#gtfo-spoiler-chat

1 messages · Page 91 of 1

plush basin
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What's wrong?

narrow gulch
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Good

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Keep it that way

ornate river
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i mean ive been looking up videos on the web

west crow
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you should try the hel autopistol

half hornet
#

Yeah, try it. Then never use it again.

ornate river
#

and learned that you can sneak kill 1 and not wake up the other when you are blocking its view

half hornet
#

It's a hilarious weapon.

narrow gulch
#

That is false info

plush basin
ornate river
#

very strange mechanic but im having alot more breathing space with that tech?

half hornet
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Wrong information? On da internet? In a video? How could this be

ornate river
#

or is it not real?

deft kiln
#

wrong information

narrow gulch
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It's not real

half hornet
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It doesn't sound real to me

deft kiln
#

correct

narrow gulch
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Long range aggro is a chance

ornate river
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wait

half hornet
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Unless these vets are hiding secrets from me

narrow gulch
#

You got lucky

ornate river
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so let me get this straight

narrow gulch
#

Pure placebo

ornate river
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one moment

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Example: If A and B sleeper is 4m next to each other

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and C point is the middle point

west crow
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on code that wasn't verified to actually work

ornate river
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so if i move to C and smack any of A or B

ornate river
narrow gulch
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You rolled a 1

plush basin
#

4m is probably a little over the close aggro range

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I dont know the actual figure

ornate river
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that is if i sit

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and if i stand and smack no respond from B

west crow
#

KAISER ALT

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YOU'RE GETTING REPORTED

narrow gulch
#

Yes
Because you got the chance of not aggroing

west crow
#

that's a kaiser alt chill

half hornet
#

Sauce?

narrow gulch
#

It would be more obvious if it was

ornate river
#

who?

west crow
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he got banned last time he was obvious

narrow gulch
#

Machine learning

olive shoal
#

Love that perk

ornate river
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i am very confused so am i correct or wrong about the A-B tech?

winter wharf
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you are not a solid object, you do not block los

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for now I'll uh, not say what else I was gonna say

ornate river
plush basin
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if they are both dim its not based on chance

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if one is glowing it is based on chance and that extends out to atleast 15m or so probably

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if everything is dim you can only get close aggro which is purely based on a proximity threshold

ornate river
winter wharf
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long range aggro is rng

west crow
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this is a kaiser alt

winter wharf
#

proximity aggro is not rng

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I don't know how many times you need someone to say it but

plush basin
ornate river
#

ah

ornate river
olive shoal
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Hi kaiser :D

winter wharf
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oh yeah this has gotta be kaiser

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no way it's badger

atomic escarp
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i hate to inform you but thats not kaiser

narrow gulch
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Kaiser was badger all along

winter wharf
#

maybe not but I still don't trust anything you say

atomic escarp
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we'll get over it together, just hold my hand

olive shoal
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it is kaiser

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:D

ornate river
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im confused

winter wharf
olive shoal
#

it’ll be ok friend

half hornet
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Sauce?

velvet linden
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pesto

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yum

winter wharf
velvet linden
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pesto

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yum

winter wharf
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alright you're getting the green pesto

velvet linden
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pesto

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yum

west crow
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friend of kaiser says user kaiser is not kaiser

olive shoal
#

world absolutely taken by surprise

atomic escarp
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u are free to believe

winter wharf
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I think there's something more surprising in here but eh

ornate river
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im sorry if im being someone that you know of

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but im asking for guides on web is true or not

olive shoal
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lmao

atomic escarp
narrow gulch
#

You should watch my guides

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👍

olive shoal
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azert I think you are just

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misguided

ornate river
winter wharf
atomic escarp
olive shoal
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it’s not speculation that it’s kaiser

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It is just kaiser

atomic escarp
plush basin
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I'm gonna be mad if I wasted my time talking to kaiser

olive shoal
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don’t need it

winter wharf
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I mean, how can you meaningfully interrogate someone online anyway

olive shoal
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he won’t be here for long

winter wharf
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what are you gonna do? waterboard them?

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try get their attention?

tough atlas
atomic escarp
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offer fishnets

half hornet
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I didn't know people hated shlorpman that much

tough atlas
#

That being said, as someone who personally misses Kaiser a bit, since he was friendly and funny to speak with

winter wharf
#

I don't know what the entire range of pesto out there is or what's traditional or not

tough atlas
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I dont think that new account+cat=Kaiser

winter wharf
#

all I know is my tier list is
Chilli > Red > Green > whatever that coriander and chilli pesto I had was (it was green)

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and I'm not fond of large nut pieces in my pesto

tough atlas
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You win a 🤌

winter wharf
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I mean, pasta is what I have for lunch most the time because it's cheap, easy, hearty, etc etc

ornate river
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so what should i prepare for R2E1?

half hornet
#

With bots? To die.

west crow
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artek this is a kaiser alt

half hornet
#

You're not making it.

winter wharf
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first of all stop trolling

ornate river
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its been 10hrs of nonstop straining my eyes

narrow gulch
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Install better bots

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Ez clear

winter wharf
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second of all lmao imagine asking about long range aggro and then saying you're playing r2e1

ornate river
tough atlas
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I didnt test it

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supposedly "option to turn aimbot off" was added

ornate river
tough atlas
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So, yeah

narrow gulch
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Definitely weren't carried

atomic escarp
tough atlas
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2 in r1a1, 2 in r1b1, 2 (3 but whatever) in r1b2... 3(4) in r1c2 then 3 in r1d1

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12 in r1

narrow gulch
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R2d2 alone should require you to melee one

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Your carry might have time to do all but

olive shoal
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You’d have to actively avoid doing it

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tbh

narrow gulch
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Yea

velvet linden
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me fr

tough atlas
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unless we count non-melee as kills

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still not knowing long aggro mechanics ain't on the same level imho

olive shoal
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I mean that is a way of killing a scout but I feel like ppl should be able to melee a scout by that point

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No it’s definitely not on the same level

chrome rivet
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Thats why I force new players to kill scouts early on lmao

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Or else they just dont do it...ever

half hornet
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Smack
Snap
ooooooOOOOOO
WAAAAAAARGH

olive shoal
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@silent kettle

silent kettle
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@olive shoal

kind swan
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@silent kettle @olive shoal

olive shoal
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Rick your scout impression is pretty bad

silent kettle
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Gerz

olive shoal
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Rick

silent kettle
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Waiting for master

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releasing drop cage

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huff

olive shoal
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huff

kind swan
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Waiting for meowster

daring pilot
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Waiting for meowster

idle nacelle
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but you forgot the echoing of the other 5 scouts in the room

pseudo lily
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why are wave strikers and shooters a different color

bleak ruin
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because yes

half hornet
# pseudo lily why are wave strikers and shooters a different color

ALT R3 A1
Log 7GY-HYP-SDW

"...The dark-skinned variants tend to be more active hunters, suggesting the darker pigmentation is a product of natural selection. They are harder to see and therefore more successful predators. The light skinned breed are still vicious and will attack at the slightest provocation, but they do not seek the prey as actively, they are more disposed to sedentary, almost somnific, behavior..."

nocturne flax
#

The non bullshit answer its for you to differentiate them if one comes from an alarm or not

hexed vapor
#

Team, we think that we have solved scout auto-wake bug.

