#gtfo-spoiler-chat
1 messages · Page 89 of 1
the class Xs are the most fun
"fixed"
u def need to do it with snatcher now
just dont checkpoint cuz it stops the snatcher alarm
game goes brain fart
and forgets thats a thing
Lmao
what you mean overload got fixed ? you mean before they removed the second bk because the snatcher error is still bugged
Upon release you could put off activating overload command until the last second before going for the extraction. So I only had to deal with the error for like... 2-3 minutes tops until the level is over.
yes they changed that by removing the second BK
but the snatcher error is still bugged
Exactly, hence "fixed"
They fixed the thing that makes the overload easier (or even to say make it rudimentary), but didn't fixed the stupid broken spawning
That's the thing that I hate the most about that level.
I would happily play it honorably as intended if it had the decency not to hit me with bazzilion snatchers and reduce my FPS to 20 while at it.
I have more fun playing the Level without overload because of the bugs it has
1-4
It's effectively officially recognised as the most Ductape'n'spit level in the game, so I'm not exactly excited about the idea of doing it again even if only for fun.
snatcher bug is honestly the only real issue
R7D1 is just the most GTFO experience.
it would be so much more fun if it would work like intended
Not everyone can handle that.
Lots of R1 nostalgia in that level too.
Going through the experience knowing that none of the issues you're encountering will be fixed that for rundown.
1 snatcher doesn´t do much. 2 are the most balanced i think. 3 is stupid and if you get 4 just Press AltF4 and live a happy life
I remember my first time I played it, we got 3 snatchers
I just thought "MAN this level is hard" but we somehow beat it
Did you CP, tho?
i don't remember, i don't think so
after a while they just stopped coming
i think someone set there's a limited number of spawn events
its a pretty long ass time (like good over an hour)
but checkpointing stops them aswell
took us like ~2hrs maybe a little more

r7d1 is one of the only levels that makes my fps dip below 60 even to 30s in certain rooms
maybe it's an environment thing
The garden tileset apparently but since I play on 40-50 fps I don't notice much of a change
It's apparently a confluence of Gardens and a performance-related bug.
There is some kind of renderer that apparently gets called once per every light in the level for certain things, including Snatcher.
I already said my piece
damn im late
So whats your favorite Rundown overall?
Favorite vanilla rundown is R6
I think mine personally would probably be R7 cause I know some of the levels are quite lacking, but it also contains some absolute bangers
Perhaps R4
Interpreting as "you can delete all Rundowns but one, which one you keep"
100% R6 if only vanilla then
That works, or just what rundown can you envison revisting the most
I like it because it's challenging without R5
I have like a fuckton of R1-2-3 completions
Compared to R4-5
Me but R6
But that's because most of R1-2-3s levels are kinda fast
yeah same
And I rarely get to play that long
they just take so much more effort
I also have a lot of R7 completions but definitely not as many as Og R6
but if I could keep one I'd rather keep R4
thats fair, there are alot of good R4 levels
But there are a lot of levels that I find pretty forgettable
For me it's the opposite
definitly, besides the b-tier which is overall pretty boring
I need to focus to remember all R5 Bs, save for r5b1 because of how shit that map is
I think the only R5 levels that I find forgettable are B4 and C1
those are the two levels I remeber the most
also basically all are long
Yeah I still prefer R6 at the end of the day
id probably choose R6
yeah R6 has a perfect range of difficulty
eh not perfect
fun for solo/duo, chill 4 man but has enough D tiers to keep variance. C2/C3 are fun
banger speeds
Could have had some harder levels, like an e tier
it just lacks E tier and some higher difficulty
But it’s very fun
yeah exactly
add R3D1, R5C2, and R4E1 and R5E1 and i probably am eternally satisfied
And R7D2
need more levels like that honestly
I'd say R6 is fun but then again some levels I find like a chore until X happens
you just gotta zoom more
Only R6 level I have that opinion on is AX
R6C2 is a chore until you get to extreme
R6C3 is a chore until you get to the checkpoint etc
you mean R6?
yeah the first part where you are getting the cells is BORING
oh yeah I was talking about R5C2
yeah r5c2 applies too
Yeah that’s my opinion on R6D3 actually 
I dont think it needed a reactor as a secondary
I think the pre reactor can get kind of boring
just have secondary/extreme have extra cells so you skip something of main
like seriously
and just take away some gens
im the exact opposite
reactors the less interesting part
R5C2 is like a fun level but holy hell does it drag
I find everything after it a bit... pointless? Extreme's fine but if you passed Overload you're very probably gonna be ok
R5C2 side objectives don’t alter the level at all do they?
