#gtfo-spoiler-chat

1 messages · Page 161 of 1

dense dove
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they based off stats

ebon slate
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I know i'm doing a bit

dense dove
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ahh, got ya

turbid cliff
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i like the "restart 300 times, each try lasts 3 minutes" kind of difficulty than "restart 4 times, each try lasts 2 hours" kind

dense dove
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^

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that's why I enjoyed d2 a bit more than d1

turbid cliff
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it's so easy to get wrecked by random bs and lose a whole day

dense dove
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yup

ebon slate
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people who were again the vocal minority were like "unpatch the C levels REEE"

dense dove
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they are mad because other people can play and enjoy the game

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the game is not meant for just you

woven ice
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I don’t like a short duration run and gun game. Not what I signed up for GTFO

dense dove
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it's not run and gun

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d2 is well designed

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relatively short duration but if you fail its not as bad

woven ice
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3 mins level? Come on bro 😂

turbid cliff
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ever heard of a hyperbole

dense dove
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^

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I've seen that bosses in ds3 like midir that lasted far too long and one mistake fucked you up were far less liked

woven ice
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I don’t read ppl minds tho. Sorry I can’t tell if ur exaggerating

dense dove
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similarly, e1 is kinda bad design

woven ice
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I guess 1 hour level is nice though. Not too long nor short

dense dove
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yes, that is optimal length

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d2's approach to difficulty was very good

ebon slate
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I think D2 is my favourite level this rundown

dense dove
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yeah, same here

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d2 should've been the last level

calm vessel
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old c1 was good

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R1C1

dense dove
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c1 is still fine

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oh

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nvm

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c1 was kind of jank this rundown and could be cheesed in a variety of ways

atomic escarp
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I really missed the R1C2 chargers

mellow creek
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same

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i wonder why they will sleep while covering their face

atomic escarp
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IMO chargers made the shove mechanic more useful cause they swing their shit around like what the hybrids do now when you enter their no no square

real schooner
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@dense dove I hope the devs know that the time loop on E1 is a bit much for the average player. Not everybody has time for 2 hr time syncs to wipe on the surge door to 594 or whatever.

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Like DS bosses have what a 15 min time loop? so what if you die 20 times. E1 on the other hand I've probably put too much time into it and still haven't got past the C2-esque section

dense dove
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the c2 section is the last section

real schooner
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I spoiled myself I know the ending, just my team aren't hardcore to do more than 3-4 attempts a week

mellow creek
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well.... theres a reason why only 4/6% of player base finishes r1

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but the game is still going strong

real schooner
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I finished R1

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I like R1D1 it was great

mellow creek
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idk i think its on purpose

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that the game is hard

real schooner
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see hard is fine, time sync is not great

dense dove
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there's a difference between being hard but fair and being bullshit

real schooner
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I like challenges, not things that make me put 1hr+ to get to the challenge

dense dove
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e1 crossed the line by a long shot

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all my e1 runs end to rng

mellow creek
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so how long on average did u take to the error door

real schooner
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1 hr

mellow creek
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pretty sure the entire error section last < 20mins

real schooner
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RNG has some wipes on a few shitty attempts, by the time we get a good run it's 1 hr

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that's fine but we keep wiping

mellow creek
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means theres room for improvements haha

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either kiting

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or strategies

dense dove
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my argument for why e1 is shit is the kiting

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kiting is an unfun tactic

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it is amazingly good but it is not fun to do

real schooner
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I agree we probably can do it eventually, just it's not fun doing 1 hr of stealth repeatedly

mellow creek
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did u kite for 593/594 ?

dense dove
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you kite until the surge

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and the final surge is definitely a kite

mellow creek
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i mean theres diff strags.........

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i finished 6 runs some ended with kiting some ended with gunning

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its doable

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even with bad rng

dense dove
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doable != good

real schooner
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kiting requires all players to be good at kiting, all players to know where to go and all players to know what to do with the fogu, cell and baby

mellow creek
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i have scouts on every room b4 the alarm door

dense dove
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also, I'm calling bullshit on the bad rng

mellow creek
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lol

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erm no

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kiting in e1

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just need 1 guy to kite

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and 3 to die in the room where its easiest to get to ur objective

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eg. 593

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||as long as the whole team makes it into 593 with ur cells/baby||

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just send one guy back

real schooner
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do you not need everyone up for surge alarms?

mellow creek
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to kite the whole surge

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tried that multiple times

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||u have enough time to revive everyone+put in the cells+carry baby+do scans||

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since after kiting the spawns dont come together

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they staggered

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its more than enough with 4 guys shooting at the stragglers

real schooner
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well that's definitely that strat we'll probably end up using, but I'm still bored of the first part

mellow creek
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i agree w the first part

real schooner
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like only me and one other teammate are good at kiting though

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that amount of times we save runs is a lot lol

mellow creek
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im too lazy for the first part

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when someone ask me to carry lol

real schooner
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it's a fine stealth mission, but the level either should have been broken into parts or reduced the first part significantly

mellow creek
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hmm maybe

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or just gun ur way

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all the way to error door

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save alot of time

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and theres more than enough res to go around

real schooner
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we're already doing that now lol

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but we're already bored of the level

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it's a really fine line between tedium and fun challenge

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and it's not the same for everyone

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E1 was my limit apparently

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personally C1, C2, D1 and D2 were the best levels in terms of challenge to time input

mellow creek
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found that d1

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has the highest sense of achievement

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for myself

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haha

hexed vapor
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E1's end segment might have been fine if it weren't for 593 tbqh

real schooner
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D1 is great because it does what E1 does but doesn't wombocombo you to infinity at the end, just a small little challenge to finish

hexed vapor
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Although, if you get bad RNG in 595, and your team is only alright, you're fucked.

real schooner
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Basically I realize me and my team are "average" GTFO players, so I sad

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and as much as one can get gud, there are limits you can push others to do so

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but until now no level was really "get gud" just new strats

hexed vapor
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I wouldn't have minded E1 nearly as much, still, if the first segments were just harder.

real schooner
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harder and shorter

hexed vapor
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A mediocre team shouldn't even reach the class error alarm, and the class error section should be made a bit more manageable even with bad RNG.

real schooner
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yup it should only slightly increase the difficulty towards the end

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if the beginning is harder but also not as long

hexed vapor
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595: 0 scouts, rooms have max of 10 enemies each.
594: 1 scout, always.
593: 0 scouts or 1 scout in M always, max of 10 enemies each room.

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Would make it way more fair.

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Also, the way 593 is constructed is... weird.

