#gtfo-spoiler-chat
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tbf tho i only spent like 20 hours doing r6 when it dropped
Yeah I also dont get why they changed their names
Compared to the other maps of the same rundown I feel they're kinda ok at the old designation
man it was jarring to go from clearing a1 in 15 minutes to needing to reset because we where expecting knife to be passable
so many giants
just shoot?
I think that zone has 4-6, right?
Not counting alarm that can have some
we just meleed with knives until either we died or they did
we actually cleared all the stealth zones up until one giant went caveman lag extreme mode and beyblade riped our assholes out
A1: British Edition
give 'em the birmingham special
Southavon upon Don under Bridgechester Field Castleham
I don't know what the fuck you're saying but I'm really hoping I don't get stabbed here in Newcastle upon Tyne
Some random Irish knobhead in a mask and santonian overalls is gonna come after me now, isn't he
No but in Newcaster upon Kingporthampton it's dangerous
I'd tell you to fuck off but taking the piss here is actually funny
He only leaves if you do the irish dance
Oi mate
It's 12 Bongs
I opened Britain's map to find new names to make fun of but they basically did that by themselves already
At least its not our settlements are funny
The US just went "but what if it was square?" for every fucking place in existence
Terrible settlement planning
"Farthingstone" "Cold Higham"
I thought it was kinda weird
The audio log with Schaefer
Where has asks for the 16 digits of your credit card number and the three special KDS numbers on the back
Something about buying the warden
It's free real estate.
Did he get the X version? Always get the X or GT version
every a tier map should be british edition
well... through with alt r6a1 to c1... I'm incredibly saddened to see they absolutely NEUTERED the final scan of c1... T_T
my balls now
didn't see one single hybrid
tbh seemed pretty how it was
They are present
i distinctly remember sentries always hitting 0% ammo and there being FAR more enemies on top of you when you came up the final stairwell
hybrids always showed during the final catwalk right before the sfinal stairwell...
this time... nothing...
lol.... unlucky... unlucky with mobs on us on stairs 35 times out of 35 times?
not kidding on the 35 either
nah... something's definitely different in terms of spawn density
otherwise at least 1 sentry would be fully at 0% ammo
same burst sentry. so either burst got buffed or cpu speed reduced
if you properly set up the old one you dont see sleepers
was the c1 scan supposed to be that easy?
I fired my gun like 3 times up until it finished
it was in OG as well
One uplink done. One left.
R6B2 done. Only took 2 hours.
๐
what's the R6C3 Overload tank error timer?
me and my friend just did a 45 minute PE and fought like...at least 5 tanks lol
wait, are you trying to meme on me?
there's no one special which does everything pump does, better than pump does it
high cal?
combat?
im memeing you on your take that its mandatory to learn pump, but not the r6 vet thing
if I chose the word "mandatory" as an off-cuff way to describe pump's situation in weapon balance and now the toxic vets are off memeing about that, that's pretty sad
but whatever
i think combat and high cal might be better shotgun will teach you good fundmentals
I'd still also argue bosses, but combat is closer I'll grant you that
i understand
i think combat has better mom but worse tank
Better baby clear but I think pump is still better into tumours
yeah
on the face of it I disagree, but you could be right
Or at least for solo vs mom you'd take pump for the 1 mag, I think anyway
it fully depends if you are considing baby
describing guns as "mandatory" and focusing on weapon stats downplays other underlying fundamentals to gameplay that are more important
if you pub you will have to shoot baby if you are trying to kill mom pump
if by "underlying fundamentals" you mean "you can do every job with every weapon if you're skilled enough" then, while at some absurd level that might be true, I think it goes too far
different guns are good at different things
you don't have to sweat on exact weapon stats to see that
no, by underlying fundamentals i mean more things like decision making and movement, which are more important than gun choice to a large extent
its why i have a gripe with things like dps of weapons being focused on so heavily at times
okay, but then why bother arguing about weapon balance ever then?
