#gtfo-spoiler-chat
1 messages Ā· Page 92 of 1
Perhaps but I'd liked the game to streamline some stuff a bit
Think about r4c2's
there's a chance you need to open both surges for extreme
It's just bizzarre imho considering that the game usually has that stuff as mere "you either need zone 2 or zone 3 because only one of them has the key"
While r4b2 or r4c2 throw that off
It ain't a big deal, granted
But I find it weird
almost certainly a oversight
Okay, so. Remind me whats the final shtick of R7D1 is. The whole terminal business, and why it's such a pain solo (with bots).
It's sort of like an uplink, but not quite?
One of its kind
Uplink without the codes
Terminal communication with dual terminals
So what's happening there?
it has a time limit
I remember a terminal overlooking all the creepy machinery.
Any specifics?
Terminal A says "do the thing" and terminal B must say "doing the thing"?
Ah
Main terminal is initiate_connection or something similar
That is terminal A
Terminal B can reside in 3 zones
With verify_connection/something
Left, right, or lucky spawn of the same zone as terminal A
You have a timer-based stage split into 2
Phase 1 timer is to find terminal B
Phase 2 timer is to run command in terminal A to confirm connection to B
Phase 2 is 15 seconds
Donāt remember phase 1 time
Might be a minute 30
Brutal.
Then you cycle that 4 times
So that's why soloing the thing is bullshit.
For each of the 4 machines
Good luck finding the right terminal in 15 seconds.
If you can even reach it in that time.
You need to only get one of the close mid-side terminals
The ones super close to the main terminal
Itās roughly 10 seconds away
But you need to stack it 4 times
So the odds of that is roughly 1/10000 or higher
I spent so much time speedrunning that shit duo rolling all 4 main terminals
It is very brutal
Does it reroll on checkpoint, or new map only?
If solo you NEED main zone terminal Bs closest to As no question or youāll never be able to pass Phase 2 timer
New map only
Lovely
oof
Terminal locations are set to the moment you drop
Thatās why I spent 2 weeks rolling for the perfect seed
It mentally kills you
Would not recommend trying
I'm going to guess game log reading is involved.
Amazing.
We physically had to go 10 minutes into the level each time
And then reset if we didnāt get 4 main terminal spawns
It was horrible
Horrible experience
But how would you know.
Or does it just takes 10 minutes to get there?
Mommy?
If you do restricted strat you deactivate alarm but itās only been done 4 man
What a level.
For restricted 4 man Strat you deactivate the class 10 charger alarm so thatās pretty easy
But in lawless and restricted you canāt reset until terminal(s) zone
Because you canāt see it in logs
So no matter what you do you HAVE to go to that zone in order to see if itās doable
So now imagine playing solo
You force yourself to get there and then ROLL for 4 main terminals
Then reset
So realistically speaking: I can solo my way to that bit... But I'm effectively soft locked on it until I call for help.
Assuming restricted (no bugs) thatāll take at least 20 minutes+ to get there solo
Yes
Unless you roll closest terminal 4 times
And deal with waves consistently
The side terminals for nerfing class X: are they always same spot, or random each run?
I remember sneaking in mom zone. Honestly a highlight for me.
That was before they fixed free overload.
Can't imagine doing it with grabby Bois harassing your team.
Small mercies I suppose.
R7D1 is one level you can safely say itās almost impossible to do solo
I havenāt done R7D1 in forever š maybe I should go suffer through it again
Just because of the 4 terminal portion
Usually youāll get far terminal right side or some shit and if youāre solo itās gonna take at least 45 seconds to run back alone
Far beyond the time limit of 15 seconds
Harder than soloing E levels?
It is effectively impossible unless you roll a 1 / 1000 perfect seed
Itās a much lower number
Itās somewhere between 1/10000 or 1/40000
R2E1 has been soloed
Pretty sure R4E1 and R5E1 has as well?
(With boosters)
Donāt quote me on R4/R5 tho
R7 I can see it being very difficult
If anything though if we say E1 levels are āimpossibleā to solo, R7D1 is right up there with them
I think both r4e1 and r5e1 needed cheese strats of some kind
Long kiting/giant capping and all that
r4e1 main has
secondary hasnt
r7e1 hasnt either
calling kiting and giant capping cheese is also kinda disingenuous
Even r4e1 main needs long kiting, I don't recall an e tier being done solo without kiting or enemy capping of some kind
Random question but does anyone know whatās beyond z76 in training or is it just there for no purpose
And yes everyone draws the line at different points, but long kiting does kinda let you ignore most of what the level is trying to do
I mean
if I lump door bug and kiting in the same category of cheese
I Dont think those are even remotely similar for solos
besides, its a solo
youre not doing that shit as intended no matter what
Essentially a funny for cheaters
To me the solo players are only competing with themselves. They can do whatever fits their own criteria of what is cheese and what is not.
After all, they are the first to appreciate if they should be proud of what they have accomplished.
Now, if any "serious" competition was involved, I am quite sure they would agree on the terms beforehand.
In the meantime, they are free to do whatever they want to have fun :)
I donāt lump them together
So thatās why I didnāt really consider them ācheeseā
In this scenario, letās call cheese something like doorbug where it actually breaks the level
effortlessly breaks it at that

when are devs gonna fix cheese bug... š
I've heard a guy trying to justify blackhopping before.
So R7D1 is up there with E tiers if we set E tiers as the bar of impossible solo
(He was doing it with unlim Stam though which was the issue)
Itās just simply impossible unless you roll the perfect seed
unfortunate typo
Told us he was a speedrunner so it's allowed :v
Apparently

