#gtfo-spoiler-chat
1 messages ยท Page 76 of 1
exactly
diminished are a bit easier
the lock/unlock specifically
(That's a subtle hint from the game that you're not supposed to be playing with bots)
yes we know
The bots just need updates and they would be fine
yes they do
If I can beat R2E1 with them I'm sure there is a way for R4 and R5
in the end you deal with the same amount of enemies BUT you deal with less enemies per wave
r4e1 with bots ๐ฅต
Haven't unlocked R4E1, need C3PE and R4D2
its possible
They don't. This is developer approved way of how they're supposed to work.
100%
They used to be stronger and there are mods that make them nearly OP.
But the devs concluded that having the game play itself was just not the shit
by that do you mean function how they are supposed to be?
It depends
if bots didn't go deer-in-headlights to tanks and immortal, try to melee a horde of 6 enemies, and stand outside of scans
i really doubt the game would be playing itself
They just need to fix the bugs. The bots drop objectives during combat and they need a command to pick up specific resources and to stop meleeing during alarms while they have ammo.
To be fair standing outside of scans are just AI bugs, they're not supposed to do that
yeah that one is not getting fixed
But everything else...
Normally thats fine but some levels you need turbine + 3 cells
Bishop stopping to give you ammo during a horde of giant chargers (you are on 80%/80%)
Or when they stop pinging biotraker to give you resources
yep
r2e1 was a nightmare fuel doing the error 3 item carry but once you get to surge and finish it you're basically done
you can also completely shatter their AI by standing in the loader things
they will try to give you resources but they can't jump to reach you
so they will do literally nothing
They also alert the spitters constantly
thank god they at least don't take damage from it (but you do)
They can alert enemies with the spitters i believe
no that shouldnt be a thing
Even when the enemy is scanning next to the spitter?
Spitters are super cringe as it is
yeah it shouldnt affect them
I think I have about 30 clips saved of bots friendly firing me
in roughly ~25 of them, I am standing still
Yeah that too, friendly fire should be off for bots. I can't have them use shotguns or revolvers because of it
I remember when they came out in R6 I gave 2 of them the scattergun....
honestly just get a mod that stops friendly fire if you wanna play with bots
I can't wait for the scattergun to come back
that actually sounds like an interesting challenge run
3 bots all with scatter. try to survive
New challenge: R7C3PE solo knife only
I think someone has done r7c3 pe solo using a knife
I'd need to find the video thoguh
Without using 15 pounds of cocaine?
yeah I think they just used like 3 tonnes of cfoam
ok cool I found the video https://www.youtube.com/watch?v=UbsdzqdeYhI (but it won't embed in this channel so have fun)
tryin out a lot of the weapons and rifle is one i feel like would be good if it did more damage
it doesnt feel like a rifle
feels like a pistol
really like the sight on it and the feel of the weapon
it's sight is one of the best in the game love that thing
i mean we can have multiple of the same gun have you seen all the full auto mains
might aswell be the same gun with different designs
excluding pdw 
idk its literally just called rifle in the main gun screen
thats what i thought
More damage, 4 times the effective range, but about 30 bullets less
Pistol deals like 4 damage, so like 5 bullets to kill a biter. Rifle deals 5, so 4.
You use one-two less bullets and you can snipe people from like 20 meters
easily one of the best sights in the game tho
The pistol is a close range spam gun, mostly. You just point it at the guy and hipfire
Oh yeah, i love that sight. The gun looks cool.
Meanwhile i simply rediscover the classic and found the vanilla Assault Rifle to be a very comfortable gun.
itbasically is a longer range pistol
i wish it felt more powerful because i felt like i was wasting ammo any time i fired a shot
Its so much better than bullpup that its not even funny
You wont get that from mains, mate
at a much better range than th epistol does
Mains by design are kinda sucky wacky and barely deal any serious damage
i dont feel that way with quite a few mains tbh
The only exceptions i can think of are DMR, HEL Shotgun and Sawed Off.
DMR only works if perfect headshots.
HEL Shotgun only works if point blank and shooting like mad.
