#gtfo-spoiler-chat
1 messages Ā· Page 137 of 1
any knows what is the r8a2 code for this week ?
Is there any lore that confirms or denies that the prisoners are infected?
The events of the games would take place over a long time, and I feel like we would've succumbed to the disease if we were
Its a bit complicated and is frankly a plothole.
One time they claim the virus is an absolute deus ex machina that you can't escape from, the next people escape from it all the time (like Schaeffer).
Ideally we should be getting infected on every expedition - the bites, the shooter projectiles penetrating our skin, the toxic fog...
But the game claims that HSU either cures the virus completely or at the very least puts it on long enough of pause for it to not matter.
Also, considering that we do spend all our outside-of-expedition time in HSU stasis - with the entire game we only spent like half a week awake, out of like 4 weeks required to develop lethal sympthoms.
TLDR:
A) Either we are infected, but simply haven't reached the stage to develop any major sympthoms.
B) We are cured between every mission, but get reinfected on the next one.
C) We, somehow, avoid infection, despite the lore claiming that this virus is impossible to avoid. Biggus Shrugius.
i mean we know hsus clean us from the virus so we arrived at e2 clean
but idk after that
this
A character claiming something for conflict purposes doesn't mean it's true
It's probably that we are disinfected on return, and that a cure to the disease was created at some point after the AI was put in charge
Well- a cure that cures you before symptom onset
should hosts not take scattergun
host can take scattergun, it'll be more consistent vs giants and hordes of small enemies but due to damage calculations it's much worse at boss killing than client scattergun
thanks
He does say that but i'm unsure if the game made any effort to prove him right. Prior to that he was basically blackmailing us that he'll TELL THEM that we are infected - whether we are or not - as to give other squad reasons not to help us.
Him saying that to the other Schaeffer is just him delivering his blackmail promise, he even sounds all happy about it: "Yeah, don't wanna be helping us now, DONTCHA?!"
Alternatively he is right, and the ALT Schaeffer is the stupid one... Except the game made every effort to show that he's actually a smarter individual than his original counter part. So how comes he's not aware that everyone in the complex is doomed? And how does HE survives, for that matter?
i mean it doesnt show its smarter
just that he has access to more info by the warden and its database
og schaeffer just survived by his own methods
ALT Schaeffer received a major promotion the OG one didn't had.
its like when a rich kid and a poor kid meet
is extraction being available right after the drop with error going off on r8b2 a bug
or someone in lobby cheating
probs a cheat ngl
cause b2 only has an extract alarm when u like end the level
and one two errors but u can deactivate em
so like
probs a cheat
that doors supposed to be on lockdown
We most likely dont use HSUs after B4
since weād have no way of actually leaving them

kaiser did you have a stroke?
In R6CX (or where ever that Log is) when Schaeffer Talks to unit 27 He Tells to Schaeffer that He is infected. Maybe He Just gaslit him into brlieving that?
Interestingly enough, but the Symptoms for the impeftion is Aggression and pains. That might explain Him Being in agony in some of the Transmission. That might also explain this sudden will to burn everything down
Tl;Dr: Schaeffer is infected, but gaslit into believing everyone is infected
You mean OG R6DX?
ah, for a sec i thought you were saying ALT schaeffer talked to a unit in CX
Forgor that the X Missions shifted diffoculties
yeah they did a funny with it
Now that i think about it. He did say " i am giving Orders now" at the very end
Does this imply R6 plays after R7???
what
like OG R6?
no
after OG R6 schaeffer starts to realise his plan of a revolution
It is weird. He gives Orders...to himself?
To us
yeah, he starts commandering us in R7A1
Not exactly ; he starts in OGR6A1
K
R6 was a comfy rundown
Yeah, also my starter rundown
i remember speedrun r5ext sesh the night before r6 release
consecutively tried c1-3 and d1 for the first time
R6 is still my favorite rundown because while I like R8 more overall, R6 doesnāt have any level that I dislike playing like R8C1
Ironically enough I also like R4 which is the rundown I started playing with
It figures
R5 not so much, feels way too bloated
Mmmm, thatās both of those rundowns for me
R6 is ehhhh perhaps too easy but it's comfy at least
I think R4 ends up feeling less bloated because so many errors
That you have to go fast
R7 is a mixed bag with some levels that I never did finish more than once
yeah, I feel bad about R7B2. Apparently it was some poor devās first crack at a level design
I dont really think that's 100% true, take R5A3, it's long because it has IMHO unneeded alarms and backtrack
It's way too long lel
Too many filler zones
R7B3 I kinda like but I'd preferred Main to be a tad shorter
Reminds me of my og design for my E1
Just slash the first key fetch, bring me to the bulkhead
Idk main is like, 4 zones? Without bulk fetch
I like the fetch tho
It's just unneeded
I need a key to get to a zone that has extreme bulkhead and main needs another key behind another door
Nah, itās a cool way to teach respawns imo
Keep in mind, most newbies would have no clue ab respawns, and get immediately fucked by them in R7E1
this game is one giant key fetch tho
At the time, I think it was necessary
Well yes
Thatās kind of the game
I'd added that to, I dont know, R7B1
I dont know, when I play some maps I feel like I'd rather not have checkpoints but have the maps go directly to the core of the hard part
In R7B3 people die at the end anyway
Looks at R4C3
Yes that's also true, that map has an unneeded Extreme
I liked ex tbh
I know it turns off fog who cares
grandpa just cant wait to go to bed
As someone who recently played through R4C3 the first time, I think it was pretty cool
Just disable Extreme, rename Overload to Extreme and make it disable fog
I didnāt clear
Wiped at the end
Fun level other than the massive spike at the end
On OG I never cleared that, I wiped at the end 3 times
I did finish it in Alt and we were basically super close to dying
The Class III during error nearly killed us, I managed to revive and we finished the alarm, then we wiped to BBCās pulled from the room
Imma be honest
I miss 5BC
the extract is super easy if you have someone push up into B and spawnblock + funnel but that's boring
It's either the BBCs or the ending tbh
pachi
did u use hel shotgun
the fun way to do r4c3 is save a 4 use ammopack from earlier for the extract and then everyone stays on scan and shoots
If thereās anything Iāve learned ab gtfo players
They will make it boring if easier
Dont you have to open one of the sec doors at the sides anyway?