Who lol
was more referring to the extra 'l' in your message but that do sound like a goofy guy lol
Thatās also not how āpermissionsā are used
And itās just a tech who says you can canāt use it?
Breh only matters if you submit some shit
My issue was more so he used it with unlimited stam
LOL
HEROIC HEART
At that point heās dumb
Youāre already at max speed
maybe he just has big lungs
But ok
They aren't alike, but it does get to the point where above all else the level is a kiting check
But not with unlimited Stam lol
Which isn't the most entertaining or impressive
Thereās like no point unless you donāt want to be max stam after breaking
I agree with entertaining but it is fairly impressive
At that point just install run with heavy objects
at the very least figuring out your routing for the level and strat is interesting
Ah yes. The Chaxi mods
its definitely far more effort than door bug will ever be
The consistency and the knowhow, yeah
and considering you cant do them normally
I think its as impressive as its gonna get
But the 2 hours of kiting gameplay, dh
so
Eh
Yeah that is what ultimately happens, after a certain point stuff gets facilitated by kiting
I do agree it would be more impressive if you could shoot literally everything with no boosters as if you were playing normally
but thats just not happening
but w/e
diff in opinion
or perspective ig
I know
I think we have the same viewpoint, just different expression or opinion
void
the terminals change after each fail
also lets say you can use only 1 terminal (the closest one on the right) then you still have a 1/10.000 chance at worst for the combo
but as you can reroll indefinetly it can be done after grinding. Issue is you usually spawn cap and perma kite for it
I know I'm late but IMHO door bug is just a cheat
You could kite shit around and maybe eventually in some cases do a mistake
With door bug you just can't
You bug the door and nothing goes through it (and you cap the spawn for alarms)
So I agree with you
I think I've heard people commenting on something like this before, no idea if its the same level though
Well I've recorded it so
I played R1D1 a bunch (weirdly enough) and never noticed anything off
What is Z76 exactly?
first res zone
from extraction, hold on the left
it's the second res zone of that branch
Ah, one of the optional side ones?
My squads of greens always do both for extra bullets. Never noticed anything off.
For what itās worth
R7d2 tank zone can spawn differently too
And there was a zone in og r5b2 secondary that could spawn differently too
itās kinda quirky
huh it might not be seeded
I intentionally do that in Occlusion so that zones feel different, but Iāve never heard of an entire zone generating differently
r7d2 mom zone can aswell
or could, i dont know if it still does so
It can
Did it with Ray's lobby
Wuh
@alpine spindle
In that case I remember it also sometimes spawning an extra zone altogether
Those glitches are very bizzarre and I wonder how they actually happen
Has anyone else experienced snatchers being absolutely goofy? I remember one time during R7D1 when there was one just jumping up and down a tiny ass ledge. Didnāt even attack anyone ever
We beat it to death with hammers and it didnāt fight back
Granted they are a rare enemy - no, seemed always to work as intended for me
And I don't play D1, so...
Hope they play a bigger role in R8
I saw 0 in R6
Which was dissapointing... Couple of levels could use them as a spice.
I need an opinion.
Would it be funnier to trigger uplink bug, and get the game in situation where the bugged uplink waves spawn max cap enemies on something like R2C1 or R7B2...
Or would it be better to find a level with a really bad room to pull, get it to pull on the checkpoint, and then post for "LFM RXw/e at checkpoint"
I think the latter might be better since you can actually still win, but I'm not sure how many good spots there are for this...
Like, even if I pull tank barracks on R6D3, that's very surviveable.
I don't get the point.
It's just about getting some entertainment out of my pubs.
See how they react to some wild situations.
Oh shit, R7D1 might be perfect.

