#gtfo-spoiler-chat
1 messages · Page 167 of 1
Stealth and Hammer was its originality.
rundown 002 turned this game into another L4d2 clone... GTFO needs to stand out for its own ideas and not become another run n gun game
Although I Agree, kiting is still a much needed asset to use for the player. These new changes have only increased the skill for it now.
try use gun in E1
l o l
you will be empty and need to get to the loot zone
we love it
and then it again, become kiting fes
right now
i can only dodge a couple of them
i like that
try use gun in E1
you won't believe what happens next doctors hate it
e1 guns only run
do solo a3 melee only for the chan chan 
oh post that
I'm super sad thoe about the new Kiting mechanics. I really, really enjoyed it. That's what I really liked about the game but it was a needed change.
it's still there
but the enemies is now a little faster
and more straight forward than just stand there
menacingly
oh
Your jump is slow if you do it too much.
But it's needed now as the new way to kite.
Bunny hopping helps a ton.
new way to kite?
e1 shit pants
Same as sliding
that's the way to kite since r2
Yeah, you can't kite the same way in R2 now
BRO you can BHop to a sleeper while not alerting the whole room
you can... just harder
can someone p l s explain the new kiting rules, i haven't seen any change
R3 they made harder and more punishing
thats what she said
it's the same @lilac jackal but the enemies are now faster
with speed and target mechanic
they don't just stare to the abyss once they attack you anymore
DANG
i loved making fun of them for that tho,, it was like waiting for the drugs to kick in
@lilac jackal They hit faster and you got to be careful of ranges. You can get hit easily. Make sure to bunny hop as that makes it hard for them to target you. You didn't need to.do it in R2 now you have too in R3.
Sliding also helps.
If only I can show a vid but my pc can't even handle the game at 40 fps
Yes, super useful because there is a small speed boost when you do it. That can help with dodging.
did they buff the speed boost slightly? i didn't find any use of it in r2
I never used the sliding mechanic cause I haven't remap crouch since a week ago
i also thought i saw someone talking about it earlier but i wasnt sure
been bhopping since R1
da strats my guy
sliding didn't change
the things you don't notice when playing at 30-20 fps
sliding and b-hop are same speed
wack, thought i saw someone mention it earlier
the things you don't notice when playing at 30-20 fps
20 fps??? my brain would implode. how do you manage
but legit I don't even know myself
you right
bullpup reminds me of minecraft mod guns lmaoo
what was the new kiting change nerf to sliding?
enemies are faster now
speed boost for striker
now you have to decide to
fight off 20 strikers
for kiting 20 shooters
I'd rather fight off 2 hybrids
melee only
shooters are a pain to kite and strikers will lag me out and burst me down
They should add armor consumables like armour packs. Make them reduce some damage. Might be too much, but hey it's an idea
drop that in the bot spam my dude, i like that suggestion
all I want for deeper expeditions are layered objectives
even just another injection with armour boost or something would be cool
if that is the case i will never finish r4
Bruh I have so many ideas. Another one is if you want some other weapons, you have to find the pack containing the weapon and bring it with you to the extraction zone. Like the cargo boxes. So you can take a risk and get it. If you get it successfully, you unlock the weapon for future levels
Nah lmao
Syringes only in 2 levels and barely doing anything
for now the syringes are hammer boost and free health and infection
I even made some ideas for new enemies/weapons/tools
I do that for the games I really enjoy in my spare time
i am sad about the syringes, i wish more had them, even if the entire rundown isn't lab themed. i think they had a lot of potential, but then again, i don't feel like they would fit as a core game mechanic if they were incorporated more
BRO I want a syringe labeled heroin
Bullpup is my favourite weapon but the SMG is better in my opinion.
we can dream pal
Yikes
Well that is your opinion
I'm not gonna trash talk you xD
I just never liked the smg
smg is the best
love myself an smg
pretty good PR for the devs to include the horrors of drug addiction in the game HMM
@burnt goblet SMG is my favourite

Well second after the bullpup.
Bullpup is most likely gonna be a meta for r3
i dont like the burst personally
Yes, I can see that. SMG is still more ammo efficient. Bullpup is good but usess more ammo.
Carbine is good
I don't like the new 4 round burst personally.
Yeah but it's got a lot of ammo to make up for it
I'm so used to 3 round burst its killing me
Yea the carbine
Nah, I use it too quickly.
i don't know how many damage the burst cannon even do
A lot
so i'm gonna stick with the sniper
i don't know
one of my teammate fire the Hel rifle
kill the giant too quick
Alright guys, give it to me straight. Is the Rifle good or bad? Because it looks like Pistol +, and I love the Pistol.