looks at my D1 angrily
Wouldn't they end up spawning in 2 places anyway?
gtfo players paradoxically do not like difficulty!
yeah there's a side zone but you can funnel them to coming through the same side of the room
now that sleepy is off to helldivers vacation chat is ded once again
Good
less work for you
nah itās just peaceful
peaceful is good
how am i gonna live without muh hel shotgun discussions
uh idk I guess you're supposed to cry
š
stole my own gifs
wow
<3
Legit was like āwhat the hell is that weird black tentacle behind himā because Iām so used to the stupid plastic lawn chair
lol
cant blame you
the plastic chair could be 100% canon
it fits vergil character so well

Several or many people thought the lawn chair was real when they played the game and got to that part.
"wait he DOESNT SIT IN A LAWN CHAIR??"
5d6hy-j8tqu
no
Me when your mom
Beaten R8D2 now and I still think original Schaeffer's personality shift feels weird
going from 'unhinged, but wants to get out and needs our help' to suddenly 'comic book villain muahaha burn it all down PRISONERS!'
I guess 'cause he was infected and starting to lose it from that?
and they REALLY did henrikkson like that. brutal.
yeah
the whole thing felt rushed a bit
henri literally gets 2 minutes of dialogue before dying
i don't feel like schaeffer would've done that to him
and i think it would have made more sense if mid R8 og scheaffer discovers that the surface is dead and then goes insane
or if there were some signs of him losing it from infection
cause he just suddenly becomes a comic book villian in r8
B4 felt odd to me too. ORiginally I trusted schaeffer and started the meltdown only to get to the end and found NO exit, had to run all the way back for the datasphere and somehow made it
they framed it like it would actually be a branching choice
yeahhhh its so out of pocket, like i expected henrikson to apear in like C2 but nope. He just died. And i guess B3s intercepted transmission confirms that scheaffer murdered him
yeah a shame that there is no branching path there
also absolutely criminal there's no 'Monster' achievement for cutting schaeffer short and killing them both with the flooding
Also B3s intercepted transmission is smth like
āWait what are you doing?
(Loud banging and heavy breathing sounds)ā
True
atleast there is unique dialogue
yeah
they finally agree on something!
"What are they doing!?" seconds before they die
lol
the story definitely does feel rushed which is shitty 'cause the rundown itself is FANTASTIC
literally makes the first ~5 rundowns look like crud. other than the E tiers
i kinda wanna believe in daks theory that henri put in some sorta extra program into our objective stack and that it was that program that leads us to freeing ourselves
that could be, i honestly dont know what else it COULD be
i wanna believe mostly cause i cant believe they would just kill henrikson off so randomly
the objective stack on later levels is non canon I think, after the MRI we're just going on our own
true
yeah that objective stack is prolly just a manifestation of the teams thoughts and ideas
and their plan
it would've been nice if they did new intros for the later levels where we clearly wouldn't be dropping down
Honestly after the MRI machine I told my friend "Wouldn't it be so cool if we didn't have a HUD the next level, 'cause of the cortex chip?"
but that might've been a bit. much
its a different process from what henrikkson went through
he was hooked up to something while schaeffer started it and pulled it out of him, we just stand in a circle
ours just get broken/fried or smth
would've been cool to see the HUD glitch out and warp while the MRI is working
the control chips are kind of an odd topic anyways, because our characters so clearly disobey orders all the time
yo anyone got the r8b2 codes for the secret for a2 this week? cant be fucked doing b2 again
skill issue
š ive done the secondary before
do it again
and @glossy crescent dissapeared when the world needed him most
rip
no one remains to take his place as the code giver
no but rly @glossy crescent wtf why did you stop getting the code you lazy bitch
nvm scrolled up and found it
In one of the Shaeffers Logs He described it as a Second voice inside His head that Tells him what to do. So i assume it really relied on the operatives to be braindead vegetables for them to follow the Orders. The pain that Henrikson Had was Not because of the Chip, but because His brain was so used to Not thinking for itself
Just finished r8, got some things I still don't get it. How the original team and the new team get to be in the same "universe"? I assume one team teleport in r6 and return to someone else's universe or something? But Shaeffers didn't teleport(I think) so how come 2 of him at the end?