I need to come up w/ a c-foam set-up for it, I think, but you can have two of each boss up, tons of lots of different enemies...
Stack up as many snatchers as you can too š
I would if not for checkpoint bugging it/cheesing it.
Also, light fog is cringe.
I want to be able to see everything or nothing.
I'm just not sure if I can easily get everything pulled and get to checkpoint w/ relative safety.
I think the strat might be to pull tanks first, pull them into mom zone, and then start foaming behind me.
Ooh, but foam collision...
what would be diffrent ?
I never noticed anything off
Most of the datacenter tiles are heavily marker-defined.
Early bits of C can use very different structures, and B can sometimes be the R3A3 reactor hallway-esque marker instead of the glass wall maze.
Btw, that sort of marker can be so many different things I'm pretty sure.
Hole in the floor that you go around, long low-flung hallway, the server stack maze that you can parkour over, massive pit that you go over, aimless cluster of hallways, opposite ledges, etc.
It's a more extreme version of refinery where almost every datacenter tile has a room that includes one of those big structure-defining markers that you'd think is inherent to the tile but can end up almost anywhere.
Something like dig site is on the opposite end of the spectrum, ofc.
Places you go feel recognizable because they are the same tile, rather than having similar markers, because the tiles themselves are all very distinctive and most of the bigger rooms are not defined predominantly by markers.
All of this is to say that Storage is the best environment.
Lab is decent, as well.
Floodways and Gardens I'd have to contemplate on.
the main problems with gardens is that i feel like most of the tiles don't play that well
lots of verticality and tons of visual clutter
and then you have floodways which is just mostly empty space
Is gardens the rundown 7 D1 starting area?
I love that biome, wish I could have played more levels with it
I wouldn't mind a full level on the sand map too
R8 got dem big shoes to fill
R8 is gonna be good no matter what, its been so long since new content was added.
Hopefully they introduce a randomized level with randomized objectives, or maybe weekly challenge levels. Something to keep people playing after they beat all the levels.
Half of the funnel for the second-to-last alarm in R7B1 being in the same room as you is kind of wild.
Thatās what modding is for lol
we have that as a mod already 
and since those mods are super fun but super cursed they wont add it to vanilla
you can't balance around random tiles etc.
it gets fucked up very fast
yeah that's why I'm saying just use GTFR
it's super easy and super fun, especially when you combine it with modded rundowns
5 pablo room plus pablo error is a whole new level of cursed
More of the unkillable enemy ššššššššš
if you put enough unkillable enemies together they eventually become killable
A critical mass of pablos eventually will implode the game
it was very special to have a 2 birther blood door in pitch black with a pablo on our tail, and then out of nowhere a scout went off and spawned a ton of flyers
truly one of the mods of all time
thank you jish
That gimmick runs real old very fast
a pmom birthing pmoms was the most cursed i have seen
last time i played it it was just pouncer spam
not very fun
think gtfr's golden age was before that
where it was fucked up but still doable
and the tiles made it fun
honestly rolling for good seeds took up a lot of time
But getting them was worth it
Seeding randomizer???
isnt that more of a benefit than anything else?
Roof terminal
aside from the fact that you will NEVER stealth through a room again
and your game will start lagging so hard you might not be able to play it
it will be fixed at some point between now and the head death of the universe
dw babe snatchers will be reudeced to less than 5
mind blown
yeah that is kinda fucked and dumb
game will crash fast
yeah I wonder if it would live through the first birth or not
I've found ways to optimize the setup
The ladder foam is insanely good on babies
But, it doesn't last between checkpoints.
Also, your slots can bug if you have people joining during checkpoint resets.
It seems like the play is to get the ladder foam set, post to LFG, and then checkpoint before you get people into your lobby.
You should hopefully be able to get a 4-stack within the 3-5 minutes before your ladder stack gets free.
It seems like enemies sometimes have trouble pathing to you in general, but they do eventually get free, which tends to lead to amusing mini-waves of enemies.
Although after a while they tend to all slam into you at once.
Close whatever you can on your PC to delay crashing for as long as possible.
I will also affirm that this is the ultimate checkpoint to use for this.
Getting there is pretty simple, as well.
Use bots to get through class IV during error, then remove bots and kite back and forth to override class X, start class X, and then deactivate alarms.
After you've cleared everything and finished the remaining scans, you start stealth zones (which conveniently gives you a checkpoint for if you fuck up the ladder stack) and get things ready to go.
It is quite a hard encounter for pubs, though, assuming you want to actually clear it.
2x mom + 2x tank + a fuckton of enemies is a lot.
wen r8
December 11 (unofficial)
Did they change rundown 6 in the alt version? Wasn't DX a thing?
The extension level names were changed from B->A, C->B etc
Ah so they were just raised a tier
They are still the same levels as before so don't trust AX to be an A tier level
I've already done AX and BX, gonna try CX tonight.
Any tool recommendations?
Without spoilers
Playing with 2 bots
You're dead.
The level is your standard "do alarm to progress" level for 90% of it.
Then the finale happens and bots completely fall apart because they don't understand layout of the level and will realibly get stuck somewhere, so you will have to kick them and play the rest of the level by yourself (your chances are not great).
Tools: the classic one of each will suffice, but mine deployer is kinda useless during the finale portion, which is the portion that gets everyone.
A rare opportunity to unironically bring HEL Sentry
I'm guessing its the moving alarm then?
Well I'm used to failure on gtfo so whats the worst that could happen?
its pretty bad
I wish there was a counter beside each level showing how many times I've failed
R5E1 would be at 100 by now
Me plays r7c3 as a warmup consistently for almost a year now would easily have me in the hundreds
funny that the rundown that introduced bots also introduced anti-bot levels
Never go in to beat the level just to do a 5 minute warmup meleein some giants
The bots weren't meant to replace players though. They were (iirc) meant to mitigate not having a full team
this
don't expect bots to carry or even be on player skill level
just have fun with them (and down them on extract
well they still do a bad job of mitigating
to the point where you could lose a run to something you otherwise wouldn't have if you had an empty slot instead of a bot
yes
that's what happens when you replace a human with a cimputer
specifically a computer that shouldn't be able to carry
Sorry that the bots aren't stockfish
but they shouldn't be an active detriment
I wouldn't call it active, its definitely passive
let me see if i can find the video of hackett running out of the team scan and completely halting our progress
If they could just pickup objective items in combat, they would be good enough.
And if they wouldn't melee charger waves when they have full ammo
precisely
you can fix these issues and still not have the bots carry
plus things like shooting you
that one's got me killed plenty of times
i mean you shoot your teammates unintentionally too
Yeah id love to give them better guns but they would just kill me
we cant even play r5e1 because of it
I used to give them the scatter gun in r6, and oh boy was that a mistake
Lmaoooo
I'd like to play r5e1?
ok get a squad lmao
bots not shooting you will not help you beat R5E1
bots not shooting me will allow me to get past the first alarm at least

