#gtfo-spoiler-chat
1 messages · Page 201 of 1
probably stagger bug
try playing that in D1
any ideas guys? #gtfo-media message
tbh that just looks like the mother but scarier @rich estuary
charger without the coating
Could be this
Some people said it was a bullrush
A bullrush??
yeah I don't know??
The only enemy i could think of that would Bullrush you is the one in like
C1??
I think?
the giant orb lookin one
you're thinking of the tank
Ah my bad
when did they add the steam cards anyways
r3 launch
Some people might call chargers a bullrush
But ye it just looks like a charger without the black coating
Bullrush are just chargers
They are basically mutant chargers
i was just doing a D2 efficiency run and some chargers randomly spawned in zone 93 while we were bringing the cargo back... what?
can chargers spawn like that?
any Germans here? 😄
chargers become part of the infinite wave after some time ya
might be random whether they're shadows or chargers
we hadnt been that far yet though
There should be German players in EU LFG
93 is the zone connected to the cell room
thx bud
i dont really remember the zone numbers
pretty sure it was 93
it was around there
@harsh pelican Big preesh
We died at 80% extraction after a fuckton of circle kiting.
F
dang, hate to see it happen 😞
closest I got the cargo was the last class 6 alarm room before a charger just bonked me on some stairs
@lyric narwhal did you drop the cargo on your way to extract and pick it back up?
@pliant shard It changes to the main objective's gotowin waves?
I noticed that when cargo is dropped along the main path and then picked up a charger waves spawns out of nowhere
Not sure what causes it but running a couple of d2 overloads and PEs I’ve noticed that when I ran all the way to extract and never dropped cargo it was only shadows
When I dropped along the way and picked it back up a instant charger wave (4-5) spawn and then they spawn again at extract scan
wow
that really threw us off guard
one of us went down and we just had to leave em behind
That's probably because the main objective spawns chargers
Moral of the story don’t drop cargo along main path only when you have to. I’m assuming it’s a bug that BHs are aware of
if you drop cargo in the main path then the one who drop it must pick it up
or else it will spawn charger
It doesnt matter who picks it up, chargers will spawn. For now just dont drop the cargo 🙂
Then you were lucky, also interesting that it didnt happen
we already know about the cargo thing
that's why we told the one with he cargo
if he drop
remember to pick it up
cause we don't want to fight charger
hmmmm
if you said it was lucky
then dropping the cargo more than 4 times and still no charger are super lucky
What's the extreme objective for A2?
I think i'm mixing up the reactor bit for B1 with A2
HSU
good luck
lol
Learn how to use the terminal
WHY IS B1 SO HARD
because you are bad?
gee thanks
i mean i just got the game like weeks ago so yis i be bad at it
wtf is that huge thing in c1
qwq
The tank
don't worry most people aren't great at the game
well if you were more skilled you wouldn't find it hard
@bold sparrow gj
qwq
Its the ice cream monster
oh no i sure hope its not my uncle
I like Abomination
I sometimes call him frank
Did they change Scouts in R4?
I tried to hammer one but it stopped dead in its tracks as I approached and tagged me
Bad luck or did I make a mistake?
luck
F
Yeah, these levels are looooong
Any general tips?
I tried a mission earlier with one other person and noticed I could smash 3 close sleepers before they woke up. Is that normal?
Is there scaling based on number of teammates?
no
want to see the R1 MG return a bit
man wtf i see the videos of people doing speedruns just bunnyhop around and bash heads in without alerting a single enemy
is this the power of get good
The powah of kNoWoLeDgE
Is the C1 boss still inst-killable from 8 mines?
should be
and also 7 is the minimum i believe
the thing with sack enemies is the damage dealt completely depends on if it decides to actually hit a sack
and the hitting seems arbitrary
anyone has D2 map?