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If you go the wrong way, you're screwed, and there are very notable dead ends in the wrong places.

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Like H and N.

real schooner
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honestly I think we can get it, just we won't be having fun and that's the point

hexed vapor
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Feels like bad design, H and N should be culled

real schooner
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We had fun up to the error door, a little challenge after would be nbd. Now the number of times we have to try again is: figure out 595 layout (generator, optimal paths, best kite zones and turret placements etc), figure out 595 surge, 594 layout + cell location, 594 surge, 593 layout and 593 surge.

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And the final surge is the hardest apparently? well even at 2-3 attempts on each segement that 10 more attempts minimum which is a lot of stealth mission tedium

hexed vapor
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Final surge is fairly easy if you survive that long.

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A lot harder if you don't have ammo

real schooner
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oh that's good news

hexed vapor
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The scans are all in the same general area, so you can gun shit down and rely on sentries to do them.

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Do you already know the easy strat for the loot rooms?

real schooner
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well we just kill everything

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is there a cheese way to do so?

hexed vapor
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There is a cheese, but depending on "kill everything" you are probably doing the strat I was talking about

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Do you know how to maintain 100% everything and highest use items?

real schooner
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we get to error door with ammo packs and almost 100% health

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we're not awesome players lol

hexed vapor
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Well, what do you want more of?

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Health, ammo, or tool?

real schooner
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I think we use too much health

hexed vapor
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So you have 4 people with slots

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What do you want them to carry if you're at 100% on everything?

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How many meds, tools, and ammo?

real schooner
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ammo and health

hexed vapor
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How much of each?

real schooner
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honestly two people with 4 use ammo and two people with 4 use health seems optimal

hexed vapor
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2 health 2 ammo then?

real schooner
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tool is find and use, we have two turrets so it's not an issue

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I think we can use our mines better than we are, we're still noobs at mines

hexed vapor
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Do not use:
5 use ammo (598)
5 use med (600)
5 use med (586)

real schooner
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makes sense

hexed vapor
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Have 2 people defending with sentries (including bio), and 2 people alerting rooms.

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The 2 people alerting rooms should try to fight enemies with guns until they are downed

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You can be a little lighter on guns, though, since you don't need to save the 6 use tool

real schooner
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so instead of bringing everything along just move like an inch worm?

edgy brook
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you don't really need to use mines until the final surge

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using them anytime before it is just asking for trouble

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they'll just end up spawning more

real schooner
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yah but the guy using mines likes using them for the blood doors and stuff, even if I tell him to save it

hexed vapor
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Clear everything except for:
598I
598L
599G
586I

Your two alerters should try to stealth those rooms to grab loot and go. No need to fight the enemies if the rooms have nothing in them to loot.

edgy brook
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we had mines too

hexed vapor
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Mine deployer should use 1 mine per motion door, and literally nothing else

edgy brook
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we used them to make the blood doors faster

real schooner
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makes sense

edgy brook
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and just wake up and kill giants with it

hexed vapor
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Do not have mines for shadow titans like a fucking dumbass.

edgy brook
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because like you, we were getting pretty bored of the whole wait until the error alarm

hexed vapor
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It is not efficient at all

real schooner
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lol we tried hammering shadow titans

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less efficient

hexed vapor
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More efficient, but much slower

edgy brook
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they're pretty efficient though

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those areas have a lot of doors

hexed vapor
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No, they aren't

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Do the goddamn math

real schooner
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we kept getting wombocomboed

hexed vapor
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Oh, with doors?

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Yes, they would be then

edgy brook
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you can theorycraft all you want, worked for us

hexed vapor
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Oh, with doors?
Didn't go through

edgy brook
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and we still get 100% everything

real schooner
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1 mine per 1 titan isn't a good trade, if you use doors and c-foam it works

edgy brook
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with 5/5 med 4/4 ammo

real schooner
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as a tool kit returns you 2 mines

hexed vapor
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Mines do about 100 damage optimally, and shadow titans have 240 health.

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So you aren't doing much if you only hit one shadow titan.

edgy brook
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much better to just kill them off fast than do what most are doing and dragging them back to the ladder for some reason

real schooner
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we're just doing it at the doors when needed

edgy brook
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since you want speed right?

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to practice past the alarm?

hexed vapor
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You want speed and to be conservative.

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So that you have max resources

real schooner
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basically we aren't good enough to just speed

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as much as I would like to

edgy brook
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you don't need max mines anyway

real schooner
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how mines for 593?

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4?

edgy brook
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and heck, if you don't get topped up with tool in the loot room

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2 usually

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just for the 2 doors

real schooner
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then that's easy enough

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well I say that

hexed vapor
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You usually want more imo so that you can rush through into K without needing to worry about the spawns behind you.

edgy brook
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but yeah the pain is getting there

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do not

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mine as you run in 593

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if you get unlucky, like we did that one time

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they're going to spawn in front of you

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it's just a huge risk

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don't do it

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just move

hexed vapor
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Once you reach K there's fairly low risk.

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Shut all of the doors behind you, close the door to F in J.

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Place two mines

edgy brook
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but you're implying they use mines before you get there

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that's a terrible idea

real schooner
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we'll get through 595 first, but I need to keep these strats in my mind so we can learn quicker

edgy brook
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you've probably been lucky with them spawning behind after every mine

hexed vapor
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I know how the mechanics work, so you can afford some spawns ahead of you if you don't need the doors.

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If you stop in F specifically, you won't lose the doors to M

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You want to be in F or K when you stop for that reason

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Leapfrog J.

real schooner
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I mean I can't visualize any of this as I haven't gotten to 593

hexed vapor
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Know the route through 593 beforehand or you will die

real schooner
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I've looked at the map of E1, but some teammates don't want to be spoiled

edgy brook
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well just remember

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never mine in the fog

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if you can get out of it, sure go ahead and mine

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but for the most part in the fog, just rely on cfoam grenades

real schooner
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oh friendly fire splash damage?

hexed vapor
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Once you're in J, close and c-foam the door to F.

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Someone needs to get into K immediately

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Place two mines

edgy brook
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oh it's not the friendly fire

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it's because when things die in the fog

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you won't know where they'll spawn next

real schooner
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ahhhh

hexed vapor
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Pretty sure spawns are on a timer and not based on death?

edgy brook
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you get unlucky, they spawn in front of you

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you're running after you open 593, you think that's not going to cap it out?

