#gtfo-spoiler-chat

1 messages · Page 167 of 1

mortal hearth
#

uplinks lul

atomic escarp
#

I mean, this game is run and HAMMER

#

technically

midnight turret
#

NO

#

Run and GUN in my case

muted oyster
#

Stealth and Hammer was its originality.

atomic escarp
#

rundown 002 turned this game into another L4d2 clone... GTFO needs to stand out for its own ideas and not become another run n gun game

Although I Agree, kiting is still a much needed asset to use for the player. These new changes have only increased the skill for it now.

mortal granite
#

try use gun in E1

midnight turret
#

l o l

mortal granite
#

you will be empty and need to get to the loot zone

lilac jackal
#

we love it

mortal granite
#

and then it again, become kiting fes

#

right now

#

i can only dodge a couple of them

#

i like that

atomic escarp
#

try use gun in E1
you won't believe what happens next doctors hate it

lilac jackal
#

e1 guns only run

mortal granite
#

solo gun in R3 gonna be c foam launcher

#

mines are great but not too great

burnt goblet
#

Mines still have their very effective uses

#

Don't know what crack youre on buddy

lilac jackal
#

do solo a3 melee only for the chan chan SleeperBonk

burnt goblet
#

Yea

#

Or I could just piss on tbe reactor until it goes faster

lilac jackal
#

oh post that

atomic escarp
#

I'm super sad thoe about the new Kiting mechanics. I really, really enjoyed it. That's what I really liked about the game but it was a needed change.

mortal granite
#

it's still there

#

but the enemies is now a little faster

#

and more straight forward than just stand there

#

menacingly

atomic escarp
#

player base: "NERF KITING"
developers: nerfs sliding dodge mechanic

#

Bruh

mortal granite
#

is the invisible ceiling still there?

#

i feel like it's gone

atomic escarp
#

@mortal granite Nope.

#

It's gone

mortal granite
#

oh

atomic escarp
#

Your jump is slow if you do it too much.

#

But it's needed now as the new way to kite.

#

Bunny hopping helps a ton.

mortal granite
#

new way to kite?

midnight turret
#

e1 shit pants

atomic escarp
#

Same as sliding

mortal granite
#

that's the way to kite since r2

atomic escarp
#

Yeah, you can't kite the same way in R2 now

#

BRO you can BHop to a sleeper while not alerting the whole room

mortal granite
#

you can... just harder

lilac jackal
#

can someone p l s explain the new kiting rules, i haven't seen any change

atomic escarp
#

R3 they made harder and more punishing

midnight turret
#

thats what she said

mortal granite
#

it's the same @lilac jackal but the enemies are now faster

#

with speed and target mechanic

#

they don't just stare to the abyss once they attack you anymore

lilac jackal
#

DANG

mortal granite
#

and continue to target you immediately

#

3 seconds attack cooldown for striker

lilac jackal
#

i loved making fun of them for that tho,, it was like waiting for the drugs to kick in

atomic escarp
#

@lilac jackal They hit faster and you got to be careful of ranges. You can get hit easily. Make sure to bunny hop as that makes it hard for them to target you. You didn't need to.do it in R2 now you have too in R3.

#

Sliding also helps.

lilac jackal
#

oh they found a way to make sliding relevant

#

delightful

atomic escarp
#

If only I can show a vid but my pc can't even handle the game at 40 fps

#

Yes, super useful because there is a small speed boost when you do it. That can help with dodging.

lilac jackal
#

did they buff the speed boost slightly? i didn't find any use of it in r2

atomic escarp
#

I never used the sliding mechanic cause I haven't remap crouch since a week ago

lilac jackal
#

i also thought i saw someone talking about it earlier but i wasnt sure

atomic escarp
#

been bhopping since R1

lilac jackal
#

da strats my guy

atomic escarp
#

ye

#

I stopped bhoping in R2. You don't need it but now you do.

mortal granite
#

sliding didn't change

atomic escarp
#

the things you don't notice when playing at 30-20 fps

mortal granite
#

sliding and b-hop are same speed

lilac jackal
#

wack, thought i saw someone mention it earlier

#

the things you don't notice when playing at 30-20 fps
20 fps??? my brain would implode. how do you manage

atomic escarp
#

but legit I don't even know myself

lilac jackal
#

F_ unk me i guess

#

i still be sucking at 60

atomic escarp
#

I've just gotten used to playing at TV fps

#

I still have my flaws though

mortal granite
#

bullpup gun

#

fking lazer beam

atomic escarp
#

you right

lilac jackal
#

bullpup reminds me of minecraft mod guns lmaoo

formal elk
#

what was the new kiting change nerf to sliding?

atomic escarp
#

enemies are faster now

mortal granite
#

speed boost for striker

#

now you have to decide to

#

fight off 20 strikers

#

for kiting 20 shooters

atomic escarp
#

I'd rather fight off 2 hybrids

#

melee only

#

shooters are a pain to kite and strikers will lag me out and burst me down

burnt goblet
#

They should add armor consumables like armour packs. Make them reduce some damage. Might be too much, but hey it's an idea

lilac jackal
#

drop that in the bot spam my dude, i like that suggestion

atomic escarp
#

all I want for deeper expeditions are layered objectives

lilac jackal
#

even just another injection with armour boost or something would be cool

atomic escarp
#

like doing an uplink to open a door to shut down a reactor

#

something like that

lilac jackal
#

if that is the case i will never finish r4

mortal granite
#

there is

#

syringe

burnt goblet
#

Bruh I have so many ideas. Another one is if you want some other weapons, you have to find the pack containing the weapon and bring it with you to the extraction zone. Like the cargo boxes. So you can take a risk and get it. If you get it successfully, you unlock the weapon for future levels

#

Nah lmao

#

Syringes only in 2 levels and barely doing anything

atomic escarp
#

for now the syringes are hammer boost and free health and infection

burnt goblet
#

I even made some ideas for new enemies/weapons/tools

#

I do that for the games I really enjoy in my spare time

lilac jackal
#

i am sad about the syringes, i wish more had them, even if the entire rundown isn't lab themed. i think they had a lot of potential, but then again, i don't feel like they would fit as a core game mechanic if they were incorporated more

atomic escarp
#

BRO I want a syringe labeled heroin

#

Bullpup is my favourite weapon but the SMG is better in my opinion.

lilac jackal
#

we can dream pal

burnt goblet
#

Yikes

#

Well that is your opinion

#

I'm not gonna trash talk you xD

#

I just never liked the smg

mint wind
#

smg is the best

lilac jackal
#

love myself an smg

atomic escarp
#

pretty good PR for the devs to include the horrors of drug addiction in the game HMM

#

@burnt goblet SMG is my favourite

#

Well second after the bullpup.

lilac jackal
#

was gonna say

#

lel

burnt goblet
#

Bullpup is most likely gonna be a meta for r3

mint wind
#

i dont like the burst personally

atomic escarp
#

Yes, I can see that. SMG is still more ammo efficient. Bullpup is good but usess more ammo.

burnt goblet
#

Carbine is good

atomic escarp
#

I don't like the new 4 round burst personally.

burnt goblet
#

Yeah but it's got a lot of ammo to make up for it

atomic escarp
#

I'm so used to 3 round burst its killing me

burnt goblet
#

Yea the carbine

atomic escarp
#

Nah, I use it too quickly.

mortal granite
#

i don't know how many damage the burst cannon even do

burnt goblet
#

A lot

mortal granite
#

so i'm gonna stick with the sniper

#

i don't know

#

one of my teammate fire the Hel rifle

#

kill the giant too quick

nova pendant
#

Alright guys, give it to me straight. Is the Rifle good or bad? Because it looks like Pistol +, and I love the Pistol.

atomic escarp
#

Is the sniper a 2 shit kill on giants? They re balanced the gun.

burnt goblet
#

Dmrs cousin

#

The rifle is basically the dmrs distant cousin.

atomic escarp
#

@nova pendant It's good. People say it's trash, they just can't aim for shit. As long as you aim for heads and bodies. It's a really fun weapon.

burnt goblet
#

Yea

atomic escarp
#

I'd legit use the rifle.