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It has probably been in the game since R1, but requires such specific circumstances that it just never happens in a real game.

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R7E1 is the first level to have charger scouts in a respawn room where resources are scarce enough to demotivate dealing with those scouts.

deft kiln
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@nocturne flax

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it isnt related to network or lag at all

hexed vapor
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It seems like the culprit is how the scout tracks your location to know if it's touched you or not.

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When you are in the active range, it tracks your location.

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When it becomes inactive, it no longer tracks your location.

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However, it doesn't actually forget your location.

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So, when it becomes active again, only the targets it picks up on get updated.

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This means that the scout can end up touching the spots that it remembers it saw players, since those locations have not been updated.

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It just so happens that this is something that almost never happens in normal gameplay.

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If you find a scout, you will probably kill it.

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If you do leave it alone, you probably aren't coming back.

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If you do come back, somebody needs to have been in a position where the scout is likely to reach (so, if a scout becomes inactive by virtue of distance, this just will never happen; must be a door), and that person cannot be the one that comes back.

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R7E1 is simply the only level where you are likely to pass all three hurdles, here.

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And the hurdles are unique to scouts in exactly one room, the first room of the second respawn zone on the way to reactor.

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It's not particularly productive to kill the scouts, since they'll just respawn, charger scouts are not free, both for resource cost and risk, to kill compared to normal scouts, and the room is big enough that it's easy to ignore them. The very next room is a room you want to lock yourself into very quickly (while people are by the door) so that you can shoot any scout that spawns there and avoid scouts running up behind you. Code 4 forces you to return to this location, a location all 4 of you went through, but basically nobody is sending more than 1-2 people back to get that code (2 people will be "remembered" by the scouts without their positions being updated).

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It's just the perfect set of circumstances that inadvertently guides players towards producing this issue in a very specific spot.

deft kiln
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3 more bugs yo find consistent set ups for. Infinite scout scream, spitter crash and interact bug

winter wharf
#

That's actually very interesting, wonder if its possible to brute force it, or wait long enough for it to happen on r5a3 with the respawning scoufs

deft kiln
hexed vapor
#

^ We recreated it on that level and R7C3

winter wharf
#

Or does the respawn not matter

hexed vapor
#

Respawn doesn't matter.

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In R7E1, it's just a motivation to leave the scouts alive.

winter wharf
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OK that's actually kinda baller, paging d0cr3d the only gtfo dev

deft kiln
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All you need is a door and a second player

hexed vapor
#

If you kill them, even if they respawn, it resets their target list.

winter wharf
#

Right, yeah, it's always first big room scout that goes funny

deft kiln
half hornet
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So kill them to be sure or risk reproducing the bug?

deft kiln
half hornet
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But of course it's not worth it because resources big stinky

hexed vapor
#

Leaving is not a certain fix*

deft kiln
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Leave door open or all go back

hexed vapor
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The best solution is to know your stealth players beforehand, and to have them be the only ones by the door when it closes in the small room.

winter wharf
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Now I am slightly more terrified of the Brazil skip attempts

half hornet
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I didn't even know this was like a bug that existed.

deft kiln
winter wharf
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Biggest obstacle of course still being poor play on my end but

half hornet
#

The idea of scouts screaming randomly is horrifying on itself

hexed vapor
winter wharf
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It's a toss-up if the scout is close enough to kill, or if you get 2 in that rokm

hexed vapor
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Otherwise, the stealth players can force the scout to remember that they were the ones by the door, and everyone else was on the opposite side.

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This should mean that when they go back through, the scout will update the stealth player positions, and so there will be no positions near the door.

winter wharf
#

Do we know what happens if you close the door, then open it (3 people), then close it again (4th person)

hexed vapor
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I'm not sure what you mean exactly, but the person using the door shouldn't matter.

balmy robin
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Very interesting read, thank you

deft kiln
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It doesn’t update the position

hexed vapor
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It just matters if the scout is active or not, and whether players are in the active range.

winter wharf
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OK so if it feels too close to the door you're probably boned anyways

deft kiln
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I think we rename this bug to scout mine or something tho

winter wharf
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Long range aggro (scout)

deft kiln
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Something like that could work

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Unloaded scout maybe? To get the idea across we know why it happens

winter wharf
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Delocalised scout scream

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Or yeah unloaded would work

half hornet
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In other words players leave ghosts behind that scouts can touch, as long as its the original scout and ghost belongs to a player who's not currently in the vicinity.

deft kiln
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Especially cause now we are hunting for a different scout big

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The only other time I can see this bug happening

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Is when you enter a room don’t kill a scout then an alarm/wave breaks the door down

half hornet
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Question of the day is: is this something that needs fixing, or is this another "door bug is not reproduced often enough"

deft kiln
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It happens enough in r7e1

hexed vapor
half hornet
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I can imagine

deft kiln
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If it was r7a1 idk if I would care but

hexed vapor
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Scout + probably pmom waking up spontaneously in the middle of code 4 is very hard to deal with.

deft kiln
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R7e1 end of the run is a tad disgusting for it to have happened

plain saddle
#

It should in theory be an easy fix. There's already logic that activates/deactives the scout based on where the players are/if the scout can access them. And there's also logic that updates player positions.

So it should hopefully be relatively easy to force a player position update for all players when the scout becomes active again.

hexed vapor
#

It can disrupt speedruns and challenge runs sometimes, too, I believe.

half hornet
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Write your findings to Calle, see if they can do something about it.

deft kiln
half hornet
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The easy fix would be to just wipe scout memory I suppose?

deft kiln
half hornet
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Yep

plain saddle
half hornet
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Which will, ironically, delute issues to a room full of scouts near 0 0 0 coordinate

hexed vapor
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Whatever updates player positions should probably also check to see if any of its targets weren't updated that tick.

deft kiln
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Properly

plain saddle
#

I think:
on scout become active -> force player position update
is the easiest and doesn't impact anything else that much. scouts becoming active is infrequent enough that it won't affect performance, whereas a forced check in the player position update might

deft kiln
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Yeah I just don’t know if the players being far away makes the scout unable to get that info for some reason

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Maybe some crazy hard coded events

hexed vapor
#

You could work around that, tho.

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If it can't get that info, remove the target from the list.

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Or set it to a default value.