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the spawns increase after every surge

real schooner
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spawns are on a timer, but I do know for surge doors there is a maximum they spawn and if you kill any it spawns more

edgy brook
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3 spawns for that part and you're topped

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you kill some, they spawn instantly

hexed vapor
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The spawns increase on a timer, as well, not based on surge alarms

real schooner
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there must be a maximum though? not everyone has 64 GB of ram

hexed vapor
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Mob cap will limit them

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That will be hard to reach, though

edgy brook
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sleepers go past that limit

real schooner
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not that it matters as at that point there are too many

edgy brook
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we've had a person in our team just flat out die

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because he lagged too much

hexed vapor
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Room enemies ignore the limit, yes

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Wave enemies obey it, though

edgy brook
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thankfully, machinepistol is great with holding back while ressing

real schooner
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so killing sleepers aside, should we be killing the waves?

hexed vapor
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Only when they're a threat to you.

edgy brook
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have you done the 594 surge alarm?

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i mean the door to open 594

real schooner
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mate we're getting to 595 surge

hexed vapor
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So yes

edgy brook
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ah yes i mean that

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you'd usually want to kill waves while some people kill stuff in 594

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and loot it/find the cell

real schooner
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we got to half way towards the door, but buddy woke a room when we weren't ready and we wiped. I'm wondering if we only send two people into 595?

hexed vapor
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Not sure whether to gun through 594

edgy brook
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but otherwise, i don't think you'd be actively wanting to kill waves

hexed vapor
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Seems like it would be much faster, but more resource intensive

edgy brook
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you have to get to that area with 2 doors

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the one up the bridge and the one below

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you have to make sure the bottom door doesn't get destroyed

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so you open to bridge door

real schooner
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cause worst case the two vanguards die, and we send one person to go res

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at least until we better understand the map and what optimal path to follow

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also carrying the batteries is mad annoying

edgy brook
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it's better to get used to moving together right away as soon as you enter 595

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if you can manage getting to the room past the slight fog area after the first tunnel

real schooner
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that tunnel two doored room?

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that's where I was thinking of bunkering two people

edgy brook
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yeah have you gone past that?

real schooner
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yah to the fog ravine into another room then we wiped

edgy brook
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yeah that another room you mentioned

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needs the door up to the right

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the one with the bridge

real schooner
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to not break?

edgy brook
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it needs to be opened

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right away

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so the door bottom right

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doesn't break

real schooner
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ok will remember

edgy brook
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when you're in the tunnel and you hear the alarm spawn

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if it's up front, make a mad dash for it

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else, you can take your time

real schooner
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this is for surge door prep?

edgy brook
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yeah

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it's really hard to do the surge with that door broken

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since the surge wave will just flood in

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you can send like 1 guy to open the door

real schooner
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it'll probably make sense once I see it in person

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it'll be me haha

edgy brook
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since you can kite the waves in that room anyway

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while some ferry the stuff over

real schooner
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I'm good at kiting so I'll just start kiting all over the place, have the others slowly creep forward

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I should bring mines as the kiter, as picking up turret is annoying

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and bio is vital for sentries

edgy brook
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well, just remember to have someone protecting the guys transporting too

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would be a shame if they get downed in the fog or something

real schooner
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it'll be three transporting and me as distraction/hammering kiting

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kiting is a lot easier if I know where to loop, but I'll learn

edgy brook
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if you ever get to the room again, the left side of it is pretty long

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so once you open the door, you can start kiting

real schooner
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but this conversation was all originally that I'm not happy E1's long time sync to get to the fun part

edgy brook
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and there's even a partition too

obtuse surge
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something that works quite well in 595 if your teammates got downed is just going back to that first out of fog section

edgy brook
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yeah it gets really repetitive

obtuse surge
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you wait at the other door for them to catch up

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then run through the entire enemy cap

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they lose a lot of time on the stairs where you can just drop down

real schooner
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yah that makes a lot of sense

obtuse surge
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will buy enough time for all revives

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you just gotta be able to run through 30 enemies without going down

edgy brook
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if only the game could incorporate checkpoints

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ahaha

real schooner
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I can do that and my one friend can

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the other two not so much

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I mean it's fine having marathon levels, but the design needs to be just right else E1 happens

obtuse surge
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something you can do to make the last surge alarms easier is bringing a c foam launcher

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we just brought 1 sentry on both my winning runs

real schooner
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1 sentry eh, might be doable

obtuse surge
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does just fine and the extra c foam launcher can foam doors

edgy brook
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we kind of just depend on the cfoam grenades that spawn

obtuse surge
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that'll work

edgy brook
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there's usually up to 4 uses you can loot around

obtuse surge
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but you'll have less

real schooner
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I'll talk with my team about these strats, I think the more resources for the turret is also beneficial

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my only gripe is surge doors will be harder for the first two sections

obtuse surge
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there's one door that's great to c foam for 595 surge

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while for 593 you'll want to c foam 3-4 doors

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on my first winning run we didn't have the enemies break through up to the last scan

edgy brook
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won't have to cfoam that other door if they wake up anyway

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ahaha

obtuse surge
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for the 593 surge^^

real schooner
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ahhhh I wish I could just do the error door parts it sounds so fun

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C2 is my favourite level

edgy brook
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d2 is pretty fun too

real schooner
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D2 is second favourite

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honestly they're both equally fun to do

obtuse surge
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less replay value on D2

edgy brook
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well i think so as well on the c2 thing

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but that level almost made my mates quit

real schooner
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replay value is a bit moot when we wait for new rundowns every few months?

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most the levels are figuring out the puzzle the devs create for us, once you solve it there's little fun left

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other than new strats I guess

edgy brook
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c1 has the most replay value if you're looking for it

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so many ways to go about it

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i mean d1

calm vessel
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i think d2 has a good replay value

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D1 ;-;

obtuse surge
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but how many times have you played D2

calm vessel
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me?

obtuse surge
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yes

real schooner
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after beating it zero

calm vessel
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if people want to play ill play

real schooner
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cause E1 keeps wrecking my shit

calm vessel
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ive played it quite a bit

edgy brook
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r2d2 is just how many ways can you torture a reactor wave

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it's fun in its own way

obtuse surge
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👀

calm vessel
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i think its def the best expedition out of R2 and R1

real schooner
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that and C2 for me

calm vessel
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R1 c2?

real schooner
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R2C2

calm vessel
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that was a good one

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oh

real schooner
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I forget R1C2

calm vessel
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chargers

real schooner
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of the diarrhea ladders

calm vessel
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R1C1 was great

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i wuved it

obtuse surge
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R1B1

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solo dream

calm vessel
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i liked B1

obtuse surge
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one alarm

calm vessel
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oh nvm b2

real schooner
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I remember my team having trouble on R1B1, those were the days

calm vessel
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god R1B1 took like 20 tries to duo

edgy brook
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was r1b1 that pid mission?

