#gtfo-spoiler-chat

1 messages · Page 173 of 1

hexed vapor
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The enemies from the motion door can be killed fairly easy, before the scout wave reaches you.

atomic escarp
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Yeah but if those hybrids are still up they’ll be a annoyance

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Mines won’t reach seeing as how they like to camp at the back so it’s either shotty time or burst cannon time

hexed vapor
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I always run high damage specials, so it's just a matter of getting in their face and killing them off.

atomic escarp
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You got any info if one full frontal burst to the head from the cannon can kill

obtuse surge
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A2 solo is just scary to clear out the first room, and having the fog rise when extracting

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The scan is very slow by yourself

hexed vapor
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@atomic escarp No, it would do 240 damage

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Hybrids have 300 health

obtuse surge
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You won't be able to see crawlers anymore at like 80%

atomic escarp
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Damn big sad

knotty sphinx
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Eh

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RNG matters

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Simply because you can get very bad scans for alarms

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Which means you die

mortal granite
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which means you need to git gud

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if you only wait for RNG to help you out

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just make a mod that make every single rng spawn c foam grenade

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and every scan is in 1 spot and you don't need to move

trim holly
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that gian birther wtf

mortal granite
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yes

rapid pulsar
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but I feel like D1 would be fine if they just add a dedicated spawn spot into the level

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like r2c2 didn't have any issues what so ever with spawns

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so unsure with what's happening

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c2*

prisma yew
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So yeah stuck on a mission with a reactor, where you gotta start it up and do like 6 tests or something. I thought it was R3C1 but it was on the first tier of the rundown.

mortal granite
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it used the same spawn as C2

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but with a little delay with the Giant

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they spawned 4 enemies

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and then 5 - 10 seconds later they spawn giant

prisma yew
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Literally survive til the last "wave" but run out of ammunition at last few waves.

abstract gulch
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Oh on a3?

rapid pulsar
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What I mean those level didn't have any issues with the game directory spawning the enemies a fair distance away from the player in spite of the cramped spawn

abstract gulch
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A3 was a total memefest because we had it on such a hard lockdown lol

rapid pulsar
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So why is it suck a problem with mobs spawning literally in the same room with us

prisma yew
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I think it's a3. Like where U gotta find the logs for the pass

rapid pulsar
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(I'm talking about D1)

mortal granite
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because they can't spawn anywhere else

rapid pulsar
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A3 was baby easy lol

abstract gulch
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That's a3

mortal granite
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you can do the same thing with R2C2

knotty sphinx
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It's not a simple matter of "get good"

prisma yew
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We just run out so quickly even being sparinging with ammunition.

rapid pulsar
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No but in r2c3 there wasn't issues with mobs spawning literal same zone

knotty sphinx
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In fact, that makes you look stupid

mortal granite
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i can force the spawn to spawn on top of you

abstract gulch
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Are you looting while you clear the areas looking for passwords?

prisma yew
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Yeah we are.

mortal granite
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the "RNG is on my side" is kinda old excuses

abstract gulch
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Also I feel like a good place to start is to analyse where you're holding and setting up

prisma yew
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We are clearing it all out.

knotty sphinx
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If it takes so long for a scan to stop so you can do it.

abstract gulch
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Cause the set up my team used funneled everything into a straight line

knotty sphinx
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You're just SOL

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Not an excuse

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It's a fact

prisma yew
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We hold out in the door.

mortal granite
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it is

prisma yew
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To the reactor terminal making a funnel

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maybe cfoam instead of sentries?

abstract gulch
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I can show you the hold I did rq if you want.

mortal granite
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just sentries jokah

abstract gulch
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It funnels all the enemies into a straight line

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Easy fivht

rapid pulsar
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D1 also seems to heavy the alarm check desync bug? I ran into it 3/4 times when running it during the Sec_door past the blood door

prisma yew
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If it doesn't require me loading into the game sure lol

abstract gulch
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I mean

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Ig I could stream?

prisma yew
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I'm not at PC rn

mortal granite
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they spawn a room away from you @rapid pulsar

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so if you open the bloody door

prisma yew
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Maybe another time if things link up

mortal granite
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they have a chance to spawn in there now

prisma yew
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What loadout do you run?

abstract gulch
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Uhh

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I screenshot my victories

mortal granite
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idk Jokah

abstract gulch
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I'll send the a3 one to you

mortal granite
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we're just blasting through the level with stupid load out

rapid pulsar
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I've literally wiped once cause was doing the first security door and a giant spawned in the foggy area in the corner.

knotty sphinx
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Everything is easier with a crew

abstract gulch
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Not everyone can meme on a3 and that's okay

prisma yew
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Thanks. I use combat shotgun, SMG burst sentry. So maybe that uses too much ammo.

abstract gulch
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That's why we teach.

prisma yew
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We're fairly new to this game lol

abstract gulch
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Smg is a rock solid choice as is combat shotty

mortal granite
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your excuse is the same thing with the other guy who said E1 is heavy RNG

prisma yew
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Still learning and going through figuring what works and doesn't.

knotty sphinx
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Stream it now

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First go

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No fails

prisma yew
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Yeah been using since we first played seems to work well.

mortal granite
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now that'

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just salty

knotty sphinx
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Get good alpha

atomic escarp
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what in gods name is even being argued

mortal granite
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discuss about D1

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and A3

rapid pulsar
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A3 all you have to do is set up the lower door in front of spawn being closed with the upper door open. Two Sentires on adjacent sides and the waves should be a breeze granted yall can aim

mortal granite
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and RNG at the same time

atomic escarp
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ah, d1 is an rng yahtzee of a map

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but its fun

mortal granite
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it's need fixes

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but it's kinda normal for me

rapid pulsar
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@atomic escarp I would disagree, it's gotten to the point where the randomness is getting in the way of its enjoyment lol

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only certain amount of times brutes popping around a corner and chunk me

atomic escarp
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the only time RNG has completely fucked me off in d1 was zone 393 with 2 scouts behind 4-6 sleeping hybrids, and the rest sleeping meele giants.

mortal granite
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the big titan is a little buggy spawn

atomic escarp
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was the worst ive ever seen

knotty sphinx
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Which D1? R3?

rapid pulsar
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little

mortal granite
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2 scouts in 1 zone

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NICE

atomic escarp
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yeah r3

abstract gulch
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Yeah the big striker spawns in r3d1 are a bit oof.

atomic escarp
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2 scouts at the furthest back part of 393

mortal granite
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i can shotgun both of them

atomic escarp
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after the fog bridge

rapid pulsar
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literally got chunked while checking the terminal by a sneaky one after clearing the first hoard

atomic escarp
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behind walls of sleeping hybrids and giants

rapid pulsar
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nonesense

abstract gulch
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But my team had two people who's job it was to fight them while the others would cover.

mortal granite
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@rapid pulsar where?

abstract gulch
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So we had it worked out.

rapid pulsar
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at spawn

knotty sphinx
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Only issue I've had with D1 so far was the end.

