#gtfo-spoiler-chat
1 messages Ā· Page 192 of 1
Tap firing a charge gun š¤
Yes
laughs in sniper
more like tap firing from the grave
I did that back in R2

Tap firing the melee
Oof
I'm glad head destruction bug is fixed
ok but 1 tapping shooters is actually really satisfying
^
i'm glad host res bug is fixed
That too
though i kinda miss run res bc i lowkey abused tf outta that bug
I didn't do it as much
Cause I was always the one to run the fuck away immediately
it was just helpful to not need to stick resing and possible waste hp esp if i was last up
now i need to kite to spawn and come back just to have time to res 
I legit can't kite for shit when there's a giant in my way
And I can't do slide shoot with the shotgun
giants are the ultimate test for stagger bug if you melee them LOL
You mean feature


I think my favorite tiny change is that it seems reflective surfaces actually look quite a bit nicer in the new update. Visors in particular look vastly improved as far as I can tell.
Tbh overall textures seem vastly improved, just looks nicer than before
Yeah. I wonder if that could be partly due to the engine update. But the fidelitt bump is noticable and very nice
I think my absolute favorite change period is whatever they did to make the font clearer.
I can fucking read reliably now
In previous rundowns text would smear super bad due to my poor resolution (1360 x 768)
But it looks much sharper now
Oh, haven't noticed it's different
Idk it feels way better to me now
I could be off base
But something feels sharper there
Oh well, either way that's always nice
Although the fov is weird for me all of the sudden
Or maybe the melee range got changed?
Why that channel is named "spoiler-chat" when there is almost no spoilers š¦
Tungsten rounds
Lmao
C foam mines
T H R E A T L E V E L E X T R E M E
BULKHEAD
Epipens*
Haven't actually seen a single syringe on rundown 4 yet
Lots of c foam grenades though
It should help my colourblind teammate reliably distinguish them
Which is fantastic
There should be some in ||a1||
But yeah, it did revert, then I fixed it and the range feels weird
I appreciate how the zones are designed around the forced fight areas in a1. there's a lot of really good funnelling and choke options to take advantage of.
Also makes it fairly beginner friendly imo since the "door solution" is normally fairly simple
I still can't wrap my head around the lay out of A1
After my 3 completions and 6 total runs I'm finally starting to get it down
A2 is lowkey easier than A1 lmao
I mean a2 was easier in r3 as well lol
Oh, you can do only the optional?
No, I meant secondary with main
I only got through a1 because my entire main A team is fuckin german and in american

Time zones are a pain in the ass
But we first try'd extreme a1 without breaking a sweat
We left with more resources than when we entered lol
A1 is a pretty good intro level though
Ye it does have a lot of alarms
And a lot of them have multiple entrances into the alarm room
You can actually funnel them into a single door for almost all of them
You have have to open and close specific doors
Ye
Who knows that happening on D1 and D2? Any new enemies?
help, confused about these bulkhead doors in A2, where are zones 108 and 241??? they arent zones in this map, do we have to get the bulkhead keys from other maps? we cant progress through the level
The key is in the level, might want to query them in the terminal
You never know whether or not you missed them till you check
It says theyre in zone "108" and "241"?
those zones don't exist on this map
theyre zones in the 40s
really confused
Just saying the bulkhead zone numbers are sometimes far off from all the other zones in the level
we're trying to open the bulkhead 108
The first one?
But bulkhead numbers don't correspond to actual zone numbers do they?
Yes
How do you get the prisoner efficiency medal?
oh man nvm y'all
team member had the key the whole time haha
ty for help
key correspondence is still wack tho
@drifting orbit in levels with extreme and overload layered things (A2,B2,C2,D2) You have you do all of the side missions in one run
You gotta do extreme,overload then finish the main objective and leave in one run
Okay, thanks
Perfect thanks!
