#gtfo-spoiler-chat
1 messages · Page 83 of 1
Damage is still 16.5, no?
Idk
16.25 no?
.25*
check giant taps
🤩
^
Which makes sense.
W for HEL Rifle enjoyers
Yeah but
too bad I am permanently attached to the scattergun now
Isn't that in bugfix?
whats the deal with the auto sentry
Jury not in yet
Oh, that change isn't what I think it is, actually.
sounds significantly worse on paper at first glance
^
Less ammo, but can hit up to 2 enemies now
Targeting though
Damage output against a horde effectively doubled, better crowd control
Man been using the HEL Auto for the early missions as a joke but it actually kind of fucking slaps lol since it delays alarm waves for staggering but not killing things
Also, did they remember to remove Sniper Sentry pen before fixing sentry pen?
And is it really still more worthwhile than any other sentry if it hits 2 enemies at once? I don't think so
^ was already one of the least economical sentries
it’s already hungry on ammo
Hey wait a minute
It was a bug??????
I think they just 0'd stam consumption out of combat in general.
But someone would have to test.
@plain saddle What is Sniper Sentry pen?
yeah I agree, running it into the ground with charge nerfs feels bad compared to just bringing the damage down under the breakpoint
also more predictable
Is hel rifle not just faster now?
Sniper sentry: peircing bullets true, pen 5
like, we now spend on the order of weeks trying to get good with hel gun I guess?
wrong reply
Faster charge-up, but HEL Gun still shoots more.
Omegalul
Enjoy it while it lasts.
special cooldown
By how much
with recovery I doubt it
but there's a fair point to be had in here I think
Iirc it's .2 + .75CD vs. .3 charge-up.
It must be getting close
So HEL Gun shoots 3 times a second vs. 1 time a second.
it's 0.3? maybe it's closer to just skill issue than I thought
PR still bad
I meant hel but yeah
HEL Rifle is 0.12 (charge) + 0.75 (cooldown) = 0.97 between shots
HEL gun is 0.3 (charge) between shots
Rifle nerf unwarranted
I'm gonna be right there with you for like a month.
I had just got used to HEL Gun at 0.2
High cal is also stupid strong btw
^
It is
We got a dmg nerf for ammo buff
It's old bit more ammo and range
It's in its R7 meta state + 1 extra bullet per refill.
I called it
wait how many rounds per refill does high cal get now?
On paper, it seems really eh.
All I can say
I just tested the nerfed pdw it still works ok against smalls just is slightly worse with ammo now
Don't be fooled by people praising it.
Pdw getting tagged is fine
Or choke or hel rifle
PDW will survive just by virtue of thermal, and also its breakpoints are the same or better.
wow, wonder if there's a catch
It will always be good because of quick swap
Pdw is unhurt
Chill pointed out to me, PDW damage nerf is lowkey buff, it gets 3 headshots before head pop on strikers now
ngl I just think the gun handles the best out of every auto
Oh no
Dunno about that, I'm a bit SMG fan.
Does it get a better break point
Yes
And it's mega-buffed, so...
Haha
But only in its range
PDW does handle better than AR, tho.
Unchanged
Should be, it's close to R5 pistol.
I think you're all forgetting that PDW is useless now because reload cancel muscle memory means it doesn't reload bullets anymore, sheesh
But it just has more damage I think?
I never reload canceled it
How bads the reload nerfs

That is important
K, I need to commute.
they just removed reload canceling
Is pdws dead dead
Good luck, team.