Is the sniper a 2 shit kill on giants? They re balanced the gun.
@nova pendant It's good. People say it's trash, they just can't aim for shit. As long as you aim for heads and bodies. It's a really fun weapon.
Yea
I'm surgical with single fire weapons
i like the new door in A1
Me too, I'm much better with tapping and single shots. Hence why I'm not a fan of burst.
Burst rifle of r2 was God teir for me, hip firing that bad boy was good
Rifle is really not great, but it's not awful.
And Dev, rifle is much better than pistol. They are similar just with more range.
anyone know what the syringes do in the first level of the rundown
Lmfao, no
What's the ammo like compared to the pistol?
Pistol is way better
But more powerful
Nah, rifle is good. Just need to aim with it.
Run the numbers
Meh
Hmm.
Say what you want buddy, not gonna change the minds of people who like it
Thanks for the input. I'm looking forward to giving it a try later when my friends are online. <:
Rifle: 11 strikers per ammo use
Pistol: 15 strikers per ammo use
Is 'ammo use' referring to a full magazine?
No, pistol is bad in my opinion. I do Much better with rifle than pistol and can do more things with it. You do you, you've got your own opinion.
is the crosshair on rifle small?
No
It's got a good sight on in
They're not bad, but be aware if you handicap yourself
If you use rifle you need to acknowledge that you will have less potential than if you used something else.
I see the the new weapons as the more specilesd version of the default guns.
Once again there are a lot of variables in there.
I like it
I'll end up doing some testing
Rifle vs DMR
Yeah, I really like all weapons but the balence feels "off" for all. They are all similar in some ways.
See if there's a clear winner
has anyone tried to nuke the new enemy yet?
Rifle for me the clear winner.
It's a support weapon. It's really goood at staggering.
Personally, the worst gun probably is the hel gun (not the hel rifle). Could use a good buff
I SOLOED B 1, now ima go fishing
Nice
OI
good job
Personally, the worst gun probably is the hel gun (not the hel rifle). Could use a good buff
Yeah. Needs a new sight. But it's like a more powerful version of DMR.
I like the new weapons, much more ways to approach now an really nic eto have that variation.
Needs more ammo
I haven't really used the hel guns effeciently
Maybe 10/50 would be good
I was hoping the Burst cannon or Hel gun were gonna replace the machinegun but sadly no
I liked staggering enemies/mowing everything down
Wasn't that good with it, didn't like it enough to try to be good with it either
Worked very well for me in E1
techincally burst cannon is the MG of this rundown
Dedicated giant killer essentially
its pretty much only for giants i rather use a shotty for them
Well depends on the situation
I usually use hammer for non alarm giants
bye cuties
If the giant is already agroed and if you're going for shotty then prepare to get hurt bad
Burst cannon is super good for killing giants with your team mates.
Yea
sry for asking in the general chat
anyone know what the yellow syringe does?
damage buff on hammer
ahhhh nice
are there any other syringes aparet from red and yellow?
make you stronger with yellow?
red gives HP
there is a red
Any screen shots or advice on handling new enemy?
Both then ?
"the mothership"?
Howvever many I’m very curious
they take damage when you shoot at the Bloop
Mostly just wanna see them
how many charges would it take to be completely foamed?
F
all of my runs are loud
everyone just rush in room
and alert every single scout
i also got a bug in B2
where i got the fog turbine on my back
run and gun
Okay, so how do you damage the mother again?
We woke it up after failing to melee kill it, and couldn't deal with the swarm.
you damage it's blobs from what i've heard
We were able to damage its back while it was sleeping.
Also, does it summon fog?
It got real foggy after we pissed it off
Oh, that's good then?
the blob on her back
Umm, she was still walkin
THE BIG GIANT ONE
That's more the front tbh
that's where sniper is useful i believe
Pretty sure the back is the end between the wings
i shot the blob and got hit marker
while hitting her face deal 0 damage and white hit marker
also
the mothership seem to back off in a corner
use that at advantage and mines it
Anyone know what this syringe is for?
drugs
maybe they're alergic to sleepers and need epipens
FR tho 1 is a hammer buff and 1 is free health
red is health, yellow is hammer buff
what does the IIX syringe do?
mm i see
there are 2 syringes
bhopping isnt a thing afaik, if you time it perfectly you jump in place bc when you land your speed gets set to zero
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
This now exists for people who ask what each does
what the hell is the jump between a1 and a2
that's a feature Warden... but really it's a bug. If you have video (I know you usually record) would love to see as much of the run as possible and logs. We're trying to narrow down repro steps.
bhopping isnt a thing afaik, if you time it perfectly you jump in place bc when you land your speed gets set to zero
@wintry plaza That's you hitting an invisible wall, also a bug - you shouldn't lose momentum just bunny hopping and going forward.
mind at least sending me the logs and the timestamp in UTC when you had the run with the 3 mothers?
