#gtfo-spoiler-chat
1 messages · Page 177 of 1
I guess. You can just be a bit more nicer to the casuals I guess. You can enjoy the game the way you like it but you shouldn't have a problem with people who play it differently
i mean
the people complaining about R2E1 to be hard
like
??????????????????????
its supposed to
I dont think you realize there is a big influx of new players since R3 because it had a sale. Most don't even know any level from R2 (me included)
read the tags
one of them called: Hardcore
if it too hard
then it served the game purpose
Captain you totally missed the point of what I said :))
R2 E1 is so far the most difficult level yet
I mean yeah, there’s always gunna be new players
had the lowest completion rates so far asides from the alpha
but it’s our job to help Sherpa them
where the alpha had a 0.5% completion rate on Day one
How are you helping them by making fun of them that they don't get past A levels:))
R2E1 in total had a 0.9% completion rate in total
that's on them
oh yeah for sure mid
A levels are just shooting
that’s not really what I do
Wdym thats on them
but for new players
there's not much skill involve
its also learning and grasping at the basics of the game
I’m looking forward to the R3C1 stats
they're supposed to learn
sure there isnt much skilled compared to later levels which become more demanding
considering it’s similar to the alpha mission
Most of the new players are solo players playing with random groups
if you can efficiently teach new player
but for them the A-tier is a steep slope
Not all have a predefined group with skilled people
you have the second not the first
alpha - beta
lul
Of course A tier are a steep slope for anyone who never played these type of games :))
then why'd you say alpha
i never have a group
im confusion
because i never have a group to play
Ok so you play since alpha
did you solo the Alpha
nope
okay
got it to the second area
And how is that different?
is GIT GUD an insult?
not nice?
well people do use it incredibly sarcastically alpha
To tell someone who is struggling to tell them to git gud
so it can be insulting on context
i used it every game i failed
if they see that as insult
If you are so experienced
then you're very sensitive
i never see that
which alot of context makes it insulting
that's why i don't know that
teach them how 2 kite
and some things you gotta learn yourself
lmao
idk what kiting is
"so all you do is spam the spacebar as host"
You dont need to learn anything by yourself if someone can show you in game stuff
You need to be patient:)
there's also the problem that too much info goes over the head and harms the experience
learning is part of the fun
i wont doubt anyone else be able to
idk the running through a bunch of striker called Kiting/Baiting
its kiting
but idk that
Yeah to fun of it is to learn
i can teach new player
But if they get stuck at A3 for example for over 20 times
but they became bored and refund the game
You dont tell them GIT GUD and make fun of them
i don't think that really tells how good they're doing
You can actually guide them
i can wipe a bunch of times cuz i'm trying different shit out, not just going for the clear
Maybe there is a thing they dont understand on that level
well the point of A3 was to give them variety on the first level
Hard for them to grasp
^
guns go brrrrrrrrrr
All i try to say
take a break and think about what you're doing wrong 🤔
its just D1 and D2 shortened into the A-tier
and i guess its a little too complex
Dont bring them down
well A3 that is
but like after the first try they should be able to start understanding
A2 and A3 kinda
Jeez I come back here expecting a discussion on the status of the hardcore gaming community, except it's arguing ;3
you bodacious peach
Yea I have no idea what is happening
if they don't read what the objective are telling them what to do
Sexy peach
then i don't know how to teach them
I didn't find this rundown hard until C1, bit of B2
C1 is just perfect
I love that level
The sound when you open the charger area door
C1 is the rngesus level this time around
cause its the only lonk one
Goosebumps
that one door at C1... that makes people jump, is too good
To be fair, the game is incredibly vague on everything. I've taught a bunch of people today you can dodge and slide.
So coming back
dodge is done by accident the first time, slide is not so apparent
Stop telling people to git gud especially when they are not your friends
and the input for it is really annoying
^
i love C1 for two reasons
1: Nostalgia
2:its the only long and difficult level of this rundown meanwhile the rest are short and difficult
No one takes it nicely
I liked D1, it's just kind of bullcrap
i like short levels 🤔
gives a more concentrated difficulty experience, not fodder
it's like A3 waves 1-4
D1 was kinda long
I have not encountered any very long levels yet so I currently do not have much of an opinion
compared to other D1's though
McDonalds Value Meal
its the shortest yet
R1D1 wasn't long
You've saved me countless dollars on cheap unhealthy fast food.