Or
This just in Beth hel gun main
All I care about
Says hel gun is still good
im using it now its still working fine but im concerned if chargers are going to be an issue with it
though its working on gaints so it cant be that much worse
How often are you trying to shoot hel gun at max fire rate, of course its still fine
Now you get an extra 0.1 seconds to find the line
Hel rifle users stay winning
Even if the hel shotty change worked
It doesn't matter
yeah I dont know why people are complaining about the hel gun chargeup its barely noticable
I only win from these changes
I don't know, if it's really 0.3 charge then I'm not as down on it as I was when I was testing it
you're always going to think it's worse than it is until you dial in the timing
0.3 did feel really chonky though
Yeah
like, not even trying to rapid fire, just trying to land an isolated shot
A tad Unfo that the skill weapons get tagged when new players don’t even thinks it good
I think they should be, tbh
Smg changes?
they turned it into a chonky machine pistol
If a gun's busted but noobs can't exploit it, it's still busted
Still poop
Didn't check before leaving
Figured
just means the top players replace game skill with gun execution skill
Yeah but we will just side grade probs
kinda pushes the game towards being some kind of solitaire
I did not know sliding lets you dodge shooter projectiles until now
my main problems with the hel gun nerf, are 1) it's the wrong nerf, 2) the mg's are still nuts
Heavy smg as well?
SMG goes from 2+6 to 2+5, with clip size buff, so it is a lot better, but still meh
Heavy smg is just old pdw
oh and for some reason high cal gets 10 per refill at 30 damage?
Oh nice
2.45 damage 33 clip
They forgot
Slightly better damage, worse reload though
like I wanted 30 damage high cal back, 25 damage high cal doesn't really have a place
Bullpup 2.3 still kills it ? Or is the dmg finally enough
Still poop
but 10 per refill is a bit overkill
the mgs are fine
BP still has old issues
reload's still a deal breaker
2+5 to 2+4, but the reload is still long
I am sad too, reloaded spear is so fun, this spear is just bad hammer
Yeah it will be fine
But it is so sad
You will play the same way
Lock changes are good tho
Bat change idk if they understand their game
The sprint is not fast enough, you can't run in fray
You can circle kite!!
You can
Bat change changes nothing, there's like 0.1 of a breakpoint going on
Lock changes?
Spear breaks locks easier now
Ah ok
you move faster if you slide sprint lol
It does give that now
Okay this is cool
I dont think it was intentional though
There isn’t slides?
so they might take it from us
Yup
There’s
They will quite Unfo
Hel shot gun got shot delay
it didnt
It did not
apparently lmao
it was suppose to but didnt
Well idk if it would matter
So true
all it would do is make holding m1 more effective
Time between shots
yes
Yeah people shoot it to fast in current
It never needs the extra speed
Unless you are killing 3 mother births
Real hel shotty users stay winning
Why not just say "decreased fire rate"
This is just a great day for me
Same
Hel shotty hel rifle winning
But probably for different reasons
because the stats are declared in terms of delay between shots, not rounds per minute/second
We played a modded rundown that did this
I can run highcal again now
No joke
I do it unironically in vanilla
It is good
just because I prefer both guns do the same thing
In speeds I run it a lot
High cal nerf reverse is great, but makes me wonder why did they nerf it to begin with
So they could buff it
No idea
XD
301 damage per refill goes hard
There was nothing offensive about a 30 dmg handgun was there?
Choke Mod had a quirky competitor but that's about it
High cal best to think of it as a slug shotty
Video games lack the super hand guns anyway
I cannot wait to hit “CX” for that staircase of hell
I'm so tired of deagles that are just super glocks
The name change is odd
Yeah
to be fair they arnt much of a thing in real life either
When dx or cx is the hardest map
I never played them but why retier
Didn't people complain that they were too easy for their respective tiers
By far
Wait
I’d assume to help fit everything into a frame. We’ve never had a X5 so I’d assume that the max they could put per tier is 4
It makes rundown screen cleaner
It does
It was.
2 3 4 4
But bx being an a teir
I thought the X was suppose to be "shaffer is fucking with it here"
bx shouldnt be a tier lmao
Is bx as a teir
Extremely hellish to handle soundless… especially mid-stairs
Never played it
It is some disgusting overpacked modded thing
@olive shoal
Does terminal cheese still work
Wait is bx the room scan one
I forget
D4 or D3PE was harder than DX I would say
No
Definitely
D4 baby easy
I FUCKING hate shadows
DX ending was cancer
Any levels with shadows, are up there in difficulty
No
For me. Yes
he cant hear them
terminal cheese?