If we all ||hit the blob of the mother enemy with full charged hammers in sync will that do any good?||
we don't know how strong is it
that’s still a lot of damage being done
what does c foam do to the mother?
lol
Thnx a lot mate
wheres mom?
had a fun bug where enemies couldnt get past a broken door
||B2||
where are my siblings?
where is dad 
@mossy yoke Yes, we had 3 bithers spawn. It was one after the other, I am not sure if it's normal.
#bug-reporting on how to get the logs, then send the link to the log files in a DM to me along with timestamp. @atomic escarp you can do the same. Just need to know what time in UTC the run was so I can look at the right spot in the logs.
Ah okay, okay. I am going to do a few more runs. I will record it if I can.
So far, good job on D1. I am going to play it more than E1 its fun xD
glad you are enjoying it.
It's so much better having the alarm at the start, like i think much better. C1 also did a good job on balencing the last part as well.
d1 in r2 was not that big of a problem, but the time you spent on playing it was the real problem
i can speed through D1 pretty easy
people just not familiar with the fog vision
so they got lost often
ye
nope
i have a lot of stuff to do till afternoon
f
i have like 30 minutes this morning but that's not enough for a D1 run
maybe not d1, but I’d be down to join
this rundown feels a little too rushed for me, it's kinda easy to finish it, i suppose that having 3 A levels is a little too easy.
@atomic escarp I'll play D1 again if you need someone.
I need to see if the rifle good for D1
Ah, randoms again?
Had he done D1?
I've played with him before from last rundown, probably doesn't remember me. Played with him like 3 times
That new Hel Rifle is pretty cool
My friend got 3 guys in one shot with it!
Those being, all three of the rest of us
WHAT DO THE SYRINGES DO
Sorry, unable to find a tag named syringes.
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
amazing!
Does anyone know if there is a difference to why you would choose HEL Rifle over Sniper or vice versa? They SEEM comparable
hel rifle penetrates but does less damage than the sniper but can still kill scouts
sniper can 1 shot a giant to the back of the head
(and can kill the scout with a body shot) correct me if I'm wrong
Okay, that seems about right. I figured Sniper would realistically do more
sniper is better for giants hel rifle is better for hordes cause of the penetrating rounds and more ammo
What is the new enemies name in R3B2?
Whatever you want to call it
The devs don't name them
They leave that to the community
For the ending of B1 ||is it supposed to be a constant alarm like the C2 door?||
The two times I've played it, it was like that. Like after the 2nd terminal.
yes the ending alarm does not stop
Aight
you need to open another alarm door
or ||before you do an uplink do that alarm first||
Can we talk about the new enemy in B2||THE SPIDER DUDE ||
I liked how she thrusts.
lmao
👀
and|| can you wake up the little sack things?||
@atomic escarp can you kill the birther just by shooting it?
you have to shoot a specific spot
ohhhhhhhhh ok ty
so theres a boss??
That birther is fucking scary bros
also whats the story with D1??
How many of the levels are actually in The Lab area, actually?
yea
is there any infection stuff in R3 besides A2???
yes'
zits??
yes
K
b2 has alot
Legitimately upsetting, we get this super cool environment...and then we rarely see it
best part of the lab: the roids you randomly find
The best part of it is actually seeing it tbh
they're probably going to add more of the lab in R4, a boy can hope
but for now they might just be testing those environments
for a1, can you ignore the giants in the spawn room
Yes.
you dont go back to spwan?
you still have to clear?
what's up with the story?
Yah, you have a loud extract in that zone.
Im curious why is the lab only for one map?
Turns out DMR still sucks
still 7 kills per ammo use
no extra ammo means it only does a little more damage than before
@mortal granite how so?
did you beat all levels?
currently at R3B2
oh
Have you beat all the levels?