i dont really
then I guess we come at the game from different angles
yes decision making and movement and the like are a huge part of the puzzle
but I'm absolutely going to try to gear weapon choices towards making a run go through
even if I could force hel gun every time and make it work with some amount of extra fundamentals or whatever
and even then, once you have a mastery of the fundamentals, then gun choices can make a difference when it comes to roles, different obstacles presented in maps
but describing to a new player that a certian gun is maindatory to learn is like leading the cart before the horse
ehh, I think you're obsessing over one word
or however that saying goes
if you like I won't use "mandatory" in future, but these are some serious eggshells I'm walking on around here
idc what words u use lol
i would agree with this
Putting the cart before the horse
in context, a new player asks "what are the good specials to learn" or some variant of that
i would gen say hel gun
Hel gun lol
I tell them to learn
- a waveclear gun
- a gun what kills big threats/bosses at range
- pump shotty, because it's unique in its fight into both waves and bigs/bosses up close
Could you imagine your charge up time being 3x as long as it used to be
yeah pump gives you cool movement
hel gun is fucking dead
yes the new player could just hyperfocus hel gun or veruta or whatever and grind enough fundamentals to make all three roles work
okay well it's not dead but holy crap that charge up
You really have to think a bit ahead to use it
probably wouldn't recommend it to a new player anymore
yeah i still think it might be best or at least top 5
I can take a shower in the time it takes to charge up 1 shot
but if they're gonna be moderately competent and want to fill basically any vacant role on a team, imo that's a good kind of mix of guns to be able to bring
it's still super good but it's not like
0.1s charge up melting giants and solo holding surge waves
0.2s solo holding surge waves
hel rilfe is probs easier to use now
also imo one of the biggest failings of special balance is that 10cc hasn't really provided many options to run in place of pump shotty
now you have to, god forbid, use your brain
werid
ass into bosses
its pretty ok into bosses
New players should use choke mod woohoo choke mod sweeerp
already conceded to jish that this comes close
we just had this convo
High cal is strong but frustrating to use. 6 shots with absurd recoil.
Combat shotty is ass
just tell the new player to learn sniper and machine gun then
not scattergun or burst cannon good but its an ok pick
this player is the person who would buff combat again
I dont and have never used combat
then you just dont understand
also what's the deal with pump shotty
Default shotgun or nothin
I love speedrunning r1a1 with combat shotgun
I don't use it myself
shotgun is never really needed because theres boss killers that do it better than pump, and wave clear guns that do it better
there's a fair argument that mg + sniper (or waveclear gun + ranged big/boss killer in general) is enough, especially with how mg just chews up 90% of the enemy roster indiscriminately
imo that's a balance issue
pump shotty is good at various things, main downside is ammo
i think pump is a good fundmental gtfo weapon
This argument feels like the difference between a team of three machine guns and a sniper versus a team of two choke mods, a hel gun, and a high cal
I think people just like the generalisation
Pump Shotty's range makes it hard as shit to use for me though
just dont shoot at enemies that are 30 yards away
XD
this is kinda the point imo, it fights every enemy well but situationally it can be shut out of doing its thing by range
"hel shotgun does no damage"
person is spraying the surge wave half way across the room
being able to impact a fight at range is a powerful thing in gtfo imo, always underestimated by noobs
yeah see I don't feel exactly safe fighting a wave or a hybrid or a tank at point blank
god forbid you're on floodways
I mean tbh they're based as hell for staggering wave instead of killing, and giving themselves time to reload
Meh I just pick sniper and headshot the super predictable ranged attack but I guess you can do that
Commendations to the chef for cooking that one up
this argument gets traction because veruta partitions enemies into "non-boss" (which it grinds up) and "boss" (which it's not so great into, though its mommy fight is even not that bad), and again I think that's a balance issue
i agree, thats why i said theres guns that do what pump does better. i dont think pump is a top pick except maybe in solos, but even then
I've found myself kinda locked into pump in r5 duos lately
mostly because ahto seems to come up with a reason to bring hel rifle so often
so then I'm like, "uhh what's the glue here that gives me uptime and bossfight"
lately
and will go to whatever length they have to to argue against it being good
it makes no sense
we are talking about this right now
I'm not, high cal is a personal favourite of mine
high cal popular now = bad gun?
did high cal's damage get buffed to 30 again?
like ?????
r7/current high cal that is
yes
high cal might be the best to learn the game now
yes to 30?
something something falloff something something charger 1shot range short boohoo
30.1
oh thats pretty nice for it
Solid gun
wait no fuck hel gun is fucking dead high cal is actually good into chargers now
Is it ever bad? I don't think so?
you are just wrong
hel gun is still very good
hel gun will be strong as long as it has charger two shot
I think it's a decent all-rounder, I don't like its bossfight but that doesn't make it bad
let's hear squirrel fart out
if i meet a new player
correction: hel gun is no longer best in slot for every situation ever
squirrelfart has the floor now
i now will recommend high cal tbh
go on
"= dead"
Being able to just kill six chargers on demand might be better depending on the situation than the brainiac hallway setup
I did most of my r7 duos with high cal
yeah
i undertstand
but the ability to kill all charger
the sun's lowness in the sky at sunset is made all the more by the existence of noon
hows the scattergun?
