#gtfo-spoiler-chat
1 messages · Page 93 of 1
Next week, maybe (copium)
Building a jungle is difficult, give them a wee bit more time
I'm hoping they give us a real boss fight unlike r6d1 which was way too easy
wanna make it hard, just run dual shotguns on all players
That's not making it hard, that's making it impossible
I want a boss like the immortal tank but when you reach the extract you bait him into some sort of machine that exposes his tumors so you can kill him.
Or maybe something completely different but not stationary.
Joking obv

Let's say you have to carry a cell across three zones, and while you do this you have to survive a constant alarm wave with a mix of strikers and chargers. Inserting the cell lets you disable the waves, but you have to hold out for 90 seconds.
Is this a good challenge, or is it too easy?
Should I throw in a mom or a tank?
What if you have to sneak past some enemies to reach the cell first (while error is blaring)?
Personally, the issue with the "error while sneaking past enemies" is that it's something hard to balance. Some of the cases I think about in vanilla are either "snorefest for those who defend" or "let's just pull everything lel" only case I can think about right now that does the "sneak while alarm" is r4e1 extreme, and that actively works because the team "splits". So I guess it also depends on if the cell is on the way of the generator to turn alarm off
Let's just pull everything might be fine, though. I think it'd be mostly for flanking the players.
Just not sure if it'd be too hard/easy depending.
From my incredibly limited perspective of what you want to make, IMHO, rather than a "sneak past room X", perhaps having an alarm being in the way instead is a bit easier to balance since you could just lower the alarm class?
I mean, if you feel like they're gonna pull the rooms anyway...
Well you see, my ability to fine-tune this is somewhat restricted.
I see
I think I'll "playtest" the simplest version in #lfg-north-america to see if it gets rolled over or not.
Maximum threats is probably doable if you have a highly experienced 4-stack, but damn would that be a pain to set up.
Make a minuscule S1 scan but it spawns like 5 immortals
Dang
I have access to up to 2 moms, up to 2 tanks, and enemy waves can be either normal, chargers, or both.
Waves can be deactivated by either the cell or by a terminal off somewhere.
mmm mixed waves is probably more difficult if you lean charger heavy
And have the occasional shooter
Not completely sure, but I think it might alternate.
Hmmm
Honestly I don’t usually put super difficult enemies for a “sneak past X” in an error
Simply because from what I’ve seen, people will always pull
And I don’t want to waste peoples time, but I also don’t want to put something so difficult in that it’s incredibly frustrating if you make a misstep
In my mind, it's basically the smallest difficulty bump I can add above the constant waves.
Mmmm
I’m slightly off-kilter in terms of wave balance right now because I’ve been balancing for my double duo level
Nice
you could add the risk of forward spawns by adding rooms in each zone, so like instead of 3 zones that are one or two rooms each have one zone that is 3-5 rooms
but that just makes people pull rooms
you can also make giant spam
charger giant spam with 4 tanks mom p mom is digesting
I do not have access to a pmom, or a way to adjust zone layout :/
R7D2 pmom, mom, 5 tanks + giant spam with bridge exploit when
The kite is just too hard.
Best bet would be to hybrid cap I think, and then go crazy with bridge exploit, just roll pmom in A, and then the only scary part is pulling all tanks in tank zone
Is final zone a stop all waves though
what is bridge exploit
Defending on bridge spawns kind of insane waves.
it kinda creates surges
I see
enemy spawns in that level are so funky
hold too far forward at the beginning and you only get giants of the side zone enemy type
hold on bridge and you get more spawns I guess
Forward spawns are horrible IMHO
You basically punish the player for not rushing, in theory, but in practice they can simple get shit luck and get forward spawns asap
Horrible if there are sleeping enemies. If the level is designed to push through forward spawns with no sleeping enemies then it wouldn't be as bad
reminds me of one time forward spawns spawned in a room with scouts
completely fair def not down to rng hoping the game doesnt fuck you with bad spawns
tbh I would like more R2C2 (I think) levels
not really any sleepers just run and gun
or in that case run and bonk
yes that's implied
R4A2 Overload.... what a level
I dont even remember the level so ill take your word for it
OG R4B2 PE
In both of those, forward spawns were quite the curse
🥴
Apparently reactors are spawning enemies at least 3 rooms away from the reactor when there are no players pushing the spawn (players in or past reactor relative to the spawn).