rapid pulsar
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too look for the key

atomic escarp
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the very end of d1 is easy because you have so much room to fall back

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you can just hammer choke and fall back repeatedly

abstract gulch
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A big striker likes to spawn on a delay in front of the blood door from my experience lol

rapid pulsar
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Close a door and mine cheese

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ez

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yeah, it's cancer lmfao

knotty sphinx
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With how laggy the enemies are/were in my runs with randoms

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Hammer isn't viable

atomic escarp
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the only way to lose the very end is if you have people who try to stand their ground

mortal granite
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they spawn about 5 - 10 seconds late

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the titan

abstract gulch
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Are you referring to the big fuck at the end or the last blood door?

knotty sphinx
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Tongue attack before the enemy is even in the position of attacking you

atomic escarp
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the last blood door

rapid pulsar
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I also have the issue with the bug where the map doesn't load when passing through broken doors countless times as well on D1

abstract gulch
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Last blood door was really funny lmao

rapid pulsar
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only to find a sneaky brute again 😩

abstract gulch
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We were still loaded for ammo so we just fell back to the warden door and unloaded

atomic escarp
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before that door in d1 I thought the armory in c1 was bad

abstract gulch
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We got kinda lucky on the enemy before said blood door because it cornered itself on the staircase by the door and we bum rushed it.

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Running the pump shotgun really payed off.

mortal granite
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c1 error door are all over the place

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c1 error door are a mess

atomic escarp
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Armoury in C1 was great what you going on about sushi

abstract gulch
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Our time with the C1 error wasn't that bad actually

mortal granite
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if you can rushed in and take the sample as quick as possible

abstract gulch
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We spent maybe a full minute looking for it

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But we were well prepared

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We had 3 people search the room and I stayed back keeping the doors clear and foam up.

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With sentries on the outside.

atomic escarp
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The C1 error doors are pretty balanced and fun honestly

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You’ll only get around 4 chargers each wave spawn

mortal granite
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3

abstract gulch
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Plus there's no forced walk object so once oyure clear of a wave you can just haul ass to spawn

mortal granite
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and they spawn in random location

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so if you saw a charger right next to you

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that the broken random spawn

abstract gulch
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Also I just loaded into A3 to show joker some stuff i meant and after being in D1 for 3 days

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Its kinda whiplash to suddenly have the spawn room have NO enemies

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Imo the hardest part of D1 is figuring out the what and where of the level.

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Once you have that down I'd say the hardest part is the blood door near the start and the fight immediately after putting the thing in the link

mortal granite
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the hardest part of D1 is to maneuver fast

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don't get swarm by enemies

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the hardest part for solo player is the last bloody door

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you can skip boss fight

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i'm not even joking

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no

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you can skip her

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if you run really fast to the pillar

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on the right or the left

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you can literally skip her

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she don't do shit

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speedrun strat

rapid pulsar
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I really want to see the big gal

zenith crystal
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@rapid pulsar Do you want a picture

rapid pulsar
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ehhh nah. I'll pray and hope I get to her one of these days lol

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Also really glad that the devs managed to make boss's work in a game like this

zenith crystal
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Thats why i like R3 so much

abstract gulch
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If you can get it to corner itself you can rush it with the whole team and a fog turbine and put it down pretty quick.

rapid pulsar
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R3 is pretty nice yeah, all the new Guns/Tools and boss mechanic. Though the reused content from previous rundowns has me a little sad

zenith crystal
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Well for players who didnt get to play r2 i understand their want for the past rundown

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Also if they focused on game modes they probably wouldnt have worked on all the cool new stuff we have

abstract gulch
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I didn't get to play R1 lmao and played only about half of R2.

I'm not to upset about not being able to play them, but part of me hopes maybe one day when the game is concluded they will open up the past rundowns.

sage shore
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does the error alarm on C1 constantly spawn enemies?

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or is it just one alarm door and done

subtle vault
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constantly spawn enemies

sage shore
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groovy

subtle vault
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aka ||chargers||

abstract gulch
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I'm curious, weren't those in R1? Is there a reason they're considered a spoiler still?

subtle vault
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Some people have not seen them yet

abstract gulch
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Fair.

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I hadn't until R3.

devout river
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Niceee we beat R3B1

queen nymph
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Good job @devout river

devout river
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Idk I thought that would be harder due to the experiences from previous attempts but that one went really smooth aside from a scout getting alerted

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I mean to be fair that scout alert killed 3 of us but eh it was fineeeee

devout river
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Welp just went to look around B2 and it looks kind of annoying

fluid pelican
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@mortal granite Is there a video of people skipping the Mother? Id like to see thyis myself

mortal granite
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not yet

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people WANT to fight her

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idk if this consider a bug

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or game mechanic

unkempt crater
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has anyone beat C1?

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me and a team got to the door to zone 20

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when we did the alarm door, there was one small zone for us to capture, then the door unlocked

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but spiky bois kept coming and there was an alarm

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ok

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cuz we opened the door and immediately the chargers inside went off

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and a scout

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and we dieded

golden moss
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do uplink terminals still only spawn waves within the same zone?

mortal granite
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yes

torpid turtle
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On wave 6 of r3a3 do they come from behind us?

abstract gulch
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They can.

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They probably won't always but they can

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When I did A3 ||we only got i think one wave behind us which we had covered pretty easily since we expected it and heard it coming.||

torpid turtle
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oh ok ty

nocturne flax
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am

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D1 i disconnected because my internet went off my team was on the baby room, and when i rejoined it spawn me inside the ||mother||

zenith crystal
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its 3:55 am for me right now

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...

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so

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you are

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the

abstract gulch
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I feel bad for the spreadsheet guy having to try and get numbers on that thing lmao

mortal granite
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on what?

mighty pond
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It's not entirely hard to get the numbers for the spreadsheet, just time consuming and good on Ray for doing it so I didn't ever have to lol

nocturne flax
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What do you think they did here?

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This place its big

twilit agate
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In C1, is it always worth going into Zone 14 or whatever the supply room is?

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Or are there more enemies there

mortal granite
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that's your choice

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it has a lot of resources

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but

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a lot of sleeper as well

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and a scout

zenith crystal
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generally my team has gone in the room because we run low towards the end

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also it is worth it if you can kill the scout without triggering it

twilit agate
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okay

mighty pond
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If your group can kill scouts it's basically always worth going to the storage room

mortal granite
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it has about 18 sleepers + giant in first room

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<@&408548765599793173>

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lol

static steeple
mortal granite
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GOTTA DELETE FAST

mighty pond
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Sam on the hunt

mortal granite
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about 18 or more next room + scout

mighty pond
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Not always Captain

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It's rather consistent I see only 10 or so in one of the rooms, and scout can be in either of the two portions of the zone

atomic escarp
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No one: spams
Sam: 👁️ 👄 👁️ DELETE

mortal granite
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YOU'RE ALREADY DELETED

white zealot
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Man I wish I could make it through R3B2

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Team just runs out of ammo right at the momma and we got nothing to fight it with

nocturne flax
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c faom her

atomic escarp
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Do you guys shoot it's bubbles on it's body

white zealot
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Yeah next time I'll see about being sure to do that, right now it's just a matter of getting ammopacks and not getting screwed by the waves

dusky sluice
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learned the easiest way is just creep towards the mother

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dont bother with anything else in the room until she is c foamed and killed

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unless you get screwed by rng in the first room or spawns in the fog area you should be ok with resources as that alarm before mom isnt terrible

crisp vapor
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Slight tweak on A3 ending waves (was unintentionally a bit too hard) - meaning the guys spawning behind you?

mortal granite
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i think they spawn too much

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like R2D2 too much

crisp vapor
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No idea how much were in R2

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Last wave did feel a bit overwhelming if you weren't prepared for it, so nice they tweaked it

knotty sphinx
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Where do you even see that at?

