#gtfo-spoiler-chat
1 messages · Page 85 of 1
Some big brain individuals spammed some random crap around here.
So public privileges were revoked.
i must see this goofy ahh actions
I don't remember the specifics.
2 guys came in and just started spamming random images. Some provocative.
They were clearly here to cause trouble and so they did.
Result: expected.
Embeds dead. Don't know what happened to the trouble makers.
Probably General psy op.
heavy smg > pdw
Change my mind
No no, heavy smg has the funny magazine that’s “supposed to fix the bugged reload animation(It didn’t work)
It does. But. When you empty the mag fully
Not anymore I think
There is no mag
Heavy SMG got slight damage buff while PDW got slight damage nerf
Doesn't really change pdws effectiveness
So for raw DPS you probably want the HSMG but PDW still shoots faster I think and thermal will help there and there
Right
Heavy smg has more damage per mag.
But pdw can pull that damage faster
More total damage. Not higher damage per second
but ngl
I'd prefer my buffed SMG
But my rating would still be PDW>SMG/HSMG
Imo SMG/HSMG would be preference
Pretty much
It also just feels funny
SMG is basically like a P90
It feels so wrong having 50 rounds
But it's nice af
99 dmg per mag
I really like the 50.
What's funnier to me
And ironically accurate
When messing with Viewmodel FoVs
Rifle category
Pdw is included in that category
Vs not being in the smg category
Literally almost the same.damage
Pls put smg on special on rundown 8 pls 10cc
Eh. At least its not a straight downgrade anymore. Or at least not big enough to matter.
hel gun
Eh...
Still rips waves apart with a good angle. Just not as quickly.
The previous nerf was laughed at for not doing anything to actually impede the gun, so I guess devs have had it.
Yes I can confirm you can still do the surge cancel in r6d3 pe by doing overload after main
Is it intended? probably not, is it funnier? yes
The funny Overload after main

Also PDW damage nerf practically just lowers range effectiveness/killing a striker by 1 shot (assuming all body shots). Which is near negligible unless you want to max ammo efficiency and make every shot count.
While I did previously state I didn't do PDWs reload cancel. Thinking back. I'm positive I've done it unconsciously whenever I needed a faster reload.
I just do that shit whenever I care enough to notice and dont put a lot of tought into it
Alarms/intense situations are really when I just unconscious start frame perfect reload cancelling
Hel revo reload cancel nerf fucked several people from what I've heard
"unconscious frame perfect reload cancelling" 🤣
Idk how else to describe it ngl
Because normally I don't reload cancel pdw
It's just a weird habit I'm noticing now
At least from pre-nerf
Tbh this better describes people who have built that muscle memory for old hel revo reload cancel
But can't adapt to the new one
They end up doing the reload cancel of the old time and not the new and end up with 0 bullets in the chamber
turns out that I reload cancel hel revo closer to optimally when under more pressure
I noticed that the number changed slower when I first tried it post-patch, but I wasn't failing reloads with my muscle memory cancel
until I needed more uptime, then I was losing mags
overall I'm glad they added the 0.2s or whatever it is to it rather than patching out the cancel
Seems like a weird way to change the reload as opposed to just removing the reload cancel and increasing the reload speed to a static number
:^ )
definetly no one wouldve been mad about removing the reload cancel
@daring pilot right?
never ever
PDW => "hard to control"
Cooler shooting sound... Comfy sight... Great visuals in general.

I've heard some newbies say normal AR is hard to controlling

#mcdonaldswifi
#goofyahhwaiter
so we gon talk about the heavy R6D4 nerfs?. there are almost no enemies around anymore.......
Where?
It honestly didnt feel like a nerf
Felt pretty much the same for me at least