Yes
https://cdn.discordapp.com/attachments/654501053030596649/774975114315300864/unknown.png
our friend got send back by the warden hahaha
gib
@atomic escarp easy compared to b2 overload
B2 overload isn’t that bad
And harder
Mhm
Eh burst cannon would prob be good on D1
Ye there is a decent amount of giants on D1
Burst cannon its so busted man
once you figure out the single shot burst its game over
Difficulty level from b2 feels like its the 2nd hardest lvl after d2 cause of its randomness at the mother’s room
you can choose to restart
B2 Overload are RNG
and D2 is not
D2 can make the entire Extreme layered stupidly hard with 5 scouts behind blood doors
But its still ez compared to b2 mother😓 if we dont take into accounts restart
if you're lucky enough you could get the drugs before you met her or alert her
i have seen picture of C2 PE 4 - 5 hours
what's happened tho?
i got spoiled while trying to get to that
We did not even see the alarm door into that zone on our B2 PE run
I mean we did not explore that whole zone as it was the last zone we needed to go into and as soon as we got enough OSIP we just left
Because that zone had sleeping hybrids and annoying stuff
I’m just going to assume the mother is somewhere behind the class 5 alarmed blood door
we did prepare for it by bringing c foam launcher
behind class 5 alarm blood door
Which is just. why. Why would you attempt to do that?
A class 5 alarm door is enough we alongside a mother blood door
I guess we just never got 4 in there on all the runs we made it to overload room
We always had enough in the 3 zones connected to overload zone
funny circle kite make game ez
bonk bonk and kite
Ye the overload room is good for kiting
We had to kite the whole class 6 alarm our winning run
Honestly bout the only thing that sucked ass about the room was the vertically and the fall damage you might take
Ye I fell a lot in there
We all did
well....
And we must’ve woke a few scouts as well didn’t we
I only got downed by it once but it was annoying still
did you guys play R2E1?
wait does B2 overload have a mother?
oh
that's E1 area
Oh I know
I mean ye you don’t have to jump to navigate it
I seriously don’t recall the starting area in e1 having those large cylinders in it
But I mainly dodge striker attacks by jumping
Ah that’s why then
Hmm never done surge alarms
Probably gonna encounter them first when I eventually do C2 PE
C2 surges are piss easy if you decide to kite
I mean kiting is recommended I have heard for surges
Kinda hard to hold against the max spawn cap I would think
Honestly it’s pretty much a necessity to kite with em
Ye that is what I imagined
A good full team could hold against a max spawn cap but probably not the most resource efficient way
But it is fun
Holding while doing the surge alarms on C2 isn't that bad.
You can still hammer everything that comes at you while holding
Hey guess I will find out when I do C2 PE
anyone here finish D2 PE yet?
I wish
Lol I have not even touched D2 yet
B2 but all the fog is infection fog
So it's basically A2 without generators
Fell through the map once and got 85% infection due to getting teleported up again and fall again
Rip
I have just been too lazy to play videogames lately so I am making no progress in gtfo
Same
I suck at using it
mg recoil is weak... but k
So I don’t use it
Recoil on it isn't as bad as I remember, its muzzle flash just makes it hard to see sleepers crawling past you
Auto Revolver when?
New Gun that is burst cannon but auto with no stat/balancing changes so it will be just massively op
burst cannon but it fires two shots and must be manually cocked after each trigger pull
no
it's bugged
I know but even without that pellet bug thing it has terrible range now
well let's wait what'll be the replacement for the combat shoti
Other than that we have only 3 specials
let's guess what's will it be?
I think what we all want is a really strong double barrel shotty
MG
Double barrel MG, that works too
2 mags
double the damage, double the reload
I they add gun customization I'd slap a 100 round extended mag on the MG
8 seconds reload
still kite
go to the end but don't pick up the cargo
yea
will the game still tell you to pick the cargo
3 can go to extraction
1 go to cargo
when extract at 90%
1 pick up cargo
3 run bac
well.. the spawns is rng
theres 2 alternative
- u do all layers, but pickup cargo only after u reach boss fight. but u will need fog repellers
i mean turbine
i think we don't need fog turbine
which will lead do u clearing every single room out cause the post invis spawn after cargo will screw u with random alerting of the sleepers
its really easy to kite invis tbh
but once u mix in normal sleepers
u are quite screwed
1% hp to kite 10 rooms
or method 2) u do all layers but u pickup cargo before u open the doors into 90
painful
so u basically use invis to hit spawn cap
to disable every single alarm door
the kiter can kite in peace without fog
while the rest of the team can slowly walk in to shoot every single thing they see
just make sure no invis dies during alarm scans and no giant/charger will spawn
If you're fast you can skip turbine.