Sawed off is like the worst of both - point blank AND you have to actually aim or else its reloading time for you
carbine and hel revo are def not sucky wacky
Then there's PDW that's just braindead because you just go brrrrrrrrrt
Mains exist to spam bullets and finish off that one strikers that got separated from (already dead) swarm
All the real damage is in specials
And all the mains that perform too well frankly deserve a nerf too, while at it
yeah but even then it sometimes takes like 5 fuckin shots from rifle for a single striker which hurts
Yeah, it really shouldnt
again: 5 damage and damafe fall off starts at like 24 meters
so that should be a realiable kill in 4 shots, especially if one of them is a head
just going off the experience i had on 1 map
my experience was that the gun was quirky
only thing I don't like about the rifle/pistol is they give me the vermintide 2 feeling of "I am gonna break my left mouse button"
clickclickclickclickclickclickclickclickclickclickclickclickclick
Ironically mine experience is the opposite
i'm very chill with pistol
i just kinda hipfire it into heads of biters, because hipfire is just so good on it
It feels so casual and nochalant
idgaf about how good a weapon is i only care about how good it feels to use
and pistol makes me feel like a fuckin texas ranger bouta break out into a ballad
first time using sawed off and holy shit it feels awesome
I love sawed off
The unique design of it and that polished metal is very lickable
Just needs a good special to compensate
dude i felt like i was playing doom for a second there
probably one of the most satisfying guns
yeah it literally reminds me of my days as the doom slayer
running around fucking nuking enemies with my double barrel
wait until you see scattergun
Hel pp supremacy
sawed off 0%
High cal 0%
kek nice end to a level
i wont run 2 weapons that have very low ammo next time
was sawed off a r5 weapon
prob my new favorite gun in the game in terms of how fun it is to use, not my favorite sight but it works well for the gun and the asthetics of the gun are pretty solid to
I'm loving the hel rifle, one tapping chargers and collateral feels so good
Hel rifle pdw is going to be my permanent loadout until scattergun
kek i just killed a scout with sawed off for fun
wait can sawed off kill a charger scout
Yes
pov a main weapon can one shot a charger scout
sawed off is a good pick if your taking knife kek
Before it shot just barely fast enough to kill a charger. (Back then it needed 2)
(At the time it the game had very bad desync so it wasn't consistent)
Now ya just bang
30 damage Sawed off

It also originally backshot charger scouts
Then they buffed charger scouts
But now they've buffed sawed-off and nature has been restored
If I'm using a sniper and there are multiple scouts in the next room, can I shoot the scouts without alerting the others?
From the previous room
i think the distance is 40 metres
gun caliber doesn't matter
and every doorframe knocks off ~20 metres from range, even when it makes no sense
the fuck is class M
mayonnaise
thanks very conclusive
You stole my loadout!
class M is random scans. Team Scans, Cluster, etc
figured that out already
shitty ass bots not standing in the scan circle for the 10th time today
Mixed
welcome to the real world
the real world is me carrying so hard that i have 0 0 0 on my resources and everyone else has resources because they keep going down
not even memeing we are at the end of r5b3 right behind the main bulkhead door and im dry as fuck
major skill issue indeed
theres plenty of resources in the lvl
did u try the other blood door?
yeah it was evenly distributed its just a matter of my team has been downed so much that my back hurts from carrying them
im a r7c3 gamer
i dont need resources to win
Reckless my beloved
where my fellow pressure point enjoyers at
dude the fucking sweat dripping down my head as we ventured deep into the fog for the fucking scan
What fog scan
stealth is fun when there is extreme pressure to not fuck up
Oh main
the bulkhead
if we woke one up it was pretty much game
with me having 0 resources and bots being less than nothing
pretty much was gg
Did you lose
we finished that rn we are just hunting for a single ammo pack for me for the last class m alarm
i need literally anything rn
thats fine ammo is the major issue rn because im dry af after clutching up
we just finished the first class M alarm and my friend opened the door immediatly like a dumbass and everyone but me got mauled by giants and chargers
i lost all my ammo but like 4 shots of a machine gun
no deaths
the error was actually super smooth
only got a total of 4-5 charger waves
Ok that's good
More than enough actually
we ended up getting over run with chargers at the end
๐
def not a good duo map
yeah we finished the scan but the second the scan ended it spawned one last wave along side the error wave
pretty much no way we where doing that
Well i did it with bots so how does that make you feel
i feel no different
Well that didn't work
resources where not a issue but having players in place of the bots would have been helpful
but yeah the extract room had like 25 chargers in it
Sleeping?