#

I love it

burnt goblet
#

I'm surgical with single fire weapons

mortal granite
#

i like the new door in A1

burnt goblet
#

I can pull headshots with the rifle and dmr

#

Almost every shot if at good distance

atomic escarp
#

Me too, I'm much better with tapping and single shots. Hence why I'm not a fan of burst.

burnt goblet
#

Burst rifle of r2 was God teir for me, hip firing that bad boy was good

hexed vapor
#

Rifle is really not great, but it's not awful.

atomic escarp
#

And Dev, rifle is much better than pistol. They are similar just with more range.

vale imp
#

anyone know what the syringes do in the first level of the rundown

hexed vapor
#

Lmfao, no

nova pendant
#

What's the ammo like compared to the pistol?

burnt goblet
#

Personal opinions too

#

Less

hexed vapor
#

Pistol is way better

burnt goblet
#

But more powerful

atomic escarp
#

Nah, rifle is good. Just need to aim with it.

hexed vapor
#

Run the numbers

burnt goblet
#

Meh

nova pendant
#

Hmm.

burnt goblet
#

Say what you want buddy, not gonna change the minds of people who like it

nova pendant
#

Thanks for the input. I'm looking forward to giving it a try later when my friends are online. <:

hexed vapor
#

Rifle: 11 strikers per ammo use
Pistol: 15 strikers per ammo use

nova pendant
#

Is 'ammo use' referring to a full magazine?

burnt goblet
#

Yea that implies you land every shot

#

Which isn't gonna happen

atomic escarp
#

No, pistol is bad in my opinion. I do Much better with rifle than pistol and can do more things with it. You do you, you've got your own opinion.

burnt goblet
#

There are a lot of variables

#

Agreed

#

None of the weapons are bad imo

mortal granite
#

is the crosshair on rifle small?

burnt goblet
#

No

hexed vapor
#

Ammo refill @nova pendant

#

Not magazine

burnt goblet
#

It's got a good sight on in

hexed vapor
#

They're not bad, but be aware if you handicap yourself

#

If you use rifle you need to acknowledge that you will have less potential than if you used something else.

atomic escarp
#

I see the the new weapons as the more specilesd version of the default guns.

burnt goblet
#

Once again there are a lot of variables in there.

#

I like it

#

I'll end up doing some testing

#

Rifle vs DMR

atomic escarp
#

Yeah, I really like all weapons but the balence feels "off" for all. They are all similar in some ways.

burnt goblet
#

See if there's a clear winner

mortal granite
#

has anyone tried to nuke the new enemy yet?

atomic escarp
#

Rifle for me the clear winner.

burnt goblet
#

Maybe

#

Dmr got some pretty major buffs

atomic escarp
#

It's a support weapon. It's really goood at staggering.

burnt goblet
#

Personally, the worst gun probably is the hel gun (not the hel rifle). Could use a good buff

midnight turret
#

x5

burnt goblet
#

More ammo

#

Lmao

midnight turret
#

I SOLOED B 1, now ima go fishing

burnt goblet
#

Nice

midnight turret
#

tired of d e a t h

#

19 trys

atomic escarp
#

OI

#

good job

#

Personally, the worst gun probably is the hel gun (not the hel rifle). Could use a good buff
Yeah. Needs a new sight. But it's like a more powerful version of DMR.

#

I like the new weapons, much more ways to approach now an really nic eto have that variation.

burnt goblet
#

Needs more ammo

atomic escarp
#

I haven't really used the hel guns effeciently

burnt goblet
#

Maybe 10/50 would be good

mint wind
#

I was hoping the Burst cannon or Hel gun were gonna replace the machinegun but sadly no

burnt goblet
#

Machine gun wasn't my go to anyways

#

So I can care less lol

mint wind
#

I liked staggering enemies/mowing everything down

burnt goblet
#

Wasn't that good with it, didn't like it enough to try to be good with it either

mint wind
#

Worked very well for me in E1

atomic escarp
#

techincally burst cannon is the MG of this rundown

burnt goblet
#

Dedicated giant killer essentially

atomic escarp
#

now its mostly for giants

#

ye

mint wind
#

its pretty much only for giants i rather use a shotty for them

burnt goblet
#

Well depends on the situation

atomic escarp
#

I usually use hammer for non alarm giants

midnight turret
#

bye cuties

burnt goblet
#

If the giant is already agroed and if you're going for shotty then prepare to get hurt bad

atomic escarp
#

Burst cannon is super good for killing giants with your team mates.

burnt goblet
#

Yea

atomic escarp
#

sry for asking in the general chat

#

anyone know what the yellow syringe does?

#

damage buff on hammer

#

ahhhh nice

#

are there any other syringes aparet from red and yellow?

mortal granite
#

make you stronger with yellow?

atomic escarp
#

red gives HP

mortal granite
#

there is a red

atomic escarp
#

ahah thx

#

yellow are steroids red is the red herb from resident evil

pseudo rose
#

Any screen shots or advice on handling new enemy?

mortal granite
#

new one?

#

which one

pseudo rose
#

Both then ?

mortal granite
#

"the mothership"?

pseudo rose
#

Howvever many I’m very curious

mortal granite
#

they take damage when you shoot at the Bloop

pseudo rose
#

Mostly just wanna see them

mortal granite
#

i'm thinking of c foam it

#

but i want to try to nuke the dude

atomic escarp
#

how many charges would it take to be completely foamed?

mortal granite
#

you could try

#

i didn't got the chance

atomic escarp
#

F

mortal granite
#

all of my runs are loud

#

everyone just rush in room

#

and alert every single scout

#

i also got a bug in B2

#

where i got the fog turbine on my back

#

run and gun

hexed vapor
#

Okay, so how do you damage the mother again?

#

We woke it up after failing to melee kill it, and couldn't deal with the swarm.

atomic escarp
#

you damage it's blobs from what i've heard

hexed vapor
#

We were able to damage its back while it was sleeping.

#

Also, does it summon fog?

