#gtfo-spoiler-chat

1 messages · Page 177 of 1

calm sundial
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Take the Dark Souls community. There's always people who complain the game is too easy, and everyone else is a LOSER for calling it a difficult game.

crisp vapor
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I guess. You can just be a bit more nicer to the casuals I guess. You can enjoy the game the way you like it but you shouldn't have a problem with people who play it differently

rare crane
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i mean

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the people complaining about R2E1 to be hard

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like

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??????????????????????

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its supposed to

mortal granite
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well

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if you''re a casual

crisp vapor
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I dont think you realize there is a big influx of new players since R3 because it had a sale. Most don't even know any level from R2 (me included)

mortal granite
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read the tags

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one of them called: Hardcore

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if it too hard

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then it served the game purpose

crisp vapor
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Captain you totally missed the point of what I said :))

rare crane
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R2 E1 is so far the most difficult level yet

glass sierra
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I mean yeah, there’s always gunna be new players

rare crane
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had the lowest completion rates so far asides from the alpha

glass sierra
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but it’s our job to help Sherpa them

mortal granite
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all i'm gonna say is

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GIT GUD

rare crane
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where the alpha had a 0.5% completion rate on Day one

mortal granite
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i like it

crisp vapor
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How are you helping them by making fun of them that they don't get past A levels:))

rare crane
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R2E1 in total had a 0.9% completion rate in total

mortal granite
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that's on them

glass sierra
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oh yeah for sure mid

mortal granite
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A levels are just shooting

glass sierra
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that’s not really what I do

crisp vapor
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Wdym thats on them

rare crane
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but for new players

mortal granite
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there's not much skill involve

crisp vapor
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You are rly ignorant captain

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Seriously

rare crane
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its also learning and grasping at the basics of the game

glass sierra
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I’m looking forward to the R3C1 stats

mortal granite
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they're supposed to learn

rare crane
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sure there isnt much skilled compared to later levels which become more demanding

glass sierra
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considering it’s similar to the alpha mission

crisp vapor
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Most of the new players are solo players playing with random groups

mortal granite
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if you can efficiently teach new player

rare crane
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but for them the A-tier is a steep slope

crisp vapor
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Not all have a predefined group with skilled people

mortal granite
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and i have?

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i played soloed for 2 rundowns

rare crane
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you have the second not the first

mortal granite
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alpha - beta

rare crane
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lul

crisp vapor
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Of course A tier are a steep slope for anyone who never played these type of games :))

rare crane
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you solo'd the alpha

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wait srsly

mortal granite
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nope

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i only go in solo

rare crane
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then why'd you say alpha

mortal granite
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i never have a group

rare crane
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im confusion

mortal granite
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because i never have a group to play

crisp vapor
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Ok so you play since alpha

rare crane
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did you solo the Alpha

mortal granite
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nope

rare crane
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okay

mortal granite
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got it to the second area

crisp vapor
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But you make fun of people who bought the game 3 days ago

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That makes total sense:))

mortal granite
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i make fun of them?

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i only tell them to GIT GUD

crisp vapor
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And how is that different?

mortal granite
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is GIT GUD an insult?

crisp vapor
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Some people are way too ignorant imo

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Its not nice

mortal granite
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not nice?

rare crane
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well people do use it incredibly sarcastically alpha

crisp vapor
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To tell someone who is struggling to tell them to git gud

rare crane
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so it can be insulting on context

mortal granite
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i used it every game i failed

crisp vapor
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Instead of giving him some constructive advice

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How is that helpful:)))))

mortal granite
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well

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i GIT GUD

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by myself

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so what do you mean?

crisp vapor
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I mean be nicer to casual players

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Dont just tell them to git gud

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Teach them

mortal granite
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if they see that as insult

crisp vapor
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If you are so experienced

mortal granite
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then you're very sensitive

crisp vapor
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Because it is

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God you are ignorant

rare crane
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Alpha

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Git Gud is a really sarcastic statement

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its insulting on context

mortal granite
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i never see that

rare crane
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which alot of context makes it insulting

mortal granite
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that's why i don't know that

turbid cliff
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honestly what can we teach

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a lot of guides exist

rare crane
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teach them how 2 kite

turbid cliff
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and some things you gotta learn yourself

rare crane
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lmao

mortal granite
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idk what kiting is

rare crane
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"so all you do is spam the spacebar as host"

crisp vapor
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You dont need to learn anything by yourself if someone can show you in game stuff

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You need to be patient:)

turbid cliff
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there's also the problem that too much info goes over the head and harms the experience

rare crane
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i mean

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i pretty much learned it all by myself

turbid cliff
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learning is part of the fun

rare crane
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i wont doubt anyone else be able to

mortal granite
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idk the running through a bunch of striker called Kiting/Baiting

rare crane
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its kiting

mortal granite
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but idk that

turbid cliff
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he's being sarcastic

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ignore

crisp vapor
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Yeah to fun of it is to learn

mortal granite
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i can teach new player

crisp vapor
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But if they get stuck at A3 for example for over 20 times

mortal granite
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but they became bored and refund the game

crisp vapor
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You dont tell them GIT GUD and make fun of them

turbid cliff
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i don't think that really tells how good they're doing

crisp vapor
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You can actually guide them

turbid cliff
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i can wipe a bunch of times cuz i'm trying different shit out, not just going for the clear

crisp vapor
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Maybe there is a thing they dont understand on that level

rare crane
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well the point of A3 was to give them variety on the first level

crisp vapor
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Hard for them to grasp

rare crane
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^

mortal granite
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guns go brrrrrrrrrr

crisp vapor
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All i try to say

turbid cliff
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take a break and think about what you're doing wrong 🤔

rare crane
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its just D1 and D2 shortened into the A-tier

crisp vapor
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Is that i love the hardcore community here

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But be more considerate towards casuals

rare crane
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and i guess its a little too complex

crisp vapor
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Dont bring them down

rare crane
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well A3 that is

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but like after the first try they should be able to start understanding

turbid cliff
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A2 and A3 kinda

calm sundial
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Jeez I come back here expecting a discussion on the status of the hardcore gaming community, except it's arguing ;3

rare crane
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you bodacious peach

devout river
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Yea I have no idea what is happening

mortal granite
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if they don't read what the objective are telling them what to do

crisp vapor
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Sexy peach

turbid cliff
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sound like a #general topic, why would you expect that here 🤔

mortal granite
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then i don't know how to teach them

calm sundial
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I didn't find this rundown hard until C1, bit of B2

crisp vapor
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C1 is just perfect