Not sure which is easier tbh.
Fog gets quite painful if you skip turbine, but it's manageable.
Especially if you save almost all of your high use meds for extraction.
i don't think turbine is ever really worth it unless you can't find your way in the fog
Imo, it makes the extraction far more manageable, but it has the potential to make alarms later on extremely difficult.
fair enough
it just sucks having to clear your way back to extract w/ both the cargo and the turbine
realistically you will only have one guy actively shooting the whole time cause of bio
Meh, you can hammer shadows fairly consistently.
It's really just the last two alarms and tank that make turbine very hard to pull off.
You need to spend very little extra time getting cell and turbine.
or you'll just be completely fucked for those alarms.
I kind of feel like it was poorly implemented, tbh.
Fog needed to rise slower, but more of the map should have been lower elevation.
Would have made more of the map dangerous w/out turbine, but would have removed a lot of the time pressure that comes with getting turbine over straight rushing through.
we got the shadows spawn far away
and when they arrived, it was more than 6
so hammer wasn't an option
we let the spawn cap
so we could kite them easier
If a lot of them are spawning behind you, just shut a fuckton of doors. Gun them if you have to, but otherwise just outrun them.
i'm working on "noob proof" strat just like one on R2E1
but since D2 map are "rare"
strat that totally carry the entire team
F
got it to work on R2E1
Like 4 new players doing your strat?
My view of noob proof did not align with yours
"They called me a madman"
OML, I'm dumb
you can't trust your teammate to be all Confident in the last moment
not even yourself
imagine playing the game
^
Oof
What is the best way to kill the big guy in C1? Tried whit 22 mines on the door but he didnt died
Use mines if you want to attempt to make it easier, but the best strategy will always be just fighting it.
Try to run it around a pillar or around obstacles, split into two teams so that at least one group can see the back.
Thank you, will try again killing it
any constant alarms in d2?
Overload cargo
@blazing thicket constant invis alarm
Put the mines on top pointing down? I think they don't hit if they below or to the side
^ Seems like first hitbox they come into contact with needs to be a crit spot.
yeah makes sense but what i never understood is how it picks which hitbox is the first
Any strat for D2 PE ? my team always run short on ammo after killing the tank and not enough for escorting cargo, extraction
and after picking up cargo, sometimes chargers spawn with shadows smh, is that normal ?
I'm so sure I killed most of them
If you drop cargo, chargers spawn. You need to carry it 100% of the time if you just want shadows.
Oh I see
You have to fight at least a small amount of chargers when you drop cargo in extract
If there aren't a lot of them, you can melee shadows so save on ammo. You pretty much want to hammer as much as you can for the cluster alarms and try to find ammo packs in every zone. Maybe leave some in easy spots for your way back.
class 5 is pretty hard to hammer so I decide to use ammo abit
You can definitely afford to use ammo, but if all scans are done there's not much reason not to hammer.
(unless you get chargers)
ok
and how do you deal with stacked shadows ?
I know they spawn in a group of 3
but sometimes they stacked and coming like 6 together + 3 behind and got sandwiched
so its quite hard to hammer them all while protecting person carrying cargo
You just want to switch to guns to thin them out if you get more than 3 together.
You can go back to hammers once it's down to just a few.
Also depends a lot on how much ammo you have.
You can hammer larger groups, though, you just can't stop next to them and let them hit you.
well I can dodge the groups but not the cargo person
I'm not sure If I aggro them to attack me instead of cargo
If cargo carrier is at risk, then definitely stop to shoot.
It's important to keep everyone alive if possible.
welp so its down to ammo management
needs to be stingy af
ok thanks alot rayalot
Anytime.