I understand but we can’t say blank is harder without acknowledging the problem. This game has some sound base elements Ofc this gonna make those things harder for them
ur asking the wrong person
I meant hes literally deaf read his about me lol
Yeah I understand
iam vblianed
Sorry I have the same issue with people that can’t shoot chargers or something
ewdjfhwoifhdiqp fdqsihd qidsa dqhwidiqo
hes playing his favourite level
Gotcha. We all have our things
stop speaking slovenian
Yup sorry sorry ❤️
Same gl gl on your runs tho
Same
I will video EVERY one of my attempts
Maybe they'll deploy a patch by the end of my shift
Although I don't think there is anything worth patching...
Except I heard sand is awfully shiny today
I’m hella worried about D3 Hidden changes
it's always had pen in the stats
I absolutely hated that combo of Shadows + Tank Barracks
It is a brutal room
It really is… especially with that Shadow Error
You need to cross that room many times
My first time? Friend told me to STFU and move as he moves.
Loved that interaction hahaha
So many fun memories
the bugs still work
well I triggered it on accident since Ive never done r6 before

Do you know how it works
I know its letting me skip the password but not how I got it to
sniper sentry not penning enemies
okay
not that I thought it would, but
Okay tell me how it goes
hello chat
huh, the thing i was using rifle rifle for i think the pistol pistol was better at the whole time
Rilfe getting a nerf is like pr getting a nerf
Makes no sense
yeah why did they nerf that thing
noooo not rifle
I just fucking hit a sleeper with a bat and he went flying across the entire room
The one thing I liked using it for was staggering the stacked up charger wave at the end of R3C1, but pistol pistol has more rounds and also staggers with one shot
huh, i guess i will find out the fire rate on it tonight
Home Run
I was surprised to see that
Also the bat changes seem odd?
Wait rifle got nerfed?
Bruh
not arguing about the makes sense
but rifle wasnt weak lol
Really odd to see spear get buffed (which is good) but bat gets hit with a NERF and buff?
Spearmen going crazy lol
Im boutta try that thing out again
Not really a nerf, tbh
Just a “hey, rewarded for charging”
I was curious by how much they nerfed it
None actually really
Because if they tool away enough stun on lights thay you cant stunlock tinies, that's a massive bat nerf
Stagger uncharged from 5x to 4x, charged is changed from 5x to 6x
So basically it has a range now
5x -> 4x uncharged stagger (15 -> 12)
5x -> 6x charged stagger (60 -> 72)
Instead of always doing 5x
Wonder what that ends up changing
what’s snatcher stagger hp?
snatcher does not use typical stagger mechanics, and instead staggers when taking 40 damage (ignores stagger multis)
Damn wtf
Bat nerf doesn’t matter
15-12 stagger dmg
snatcher also completely ignores stagger when running away/around
still enough to bonk smalls infinitely?
Yeah
in that case im curious why they even did it
Correct
Clearly to give it 3 hit stagger on mom, the much needed breakpoint that it has been missing this whole time
a lot of the changes seem more theory based then actual number/significant breakpoint based
And to remove its 3 light tap stagger on giants, the breakpoint that made it op and needed a nerf
yeah
ghost patch notes
at least the smgs can be distinguished from each other
Spear one shots tumor now right
It does
Yeah
what even is the difference in theory based vs actual number/breakpoint based ?
ignoring bat here
Tbh
Idk what the difference between theroy and numbers
Sometimes I argue they seem to do patch’s randomly
we want less mindless bat stagger --> lower light multi but buff heavy multi to promote full charging bat
they actually gave the bullpup even the numbers i suggested
2.1 damage and 2.1s reload
living large today
stagger hammer chains will always be better 😦
im boutta rock that spear
But it has no stagger chill, it has no stagger
You only have 1
Any other melee weapon does more work there
Ig that's true
I mean you're very right that spear does more of the less
light tap?