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Not sure how it works rn if it hasn't seen you yet.

deft kiln
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Must be zero zero? Already right?

hexed vapor
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Wouldn't be surprising.

half hornet
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No, wait... What the fuck

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Question is WHY scout works this way?

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I thought the feelers were just attacks and they just need to touch your hitbox

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No hitbox no problem, right?

hexed vapor
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Tbqh, I think the player hitbox might only be used for friendly fire and maybe shooter projectiles.

plain saddle
#

Better performance, same result (in pretty much all cases - took potentially 7 rundowns for this to have circumstances for it to happen remotely often)

hexed vapor
#

And it is just an oversight.

half hornet
#

Fair enough I suppose... I didn't know collision checks are expensive.

hexed vapor
#

The position isn't meant to be remembered, it just is, and it happens to basically never cause problems.

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That R2D2 clip is genuinely pretty insane.

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That is a lottery winner.

half hornet
#

Okay, how quickly the scout stops checking?

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When everyone close the door?

hexed vapor
#

2 room distance or if it's cut off by a door.

half hornet
#

What happened there - if I understand correctly - the scout decided to check a doorframe and found itself a ghost inside the neighboring room?

plain saddle
half hornet
#

Scouts are haunted by the ghosts of KSOs long past. What a meme.

alpine spindle
#

At least we know now it's not a tiling issue

plain saddle
#

One last question to test for tomorrow, does it still happen if a player stays in the room the whole time, or does the scout have to become inactive.

hexed vapor
#

^ Thought about this. My intuition is no, since it should stop updating any position when it loses access, but worth checking.

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Could have a wacky interaction where it only cares about node distance until it fully loses track of the target or becomes fully inactive.

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Something else I just thought of, what's up with tendrils through doors?

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Is it still tracking?

winter wharf
#

Now I wonder (if I'm not completely misinterpreting something), if you go into small room in r7e1 and close the door from that side, will you be safe from a scout in big room

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Granted you may still be vulnerable to a scout in small room

hexed vapor
#

^ As long as you kill it, you should be safe.

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The other problem is that you typically want first door pre-closed so that you can shoot in the small room.

winter wharf
#

For the purposes of Brazil skip...

hexed vapor
#

Which ties back into the perfect circumstances thing, the level very much pushes you to set up the bug.

prisma zodiac
tough atlas
#

like, all doors closed in the room scout is in and all players outside said room?

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Or you need to be far enough?

tough atlas
tough atlas
winter wharf
#

What doors would we even have for the way back

prisma zodiac
#

thats it at best

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But i honestly dont think that we can avoid triggering them unless we somehow spawn cap the reactor wave with foam and have someone sneak in for code and get out in like 1 min

fresh bronze
#

Did first ever run of r2e1 today went in blind and its honestly not to bad, managed to get past the second surge on our third run

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poor second run was doomed because we had a bot with bio and no one on thermals making those invis giants fuckin rough

real moss
fresh bronze
#

rather stealth the giants and conserve the ammo

real moss
#

I never understood people "needing" thermals

fresh bronze
#

the fog wasnt to bad and im not to worried about the error im mostly worried about the surge at the end in the fog during the error

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its not a need for thermals its a "I am to lazy to bother spending 20 minutes playing minesweeper with my flashlight"

real moss
#

But y3ah that surge is the one most fail on

fresh bronze
#

i imagine if you play it right and actually use foam correctly it wont be to bad

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my solo practice really paying off tho i ended up not getting hit 2nd time doing the first surge

real moss
fresh bronze
#

we just opted for no bio

real moss
#

It's not really needed anywhere

fresh bronze
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not a final decision ofc but fog honestly isnt that big of a deal

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id rather ditch mines over foam tbh

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not much sense in a mine clearing a wave for a new one to spawn in immediatly after

real moss
#

nah the mines give you potential 3 waves gone on the surge you are afraid off

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that's potential free alarm

fresh bronze
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ig if you get lucky with spawns

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knowing my luck id have that wave spawn entirely right behind the original wave

real moss
#

Foam is just not very needed and takes too much tool away from the turrets which excel on the last surge

winter wharf
#

Foam is the cheese strategy, and you don't need it

fresh bronze
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we didnt really have a problem with tool by the last surge

real moss
#

But in the end: whatever works for you

fresh bronze
#

just want consistency

prisma zodiac
real moss
fresh bronze
#

not permafoaming or ladderfoaming will make that clear

fresh bronze
#

hybrids on the second surge nearly blindsighted us

real moss
#

That's why Icask

fresh bronze
#

gotcha

prisma zodiac
#

the thing with foam is (if you dont ladderfoam)

its rly not worth it for 1st surge
does a little bit for 2nd if lucky
useless for 3rd surge and class 4 alarm
does a decent bit for both error surges (a lot for last since perma foam)

a 2nd sentry usually just is more reliable

fresh bronze
#

havent seen full level yet so they put 4 in there huh

real moss
# fresh bronze gotcha

And on the last.... foam is useless unless you very specifically push forward through the surge to close door after launching

mortal portal
#

There's like 5

fresh bronze
#

for the introduction to the alarm

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man they do be spamming it

prisma zodiac
prisma zodiac
fresh bronze
real moss
#

Last surge is then free for the rest of the team

prisma zodiac
fresh bronze
#

Havent formed a full strategy yet but 2 turrets and cfoam are def gonna be garunteed picks

prisma zodiac
#

you cant have a better result than not seeing a single enemy due to double foam doors

real moss
real moss
#

1st surge you blast a wave, 2nd surge you blast 3 potential waves

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4th surge you blast 3 potential waves

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you can mine doors in end zone

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it's so stupid to not take mines

prisma zodiac
#

i think subtonix thinks the wave immediatly pushes respawns and insta pushes

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the enemies need to respawn, then start moving and then appear in a line

real moss
#

he'll see the light eventually

fresh bronze
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it just dont seem worth it to work off potential when cfoam has good stalling power

prisma zodiac
#

"good stalling power"

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where

real moss
#

In R2E1 lay out

prisma zodiac
#

1st surge? just move lol, its worth it more to mine that door once alarm is over to preserve ammo if you really want
2nd? rng gonna decide your fate and even then its kinda hit or miss by itself
3rd lol
4th, actually stalls if lucky, minor help if unlucky
5th it can solo but requires setup. And if you already have 2 sentries JUST USE THOSE