real schooner
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now? we'd probably all be able to solo it

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yah

calm vessel
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supplies were none existant in that one

real schooner
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hammering is pretty OP

edgy brook
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yeah, we had no idea what to do with big boys back then

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just sneak past em

calm vessel
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i wish glow sticks were viable again

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make pitch dark maps ;-;

edgy brook
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since with terrible rng, you can get like 10 in a room

real schooner
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I would like missions to have more dark areas

edgy brook
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im still hoping they fix how throwables work

real schooner
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maybe with boundary invincible enemies that oneshot you

edgy brook
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because they never get disposed

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EVER

real schooner
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like wall tentacles

edgy brook
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a bunch of fog repellers

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can make someone on a low end pc lag like hell

calm vessel
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what...

real schooner
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oh I didn't know that

edgy brook
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they never disappear

calm vessel
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seems like a problem

edgy brook
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so do glowsticks

calm vessel
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maybe they should like bodies

real schooner
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even when you leave the area? I'd hope areas dynamically unload?

edgy brook
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at least blastnut disappears after some time

calm vessel
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i think it makles sense that they stay though

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blastnut?

edgy brook
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oh wait

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i mean cfoam grenade

real schooner
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we call it nut too don't worry

calm vessel
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should be an option to make things disappear

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the c-foam grenade explodes though

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you call it nut?

real schooner
#

it is early access so those sound like good game suggestions to make

calm vessel
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i call it ***

edgy brook
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let's just say

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we've down some experiments with blastnutting

real schooner
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we be more pg

calm vessel
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***-grenade

real schooner
#

think of the KIDS!

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lol

calm vessel
#

ive never met someone younger than 17 in here

#

in vc at least

real schooner
#

I'm jesting

#

but they really didn't even try to make it look like anything else

calm vessel
#

that new ;ady gaga album 👏

edgy brook
#

and i mean we EXPERIMENTED

real schooner
#

lmao

calm vessel
#

so much

real schooner
#

4 guys 1 c-foam

calm vessel
#

i like the small capsules on the side

#

its a great model

edgy brook
#

we had to find some fun while doing e1

calm vessel
#

what do you think c-foam is? like the quick expanding foam?

real schooner
#

It's probably a type of spray foam

#

I work with the stuff

#

super adhesive and depending can cure in minutes

calm vessel
#

isnt it a tingey yellow colour?

edgy brook
#

i just think it's a coagulant but for literally everything

real schooner
#

spray foam is any color

#

usually white, often purple

calm vessel
#

can you get hot pink?

real schooner
#

yup

calm vessel
#

what if im not in the mood for that and want a softer pink?

real schooner
#

lol

calm vessel
#

add in coloured c-foam

#

microtransactions

real schooner
#

I'm waiting for character customization which is on their roadmap

#

I need to be a team of 4 Nigerians

calm vessel
#

same, i just want timbs 100% of the time instead of 1/4 chances i get to play hackett

real schooner
#

oh the characters have names?

calm vessel
#

yea

real schooner
#

where is that info?

calm vessel
real schooner
#

Well I'm glad I guessed he was Nigerian properly

#

otherwise that'd be Sledge

ebon slate
#

So today i (yet again): Failed to complete D1, Failed to complete D2, Failed to complete E1,

#

this is the life

calm vessel
#

true

#

ill play with you if you want

subtle vault
#

welcome to R2

calm vessel
#

we can do d2

#

i dont like d1

#

ill play later though

ebon slate
#

Welcome to GTFO, where a run is 4 hours and a death at the end wastes half the day

calm vessel
#

busy rn

real schooner
#

I like D1! D1 lives matter

calm vessel
#

D1 is misery

ebon slate
#

i don't like my time being wasted which is why D1 and E1 are the worst rescLate

calm vessel
#

It’s not hard, just the fog is not fun to go through

#

Wallsack rng can be aweful sometimes

ebon slate
#

2% health, in fog, died to a pus on the wall you couldn't see, fair and balanced game design

real schooner
#

I was here with the same thing about E1, but for some reason D1 is fine to me

calm vessel
#

Why I refuse to play it more truancy once a week

edgy brook
#

you have that unfair 610 corridor in d1

#

with all the spitters

real schooner
#

probably because we sacrificed two guys to the fog gods while I stay home and dry

calm vessel
#

Part 1 of e1 is boring

ebon slate
#

Just kite the enemies, because kiting is super interesting and "fun"

calm vessel
#

I enjoy it

real schooner
#

Part 1 of E1 would be a good C or D level

calm vessel
#

Reminds me of zombies

ebon slate
#

eh, it's not the best thing in the game

calm vessel
#

It’s not good when the dodging doesn’t work right

edgy brook
#

it's not good either when you're the one with a crappy isp

calm vessel
#

True

#

ok i can do D2

#

if youre down

hexed vapor
#

Should I make a reddit post for reactor wave spawn mechanics?

#

Feel like it's unneccessary and self-explanatory, but they are unique compared to normal mechanics

calm vessel
#

i think a picture of set up would be ideal

#

alot of people dont hold out properly

hexed vapor
#

Also, does anyone know where the south path ends, or if there are multiple paths?

calm vessel
#

south path?

#

where they spawn from or walk at

#

the move along the west wall

#

so you dont need turrets for south door

#

just a guy with a ranged weapon will work

hexed vapor
#

Yah, where does the game consider to be the furthest out location on the south path?

#

190A is the furthest on the west and 195B is the furthest on the north

calm vessel
#

there might be a map somewhere

hexed vapor
#

I know the map, but 197 splits

#

So l, if I stand in 197B, and 198, 199, and 200 are open

#

Where do enemies spawn?

calm vessel
#

might be random

hexed vapor
#

That's what I'm wondering. Maybe the game has directionality

calm vessel
#

how does a regular wave spawn?

hexed vapor
#

So 198, 199, and 200 are all further out

#

2 away, any room

calm vessel
#

yea

#

so it might be random or the room closet with the further room

#

oops the room with the closets back room

#

ive seen enemies spawn right infront of me looking trough a room

hexed vapor
#

I think it's probably any room 2 away that is further out than all occupied rooms

calm vessel
#

and in c1 they spawn as close as possible

hexed vapor
#

If none exist, 1 away

#

If none exist, 0 away

calm vessel
#

i think it should be any room

#

since they spawn in random paths in D2

hexed vapor
#

C1 is only weird because of uplonks

#

Uplinks

#

Only the zone with the uplink in it gets spawns

calm vessel
#

i think its because of the stealth mechanic it doesnt take into consideration of the shadows spawn location

