#gtfo-spoiler-chat
1 messages · Page 172 of 1
death and tears await
I suppose there are always ways to improve a run. TBH I don't think I will do the run again too soon
I think resources might no longer be static
I've had them vary per zone quite a bit from what I've played so far, specifically on the lower tiers where there's more loot in zones.
I feel like every time I've done B1 the level does just throw healthpacks at you
I haven't really struggled on the ammo / tool front though, good positioning and baiting waves into chokes with open doors saves a bunch
Were you guys always pinging resources in the zones you're in?
Usually yes to maximize gain
^
But people arent patient enough to wait for someone to query/ping everything from a zone
Expecially if you play with randoms
I like doing the terminal stuff
There's a fix for that
||PING AMMO/TOOL/MED THEN CLS|| ||DOUBLE TAP UP ON YOUR DIRECTIONAL KEYS THEN ENTER||
For quick pings
I just list resources for the zone, then ping one type at a time
While it's pinging one, I press up to reenter the same item, backspace 3x to clear the numbers, then enter the number for the second item
For listing all zones quickly basically the same thing
List resources for zone whatever, while it's listing, up, backspace, next zone number
what is the best gun for killing the mama thing
shotgun/sniper
does Hel rifle kill scouts in one shot like Sniper?
on hs
yeah meant hs. Great thanks
sniper can shoot anywhere
how many sniper shots does it take to kill the mama
don't know yet
about 9 shots
Okay, so resources now can have different spawns per resource per zone.
For example, zone 13 can have:
4 or 2+2 ammo
5 or 4+2 med
5 or 4+2 disinfect
Honestly when I first saw the brood mother I immediately thought it’s visible rib cage was its weak point
And I didn’t find out until Sunday that it wasn’t
I thought that the cysts it had on it was its armoured points because my team previously went around hammering em and shooting them to see what would happen and nothing did
they didn't pop?
No not the green ones those still popped
I mean the ones that look like wombs and you can visibly see them move like there’s a child in there
Had a game where players stopped taking damage.
"Wow, we found a glitch!"
Shut the fuck up, it's B1, not even a hard level and you're running a cheat?
Is it me or does it seem like there’s been an increase of cheaters?
as game gets more popular more members within said game will cheat at the game by nature of more people seeing the game
it also "helps" that hard game hard
hard game is hard
WELL
i would say
if hacker sell their cheat at 20$
they still gonna buy it
Cheats were pretty prevalent early R2 as well, so it's not too surprising.
easy fix tho
the game have all the stats static
anything that is more value than the giving value then auto kick
I don't think the cheating is a huge deal, at least as long as it's not going to affect others, say for example if you wanted to try to learn more about a map you are struggling on (like R2E1) and so go in solo (with cheats) to learn the map and the objective and what is required at the ending
that means that when you play with a squad (without cheats) you have a better understanding of what to do
of course if you are with a squad and use cheats, you're an asshole
how do people even encounter cheaters
I haven't encountered one since R1
actually I did see someone in r1 that was bragging about how he could turn off recoil for the machinegun
Health went to like 4300% then I was like NOPE and left
There's also an instance where all meds, ammo and tool refills were permanent 5 use
i mean meh to it, cheaters cant hurt the game for others since you can matchmake
and there's no rewards they get from cheating
beating levels does nothing for you other than be fun to do
True
later when there's progression it might be more of a deal
it depends on what kind of progression
but even then, it wont hurt anyone elses experience other than just devalue the image of someone who has progressed
yeah im not sure what progression will look like
i assume cosmetic
if it's just cosmetic, and you get a cosmetic by beating a level like 20 odd times
It would be interesting to see a cosmetic for solo players
i'd probably get bored after clearing it legit the 10th time over
im torn on cosmetics that are limited time obtainables
some part of me would be willing to cheat if necessary to make sure I can not miss out on something
but i havent been put in a position like that before
right but you werent punished by missing out on something other than bragging rights
if beating e1 gave you an exclusive hammer skin or something
if i ever do look into cheats, (which i haven't) i'd probably only use them with close friends or to play solo
E1 wasn't so bad when you had the basic idea
It's just keeping everybody else focused that was the problem
you can basically
but that's a personal restraint thing, i get how one bad apple would ruin it for everyone
the only thing I can imagine using cheats for is ensuring obtainment of limited/event things
kite the entire E1 error wave away from 3 teammates
and let 3 teammates do the obj
ye i still hope for kiting to be reduced to a falling back but not being able to just circle enemies indefinitely
it feels broken
running through a horde of enemies without damage isn't fun gameplay
right, but solo isn't balanced yet if it ever will be
It will never be geared for solo
i dont think any mind should be paid to making solo players feel better
i dont think it should be balanced at all
no effort should be put into ensuring solo play is possible at all
the thing is tho
not taking out the ability to solo, but 0 effort should be put into balancing around it
this game is sold, marketed, and expected to be 4 player and balanced around it
anyone buying it for a solo experience is buying the wrong game
I didn't say I bought it for solo
But solo is a much easier experience than a fair chunk of public runs
and that's broken lol
well you should expected that they gonna nerf solo in the game