I think more maps should have sectors oriented kinda like r5c2's overload or r5a2's
Short but challenging compared to the rest of the level
Yes
I get that r5a3's overload makes more fog but fuck
I love that
I'd rather get MORE FOG for all the level than go cell hunt in scouts+cocoons
I think that matches with my level philosophy for the most part
Only one of my levels that doesn’t really apply to is C2 OVL but it’s got it’s own thing going on
I get that r5a3's extreme adds an error alarm, neat I guess
eh
But do I really need to go through all that shit before hsu?
They change the way you approach the level? Cool
1 zone, 3 rooms, 1 terminal scan, error.
They just add more things to shoot? Bleh
I get that it gives a sense of urgency
In some cases it gets laughable and an annoyance at best
R4A2 forward spawns are both frustrating as fuck but also kind of genius for setting off those scouts at least
Provided they dont spawn inside or some shit
Yeah honestly that I’ll take because it spices up the level
It does but... consider this: you start error, roar behind, open bulk door, while it's opening the roar is inside now
trying to think what errors on side objectives I have in Occ
they spawn and yell triggering the scout
It's not a big deal but I feel like I got swindled by the game
i think it’s like, a shadow trickle., and a snatcher error
Or a charger error if you choose that route on C2 OVL
your rundown?
Does it have a crazy map reactor where you need to go north then south like 10 times in a row, and it only spawns 1 shadow per wave?
Yeah I tried to avoid errors because I wanted my side objectives to integrate with the level in more interesting ways
No? My idea is safe...
:)
Actually that’s kind of the first code for D2
All of my reactors are weird
jokes aside do a troll rundown
ehhh nah
all levels designed to annoy
Don’t want to
s-scans long hours
nooooo
zones that just go down in the fog
Or up :3
then there's a big big zone
could be up
All I’m saying :3
so when they spit someone gets downed
There's only 1 dis station, no packs
mmm kind of
behind a blood door with 3 immortals
I can’t say much, mostly because I don’t want to spoil certain levels
Another map "got ammo?", start with 0 ammo, no packs in the map, all blood doors with pmoms
all jokes aside I do want to make a full stealth mission for my second rundown
Where you start with ammo but receive no packs for the entire level
A reactor that needs a code which is behind a door that needs a key which is behind a door that only opens when you finish another reactor
Do a full stealth mission in infection fog
I’d have to put interesting twists on it, and it wouldn’t be able to be that long
With a single turbine
NOO
Heard that was hard
I’m not trying to make impossible missions
I am putting the finishing touches on a level
And idk how it is gonna go
oh damn really?
Lmk when
I’m still trying to beat my new level but I’d love to try yours

Lucky for you it is only designed to be 5~ mins
out of curiosity, how do yall create modded rundowns?
there is going to be a lot to it and honestly, I have no fucking clue but I can signpost you to the modded server (which I do not have the url for)
.t modding
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
ye ik the modding server, brain wasnt functioning when I thought to ask here lmao whoops
The first way is to change the json file. The next is to make your own data through plugins or Unity
Changing json files is really really easy
Hard to make good stuff with just that though
is R6C3's overload just doing the terminal scan and then fight a tank? or is there something more to it (died to the tank)
seems too merciful for an overload
The time investment is also quite significant.
You turn the level into an industrial tank generator
If you Main only, you can literally stop at every single door and mine it for each wave.
Overload, you mine doors when they're there, but you can't really afford to stop and wait.