Specifically if they are allowed to backwave*
Actually, no.
It seems like it's based on how far out you're positioned.
And it affects the spawn distance globally on every path from the reactor.
Why does it work this way?
I prefer hammer kitting the reactor on r4e1 with knifes
is the snatcher in a lot of levels?
what is "a lot"
more than 5
yes
good thanks
5 / 70...
its more than that so
Yeah, like 7 or 8
I can barely count or remember any of them
Don't remember if there is one in R7D2 and R7E1... But for sake of argument i'll assume that yes.
And a couple sprinkled around the alt rundowns... like 2 or 3
So like 9 at best and half of them are in R7
I don't think even one showed up for ALT R6, which was exceptionally dissapointing.
theres like 10+
It’s gotte be between pmom and big floaters
Oh yeah I guess I shoulda mentioned kraken too
Fair to say that enemy showing up 1 time is automatically disqualified
(technically he shows up 2, but it doesn't matter)
So yeah, Pmom and Shocker.
There's like... 5 pmoms and total and about the same amount of shocker.
Assuming we don’t count infinite spawns of them as well?
pmom
r3d1, r4e1, r5d1, r7d2, r7e1
big flyers
R6AX, R6CX, R7B3, R7C2, R7E1 am i missing some?
In case you keep fucking up reactor waves
Ah, I wish I had acute knowledge of which levels contained which enemies
I wonder how many levels you could complete with pablo following you around
Anything with a long S scan is automatically questionable
More like impossible
Unless you just stock up on medkits, designate a + Melee Resist guy to eat the kisses and just heal him
I’d like to say impossible but I don’t know if there are any maniacs who can find a way around it
Maybe max bios can speed
Just imagine trying to do R7C1 scan
And then kite him away real quick
I guess there’s no way to know for certain unless someone tries it
That’s what I’d think would be the Strat
It’s mainly just if you scan fast enough to complete it without running out of resources
assuming just mains id say most a and b tier maps are pretty doable with a 4 man group, not easy but doable
now c tier and up generally id say would start to get pretty rough having a pet pablo licking you nonstop

technically infinite pmoms in r7e1
technically infinite pmoms if you use cconsole
Infinite mom in Jishdown @deft kiln 
Brazil skip goes hard.
its kinda cool
Vod when? I was raiding and couldn't watch ending very closely.
Watching Brazil skip is a DPS loss.
i can upload my pov at some point
pretty well
its unironically mostly just a respawn zone diff
Do you guys have to get through it that quickly to get it?
to get what
To get to reactor and stabilize?
we go through it 3 times
1st time we need to go due to pablo + chargers (we dont wanna wake pmom/scouts
so we kinda have to hurry
2nd time in is planned somewhat chill but did go chaotically
3rd time is pure running no care
working on getting the vod rn (currently exporting as video file, then uploading to yt)
unfortunately my pov sucks
but hey, it's brazil skip
I'll ping you when it's up
I'm also realizing that the final strat was in-fact the level where the players stick together.
This is huge.
very huge
ending probably couldve gone smoother if scouts were closer for shooting and stuff
So did you beat it finally or what
yup
Outstanding
Wait, this means r8 releases next tuesday
Wait what ?
We have met all of the prerequisites to continue the non-alt story.
Glowsticks can be green, now, at last.
Insane twist.
That wouldn't make much sense in-lore, though.
You'd have to do a Brazil anti-skip for blue glowsticks.
I still want to believe that we're just going into a separate part of the complex which would ordinarily isolated from out part, and each different part of the complex basically has the same thing going on
so basically multiverse theory but instead it's just multiple similar sections of the complex in the same world
No, you go to Brazil twice.
removing 2 immortals at once sounds great
Removes any enemies you wake, too.
idk
legit, how
cc
Leave and rejoin, thoughts?
Leave one person behind, they rejoin and finish scan
R8 canonically becomes 3-player.
And/or new character!?!?
north
that timing
He’s finally here
What timing?
Wow, congrats then
because once you click join it stops the s scan
oh
I should test in a pub run.
