#gtfo-spoiler-chat
1 messages · Page 77 of 1
I wish the characters had a voice line or two about it
"The fuck is that? On the ceiling." To draw attention to it for players
They do
Very specific situation to trigger them

They share the same rarity as wall sacks voicelines when they spit on you (you disabling them)
Or even rarer the “let there be light” voicelines
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
This is not proof of that
yeah it is more like this game does a iffy job on explaining some things
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
oh no
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
lotta evidence today
Another proof people in general have been conditioned to spoonfed content which makes their brains as functional as an umbrella during a hurricane
weak
true
Nah, some gamers just pay attention in general. Its simple as that. I don't think the games made them dumber, but rather the opposite: the tutorials have been made to be fool-proof, or at least as close as they can be to it. Some games do it better than others, of course, as usual.
And then you watch someone like Game Grumps and see Arin play a game, READ the tutorial and then forget it immediately upon closing the pop up and go "WTF am i supposed to do?!" while shitting on the game for not explaining things, and then you realise what developers have to work with.
Than god at least Dan pays some attention and will occasionally be like "Didn't the game said something about doing X?..."
k
tutorials
“Gamers don’t look up”
Prime example
Verticality hurts my brain
See
Naw
Do you like concrete ceilings? Clouds?
I only pay attention to clouds when they're worringly dark and keep blocking out the sun.
You look around first and then at ur feet
And the. Lastly even before looking up
You take another lap around ur surroundings
Then you look up
Do humans even have it in them to look up?
We don't have any airborne predators do we?
Giant anaconda
Big predatory birds
kinda funny cuz lately i started looking up more and realized there is more to some areas
used to look straight forward or slightly tilted down
Reminds me of a video from USA marine training and the guy (the teacher) was just camping like balcony on top of a corridor or something like that. People were coming out from under him and no one looked there so he just kept getting free "kills"
This is a real problem even for the military apparently. They have to drill it into you to check everything or you die.
“I have the high grounds”
If you were to be ever killed like that in a video game you would be raging because it would be cheap and unfair. Which it is.
Standing higher than anyone in any games
Proves to be a big advantage
Horde shooters to top down games
I mean its ALOT
Lore accurate explanation for why Titanfall pilots are so OP
Oh god, don't even
But when they stand on walls
They literally become a fire wall that holds out 80% of the whole bug invasions
We are yet to get lore accurate ST content. Except for that one CGI anime thing, but i heard the story is crap.
Only time they loose
Is when the bugs get suit up with jacked out stims and artillery’s
I should watch that anyway...
Really should watch the lives one
B4 moving into the anime
I watched the OG one like 20 times
Don't care for sequels though
Tried to watch 2 and it was horrific
I mean yeah
Didn't even try with 3, i'm gonna pretend that one doesn't exist
There was also this one ancient animated TV show... Aged like milk visual wise, but lord it was cool. The opening alone is chef's kiss.