R1D1?
yeah, compared to the last D1 it is shorter, compared to the R1D1 it is longer imo
or R3D1?
I didnt even try D1 because i only play woth randoms and I dont want to be carried through the level by experienced guys
R1D1?
@mortal granite Hackett, Luds Acorn JesusToday at 10:16 AM
compared to other D1's though
D1 you can still get crapped on this rundown.
It's a bit RNG induced.
it is hard to get carried in D1... just saying
its just not as long
it is very easy to mess up the first part
C1 is longer
it is hard to get carried in D1... just saying
@pallid salmon
I guess. I can give it a try but i still want to play C1 a bit more haha
cause first half goes by fast and the second its just a stealth room alarm lil shooting then a trap door
lots of ammo
go to town with that
So in the end after the ss fix. Is it still good to take it on A3? Or any other levels? What about burst? People told me to stay away from it because it is bad. Does it have any impact? Considering that it feels like the ss is a bb-gun
ss can still do a lot of damage if its barrel is inside the sleeper
SS is still default I think.
for burst i'd have to try it myself
honestly if it could hit heads it would be amazing, i have to try out the "higher up" spots
If you put in on a higher elevation does it adjust to shoot at lower elevations?
I think the SS staggers enemies a lot too.
idk i've heard it always aims for the head
higher up would make that easier and miss less
I played A2 with 3 absolute beginnners and I swear the placement of the ss turrets was rly good
it's always aim for the head
But they almost never killed anything
that's why SS killed giant really fast back then
because the burst alway aim for the head
so the first and second hit( by chance )
ss killed giant really fast cuz it technically had enough power to oneshot a giant 🤔
I feel that ss underperfoms rn...but i guess that's better. You dont just wait for it to win you the game
cuz spread
SS is overused
can't keep preaching the spread
they coulda just made it horizontal spread not vertical
I thought it is horizontal:)) makes much more sense
So would you even take ss anymore for A3?
If you use the sentry behind a c-foamed door strategy, shotgun is the one. If you're defending a narrow corridor, burst has a chance to outperform the shotgun sentry, however the burst sentry shoots so fast so it runs out of ammo much faster.
the spot on the ladder still kills a shitton of them
Idk the spot on the ladder :))
kinda gud
I've always did the left catwalk strat with a turret looking down the catwalk and another close to the door
^
Apparently if I don't bring the bio scanner and use the shotgun I'm terrible at the game..?
Never heard that insult before.
must've been a troll
Nah I think they're serious, cause we're comparing notes for A2
I leave the opening room and come back once theres less fog, I just grab the cell and we go.
Do the first 2 cells than grab the one in the first room
At least thats how I do it :))
Damn i should start taking notes on levels as well. I usually just use my visual memory to remember stuff
It's funny watching new players try to run through the fog cause they don't see the ramp on the right, in the dark.
me on the first try
What do you guys like running? No bio scanner, bio scanner always, depends on mission?
For a casual like me, i like the scanner tbh. But depends on mission. I would take a scanner on A2, B1, B2 and C1
Plus I like usually taking the lead on missions, and the scanner on the lead guy works for calling out
Yeah, I get that.
B1 is one of the maps we didn't take bio
I don't like running it when we could have extra sentry or mine deployer.
It's all preference though
I am always think with 3 sentries or 2 sentries and mine deployer how hard it is to find tool refills
And if they are enough for all
That's true. I find that we just use mines sparingly.
On A3 you can have more tools since you get a shit ton of refills but on C1 they are very scarce
I wonder what's the difference in ammo efficiency if people run scanner vs without scanner
Cause you obviously aim better if all of them are marked with a big triangle.
You mean gun ammo?
If you have someone who actually knows how to use the scanner properly then it is a win
^
If not you then you would have been better with something else
A lot of newer players don't know you can scan with it
Its normal. The game doesnt rly tell you that you can ping only moving targets
They assume its just look at the scanner, or they click and don't understand you need moving targets
Plus when they dont know what a scout is, same story
People eventually learn by trial and error
The game is all about that anyway
Unless they get too frustrated XD
Then as Captain said the game is not for them
True. I mean, I took breaks when D1 got me down, playing through with randoms didn't go very well sometimes XD
14 hours to beat it, I'm happy I'm done.