Currently on D1
goodluck
GL
so how do you take out the spider boi from B2 ?
light em up
shoot the bloob
coming close causing them to spawn more mobs quickly
i need to test more with that enemy
yeah
if u are far away it will not spawn mobs
theres a safety distance for that spiddy
does shooting them count as scaring them?
okay thanks
yeah i was with a group and we thought if we just c foamed them
then shot we would be good
but nope
u can c foam it
try to shoot it when u guys are close
arms/legs are all bullets resistant
/ damage immunity
not sure which
but our crosshair was whitewhen we aim at those parts
white hitmarker means lmao try harder
whats the point of the hel weapons?
They're good for firing into a crowd of enemies
Also fun fact HEL guns are what they use to research high speed impacts & simulate asteroid impacts and stuff.
What loadouts are people using now?
combat shotgun
For me, it's still very situational but the weapons I use situational have changed.
Too soon to tell, everyone still testing stuff.
You probably still gravitate to stuff though, right?
Yeah, still progressing.
Rifle and Combat shotgun when I have a mission where you gotta hold out, and Bullpup and shotgun when playing offensive
so has anybody here seen the new enemy variations? if so what are they?
tumors they do nothing
you will see it all
but tumors
If they do nothing how are they a new enemy? Lol
any tips for dealing with the final wave of A1 solo since the neonate HSU thing slows you down?
It does more than 60% FF
i need the burst canon on the back of giant
It does 120% across all 5 shots, 24% per.
sick
Pretty sure it's exactly 120% unless it does over 24% per shot.
for a2, wht happens after you put all 4 cells in the gen?
Alarm. It's a single team scan, though. After that, it's just a loud extraction.
I wonder if the melee syringe is a good scout killing method.
If you do a full charge with it, you are guaranteed to kill no matter where you hit it.
Is that what the syringe is for, just melee?
The yellow one, yes.
Triples melee damage.
Unclear if it also gives damage resist or anything.
Oh, there's multiple ones?
So what does the other do then?
Restores health.
Ooooh nice, ok thank you.
Np.
Based on rudimentary damage numbers, carbine seems to be the most effective for raw damage while SMG still seems to be one of the best striker killers (although pistol seems to be optimal now).
Did pistol get buffed or something?
Actually no, looks like I miscalculated
Haven't read yet
still a 3 shot for strikers, which isn't enough
It's merely less bad
So SMG is still the optimal weapon.
Rifle is still ok too
HEL weapons will depend entirely on how much you can get out of them. I think the only clearly bad one is HEL rifle due to low ammo and difficulty of use.
"Okay" in the sense that it's useable.
Rifle is among the worse of the primaries.
Tier list for striker kills seems to be shaping up to be:
DMR 7
Carbine 8.5
Pistol 10
Rifle 11
Assault rifle 12.5
Bullpup rifle 13
SMG 14
Bro, ADS
It's not that hard
Is the Rifle a better or worse DMR?
Much better
It just can't get as many kills in the same number of ammo packs
How is the new DMR?
Just as bad as it was before. It still gets 14 per ammo pack, which means it's not improved at all for efficiency.
I still keep finding that I have to use a headshot and body shot to kill a striker, versus with shooters it knocks them down in one headshot.
Per ammo pack is not really a value to go off of for me.
Since not everyone will use an ammo pack at the same time.
I only ever accept an ammo pack when I'm down to 20% on both weapons.
But if there are too many ammo packs,
Of course I'll take one.
I truely hate the “”meta””
As long as you have 20% free on main you can take a pack.
I don't think there should be a meta, and we shouldn't be shaming people for playing how they want to.
there will always be a meta
i think ammo pack 's heal is dependant on both primary n secondary weapons
It kind of matters when you're trying to play on the D or E tiers.
the best that can be done is to make all weapons roughly equally viable
i have an ammo pack healing 25% on primary and 10% on primary on 2 occasions with different secondary weapons%
@mellow creek Probably a bug, or something to do with the primary itself.
I like using the Rifle so far.
yeah, the riffle probably fav gun rn
w/ the sniper
you play a lot more of a support role which is nice
esp. given that my aim isn’t the best in gtfo
@arctic sparrow Like, if someone runs DMR on D1, they are legitimately a handicap, because they limit the amount of kills they can get with their main weapon every time they receive ammo. It has nothing to do with whether you're good enough with the weapon, you cannot get more than 7 kills that way.
If someone has an issue with the weapons I use, then they can leave, nothing is stopping them from doing so.