Thats rad
hurts my neck
Dogs can't look up
@coarse berry
it was previously possible to do it with bots with the busted sniper sentry, but now u gon have to remove them and deal with chargers which is not soo much fun
Reactor itself there is a chance that code 2 hunt fails and have to re do
code 3 and 4 tank has to die asap
sniper sentry is still fine for r7e1 purposes
I'd probably bring 2, as well as bio and foam, in a 4man
probably the most annoying thing about solo + 3 bots prior to the arena would be getting a workable fight on the tanks
the mixed scan isn't that bad
tanks are likely going to live and have to dodge em while killing chargers
was talking about how r7 sniper made tha arena easier with bots
@atomic escarp AH ok ok cool ah ok yeah ok.
Just wanted to know the optimal strat.
for ovl put down sniper sentries and to to finish the first uplink as fast as possible, once u finish it tones down the waves by a lot
I've tried PE on R7C3 with bots like over a dozen times at least and it generally falls apart when searching for Overload bulkhead key or actually getting into and clearting overload.
giving you plenty of breathing room
you have 3 doors that you can use to clear enemies from behind
close mine and kill the room ahead
u can do the blood door without getting enemies from the error
Did you manage to loot during the survival phase or was it straight rush?
you can loot
rushing will get you killed
let bots pickup ammo
and keep tool on you
for mines and for sentries
u need the tool from first and bulkhead key zone
to sustain yourself to ovl first zone
u can grab ammo from there and leave tool for later
do the uplink
if u finish u basically are 90% done
2nd uplink wont be hard
you can go for the optional zone as well if u have more than 12 mins
if not straight for 2nd zone get res from there and terminal
tank you will have to fight there or cfoam him with trips which i did with 4 leading to extract (assuming you finished before timer hits 1 minute mark)
can you even clear R7C3 PE with bots? doesn't double uplink technically softlocks you or its possible?
I guess you just have to waste time running between terminals... Not sure how viable that is
well i did
and the double uplink isnt bad
its only 3 code each
once first uplink is done u are good for the rest of the lvl
could cheese uplinks with logs
what
isn't there a big swarm once time ends? its been a while since ive played it my memory might be off
"Or"? Is it RNG or you're not sure?
Hm.
tank and I believe some other stuff after 0:00
it can certainly be fought, being overtime in r7c3 is not a death sentence by any means
it's not a softlock, you can run between terminals
game doesn't require unbroken presence of a player at each terminal for uplink to remain in play
first uplink in r7c3ov is very doable by one person because the possible terminals are all pretty close together
for the duo we settled on one person defending while one person ran back and forth
second uplink is dicier, you can either get two terminals in the same room or two terminals on opposite ends of the zone from one another
for duo we sentried the zone entrance and both hopped on terminals for uplink
for solo with bots you'd have to run back and forth, which is unpleasant
soo far ive had same room uplink which is nice
say you got unlucky the waves are lot less dense so its not a big deal
Just use logs
XD
I don't know what or how to use them
You type LOGS, then it will show you the avaible logs for example auto_gen_status.log
Then you will type READ AUTO_GEN_STATUS.LOG