#

tfw doing uplink in 205

#

they spawn right on you

hexed vapor
#

Yah, because A and B are literally the only options

#

Both occupied?

calm vessel
#

no just b was occupied

hexed vapor
#

Both are 0 and equally viable

calm vessel
#

this was when R2 just came out though

#

so it was probably a bug

#

havent seen it since the nerfs

hexed vapor
#

Yah, it still happens in 205 and 206 but is a bug

calm vessel
#

ive tired to occupy the back room in 206 back they spawned on me

hexed vapor
#

For the record, hasn't happened to me yet with 30+ comps

calm vessel
#

i finally got 206 for the first time yesterday

hexed vapor
#

In 206, D is only supposed to be possible if B is occupied

#

If whole team is in C, only A is viablem.

calm vessel
#

oooh, we tried to force spawn out as far as we could

#

makes sense

#

but we werent in a

#

only b,c,d

#

they shouldnt have spawned in d by that logic

hexed vapor
#

The mechanics break if players are 2 rooms apart.

#

Yep

calm vessel
#

even if therye each in one of the three rooms

#

dumb

hexed vapor
#

Occupy at most 2 adjacent rooms

calm vessel
#

so you cant occupy d.c.b to force a?

hexed vapor
#

Only exception that is untested is...

#

If you have A, B, and C

#

A connects to B and C, B and C also connect

#

This means no players are 2 apart, and it may work

calm vessel
#

they spawn in d then

#

so the same problem with d,c,b

#

if one player is in each room

hexed vapor
#

The game basically is at risk of considerong one player and not the others if too spread out

calm vessel
#

but they werent 2 rooms apart

hexed vapor
#

That wasn't 206, I was talking hypothetical

calm vessel
#

if the terminal is in c

#

theres always someone in between

hexed vapor
#

So, D does not connect to B

calm vessel
#

but b connects to c

hexed vapor
#

So players in D are 2 away from players in B

calm vessel
#

and c connects to b

hexed vapor
#

If D and B were connected, they would be 1 away, and the game might not freak out

sullen sigil
#

||Boo! 👻👻 (did I scare you?)||

hexed vapor
#

Spooky

calm vessel
#

ooh

#

so the players dont connect the room

#

i thought their presence would connect the rooms

hexed vapor
#

No, the game's actual mechanics are actually removed from how we understand them

#

So edge cases are unpredictable

#

Think of it as describing a black box

#

Our best models only work under conditions where all players are 1 away

#

From all other players

calm vessel
#

so the terminal uplink doesnt work like regular waves with occupying space

hexed vapor
#

All spawn mechanics are unpredictable if players spread out too much

calm vessel
#

if theres no room for them to spawn away from you they spawn on you

#

like in E! surge

hexed vapor
#

With 206, though: 205 and 204 are not spawn points, as uplinks only spawn enemies in the same zone (the caveat I mentioned). So, if all players are in C, they spawn in A (only area 2 away). However, if you are in B and C, A and D are both 1 away, and both get spawns.

calm vessel
#

so its either an uplink mechanic or shadow mechanic

hexed vapor
#

Can get spawns*

calm vessel
#

so its just an uplink mechanic then

#

i dont think R1D1 had that

#

they spawned pretty far from you

hexed vapor
#

Default mechanics: Any room 2 away
Uplink caveat: Same zone as terminal only
Reactor caveat: Further out on reactor paths only

#

There are different mechanics that may have existed for shadows in R1D1 for the extraction only, but they have seen little testing and are poorly underatood.

#

The uplink caveat I only figured out last week, btw.

hexed vapor
#

One of these things is not like the others...

#

It follows the striker kills very closely, actually

#

The two clear outliers are AR, which has the lowest damage despite being better than pistol for kills, and the burst rifle, which has loads of damage despite demanding more ammo per kill

mossy yoke
#

how do you have those exact numbers @hexed vapor ?

hexed vapor
#

I literally shared it a week ago

#

Team damage numbers

mossy yoke
#

The only way to get the damage in the way it was posted is via datamining. Posting how many bullets it takes to kill something is fine, that is done via scientific method. That link you just posted is damage per bullet. What you previously posted is data mining and not allowed per our #rules

mortal granite
#

you can shoot your teammate i think

hexed vapor
#

Damage per bullet is used to calculate damage per ammo pack

mortal granite
#

and use that as damage

hexed vapor
#

SMG bullets do 2.9 damage

#

Ammo pack gives you 70 ammo for SMG per use

#

Therefore, SMG can deal 203 damage per ammo pack use

mossy yoke
#

that doesn't even sound like a good metric to use..

hexed vapor
#

Why?

mossy yoke
#

also Captain team damage is diff than enemy damage

mortal granite
#

ok

mossy yoke
#

Wouldn't it make more sense to just go by how many bullets it takes to use what the spreadsheet shows, bullets needed to kill

hexed vapor
#

It's specifically useful for titans, which have massive health pools (240 and 300)

mossy yoke
#

... there we go with more data mining

hexed vapor
#

DUDE

#

IT'S ON THE FUCKIN' SHEET

#

You can test how many shots it takes to kill an enemy

#

and compare that to the damage numbers

#

To find enemy health

#

Which they did

mossy yoke
#

Where on the sheet does it show how much health a specific enemy has?

hexed vapor
#

Under notes

#

It's also easy to verify with sniper

mossy yoke
#

ahh i didn't scroll down far enough

hexed vapor
#

Literally all damage numbers and health pools can be verified this way.

#

Sentries are the only inconsistency right now due to damage varying between host and non-host (possibly owner and non-owner)

Main Damage per Ammo use:
Assault Rifle: 157.5
DMR: 168
Pistol: 180
SMG: 203
Machine Pistol: 216
Burst Rifle: 246.4

Special Damage per Ammo use:
Revolver: 324
Sniper: 360
Combat Shotgun: 432
Machine Gun: 441.6
Shotgun: 480

mossy yoke
#

Sorry about that, seemed a bit odd and didn't see all the notes due to the need to scroll and the blank spaces between some of the info

mortal granite
#

i think the sheet Master of 4 Letter words post up there is based on shooting teammate

#

there's a note down the line that's said " obtained by shooting teammates"

hexed vapor
#

Well he knows that now.