XD
ahh, so mother/giant killer
chargers fucking kill you by randomly jumpscaring you (at least for me), so insta deletion of six at close range is very appealing
in my duos the high cal has been putting in work
in some of these duos hel gun was feeling incredibly clean
in these QUADS i didnt use hel rifle cause it sucks
wrong opion
it's definitely a great duo contender
i hit the 5 pen
Hel rifle is so pub
hel rifle users are just too bad to use hel gun i think
then i go crazy
nA
you are just elitist
fuck you hel rifle is great, team morale boost from 5-pen offsets any weapon balance or usage cases
can you call me an elitie instead
ur style guide will never catch on...
okay beth
i have great change to my loadout when i solo levels
i take spear
HEar me out
in this TRIO high cal put in some wild work against tank
you should ask @velvet linden
oh wait
TRIO WITH BOTS*
spear is so good that whenever you pull it out you think "hold on this weapon sucks should I really do this"
TRIO WITH BOT*
it has been helping my solos so much
jish the spear lunge goes crazy
and the lingering hitbox
okay but acutally tho
it's not the worst into tank, it's not ammo-efficient but you get the shots
and the slides
high cal into mommy is pretty sad though
training weights
i caught myself a few times taking out spear just to melee 3 guys
and just not doing it
high cal goes crazy!!!!!! almost as good as HAR!!!
har is best gnu
Real and based
you pop, what, 3 tumors per clip with high cal?
Is it really 3
thats pretty ok honestly
30.1 x 3 x whatever prec multi is right
I don't know, it reminds me of soloing mommy with hel gun
which I've done, it's doable
X5 on mom
but I'd rather not
a good mommy fight is something like puump, which can 1mag
or choke even is pretty good, 2 mags but you get them fast and probably don't mind the reload that much
the problem is you think about everything in the context of duo or solo
good mom fight is uhhh scattergun double tap (real)
i mean if im going to be soloing a mom im just taking burst cannon lmao
ya but the game becomes pretty loose in 4man
like then I start agreeing more with ryk's "gun choice doesn't matter lol" take
i agree with it in like 90% of duo situations too lol
well dang, I guess skill issue for me then
Yeah if you're up to snuff for most duos you can make whatever guns work for the most part
though something like 70% of levels in vanilla duo I think I'm probably just "lol good guns"
Pump shottys versatility means it's rarely a bad pick though
are the armored flyers on R6AX killable?
they're a bit shy about presenting, so you'll need a surround for that
real
So just kite them
Yeah
Send one player to die to them during the room scan and make that play dc
Once they go down
Then send the next
Only way it is forced player behaviour
Wait doesn't all people need to be alive for team scan?
That is why they dc
Koreans strats
I am am advocate for alt f4 to made game easier
R5C2 Overload moment
th fuck is the R6D4 final error spawn? jesus christ
The Surge one ?
Really the embodiement of "Stay together or Die alone"
As long as you remain grouped they will not spawn on top of you
but if you split up too far apart, a Surge wave can be quite disastrous :)
i can tell lol. and we are together the entire time
you don't have to wait for the mouth to open for big flyers
there's a gap between the closed mouth and you can pop it pretty easily
and no it's barely a surge anymore, the wavesize is way smaller than original
Oh, maybe it only felt like it because we got separated, the one carrying the Cell going in the wrong direction ๐
We beat it but it was hectic as F.
there used to be a bait door on the left, i missed that
We had also lost the door right before the generator / security door
the only thing that threw me off was generator became further in to the left
LOL we got it
but 30 spawns on top of us, audio cutting out, fml
9 hr sessions were a mistake
full R6 clear tho in a day
happened in the original too occasionally
Got a bug in r6c2 where the hybrid error alarm spawns were way too frequent than they're supposed to be
Got fixed after restarting from checkpoint after everyone got blasted 
R6C2 Secondary with 9 hybrids spawning each wave is a good meme
Actually thought for a second that it was a change and we were all debating how tf are we gonna push the mom through the bulk head door
You got the same bug too?