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Oh

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I just noticed the patch notes

shy vessel
knotty sphinx
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Well, if that means 5 and 6 are easier..

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Then I just botched my prepatch video

forest horizon
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Still trying to solo it lol

atomic escarp
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can you kill the big striker in silence?

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Yes but you need 3-4 people hitting it

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Preferably in the back

lavish fossil
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tbh A3 was totally easy. I don't quite get the nerf here. But they said "unintentionally", so that is okay.

knotty sphinx
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Everybody says that

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But it's an A tier map

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Some people have/had trouble with it

mortal granite
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it's A tier

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and the data of A3

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will be send to the devs to figure out if they need to nerf it or not

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and they did

sage shore
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Which one is A3? Is that bolt?

mortal granite
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ye

sage shore
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Huh... alrighty. Idk I think this run down has been pretty tame so far. My normal group has gone through everything and got to Bianhua in one night

mortal granite
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yes

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they tone it down a bit

rain heron
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Huh... alrighty. Idk I think this run down has been pretty tame so far. My normal group has gone through everything and got to Bianhua in one night
@sage shore dude, what a hardcore XD

mortal granite
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no

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that's

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eh

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i forgot the word

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DEDICATION

sage shore
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I mean the only thing we failed on was C1 when we accidentally triggered a giant and KO’d everybody and then I ran away and got ganked by a pulled room+Sout in heavy fog.
I can see people who are new to GTFO finding the lower levels difficult since they’re just watered down Triangulation and D2 but these earlier levels with 4 shotgun sentries and your run of the mill weapons should make easy work of each encounter as long as you’re not double tapping enemies

mortal granite
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A3 are the same as R1C1

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just 4 sentries and you can just win

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we beat A3 with random loadout

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2 sentries 1 mine and 1 bio

woven ice
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R3 just been nerfed. Final part easier now.

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A3 that is

mortal granite
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ye

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i think people die in A3 a lot

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and then B2

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and then C1

opaque robin
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What was changed In A3? The spawns from behind?

woven ice
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I think I got through all A levels first try. Still stuck on C1 currently

smoky dove
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They reallly should stop spawning sleepers on top of you in D1

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So much RNG

woven ice
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D1 enemy spawn rate should be fixed now.

smoky dove
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Doesn't feel like it

woven ice
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Make sure ur version up to date. Should be a bit better to play

sage shore
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C1 is the only mission this run down where I think there was some level of challenge with resources. Like we couldn’t just demolish everything with overwhelming fire superiority we actually had to stealth and take out rooms and then after the first alarm door we started destroying everything with fire superiority. I’m excited to see D1 today, maybe it’ll be as challenging as everyone says

honest mortar
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I enjoyed this rundown a lot, and I hope that it draws in a lot of new players. However, the finale of C1 was the only time I found any difficulty in it. It remains my favorite part.

turbid cliff
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just got 4 scouts in zone 13

haughty sage
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the more scouts the better honestly

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as long as you don't get screwed by 1 million sleeper spawns, because that's...less fun

chilly cargo
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4 scouts? ahhh the good old 6 scouts in a room xD

obtuse surge
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C1 has an optional zone packed with resources which you probably didn't go to @sage shore

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zone 14, requires a key that's located in zone 13

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does not have an alarm but can have 1-2 scouts

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Does anyone know the specifics of A3 changes 👀

mossy yoke
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I think the sleepers do

obtuse surge
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but there's barely any sleepers in A3

haughty sage
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wish we had that room from r2b2

slow steppe
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Glad they patched the stuck spot in d1 389..that was annoying

brittle crescent
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👀

obtuse surge
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died on 6/6 A3 solo because i took too long at the alarm and ended up not being able to loot tool refill megu

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turns out wave 6 without any tool kinda sucks

desert crescent
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Omg how does someone do b1 solo

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I got 3/4 on the uplink terminal and died

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For the first terminal

craggy flame
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Kiting

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alot of it

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and mines

pastel ice
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If reloading when sprinting was a thing that would be nice.
But I would restrict it to lighter weapons.

terse galleon
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When you say kiting do you mean melee kiting or with kiting with bullets @craggy flame

craggy flame
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I mean kiting in running to the spawn with the wave and running back to get some valuable time to do scans or terminals. Kiting with bullets can be used to get rid of naruto runners or when the alarm is done

pastel ice
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Do you mean kiting or training?

craggy flame
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Well you definetly train for a marathon^^

eternal acorn
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when you've played A3 so many times that u know all the randomly generated 4 letter words possible

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and can just trial and error them

craggy flame
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Arent there like 200?

obtuse surge
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more

eternal acorn
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probably a huge amount

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as the goal is to get players to not do that

craggy flame
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Well A3 is not R2D2. So it is not the worst experience to just search for them. Also you find good stuff^^

silver flare
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Fixed a bug where too many enemies would spawn on during a specific sequence on D1

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is this mean nerfed?

eternal acorn
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yes

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that would probably make it easier

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which probably constitutes a "nerf"

noble shadow
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I saw Gold twice and Taco once on the passwords

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even saw Epic

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the final password before we passed the level was "omen"

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never a more fitting word

rapid pulsar
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Fixed a bug where too many enemies would spawn on during a specific sequence on D1.