Feels like class error is a bit overused rn? Like, ||both A2 and B2 use it, and it's supposedly on D2. Can you really not have an overload w/out an alarm that never ends?||
||Does the one on B2 at least end?||
||I enjoyed it for A2, but seeing it again for B2 was a bit of a "really, dude?" You've got to have more difficulty in this game than that.||
||On C2 overload it's not a infinite alarm||
||Thank God, I would have been pretty peeved.||
||the one on d2 is very fun, just a heads up :)||
||Fun as in actually enjoyable or fun as in it's just hard?||
I can maybe probably do A1 solo uplinks
Depending on my pc not stuttering the fuck up
Why are people using spoiler tag in spoiler chat 
To be polite.
because some people want to discuss without being overly spoiled by reading other conversations
sometimes they just have a specific question and donāt want to read about lower tiers they havenāt done yet
@lilac jackal And that happened on D2 overload?
D2 is fun if you ||do overload because of shadow sleepers, shadow and charger error alarm||
||Fun as in actually enjoyable or fun as in it's just hard?||
@hexed vapor youll see ;) i thought it was fun but its pretty difficult
lmao ric
yim yum
mmmmm delicious
Hopefully I can finally upgrade my ram before doing C and D
c is scary lookin
Fun
i did d before c šļøššļø
You finish d?
If you know what I'm saying
I donāt Ricardo, can you explain please?
It be an nsfw joke
ofc i did the d ric, what else would you expect from me
The opposite

and no nyuna i didnāt finish, d1 poopoo
D1 so fine
Well, at least the maps with just extreme objectives seem to be a bit more varied.
i personally liked the b2 map a lot :D
LMAO TRU
I'll see when I actually get to the overload.
||Does the extreme error ever turn off or naw?||
I don't know, I only watched bish's stream doing D2
wait did he finish it
Nope
Supposedly they got very close.
They did main and nearly finished it if they took it really seriously
They couldn't kill thicc charger tho
I know
Really gets rajesh going (my alter ego)
Theyāre not to hard
ric im on my way home now ;D you know what that means lil man
Means we'll be able to solo both uplinks
ha ha what
You heard me
ha ha what
Any idea what the fourth difficulty is?
Prisoner efficiency?
what does it mean tho ššš
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Dat
you completed the mission with all sectors in one run
oh ez okay
Heh
i almost soloed a2 with prisoner efficiency š„²
Before the end
can someone spoil what is the new enemy in C1?
Uplonk go clicc clicc
or we could find 2 more team members like regular people š„µ
never played a1 but i have high hopes
I tried to solo A1, I can kite without taking much damage, I think speed bug is fixed
Or 2 people per uplink
uplink rly sexy mission
IKR
easier to solo than duo though
so giant chargers and what more?
Giant ||giant charger||
XD
I'm serious
what
sum bitch in c1
what is the new enemy?
i know for the intro scene that it has some sort of red blob in its shoulder
feature lmao
lol
itās a very mild t pose but i still felt it in my bones
All bugs are unwanted features
Holds you tight and tell you this game was sponsored by skill share, skill share is an online learning tool where...
ROFL
Hey guys, so just to make sure, are the three sectors in A2 only doable if you go full loud after the overload scan?
you can keep one person defending the trickle
and the rest can stealth. but if they spawn ahead youāre kinda boned
dang
not too hard though, beat it first try doing a2. good luck :)
thanks, tried it once with three people, we've been trying doing all difficulties at once but A2 just showed how unbelievably easy A1 is
You can try fast stealth with the team. Isnāt usually too bad with the amount of sleepers inside the zones
Only sucks like mentioned above when they spawn inside and scouts go off
hey guys what about the robots into the complex?
i havenāt played a1 so iām not sure how easy it is in comparison lmao
yeah, we actually got a scout the second the overload door opened, and it was crowded, so basically it was scout wave + room + the nonstop fellas
are there only for decoration? or they actually do something?
i am suspicious that they will have a role in next rundowns
shhhh c2 ptsd
Perhaps
lmao
i was trying to solo and was like well i donāt feel like doing a class 4 alarm, letās just do the blood door, itās probably easy considering how many times i did r3a2. i was wrong...
XD
7 hybrids shouldn't be too bad if you have enough cover
yeah
it was a fuckin firework show
about the new turrets, are pretty good for crowd control
4th of july up in here
lol
yeah i like the auto sentry a lot
Auto sentry is the shit for defending
i miss the shotgun sentry tho š¦
I sure don't
i dont lmao
why not?