Solo Brazil skip.
definetly happens in smth like r6d4

We still don't have a confirmed point of jump
I have a faint suspicion we'll actually experience the back jump in R8
So everything up to this point was basically a prequel
Did anyone know that "START" is an accepted terminal command?
\

No idea what it does.
It wants a file, but not sure how to give it one that it will accept.
i mean in a actual cmd terminal it just allows you to launch a program afaik
maybe it was intended at one point in developement to have more complex commands and applications in the terminals
prob just something added with the intention of being used later on that either A. never got developed, or more likely B. was scrapped because half the community still doesnt know how to use a terminal
but yeah id assume the same
START command coming R9.
last thing this game needs is terminals to be more complicated, i can see steam coming out of peoples ears when they are learning terminals as is
Eh
People just don't want to learn things.
And if you don't want to learn things, some obstacle will eventually be insurmountable for you.
ofc
im just not sure these anti terminal types will survive another "difficult" command
The only difficult thing about terminals is why are objective items all named so weirdly
Ngl, if we could have one more objective in R7 that was a terminal command that gated people from reaching R7E1...
Pubs for that level would be so much better.
for me the most annoying thing with terminals is _ only sometimes being included when you tab over
it may be worth making e tiers just require all side objectives
R7C3 can save us.
as of now i cant really name a e tier that is harder than every other objective in the rundown
yeah id def say r2e1 and r7e1 are far harder than anything proceeding them, and those are the easy e tiers
but i havent progressed far enough in r4 or r5 to really decide on that yet since i aint unlocked the e tiers
R4E1 and R5E1 are definitely above the hardest PEs in R4 and R5.
i figured as much
Cell skippers stay winning
i feel like this hurts me on a spiritual level because of the optional objectives (or lack thereof in the levels)
but yeah, those missions cool and difficult (for most people)

how'd you discover that 😄
"If a thousand people type the START command at the same time in game, it starts the countdown to Rundown 8 release" - (this is a joke, do not attempt)
START GTFO?
and instead of incorrect command they get 'REACTOR' IS AN INVALID FILE NAME
Interesting :)
surprised it took this long to discover it
is there more to it?
Is it like the "head" linux command ?
or is this just the funny funny end of it
If only :'(
CHO I PLAY AT WORK WHY CANT U
pls doc red tell me there is more to the easter egg ? i will tell you about uplink bug
trade info you know
it is a good deal it is a nasty bug. bricks the game
XD
Can someone type "start gtfo.exe" ? Play GTFO in GTFO ? GTFO-ception ?
I want to know now...
na
this isnt it
we tried starting doc reds dog .exe and lots of gtfo refences
:D
dont even know if we need the file entenstion in it or anything
We know that the "LOGS" command acts similar to a "CAT" linux command (except for audio ones)
It could make sense that the "START" command is looking for a program to execute, like an "EXEC" linux command
At least that is my best bet for it...
yeah that is the best guess
but we dont know what file we would look for?
maybe the filename will become more apparent when R8 releases?
okay
thank you for the info btw uplink bug is caused by reseting right as you drop (before you load in red light) into an uplink levle this will break level gen and extract wont be completable. this breaks every level you play on that boot of the game @mossy yoke
an if you managed to type in uplink code it breaks more stuff but it is just a level gen bug
if you want full clips i can get them at some point very cool bug tbh annoying for speedrunning
info for info ❤️
nah, no need. i believe weebneet has brought all the relevant info to our attention about that bug.
Kk gl gl
weeb taking all the „glory“ 
was brought up prior to gamescom when amanes, bread and me showed some stuff
i dun even know what i brough up about the uplink thing 
might be that another issue was heavily related to that and modding community also gave me some insight 
could you get them to fix r7d1 my tiny boy has been sitting their broken and unloved for ages and i just want to see him live his life to the fullest
honestly, that would be something i want to happen before final update too yea
we'll see what can be done and shall pray for its well being 
honestly this is bring back bad memories of me as a middle child
when dev-leaks
good question, patiently waiting on calle to finally do sth again 
is r4c1 the level with the 10 uplink secondary?
i cannot fucking remember its been so long
Think it's 12 byeah it is
12 = 10
12 waves
Uplink skip check
Why was the "terminal speed" booster removed btw?