(you still get plenty of doors, though).
overload also punishes you with staying longer than needed in the level on account of uh
the funny.
if you're going for PE and your team isn't on pace so you have to linger quite a bit to wrap up secondary you can pretty easily end up fighting like...a bunch of tanks
It spawns a tank every 10 ish minutes after that in main
its 5
wouldnt deal with 3 tanks to do all

usuall runs where ppl know what theyre doing is sub 35
but if youre blind of objective markers and dont know
the timer would run on 45min
dealing with fog of 
isnt the "fuck you if you arnt at the exit" timer at 30min anyway
nah
id chill on 
and then wait for 1:30s left on 
dealing with 2 tanks easy af
mm time
q up
NYOW
can we queue for all rundowns please
as one of the 10 people that uses matchmaking i can say it would be really nice to have
You're telling me MM doesn't even have "queue for any and all rundowns" feature?
Outstanding.
nope lol
blamed for 3 things i didnt do
no mike experience momento
lfg is better than mm guys !!!1!11!!
WHAT
MATCHMAKING
ON IT
WHICH REGION?

nvm lfg faster
Which map was it with the 7 scout room and the long moving scan? R6C1 or R7C1? @me plz
Not 7
Just 5
R6C2 has 4 charger scouts
R6C2 you sure?
If it has that class III with tons of nut sacks then yea
Then is it D2?
unless they changed it in alt there wasnt a single charger or charger scout on that map
Yea its D2
Lol
yo did we get steam achievements or whats happening
they are testing stuff
the warden in R6D1 really was like “oh yeah haha since you’re down there anyways can you turn on the reactor rq” like
gtfo

wait a sec
Don't need to
r6d2 has a lot of charger scouts actually
I think the room of doom with them and spitters has 5
then there's like 1 at the end of charger path
2 in main I think
3
and I dont remember if mom path has any
It should have as well
Subreddit mods seem to be intent on keeping the sub closed-ish for some reason.
Kind of annoying.
They don't even respond to their modmail.
I am going to become a Steam Forums effort poster 💀
There was some talk of migrating, but it hasn't really caught on.
Give me mod
Reddit Request has been tried already.
Two mod replied to it to stop it, and then that was that.
No other input.
wait what, can you explain?
Can go into more detail after Uni, but it's essentially a way of requesting mod access if a sub has been abandoned.
Steam poster
Is the best idea
Is r3d1 the only level with the big mother?
R4E1, R5D1,R7D2, R7E1
I don't remember one in r7d2. Wasn't that the one where you fight the normal mother and tank at the end?
She is in mother side if you go in there
most go in tank side
that's probably why
Ah, actually I do remember that now. I was usually the one holding off the error waves.
yep then you don't see it either
I have been playing the solo trials modpack recently, its very good. I'd love to see some of those features in the vanilla game.
solo mod
coop game
kek
Oh no
because it is balanced for a single player to clear
It is meant to be done solo
Yeah that would make sense but I can't imagine the f level being possible without at least 3 bots
It is maybe one of the hard less levels I have seen
Beaten by a few players amazing clears
Hardest my auto type be werid sometimes
Can we pls have mutating boss from sector 21
better
super cool boss
or i think its sector 21
i play many modded shit everything overlaps
The new enemy types are so refreshing compared to the very lacking variety in the base game
Enemies that bleed
oh wow
Enemies that grab
never seen that before
I think that is it
totally super well implemented
exploding enemies (those are actually a cool idea if youd visually combo them with infection in their bodies and dont make them just mines in an enemy)
Should be an enemy like half life 2 that is on the ceiling and picks you up when you walk under it.
kekw
Have we seen a teleporting sleeper yet
?
wdym we see them everyday
XD
Have we seen a control sleeper that drains health just with los or things
I love max infection scout
vanilla doesnt have a variety problem
What about mom with giant animations
vanilla have the right amount of enemies
its just that they dont mix them often
and thats where they strenght lies
I would like two or three more
yeah but something more unique
especially if they interact with lots of systems
not shit debuff and dot
Vanilla enemies are the same everywhere. I liked the brawlers and grabbers mixed in.
yeah not snatcher or immortal
Support sleeper that provides protection / other buffs to those close to him. Like ancient healer from warframe.