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Heck yeah

noble shadow
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honestly i felt D1 was perfect

glass sierra
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multiple moms spawning is bad tbh

noble shadow
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felt challenging but not unfair

glass sierra
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it’s a fix

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not a nerf

noble shadow
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oh yeh i get it's unintentional but maybe i never experienced the bug either

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what was the bug specifically?

glass sierra
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multiple mothers spawning

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when it should only be one

craggy flame
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After you put in the baby in D1 there was chance of multiple birther spawning instead of just one

noble shadow
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it's at this point i realize it says D1 not A1

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kek

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haven't encountered a birther yet

glass sierra
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oh

craggy flame
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Well how unfortunate xD

noble shadow
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shadows scare me more

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haven't seen one yet either but i hate enemies i can't see

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especially when the fog already gets up in my shit

craggy flame
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So you have never played against them and you still hate them? Give them a chance^^

noble shadow
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just going off other games i've played

glass sierra
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eh shadows are easily combated

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with the bio tracker

noble shadow
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i just finished DS2 again and the invisible enemies in it are my least favorite mobs

haughty sage
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birther is worse than shadows. mebbe not the giants

noble shadow
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giants aren't an issue for me

haughty sage
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giant shadows

craggy flame
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he meant shadow giants

noble shadow
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oh

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giant

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what

craggy flame
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yes R2E1 had invisible giants

haughty sage
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and they were super fast

noble shadow
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what

craggy flame
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They were fun

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like running into an invisible truck xD

glass sierra
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lol, play the game before you roll into the spoiler chat

haughty sage
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fun indeed

craggy flame
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no that was the error door

noble shadow
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i'm not messed with spoilers tbh

craggy flame
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almost never failed against them

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Sometimes went in without tracker xD

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that was annoying

haughty sage
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yeah the giants are easy, just somewhat tedious if you're not....cheesing

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well ez with bio

craggy flame
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Sometimes we just aggored them and killed them with mines

noble shadow
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we always bring 1 bioscanner with us

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but i feel like they rely on it way too much

craggy flame
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the most annyoing parts in 598 and 599 was the Scout

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which sometimes spawned

noble shadow
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they see the lights on the screen and instead of saying "oh look, 7 sleeping enemies" they're like "OH NO BOIS 7 SLEEPERS IN THIS OTHER ROOM"

craggy flame
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Also good idea Grim

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you never know what might come

noble shadow
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just stealth kill them?

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or atleast a few?

haughty sage
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there's not an obvious 4th tool to take so whatever

noble shadow
#

i don't know how my team makes an object of immense use into an omen

haughty sage
#

maybe cfoam

#

on e1?

noble shadow
#

has anyone else just had a scout trigger for 0 reason?

#

because there was this 1 room in A3 and nearly everytime we went to it the scout would trigger in the other room even though no-one was near it

obtuse surge
#

or 2 scouts

craggy flame
#

Well 7 enemies are cute.^^

noble shadow
#

what? a scout can just trigger for no reason?

craggy flame
#

Just kill them. Stealth should work against 7. Doubt they are on one spot

noble shadow
#

C-foam is quite handy if you know you've got alarm doors coming

#

you can clear the alarms before the mobs even break a door

craggy flame
#

The 4th can be whatever. Most of the time I like to go 1 mine, 1 foam 1 Sentry and 1 whatever.

noble shadow
#

we normall go 1 BSCNR, 1 C-FOAM, 2 Sentries

#

naw, we've just cleared A1 last night

craggy flame
#

Wasnt rly talking about E1. That loadout is for most other maps. E1 was a tracker, 2 sentries and a mine. On R2C1 we went 2 foam and 2 mines tbh

noble shadow
#

I think stealth is our main issue right now, 1 person can screw the entire pooch for everyone and it's hard to keep in check when that 1 person also half listens to advice

haughty sage
#

c1 is way easier with bio and turrets

craggy flame
#

R2C1 was not

noble shadow
#

this game is advertised as 1 of patience and listening

this moron thinks he can half ass his experience

haughty sage
#

yes it was

craggy flame
#

turrets were useless there

haughty sage
#

lolno

craggy flame
#

we never broke a sweat with 2 foam and 2 mines.

noble shadow
#

i want to like the mines

#

but i can't get over how tiny that explosion is

craggy flame
#

Mines in the right hand are prolly the strongest tool

#

Also the go-to tool for solo plays

noble shadow
#

I knew this as soon as i tried it out but it's honestly a hard tool to make use with in A1

#

well, the A-layer

haughty sage
#

mines are not good for waves like in a3

#

a2 you get trip mines so also pointless

#

or nearly

craggy flame
#

In A2 they are the best cause of the trap doors

noble shadow
#

i guess because the enemy design is basic in their attack patterns and mines are ideally better used when one has some finesse with it

craggy flame
#

In A3 they are good too for the last wave and the alarm (pre nerf though)

noble shadow
#

oh yes, mine launcher in A2 was boss on those security doors

#

combo'd with 2 sentries too

#

enemies never stood a chance

haughty sage
#

ok I'd like to see a mine launcher tool, that'd be hawt

noble shadow
#

as in, a mine shooter?

#

it'd be funner to use than "click on spot you would like it"

glacial crescent
#

:3

dreamy bramble
#

datacenter could make for some cool new objectives

pallid salmon
#

more things that make noise would be fun

craggy summit
#

R4 might be a continuation from R3, and probably is around the same length

pallid salmon
#

would be interesting to see what is pulled out of the nFrame...

craggy summit
#

Seems like its gonna be around the same size as R3 so it will probably release not too long from now

mossy yoke
#

it'll be a bit before R4 comes out. Keep in mind, summer vacations are starting and Sweden tends to take a bit longer ones

craggy summit
#

Oh yeah I forgot about that lol

#

Well it's nice that they updated the roadmap this early, didn't expect an update on R4 so soon

turbid cliff
#

Devs will be on vacation?

craggy summit
#

pretty sure they said something about pushing R3 out before their vacation so they have time to troubleshoot any bugs for a bit before they go off

brittle crescent
#

👀

mossy yoke
#

correct.

slow steppe
#

should we expect an addition to R3 like r2? or is this the end?

#

based on roadmap r3 i assume this is it?

forest horizon
#

it could go either way

#

But I get the feeling R4 will be as short as R3

#

so a new enemy, new weapons, new map, but thats about it

#

and its basically guaranteed a bunch of levels that barely use the new tiles

mossy yoke
#

R3 is all the expeditions that are made available

forest horizon
#

I think the warden restriction thing was just them testing the waters feature wise

slow steppe
#

thx

brittle crescent
#

🤔 I think small short RD could revive (?) the community

#

nonono

#

not revive

#

keep attention?

#

(Lack of language)

#

🤪

forest horizon
#

I'd personally rather they focus a bit more on features than new rundowns

brittle crescent
#

With only 2 levels???

forest horizon
#

lol

brittle crescent
#

🤪

glass sundial
#

2 levels with many bugs

brittle crescent
#

kusa

glass sundial
#

Looks like Dauda picked up the objective and now Bishop is holding it somehow

forest horizon
#

Whole rundown is a single expedition where there are shadow scouts

#

and nothing else

glass sundial
#

Wait now the objective despawned

brittle crescent
glass sundial
#

Now an unintended error alarm started and only is playing the alarm noise for the host

brittle crescent
#

GTBUGO?

glass sundial
#

I think the levels might need a bit of testing before release, especially if many new features are implemented

#

With new features comes new bugs thinkception

brittle crescent
#

We are the testers

#

for it's early access

glass sundial
#

Fair point

brittle crescent
#

We are the monsters for devs to gain EXPs((((

#

🤪

glass sundial
#

E1 situations are still best avoided

#

In other words Rnocheese

brittle crescent
#

I don't know much about E1 'cause I almost never played it

#

🤪

glass sundial
#

Basically, 90% of lobbies were exploit spamming

forest horizon
#

Thats kind of why I want them to focus more on features

brittle crescent
#

grass

glass sundial
#

So much so that spamming exploits is the only way to describe how awful it was

atomic escarp
#

It's honnor to be apart of that small percentage that did it legit ;)

slow steppe
#

90% might be a bit high, but there was definitely a lot of non-legit

glass sundial
#

1 person goes down, everyone else runs to an exploit spot where they are invincible

brittle crescent
#

R2D2 is enough for me

forest horizon
#

cause new rundowns tend to just make newer players aware of how much content they missed out on, so the value proposition is kind of fucked

brittle crescent
#

🤪

glass sundial
#

I think if by the official 1.0 launch I'd like to see

Short rundown (5-7 levels): 2-3 weeks, depending on difficulty

Medium rundown (8-9 levels): 1 month

Large rundown (10+): 45 days

brittle crescent
#

so about the 1.0...