Most people at that tier are trying to win.
I just don't think people should shame others or not play with them because they won't use the supposed "meta" weapons.
No one is shaming anyone.
i have to agree on weapon choices in harder levels d/e
people are just discussing what's best at deeper levels
It's pragmatic. If I want to have better chances of winning the lower tier expeditions, I would prefer a team that can use the better weapons.
I just think it makes someone appear as an elitist when they try to dictate what someone can and can't use.
I don't think anyone will dictate what to use on A levels
I mean, what do you want from people?
on D or E levels? Well, you have to go in with the best chances possible
doesnt really matter till D and E
Do you think I should throw D1 and run multiple DMRs?
It's a hardcore game, your loadout is a part of the game.
Just like no one can FORCE you to use a certain weapon, no one is FORCED to keep you in their lobby either.
I believe the DMR is suboptimal but at the same time one of the guys I saw duo R2D2 had a DMR
Yes, and better players will avoid the garbage weapons.
I just want people to be more open and accepting to the idea that not everyone wants to use certain weapons because it's the "meta" loadout.
So I don't think it really matters toooo much what weapon you use if you're good
R2D2 was not tight on ammunition either.
This is true
Again, no one is really talking about using meta weapons until the really tough levels
wait until smg nerf
1.) All weapons are good. No weapon is trash. Of course there will be weapons that will just be better and more effective than others. Of course they will outperform some other weaker weapons.
2.) It depends on the person playing the weapon. I've played with a few who know how to use the DMR effectively.
A lot of expeditions place heavier emphasis on how much ammo you have, and that's when the difficulty is influenced a lot more by the weapons you use.
Depending on the person, the DMR can either be an amazing weapon or a shitty one.
I dunno, I feel like the DMR is trash unless your aim is on point personally.
That being said, I've stopped using it because I don't have the accuracy to land headshot after headshot on moving targets
I don't think you get it, DMR is capped.
@arctic sparrow You summed it right, same with the Rifle.
Rifle has a good scope for me
Will they unlock more missions like last rundown?
dmr is as amazing as it is eating up resources
Rifle is my favorite weapon so far.
The only use you can get out of it is weakening enemies, which, while a viable strategy, requires the right playstyle and team loadout.
so I can consistently shoot headshots
i cant denied its good
and tbh, the DMR may drag a team down because of limited ammo/kills per ammo pack
but the way ammopack isnt effieciently used is not ideal
I have good aim, so I feel the DMR and Rifle are good weapons for me.
since u are not soloing
DMR has needed a buff from day I
lol u can kill 7 sleepers while ur teamates each has the ability to kill 10 each
Anyone got tips on solo'ing A3? also morning peeps
DMR in R1 was... hard to put into words
or even 15 each
it was so bad.
yeah
yeah for sure
yeah
it really just needs more ammo
the buff helped
Yeah..
or the ability to one shot strikers I guess? I dunno, that might be too much
The buff didn't help in R3, the ammo per ammo use hasn't changed at all.
I mean yes but still. It is pretty meh.
They really needed to make it at least 9-10 kills per ammo use,
Pistol is in a similar spot.
The shotgun gives me mixed signals. I like it but.. the combat shotgun is so much better
It's hard to use and also sucks .
Again, I think kills per ammo pack use is an inconsistent method of measuring a weapon's potential since everyone will use ammo packs at different times.
kills per ammo pack is just a way to standardize the weapons and compare them against each other
Shotgun leans towards utility due to high damage, while combat shotgun leans towards horde kills.
Revolver master race
burst cannon master race for killnig giants
Yis
prove me wrong
I agree there
@arctic sparrow They are good weapons. Most people don't understand that they are supporting weapons. The reason why many deem it trash is because it doesn't do the killing power that's really needed in this game. I have more respect for people who use it than typical guns, it's a whole playstyle change in itself but you need a team to build around it. I've played with people who made the DMR very effective.
but Revo best gun
But it becomes a flawed and misleading method of representing data by assuming everyone uses an ammo pack at the exact same intervals, @opaque robin
Not when talking about potential efficiency of weapons
Shotgun can two shot melee strikers from the back.
yeah wait till u reach levels where everyone has things to do like d1
Gotta be closer to do so with the combat shotgun
u will get it
and in reality, DMR is even worse off because it can't afford to be landing bodyshots instead of headshots
You tend to need to use an extra shell if doing big boi takedowns cuz of the spread.
w/ combat shotgun*
People who can aim swiftly and accurately will be able to use the DMR effectively.