#R8
I would like to see support sleepers
lol
tank and mom its a support unit
you guys are just not ready
for that convo
I know but we don’t get to see them in that context
blame the dev
Very often
ill keep blaming them
Based tbh
Invisible charger tank
@broken scarab Have more situations for your enemies to be mix in!!!
theres always one or another!!!
Where’s Pmom error alarm Calle
XD
Im kidding we love you calle
How about fix the extraction scans so bots actually stand in them for once
That and not picking up items in combat
Which levels does this even matter for
nowhere
what
That extraction is very fast
how about we actually fix them not going into scans instead
Not when in it solo with a surge behind yoy
thats sounds a lot more important
It isn’t a surge
Its an error surge
No it isn’t
The end of r6d4?
Yeah it is an old misconception
I played it yesterday its definitely not a normal error
error its just a way to describe an alarm that just spawns stuff
error can be everything
tank error
baby error
Error is an alarm that doesn't end when you scan
what do you mean you can end a error alarm
XD
Some of them yes but others no
LMAO
dragon trolling is hard
Myes
Yeah I know, I've beaten almost every level in the game with bots, I kinda know whats going on
Yeah but it isn’t a surge error
You must play this game a lot
If you play it with four you can literally have downtime
I play enough to lose my mind
when you kill them to fast
Idk the bots just don't kill fast enough
I can pull up the block if you want
I have to use the cottage cheese cannon
I would just solo that part probs will be easier
Id get overrun
I'm not good at kiting them
I usually have enough time to get the cell into the generator but then the cfoam stops holding them
Do you also lose the door ?
Yes
Maybe you take the longer route down middle to save it for longer then
If I had a mine last time I would have gotten it done, but I needed 2 cfoam launchers to buy enough time
And I took a burst sentry which wasn't very useful
Once I get d4 done its just the e-tiers and the C2 level with overload thunderdome
I don't get how people can do c2PE with bots
r5c2?
Which c2
I think it was r5
you can leave the scan
It had overload right away
kek
Ayo dont spill my strats
not even your strat
I just witnessed what came out of those doors and said nope
its the shit that makes sence
Its mine
i mean its easier to hold too
I love when the bots with full ammo decide its time to try to melee the giant chargers running full speed
Nnnyooom
I still think the new auto sentry is trash and the shotgun one too, maybe give me a flamethrower turret from rust and I'll be okay.
when you play with bots you only play for the extra tool because god knows the actual bots themselves are just liabilities
Yeah they really are but sometimes they can clutch when it comes to security scans and holding resources
Or lock melters
And not use them...
Give them sniper
Mmmm yes
:D
Give them anything to kill me with... sure
S tier on bots
When the bots came out in r6 I used to give them scatter guns and that was mot ideal
R6 sniper with better bots
Haters gon hate
bruh
One sleeper wakes up and my run ends
I don't think they should have friendly fire at all so we can at least give them better guns
Dauda: thats a nice exposed backside u got there
what better guns
Shotguns or semi auto guns
high cal theyre slow as shit with it and when they go "jhon wick mode" they miss 99%
or burst cannons
Burst cannon kinda sucks tho, it's not as good as it was when it was rundown specific
Bots AT medium range they Land most of their shots with great acurracy
Never specified who is gettin blasted 
My favourite is when you are setting up defenses and Hackett just needs to walk through the door you just closed and get lost for 5 minutes.
even better when you're closing the door for enemies
oh no, it isnt the most broken weapon of basically ever anymore? shame
They don't miss when theyre shooting you :D
Mmmmm
Its ammo is terrible, no canceling shots. Its just bad overall.
L take
it 1 shots strikers
My moms high heel one shots strikers
Skill issue
Its a Giant/boss killer not a jack of all the trades
I am a firm believer in pdw and machine-gun, I don't think ill ever change my loadout.
Bp lookin hot tho
M
Bp?
Hel no
Dmr sniper bot
Just give the bots a rocket launcher at that point
Hel shotgun combat shotgun bot
Bullpup probably.
Yea
I havent really used it much, kinda shot too fast without the ammo capacity to back it up
It got buffed recently, a much better gun now but you gotta know when to let go of the trigger.