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also skipping bio swatBlank wtf

fresh bronze
#

just my pov and from what ive experienced from the runs i put in

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¯_(ツ)_/¯

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will continue to play and expirement but its what ive been likin thus far

real moss
fresh bronze
#

3 runs isnt tons of runs

real moss
#

But foam is doable. you just make it harder for yourself

real moss
fresh bronze
#

esp since first two runs where losses to unforseens like not knowing of invis

real moss
#

Eva does not have 3 runs

prisma zodiac
#

iirc you also thought mines and bio were super weak back when you joined ck2_Thinku2 dunno if i trust your experiments kappa (im kidding, or am i d4rkevAngry )

winter wharf
#

^^ if you're not permafoaming or ladder foaming, mines have just as much stalling power as foam

prisma zodiac
#

pachi, fml im going into pablo testing rn

winter wharf
#

instead of breaking a door and immediately rushing, the enemies break the door, have to respawn, and then travel further to get to you

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gl eva I can't join

real moss
fresh bronze
#

bio opinion was before i knew of bot bio being completely busted on a bot, tho i still consider it to be terrible unless you got a player who really pays attention to it which i aint that kinda guy

prisma zodiac
#

we never talked about bot bio when saying that bio was busted

fresh bronze
#

idk this was like a year ago

real moss
#

Ahxshit here we go again

prisma zodiac
#

altho yea
cfoam is prob the weakest tool if you ignore the sentry variants not called burst sentry

fresh bronze
#

I store convos for a week max

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Bio on bot easily best tool tho i aint gonna argue that, and just none of my team or me enjoy actually using bio lmao

nocturne flax
fresh bronze
#

honestly nowadays i dont have a opinion on mines, cfoam is decent for scouts and stalling but mines can take an entire wave and is good for blood doors which both save ammo and sentry. cfoam usually can be ignored if you just dont have a skill issue

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not very often i see a case for needing to stall over just pure killing power

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AKA its better than foam, altho depending on the map having 3 sentries literally makes alarms a piss walk

frail horizon
#

that is the consensus

fresh bronze
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i mean i kinda figured

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my opinion of mines nowadays really just be "it depends" great on r6c3 less great on r2d2 kinda thing

kind swan
#

places mine down and shoots it

daring pilot
fresh bronze
crude venture
half hornet
#

Allegedly

kind swan
kind swan
crude venture
#

What even happened to r6

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Does it still exist

kind swan
#

It does.

half hornet
#

It much unfortunately does

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From gritty operator simulator it just became another one of those

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Like Valorant or something. The league of legends in FPS form.

hexed vapor
#

<@&408548765599793173>

#

Most channels.

nocturne flax
#

Uuuhjmmm

  • Fixed bug where Sentries were unable to aim at Chargers bodies
deft kiln
#

Well

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Idk if this changed anything the last time the fixed sentry aim nothing happened

nocturne flax
#

They just be saying shit on the patchnote nowdays

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And its not true

#

Shiiieeeet

boreal tendon
#

guess what

#

lights are still fucked too kekw

deft kiln
#

Dropping cells not soft locking you is big tho

pseudo lily
#

Almost got softlocked during the error on r2e1 pre patch bc of this

quiet stone
#

Hahah lights are still too bright. Generally an eye sore and even block vision. Unhealth af.

astral ferry
#

patiently waiting for lighting fix in r9

eternal dragon
#

i take everything back

mossy yoke
daring pilot
#

yeah iirc I was testing turrets and they all shoot for head initially

#

Some just switch it up later

#

Still wish shotgun sentries just always went for centermass

eternal dragon
#

dear mc donalds please fix the ice cream machine

daring pilot
#

“Your punishment shall be eternal light”

quiet stone
winter wharf
#

I miss early access lighting

boreal tendon
#

at least my poster entry is still valid

#

fucking red sun is still here

balmy robin
#

I will try to review them if I can escape from work

#

This is of course for all of you moths out there

#

🦋

quiet stone
#

all of them

#

They changed the way light renders in the unity engine for R6. Light falloff is non existent meaning lights are super bright close up and then they just drop off suddenly.

#

can't even post pictures here smh

balmy robin
#

I know what a "too bright for comfort" light is. But since I do not play older Rundowns much, I would greatly appreciate to know in which Alt:// or R7 expeditions this is felt most annoying.

quiet stone
#

Okay

boreal tendon
#

drop into R1C2, turn left

quiet stone
#

XDDDD

boreal tendon
#

there's your sun

#

if you are capable enough get to area B

#

there's your sun

quiet stone
#

in general every light is just too bright

#

and the light doesn't illuminate far enough

#

been a problem since R6

half hornet
#

I found a perfectly square blue light in R1A1, there's a screen somewhere still

balmy robin
#

It helps us relay the information to the development team

quiet stone
#

I've been telling Calle for ages

deft kiln
half hornet
quiet stone
hexed vapor
deft kiln
#

Have we tried adjusting monitor settings

#

Maybe doc red was on to something

boreal tendon
#

the lightning got trashed at 1.0 release but was never that bad. This shit is like Alt://R6 new

quiet stone
hexed vapor
#

No media posts recently to check against + I can't boot up rn.

daring pilot
#

yeah lol I still haven’t noticed it

#

But I also have barely played vanilla recently

#

So I might just not be seeing it

#

To me I’ve noticed just more binary lighting, like it’s either super bright or super dark

mossy yoke
#

I'm pretty sure we haven't changed anything lighting/rendering related with ALT R6 release which is what's confusing as to why so many reports of "r6 broke lighting" aside from the couple zones that legit had their light settings changed, which we just fixed

daring pilot
#

huh

hexed vapor
#

But it has changed.

#

And if it's not related to zone-specific lighting, then it sounds like it's probably not fixed.

#

Hell, even if it hasn't changed, it just looks bad.

mossy yoke
#

that's why I'm trying to understand when the lighting overall got major worse

#

because the timeline ive been hearing people say isn't matching up to changes we've made

hexed vapor
#

I'm confused as to what isn't matching up that is supposed to.

daring pilot
#

i know about the R5-6 change, but I really have not noticed a change in my own gameplay from A5-6

#

Like sure, I’ve watched Fireblade become a moth and a ton of people complain about lighting issues, but I’ve not noticed it myself

#

And I’ve been working with lights a lot for my mod, so I definitely would’ve seen something

hexed vapor
#

At least one of the AltR6 patches seems to have included the change, so it would pull from something that was included in those patches.

turbid cliff
#

once in og R4 but we kind of got used to that, and then in og R6 and we didn't get used to that

daring pilot
#

Yeah I just haven’t seen the alt R6 change

turbid cliff
#

i'm talking 2 years ago

orchid kindle
#

I ain't seen any problems with lights and my autistic and ocd ass brain would probably notice immediately

daring pilot
#

I know about the R5-6 change

#

I started in R6 and my brain went “this looks different than I’ve seen”

mossy yoke
winter wharf
#

hm, we do have access to older builds of the game

#

so I guess someone could take a video of checking out stuff in say alt r3, and then again in alt r6

daring pilot
#

i do like the pre OG R6 lighting more because it’s overall way darker and grittier

winter wharf
#

^ better atmosphere for the game

quiet stone
daring pilot
#

But the topic on hand is the supposed alt lighting change and I don’t think it exists

#

Huh

quiet stone
#

The lights don't shine very far but shine too brightly

daring pilot
#

interesting

mossy yoke
#

OG R6 2 years ago or ALT R6 on 2023-09-14?

daring pilot
#

Og r6

#

I think

quiet stone
#

OG r6 since that's when the graphics got updated

daring pilot
#

Honestly I can kind of see that, just from watching

quiet stone
#

Pre R6 lighting was far better

#

and less strain on the eyes

daring pilot
#

Not comparitively but a lot of the lighting in Occlusion, R6-7 and A1-6 feels like that

#

Like there’s sections in my D3 where I was like “why is this light not spreading over here because it’s super bright in this small area”

mossy yoke
#

Yeah we did light changes with OG R6.