Yesterday
3 on shadows
Sneak guy died so spawn didnt even occur
BX is surprisingly rough. Had no issues up to this point and suddenly the first scan was already a giant pain in the ass. Class V cluster in a large room? That's a massive jump in difficulty for a B.
From effectively flawlessing alarms from previous levels I went to 40 HP immediately from the first scan. Cringe.
Also sniper sentry is still stupid, even with help of BioBishop.
The damn thing does not want to shoot.
Thats cuz its effectively B-D not A-C
And to top this all off - there's no supplies.
2 ammo / tools per security scan, wtf
The enemy has to be directly in front for it to lock
Small delay then shoot
If the enemy breaks that line even for a lil bit it resets
Lock delay lock delay....
Cringe
Taking burst or shotgun sentry is better imo
Hey, remember when sniper was good? For exactly 3 months?
Last patch gives me hope. We just need to do something about burst supremacy and then the game is golden.
Sniper? Or sniper sentry?
Both were definitely good for a long time
Sniper sentry
Sniper still quite good
also sniper sentry was good from R4 to alt R2 (think the nerf was alt r3 right?)
R5E1 nerf is confirmed btw. another nerf to add to the list
It was r2 nerf iirc
the tank removal is weird
I dont rly care about the tool/med, the snatchers are nice i guess. But the tank ;-;
Or my jiblets are outta place
It was still extremely strong in alt r2
they just keep nerfing shit. it was actually in line with their actions
yep definetly still strong in alt r2, we ran it on r2b2 for a bit and used it on r2d1
So
Doing overload last didnt work?
I did deactivate alarms and it still said "surge imminent"
and surge still spawned
To be 100% fair I managed to do that like 10 secs after the game said "warning 1 minute before biomass whatever"
but it should still have been fine?
Ur suppose to wait until they spawn
:\ really?
Ya
Rip
Alright, going for BX secondary. Wish my fucking luck.
Try it again the intended way
More fun for sure
OG I did it the intended way
What was the objective again?... Just survive, acquire bulk key?
Survive get cell
Yes since its an event and not a queued wave like a scout
Alright... Deep breath... Focus.
ok I guess I'll do it another time then
I feel bad for fucking it up for 3 other people but whatever I guess
we even zoom zoomed through the rest of the map ;_;
You have plenty of time to do it og so no need to spin it around
you need to deactivate alarms as soon as surge starts
eh its an alternative way to do it
Honestly theres a lot for d3
not before
i like the
Main until last wave (get code n all)
Do overload
Finish main
Do secondary with error
Aswell
I wanted to do it more for the novelty of it than for skipping the fog on reactor
Reactor resets fog lvl tho
Were u playin with bots?
apparently i made the wrong assumption that dauda didnt needed more mines
Yes, i'm bot-soloing this
Ah I see
i left the sentry behind and dauda had no mines
i did the security scan in that little room and... uh...
there was just a scan horde + error alarm horde waiting ouytside and i had NOTHING to sotp them with
No sentry, no mines
Perma cfoam ๐ค
They just broke in and swarmed me
I did that yes
But there's like 40 monsters outside
and vanilla bots are not that strong with guns
If they don't go melee first
that's why better bots is cheating
alright take 2 electric boogaloo
Stay mad
dauda gets tool refill this time
BTW is the ladder still there at that beginning
Bruh it is. Sleepo played around with it and was afk for the whole map. they play for you, at that point just put god mode on or smt
Also am i having my shizo moment again, but wasn't the BX
error alarm shadows?
Yeah I did try that before burst cancel fun
Tbf bots were capable of that in og R6 aswell
I brought Precision Rifle just for this and was surprised when i got swarmed by completely normal sleepers
but obviously not quite to the same degree
Which one? The secondary?
Error is shadows
Alarm isn't
i think secondary error had normals?
The main ones should be shadow giants n shadows
It was shadows
Are you sure you didnt have left over from an alarm wave?
Secondary Bulk Door has no alarm on it
โฆ
I opened it, 30 seconds has passed, about 20 normals spawned in couple of rooms away
Another nerf ??