1 pres DMG in primary

Yeah I have that problem with the machine gun, half the time I'm shooting the enemies, other times I'm recoiling into the ceiling.
Yeah I know, but in the heat of the moment the ceiling needs a few warning shots
Yes
You can always switch to the other machine gun, it got basically no recoil when ADSing, but not as good at close range
I'm usually just hip firing with the pdw and machinegun
I just want that vision rifle from solotrials in the vanilla game
It was like the presicion rifle without a 60 year reload and thermal scope
It would be nice if you could change the sights on guns

Well. Throwing thermals onto other weapons changes balance if you heavily rely on it.
I customized my weapons cosmetically but I keep the thermals on the guns they are supposed to be on.
Does the cosmetics change the zoom of the weapon?
If it does then it's not cosmetic lmao
For the zoom to be unchanged from the base gun
I'm not really someone who wants anything that changes the gameplay
So you modify how the guns work?
I could put sniper scope and aim it with 1x zoom like AR Reflex
You could. But as I said. I've only changed it cosmetically.
The guns performance itself doesn't change outside of that
I even said I run 1x fov on ads. So my zoom levels aren't enhanced like that
I don't just get extra zoom
If anything I break snipe scopes messing with fov settings
It puts the scope big up to my face but doesn't actually zoom closer to the target in sight at all
I make all the guns worse because the game is to easy
Try playing solo with bots on d tier and tell me its easy
its easy
nah try playing solo with controller
Gtfo player wiouth friends playing with bots making playing with bots theyre entire personality
Like that soundless guy

I had friends until gtfo
And I still do
Bishop Hackett and dauda
Who needs friends anyways? My schizophrenia keeps me engaged in many conversations at once.
shame you dont have that then
Don't have what?
schizophrenia
Well unfortunately I do
Not as bad as some people but I do have to take meds to quite it down
Thats one of the reasons I prefer to play solo. I've got bad anxiety and the thorazine makes me loopy
Rly depends on which one
D tier in rundowns 1-3 aren't real d tiers
You aren’t a real d teir unless you are difficult didn’t you know
what about r2d1 statistics
That one isn't that hard.. fog is annoying but the threats are not anything near rundown 4 and 5
but its the best level in the game
R2 has no pe
thats why r4/5…
and yet you havent speedran it
Yeah but you are measuring r2 no pe with r5 pe
SHAME
i cant get another clear
R2d1 main vs R4D1 main id still say R4d1 is harder
50th must be the smg only clear
69th a speed :^ )?
Yeah and leading up to the reactor is harder stealth than any of r2d1
what
??? But
unfortunately, I have retired from gtfo and will never play it again
Is that not the one where you have to stealth clear chargers before you open the apex door with 3 full team scans in one sequence?
Okay my bad
r5d1 main is just long
Bots don't do anything to tanks it sucks
Yeah but you do have an amazing tank tile right before it
So it isn’t that big of an issue
But wouldn't the bots still shoot the front of the tank?
R8A1
Now I will be disappointed if its not the case
On topic... Will you escalate the dev leaks this time? Maybe one leak once a month? This is last the chance. The last Dev and the last Leak.
lol
can the last leak be mono
👀
pmom surge error
hell yeah
Idk any alarms that just spawn baby strikers
Aside from them just being already in rooms and woken
your idea is good
The only instance I've seen it is Daks rundown
And do it on the tile from R6D4 first alarm
Baby surge would be hilarious. The Baby blood doors were quite fun
(Or blood doors leading to a room full of babies, like R6D2)
Abortion ladder

That ladder made my day when we first played this expedition
Poor Dak
Have you seen Daks clips of what he did with spitters?
No I just saw that I told him yesterday there was a fix for spitter noise and this morning an update adding spitters
so.... sorry
There was a hallway with spitters covering like every other foot down a hallway
this was in funny testing, not the actual level
Basically without flashing they would just insta infect/kill you
auri said "what if 500 spitters?" and it only escalated from there
When Max wetness/max-HighSpitterLevel
go play D4

Idea. running spitter surge
Unfortunately I am @Work
they can't damage you they just continuously splash
#work
Curious if he is able to limit it to 1/2 LRFs
Or is he going to provide none for those parts
Ok wow r7b3 PE feels really damn hard for a B-tier
Or basically r7b3 overload is the hard stuff
M
It's the fucking chargers.