#

Sorry I thought everyone has been referring to ALT R6 from 2 months ago as being the point in time when lighting got so blindingly bad

west crow
#

I'm surprised you were able to fix them since you couldn't recreate it on your monitors

quiet stone
#

Please drop into r1C2

daring pilot
#

Oh and correct me if I’m wrong, didn’t the fog system change in R7

#

Or just fog overall got thicker?

#

I seem to remember people talking about that with R7B2 and C1

errant vigil
#

There was a surge of reports of light changes with the release of ALT R6 for some reason

daring pilot
#

Maybe people thought the whole lighting system changed because a bunch of individual lights changed

hexed vapor
#

Like I said, it's a problem either way.

#

If there's a backend lighting change that wasn't caught, and is probably unintentional, it should be fixed.

#

If there isn't one, and people are just taking greater notice of the fact that lighting is truly terrible, then the lighting is still truly terrible.

#

I've even heard some pubs, completely unrelated, complain about it, too.

#

Which makes me think it's probably new, but at least it's not a vet-only complaint.

#

I don't think I've heard anyone complain about lighting out of the blue before now, but I may have just not taken note of it.

daring pilot
#

I haven’t either

#

I don’t pub a lot but I listen into chat a fair amount

#

Haven’t seen this much chatter about lighting in ages

hexed vapor
#

Also, I'm personally inclined to trust player perception over whatever the devs report is going on.

#

The same thing happened with SniperMelee, which, while a much more severe issue, biases me to think that this sort of thing is likely to go undetected even if it's an actual change.

daring pilot
#

I just trust a lot of vets because if I’ve learned anything from making GTFO levels, it’s that what I intend/create will never be what the players actually do/perceive

west crow
#

cfoaming ladders is part of the level design because if the devs didn't want me to cfoam a ladder they shouldn't have put a ladder there

deft kiln
#

Best solution is to remove all ladders from the game

coarse berry
#

add incredibly sheer stairwells

west crow
#

i will cfoam the floors of dense corridors

turbid cliff
mossy yoke
quiet stone
#

ugh just go back to Pre - R6 lighting

half hornet
#

They won't, too late for that

quiet stone
#

fuckin tragic

obtuse surge
#

why does toggling the comms menu reset the timer for sliding

#

do we temporarily stop sprinting if we toggle the comms menu?

obtuse surge
#

i mean as a bad thing

#

as in if you toggle the comms menu it takes at least 0.5s until you can slide again

#

no matter how long you were sprinting before that

obtuse surge
#

might even be full movement stop for like a frame or something

#

CRINGE

west crow
#

Why are you talking to yourself

obtuse surge
#

sorry :c

nocturne flax
#

it slows you so you can think of your action

#

!

obtuse surge
#

wanna know what im thinking of

west crow
#

Not really

obtuse surge
nocturne flax
#

why song bird so hot in cyberpunk 2077

#

every hot woman i know manipulates me to reach a goal

#

pls send help

obtuse surge
#

switch to men

#

i changed my framerate to test things and now it stopped doing that

#

????????

#

ok

oblique wren
#

everybody diess

fallow wasp
#

That new mask is admittedly pretty cool

#

I wish you could decide to put a hood on your character regardless of helmet

late nebula
bronze surge
#

Fml me and my friends attempted R6D1, reached reactor room and were immediately hit with the bad omen of 5 C-Foam grenades, all seemed fine with the waves till we finished them..

bronze surge
hallow lark
#

Ah XD

bronze surge
#

Didn't think a steamroller would run down the lane

#

Doesn't help that one of our bois, complete monke he is, huffed a ton of fog before the reactor room area

hallow lark
#

Yea… when I solo’ed D1 with bots, I was fully expecting the Sniper Sentry to kill the tumors…. Until it didn’t fire at all. I was the only one with a Sniper

#

I was NOT pleased at all

prisma zodiac
#

its fun when the team meets that first time after bad ammo conservation and has to finish it while fetching stuff (bonus if you dont have any heavy hitting weapon)

bronze surge
#

We had the resources and we genuinely didn't have too hard of a fight but

#

The problem was

#

Host DC'd

#

So we got sent back in time right after killing the tank

hallow lark
#

Oh shit

bronze surge
#

We were so happy till shit went dark again and we saw wave 4/4 on the top of our screens

hallow lark
#

Aw man

bronze surge
#

Not a big issue tho, pretty funny actually

hallow lark
#

Lol

#

I still hate some monsters or some rooms

#

Especially that Mother room in r4e1

#

I was NOT having a good time especially when I’m not able to hear the sleeping mothers

prisma zodiac
#

take bio
Run

bronze surge
#

as long as we're being given resources I'm not afraid of whatever they're throwing at us

bronze surge
#

I remember the panic in my friend's voice when he told me to stop fucking moving

kind swan
#

Me doing R1A1 4x for the Commando set/crimson grit

winter wharf
#

poor calle, getting pinged at night by someone replying to an old message

#

if only you could toggle the notification on a message reply

kind swan
#

Indeed

bronze surge
winter wharf
#

No

#

you only get apparel once, although when there's a limited time event, any clear (apart from training) will get you the limited time cosmetic

bronze surge
#

ah so thats about old loot then, gotchu

idle nacelle
#

I might regret this but I'm gonna try and get the new mask...by finally finishing R7E1

idle nacelle
#

no

#

got distracted with sth else, still got like 6 days

late nebula
broken scarab
kind swan
lyric knot
#

For R6D3 am I supposed to do the overload reactor first?

balmy robin
#

That would be the easier way

#

If you intend to complete the expedition in Prisoner Efficiency

atomic escarp
lyric knot
#

If I go to main first, will there be another bulkhead key for the other objectives?

plush basin
lyric knot
#

What makes main first harder?

