#gtfo-spoiler-chat
1 messages ยท Page 159 of 1
if you give me the build of the game
we have to assume here that when players first encountered it they were very not great at dealing with them, and likely ran back into Main towards spawn
otherwise yes I agree you should never bring a Tank to a door there
even if you dont
just for testing you wont rly lose more than 2-3 min
fair
theres basically no way that happens in either level
since you use most doors for the alarms
unless they funneled and used remaining doors, agreed
The very first hotfix for OG R4 occurred ~6 hours after release
released at 7AM local time for me, hotfix was a bit after 1PM
I guess we just initially presume all builds before OG R4 EXT have this instabreak door tank, because I doubt that I managed to encounter the very few people who were playing that far into the rundown, this many years later, for what would be only 2 Tank encounters, inside of a 6 hour window. It also could be that because you don't typically bring Tanks to doors in those levels that it wasn't caught until EXT since it is very relevant on R4E1
fetching build # s
OG R4 Hotfix #1: 5722475
OG R4 Hotfix #2: 5728801
OG R4 Hotfix #3: 5732476
OG R4 Hotfix #4: 5742550
OG R4 Hotfix #5: 5744310
OG R4 Hotfix #6: 5786775
OG R4 Hotfix #7: 5833429
OG R4://EXT: 5972994```
anyone wanna go back to og with me to verify some obscure fact from like 4.6 years ago ๐ฅบ
would love to but i gotta sneeze
guys anyone want to mod og shadow giants into the game
have verified that is not true for the initial release of og r4
tank did not instabreak undamaged small and large doors
id be surprised if it did
you guys reached C1 already huh, alright
no i just have it already unlocked
ya
oh lol
we've bothed played every miission in og r4 beforehand
though i only started in r5 and subsequently went back with a team
man, with 7 builds to check at least it tracks all that
so if it isn't true for initial OG R4 release, either a specific hotfix broke it or it's not true at all
it's probably not true at all
theres rly only a few rare bugs that existed for a super short while
shadow in r7c2
like i know snatcher has the funny thing with doors, if tank had that then i'd reason that it'd be known and not be the case with snatcher - though it can't guarantee anything
being one of those
I have to wonder what exactly they changed with EXT then-- did the Tank act differently than how it does now?
because that is indeed in patch notes. Maybe the build of the game right before the EXT release is the next best target
gonna be honest I donโt think it ever existed
Glad to see more OG players chiming in about this. It's not something that I would come up with; I had asked people specifically this question if they were in pubs with me if they had mentioned they had been playing since OG: "In what ways was the OG version of this level/rundown different than this one"
they probably were just bad and didnt understand game mechanics
and as goat mentioned that the Snatcher has that thing with doors, that's why I noted this one down as something to look into but never updated wiki to reflect it
At this rate, probably
i think every og version of levels are easier than their rereleased counterpart
you mean harder?
??
the guns were terrible?
thats fair
some guns were better than their current day counterpart
burst cancelling was a cool thing we cant do anymore
yeah but the difference is that you didn't get to have sawed off scatter and/or pen
we have some incredible gun and tool power creep depending on what you compare
og r1 was oof but had no precision multis and shotgun sentry was uber strong due to bugs
og r2 but less skewed
og r3 was weak
og r4 had 2 insane weapons and sniper sentry
og r5 had good wave clear in hel rifle/gun. Mines also got fixed
og r6 had crazy weapons in scatter, sniper, hel gun and hel revo. got fixed burst sentry
og r7 was weak again (but is also playable rn so eh) aside from sentries and sniper sentry going SICKO MODE
then through alt rundowns stuff changed with every rundown
if you just look at the level itself
then a lot of levels got buffed, changed or nerfed (usually in smaller ways)
I watched quite a bit of footage of OG R2E1, aside the absolutely insane Shadow Giants in there, the Error looks simultaneously easier and harder:
-You could find Fog Repellers in there and thus not need the Turbine after very long if you didn't want infection
-First surge room was only half covered in fog and had layout like current Zone 606 surge room
-Current Zone 606 (then Zone 595) was entered at a much lower elevation so much of the zone until surge room was dark and covered with infectious fog alongside sleepers, spitters
ALT R2E1 makes the first surge harder and adds more fog overall up until no more is seen after that first surge in the error, and the 2nd surge was made a cluster surge instead of all full team scans
it was so painful losing r6 hel gun in r7
Was the "if you drop cargo in OG R4D2 then chargers spawn instead of shadows" ever true or just bullshit?