#

It got real foggy after we pissed it off

mortal granite
#

you destroyed the bloob

#

and she's dead

hexed vapor
#

Oh, that's good then?

mortal granite
#

the blob on her back

hexed vapor
#

Umm, she was still walkin

mortal granite
#

THE BIG GIANT ONE

hexed vapor
#

That's more the front tbh

mortal granite
#

that's where sniper is useful i believe

hexed vapor
#

Pretty sure the back is the end between the wings

mortal granite
#

i shot the blob and got hit marker

#

while hitting her face deal 0 damage and white hit marker

#

also

#

the mothership seem to back off in a corner

#

use that at advantage and mines it

gilded dirge
#

Anyone know what this syringe is for?

atomic escarp
#

drugs

#

maybe they're alergic to sleepers and need epipens

#

FR tho 1 is a hammer buff and 1 is free health

mossy yoke
#

red is health, yellow is hammer buff

wary swift
#

what does the IIX syringe do?

mortal granite
#

D0c just explained up there

#

red is health, yellow is hammer buff

wary swift
#

mm i see

mortal granite
#

there are 2 syringes

wary swift
#

ah

#

wait

#

nvm

#

XD

#

thanks for the help

modest pine
#

is there a movement speed cap?

#

how consistent is the bunnyhopping

wintry plaza
#

bhopping isnt a thing afaik, if you time it perfectly you jump in place bc when you land your speed gets set to zero

mossy yoke
#

?t syringe

fossil kernelBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

mossy yoke
#

This now exists for people who ask what each does

violet arch
#

what the hell is the jump between a1 and a2

mossy yoke
#

that's a feature Warden... but really it's a bug. If you have video (I know you usually record) would love to see as much of the run as possible and logs. We're trying to narrow down repro steps.

#

bhopping isnt a thing afaik, if you time it perfectly you jump in place bc when you land your speed gets set to zero
@wintry plaza That's you hitting an invisible wall, also a bug - you shouldn't lose momentum just bunny hopping and going forward.

#

mind at least sending me the logs and the timestamp in UTC when you had the run with the 3 mothers?

vale geyser
#

If we all ||hit the blob of the mother enemy with full charged hammers in sync will that do any good?||

mortal granite
#

we don't know how strong is it

glass sierra
#

that’s still a lot of damage being done

jolly path
#

what does c foam do to the mother?

mortal granite
#

because eating the entire mag of combat shotgun is a lot

#

i think you could

vale geyser
#

So se can try that?

#

We*

mortal granite
#

ye

#

you could try c foam it first

#

so it can't escape

midnight turret
#

lol

vale geyser
#

Thnx a lot mate

timid gale
#

wheres mom?

atomic escarp
#

had a fun bug where enemies couldnt get past a broken door

vale geyser
#

||B2||

timid gale
#

where are my siblings?

glass sierra
#

weasel where is dad ThinkingLenin

vale geyser
#

Spoiler @atomic escarp

#

Mark at least

#

Oh wait

#

Nvm

#

This is spoiler chat

#

Lol

atomic escarp
#

@mossy yoke Yes, we had 3 bithers spawn. It was one after the other, I am not sure if it's normal.

glass sierra
#

link

#

right click > copy media link

mossy yoke
#

#bug-reporting on how to get the logs, then send the link to the log files in a DM to me along with timestamp. @atomic escarp you can do the same. Just need to know what time in UTC the run was so I can look at the right spot in the logs.

atomic escarp
#

Ah okay, okay. I am going to do a few more runs. I will record it if I can.

#

So far, good job on D1. I am going to play it more than E1 its fun xD

mossy yoke
#

glad you are enjoying it.

atomic escarp
#

It's so much better having the alarm at the start, like i think much better. C1 also did a good job on balencing the last part as well.

mortal granite
#

i like D1 because is feel like R2C2

#

i want people to work together underpressure

atomic escarp
#

Yeah, you can see they improved upon it.

#

It's like E1 in reverse.

high forge
#

d1 in r2 was not that big of a problem, but the time you spent on playing it was the real problem

mortal granite
#

i can speed through D1 pretty easy

#

people just not familiar with the fog vision

#

so they got lost often

#

ye

#

nope

#

i have a lot of stuff to do till afternoon

glass sierra
#

f

mortal granite
#

i have like 30 minutes this morning but that's not enough for a D1 run

glass sierra
#

maybe not d1, but I’d be down to join

high forge
#

this rundown feels a little too rushed for me, it's kinda easy to finish it, i suppose that having 3 A levels is a little too easy.

atomic escarp
#

@atomic escarp I'll play D1 again if you need someone.

#

I need to see if the rifle good for D1

#

Ah, randoms again?

#

Had he done D1?

#

I've played with him before from last rundown, probably doesn't remember me. Played with him like 3 times

fervent topaz
#

That new Hel Rifle is pretty cool

#

My friend got 3 guys in one shot with it!

#

Those being, all three of the rest of us

halcyon elk
#

WHAT DO THE SYRINGES DO

fossil kernelBOT
#

Sorry, unable to find a tag named syringes.

#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

west crow
#

amazing!

halcyon elk
#

Oh I see

#

thank you

slim hearth
#

Does anyone know if there is a difference to why you would choose HEL Rifle over Sniper or vice versa? They SEEM comparable

atomic escarp
#

hel rifle penetrates but does less damage than the sniper but can still kill scouts

#

sniper can 1 shot a giant to the back of the head

#

(and can kill the scout with a body shot) correct me if I'm wrong

slim hearth
#

Okay, that seems about right. I figured Sniper would realistically do more

atomic escarp
#

sniper is better for giants hel rifle is better for hordes cause of the penetrating rounds and more ammo

#

What is the new enemies name in R3B2?

mossy yoke
#

Whatever you want to call it

#

The devs don't name them

#

They leave that to the community

atomic escarp
#

For the ending of B1 ||is it supposed to be a constant alarm like the C2 door?||

#

The two times I've played it, it was like that. Like after the 2nd terminal.

#

yes the ending alarm does not stop

#

Aight

#

you need to open another alarm door

#

or ||before you do an uplink do that alarm first||

summer hamlet
#

Can we talk about the new enemy in B2||THE SPIDER DUDE ||

atomic escarp
#

I liked how she thrusts.

summer hamlet
#

lmao

atomic escarp
#

👀

summer hamlet
#

and|| can you wake up the little sack things?||

candid bear
#

So uh

#

big fog room in a2

#

whats the best way to get through that

silver jetty
#

@atomic escarp can you kill the birther just by shooting it?

atomic escarp
#

you have to shoot a specific spot

silver jetty
#

ohhhhhhhhh ok ty

mild sonnet
#

so theres a boss??

pale mountain
#

That birther is fucking scary bros

mild sonnet
#

also whats the story with D1??

spark niche
#

How many of the levels are actually in The Lab area, actually?

mild sonnet
#

yea

spark niche
#

Bruh

#

So they announce a new area, and we only get 2 levels in that new area

#

Bruh

mild sonnet
#

is there any infection stuff in R3 besides A2???

atomic escarp
#

yes'

mild sonnet
#

zits??