what
are you playing with only bots?
huh
Lmaoooo
2 bots
and wtf kind of weapons did you give them
any weapon that deals damage?
then it shoumd be much easier
if they are vanilla bots that go into melee then good luck
I give them burst rifle and machine gun
they're actually good at meleeing big guys with help
Have you considered playing the game as intended with a 4man
no i mean during combat
I have never had issues with bots shooting me except for when I give them shotguns and that one time I tried betterbots
its when youre at 100% infection 1% health and are meleeing a big guy
and they decide not to
if u are 2 people then why are you having trouble
because its still 2 bots..?
so you don't want to get "carried" by people but you're more than happy to have bots who can't get infected safely help you take down a giant...?
u can take turns on the giant wym its 2 bots
2 people can kill q giant before it can react
because we're up in the giants face getting melees
literally just take tuns on the giant its not that hard
and the bots are behind us
this
shooting the giant
we do
and that doesn't work if one goes down
because now we're taking turns except this guy is down and he's charging his tongue
just install better bots and turn off accurracy
#1 gamer advice: Get gud.
save urself the hassle
thats cheating
sure
how about the devs just fix the giant issues with the bots and we can all be happy
Literally cheating
have fun with that
reading is hard
actually they did make the betterbots accuracy toggleable
which I'm excited to try out
since r7 release they havent fixed em
LMAO
because now all they'll do is shoot more and also pick up heavy items
Alt R1 actually but yeah
I'll just download way i like it while I'm at it
R7 they wouldn't take heavy items up lafdders
no r7 release when they started going melee in combat
those are ALTspeditions though
tbh I just kite with them unless chargers
then uhhh
if it is chargers

i die

my point exactly
or I just shoot the chargers
all of ur trouble will go away if u just install bb and turn off the accuracy
tbf I've been able to get decently far through my custom rundown with vanilla bots
but thats still cheating
yes
and yes
im not installing a third party modification to make the game easier
ok clown
that is textbook definition of cheating
ok then idk why you are complaining
they'll either fix it or they won't
they know it exists
they know it's annoying af
we've presented a solution, and you don't want to use it because you think it's cheating, which is understandable
so find a 4 stack man
.t lfg
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If you play with mods you don't get completion marks
And last time I tried better bots it bugged the whole game and my bots only had sledgehammers
You do get completions unfortunately
The technical issues is a major reason I'm scared to mod. All this effort and then it also starts breaking even more? Vanilla is buggy enough as it is.
Really? I was playing solo trials
with the thunderstore mod manager and it wasn't giving me completion marks on any of the levels.
oh for custom rundowns? I think you need a mod to locally store your completions data
Ye
for vanilla it's all done on the backend, but obviously that doesn't work for missions which don't exist
That makes sense
Yeah you need to use LocalProgression
Or just take a screenshot
Screenshots seem kind of ghetto