Might run it again though.
With the game's structure for matchmaking, it's important for experienced veterans to be patient and understanding with new players.
Still havent tried D1
It's fun, can be frustrating at times though.
Thank you Gabe, that's exactly what I was trying to say
Also I think it made my skin pop out from stress. I'm not kidding.
There's a stress lump that came out when I was grinding attempts XD
Dedication haha
It's so satisfying to beat a game that kicked your ass.
I only got frustrated once in a night after playing with some trolls
Wasted time on B1 just for a guy at the last uplink to throw a c-foam nade on the terminal screen (block the view) and starting the uplink sequence
:/
Dont even know the reasoning. Just for lols
Unfortunate it happened to you, thankfully those types of people are rare
There isn't a reasoning, at least not a valid one
Yeah I know. Most people I play with are super cool
There are some impatient ones but they learn by constantly dying :))
There are those for sure yes
It's interesting to teach those types people how to play the game
It feels like conditioning
If you teach them that from the first time they play
They will do it
If you skip that it will be harder to teach them later
I've taught children before as a cadet, so I'm used to teaching bad learners 🙃
Thats so cool
I do enjoy teaching though. I have something like.. 10 competitions just in the A levels running with new players?
I have exactly 10 on A1:))
I'm going to look into writing a guide perhaps. There's some, but not really any good ones on the Steam guides.
I dont see how you can learn from a textual guide. Someone guiding you for the first time in a vc its much more helpful
I was thinking more along the lines of a terminal guide, with ingame examples that you can use, strats for dodging and kiting..
I still dont know how to kite :))
None of the guides I see explain the put sentry guns outside a closed door tactic well enough imo
No one showed me
Kiting is more something you learn through practice
Listening and watching can only really teach you so much
But I want to go in-depth, so if someone is really getting on my nerves when I'm trying to teach I just fling the guide at them :3
Having the mechanics put to muscle memory is the only real way to set it in stone
Idk if I kite, but with a lot of enemies i just start running and jumping around
Does that count?:))
I'd count it XD
Sure ✌️
It's better than some players I see, who stand still and shoot
I've started doing that because the tongue hits are stupid sometimes
Some hits make no sense what so ever
i saw nothing
it's like R2B4 all over again
die at 80% because i'm completely blind
can someone tell the ||exact individual bubbles that you need to freeze a hybrid and the mother||
does a nade freeze a mother?
||thats for both mothers right? ty alpha||
I believe you need less to freeze a birther now. Pre-path you need 17-18 to freeze a small birther, post patch you can freeze it using one full-charge of c-foam launcher.
For big birther, pre-patch you need like about 67% of your c-foam launcher to freeze (40+ blobs)
You can cfoam the momma in b2 with a full charge cfoam launcher if you hit the blobs
Seems like it’s more if you hit other parts of her body
maybe legs and arm and back has resistance
I think it takes 2 from the back
B1 isn't that bad..
@atomic escarp you do door first or last soloing
And I like kiting to 3rd floor and back
That door is always first in solo lol
Idk
For my solo clear I did the warden door first. It was a mistake. Had like, 8 shotgun rounds to do one of the other alarm doors lol
Basically had to kite and melee, then use the pathetic amount of ammo I had to finish the enemies off
I'd recommend maybe one of the side doors
So more like, normal door first, restock resources, then warden door, then last alarm door
I had more than enough ammo to do that door without touching the small doors
If you can find c-foam, the uplinks are very easy to solo. Even without c-foam they're not bad at all
But I ran with the hel gun
I was probably just being wasteful with ammo. Shotgun also has a low capacity
I have to go with recommending the hel gun and shotgun as the best options for solo play in this rundown
Shotgun for holding your ground and quickly taking out giants, hel gun is better for clearing waves
I forgot to close a door in my previous run
So they just ignored all my mines and went around
Big brain time
Ouch

I've done that once on R2C1
Feels bad
It ended really badly
I was doing great too
Always double check the map before pulling a switch
Even if you know you shut them all. Because you may have missed one
B2 isn't so bad when you don't get the worst scans possible on the first alarm
I'm just uncertain if I should bring the combat shotgun for later on
Or something else entirely
SMG for babies, either shotgun works for dps on the mother
mm
It's usually only the speed of the enemies that kills it for me at times
That and getting hit from ridiculous ranges
Basically, shotgun blast her as much as you can, when she starts spawning babies you blast them with the SMG
You'll have to tank a few hits for sure, but you can kill them all
Then when they're clear, toss a repeller or 2, reload, then shotgun her some more
If the scans aren't bad
For the mother I also recommend using the zone you can open
My mine setup is consistent for that door
If you get low on HP you can run away
She won't follow you very easily, so you can restock HP, ammo, but when you go to fight again she will instantly spawn a wave
Oof
As long as she doesn't see you, she won't spawn anything (you can use this to bypass the entire boss of D1)
So basically, set up resources in the side zone next to the mother where you want them
Fight her until your hp is too low, then go restock
Clear the baby wave and the fight is basically reset
I'm happy to get this far solo
But I would really like to finish the whole rundown
Haha
Which levels haven't you beaten yet?