how does that work?
Go into files
Open the log file for your current session
This log file has all your unlink codes
LMFAO
It gets better
You can pre type everything in then cancel the loading animation and skip all the waiting. Getting no wave spawns if you do it fast enough
meowdy
like what
its that uplink exclusive or can it be used for anything with logs
or can it be used for even more
Uplink exclusive mainly cause it writes the info on your screen
logs also tell you what zone objective items spawn in, and if you've done the mapping you can infer exactly where the shit spawns
:)
Which basically doesnt change anything for normal gameplay
exception being stuff like r5e1 charger error key hunt
Like skipping all the terminal waves in R2C1 for example
I've no idea if it works like that for every uplink tbh because I never did it
does it work for r7d1?
it only quickens the process
Long uplinks like r4c1 will realistically still spawn stuff
Let's talk about ALT://R6. What do you expect from it? I want to add shokers to C1, D1, D2 and D4; Log changes, more plot details; Less fog)
difficulty was watered down in r6 so i wouldnt expect it to be anything special even if they do buff it
I could see strikers in r6c1 alpha survivals
since r7b3ex survivals were a little better received
if they expand the area a lil bit sure
I don't expect them to change r6b2ex, but they might give us better tiles for the uplinks or remove the zone lock as they did in r7b2 uplinks
Snatchybois in random places. I think throwing one into B1 for the finale would be very fun. You are trying to retreat and this ass hole grabs you and brings you back
though they didn't remove zone lock on uplinks in r2c1 so eh
numerous places are automatically buffed by no r6 sniper
r6c2ex for example
i think its still good enough for it
you wont need ammo after mom really and there is still ammo ahead
it was nice to pop 2 waves with 1 use but oh well
c2ex was a highlight of r6 imo
the main isn't anything amazing, but I think c2 pulled its weight overall
c3ov is again one that I think gets buffed by no longer having r6 sniper
one thing it does better than r7c3 is actually send large biomass waves at you, rather than just a recurring wave of 2-3 bigs
they could add a side zone for main-only completes to r6c3 similar to the main-only side zone in r7c3
secondary could stand to be buffed somehow, but I don't think they'll do it
thought id would be like r6d3pe
what do you mean?
it being highlight of the rundown
I said "a", not "the"
I like r6d3, but I think the "only good thing in r6 is d3" take is an exaggeration
that said I don't think I'd change anything about r6d3, aside from pulling some ammo out of overload
I doubt they'll remove any checkpoints from r6d1, even though they probably should
one thing I'd like to see is the entry to d2ex moved to the other side of mommy zone
they have to right? 4 checkpoints is a lot
that would be a huge change
it would be, but that zone is so cool and once groups have figured the rest of the level out they tend to stop going in there
Sleeping snatchers would be a nice change in D4) There are sounds of sleeping snatchers in the files
r6d4 rework into r6e1 is still the wild out-there hope that I'm willing to entertain
almost certainly won't happen, but it's cool to think about
d4 is such a great level concept
Agreed
What do you mean by zone lock?
uplink waves spawn within zone
they do in r7b2 :|
you can spawn block them perfectly on 2nd uplink (if small room) where as this wouldnt work if they could spawn outside the zone
oh, I heard from multiple people before who tried to spawn-block the second uplink that they got spawns outside the zone
okay maybe I got bad info
ive recommended it to absolute newbs and did it myself ~3 times (not that i care much about the level)
hm, maybe they just got 1-room spawns next to the zone entrance
I've never tried it myself
anyway I'll take your word for it, r7b2 uplinks are zone locked as usual
With the setup for small room term spawn
1 in room, 1 south, north and east, it has them blocked on west, north, east but south east
It would also not block the west outside zone spawns but does so
I wasn't told what spawn block setup they used, so I can't really comment further
I appreciate r6d4 for its concept
Very interesting level
However I do not appreciate being teleported halfway inside a giant
@atomic escarp How would you kite chargers and big chargers in that room? There's not much to work with.
As for the desert part, I've tried going onto the spire and found that I still got licked. Idk maybe I did it wrong.
For r7e1 arena scan?
yeah
You can loop them using the terrain
Easier said than done though
Also with chargers it helps knowing their behavior lick -> punch repeat
I don't remember if staggering a charger that is trying to punch you will make it change to trying to lick you though maybe someone will chime in
You can them around spawn and then go back in
Circle as much as U can inside then hit up the zone that has the resources
Use the 3 doors to make sure they all catch up then head back in
And for the desert you have to go on top of the shed
If you jump from the box to the left corner of the door frame U can get on top
You also can use tanks from blood door to spawn cap
@atomic escarp How would you use the tanks to force spawn cap when you need to get the cell? Have someone else pull them back into large dark room?...
Kite the tanks around spawn
replaying r7 lvls again feels weird after seeing how the previous rundowns packed a punch