Is it just me or the mine no longer work on the Big mother Charger in C1 since the last patch
big charger or mother
i think he means the tank
Got D1 done full clear
I died on the room with 2 mothers
My teammates were actually competent and survived though
D1 has oddly lulled me into enjoying for some reason it maybe be one of the best reactor levels I’ve seen thus far
Hell even the extreme is enjoyable unlike D2
It was not bad but I just dislike reactors
It was better than A3 at least which is the only other reactor I have done
they gotta rethink reactors imo
dont you like call of duty zombies but with less ammo?
I feel like I generally see people saying that they dislike them
Rather than looking for the codes in terminals, we should be looking in the environment for codes
R2D2 was a reactor that was extremely well-liked. R4D1 just makes a lot of decisions that make it a lot less fun.
Well if R2D2 didn’t make my computer cry I would’ve enjoyed it abit more
Feels invalidated by the lack of time pressure and lack of free codes. Makes it way too easy to play.
Mother in reactor waves when?
no 
Waves are incredibly boring when you're defending from one direction, and R4D1 both allows and encourages it.
I want tank in reactor waves
mh true
they need to make it so you have to defend the actual reactor
i think a problem with reactors is they all have the same layout
They have the ability to, they just need to give you free codes.
Bam, reactor is suddenly where you want to be.
just make it one really big room and have enemies come in from vents or something
wait thats even more like call of duty zombies
They could have also just constricted time pressure.
You spend an extra 1-2 minutes of the code segment just killing shit because they spawn on the opposite side of the map, just cut off 1-2 minutes so that you get punished hard for the one-direction strat.
would be interesting if the enemies attacked the reactor and if it took enough damage you could fail
Also, the double scout bridge is bad design, that door shouldn't open automatically.
make it an endless wave but you have to go find fuel or somin to put in it
nvm thats just an error alarm
It feels boring to stealth rooms after a reactor wave, we could substitute stealthing rooms with an error alarm after the wave is done
i kind of liked the r1 reactor much more
without codes or anything, just increasingly difficult waves
I like timed stealth, though.
im not a huge fan of the gunplay in this game, so i dont really like the actual waves
Requires you actually be good at stealthing.
I like the waves if they're not braindead.
R2D2 you had to think a little while fighting shit, R4D1 you don't really.
but theres big chargers
because r2d2 was actually difficult
yesss
those are cool, even if theyre simple
You mean alarms attached to literally any objective?
tbh most objectives in this game are similar
shutdown reactor then warden sends you to start it up again in later tier 
i wish expeditions were actually linked together
for example, shutdown a reactor which turns off the lights in the next expeditions until you turn it back on
or you can extract with a fog turbine and it drops down with you in the next
I would like reactor shutdown if they expanded it. You put in a code and do an alarm before doing something else, and then you come back for another code and alarm, etc.
Or just require players collect the code, so it's a chill reactor.
instead of codes what if we had to go collect fuel cells or something
have it as a secondary sector, then after you shut it off all the lights in the level turn off
reactor startup that is
OwO malfunction door?
Or better yet why not have an enemy that’ll fuck with the reactor if not killed in time
Get rid of the codes and just use the Normal set up as is with the timers but you got rush on to deal with EMP like sleepers that if not killed in time will restart the wave
tf
||Tank blows up the reactor killing everyone||
Honestly going off and killing off sleepers seems like a way better alternative then finding the right terminal and code imo
no need to give of Rad..... i give off enough just by hearing the word reactor.... ew
was that boss that you can only shoot on the back in B2 or C1?
C1
thank you
FYI you should always try shooting everything in the back
Well, from behind.