Hammer leaves qt 20
@balmy robin ive been playing this game for 3 years, i have no clue what the fuck its going on
Eh nvm
Have fun on the D tier anyway :)
Can't say meme shit I forgot
is playing the X levels reccomended after doing the rest? like lore-wise?
so spear no longer garbage?
maybe
very well
it's workable
probably still worse than hammer but
well, definitely still worse than hammer
actually does sizable precision damage
hammer supremacy
Spear light tap plus full charge plus hammer back
Kills giant
Fully
0.0
Kinda insane
actually useful precision damage
wonder how much less %melee you need to one-hit giants now
charged spear to occiput + charged hammer/spear to the back + charged knife backstab (on the non-sleeping giant)
Yeah but the light tap spear
Is probs better two players
true
yeah no need for a third
Only need 53% rn i think?
so can do it with 1 agressive
right?
but point is the charged spear to occiput + charged hammer/spear to back leaves the giant on very little health anyway
think so
pretty big changes tbh. spear is no longer a meme choice
Yeah
Pretty insane
What about big chicken dmg
I forget the values
back 2x, head 2x (occiput 4x), 150hp
it still cant 1 tap a charger scout right
nothing for that got changed
fully charged spear deals 105 occiput damage to big chicken
3 shots from the front
I am just trying to see if there is a path for no scream solo 100% of the time
Instead of needing a scream cancel atm
sniper headshot
it dies before it can scream 🙏
yup I can just silent headshot it
I guess spear head into shotgun slient back shot works now
But idk if there is the quick double occi
Unfo
Full charge 3 tap might work
What's spear stagger multi on tap again
1
I thought it had 2?
Maybe? I don’t think it does
Only on tap
I think it is a better option than hammer or it
Probs has a through line without scream CD
Spear has 2X light stagger multi
Would be crazy
The running is ever so slightly faster than walking with spear
Almost like my solo knife tech
With invisible head
got down a short hallway half a second faster, which is by no means a scientific measurement
American measurement
Yeah the good part of sprit charge is small reposition
It is 29% faster than walking, we use the metric system in the real world
It gets dash, which is big
@deft kiln Remember when I said I wonder if theres a way to give spear dash without giving it sprint
199.7 hallways
if I were talking in imperial I would say the run is 2 crawling babies faster
So the upside is the ability to dash?
If only
I'm perfectly happy with more precision multiplier
Yup
It sure seems like it
I mean, spear certainly helps you conserve stamina
Yeah but sprint while charging is just
71% more stam usage per distance
Doesn’t seem very good
You move at 0.75 speed, so isn't it just 1/0.75 times more stam/distance
I moreso mean how it would force you to walk
never having to deal with stamina loss from sprinting
Oh I mean
Yeah
So 25% wasted stam
Ehhhh
But compared to walking, which is 0 stam per distance, only going 29% faster than that
is c3 the same?
Bat 💀
Ok some had to die for others to live
(But it's now stronger when it's at least half-charged)
bat changed doesnt even do much honestly 
Bat under 50% charge: 🙁
Bat at 50% charge: 😐
Bat over 50% charge: 🙂
Yeah, this seems like a solid balance pass.
why hel gun change again though
Slightly less stagger multiplier uncharged
Slightly higher stagger multiplier charged
Because the previous one did nothing to hinder its S-tierness, I suppose.
i read the patch notes but I don't know what this actually changed in gameplay
It was still the strongest special in the game, lol.
Not much
Now it's (probably) still top tier, but maybe not at the head of the pack.
I think you can no longer stunlock giants with quick taps
3 less stagger with a tap (15 -> 12)
is d3 still fun
yes
😭
it isn’t worth it
yes
tragic
you should try it and find out :3
Well, if R3A2 taught me anything, gens are to be treated with suspicion
holy shit
what
Eva gonna maybe nmention

I knew i beam down that tank a little too well
but you can shoot through broken door parts
trough that door
this is the hitbox fix
has anyone gotten checkpoint bug yet?
just curious if the fix worked
i think you cannot shoot in-between the door frames anymore tho
i tried in b2 it didnt work
like when the door isn't broken yet?