R6, R7 and the ALT rundowns have been dulled down so much
Went from taking 2-3 hrs a lvl in r7 to 30-90 min
And i have started with R6.5
went from newer player speed to the speed of someone who just stopped giving a fuck about being as efficient as possible
pretty much how i see it
obviously a good thing there is no sense in wasting so much time trying to conserve resources when the resources are plenty abundant to be aggressive
Sort of yeah
I rarely think about what im doing and just go with the flow
Just stealth thé room if it goes up then its guns blazing

Sleepers POV:

Crazy how r6 definitely releases on Thursday
and Heavy SMG reload still won't have been fixed
I can’t wait for new content
i thought it releases on montueday
it also releases montuesday
that makes sense
oh what a shame, that's when BG3 releases
and then there was stuff when ALT R5 released too, something else and DRG
i hope it releases the same day as the open pd3 beta
Fire Hammer cosmetic when
Tell me you're a fanboy without telling me you're a fanboy
can you give me roberts phone number
He doesn't charge his phone
😭 mailing address will do
when can we get the RICK hel gun skin
Hey all
hey there
new
Who will go to gamescom, please ask the right questions to the developers)
If anyone asks for more fog again, that will be the end of it
Everyone better ask for more fog
i wish there was more liquid effects
More than there was in Rundown 5?
So much
i did last time, i did my job
ill go and ask it again 
You do realize that the developers might not get the joke and actually make more fog, right?) We're all going to die
We need a hero who will ask to do less fog. Then we will be saved
Well, my actual question was whether theyd add more environmental hazards like fog
They joked about us wanting more fog due to it
i honestly appreciate good fog levels, dont think theres been a single one i disliked much recently
Fog is a good mechanic, IF in moderation. Not every level
I feel like if the game was polished up a bit it would be really good
Too much fog is really annoying but it had its purpose
imo most levels with a turbine suck
or rather if the turbine is needed for long periods of time/walking around
see r5b3
Secondary task R5D1 is a good example of how not to do it
i dislike the full respawn shadow zones 500x more than the fog part of r5d1sec
i will at least give you that r5 had an absurd amount of specifically turbine diving into baja blast
When technically a lot of levels have fog. Just different levels of fog.
Several have light fog
Which clouds up your flashlight a bit
But visibility otherwise is clear
Yeah, I know, for example, there's a light fog on R5A1
I sent you a screenshot
Isn't that nice to watch?
As far as I'm concerned, the less fog the better. As a mechanic, it can be used multiple times. But not on every level.
I have no complaints about R6 and R7, everything is balanced there. But not R5
R7B2 was when people were like."AH THE RETURN OF R5 FOG"
I'm talking about the fog
I didn't find the R7B2 annoying. It was atmospheric. One level in Rundown should be like this
Because you didn't really have to dive into it like that
Yeah I guess you did almost always have turbine or reps
Or commands to lower it
Yeah, that was my problem with the bottom right D2 wing
I do despise that. That level is bugged
You could completely nullify fog in the alarm
That level is just tedious
Could’ve been shorter
Yeah R7B2 is just waaaaaayy too long
Not even like good long either
R7C2 is good long imo
Because it’s cool and it innovates the way you retrieve the 2 cells each time
B2 is “hey here are a fuckton of foggy alarms/stealth zones”
My first PE clear of R7C2 was hell.
Also the second uplink is either easy as shit or complete hell
Specifically Secondary
I love R7C2 because of teleportation
when we did it. It was bugged and had flying and ground enemies at the same time.
And it casually had giant spawns too
3 man 1 bot
Was it a bug?
I thought that was the plan)
Secondary is only supposed to be flyers
When you teleport and do scans
But we bugged it and had Both
Secondary is only flyers yeah
You probably went through Secondary first, then went through a cluster scan.
Did you do it after ALT R1 dropped?
Which was why awhile back. People were weirded out about why I said it was harder than overload
You can’t run secondary first
When it was only r7
Secondary on that level is always last
Could be
yeah probably
Secondary can open even if the last scan did not pass
Mixed pop bugs only started really happening when alts dropped
Wdym if the last scan didn’t pass
This is C2
Imean r6d2 ex bugged to only be flyers at one point
Oh right
Which part, the alarm or the uplink?
Uplink
I ran that level a few more times. And all those groups did not believe me when I said it would be flyers only
Imean. It was supposed to be like that
Maybe not the percentage
But majority chargers and a flyer every once in awhile
And then one of Pablo's kids

Hope that they integrate shockers into R6 main levels
Shockers in R6 main is ok to me, snatchers are probably gonna happen as well
I hope we get shockers during Kraken fight
Shockers in r6 would probably be C/D levels tbh
Yeah
God forbid they add snatchers to R6
Could see em in C1, D1-4

Probably DX
That was shockers

Not snatchers

Since 10 chambers had the entire month of July off, I'm guessing alt R6 won't come out until September at the earliest?
tomorrow
I might play it
make r6 hard 🙏
Of course the ALT i care about the most comes out after remnant 2
Also snatchers I could see being added to C3
Either intentionally or accidentally
Could also see em in D2, D4
R7D1 Syndrome 3 snatchers spawn
10cc: it's supposed to be 1-
Kinda wish they hadn’t spoiled the snatchers in the trailer
Meant along the lines of mixing up R5B4 and R6C3 pops
Imean. The trailer didn't show what the snatcher did iirc
I meant ALT R5 trailer
DO NOT FUCKING GIVE THEM IDEAS

Also we’re gonna have scattergun so snatchers will literally become irrelevant
i suffered enough in r5b4 with bots
that’s because you’re playing with bots and snatcher was only targeting you