thought it was a single wave
bullshit
I remember hearing about it on OG R4D2 but back then I played it like twice
mightve been in og but I also never did that
I dont think I ever even did anything but High only on the OG
I still remember what I did to get my first PE ๐ฅฒ
I soloed all of high of R4A2 then had people join afterwards
Was so damn happy to finally get a PE
it is a thing that happens
beth tested it for a while on stream a while ago
it can be seen in fireblade's clear vid
(which features sam, who was asserting that it isn't a thing as well)
It's sort of fixed in alt
Basically, the regular extract is chargers
So if you ever switch to that extraction wave, you get chargers
I think you still get chargers in alt at the end when cargo enters scan, but you don't get it just for dropping cargo anymore
which was a thing in OG
So dropping cargo (anywhere) caused the extraction scan waves to start even if not in extraction?
Yes, my understanding is that picking up cargo starts extraction waves, and dropping cargo switches you to main objective extraction
Thanks
I'll be sincere a map where dropping a cargo punishes you with a wave until you pick it back up would have been interesting
basically play with 1 guy always slow/cant shoot
Ehh
In practice it meant that if you were even slightly unstable
cargo getting dropped either in a pinch or because carrier went down instantly killed you
eh as an idea
it made me wonder if they ever planned to work on a mechanic like that
but since from you explanation I get that it wasn't intended then I guess not
It did indeed happen
i have an old version of r2 I was playing the other day day
r2e1 hammer only is ridiculously ez
enemies attack a little slower, hammer swings faster and a little farther reach, plus circle and map kiting
plus cheese spots
"og was better guys ๐ค โ๏ธ "
more cheese spots in OG R2E1 huh
I am aware of the one remaining in ALT R2E1 in the starting zone side room
OG in general sounds like the following:
-You can run forever and whittle down hordes after alarms end, so you should definitely do this
-Hammer is disgustingly good
-Enemy pathing is less refined, much more predictable, and easier to exploit
afaik enemy pathing hasn't changed significantly, it's mostly the same
on tank AI being changed, idk if much has changed significantly either but the tanks in og feel like they've been studying the blade instead of huffing lead fumes
hammer isnt necessarily that insane in og tbh
the charge up is p slow
but ofc no stamina
i think hammer today is VERY similar besides the 1 tap occi
ya the game itself is less responsive, you have 1 tap occi but it's slow to swing
and in current ver you just fucking knife everything faster than you can occi hit everything in og
rip og r6 hammer stagger
i also think its easier to break giant limbs today too but i dont think thats a hammer issue
ray would probably know
full charge locks 
I got used to half charging with how it is now
I forgot who I tried OG with but suddenly couldn't half charge them
I didn't test for how much charge exactly that time though
but it was more than half
yep
Adding to trivia section now
Hunting down interesting OG trivia like this makes for excellent documentation of this gameโs oddly rich history
certainly different game, I do love the new meta tho
I think if I joined later, I could've been better at the game
but i joined r1 and got to used to the circle kiting and stuff and refused to learn the new tech instead of just long and circle kiting lol
vozy that was a thing for way longer ๐
like before og r6?
X5 stagger hammer was rundown 6
To like rundown 8
but it was a thing until r8
yeah
rip og r6 hammer stagger sounds like it stopped then 
there was no distinction for layers in the events of the game
picking up cargo completes objective
it completes whatever objective of where you are
so if picked up while being in main it completed main and therefor started main objective finished alarm
it only didnt work if the objectives were too different so the events arent the same
on R4A2 you could pick up the cryo box in overload to complete overload and you could pick it up in extreme to complete extreme
before this fix
pretty much any objective that is a simple boolean would work for it
while things like uplinks or gen clusters which have multiple steps, wouldnt
tho you could still see that it wasnt working correctly because every time you would pick up the objective item from another layer it would show the intel popup for the layer ur currently in as if u just did something related to this objective
Shut up, nerd.
@quiet stone are you the creator of the highly praised samdown?
NO
Go check out the highest voted rundown
mtfo 
Yeah because it's updated every fucking day
So people have to keep downloading it lol
Check out how many versions it has and the dates
criscris farming those downloads
19 likes
If you like it, play it then
if samdown is so good why wonโt anyone play it w me ๐ฅบ
if only there was some sort of lfg feature
matchmaking!!!!!!
this has the most versions of any mod/rundown I've seen yet
15 full scrolls of my mouse to reach the bottom of the version list... a lot has certainly changed
yeah they just didnt do big updates but a bunch of small updates/bug fixes
not unusual
makes sense
looks like a git repo lmao
Now you know why its the most downloaded ๐
means its also going to be the most uninstalled
@versed crag
DMCA
mods, scattergun him at the extraction
just saw these messages, i'm not sure if some of this is true at all
It was mostly no stam and 4-dam light attack
Hmm
I do know trying to chain charged hits with hammer in OG was a little finicky vs how it is now.