#

Did the RD will continue when 1.0 releaseed...?

glass sundial
#

But that's probably asking too much for a small team. But if most/all major features are already developed and fleshed out, only maps really need to be made. Occasionally new equipment potentially

brittle crescent
#

:thonk

glass sundial
#

Until they decide otherwise, the Rundown system is here to stay

mossy yoke
#

rundowns are a core part of the game

forest horizon
#

ideally after a certain point there won't be a need to make new maps

brittle crescent
#

oh

mossy yoke
#

they will keep changing

brittle crescent
#

I mean the numbers

glass sundial
#

If the tools they develop for map designed are more fleshed out, they could literally randomize levels

forest horizon
#

just keep reshuffling the huge pool of rooms to make interesting levels

glass sundial
#

That's the whole point of using a tile system, right?

brittle crescent
#

Like we have 10 RD before 1.0

#

when 1.0 release, its RD11 or new RD1..?

glass sundial
#

Generate a level, then manually redesign it from there to suit expectations

west crow
#

did the 4x damage bug exist in previous rundowns?

glass sundial
#

It probably did

forest horizon
#

I hope so, because that would be hilarious

west crow
#

so they fix shotgun sentries but not host revive

#

dang

glass sundial
#

Lol

#

You don't like reviving allies to 0% so they get instant downed?

forest horizon
#

So they fix shotgun sentries but still don't fix how burst is garbo

west crow
#

nonono

#

they made it so both tools are fundamentally useless

#

see it's a buff to the burst

forest horizon
#

LOL

glass sundial
#

The shotgun sentry is still very strong

#

It can still oneshot multiple sleepers

brittle crescent
#

I want full automatic sentry!!!

#

🤪

glass sundial
#

It only really got nerfed against large enemies

forest horizon
#

I mean, unlike the burst it actually kills things lmfao

west crow
#

if you thought burst sentry ran out of ammo quickly

#

enjoy the 2 seconds of full auto sentry ammo

brittle crescent
#

XD

craggy summit
#

didn't the old gameplay video feature a full auto sentry?

forest horizon
#

make sure it misses all its shots

#

just to rub salt in the wound

brittle crescent
#

let it burn for maximum dmg

forest horizon
#

actually, make it so it misses all its shots because the whole time it was trying to teamkill

glass sundial
#

To answer your previous question name with letters I can't pronounce, R3 is version 0.25, so R10 probably will be before 1.0 launch

mellow creek
#

i hope r4 is harder

brittle crescent
#

🤔

glass sundial
#

I agree, I like brutal missions

forest horizon
#

r3 got beaten by a lot of people on the same day

west crow
#

well it technically might be since they'll vault the shotgun sentry

mellow creek
#

or yeah brutal difficulty

glass sundial
#

Less ammo

west crow
#

assuming they might

brittle crescent
#

well, fuck my poor language...

#

🤪

craggy summit
#

A level that pounds your behind lmao

glass sundial
#

Lol

forest horizon
#

new rundown should AT LEAST take a few days for the vets to beat

mellow creek
#

this slow increase in difficulty in r3 is..................

#

^

glass sundial
#

I don't think that's possible neon

west crow
#

but before they add that difficulty change I think the movement speed, attack speed and range increase that apparently does not exist needs to be addressed

glass sundial
#

If it's that hard, new players likely won't even clear half of it and really miss out on the experience

mellow creek
#

i hope theres a difficulty settings

glass sundial
#

A "hard mode" type setting would be better

atomic escarp
#

E1 made people very good at the game.

mellow creek
#

that will probably solved all the 1 day clear

#

yea

forest horizon
#

E1 was a mistake lul

glass sundial
#

Amped enemy spawns, more hybrids, giants, scouts per zone, less ammo and tools

forest horizon
#

now everybody compares everything to E1

mellow creek
#

imagine waiting 2 months to play a game that u finish in a day

#

hahaha

#

and u have to wait another 2 months

craggy summit
#

pretty hard to balance rundowns since they need to make it decently hard for new players and murderously difficult so the vets have some fun too

mellow creek
#

😆

forest horizon
#

Next time they have a final boss

#

please

mellow creek
#

hope theres a suggestion that suggested hard modes

#

let me check

forest horizon
#

give it more health

craggy summit
#

wouldn't be good if they made it all easy, kinda takes the hardcore aspect away

forest horizon
#

if the final boss dies in 7 seconds, thats a bit anticlimatic lol

mellow creek
#

yeaaaaa

atomic escarp
#

@mellow creek They have it on their roadmap.

mellow creek
#

isit possible to open the door to 393 before putting the baby?

west crow
#

if they made the game just a set of 8 e1 levels the game would shy away new casual players and you then lose an entire market

#

the biggest mistake of this rundown is to include 3 a1 levels instead of having more difficult lower tier levels

mellow creek
#

i believe the diffculty scaling in r2 is good

#

after post nerfed

glass sundial
#

but it was more fun pre nerf

mellow creek
#

e1 is suppose to be hard

west crow
#

dying on d1 for being in the fog too long wasn't fun

craggy summit
#

it was hard, but not in a good way

glass sundial
#

Poppers just need to glow in fog the way hack crates do. Problem solved, honestly

atomic escarp
#

R3 is perfect for new players but if they add a hard mode for veterans. It's a win-win for everyone.

mellow creek
#

yeah

#

hope there is

craggy summit
#

would've been ok if the difficulty was the same, but it wasn't reliant on rng and long padded levels

forest horizon
#

E1 was too dependent on rng that either made it really easy, or too hard which isn't good balance

glass sundial
#

I mean we beat it even with near rock bottom RNG at the end

forest horizon
#

I think the error in D1 works really well

mellow creek
#

r3d1 will be hard if the boss activates the spores in the environment

glass sundial
#

But we are humans, nearly flawless performance should not be expected

mellow creek
#

instead of spawning it

forest horizon
#

the only shitty thing is the ridiculous spawns sometimes

craggy summit
#

I mean no matter how hard you try to make a hardcore game

#

there is gonna be a group of people that somehow beat it in a day

glass sundial
#

I haven't experience quite the same drastic difference in spawning pools of enemies