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I love that level

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The sound when you open the charger area door

turbid cliff
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C1 is the rngesus level this time around

rare crane
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cause its the only lonk one

crisp vapor
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Goosebumps

pallid salmon
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that one door at C1... that makes people jump, is too good

calm sundial
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To be fair, the game is incredibly vague on everything. I've taught a bunch of people today you can dodge and slide.

crisp vapor
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So coming back

turbid cliff
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dodge is done by accident the first time, slide is not so apparent

crisp vapor
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Stop telling people to git gud especially when they are not your friends

turbid cliff
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and the input for it is really annoying

calm sundial
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^

rare crane
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i love C1 for two reasons
1: Nostalgia
2:its the only long and difficult level of this rundown meanwhile the rest are short and difficult

crisp vapor
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No one takes it nicely

calm sundial
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I liked D1, it's just kind of bullcrap

turbid cliff
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i like short levels 🤔

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gives a more concentrated difficulty experience, not fodder

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it's like A3 waves 1-4

pallid salmon
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D1 was kinda long

devout river
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I have not encountered any very long levels yet so I currently do not have much of an opinion

rare crane
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compared to other D1's though

calm sundial
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McDonalds Value Meal

rare crane
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its the shortest yet

turbid cliff
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R1D1 wasn't long

calm sundial
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You've saved me countless dollars on cheap unhealthy fast food.

mortal granite
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R1D1?

pallid salmon
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yeah, compared to the last D1 it is shorter, compared to the R1D1 it is longer imo

mortal granite
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or R3D1?

crisp vapor
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I didnt even try D1 because i only play woth randoms and I dont want to be carried through the level by experienced guys

turbid cliff
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R1D1?
@mortal granite Hackett, Luds Acorn JesusToday at 10:16 AM
compared to other D1's though

calm sundial
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D1 you can still get crapped on this rundown.

mortal granite
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oof

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the other D1

calm sundial
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It's a bit RNG induced.

rare crane
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im not saying its easy

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it really isnt

pallid salmon
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it is hard to get carried in D1... just saying

rare crane
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its just not as long

pallid salmon
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it is very easy to mess up the first part

mortal granite
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C1 is longer

rare crane
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its one of my loved levels of this rundown

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but its just short and sweet

crisp vapor
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it is hard to get carried in D1... just saying
@pallid salmon
I guess. I can give it a try but i still want to play C1 a bit more haha

rare crane
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cause first half goes by fast and the second its just a stealth room alarm lil shooting then a trap door

mortal granite
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just shoot them all

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fun

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R3D1 have alot

pallid salmon
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lots of ammo

mortal granite
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go to town with that

crisp vapor
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So in the end after the ss fix. Is it still good to take it on A3? Or any other levels? What about burst? People told me to stay away from it because it is bad. Does it have any impact? Considering that it feels like the ss is a bb-gun

turbid cliff
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ss can still do a lot of damage if its barrel is inside the sleeper

calm sundial
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SS is still default I think.

turbid cliff
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for burst i'd have to try it myself

calm sundial
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Burst isn't as bad as people make it out to be..

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But shotgun is just so good :_:

turbid cliff
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honestly if it could hit heads it would be amazing, i have to try out the "higher up" spots

crisp vapor
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If you put in on a higher elevation does it adjust to shoot at lower elevations?

calm sundial
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I think the SS staggers enemies a lot too.

turbid cliff
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idk i've heard it always aims for the head

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higher up would make that easier and miss less

crisp vapor
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I played A2 with 3 absolute beginnners and I swear the placement of the ss turrets was rly good

mortal granite
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it's always aim for the head

crisp vapor
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But they almost never killed anything

mortal granite
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that's why SS killed giant really fast back then

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because the burst alway aim for the head

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so the first and second hit( by chance )

turbid cliff
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ss killed giant really fast cuz it technically had enough power to oneshot a giant 🤔

mortal granite
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and then the 3rd and 4th just went to the ceiling

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ye

crisp vapor
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I feel that ss underperfoms rn...but i guess that's better. You dont just wait for it to win you the game

turbid cliff
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cuz spread

mortal granite
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SS is overused

turbid cliff
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can't keep preaching the spread

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they coulda just made it horizontal spread not vertical

crisp vapor
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I thought it is horizontal:)) makes much more sense

mortal granite
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vertical

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so the SS = BS

crisp vapor
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So would you even take ss anymore for A3?

velvet flower
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If you use the sentry behind a c-foamed door strategy, shotgun is the one. If you're defending a narrow corridor, burst has a chance to outperform the shotgun sentry, however the burst sentry shoots so fast so it runs out of ammo much faster.

turbid cliff
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the spot on the ladder still kills a shitton of them

mortal granite
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idk

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just tried BS with c foam door

crisp vapor
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Idk the spot on the ladder :))

mortal granite
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kinda gud

crisp vapor
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I've always did the left catwalk strat with a turret looking down the catwalk and another close to the door

calm sundial
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^

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Apparently if I don't bring the bio scanner and use the shotgun I'm terrible at the game..?

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Never heard that insult before.

turbid cliff
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must've been a troll

calm sundial
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Nah I think they're serious, cause we're comparing notes for A2

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I leave the opening room and come back once theres less fog, I just grab the cell and we go.

crisp vapor
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Do the first 2 cells than grab the one in the first room

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At least thats how I do it :))

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Damn i should start taking notes on levels as well. I usually just use my visual memory to remember stuff

calm sundial
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It's funny watching new players try to run through the fog cause they don't see the ramp on the right, in the dark.

crisp vapor
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me on the first try

calm sundial
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Same XD

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I didn't notice the drop and fell right into the fog

crisp vapor
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Just got 100% infection sitting in the fog lost

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Cuz i didnt see anything :))

calm sundial
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What do you guys like running? No bio scanner, bio scanner always, depends on mission?

crisp vapor
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For a casual like me, i like the scanner tbh. But depends on mission. I would take a scanner on A2, B1, B2 and C1

turbid cliff
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always on 1st try, and stay with it on a lot of the maps

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and we play in duo

crisp vapor
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Plus I like usually taking the lead on missions, and the scanner on the lead guy works for calling out

calm sundial
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Yeah, I get that.

turbid cliff
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B1 is one of the maps we didn't take bio

calm sundial
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I don't like running it when we could have extra sentry or mine deployer.

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It's all preference though

crisp vapor
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I am always think with 3 sentries or 2 sentries and mine deployer how hard it is to find tool refills

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And if they are enough for all

calm sundial
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That's true. I find that we just use mines sparingly.

crisp vapor
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On A3 you can have more tools since you get a shit ton of refills but on C1 they are very scarce

calm sundial
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I wonder what's the difference in ammo efficiency if people run scanner vs without scanner

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Cause you obviously aim better if all of them are marked with a big triangle.

crisp vapor
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You mean gun ammo?

calm sundial
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Scout rooms would be easier..