Kind of like it had a weird split second shot delay.
the enemies feel slower, but the stuff about hammers is 100% true
i just played OG r2e1 through archived gtfo files
enemies being slower, i didn't feel that they were any slower when i was playing but hard collision wasn't in the game then i recall
and have heard something about enemies being made faster at some point
for hammer having more reach i've never heard of it nor have i noticed it, and swinging faster? i don't think so
it super noticeable in OG R1, hammer reach was much farther, especially on the initial hitscan when you swing
if u can find somewhere the OG files are still online, you can play it for yourself and feel the difference
"if u can find somewhere the OG files" uh-huh
granted, the second image is just the unextracted files of the first
oh yeah, then u can play it and feel the difference
but ya, i have a version of most rundowns on my nvme
i cannot discern a difference between hammer in old ver and current ver
tested r1 and current build
i think it's cope
OG gtfo was so much better cope
idk im too newgen ๐
i might just be feeling the better fps probably
bc it just feels better and faster
aside from light attack damage difference
og is ASS
awww spoken like a NEW GEN
Isnโt cuh a gen alpha?
i feel like people only say OG was better because of cope
would you believe me if i said frosty was actually 14
tbh anything before r4 extension is pretty bad
12 mate
get it right
Nop cuz heโs 12
Wait if ur 12 how old is ur gf?
14

playground politics
my gf getting the short end of the stick here
Im gonna report u two to the principal
i have a pipe bomb
We dont wanna know ur size ๐
Yummers
og bad

can we get an og player saying that og is bad
og bad
thank you rayalot72
somebody kill this man

I do wish they kept the progession to deeper levels the same
Needing certain amount of extremes/overloads/pe to unlock deeper levels
Yea
You wouldn't get it. You weren't there.
cope
I don't need to cope on a dead game.
cope
You coping that it ain't dead ๐
cope
cope to cope to cope to cope cope to cope to cope to cope cope to cope to cope to cope cope to cope to cope to cope cope to cope to cope to cope cope to cope to cope to cope
I dont feel like it'd changed much tbh
People still could join E lobbies without having them unlocked
Special cosmetics only for Extreme/Overload/PEs on the other hand was cool
Even if it meant "pink palette man" meme
ok so troll him!
Ask him to buy GTFO!
That's the biggest troll you can do
Because he won't be able to find a game!
Its more in the way they unlocked it themselves.
But yeah nowadays ppl just match making in r8 part 2 etc.
holy
Sam is that you?
haiii goat!!!
who are you
Riemann?? like the mathematician?
havent you seen his e2 duo run with hilbert?
child does not know the story behind the name riemann
it is fine, but i still don't know why you reply saying haiiii goat whenever i post a message
haiiii goat
who are you
some call him the fall damage extraordinaire
fall dmg my beloved
I wish I didn't play Marvel Rivals before touching this game.
Jumping off ledges and balconies has proven lethal to my character's well-being.
just hug walls/find stuff to land on
I do find stuff to land on.
It's called the floor.
land on boxes and such
Fucken hurts bro
Spamming jump is something I do on instinct in Marvel Rivals. My brain just.... Doesn't want to wean off the habit of jumping off ledges.
stamina dont exist for bro ๐ฅ
I see my character's heart rate going up, I slam down on the shift key harder.
I don't want my stamina as a gold color. I want it in RAINBOW ๐
๐ญ๐
Average Moth moment
Me when I try to jump across a gap only to fall short and bonk my face and die in mid air.
๐ตโ๐ซ
Frfr
haiii goat
the reason you are afraid to open boxes in r4e1 code hunt is because i put bombs in half of them!
minesweeper
omg bosnia menitoned
third letter is literally not N
surely its a real word right?
a weirdchamp way of saying armpit
Point and laugh people
losing wordle is harder than winning
no hard mode LLLLLLLLL
Aside from Biotracker, fog dispeller, and deliberately waking them, are there any safe ways of checking for sleepers in a fogged area without going in?
I thought thermal weapons were the answer until we ran R2B3 and 4 yesterday and to my surprise, I could not see any of the sleepers in the mist until they woke up, and even then, I could barely see them.