bruh donāt you ever take a screenshot of the completion screen?
There are like a billion completion screenshots in media
I do take screenshots of completions sometimes but I never really look at them and rather have it in the game
Plus I'm less impressed by my screenshots when I see that it took 3 hours on some levels
Thatās the @quiet stone cat!
Holy shit its michal
that is only if you use MTFO. even then. Local progression mod exists.
even then. within the server at least or not to be seen as cheating. you shouldn't be using MTFO dependent mods
Me and my duo buddy started playing with zombified initiative just so bots dont pick up resources and it has made playing as a duo 10x more enjoyable without really making the game any easier beyond the fact we can actually control the resources properly
eh what is up with R5C2 secondary wave 6, like some runs we get a mom some runs is like error wave or something and they are spawning within the last terminal zone
shits fucked
Stuck enemies
yeah its annoying
that run for some reason the charger scout behind the class 4 wasnt like around as well
cldnt hear it or ping it
It was prolly deep in. Itās a big tile.
For the record: Better bots new version has an option to turn off aimbot. I DID NOT TRY THE NEW VERSION, but if it works like I think it does I'd say it'd be viable.
Afterall it'd be vanilla bots+ability to carry items during alarm (which was in vanilla before alt r1 IIRC)+maybe less shit logic so they dont try to hammer charger waves and decide to shoot a bit more often (not better, just more often)
newest version defaults to non-augmented aim. gotta turn it back on to have it.
iirc wasnt there another thing besides shooting that made them overpowered?
What else could there be? AFAIK everything else is considered QoL to their behavior.
Its only becoming walking Sniper Sentries that people had an issue with.
I think i've seen one in action at some point... The guy just casually double tapped a sleeper with a HELRev. Headshot > Bodyshot, in 2 seconds.
"Bots will do more evasive manuvers and use their guns more often in a horde of monsters" If the config allows you to disable the use their guns more often part then its basically what beepo said its also the reason why I dont even try the lower versions of the mod
it doesnt sound like much but they are really fucking aggressive compared to the original bots
let me check real quick and see how good the config is and ill get back to ya
Nah the better aim is the only config option
so ima still pass on the mod and stick to zombified initiative just disabling bots ability to pickup anything
hopefully that q menu stuff works, the rabbit hole was deeeeep..
I dont use it personally, i know it could be useful but one one hand im to lazy and on another hand id rather bots just carry nothing anyways
They should remember what happened last time they gave me medipack against my will
You needed healing
so did they after i killed them
Not my fault they cant learn my attack patterns
me constantly scatterguning Bishop because he keps getting on my way
Has there been anyone who took the time to actually kill Pablo?
Like it is theoretically possible right?
it is, but it would take around 999999900 hits i think
It is, but it would take ~8 million scattergun shots. Good luck with that.
Yeah, that's what wiki claims
Heās a tanky boy
So if someone wants to attempt a Pablo kill, they might need to pack a couple sandwiches
Is it possible to kill tanks without touching the tumors?
If so is it as silly tough as Pablo?
Good question with a fascinating answer, curiosity
That thing actually uses repurposed code for the grenades, and as such - still uses the timer feature... Except its set to some stupidly high number that effectively means that you'll be waiting until the heat death of the universe.
Developers do these things for a reason. (They don't want to make a custom code, so they just use stupid high numbers to achieve the desired effect).
Oh yeah it remember that video
I guess you could try modding the game so that your gun also dealt approx a billion damage per shot and try doing it that way. Should take a mag or two.
But at that point might as well just... mod the guy to have striker HP.
I know thatās a possibility, Iām just curious about obscure game mechanics basically
oh no i missed the halloween mask that i would have never used
your gtfo account will now sell for $200 less
ill be honest R1 C2 makes me want to commit die. my squad of 4 just spent 4 hours trying to clear it, this being our THIRD run and we died trying to open the extraction door.
this game makes me want to hurt other people
Gotto get faster and more consistent.
did it first time somehow, everyone except me died on extraction alarm, still managed to extract, so gl

4 hours 
Yo what
You're doing something either wrong or way too slow

atleast he has a valid opinion of r1c2 being cringe because shooters are cringe
oh wait im thinking of b2
nevermind

On R2D1 is there any reason to preemptively insert cells into gen cluster?
lame
But just don't insert final cell until ready
I'll do it anyway
(Had a friend need help on that level and then he put last cell in as someone went afk and we hadn't even opened disinfect zone yet)

(At that point in time. I was rushing to get a clear because he hit me up last minute before I got offline)
huh
i mean yes? fog lowers?
just dont input the last cell
Does it?
I thought that was for R2B2?
Or am I misremembering
I am misremembering af
I only recall there being a gen cluster early on but easier than R2D1
Huh, It does lowers it, every so slightly.
According to the wiki. R2B2 is just called "distribute power cells"
My.memory is so fucked rn
Ik (now at least)
I was playing lethal company til midnight with Lurker and Gerz

I'm slogged rn
(For reference on how bad(good) my memory is. I had a these edibles ain't shit moment. Did OG R6A1. And I was thinking of old rundowns and tiles as I saw them and thought I was playing with the exact people I played with back then. Only to snap back to reality every few seconds that I'm pubbing R6A1.))
unfortunately work calls for me now.

so when i was playing it last night, bud told us that r5b3 secondary is bugged and you're only supposed to see 2 tanks or something, i'm curious what the evidence for that is?
Scan used to be shorter
how'd it work in original where they said it was also bugged
It used to be 100 seconds I think
Its 300 rn
Nothing else is different
It's just a tank error while scan is going
Dunno what they think is bugged
old one you would see 1 iirc unless you had someone down
new one has 3 minimum
It was 1 from blood door and 1 from error before right?
Or did you not see error with perfect scan progress
if timers were the same, then tank timer is 120 before start
so yeah scan would be done before one spawned
and yeah to me that doesn't sound like a bug, that sounds like a change lol
Makes sense
The punishment wave is now unavoidable, and also the downtime is painful compared to OG.
It's very boring ye
Two full minutes after you've already killed everything is ZZZzzzz
B3 went from one of my favs in R5 to one of my least favourite
yeah that's fair
and like as far as the level itself goes that's fine lol
personally all i cared about was whether or not it was a bug as they claimed
Fog + lots of giants and such
To me that's the whole map after error tbh
It's a thought I've had with r3d1 too
remove the two alarms after you turn off the error
and the map's exactly the same as before imho
I simply cant see anyone dying on those alarms provided that they survived the error beforehand
Might be especially since r3d1 gives so much ammo
@vocal geode still trying yes
we got to wave 4 but choked 
dang, rough
Choke mod
F