.
Also who exactly died in r8e1? The new or the original team?
a lot of mwp use
They joined multiversus
i think in the end the chips only were supposed to make sure the end result (the objective) is completed and evertyhing before it doesnt really matter
i think og team survive? not sure
They do. More or less.
ig both are the original since the timelines just converged not made a new one
There are lore implications that it might not be for long, but who knows.
with the escape audio thing yah
so, due to a lot of MWP use, the OG, ALT and a couple other wordlines (dimensions/universes whatever you wanna call them) merge in R8A1/A2 (thats the loud sound you hear at the beginnning). This puts ALT and OG team in one worldine and from there they do their stuff. ALT team with alt scheaffer does R8A1-R8E1 stuff, and OG team with OG henrikson does R8A2-E2 stuff. In R8E1 alt team gets left behind and dies while OG escapes to a new dimension
oh damn is that what that noise in a2 is thats so cool
mostly the fact that OG most likely were infected and brough it with them, but really we cant be sure what happens after
nah theyd win
I thought that was gunfire from the other team
thats at the end of e2 no?
some of it is yes, but the loud ass sound at the very beginning is wordline merging
you can hear gunfire several times through R8
Tbh in d1 the "hurry we are in trouble here" sounds so chill and you can take your sweet ass time
Meanwhile in d2:
also other, random wordlines merging is shown by the several sets of bodies of diffrent versions of our team through R8, as well as some fucked up rooms (like R8A1/A2 upside down room)
lol true
im stil laughing at the fact that during my first D1 run when they asked for power i ignored it (cause i expected it to make the level harder) and only put in the command once i found the next door locked
Those are actually Woods and co? I always thought those are just the devs being lazy and reused assets(which probably IS the off-lore explanation lol)
I mean it technically did make the level harder just not for you
i doubt its pure dev laziness, like they didnt need to put them in. Plus in R8A1 and R8D1 ending you find the full team dead so i think its supposed to be lore stuff
that is crazy i never rly paid attention to them
its in pretty much every level other than B1 and B4 i think
i knew in e2 cuz its right below you
and also bishops and daudas bodies are in R6CX, with a nearby log confirming it was a team made out of Woods, dauda, hackett and bishop
so i think its canon there are bodies of us that got warped to other wordlines/of teams who died in diffrent wordlines
Just realized that Woods upside down is spooM
so true
We always knew that down in Australia
Wait a min, I just remember a log I think it was Shaeffer iirc(don't remember where the log was also) mentioning he saw a creature that seems to be controlling the sleepers gets engaged by a team of prisoners. The creature and 2 team members ended up dead, if what's in CX is the aftermath of what Shaeffer saw, does that mean the "world collide" already happen long before r8?
the unit (creature) prolly wasnt controlling the sleepers and was just kinda vibing there but outside of that... lemme quickly send you a picture here from the lore channel that i think explains it fairly well and i think is a viable theory
the squad that dies in CX might be the true ALT squad and the "ALT" squad we play as is actually a diffrent one. But yes it could also be a random squad who warp into ALT wordline as we really cant tell.
Thinking about it. The flavor Texts for wach Mission. It Could be US from a different Timeline, that for one or other reason died
the main point for the alt squad we play as being from a diffrent universe is that in ALT R1D1 you can hear someone using morse code, and its too early for ALT scheaffer to be doing his stuff yet
which mission?
uhhhh huh wasnt b2 still alt team, and where is b3 b4
oh i never noticed that mistake. Yeah B1 and B2 are ALT, and B3 and B4 are OG
Aah, so the alt timeline is already "mixed" from the get go.
.
Also, talk about "unit", what happened with the alien sub plot? I think it doesn't go anywhere after r6d1
They mention we're gonna select a world that's clean....but in the end it's the prisoners and Shaeffer themselves that search for the clean world
Yeah those ones. With the Red Highlights and stuff
the units were orignally created by human scientist at garganta to replace the KSOs, but they didnt have enough time to make them work. But the warden did manage to make it work, and used the units as some sorta medium of communication. In R7 we make one, but afterwards OG scheaffer takes control and so that plotline kinda dies
i mean we do select a clean world... or atleast a world that according to the database said was clean (which was a lie cause Durant warped there before garganta even collapsed)
these are probably transmissions from other universes... except some, like R8B3 which is an outright dialogue between Henrikson and Scheaffer as scheaffer murdered him
Could it be that Warden is one of the Units? One that is somehow permanently patched into the Biocom. Would kinda explain why other Units call Warden their "Friend"
the units are most likely inhabited by warden made ai, or some sorta alien minds. And the warden is either an alien ai, or a full on digital(?) alien mind
lore chat outside of the lore channel, moderators crush their ballsack
=)
spoiler chat, lore chat really whats the diffrence?
lore reason behind hel shotty bad?