#

It's about time we had public numbers as well, because the datamining rule has been staunchly anti-newbie in practice.

mossy yoke
#

whoever runs that sheet, i'd recommend cleaning it up a bit. maybe make a sheet that is just an info/introduction overview and put the notes there. basically move stuff so you don't have to scroll down/to the right to view (like the notes and enemy health). I scrolled to bottom of the notes section and stopped when i saw blank section so didn't see the stuff further below

hexed vapor
#

If you wanted to let them know.

#

It's WIP from what I understand

mortal granite
#

burst and shotgun are a little

hexed vapor
#

Take BR and pump to be the titan killer man

mortal granite
#

well ye

#

pump like

#

titan destroyer

#

if you headshot with BR

#

man

hexed vapor
#

Doing hammer damage calcs.

#

Alright, hammer damage is narrowed down to a range of 0.108 values for zero charge and a range of 2.857 values for full charge.

#

If you assume that full charge is 5x zero charge, then you can narrow the full charge range to 0.540 values

#

I think the only enemy that I haven't tested that potentially has a different health pool is the charger (assuming it doesn't have 60 health, in which case it's just shooter health).

#

Values are pretty close to:
Zero Charge: 8
Full Charge: 40

#

Range shouldn't be possible to narrow with head crits, since it will take fewer hits

#

the more hits it takes the more accurate the numbers

hexed vapor
#

Dude, scout health is really fuckin' weird.

#

It's between 82 and 84 I think.

#

Which is really specific.

#

Hammer to the back barely doesn't kill.

mellow creek
#

what about 2 charge to the back

#

tgt

#

or front

hexed vapor
#

You can full charge to the back an then zero charge to the front to kill (~88 damage)

#

DMR three shots to the face, going to test two shots and body shots now

#

Alright, head crit seems to be a 3x

#

7 shots to body with DMR

#

2 shots to head and 1 shot to body with DMR

#

6 shots in 2 is 3 shots in 1.

#

Put it on reddit for the creator

hexed vapor
#

Confirmed head crits on titan shooters, titan strikers, and hybrids.

#

2x, 1.5x, and 2x respectively.

#

I believe I've finally exhausted numbers to test

#

Shadows are not worth testing, they're already consistent with having the same health and damage as their more corporeal counter-parts.

hexed vapor
#

Interesting, shooters do under 5 damage.

#

I just let one wale on me and it left me with 4% HP after 20 shots.

#

Probably like 4.8 damage?

mellow creek
#

inclusive of regens?

hexed vapor
#

Regen shouldn't affect if I'm taking constant damage?

mellow creek
#

u do heal

hexed vapor
#

The offset started before 20, though

mellow creek
#

when u go below 20

#

even when taking damage

#

hmm

hexed vapor
#

Heal doesn't kick in until a brief CD

mellow creek
#

ah..

hexed vapor
#

I think 03/2020 is a display on the broken timer, btw

#

(in addition to 16/2020)

#

Which I take to mean that R3 will drop in either early or mid June.

#

That's really weird, though, since the European date would be day/month/year

#

and 16 isn't a month

#

Not to mention March and April are behind us.

turbid cliff
#

99% doubt it'd be early june

#

I took it as between 16 june and 3-4 july

#

All of those numbers don't have to hold any meaning really

barren notch
#

i think the timer in game is now 03,03,04,16,20,2020

rain heron
#

the 3 is possibly related to Rundown "3" and 16 maybe is of June or July, who knows.

turbid cliff
#

perhaps

rare crane
#

did you guys see the ludvig leak

glacial crescent
#

Hey guys, look in ludvig leak

calm vessel
#

they do have over pen

hexed vapor
#

So gauss rifle and gauss gun are confirmed different weapons

calm vessel
#

so BR might stay in the game

#

if therye adding multiple variant of each type

hexed vapor
#

gauss gun is a sniper-revolver of sorts, while gauss rifle is a strong over-penetration weapon.

calm vessel
#

thats gonna be so good for clearing stacked waves

#

might have a charge up though, since it wasnt shown.

#

umm

#

they said they arent making weapons silent

craggy flame
#

That looked kinda sick ngl

hexed vapor
#

So, 4 new weapons confirmed

turbid cliff
#

Great, now i need a gauss shotgun

calm vessel
#

oh god

#

would be op

#

stacked titans

turbid cliff
#

Would be fun for team damage too kek

calm vessel
#

do you think they would make pen work on team?

craggy flame
#

4? Arent only 3 guns leaked?

calm vessel
#

theres more

#

carbine, gauss gun/ rifle, and maybe 3

#

oh ya bullpup

craggy flame
#

Ahh, didnt know that. Thank you^^

mellow creek
#

lookslike surge scans gona be ez now

#

unless maybe theres some new variant

#

in midst of the surge scans

#

hahaa

calm vessel
#

might be bad since gauss has charge time, and you cant really stagger them when they light up during the scan

atomic escarp
#

So, 4 new weapons confirmed
@hexed vapor

How do we know some are could be reworks of current weapons? The Gauss rifle actually makes me think it's a reworked sniper. It uses one of the property's of over penetrating that the community has been asking for. And if that's the case, it's buffed it and made it into a more usable weapons. You can take out trains of sleepers with that.

hexed vapor
#

A rework would be a balance change to an existing weapon.

#

R1's MG and R2's MG are not the same weapons, R2's MG is a new weapon.

calm vessel
#

seems like a rework of the mg though

hexed vapor
#

GR, GG, Carbine, and Bullpup are not rebalances to BR or AR or something.

calm vessel
#

more ammo for less control

hexed vapor
#

No, the guns don't even have the same name.

lone dome
#

Gauss Rifle as an mg?

calm vessel
#

a rework doesnt need to make it not the same thing

hexed vapor
#

Technman Veruta vs the Techman Arbalest.

calm vessel
#

it just shift the balance and things around

#

it got reworked. new sight and handling

#

more ammo too

hexed vapor
#

They're different guns

calm vessel
#

ofc it would be different models

hexed vapor
#

No, you don't understand

#

They are

#

canonically

#

different guns

calm vessel
#

yes thats what im saying

#

but the mg slot got reworked

atomic escarp
#

I think what they are doing like this rundown. They are taking some previously weak, underused weapons. And are completely reworking then from the ground up, hence "Gauese" in the names. Essentially, they are new weapons.

hexed vapor
#

A different gun for that type of gun would have the same type name

#

So, if carbine were a burst rifle, it would be called a burst rifle.

calm vessel
#

they are new weapons

#

not essentially

#

new type of weapon too

atomic escarp
#

Yeah, but adding new weapons is only going to make the current weapons that the community doesn't use even more underused. But who knows 🤷

calm vessel
#

hope BR stays and bullpup is just a burst sniper variant

#

more choice for people

#

add more things and people will pick something they like

#

its a good thing

hexed vapor
#

I think their solution is to have some weapons on some rundowns but not others.

calm vessel
#

better tahn limited weapons and someone not liking all of them

atomic escarp
#

Reworked or not, I'm hyped for the new weapons and even more game changing mechanics.

calm vessel
#

i really dont like the pistol and revolver

#

can tsee anything when i aim

atomic escarp
#

I dislike the pistol but love the revolver.

glad tree
#

I feel pretty comfy with the AR and pump shotty these days

#

Well

#

"these days" this is day 2 for me lol

#

Practicing solo in A1 has helped we w/ weapon tests

atomic escarp
#

From the looks of it, R3 is going to be even bigger than the R2 update.