imagine hating reactor missions @light totem
When you get those superior reactor startup noises
you mean the ones that destroy my audio engine and make me deaf

Nah reactor missions are by far the worst things ever made by human beings
But they're ezpz
All you do is hold off a few waves of sleepers
like
then you're done

81710 scout room at the end too scary
yeah exactly it's boring
I did not even go in there and it was too scary
is fun
they are just so boring
I loved R3A3
wtf
Where you had to navigate the non alerted rooms and get codes and shit
bruh
its so much fun
Nah reactors are the worst mission type
but a3 was trash
they're just overused
Surprised they still have em each rundown because most people I see dislike them
we've had 5 of them, only 1 reactor shutdown
5
theres been a reactor every rundown
6
except for alpha
ahyes 5 out of 6 missions are reactor ones
Thats like saying oh hur hur
Fetch missions are overused because we do them every rundown
it's not that deep lmao
Ye but all reactors are so similar
At least fetch missions have different feeling maps
Compared to other Reactor missions so did R3A3
Ya it did
fax bc u were actually protecting the reactor
problem with that reactor, to me, was the fact its just the same thing 10 times
but i mean if it added some different enemies or somin i think thatd be a pretty good reactor
maybe they should add something to deactivate the reactor mid code
to add some twist
well since its deactivating why not add things like "secuity system detected breach while verify process, pull out power cell from generator_657, generator_982, generator_543"
and alarm also trigger until they done that objective?
what's a faster way to kill final boss on D2?
We are not allowed to talk about datamining stuff here
reddit?
Is data mining actually frowned upon here?
i appreciate that lol
Ya the devs dont like data mining
Yea so then ill keep my mouth shut
Which I mean most devs dont like data mining so not much of a surprise
owo Docr3d daddy chan
Datamining isn't allowed here due to rule #11, but we have no jurisdiction over the reddit
oop
AH thanks!
Really was curious
nah i wont talk about it then
more so wanted to know what the whole policy was
yeah the devs like giving us as little info abt the game as possible
remember dont make admins mad xd
That's because data mining isn't allowed here or the wiki. So let's drop the topic please
yes
is there a set schedule on them
yea okay i figured as much :p
the goal is like 2w to 1m
after full release
3 blew me away
R5 is the best
LOL
The thing that blows me away is people who Solo these levels
just like insanity
I heard somthing like only 5 people solo'd E r2 ?
thats just inanity
Oh shoot are you saying r4 is only out for another month or 2?
ye

RIP
i mean, it was cancerous for em regardless
i can imagine
Lol idk why people do it
Just to say they did it
I don't want to do that to myself
i assume
It's like doing legendary all skulls on in halo
i mean, his strat was damn good, didnt kill enemies except for a few specific parts
Ye doing solo, melee only does not even sound fun
when you learn the game through testing game features, is it considered "Datamining"? 
no
like learning distance safe to run past enemies, etc
Where do we report bugs btw
but you reap the same rewards as datamining
ive noticed a lot of shader related issues in b2
#bug-reporting gives a guide on how to report em
thank you!
nah it's not, like how we got these values {{Ammunition_Pack}}
Ammunition Packs are resource packs found in resource containers, containing 1 to 5 uses.
They can be used on yourself or teammates, restoring around 15-35% (depending on the weapons) ammo to Primary AND Special weapons.
Note: an ammunition pack will not refill a weapon completely if its magazine is empty.
praise reactor missions for this page alone
1-5 uses?
6
bug
no u
:(
F
i will do as i please
yeah the fine bros are good
/s
and standing still
melee only reactors kappa
i still need to beat D tier this rundown
f
ill get to it one day
smh
you mean the day before your death
ooooo ominous
now you dont want to do it now do you
Someone do hammer only solo D1
but deep down you're determined to

So don't do d tier and soy never dies?
when did i say theres only one possibility of death D0c
c tier is harder than d tier tbh
Anyone want to hammer a mother?


hammer babies
C tier isnt harder than D tier wym
hm
what
D tier is a cakewalk
Well if it is C tier is an even easier cakewalk
C tier is on the same difficulty rating layer with D tier this rundown honestly
c tier is difficult smh
Eh C1 is too short and simple
I got it done in 39 minutes
Pretty short for a C tier
C2 is not bad though
D tier's PE can be heavily cheesed even if you didnt intend to cheese it
12 uplink, tank with error, surges, all the glps
I think C1 is the ideal length of a mission for me
Its so short
i love b2
for me, I dont have a favorite level, same with R3
my fav level comes from R2 being E1
C2 was error right?