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It's always a trade off in this game XD

crisp vapor
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If you have someone who actually knows how to use the scanner properly then it is a win

calm sundial
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^

crisp vapor
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If not you then you would have been better with something else

calm sundial
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A lot of newer players don't know you can scan with it

crisp vapor
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Its normal. The game doesnt rly tell you that you can ping only moving targets

calm sundial
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They assume its just look at the scanner, or they click and don't understand you need moving targets

crisp vapor
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Plus when they dont know what a scout is, same story

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People eventually learn by trial and error

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The game is all about that anyway

calm sundial
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Unless they get too frustrated XD

crisp vapor
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Then as Captain said the game is not for them

calm sundial
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True. I mean, I took breaks when D1 got me down, playing through with randoms didn't go very well sometimes XD

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14 hours to beat it, I'm happy I'm done.

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Might run it again though.

harsh pelican
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With the game's structure for matchmaking, it's important for experienced veterans to be patient and understanding with new players.

crisp vapor
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Still havent tried D1

calm sundial
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It's fun, can be frustrating at times though.

crisp vapor
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Thank you Gabe, that's exactly what I was trying to say

calm sundial
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Also I think it made my skin pop out from stress. I'm not kidding.

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There's a stress lump that came out when I was grinding attempts XD

crisp vapor
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Dedication haha

calm sundial
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It's so satisfying to beat a game that kicked your ass.

crisp vapor
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I only got frustrated once in a night after playing with some trolls

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Wasted time on B1 just for a guy at the last uplink to throw a c-foam nade on the terminal screen (block the view) and starting the uplink sequence

calm sundial
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:/

mighty pond
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Ah yes, the classic troll

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Ruining a good game when it's nearly over

crisp vapor
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Dont even know the reasoning. Just for lols

mighty pond
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Unfortunate it happened to you, thankfully those types of people are rare

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There isn't a reasoning, at least not a valid one

crisp vapor
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Yeah I know. Most people I play with are super cool

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There are some impatient ones but they learn by constantly dying :))

mighty pond
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There are those for sure yes

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It's interesting to teach those types people how to play the game

crisp vapor
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It feels like conditioning

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If you teach them that from the first time they play

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They will do it

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If you skip that it will be harder to teach them later

calm sundial
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I've taught children before as a cadet, so I'm used to teaching bad learners 🙃

crisp vapor
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Thats so cool

calm sundial
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I do enjoy teaching though. I have something like.. 10 competitions just in the A levels running with new players?

crisp vapor
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I have exactly 10 on A1:))

calm sundial
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I'm going to look into writing a guide perhaps. There's some, but not really any good ones on the Steam guides.

crisp vapor
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I dont see how you can learn from a textual guide. Someone guiding you for the first time in a vc its much more helpful

calm sundial
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I was thinking more along the lines of a terminal guide, with ingame examples that you can use, strats for dodging and kiting..

crisp vapor
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I still dont know how to kite :))

calm sundial
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None of the guides I see explain the put sentry guns outside a closed door tactic well enough imo

crisp vapor
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No one showed me

calm sundial
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This one is pretty good, has maps too

mighty pond
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Kiting is more something you learn through practice

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Listening and watching can only really teach you so much

calm sundial
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But I want to go in-depth, so if someone is really getting on my nerves when I'm trying to teach I just fling the guide at them :3

mighty pond
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Having the mechanics put to muscle memory is the only real way to set it in stone

crisp vapor
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Idk if I kite, but with a lot of enemies i just start running and jumping around

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Does that count?:))

calm sundial
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I'd count it XD

mighty pond
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Sure ✌️

calm sundial
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It's better than some players I see, who stand still and shoot

crisp vapor
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I've started doing that because the tongue hits are stupid sometimes

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Some hits make no sense what so ever

mortal granite
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didn't know fog blind the whole map in A2

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that was interesting

mellow creek
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u mean the map when u call it out

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o.o

vale pecan
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it doesnt go all the way up in A2

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it stops after a bit

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unless they changed it

mortal granite
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i saw nothing

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it's like R2B4 all over again

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die at 80% because i'm completely blind

nocturne flax
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can someone tell the ||exact individual bubbles that you need to freeze a hybrid and the mother||

mortal granite
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17

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for mother

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and 7 for hybrid

acoustic wigeon
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does a nade freeze a mother?

nocturne flax
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||thats for both mothers right? ty alpha||

velvet flower
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I believe you need less to freeze a birther now. Pre-path you need 17-18 to freeze a small birther, post patch you can freeze it using one full-charge of c-foam launcher.

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For big birther, pre-patch you need like about 67% of your c-foam launcher to freeze (40+ blobs)

pliant shard
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You can cfoam the momma in b2 with a full charge cfoam launcher if you hit the blobs

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Seems like it’s more if you hit other parts of her body

mellow creek
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maybe legs and arm and back has resistance

light totem
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I think it takes 2 from the back

knotty sphinx
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B1 isn't that bad..

light totem
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@atomic escarp you do door first or last soloing

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And I like kiting to 3rd floor and back

knotty sphinx
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That door is always first in solo lol

light totem
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I’d assume. But I’ve seen ppl hit it last

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The peeve is real then

knotty sphinx
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I haven't seen many people even attempt it

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So

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¯_(ツ)_/¯

light totem
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Idk

glass sundial
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For my solo clear I did the warden door first. It was a mistake. Had like, 8 shotgun rounds to do one of the other alarm doors lol

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Basically had to kite and melee, then use the pathetic amount of ammo I had to finish the enemies off

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I'd recommend maybe one of the side doors

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So more like, normal door first, restock resources, then warden door, then last alarm door

knotty sphinx
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I had more than enough ammo to do that door without touching the small doors

glass sundial
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If you can find c-foam, the uplinks are very easy to solo. Even without c-foam they're not bad at all

knotty sphinx
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But I ran with the hel gun

glass sundial
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I was probably just being wasteful with ammo. Shotgun also has a low capacity

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I have to go with recommending the hel gun and shotgun as the best options for solo play in this rundown

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Shotgun for holding your ground and quickly taking out giants, hel gun is better for clearing waves

knotty sphinx
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I botched my C1 attempt

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So I'm taking a break right now

glass sundial
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I forgot to close a door in my previous run

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So they just ignored all my mines and went around