#

Is there an error alarm at the end?

atomic escarp
#

after finisihing the reactor you have a 15 min window to extract or finish the rest of the expedition else a surge alarm goes off

lyric knot
#

Ok, so I should do overload into secondary and main last?

half hornet
#

I don't think you can do secondary until you did main

#

Secondary is always last, and you need to do it in 15 minutes

lyric knot
#

Ah, I never saw the secondary objective.

half hornet
#

I don't know maybe you do, but doing a secondary DURING main is a problem.

real moss
#

ovl ->main -sec

#

Buy like sec is super easy to do in 15 min

#

pull all rooms and just rush it

lyric knot
#

Is the secondary picking up items from lockers or is it a cargo?

half hornet
#

Former

alpine spindle
#

You’re looking for IDs in secondary

lyric knot
#

Alright, thanks for the tips. Hopefully I can complete an expedition for once.

real moss
lyric knot
#

I've done most levels, I'm playing duo with bots and we aren't the greatest.

real moss
#

Altho I guess, one dude with 2 bots is enuff

lyric knot
#

Well that one dude is probably equivalent to 4 players of my skill level...

alpine spindle
#

I honestly dont think you’ll struggle much if you have the right strat

lyric knot
#

The D and C tiers of rundown 4-6 have been kicking my ass.

real moss
#

4 and 5 I can see it

idle nacelle
#

R6D4 can be hairy

lyric knot
#

For you maybe, but r6d2, and d3 have been really tough

real moss
lyric knot
#

I beat d4

#

After learning about the foam

real moss
lyric knot
#

I knew about foam, I just didn't realize how important it was for that last stretch

alpine spindle
#

D4 was… interesting to say the least

#

First playthrough I went without foam

#

And had completely fucked spawns

#

So not enjoyable

lyric knot
#

Yeah, my first run i didn't even realize I was in the infection fog

alpine spindle
#

Then I learned foam from jaja

#

And holy shit it was night and day difference

lyric knot
#

Yep, I don't know if that last part is even possible without foam

alpine spindle
#

It is

#

Just hope you don’t get really fucked spawns

#

Cause it can fuck you real bad

lyric knot
#

How do you not get overwhelmed while carrying a cell?

alpine spindle
#

It’s not bad

real moss
#

Like it's not that bad

alpine spindle
#

The only bad part would be if surge spawns on top of you every time like how my first run went

#

Otherwise it ain’t really bad; I brought combat shottie and it went fine (save for how fucked it was anyways)

lyric knot
#

The problem for me was the bots weren't shooting enough to clear the waves and one of our 2 players had to carry the cell

real moss
#

dunno man my only wipe in Alt R6 is D1 cause I only skip. I refuse to play that level as a whole

#

Most boring shit put there, bar R4C2

lyric knot
#

Well I'm not as experienced as you. I started playing on R7.

#

Most of my buddies won't dare play it again because of losing hours of time due to failing.

real moss
#

Fair, I did OG R6 a lot

lyric knot
#

Yeah and the game was probably harder back then too I bet.

real moss
lyric knot
#

Didn't they make most levels easier on the ALT rundowns?

alpine spindle
#

Wouldn’t say “most”

#

Would say “some”

real moss
lyric knot
#

I never really played the OG rundowns, but I've heard of players complaining about nerfs to levels

real moss
#

on D3 for example you got: less enemies in shadow scouts zone, tank barracks, respawn zones.

#

Then lay-out of 2nd code and key to last code zone is simplified a LOT

#

which makes it easier to clear and get key/code

#

It's that kind of small things

lyric knot
#

Do you think that's because weapons aren't as powerful or maybe the stamina system?

real moss
#

except sniper. OG R6 sniper was insanely OP

real moss
#

so the question then is: why?

lyric knot
#

Maybe the play testers couldn't beat it?

narrow gulch
#

is it even less

real moss
#

they beat OG R6 just fine. again OG R6 was already piss easy

narrow gulch
#

what was there more of before

real moss
half hornet
#

They didn't cut down the redundant fat on that R5 level

#

The level layout changes appear to be just coincidental

real moss
#

Altho they nerfed R5E1

half hornet
#

They generate same layout, see that it's mostly the same and call it a day.

#

Enemy changes though no idea. Game dev woke up in a bad mood, saw the room spawn and went "I don't like this, imma changin' it"

real moss
half hornet
#

Eh, one less room to go through doesn't murder a level, just shortens playtime by some... 2 minutes or whatever.

#

Now 5E change was fascinating

real moss
half hornet
#

The fact that it got deployed in a classic 10c fashion makes it twice as funny

real moss
#

Lay out changes don't impact levels every time but on D3 it does

half hornet
#

Maybe they got lost in testing and were like "alright, you know what: this is actually kinda cringe and not fun at all, let's make this slightly streamlined"

#

Which honestly I can't blame them for

half hornet
#

It really could be just a gut decision after a bad run

#

Or some dev is just having fun while no one is looking

lyric knot
#

I can't imagine the devs thought babysitting in r7e1 would be fun

half hornet
#

Reminds me how doom eternal dev was playing some hard mode, tried using burst fire shotgun, got immediately murdered for it and he went "alright, we're buffing this bitch"

deft kiln
half hornet
#

Really?

#

What do you think they intended then?

#

What, keep the guy locked behind cfoamed doors like R5D2?

#

If so - I didn't see enough Cfoam grenades laying around

deft kiln
#

You are just supposed to run into the alarm and run into the blood door probs

#

Tank you just form the crazy 3 tank circle but one can’t be killed

#

It really isn’t that bad if you understand how Pablo moves

prisma zodiac
real moss
olive shoal
#

r6 hel gun

#

lol

narrow gulch
#

Can we bring back 190 damage scatter

winter wharf
#

Shotgun ammo capacity sniper rifle

nocturne flax
#

all the levels are basically the same shit

#

but if you'are a purist you will see anything like a nerf

winter wharf
#

I mean

#

scouts magically disappearing from levels is a nerf

nocturne flax
#

also forgot to mention that tool actually work

#

unlike the buggy mess they where before

winter wharf
#

pre r5 mines? sure. shitty sentries? sure

#

sniper sentry was still baller

nocturne flax
#

The only reason why they finally added "shoottowards" on ss its because during testing

#

it couldnt hit shit infront of it

winter wharf
#

I have no idea what shoottowards does

#

well, I have an idea, but

#

never heard of it before

nocturne flax
#

its basically the autoaim

#

aimbot

winter wharf
#

some of the other stuff with changes is also sad, like decoupled shadow scouts

nocturne flax
#

difficulty was inconsistent due to the shitty spawn bug

#

having rooms empty but 1 room completly packed

#

the game its way better than it was back then

#

a lot healthier

winter wharf
#

the funny enemy distribution was good

#

or, well, fun

nocturne flax
#

it was shit

half hornet
#

I'll take your word for it. It's unusual to hear positive things around here.

nocturne flax
#

i was there when it was written

#

shut up artek

#

👊

half hornet
#

Imho the spawn bug sounds somewhat fun... More reasons to do the mine pull.