You can use sound to know theyโre there
Yeah, but, that's kinda unreliable cuz I'm still unsure of how many there are.
Is there any way to be more precise?
Shining your light does still affect them
And I think the sound between one and several eepers throbbing is easy enough to differentiate
Fair enough.
pulling the room 
Yeah, I though so....
Can't be asleep when they hear gunfire.
deliberately waking them anyways
Nice job on the 16:40
ty
i will find and kill soy if he doesnt
Like this frfr
Holy shit is thst ur cat
Yep
not the bird
Birb
He's so talented ๐ฅฐ
Yuuuur
dont pick veruta then
wh ats with the veruta hate
NEVER
sybauidgafmisitu
ts pmo ๐ฅ
๐
People must play meta all the time
Or else they are stupid
This is why my friends burned out of games tho
most effective tactic available is to be a good fucking player
gtfo is a solved game
most effective tactic is to be interesting and enjoyable to play with so that good players will join the pub you're currently struggling with and help you
facts
Skill issue
Don't like meta then gtfo
You don't bring sawed off or hel weapons to my E2 run?
Get kicked
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
every game will have a meta always no matter what you do
theres always an optimal to do something
(impossible)
I also to phrase it like โif there isnโt a meta it means that game is incredibly boringโ
itโs about having an interesting metagame where enough stuff is viable/fun in various ways
True but it works mostly in reverse
As in being an asshole is detrimental but being mr nice happy man doesn't guarantee cracked people join in to help you
It's a mixed bag and that's it
Unless you network your way through add people on friends and all that jazz
But there's 500 shades between that and "being interesting and enjoyable"
There's people that I'll never play with because, to be honest, I find them annoying and I dont give a shit if I get another clear on something I already did, nor did I gave a shit when I needed to first clear something.
what
What part is troubling you?
I admit that it was somewhat of a rant but I'm tired of the perfect world fallacy where if you get stuck it's 100% your fault and you should feel bad
There's people that are/were stuck on levels for week and in some cases their failure was for a good part their own fault
But saying that they should have been interesting or enjoyable to play with feel patronizing and it's also kinda just wrong
Dont be an asshole as per not to lower your chances
But that's it
i hope you forgive me for screaming at the russian in that r4e1
go right side, everyone says, as he meanders around in circles on the left
How does one find another annoying or not interesting or non enjoyable to play with?
very easy, advertise looking for trolls
by you not having fun 
Shiit makes sense
No of course I'm not talking about you
I assume I'm sometimes "not interesting" because I tend not to talk too much so I guess I do indeed fill that criteria ๐คฃ
Ah i feel u
ya, expected as much
Annoying is either people that talk way too much or just players who go "hugh, team, I told to do X!" at every turn or act like they lost the game if someone fucks up
Usually a good criteria is people who just smirk when they or someone else fails a scout
I just reply "Yes, more violence!" since I dont give a shit and want to shoot monsters
What was that movie about the ship sinking in slow-mo with sad but melancholic music playing in the background?
Just to say that I know what you mean but I try to find fun in that too
By how much Malefic replies are usually light-hearted trolling this is a also a good criteria
the one starring leonardo davinci?
I remember being in lobbies when I could FEEL their tension or frustation at trying the map for billionth time
Di Caprio? Titanic? Was it that? I cant remember
yeah it was titanic and dicaprio
davinci is long dead but i think it's funny saying it still

crazy rant, unfortunately being nice and fun to play with is still the most sure way to get people to play with you again, shocker I know
what the helly are yall yapping about
chill are you kindmaxxing
but what kind
depends, did my neighbor vote for wheel of fate for comp
I am rapidly aging
If multiple scouts in the same room trigger, do they each spawn a wave of enemies or do they all only spawn one wave of enemies?
one wave per scout
Very cool
ik right
Do the waves all come in one super wave or do they stagger?
I believe spawncap is like 24 (two scout waves if Iโm not wrong), everything over will stagger
they queue if they have no space to spawn
oh i wasnt aware of the exact cap good to know i am now even more scared of surge alarms
cap is 25 units
ah ty
this dude needs to learn proper mask positioning like bro needs that thing over his nose smh
oh real quick by units do you mean number of enemies or their point value?
point value
dependent on wave settings enemies can take more or less than 1 point, 0.75 and 1.5 are possible values iirc
oh ok good to know ig
Me when 5 billion strikers spawn cuz their point value is 1/200000000
wdym this is perfect since it lets your pores have a sip
Yippurs
Spear ๐คฎ
Frfr
Spear sucks but at least it's not knife

That one extra guy is gonna crawl right behind you and tongue you right up your personal cinnamon ring.