B2, C1 and D1
I failed an A1 run today because my game crashed on 58% extract when I was perfectly fine. Plenty of ammo and HP, fully loaded mags, no enemies in sight. rip
C1 isn't so bad. I think it's a very fun level to solo and duo
D1 with the whole impossible kiting thing going on good luck, B2 if you can survive the first alarm you can beat the level
They catch up to you on the catwalks every time, and spawn right in the next room instead of 2 rooms away
Also the fog scans, ugh
Haha
I might "attempt" it when I get there
But I've just been going in order
I hop on C1 to take a break from B2
Ah, makes sense
I just do them in whatever order I feel like
I don't really care much for A tier so I didn't bother with those. Decided to beat A3 so I could show people how to do it though
HEL Gun is very strong there
Yes
B1 was well balanced for solo play
I did A1 and A2 solo the day of launch
I would have A1 cleared if my game didn't crash lol
lol
A2 I died because it was so easy I went afk on a blood door since the enemies didn't enter the room
Then when I wasn't looking they ran into a mine near me
It's only blood doors, so just nuke them with mines gg
I think I will skip it. That level doesn't really appeal to me for solo play
I struggled with A3 until somebody finally put a video up
So I "borrowed" his strategy and cleared it
Burst sentry
He did smg and hel gun
They all line up for you, easy kills
I did smg, hel gun and mines for a long while
But always died on the alarm door or on wave 6
Then fall back and let the excessive mines kill the rest for you
Sentry is good too, but you waste all the extra tools
You can place mines to specifically target giants and never deal with them
Yes
That's how I did it
But when those hybrids came in
That's usually what messed me up
Yeah, I found a good way to deal with them
Lure them through the center of the room with catwalks
When they reach the back, just go upstairs to the back bridge
They'll run around under you instead of coming up
Just occasionally step onto the catwalk so they "see" you and try to attack
There was one run I was really amped up on caffeine
Then you can focus on just the little guys
I just head shot them quickly and they died
lol that works too
You can also kite them to the west zone if needed
Have a bunch of mines littered in there and it clears many enemies for you
Fair enough
It was an okay level to solo
But beating the first 3 waves untouched is too easy
I think I beat either wave 4 or 5 without getting hit either
Either way it was much easier than previous reactor missions for sure
Yeah the places I stood to defend from, I had enough time to fire off 2 mags of the HEL gun
Then switched to carbine and cleared whatever survived
No issues with reload time whatsoever
Well, until 3-5 giants + 2 hybrids came lol
Had to use the backroom of mines for those guys
That's always a mixed bag..