s l e e p y (ers)
Thinking about it. In R7D1 it was Shown that da Babys in neonates can grow into Units. And at the end of R3 we Connect one of those neonates into the system
yeah the neonates main purpose was to make units... i have no idea wtf was the point of R3s neonate other than hacking the system... somehow... or smht
dababys turn into convertible (crawling scout)
I still feel from story telling perspective the aliens are simply either forgotten or the writers don't want/know how to continue this sub plot and just drop it dead. Because like I said that r6d1 log(which is a major narrative point in my opinion) leads to nothing and there's zero mention of them after that point which just strange for me
i mean... i dont know. The alien plot is still relevant, as after all, they were the ones who started this whole mess, but yeah R8s story focuses much more on the events on hand than the stuff that happened a while ago
dababy does gym (nightmare scout)
pick up your deployables the objective item
is there a new password for this week?
5d6hy-j8tqu
You arenāt allowed to speak these words
5d6hy-j8tqu
i might not have the name
But i always have the code
hey guys i just wanted to say that lore channel was really funny to read and im sad i couldnt weigh in
ah so you can still access it, just can't interact in it
I wonder if the same is true for NMMA
yeah so i can see frostty post her cats and memes, but god forbid anyone else say something lore unrelated
my condolences
where is my justice
NMMA?
no match making access
NMMA banned from lfg
Anything I can add for you
just add this
I will get no lore for this ngl
actually, just say "can we keep this lore related please" any time frostty posts something not lore related
so i cont have to keep asking beth to do it
he will kill us one day
with what? a guillotine?
already got beep
or is that too markedly french
gtfo lore will never be free
wiser words were never spoken
A true hero
Is the "dots and dashes" achivement bugged? I just did R3D1 for the 3rd time and i randomly got it, we didnt check any terminals for logs or anything either
Might be bugged since its supposed to be given to you after doing R1D1
cause in R1D1 you can hear morse code right before reactor
did you do r1d1 during the session? might've just been a delay on steam/gtfo
if not then idk free achievement ig
Any tips on how to beat r8b4?
the second patrol scan through the fog with flyers gets my group at around 80% everytime
@crude venture how many people are going onto scan
You input the commands to lower fog asap?
Where are you defending/with what?
yessir we got 1 person on terminals 1 other on the rafters shooting flyers than 2 doing the scan
got the sentry up top to shoot the flyrs
what i generally did was have the sentry (or both if you are running 2) on the boxes in the beginning of the room, facing inside.
1 person does the 1st and 2nd command. 2nd does the 3rd
then both those people defend at the entrance, with 1 focusing on flyers, other on strikers/nightmares/hybrids and snatchers (help each other)
but theres many ways to do it ^^
o7
we kind of fall apart after doing the commands
we run 1 sentry, bio, glu and trip mine is that good for this?
Its what i run if i do secondary
For main only i prefer 2 sentries
He said 2 sentries
always bio
Abuse game and don't trigger flyers spawn 
Updates, we can do it easy but the last bit is purgatory
What's the tech
Guess it on your own experience š„
Nah, the extraction before nerf was pretty hard, now it's easier, so you just technically need to play better the scan part, try more with different strategies and you will get it
It's been nerfed 
We get rolled at the blood door part but we could do the patrol scan bettee
What was it like before?
they made the waves less fcked
Extraction feeled more like a surge alarm with almost constant spawn because of low delay between them, plus some enemies spawned ahead and broke doors that you could foam 
hilarious actually
Checkpoint bug
i thought giants could always forward spawn
Idk if the giants ever spawned on me
small wave forward spawning was checkpoint related?
id say extraction is still difficult enough
I had waves spawn on me
Evil
Yea, Eva said so
deserved
hardest part is the retrieving cells and having gud enough mates to focus mom
Eva said so is terrible reasoning
If you'd checkpointed at any point in the session it'd be bugged apparently
Iād like more proof than just x person says so
Yeah the big mom is brutal
idk man, on my frist attempt with my friends we got constant waves spawned on us including giants
whats your reasoning for that gerzhull?
we wiped because of that
its normal mom
Oh lol looked like a big to me
moms are just fat
well we cure the obesity with shotguns we are the good guys dw
rude of u to kink shame
š
But it's def just a resource diff on our end running dry on shit after that patrol
patrol doesnt take much and even then u can enter second res zone after it ends to resupply
plus next zones will have plenty
so u can go: first res zone which has the terminal password
then patrol scan
then 2nd res zone which has res
then proceed
that way if u do use checkpoint u already ressed up
o7 will try next time
I'm excited for d2 I got it spoiled lmao
well technically u got it spoiled in d1
when splitting up ye
Was kinda spooky since you basically always had someone a room or two away
What level?
R8B4
yeah something with the waves, I can't remember exactly
I was probably wrong, I think the nerf swapped giants to be from mission start direction
Was fairly sure giant forward spawn was just that wave not being properly set to be from elevator.
probably was
Man I really missed out on the Dogshit of that level
thank god
R8B4 extract was so bad it made me lose my shit multiple times
everything else on the level is fun
Yeah I never did secondary until after the nerf
I kinda wish I played it when it was hard
you couldnāt beat it noob
Iām such a fat noob
oof
Time to load up R8B2.