I have not seen the level past the tank, but I remember CRAP TON of giants after first teleport.
Unless DNA just got the good rng
Mother zone, charger zone, no flyers on end surge, normal strikers and less chargers on T scan
Azert warrior also thinks it was nerfed
Into the ground

by who
Chargers felt the same and yeah i dont remember if there were flyers at the end however i do feel like mom zone was less packed
Uh, Eva I believe. Maybe Dragon.
But to be fair
Hel gun pre nerf yeah. Was still spammable
We grabbed cube and said fuck it
Vs now. It fires a steady rate
I forgot who tested it on charger scouts
The timing is tight
but it was already way worse
Not worse enough I guess. Some people claimed they felt no difference if I remember.
Didnt laugh about it
ppl that never use it
but imo 0.2 sec hel gun was still incredibly strong
pretty much all other weapons are also incredibly strong
Only reason veterans don't talk about as much seems to be because combat shotgun hijacked thst conversation with it's' 20 kills per refill.
People didnt talk about it as much because it wasnt hilariously op anymore and not much else changed so no real reason to discuss
chargers were less in the zone before AND key zone
In Alt
i played most these levels way more than u guys and i dont notice these nerfs at all
maybe ur just cringe
And T scan is less cause they replace em with normal strikers
You on heavy ass copium m8
u i think
rly want to be able to say that it used to be so much harder
boohoo
it wasnt
Nah it was chill before but now it's a joke
Had 2 blind players, 1st try no checkpoint
nice try tho
ok this happened in all other levels too before they were alt levels
Was there really anything nerfed?
no
This whole rundown felt the same really
So far I don't feel any difference. Everything up to D1 was exactly the same.
Anyways R6D4 is nerfed. pretty badly. copium boys are at it again. Imma peace out. stay in your makebelieve land
D4 felt the same tho :/
That would count as a nerf for sure.
No
Still chargers
yes not all, but some
stop lying
No?
also iirc rarely strikers spawned before aswell?
so in reality theres a great chance you get 100% chargers anyway
It's the combo of all things
Need more samples. Preferably from people who remember the OG.
I got the recording ready, will need to record Alt but OG is there and it shows how it's nerfed
In the OG
You had to run and foam doors behind
Extract is pretty close lol
Mine door
Thats it
thank god im right about this
didnt want to say it immediately just in case
but god damn you're stupid
ah yes that too, add it onto the pile
it was already strikers in the og
it already was a mix
keep coping about alt nerfs
@obtuse surge extraction was nerfed tho right?
Honestly extraction wouldnt rly matter
You pretty much never had enemies on you
since all the doors slowed them down immensly
https://www.youtube.com/watch?v=Cid9qeAQuN8 they do T scan at like 9m
theres strikers and chargers
Yeee cause you had doors
id argue less doors might make it harder
its not changed
In alt there is 1 door
Nah just keep it foamed
Dont even have to foam
then nothing changed if you do that 
Place one mine
Less mobs in mom zone, less in charger key zone.......
i didnt talk about that
i just took the first thing you said
and it was already wrong
Well now there's 2 more to proof
T scan was only chargers in my runs
Wesley btw
You are there starting the 28th yes
?
that the game cant do this properly
sometimes its 100% chargers
even tho its a mix
og R4D2 moment
im always here

was it worth it
when is there ever
That video is cringe. You’re fake.
🗣️
I’ve been playing a lot of pubs lately and they all say it got a lot easier for some weird reason
I wonder why