atomic escarp
#

yes

mild sonnet
#

K

atomic escarp
#

b2 has alot

spark niche
#

Legitimately upsetting, we get this super cool environment...and then we rarely see it

atomic escarp
#

best part of the lab: the roids you randomly find

spark niche
#

The best part of it is actually seeing it tbh

atomic escarp
#

they're probably going to add more of the lab in R4, a boy can hope

#

but for now they might just be testing those environments

coarse gate
#

for a1, can you ignore the giants in the spawn room

hexed vapor
#

Yes.

coarse gate
#

you dont go back to spwan?

hexed vapor
#

Oh

#

wait

#

oops, you do have to clear them

coarse gate
#

oh wait mb

#

i meant a2

hexed vapor
#

Oh

#

Yes

coarse gate
#

you still have to clear?

flint kestrel
#

what's up with the story?

hexed vapor
#

Yah, you have a loud extract in that zone.

coarse gate
#

damn

#

this infection is killing me

#

us*

desert steppe
#

Im curious why is the lab only for one map?

mortal granite
#

oh

#

you're so wrong

hexed vapor
#

Turns out DMR still sucks

#

still 7 kills per ammo use

#

no extra ammo means it only does a little more damage than before

desert steppe
#

@mortal granite how so?

mortal granite
#

did you beat all levels?

desert steppe
#

currently at R3B2

mortal granite
#

oh

desert steppe
#

Have you beat all the levels?

atomic escarp
#

Currently on D1

mellow creek
#

goodluck

desert steppe
#

GL

gritty nacelle
#

so how do you take out the spider boi from B2 ?

mellow creek
#

light em up

mortal granite
#

shoot the bloob

#

coming close causing them to spawn more mobs quickly

#

i need to test more with that enemy

mellow creek
#

yeah

#

if u are far away it will not spawn mobs

#

theres a safety distance for that spiddy

mortal granite
#

they used scare mechanic

#

so if you scare them

#

they poop out more

coarse heart
#

does shooting them count as scaring them?

mortal granite
#

i don't think so

#

not sure

coarse heart
#

okay thanks

mortal granite
#

but

#

aim for the bloob

#

when you pop enough bloob

#

they died

coarse heart
#

yeah i was with a group and we thought if we just c foamed them

#

then shot we would be good

#

but nope

mortal granite
#

can you c foam it?

#

or it's just don't move

coarse heart
#

u can c foam it

mellow creek
#

try to shoot it when u guys are close

#

arms/legs are all bullets resistant

#

/ damage immunity

#

not sure which

#

but our crosshair was whitewhen we aim at those parts

rare crane
#

white hitmarker means lmao try harder

mortal granite
#

LMAO

#

TRY AGAIN

rare crane
#

aka

#

please aim at the tumours

coarse gate
#

whats the point of the hel weapons?

mortal granite
#

penetration

#

didn't test sniper yet

glad solstice
#

They're good for firing into a crowd of enemies

#

Also fun fact HEL guns are what they use to research high speed impacts & simulate asteroid impacts and stuff.

hexed vapor
#

What loadouts are people using now?

mortal granite
#

combat shotgun

hexed vapor
#

For me, it's still very situational but the weapons I use situational have changed.

mortal granite
#

or

#

revolver?

velvet flower
#

Too soon to tell, everyone still testing stuff.

hexed vapor
#

You probably still gravitate to stuff though, right?

velvet flower
#

Yeah, still progressing.

mortal granite
#

Burst canon

#

look weak

#

but it dealt a lot of damage

#

idk why

gritty nacelle
#

Rifle and Combat shotgun when I have a mission where you gotta hold out, and Bullpup and shotgun when playing offensive

polar island
#

so has anybody here seen the new enemy variations? if so what are they?

mortal granite
#

yes

#

go to B2

rare crane
#

tumors they do nothing

mortal granite
#

you will see it all

rare crane
#

but tumors

mortal granite
#

ye

#

TUMORS

rare crane
#

the ones that help you kill

#

those are poggers

polar island
#

If they do nothing how are they a new enemy? Lol

twilit agate
#

any tips for dealing with the final wave of A1 solo since the neonate HSU thing slows you down?

mortal granite
#

they spawned 3 - 4 at a time

#

so

#

deal with them

harsh pelican
#

burst cannon can two tap giants

#

and deals 60% ff damage

#

p. stronk

hexed vapor
#

It does more than 60% FF

mortal granite
#

i need the burst canon on the back of giant

hexed vapor
#

It does 120% across all 5 shots, 24% per.

harsh pelican
#

sick

rare crane
#

126% to be exact

#

so its stronk

hexed vapor
#

Pretty sure it's exactly 120% unless it does over 24% per shot.

rare crane
#

HMMMMMMMMMMMMMMMM

#

where td did i 26

#

wahat

#

im now jsut confused withmyself

coarse gate
#

for a2, wht happens after you put all 4 cells in the gen?

hexed vapor
#

Alarm. It's a single team scan, though. After that, it's just a loud extraction.

#

I wonder if the melee syringe is a good scout killing method.

#

If you do a full charge with it, you are guaranteed to kill no matter where you hit it.

azure oyster
#

Is that what the syringe is for, just melee?

hexed vapor
#

The yellow one, yes.

#

Triples melee damage.

#

Unclear if it also gives damage resist or anything.

azure oyster
#

Oh, there's multiple ones?

hexed vapor
#

Yes, there's two

#

Oof

azure oyster
#

So what does the other do then?

hexed vapor
#

Restores health.

azure oyster
#

Ooooh nice, ok thank you.

hexed vapor
#

Np.

#

Based on rudimentary damage numbers, carbine seems to be the most effective for raw damage while SMG still seems to be one of the best striker killers (although pistol seems to be optimal now).

azure oyster
#

Did pistol get buffed or something?

glass sierra
#

yes

hexed vapor
#

Actually no, looks like I miscalculated

azure oyster
#

Haven't read yet

hexed vapor
#

still a 3 shot for strikers, which isn't enough

#

It's merely less bad

#

So SMG is still the optimal weapon.

glass sierra
#

Rifle is still ok too

hexed vapor
#

HEL weapons will depend entirely on how much you can get out of them. I think the only clearly bad one is HEL rifle due to low ammo and difficulty of use.

#

"Okay" in the sense that it's useable.

#

Rifle is among the worse of the primaries.

glass sierra
#

oh ok

#

so what, smg master race?

#

then after that, what?

arctic sparrow
#

SMG bad.

#

SMG's spread is about as wide as Canada.

hexed vapor
#

Tier list for striker kills seems to be shaping up to be:

DMR 7
Carbine 8.5
Pistol 10
Rifle 11
Assault rifle 12.5
Bullpup rifle 13
SMG 14

#

Bro, ADS

#

It's not that hard

arctic sparrow
#

Is the Rifle a better or worse DMR?

hexed vapor
#

Much better

arctic sparrow
#

What makes the Rifle fourth though?

#

Not meant for close range?

hexed vapor
#

It just can't get as many kills in the same number of ammo packs

arctic sparrow
#

How is the new DMR?

hexed vapor
#

Just as bad as it was before. It still gets 14 per ammo pack, which means it's not improved at all for efficiency.

arctic sparrow
#

I still keep finding that I have to use a headshot and body shot to kill a striker, versus with shooters it knocks them down in one headshot.

#

Per ammo pack is not really a value to go off of for me.