I never played R2 :(
B2 isnt that good
Ye I guess
But c1 is my favorite on r3 and r4
Lol
most of my favourites were probably from R1
cause i was badder at the game back then
^
Everyone was
That's what really makes it fun
i remember nothing from r1 except c2
Oof
Being bad and going in with a group completely blind
R1C2 was good
I forgot the difference form R1B1 and B2
i did a thing where i went through teh whole rundown doinga full clear of each mission
Shooters. Everywhere
thats probably why i liked it
As in everyone room devoid of sleepers?
Vs a level that was open and allowed you to go where you wanted for R1B1
I got stuck on B2 back in R1
Wut
Never beat it
How
I remember beating B2 then B1
i got stuck on A1
It’s the easiest level of R2
It was just the key door that was the killer in that run
Nah I sad R1B2 not R2B2
Oh. Oof
I also got stuck on R2B2 tbf but I was talking about R1B2
The longest mission it took me to beat was r3b2which took me a week with about a week of playing the game before
Ah. Ok
Sacrifice?

Yeah
my longest level to beat
I mean makes sense
mine was r2d1
A class IX alarm is kinda big for the second level
Bruh
R2D2
Even your first ever mission?
First mission was only 30ish mins
Did you have a group carrying you or something?
Wut
that was back in R1
R2B1 IX was sooooo good
Now it’s VII or something
I dont get carried, I carry groups
I reckon it should’ve stayed to teach newer peeps the lesson of alarms first, enemies later
Hm. I remember duoing IX when I still sucked
But they caved in and lower two levels off of it
I miss that
B1 had a class 9 alarm? Damn
It wasn’t even that bad of a scan tbh
Yeah
yep
That doesn't seem like it should be in a b mission lol
I solo held off the waves w. Burst Rifle + Shotgun
It wasn’t hard
in R2B1 9 wave scan
For beginners it was
There was a long buildup and a resource room
I feel like I remember a lot of beginners getting stuck on pre-nerf R2B1
^
r2c1 too
R2C1 bottlenecked a lot of people
Oof
Triangulation really had me worried with the terminals at first
Thank fuck they were still 3 passcodes
Didn’t all the levels receive nerfs?
Yeah I think this rundown just doing high is a very good difficulty for everyone, but it would be cool if they increased the difficulty of optional objectives
b1 c1 and c2
yes
R2b2 was cells R2B3 was the first appearance of terminal uplinks
it used to be 1 area, 1 scout
If luck was on your side you’d wouldn’t need to do that door
Usually luck never is
If luck was on your side the spitters would all be clumped up
Who remembers R2D2
The scout chaos 
F tier when
I remember playing D2 and hearing my PC fan louder than my game
What computer do you have?
Would you guys be ok to wait an extra month for rundowns but have more missions in higher tiers?
Probably
Ye
^
Depends on the rundown
After E2
F3 when
Choose your side
Ew BOCW
Reject call of duty
Embrace GTFO
Imagine playing COD @atomic escarp
What a degenerate
I only got the one attached to the door
I've never had the terminal in the far back room
I don't think you can
I've played it 6 times and havent gotten it once
Okay Mr Man
thats painful because I suffered
I’ve managed 10 uplink done before any of those fucks became a threat
The main problem is there spawns and the three doors youhave to deal with
yup
we had one person in each room
slowly just closed them off
and bam
12 uplinks
I'm thinking, would having 2 sentries 1 c-foam, 1 mine deployer work? c-foam and mine stay at front door, perma foaming it, while mine does terminal. Then 2 sentries in the back and 2 people defending the back doors. Would this be viable?
yup yup
what we did
but we had it so a turret guy (Hi me) placed his sentry then did terminal
yeah roles can be interchanged except for c-foam
yup
pretty much c-foam held the first room before the scuffed terminal and expected and prepared to fall back, with two turrets on the terminal room door. Then having the other two in the adjacent rooms because they somehow spawn there, and slowly closing off and just giving the c-foam tool
I died on the last veri but it went through
we talking about C1 extreme?
yes
yeah i ran it 4 times today
we couldn't pass it, even with 2 c foamers
we got to the 11th uplink, then they broke through the main door, some spawned behind us, and shit hit the fan
Heavily rng dependent. My team did it once with a bad spawn, but still - having a bad terminal sucks 😦 not a huge fan of it - I'd really love such variances to be at least slightly comparable.