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Big brain time

knotty sphinx
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Ouch

glass sundial
knotty sphinx
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I've done that once on R2C1

glass sundial
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Feels bad

knotty sphinx
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It ended really badly

glass sundial
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I was doing great too

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Always double check the map before pulling a switch

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Even if you know you shut them all. Because you may have missed one

knotty sphinx
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B2 isn't so bad when you don't get the worst scans possible on the first alarm

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I'm just uncertain if I should bring the combat shotgun for later on

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Or something else entirely

glass sundial
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SMG for babies, either shotgun works for dps on the mother

knotty sphinx
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mm

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It's usually only the speed of the enemies that kills it for me at times

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That and getting hit from ridiculous ranges

glass sundial
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Basically, shotgun blast her as much as you can, when she starts spawning babies you blast them with the SMG

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You'll have to tank a few hits for sure, but you can kill them all

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Then when they're clear, toss a repeller or 2, reload, then shotgun her some more

knotty sphinx
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Haven't quite made it that far yet

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That first alarm is always a doozy

glass sundial
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Yeah you can't really kite

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there's also not much in the way of corners

knotty sphinx
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If the scans aren't bad

glass sundial
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For the mother I also recommend using the zone you can open

knotty sphinx
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My mine setup is consistent for that door

glass sundial
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If you get low on HP you can run away

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She won't follow you very easily, so you can restock HP, ammo, but when you go to fight again she will instantly spawn a wave

knotty sphinx
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Oof

glass sundial
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As long as she doesn't see you, she won't spawn anything (you can use this to bypass the entire boss of D1)

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So basically, set up resources in the side zone next to the mother where you want them

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Fight her until your hp is too low, then go restock

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Clear the baby wave and the fight is basically reset

knotty sphinx
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I'm happy to get this far solo

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But I would really like to finish the whole rundown

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Haha

glass sundial
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Which levels haven't you beaten yet?

knotty sphinx
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B2, C1 and D1

glass sundial
#

I failed an A1 run today because my game crashed on 58% extract when I was perfectly fine. Plenty of ammo and HP, fully loaded mags, no enemies in sight. rip

#

C1 isn't so bad. I think it's a very fun level to solo and duo

knotty sphinx
#

Well, I usually make a stupid mistake on C1

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B2 is rough in comparison

glass sundial
#

D1 with the whole impossible kiting thing going on good luck, B2 if you can survive the first alarm you can beat the level

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They catch up to you on the catwalks every time, and spawn right in the next room instead of 2 rooms away

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Also the fog scans, ugh

knotty sphinx
#

Haha

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I might "attempt" it when I get there

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But I've just been going in order

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I hop on C1 to take a break from B2

glass sundial
#

Ah, makes sense

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I just do them in whatever order I feel like

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I don't really care much for A tier so I didn't bother with those. Decided to beat A3 so I could show people how to do it though

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HEL Gun is very strong there

knotty sphinx
#

Yes

glass sundial
#

B1 was well balanced for solo play

knotty sphinx
#

I did A1 and A2 solo the day of launch

glass sundial
#

I would have A1 cleared if my game didn't crash lol

knotty sphinx
#

lol

glass sundial
#

A2 I died because it was so easy I went afk on a blood door since the enemies didn't enter the room

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Then when I wasn't looking they ran into a mine near me

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It's only blood doors, so just nuke them with mines gg

#

I think I will skip it. That level doesn't really appeal to me for solo play

knotty sphinx
#

I struggled with A3 until somebody finally put a video up

#

So I "borrowed" his strategy and cleared it

glass sundial
#

I haven't watched anyone do it

#

How did they clear it?

knotty sphinx
#

Burst sentry

glass sundial
#

I used Carbine/Hel Gun/Mines

#

Worked like a charm

knotty sphinx
#

He did smg and hel gun

glass sundial
#

They all line up for you, easy kills

knotty sphinx
#

I did smg, hel gun and mines for a long while

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But always died on the alarm door or on wave 6

glass sundial
#

Then fall back and let the excessive mines kill the rest for you

#

Sentry is good too, but you waste all the extra tools

#

You can place mines to specifically target giants and never deal with them

knotty sphinx
#

Yes

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That's how I did it

#

But when those hybrids came in

#

That's usually what messed me up

glass sundial
#

Yeah, I found a good way to deal with them

#

Lure them through the center of the room with catwalks

#

When they reach the back, just go upstairs to the back bridge

#

They'll run around under you instead of coming up

#

Just occasionally step onto the catwalk so they "see" you and try to attack

knotty sphinx
#

There was one run I was really amped up on caffeine

glass sundial
#

Then you can focus on just the little guys

knotty sphinx
#

I just head shot them quickly and they died

glass sundial
#

lol that works too

#

You can also kite them to the west zone if needed

#

Have a bunch of mines littered in there and it clears many enemies for you

knotty sphinx
#

Yeah, I've already got the video up for that

#

So I have no intention of going back

glass sundial
#

Fair enough

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It was an okay level to solo

#

But beating the first 3 waves untouched is too easy

#

I think I beat either wave 4 or 5 without getting hit either

knotty sphinx
#

It's not so bad

#

But if you get caught in a reload, it's pretty much gameover

glass sundial
#

Either way it was much easier than previous reactor missions for sure

#

Yeah the places I stood to defend from, I had enough time to fire off 2 mags of the HEL gun

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Then switched to carbine and cleared whatever survived

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No issues with reload time whatsoever

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Well, until 3-5 giants + 2 hybrids came lol

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Had to use the backroom of mines for those guys

knotty sphinx
#

That's always a mixed bag..

#

A couple of my runs I got 4 hybrids and 7 big guys on wave 5 and 6

glass sundial
#

The little guys were the problem lol

#

I just waited in the side room until the reactor timer finished, while clearing little guys

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Then once it was time, I ran, entered the code, then went to extract while the big guys were still in the side room climbing the stairs

knotty sphinx
#

My recorded run there was a big guy still in the reactor room

#

I thought my run was over there

glass sundial
#

They tend to miss if you just keep running / sliding at a fair distance to the side of them

#

I can almost always dodge that way

knotty sphinx
#

Yeah

glass sundial
#

gtg do life stuff, later

knotty sphinx
#

Later

light totem
#

@atomic escarp for soloing b1, do you hit warden first or a uplink door

light totem
#

I figured... but like Zearo there are players that don’t

mellow creek
#

lol burst cannon pierces the mothership

#

i have my team mate dying to my full burst cannon shot that was mean to hit the boss's stomach lol

light totem
#

or you missed and hit him

#

because it doesnt have piercing

atomic escarp
#

Both are valid possibilities

light totem
#

X to doubt

obtuse surge
#

you'd want to wait before opening the side zones till after you've done the warden door when in a team