#

Which is very exciting.

calm vessel
#

i like b4 for testing weapons

atomic escarp
#

I like D2 for testing.

calm vessel
#

im not that far so i havent got it unlocked

glad tree
#

I just hope if they go for DLC cosmetics there's some nice hammer skins

#

Not like goofy ones, just maybe some hammer designs that look like proper mining equipment

calm vessel
#

make squeaky toy hammer skin with v/o and everything

#

would pay big bucks

glad tree
#

I would say if they made more character skins and let you swap default with them I'd drop an unholy amount of money into it

#

But

#

I also fear the rise of joke skins in any vaguely horror-themed title

calm vessel
#

what about killing floor?

#

many joke skins and its a great game

#

best arena game ive played

glad tree
#

Fun game but it doesn't exactly bleed atmosphere out of every pore like this one does

calm vessel
#

theres always the choice of not using that content

glad tree
#

Truth

atomic escarp
#

It honestly looks like the gause rifle is a reworked sniper.

glad tree
#

Given the way gauss weapons would be prone to overheating and coil warping that makes sense.

#

High acceleration of a solid slug projectile making it a good alternative to chemical propellant rounds and all.

#

Assuming it didn't go for "so fast the air around it turns to plasma" like RL railguns do.

atomic escarp
#

Similar ammo capacity, sight, amount of ammo. The fact it has overpentration, it's very community taken and inspired. The fact making the ammo per mag from 3 to 4 is a bug difference and a really nice buff to the sniper, makes it more usable.

smoky pier
#

hey guys, real quick. can someone dm me the E1 map? like the part where the error alarm doesnt stop

calm vessel
#

still need the map?

#

@smoky pier

hoary elk
#

Similar ammo capacity, sight, amount of ammo. The fact it has overpentration, it's very community taken and inspired. The fact making the ammo per mag from 3 to 4 is a bug difference and a really nice buff to the sniper, makes it more usable.
@atomic escarp I do agree that the Gauss rifle looks like a new sniper. We’ll have to see I guess. What I’m curious about is why there’s a Gauss rifle and Gauss gun (both seem to hold about the same ammo, from the footage, all I can see is that Gauss gun has a different smaller zoom scope, and holds 8 rounds)

smoky pier
#

yup

atomic escarp
#

@hoary elk I honestly believe it's a completely reworked Sniper and DMR that's what I think about the Gause, although we will probably get like 1 or 2 new weapons maybe.

calm vessel
#

gauss gun/rigle are both secondary

#

dmr isnt gonna be replaced by them

atomic escarp
#

Actually, you are right. The Gause gun is not a rework of the DMR. It's for sure, a completely new weapon.

#

I would really like a buff to the DMR thoe, DMR is good but it takes a huge amount skill to know how to use it.

lethal scarab
#

Just wait 'till you see the nerf gun

smoky pier
#

there's gonna be collateral for the sniper and gauss rifle

#

hella fuckin cool

frank mauve
#

kiting gonna be hella easier now

smoky pier
#

yeah

atomic escarp
#

Nah, I doubt it. They're probably going to find a way to balance.

dense dove
#

hopefully they do

#

the best way would be to have small sleepers smack you if you try to run by them like the big guys

atomic escarp
#

With kiting, it's easy to do. But hard to master. And if you slip up, it's very punishing.

craggy summit
#

Gauss rifle probably is a reworked sniper. It uses the same firing sound, and has slightly more ammo in reserve and in the clip. Would be weird to have a good sniper, and a bad one

atomic escarp
#

I'm a sniper main, and they just made the gause rifle my new go to weapon.

atomic escarp
#

Oh shit are they adding bullet penetration?

#

Looks like it.

brittle crescent
#

:OmegaSparkle:

atomic escarp
mortal granite
#

gauss rifle

#

1 shot body shot 3 kills

#

i don't know chief

#

that's a little op

atomic escarp
#

If they are all together, you can tell it's a very small margin

craggy flame
#

I realized those are actually 4 kills. So this rifle doesnt give a F 😄

atomic escarp
#

All in a very tight spread.

silver flare
#

any clue for guessing date of new rundown ?

mortal granite
#

16/06/2020

#

or july

silver flare
#

16 days remain ! wow !

mortal granite
#

same as R2 when they tease them

silver flare
#

r2 is reasled in 13 day

#

this one is 16

mortal granite
#

not 16 tho

#

the update was 29/05

#

so 18

dense dove
#

gotta get my shit together and beat e1 before the update

mortal granite
#

i recommend the dude with bio tracker holding the shotgun

craggy summit
#

apparently some german website had this

#

can't be sure if the details are true

glad tree
#

Ah, yes

#

The box where I keep my secret ||[REDACTED]||

forest horizon
#

@willow coral did you guys really just go to that effort of teasing a possible release date in game then just let some random german gaming website publish it?

#

thats so weird, lol

#

but I won't complain, thats way sooner if true

mossy yoke
#

Well, that's Germany's largest gaming site, so not a random website.

#

Maybe you guys haven't fully decrypted the date in game yet 😉

forest horizon
#

still weird for them to do that, but meh

craggy summit
#

probably part of lordvig's plans lul

forest horizon
#

as far as I can tell the date in game has multiple possible dates

mossy yoke
#

That's kind how PR works. You build hype and sometimes you have exclusivities with varies media outlets.

#

😉

craggy summit
#

big hype

atomic escarp
#

Would an ARG be good PR for when the full game is nearing its release?

forest horizon
#

that demonic picture of the baby is fucking horrifying

craggy summit
#

"While there are no pictures of the new opponent, the developers told us something about how it should sound. Images of a younger family member of one of the developers were taken for the new monster."