More like buff
Bots decimate the slow bois
And are not blind, unlike people
Normals are too quick
I kinda agree
I don't take into account bots as they should never have been in the game
Dna is tripping
the secondary spawned strikers
yes
I'm certain it was shadows
am I?
I just confirmed from og videos
And getting licked in return
Gonna check back
Shadows after class 5 or 4
the secondary started out with strikers and had some giants then here and there
Maybe they swap normal for shadows later on?
Blackout happens
Right, that explains it.
The main errors were shadow giants for first code hunt, shadows for 2nd
Yes
Yeah but secondary error after alarm is shadows
Shadows spawned later in secondary
It was completely dark
There is no alarm?
There is
Secondary was
Strikers -> giants -> strikers (maybe some more giants) BLACKOUT -> shadows -> shadow giants -> shadows (maybe some more shadow giants)
Then once timer is on 0 its only shadows
7 min mark on black-out starts spawning shadows
There u go
First ones are regulars
mb azert 
so I am not trippin
Saulgoodman
How much mines does 1 tool refill hit gives?
It was shadows just after the first 3 min.
2 (rarely 1)
And guess where artek died
Small room?
On first wave.
Good news: checkpoints still broken.
well that IS a surprise then
Bots refuse to pick up supplies even though their hands are empty.
Might be visual
They probably think they still have the ones from before the restart
I agree like checkpoints should never have been here to begin with
There is a mod called zombified initiative allows you to enable and disable resource pick up or usage
Might fix it for ya
see what you've become?
Good thing we have a mod that adds em๐
Eh
Bots are a good addition
just wonky
look in the mirror
Yeah for plebs
Where have u been then
Bruh I am not here to be your father figure

Yeah
I hate this secondary
Big cringe
Death through lack of ammo
Couldn't find a single pack to save my life
I believe you will overcome it
which level
BX
Cx
my favorite level
New strategy: fill up dauda with mines, mine everything you can
On a positive note: checkpoints do not reset map discovery progress.
NVM: they do
Crap.
cell zone isnt too complicated
go left for terminal, go straight for (probably) cell
and remember to always Q+2
I DID IT
And that was 2 checkpoints.
Adjustment one: more mines.
Adjustment two: MORE MINES.
Conclusion: mine deployer stronk.
2:48:09
i always believed in you
Side note: devs are dicks
They literally put one of the longest lore logs in the entire game on a terminal while you are pressured for time
AND its fucking hard to read when 20 enemies are knocking on your door, i can't exactly focus so even if i tried to read it - nothing would stick
screen shot and go
fuck the data moment
Off to attempt C1
i'm yet to find a new apparel i like
I just keep wearing my good old bullet vest i acquired as my 2nd torso. Basically first unlock.
heavy ๐ armor ๐ set
If i don't look like a Space Marine - why even bother
Lmao, they inverted the first scan of C1
It used to be a giant open space with tower in the middle - now its a hole with ladders
Cute.
Okay, again with fucking arbitrary 1 spawn away
all my mines and sentries were on the other side
0 tool used
what?
send a pic of the map into media?
you
No doors = no rooms
do not
need
doors
theres litteral room signs
where is room B hm?
when spawn is A
Cringe
room dividers have been a thing since R1
Right now i'm standing somewhere and i see both A and B markers on the walls
you didnt have that due to chance, which wouldnt rly matter since you can easily funnel
yea, with a very obvious room divider segment
youve been playing this game for hundreds of hours right?
room dividers are not new
there is
But i'm just standing in a room right now.
Just one, medium sized room
And apparently... Its A+B
That's bullshit, imho. Literally did that so that they wouldn't spawn from only one predictable direction
The scan went well all things considered, but sentires haven't taken a single shot
and makes it more interesting
every spawn works like that
theres not a single one with a door
yes
Always?
yes
Alright, will consider for the future.
Arbitrary, but what can i do aside from shooting.
But just for reference: #gtfo-media message
i made a reference there
set up sentrys with a smart normal funnel
mines are meh for that alarm anyway (a lot of doors, but theyll take 3 at absolute max)
The start was not great
The key was in the literal last box of the entire zone
The last one that i found, anyway...
All 5 scouts dead within 15 seconds. Feels good.
either im lucky and every key/data cube is spawning in the first box i see or they nerfed d4 big time
What do you think my chances of soloing R6C2 PE
fairly high
I'm not soloing C3 thats for sure. Not sure about CX... Bots might fall apart at the final bit.