awake at the end from the waves
not worried about losing tho because i plan on coming back and doing pe later the fact i died at extract just means there is no reason to do the level again main only
doing main first really just gives a good path to learning the level before dedicating several hours to a pe run
c1 or b4 next any opinions before we jump in
yeah i dont really think about secondary and ovl as seperate
if im doing one im doing the other
Fair enough
holy fuck b4 looks fun as hell but shit duop that is gonna be rough
the snatcher was completely unexpected
yeah but for a b tier level thats fuckin great
we lost cus a few unexpected things such as my main man being dragged through a crowd by a snatcher with the bots following him ๐
i love "objective: survive"
Its quite fun if done right
My issue is that it's floodways
Gigantic rooms just don't feel right
yeah its a bit weird but i think its fitting personally
Just wait until r6c3
Even when doing just main it's not just go north and wait door north and wait door
what a banger level
really fucking fun
once we knew of the snatcher it was pretty easy but that snatcher jumpscare was completely unexpected
An unexpected one Def scared me
yeah was a lot of fun doing that level i once again had 0 0 ammo
Put some in your savings account ๐
everyone else is to conservative with there ammo
when there are hordes that big its lawn mowing simulator
Jamaican buckshot buckshot buckshot
Arguably yes
aint done secs or ovls so i cant speak on them
B3 sec takes the cake
its also the only level we didnt finish today because the major skill issue of allowing alarms to overlap
dont worry b3-sec duo is worse than main
and probably the worst in that layer
that or maybe b1 ovl
its just so much easier to have done the full main before doing secs and ovls so you know what your getting into better
cant be arsed to do a full 2 hour run no checkpoints just to lose cus unexpected thing in the easiest chunk of the mission
Its what I do
one of our players just went on a 2 week vacation, another one is in the uk so therefore worthless as a brit, and another is canadian and cant do anything but perfusly apologize for poppin the sleepers heads off
Only run where I have uneven numbers is cuz I fked up and didn't pick up the ovl disk in a2
An interesting mix
then there is me and my irl friend who have intentionally overlapped our schedules to maximize gaming potential
If only I had a partner in crime
its rare to find a man who will play 11 hours of gtfo in one session then wake up in the morning to go to a chinese buffet and go home to play another 11 hour gtfo session
thats our weekend plans
11 hours that's very bland
should just ask here which levels are made super long by optionals without spoilers
most of the time its pretty ok to just go for pe only
nah i go completely blind
if i know a level is short then i wont prepare like i will a long level
Does r5b1 count
actually ig r5 is a lot more deceptive in its optionals than r4
fuck yeah lol
dogshit pe
ig r5 is also a lot better in the mains department
im not in any rush to do optionals so ill just do it at a more reasonable pace
and gonna be real
we aint good enough to duo pes
bots are to fucking worthless
fair
and i dont want to have a brain bleed trying to get them to stand in the team scan
r5 optionals seemed pretty straightforward to me tbh
it was at least not like r4 where every mission had a PE and took like four years
me and my friend lose arguably more hp to bots than to sleepers because they shoot us so fucking often
I used to be a bot only player and now I cant stand having even 1
R4C2 moment for real
host forgot he was fucking around and had a bot with i think pr and he had 25% of his hp blasted away
if they shoot me once I just get triggered
and the babysitting playstyle youre forced into also just
host wont put up with the shit ive watched him kill a bot a 100% hp because he lost 4% to the bot
based
based asf
fuck bots they are the worst
if we do bring bots
absolutely deserved
I ALWAYS execute them on extract
same
and its almost always deserved for smth in the run
least heinous acts of hatred committed against bots
if we see any medipacks over 2 use any bot that approaches the locker gets killed regardless of the hp they have
bots are not allowed to have medipacks under any condition
lmao like giving them ammo is any better
I have a relevant clip for tihs
having a bot with a medipack is worse than not having a medipack at all
you can be at 100special/75main and they'll be like "imma ammopack you"
at least they won't overburn meds
Design is very human
give them bio they stand 5 miles from scans cuz fsr they decide they gotta stand perfectly still to track
if you have issues with them medding you during alarms and tight spots be glad they're not meleeing
we kick bots in S alarms
why two mines
give them mines if you pre place any mines you cant have them pick shit up
they do tho
its easier to do a S alarm without bots than with them
big boom
give them foam they veggie out
but chargers only have 30 hp
only if both have meds and both decide to med you at the same time
because finding a better place to use mines is impossible
then just pull rooms
big boom
sentry is the only option
it's not instant-burning 6-use ammo even though your entire team is consistently over 75% on both weapons
and mine them
legit only need like 3 mines for a entire map
i dont think ive ever used more than 3 mines even when i take deployer
for me
impossible.
jish
boom bigger you say
yes
you shouldve seen pro r2e1
time for a third mine
second scan spawned about 20 hybrids
LEts goo
we were 3 man
kek fucking reminds me, we pulled a room with a few giants and used a mine on the door, it was a small door so i placed it facing up to do more to the giants, i watched over 15 smalls and 3-4 giants all walk around the mine on both sides of it
it was not exclusively hybrids, bout half and half
but yeah bots dont get anything but sentry and bio
with the 40 spawn cap
the first time we got through it was 2 down and I had to
spawn cap on ONLY hybrids and shooters
(we died during cleanup after scan)
fucking bunching them up with the fireworks going off was awesome
it was not fun
but yeah id rather do true solo than 3 bots and nothing anyone says can convince me it would be less painful to use bots
bots are a negative player
the time we cleared we got good enough scans to finish before the bulk of the wave got in
I find them to be very resourceful
that means your also a negative player because a negative multiplied by a negative is a positive
you fucking bot
Nighty night
bots have their quirks but a bot is usually better than an empty slot
especially because you can kick them and respawn them on demand
if you couldn't do that I genuinely think i'd rather just have an empty slot
??? What
Charger scouts had normal scout HP in r5??