#

because that way they'll only come from one side

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I don't see how that tactic applies to solo considering that you likely can't hold by yourself

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you'd have to run

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opening those side zones gives you extra space

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having them all spawn at that one point doesn't rly help your solo run

mellow creek
#

no idea man

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haha pretty sure i hit the boss since i was couching infront of him

light totem
#

X TO DOUBT

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thats just bad aim... because it doe NOT have pierce

mellow creek
#

nah im pretty accurate on my burst cannon

light totem
#

X TO DOUBT

mellow creek
#

X

#

l0l

light totem
#

literally told you why

mellow creek
#

well, i see red markers

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so i can confirm i didnt miss

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and it was on b2

light totem
#

X

mellow creek
#

boss was nt even moving

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how could i have miss

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l0l

vale pecan
#

yes

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can i see a video though

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i mean

light totem
#

I mean... if you are anything like the average player

mellow creek
#

well

vale pecan
#

we could get in a game to test it out

mellow creek
#

i beat d1 in 6 hrs

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i mean r3

vale pecan
#

get someone behind a giant

light totem
#

pfft

mellow creek
#

in 6 hrs

#

l0l

light totem
#

rip

#

thats cause this R is easy

mellow creek
#

dont think im just average

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l0l

#

😄

vale pecan
#

maybe one burst of the cannon went high

light totem
#

X

mellow creek
#

^

#

might be one of the burst went high

light totem
#

prob

#

but thats bad aim

mellow creek
#

that sucks then

vale pecan
#

the gun IS pretty meh

#

sniper outdoes it

#

imho

light totem
#

yeah ^

mellow creek
#

still prefer bc

#

more ammo and

#

just more ammo l0l

light totem
#

pfft

#

yet has to use two bursts to compete with one sniper shot

atomic escarp
#

BC is nice its just the charge up time takes too long IMO

light totem
#

no

mellow creek
#

1 sniper shot only when the giant has it back on u thou

light totem
#

literally worst special

mellow creek
#

its the same for bc

#

still 1 shot

#

so.........

light totem
#

only if you have good aim... which you dont clearly

lilac jackal
#

omg

light totem
#

and its 5 not 1

#

reee

lilac jackal
#

this c h a t

mellow creek
#

well 1 ammo clip

#

technically 1 burst shot

#

l0l

light totem
#

so useless... correct

lilac jackal
#

i really hope yall are acc friends

light totem
#

nope

lilac jackal
#

well then

mellow creek
#

😄

light totem
#

rip to our 2hr debate on why dmr bad the other day

mellow creek
#

its still bad

atomic escarp
#

Calling something shit without proving why you think that way makes it less credible

light totem
#

true

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@atomic escarp except when you act play with them

lilac jackal
#

here we go. ill get the popcorn

mellow creek
#

nah im gona hop out

light totem
#

RIP

#

also for someone with bad aim the DMR is bad... I find it fun to play but not effective to play... there is a difference

atomic escarp
#

Soloing is a pro gamer move

vale pecan
#

yup yup

light totem
#

^

light totem
#

So.... thing is SMG bad

vale pecan
#

dont worry

#

hes memeing

light totem
#

shhh (STFU)

vale pecan
#

he mains smg

light totem
#

no

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Gavel

vale pecan
#

for your main

#

not melee

atomic escarp
#

Hammer gang aough

light totem
#

honestly

#

who uses ammo

#

@vale pecan

vale pecan
#

not me

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unless im being cornered by three giant strikers cause someone got mauled to death in A2

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@light totem

light totem
#

ah yes... the two noobs ur talking bout

vale pecan
#

cause he couldnt melee scouts or get the cfoam off

light totem
#

ikr

timid gale
#

maaauuullled

light totem
#

NO

#

Gavel gang

timid gale
#

whats the name of the birther in D1

light totem
#

idk the file name

#

but whatever nickname works

timid gale
#

hm

obtuse surge
#

big momma

vale pecan
#

the fuck

#

why do sleepers feel a lot faster than usual

#

more than when r3 came out

knotty sphinx
#

They were either intentionally buffed to stave off kiters. Or it's a bug

#

¯_(ツ)_/¯

light totem
#

idk... prob

frank mauve
#

@atomic escarp No

#

Different pitch, but more or les the same actually

eternal acorn
#

are there shadows in any of the expeditions in this rundown?

timid gale
#

ah right

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warden would you like some stats?

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@atomic escarp

regal harbor
#

anyone have R3D1 tips?

calm sundial
#

Pray.

regal harbor
#

well

#

yeah

calm sundial
#

Nah, always communicate with your team, call out shots.

regal harbor
#

it kinda seems like everything has to line up perfectly to even be able to get to the first alarm door that has a shit load of scans

calm sundial
#

It's especially important here, otherwise the team wastes ammo on killing things.

#

First alarm door is easy to get to, you just need a solid execution and coordinated team.

regal harbor
#

kinda difficult

glass sierra
#

Yeah, plan it out and figure out what needs to be done

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I.e. one person Beelines to terminal, other three protect him

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then you want to sentry & cfoam the main door

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while you go into the right zone

#

then you gotta know where the keycard is, ect.

calm sundial
#

I have one beelines door and kites enemies in there, one brings the baby up then loots, one terminal, one left door.

glass sierra
#

oh yeah, true

calm sundial
#

Zone_389 has the keycard usually spawn left side of the room, Zone_340 is usually hug right wall then turn left.

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The biggest tip I have is keep trying. It took me 14 hours and at least a couple sandwiches.

regal harbor
#

oh i mean

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the second scan i guess

#

that has a shitload

calm sundial
#

The security door on the stairs?

regal harbor
#

yes

calm sundial
#

There's two strategies I've seen, either keep one door open and sentry gun it, or sentry gun c-foam the big door.

regal harbor
#

we sentry foam it

atomic escarp
#

Don't die. Best tip I can offer.

regal harbor
#

very helpful

#

we just made it to that door again and we got overran

regal harbor
#

holy fuck we got past that door LOL

mighty pond
#

That door is the stopgap for most attempts on the level from what I've seen, and having done both strats quite a bit I feel the c-foam is more effective at getting through the scans and completing the door.

rare crane
#

alright ill see you when you say you've died at the error alarm Matt

velvet flower
#

Communicate in advance to decide what to do after you went in 391 until the second alarm, that's probably the hardest part for a random squad. About how to defend the second alarm, an easier but not consistent way is c-foam the big door and sentries behind. It's not "consistent" because when doing the second alarm if the wave spawns in 391E(the basement corridor area) they will break the small door. A consistent strategy is leave the small door open and use two sentries to hold it.