Snatchers detect real men
You’ve got an altered perception of snatchers being super difficult because bots are shit at dealing with them
everything downs me first
i've never really learnt to deal with snatchers well because I never play missions with them in
They don’t focus em, they can’t be grabbed
7 hour R7D1 run told me that snatchers are no fun
True
Yo literally should have run out of snatchers to spawn
If you were doing OVL
Oh wait 
and the tentacles not going off the screen bug
4 hour completion with 3 extra spicy hours of retries
all in a single elevator drop
experience like no other
Even in the 4h snatchers should’ve run dry
i wasnt even doing ovl
just snatchers from rise equipment waves
Mothers???
yes
there's a mother in a zone where you get a key iirc
if you fuck up a wave a mother spawns jn
no that's
and a eepy mom
I’ve never seen that
not how it works
I swear to fuck that's now how it works
there is no way it spawns a mother as a punishment wave
Wait pachi do you think the birther in 205 woke up?
then how do moms spawn in
It’s literally across the wall
And I had similar thing happen in that level
No birther but a fuckton of children
i kinsa fucked up stealth
Came in really delayed
when I've done the mission, which wasn't recently, there was never a mother during the sequence, but the mother was always dead
Idk if there’s like a break in between 205 and the verification terminal zones on the left
But I’ve had this happen before
Where the mom zones seem to wake up
we've always had to deal with like, three at once lmao
1 every 4 min
1
:)
good one
Yeah I never beat D1 normally
wait so finally is a mother supposed to spawn in a wave in d1?
I only beat it with the prepatch cheese
No
Never seen it
There’s one tank after last code goes in
i remember fighting one
yea me n my mate melee'd him
you might've woken one up in the side zones
could be this
Either ur game bugged, or it seems that the side zone tends to wake up bc of some weird sound barrier shit
zones
but well this is GTFO
we were so long into the run whole rooms started unloading on their own
even ones i was in
so u just rolled an unlucky seed where the birther was close enough to wake up from this bug
and my flashlight was getting stuck on walls
average r7d1 run
Play with bots u won't have issues 
winnable
guys
whats the order for object in r5A3
is it overload secondary then comeback to main
Something like that

gigathads do sec - ovl - main
its not terrible either way you do it, its just more annoying doing overload after secondary
still an A tier
Just you wait
wo
how many tanks did you get?
#gtfo-media message
@atomic escarp
7 for error 1 for last zone
jeeezus, did the better bots mod keep them from rushing the tanks?
makes them better at shooting tumors
got real tight with ammo had plug cells in and tanked lot of infection for the rest of the lvl
burst cannon ftw
There is a mod for better bots? 👀
you wish
i think it got broke on an update

there is
it fixes some of the issues in them and improves their fighting ability
Does it have the ability to tell them to use resources, and pick resources and items? 👀
pretty sure it only affects fights
Me?
I have played with bots only yeah but 99% of the time it's only two bots
No

As someone asked if they can go sleep; no, there is no release today 🙂
im happy for that
i just made it back from 3 1/2 weeks of constant work
please let me chill for a week 
Haha!
im sader than before
The community suffers. We need hope that R6 can come out in August
where r6?
in the back pocket
I want to know at least a month when ALT R6 comes out so I don't have to wait for it every day)
+1 tomorrow
Haha!
Is this a yes calle
He said, "Haha." We need to analyze it. We need to get a release date from this "Haha."
calle, will i see you at gamescom?
This is so sad im broke cant buy tickets to GTFO gamescom @broken scarab
Can i get a F
Aside from release date. When are they making SMG good?