Or am I completely insane
kinda wish it did
wouldnt really change the mechanics surrounding it but would let the other melees have a chance and add less back damage variance to killing them
I'm pretty sure I'm right but it's 3 am here and any easy way to check is long gone so I'm going to sleep instead
I remember specifically checking their HP again in r6d2 and being surprised they actually changed it
i dont even know how you would have checked that hp

unless you hit it low and let it scream. Then used low dmg shots
wouldnt really change the mechanics surrounding it
huh? you'd be able to solo hammer them
unless you're imagining some different amount of hp higher than 30 (normal charger hp) and 60
ohh normal scout hp
okay I'm following now
the idea of charger scouts having hp derived from scout hp just wasn't on my radar at all
But can be killed with fully charged knife in the back of their head
They didnโt
You are insane
your wrong beth
tipical gtfo vet spreading misinformation
they had 30 hp just like a charger
me when charger scoot have 42hp
kinda wild tho if that is true
all the guns I use I guess it just didnโt affect anyway
Is it possible to boost melee damage up to single spear kill against charger scout? with booster
Just set it off
What are ya, chicken??
Srs tho you can do calculations for stuff here:
https://www.reddit.com/r/GTFO/comments/zzcgbt/updated_guide_to_one_shot_killing_enemies_with/
man maybe i just only shot a charger scout with sawed-off when i was running main damage boosters in r5, that's entirely possible
I don't see spear in there
cause it not worth
i meant stack up boosters to total of this number
and then decided to look at the others after that
regardless, its way less effort to just shoot the guy
The room + 12 normals is a hard resources drain
It was a bad joke
It's easier to just deal with the room and then fill the charger's back full of gun juice
Choke mod his ass!!!
He is NOT going to be prevented from prevented from living
Thanks! I will tryout next time on it
With two people you can also just sync melee it
But if you got bots guns and foam are basically the only option
Bots or a skill issue
do scouts respawn in respawn rooms
r5c1 right past the Class S alarm at the beginning of the map
my heart is fucking racing i clutched so fuckin hard on r5c1 extract
Secondary?
no sec only doing mains rn
the fuckin sudden invis woke up the room of giants and hybrids and it got down to just me i fuckin had to fight 5 giants and 4 hybrids with invis waves no tracker on like 30% hp
cannot believe i fuckin survived
high cal pistol for the win baby
Solo extract ?
thats what it turned into after 25% scan because i was the only one with sense enough to know staying in the circle was suicide
very rare instance of staggering on every hit being the difference between finishing the mission and not finishing
never underestimate ttk in a emergency
just got hybrids from a scout wave on r5c2?
was it a hybrid scout
scout waves are preset by level, irrelevant of scout type
could be heat bug, probably not wvery scout wave from that level will spawn a hybrid
p sure u could get hybrids in scout waves in og too
got 2 hybrids in one wave
not that it matters im not doing that with bots fuck S class alarms
huh, is it every scout wave or heat related?
fucking should fix bots standing in the team scans before forcing them to be part of it
KDS Deep scout waves ๐ตโ๐ซ
like im being genuine doing r5 duo if there is a map with a S alarm thats more than 1 scan im not doing the map and moving to another one
its not worth the effort of managing useless ass bots
yeah heat scouts spawn waves through the same system everything is effected by heat
huh
so no D-tier
will do when i have a four man
genuinely it has happened without fail about 10 times in a row bots refusing to stand in a team so i give up
even with no sentries placed they do the same shit, even in different maps they do it
I just mean og r5c2
I donโt look at heat bug religiously
Why would you think heat affects anything but how much booster progress you get?
Wait there's a bug with heat and scout waves? didnt know that
this heat isn't the same as artifact heat
so what kind of heat is that
Idk the specifics behind it, but when enemies are spawned, the type of enemy that can spawn is weighted by a heat value and there is a bug that causes it to not work properly
sustain alarms are not that bad.
Like for example in r6d3 sometimes almost the entire first reactor wave would be shooters because the heat would not be reset from the previous shadow alarm/error
I believe thereโs 5 enemy classes that can be defined per alarm (4 of which work). Each have their own heat and points value. Per alarm, a wave group can be defined, which consists of the enemy types per category (out of the four) and their heat (chance to spawn, some kind of ratio)
with point values 0.75 - 1 - 1 - 2 - (2)
(the last 2 does not work)
you could see it as alarm waves being defined by points per wave, points taken per enemy spawned and enemy spawn probability (there are technically speaking a few more fields but these are the main ones)
No, I bet that's all on cool downs
how place mine in one point?>
you can place mines from farther away than you can pick them up, which lets you place them on top of each other
The sentence. Is confusing.