yep
ah ok
wait that's actually super nice
for bot players
so they stop shooting through doors
Oh thank fuck.
damn this really is a goated patch
but you do KNOW theyre actually hitting theyre shoots when they do that right?
half the fixes weren't even documented
Yes, but I don't want them to.
yeah but like sometimes they miss lol
in classic 10cc fashion
I don't like it.
or hit the door
its good that the hel gun got nerfed again, a few people were still using it
the slight hel gun nerfs where you shoot 3 bullets in the timeframe where you used to shoot 9
yes
when best special in game get nerfed
blackdragon mentality of only using shitty weapons
rude
i go pdw/precision rifle from R4-R5
early access is over can we stop nerfing weapons in a way that resets muscle memory
is that mental?
Who voices the state of truth?
I agree ; AX should have been locked behind B1. But it is what it is.
prob should've been locked behind d1
the objective talks like it takes place after d1
Probs
i don't know if they added any of the old r6 colors
To be fair:
B1 is where we let them in into facility.
AX is where you encounter them in their natural habitat.
10cc loves the FOMO so probably not
So it still checks out.
In b1 you also encounter them outside the facility first
Yes. And?
They are mutually equal in that regard.
No matter which one you pick - it's a fair introduction, although AX is definetely a more rough one.
But B1 is where they are let into facility and what allows them to appear in more places than desert. So no plot holes there at least.
you're a meme
allow me to introduce myself
is your....is your pfp Joshua Graham?
yes
on god tho anyone usin auto sentry is doing so to flex they dont need a real sentry to shoot for them
i assume making it penetrate didd nothing
it penetrates now?
they could've left the ammo as is and it would've just been okay
yeah i dont think it would have been game changing
I hope they buff MG next patch
can you even call what they did to auto sentry a buff
my understanding here is they took the turret and allowed the bullets to hit two enemies at once effectively doubling its max dps potential but also cut the ammo in half
but if it doesnt ever hit two enemies its effectively using twice as much ammo
idk i get the ammo nerf coming with a damage buff but thats a harsh hit to efficiency
auto was SO bad giving it hel and calling it a day wouldve been good
yeah
they made way way funnier
this way
its just objectively worse now is the bad part
shame too I wouldve liked having another viable sentry option lol
hell even just removing 150 would have made it a decent buff
in this case it just is chewing through ammo faster when it sits there and stagger locks a single fucking striker
maybe in r8 i'll get the flamethrower turret i've always dreamed of
that could probably do some crowd control
would be pretty cool
low range and low damage but infinite pierce turret
would be pretty hard to balance tho tbh
high tool consumption
Been using it for 3 levels so far and yeah
Still not quite it
The ammo nerf was not needed
It does its' job, but runs out about... 20 seconds too fast
Turns any corner into a brutal choke point though
Any one else notice the resource increase in R5E1?
There's now a Tool + extra medi in the first zone
Really?
sure it's not just the same amount split up
Could be the same medi but there's definitely a tool refill in here now
Actually no it's more medi. 4 uses total
i can't host the mission lmao
this was prob the original intention but honestly nobody is ever gonna choose it for a real run if its just worse than the other 3 sentries
Yeah... They shouldn't have done the ammo nerf
its the only sentry i dont run because it just doesnt compete with the other three
Just make it a long-game sentry.
without the ammo nerf tho i bet it would be a pretty solid pick
you hit twice as many enemies! so we should half the ammo ☝️ 🤓
🤓
what happened to the boss music in r6d1
BURP! ahhhh.... dunno? haven't seen it....
did it get nixxed?
Usually only 2 meds
Wonder if other lvls have gotten some extra out of nowhere
the r7 combat music replaced it for me
Boss music did in fact get nixxed. Even if you try to replace it by having the music state change, the boss spawning in flyers immediately resets it for some reason
Oh well. At least it works on R5D1 mom fight
¯_(ツ)_/¯
I hoped we could use r6 music
R6c3 doesnt hit the same
dude... this
i want og music back
i had a feeling it was beacuse of the flyers
R7 music quite the snooze fest
forreal
doing alt r5e1 with that music didnt hit as hard as the original
😠 
Is alt r6bx og r6cx?