D1 is my new favourite mission.
and you really can't take the time to line up every shot when there's 10 strikers rushing you
@arctic sparrow Most people can't.
And Quothe, considering we have a gun that can now pierce a line of sleepers
People can aim swiftly and control their spray will be able to use the SMG effectively, and to greater effect.
The HEL Gun would probably overperform there if they're straight line runners.
Sure, which is something to consider if you're doing a generator defense mission like in R1 iirc
DMR takes more skill to use and aim than an SMG.
I want to run it and the bullpup but the combined reload time is like
Nah, it's all fine man
But Oz, that's even more reason to run SMG
8 seconds lol
I like using the Rifle and Revolver.
Because it's easier to outperform DMRs by a significant margin, about double.
It's good for memes.
"I am frustrated with a weapon I've never used or touched,"
Rifle is fun, and fills the niche I wish DMR did. It's just not useful for most levels.
It's so bad they can't even call it a cool name anymore.
Even the devs know it's in a rough spot.
It's not a good weapon but then again everyone performs well with their own best weapons
@hexed vapor Like I said previously, DMRs are good if you know how to use it but it doesn't have the killing power needed like most weapons do.
Lololol
No, it's not good
My new favorite weapon: PogChamp
If a weapon doesn't have the killing power needed, it's by definition, not good.
You get up to 7 kills and can't deal enough damage compared to almost everything else.
New meme loadout is gonna be Rifle + Burst cannon
DMR only works as a support weapon.
How do you even know what everyone's kill count or damage dealt data is?
I mean all the weapons can be good in certain situations, whether you get into that situation is another story though
No one can know that for sure.
"Killing power" cannot only be judged by "Solo kills per ammo-pack use"
Unless you're counting it.
Mostly estimations but yeah. Counting shots on each body part basically.
@arctic sparrow mathematically, the DMR only gets 7 kills per ammo pack
It's very easy to calculate the maximum potential of a weapon.
meaning if the DMR is getting the most kills, it's also consuming the most ammo
^
which other weapons could use better
Define "per ammo pack", are you saying everyone uses an ammo pack the same way and at the same intervals every time?
Ammo pack use / shots required to kill to the face
Is the maximum kills per ammo use.
I find it hard to believe that everyone will use an ammo pack within the same exact intervals.
No, but the amount of ammo you get is different depending on the gun.
using it in the most efficient manner possible @arctic sparrow
yeah
IF you get more bullets for a gun that kills faster as well, it is automatically always better.
it means u have yet to reach the later levels
It's good, you just don't know how to play with it. Putting statistics and numbers doesn't match reality. I've seen people be an extremely good support player with it, like I said before: It's a supporting playerstyle and that's how it should be used.
i.e., not letting any percent go to waste
@arctic sparrow Okay, but that's a new problem. You're essentially saying you save ammo by not using it, which means you aren't doing anything for your team with your main weapon.
no, max bullets gained from an ammo pack / bullets to kill
What a fun chat this is 
"You aren't doing anything for the team if you're not shooting your weapons all the time 24/7,"
i.e. if you get 10 bullets from an ammo pack, and need one shot to kill, you get 10 kills (at most) per ammo pack
"You aren't doing anything for the team if you don't empty your SMG into an empty room every time,"
It's really more for alarms or loud extractions
Hammer only run anyone?
l0l
Best weapon in the game?
Hammer.
and misrepresenting it as "every room must be loud" is a bit dishonest
If you're going to fight, you're essentially offloading almost the entire battle to the players who have the actually effective weapons.
shawn have u attempted r2e1 or r3d1
"You aren't doing anything for the team if you keep shooting your weapons all the time even if there are no enemies to shoot at,"
lol
So instead of having 4 people fighting in an alarm, you might have 2.
Wow, the bad faith is real from shawn.
It's like, I don't think anyone's even dissing anyone for using it. People are literally just saying that objectively it is worse than the other guns.
im just curious
Because it is.
He doesn't want to hear the numbers, he wants to hear "DMR is gud"
Starting to sense some hoooostile vibes about the pew pews
You might as well not have brought a weapon if you won't be using it for the mandatory combat.
^
^^
I don't think I should blame my failures on, "Oh, you didn't choose the meta weapons everyone is screaming at you to use,".