cinder imp
#

Did anyone complete d1 without killing the boss?

glass sundial
#

Someone did. Solo too

cinder imp
#

mhhh video?

glass sundial
#

The "only spawns babies if in line of sight" rule is kinda exploitable

#

Idk if they made a video or not

#

You can just keep the pillars between her and yourself and use a wall of mines to delete the blood door, then bypass her entirely

cinder imp
#

Yeah we barely did as a team, wanted to know if we were the first 💩

atomic escarp
#

@glass sundial You going for the solo D1 completion like you did for E1?

mortal granite
#

@glass sundial your C1 solo is unfortunate however

glass sundial
#

Yeah, forgot to close a door lmao

#

It's fine, I imagine if I try again, the results will basically be the same except minus the dying because a door was open DoubleOk

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As for D1, idk, I really just don't care for the map so it's really hard to convince myself to play it, even with other players. It was great the first time, but after that not so much

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@mortal granite @atomic escarp

#

D1 might(?) be fun to try to solo? Idk. It just really isn't a type of map I enjoy. It's fast paced like C2 except it isn't hard enough that you really need deep coordination like E1. So it's just everyone doing their own thing, not really team work.

velvet flower
#

It's D-tier not E-tier afterall.

glass sundial
#

Obviously solo is different, but even so I prefer stealth solo missions

#

C1 was great this Rundown

#

I definitely look forward to more E tier missions but if the roadmap is to be believed, the earliest we could see another is R5

atomic escarp
#

Ahhh, fair enough 👍

#

D1 is not for everyone, I personally really love it and can play forever on it.

torn anvil
#

can someone justify carbine I hear everyone saying its great but the fact that its a burst means you run out of ammo hella fast right?

#

Idk the dmg seems good but if im not landing the whole burst on the head it takes like two bursts or 8 bullets to kill and that seems like a waste of ammo

atomic escarp
#

@torn anvil Not if you have good aim.

torn anvil
#

I mean far away holding an angle no prob, but its when they get close

atomic escarp
#

It's a great horde cleaner when there are a lot of enemies in front of you. Personally I don't use it as I'm not good with it, I prefer the SMG because I have full control and conserved ammo better.

torn anvil
#

i mean at minimum its at least 2 bursts for a kill

#

I want to like it cause of the flash light is so much better than smg but that ammo efficency is kinda off putting

glass sundial
#

It seems to be much better at consistently staggering enemies than the SMG

neon jackal
#

guys my team is stuck on r3b2 on that spider boss part where babies get spawned and wipe us into oblivion, how do we beat it????
we c foam it and stuff before but we still get wiped

turbid cliff
#

do you know that you have to shoot the tumours on its back to kill it?

mortal granite
#

big fucking target

neon jackal
#

c foam then shotgun spam the eggs on its back?

nocturne flax
#

pretty much

neon jackal
#

ighty thanks

mortal granite
#

somehow the C foam got "buff"

#

you need it for ez kill

neon jackal
#

we just got rekt

#

jesus

nocturne flax
#

are you sure your cfoaming her

#

its like a 2 full charges

neon jackal
#

no our cfoamer missed

#

do it all over again lmao

nocturne flax
#

dont cfoam and shoot at the same time lmao

#

just cfoam her

#

wait for the clear when she freezes

#

and then shoot

turbid cliff
#

we went in as a duo

#

cleared out the room stealthily

#

went close to her and planted 2 sentries up its ass, also stealthily

#

then we unloaded on her with 2 semi shotguns, didn't stand a chance GWcorbinTopKek

neon jackal
#

Lmaooo

#

Hopefully c1 and d1 aint this hard....

#

Right?

turbid cliff
#

uhh

nocturne flax
#

eeehhh

#

PirateSimon yeah theyre easy

mortal granite
#

ez peasy

neon jackal
#

WE FUCKING KILLED THAT BITCH LETS GOOOO

nocturne flax
#

You got this!

mortal granite
#

no

neon jackal
#

guys whats behind the motion door my team and i are shaking rn

fallen garden
#

:3 yes!

neon jackal
#

guys pls

#

help

#

i dont wanna restart :(((

#

nvm we all died

#

all the way to the motion door

#

and then we realised that there was a security scan

#

and then we realised that there was a wave

#

and thennnn

#

sentries was put in the wrong spot

#

gg

#

got swarmed

nocturne flax
#

i was gonna warn you but experiencing the level its what makes gtfo such a fun game

neon jackal
#

its a fun game

#

also ahrd asf

#

hard*

nocturne flax
#

but hey now you know whats gonna happend so you can plan accordingly

neon jackal
#

2 full charged cfoam to full freeze spider boss?

formal elk
#

yes

hexed vapor
zenith crystal
#

what did you say

hexed vapor
#

First thing after seeing the channel was created, Harry Potter and the Half-Blood Prince spoilers.

zenith crystal
#

oh haha

turbid cliff
#

the fuck

#

power abuse

eternal acorn
#

for C1, is extraction a forward extraction or one where u run back to the start?

cinder imp
#

Where you start

split knoll
#

But all team members need to be there to get the HSU, then run back together.

rigid drum
#

Just lock your teammates

#

With doors

calm vessel
#

hectic is that you?

light totem
#

jeez.... i saw you say C1 and i for some reason thought of R2's

nocturne flax
#

triangulation 💔

light totem
#

great level btw

nocturne flax
#

i would pay money

#

to play that level again

#

so good

light totem
#

or 'crib'

nocturne flax
#

nah

#

e1 can burn in hell

#

waste of time

rigid drum
#

Lol

nocturne flax
#

c1, d2, b1

#

those where the one that marked me i love them equally

rigid drum
#

I only liked c2 everything else was boring

nocturne flax
#

c2 was super fun

light totem
#

ehhhh

#

no

#

B1, C1, E1

#

i hated the constant action levels

mortal granite
#

constant action make team coop and act quicker

#

i like to see people suffer

rigid drum
#

I hated lvls where ppl take their time sharing Loot it bores TF outta me

nocturne flax
#

c1 its heavy on stealth, d2 have a lot of stealth segmentes that are super tense( unless you plan to wake everybody up), b1 its only action base at the end

#

alpha you evil

light totem
#

E1 was better... 3 hours in and you all get yeeted in less than half a second for a small mistake

#

C2 wasnt hard, and i dislike the wave based

obtuse surge
#

this rundown really lacks in replay ability compared to the previous one

#

The 3 A levels are well designed and generally quite fun but they're A tier which makes them too easy

#

B1 is pretty good overall but I kinda think the uplink objectives are kinda lame especially by being on the B tier where one single person can easily hold back everything

#

B2 is kind of like R2B4, it's just an annoying level. The birther makes it interesting but that's really only the case for you first clear.