Yummers
Hey guys whats's the code for R8A2 this week
@glossy crescent
ok thx

the duality of man
What's more useless:
The 6th set of glow sticks
Or
The 3rd set of lock melters?
glowsticks are unironically the worst consumable
Fog repellers emit more light than glowsticks
Lock melting for speeding through hack locks.
Lock melting to get past padlocks in stealth.
But speedrunners? Just have 2-3 people charging Hammer and what door?
but what if key in box?
Its only really certain levels
But with a good team. Its meh
ive never melted a padlock
i have however spawned 7 tanks :3
But are you using bongo cat
i was but its too intrusive visually ๐
man im only 96 woodcutting, I should change this
R5D2 speeds:
yeayea we can have one use for them
But guys
Think of the tech
You equip nothing but glowstick strength and yeet 1 glowstick
Bam
It illuminates the entire room so much, every sleeper wakes up.
and yet we didnt even use it in the run 
:[
but funny w key gaming
You be w keying but L taking
gtfo gamers when they hit the most insane diagonal walk backwards
Sawed off spam gaming๐ฅ๐ฅ
@pearl temple ^
Gtfo
.t get out
.t love
Meowzers
Haha hehe hoohoo, bozo wasn't even in the server for a week
as per security concerns ๐ต๏ธโโ๏ธ
R1B1
So Unfort ngl
Iโm so fucking gtfo rotted I just knew the level
I was at it for 1.5 hours.
I could hop on and duo it with you
Solo?
Frosty should've spent more time off of gtfo in Europe
I saw the two towers at the entrance. I was like nope
With bots
I'm done for the day๐ฉ
I'd be down on the weekend though
Sneaked pass them. Turn the corner. ANOTHER F****ING ONE
No
Iโll be on like evening time EU
Mf wiped out my whole team b4 i knew it
Giants for you
oh how was the journey back
play some gtfo mobile
blast them
guns are often the easiest way to deal with scary situations. Sneaking past is always the risky approach
r1b1 is funny map
i was basically idling when trying out 3 bots
they just shoot the entire alarm for me
yea ngl
the bots are able to kill everything in the map pretty comfortably
I feel like zone 40 would be the 1 scary part
as it involves a ton of clumped giants
but nothing sentries and burst cannon bots cant fix
Yeah I tried to play it smart by picking my fights. But apparently that backfired
Plus there was the fog. Since I had no idea how many enemies were there and I was blind as a bat, this was bound to happen
If youโre gonna shoot shoot when youโre close to a door to an already cleared room
Gives you more space
Noted ๐
also have a biotracker on your team
if your going to fight, dont do it in the fog
What if u don't have choice? ๐
if your doing scans in the fog then thats forced
outside of that, just kite to non foggy areas
no practice needed, simply do not stand in fog
alternatively, if standing in fog, use WASD to move outside of fog
if you need to be in fog then be in it for the least amount of time
if you dont need to be in fog then dont
Sometimes shooting up a room you havenโt been through is easier. Especially if thereโs fog in it. If you have ammo to spare, like Moth said, stand by the entrance of the room and shoot to wake up enemies then fall back to the previous room (assuming you cleared it). This allows you to control where the enemies will come from instead of the alternative, which is messing up a sneak and now thereโs twenty enemies all around you.
stealth the easy kills and pull the room
when in doubt
gtfo
running is the strongest tech in this game
Pretty much yeah
Once you play enough and understand the range of sound and what can hear you and blah blah blah youโll be able to easily speed stealth stuff.
#1 reason I have wiped in rooms is because my team tried stealthing a tough room we could have easily pulled.
long range aggro moment
Yah dude
Ma! Call the fuckin cops!
@somber burrow
Water Car..
guys should i take it
benthic bloom enjoyer ig
i have no movement anyway so might asw
wow it fucked up my build
death mark- war bonds
i need death mark bro
its over
Playing Rex Not on Eclipse 8? I thought you are into CBT
Sometimes I like to have fun
Not if you play vanilla GTFO!
most modded survivors are kinda whack tho
whats the highest vanilla zone number?
off the top of my head i think it's something in the 700s
moment
Slug sniper moment
even if u install bullpapa, its still shit
Bullpup has always been shit. Never was balanced well.
I think it was quite good in og r5
Cannot remember, was it even a thing back then?