I is fish
I remember it being a thing
Can we add the ability to open the game log on the terminal
XD
And then write a script
that is what start is for
!!
they are gonna add it
because r5 boosters were even stronger than they are now
may niche?
Imagine you just run 1 command and your script instantly does the full uplink
I don't think the melee damage bonus is very strong in bioscan.
surely it is the strongest one of the bunch
The only strong thing about R5 is provision
Thunderdome
XD
Reminds me of the earliest thunderdome with 6 tanks in R5C2
Did that, "good" times
Trio that shit
Just leave the scan 🥰
i miss the good old days... truly brothers in arms, strive toward victory in that cursed red room...
Is that actually true? There were 6 tanks in the R5C2 overload room?
For about a week
Was that even possible to beat?
Yup
How? I can't imagine you would have enough ammo
I only got to c2 around the day after it was patched but I know other people did it
Thats crazy, its one tank and a bunch of other big boys and it seems impossible for me
Maybe I'm just bad tho
Unreasonable, but not impossible
Yeah, thats a better term for it. I tried baiting the whole wave into the other rooms, using mines and cfoam to clear them, but I still got overrun by the normal waves spawning afterwards. I haven't attempted it since.
I don't like doing that kind of stuff, I like to just endure the pain
If I can't do it, so be it
Yeah I think the original r5c2ov nerf is the most well-received I've ever seen lol
And its still really hard post nerf, this is the only game where I've accepted defeat. I've played all the souls games and they are a walk in the park in comparison.
I saw more people mad about the gen cluster zone not respawning anymore
I can't relate to wanting this game to be more difficult than it already is
tbf you have to replay way more content to get back to what killed you into gtfo
Oh yeah I wouldn't want to try it with bots, not knowing where the big chargers are is how you lose that objective
Yeah but I like playing it with my buddy and 2 bots, they add a little humor to the madness
We just beat the levels we can and pass on the ones that are too much
Challenge runs aren't representative of a games difficulty
Neither is having 1000s of hours and knowing every single detail and strategy beforehand.
If the bots had better functionality it wouldn't be so bad
They tend to melee in those situations and we lose the bio
There you go
Bots when charger giant
1000 hour strategy exposed
You were telling me to kite and cap the spawner, thats the 1000 hour strat.
That was for the 6 tank no?
Correct
The hilarity
I shoulda replied it mb
Anyways its just beyond my capabilities at the moment, and I'm fine with that
Mutators?
Look at our current playerbase lol
it does tho
more content catering to more endgame stuff never goes underappreciated
They seem to be more focused on closing the game rather than perfecting it.
The bot problems have existed since rundown 6
I mean them not standing in scans nobody knows how to reproduce it
kinda a similar situation of another game i used to play, it basically had nothing for end game players also was mega brain dead to play
I mean they won't carry objective items in combat, melee in situations where they shouldn't, you can't tell them to pick up anything, etc.
I've had devastating solo runs where they replaced their fog repellers with lock melters and I couldn't go further
carry bug its been here since alt r2 really
not really since rundown 6
them meleeing its just logic not really a bug
Well in rundown 6 they had a different problem where they would get stuck on ladders with the objective
only long lasting bug with them its them not entering teamscans
rundown 8 will bring some of those fixes
I'm not saying they are all bugs, I'm just saying the quality of life can be increased with the bots being more functional
now they have no programmmers
Many people will turn away from this game by virtue of forced 4 player coop, and don't want to play with randoms
you can confortably play 2+2 all levels
almost
aside from r7e1
you gotta play around them but thats expected
Maybe for players with a lot of experience, but for me there are many more levels that are out of my reach with bots
yea because your palying 1 p +3bots most likely
thats not intended
2 people can do everything in this game
the other 2 can just shoot
No, that was just for the example of bots switching the fog repellers for lock melters. I mostly play with one buddy
thats not really a big deal
It was on R2D1 when I was already deep in the fog
i got saved more by them using lock melters kekw but even then when i play 2+2 i try to not micromanage what they have
if you trying to micro bots you will have a bad time
Thats because there aren't any commands to tell them to pick up resources and consumables
And there really should be
becasue that would suck
theres a mod for that
and even tho its kinda buggy
its kinda of a shit experience
its way simpler to just ping your ammopacks and grab them yourself then let the bots do its thing with the rest of the resources
and you dont even gotta worry about them doing anything wrong with the pakcs
Yeah thats true, but I don't like having to backtrack for a resource that is more valuable than the one the bot is holding. Sometimes I just forget about it at that point.