technically yes
But still
but they can push even more exciting content out
solo feel boring
We're two sides of a coin
I get a rush out of it
Only way it would be fun with 4 player lock
Would actually have a solid stable crew that plays enough
If somebody quits
Then I can't play because of it
that's on you
ok
game is a 4 player hardcore game
its not a solo hardcore game
there's no reason they should get rid of solo
but making any design consideration or development effort towards solo is an offense to the game and its vision
It's extremely difficult to do as is
But that doesn't mean I feel it should be 100% survival rate for solo
If I make a mistake
I die
Then I rinse and repeat
Right, I'm just referencing that if they nerfed kiting you'd quit since you couldn't solo
What I'm saying is
If it gets locked purely to 4 players
Then I won't have a full crew
Which means I can't play
i disagree with it being locked to 4
is basically useless
I'm used to playing with people that know what they are doing
So if it's a bad run
I get a little angry
I'm curious how matchmaking will be, they're being careful about implementation
so it may be good at pairing experience levels together
I think that'll be a big answer to a lot of these concerns
it's gonna be the same as it is
I mean the in-game version
right, but they're also developing an actual match making system
Actual mm might become a mess
they don't really talk
I know I wouldnt want to use in game matchmaking mainly cause I'd lose the ability to talk
Hope they add proximity voice chat as an optional thing
having discord is like when i played warcraft back in the day
hopefully there can be a setting for matchmaking to set preference for voice/text/any
And also i think it'll be a cess pool of cheaters and shitty teamates
discord reminds me of xfire
well i mean once match-making is implemented, discord MM should only improve
this route wont dissapear
Yeah true as it is the discord VC are perfect as is no point going ahead and getting rid of it
what is the reason to NOT have discord?
By my take is that the In-game matchmaking would more or less be a shitty time for most people looking to actually play without the use of discord
maybe, but in-game might be built to be more immersive
Hopefully it won't be L4D all over again. Filled with cheaters, griefers, etc
^
But I get the feeling it will
Like a 95% it will
it'll really depend on how matchmaking works
if there's a rep system or whatnot
Given how long they've been at it
It'll be more than likely they've invented something akin to a rep system
from how they dev team has done so far I'm remaining optimistic
well
Me I couldnt give to shits about an in-game match making I see no need when we've got this discord and if I can be perfectly honest Im guessing they're only doing this to appease the peeps who refuse to use discord
you can always go here for chat
and find teammate
and ask for advice
at the sametime
I just focus on gameplay beyond all else
and you can CHOOSE teammate
Yeah but there's folk out there that just flat out refuse to use discord
right, but discord isn't a good replacement for a proper ingame match making system
it's just excuses
No Idea why but they just do
there's no integration from discord to GTFO
past just status of playing
theres no rep system
no statistics
discord is not a support system for a game, it's very much a communication platform
GTFO can get a lot more out of a custom match making system than just communication
That I can agree with
i would like to see MM change SOMETHING
Imagine if you could customise the level to ya liking
Matchmaking: Ticketing backend
Matchmaking: Menus
Matchmaking: Voice Chat
Matchmaking: Kick / Ban
Matchmaking: Server Migration
as the five marks on the roadmap for it
that'd be rad
Server migration is going to be awesome
imagine not losing the round if the host drops
Someone dropped out mid round, rather than having to hop in here and try to quickly LFG
you can just have someone searching for a game drop in
especially if it happens mid-alarm or such
^
this discord is duct tape compared to the potential of a full custom MM
but even when its released
no reason we cant still LFG on here
Discord does let players build up a reputation
right, but it's all word of mouth
Yeah The matchmaking seems pretty good with what they want to add in thats for sure
But I dunno something irks me about it still and it shouldnt seeing as how you've just proved they can dispell cheaters away with actual bans and not kicks
Yeah, there's a lot of ways things can go right, but I really do truly trust the devs and they've done nothing to falter that trust
Yeah with a 9 man team they've done everything with just enough flavour to pique my interest in this game further that most
We'll just have to wait and see how the MM works out and if it's a succuss or not
But yeah they'll more than likely have it perfected when it's out and about
I'm more interested in the gear progression
Real question is, what's everyone's favorite mission and why?
make a survey
D1
@glacial crescent R3 only or across all?
🤔 R3 for now
C1. It's a stealth-heavy level that managed to be fairly difficult, and I like stealth against chargers even if they're not hard to kill. The class error alarm against chargers are also fun since they're design affects how different weapon choices perform against them.
instantly pick sniper because they killed them 1 shot
Low ammo, though
do hel rifle 1 shot charger?
No, 2 shot
front
2 SHOT
can hit the charger from behind tho
they spawn 2 - 3 charger anyway
i mean goes trought the charger
so sniper is the perfect gun to deal with them
I've been more a fan of mixing shotguns with carbine or SMG
wow all the big boy iconic players typing at once here. truly a sight to see
lol
@atomic escarp yeah we got some nice plans for the migration for sure!
and yeah for sure that Discord will stay along side of MM
i like B1 a lot
@obtuse surge
Top 5 expeditions that one was. I loved how it was a mix of everything. I'm wondering what a lab hybrid expedition would like?