Pistol was the god tier weapon in OG R5
and HEL Gun
No

It wasnt brought back yet
This is for game spoilers. Anything game related can be talked about here without fear of spoiling anyone. You do not need to use the spoiler formatting or marking content as spoiler. Content that counts as spoiler (which can be freely posted here):
Anything from #dev-leaks.
All new content from a rundown/release for 2 weeks.
Future info such as from the PR Media Kit.
Data mined weapon stats, enemy health, and voice lines available via in-game may be shared
โ ๏ธ DO NOT POST: Unreleased content (things you can't access immediately by playing the game normally.) This includes (but isn't limited to) information, screenshots and videos of unreleased weapons, tools, enemies, props, environments, game mechanics as well as audio clips.
_ _
_ _
Guys, please keep this channel on topic, which is GTFO.
The bullpup is the warden
Kinda feel like the content is gonna get real mixed up
Oh you're talking r3b1? Have some spoilers for r3d1 
SNAPE KILLS DUMBLEDORE
That's always been an issue, though.
Probably better to think of this as the "completed the rundown" channel
I mean with spoiler marks you have
In b1 ||blah blah|| and so on, easily separated when civilized people speak
Here it's what you said
Weird that pr media and ludvig leaks count though
I guess if this channel is used a lot I'll just stick to other channel convos with spoiler marks, it's not exactly a problem
Oh you're talking r3b1? Have some spoilers for r3d1 :GWcorbinTopKek:
@turbid cliff Within this channel, everything is a spoiler, you don't come in here wanting to only see a spoiler for one thing and not something else. This is a no holds back. But outside of here for 2 weeks after new content (such as R2 launch, or another 2 weeks after D2/E1) then anything about that content needs to be spoiler marked (in other channels like #gtfo-chat )
Ye i get it
Just that it's gonna be reddit 50/50 challenge when you come here without progressing to the fullest of new content
@atomic escarp the lore channel is already a spoiler heavy channel too, such that comes with the same warning
I'm trying to find what is known about the bullpup, where was it spoiled
In a live stream
Maybe it could be a new buffed DMR ;)
I think that would be the carbine
is the shotgun sentry still around?
For R3
am i gonna have to start using the burst sentry
maybe

They're probably going to buff the burst sentry because of how weak it is.
i hope so
Although, it would be interesting to see the burst as a stunning weapon/support instead of straight killing power.
would be nice if they could have sentries aim at the rest of the body instead of only the head hitbox, kind of like an "randomizer" to it's aim
burst would probs miss less
they better buff the burst sentry
sick of having to refill them every other shot
carbine
so carbine is burst smg
but did you hear the sentry on the left, it sounded different from burst to me
id say its either a new sentry or a revamped burst sentry
maybe its a combo of burst and shotgun, so instead of the sentry being like a mounted pump shotgun its a mounted combat shotgun
idk if I am hearing it right, but sounds kinda like a machine gun
I knew I wasn't dreaming when I heard the carbine fire in burst
that's what I hear on the left at least
yeah it could also just be someone elses gun
mhm, but we're definitely getting something to replace the shotgun sentry, since it's rundown specific it says
but it doesn't mean we're getting another sentry
middle top, the navigation thing, showed no teammates there
i mean rundown specific doesnt mean its definitely gone in R3
it could be gone but it could still be there too
true
but I think it will be gone next rundown
I assume the rundown specific tag means it will be the one changing
between rundowns
and COULD be brought back, but WILL change
Well they did have a sentry gun in the past that was a machinegun so it isn't off the table
that's my opinion tho
we can only wait and see for now
mhm, we'll have to see
The carbine seems to handle very similarly to the burst
I feel like the burst might either be changed quite a bit or replaced by it
I just realized the gauss rifle is a special weaponn
so it isn't a replacement for DMR or anything
both the gauss weapons are special
there is another gauss weapon?
gauss gun? Where was that one shown?
in the ludvig leak yesterday its the weapon ludvig is using
On the first ludvig's leak, on top of the host's loadout
its seen in one of the other devs loadouts in the same video
I think the gauss gun is meant to be a pseudo sniper rifle while the gauss rifle might be a pseudo machinegun, maybe something like the old MG
i still think it's the same gun
there isn't any name given to their guns, Soy
so how do you know it's a gauss rifle?