#

Since not everyone will use an ammo pack at the same time.

hexed vapor
#

I edited in kills

#

It does matter for optimized play.

arctic sparrow
#

I only ever accept an ammo pack when I'm down to 20% on both weapons.

#

But if there are too many ammo packs,

#

Of course I'll take one.

glass sierra
#

I truely hate the “”meta””

hexed vapor
#

As long as you have 20% free on main you can take a pack.

arctic sparrow
#

I don't think there should be a meta, and we shouldn't be shaming people for playing how they want to.

opaque robin
#

there will always be a meta

mellow creek
#

i think ammo pack 's heal is dependant on both primary n secondary weapons

hexed vapor
#

It kind of matters when you're trying to play on the D or E tiers.

opaque robin
#

the best that can be done is to make all weapons roughly equally viable

mellow creek
#

i have an ammo pack healing 25% on primary and 10% on primary on 2 occasions with different secondary weapons%

hexed vapor
#

@mellow creek Probably a bug, or something to do with the primary itself.

mellow creek
#

hmm

#

i was on 54% and 34% on one occasion

arctic sparrow
#

I like using the Rifle so far.

mellow creek
#

and it healed up to 64% and 74%

#

lol

glass sierra
#

yeah, the riffle probably fav gun rn

#

w/ the sniper

#

you play a lot more of a support role which is nice

#

esp. given that my aim isn’t the best in gtfo

hexed vapor
#

@arctic sparrow Like, if someone runs DMR on D1, they are legitimately a handicap, because they limit the amount of kills they can get with their main weapon every time they receive ammo. It has nothing to do with whether you're good enough with the weapon, you cannot get more than 7 kills that way.

arctic sparrow
#

If someone has an issue with the weapons I use, then they can leave, nothing is stopping them from doing so.

opaque robin
#

It matters if you want to play at the deeper levels

#

like it or not, that's reality

hexed vapor
#

Most people at that tier are trying to win.

arctic sparrow
#

I just don't think people should shame others or not play with them because they won't use the supposed "meta" weapons.

opaque robin
#

No one is shaming anyone.

mellow creek
#

i have to agree on weapon choices in harder levels d/e

opaque robin
#

people are just discussing what's best at deeper levels

mellow creek
#

using weapons w lesser kill potential

#

eats up alot of ammopack

hexed vapor
#

It's pragmatic. If I want to have better chances of winning the lower tier expeditions, I would prefer a team that can use the better weapons.

arctic sparrow
#

I just think it makes someone appear as an elitist when they try to dictate what someone can and can't use.

opaque robin
#

I don't think anyone will dictate what to use on A levels

hexed vapor
#

I mean, what do you want from people?

opaque robin
#

on D or E levels? Well, you have to go in with the best chances possible

mellow creek
#

doesnt really matter till D and E

hexed vapor
#

Do you think I should throw D1 and run multiple DMRs?

mellow creek
#

thats when loadout matters

#

alot

#

lol

hexed vapor
#

It's a hardcore game, your loadout is a part of the game.

opaque robin
#

Just like no one can FORCE you to use a certain weapon, no one is FORCED to keep you in their lobby either.

prime echo
#

I believe the DMR is suboptimal but at the same time one of the guys I saw duo R2D2 had a DMR

hexed vapor
#

Yes, and better players will avoid the garbage weapons.

arctic sparrow
#

I just want people to be more open and accepting to the idea that not everyone wants to use certain weapons because it's the "meta" loadout.

prime echo
#

So I don't think it really matters toooo much what weapon you use if you're good

mellow creek
#

in R2 u are able to kite with literally anything

#

thats not possible in R3

hexed vapor
#

R2D2 was not tight on ammunition either.

prime echo
#

This is true

opaque robin
#

Again, no one is really talking about using meta weapons until the really tough levels

glass sierra
#

wait until smg nerf

atomic escarp
#

1.) All weapons are good. No weapon is trash. Of course there will be weapons that will just be better and more effective than others. Of course they will outperform some other weaker weapons.

2.) It depends on the person playing the weapon. I've played with a few who know how to use the DMR effectively.

hexed vapor
#

A lot of expeditions place heavier emphasis on how much ammo you have, and that's when the difficulty is influenced a lot more by the weapons you use.

arctic sparrow
#

Depending on the person, the DMR can either be an amazing weapon or a shitty one.

opaque robin
#

I dunno, I feel like the DMR is trash unless your aim is on point personally.

That being said, I've stopped using it because I don't have the accuracy to land headshot after headshot on moving targets

hexed vapor
#

I don't think you get it, DMR is capped.

atomic escarp
#

@arctic sparrow You summed it right, same with the Rifle.

glass sierra
#

Rifle has a good scope for me

zenith crystal
#

Will they unlock more missions like last rundown?

mellow creek
#

dmr is as amazing as it is eating up resources

arctic sparrow
#

Rifle is my favorite weapon so far.

hexed vapor
#

The only use you can get out of it is weakening enemies, which, while a viable strategy, requires the right playstyle and team loadout.

glass sierra
#

so I can consistently shoot headshots

mellow creek
#

i cant denied its good

opaque robin
#

and tbh, the DMR may drag a team down because of limited ammo/kills per ammo pack

mellow creek
#

but the way ammopack isnt effieciently used is not ideal

arctic sparrow
#

I have good aim, so I feel the DMR and Rifle are good weapons for me.

mellow creek
#

since u are not soloing

glass sierra
#

DMR has needed a buff from day I

mellow creek
#

lol u can kill 7 sleepers while ur teamates each has the ability to kill 10 each

atomic escarp
#

Anyone got tips on solo'ing A3? also morning peeps

hexed vapor
#

DMR in R1 was... hard to put into words

mellow creek
#

or even 15 each

hexed vapor
#

it was so bad.

opaque robin
#

yeah

glass sierra
#

yeah for sure

pallid girder
#

yeah

opaque robin
#

it really just needs more ammo

glass sierra
#

the buff helped

thorn dew
#

Yeah..

opaque robin
#

or the ability to one shot strikers I guess? I dunno, that might be too much

hexed vapor
#

The buff didn't help in R3, the ammo per ammo use hasn't changed at all.

thorn dew
#

I mean yes but still. It is pretty meh.

hexed vapor
#

They really needed to make it at least 9-10 kills per ammo use,

#

Pistol is in a similar spot.

thorn dew
#

The shotgun gives me mixed signals. I like it but.. the combat shotgun is so much better

hexed vapor
#

It's hard to use and also sucks .

arctic sparrow
#

Again, I think kills per ammo pack use is an inconsistent method of measuring a weapon's potential since everyone will use ammo packs at different times.

mellow creek
#

burst cannon master race

#

prove me wrong

#

l0l0l0l0l

opaque robin
#

kills per ammo pack is just a way to standardize the weapons and compare them against each other

hexed vapor
#

Shotgun leans towards utility due to high damage, while combat shotgun leans towards horde kills.

atomic escarp
#

Revolver master race

mellow creek
#

burst cannon master race for killnig giants

atomic escarp
#

Yis

mellow creek
#

prove me wrong

atomic escarp
#

I agree there

#

@arctic sparrow They are good weapons. Most people don't understand that they are supporting weapons. The reason why many deem it trash is because it doesn't do the killing power that's really needed in this game. I have more respect for people who use it than typical guns, it's a whole playstyle change in itself but you need a team to build around it. I've played with people who made the DMR very effective.