Why
Just take it Slow 'enjoy
i went against and saw the big meat tower for the first time tonight after waiting forever since when i started i wasn't good enough to beat a single expedition on r6
it was worth the wait
Come back and die again 
there is now 2 snatcher spawn (opening tank blood door, approach Class 4 Surge Apex door)
Ngl I have not made it past the first error
Farthest we've gotten is putting the Cell into the generator and finishing the alarm
My group can only play once a week, and I'm the only one who remembers the level on our next playthrough
So we spend like 30m dying before ppl remember again lmao
But in any case; good to know there's A) a Class IV Surge B) a Tank blood door and C) 2 snatchers
There is couples of undocumented changes in R5E1
which is:
Tank blood door replaced with Charger Blood Door,
Opening blood door will now spawns a snatcher,
approaching C4 surge apex door will spawns a snatcher
and resource increase in various zone
Wait so there is no tank behind blood?
And snatcher spawns once right?
yes
Weird
it changed yesterday
why'd they do that
that tank while under giant alarm was rough as fuck and shouldve stayed that way
Sadge
It's E for a reason. Should stay true to the old difficulty.
I mean, I don't mind the snatcher addition, but keep everything else the same
i think tank + giant error AND snatcher is too much imo
but would def take tank door over charger door and snatcher
harder imo
Just rename the level to F1, ez 
Never have made it to that point but def. would prefer the Tank fight
I'm glad I did that long ago
sniper low attack in patch?
No
Probably unintentional change 
Would seem like a weird sudden change
why giant no dead if iht head.
it's like a list of changes though
how do they accidentally do all that
Did you shot a bit low
It's head will explode if you hit too low
Dunno
But they also managed to change spawns in multiple levels drastically before with other ALTs
Yeah that's true, just v odd. Unneeded imo
@broken scarab this on purpose?
What do you think are my chances of beating R6B2
by myself? Probably not high, right?
Don't particularly worry for a main, but i'm not sure how to handle uplinks with bots.
Haven't done Alt yet but OG was pretty easy
Maybe if i'll get lucky with the doors i could perma foam some
the thing on OG is they would spawn on the doors
Cause there ain't no 2 rooms away
on the one side, the other side has
you def can.
whats the deal with that because the group I did b2 with didnt want to do secondary
Its two uplink terminals.
Its quite rought for newbies, was brutal with OG R6
Now should be a cake walk with veterans, but it takes a while and overstays its' welcome.
Nothing really, very easy uplinks
I did OG with vanilla bots a couple of times
The uplinks aren't harsh
?
"brutal"
The zone on the left had them spawn in 1 room instead of 2
Filthy elitist
nope dude, thanks

Some food for thought: Nerfing/buffing weapons might mean they want to nerf/buff levels too? (I dont think that's what happened and I'm of the opinion that they just fucked up something, but still)
Even tho we had some slight nerfs to the level
i think its just a better experience because you know
we can actually play at a decent 60 fps
they optimize the tiles
Mike Hawk
I thought it was Joe
Is anyone else getting this bug where the matter wave projector disappears after teleporting back in r6a1
Did B2 yesterday with secondary. Uplink was so easy. If I remember right, it was 4 codes each for 8 in total
Wasn’t too difficult
Really? Damn. Should report that to the devs then. The only bugs my group and I had were the voices not working/appearing
Yeah the item was dropped when we were in alpha two
Thought it would teleport back with us
Like how sentries come back
huh it didnt?
Looking into it
i haven’t had time to play yet, but does Schaffer still talk in R6? I heard the voice line in A1 was removed and I’m just wondering.
Some people report thst they are moved to a terminal somewhere.
In later missions.
Veterans are happy, their ears are now safe.
The extra long team scans being gone is quite nice honestly
Yeah, can agree with that.
Listening for Schaeffer in a 60 seconds scan become too much after a while.