unless I am missing something here
if you look above henkes head at the end of the video you can see his special weapon is the gauss rifle
oh, ofc
i mean it could just be a thing where the name is shown different in your screen compared to someone elses
yeah, that's my guess, I don't think they'd call one gun a gauss rifle and one a gauss gun
but we don't know for sure
could be the same as Shotgun Sentry showing as Sentry Gun on other people's screen
mhm, damn, missed that small detail of him seeing his teammate's loadout
thanks for pointing it out tho ๐
i didnt realise at first either, someone else pointed it out to me
nice looks like carbine is an upgrade to burstrifles
its doesnt look like an upgrade
seems about the same
has more ammo count per mag
might be less dmg per shot though
it also shoots four shots per burst
it may be more similar to the smg than the assault rifle
looks pretty short
but those enemies ran through sentries, might have taken damage from those
oh, didn't notice it shot 4 shots per burst
idk why, guess I just assumed it shot 3
so yeah, it prob does less damage overall, but has more ammo
looks like theyre keeping the machine pistol too
given that each burst used about 1%
they might be keeping the current weapons and adding new ones
i hope they keep weapons
ah, so that answers the question then on whether some rundown specific weapons will stay
since the MP is rundown specific, right?
yeah i think you can see MP in the last ludvig leak
but that could just be them keeping it for their build and removing it in the full release
that's true
rundown specific might also just be the balance of the weapon for that rundown
like with the machine gun
carbine will definitely do less damage with that 4 round burst and 380+ max ammo capacity
if not then it makes the burst rifle more op than it already is
๐
Hmmmm suspicion.......
https://discordapp.com/channels/408196129470152705/714910123277025421/715122010954399794 imma be quoting this a lot
that's true, didn't think of that
would be funny though seeing a small handgun with the range of a sniper
i suck to much to use the revolver
so it is kinda true to the revolver
desert eagle when?
fair enough
revolver use buck shot when?
burst revolver, when
sniper machine gun, when
tank when?
the new gun is silence
which one? and what makes you say that?
both make noise similar to the other guns in the game
if the gun is silent the ricochet will make noise most likely
I could see a suppressed gun that only wakes up enemies within a 15-20 meter radius instead of the normal 30-35 meter range
maybe could allow you to hear the enemy footsteps better in combat
and have less muzzle flash
turns out it has the range of a mallet
if the guns can have giant holographic sights, a simple suppressor wouldn't be that far out of reach
but suggesting the gun be completely silent in terms of enemies hearing it, that's too far imo
maybe a gun with noise centered on impact instead of you, though you'd need some special mechanics to make use of that
like the opposite of the sniper at ranges of 30+ meters
ooo r3b1 is the same as r2b3
I think they are using it as a placeholder for now
they probably don't want to spoil the new objectives
oooooooooo
it's the same objective idea as R2B3 and R2C1, yeah
and he just put it in the chat probably as a reminder, so they don't forget
I used to do that sometimes
Guys i cant understand the last two leaks, can anyone explain?
they show some of the new guns
So the first new leak was a long range weapon that has suppressor and only wakes the near u right?
But i couldnt think about the second one , maybe a burst rifle with good recoil?
The carbine seems shoot in 4-shot-burst way?
๐ค (if not, the player do has a very accurate finger๐คฃ
4 burst
excellent a spoilery chat
@obtuse surge Who doesn't put objectives in text chat?
Dude, if carbine is an ammo efficient burst with low range it's going to be my favorite weapon.
I love burst rifle, but use MP for the ammo efficiency.
Also, 20m flashlight
Who doesn't put objectives in text chat?
@west crow carbine is a 4 burst weapon with more recoil and less range and its looks like a looser spread too compared to the BR
I don't see how that's mechanically dissimilar
i would say its more of an smg
but burst
they both have different roles
if i controlled my shots with the smg i assume thats what the carbine would be
So you'd agree that the carbine and the smg is the mechanical equivalent to the burst rifle compared to the AR
yea, BR is more to the AR than the carbine.
its just a controlled version of the smg
which i think is good
BR turned out to be a nice alternative, so maybe the carbine will be the same
BR rate of fire is insane
i hope the carbine will allow you to shoot as fast as you can press LM
We will have to wait and see
maybe it does have a really tight spread and ludvig is moving his cursor, idk. i guess we will see.
just went to test weapons and their spread and found out that when you ADS the bullet shoots where the dot is on the sight and hip fire gives it a random pattern, although some guns seem to have less spread based on their reticle, which expand after you shoot for some increasing the spread. didn't realize that before.
looking at the video again, the rate of fire for the carbine is even more insane than the BR
Yeah the Carbin just looks like the burst rifle.