the mod itself you spend more time on the menu sitting right next to a box hoping the hitbox of the resource its reachable for the bot
use them on the spot
then grab the one that has the higher amounts of use and move on
point is, people just need to know the bots behaviour and not micro them too much on what they have in their inventory
Backtracking sucks ass with or without bots
you do wanna keep taps on theyre positioning
aside from better combat logic they only need to do one actual QOL fix
would be even better if u could mark stuff on the map
Make inmortal not target bots
and you can play r7e1
without having a stroke
or wanting to unalive yourself
Make immortal walk instead of running when outside his room and you won't need to constantly babysit him
it is what it is
R7e1 bots ain’t it
Even then its boring to sit with him while ur teammates push forward
You don’t need to do it like that
You can just go this is a player issue
Tbh
and if you have the bots just dying over and over to hiom because they dont even hide its just unfair for our little scripted friends
everything that they can shoot its fair game
shit they can shoot the bubbles at some crazy angles
*immortal
tank_boss
true
I was expecting PTANK
somethign cool
maybe introduce some cool planned mechanic
nah
grey tank
can’t wait for tank_employee
cant wait for squidward_schaeffer
Can't wait for scout_tank_boss
A boss scout that periodically screams to summon a wave sounds neat
I was thinking of an immortal scout. A scout enemy that you simply cannot kill, and must avoid at all times. Maybe like 1 big scout that roams a single big room but cannot be killed
Flyer scout when
That’s you IFO
Rah
Me pulling every room to simulate scout
Cluster munitions when
Sleeping flyer when
Flyer snatcher when
You know you're allowed to think of a new enemy when thinking of a new enemy
baby scout
scout with faster animations and shorter tendril times
that also happens to be baby
You just want validation for using the knife
but i can kill reg scouts
sounds more like someone doesn't like choices and options
Mother scout
But you don't use anything besides knife
It spawns baby scouts
i just checked the mono code and this is not true
Fat sleeper that runs up to you and explodes with infection
Every apocalypse infection needs a boomer
Now you're talking
How about a cocoon of sorts that spawns parasites that latch onto players
Must be shot off by another player!
Very dangerous!
How about an enemy that grabs you
Call it the gratcher
what if the cocoons just spawned regular enemies
Has a nest
This sounds like the better option
It should do this infinitely with no tell or animation
i think this "gratcher" of yours would be much better if it was just a guy
That's just a teammate
Should release with the female prisoner Rebecca stone
Though I think the female prisoner would have makeup on because she would be a girl
And no shoes because I think they wouldn't be given shoes
would she have pink subtitles
what about a coccon that opens up and have a scout tentacle that extends troughout the room
no they should not add that
Not a fan
it would confuse new players
Don't want that
what about another smg type weapon that does 0.1 more damage and fires 0.1s slower
Too confusing for new developers
have the old developers do it then
😢
sorry i forgot they all retired to work on cyberheist
Id like to see more roaming enemies, like blind sleepers that only react to sound.
So when you smack one with hammer, the rest will start walking towards you
Spitter sleepers. Smack one and they pop infection on you
Sorry patrol enemies do not exist bye bye
Scout?
patrol enemies are too confusing for new discord members
Well I'd say new players are going to be confused anyways, so why not?
no
Don't see that in the code anywhere
new playerw will watch the markiplier video
Thats going to have to be a no go
so they will not be confused
Gtfo lore channel please.
sorry i am banned from frostty's club penguin house
Double backed with the devs, still going to have to be a no
Sorry that's a no, I'll cc you the response
Frosty who denies any other theory
Crazy
just checked the pre-alpha build and can say that this is in fact true
Bro, you're getting cancelled
im sorry, but you have already used your emote for today, please try again tomorrow
Did you check the skill issue folder
Very easy to miss
No one will miss you
dam
El terere es mejor que el mate
ong
thank god
the only way for me to stop playing this game
R8 time? Yes? Now? No? When?