And in that video I ran in for they key and just triggered all the scouts
The scouts spawn sleepers
We pull the alarm while the scout waves are still coming
were there no strikers otherwise
R6 players realizing the level they spent 50 hours trying to beat isn't actually that hard.
It’s been a while
thats how it feels tho like I started in R6 and thought some of those levels were rly hard but if I went back now probably not so much
when r9
ALL CHARGERS
Me fr
r6 hardest rundown
you got like
5 uses of ammo everywhere
teammates gonan shoot you guaranteed
yeah prob was we had two guys and two bots, bots cant do waves ofc, im running mk5 machine gun and friend was running high cal. Gotta love doing runs blind. was no chance in hell we where doing that error on top of the main
its still not easier
id say most of the rundown felt the exact same
i have no comment on how its changed cus i barely remember original r6
Minus da lore, of course. And A1 map is much cooler.
did set off a scout room with 4 scouts in it on one of the earlier levels i think b1, and only had one scout wave worth of enemies come which was funny
C1.
thats prob it
I killed them all in like 10 seconds.
was the original plan but friend rushed in and set off the first scout because he missed
Pubs tend to fuck up here a lot.
If you trigger them all - it becomes like a mini surge.
In return the level gives you back bazzilion of ammo.
man hasnt missed a scout kill in prob 40-50 scouts but had to miss the one in a room with 4 of them 💀
It's actually very fun triggering them.
That room is very cool for fighting a giant horde.
Brrrrrrrrrrrrrrrrrrrt
honestly there is a lot less ammo in r6 then the other rundowns
atleast it feels like there is
which i like
you are right
thats strange cus i feel a lot more choked for ammo then i did in any other rundown
there is a LOT of ammo everywhere
maybe just not checking hard enough
Either you're wasting it or you're not finding it
prob not finding it lmfao
Terminals. Fucking terminals.
to lazy to use terminals cus i dont care
its prob the fact there has been a lot of fog so far in the run down atleast from the levels ive done
and because of that missing a lot of boxes
to lazy to use terminals cus not really that desperate
There's a couple of rough foggy levels. Maybe not more, but enough to notice.
c2 was fuckin cringe with the fog
by the time we got a turbine we where already 85 infection so we just decided fuck it and never used it the entire level
That is the correct course of action mostly
You can just hog Medkits until you find dis station
Although the first alarm kinda croonge
if we found it earlier and had low infection we would have used it but its not even worth it
we didnt realize there was the disinfect station and did the s alarm with 15% lmfao
honestly a pretty fun challenge
You're meant to abuse fog repellers
Theres so many of them in the begining
Just everyone grabs x4 use if they can
yeah i know but its way more effort than its worth
and at the time we where unaware of the turbine
figured a whole level of spaming repellers wasnt worth the hp
LIST TURB
to much effort to use terminals
i use terminals on d and e tier
maybe if theres a overload in c tier ill consider it
Using terminals improved quality of life by a lot and it's not that hard to use them. At least for me - it's frankly the easiest part of the game and I just enjoy slamming buttons.
its not about it being hard
ive got 300 hours and am very very fluent in using them
im just lazy
if i know something exist ill ping it
but i aint gonna go out of my way to list keys and turbines at the beginning of a level
by the time i finish listing my friends are gonna be 5 rooms ahead speed clearing and i wont get in on any action
That is the price, yeah. I don't mind.
I get to keep my 100 HP while they wake up every room.
reloads my scattergun with religious intent.
Your hp is now 0
What's wrong
friend joined a map late and everyone else was infected so i shot him with scattergun to make our hps even
Knife is inconsistent?
First time I’ve heard that
Granted I usually lurk and pay half attention to most things
skill issue
hammer
you just gotta be a god gamer osu player clicking heads like circles
got two hours to game r6c3 or r6d1
more than enough time for either tbh
r6d1 is incredibly easy
r6c3 is kinda easy if you know when and where to abuse which door and what to do
Order's overload--->checkpoint--->extreme--->finish main
we only allow ourselves one checkpoint reset per level
Fair
so gonna have to still play well
before we start c3 do we need a man running something like sniper or scatter
r6d1 is the easier of the 2s
There's 1 tank in overload, 1 at half of main, 1 at extreme and 1 at end of main IIRC, some waves have hybrids
We did it with a sniper I can't remember if we also had a scattergun but I dont think so
po-ta-toes
So a skill issue?
Knife hitbox is fucking awful lol
Oh yeah, the amount of times I clearly aim for head but scratch their backs instead...
Anyone who actively uses knife would know it's hitbox closer range is below the reticle
Good thing it takes 1 second to make a double take
r6c3 does overload add more waves to the alarm
the rising fog is rough
the hardest part of the entire level
no turbine till zone 250
didnt see a single disinfect pack
maybe saw 1 or 2 repellers
Part of it is how fast you get through certain parts of the expedition
Aside from the time locked doors
by the time we got to do the scan for main it was essentially submerged in fog
Rip
both attempts
first attempt didnt even realize we where against the clock until we where knee deep in it
second attempt we managed to get bulkhead key and kill tank but didnt realize just how high it had risen until we left overload
R6C3 is the embodiement of "got to go fast"
The faster you go (baring certain breakpoints for ||Tank spawns||, the better)
If you go PE you will never make it on time
You'll stay like good 2-3 minutes over the clock
as a duo getting resources and distributing them and managing such a pace might aswell be impossible
Also this is the time where you have to find fucking ammo
It is a great example of how a level design introduced with R5B4 can really reach greater hights
Time to kiss that terminal ass
I know it is not perfect, but I really loved the first few times I did it
not really sure the thought process behind locking the turbine so deep into the level when the fog clearly outpaces the overload
PE 33 mins is very doable once you know most of the stuff
its fun but the odds are stacked against you if you go in blind
Map knowledge helps immensely on this one
They really are
To this day I have no idea how people figured it out
Overload is right in your face, but secondary takes effort even activating
The second key is hidden god knows where and so is the bulkhead
And then the fucking cells
Most definitely. At least the tries are usually short, when you fail early :D
Thank god checkpoint exists for experimentation
i most certainly do not like resetting on something like iykyk
C3 is really one of those maps where the single most important thing us just map knowledge. You have to know where to go before hand - first couple of blind PE runs are guaranteed wipes.
Or... Devs intended you to clear it multiple times.
its a good level it just seems there was a lack of consideration for precisely this