I beat r6cx with 2 bots, it wasn't as hard as yall were telling me. I definitely am struggling on c3, d2 and d3 more.
You got lucky then
My bots went full stupid and couldn't find their way to the scans
In fact their AI broke so hard - that sleepers got confused by their maneuvers too and they played a game of AI cat and mouse that went on for solid minutes
Apparently ladders are just cursed
I was playing duo with one bot following each of us so that may have helped
Fun times
R6CX back in OG started out with flyers dealing double damage.
But otherwise it's not that bad.
The bots would probably have better accuracy on average shooting flyers
better than me, on average shooting fliers
Bots are pretty good on that level
they always land theyre shots so theyll do most of the flyer killing
average bot experience
Does anyone know why the R7D1 waves would delete themselves if you stack too many of them?
Because its a big level with a lot of things going on
wait really?
Operation checkpoint hell has failed.
ray what if we have a mod that can checkpoint you anywhere
so we can make any level checkpoint hell
based? or not
r7d2 has a good checkpoint hell
later it might even work as client, cant test yet
Why cant I put cfoam on my teammates to make them tank more hits?
went wrong (sexual)
Take more hits but you canāt move š
R5C2 overload, load up your team with cfoam and stand your ground. That would be hilarious.
Maybe I'd be able to beat it that way
is it true about u cant do anything against the immortal enemy?
You can do plenty of things, like abuse the ai pathfinding, walk him around the neighbourhood, give him a little treat, and stick him behind doors!
Gtfo but checkpoint bugs happen without ever loading the checkpoint
You can't kill him, but you can get him away from the squad. Usually people have a dedicated babysitter who gets his attention and then leads him away and kites him around some corner for like... 10 minutes.
Me when I get him stuck behind a glass wall: 
pablo is a bit of a bitch
we need a sleeping pablo
accidentally wake him up and its just a permanent debuff to the rest of your run
(people will just restart the level)
(unless he's in the literal last room of a 40+ minute run)
Would obv be a end of the run type of thing in a d or e tier map
would be pretty funny to be like 5 minutes off from finishing the run and your goofy ass not payin attention while stealthing waking up fuckin pablo
Honestly the only issues with pablo is that there's only 1 of him
Combine 2 or 3 of them together and we might have an issues
honestly its generally a problem for boss type enemies anyways
dealing with 1 tank, or one mom isnt that big of a deal unless you let momma escape in which case uh oh
my brother, brazil skip is right there
honestly multiple tanks is not that bad esp if you can keep them grouped up
multiple tanks is tuesday, multiple moms is hell
need a level that actually has multiple moms in a single room
we have one
and one that has a chance for something close enough
r4e1 zone 513, and r7e1 second respawn zone
Gotcha would love to see it more but there isnt many cases i can think of with double tanks either
double tanks you have r7e1 blood door and r6d3 I think
maybe also r5d2 ending if you count that
yeah i knew of r7e1 hell you might even count r7e1 as triple tanks since pablo is there
An update to this, at least two doors in R7D1 have StopEnemyWaves events associated with them.
Good ol pachi forgetting r4d1
For some reason.
average r7d1 experience
man i wish i recorded my time playing that map so i could have a 30 minute montage of the game freaking the fuck out
Eh I forget about things a lot
a timeline where r7d1 is playable, no bugs or poor optimizations, but then you realize it was an elaborate dream sequence had by dauda
Also I am NOT old
R7D1 with no bugs just isn't the same, though.
It's just not quite as "GTFO" if it functions correctly.
This is why the lighting will never be fixed
Exactly.
Dropping to 30 FPS on the terminal init sections is integral to the gameplay experience.
Why do you have to take a baby for an MOT anyway
Why is the machine at the end uterus shaped
canāt wait for more balanced g a r d e n s levels in r8
Also...
Mom on init failure is real.
I do not understand how anybody managed to get it, though, because it's extremely rare with how the game works rn.
You need sufficiently low miniboss heat, and then you need to actually roll for it to spawn.
It is real.
iāve had a mom show up
i thought these people were just insane
But I was not able to get it after like 10 repeats with cconsole.
She wants her neonate back
How do you do it.
Was it insane luck, or was the run fucked, or were you hardstuck checkpoint for 5 hours, or...?
I don't think there's a good way to force it, either.
I'm fairly sure that every set of alarms you could do leading up to it has chances for minibosses, and then the wave itself can roll minibosses to fuck your heat before you get the penalty wave (which is only 12 chances itself).
I have to check the equation...
Yes, it can be blocked from spawning
If it was spawned too recently.
/too much
it was og r7 years ago. i remember we used a checkpoint, and on a blind playthrough so we failed at first and then were like whyās thereās babies?
first fail spawns babies
ah thatās it then my b
they donāt call it mother for no reason
The problem is that you need the full wave not to roll it, and the penalty wave to roll it.
I guess if we pretended it was guaranteed to spawn when it could, it depends on the ratio of the number of wave enemies to the number of babies spawned (12)
Huh, I just noticed there's a branch on Steamdb called "press" and another one "press-bh". Not suspicious at all šļø
Black Hole?
bug hunt?
In the past (before the Alt:// Rundowns era), 10CC has released various builds to the press and influencers ahead of the official release of a Rundown
Containing only a couple expeditions, it was meant to promote the upcoming release
Of course, the recipient were under NDA