48v16-glpp0
The following resource documents all up-to-date codes: https://steamcommunity.com/sharedfiles/filedetails/?id=2962954905
ty very munch
this is so sad can we release den of wolves
Cringing & Swagless Guide
The option to complain to the author is available
Does using melee ruin the "Close Quarters" achievement? The one where everyone has to have shotguns?
im pretty sure you can still melee
since you only really need to have shotguns equipped to get the achievement
Cool. Turns out I can use Melee, C-Foam, and sniper turrets and still get Close Quarters.
yea
what level gives the best boosters
thats swag thanks
A level with 100% or high Artifact heat
Just trash the boosters you don't want
And repeat
Unreal
You get the best at 56-72% heat
Its where you get infection resist and stuff such as supplies and allat
Huh what heat do you get supply bolds⦠I havenāt seen one in like a month+ and tons of boosters
the boosters you get are random
artifact heat just describes how much progress picking up a booster gives you
doesn't the tier of level affect the spawn chance?
Like, aren't aggressives more common on D and E compared to A and B?
there is a set number
of artifacts per level per zone
so, there's more set agressives on the lower levels then?
sometimes
there is a chart
i dont remeber where tho
It appears to me that every individual level and every individual room has a custom spawn rates. There doesn't seem to be any obvious correlation to tier, or anything.
One example i vividly remember is that R6B2 secondary zones are filled to the brim with artis.

AFAIK no zone can ever have more than 1 aggressive so I dont know
this
also itās just set per level
Perhaps it's just that said zones are set to have artifacts and are very small (R6B2 I mean)
Usually levels with more optionals have more artifacts
I go to r8a1 to farm all my artifacts
So they are just more concentrated
And also higher amounts of zones in the optionals
R6B2 has 6 total aggressive, 1 per zone in Sec and you donāt have to even complete secondary to get the final aggressive in main
I load up my og r5 booster farmer profile to get artifacts
need my hacking tool bioscan speed
"At R5 farms, we grow our artifacts organically!"
Jokes aside I remember people spamming R5A2 since first zone had artifacts and didnt have any enemies in it
yes
It was cringe, as it usually is when people farm artifacts
those were the days
The other day. I was in LFGs with a friend and one of the randoms goes.
"Man you guys aren't picking up any of the artifacts."

gtfo players when randoms don't know the random taboo for using in-game mechanics 
People who use boosters vs people who don't
massive superiority complex for literally nothing, just to be a snob to other players
If that's how you want to take it. I guess. I didn't mean it that way
Average supply efficiency user
Tbh idc unless you use modded boosters or try and tell me shit cause you have boosters
Idk where I said I was being a snob and yeah
Modded boosters
I still laugh a little when someone tried telling me his Boosters were old ones from OG R5. Sure buddy. Modlist shows me you're using custom boosters.
Lmao
Like my guy
Just because you have perfect supply and med efficiency boosters doesnt mean im gonna give you my 2 use ammo
what effects were on booster
i give more respect to blatant cheaters than to liars
Well I customized them back in r5
Might as well keep them forever ya know
Iirc. The guy had like
Muted +20% main/special
Bold +29% main/special
Aggressive +49% supp/med
All with no conditions
Values might be off a bit but roughly what the guy was running
then he is loser
"man you arent running supplies, that sucks i want more ammo"
@tropic pollen
GIVE ME AMMO
well yeah
im saying in my own POV and my self so whats the deal there
The "I've supply efficiency so let me take the 1 use ammo" syndrome is annoying
And boosters definitively make some things a bit cringe, like I've seen someone with "perfect" melee boosters and it's just... it's weird
On the other hand of the spectrum there's people that would scoff at me for taking a +5% main damage booster and ask me not to
I use them because the game gives me them and just use "random" ones I guess I could throw
And I take artifacts lying around because... I dont really know, they're there and might aswell take them? I dont look for them either but eh
The problem with supplies is mid maxing is just so cringe
it slows down the slower game ever by even more
Not to mention supply boosters is just only positives
There is more than enough res on every map to shoot every room then some
Like idk why it matters
Me when r7c3
It's more cringe when playing around it causes a loss.
R5D2, we literally left like 10+ uses of ammo, because I'm the only one other than the effic player grabbing anything.
And then they wonder why they're running out at reactor (although that's also insane).
But also, that's just kind of why they're using the boosters to begin with.
People that run out of ammo consistently will still miss shots constantly, distribute resources inefficiently, misplace what they do have, etc.
and the booster can't completely save you from that if it's a serious problem.
Ive had a person who took it but then refused to use supplies when we tried to tell him to grab and use it
but then also got upset if it was the only resource around and they wouldn't grab it so we grabbed ourselves
efficiencies just make me cringe if I'm in LFGs
all I know is back when I used boosters it did not feel good clearing stuff when it felt like we wouldnt have cleared without them
they should add a negative supply eff booster
"Team, we have already gotten a lot of value from our supply efficiency, we're walking into this area with a lot more ammo and tool than we would normally, I think from now on we can just have anyone burn stuff and that way we won't overburden <supply efficiency person> with having to micro all our resources" is part of my pub script
I should write my pub script someday
My R2E1 script before starting error is kind of inspirational
"Sentries shall be shaken! Spears shall be broken! Run now, kiters of Rohan!"