Especially when the hi-sec cargo bugs and becomes unpickuppable
They ruin everything.
But even still
They do
memorize the path to extract and ditch the fog turbine
It will be painful, but probably based.
I tried this with bots on the main, but always got swamped by surprise strikers from the fog
Well bots is bots
Use bio better
We did have a very competent bio person
Then how did you get surprised
"the red triangles on the screen are closer than they appear"
Skill issue
thats just skill issue, how would they sneak up on you, is bio sleeping or what
nah there is no way
What i meant is
No turbine = suprise strikers
Bio simultaneously sleep and high on 200000 illegal substances
Bro cannot see
And i mean of course it's a skill issue, i began by saying the level feels really hard 😄
Smh my head

It's one of few levels that grew on me over time
Why tf
Map is a little bit boring, but I like the finale
Would you ignore turbine
:D
You have a carry item already so it's not slowing you and 2 ppl is plenty for the error
I really like the shanty by the river, very cozy place
Yes
And i got to say "they're coming in from the gulch"
Win in itself
But mostly my point to begin was that it's surprisingly harsh for a b grade
I've done b grade PE solo with bots but this, maaaaan
Oh yeah gl doing it with bots lmao
Def not happening any time soon lol
Most X3 levels are, especially PEs
PEs reliably increase level tier by +1
Oh it's an x thing
Actually, they raise it by approximately +2 (C3PE would be like a low E-tier)
Noooow it starts to make sense
It is, i dig the storyline in it
Waiting to get to do it with my main posse
B3 has a story?...
Ain't no way you just said posse
C3, the one where you start with no ammo
I most certainly did
reminds me I have to deal with r7c2 at some point
I am rapidly running out of levels to use to procrastinate

It's a pretty nice level, although i have my doubts for overload.
Because once you wipe you don’t have to take the cargo or the turbine
What's the Payday 3 drama?
Also, peak Steam Forums over there.
It's like what R7D1 is to GTFO.
Sounds like fun
Reminds me of Darktide tbh, skimming.
Actually, has there been a single horde shooter since DRG that hasn't flopped?
How many are there?
Back4Blood, Darktide, and PAYDAY 3.
I guess not that many, but it's a good number of entries for this market imo.
Darktide actually looks like it's recovering.
Slowly but surely yes
I really don't get the gaming market tbh.
Is it really worth it to accept a bad first impression and then patch things together over time?
Is it all about initial sales?
I played darktide a few days ago since the new character system came and realized qhy i dont like it. It's like the actual gameplay is just a secondary thing compared to character builds and getting an rng weapon with 2% better damage than before
Like the missions feel like whatever let's just grind through so we get to the fun part of optimizing perks and rolling for guns
„Probably“ if you consider that its probably cheaper to do so than outright push a finished product
Funding might be an issue, yeah.
and i feel like the potential loss of long term sales (via sequels/other titles) is either not significant enough of a risk (maybe they bet on people forgetting) or they dont care at all
its a issue of the whole gaming market rn tbh
sweet sweet cosmetics usually keep the money raking in while they fix the games
Player counts have always been a bit shaky.
long-term
has nintendo pushed anything high quality recently outside of zelda totk (before that odyssey and botw)
Any good story horror games?
Etc etc
do nintendo even make horror games?
I think horror is meant in general.
I.e. Amnesia the Dark Descent-esque titles.
The best games I can think of tend to be indie, yeah.
Plenty of good games in recent times, but in a sea of mid-to-bad.
You having a First Bad impression
Or people's
I tend not to listen to what people think especially if its a game im interested in and wanna try
Lol
Ive Seen Many eager for the New prince of persia game
I personally didnt liké it one bit
Def kills thé vibes of what thé séries was all about
A 2d platformer just aint it
what rundown is the snatcher level on?
It gets its proper introduction in R7
so that's where it's first seen?