I like the mines more
yes mines my bby
ive tried putting the cfoam behind the closed door pointing at it
but i cant really get any success with it actually foaming the door instead of the sleepers
lmao
i didnāt like shotgun sentry because a) iām not a sentry person b) it had very few rounds for the amount of shots it missed c) sucks doo doo if people donāt know how to place their sentry. and they donāt nine times outta ten
wasnt it only really viable with the damage multiplier bug
ehhh it certainly made it a lot more viable, but it still had use after the patch
@atomic escarp you have to do overload first and then extreme on a2
It was decent at best, useless at worst
my favorite thing rn is waiting for wiki to update
about the hordes, are they more intelligent than before? it seems they detect better the open paths to you
in some cases shotgun sentry was better because of door placements, but burst was better in almost every way imo
i think pathing was tweaked yes
yeah like if you put it outside a door parallels to it and foamed off the door
thats when it could put the work in
but even then a mine just does that job better
yea :/ 1-2 good mines could kill a whole wave so i didnāt get any use from shotty sentry
4 is viable if you try hard enough BD
lol yeah
so that's why the two times with my team we shut down the doors closer to us and put defenses, they came from other route XD
wait which level?
a1
You want a tip for that door?
Theyre always gonna pathfind the closest door
So theyll go in through that side entrance
We put a mine on the inside of that door and our 3 sentries at the top of the stairwell
Worked perfectly
90% of the enemies just couldnt move
only used about 1 tool kit charge worth of ammo
Imagine crippling the entire horde with 2 auto sentries
yes
thats the funny thing: we put our defenses in the door closer to us (high bulkhead) and they came from other path
but imagine 3
2 is all you need
anyone wanna hop in with 4 just to see the magic
yeah they spawn farthest away
You home yet Sev?
yea
Noice
ill make some food and then we can hop on
Opening RNGTFO
so how to detect the hordes incoming?
The sound of the scream at the start of the wave signals where they come from
That deep ass growling noise
ok thanks
So if you have two or more spots to defend you can always tell where they come from
good
Sometimes its viable to just put a mine outside each door and then wait to put sentries down
absolutely my man
I do that until I memorize both spawns and the map
hmm. auto sentry does make it a lot easier to place sentries when you arenāt sure, since you place it on the inside anyways
Was D1 on R3 constantly filed with waves
jesus
When I first saw the ammo count of the auto sentry I fucking overreacted
same
no me too lmao
Plus I can finally tap fire with the MG again
i feel like the recoil was like tripled
i never really got a chance to get good with it
Recoil feels the same
how can i use properly the machinegun?
It took some time to get used to the recoil again
tap fire, take off heads of sleepers and cancel their attacks
i never used correctly cause of the recoil XD
IDK I just burst or tap fire
it works like a minigun
I only really empty a mag when I'm panicking
||Shadow sleepers in D2 overload I think||
yeah
yeah but i mean as normal strikers or shooters, some other new enemy spawning with them
not in specific zones or harder difficulties
same
imagine some sort of not damaging sleeper, but it stuns you or makes your vision blurry per example
We need a sleeper that relies on LOS rather than the usual red light green light
ye can always upvote some game suggestions for it :)
Does overloading difficulty imply error alarms?
what you mean about LOS?
line of sight
oh
no, however a lot of overload does have error
like if it sees you it gets triggered
oh boy
Line of sight, where in a certain distance it slowly turns red depending on how long it sees you
it would be called a sentinel?
i really want a los enemy as well
Watcher
My man
nice
MY GUY
clown to clown communication
rood
pretty sure its been suggested many times
use the search bar and upvote some existing ones to save the cm some work :)
what about that it makes some sort of accumulation? if they detect some movement or unusual behaviour it will start accumulating some sort of alarm lvl. when it turns fully red, it triggers the whole horde in the zone
This is pretty close #gtfo-game-suggestions message
thanks ric :)
that was 9 months ago
They might dabble in the idea and hopefully use it in the future
i really hope they do, it would certainly add some variety to stealth
Auto pistol + MG users are just mobile sentries
change my mind
revolver feels crazy nice rn actually
if your other teammates run shotgun
you pick them off from afar with one shot
its awesome
Revolver got it's bodyshot damage buffed
aight ric im good to go in 10 if you are?