A couple of my runs I got 4 hybrids and 7 big guys on wave 5 and 6
The little guys were the problem lol
I just waited in the side room until the reactor timer finished, while clearing little guys
Then once it was time, I ran, entered the code, then went to extract while the big guys were still in the side room climbing the stairs
My recorded run there was a big guy still in the reactor room
I thought my run was over there
They tend to miss if you just keep running / sliding at a fair distance to the side of them
I can almost always dodge that way
Yeah
gtg do life stuff, later
Later
@atomic escarp for soloing b1, do you hit warden first or a uplink door
I figured... but like Zearo there are players that don’t
lol burst cannon pierces the mothership
i have my team mate dying to my full burst cannon shot that was mean to hit the boss's stomach lol
Both are valid possibilities
X to doubt
you'd want to wait before opening the side zones till after you've done the warden door when in a team
because that way they'll only come from one side
I don't see how that tactic applies to solo considering that you likely can't hold by yourself
you'd have to run
opening those side zones gives you extra space
having them all spawn at that one point doesn't rly help your solo run
nah im pretty accurate on my burst cannon
X TO DOUBT
literally told you why
X
I mean... if you are anything like the average player
well
we could get in a game to test it out
get someone behind a giant
pfft
maybe one burst of the cannon went high
X
that sucks then
yeah ^
BC is nice its just the charge up time takes too long IMO
no
1 sniper shot only when the giant has it back on u thou
literally worst special
only if you have good aim... which you dont clearly
omg
this c h a t
so useless... correct
i really hope yall are acc friends
nope
well then
😄
rip to our 2hr debate on why dmr bad the other day
its still bad
Calling something shit without proving why you think that way makes it less credible
here we go. ill get the popcorn
nah im gona hop out
RIP
also for someone with bad aim the DMR is bad... I find it fun to play but not effective to play... there is a difference
Soloing is a pro gamer move
yup yup
^
So.... thing is SMG bad
shhh (STFU)
he mains smg
Hammer gang aough
not me
unless im being cornered by three giant strikers cause someone got mauled to death in A2
@light totem
ah yes... the two noobs ur talking bout
cause he couldnt melee scouts or get the cfoam off
ikr
maaauuullled
whats the name of the birther in D1
hm
big momma
idk... prob
are there shadows in any of the expeditions in this rundown?
anyone have R3D1 tips?
Pray.
Nah, always communicate with your team, call out shots.
it kinda seems like everything has to line up perfectly to even be able to get to the first alarm door that has a shit load of scans
It's especially important here, otherwise the team wastes ammo on killing things.
First alarm door is easy to get to, you just need a solid execution and coordinated team.
kinda difficult
Yeah, plan it out and figure out what needs to be done
I.e. one person Beelines to terminal, other three protect him
then you want to sentry & cfoam the main door
while you go into the right zone
then you gotta know where the keycard is, ect.
I have one beelines door and kites enemies in there, one brings the baby up then loots, one terminal, one left door.
oh yeah, true
Zone_389 has the keycard usually spawn left side of the room, Zone_340 is usually hug right wall then turn left.
The biggest tip I have is keep trying. It took me 14 hours and at least a couple sandwiches.
The security door on the stairs?
yes
There's two strategies I've seen, either keep one door open and sentry gun it, or sentry gun c-foam the big door.
we sentry foam it
Don't die. Best tip I can offer.
holy fuck we got past that door LOL
That door is the stopgap for most attempts on the level from what I've seen, and having done both strats quite a bit I feel the c-foam is more effective at getting through the scans and completing the door.
alright ill see you when you say you've died at the error alarm Matt
Communicate in advance to decide what to do after you went in 391 until the second alarm, that's probably the hardest part for a random squad. About how to defend the second alarm, an easier but not consistent way is c-foam the big door and sentries behind. It's not "consistent" because when doing the second alarm if the wave spawns in 391E(the basement corridor area) they will break the small door. A consistent strategy is leave the small door open and use two sentries to hold it.
Did anyone complete d1 without killing the boss?
Someone did. Solo too
mhhh video?
The "only spawns babies if in line of sight" rule is kinda exploitable
Idk if they made a video or not
You can just keep the pillars between her and yourself and use a wall of mines to delete the blood door, then bypass her entirely
Yeah we barely did as a team, wanted to know if we were the first 💩
@glass sundial You going for the solo D1 completion like you did for E1?
@glass sundial your C1 solo is unfortunate however
Yeah, forgot to close a door 
It's fine, I imagine if I try again, the results will basically be the same except minus the dying because a door was open 
As for D1, idk, I really just don't care for the map so it's really hard to convince myself to play it, even with other players. It was great the first time, but after that not so much
@mortal granite @atomic escarp
D1 might(?) be fun to try to solo? Idk. It just really isn't a type of map I enjoy. It's fast paced like C2 except it isn't hard enough that you really need deep coordination like E1. So it's just everyone doing their own thing, not really team work.
It's D-tier not E-tier afterall.