R3B1?
R3B1 is nice
But sometimes painfully long especially if you bad scout rng
and you want to conserve your precious ammo/sentry
i wished i could
a lot of people talk about R2 and I'm a bit sad I cannot experience those levels
R1C2 was looong as well
Tbf, it's a lot shorter given the average skill level now.
I know I know :))
r1d1 was very memorable, the layout is still ingrained in my head
I liked R1D1 for its high-difficulty stealth.
Sure, only two scouts
but if either of those alerted, you were fucked, the rooms were so big.
Same with the side paths, so many enemies.
yup, nonstop risk assessment
man I have nearly all the layouts Except R2B3 stuck in my head
It's just so memeorable to me for some reason yet I cant even remember if I put my car keys in my pocket or not
I've been gaming since early childhood so I guess memorisation of games is like breathing manually for me
same, but I've also lost some braincells due to sleep deprivation releasing GTFO 😉
so I'm not as bright as I used to be
Pretty sure I rotted all my brain cells at the age of ten
Dead rising 2 was awesome back then man
Real question is, what's everyone's favorite mission and why?
R3D1 hands down is my favorite level they've created to date. I absolutely love the rush you get into the feel of moving about with the constant alarm waves and pushing forward into the objective and then suddenly it just.. goes away. The level becomes "normal" again. The fights are enjoyable and attempting to stealth 393 is enthralling. I very much enjoy the lab tile set and wished there was more of it in the rundown, so that probably also factors into my love of the level as well. Lastly, the hunt for all the colored plants.
^ While it's not really my thing, R3D1 is a very good level.
I'm excited for when my group starts to speed run it lol
R3D1 although still not as hard as E1, it's like the predecessor of E1 and is just much better gameplay design.
thats why its in the D section
The only major gripe I have is how the spawns work in D1, cause having a big spawn on you and basically insta-down you sorta sucks
Lmfao, every time
eh same thing kind of happens with ||chargers|| on c1
I at least haven't experienced that. Those are just fast moving and hit quickly
To some extent it depends on the spacing of the players and the available space.
Spawns get really bad if you're just in 388
Yea, especially if you're in all of the portions of the zone
You know what i find
All guns have like a range where they don't perform so hot
ADS is good for long range, hip fire good for point blank
but there's a distance between 4 - 7 metres where sleepers like to hang around and it's hard to ADS or hipfire them
Wish I could increase the contrast of the aiming reticule, sometimes i feel like i'm aiming hudles
liked R2C2 more than R3D1
I think R3's take on it is a bit refreshing since the changes to kiting and the titan spawns mean it's more geared towards utilizing guns and moving quickly to save ammo, as opposed to taking it slow and hammering as much as possible.
which sucks because my nice weapons are gone
RIP MG, MP, BR
gone too soon 😔✊
every day without mg is a day closer to death
quite literally
Does the hel rifle's penetration deal less and less every time the bullet penetrates a sleeper
quite literally
you just made me realize how stupid my original statement was lmaoo
out of clearning all of R2 and R3, I still really love R2C2. I'd like to see a harder version of it in the future.
if you leave a scout in the area alone and activate an alarm door, will it get aggro'd with everything else?
particularly I'm wondering if I can just ignore the 2 scouts in B1. Because we keep messing up the kills on those and wasting SO much ammo
there's a scout pretty close to one of the terminals you have to defend. :/
when you turn the alarm on
and then you shoot
the scout gonna be alarm
but the alarm already spawn the wave and cap the enemies
you can just fight them off while scanning anyway
oh, so the scout won't actually spawn more enemies with the wave if you aggro it during an alarm sequence?
no
they will
save the wave for later
or at least
spawn half of the wave the scout can spawn
and when you finish the alarm
it spawn the other half
so definitely better to just try to stealth kill the scout.
or even blow it TF up so you don't have to deal with it.
ye
gr8
You can just one shot the scout with a sniper shot to the head
If you've unlocked C1 you can do alot of practice killing scouts
But for now just shoot it point blank with the pump shotty
On it's head ofc
I recommend shooting him with a sniper at a much safer distance
sniper can kill scout at any part on the body
i honestly dont know... but i know for sure that its one shot to the head
With the buff to the sniper it can but previously no
thats good to know
Head is pretty easy to spot since its massive compared to the rest of it's body
but yeah, always try to do it stealthy... it's not that difficult once you get enough practice
follow the scout getting behind cover and when he walks his way back just full charge melee and rush him
that works for me
but wait for her to be close enough
Best case scenario is when the scout is walking towards you
so fk true
would've been nice if we had a level like R2C2 but moved to D tier, with sleepers and scouts in rooms
Maybe next rundown
that would be so fun for scout practice
you’d need to be a speedy boy or else a wave would spawn and alert it
like the old r2b2 with the final generator room with like 4-5 scouts. that was cool
Most fun multi scout room to date
what is the best scout practice map now in r3
Scouts are significantly less prominent this rundown
True
BLENDER MY CANE SUGGESTION GOT REMOVED LMAOO
F
i’m telling you man, they’re after me 
You know to much
I mean how you phrased the suggestion is questionable
ya got me there
That might have a part in why it got removed
but i’m surprised no mods messaged me about it
As much killing as we do this community does not condone child abuse
R2A1 had 3 scouts, B1 had 1, B2 had 8, B3 had at least 1? B4 I don't think had any, maybe one. C1 was an infestation of scouts, D1 had 18+ scouts, D2 had 7, E1 had a least 4 on the main route, up to at 7+ more
A message is probably incoming
haha yeah i’m gonna get screwed over. if yall never see me again, you know why
i meant the baby sleepers doe
I hope R4 has a few more, or even a new scout type enemy 
A scout that spawns chargers when?