Test it out and tell us
shh dont tell anyone
anyone wanna join ;)
but im supposed to be in school
Lips are zipped and fingies in pocketsies
did it for science
Apparently choke mod is just ranged pump shotty
It has its uses
both one shot, but pump has double the ammo + cap
Like shotgun that giant over there
Am ready Sev
Also, the community asked for darker levels, the devs delivered
yeah a2 its dark as fuck
Just tried A1 last night and you really can't see jack shit
Yeah I'm sure it isnt
Literally as you drop in
a1 is like being in london lol
you cant see shit
ahh does anybody else remember the days of R1A1 struggling to get through one alarm door?
Some levels be like Bravo six, going dark
Yeah, didn't even try to stealth the fog rooms, just shot in the air and waited for the sleepers to come to us
It's not poison fog, you don't have to do that if you listen to clicking
It's quite easy to see through the fog
Yeah I guess I need to get used to it. Not enough playtime under my belt
There's always vague movements when you look deep in the fog when one is glowing
Just listen and you'll see them just fine, nothing hard about it
Try upping your brightness
Hehehe already did that
A2 Overload was a blast lol
I have C unlocked but haven't played it yet
the most stressful thing for me was just hearing a constant "WARNING - THREAT LEVEL - EXTREME"
aight ric what vc you wanna go in
XD
That's for you to decide
what levels are robots in
FTFO
hu
a1
Freak the fuck out
The exosuit lookin ass thigns
oh no wonder
Do you guys have any tips for soloing alarms
i dont think they are exosuits
join 3
at some point i want to solo a level
Connecting
they are some sort of "exploration robots"
Ik im supposed to crouch when i hear them about to attack to dodge but it doesnt work sometimes
at least seems like that. maybe the warden used them to keep watching the prisoners?
||The audio recordings mention Garganta as a location / project inside the crater, and the dude talking keeps rambling about death, i think they had the personnel available to do shit, i dont think they needed robots but ima leave it there because this is better for a different channel||
actual spoilers
sort of
š®
the audio in a1 revealed that the workers were forced to stay inside the complex
Is the DMR still good?
b1 after reactor perm alarm ?
|| Can we c-foam the big spiky daddy in c1 ? I'm trying to figure out the way to kill the big spiky daddy ||
Is the DMR still good?
Cao Pi is typing...
@broken charm || Last that I remember being tested, itās got a real high c-foam resistance. If you arenāt doing layers, it spawns asleep though||
you guys don't need to use spoiler formatting in the spoiler channel...
appreciate that
henry? that guy from fnaf?
did they slightly nerf the ammo on the sniper?
@granite sail š„²
i feel like im 3 rounds shy of wht last rundown was
Omg
@fallen elm is it listed in #patch-notes ?
Itās Henry
i didnt even look tbgh
But not the real one
tbh*
Im the real. The other is fake ;D
lowered damage but nothing about rounds
as in how many bullets
unless i missed something
Then we didn't
oop
odd i swore i had 3 in a mag and 6 in reserve
Wtf was with the jumpscare mothers
ah well doesnt matter ;p
lol
what's the thicc sleeper behind the door in C1?
haven't get to it yet cuz I got work
Did AI get smarter or is it just me
They take the true path of least resistance aka doors they don't have sentry's on them
Not just closes door that isn't cfoamed
They did
Also just tested it, the revolver buffs are enough to make it one shot to the back of a normal sleeper
It's possible AI has been tweaked
No...?
@willow coral Why do you wish to drive us to insanity?! Especially with the error alarm at the start of B2 
Would have been in patch notes
yep! @drifting hazel guilty as charged
Ofc it was you
C1 didn't get nerfed at all @granite sail where did you get that from?
I am making C1 a bit harder due to a bug not spawning all the mobs it should have on the bloody doors
š
Ohhh ok then
I heard it did my bad
People spreading miss info smh

Need to stop believing everything Iām told
"a bit"
Why do I feel like its not going to be just "a bit"
It will be just a bit
Donāt worry
Blood doors are a joke on c1
There was a blood door with 2 chargers behind it
Oh I know
Like... it wasted so many mines for us
Because we expected super chaotic chargers blood door
auto sentry does 2% damage per shot?
what do ppl think of the weapons in this rundown?
I used the Heavy Assault Rifle and it seems decent, high damage but less ammo and smaller clips, but not that much smaller than regular assault rifle
Also has an amazing sight, we all know that is what really matters
The new look on the guns tho
yeah I noticed some visual upgrades, C-foam looks better now
still love the revolver (RIP OG Machinegun)
I got a question about the Overload optional thing, is it supposed to keep the alarm on forever?