Maybe December
But that's speculation. For some reason the developers are silent, they don't want to tease the players
I would really like to get dev-leaks or any info on the R8 though
Remember when they casually leaked the snatcher animation without the snatcher and we were speculating what it could possibly be
Am I wrong to think HEL Gun is just weak rn?
I feel like it needs to be very reactive for the weapon to work, but it really isn't rn.
You can get more out of other weapons rn.
Weak might be too strong a word, more specifically it's not top tier.
It's maybe comparable to MG rn.
which tbh is also pretty much top tier?
what i could agree on is
That hel gun is weak if you arent very good on it
It's a step down from top tier.
BC, CS, probably HEL Rifle, iffy on if HCP is on-par with or better than MGs.
id place hel rifle right next to hel gun and high cal similarly to hel rifle (below tho)
Waiting for button to shoot myself in gtfo still
I think I just disagree.
HEL Gun doesn't excel enough at anything.
Granularity is good, but not extremely good.
I find it satisfying to kill fliers with
Kill fliers with melee ong
This
Actually reminds me how I accidentally made a ping pong ball out of a 5x speed shocker
Hel gun might not excel at anything but it gets value everywhere tbh
I don't use it much but I rate it highly
so 0.2 = good
0.3 suddenly no more
Maybe in some situations you'd rather have revolver for the same job, but hel gun is very solid
honestly revolver would only be better for non pen smalls
If you get pen as well, then it's going to do wonderfully
its one of the better small options
Its one of the best charger options
Its probably the best or 2nd best flyer option
Decent enough vs giants still (specifically if you pen)
Very good baby clear on spawn
i feel like ray wants to say its not top tier (as in S+ or top of S) anymore. But with how hes saying it, it could be understand as hel gun is a weak gun and not worth taking
It's... Iffy, really.
Probably PR then, somewhat easier to aim too
Knife
smth that 1 shots anytime with good ammo economy on good range
pr/revo need a dmg boost via crit etc
hel gun doesnt
high cal is also pretty good
Yes
hel rifle is honestly better in some scenarios (like r6d3)
Max 5 shots a second to 3.3 is pretty substantial.
it is
Idk I seem to have no trouble hitting it
I just have trouble actually hitting the flyers
Idk why
If I explicitly rate it as on-par with MGs, it's hard to misread me in good faith.
but either your opinion is actually how you made it seem and i heavily disagree or you put it out way too harshly
Depends on how you rate mgs
i know how you rated them before
I guess I usually use AR/BR for meatballs
but i know people rate them as meme tier (mostly bad faith tho)
top tier can mean different things
especially since hel rifle/mgs and high cal are all very close as well imo
A-tier, but not S.
I can’t wait for you guys to make the definitive GTFO weapon tierlist together
especially since its (most likely) the way guns will end up as unless they push some patch stuff after or come back for r9
@hexed vapor we promised to put hel pp right below hel revo to troll everyone right :^ ) ?
Eva is it gonna go to Apple Podcasts btw
I just don't like how HEL Gun feels, I fucking hate charge delays
The hell 
Normally I’d say skill issue but current hel gun charge just feels bad
we also cant forget to have auto sentry at S+
take it back to 0.2
Honestly I don't mind if they bring to 0.1 again and then nerf something else instead
Mag size, reload speed... Whatever.
They can experiment some more, if they wish.
Otherwise ifs a good gun that I don't want to use.
Honestly... Why not?
Make it kick to the skies, I wanna see it
It's basically a one tap semi as it is
its spamability is litteraly one of its strengths
BC and HAR were bad enough
The spam is the issues, yes.
That is what they keep nerfing.
And now we're here.
Attack same thing, but from other sides, see if it works.
But they don't have the time to experiment...
please no more shitty recoil nerfs
It just feels terrible
Plus hel gun already has a decent kick
What other options are there...
I don't know if all of these strengths hold anymore. If I want versatile charger clear, HCP is my go-to. Small clear is also a little shakey w/out consistent pen.
Damage? Losing 15 breakpoint hurts.
So that leaves us with mag size and reload time.