yeah we need more scoutties
Spiky scout boi
^
Runs up and punches you instead of shooting
2 full melee charges to kill
Get decked by a scout gg
i need Flying scout
Pls no
dude a scout that required 2 ppl to coordinate headshot would be sick
or how about all 4
b r u h
Healthier scout? Sniper
i would cry if that was a thing
hotel? trivago
would force more people to work on scouts rather than allowing 1 person to just carry
which is what easily happens
*one person to try and carry but they mess up every time and say “nah i got it this time guys it’s redemption time” and they never redeem themselves
^ me at carrying R1A1 with new players
i'm an honest scout killer. 100% of the time i'm gonna say I'll kill it 80% of the time
they don’t know the difference, you’re in the clear 
i maybe kill 40% of the scouts i go for. i really need practice
i used to sit back and always let people do it, whether they fail or not, then decided maybe i should just work on it, so i started tracking
i average 76-80%
it really is lmao
Too much adrenaline TBH
you feel like such a badass when ya actually kill it
bro
don't
i w i s h
belittle me
you’re gonna get an ego
Calling myself a piece of shit keeps my ego in check
lol nice
Cause when one person calls me good at the game I FAIL killing the scout
your daily ego dropper
when you get a slick scout kill ofc you do feel like a pro. then later in the map you fail an easy one
True
feelsbad
Calling myself a piece of shit keeps my ego in check
this also helps me get thiccer skin since I do it worse than others
Someone calls me an idiot, I reply with "NO SHIT SHERLOCK"
Runs up and punches you instead of shooting
@glass sundial lol
When I switch into autopilot mode and kill a scout I just say "scout's dead" the same way I would've said "the striker's dead" and people are like, "wait, what?"
^
Other times I forget to even mention it's dead, then 30 seconds later someone says "where's the scout"
"Oh, it's been dead"
Randoms often don't way attention to things that aren't in their face
I guess so
I'm almost always aware of where my allies are, so I can tell which sections are safe(ish) and where I still need to go clear out
Most people pay more attention to the 2 strikers in front of them
I just have a bit more of a tactical approach I guess
Head on approach works great in things like COD, no so much in a hardcore stealth strategy game
I always autopilot when clearing rooms unless my team talks a lot
those times I actually pay attention to listening to sleepers
Same usually
The only time I switch to manual mode is when I'm about to kill a cluster of 5+
I've been accused of being lucky a lot 
I know about occiput kills
Not many players I've encountered are willing to go for 2. Even less 3. Very few go for 4+
I just haven't been able to execute it properly
It's easier on a higher FOV for sure
I guess so
You also have to recognize when the crowd is not alerted and just wait
That's honestly probably the hardest part
It's easy to think you screwed up then just start rushing kills when in actuality you were fine
It's also easy to have allies do that as well
I've played with newer players not too long ago, where they do bad shit like hitting the ground or shooting when one is alerted
then they thank me for teaching them when in reality I let that happen to them
I just explain after the mess had been cleared
damn dude 4-5 solo kills. i don't think i've ever tried more than 3 at once
i always found people are more grateful to be taught stuff than carried because they know it will help them improve
burstcannon or shotgun for DPS on bigmomma
shottys are nice
If you're more experienced than the other players in your lobby, definitely let them attempt scouts or multi-kills.
You're not helping them by carrying that, they will just need to be carried harder in deeper tiers
fair point
many experienced players don’t have the patience for that stuff. they just want to do their “charity work” helping the newbies progress through the tiers by absolutely carrying. bless the experienced players who help out new players legitimately instead of just sweeping and not saying a word
True, or they just like to be the hero (who does not?) ,)
i feel that lmao, but people are always a lot more appreciative if you help them anyways
your statement about multikills is definitely important, i don’t see newer players learning how until they’re forced to
https://forms.gle/UxQ6hVLwE7GdHD8s8 Hello everyone, this is a survey which is linked with the weapons of Rundown 3. If you are interested please feel free to participate (this survey is approved by the mods and it will only appear twice on this channel only)
gotchu
If the machine gun were listed, I'd have a lot to say
yea sad face but its more about the rundown 3
good or bad? curious
Best at dealing with waves, best at brute forcing security scans, best at holding your ground, best at avoiding damage taken via stagger, best at killing giants across all ranges, best resource efficiency...
basically yea
lol
rip mg 2020 
Uncontested the best weapon in the game don't @ me
got em
Hehe
I'll let it slide this time
I haven't been successful in killing scout with MG
damn, i don’t wanna know what will happen next time
It's not recommended but it can be done lol
Probably only as host due to latency though
No just like testing it out in C1 not with a group
I hope R4 has a heavily toned down version of the mg returning
Ideally the same stats or less recoil, but in terms of nerfing it really needs less ammo
A weapon with the most control over the smallest percentage of ammo used should not also have the most efficient use of ammo per kit
I think it should go from 50/176 > 40/120
It could still kill a giant with 1 mag this way as it did before
But it wouldn't be quite as long lasting against hordes. Meanwhile, your reserves are very low compared to before
In the front?