Obviously solo is different, but even so I prefer stealth solo missions
C1 was great this Rundown
I definitely look forward to more E tier missions but if the roadmap is to be believed, the earliest we could see another is R5
Ahhh, fair enough 👍
D1 is not for everyone, I personally really love it and can play forever on it.
can someone justify carbine I hear everyone saying its great but the fact that its a burst means you run out of ammo hella fast right?
Idk the dmg seems good but if im not landing the whole burst on the head it takes like two bursts or 8 bullets to kill and that seems like a waste of ammo
@torn anvil Not if you have good aim.
I mean far away holding an angle no prob, but its when they get close
It's a great horde cleaner when there are a lot of enemies in front of you. Personally I don't use it as I'm not good with it, I prefer the SMG because I have full control and conserved ammo better.
i mean at minimum its at least 2 bursts for a kill
I want to like it cause of the flash light is so much better than smg but that ammo efficency is kinda off putting
It seems to be much better at consistently staggering enemies than the SMG
guys my team is stuck on r3b2 on that spider boss part where babies get spawned and wipe us into oblivion, how do we beat it????
we c foam it and stuff before but we still get wiped
do you know that you have to shoot the tumours on its back to kill it?
big fucking target
c foam then shotgun spam the eggs on its back?
pretty much
ighty thanks
dont cfoam and shoot at the same time lmao
just cfoam her
wait for the clear when she freezes
and then shoot
we went in as a duo
cleared out the room stealthily
went close to her and planted 2 sentries up its ass, also stealthily
then we unloaded on her with 2 semi shotguns, didn't stand a chance 
uhh
ez peasy
WE FUCKING KILLED THAT BITCH LETS GOOOO
You got this!
no
guys whats behind the motion door my team and i are shaking rn
:3 yes!
guys pls
help
i dont wanna restart :(((
nvm we all died
all the way to the motion door
and then we realised that there was a security scan
and then we realised that there was a wave
and thennnn
sentries was put in the wrong spot
gg
got swarmed
i was gonna warn you but experiencing the level its what makes gtfo such a fun game
but hey now you know whats gonna happend so you can plan accordingly
2 full charged cfoam to full freeze spider boss?
yes
Damn, I can't believe they deleted my original #gtfo-spoiler-chat post.
what did you say
First thing after seeing the channel was created, Harry Potter and the Half-Blood Prince spoilers.
oh haha
for C1, is extraction a forward extraction or one where u run back to the start?
Where you start
But all team members need to be there to get the HSU, then run back together.
hectic is that you?
jeez.... i saw you say C1 and i for some reason thought of R2's
triangulation 💔
great level btw
or 'crib'
Lol
I only liked c2 everything else was boring
c2 was super fun
I hated lvls where ppl take their time sharing Loot it bores TF outta me
c1 its heavy on stealth, d2 have a lot of stealth segmentes that are super tense( unless you plan to wake everybody up), b1 its only action base at the end
alpha you evil
E1 was better... 3 hours in and you all get yeeted in less than half a second for a small mistake
C2 wasnt hard, and i dislike the wave based
this rundown really lacks in replay ability compared to the previous one
The 3 A levels are well designed and generally quite fun but they're A tier which makes them too easy
B1 is pretty good overall but I kinda think the uplink objectives are kinda lame especially by being on the B tier where one single person can easily hold back everything
B2 is kind of like R2B4, it's just an annoying level. The birther makes it interesting but that's really only the case for you first clear.
C1 is actually really good other than the recent patch that put invisible walls in places where they really didn't have to be.
The good part about D1 is it's constant alarm much like R2C2, but the fun part about R2C2 was that you could manage those waves with melee only. That's kind of ruined or at least more difficult with the giants we get now. The birther(s) once again, are only interesting on your first clear.