Still, I really enjoyed the chaos it caused, and trying to push forward to gain more map knowledge, even when you knew the run was lost, that was something new
Main only first, then trying to understand where the fuck secondary is, write it all on paper with a map on marker board next to you and only THEN you are truly ready to beat it.
the moment you have to just accept infection is basically the moment you know you didnt go fast enough
R7C2 moment
I know, right?!
bruh no way in hell would i ever have beaten this otherwise
Exactly.
it would take like 3 hours of running around in the fog
I had entire debates with people here about how the fuck would you ever do this naturally.
good to know we where close to getting the turbine tho
Apparently: you try hard it with a terminal.
not that it means anything when everyone is 15%
Meta knowledge: secondary exists.
Terminal: LIST BULK.
There are 2 hubs and 3 keys.
QUERY them all, write it all down, then work it out on the fly.
Once the game graces you with secondary objective in text - LIST and QUERY some cells, write it down again.
yeah not really a great thing to have to do on a time crunch
exaaaaactly
?
It is a very mean level all things considered.
Secondary of R7C2?
r6c3
because secondary of r6c2 is a room
also a room?
In practice you need to go through 2 zones at the sides of the zone after the checkpoint of main
r6c3 secondary aint just a single room the objective is spread out all over the fuckin place
but one is just on the right and the other is on the far left
OG placement was the same but the rooms were IMHO a bit more fucked up
2 places
all while submerged in fog
yeah its pretty wild
but we had fog only in the zone before the checkpoint
im just gonna ignore you
fog never got any further up
try to aim for a faster time
you should only have fog during the return or around checkpoint if bad luck or such
I got a PE clear on it yesterday.
only had two hours to play today not gonna bother with another attempt may try it again tommorow or sometime this week
The only reason why is because we had a guy who knew exactly where to go, so we just followed him like little ducks their mother.
sure
yeah that would help a unbelievable amount
...and +1
, just to be sure
it's one of those maps that is massively easier once you know where to go
but doing everything blind and a refusal to use checkpoints more than once def does not help
I hope you use mines and Cfoam
They are fucking overpowered on that level
When in doubt: foam-mine or.
try the level couple more time
then you will know where most of the important stuff would usually be
such as the first bulkhead key tends to spawn at the very last zone
yeah retry spam the level i know
its a memorization based level
well aware after two attempts
and mostly terminal location
Write down all the important zones somewhere.
Steam Overlay Notes are great for that.
I think second bulk hub is in zone 173
u can use Cconsole mod and fly around and mark what u need to do in a notepad or some
nah i got a friend with picture perfect memory when it comes to this game
after we do something he knows exactly where to go even in fog and i just dont get it
...
dont?
why not
Azert is the Bing of gtfo tips
i prefer to do things blind anyways and only ever come here after a attempt or two on a level
im not gonna bother doing that
there are already maps online
dont do it blind for sure
already tried doing it blind
only after u played the lvl enough and if you're still stuck
and lord knows im not gonna resort to the r7d1 method of mapping out everything before hand
just gonna chill and come back to the level every now and then
still tho r6c3 looks way more doable as a duo then the secondary of r6c2
I don’t know who I am
I don’t know where I am
I don’t know who took my banana
All I know is I must kill
🐒
those 4 lines describe me after waking up at doc mitchels house
Monke but the tail is an hammer
That's just xenomorph with extra steps
good thing they compensate you with a nice extract zone
is it better to do r6c3 Main, gather cells at sec door, do overload, then do sec?
or do overload first and just deal with more tanks
This
The fog becomes a big issue otherwise
You're locked in there because of Bulkhead Main Door
You literally don't have a choice
Either you do overload or continue main
oh and that ye
Actually...
Are bulkhead key universal?
Because technically you should be able to open main, find the other key and go back for it
But that's a lot of time backtracking through zones where you already looted all the ammo
I don't know how the fog works - but if that's the default feature of the level and not something OV introduces - yeah, just... Bite the bullet and get it done.
The quicker you move the less time you'll have to breath vaporized mountain dew
Then you gotta deal with error
Also dont know if you have the time then before surge
Also: doors
Doors are the life savers of that level
Minefoam everything
Don't ask questions - just make it white and red
(unless its a tank)
I thought we talking about d3
yes
just do overload first
the way the keys are set up you can do main first
but yeah I think it may be a bad idea
It's the level with one of the most redundant overloads I've ever seen
Technically speaking the overload is just a single long ass scan and that's it.
And it's like - yeah yeah, it changes the enemy composition that comes for you, but like... What else are you going to be doing besides killing everything.
feel like it's main purpose is to run down the clock
I never really liked r6c3 that much tbh
It feels fine but I dont like what it wants me to do for Extreme and Overload
heresy
GTFO but you get in instead
stupid question: does ALT://R6D1 still have the reactor segment?
Yes.
ty
It's technically optional though.
The only reason you do it is to remove fog from the server room.
But you can just eat the bullet and dive in.
But most likely will have to fight boss at 85% infection
they got rid of the server room
the class 6 zone u mean?
Probably? The Warden door before the big event.
ah i thought u are talking about the path to remove the fog across
Oh yeah that zone changed.
I remember it causing trouble for people in previous iteration.
Because the game is very kind to not give any fucking repellers
If they removed the supply zone nobody went to, I am welcoming this change
(although something tells me they probably kept it)
still there
Tbh some crazy new player runs need that supply zone
I have seen some shit
Pulling giant respawn room three times all scout kill 2tanks on reactor
Oh, I see
yeah some insane shit
Respawning rooms can definitely bite you, especially if you have not set foot into R5 prior
My clear squad had to kill that room twice.
also tank may cause more damage
Second one was my fault
I decided to annoy a giant by flashing him rapidly
And it backfired
"Things escalated quickly"
He throbbed... Then went to sleep... Then throbbed again and suddenly woke up. With no other input.
Sounds like you successfully annoyed it
Me and the other guy just looked at him having a seizure
2 tanks. Huh...
How
Repeat code 4
Failed code?
Yeah
Brug
Funny gamers couldn’t spell
This is almost as painful as when I did R7E1 and the only guy at the terminal. Typed a 5 letter word for a 4 letter code.
on the last code I should add.
We had someone throw an r7e1 cause they couldn’t type a reactor code
Reactor_verifiy_code
Very funny player