The photo in media didn't explain much either what you meant
"How to place multiple mines in one point"
Vs "how place mine in one point"
yea it took me a bit to parse
๐
not all are profficient english speakers
Didn't say they are
in general chat as well I asked to explain
instead we got called noobs
Nailed it. The bug is specifically related to two facts. Your heat value is constant between level play throughs. And the fact it isnโt a purely random system the probability of them spawning changes based on the pervious amount of what ever role spawns. That change also isnโt correct so over a long enough time. Anything that isnโt a weakling wonโt spawn
Unless it is filtered out grumble grumble
so if there is a reuse of the same wave type you get the bug but if you make two equivalent ones you donโt?
or is it global
It is global but certain waves filter out roles .75 1 1 2 2
So you would sometimes get standard spawns this just makes waves intended to have all of them more broken
There is a bunch of fixes they could do to make this system work better
right
iโve been experimenting with custom waves lately
some pretty interesting combinations
also nice to understand the mechanics behind alarm waves to understand surges and incremental errors
(as well as understanding why tutorial spawns 13 tanks specifically)
thats spawn cap of tanks right? its a surge error?
yeah itโs a surge error
and since soft cap is 25 and tank value is probably 2 (miniboss)
that would be 13 tanks = 26 points
because at 12 tanks the 25 points arenโt reached yet
this is my hypothesis
although you could technically speaking just put a tank in the wave as weakling
and get more of them
R4E1 has a tank cap?
For the number of tanks alive at the same time
If you keep killing them it's infinite
^
From what i remember you can't have more than 5 tanks spawning from the error alarm alive at the same time
Hence why i assumed it to take 5 slots instead of 2
With giants & hybrids taking 3 instead
thatโs strange
I think you can define a different max than the soft cap
not sure though
You can in both wave settings and and game balance
cap way below usual spawn cap
If the waves settings is above soft cap you que the group for the second it can mostly spawn
like queueing scout waves?
because if your wave setting is tied to an alarm and it is more than soft cap it does not get queued
right?
surges are like 100k points per wave
Speaking of which
Is there a document listing what each wave setting corresponds to ?
I know there are over a hundred of them but i'm curious about it
Gtfo modding wiki
Aight, ty
Late but I think you meant R6CX?
r6d3 had a shadow error too
yep
ah right yes
Why is R7C3 Overload so massive beyond the objective terminals?
more room to get lost in considering its dark
more room to kite considering its hard
This Place is BEEG
either to make it harder, or to make it easier.
I think its because they are random
There's lots of those goddamn terminals and depending on bad RNG the run could get absolutely cursed
I've never had a succesful overload clear (not even survived one) in the big room of stairs
i've never had an uplink terminal spawn in the backrooms
terminals are either in A or B
tfw success boils down to rng, but there is a checkpoint right before the section so tbf you can mitigate it with a reset or two
i hate anything that is even slightly rng influenced and terminals like that, it causes me great pain
Have you seen the other zone
The one with nothing in it
i have not been past the big room with like 4 floors
i havent either now im curious
When you enter the GTFO Backrooms but there's nothing. Just you and the silence of the complex.
I was exploring it with via noclip and it's insane. It's like the biggest nightmare labyrinth of pointless rooms that doesn't need to be there. The terminals never spawn past the long corridor room right?
Wouldn't be the first level with unecessary rooms
This is just what happens when you leave level generation to the procedural alghorthitm and then don't bother to "finish" it
I've seen one terminal in the next zone in OVL, past the first one that's in the blood door zone. Is that not normal?
No yeah I meant that one sorry. Once you get into the blood door zone, they seem to usually show up there. I don't think I've seen them spawn deeper in.
I forget which level it is.
but you open a overload door and see a terminal
but there's nothing to even use that Terminal for
the ones needed for uplink always spawn there
โAnother god forsaken placeโ
Do the waves in r5c2 overload keep coming until we kill the tank after the zone scan ends?
the waves in R5C2 ovl are preset, whether the tank is alive or not, the rest of the waves will keep spawning if there is room for them
(so for example, if you brought a metric shit ton of bioscan speed, you will keep getting waves after the room scan is finished because waves are still "scheduled")
Ah got it, thanks a lot
honey new scaler vid dropped๐ฅถ๐ฅต
r5 with bots done
yoooooooo r6 drops then
r5 dropped halfway through scaler's r4 vids, that meme is dead
we live off dead memes in gtfo
i heard someone say you should just leave the room and hold somewhere else until everything is dead but I thought it was a meme
that would WORK? it's a limited amount?