#

Then again, it could also happen with giant or hybrid rooms... I'd rather not.

tough badger
#

spawn bug was funny because i got to watch noobs do r5a1 and find 20 enemies in one room in the first zone and get steamrolled instantly

royal lichen
#

20 enemies in 3 rooms more like, alt-r5a1 its like "helloooo? anybody hooo-oome?" and all the strikers, 3 of them, run at you .. 🙂

rare hatch
royal lichen
#

back when scouts were still scary and wtf is that rapidfire bigdude behind the a2 blood door omg.. those first survived jingles, what a rush.

rare hatch
#

I still remember struggling to complete C1 and then on our best attempt my craptop bluescreens while I'm doing uplink and we end up losing from that

heavy siren
#

bring back pre release rendering or whatever it was that they changed and we are gucci

nocturne flax
#

I sure love sleeper glowing like a lightbulb

#

and rooms darker than my asscrack

heavy siren
#

well i sure love stable frames

#

on max settings

nocturne flax
#

blame dimension

heavy siren
#

and that was only possible r5ext

#

on r6 release they fucked it

nocturne flax
#

from r1 to r4 performance was good

#

r5 and onwards everything went downhill

heavy siren
#

no

#

r6 and onwards

nocturne flax
#

nah r5 had shit performance

winter wharf
#

I thought og r5 was pretty nice for performance, better than og r4 in some regards

heavy siren
#

i bought the game in r5 and perfomance was great

rare hatch
heavy siren
#

then they release the game

#

and everything goes to shit

nocturne flax
nocturne flax
#

its impossible to have r5 having better performance than r4

#

and i do remember people bitching about perfomance

heavy siren
#

need that and old combat music and 👌

nocturne flax
#

especially on the lower levels back in the day

#

r5e1 was impossible

dry dagger
nocturne flax
#

shotugn pellets werent optimize

#

so whatever its factually wrong 🤓

#

perfomance in r5 was poopy

dry dagger
#

E1 is even smlar

#

Do we know if the framerate issues are a result of the larger tiles, or is it more from larger enemy density, or some backend code thing idk I have 2 iq.

winter wharf
#

between early access and release? messing up the lighting/rendering/whatever the hell it was

dry dagger
nocturne flax
#

og r5 had the shittiest perfomance out of all the rundown in EA

olive shoal
#

game honestly ran fine on og r4/r5

#

i had a few issues in r5 but its still like

nocturne flax
#

you tweaking

olive shoal
#

way better than this

nocturne flax
#

go back and shoot a combat shotgun

#

you wont

#

🤓

olive shoal
#

u just play on a 2003 pc man idk

nocturne flax
#

it can run gtfo

olive shoal
#

have everyone shoot machinepistol...

dry dagger
#

Sometimes the levels are fine. Other times, they melt and frames don't come back 😔

olive shoal
#

my performance in current version is just not the most ideal

#

its tragic..

coarse berry
#

doesn't properly utilize hardware

rare hatch
#

and it doesn't have the warnings for main and extreme bulkhead doors

pseudo lily
#

how are we supposed to know what the threat level of the sector is??

atomic escarp
#

main high
secondary extreme
overload overload

pseudo lily
#

😐

#

(they don’t get it)

late nebula
#

So basically the threat level is never low ThumbsUp

hallow lark
#

But considered that the completion of the other objectives can result in side effects, changing how the level is going from now on. Such as Error Alarms, Darkness, Fog rising or Infection Fogs

#

And depending on WHAT kind of side effect, it can be near impossible at times

olive shoal
#

Idk abt near impossible

kind swan
#

me thinking about Wyvern dealing with the levels with a lot of shadows

west crow
#

im technically the first deaf gtfo player since i was here first

hallow lark
#

Shadows just wears me out more than a normal level does

half hornet
#

I think that experience is universal

pseudo lily
#

what subcomplex(es) does r6d1 use?

half hornet
#

The what?

#

Do you mean what biome?

pseudo lily
#

yes

half hornet
#

Labs, I think?

winter wharf
#

Labs and data centre it should be

pseudo lily
#

it doesn’t use storage?

winter wharf
#

Don't think so

half hornet
#

Unless you count the final part

#

But that should be a different biome entirely

pseudo lily
#

thanks!

#

was trying to see if there were any other levels that use mining that go to the desert realm, like r7c2

#

most of them use tech iirc

late nebula
#

My fav is always the garden, but you don't really see it often

mortal portal
#

Also gardens is not exactly well optimized

late nebula
#

Yeah, my frames do drop when I'm in there

pseudo lily
#

i love gardens but man is it confusing to navigate around in

#

sometimes

tough atlas
kind swan
west crow
#

i have people yelling at me in my ears so i can't hear them anyway so it's basically the same situation

hexed vapor
narrow gulch
#

r6a1 kinda counts

#

though that desert portion is basically nonexistent

hallow lark
#

WHEW! Finally cleared R5E1

hexed vapor
#

EZ clap

narrow gulch
#

congrats

#

hopefully it was fun

eager meadow
#

Hey does anyone know what expedition has the pumpkins so I can get the new cosmetics?

#

Or is it just any as stated

#

Just confused with the pumpkin part

velvet linden
eager meadow
#

Nice thanks

velvet linden
#

I think some levels have pumpkins but they are just aesthetic

half hornet
#

R7 gardens biome indeed has rotting pumpkins. Not related to Halloween - actually just random ass pumpkins.

half hornet
#

How long does R7D1 main only takes? No speedruns, just casual stroll - fuck sprint button.

plush basin
half hornet
#

Bots.

deft kiln
#

Or longer

half hornet
#

Even main only? Urgh

winter wharf
#

Ah right yeah because you're resetting for terminal rnf

#

Rng

deft kiln
half hornet
#

Ooooooh right

deft kiln
#

Either way best way of clearing it to kite

#

Solo that is

half hornet
#

Right, not doing that

#

Man, very cool level aesthetics wise. Shame it runs like ass.

deft kiln
#

Yeah good level to bad

#

Would recommend a second player

atomic escarp
#

90min for ovl could be more depending on your luck

hexed vapor
#

So we know that R7E1 is what starts the whole alt storyline, where we get teleported back to the wrong dimension after R7, right?

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But how are the devs going to tie us back into the Schaeffer/Henrikson story?

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Surely a part of R8 will be sending us back to our own dimension to cap things off.

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But what if you Brazil skip?

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Then you would canonically never go to any of the alt rundowns, and you could go straight to R8.

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I think this is the devs have been waiting for us to do before they give us new content.