do you?
team
we need the analyze table
WHEN R6
WHEN SWEET HUGE POTATO in R6
Soon (in another universe)
R8 release at gamescon
unlikely
stop? Hah
and they obviously stated that it will release after the ALT rundowns O.o ?
they won't do alt r7
Probably not
Doesn't mean they won't take just as long
I wonder if r8 will have checkpoints
most likely
It would be hilarious if 10 chambers pulled a fast one and released altR6 with no checkpoints
today i learned that ischeckpoint = false is a blessing
And then remove checkpoints from r7
Turns out it was all a ploy to get people interested who weren’t because of huge progress loss
that would be the ultimate reverse card play
i hope they patch sniper melee back in
what?
That shit is still in
They got rid of the tongue descyned attacks
Not that actual melee descyned attacks
r6 was not real
@broken scarab are you guys going to have like r6 alt at gamescom or something
similar to how at that one gaming thing, 10cc had a booth where you could play an early version of r2
It is
They just delayed it cause we found out
Not really a shadow drop at that point
Chill next time we play r7d2 every tile will be r6d1
Perfect game design
At this point
Pog
today we will b e cooking up the perfect r7d2
first, start with a little r6d1
next add 3x r6d1
finally, add 2 more r6d1
tank zone but its only 1 tile and its r6d1
filled to the brim
no way not to wake it
peak gameplay
Infection fog and random blood doors and room populations
Do you could get forced mom zone right away into 7 hybrids
Crazy how r6 is coming next Thursday as well as MonTuesday
they are subverting expectations by releasing it on 3 seperate days
what do you mean montuesday is the 8th day of the week not 2 seperate days
After r6 alt comes r7 extension, consisting of a single G-tier level having completely skipped F
and in that level you have to start up a reactor with 20 codes while 5 immortals are chasing you
and you're 100% infected like in kds deep
You also don't have ammunition like in R7C3.
I WAS ABT TO SAY THAT
fuck
And have a tank error alarm like R4E1
except one spawns every minute
All of this in the thickest possible fog
while doing class X sustain surge alarms
And all of this is just the first zone
Level for 20 hours
And at the end, when by some miracle the team made it through, the host is crashing the game
The level is designed specifically to crash your game. Having a rig that can handle it is the ultimate skill test.
you mean r7d1
when r6
There isn’t to many more doors you can put a check point on tbh
3 Doors heading toward reactor
1 more for thé side zone After thé 2nd checkpoint
Beginner friendly
your mom
🥰
|| what am i supposed to do at the 2 terminals in r5c3 when one asks for the password that you get from a terminal further in, and then the two terminals in that main room with the sort-of reactor thing that asks for a password from the other terminal||
a few nights ago we had a really nice, clean run, and then died because we couldnt figure out what to do at the end
Uplink connect Ip term 1
Uplink confirm term 2
Read out 3 digit code term 1
Logs term 2
Read uplink log term 2
Tell term one uplink code 4 things
Uplink_verify code term 1
Repeat x3
There is two uplinks that you need two terminals for each
You will also need the password from the terminal in the next zone
yeah we got that, and then got totally confused lol
while getting peppered by smalls and a hybrid i think
There is a video on the double uplinks/ corrupted uplinks online linked somewhere
Maybe in guides and reviews
There is only like 3 in the game
Mostly like an uplink with a catch
The codes are found in a terminal log
yeah
Once you understand the concept it ain’t anything you can’t do
i didnt know which terminal got the code or what the command was
and we were getting swarmed lol
Those waves aren’t a joke
oh yeah
Especially with only two people holding
shit got bad fast
petition to make all security doors in gtfo checkpoint our progress
hashtag respectourtime
Next rundown release date?
make the reactor blow up at the end like lockout f1
and have pMother error on top of 1 minute cycle tank error alarm
Boi whadda hell boi
he wants ftier
anything, i completed all maps and bored.
Do melee only
do pure pacifist
Play q different game
impossible
if every game i play does not provide me with so much content i am paralyzed by the available options i will Die
MonTuesday the 32nd
@winter wharf first 2 codes werent bad
code 3 was a nightmare, almost wiped trying to kill the 4 moms, after that things slightly stabilized
code 4 was bit of a fk you moment cell was way deep in the zone but found resources which prolly saved me from running out with low ammo on bots
code 5 was quite easy, grabbed the code without triggering the zone, was first terminal and had a 4 use ammo and got out of there
code 6 was a tough one, first room had few giant shadows toward the front but not so bad, the 2nd room was empty had only 2 shadow scouts which made code grab easy but back tracking was quite hard, could have done 1 less phase but got out with fair amount of resources
6th attempt at secondary was the one
Nice, and for tank error I guess you used mines/sentries for damage
tanks killed with sniper mostly, sentries/mines were for alarms
and for last tank + pmom fight
@icy meteor for mom zone popped first mom with a trip and sniper but the other moms birthed almost right away
ive already set up 2 sniper sentries crossfiring the bridge zone
cfoam nades to help repell the babies and trickle into the rest of the moms although i almost died trying to get the last mom but managed to survive thanks to bots
Nice nice
@livid heath wym
did all the moms woke?
no i shot em
nice
i really never use bots so 
in any of that attempt doing solo bolo is wipe
Alt F4
u gon have to use better bots mod if u wanna use em
Now, how fucked is that with normal bots :p
prolly wipe on the surge
they suck vs 1 mom so 4 thats instant wipe
def hard wipe
normal bots just look at the mom
and shoot everywhere when the children spawns