#

Like how R2C1 could have no enemies until the big hack door

#

Then play again and every room is infested and there's 3 scouts in the first room

#

I've experienced a lot less of that ridiculous RNG this Rundown

mellow creek
#

if they include a surge door in r3d1

#

hahahha it will be fun

west crow
#

pre patch c1 was littered with scouts, pre patch c2 had a 3? scan in the fog, pre patch d1 had death from standing in the fog a little too long

#

surge doors seem to be an e1 level thing, at least for the time being

#

but they did bring back class alarms, so who knows

glass sundial
#

I don't recall ever going down to fog specifically

mellow creek
#

there was a certain door alarm colour b4 they nerfed it btw

glass sundial
#

I remember distinctly getting popped a lot though lmao

mellow creek
#

it was a purple scan

#

anyone who steps out of it will reset the scan

#

l0l

mossy yoke
#

o.0 purple scan

atomic escarp
#

The door at the end of D1 would be nice varient of the blood door where lots spawn.

west crow
#

called out...

atomic escarp
#

Like a big horde the rushes you.

glass sundial
#

Yeah a huge swarm of strikers

#

That was fun. I usually have a HEL weapon so I get multi kills there

#

The little green scans?

craggy summit
#

rainbow scans: surge alarms except they are all giant strikers that naruto run at you

glass sundial
#

Those were weird. R1C1 and R1D1 seemed to have a lot of experimental scans

#

All the levels prior as well as C2 only had the splitting 4 red scans

#

Then suddenly big scans out of nowhere

atomic escarp
#

I can't remember much of R1 :(

#

I only did it all once and that's it.

glass sundial
#

Well, A1, B1, and B2 only had the 4 red scans. C1 has green security scans to open doors instead of a team scan, C2 was back to 4 red scans

#

Then D1 introduced the large red slow scans. It was just weird at the time. Now they're in pretty much every mission

mellow creek
#

the old terminal in prealpha looks legit

#

more incline to the rundown atmosphere of the game

#

instead of the green one right now

ashen bloom
#

if you have 2 security scans open on D1 but only need to open 1 door does that matter if you dont do the other scan ? does it spawn twice as many mobs?
@atomic escarp
if the door has a alarm then the mobs will spawn for that alarm. you don't need to open both doors, you'll need to open the door that has the key card.

young surge
#

i wish i connected the idea of Class Error alarms with C1 before i used it

#

r2c2 rather

atomic escarp
#

I was asking because when you start D1 its already spawning non stop waves , so if both were poped 389 -390 i was told they would spawn twice as many monsters per wave . considering we are already getting non stop waves as it is , if that increased the amount that spawn at once. it just didnt make sense to me considering its already non stop waves and i wanted to confirm it.

mellow creek
#

the wave the alarm spawn is mostly the same as per other alarms

#

its the insertion of the constant spawn of 4 sleepers+ 1 giant

#

every 45sec*mixed in

glass sundial
#

Alarm doors used to have their own individual spawn caps. Haven't tested if it's different now

atomic escarp
#

okay makes sense

glass sundial
#

Simultaneously opening several alarm doors would cause massive waves

atomic escarp
#

thanks for clarifying

glass sundial
#

I'd still recommend doing them back to back, rather than together

mighty pond
#

But Zaero, it's fun to pull both doors at the same time 😫

forest horizon
#

If you do the teams scan for 390 then 89 cfoam guy can still be the second team scan and do the door at the same time

mighty pond
#

Yep

atomic escarp
#

from #patch-notes

  • Slight tweak on A3 ending waves (was unintentionally a bit too hard)

what is ludvig talking about here? Was A3 all that hard for you guys?

eternal acorn
#

The last wave was a fairly big spike in difficulty compared to the others
Mostly bc it would spawn a significant amount of chargers
But it wasn't that difficult

#

Maybe more difficult than the devs imagined for A tho

turbid cliff
#

it was a pretty big spike in difficulty between A3 and the other two

eternal acorn
#

Ye

fluid pelican
#

@eternal acorn Chargers in A3? I must of missed something xD

#

apparently not 👀

mighty pond
#

Damn dude we must have gotten the easy mode release Hunter

#

Where can I refund the game so I get the hard mode one instead?

atomic escarp
#

A2 was the hardest A level imo

#

on the 1/3/5/6 test, 20 chargers spawn in a wave
@atomic escarp your A3 and my A3 seem to be very different

#

i had 0 spikey boys on A3 charger

#

the worst i had was a few hybrid boys sprinkled in

#

i wish there were chargers in A3, those guys are fun and scare the shit out of people who havent played rundown 1

devout river
#

I am excited to see the charger guys

#

Did not get far enough in R1

pulsar shuttle
#

chargers in a3?

#

@glass sundial i dont remember there being chargers in a3

devout river
#

There was not

mighty pond
#

I'm pretty sure in the case of charger being said it was meant as the Naruto striker bois

pulsar shuttle
#

oh

#

i go by rhinos

pliant shard
#

You guys have to understand warden is the biggest troll known in gtfo

#

So take everything with a grain of salt

pulsar shuttle
#

you clearly have never known about ludvigs alt

forest horizon
#

Bruh the chargers are already fast

#

In a3 they would be going mach 2

atomic escarp
#

It feels that they have been slower post patch

knotty sphinx
#

They don't seem much slower to me at all

#

That's from playing before this mornings patch and after

atomic escarp
#

Or I just got better at kiting/dodging

knotty sphinx
#

The movement speed seems about the same. Maybe the attacks are delayed a tiny bit

atomic escarp
#

I prefer the first

#

Yeah

#

I can kite them without taking as much damage now

knotty sphinx
#

I'd rather be able to do that than get combo'd out every single time.

#

Prepatch I got hit by 4 strikers and finished off by a shooter trying to get away

atomic escarp
#

F

#

Shooters are hell to kite

#

I still can't balance running and hammering when I kite

#

which leads me to take more damage than needed

knotty sphinx
#

mm

devout river
#

Well

#

First B2 attempt

#

We got to the room with the mother and then proceeded to alert it and we all died

eternal acorn
#

Same

devout river
#

That was my first time actually seeing the mother which was cool I guess

eternal acorn
#

It didn't help that we were all at 15% bc we got infected

devout river
#

Yea most of us were low

#

infection was not that bad cause we got the turbine but the spitters in the rooms before the mother room still infected us a decent bit

eternal acorn
#

We regretted using our repellers too early

knotty sphinx
#

mm

#

Didn't grab the turbine?