Yeah
Ah
40 in the front would kill them consistently
From stealth w/hammer to the back of their head first, it only needed 10
Refills would drop from 69/70 per use down to 48/49* per use
You'd seriously need to be more careful and efficient with it this way
Because in its most recent state, it did all the efficiency for you
fixed numbers
big brain skill
People who were not used to MG hated it since it was basically a high recoil flashbang
It would still hold all the roles and titles it had before. But now you can't just crutch on it
to the person using it
It would still hold all the roles and titles it had before. But now you can't just crutch on it
this
Yeah the muzzle flash was a bit harsh. Higher fov helped with that probably
It was a monster
90% of the time it was best to fire in bursts of less than 10 rounds due to recoil
Most efficient per ammopack
The only time you just unload is during a post-error alarm surge cleanup or a giant
Or at 8% hp lol
Lol
FYI the survey by Spire was in fact approved by us mods.
DOC! Snatch us a nerfed machine gun for R4 
We will all love you forever
Except the people who are still sleeping on it
That's always the best
I can still stop it from alerting the room
then it absorbs your c-foam grenade
unloads 3 snipe bullets*
R4 you get 
Y E S
Been waiting for more hammers/hammer skins for months
If new hammer/skins is what D0c is implying
Hmm
"Expeditions with layered difficulty"
"Player character customization"
These are listed on the roadmap as in-development
That doesn't mean they will be in R4, of course, but it suggests it's one of the next upcoming features
If I had to make a completely biased guess based on how much I want these features, they will arrive tomorrow by Rundown 6
If they are sooner, that would be awesome. If later, that's fine too 
I hope by layered diff it means like shutting down a reactor to open another door to get HSU
That will be fun and long
No official confirmation of any details as to what exactly that means. Either way, using the term "layered" suggests more depth which is always good for games to have
i'm referring to joking about a nerf looking squeaky toy
Layered difficulty, maybe means that there will be degrees of completion moving forward.
It kind of exists already in the sense of finding and reading logs
(to a minor degree)
optional and non-required, but is closer to the "100%" completion of a level
doing so risks time and resources
Or maybe it refers to different possible paths you can take to finish the mission.
Some are harder and some are easier, it all depends on which path you want to go down
Ooh, fair - especially if some tailor to different playstyles
Longer route with more stealth versus shorter with more alarms
Though this wouldn't make a lot of sense with the lack of rewards for taking harder paths
So maybe they would do something like this when progression is added
So harder routes give you bigger rewards
That's what I think
I mean even before progression you can do things like put logs on the harder paths
True, plus some people just want a challenge so they got that
I'd love to see a portal 2 style "Split room" someday, that would require either a 2-2 or 3-1 split
Security doors with terminal codes alternating on both sides of a large room with a glass divider or whatnot
there was a suggestion at one point to have 4 player split spawn and they gotta solo fight to get back together
60% cfoam can fully freeze the D1 boss for an op experience
if you are lucky to be carrying a cfoam launcher and 2 people with a nade
Sushi, your PFP is the best.
Imagine there being a blank terminal where you need some coding knowledge to unlock it's secrets. : )))
thanks oz 
and yeah I'd love to do some bash scripting on these terminals lol but that's probably far far too unnecessarily complicated for this game
any genius ideas for the first scan on B2 for a duo
room has a lot of verticality, im assuming you're doing the left side with the fog repeller and cell
yup mines
they choke up pretty hard on the staircase down
to the security door
What set up are you thinking about Storm?
oo, been a minute since I ran into an enemy hiding inside a wall
and then I run into it while messing around on a1 haha
shooter sneaking into a wall and sniping me from it 😠
at least he left and let me shoot him after i hid around a corner
Do we know what happened to the child at the end?
I havent seen everything of the last level, but after its awake, does something more happen?
And thats all?
Oh
Maybe more about it in the next rundown?
hey is anyone finding that the hell wepons pierce the armor on chargers? am i just imagining it?
anyone else having a problem with the waves not stopping after you put the baby in during D1?
D1 is super buggy right now
You really can't do anything except pray it doesn't fuck you over rn
the bugs kinda make it more fun due to the challenge
huh, I haven't run into any d1 bugs somehow, what are people getting?
The first time I did it nothing happened
Why tho
Second time, 3 birthers
What set up are you thinking about Storm?