quick question
what order do we do in r5c2
overload then second or second then overload
i remember doing thunderdom first
but idk where is the thunderdom
The order doesn't really matter but thunderdome is overload
just do the harder one first, so you dont waste time doing secondary if you fuck up
That is an interesting discussion, might snag that for weekly discussions
If it's going to be something generic like "In which order you do secondary objectives?" - probably don't. The game has no established pattern on what differentiates Secondary and Overload so its always case by case from level to level.
The general rule of thumb: always do the error alarm activator last.
Yea, but isn't that an interesting discussion though, and good learnings/inspiration for people that aren't used to layers, and thing secondary always should be done first?
I think its interesting for R5C2 in particular
but for most levels there is pretty much just a "correct" answer
heck, a lot of levels force you to do it a specific way anyway
Personally i just see it as a lampshading of the fact that there is indeed no pattern or any distinguishing properties to the
brothers which i personally find to be an issue. Had a lengthy debate with the lads about it... Literally yesterday? Maybe 2 days ago? Why not just call them Secondary A and Secondary B at that point? And some levels don't even give you a choice - the playthrough route is hard coded with keys and what not.
For specifics levels though? Yeah, sure. You'll need a lot of different discussions though.
it would be an interesting discussion if you were able to do the sectors in any order but with different outcomes or negative perks
as artek said most lvls have one clear way
doing something any other way would most likely hinder you more than the negative side of the finished sector does anyway
r4c3 for example you can do ovl first but that means you get to do secondary with an error going which just ends up in a wipe
Some levels just force you
There's no R4B2 Overload, there's Main only, Secondary and Main, or PE
Same for R5B2
Bizarre choice tbh
it would be very interesting and refreshing if you can do objectives in different order that brings something else to the table
food for thought
r8 please 🙏
True
I think that sectors ultimately end up going either the "map X with Y hazard now" or just another set of challanges that feel usually not really melded with the Main sector
yeah it they are to have different ways to do objectives it must not be counter intuitive
doing main secondary makes ovl harder in some aspect but doing main ovl makes secondary take a different playstyle or different path
doesnt have to be main first
but you get the point
Just like in R6 D3
Main-Overload-Sec (no Surge BUT fog will take over ur vision)
Overload-Main-Sec (Surge, little time for Secondary, but no visual issue)
@slow bay
Thermals working well in the level due to enemys and fog
Its mostly 4 specific types of enemiys you see. Smalls, shadows, shadow scouts and tanks
PRs favourite enemys
when I joined a game once and the guys bot had hel rifle
and they wondered what killed both of them in 1 shot


Me on the way to pump a mag of high cal into a bot because it shot me for 3% of my health
#stopbotabuse
it shouldn't hurt to be a [BOT]
They abused me first
Im gtfo equivalent of a american police officer if they so much as reach for there gun while im stealthing i fill them with holes
bots have rights
A right to eating my high cal pistols ammo with there chest
right to be exterminated
Got to the fucking apex door on KDS deep on a blind run with one buddy, died in 2nd last surge scan 😵💫
Duo run?
yup
two bots.
door for the surge got broken by giants so we didn't have it, and one shotgun sentry + two bozos with hel shotties wasn't enough 
You know
The hel rifle
Is goated

we had helshot + sniper on me, helshot + HAR on buddy, both bots with carbines and verutas
but boths can't really use the veruta properly, maybe arb would be better on them
Tools?
mines on me, shotgun sentries on buddy + 1 bot, and bot bio
shot sentries were absolutely mulching everything but we had ran dry by surge, used one on blood door which was bad idea
Last apex door was it?
yeah the class IV surge
Ah
You have 3 doors
To mine up tho
And learning from spawn push by jish
Oh i forgor
Its purple scan