I did A2 Overload yesterday and it didn't stop sending dudes at us
a2 overload is an error alarm yes
aight cool Thanks š
i was doing the first mission and literally got 5 hard drives before the first alarm door solo haha
One of the cells is needed to power a door in the Extreme sector.
I am hoping there is more than one audio log.
there are probably a lot of terminal logs in other levels
I want audio logs more than hoping the one terminal I'm using doesn't have the same damn auto gen status log.
i am going through and checking every terminal in the rundown
abt halfway done now
i have yes
cannot say if there is something there until 10/29 tho :)
Why specifically the 29th?
get nae nae'd
the wiki will get bombarded on October 29th
fax
And then cries for Rundown 5.
Though I am hoping Rundown 5 won't be too far away.
Rundown 3 and 4 was about 4 months apart.
3->4 was longer than usual
Rundown 5 might be when it leaves EA
How long was 2 to 3?
2 to 3 was like 2.5 months


looking forward to player progression systems and chainsaws
Seeing lots of people posting 'full completion' into LFG channels..
But every optional objective ive seen so far past A1 ends the level, are these people wanting multiple runs ?
I really feel they need to be cranking out Rundowns as fast as possible to ensure playerbase remains interested and aren't the kind who just uninstall the game after completing a rundown to wait for the next one.
@mystic snow it means they want all sectors completed.
Weapon progression go brrr
But when completed in a specific order they can all be done in one run.
I wait
I really feel they need to be cranking out Rundowns as fast as possible to ensure playerbase remains interested and aren't the kind who just uninstall the game after completing a rundown to wait for the next one.
@arctic sparrow this is their end goal, to have rundowns always on a timer
Ahh theres an order? The ones ive done so far require extraction to complete
But right now it seems we're far away from timer rundowns.
Maybe i do them rwrong
yeah, we're only about halfway through early access
you usually go do the special difficulty then finish the level in the normal way
For example on A2, the Overload sector is an endless alarm, and for the main objective the alarm doesn't trigger until both cryogenic boxes are taken to the extraction circle, so by dropping the boxes far enough away from the circle, main objective alarm won't trigger.
A2 extreme also forces extraction tho
Releases right now are tied to big updates like adding matchmaking, sectors, other major features so things are tied together. Once the core features are added, the goal would be that we can create the rundowns quicker
A2 since the Overload sector is an endless alarm, you do main, Extreme, and then Overload.
I feel Rundown 5 is when rewards/progression is needed.
we can only hope
Steam achievements are what im waiting for btw *** š
would be cool to see weapon customization
It will come eventually
golden revolver skin for 1m sleeper headshots when?
pretty sure they said the dont wanna do skins though
more like sniper scoped auto pistol
and they also wanted to have this kind of feel for the game where like the prisoners arent geared to the brim like the terminator
so like no silencers or missile launchers lol
how about attaching a sentry gun to a sentry gun
yes
burst sentry + burst sentry = auto sentry
also anyone noticed those robots on A1?
yes
something to look forward to
It might be intresting if you could exchange your main and special gun for a single heavy weapon
would need all sorts of balancing
yeah because the equiptment is more about team comp and perference than optimization
these devs made payday and I think they don't want the progression system to be similar to that
deployable that can be placed practically anywhere
certain perks allows the sentry to be the most powerful area denial tool there is
In payday progression significantly increased the player's power
360 degree turning too irrc
so you don't have to be super concerned about placement either
I think they want progression to be more options and not just more HP
You can view the roadmap here: https://gtfothegame.com/roadmap
some perks in payday 2 is mandatory to pick too
such as the perk that allows you to revive instantly from a distance
only downside being, a cool down
Do I remember this right that A2 main objective only has class 2 alarms?
Player character customization
Expedition rewards
Gear progression
ok so we got player skins
and equiptment upgrades
any lore explain
i guess that's the triple charger blood doors?
I'm hoping the upgrades don't involve "more ammo" or anything similar
holy shit i just realized something
damn i cant send images right?