Poggerz
For bughunting I see why, but for press/influencers?
"Guise this new rundown it's so cool! Cant tell you why."
But I guess stuff like that IGN run of Alpha would qualify as press
This is quite common with game development studios
Still that run was filmed so I dont think it was under NDA
They will actively send unreleased version of their game to influencers or the press, to give them time to create content about it
Usually ahead of time
Whenever a build is released to a "public" though, an internal build with the same content (but access to a dev console to debug or troubleshoot) makes sense
What Cho said. It's called a media embargo and NDA's where they get access to early content so they can write articles, etc then post it when a studio says so. Usually when we have important builds. we set aside a Dev or Tester/BH build with dev tools so that if there's an issue, we can hop to the dev build an try it ourselves with dev tools.
"Oh so it's fine when the devs cheat but when I do it, I get banned from the server? Ridiculous."
When you want to replicate a bug at the very far end of a level, being able to clip through walls and get there in a few seconds can be very handy
noob
It's the only way I can see what's behind the door in Training š

has colored name
Random player in pub who has Modlist.
"OH I don't play with cheaters"
My guy. You can literally SEE which mods I have on.
Pubs experience can be wild
I have to admit I love the idea behind that mod which exposes the whole list of mods everyone choses to enable.
Correct me if I am wrong, but as I understand, it only works both ways. Meaning that if you are transparent about the mods you use, you will know what the others use as well ?
If that is the case, making it all transparent provides a much healthier place
To my knowledge. Many people run "Perfect boosters"
Mod list is a dependency for it to function
So no matter what. If you run perfect boosters. People will see your mod list
Never understood why people need perfect boosters but to each their own, I never mind it
Same person behind both mods ?
But I've yet to test if it's just thunderstore mods / mod manager detection
lot of ppl run it and just dont use boosters
I believe so.
In any case, my own opinion is that transparency is the way to go, when it comes to mods
i dont like stam i am gonna mod it out of the game
As long as everyone is on the same state of mind, they can enjoy their game more
Most people abuse it. Some use it because boosters don't go away/don't use the "cheating" perfect ones like the aggressive infection
all my pubs
You can get a vanilla aggressive infection res 99% but
Perfect boosters aggressive infect res. 99% is actually 100%
To me this is perfectly fine, in a private lobby with people agreeing with it. In a public lobby though, especially without prior warning to the others ? Get out of here
is it fine that a pub spawns a mom on me then my mod auto kicks him
should i get him to agree to the auto kick
I don't like gun designs so I changed them cosmetically. But people will still freak out because my gun looks different "cosmetically"
You liked "Star Wars" ? Then welcome to "Mod Wars"
that mod also has the ability to change gun stats
And you can turn that function off
yeah but how do they know
even modslist doesnt tell you
if youre cheating youre not gonna tell them
This is tough, to be honest :(
its a fair assumption imo
Since you cannot know 100% how much each player decides to alter their own game
To me transparency is the key here
people dont leave the lobby when a guy is literally flying but heaven forbid i walk stealth a room
"Here is what I want to go for. Are you ok with it ?"
That 1% doesn't matter tho lol
this kind of thinking is how the 1% get away... smh my head
Yāall be using crazy mods, Iām just here with chatter reborn and giggle when my character is hacking a lock
Still Gain the 1% infection slowly and it's something only "perfect boosters" can obtain and leave muted / bold booster slots open
The only other way is to use aggressive and muted
replace all games vine boom effect
To get 100%+ infect res
You don't really see it at all though

99% can last you hours without seeing even 10%
Depends how you use it but not wrong
You could fog dive entirety of R2E1 and see no infect
damage indicator and accuracy show :chad:
i once saw a guy with 500% special weapon damage (he was kaiser)
Also a bit late but when I get questioned about it. I tell them I can stream my mods/config files
based
im sure some ppl still wont believe somehow but that is indeed a good solution
crazy player, hope he gets his internet fixed soon, would love to see him back here
nah
I got outed as a cheater for colored name more than my weapons lol
he could be any one of us
hiding in plain sight, perhaps
under the name 'Jish'
jish is an alt account we all know this
That TF2 video still makes me laugh to this day
Rip scouts mom
He could me you, he could be me !

500% speed > 500% special weapon dmg
Accuracy show is great, and then I have a 40% because of auto sentry š
your fault for bringing auto sentry

Awww shiiii, here we go again
I had a pub where we brought all 4 auto sentries on that mission with only blood doors
Now that I have your attention. How to make Auto Sentry great decent ?
take away stagger
Is it even possible ?
Make it like the angry peashooter from pvz
HEL (even if it worked properly) is not the solution, in my own opinion
Iirc I saw a mod trying to fix that. But I haven't messed with it
But which role would it need to fit in order to make sense in the meta
I know, it has been discussed heavily yesterday

That is a "sadge" response
i mean what roles are there for sentries that burst and sniper don't already fill?
and dont say stagger because we all saw how the autopistol turned out
sentry with yellow laser