Not exactly
In terms of release date, yeah
Rundown 7 was released before the alt rundowns
Otherwise if you're doing other missions in r5 you can see snatcher
But snatcher now features in "earlier" numbered rundowns
Originally snatchers were introduced in R7 C1 and consequently appear on R7 C3, D1 and maybe some other level i don't remember.
After that they were retroactively addded to some of the ALT rundowns, most notably you will encounter one in... R5 A2, i think? In like first 20 minutes of the level. Much better introduction too, imho.
I think they appear in a couple of other ALT levels too, but i wouldn't be able to tell you which ones.
R7D2, R7E1, R5A2, R5C2, R5E1
R5A2 sec spawns one yes
much better introduction in R5A2???
Better than the unique corpse littered room in R7C1??
It's an Artek take.. don't worry
Its quick and you get to 1v1 it without additional bullshit going on.
C1 wins for atmospheric introduction, but A2 just gets the job done.
Yeah removes all the tension
C1 is way better as it teaches you the danger of the snatcher
If it snatches you in A2 nothing happens, no consequences
Yes, that's how a good tutorial does it.
in C1 you out the scan, meaby in between a wave
wait what is a2 sec
No
Murdering the player by introducing a new mechanic in the middle of something else going on is bad tutorialism.
turn out the lights
If you want to teach something you need to hurt the player
no scan nothing... but theres a snatcher?
You ain't killing the player he is supposed to adapt
yep
At least i'm thankful for the checkpoint right before that bit, so i guess i can let it slide.
You only lose like... 10 minutes tops.
You are unsalvageable
And another +5 for looting the room again, but whatever....
he is ded serious
Man bloodborne rly has bad level design then i guess?
In your opinion the best tutorial is an open plane with only 1 enemy at a time
or what
because snatcher in r7c1 is a perfect intro for it
teaches about how it works
While also being interesting
Tell me what you're specifically reffering to and we can talk about that.
FromS tutorials are very quick and very basic: it tells you the buttons, gives you some 1-hit zombies to test your moves on and then it hits ya with the first boss that's actually a threat and that's where the game starts "for real", after that its a freefall.
And even then they usually have the decency of introducing new enemies carefully and 1 by 1, usually by having a new knight guy walk out from that doorway ahead and greeting you with a 1v1 duel. Then they slowly escalate it from there.
bloodborne, specifically the first actual area, teaches the player incredibly well without making it an actual tutorial
This includes throwing a massive group of enemies at you if you go a certain path
and gtfo does the same generally
I think the only time a major enemy isnt cleanly introduced is the tank
Shadow and bbc introductions are quite rough tbf
R4C3 for a main level iirc
ah
shadow giant error :D
R7B2 doesn't do a bad job of it either, they're behind a secondary - a bit of a surprise with the first alarm, but then they let you ease in with some stealth
R5B1 Overload is the most you get I'd say
charger scout gets a decent one, ye
for C scout anyway
hm
im guessing stuff like fliers are just introduced with destination
hm
FromSoft tutorials are usually on point, so I'll have to trust your word. Mass enemy ambushes though... I'll have to see it for myself in context to make a judgement. Group ambushes are a touchy subject for soulslikes.
Where is the ambush tho !!! first enemy appears at 35% scan
like bruh
You got AGES to prepare
It's for shadowed by a 1000 clues
If you get ambushed, you just not playing right
If this guy can do it.... then literally my 10 week old daughter can beat that part
first try
Im not saying C1 intro is bad, just saying it gets to be inferior by virtue of being harder in context.
Althouh there's a couple of counter arguments to be made, so Ill think about it.
inferior cause harder..... mah man
shoot scouts with hel autopistol
100% . Shutting down the lights was a great idea because Shadows are so much easier to see in complete darkness (with flashlights of course) than in an illuminated area
After thinking about it I think C1 wins.
A2 is a great start, but it lacks substance. After showing me the enemy once I should be hit with them proper (in alarm) right after that, but instead next time you see one is C2 by which point you probably already forgot the lesson.