#

but Revo best gun

arctic sparrow
#

But it becomes a flawed and misleading method of representing data by assuming everyone uses an ammo pack at the exact same intervals, @opaque robin

opaque robin
#

Not when talking about potential efficiency of weapons

livid moat
#

Shotgun can two shot melee strikers from the back.

mellow creek
#

yeah wait till u reach levels where everyone has things to do like d1

livid moat
#

Gotta be closer to do so with the combat shotgun

mellow creek
#

u will get it

opaque robin
#

and in reality, DMR is even worse off because it can't afford to be landing bodyshots instead of headshots

livid moat
#

You tend to need to use an extra shell if doing big boi takedowns cuz of the spread.

mellow creek
#

u will know why there will be a lack in ammo

#

lol

livid moat
#

w/ combat shotgun*

arctic sparrow
#

People who can aim swiftly and accurately will be able to use the DMR effectively.

atomic escarp
#

D1 is my new favourite mission.

opaque robin
#

and you really can't take the time to line up every shot when there's 10 strikers rushing you

atomic escarp
#

@arctic sparrow Most people can't.

livid moat
#

And Quothe, considering we have a gun that can now pierce a line of sleepers

hexed vapor
#

People can aim swiftly and control their spray will be able to use the SMG effectively, and to greater effect.

livid moat
#

The HEL Gun would probably overperform there if they're straight line runners.

opaque robin
#

Sure, which is something to consider if you're doing a generator defense mission like in R1 iirc

atomic escarp
#

DMR takes more skill to use and aim than an SMG.

livid moat
#

I want to run it and the bullpup but the combined reload time is like

atomic escarp
#

Nah, it's all fine man

hexed vapor
#

But Oz, that's even more reason to run SMG

livid moat
#

8 seconds lol

arctic sparrow
#

I like using the Rifle and Revolver.

hexed vapor
#

Because it's easier to outperform DMRs by a significant margin, about double.

livid moat
#

It's good for memes.

arctic sparrow
#

"I am frustrated with a weapon I've never used or touched,"

hexed vapor
#

Rifle is fun, and fills the niche I wish DMR did. It's just not useful for most levels.

livid moat
#

It's so bad they can't even call it a cool name anymore.

#

Even the devs know it's in a rough spot.

atomic escarp
#

It's not a good weapon but then again everyone performs well with their own best weapons

#

@hexed vapor Like I said previously, DMRs are good if you know how to use it but it doesn't have the killing power needed like most weapons do.

livid moat
#

Lololol

hexed vapor
#

No, it's not good

pallid girder
#

My new favorite weapon: PogChamp

opaque robin
#

If a weapon doesn't have the killing power needed, it's by definition, not good.

hexed vapor
#

You get up to 7 kills and can't deal enough damage compared to almost everything else.

livid moat
#

New meme loadout is gonna be Rifle + Burst cannon

hexed vapor
#

DMR only works as a support weapon.

arctic sparrow
#

How do you even know what everyone's kill count or damage dealt data is?

atomic escarp
#

I mean all the weapons can be good in certain situations, whether you get into that situation is another story though

arctic sparrow
#

No one can know that for sure.

velvet flower
#

"Killing power" cannot only be judged by "Solo kills per ammo-pack use"

arctic sparrow
#

Unless you're counting it.

livid moat
#

Mostly estimations but yeah. Counting shots on each body part basically.

opaque robin
#

@arctic sparrow mathematically, the DMR only gets 7 kills per ammo pack

hexed vapor
#

It's very easy to calculate the maximum potential of a weapon.

opaque robin
#

meaning if the DMR is getting the most kills, it's also consuming the most ammo

mellow creek
#

^

opaque robin
#

which other weapons could use better

arctic sparrow
#

Define "per ammo pack", are you saying everyone uses an ammo pack the same way and at the same intervals every time?

hexed vapor
#

Ammo pack use / shots required to kill to the face

#

Is the maximum kills per ammo use.

arctic sparrow
#

I find it hard to believe that everyone will use an ammo pack within the same exact intervals.

livid moat
#

No, but the amount of ammo you get is different depending on the gun.

opaque robin
#

using it in the most efficient manner possible @arctic sparrow

mellow creek
#

yeah

livid moat
#

IF you get more bullets for a gun that kills faster as well, it is automatically always better.

mellow creek
#

it means u have yet to reach the later levels

atomic escarp
#

It's good, you just don't know how to play with it. Putting statistics and numbers doesn't match reality. I've seen people be an extremely good support player with it, like I said before: It's a supporting playerstyle and that's how it should be used.

opaque robin
#

i.e., not letting any percent go to waste

mellow creek
#

cause u "will" use ammopacks together to save time

#

in later stages

#

lol

arctic sparrow
#

So you measure the kills from 100% to 0%?

#

Or what?

hexed vapor
#

@arctic sparrow Okay, but that's a new problem. You're essentially saying you save ammo by not using it, which means you aren't doing anything for your team with your main weapon.

opaque robin
#

no, max bullets gained from an ammo pack / bullets to kill

atomic escarp
#

What a fun chat this is AStaigaClap

arctic sparrow
#

"You aren't doing anything for the team if you're not shooting your weapons all the time 24/7,"

opaque robin
#

i.e. if you get 10 bullets from an ammo pack, and need one shot to kill, you get 10 kills (at most) per ammo pack

arctic sparrow
#

"You aren't doing anything for the team if you don't empty your SMG into an empty room every time,"

opaque robin
#

It's really more for alarms or loud extractions

atomic escarp
#

Hammer only run anyone?

mellow creek
#

l0l

atomic escarp
#

Best weapon in the game?

Hammer.

opaque robin
#

and misrepresenting it as "every room must be loud" is a bit dishonest

hexed vapor
#

If you're going to fight, you're essentially offloading almost the entire battle to the players who have the actually effective weapons.

mellow creek
#

shawn have u attempted r2e1 or r3d1

arctic sparrow
#

"You aren't doing anything for the team if you keep shooting your weapons all the time even if there are no enemies to shoot at,"

mellow creek
#

lol

hexed vapor
#

So instead of having 4 people fighting in an alarm, you might have 2.

opaque robin
#

Wow, the bad faith is real from shawn.

livid moat
#

It's like, I don't think anyone's even dissing anyone for using it. People are literally just saying that objectively it is worse than the other guns.

mellow creek
#

im just curious

livid moat
#

Because it is.

opaque robin
#

He doesn't want to hear the numbers, he wants to hear "DMR is gud"

atomic escarp
#

Starting to sense some hoooostile vibes about the pew pews

hexed vapor
#

You might as well not have brought a weapon if you won't be using it for the mandatory combat.

opaque robin
#

^

mellow creek
#

^^

arctic sparrow
#

I don't think I should blame my failures on, "Oh, you didn't choose the meta weapons everyone is screaming at you to use,".