"Death!!!!!!!"
With them 
Without them 
Go play helldivers
Could we get a taste
Womp womp
no
I've kind of the opposite feeling and the times I finished harsh content I cant even remember what I put in. In some cases like R4E1 which took me something like a week of pubbing, I'm sure I put whatever. I feel like the times I cleared stuff wasn't because of boosters, the impression I always had was that when failing, the point of failure was so major no % would have saved me, and when I succeeded no % really helped me compared to knowing where to go and what to do and doing it decently enough.
"Alrighty team, after this point there'll be constant enemies until we beat the level, so if anyone needs to go weewees do so now"
And then they all cheer
alreay am
Massive W
Brings a tear to my eye
You run a pretty tight ship not letting your pubs go pee. Unfortunately in my pubs they are seemingly pissing on their monitors to make things happen in the game
gotta do what ya gotta do
sounds comfy, i respect that
why do you have BA memes
now you are becoming a more questionable person each day
eat it
eated
silly mistake
Is there a randomkenny spreadsheet for R8? Or similar?
does anyone know the r8a2 password for this week?
if it changes at midnight european time (which i assume it does) it will change in 4 hours
idk i think it changes locally ngl
Does it? That would be weird
So for a certain frame
Different timezones will have different codes
That's crazy.
But yes. Slendi it would be strange to update locally unless it was like regional servers across the world
It just uses your local date/time, no?
Lots of things use that.
I guess it's weird it doesn't just use a specific time zone, but the way you do it is arbitrary.
Dats crazy


where are my spoilers
Luke is the son of darth Vader
š±
||** **||
Hey do you guys want to know a secret
:O
Next week's R8A2 code is ||35I6D-0HAXJ||
bru u a rel haker?
any advice for handling the error on r4d2 with all of the fog?
you can always go through the whole level with the alarms first then go back to grab the cargo
thats what our current strat is
or just objective skip š¤”
what do you mean?
basically if you finish the extract scan then pick up cargo
then you dont have to do extract with cargo
so cheese oke ksmdkm
me waiting for the strat
Yeah kinda dumb lmao
You do it for speedruns tho
- do overload first, leave cargo
- finish secondary
- finish primary up to extract
- return to overload, carry through primary and finish extract
Yep
yeah
Just make sure bio is pinging
are you saying to leave someone behind in overload?
Its not a hard shadow eror
just gotta not be stupid
and keep them pinged and deaded
save as many doors behind you as possible as you do main, only foaming the alarm closest ones
and use all of em on the run with cargo
to create as much distance as possible
yur
if u do it right and dont stall too much searrching for resources you should have only a couple zones with fog
𤣠And here I was thinking I knew about most glitches
speedrun stuff is always fun
Well exploit in this case is perhaps better
To be honest one discussion I always wanted to have is what's considerable just as a developer oversight and not a "cheat"
Like old R7D1 you could basically cheese overload by doing it last
But it's hard not to see it as just an oversight since you didnt really do anything weird (and they did the same "mistake" on R8C1)
R7D1 got fixed but I guess we aren't going to see the same for R8C1
R7D1 also was the WHOLE objective
It's still hard for me not to see it as something a bit clever to do instead of a cheat
meanwhile R8C1 has far less impact (and is so much more tedious as you have to do 2 teamscans vs 0 in R7D1)
It's just that, from my PoV, if the devs didnt think about something that makes the map way easier than it's supposed to, it's on them and not on me
But safe spots I can get as an oversight
For safe spots I meant the ones were you're 100% invulnerable basically
I remember a couple of them like one in OG R5D1
And I think OG R4B1 also had one on top of Extreme's bulkhead (used to see a lot of use of those with ingame MM)
safe spots generally are oversights that dont rly matter i guess
but theres some that if you use them its cheats like
like in R7C2
appearantly pubs rly like to skip the full room scan combat ...
fucking sad
Never seen that, only thing I saw was us using the last cell to power Overload instead of doing overload with the flyier error
But that never got fixed so I suppose it's considered just a "choice"
you can do that? Wow boring, one of the cooler sections of the level
Beepo
It's always the easier path or not able to handle the harder paths.