No one is saying that shawn.
noone is blaming you lol
You can fail these missions? 
we are just saying objectively , there are more suitable weapons out there
It's about how you can get the best chances at deeper levels
lmao
The point is that saying "DMR is just as good as other options" is about as absurd as saying "four biotrackers is just as good as other options."
I mean, just let people use what weapons they want, and if they fail, it's their fault.
What is your point?
again, shawn, you're missing the point
noone is stopping u from using dmr l0l
the whole point of this debate wasnt eventhis
it's about the getting the best chances at surviving the deeper levels
Yah I'll never personally tell anyone to take a specific weapon other than like, the specific cases of Sniper on run and gunners
Depending on the numbers, sniper might actually be okay on D1... after the first part @atomic escarp
If you want a better chance, you generally won't bring a DMR
It has less damage per shot but more kill potential.
3 sniper is good thou
I feel a player's competency always dictates the chances of success instead of what weapons were chosen.
unless the level is drowning you in ammo
The killing potential is just impractically calculated. It's like you're still able to headshot after the head is gone.
A player with a better weapon has a better chance than a player with a bad weapon
assuming equal skill
Yes, but your competency is straight up less if you have a less powerful weapon.
yea
Not really.
and if you're a god with the DMR at getting headshots, then you'd probably be even better with something like the SMG
^
A team of 4 is genuinely less competent with all biotrackers than if they use other tools. It's a handicap.
But I don't want to use the SMG because I didn't like it at all when I used it, so I will stick with DMR/Rifle.
once you get a little practice with the weapon obviously
Yes, we're talking about mains
no one is telling you what to use shawn, unless you want a more efficient weapon
It's not about you specifically
it's about what is, in general, the most efficient weapons
This message brought to you by the Bullpup gang.
you don't have to like it, but it's hard to argue with the math that says what gets the most potential kills per ammo pack
That gun is bibbity bonkers.
But the model you're using are just far from the reality.
Again, tell me what is "potential kills per ammo pack" because it sounds like a very subjective and inconsistent data gathering method.
This has been explained to you several times.
@arctic sparrow I already did, it's ammo gained per pack usage / bullets to kill
after playing D2 last rundown
When is the ammo pack used?
i will always use a burst/smg variant
Ammo packs give you a specific amount of bullets each time for each weapon.
when no percent would be wasted
When is it exactly used? 0%? 20%?
lets just compare each ammopack use on each weapons
It doesn't matter, Shawn
when you can get every bullet from the pack without wasting one.
When you compare a weapon by "kill per ammopack use", you're saying a weapon don't need ammo with minimum damage is the best and ignoring all other elements in a FPS game.
@velvet flower no, it's more saying it's the most efficient with limited resources
If GTFO is a game that, only regular strikers standing still, then your model makes sense.
Factors like ease of use and range do matter, nobody said otherwise.
However, efficiency is very influential.
Right. We have been talking strictly on the assumption of optimal range and perfect play
Obviously there's variance
There's huge variance.
there wont be perfect plays in harder levels
lol
theres too many situations to take note
fighting in the fog
surge spawns etc
nerf hammer ammo 
random "rng" scouts screaming b4 u even see it
Indeed. Which is why you will have a better chance with a more efficient weapon because the increased efficiency lessens the variance of player skill.
^
If I miss three bullets with my bullpup I give no shits.
^
If I miss three with my DMR I feel like I have potato aim and should uninstall because I wasted half a clip and killed nothing
^
3 bullets missed out of 12 is half a clip?
and then you have the host lag and sleepers start teleporting
Hyperbole.
Not a good hyperbole.
and giants are doing 180s to slap you across the ass
again u are not getting the point
the point is there will never be a perfect play for you to achieve
Yes, you're right. I just want to point out, there's no "objective way" to say a primary weapon is "efficient"
when theres too many things going on
However, you can find a lot of the range, ease of use, reload speed, or fire-rate on weapons that are in the better half of efficiency, which is why it's very hard to justify using weapons like DMR or pistol.
licking by sleepers randoming cause ur aim to sway
Now the real question is which is the best melee?
"Efficiency" is a metric in use, it's not a sum of all the weapon's pros and cons
Gavel.
True
Duh. Next topic.
Maul
mallet gang rise up
I can even argue that, in a team that one DMRer takes out all the shooter (which DMR has the highest kill potential) and only takes out the stirkers head while one SMGer do the rest damage is the most "efficient"
mallet gang represent
Gavel has secret buff trust me
Morale boost.
@velvet flower We already talked about this, read the fucking convo.