So than what would be the point of the burst rifle?
me neither but i don't think imma like carbine either
I think it is a waste of ammo when you can have more precision weapons like the DMR or Revolver that can kill most targets in one hit
Well to the head ofc
@sullen sigil But it's a very viable weapon if you know how to use it.
Hereโs the thing
I donโt
Takes like 3 body shots if you miss
Long reload
:/
IF you miss. If you don't and get headshots, it can make kiting easier. I am actually thinking of getting good with that myself considering I love the sniper so much.
Yea but combat shotgun fills that role well
- larger clip size
Easier to hit
Revolver is only effective if you have enemies running at you straight... which is where all guns are good
I disagree, it is harder to get that consistent headshot 1 kill in with C shotgun. With the revolver, it has range meaning you don't need to get in close risking a few hit with kiting. The CM shotgun is a great wave/group clearing weapon, although I prefer the normal shotgun with the better damage and the ability to finish specials quicker and more efficient.
Yeah c shotgun takes some finicking
its better than AR
I an bit sure if I am right but the C shotgun can't 1 shot scouts which is really needed for E1 when shit hits the fan.
i used to do controlled bursts on the AR before BR came about
i prefer the shotgun over the combat shotgun
I really, really like the SMG. The reload speed makes it a perfect weapon for me.
sometimes a shot from the CS from kill a sleeper
It burns ammo fast
its more reliable though
Always it will if you do it right
more range too
Shotgun can body shot though
more pellets and dmg per pellet
The shotgun is good. You need to know how to save and be more efficient with the ammo.
Mhm
For me, since I am a sniper main. It's easy to do.
Thatโs why me with 50 hrs likes the cs ๐
The Pump Shotgun is much better than the Combat Version in my opinion.
Same, here too for me.
What?
I am saying it is as well for me.
i think its just a garneted kill with the shotgun rather than the chance of having to use two shots with the CS
True
๐ true
it also domes scouts from 5 meters away
The Pump Shotguns Spread is a lot tighter than the Combat.
More pellets hitting the target
||Hi||
||thats not a spoiler||
Long Range Hammer in consumable slot 
AR had better receive a significant buff

AR really should be between SMG and BR.
in range or dmg?
It is already, but is way too weak.
Efficiency
It's extremely close to BR, despite being far harder to use
i think its harder to use because the recoil on BR is non-existent
and that makes you have to control the AR
listen
wouldnt be so bad if it only had vertical recoil
you're literally better off double shotting every striker with DMR than using AR
i'd rather use my hammer than either gun
i dont like the sights on the dmr
and the AR feels not so good to use
way to completely miss the point but w/e
i get your point
Pretty sure AR is more capable than DMR
the AR isnt efficient
but i think the AR is better than the DMR
if you miss with the DMR its not forgiving
11 kills vs 7 kills per ammo pack
and if you go DMR its better to go a cqc secondary
or just run and kite with hammer
AR definitely has better crowd control over the DMR
but if im using it for that why wouldn t i use smg?
thats even if you hit every shot on crit
i'm going in just to check that with ar but i'm pretty sure you're abusing the head thing in that counting
which would be hard not to miss one or two every now and then
which i wouldn't count for this
head thing?
i mean it's gonna be patched so
theyre nerfing head shot dmg?
No, we're talking about the head hitbox lingering
you can hit the heads of enemies that have had their heads exploded
i can see why that would be patched
I expect the neck hole will remain a crit spot, even after the head is gone.
laughs in scout
This is also about R2 balance
The head blowing off doesn't mean jack shit
on a scout?
Any enemy
thought it insta kills scouts
Damage is never based on the destruction of body parts.
it does matter, doing dmg to the head means more than in the leg.
I met the poorest striker in E1 yesterday. He had only the legs remaining and took two minutes to reach us at the end of an alarm. We watched him painfully crawl his way towards us :'(
i love seeing that
@atomic escarp The destruction of the body part does not.
You're not talking about that.
funniest shit ive ever seen 
yeah as I personally counted, it takes 8 shots without the head abuse
Yes, no sane person would ignore the head exploit, but it's still not something i'd consider when talking about weapon balance
"nah ar is at a good point cuz it's fine with the head bug"
ok m8
That's literally an issue with automatic weapons, then.
DMR and BR would both be extraordinarily more effective than any automatic weapon.
๐ค
you're incorrect @hexed vapor
Give me one test that can prove your view
I know what I am on about. Dmg to body parts matters.
I dont' need to prove anything, you do your opinion I'll do mine.
they do, pretty sure they each have a %