#

C1 is actually really good other than the recent patch that put invisible walls in places where they really didn't have to be.

#

The good part about D1 is it's constant alarm much like R2C2, but the fun part about R2C2 was that you could manage those waves with melee only. That's kind of ruined or at least more difficult with the giants we get now. The birther(s) once again, are only interesting on your first clear.

#

So, C1 nice; D1 alright. But that's just 2 levels shrug

feral token
#

i guess it comes to personal preference, i like this rundown a lot more than R2

obtuse surge
#

I loved everything C tier and above on R2

pliant shard
#

^

obtuse surge
#

C1 being a better uplink level

#

C2 being a better constant alarm

#

D1 being a better generator level

#

D2 being a better reactor level

#

and E1 just to provide an actual challenge for experienced players

#

There are good expeditions in R3 but they've been moved down too much to really be enjoyable with a squad of experienced players

glass sierra
#

I personally like a1 a lot

#

it just looks nice

#

simple and fun

obtuse surge
#

A1 is a very simple straightforward yet fun level

#

yes

glass sierra
#

also a lot of newbies joined in r2

light totem
#

bad A1

feral token
#

yeah the difficulty is gonna be funky for the early access rundowns because the devs need to see what is too hard and what is too easy

light totem
#

worst A1

pliant shard
#

I joined in r2 and loved e1

obtuse surge
#

Well, I wouldn't be surprised if newer players prefer it this way

light totem
#

they prob do

obtuse surge
#

But I would have really liked to have some more expeditions on C/D

#

or have an E expedition

feral token
#

problem with having an E expedition each rundown is they will lose their appeal eventually

pliant shard
#

It would be awesome to have an expedition for the experienced players

feral token
#

theyre meant to be the spooky difficult level

#

if the devs try to make one for each rundown they might end up just having cheap difficulty because making an expedition like that difficult in a unique way probably takes a lot of time

obtuse surge
#

guess so

#

but we didn't get to see a surge alarm for this rundown

#

while we did get an error door in C1

feral token
#

¯_(ツ)_/¯

#

maybe surges are E exclusive

pliant shard
#

The error doors are an awesome feature to make a hot extraction

#

Not just have a wave spawn when you enter the circle

feral token
#

we shouldnt expect to see every new feature come back in the next rundown

#

it might end up like shadows

glass sierra
#

there had better be more lab stuff though

feral token
#

they were cool in D1 in R1 because thats the only place you saw them but then they showed up in C1 and E1 so it wasnt as intresting

glass sierra
#

yeah like rotating enemies through would be cool

feral token
#

everyone missed the chargers in R2 so when they came back this rundown it was big hype hours

obtuse surge
light totem
#

for sure

hexed vapor
#

I think we interpret surge alarms as a rare alarm type, only existing commonly on the E tier. We'll probably eventually see them as a very rare occurrence on the C and D tiers.

obtuse surge
#

but the removal of machinepistol, machinegun and the nerf of shotgun sentry is what makes it really sad

#

anyway

#

this rundown isn't bad

#

just the replay ability

#

isn't as great

hexed vapor
#

I do like the scout variation, though

#

Reminds me of R1 and makes the easier levels a bit more interesting on replays (A2 and B1 specifically)

signal geode
#

Hey what has more health, strikers or shooters?

hexed vapor
#

Shooters

signal geode
#

Thought so. Thanks

obtuse surge
#

those scout spawns are nice

#

but they're A & B tier

signal geode
#

Settling an argument lol

hexed vapor
#

@signal geode Note that their head crits are different, strikers have a 3x and shooters have a 5x

obtuse surge
#

which means I "carry" and kill those scouts or i hang back and wait for likely chaos

hexed vapor
#

It's all for the hunt, you know.

signal geode
#

Wait I’m sorry, explain that like im dumb?

obtuse surge
#

R2C1 was a lot better for that

hexed vapor
#

Shoot head, do big damage

#

shoot shooter head, do bigger damage

signal geode
#

Thank you. That is helpful

obtuse surge
hexed vapor
#

True, but you can mix up the 3 to maintain interest

#

Wish they'd make birthers similar to scouts, and have them be rare spawns in some zones.

#

Would increase the usefulness of c-foam launcher, as well

obtuse surge
#

the small one

#

sure

hexed vapor
#

Not the big one, obv

obtuse surge
#

they don't form much of a threat when you know what to do

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much like scouts

hexed vapor
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That's why I'd like to see them more in some levels

obtuse surge
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birther in C1 zone 14

hexed vapor
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Like, C1 could have had a 20-50% chance to find one in 15 or 18.

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They also need to make the small ones more dangerous by having multiple in rooms where they're a focus of the level.

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That way it's harder to just burst them down.

ebon slate
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I think it's just me, but i wish that the birthers weren't so late into the levels they are in, because in order to experiment with weapons and tactics on them you have to replay an entire level

obtuse surge
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that is kind of true

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should probably be behind 1 alarm door max

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the first one that is

ebon slate
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i am actually okay with them being late stage D1... but having the one in B2 be like RIGHT at the end is a pain

obtuse surge
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there's quite a few people that get stuck on that

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and then they have to replay

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if they aren't that experienced it may even take them multiple tries to get back to there

ebon slate
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i got lucky in that i beat B2 on my second attempt because the group spam fired and had enough health and ammo to pull that off and survive

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but like.... christ i had no idea what the gimmick was until 4 days of just replaying that level after

hexed vapor
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It gets way easy to kill if you know how.

ebon slate
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more white hitmarkers than snow at christmas i swear

obtuse surge
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I've noticed at times that if you're too far away, the animation of the birther doing it's thing where it lights up/shakes just doesn't show at all

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While still being in range to get alerted from a kill

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Which is kind of bullshit because it ends up getting alerted from a stealth kill where there was no way for me to know that it was doing anything

hexed vapor
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Imagine not syncing every time

ebon slate
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the first time i saw it i tried to sneak up behind it which went... terribly!

obtuse surge
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ye

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our first attempt we 4man hammer

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xD

ebon slate
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moved one wrong step, and oops there are 100000 babies now

real schooner
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We know if the Devs are patching the R3D1 enemy spawns?