It was just to put us off the trail
i can confirm, i play with scaler
dang, the cabal is real after all
Yeah that would work
It was a pub strat back in og as well
damn, might try that
Although given that that scan spawns a set amount of enemies, how did giant capping that scan work
Because that was another pub strat
i live off spreading misinformation and thrive in useless arguements about stupid shit where i intentionally take the side the least people agree with
how about discussing why ernest hemmingway books are bad
it would be hard to argue cus ive never read one of his books
absolute based man, he passed away a little while back
his legend as laughing mexican guy will carry on forever
legend whos name shall be immortalized in history
yes sir
anyways there is no misinformation or arguements to be had rn so ima go dark

I have it on good authority that r6 will come out this Thursday the 27th
it better fuckin not, i am busy
Shartsday the 69th
plausible
aint no way they release it during their vacay
I have it on good authority that r6 will come out this Friday the 27th
rundown 6 is releasing when I am no longer a virgin
Calle got back today, idk how long they were out though
Thรฉ universe has decided you are Virgin for life
It's a weird thing to synchronise but why not
Get The Fuck Out
New slogan, right there
I have it on good authority that r6 will come out this Saturday the 27th
I have it on good authority that r6 will come out this MonTueday the 32nd
I have it on good authority you guys will optimize the r6 levels
calm down apparently_oppressed_dragon
buy a 4090 ez gg
I can promise you that it runs really, really well ||on 640 x 480 resolution on a 4090ti with all graphics at max||
saving up for "desktop replacement" laptop
i love laptops
bruh lately I have been agreeing a lot with u but now you pushing it m8
thx ScaredByApplesR3d

I'll watch while enjoying the free heating from my PC my house gets when it'll get the 5090
check
m8
real
copium
gtfo
optimized
these two words do not go together
i forgot but is grabbing all the osips in r7b2 secondary start a shadow error?
no
swag
Ahโฆ another day of Doc trolling I assume?
He has it on good authority that r6 will come out this MonTuesday the 32nd
I can confirm this
where r6 you're making me look bad
Is it MonTuesday the 32nd today? No.
๐ฆ
It would be great if the developers would give a hint when to expect ALT://R6 approximately. Just a little hint)
Everyone wants to play this masterpiece again
I remember there were mixed feelings about R6 ๐
The first release I worked on at 10 Chambers, just a couple of months after I started
It's a masterpiece please release it
I unfortunately didn't get to complete all the levels of R6, so I'm really looking forward to it. But I did go through all the story levels and it was awesome. The only thing that could be done in this perfect Rundown is to add shockers to most levels
The emotion of teleportation is something. I've never experienced such wonder anywhere else
Hehe, it was so much fun seeing peoples first reaction to that
Missed opportunity to have a giant meat stryder stare at you from the distance
wouldยด've set som weird expectations
I hope ALT R6 will bring back when OG R6 (for the hype)
Huh?
hopefully the tiles are all the same, but at that point what could really be different apart from messing around with alarm classes/spawns and stuff
R6B1 my beloved
They will most probably not be 100 % the same
Oh no, I'm more than hoping that maps are different
I'll finally experience the joy of comparing
Probably new unexpected enemies in new unexpected places
I though u meant new enemies

Bot woods right?
Soโฆ itโs like in August 1st?
Smh. So at like 12 am between the 31st and 1st?
No, it'd be between 23:59.999... on the 31st and 12:00 on the 1st.
nonono, a microsecond is 0.000001 seconds
The 32nd
I donโt see whatโs so confusing, itโll just be on MonTueaday the 32nd. Youโll know it once you get there, itโs a full 24 hours
R6 best rundown change my mind
its missing an E tier
but apart from that
all levels do be unique and fun
R6E1 would reignite my love for the game istg
if they added an e tier to alt that would be incredible
but im not holding my breath
a man can dream
i wish theyd add more spice to r6d4
im excited for r6 i have never seen it
imo r6 is the best duos rundown

multiple levels that are just right for a competent duo: c2 c3 d1 d2 d3 d4 cx
R4 had some interesting duo levels as well
it does, but it's a bit more of a mountain towards the end
r2 has a lot of chaff early on, then a good duo in d2, then a grind of a duo in e1
Which of the prisoners though you would think are a canonical duo
r7 is also a duos rundown, but it feels like a lot of its hardest stuff is just gated by middling-difficulty grind, like b3, c3, e1
You know something is off about this game when you have to reduce the player count to actually start having fun
do I look like I understand the lore
woods and the guy who's in player 2 slot I guess
is it surprising that people with 1000's of hours are no longer struggling with the usual 4 player content
I'm at peace with it honestly
It's not about struggling, it's about having fun
Aren't some levels toned down than the OG 4player content though?

10cc don't really have a good reason to make challenging content for 4mans
And yes they've on average lowered the difficulty
Classic "hardcore game" devs
The only level from what I've heard that's relatively still the same as before is R5E1
I didn't touch OGr5 back then much so idk
I feel like in order to have a meaningful audience for challenging content, 10cc would have to teach their game better, and then market it as an action game
Other than that it's a perfect copy
Or simply making the game punish you a lot more when making mistakes
as it stands the people who are up for challenging 4mans have put four-digit amounts of hours into the game and are worth zero dollars to please
I don't know, a lot of new players seem to hit a hard wall and fall off of this game as it is
is this where I suggest hard mode again
Well there are several ways to make the game harder
As you said, "hard mode"
Or simply adding mutators
R1C1 syndrome 
It's not just a mountain, r4e1 on its own is 5 goddamned pinnacles
hardcore mode would solve these issues I feel
(unless you circle kite reactor but that's lame)
goddamn 8-hour r6c1 syndrome 
as long as it wasn't a simple shitty 'enemies have more health' crap
People still do that on Alt ?