@mighty pond none yet, we just completed B1 and went in to check out what B2 looks like. Didn't expect to see an alarm so close that sleepers don't even have anywhere to spawn 2 rooms away
F
and the room is horrible for running around and for a scan with the huge fog area, jfc
you kind of just have to gun
the improved enemy ai or whatever makes them lick our asses the whole time doesn't help
which is apparently a bug?
nobody knows anymore
doesn't seem like it
might not be a bug
If it helps you with ideas, AI for those doors spawns enemies ||in spawn||
yeah we noticed
I just say that cause I saw lud saying its not intentional
we just put 1 sentry at spawn
I think for duo personally.. shotgun sentry/mine deployer
or a sentry aiming at the stairs on the left side
Yep, I usually do that myself as well
yeah tried it but killing overall doesn't seem ideal
bio would be nice maybe for later portions of the level, but outside that I don't see a huge need for it
just gets the game to pump more out faster
It's not a great room to kite either honestly
indeed
Mhmm
and with the scan split the whole wave would probably go after one of us
we cleared A3 but i don't think either of us can take a wave standing
Maybe that's what you do then, just have one person kite a majority of the enemies while the other does scans while dealing with the remaining minority
You could always use a second sentry yea
mines aren't that great on B2 anyway
Mines as a duo would be helpful when trying to deal with rooms if you aggro
Just bunching on doors and removing large amounts with little resource use
Outside that I can agree with not much of a purpose
Dont you love when you make it 90% through C1 and then you crash and you're the host.
F
F
we got through all of R1, R2 A-C and D1, R3 A and B1 so far, i'd like to think we're pretty experienced in duo
but there wasn't such a case where we had no space to work with yet
well yeah
F
Fair, then I'm sure you could manage with double sentry
as you'd usually run
double sentry typically will leave maybe 4 going through
won't the game just spawn more instantly
Does anyone know when next rundown begins?
no date yet
No
New thingy is in B2 aswell right?
ok
Not exactly instant, but it's quick yes
It'll take a bit
I forgot if it was B1 or B2
it's B2
aight ty
B2 is where you find ||omega karen||
Lmao
early?
This rundown was kinda short so probably sooner than later
what is special with the Class III alarm doors?
they go for longer i think
nothing
Just fancy talk for three scans required
Yea
it's just there cuz the map designer knew he was being a dick
Oh ok thanks
R2-R3 was 2 months ~2 weeks wasn't it
I feel like something is different about them, but im not sure 100%
because normal alarms without class go from 2-5
Its just 3 scans, but the most annoying 3 scan alarm to date imo
That can be checked via #patch-notes I'd think, or even just the announcements
The length between R2 and R3
there haven't been a lot of class 3 alarms in the game but yes this takes the cake by far
worse than a normal class 4
03-31 06-11
Yes, simply due to the constraint of space in all regards
Yep
"special thingy"?
I'm not sure what you mean by special thingy
Idk, just heard that there is a special encounter or something that happens in C1
get to it and find out 
Not special if you've been here since R1
^
could be the sound after you open zone 18 door
Oh ok
the loud
that loud
Storm I'll have a buddy hop on later and we'll see if we can figure something out that works nicely for B2 first door if you don't figure it out by then
How you know when you're there literally screams at you
worst case scenario was always kiting
which happens a lot in duo
but might have to use some 200iq skips here
i did manage to complete the scans, just died right afterwards
and we only gave it 2 tries anyway since we were tired after B1
Fair
i would appreciate the information though since this is a unique scenario
Best way to deal with first karen? Got hit with the "want to talk to the manager" twice in a row and it get annoying
I reckon bring a cfoam to freeze then just bring down the lead on it
If you do a full charge and all of it hits it should freeze
Somehow for us, even after we did that it spawned offsprings
Even worse we pumped everything in the face and it seemed like it took barely any dmg :))
Oh
See that’s where ya doing it wrong
You know all those blobs that aren’t pods that explode
Lol blow off all of the tumors first.
Yep
Wtf never thought of that :))))
I thought the same thing as you first hitting it on it’s ribcage
Each tumor was it's own health and is only a temporary crit spot.
So freeze karen then blow the blobs?
All it takes
Suggestion, bring some guns that pack a punch.
Machine guns and shotguns will ground it to a pulp
So we dont even have to shoot it? Just ghe tumours?
Tumors first.
I'm just confused how the mechanic works :))
Just the Tumors my guy
Got it i assume
Tumors are it's temp crit spot.
And only crit spot.
Doesn't matter where you are facing to shoot them but at least be close for maximum damage...unless you have sniper.
I understand now
Damn there is like 0 indication that those are the spots:))
I mean they are not even connected to it
the big blobs on a birther's back?
@crisp vapor not the ones on the ground, the ones on the mob
I mean they’re cute
And I didn’t think I would have this much fun hammering literal newborns
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r3b2 being the alpha mission is pleasing to me for some reason
you mean R3C1?