But i pretty much don't remember what's going with C2
I think there was a hybrid error alarm in the overload
So that's a mandatory sniper / burst cannon / whatever deals damage to them quickly
Apparel drops were disappointing so far. Palletes are ugly and so are the recolours.
c2 sec yeah
3 every 30 sec or so
Brutal
I will be looking forward to that
without modded bots?
yeah even with vanilla bots
eh
having to carry cell and cargo
with constant hybrids
needs immaculate setup
and then good execution
the older one where u had generator all the way at the back was def harder
now its closer
ah
Well that's the thing
I basically will go in blind
I don't remember jack shit from R6C2
I think there were spitters and i remember the error
I didn't even beat the PE proper
That was when the thing was bugged so you would still get the counter go up for apparel unlock even if you didn't actually completed it
i dont remember that
I do. I didn't had patience for it back then. The counter went up - so it went up, didn't care for anything else.
Alright, fuck it - i'll give it a shot.
If it wont go well - then this is the part where i join the LFGs
No PE, just sec
And yet still so brutal!
pretty easy hold. R6C2sec was not really that special
alright, i brought burst cannon with a special damage booster
lets see how it will hold up
enjoy ๐
Do me a favor @real moss . Search up on Youtube "prozd venting online about a hard part in a video game".
If it's about R6C2 he is bad af
what's the change in reload speed of PDW and HEL Revolver?
very small
I think I saw someone say from 1 sec. to 1.125 sec. for the revolver.
No idea for the PDW, 'cause I hate that gun~
Wait, is that the extra zone at the start? Or the end?
start
there's nothing in it besides resources according to terminal
station, you say... will consider
Then yes! Resources and extra fog repellers!
Disinfect Station is in the extra room at the end!
oh nvm no dis infect
yeah i mistook that for 117
oh and a lore log
audio one at that
perfect
bots don't take damage from spitters, right?
while i'm lestting to this log - dauda and bishop are having some fun behind me by annoying the shit out of a spitter
should've brought 99% infection resist
another one tries...
When does the R6C2
error alarm start precisely?
When i open the door, when i pick up the cargo?
Because i'm looking at the bulkhead door and it says nothing about an alarm
Alright, i'm disinfected. Will protect me for a moment
So what do you think - should i just GO for the hisec cargo and just brute force the fucking thing?
touch cargo, door opens to find bulk (and error starts)
have someone take the cargo to dc and kill hybes, find bulk fast (pull room advised) ..
I vaguely remember this super S I scan
Its going to be like on the balcony or something
havent played alt yet but og long ago and anc3 version 3-4 times since, speed is key.. fast forward is life
sentry or sentries down blood door room in fog, u can leave em
i cannot believe just how crap burst cannon is against smalls
thats why nerf
GG
im dead
nah, its impossible
juggling objective items with bots is too much of a trouble
also burst cannon is a piece of shit
3 hybrids every 30 seconds is brutal, i just cannot keep them at check
๐ญ #BotsAreEvil
Also sniper sentry was just AFKing. 3 hybrids right in its' line of sight and it just doesn't give a shit, green sensors for days
When i saw that - i screamed "SENTRY!!!!" at an appropriatly loud levels.
It's okay! You can totes do main!
im gonna do that indeed
ill take my apparel unlock and we'll see from there
Yeah, i was doomed
Mother spawn was bullshit
literally the furthest possible corner of the room
i was wondering why i can't find her
Yeah, this would be impossible alone
I ran out of ammo before i even saw mother
nah man, your bio tracker player just needs to be better with the bio tracker, sniper sentry will fire, trust
Xd
sniper sentry is one of the best ways to conserve tool
Helmet recolour. Cringe.
Can i have a recoloured scoprion for the lvoe of god.
Whatever... Alright... I'm not soloing R6C3 PE, that's for sure. Maybe CX though...
alt: r5 and r6 summed up
It's kinda long yeah
Also the uplink part feels a lot easier now
I was at third uplink on the very top of the tower and enemies were spawning at the very bottom lol
I haven't had a chance to play yet, how's the R6 relaunch? Anything particular of note, or some thing as the prior rundowns in more logs, slightly different layouts, slightly different enemy placements, etc?
C1 is an entire different layout except for the already popular rooms
fuck
i almost had it
but bishop died
idiot
might as well do it in the corect order
cx?