Nerf damage, or let it be a high skill option at 0.2s
ray the weapon legit isnt weaker for most of anything there unless you consider charge up aim issues
for bigger enemies yes
i do think 0.2 would probably be a better spot simply to stop the freaking whining
but god knows
whether people would still continue
compromise
0.25
Being able to quickly adapt to how your shots land is what made it good.
They could just, leave it at 0.2 and accept that it’s strong
No, 0.29 first
0.3 is much less adaptable.
its still adaptable enough
higher ceiling on charger clear than everything but hel rifle
lower if you 2 tap than high cal
but you obviously play for pen
boy i sure hope pen works properly
Can we gen a recoils overhaul on ever single weapon
What Artek take on weapons did I lose, let me scroll
hel gun should have HAR recoil pre buff
lel
It was unusable as anything other than a 30-bullet pistol
Let me generate an Artek take
"Choke mod is completely different from Arbalist, and that's a bad thing"
21,3,23,1
⚙️
Yes, choke mod is shit.
¿?¿?¿?
Who said this I need to witch hunt
His rng engine did
noone but I use 3d30+coinflip to simulate Artek takes
Honestly based
first 1d30 is Weapon A (list on GTFO wiki) second roll is 1 different 30 the same, third is Weapon B and the coinflip is to decide if the comparison ends in "bad or good"
You're right, or I can reroll in case A and B are the same number
I was also thinking of changing the coinflip for a 1d5 to give more spectrum
Dew it
Oo nicr that is a good idea
(Again no hate to Artek but I find this thing fun to do)
Gtfo is one of the more balanced games I’ve played and this is hilarious to me
Eh
People complaining about difficulty need to understand this is the dark souls of fps “zombie” games
There is only one real sentry, the rest are various degrees of clownery
Mains are pretty much golden, but HEL AP needs a second look
Sniper does a decent job, and i forget what the third is ngl 💀
Specials are just that, specialized lol, they each do a specific thing
Kinda
But when things like hel auto sentry dont work properly
its just nerfed non pen thing
And it didnt even need the nerf to ammo to begin with
Yup worst sentry got tagged for no reason
You guys disappoint me
MY fully automatic special that is good at wave clear distinguishes itself because it fires faster but not too fast because that would be a different fully automatic special that is good at wave clear
Wait you're trolling my bad I got baited
I keep falling for this shit man
Wait until you hear my opinion on the hel shotgun
true!
still waiting
new beep opinion will drop soon I can feel it on the horizon
Like a storm
They changed the recoil back on the har and people still didn't give a shit for the weapon
I don’t think it’s a complete revert
but it’s so much better than before and wow would you look at that
Maybe the gun is just outclassed
Idunno, you could make the burst cannon its r4 version and people will still tout that they get more use from the machine-gun
WELL ROUNDED
if I see anyone shoot a giant with machinegun when there’s smalls around I will refuse to play with them
well rounded my ass
but yea hel gun isn’t as good as mg obviously guys
0.3 too hard for my pea brain to comprehend :((
mg is legit better tho
el caca harder to use = better argument again
no your hel gun sucks now compared to the buffed mg
I think I lost any reason to argue with any of your takes after how many times you’ve failed to prove any kind of intelligence in your main area of gtfo
No tool faster than cfoam :D
CLOUD GAMING!
Hope you enjoy grinding training tho
i dont know why you didnt understand
i kind of did explain i was commenting on the public video instead of unposted runs
the public video was my boy the pro gamer standing there dropping the cell
and then foaming the ladder 4 times
before putting the cell in
You didn’t explain anything you just backpedaled for an hour because you had terrible opinions on it
ok
?
because its true
i would have ran the level
i think if you use things you dont know anything about
it might mean you're not intelligent
I was there for the whole argument I think I’ve got a pretty good understanding of how it went
I saw you fall back on so many different excuses
and the one you finally settled on was one player did not want to use foam
you not running the level
You see wesley, maybe you shouldn’t talk on things you don’t know anything about
??
uninteligent for not forcing kolohe into playing something he didnt want to
my bad
only ever get good times with the set group
group dynamic is worth a lot in this game especially if its with me
cuz i dont talk :DDDDDDDDDD
I’m sure there are many people who will not flame u for not taking wesley
that's not the problem xd
I will if he takes bio
it will be easier to get a good time if the group understands eachother
wesley go back to speed running channel
can we guys talk about something more interesting
OK
Like this one random account that keeps trying to call me
That’s been in this server since like 2020
ty

pick up the phone
but yeh if you get over yourself, mg with increased mag and one shot stagger is insane for crowd controll
wins from hel gun easily in an uncontrolled environment
one shot stagger on what, smalls? The enemy it is best against?