C1 just does both right off the bat. Still a little bit too tight a package, imho, but thank lord for the convinient checkpoint. It even ensures the leeson is really driven home since you can just keep taking double takes and don't have to do the whole 40 minutes prelude each time.
I forgive you
I used for the first time in gtfo history Complex/Service/Geomorphs/Maintenance/geo_64x64_service_floodways_HA_06.prefab",
this tile
variant
And what's the significance of this
Screenshot of tile?
R3D1 for alts, but originally it would have been R4D1 where they show up in a single reactor wave. R4D2 is the only other place you'd see them, sleeping in Secondary and at the end of Main, until extention.
And then R5 introduced fresh players via R5B1.
some1 forgot r4c3
to this day, rayalot72's reputation has never recovered
Release r4 sucked
R4e1 ?
r4c3
ah yeah r4 kinda got good with expansion
release r4 was actually hard
aside from burst canon
but ten hel revo pen 5 2.3 stagger 1 shooting giants with sniper sentry with back damage
remember what they took from you
bring 2 for any surge alarm!!11!
Try to justify HEL sentry's existence challenge (impossible)
Hel shotgun does a better job than auto sentry
but then you have to use hel shotgun
Yes
this is a tragedy in and of itself
Lynch yourself
Nonbeliever spotted
sorry, im very busy winning with guns that dont shoot cardboard
Oi is auto sentey any good now?
No
It's not jackshit useless, but still needs a couple more buffs.
Give it 1000 ammo, come on
(it is jackshit useless)
I think that fundamentally it isn’t as good as the others because usually killing an enemy is better than giving them the stumbles
It would be good if it were an incredibly ammo efficient option
That's what I've been saying
needs bio symbiosis
Bio symbiosis is such a weird thing
I'm honestly turning around on it. Delete it, make sentries perform normal without it.
...
Or make burst use it too. With a nerf to base efficiency.
that just makes bio even more of an always-pick
Yeah, but... It already is. Might as well commit to the bit.
Let’s be fair, when’s the last time you did a serious run without bio
Because I can’t remember any
"we have bad balance, so let's make it worse" is not a good game design philosophy
bio is already extremely useful
so it doesnt need to be necessary in order to get the basic function out of your sentries
If you bring a sentry it’s usually burst, maybe sniper, sometimes but very rarely auto or shotgun
Either everyone is bio slave or no one is, simple as
Lack of bio clutch is just one more reason to take burst over any other. It's self-sufficient AND efficient.
I usually prefer using bio because it means I don’t need tool, I can sneak through rooms better, and it gives me the funny beep beep screen
The rest are eating crayons before bio and eat them slightly slower after.
If you ever feel like nobody cares, just bring bio and never ping. People will be calling, nay, screaming your name
Either that or the rest of the cast should be OP while under bio
I just wish that you could aim down sights to narrow the cone but increase the range of the bio tracker
Would make it a little nicer for players, and give some sort of an edge up on bots just having full 360° coverage
They should have giant scan lines emanating from the biotracker to show the distance of your scan 🙂
Like it's mapping for you...
A mapper of sorts...
You do remember that bots ping from ages away, right? It wouldn't bring player pinging anywhere close to bot pinging
They already ping further than players
I didn't say it would make it equal
just a bit of an extra boon
pretty hard to beat bot pinging
It isn't an edge against bots at all though with their extra ping range, I'm saying
so giving players an option at slight extra ping range is entirely pointless by that perspective
any way to bring player bio closer to the power of bot bio is an edge up, regardless of how minute it seems
no its literally impossible without some major changes to the system
Yes, it's an improvement but the words edge up aren't great to communicate that
Because it implies something different to what you're saying
bots either gotta be significantly worse or players need to be significantly better
Bots probably don't need the range tbh
if im correct bots can ping 2 rooms away
Probably a set distance but pretty much
just cut it to 1 room away and now they are only a bit better than players which makes up for lacking stealth use of biotracker
bot bio really needs nerfed and player bio is honestly fine as is
maybe a bit wider of a scan radius would be the only change id care about
idk where i heard the info from i remember it being some vet who said that and at this point ive just learned if its weird niche info coming from a vet its prob true
I think your not pinging correctly


rule 7