oof
Funny considering gtfo is steam only
Which is a low possibility for hardcore gamers - there's always a degree of overlap there - but it can happen.

this is why you start on R1A1 and tell them to do the terminal in the first room 🙏
Which reminds me. I gotta play with a co-worker later today.
(They cleared R1A1 in about a
1.5hour)
That's acceptable.
That implies that they know how to do the terminal at very least
He heard I played gtfo and his friend was interested next to it was on discount
Tbf he told me looked up some strats. Such as cfoam/mining doors
Genuinely even better :)
I had to teach a fellow support technician how to use the "df -h" command today. I hope we never have to use it in game
I have no idea what that means
Lists filesystem usage, in "humanely readable" format
"Purge the unusually large log files from every Terminal of the Sector"
Kinda sad the terminal never went anywhere besides item scanning
(inb4 the lore files are the targeted files)
And occasional objective command
Well, the single one in Alt://R2B2 would be a good target
True
000-000-000
The one that needs a spreadsheet (see https://gtfo.fandom.com/wiki/ALT://Rundown_2.0_Logs#000-000-000)
inb4 someone makes it so GTFO Terminal can play doom
Complete this doom level to acquire Reactor code
Even hiding it behind a simple Space Invaders level would be fun (I mean, ridiculous, but fun ; the speedrunners would probably not appreciate it though)
Play through the text-based Warden dating sim on this particular terminal.
Wait this gives me an idea
"Do you have the code yet ?"
"Just a second, let me finish that particularly naughty piece of fanfic"
Get the bad ending of the text-based Warden dating sim (triggers an error alarm and warden protocol)
Uplink to MUDII and "help" The Warden to achieve Wizdom. If The Warden's persona dies in the game, you will die in real life. This is a promise.
big fan of this idea
D-tier and higher would use find or tar commands in excess
"untangle these merge conflicts"
amazimg
OH MAN I finally got the best booster in the game...+24% glowstick power! (unironically been hoping to get one for a long time)
these are the things that make me avoid linux for anything beyond the very basics and setting up dedicated video game servers
make the sun
Well
Another reason not to make newbies start with R7 is because the only reactor it has is in r7e1
I remember someone bringing that up back when we only had r7 and no alts
from that point of view r6 introduces things gradually enough? D1 has a reactor with codes you get for free, C1 has t-scans, B1 has free scouts, B2 has uplinks, C2 has infection/mother, C3 is a zoom zoom level, D2 has corrupted uplink and tank...
R1's still a lot easier
I mean you are able to play old rundowns.
damn that gun is bussing af
also what do we have in r6ax that is harder compared to r6b1
scans/enemies 
now
unless you meant using mods to restore the old ones
which I dont see a newbie doing
r6b1 has a lot less shit
"mods"
still not something someone new would do
The word mods came out because I associate it with ancestor which I think qualifies as a mod
ancestor is just a half baked version anyways
Point is at R7 release vanilla game only had 1 reactor and it was in e1
R1 only had 1 reactor too funnily enough
OG rundowns aren't considered modded