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Thoughts?

winter wharf
#

I brought this up in lore chat and got dismissed but I've still been wondering about it

balmy robin
#

Are you trying to make Brazil Skip canon ? :D

winter wharf
#

The complex is a big place, maybe schaeffer tried sending us to a place he knew we could survive and the alt rundowns are in the same timeline, but a different part of the complex

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Because afaik we don't actually know how big the complex is or how it's divided

hexed vapor
#

If we have infinite matter wave frequencies, then surely there is at least one possible world where Brazil skip happens.

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And such a world is actually instantiated by a matter wave.

winter wharf
#

I mean there's some funny stuff with the characters like r6 cx (previously dx) to consider but idk

hexed vapor
#

But that only happens if we don't desert skip.

coarse berry
#

it's just the best theory

hexed vapor
#

Do we have a better order, though?

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It seems like R7E1 -> AltR1A1

coarse berry
#

until the devs put in actual proof that it happened, it's just guessing

hexed vapor
#

And R7E1 is guaranteed post-R7D2.

coarse berry
#

after the matter wave collapse, our glowsticks are still yellow and WRDN is still corrupted

hexed vapor
#

Hmmmmm

coarse berry
#

alt r1 could be happening after r8 potentially, if they decide to make the lore even more fucky

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I would be very annoyed if they just left r7's ending on a cliffhanger IMO. I hope r8 is not alt

winter wharf
#

I know there's the whole thing of do the reactor to corrupt the warden but like

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How would we extract if we have both lost the warden and schaeffer

hexed vapor
#

None of it makes sense.

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None of it makes sense until you realize that Brazil skip is canon.

coarse berry
#

imagine if they lock GTFO's true ending behind doing that

balmy robin
#

Well, you know what you have to do then. Have fun with that ^^

hexed vapor
#

The good ending, the level where the prisoners stick together.

balmy robin
#

The good ending, the level where the prisoners stick together, with Pablo and his brother Pedro.

hexed vapor
#

With Pablo x2*

balmy robin
#

Ah, true :D

hexed vapor
#

This explains the alts, as well.

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Because where does Pablo come from?

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It only makes sense if there is a non-Brazil skip team that does the alt rundowns.

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In the only worldline that, by pure chance, has no plotholes.

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Or maybe it's a reverse order.

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Maybe R7E1 is actually the alpha network test in that dimension.

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It makes complete sense in the story.

winter wharf
#

The more I think about it the more I hope that we get the "it was just a dream" cliché for the alt rundowns because I'm not gonna spend brainpower trying to tie that in

coarse berry
#

take this game back to one cohesive storyline

hexed vapor
#

Brazil skippers stay winning (when they eventually actually clear it, maybe).

olive shoal
#

okay ray.

winter wharf
#

Maybe it's a time loop sort of deal, groundhog day and all that

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When everything goes wrong and your teams tenure ends, you end up back at the start, but things are slightly different

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And r7e1 was our team dooming themselves or whatever idfk I can't make sense of this my alarm was 20 minutes ago

half hornet
# hexed vapor Brazil skippers stay winning (when they eventually actually clear it, maybe).

Yeah, that's the problem. I have zero doubts devs never intended for level to be played that way, and thus it cannot be canon period. Not to mention bugged UI. Teleportation is an objective, right? Why would KSOs just ignore it? They wouldn't. So not happening.
Also we still don't have a pin point on where EXACTLY did the dimension jump occur. We can guess, but no direct confirmations.

#

Speculating on contents of R8 is currently a worthless task. With everything going on it could go literally any way and it probably won't be as amazing or mind blowing as people expect it to be. So best option for now is just quiet cautious optimism.

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On that note: goddamn the last devleak was useless

knotty barn
#

well after reading some of this (I read around potential spoilers xD) it seems I really do have to clear R7E1. Any good tipps on it, since the last couple of times ... it never went really well xD

fallow wasp
#

where did you find yourself getting blown away?

knotty barn
#

double tank room

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we never made it further than that xD

fallow wasp
#

hmm. For that room it's best to just have one guy leading the immortal away, and maybe have another person lead one of the tanks away

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really it's just good to have one person babysit pablo

knotty barn
#

yeah pablo was mostly fine

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though annoying to do so

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any loadout recommendations?

atomic escarp
#

1 sniper should do the trick

fallow wasp
#

hmm. Myself I like using carbine and stock shotgun, precision rifle, machine gun

atomic escarp
#

assuming u can handle the rest of the level

knotty barn
#

what about tools?

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turrets, minelayer, seafoam? ^^

atomic escarp
#

2 sentries bio c foam

fallow wasp
#

yeah that's about the best you can get

#

mines aren't too useful

knotty barn
#

alright I will keep that in mind then :D´

fallow wasp
#

you can sometimes find a mine or two for the blood door I think though

#

ye, it's an excercise in patience

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I'm usually the one who leads pablo so I go get him stuck on geometry and stare him down

knotty barn
#

stuck on geometry?

fallow wasp
#

there are certain places in the map where he will stand still

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The one I use is a square region to the right of the first zone you go into after waking pablo

knotty barn
#

I will give it a try 😄

#

thank you ^^

fallow wasp
#

groovy

knotty barn
#

oh yeah you can get them stuck

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though I did have to sacrifice the bots for it xD

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as for the first alarm door? just tough it out? xD

idle nacelle
#

its what 4 chargers 2 bbc and the tanks?

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or, for that matter, if you are on code 4 and you need to thin out the horde chasing the code person, mined door does wonders

#

the first alarm in R7E1 is basically you try to get scans in before leading pablo to the other end of the room, then go back for scan

toxic shadow
#

any R4B2 PE tips? made it to overload and the level 6 alarm drained all our ammo and we died in the next room. too foggy

hexed vapor
fresh bronze
#

surviving the mistake is doable but would use a lot of resources so def not worth it

toxic shadow
hexed vapor
#

It does, but Overload is a lower zone.

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If you clear the upper fog, you can't raise it back up after, and Overload is just completely fog fucked.

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Much better to simply deal with the upper fog for two zones, and then have a clear Overload.

toxic shadow
#

so you do the lower zones, leave all the cells in the generator room, push into upper zones through the fog, do overload, THEN return to generators and put cells in?

hexed vapor
#

Yep, common route.

toxic shadow
#

that's a great tip, thank you!

hexed vapor
#

npnp

toxic shadow
#

overload definitely felt impossible with that much fog

#

can't wait to try again

tough atlas
#

The error by itself ain't much, just have 2 people (3 if you really want) dedicated to melee the shit out of it and IF they really somehow get in trouble only then they shoot

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Of course during alarms or when you have to clear rooms just resort to shooting

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And the second is that due to how the map is structured, there's a chance you NEED to go through mom zone for Overload's OSIPs

#

Some people check that beforehand via a terminal and reroll if that's the case

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Doing mom zone ain't hard at all

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but if you're struggling I guess you can do that