So, C1 nice; D1 alright. But that's just 2 levels 
i guess it comes to personal preference, i like this rundown a lot more than R2
I loved everything C tier and above on R2
^
C1 being a better uplink level
C2 being a better constant alarm
D1 being a better generator level
D2 being a better reactor level
and E1 just to provide an actual challenge for experienced players
There are good expeditions in R3 but they've been moved down too much to really be enjoyable with a squad of experienced players
also a lot of newbies joined in r2
bad A1
yeah the difficulty is gonna be funky for the early access rundowns because the devs need to see what is too hard and what is too easy
worst A1
I joined in r2 and loved e1
Well, I wouldn't be surprised if newer players prefer it this way
they prob do
But I would have really liked to have some more expeditions on C/D
or have an E expedition
problem with having an E expedition each rundown is they will lose their appeal eventually
It would be awesome to have an expedition for the experienced players
theyre meant to be the spooky difficult level
if the devs try to make one for each rundown they might end up just having cheap difficulty because making an expedition like that difficult in a unique way probably takes a lot of time
guess so
but we didn't get to see a surge alarm for this rundown
while we did get an error door in C1
The error doors are an awesome feature to make a hot extraction
Not just have a wave spawn when you enter the circle
we shouldnt expect to see every new feature come back in the next rundown
it might end up like shadows
there had better be more lab stuff though
they were cool in D1 in R1 because thats the only place you saw them but then they showed up in C1 and E1 so it wasnt as intresting
yeah like rotating enemies through would be cool
everyone missed the chargers in R2 so when they came back this rundown it was big hype hours

for sure
I think we interpret surge alarms as a rare alarm type, only existing commonly on the E tier. We'll probably eventually see them as a very rare occurrence on the C and D tiers.
but the removal of machinepistol, machinegun and the nerf of shotgun sentry is what makes it really sad
anyway
this rundown isn't bad
just the replay ability
isn't as great
I do like the scout variation, though
Reminds me of R1 and makes the easier levels a bit more interesting on replays (A2 and B1 specifically)
Hey what has more health, strikers or shooters?
Shooters
Thought so. Thanks
Settling an argument lol
@signal geode Note that their head crits are different, strikers have a 3x and shooters have a 5x
which means I "carry" and kill those scouts or i hang back and wait for likely chaos
It's all for the hunt, you know.
Wait I’m sorry, explain that like im dumb?
R2C1 was a lot better for that
Thank you. That is helpful

True, but you can mix up the 3 to maintain interest
Wish they'd make birthers similar to scouts, and have them be rare spawns in some zones.
Would increase the usefulness of c-foam launcher, as well
Not the big one, obv
That's why I'd like to see them more in some levels
Like, C1 could have had a 20-50% chance to find one in 15 or 18.
They also need to make the small ones more dangerous by having multiple in rooms where they're a focus of the level.
That way it's harder to just burst them down.
I think it's just me, but i wish that the birthers weren't so late into the levels they are in, because in order to experiment with weapons and tactics on them you have to replay an entire level
that is kind of true
should probably be behind 1 alarm door max
the first one that is
i am actually okay with them being late stage D1... but having the one in B2 be like RIGHT at the end is a pain
there's quite a few people that get stuck on that
and then they have to replay
if they aren't that experienced it may even take them multiple tries to get back to there
i got lucky in that i beat B2 on my second attempt because the group spam fired and had enough health and ammo to pull that off and survive
but like.... christ i had no idea what the gimmick was until 4 days of just replaying that level after
It gets way easy to kill if you know how.
more white hitmarkers than snow at christmas i swear
I've noticed at times that if you're too far away, the animation of the birther doing it's thing where it lights up/shakes just doesn't show at all
While still being in range to get alerted from a kill
Which is kind of bullshit because it ends up getting alerted from a stealth kill where there was no way for me to know that it was doing anything
Imagine not syncing every time
the first time i saw it i tried to sneak up behind it which went... terribly!
moved one wrong step, and oops there are 100000 babies now
We know if the Devs are patching the R3D1 enemy spawns?