Anyways the circle on the main screen before you connect to the rundown
its literally just the top of the complex
where youre woken up every time
Does anyone else have fps issues in B1? Two out of two tries the game of either me or my teammate crashed
What are your specs?
and what level
C-Foam tripmine. A1
yeah
AMD ryzen 9 and a 1070, Crilpfth
ive got no idea then my man, have you restarted your game/pc?
I don't think it's about our pcs but thanks anyways
Whats in the D2 behind the apex door
If you have b1 issues youāll love c2
C2 has the worst performance out of all the levels
Whats in the D2 behind the apex door
Youāll find out
thx
So, how many people already found the new enemy?
Yes
Devs telling you to do it again c;
oof lol
guys
Yes
A2 overload has monster from the inside?
There are sleepers in there
but nothing crazy
other than 1 scout i think
the main threat of A2 overload is the ||error (infinite) alarm that spawns waves of 2(?)||
the alarm can spawn them inside
so you could have some charging at you from in there
doesnt make sense for them to spawn from iinside
we have no chance of killing the scout
2 scout walking tgt like a twin by all means
Either kill them with sniper or fend off the alarm waves while someone goes in and melees it
we tried that
but the enemy spawn from the scout room during the waves
you get me?
What order to do objectives for A2?
Main, then do overload, then extreme
Get the cyro stuff and put in near extraction, then go through extreme till you find the overload bulkhead, and then do Overloads mission, and then do the extreme mission and get out of there
gotcha
also the voice is amazing
lmao was doing B2 overload, smart us decided to put in 4 cells before clearing overload room
it's for you to find out 
and it became r2d1
which level?
I know that's intentional on A1 at the very least
A2
you're supposed to use 2 keys on the 2nd DC
Definitely something we can improve, we'll look into it
great thanks š
for reference
I absolutely love the layers aspect
it is such a great way to get more D level completions while also allowing for real challenges
I just think the implementation has been a little confusing initially haha
huge fan bc sometimes I don't have time for a three hour mission but still wanna do a tough one yaknow
man the difficulty switch even from A2 to B1 is really suprising
i dont even want to think about how someone would pull off extreme on that
ye
so I got an actual anxiety attack from R4C2
they randomly put a mother in zone 12 and they put it next to Chargers and Strikers
also why are bulk doors optional if you need to go through them anyways?
some of them are optional
im trying to duo the rundown with my brother and so far we got pretty deep
nice
whats the deal with the new enemy???
no idea I think thats in the next one imma try
Me and my brother saw it in C1 but we did the side objective
Ok so when we started the reactor (extreme objective) we couldnt find the pass and no info about it...can someone tell me how to do the first reactor verify
question about R4B1
if someone has any idea cuz i think the objective bugged out
dont put the cells in
until going through alarm door zone
:0
jus sayin
once you get 3 cells put them in
Just don't do the objective smh
What are the Overload objectives for A2
no need its easy
kk cool
just be ready for double scout aggro
got it
š
ty š
no problem have fun
Error alarm are easy as long as they don't spawn inside uncleared rooms right?
yeah
which is why i say
be prepared for double scout
because they spawn in there like ;D
I alerted another scout in A1 because the first scout wave spawned deeper in the zone
Pog
ok the b1 password was a bug now the game dispaly the code on screen
idk how to reproduce the bug tho
oh you mean DJ Daddy Mario???
idk either lol
My thesis is that its a Giant/Charger Hybrid with an obscene amount of health that you kill from the back
wonder what name is actually going to stick for that thing
mother was easy enough but it's lacking in distinguishable traits
Do each of the right side missions have all 4 difficulty objectives?
(selecting on it in the rundown only shows 3 but its says all 4 in the completed section)
Looks like it
I dont even know how to get to the further objectives in A2 then ahah, Are there more bulkheads further in the map?