But it is really simple
You might not even need the added up sentries
Just foam to buy time@and clear on ladders tho
we are now debating doing cell skip to save time and make the error not be giants, but cell skip with two AI sounds treacherous
i want to do it vanilla though
the bragging rights
immense
also don't mods seperate progression?
me getting all cosmetics with Cconsole 
ohhh I assumed you couldn't run any mods at all or it seperated progression
what happens if you have the cosmetic unlocker and then beat a new level?
yeah shouldve figured that I suppose
i dunno. feel like the bragging rights from doing it genuinely vanilla would be immense
So you’re cool with that
I could sneer at all my homies
Nah
Even the best use mods
But just to randomize
So you having a handicap by using dumbass bots is for sure allowed to bragging rights
I was cheesing them a bit
Cheese?
if you deactivate + respawn them both at the same times sometimes they'll just restart their stats with ~55% ammo and ~67% tool ❤️
never gave a bot a single use of ammo ❤️
Oh talking anout cheese
You can skip the alarm on shadow zone
If you pull the door and deactivate error alarm
?
don't you need the key?
unless its cell skip but I thought cell skip avoids that area entirely
to shut down error though
you can't re-use terminals to shut down errors can you
also that shadow alarm is like a meme, its probably the easiest part of the level
so you keep charger error going on way to shadow? doesn't sound worth
Imagine fighting error charger and then struggle with no resources on shadows
No
we had da crap ton of resources by then
You pull
The error deactivate terminal is right on the same room as the sec door to shadow zone
you deactivate both the charger error and the shadow alarm
So you literally stop all of em
same how you deactivate both the giant error and the cell door alarm one
considering how long it takes to do the shadow alarm it helps immensely
?
are you not supposed to have the giant error during surge?
if you have cleared tank and mom zone
you can go back to the first zone and use a terminal there to stop alarm
we accidentally pulled the tank so we killed it but didn't wanna fuck with the moms
after pulling alarm for cell door
No
wait no not cell skip
you can do it without cell skip
my brain shutting down.
Were talking about no cell skip
what terminal lets you stop it?
the alarm door before surge
the one at the beginning
like VERY beginning?
yes
thats why you need to clear the zones for it
the one on the elevated platform in the initial zone?
yeah
jesus. why tf does it let you do that
I wanna do thazt
thats worth killing the two moms
yeah it stops both giant error and the class 5 alarm
or surge as well if u wanna pull that
dude if you could pull that off for surge...
yeah
why does that terminal let you do that?
you can let many giants stack so spawn cap pull surge and deactivate all 3
as a reward for clearing moms n tank
does it notify you or something, that it's a thing?
like biohazard cleared terminal funny power unlocked?
you dont have to clear the zone for that terminal
just makes the run easier?
oh god it's intentional.
i thought the next terminal was after surge
i swear I remember us querying it and seeing it was after surge
thats for the error one
as i said the alarm after cell changes it to the one in the beginning
No bots
100%
i wish we were -that- good at this fuckin game lol
Same
i didn't really think about the fact that deactivate alarms, well
deactivates...all. alarms
for the shadow room
I wish i was more control when i see a tank
i was too worried about a sleeping tank so I didn't wanna blow away the remaining chargers
Hitting tumors with hammer is so satisfying
the one time I knife killed a tank
I will never let that go
it didn't help that we didn't find a single lick of c-foam the whole time
i watched a run where they had multiple foam trips to keep the surge door shut and was just like "where the fuck was that"
idk how unlucky you have been but in my run i got 2 cfoam nades and thats it
didn't get shit in my run
maybe we just got unlucky as hell
wonder if its worth bringing a foam launcher to try to seal the surge door?
Me who killed 75 tanks with hammer
between scans
And get scolded by my team mates
where the circles are it doesnt help you
unless you mean before alarm but its kinda not useful for the rest of the lvl
where are you getting that being able to deactivate the giant error with the 1st terminal is intended to be a "reward"?
Vid I watched, the dude just ran to the door after every scan finished
Blobbed it and ran back
deactivating 2 or 3 alarms with one terminal seems like a reward
That is oddly nice of an e tier level
I think kds deep might be my favorite designed E level
if you can do it then sure but keep in mind you wont have much use for it beforehand
how do you know that it was intended for the 1st terminal at the very beginning to be for deactivating
and not the terminal after the surge
because the cell alarm door changes it to that first terminal which will require you to go through tank and mom zone which is impossible unless you have cleared those
which again is also unnecessary
you can deactivate the giant error after the surge though
True. Maybe sentries are the way to go
that terminal in that long room
Yeah but why would you
the point is you get to prep for surge with no pressure
where are the dinosaurs
or even deactivate the surge as well
@nocturne flax @obtuse surge giant error being able to be deactivated with first terminal is intentional?
the game literally says deactivate alarm on terminal X
who would they even put it there if it wasnt intentional
an oversight that didnt get fixed?
the thing is in og r5e1 im pretty sure that it displayed the terminal number correctly (the terminal in the room after the surge) but you could still use the first terminal for some reason
the giant error says the one after surge and also the cell alarm door says the one on the beginning
why would it be conflicting
the class 5 alarm door that requires a cell
going back and looking it seems to be the same where pulling that alarm changes the display text
but the point is that i dont think that in any way supports the idea that it was intended for it to be that way
why would they put it there then if it wasnt intended
they would have fixed it by now as well
the fact that they kept it even in the ALT is good enough to say so
that is a funny joke
take it how you will
It's a very cool feature no wonder they kept it