They constantly spawn infront of me which makes strategy
moot
and isn't very immersive
A giant spawned above me lol
the D1 spawn are the same as R2C2
the system will pick 1 player at "root" and spawn 1 - 2 room away from him
if the area were blocked by other player, the system will spawn somewhere else
if all area were blocked then they will spawn on top of player
see that last part doesn't feel like a good compromise
it should just buffer and spawn more when the spots become avaliable
R3D1 might be lower into half a room to 1 room away
if you said buffer and spawn more
then it might lead to abuse in mechanic
where you can just stop them from spawning completely
well to finish the level you have to move through areas together? also merely making enough space for them to always spawn would remedy that
the issue with things spawning on top you is, while challenging, doesn't feel "fair" or "immersive"
that's the area they spawn on
and you happen to be there
the giant spawn after the small one spawn
about 5 seconds
I understand the mechanics, the raw fact of them spawning so robotically isn't something the player should see normally unless they're trying to "break" the game
splitting up to accomplish multiple tasks shouldn't be considered abnormal gameplay
it's not
but if there no room for them to spawn
then they gonna spawn on top of player since there is no other choice
well the devs made it have no other choice
I see how one might abuse it otherwise, but I digress it's making my D1 runs much less enjoyable
R2C2 was a pressure one could manage solo easily enough and quickly enough and I never notice them spawn in my room in that run
I am happy that runs are very quick though
also not the rate and amount don't bother me, it's my inability to strategize around where they spawn outside of "get stuff done quicker" or "stay in a group of 4 constantly"
R2C2 i can manipulate the spawn
and make it spawn elsewhere very far away
and for solo it easier to do that
and in R2E1
we can use that same strat
and force them to spawn even further away
making E1 almost a walk in the park
well R2E1 was impossible for "average" players like me and my group
i want the speed change in R3 because of
- you only need 1 player that "mastered" the kiting skill
- you can just tell your teammate to DIE somewhere near scan and wait for that 1 player to get back
kiting in R2 are just ridiculous to me
and using the manipulating spawn
you can just force them to spawn at the beginning of E1
making the other teammate just
walk in - activate the scan door
c foam all the door except 1 for the experience player to go back
c foam the last door and finish the E1 level
I agree the kiting fix was required and like it, but I'm disliking the spawn rate/locations
the R3D1 spawn are
E1 was too much cause we'd spend 1.5 hrs getting to the error alarm then wiping and not feeling motivated to try again so R3D1 is much better in that regard
if they only spawn 4 like R2C2
then it's just C level difficulty
so they add in giant
I think spawning the giants is good
and fucked the spawn location a bit
it's good
but the spawn location for giant is
small one on top of player i can deal with that
but the problem is still the giant
agreed
my hope is the devs agree lol
cause sometimes the more pro players go" R3D1 was too easy" and there's me struggling with this part
kek
yah, I'll probably get a better strat soon, I find it harder than any other D level though
R1D1 was "oh invisible guys, guess you should have brought a biotracker" and wasn't that hard
it's just R2E1 in reverse
it slows down at some point?
that's why it in reverse
you're in error door for the first half
this is the spoiler chat
ahhhhh I thought as much
be aware
I was asking for spoilers
I was thinking they were going to turn the alarms off at some point because I'd get to the warden door and was like hmmm
no I know there's a boss and now I've confirmed my suspicion that the alarm would stop
well I still think a spawn mechanic tweaks are needed, the idea is good just frustrating having giants spawning on you
and "not immersive" it's still supposed to be horror themed and having them pop out of the ether is just meh
it's the only thing that need tweaks are the giant
they optimize the ai and accidentally make them faster
optimize movement = faster
I guess it's its own type of horror having giants spawning on top of you
panic dodge
Does anyone have any tips for making it to the alarm door on D1 reliably? Me and my team just constantly get runs where we don't even make it there
Which alarm door?
The one through the motion detected door
Honestly speaking, map knowledge and not rushing things.
Take time getting resources if you need them, and play safe rather than fast.
We've been trying to play safe recently but every time we start the alarm it feels like the enemies just run right through our defenses and kill us
How are you setting up for the alarm door?
Also what particular tools are you typically running with?
2 shotgun turrets outside the door and c foam it. Then line up some mines on the inside to get the when they break through
2 shotgun 1 c foam and mine launcher
Okay. Is the person with foam re-enforcing the door after you get team scan done?
It may help, but it shouldn't be necessary
Most of the time after the team scan they are already through. he's reinforcing it when he can but they just swarm through
If you aren't already, try pulling the alarm door just after clearing a wave, and closing and foaming the door while the team scan is moving to it's eventual location
Even little things like that may assist in getting to door to re-enforce if you desired to attempt that, it will also help the door last just that little bit longer that may give you time to properly defend yourselves
You also don't have to full charge the foam to re-enforce, they can just shoot small bursts of foam to strengthen the door up again
Ok that makes sense. He was waiting til the foam was gone then full bursting it
If your team is the type to be ammo conservative, the door there isn't exactly the place to try that. Making use of ammo in that room is something I would recommend
Ok thank you. Is it more worth it to take your time while looking for the keycard or should we just rush finding it and get through the motion detected door?