It's more like down patching
And the devs don't like that
Modified og rundowns count as modded though.
Ten chambers more like ten wardens
That's why even the modded server has a rule about OG rundowns
pretty sure the devs didnt like mods for a while
Devs were cracking down on mods hard back then
But also. Getting mods back then wasn't as easy/safe
Several people got scammed and etc
In terms of normal gaming or even modded rundowns gaming

Truly
Meanwhile nowadays we just get pubbers slapping "It's QoL" on every mod imaginable
og rundowns are a pretty fun experience that id recommend ppl should try if they play this game a lot, obviously not here or in modded server but
quality of life
Ppl get mad at me using sentries every where
Like shotgun centerfire/no ui mirroring
Sentries everywhere is so marginal in places it doesnt actually gives you a substantial advantage
If anything it's a funny thing you can show people
But heres the thing
It is a funni mod
Not even remotely any where unbalanced
I just place it in dumbass spots into a wall
Teammate: yo how the tf the sentry get there??
I placed my sentry like in alien fire team elite
Bro was like: you told me you were using qol mods

Sentries everywhere. Vs moddedguns/PingEverywhere/dropresource/resource stack
Well
Ping everywhere is QoL ngl
People get pedantic about that one
Colored bio
Joins and just sit there listening for 30mins
Until i say yeah you need this mod to play
The only person I thought it was legitimately be good/qol for is Wyvern. And even Wyvern disagrees with it.
Bro was like fuck this im out
I mean
Colored bio gives a big advantage on R4E1 or black out sneak
You literally know whats snooze and whats not

Wyvern plays muted which is why I mentioned him. Otherwise I completely disagree with colored bio
Eh
I mean idc much about all those
Lets just say
I posted the content i wana enjoy
So if anyone joins they sure as hell can folow up on instructions given
Hell i even hand out the stuff with a click of a button he can also hop on
Blud was like nah
I want payday 2 assault music
Play glaggle land first mission


Both have big whooping stuff and weakness
If that's "QoL", I am out of here
i mean it isn't
Same
It's funny asf when they then claim Calle said it is QoL
Where
I never seen this
Some pubs awhile back
which he did not say
But Calle himself said they break game balance so they aren't qol
The thing is, they do not only impact your gameplay, but that of all other players
Man i love the fact you can do a metro exodus type shit and put more medication into a medpack
The ruling of QoL. Is such a gray area for a lot of mods. And a lot of newer players don't understand the "Devs intended way to play"
Thats why i only go pub with oldbies