how many b2 runs have you done warden?
have you ever seen 2 birthers spawn in b2 specifically
Oh no. Not this bug again
D0c fishing for logs
also, it seems like it’s a different way of spawning the birther each time
@mossy yoke once in B2 yeah. Thankfully we were just doing some weapon testing. Not for completion
*increase birther spawn rate, now 7 spawn every 7 seconds
Like, one spawns it loud & in b2 it’s more of a setup map spawn
did you notice if both had different health amounts, like did one die easier than the other
Yeah. The first one died much faster than the second
We had to unload everything we had into the second
Not to mention the increased bb spawn
Does anyone else have multiple Mothers spawn in D1 after you stop the alarm? had 3 in the last game I did? but I see in other vods that its usually only one?
Am I doing something wrong?
No
It’s meant to be one
I actually like it, even tho it is a glitch
devs probably lookin to fix it anyway
😢
Do we have any D1 strat guides up?
Hmm, not sure. There still aren’t a ton of completed yet
Oof. GL
oh boy
a super easy cheese spot for A1, if youve played Kino on Bo1 zombies and remember the ledge glitch. literally do the exact same thing.
hey guys what do you think is better the dmr or rifle
DMR if you have godlike aim
what do you guys like to rock with the dmr for a secondary
Something with close range, idealy a shotty
@formal elk Rifle is better. DMR is only better as a support weapon where you weaken enemies for teammates and kill shooters.
Rifle does about 8.8/8.9 damage, DMR does 13.2. The DMR one-shots little shooters in the head, takes one in the head and one body for little strikers (5 body shots for shooters, 4 for strikers). Rifle takes a headshot + body shot for shooters, headshot plus 2 body shots for strikers (7 and 5 body shots, respectively). Purely based on damage against little enemies, the DMR seems like the better choice.
When it comes to ammo efficiency, assuming you hit every shot, you can kill 1 or 2 more enemies per magazine, and 1 or 2 more per refill with the DMR.
That is assuming you hit one headshot for each enemy, but holds true for ranged, melee, or a mixture of both. The benefit will still be there, but less pronounced, if you miss or hit mostly body shots.
Feel free to point out if I got something wrong there, could be I messed up the math. (it's a bit weird, because the rifle actually can do more damage per refill, but because of how the numbers work out it's more efficient for the little dudes).
My favorite combo is bullpup/combat shotgun. SMG is a good stand-in, but other guns are definitely good in a squat. Carbine isn't great at spraying, but it has great total damage potential. HEL gun/rifle is good in A1 for those looong catwalks.
just unlocked the c level, that was some nice nostalgia
cant wait to beat it again 🙂
@split knoll Heads can still be shot after they're blown off, which allows rifle to two-shot strikers.
Any insight on where the head hitbox is after the head's gone? Targeting the neck hasn't been reliable for me, so my numbers are assuming all headshots on ranged, 1 headshot plus body shots for melee.
it doesnt go away?
No, you can sometimes still get a headshot after the head is gone, but I haven't figured out a clear target for it yet. @hexed vapor has way more time in game than I though.
The head hitbox is still there in the exact same spot....
It doesn't move or decrease in size. It will only disappear when the mob is dead.
-_- somehow that had never occurred to me
so you can "shoot" the imaginary head?
The one thing I hadn't tried.
if you shot the head
The animation is all for show.
i could be that one tumor hitbox got overlay
and it made you feel you're damaging it by shooting the head
Wait what? We're talking about in general the mobs head hitbox yes?
Can't tell if @split knoll is being sarcastic.
The head hitbox is still there in the exact same spot....
@pastel ice no, it’s not at all just still floating
it does get removed
or at least, the majority does
Welp just get some ||no target|| and experiment more freely.
Just verified, not being sarcastic at all. Thanks for the tip.
wait what?
you can still shoot at the place the head was?
that doesn’t sound right
wtf, I’ve never had that happen to me
Like, I had actually been trying to find the spot on the body that counted as a headshot once the head is gone, but it seems like you just shoot into space above the neck.
Which I had not tried.
Until this very moment.
Shows some peeps still haven't found all the kinks in the game.
ahhhhhhhhhhhh
On R3B1 we died after finishing the second uplink
This is a video of me testing it. And yeah, clearly haven't figured it all out yet!
woah thats cool
inb4 gets instantly patched
I doubt it anytime soon.
God that B1 run took a while too and I have to do it all again now yayyyyyy
I heard some rumuors said you could pick NeonateHSU again after put it on in D1
I wonder if this true of not
🤔
And if it's nessassary🤪
🤔 I beat D1 days before with 2-mother-bug
however I really never think about picking that thing again,
Just curious about it
no clue
You can't, I tried.
👀
You can't, I tried.
@atomic escarp You most definitely can. I've had teammates on multiple occasions pick it back up.
🤔
At least once you insert baby that is
rumours said it could be up to 5 mothers
lol never seen anything other than 2
I've heard it goes higher
But it should easy to deal with if they just come one by one
i got 4
I desire to test it to see how many I can get, but that's a lot of time to dedicate to figuring that out
👀
@atomic escarp You most definitely can. I've had teammates on multiple occasions pick it back up.
@mighty pond
Strange. Is it a bug? Every time I've played you can't pick it up and I've tried picking it up always.