#

I'm a little scared about what the enemy might be

forest horizon
#

posted a pic of the baby in media

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I heard the new enemy was gonna be some grabber thing

#

maybe that was just rumors

craggy summit
#

well would make sense

#

small creature

forest horizon
#

i hope it isn't like the child necromorphs in dead space

#

because that would be annoying

glacial crescent
#

Which one? The Pack or Lurkers?

forest horizon
#

the pack ones

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not the fetus things

glacial crescent
#

Insert loud autistic screeching from all sides

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😂

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It'd be an annoying enemy thou

forest horizon
#

make a regular striker tiny and way faster

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broken keyboards ensue

craggy summit
#

jockey, but its a demon baby

atomic escarp
#

seems like r3 has 3a lvl, 1b 2c and 1d

turbid cliff
#

source

forest horizon
#

where did you get the others

forest horizon
#

we know for sure it goes up to A3 and 1 b level

craggy summit
#

website says there are 7 expeditions

atomic escarp
#

im surprised that its a german website

forest horizon
#

oh shit didnt read that

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I guess cause 10c is based in sweden

turbid cliff
#

would sure be nice if i could read german

atomic escarp
#

i mean im from germany and heared from the website like only once or twice

craggy summit
#

you can just google translate it

forest horizon
#

apparently its the biggest german gaming website

#

according to doc

lucid moon
#

@willow coral any comments about it?

craggy summit
#

it is approved PR so the info is probably going to be out some time soon

#

plus doc never said it is fake

forest horizon
#

lordvig confirmed troll

#

the ingame date is pure misdirection it seems

#

while the real date just gets released

atomic escarp
#

i think a british website would have been a better choice but im fine with that 😄

forest horizon
#

looks like the devs are gonna take this rundown into more of a horror route

#

which has been a longtime coming imo

atomic escarp
#

well in short more story, guns and 1 new enemy

craggy summit
#

They do need to improve ambience so we get some good scares and immersion

forest horizon
#

I just need more combat music

#

that shit gets so old

sullen sigil
#

😫☝️

craggy summit
#

means the update is dropping a little more than a week from now

atomic escarp
#

thursday

nocturne flax
#

so... i struggle for 40+ hours on e1 to save some E.T looking goofy ass alien lmao........ shoot me

atomic escarp
#

next week

turbid cliff
#

wait

#

didn't they say sleepers aren't aliens

#

fuck's this about aliens now

forest horizon
#

considering the game takes place in the remains of an ancient asteroid

atomic escarp
#

well they dont mean aliens like alines

turbid cliff
#

also the dude they hired for story GWseremePeepoGGERS

forest horizon
#

it would be weird if the sleepers had nothing to do with aliens

atomic escarp
#

they mean its alien like

nocturne flax
#

probably some experimentation with humans or something

turbid cliff
#

what do you think the hiring voice actors is for

nocturne flax
#

maybe we are on a different planet that looks exactly like earth and the humans there look different

#

they hire the actor to say that the "THE PLACE ITS BIG"

forest horizon
#

There are only gonna be 4 va though?

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why would their need to hire more

craggy summit
#

gotta admit, the story writer is pretty pog

turbid cliff
#

exactly

forest horizon
#

unless they are re-hiring the same people because there has been no new dialogue since release

turbid cliff
#

wdym

#

the scout lines weren't a thing in r1

#

and some others

feral token
#

yeah they were

forest horizon
#

you sure?

turbid cliff
#

never heard em

feral token
#

there were some new voicelines in R2

forest horizon
#

Then im even more confused lol

craggy summit
#

Would be weird if it doesn't

forest horizon
#

devs wouldn't do that

weak python
#

its too soonµ

craggy summit
#

why release misleading release dates to a major gaming news outlet

forest horizon
#

^^^

#

R3 looks like its gonna be pretty short and will probably reuse a lot of rooms from R1 and R2

#

so it makes sense its coming out so soon

nocturne flax
#

the sooner the better

atomic escarp
#

1 new enemy its most likely that its a baby thing

forest horizon
#

I mean, dates change, but this is the most recent info

turbid cliff
#

@iron salmon it's what the news article says and here's the place to talk about it

craggy summit
#

Still would be confusing to give faulty info off unless they want to trick everyone

nocturne flax
#

i dont believe the baby its gonna be an enemy they look way too friendly

turbid cliff
#

i checked

#

nothing new

iron salmon
#

My b haha. Deleted it

nocturne flax
#

its cute

mellow creek
#

june 11? o.o

#

was there an annoucement or something

turbid cliff
#

news article

atomic escarp
#

yeah

#

there is a artical

nocturne flax
#

maybe were actually helping the aliens get their stuff back

mellow creek
#

ah

turbid cliff
#

deres a aritcularal

atomic escarp
#

in short for you 1 new enemy, more story and 7 lvl

forest horizon
#

baby looks about as friendly as a serial killer in a dark alley

nocturne flax
#

it looks like a chicken

turbid cliff
#

and they're hiring a poggers dude for story

craggy summit
#

hope this rundown has more interesting lore elements

nocturne flax
#

somebody in the complex decided its a good idea to mix chickens with humans lmao

forest horizon
#

hold on, maybe they plan on having voiced dialogue for logs and shit

mellow creek
#

hmmm

atomic escarp
#

yeah a guy who worked on doom and last of us

turbid cliff
#

yeah thought about voice logs too

forest horizon
#

thats the only thing that makes sense

turbid cliff
#

or maybe hiring people to voice enemies GWrjkKappaLUL

forest horizon
#

new enemy repeats shit it heard from its victims like sirenhead

#

👀

craggy summit
#

mimic

turbid cliff
#

new sacks with 400 different screams

nocturne flax
#

i would like that tongue guy from the documentary

#

i hope it looks creepier tho

turbid cliff
#

they had a lot of bs

forest horizon
#

yeah in the gtfo doc

#

it looked dumb as hell, no wonder they scrapped it

turbid cliff
#

fkn discrimination

#

he didn't choose to be born that way you roundhead

forest horizon
#

pyramid legsy

turbid cliff
#

musta been an early version of the scout

#

sends out eyes to check around

#

and illuminates enemies when found

forest horizon
#

sends out mini floating pyramids

#

so epic

craggy summit
#

most likely, would be weird of them to keep it exclusive to that particular website

obtuse surge
#

baby reactor

#

big hype

turbid cliff
#

🤔

craggy summit
#

warden isn't that rundown 2's stuff?

turbid cliff
#

what's that link leading to

forest horizon
#

pr kit for r2

turbid cliff
#

i mean that's where it took me but

#

why then

forest horizon
#

dunno