CX
its better to do it top to bottom
I don't have the strength
Shit's exhausting
YEah, i know
It didn't work
I thought i had it but Bishop got stuck behind somewhere and downed
oof
I went to rescue him, died myself and obviously the other 2 couldn't do shit either
u could have disconnected him
Oh riiiiiight... Didn't cross my mind.
Also i need his biotracker
Or else i'm blind
u can still reconnect
then he comes back at 1%
even if he dies at least hes on you

ok wow
The Kraken boss is definitely buffed to some degree
Visibility fog after each tumor destroyed and the last 2 tumors has double the hp.
(between 16-20 Sniper shots instead of 8-10)
That might just be fall-off.
The distances outside are way larger than anywhere in the complex.
Nah
Definitely not Fall-off
Comparing this to OG fight
I used the exact same strategy
Theres gotta be a beefier hp
The first 3 got popped within 10 shots which was accurate
but when the 4th came, I counted 10 hits.... but its still there
so I ate more ammo and shot some more and continued to be puzzled
its exactly the same stats
bad gamer moment lol
It definitely is, not in terms of health tho
It seems to be fucking with the fog
And the blue shots (previously the yellow ones) seem to have better tracking
60m
damage reduces after that
Kraken is one of the few cases where you can hit that damage falloff
Still a lot of damage regardless
It's going to be 60m, there's damage fall off after that
the map is big enough to where you'll hit drop off
but you still do a significant amount of damage
Yeah, it's one of few places where you can hit sniper falloff but you'll still be dealing damage a-plenty
Agreed its a rare map where the sniper falloff comes into effect
Very articulate point. There aren't many levels in our (current) set of rundowns where damage falloff applies on the Sniper Rifle (special weapon slot). Good thing the damage is high enough! ๐คฏ
its a big map with a lot of stuff going on, your sniper might do less damage because of the distance youre firing from, but it shouldnt affect your damage too much ๐
Guys I changed my sniper fall off to 100 meters so I could get full dmg(on kraken fight) I donโt think this is cheating because there ainโt really a place you get drop off in the main game crazy
๐คจ

Idk I think it's more pro to use 2 more bullets within the mission than something like a booster which is needed to beat some levels and has finite uses
Some levels are too hard for me to beat I've been stuck on r5 since it came out
OK but if I use thr boosters there then I have to farm for them again before I try and complete r5c1
My grandparents won't let me download random things from the Internet so I'm forced unmodded :(
My grandpa was drinking buddies with gabe
So he has steam
badger what do you think of payday 3
Is this badger in the room with us right now?
Would this badger character be interested in cyber heist
Seems like it if only they could be with us right now. So sad he died
it sounds like he would have really enjoyed the speedrunning discord
despite all the allegations, he was a good father, and a damn good speedrunner (except for that one run....)
OH, I get it now
finalmeasure is a spirit medium who can communicate with those no longer with us, which is why beep is asking questions about badger
Must be
๐ฏ๏ธ in loving memory ๐งก
I hope 10cc puts a tribute to badger in cyber heist he was a real one โ
is it true you met salys in real life badger
A game full of stuff people will wish was in pd3
Cyberheist will address those issues
what part of the level are you struggling on?
I think they might be memeing
for r6d3 is the terminal in last key zone for tank blood door still in B?
all of it
nvm terminal is in A
Yeah, it's super easy to get to and just ping.
A room got neutered
r5e1 its a good farm!
Dissapointed that D1 bossfight wasnt changed
They need to do something about his desire to always artilery strike the guy on the bottom left, hiding in his corner
Also the fight just feels kinda barren
Big fliers would have been appreciated.
He fogs up the area sometimes. Should've made it infectious. Make you fight him at 85% infection or something, making it an endurance fight against time.
Also would create the reason to bring the fog turbine with you, which apparently you can do - but there's literally 0 reason to do that.
I love the boss design and i love his various ranged attacks, but they're just not threatening at all. Except for the homing red darts - those are scary.
Combined with great bass-boosted sound design it feels like fighting a living artillery.
The vibe is on point, but the gameplay is not there.
Also shooting same tumor for solid 30 seconds straight is not it. Should've divided it into more weaker tumors. Its hilarious watching them jiggle as you unload 3 bullpup magazines into them.