eternal acorn
#

We did

#

But the alarm door was rough
One person has to hold the turbine

atomic escarp
#

If one can bring C-foam you can kill the mother even before it releases its children

devout river
#

well

#

I brought c-foam

eternal acorn
#

And the other 3 have to not suck

knotty sphinx
#

lol

devout river
#

And I hit it with like 3/4 of my C-foam burst

#

But then it moved at the end and the rest missed it

eternal acorn
#

I actually kinda want to try b2 again

devout river
#

Yea I kinda liked it

eternal acorn
#

It's everything I hate all wrapped into one level

devout river
#

my friend did not like it

eternal acorn
#

I'm a little ahead of my friend group, rn we're stuck on c1
But when we get there as a group
They'll all want to kill the devs for making B2

devout river
#

I mean I understand people finding it annoying

atomic escarp
#

They're gonna lose their shit in D1

eternal acorn
#

Not c1

#

I meant A3

#

Lol

atomic escarp
#

^

devout river
#

It has infection fog, spitters, spitters in infection fog, alarm doors in fog, mothers

eternal acorn
#

Scouts in infection fog

haughty sage
#

the scout there is fun

devout river
#

Yea

atomic escarp
#

Do you open both doors in the first area warden?

devout river
#

we meleed the scout tho

eternal acorn
#

Big strikers in infection fog

haughty sage
#

you can mostly ignore those

eternal acorn
#

It's fun to take those down tho

haughty sage
#

scout in fog is a great thing, as long as sleeper rng isn't too bad

#

often the scout is alone in the first room which is kinda pointless

atomic escarp
#

If you want a challenge, just use 4 pistol/sniper only with 2 burst sentries max. On D1.

haughty sage
#

4 biotrackers

atomic escarp
#

On D1

#

4 bios? Hell nah

eternal acorn
#

lmao

devout river
#

No the big guys in fog are not fun to take down

#

we killed like 3 of them and skipped the rest

eternal acorn
#

idk bro
i like to jump up and aim for the occiput

#

while the rest hit the back

atomic escarp
#

I usually just flash it to make it glow

eternal acorn
#

it gives me an excuse to yell "YEET"

#

and they have my volume up bc gtfo sounds are loud af

#

its the best

devout river
#

Yeah idk my friend was completely dedicated to beating R3 before we tried B2

#

And then we tried B2 and he was like maybe we do not have to beat the rundown

atomic escarp
#

Bruh

#

I don't play harder levels cause I think I'm not good enough to carry my own weight

#

like C-D in R3

#

Plus R3B2 is fun

devout river
#

Yeah I want to keep going

#

I wanna see the chargers in C1 and the boss dude in D1

atomic escarp
#

apart from the occasional scan looping from the fog then up the stairs again

eternal acorn
#

i want to clear the entire rundown

devout river
#

same

#

Never beat the others

atomic escarp
#

same

eternal acorn
#

i started like 10 days before R2 ended, and was upset bc i was way too much of a noob to even get past B levels

devout river
#

Yea I could have gotten farther in R2 if I played more

atomic escarp
#

R1D1 was the best at scaring me the most

eternal acorn
#

i think i'm gonna need a good group for b2 tho

atomic escarp
#

cause when in the reactor sequence you fight shadows

#

I've done all 3 Rundowns legit ;))

Enough of me being an asshole beside, you'll for sure get there. There a skill cap you hit, and suddenly everything becomes a whole lot more manageable.

zenith crystal
#

C1 was the scariest

craggy flame
#

The atomsphere after shutting down the reactor was just amazing (R1D1). Everything went dark and the music stopped.

zenith crystal
#

that scream though

atomic escarp
#

And you have to fight them IN PITCH BLACK DARKNESS

zenith crystal
#

got me every time

eternal acorn
#

aww

#

that sounds awesome

frail elbow
#

jazz music cuts out

eternal acorn
#

i missed out

atomic escarp
#

Hopefully it makes it's way back

#

Fighting in pitch black darkness that is

craggy flame
#

R2D1 would have been so much more cooler and difficult cause of the fog.^^

devout river
#

Yep

#

Yea Idk I wish I would have played more in the previous rundowns

#

Like I have had the game since like halfway through R1 but I just did not play very much for some reason

coarse gate
#

any tips for completing b2? like tricks or something, or just a tip 😛

atomic escarp
#

@coarse gate Try not to die.

scarlet quiver
#

lmao

#

My team always dies on the way back so Im with you ax

frank mauve
#

870 is your friend

#

Anti-Mother repellant

dusky sluice
#

suprisingly have been having more difficult with b1 than b2

#

always just run out of resources at the end and cant survive the final uplink/alarm

haughty sage
#

dying on the way back is probably a result of going too fast

#

the waves are tiny, kill them then go

#

for b1 the resources are adequate, though not plentiful for 4 players, especially tool. Only really enough for 2 sentries if you use them for everything

devout river
#

Honestly the time we beat B1 we had 3 shotgun sentries and one mine deployer and by the uplinks we had like around or a little bit under 50% in all of them

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I think we just got lucky because even on previous attempts we had no where near that much by the time for the uplinks

#

I do not think we did anything special placement wise compared to the other ones

eternal acorn
#

we did 2 sentrys 1 mine and a c foam

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only used tools on the sentries

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maybe used 1 on the mines

eternal acorn
#

Was something changed about B2 in the patch?

#

it feels a lot more difficult than yesterday

nocturne flax
#

i do belive only b2 and d1 got changed

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and fixed

mortal granite
#

A3 and D1

knotty sphinx
#

A bug was fixed on B2, A3 was changed and a chunk of D1 was fixed I believe

devout river
#

Yea B2 did not change at all I do not think

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I mean atleast A3 is apparently easier now

atomic escarp
#

It was already easy?

knotty sphinx
#

What's easy for you isn't always easy for everybody else

#

I'm not saying it was hard, but some maps need a little more balancing

atomic escarp
#

So, with new people. It's always going to be hard for them. But for more intermediate and vet, it will be easy.

#

A1 to A2 is a huge leap

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A2 is stupid xD

queen nymph
#

A2 and 3 are hard for beginners

knotty sphinx
#

New content is always going to bring in new players

atomic escarp
#

What's easy for you isn't always easy for everybody elsee

knotty sphinx
#

So why make it impossible for people just starting out to get through the A's?

hexed vapor
#

Bullpup reload feels unchanged, is that intentional?

queen nymph
#

2 is hard because of the first room
3 is hard because they introduce a new way to play this game

knotty sphinx
#

Wave 5 and 6 always had a rush of big strikers and hybrids

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It's overwhelming for some

queen nymph
#

@hexed vapor it changed a lot compare to the testing version lol. You could make a tea or coffee and came back. It’s still reloading lol

atomic escarp
#

I say 2 is hard cause the infection room that branches off the main objective room.

#

Down the Borehole.

queen nymph
#

Yep

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As long as they figure that out it will be slightly easy for them

glass sundial
#

Playing A2 makes me want to play R2D1 again

atomic escarp
#

Is there some hidden Fog Repeller?