Do what now? How?
you can parkour up to a hanging box near the activation terminal
shooters can still snipe you but strikers can't tongue you
Cringe
That alarm is highlight of the level, holding the catwalk bridges is not even hard
real
i think its very creative
I only did it thanks to "fog be-gone" checkpoint bug
Doing it legit is a headache of the highest degree
Literally all the worst elements of the game thrown together
Actually scratch that: no shadows, so could be worse
shadows in dense fog are pretty scary
kinda surprised the game doesn't utilize that combination often
basically only r5d1
Yeah, and its basically the worst level in the entire game (although not only because of that, but it adds up)
r5d1 main is fun
I think it's more of a teammate issue tbh
Fast stealthing through packed rooms with experienced players is honestly enjoyable
otherwise normal stealth is just a slog
Everything up to secondary is just more of the same
But then the caves of bullshit hits ya and all fun is gone
R5D1 would be a lot more enjoyable with a lot less useless as fuck alarms IMHO
or without extreme:)
And R7C2 is just a bit weird
I dont find Extreme unlikeable
I find all the key fetches unlikeable
Entering the reactor room is actually a highlight
And perhaps I'd get rid of one of Extreme's alarms
One of the experienced lads didn't warn us, so the experience was genuine
i think the keys are pretty fun
I mean yeah, you could absolutely trim zones tho
ignoring splits, just thinking about a clear path, you could cut out like 3-4 zones without breaking the integrity of the level
I just think it could have done without the branches being what they are, just make them res zones
The highlights of the map anyway are the alarm before reactor and Extreme
well it'd be too similar to r1d1 then !!
š
honestly I think that's why they added all that extra bloat to r5d1
Eh to be fair "extra bloat" is a feature of all R5
extreme + changing the alarm types + the new enemies made it different enough imo
spill
r5 combat/movement was so good that every r5 player forgot r5 levels suck ass
The players they had to test that were really good and zoom zoomed the shit out of all the maps so they kept making them harder
oh yeeeaaahh kiting
mmmm yeah makes sense
Either that or they gave them infinite boosters
R5D2 was the lighting round reactor, right? I think that level is alright in theory. Just that final code acqusition is kinda bullshit.
Thatās why i donāt really care if people first try all my occy levels in like 1 hour. If they had fun, Iām cool with it
And so the % of clear rate they had was so big they just shipped it out
it's a nice twist on your standard reactor level
R5D2 is fine
and a good way to utilize respawn rooms
2nd to last actually
It's the definition of "fine" personally
R5D2 is cool
defo one of my favorite reactors, the level overall is kind of annoying because of the part beforehand, but itās a good level
It ain't a fuckload gigantic reactor and I like the fact that they got rid of the cell fetch IIRC you had 1 more zone to go through before the beeeeg alarm
To be fair I've mixed feelings about the cocoons
I think itās great. You go through them first time, clear the rooms before alarm. Come back with key, sneaking. Code fetcher goes through 3rd time, sneaky. Comes back, usually sneaky but Iāve seen them just pull
No I meant cocoons in general
Respawn rooms you have to deal with more than twice are cool
Ah
My only issue is I think scout respawns are BS
That level uses them finely but to be fair it's like 2 rooms you need to go through then it's new territory anyway
I felt like it could simply have been an additional sec door that opens with all that jazz and it wouldn't have mattered much
mmmm, it makes it so that you absolutely have to sneak in fetch zones, no?
because itās a bunch of charger/bbc/cscout?
I was defending on my clear
?
No
Oh ok
Like, we pulled that beeg room with the bridge you get stuck
then we pulled the BBC big room while 2 defended in that one
wait
I think we did pull it accidentally
But we liked defending on the hump of the overlap tile
mmm, yeah
and stealthing BBCs+CS zone can be to be honest a pain I believe
Still think itās a way better use of cocoons than like, R5D1, where they just feel spammed in those first 2 zones of EX
Plus you can save the door so you can pull the cocoon bridge
Honestly that first zone did not have to be a cocoon zone, it always gets pulled before reactor
Ultimately in most cases I feel that cocoons just make me retake the test even if I passed it, under the premise that if I'm really good I'll pass it again
And even then you can just say "fuck it" and pull it so there's not much to pass
decent enough threat that most players didnāt even think ab pulling it lol
Well
Most new-medium players
It DID but to be fair I feel like they are there to just "enforce" stealth
mmmm, which I think is fine
And they could have had the same effect with just filling the zone with more Tanks/Moms
The game forces you to go loud sometimes
Why canāt it force stealth
i think with cocoons, my biggest issue is some of those early R5 levels where they are just EVERYWHERE for 0 reason, and also R7B3
Yeah
In R7B3 they're there to fill a quota
the Cocoon Board of Directors wanted at least X levels to have Cocoons
as per Cocoon Syndicate agreements
R7B3 was supposed to teach respawns? Put them ONLY in 108, donāt make us fucking clear that and spawn again
We didnāt need them in 2 zones
Spawn zone having them was obscenely annoying
Those rooms are so weird anyway you are just gonna pull
You're just gonna pull the one going back
and you're probably gonna pull the shitty ones in lights off land
I did, fuck fog+stealth+no lights
Honestly that zone was fun to stealth, mainly because I stack FRP like a motherfucker
FRP?
ah
made those zones goofy aaaaah
Point is, I wonder what other ideas they had that got scratched out that apparently cocoons were better
Also it turns Fog reps into aoe flashlights
mmmm
Idk tbh
I wonder if 109 had an alarm that got scrapped
Because 108 had the light terminal
That turns the lights back on in 108/9
Oh this kind of scrapped
That, to be honest, I also found weird. The first time I went through that I imagined to see WAY more stuff like that, while R7B2 just has you put a command. What other cases of "reach terminal for X" are there? R7D1 to lower alarm and... R8B4 to lower fog?