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They constantly spawn infront of me which makes strategy

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moot

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and isn't very immersive

rigid drum
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A giant spawned above me lol

mortal granite
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the D1 spawn are the same as R2C2

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the system will pick 1 player at "root" and spawn 1 - 2 room away from him

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if the area were blocked by other player, the system will spawn somewhere else

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if all area were blocked then they will spawn on top of player

real schooner
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see that last part doesn't feel like a good compromise

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it should just buffer and spawn more when the spots become avaliable

mortal granite
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R3D1 might be lower into half a room to 1 room away

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if you said buffer and spawn more

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then it might lead to abuse in mechanic

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where you can just stop them from spawning completely

real schooner
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well to finish the level you have to move through areas together? also merely making enough space for them to always spawn would remedy that

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the issue with things spawning on top you is, while challenging, doesn't feel "fair" or "immersive"

mortal granite
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that's the area they spawn on

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and you happen to be there

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the giant spawn after the small one spawn

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about 5 seconds

real schooner
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I understand the mechanics, the raw fact of them spawning so robotically isn't something the player should see normally unless they're trying to "break" the game

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splitting up to accomplish multiple tasks shouldn't be considered abnormal gameplay

mortal granite
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it's not

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but if there no room for them to spawn

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then they gonna spawn on top of player since there is no other choice

real schooner
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well the devs made it have no other choice

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I see how one might abuse it otherwise, but I digress it's making my D1 runs much less enjoyable

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R2C2 was a pressure one could manage solo easily enough and quickly enough and I never notice them spawn in my room in that run

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I am happy that runs are very quick though

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also not the rate and amount don't bother me, it's my inability to strategize around where they spawn outside of "get stuff done quicker" or "stay in a group of 4 constantly"

mortal granite
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R2C2 i can manipulate the spawn

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and make it spawn elsewhere very far away

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and for solo it easier to do that

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and in R2E1

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we can use that same strat

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and force them to spawn even further away

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making E1 almost a walk in the park

real schooner
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well R2E1 was impossible for "average" players like me and my group

mortal granite
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i want the speed change in R3 because of

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  1. you only need 1 player that "mastered" the kiting skill
  2. you can just tell your teammate to DIE somewhere near scan and wait for that 1 player to get back
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kiting in R2 are just ridiculous to me

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and using the manipulating spawn

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you can just force them to spawn at the beginning of E1

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making the other teammate just

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walk in - activate the scan door

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c foam all the door except 1 for the experience player to go back

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c foam the last door and finish the E1 level

real schooner
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I agree the kiting fix was required and like it, but I'm disliking the spawn rate/locations

mortal granite
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the R3D1 spawn are

real schooner
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E1 was too much cause we'd spend 1.5 hrs getting to the error alarm then wiping and not feeling motivated to try again so R3D1 is much better in that regard

mortal granite
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if they only spawn 4 like R2C2

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then it's just C level difficulty

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so they add in giant

real schooner
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I think spawning the giants is good

mortal granite
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and fucked the spawn location a bit

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it's good

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but the spawn location for giant is

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small one on top of player i can deal with that

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but the problem is still the giant

real schooner
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agreed

mortal granite
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i think is it new

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that's why it's a little fucked up

real schooner
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my hope is the devs agree lol

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cause sometimes the more pro players go" R3D1 was too easy" and there's me struggling with this part

mortal granite
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if they can spawn all of them at the same time

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R3D1 is easy

real schooner
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kek

mortal granite
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my group are testing in D1 for the lol

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who will win

real schooner
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yah, I'll probably get a better strat soon, I find it harder than any other D level though

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R1D1 was "oh invisible guys, guess you should have brought a biotracker" and wasn't that hard

mortal granite
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it's just R2E1 in reverse

real schooner
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it slows down at some point?

mortal granite
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that's why it in reverse

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you're in error door for the first half

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this is the spoiler chat

real schooner
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ahhhhh I thought as much

mortal granite
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be aware

real schooner
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I was asking for spoilers

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I was thinking they were going to turn the alarms off at some point because I'd get to the warden door and was like hmmm

mortal granite
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well

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i don't want to spoil much

real schooner
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no I know there's a boss and now I've confirmed my suspicion that the alarm would stop

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well I still think a spawn mechanic tweaks are needed, the idea is good just frustrating having giants spawning on you

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and "not immersive" it's still supposed to be horror themed and having them pop out of the ether is just meh

mortal granite
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it's the only thing that need tweaks are the giant

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they optimize the ai and accidentally make them faster

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optimize movement = faster

real schooner
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I guess it's its own type of horror having giants spawning on top of you

mortal granite
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well

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you could scream

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FUCK

real schooner
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lol

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it's more of an angry scream at this point

mortal granite
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panic dodge

violet oasis
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Does anyone have any tips for making it to the alarm door on D1 reliably? Me and my team just constantly get runs where we don't even make it there

mighty pond
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Which alarm door?

violet oasis
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The one through the motion detected door

mighty pond
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Honestly speaking, map knowledge and not rushing things.

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Take time getting resources if you need them, and play safe rather than fast.

violet oasis
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We've been trying to play safe recently but every time we start the alarm it feels like the enemies just run right through our defenses and kill us

mighty pond
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How are you setting up for the alarm door?

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Also what particular tools are you typically running with?

violet oasis
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2 shotgun turrets outside the door and c foam it. Then line up some mines on the inside to get the when they break through

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2 shotgun 1 c foam and mine launcher

mighty pond
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Okay. Is the person with foam re-enforcing the door after you get team scan done?

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It may help, but it shouldn't be necessary

violet oasis
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Most of the time after the team scan they are already through. he's reinforcing it when he can but they just swarm through

mighty pond
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If you aren't already, try pulling the alarm door just after clearing a wave, and closing and foaming the door while the team scan is moving to it's eventual location

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Even little things like that may assist in getting to door to re-enforce if you desired to attempt that, it will also help the door last just that little bit longer that may give you time to properly defend yourselves

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You also don't have to full charge the foam to re-enforce, they can just shoot small bursts of foam to strengthen the door up again

violet oasis
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Ok that makes sense. He was waiting til the foam was gone then full bursting it

mighty pond
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If your team is the type to be ammo conservative, the door there isn't exactly the place to try that. Making use of ammo in that room is something I would recommend

violet oasis
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Ok thank you. Is it more worth it to take your time while looking for the keycard or should we just rush finding it and get through the motion detected door?

mighty pond
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You can do both technically

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If you split up into two groups you can have two loot while two go deep for keycard

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Or just move as a full team and loot as you go, rushing has lead to many attempts I do with randos failing cause of lack of some form of resource