(To my knowledge the locked sentry with yellow laser iirc targets both players and sleepers)
Was a idea but got scrapped
Auto sentry iirc in Daks rundown Occlusion
He made it shoot slower
MachineGun style ?
I'm not sure. I haven't seen it myself
But one of its blaring issues is just burning tool
Me thinking about that one modded rundown that had a hybrid sentry 
Iirc dak also made Shotgun sentry shoot slower
That would make sense, since it tends to shoot at dead target
So it fired in a like "controlled" way
But that is another topic
To me the AutoSentry just does not fit
I might have to agree with @velvet linden here :(
It was introduced in... R4
But apart from memes and some Surge alarms (like R4E1 foggy ones), I cannot remember of using them in a great spot
it was more appealing when burst was worse lol
but now its basically completely overshadowed
I think one instance I saw auto sentry used out of specific spots was when someone just put it in the back to stagger sleepers who got too close.
But it's so niche it isn't worth a tool spot

lol I just imagine it having a big freakin ammo box on top
Or do the opposite - nerf the accuracy so that bullets have spread and not pin point accuracy in one target
thats just gonna make it ass when put down by itself and not picked up
1 enemy left and it isses
misses*
honestly if possible it would be good to swap the moment it staggered a target
Or program it to switch target every 3-5 bullets or so
Will have approximately same effect
staggering giants, never again
Minus giants...
im still by the point
combine shotgun and auto sentry
low dmg, many pellets
high stagger
high ammo
aoe stagger
what kind of firerate would you give it
2 bullets a second
that is something to test
specifically on
1 -striker waves
2- striker waves with giants
3- charger waves
4- bbc
hmmm
Had 2 scouts right on top of eachother and went for the scout double kill using scatter gun
would have been funny as fuck but sadly only killed one
Skill issue
Curious
R7D1
Specifically multiple snatcher bug
We ever figure out the underlying cause?
Last I recall it was partly related to desync
Dunno if anyone has dug into specifics.
I thought it was related to whether or not the command being entered pinged to client and back before its events went through for host.
It seems very likely associated with high ping, though.
I guess if it's high ping that does it, it'd be the other way around, actually.
Command going through before the client has been told about it or something.
It could go either way, in that case, but I believe high ping is more likely the cause than low ping.
Alright only the d tier maps of r6, half of r4, and the rest of r5 and pretty much caught up to gtfo gameplay with a few objectives i skipped and need to return to
Prob a good 10 sessions worth of gtfo content for my team
well before r4 and r5 e tier š
Majority of palettes and outfits are to dull or dirty to really go well together
exactly
Few ocassional outfits that you do get which are not only clean but work well with palletes tho they slap
I'm one of those immersion players so anytime I play GTFO, I customize my character to the original character outfit depending on who I'm playing as
i have prob 80-90% of the drip in the game and there is prob like 2-3 options per category that actually look decent
nice
I've been playing since the Original Rundown 5
og rundown 6 for me
altho only got like 5-6 map clears in r6 and really started popping off in the game when my friend picked it up in r7
which I found out that it was the hardest rundown so far
nice nice
I tried to get my school friends on when I first got it but they didn't like it
their loss imo
yeah rundown 5 is my least touched rundown
same with all my friends but one
to hard was the main complaint
I completed R1 andf R3 as of right now
I still need to do R2-E1, half of R4, Most of R5, all of R6, and finish R7E1
I completed the og r6 which it was easy until the end imo
ive messed around in the e tier levels but havent finished them because its rare to get a team of 4 players together for me
I believe the best times are around noon and maybe weekends
a lot of ppl are on
ik timezones exist but yea
so all of r1 and r3 completed, r2e1, and r7e1 need to be completed, D and E tier in r4, basically most of r5, and r6 is all done except d2,d3,d4 which i kinda got bored on
basically my list
I have a dedicated group so i dont use lfgs
R6D3 PE was hard as shit as I remember it
luckyyyyy
its mostly only me and one other dude
oh
ocassionally we have a third
and rarely we got a full squad
for all levels up to c tier tho bots work fine
d tier they kinda fall off
for d tier maps we try and have 3 players for e tiers we have messed around with 3 players but wont even bother trying to full clear them
ah
yeah there are very few levels ive done that ive done main but not done pe
fair
Not counting rundown 5 ive done the main and only the main for r4c1, r4c2, r7c2, r7c3
after finishing almost all of rundown 7 before alt rundowns where a thing i never really saw a reason to not full clear a map
unless i was feeling tired or lazy near the end of a main and just wanted to call it a night
man i still needa do both those r7 maps but without 4 players for r7c2 that overload is fucking brutal
and r7c3 is also pretty rough to do overload in since bots are not known for there ability to gather resources and generally be useful
I'm starting to wonder if grinding R7D2 is actually an optimal environment for skill prog.
I feel like I've been getting a bit better at the game for every set of 100 clears I've gone through.
Like, there is no other level that offers that degree of pressure that consistently with such a varied mix of threats.
And you have so much fine control over how the level plays, as well.
Like, the scuffed as fuck 2 tank + 2 mom quadruple boss fight on R7D1 is really out of the way to set up.
In R7D2, you just have to open two doors and you're right there.

Scizho ray moment
Villain ark incoming?
Still no leaks