livid moat
opaque robin
#

No one is saying that shawn.

mellow creek
#

noone is blaming you lol

livid moat
#

You can fail these missions? ConfusedUlf

mellow creek
#

we are just saying objectively , there are more suitable weapons out there

opaque robin
#

It's about how you can get the best chances at deeper levels

mellow creek
#

lmao

hexed vapor
#

The point is that saying "DMR is just as good as other options" is about as absurd as saying "four biotrackers is just as good as other options."

opaque robin
#

^

#

that's a good way to put it

arctic sparrow
#

I mean, just let people use what weapons they want, and if they fail, it's their fault.

hexed vapor
#

What is your point?

opaque robin
#

again, shawn, you're missing the point

mellow creek
#

noone is stopping u from using dmr l0l

#

the whole point of this debate wasnt eventhis

opaque robin
#

it's about the getting the best chances at surviving the deeper levels

atomic escarp
#

^

#

True

livid moat
#

Yah I'll never personally tell anyone to take a specific weapon other than like, the specific cases of Sniper on run and gunners

hexed vapor
#

Depending on the numbers, sniper might actually be okay on D1... after the first part @atomic escarp

opaque robin
#

If you want a better chance, you generally won't bring a DMR

hexed vapor
#

It has less damage per shot but more kill potential.

mellow creek
#

3 sniper is good thou

arctic sparrow
#

I feel a player's competency always dictates the chances of success instead of what weapons were chosen.

opaque robin
#

unless the level is drowning you in ammo

mellow creek
#

on d1 w a burstcannon

#

lol

#

primary weawpons are too op for sleepers now

velvet flower
#

The killing potential is just impractically calculated. It's like you're still able to headshot after the head is gone.

opaque robin
#

A player with a better weapon has a better chance than a player with a bad weapon

#

assuming equal skill

hexed vapor
#

Yes, but your competency is straight up less if you have a less powerful weapon.

mellow creek
#

yea

arctic sparrow
#

Not really.

mellow creek
#

primary weapons are enough for the waves

#

for d1

#

pre mother

opaque robin
#

and if you're a god with the DMR at getting headshots, then you'd probably be even better with something like the SMG

mellow creek
#

^

hexed vapor
#

A team of 4 is genuinely less competent with all biotrackers than if they use other tools. It's a handicap.

arctic sparrow
#

But I don't want to use the SMG because I didn't like it at all when I used it, so I will stick with DMR/Rifle.

opaque robin
#

once you get a little practice with the weapon obviously

hexed vapor
#

Yes, we're talking about mains

opaque robin
#

no one is telling you what to use shawn, unless you want a more efficient weapon

#

It's not about you specifically

#

it's about what is, in general, the most efficient weapons

livid moat
#

This message brought to you by the Bullpup gang.

opaque robin
#

you don't have to like it, but it's hard to argue with the math that says what gets the most potential kills per ammo pack

livid moat
#

That gun is bibbity bonkers.

velvet flower
#

But the model you're using are just far from the reality.

arctic sparrow
#

Again, tell me what is "potential kills per ammo pack" because it sounds like a very subjective and inconsistent data gathering method.

hexed vapor
#

This has been explained to you several times.

opaque robin
#

@arctic sparrow I already did, it's ammo gained per pack usage / bullets to kill

frail elbow
#

after playing D2 last rundown

opaque robin
#

you've just ignored it

#

several times

arctic sparrow
#

When is the ammo pack used?

frail elbow
#

i will always use a burst/smg variant

hexed vapor
#

Ammo packs give you a specific amount of bullets each time for each weapon.

opaque robin
#

when no percent would be wasted

arctic sparrow
#

When is it exactly used? 0%? 20%?

mellow creek
#

lets just compare each ammopack use on each weapons

hexed vapor
#

It doesn't matter, Shawn

mellow creek
#

and bullets it takes per kill on heads

#

lol

opaque robin
#

when you can get every bullet from the pack without wasting one.

hexed vapor
#

The bullets received do not depend on %.

#

They vary by 1 bullet based on only RNG.

velvet flower
#

When you compare a weapon by "kill per ammopack use", you're saying a weapon don't need ammo with minimum damage is the best and ignoring all other elements in a FPS game.

hexed vapor
#

AR will always receive 50 bullets

#

SMG will always receive 70 bullets

opaque robin
#

@velvet flower no, it's more saying it's the most efficient with limited resources

velvet flower
#

If GTFO is a game that, only regular strikers standing still, then your model makes sense.

hexed vapor
#

Factors like ease of use and range do matter, nobody said otherwise.

#

However, efficiency is very influential.

livid moat
#

Right. We have been talking strictly on the assumption of optimal range and perfect play

#

Obviously there's variance

#

There's huge variance.

mellow creek
#

there wont be perfect plays in harder levels

#

lol

#

theres too many situations to take note

#

fighting in the fog

#

surge spawns etc

frail elbow
#

nerf hammer ammo SleeperBonk

mellow creek
#

random "rng" scouts screaming b4 u even see it

livid moat
#

Indeed. Which is why you will have a better chance with a more efficient weapon because the increased efficiency lessens the variance of player skill.

mellow creek
#

^

livid moat
#

If I miss three bullets with my bullpup I give no shits.

mellow creek
#

^

livid moat
#

If I miss three with my DMR I feel like I have potato aim and should uninstall because I wasted half a clip and killed nothing

mellow creek
#

^

arctic sparrow
#

3 bullets missed out of 12 is half a clip?

frail elbow
#

and then you have the host lag and sleepers start teleporting

livid moat
#

Hyperbole.

arctic sparrow
#

Not a good hyperbole.

frail elbow
#

and giants are doing 180s to slap you across the ass

mellow creek
#

again u are not getting the point

#

the point is there will never be a perfect play for you to achieve

velvet flower
#

Yes, you're right. I just want to point out, there's no "objective way" to say a primary weapon is "efficient"

mellow creek
#

when theres too many things going on

hexed vapor
#

However, you can find a lot of the range, ease of use, reload speed, or fire-rate on weapons that are in the better half of efficiency, which is why it's very hard to justify using weapons like DMR or pistol.

mellow creek
#

licking by sleepers randoming cause ur aim to sway

zenith crystal
#

Now the real question is which is the best melee?

hexed vapor
#

"Efficiency" is a metric in use, it's not a sum of all the weapon's pros and cons

livid moat
#

Gavel.

zenith crystal
#

True

livid moat
#

Duh. Next topic.

terse relic
#

Maul

opaque robin
#

mallet gang rise up

velvet flower
#

I can even argue that, in a team that one DMRer takes out all the shooter (which DMR has the highest kill potential) and only takes out the stirkers head while one SMGer do the rest damage is the most "efficient"

pallid girder
#

mallet gang represent

zenith crystal
#

Gavel has secret buff trust me

livid moat
#

Morale boost.

hexed vapor
#

@velvet flower We already talked about this, read the fucking convo.

velvet flower
#

And you're still calling DMR is "not efficient"

hexed vapor
#

Yes, because "efficient" means something specific

mellow creek
#

guys if u want to compare just take this to d1

arctic sparrow
#

I still feel like this conversation represents the people who will threaten to vote kick the Medic in TF2 for not using the Ubersaw or Crusader's Crossbow.

