't even harder per-tier
we need a new enemy that isn't a boss
hm
i'll keep saying that
f
shadow scouts and big chargers are not bosses
ig they're also not really new enemies kek
still just scouts and chargers
I mean I enjoyed rundown 4 but I do wonder how similar it is to 2
about as similar as any rundown is to another
Atleast I got to start with an easier rundown 2
i'm sure there's someone out there who can be bothered to explain exactly how and why that's a shit statement neko
will we ever get tired of bonking on the head?
no
no
You guys don't bonk the toes smh
I've bonked booty
I bonk striker booty
I bonked the neck of a scout and now I have no friends

And that's why I never volunteer for scout.
You can't really say this rundown is easier when the optional objectives are factored in
Every "2" this rundown has fairly hard content.
3/4 of them have an error alarm and tons of other tricky things to deal with. The type of stuff that requires a really decent group
I really enjoyed A2
I mean, being decent at this game isn't overly hard
Everything just comes with more experience
It's just the unexpected that gets you
Its mostly just map knowledge
error alarm only sends like 2 sleepers at a time
so you just gotta bonk em
The first time i did C1 i got fucked right at the Tank door cause i didn't know there was a continual alarm
I mean yeah thats true, but you have to remember most people tend to panic and make bad decisions more easily when under pressure.
This is why
Communication
is
key
Keeping in the moment and relaying to your team what is happening, and what needs to be done
Panicking made me fall off a ledge when getting chased by tank
Like for example
I went down in a A2 scan because i got too close to a mine i didn't see
And my teammate was panicking because he can't aim that well, and i just told him to take a big breath and finish the scan
The scan is the priority
And he got the scan done told him how to kite properly
and low and behold he got through it
Its about communicating
Can we just agree that C1 extreme feels totally busted because of the rng
Wym?
One terminal gives you 3 doors to defend and only one way for enemies to come
"the bad terminal" as people call it, is totally doable
The other terminal is absolutely fucked
No it's not
Then explain
It's way harder than the back terminal, but both are doable.
Because just saying its doable doesn't mean it isn't unfair
(also, you can spawn manip the fuck out of it).
Spawn manip, yeah
^^
Was gonna say that
Opening a certain door can manipulate where they come from
C-foam and mines
then you're set
atleast thats how i did it
Position your team in certain rooms to prevent them from spawning
Opening and closing doors doesn't narrow it enough, you need to position in rooms ^
Mine worked fine just opening doors but hey any advice helps
You can't funnel enemies from M and G to the same direction as N.
You can make them spawn from one direction if you do it right
That just seems like bad design to me. You shouldn't need to manipulate the spawns at all.
I have never had issues with c1 extreme but I can get why there would be issues. For the bad terminal spawn positioning is everything and you need a lot of meta knowledge in my experience.
Even if you don't manipulate spawns it's still doable
I do think they did a bad there, but it may have been an issue with how the game picks terminals.
They might need to remove the K terminal to fix it, or try to get it to spawn in M.
Honestly manipulating spawns seems unlikely to be something the devs intended as a actual tactic
Just like how people say if you get the stagger bug on D1 it's "impossible", yet we cleared it last night first try with it on extreme

Not impossible, just incredibly difficult.
And often quite frustrating if you're accustomed to using stagger to avoid damage.
I'm still going with my original statement that the difficulty in C1 extreme is busted
No stagger on hybrids makes them kinda easier
it is a rather big spike based on RNG>
It's nice on shooters, but basically everything else gets harder.
We had two auto sentries as well, so they were practically useless
How many mothers can spawn in the last room?
Had to face them backwards to maximize what litte damage they did
I've heard as much as 4 from some people
There is no variance on the birther spawns.
People say there are 4 because they're stupid and are easily woed by big numbers. This literally always happens with bullshit people come up with for scout numbers.
It is theoretically possible to get 4, but it's something like a 0.001% chance due to a suspected bug and isn't the case for most of those claims.
That had to do with spawning enemies as a wave, not spawning them sleeping in-zone.
that is true
The in-zone doubling is incredibly rare in comparison, in the league of getting a B terminal from R3B1.
didnt even know that could happen lul
Happened for speedrunners and a few other people. I didn't see it once w/ 52 completions.
oh yeah the terminal thing happened to me only once
i mean the extra mother to spawn on R4D1
dont even know if that was suppost to happen at the time any my rng was just that bad that i always had the same one
Oh, only sources I have on in-zone doubling are to do with having four scouts in R3D1 from a credible source, not to mention it would explain a lot of oddball claims that popped up very very rarely R1-through-R3.
behind the warden door?
Would make sense. Yeah
Extra birthers spawning for putting neonate into the nframe was a different bug that happened consistently where playing the level multiple times in the same game session would cause extra waves to spawn when the neonate was inserted.
It was hilarious ngl
lul
any good tips for a2 solo? i finished the scan for the first door, but the kiting was the problem. its just not a good kiting map
Is this for the PE?
no, im just gonna try to go for high for now.
Ah then ya don't need to kite just prepare and use the right tools. I recommend revolver at the very least and use mine deployer to lure enemies into doors then boom em all at once
Don't kite, not worth it.
Map is easy, just bring mine deployer and make sure almost everything dies when it gets in.
got it. should i save doors for the extract?
Yeah but at the same time it's a scan for the cryos right?
ye
Can't you just run away
Spend every door in 42 for the 44 alarm, spend every door in 43 for the 45/46 alarm, have some spare mines in 43 to kill the fastest enemies in the horde in order to delay the first hit on the door.
No, all item retrieval scans require a player be in them.
been that way since R2.
Damn never actually tested that
lol the warden will take the cryos back and leave me
Extraction isn't really hard enough to warrant saving doors for, they spawn in small groups anyway.
Try to find some cfoam stuff in the level too and do that scan before opening the non alarm scan door at the beginning. Shoot cfoam mines onto doors if you can
do c-foam mines even spawn in this map?
no
I hardly remember.
they are only on datacenter I think
Been a long time since I played A2 and I mostly did the optional from previous plays of the level
Yea A2 is a refinery? I think
There is plenty supplies in the level however
A ridiculously large amount if you look hard enough
aight
GL
A2 is storage with some dig site and refinery thrown into extreme and overload.
Does everyone have a complete map for D2? I've been running the level a lot but I want to get a look at the complete map
GG @atomic escarp
i don't think it's possible, unless someone stick the parts together, as some parts require cells to unlock but there's limited amount of cells on that map
we still haven't gone into the room that across the last cluster alarm door
i heard its a resource room. but if you are going for PE then you will never need that room
Zone 97?
fair enough, i was hoping to pick one up so i can study some of the layout and get a betterish idea of the layout for places i havent been to yet
This one has only been out for a month
yes

project runway, sleepers and prisoners walking down the catwalk
showcasing the new customization system
when it becomes a thing 🤷
the crazy guns we made
no