(I still despise coming across some Triple newbie groups who were all using mods)
SAME
literally
I mean
I beat all levels the game intended way
Got bored
Hopped on modded and went back on base game
I see nothing wrong
But when i see a newbie using chinese text guns
Ohhhhh mama
Youre getting 3 50cal in ur face for sure for sure
But
Question still sits there
If you’re stuck on a impasse
Like R4E1
Would you mod to get over it? (Or let other mod users also play with and carry?)
i would circle kite
I would hammer tank
Fr fr
Btw does anyone have a timer for the fastest tank kill?
Not by mines
i will help you
Gonna try to set a good timer with the arm cannon(scatter gun) and a sniper maybe
ty ty
what sort of impasse would this be
Any
With a hard wipe potential
I aint no chooser
Im still implying ppl who will do this blind
That just sound dumb to me, there is nearly 0 benefit to getting a level clear, the only thing you is one new cosmetic
if u died in gtfo the game would u mod out the enemy that kill u like if u afree
i probably would not use mods to secure a win no
cap
go play payday 3
Funni how you can VOTE a reset
i saw ur ass with heroic heart
your input wasn't required
do u mean when we played with gabe
Fr fr
i think
Hey it still surprises me
yea i thought it'd be funny to use LMAO
How does it feels running at 240 default bpm
Your character is build like a twig and lungs made of nilon bags
almost every pub i played with yesterday was running it mountainman
heroic heart should work the same but constantly make the heavy breathing sound
huge tradeoff
thats just bread
Beth heroic heart is mandatory…..
u permanently have the infection heavy breathing
heroic heart and pump shotgun mandatory...
You can skip the intro you know
they provide a lot of atmoshpere and charm
I cant have a normal chat with the guys in loading
a lot of soul
Gtfo players aren’t known for the sociability. They are like feral cats
jish projecting again
Wha
How do u know all this
It is my dream to wake up as cat
Would be free from all stress
Keep going we will find it eventually
A few more we will find it
Ofc might as get the entire list out
you should post them in lore channel
Ill get a tier list tomorrow
i think thats a really good spot
And get all of the cats
Oh fr?
Only if you put gtfo lore over the cats
Like “the Industrial Revolution was a disaster for the human race” that is my favourite gtfo quote
Would that sounds good?
these are all good ideas
you should ask about the gtfo characters being another animal that starts with c as well
maybe a crocodile
XD
Hmmm
NLO speedrun
yeah
Im blind about the NLO stuff
to ryk...
What the hell is it lol
Not Lore Oriented
No one else
So he literally is banned from viewing lore channels?
Yes.
Can’t believe they gave you a thread but then they banned you
Ouch
Fr fr
I pray for ryk chimp lore to make a comeback
It will
Where
that thread was an insult
It was so sad
It's dead.
Gone
Was put down.
"go over here in the fake lore channel"
I must get the sussy
Well uh
As probably i should ask
How y’all feeling about ALT R6
Oh nice
mixed feelings, mostly positive tho
Then i still get a chance to catch u on games on C D tiers
Assuming you wont be working
obviously super happy with bugfixes and weapon balance (except the rifle change)
R6 was maybe the best alt update ngl
the level layout changes are pretty hit or miss tho
R3 was the next best
in terms of stuff that wasn't actually the levels, yes
This is how it was for every level
why did they completely redo half of C1 in a bleh way
I like the new opening zone (but I miss the tubes on elevator tile)
C1 T scan is not even that hard anymore
but it expands WAY too far out
Back then it was very surge
143 is so big for 0 reason
(it never was)
And hybirds too
I might be trolling and played ancestors
and 145 (error zone) is way too streamlined
deactivation room feels really cramped

BX i feel was a lil bit out of the blue
Compare to AX an CX
B2 EX 224 I wish they had changed honestly
BX is kinda bleeh
I did like the B2 HSU zone tho
good change there
ladders for our tentacled friend
haven't tried BX yet
Fun level
But really not creative
C3 changes in subtiles feels nice
because it's new obstacles/routes I gotta get around
makes it more tense
and I don't just autopilot anymore
i honestly wish they kept the door dialogue for schaeffer but ripped out the lore scan
wait you're right
the D1 door isn't subtitled
idk ab hearing him
but like what about Wyvernking?
More like any door that had any voice
there's more 0_o
??
no spoils
on that
yeah a lot of doors in r6 used to have audio attached to them
theres not
i remember r6c1 scout room had one abt the data cubes
Normal occurrence
checks out
Just okay gtfo
Forget health the game is all that matters
Fr fr
Man i could go for a D1 apex only rn
You feel me?
sorry, its payday 3 time now