mellow creek
#

and form ur arguments using d1 as the scenario

#

lol

velvet flower
#

Efficient means something specific but not "SOLO kills per ammopack use"

mellow creek
#

its pointlesss debating over weapons in stages like A - C

#

where sleeprs are stationary

#

waiting for us to shoot them

hexed vapor
#

Kill efficient weapons are weapons which can get the most kills for the ammo they receive.
Damage efficient weapons are weapons which can deal the most damage for the ammo they receive.

velvet flower
#

True

arctic sparrow
#

Since when do we have to divide weapons into subjective categories?

hexed vapor
#

Nobody said you had to, you're just being an ass.

opaque robin
#

what do you mean by "subjective categories"?

hexed vapor
#

Most people consider those categories useful for weapon choice.

arctic sparrow
#

Efficient is a very subjective term. What is efficient to you might not be the same as to someone else.

hexed vapor
#

Okay, but that's why I'm specific about what I'm talking about

opaque robin
#

it really isn't though by the definition that's been explained several times

livid moat
#

We are talking about specific efficiencies. Bullet efficiency.

#

Not overall efficiency.

hexed vapor
#

I was clear from the outset that kill efficiency was what I was evaluating.

opaque robin
#

which you seem to keep ignoring

#

over and over

livid moat
#

Literally a troll lol

mellow creek
#

l0l0l

livid moat
#

Or 12.

opaque robin
#

why not both

velvet flower
#

I did a lot of statistical/mathematical analysis on my own for weapon choices. So I love this kind of conversation about data/math, but I strongly disagree with statement like "If you're doing well using DMR, you did better using SMG".

livid moat
#

Anyways it's sleepytimes. Sleeper 💤

hexed vapor
#

But we specifically talked about tactics, and none of the tactics you mentioned are in use dh.

#

Your suggestions are also very situational.

opaque robin
#

and very reliant on terrain iirc

hexed vapor
#

Which means DMR is not, in-fact, a weapon that's going to be good to use on every level because of those tactics.

mellow creek
#

yeah

atomic escarp
#

Is everyone still on this yikes

#

@atomic escarp ikr

mellow creek
#

early stages has no qualms on what loadout u want to use

atomic escarp
#

It's entertainment

mellow creek
#

but more punishing stages lol r2E1 r3D1

#

weapon choi9ce is important

#

for the mechanics that u will be encountering

hexed vapor
#

I use rifle on A3 because it's more enjoyable, makes use of the long hallways, lets me support sentries, and ammo isn't very tight.

mellow creek
#

babies running at u

#

but u are using a dmr ?

hexed vapor
#

Not gonna use it on D1

velvet flower
#

Well, I tried machine pistol/SMG when R2E1, and I found DMR still performs the best, I don't do R3D1 yet so no comment.

mellow creek
#

guess u gona run and die

arctic sparrow
#

Are people saying weapon choice is more important than user skill?

mellow creek
#

lol

opaque robin
#

@arctic sparrow no one is saying that, you're creating a strawman

frail elbow
#

anythings possible with 3k health

#

and walls that you can hide behind were nothing can hit you

atomic escarp
#

Are shotguns good for the babies? Because of the pellet spred?

frail elbow
#

no hammer

#

or just kill the cow before she spews

mellow creek
#

yes

#

i think babies dies from a single bullet

frail elbow
#

yes

mellow creek
#

ah

#

so theres still a min damage required

atomic escarp
#

Yes, I'd like to try the combat shotty on the babies.

#

No damage full rundown run anyone?

mellow creek
#

so if u were to take damage from r3a3 u have to restart from a1 ?

#

hahahaha

frail elbow
#

👀

atomic escarp
#

yis

#

Mid solo run on a3 rn lol

#

wave 4

hexed vapor
#

@velvet flower Carbine and burst rifle are also both technically better for weakening strikers due to their single-burst damage. Their only disadvantage is range.

zenith crystal
#

Will there be more missions after D1 that they unlock like last rundown?

hexed vapor
#

No.

zenith crystal
#

oof

arctic sparrow
#

I want more E expeditions.

atomic escarp
#

I love D1.

arctic sparrow
#

I'm at B2 right now.

zenith crystal
#

i love it to but i would like more missions because i love the enviorment

velvet flower
#

@hexed vapor Yes, I only tried Carbine once so can't say too much. Burst rifle outperforms DMR in R2 in many ways except: Staggers from first hit can make you miss the following shots. It happened almost all the time when headshoting shooters, and sometimes happen to strikers as well which is annoying..

zenith crystal
#

do we know how long this rundown will last?

arctic sparrow
#

Until the next one is made.

zenith crystal
#

nice one

atomic escarp
#

What's really underated about DMRs and the rifle is the ability to do staggers. It's really nice.

hexed vapor
#

The semi-auto is an advantage, yes.

#

Any weapon can do staggers, though.

arctic sparrow
#

I'm good with the rifle and DMR because I already know many of the stagger patterns and know exactly where to aim next for the headshot.

hexed vapor
#

It's almost entirely up to how much damage you do.

velvet flower
#

Only DMR can one flick to body causes staggers, that's another point I love it.

atomic escarp
#

DMR and the Rifle are the best with staggering. 1 shot is all it needs to stagger. Others take multupt shots.

velvet flower
#

Rifle can't one body shot stagger, though

livid moat
#

I’m a little sad that not more missions were lab themed

atomic escarp
#

Really? I've seen it do it.

livid moat
#

This aesthetic is hella clean.

velvet flower
#

Pretty sure it doesn't

arctic sparrow
#

How many of the 7 expeditions were lab themed?

atomic escarp
#

I'll so some more testing on it.

hexed vapor
#

It's probably dependent on how much damage the enemy has already taken.

atomic escarp
#

@arctic sparrow 2.

arctic sparrow
#

A1 and D1 I assume?

livid moat
#

A1, D1

arctic sparrow
#

Why? XD

hexed vapor
#

Rifle has high single-shot damage, so it probably will stagger often but not always.

livid moat
#

The rest are a mix of the complex levels and digsite levels.

arctic sparrow
#

I felt A2 and A3 were just carbon copies of D1 and D2 from R2, but made easier.

hexed vapor
#

That's probably what they were going for.

#

Bit weird, but w/e

arctic sparrow
#

Yea, but I'd prefer if all expeditions had the same theme.

livid moat
#

Well they were the most unique mechanics so far

arctic sparrow
#

I thought this was lab themed, not digsite or refinery again.

livid moat
#

I loved D2 to death

#

So hectic but in a controlled wau

#

Way*

atomic escarp
#

What are your guys thoughts on the pistol?

hexed vapor
#

They add environments, but they're not really a "focus" besides getting the spotlight for the first and final levels.

arctic sparrow
#

Pistol seems fine to use.

#

I also like it, so I use it a lot.

halcyon geyser
#

Its not a primary but I favor the Revolver

unreal meadow
#

I think the pistol is very good in the right hands, but I honestly fell in love with the bullpup

hexed vapor
#

Pistol is the least bad semi-auto.

#

Actually no