yeah, with the bad terminal, everyone has to do their part and not a single person can mess up
we almost did it, but someone moved into the main room causing a wave to spawn behind
both times we did it with 1 c-foam, there is no need to c-foam it until the very end, you can shoot in the end of the day. The problem is that if you shoot from the very beginning, you are simply running out of ammo.
what we tried to do was c-foam as much as we could and try to do all the uplinks before any fighting
since the person at the terminal wouldn't be able to keep typing in codes if they broke through the door
It's important to understand the the terminal guy can shoot as well. Just saying.
yes yes ofc ofc
but when there's a WHOLE wave and someone has to remain in the back to prevent spawns from behind, it gets hectic
also, iirc, doesn't the terminal guy have to stay in close proximity to the terminal or else it goes detecting personnel
A good tip for the terminal guy is to crouch in front of the terminal, so that he can see the code requirements without accessing the terminal itself. (otherwise it's a slight time waste and low fov). Meanwhile he can shoot and look for the password himself.
you can see the terminal without accessing it?
yeah. Feel free to test it on any regular terminal. You can see what's written there without accessing it directly. In such a way you don't need to access it to read the password requirements, leave it to look for the actual password and access it again. You just access it once per password.
Well with the good Terminal spawn you can get till 8-10th uplink before killing any enemie
Lmao
hi guys, any tips about getting fog out of the overload zone of B2?
just do overload second
I've never seen an alarm incorporating so many different alarm types before, what with the small scans, big scans, team scans and cluster scans, so I'm just going to refer to it as a hybrid alarm.
it's an ALARM
Ykw you're right
Oh also, when the class of the alarm isn't specified is the class randomized? Or is it just not specified and you have to learn for yourself?
Honestly I'm a little salty about R4D2's overload, what with grabbing the cargo causing an immediate alarm (At least from what I've observed). I'll probably come to accept and even enjoy it, but rn I'm lowkey salty lol
It's just not specified.
It doesn’t have a special name for that alarm yet. I like it tho
If it’s not specified, it normally involves big scans and red small scans and it is always class 3
If it's not labeled on the door, just means we forgot to actually put the label. We have been trying to label all of them with what class/type they are.
I thought that was intentional 😂😂😂
It's a class III alarm I think
Unlabeled alarms are a leftover from R1, aren't they? can't remember if they're all class 3
Wait that’s NOT intended?
Ye I thought it was on purpose
._.
O_o
i thought the labeling was like a new easier tier thing
my file failed to send in #gtfo-media but i still got the cooldown
that's very cool discord
I am speed
Evidence when
R1A1 the admin
The easy level?
i miss r1c2
R1A1 was easy yes. R1B1 could be depending on what route you wanted to take. As there were many ways you could do it.
And yes. I miss R2B1 9 scan soooo much

pfft
can i get some help??
do mobs stop coming after u insert the sphere in C1?? or do u have to rush for the rest of the level?
One you put the sphere in the n-frame they will never stop coming. Thankfully they’ll only come in packs of 4 but the first two sleepers will always be hybrids
ohh okay ty
Once those hybrids are dead every single other sleeper will be a normal one
Huh. So they made an error alarm sound like an extraction alarm.
It’s just the sound of any alarm
Yeah you right
Now for curiosity's sake I've gotta start observing the spawn intensity of other extraction alarms
Other alarms have a different sound-effect.
Error alarms specifically have that deep pulsing siren.
Yeah.
Never realized that
Error alarms also have a different sound effect while the scan is going.
Also, on a scale of 1 to 10 how difficult are C2's optional objectives?
Yea. Regular alarms are that like. Wailing
I'd say they're like a 7 or 8.
O wat c2 extreme isn’t that bad. Overload has like 4 shadow scouts next to a ball
8 in that zone.
.
Good luck 🙂
Oh no
So probably like a 7.
Not really that difficult, but among the harder content in the game.
And I haven’t even done d2 optional obj. Rate those?
Solid 9.
Also I hate when 2 ppl down, and then one guy dcs for no reason
I can imagine