And you're still calling DMR is "not efficient"
Yes, because "efficient" means something specific
guys if u want to compare just take this to d1
I still feel like this conversation represents the people who will threaten to vote kick the Medic in TF2 for not using the Ubersaw or Crusader's Crossbow.
Efficient means something specific but not "SOLO kills per ammopack use"
its pointlesss debating over weapons in stages like A - C
where sleeprs are stationary
waiting for us to shoot them
Kill efficient weapons are weapons which can get the most kills for the ammo they receive.
Damage efficient weapons are weapons which can deal the most damage for the ammo they receive.
True
Since when do we have to divide weapons into subjective categories?
Nobody said you had to, you're just being an ass.
what do you mean by "subjective categories"?
Most people consider those categories useful for weapon choice.
Efficient is a very subjective term. What is efficient to you might not be the same as to someone else.
Okay, but that's why I'm specific about what I'm talking about
it really isn't though by the definition that's been explained several times
We are talking about specific efficiencies. Bullet efficiency.
Not overall efficiency.
I was clear from the outset that kill efficiency was what I was evaluating.
Literally a troll lol
l0l0l
Or 12.
why not both
I did a lot of statistical/mathematical analysis on my own for weapon choices. So I love this kind of conversation about data/math, but I strongly disagree with statement like "If you're doing well using DMR, you did better using SMG".
But we specifically talked about tactics, and none of the tactics you mentioned are in use dh.
Your suggestions are also very situational.
and very reliant on terrain iirc
Which means DMR is not, in-fact, a weapon that's going to be good to use on every level because of those tactics.
yeah
early stages has no qualms on what loadout u want to use
It's entertainment
but more punishing stages lol r2E1 r3D1
weapon choi9ce is important
for the mechanics that u will be encountering
I use rifle on A3 because it's more enjoyable, makes use of the long hallways, lets me support sentries, and ammo isn't very tight.
Not gonna use it on D1
Well, I tried machine pistol/SMG when R2E1, and I found DMR still performs the best, I don't do R3D1 yet so no comment.
guess u gona run and die
Are people saying weapon choice is more important than user skill?
lol
@arctic sparrow no one is saying that, you're creating a strawman
anythings possible with 3k health
and walls that you can hide behind were nothing can hit you
Are shotguns good for the babies? Because of the pellet spred?
yes
Yes, I'd like to try the combat shotty on the babies.
No damage full rundown run anyone?
👀
@velvet flower Carbine and burst rifle are also both technically better for weakening strikers due to their single-burst damage. Their only disadvantage is range.
Will there be more missions after D1 that they unlock like last rundown?
No.
oof
I want more E expeditions.
I love D1.
I'm at B2 right now.
i love it to but i would like more missions because i love the enviorment
@hexed vapor Yes, I only tried Carbine once so can't say too much. Burst rifle outperforms DMR in R2 in many ways except: Staggers from first hit can make you miss the following shots. It happened almost all the time when headshoting shooters, and sometimes happen to strikers as well which is annoying..
do we know how long this rundown will last?
Until the next one is made.
nice one
What's really underated about DMRs and the rifle is the ability to do staggers. It's really nice.
I'm good with the rifle and DMR because I already know many of the stagger patterns and know exactly where to aim next for the headshot.
It's almost entirely up to how much damage you do.
Only DMR can one flick to body causes staggers, that's another point I love it.
DMR and the Rifle are the best with staggering. 1 shot is all it needs to stagger. Others take multupt shots.
Rifle can't one body shot stagger, though
I’m a little sad that not more missions were lab themed
Really? I've seen it do it.
This aesthetic is hella clean.
Pretty sure it doesn't
How many of the 7 expeditions were lab themed?
I'll so some more testing on it.
It's probably dependent on how much damage the enemy has already taken.
@arctic sparrow 2.
A1 and D1 I assume?
A1, D1
Why? XD
Rifle has high single-shot damage, so it probably will stagger often but not always.
The rest are a mix of the complex levels and digsite levels.
I felt A2 and A3 were just carbon copies of D1 and D2 from R2, but made easier.
Yea, but I'd prefer if all expeditions had the same theme.
Well they were the most unique mechanics so far
I thought this was lab themed, not digsite or refinery again.
What are your guys thoughts on the pistol?
They add environments, but they're not really a "focus" besides getting the spotlight for the first and final levels.
Its not a primary but I favor the Revolver
I think the pistol is very good in the right hands, but I honestly fell in love with the bullpup
unk me i guess
💤