I mean, check out modding server
Honestly?
R6D1 ;)
Ah yes
R7D1, R8B4, TECHNICALLY R8B3 and D2 but nobody uses anything other than class 9 on D2
feel like thereās more
R7b3 turn lights on
wouldāve been cool for AX to have that, where instead of having to do all that side zone BS you could just go ham on a class 9
Newbies get to take an easy route, vets get to do a crippling alarm
Honestly wish GTFO played more with the ādifferent ways to play the levelā concept. I feel like that got mashed into optional objectives, which became not very optional to vets and people obsessed with completion
R8ās bulkhead splits were what I wish a lot of optionals had been
- different way to play level
- doesnāt add extra time
- doesnāt make people miss out on completion if you do both
like imagine R5D1 had a room where you choose to either continue with reactor shutdown, or go through an extreme path to overload and disable the sector power grid, meaning you didnāt have to do a chunk of main
the idea of having different paths to get to the same goal is always cool
wouldve been great if zones couldve connected back together to the same zone
kind of like r8b2 (forced through optionals sadly)
also, while i like levels like r6d2, i wouldnt want it to be multiple ways to get the objective done all the time
But different paths to it
exactly:)
@glossy crescent when alex isnt gay anymore
That sword looks WAY too big, blade-wise, for that sheath
Hakumen gaming
shameless quixotic plug
teehee
i wanna expand on it a lot more
If GTFO
Removed
Most team scans
This game would have insane routing for speed and more ways to play the levels
but gtfo wouldn't be a co-op game w/o team scanz
Your right
Crazy them made a co op game
Where I have to stand in a circle with some
And that is the only team play issue
shoutout to rundown 5(?) for adding team scans onto every uplink
Very cool
i love respawn rooms i love respawn rooms
the funny thing is that they were added mid-r5 probably because people used to block respawn rooms in the first r5c1 uplink
If only there was a way
oh my god
We could have avoided this as an issue
Without adding team scans
To uplinks
Unfortunately game design is to hard
simultaneous uplinks could've been cool
It would allow more ways to play Levels
like in og r4a1 speedruns
yeah
it would be sick crazy and stupid
R5c1 rush to open back door into both uplinks
insert obligatory "a level where you split up" meme
is this finally the level where players split up
I think GTFO would do well removing all teams scans at the start of alarms or on doors
You can keep the ones on objectives
should remove spawn cap while we're at it
If GTFO could run with 40 sleepers updating a frame
40 sleepers would be an insane spawn cap
Theres some good ones
but they would feel so much better if they were placed with intent
me abusing host's weak cpu on r7d2 to infinite kite 1 quadrillion babies
If you remove most of the team scans on the start of alarms
it would fix 90% of the intent issues
i think the idea of 1st scan of alarms having team scans is
- punishes random ass pulls
- stops INSANE spawn blocks most of the time
Yeah spawn blocks do become an issue
Maybe we just set the spawns of these alarms
Instead of trying to generate them randomly
Combat does kind of break down if players are too spread.
Enemies start getting lost, or in loops of running back and forth.
This is an enemy pathing issue tho
enemies simply shouldnt aggro on players super far away if theres others close honestly
It is a pathing/decision tree issue, but team scans kind of "solve" the problem with minimal effort.
^
i love standing in teamscans waiting for pubs ā¦
i love having to route around teamscans for speeds
can we please remove half the teamscans on r4b2
for the love of fucking god
I agree
jesus christ
And r4c2
I agree
Why does mom zone in r5e1 have team scan
Speed would be so much better without it
Same with charger door
like we would actually just save a extra min
r4e1 has very long stealth scans that no one interacts with
As stealth scans
R2e1 is actually pretty effective about no team scans ngl
r7e1 is fine as well
Team scans into mom zone and p mom zone are probs obsolete
Its all teamscans aside from blood doors LOL
yeah but I like all of those team scans
There isnāt any I would remove or add
I just think r2e1 should of had the last alarm have shadow giants in the population
Don't you remember those E2 Team Scans Eva ? (kof)
How much we raged ^^
lemme wait at doors 
Nothing beats waiting at a closed door, with a countdown running
R8c1 overload
just go faster
They are nasty ; I wish they did not keep them, but then again, you can only have so many iterations
speedruns would be so funny if you could kick people
you can
r7e1 saves like a full minute at least
extra 2 mins
why isn't it part of the lawless ruleset
the last one from R7E1 is kind of cheating though
It you read the intent from that sequence
Well speedruns often ignore intent
We donāt care about intent
I know
tbh normal players should care about intent either

I have several guesses
They should just enjoy the game the way they want, I agree as well
Normal players dont care but get lead somewhere
give freedom while leading the player
bloodborne does this supremely well in the first area
or generally tbh
but first area
Is chefs kiss of chefs kisses
Everyone take a shot
im died from alcohol poisining
It is just very very common
or gibberjish
souls-like. 
Fixed it
i mean i love soulsborn games
I just remember that bloodborne design as i watched a 30 min video on it
Omg omg omg ong omg omg omg omg omg omg omg