Uhh, believe so
A2 is cyro obj right
think that's the one where you gotta go through the extreme bulkhead to get to the overload
bonk
bonk him
im gonna learn how to melee kill henry
nom nom
probs not gonna work but may as well give it a go
I'm so used to completing all the A tiers before unlocking B
im kinda upset
i wanted to go
practice solo d1
and d2
but i fucking cant because i dont have em unlocked
don't have them unlocked? I'm disappointed
Sorry, unable to find a tag named rank.
yes i skipped
all the levels
to go play d
with my group
š
also it just took me 15 minutes to find a key in c1 because i cant navigate for shit
Imagine finding keys
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

hmmm
should i post a bish v henry duel
sometime
will do
just gotta find time to go get him
have u met him warden
so when are they adding a primary shotgun to this game (half joke)
i wanna go round with a sawed-off shotgun and just start blasting some heads
-_-
Sawed off but it shoots 1 pellet per shot
no jokes allowed in this hardcore gamer chat i guess
depends on the "joke"
I actually want to know how a HEL shotgun would function
hm
Think. You can one shot enemies. And it pierces. Hmm
Better than Bullpup + CS
You realise on things like shotguns they don't have... range?
The two guns I can't use efficiently
like it can't one tap enemies, if they aren't you know, in shot range

also like shotgun balancing is really easy, because all you do is give it:
low range, wide spread, low ammo, but high damage
Did you know sniper canāt one tap a striker if they arenāt in range
exactly or you miss your shots

Itās nice eh
its nice eh?
Yeh
I love the choke mod, it's actually really cool
cause it's range + damage + small spread at cost of ammo
if you wanna talk about balance
it can two shot giants
And the sniper
it'd be pretty neat to have a primary that was as fun to use as the shotguns in this game; instead of just rifles and pistols and the smg
CS but less damage and more spread
it is, but a 4 round burst should kill a sleeper, instead of staggering
I mean sometimes it doesn't
i've landed 4 headshots and the sleeper will still be a headless living torso
yeah u need to hit occi
4 ammo to kill a sleeper in a 400 ammo gun?
sounds op
idk what there is to complain abt
i mean yeah but also like i get the same effectiveness out of the smg, which has auto fire, and just about the same ammo, and can 3 tap to head, so it's like shrugs
carbine is situationally and statistically better than the smg
It might just be damage fall off
mhm
i want to confirm something because my friends won't shut up for the side quests is it intentional for the swarm to never stop?
overload makes it so that waves of 4 sleepers spawn every 10-20 seconds, yes.
and this wont stop until extract is done
what about extreme?
the extreme objectives are normally locked behind tier 3+ alarms
but once you clear the alarm the waves stop
but is it never ending?
if you are doing A2, and go for both the overload and the extreme
you have to do the overload first, starting the forever alarm, and then a tier 3 cluster alarm, and then clear the alarm horde, before continuing on, where there will be any sleepers in the extreme path, along with each wave of 3-5 sleepers every 10-20 seconds
thank you cause my friends wouldn't shut up on how "the horde is never ending"
i was like
nah
D2, the cluster alarms are spawning chargers now which i don't think was a thing before the patch? is this intentional?
1 or 2 people defend the spawns and the rest just clear rooms usually
Opinions on C1? ||Seems kind of dry to me, nothing particularly exciting happened by the time we reached the bulkheads, and the extreme zone seemed really sparse on enemies. Uplink is cool, excited to do it w/ a full team, but felt like filler. Not really what I expected from C tier, seemed very easy||
||Also, why are there chargers on the motion doors if there aren't even any in the zones?||
there are chargers in the expedition. Just think of it as them wanting to go to their loved ones half way across the map
Saw exactly one zone w/ them opening extreme.
Just seemed like a boring level, there's at least an okay amount of scouts but that was it.
D2, the cluster alarms are spawning chargers now which i don't think was a thing before the patch? is this intentional?
@obtuse surge yes, it was before. They just have a low spawn rate
Iāve seen the RNG have no chargers, or a number of them


Hi, one question, me and three friends are doing A1 with optional, but we cannot reach the other terminal because we cannot find a second powercell, could this be a bug?
And there is also no on the list
It actually lists a cell we donāt have thanks
ok found it thx
š
|| For the 4th difficulty, is it completed when you complete High, Extreme and Overload in the same Run?||
fair enough
gl with that
oh we did that
without expecting it
and then a bunch of chargers came at us
and everyone went down
and i was 20 health
kiting max cap shadows and chargers
Picking it up starts something then?
error
yeh
alarm
waves of shadows
also shadow scouts?
lol
i remember when i suggested that and they said they tested it and didnt like it
guess they changed their minds
they are really weird cuz they have striker model
uh what
Is head more durable now btw?
uh oh


depends on what youāre doing.