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Or Turbine

mossy yoke
#

Bullpup reload feels unchanged, is that intentional?
@hexed vapor There have not been any changes to it since R3 release. If there was, it'd be in the patch notes

glass sundial
#

And people struggling with A2 makes me want to guide them through R2D1 as well since that's basically the hell version of this A2 lol

atomic escarp
#

I have been through D1

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Finished it

glass sundial
#

I don't remember if there was, could try listing fog turbines

hexed vapor
#

@mossy yoke There was a vague note about "when the clip is put in"

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Which I thought might affect bullpup

knotty sphinx
#

I don't believe there's a turbine in A2

glass sundial
#

I think that was just referring to sound effects and animations

mossy yoke
#

are you talking about how the sounds match the animation / screen update?

glass sundial
#

That's how it's supposed to be now right?

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For some weapons, notably the HEL weapons, the sounds were a bit desynced with the animations

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I haven't tested them post update yet

open verge
#

Can the mother be killed in B2?

mortal granite
#

yes

open verge
#

I've tried emptying multiple mags in to her with a team and we couldn't kill her

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are you meant to kill her before doing the blood door?

vague flicker
#

yes

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u need to hit the blobs

open verge
#

ohh

#

the red blob sacks?

knotty sphinx
#

Yes

vague flicker
#

ye

open verge
#

Ok O'

#

I'll see how I get on with my group now!

mortal granite
#

it's a big fucking target

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on her back

mighty pond
#

Yea, but only one of them is large

open verge
#

it's just the large one?

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or all of them?

mighty pond
#

The rest are small, and you still need to break more than one of them to kill

open verge
#

hmm ok

#

I think it's achievable

mortal granite
#

break all of it to kill it

mighty pond
#

You don't necessarily need to break all, but a majority will need to be broken

open verge
#

Yea

hexed vapor
#

@glass sundial That's different

#

Although it does look like there were two separate sound updates.

vague flicker
#

dude I had the biggest spawn after opening door 390 on D1 rng was fucked

mighty pond
#

Once the door opens all zones within 390 are considered spawn options. So it will spawn further inside the zone sometimes

#

It happens, just need to work around it

mortal granite
#

you will need to clear the zone out

#

or else you get swarm pretty quick

coarse gate
#

what are the red globs for in b2

#

is it for lore/environment?

rare crane
#

yes

coarse gate
#

any tips for killing the boss?

hexed vapor
#

If you shoot them while a scout's in the room and then spam crouch while spinning around with your hacking tool out something happens.

mighty pond
#

720 no scope or it doesn't work btw

light totem
#

true^

exotic crow
#

just found the Birther for the first time.

#

what the fuck?

light totem
#

yes, interesting

cinder imp
#

"Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game." Does anyone understand if this is a nerf for 4 player teams or a buff to solo?

zenith crystal
#

its just a nerf to 4 player teams

rare crane
#

lmao its just a bug fix

zenith crystal
#

still a nerf from what it was

#

but yea

mossy yoke
#

You'd see a change when playing with more than 1 player. The more players the more damage the sentry did

exotic crow
#

so what's the general strategy for killing the B2 boss?

#

because we just kinda got stomped.

light totem
#

shoot the buubles

#

usually shotguns and one sniper for the squad

exotic crow
#

what's her aggro range like before we actually wake her up?

#

and how many times does she need to be damaged?

#

it seems like normal shots don't do much unless you hit her weird tumors.

rare crane
#

no aggro range

#

shes like a normal sleeper

glass sundial
#

Yeah

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8 meters

rare crane
#

she auto aggros if you kill smthn close to it but thats it

glass sundial
#

You can see that distance on the bio tracker

rare crane
#

she glows and beats like a normal sleper so watch out for that

glass sundial
#

The range they detect movement, sprinting or walking, etc., is always 8 meters

rare crane
#

No info on damage counts just shes really tanky so kill her quick

glass sundial
#

Her glow is more subtle than normal Sleepers though so be cautious

rare crane
#

before she overwhelms you

#

shes just tanky as frick

#

like three - four hybrid bodyshots tanky

glass sundial
#

White hitmaker = no damage. You have to damage her wherever you get red markers, i.e the sacs on her back and sides

rare crane
#

if you shoot her tumors that is

#

White hitmarker = very little damage

glass sundial
#

Oh so they still do some damage?

rare crane
#

like <0.5

#

yeah it does dmg

#

but so little

glass sundial
#

Basically just not worth it to shoot there

rare crane
#

if you only get white hitmarkers shes basically twice as tanky

#

so aim for her tumors

#

as those are its crit points

glass sundial
#

Here's to hoping we get more midbosses like Crabzilla here

exotic crow
#

Is it worth it to start the fight by sneaking up and hammering her like you would a giant?

rare crane
#

shell still be tanky but once you take off all or almost of her Tumors she should die

#

Depends Bola

exotic crow
#

We started the party by having 2 people set down turrets in the room

rare crane
#

if your team has burst cannons and snipers or shotguns its better to start it that way

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or mines

exotic crow
#

Burst cannons. Gross. Lol

glass sundial
#

Special weapons for Crabzilla, primaries for her kids

rare crane
#

also to everyone complaining about the sentry dmg bug fix

glass sundial
#

The only secondary worth using on the kids is the combat shotgun

#

The sentry can still oneshot strikers so... oh well

rare crane
#

Did you guys really Rely on Sentries That much

glass sundial
#

Yes

#

Have you not played with 4 sentry squads?

exotic crow
#

Is the SMG actually good in that fight? Seems like it might be best suited to killing her babies

rare crane
#

actually AR is

exotic crow
#

My squad always runs 2 sentries

rare crane
#

smg requires two shots per bb

glass sundial
#

Oh yeah for sure. High rate of fire, fast reload, large mag

rare crane
#

but the asssault rifle takes em out in 1

exotic crow
#

Sounds better

glass sundial
#

Assault rifle is generally worse in all other scenarios though

rare crane
#

^

glass sundial
#

I mean, it's not bad, it just lacks the reliability the SMG provides

exotic crow
#

I thought the SMG was generally considered to be pretty bad

glass sundial
#

Nah. In a tier list it easily grabs A or S tier

exotic crow
#

Huh. Maybe I am just bad then

glass sundial
#

God speed reload, good enough damage, very well rounded control when fired in bursts, massive ammo capacity

exotic crow
#

What about the Burst Cannon?

rare crane
#

SMG best all around imo

glass sundial
#

The only weakness of the SMG: mid range+ combat

rare crane
#

even when it had wonky recoil in R1

glass sundial
#

But let's be real, when do you fight at those ranges anyway?

#

Burst Cannon can 1burst giants from stealth in the back

#

It's basically the king of giant slaying. But that's about it

exotic crow
#

It feels so bad to use to hold doors for alarms and stuff though.

glass sundial
#

It's okay for hordes, but the burst is too rapid to change targets to other enemies

#

It's only good against lines of enemies

exotic crow
#

Plus it has some wind up

#

And its annoying

glass sundial
#

Even then, your shots tend to hit corpses

#

Like, the first one dies, then the rest of the burst hits that dead enemy. It's really best suited to kill giants

#

Other special weapons are a bit more versatile, but none can quite compete against giants

#

I prefer more versatile kits so I don't really like the cannon thinkingdead

devout river
#

Welp my second B2 run also ended in the mother room