Tell you what, I only did alt r6dx (I refuse to change the name) once to get the clear but it did look a TAD less fps-stuttering
But still kinda shit
Perhaps it's more noticeable on other systems
got an answer?
is hel gun still the best weapon in the game after the nerf or did something finally overtake it
You refuse until you get used to it
Helgun is good. But it's not great anymore imo
Not yet
Its way better than before
HCP damage buff, is it back to it's former glory?
yaya
The ammo reduction sucks but oh well
the ammo count is back to its former glory.
Wasn't it already lower than on R7 release ?
Okay I just checked, looks like the weapon is exactly in the same state as it was when it was introduced
yea but you have hel rifle
and?
hel rifle op
getting 27 kills is more epic than 10
main downside is it sucks at boss killing
high cal also has range issues
and its mag isnt particularly big
Obviously neither are hel rifles and choke mods
but both have far better range
I can just walk closer
Yaaay another „funny“ beep answer
Anyhow, the difference is that high cal doesnt do multiple times the dmg + pen + stagger vs the higher ranged option. Its actually the opposite
pen bugged is definetly oof
so maybe it’s just a hel gun angle again…
but even glitchy pen of 2-4 is way better than 1
and it honestly doesnt suck to use as much as people say it does
i can't be the only one who has experience the hel rifle skill issue where i get tongued by the giant that was supposed to be staggered by the pen that didn't work
hel gun, albiet slower now, still shoots fast enough to compensate for the pen not working
how many giants you lining up? 4 ?
You've triggered a hidden memory
hitting multiple arms is a feels bad man moment at its finest
Hel rifle has that weird cooldown thing too right
So it shoots p slow
Id honestly take high cal over it for reasons like that
and choke 4 mag kinda cringe
Poors man burst canon
Ya
Chok is in a bad spot in meta game now with high cal and scatter
Imo
fine gun just general use and reload prob kills it now
one more balance change left...
one chance to make it right
Last balance change they are gonna nerf hammer into the ground
Then go radio silent
can we just get flashlight buffs please
Friends what are we going to do after that last patch
uninstall
no point arguing about what guns are good and bad then…
Reinstall gtfo about 70’ times
discuss ALT:// ALT:// weapon balance changes
Make gtfo 2
I don’t want another man
I’m not into roleplay thanks
It’s fine beep
She just doesn’t want to role play with me
😔
LOL
Look at your bio nice original joke in their
I swear I have seen the hel rifle blow through 5 chargers before
It’s possible
You would’ve blown through 6 if the code worked too and you got lucky with pen
but it’s really rare that you actually get the intended pen


anyone has a map of alt r6a1?
dont think people have done those yet
dw beep, i havent taken you serious in ages

@bold widget did a tank spawn on you once you check pointed
with me today it was reseted into 5mins
and tank spawned after 2:15mins
Wdum
Like you got all tanks spawns but they were not at the right time
oh on CP itself
nah
okay we had werid tank event that spawned it once we chexkpointed
Broke all the timings
to me before we checkpointed
no more time for main
so i think the tank timer got set back
notice how they didnt tweak pump shotgun? thats because it's mandatory
only real ones know
btw specimen22 still have that chorizo?
quick switch
lemme check
and cshotty is the most situational/niche of all of the special shotties
also important information
average size chorizo
nuclear reactors will do that to you
OMG DRAGON
I JUST GOT THE FUCKING THING
THAT SHIT IS DISGUSTING BRO
HOW IS THAT IN THE GAME
pump shotgun mandatory...
would explain why ur so PUB
such confidence...you have my respect...
feet guy down
So sad gon archi is muted on one account
a tragic end
how tf should x maps fall into order of difficulty because ax does not feel like a a tier map
b c d
so ax is basically a b tier map
pov i was comparing ax to a b tier map
yeah honestly id say c tier is more accurate considering 3 class 4 alarms and multiple full room team scans
tbh it feels like r4-5 b tier but most maps feel that way
id rank it as a low c tier difficulty map or a very high b tier