There's also R7C1 and then they get Cell bug

not on alt but the mission itself is easier on alt
Alt R4E1 is a huge joke
oops wrong reply
Doubling scout count, increasing the average "rarity" of each monster (as in you can add a chance for the game to spawn much harder enemies), lowering the amount of resources in the level ,etc
yeah but imo r7c1 feels like the devs saying "fuck it" and making a tougher c1 rather than trying to stretch to please noobs and vets alike
I guess I should specify I'm talking about og (r6 was an old rundown so I assumed it was the old r4 that was being talked about)
noobs still struggling with r6c1 is really telling
so many more people to my knowledge have done ALT R4E1 duo than the original
I just liked reaching the end at 20% ngl. And then jumping down
I always thought changing some mechanics like removing terminal autofill, and using og r1 audio-only pings too would fit well
Autofill wouldn't change a lot tbh
probably not, but why not throw it in
I've heard different players suggest challenges. Like complete x level with y loadout. Or beat an entire rundown but if you die you're booted back to A1.
Always thought that'd be co cool.
You can double bio's ping cooldown
iron mode for a rundown would be fun but painful as fuck on later ones
reduce the durability of doors
Play the game but with no hud
No HUD ๐
magazine reloads
The biotracker guy when nothing appears on the screen after pinging : ๐๏ธ ๐ ๐๏ธ
Akshually the pings should appear due to our neurochip, therefore it should appear on the HUD and disappear when there's none ๐ค
Or at least gtfo doesn't have a True no HUDs mode/options
imo a hard mode would only make sense if it was a hand-rebalanced version of the normal content
Halo skulls
It won't be complicated for R4 and R5
Bring back the OG enemy count
ehh, most of the time sleeper counts aren't that consequential
even distribution bug r5 enemy spawns
Have you seen R5A1's prenerf enemy count ?
im boutta download the old rundowns to see if the hype is real
It was unironically twice the current amount
yes, but the alarms are the same
I'd want more boss enemies, harder alarms, less generous res
harder alarms would be nice
-10% max HP on down
lol I was an r5 baby, I'm well aware of the rancid rooms that distribution bug would serve up
Baby Chargers 
lmao
that would shake things up
extirpate fun map if u want minibosses
if they wanted to make a hardmode actually good they'd have to actually shake up game mechanics
2 room rule? bye. enemies are now crawling in from the floodway entrances
you can make the game plenty hard with the current mechanics
Uplink but the PCs are shit
it's super jank to have enemies spawn on your face because you had a scan next to a door
windows update halfway through
Have to reboot the computer each time you send verification ๐
It's just hard to get the line between actually difficult and unfair
im talking about new spawn points for enemies not just making them spawn a room closer though
hm, fair
something that shakes up how predictable fights can get
though I don't think you'll get that in vanilla
probably not
game's done
gtfo's enemies have always felt weirdly limited in that aspect to me
you never see them crawling out of vents at you or any kind of shit like that
also arguably that kind of spawn would tend to curtail the planning aspect of the game
depends on how many enemies crawl out of the vents vs just 2room spawning I guess
Tbh I think enemy variety is the bigger issue for predictability.
true, but that was my intention
This also dips into tool balance as an adjacent problem.
imo the game becomes more boring when it's just a shooty gun game
I like being stretched on gunplay, I duo after all
but I want difficulty that stretches the tools and planning aspect as well
(which again duos do too)
sadly i doubt we'll ever get a hard mode in the first place for this game. maybe mutators
it can be quite tricky if you get absolutely fucked spawns in a bad spot (r4e1 cell carry, r4e1 reactor, because that's all what I've been playing through recently)
you either get held up and have to take more time (which you likely can't spare, killing the run), or you fuck up and kill the run anyway
Z516 in OG R4E1 was peak gaming
how funny it was to get the code in the last room with 4 shadow scouts
๐ณ
30 strikers and 4 hybrids in zone 514 B in r4e1, not good (especially when code is on B terminal and you've already cleared A and B, it was just 2 giants)
fuckin crazy
The 4 mothers having the urge of spawning in front of both sec doors
Zone 516 when 4 shadow scouts, hybrids, and giants all spawn in B and long range aggro is funny
the duo will be done when it's done, attempts are paused for now but it's kinda funny
you just get gigafucked spawns and it's like "yeah, of course", but it doesn't matter anyway because the reactor hold is destabilised
When the big shadow is in front of the PC with 2 shadow scouts : ๐๏ธ ๐ ๐๏ธ
When it's not the good PC and you have to crawl through 2 other shadow scouts with half of china in the last room : ๐๏ธ ๐ ๐๏ธ
Or you get the 4 scouts in the first room and it's gg
r4c2 any small details i should consider before jumping in, doing only the main and as a duo
dont wanna jump into it like c1 and get fucked by a tank we did not have a loadout for