No, fog turbine being good for that would suck ass
Turbines generally are awful to use
I mean... Its not mandatory, right? Infection tickles your health REAL slow. You can totally beat that guy before your 100% from all the burnt packs prior turns to 0%. There's also like a dozen medkits all over the abandoned outpost that you just... Don't get to use. At all. I think i ate one x2 medipack just for the fun of it, because i could - i didn't actually feel threatened or anything.
And it would create an opportunity for players to try to be big brain about it "oh lets totally bring this thing with us and create a safety zone whenever he prepares to fog up the area so we don't get 100% infected between invincibility phases".
Its optional and gives players opportunity to be creative and feel smart - even if it might not be worth it.
And it also brings back teamwork aspect because people are just not working together in that fight - they don't need to. Everyone was a long wolf killing fliers all by themselves. The fog turbine would give them a reason to not spread too much, least they don't mind the coughing.
Or even the 12.000 fog repellets around the map that just don't get used.
I don't know... Feels like wasted potential.
can squeeze lotsa passion out of that but the bucket has no bottom
dw fm, there's always Samdown
ill play r4c3 if i wanna kill chargers
You should feature the servers being down in your r6 alt review
wait till you hear about bethesda games
Man i love getting in a party of shadows while doing uplinks

im fish
Iโm jish
hope it gets better
It will once you play with Kaiser
why is it so important that i play with him
you're making me shy
performance anxiety
I rather him ~~digitally stalk ~~ talk to you than me
IT is a good match Wesley you donโt talk he does. You donโt like chargers he loves them
real
It is not
It is an interaction
In which i do the funni

The shlorp know where it should shlorp


no clue there was gonna be a hybrid error alarm in c2 sec so ig not doing that this run
next time ill have to bring something better than fuckin machine gun for hybrids
Have you seen my scattergun
unfortunately im not yet good enough to melee 3 hybrids alone before another wave spawns
otherwise id just do that
Really just needs 1 sniper guy that can hit consistently in the head
The "problem" only arises after you kill the mom
Because then he's usually alone if you want to push fast since 1 guy holds cryo and the other the cell
The cell is much closer so shouldnt be an issue
I feel like most runs in OG failed at getting to the gen room
But yes the gen's a bit closer
I wouldn't say much
Quite a few failed inside the gen room
I really like this part, but it can crush teams
3 hybrids every 30 seconds is brutal
Should've been a minute
A full sniper 100% can only hold them for 2 minutes.
And I don't know what main can help against hybrids... DMR? Double tap? Shotguns?
Sniper sentry should be amazing here - but the damn thing just AFKs and ignores them.
Still trying with bots?
No, I gave up after last time.
There's no time. Me and bots just run out of ammo and they're worthless against mother too.
If bots didn't go melee mode they'd help clear babies
I can't hunt down mother and fight 3 hybrids at the same time.
U have to be quick about
Cfoam nade 3 tumors reload cancel 3 more then switch to main blast babies
Pull door right after you kill 2 hybrids and as the door is about to open get 3rd and get to work
No cancelling and that's way too quick for me either way
You kinda have to eliminate mother ASAP otherwise too much ammo goes away
Yeah, so I need people. Or stack up some fat ass special damage booster on a pump action... But then I can't do shit to hybrids.
It's a loss loss with bots.
You still can but with bots u have to manage their ammo too
So pump is off the chart
U could try scatter but I don't think you'll enjoy it
Does the bulkhead key door requires a team scan? I don't remember.
Yes
Main door
Also don't bother with turbine after U get cargo
U better off going through infection
Obviously
Get cell in Gen backtrack for cargo n roll out
Also u can pull scout too n mine the big door and go for the blood door
No need to stealth n waste time
What scout
There is a scout in the zone with the last generator and blood door
Woulde been too boring honestly
just have sniper hold a big ammo at 100% (or near)
Then if you rly wanna have sniper guy solo hold give him a hel shotgun
he will melt hybrids
HEL shotgun and sniper... Radical, but whatever it takes.
Hel shotgun is also incredible at 1. dealing with babies
2. a good horde/blood door clearer
whats the consensus on the new weapon balancing
556 Rifle nerf was undeserved, but everything else is perfectly reasonable and did not broke anything
Bullpup + Precision Rifle is not a meme loadout anymore
ok but you're artek so theres probably alot of ppl that dont agree with what you just said