I’m glad you know what you’re meant to shoot with mg Wesley
small is most the game
no knife is for smalls
it is well rounded cuz it can still do the other stuff too
I love spending 4 years spamming mg into giants man
BUT IT WORK THO
nah, it's honestly pretty fast
as someone who regularly runs veruta
and mg deals with those things better
jamie, bring up the splits for veruta giant kill any%
Do the crawling enemies kill you lots
it's pretty decent at keeping giants on lock
bad positioning 👎
also simply have largestboy on sniper and giants dont exist anymore
my guy dont miss
sniper 👎
nah those are easiest for mg tbh
Beep on sniper is a bit of a throw
but you’re arguing in the contexts of speedrunning I would assume
wait is the argument mg is strong?
Or mg as like best in slot
yeh but what if it happens tho
hel gun good when everything controlled
What if it happens? I’m not going to sit still and shoot all those enemies even with mg man what
but if things are going wrong mg is more likely to save it
why not
it works lol
with enemies all around you? At some point you’re gonna take damage that’s just such a dumb playstyle
HEL Gun was better when you could flick between threats more readily.
Now it's kind of an eco weapon, and eco weapons are not good.
With either one you do
you just hold left click
and swap between the enemy
before killing
INSANE SKILL
With either one I am not sitting in a spot and letting myself get surrounded
That’s just stupid
Hel gun has a much higher skill cap. Mg is a tad brain dead has a great skill floor
thats not what this is
the point is you are already surrounded
imagine holding with your team on a scan and they all die
so now you are in this situation
The thing is you probs misplayed to be surrounded
^
mg is worse than hel gun in most situations
yeh i agree
probably
point is you can save it more easily
you’re arguing a single situation that can be avoided by not misplaying
except maybe current hel gun
How does this make mg better than hel gun
in extremes you can turn that around and then just say any gun is really good
because you play correctly and then that is indeed true
i think theres great value in a weapon that can save something thats going wrong
idk hel gun is really good when you don’t mess up
i dont know why you would disregard that
Hel shotgun exists
And it doesn’t take up special slot
kinda insane tbh
I think mg is good yes, I’m just saying it’s not stronger than hel gun
I think they are pretty close but because of the nature of hel gun I think it has the potential to better almost always. But if you are in a zero room distance surge mg is probs better
Better well rounded cause it can maybe save you better if you position poorly
That’s a terrible argument
ok what are your arguments for it being better
IN MY SPECIFIC SCENARIO MY GUN PERFORMS BETTER THAN THIS OTHER GUN, SURELY THAT MEANS ITS STRONGER
its not my specific scenario
Efficiency and speed when it comes to lines
You can’t ignore that penetration is absolutely insane in this game
you have one ammo back to kill two full waves of chargers
you take mg or hel gun
thats not true and you know it
:DDDDDDDDDDDD
but you know that even for you the ammo thing is probably true most the time
Eh yes and no
ammo efficiency matters so little in this game unless you are new to fps and cant aim yet at all
penetration is good but its overrated
LOL
thats also efficiency
3 shots everyone is dead
xd
Yeah but speed killing != ammo efficiency
I think wesley just wants to be noticed which is why he’s come crawling out of speedrunning channel to argue again
You got your attention you can go back to training now
ok so
I’ll see you next time you wanna argue your specific situations all over again
Speed killing is allowed in the diminished alarms
I cant wait to kill all the r4e1 reactor enemies in 2 seconds and get punished with extra waves
Rick he doesn’t play that level
Very unfortunate for you
Wesley picks guns for levels he plays (A and B tiers)
true
obviously mg is the pick there
Well charger is a c teir enemy
Don’t spoil the game for him wtf
don’t tell him about snatchers
Wesley what happened to random Kenny
Wtf