Reckon the birther could do with a less comical animation when it detects movement instead of the vicious hip thrusting. Like it's doing yoga moves 😂
oh boy
@timid gale
But why would you cheese A1, level is joke levels of easy as is. You can do both alarm doors at the same time with cfoam only
I think the weird hip thrusting thing it does is supposed to gross you out, because it is quite disturbing and gross
Unfortunately, some people will probably interpret it a bit... differently
multiple mother spawn is indeed a bug
like the constantl alarm in D1 after you plug in the baby
we didnt know it was a bug until a bug hunter told us about it
apparently for the alarm one, you need to plug in the baby as the host from the back of the platfrom in order to reduce the risk of triggering it
but so far we still don't know how it works
Do babies look like bobbleheads to anyone else
@long crest as usual, im pointing out easy spots.
Did someone actually solo D1?
Hey, just a questions here , does somebody know what's the scream when you open one of the last door in c1?
You should have a good idea of what it is if you already did the previous levels
Does anyone know the strat for the last door of D1 on solo?
I think the weird hip thrusting thing it does is supposed to gross you out, because it is quite disturbing and gross
@glass sundial
Most likely I guess but I find it just looks comical and a bit robotic
Does anyone know the strat for the last door of D1 on solo?
@tired frost
This level can be soloed?
I heard someone did it but i'm not so sure. I got pretty far but this is a whole new level of difficult for me. (Havent done much with solo)
Once I get to the part with all the hybrids I die every time :/
every expedition has been solo'd
So then what do people do for the last door of D1?
Lots of kiting I'm sure
And by last door are you referring to the blood door or the warden door?
Blood door
Likely kiting then yea, drag them away and go back for scan. Possibly multiple circles if the enemies are close. It's a shame you can't find explosive mines on that level cause it would help solo/duo
Alright just got past a3 solo now.... the new monster is in b2 right?
If so what area
Yep, in 610..? Its through the second door you open via cells in generators.
Alright
If you solo w/mines, you can also tactical nuke the last blood door lol
Ok
I can't remember the exact zone number
I spent 13 hour on A3 just to complete it solo.... ik how to spend my time wisely
If you solo w/mines, you can also tactical nuke the last blood door lol
I nuke it with mines in 4 mans, it's pretty entertaining to watch lol
U see ... I don’t have 4 people
The same effect can be achieved solo if you get there 😈
@desert crescent How did you do a3 solo?
Specifically what you did for the waves, the alarm, and the last wave.
don't panic during the alarm, take your time but be brief with whatever you have to do. check terminal for which zone the key is in, get the key, do the blood door, and escort whoever is carrying the child to the next scan. don't worry too much about supplies as you can go back for them after the small mother fight. if unlucky, the game will bug and you'll have to fight multiple mothers, but just be ready for the fight. everything after is really about taking your time and the boss fight looks intimidating but really just functions as a very fast normal mother
on paper it seems terrible, but it really isn't all that bad
Didnt get past the key card part yet but thanks for the tips
@forest horizon I completed it with a combat shotgun and carbine ... I used a burst sentry and some luck.... u can get past the first 2 waves ez only grabbing the loot from the first zone ... then u search the rest of the zones and don’t pick anything up “there for later cuz ur gonna get over run “ I found that ammo and health are best to leave u can use the tool refill if ur desperate between rounds ... you place your burst sentry facing toward the right stairs at the door if your walking into the room with the warden door u save ammo BC there weaker on there backs and stuff... normally when I have to go into the other room I take my sentry turret with me incase I find too refill... When u go to zone_431 if there is any doubles of anything “leave them” there for the security scan later which u can complete with just ur weapons alone but cfoaming the bottom middle door is nice to get some extra time and take out the hoards with the combat shot gun... the scout is ezier to kill in zone-434 if they’re on the right side of the room and ... for the final 2 waves ur gonna get over run so ur gonna have to flee back into the reactor room and get the supplier that u left there incase u run low
Oh wait I forgot to say u should camp atop of the right stairs... u found it better than the left because on the left they sometimes go up the ladder ... also on the last security scan be careful because 5-7 of em spawn behind u for some reason
If u get any trip mins use them on the door I told to cfoam so it takes out the majority of them ... u should be able to get one scan done in peace
U can list a zone to find all its contents so make sure u check up on that
Give them a hug, that'll fix it.
have you considered just shooting them
If you find any syringes I believe you can one full charge smack them in the head
I’ve been trying to do that so far I haven’t been able to hit the dammed things in the head
they pause to shoot so I'd assume that would be the best time
if you're worried about getting hit, hit and run
Yeah but when I rush in most of the Time they’re targeting someone else so they aren’t going to shoot and normally when I go in For a hit I fucking shake and miss entirely
I’m more than likely soloing it today when I get home just to see if it’s possible
You can solo A1 for sure, I messed up at the end but it's definitely possible.
The RNG makes or breaks the solo run
But, I'm sure you're talking about the yellow one
Not something I can answer since I don't use it
Yeah it’s got a weird ass spawn location for sleepers when you go past the first security scan
If you’re slow they’ll spawn front near extract
If you’re too fast they’ll spawn from behind
But they only spawn in groups of 3-4
Until extract then it adds another 3 to the waves
On A2 it can