main is mostly stealth
why would you do that
So at this point you can run whatever you want
gotcha
Checking which zones you can avoid
As there are more GLPs than what you're asked to retrieve
there is 1 mom at some point
not doing secs and overloads for c tier and lower until i better understand the levels
You won't have to kill the mother anyway
Assuming she doesn't spawn in A
Akshually you spoiled the fun by saying there's a mother ๐ค
thats all the info i need
just needed to know of any boss enemies
It's annoying for no reason
any boss enemies or a large amount of chargers / invis is basically all i wanna know before jumping into a level
same
if PE, yes boss enemy. or kinda close to it
slowly working into the harder levels of r4 and r5
rn just not feeling like doing pe as a duo
maybe when mains are finished
Oh yeah
Hmmm
i prefer levels essentially blind its far more challenging and fun
i wonder if you can clear R4C2 main without having to enter Z12 (and all the zones you can access with the key in Z12 subsequently)
just good to know if dealing with chargers n shit
there is a mom somewhere
shit zone 13 with fuckin 6 or 7 scouts was fun as hell to speed clear
You would've loved OG R4C2's first secondary zone
Same as the current one but instead of one scout it varied from 4 to 6
more rooms with 3+ scouts is exactly what i want
way more fun to deal with scouts then normal sleepers
Hmmm
Aside from R4C2 there is probably only one map left with 3+ scouts in a zone in R4
As many maps with 4+ scouts have been nerfed to have only 2
there could just be 2 in og
maybe even 1
it was really dumb
and its deffinitely better now
like all the other places where they "nerfed" it
it mostly less rng scouts
like that B2 main zone that had 1 to 4 in og
what a tedious ass level
When you do it for the first time it's long
Boring af
no
You don't have to get another bulk key to end main
So as long as you get the 15 GLPs, you can do whatever you want
to lazy if ima do sec ima pe the map and im not gonna bother with a duo
october late
It was distributed differently, there werent twice the enemies
Has this been confirmed through in-game verifications ?
Cuz i've heard the same thing for R4E1 and i think we can both agree that this is completely wrong
unless you modified datablocks or installed a mod to do that, no, thereโs no way this is a bug
what is ?
enemy population
oooohhhh eait
wait
nvm
yeah no youโre right actually
I thought you were talking about a room having more enemies than a different run
but you were talking about prenerf R5A1
R5A1 OG prenerf? nah it had more than it has now
plus EVERY room was respawn
like maybe 2 zones were exceptions
but all of that middle was respawn
and full respawn as well I believe, no half respawns
im not talking pre nerf, that was nerfed anyhow
The nerf didn't affect how many enemies spawned with level gen
right?
So i'm still confused about that enemy distrib change
Unless they decided that removing a giant/hybrid from a spot and adding a regular sleeper somewhere else was their definition of distributing evenly
Otherwise i'd love to know where the hell did R4E1's Z455/Z456 hybrids went
the giants etc dissappearing is appearantly just the group that spawned that enemy being changed
hence r4a1 no longer spawning giants in its second zone
Also regarding r5a1, i vividly remember massively filled rooms but also a lot of empty ones before
The empty ones in question didn't seem to change for me on Alt
e.g the giant room with a long corridor prior to the class 2 alarm
It wasn't as filled as the zone before high's class 3 alarm (right before extract)
Be it in OG or Alt
Or for instance R5E1's huge zone after tank & charger scout
it was filled with sleepers
Yet in Alt E1 they reduced the zone's size and the amount of enemies in the other zones lowered as well
So i still don't see how the enemies have been redistributed
R4D2 as well
High had several (not many) sleepers all the way to the tank zone
Now there's pretty much nothing
R5 had distribution bug if that's what you're referring to
really stupid that they didnt change R5A1
the way the level is designed makes no sense when the respawns are gone
didn't change r5a1
tilesets ruined
you are lying to me
wait did they remove the respawns? I'm being stupid again aren't I
you can finish main without ever getting a respawn so it doesnt introduce the mechanic
and the long walk back that was originally there for respawn reasons
is now just a long walk back for no reason
ah
probably one of the shittiest levels in the game as far as level design goes
at least the generator isnt in the fog pit anymore
I was wondering why R5A1 felt weird
my initial reaction to that respawn being removed was relief at not having to bother re-clearing the same boring sleeper zone that I'd cleared on the way in
but fair point that it served as an intro to the mechanic
I think I would've preferred if they cut the respawn hub from r5a2 main instead, that one annoys me far more
or they could've slotted a respawn zone in between the hub and the bridge room so that there's still a respawn for extract
We had a player get to r5c1 and without learning respawning as a mechanic
Which is just insane to me
Some people just don't pay attention...
Respawn? Whats that?
I call it more punching bags





