#gtfo-spoiler-chat

1 messages · Page 74 of 1

kind swan
#

R6DX completions pre-Flyer daamge fix

hard cape
#

Why is DocRed still in Dev team... just curious

pliant pasture
#

i think someone said he back? idk the scuttle butt though, don't know why he wouldn't be

kind swan
hard cape
#

I thought they fired him... I guess Im wrong

pliant pasture
#

or they rehired him? literally anything is possible

narrow gulch
#

hes back to make knife unable to kill scouts

tough badger
#

Based

pliant pasture
#

replace them with nun chucks

#

or brass knuckles

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or a lightsbaer

pliant pasture
#

mon frair, i said 30 hours, not eight, i meant tomorrow

livid heath
#

Shit

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Aight

#

Thought you forgot

pliant pasture
#

lol, you forgot!

prisma zodiac
#

Actually

Whats the good (or best) introductions for enemies we have?
Doesnt have to be their actual first intro

#

Strikers, honestly. EVAL/Training

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R1B2 couldve been a sick shooter intro if they never showed up in r1a1 and b1

plush basin
#

I guess R1C2 is the obvious answer for chargers

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But any with the special ceiling could be a contender

prisma zodiac
#

Scout, prob R6B1 or R7B1

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has single scout, single + enemies and 2 at once

prisma zodiac
#

mom, r3b2
Tank, r4d2 (i like that more than the r4c1 one)

#

Snatcher r7c1, no contest rly

#

pmom r3d1

plush basin
#

For most its their debut level

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I'm trying to think of ones where it isn't

prisma zodiac
#

giants hmm

#

I feel like r2b2 would make a good giant introduction if you wanna be evil

plush basin
#

R4E1 best shadow scout intro? 🙂

prisma zodiac
#

otherwise its probably r6a1 (mandatory chill pair of giants)

prisma zodiac
plush basin
#

Most of the time they are in optional objectives

#

Oh hey how about R6CX best shadow intro?

prisma zodiac
#

ooh

#

true

#

for sure!

#

that has to be the best shadow intro

digital dawn
#

I rly liked the shadow intro in R7B2, only shadows spawning in alarm wave (with different wave sounds being added around that time) and then zones filled with shadows for stealth.

deft kiln
prisma zodiac
deft kiln
#

I would take newbies in to R6cx to die to the shadows

#

Cause it is so fun

prisma zodiac
#

Take bio so they dont have it

deft kiln
#

Yup

#

That was the plan

digital dawn
prisma zodiac
#

i definetly think r7b2 is better than r1d1 (tho r1d1 isnt „baaad“)

prisma zodiac
#

?

#

what

deft kiln
#

It is the same logic

plush basin
prisma zodiac
#

oh

deft kiln
#

Why I got wiped

#

When I tried the duo blind

tough atlas
plush basin
prisma zodiac
#

its why i think r2b2 is a cool giant intro

#

but probably not the fairest

#

if its the first time you see them

#

while r1b2 wouldve definetly been the best shooter intro

tough atlas
#

I feel that atmospheric wise you cant do that without some sort of previous exposition tbh

plush basin
#

Is R5B1 the best Charger scout intro? it feels a little weird

prisma zodiac
#

especially with scouts in it

plush basin
#

Maybe R6D2 then

#

but it goes pretty heavy on them

deft kiln
#

In the game

prisma zodiac
#

scouts and shadows aswell

#

like ?????

#

also room is ass for it

digital dawn
#

R7D2 is the best intro for almost every enemy in the game PirateSimon

prisma zodiac
#

:^ )

#

actual question tho

#

best charger scouts intro?

#

r7d2 isnt actually that horrible (just evil)

deft kiln
#

I can’t think of a time where they are the centre peice

tough atlas
deft kiln
#

R6dx?

#

Scout room is fun

prisma zodiac
#

r6dx has 4(or 5) other scouts tho and giants

plush basin
#

I think I'd stick to R6D2

prisma zodiac
#

oh true that works too

deft kiln
#

Yeah you might be right

#

R7c3

prisma zodiac
#

r6d4 also introduces them in a cool way

deft kiln
#

Isn’t bad

plush basin
#

Yeah R7C3 is quite interesting for it actually

prisma zodiac
calm coral
#

I'd say R7C3 as well probably

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no ammo, but some foam consumables

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great introduction

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prohibits people from just gunning them

deft kiln
#

R5e1

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I like it

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R3d1

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Actual

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Is the best

calm coral
#

not a lot of charger scoots tho

#

we like R3D1

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everyone likes R3D1

#

kill mom before door opens yes?

calm coral
#

R5E1 cell skip

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basically

#

you let the first error go on until the end

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you don't use the cell for getting into the disinfect room

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instead, you pull mom zone and tank zone and you bring the cell all the way forward to the alarm door

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so no charger error, no giant error

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then you do the surge and you win

zenith glade
#

does this have any other benefit aside from speed

calm coral
#

uhhh depends

#

when executed well it's easier than completing the level legit

zenith glade
#

because pulling mom/tank rooms just sounds aids

calm coral
#

but it is a difficulty spike

zenith glade
#

huh, really

calm coral
#

well there's less places to wipe basically

zenith glade
#

fair enough, thank you for explaining!

calm coral
#

with boosters it's way easier than normal clear

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because supply efficiency

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you have all the ammo you need for moms and tank

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but I'd say you should clear it the usual way first

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because it is a great level

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and cellskip does not do it justice

zenith glade
#

it was more of just curiosity since i've never really seen it explained. will probably do it legit when i get to it but sounds like a fun way to do the lvl imo

real moss
plain saddle
# zenith glade it was more of just curiosity since i've never really seen it explained. will pr...

The intended strat is definitely the way to go for first clear - it means you actually get downtime in between sections which helps a lot for resource management/just catching your breath. The disinfect station also helps a ton.

Cell skip is appealing because experienced players can get to the point where the hybrid + smalls error isn't particularly threatening by itself, so the incentive of turning it off diminishes.

real moss
#

Legit is pretty fun as well tbh

plain saddle
#

Having the error the whole time also requires a lot of playing around the finer points of enemy spawning/alerting, to ensure that the error never has a chance of spawning on a forward scout/particularly dangerous room and pulling it.

atomic escarp
real moss
atomic escarp
#

im pretty sure you will need one yourself

real moss
atomic escarp
#

im sure you'll find it in you

real moss
atomic escarp
#

dont think you wanna do it

real moss
atomic escarp
#

anyway take your damned booster

real moss
atomic escarp
real moss
#

What was the headline?

atomic escarp
#

the new covid vaccine is made public citizens should rush and get injected

real moss
atomic escarp
#

no no

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its only for you city turds

#

i get my immunity from nature

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and by nature i mean nothing but dunes of sand

real moss
atomic escarp
real moss
atomic escarp
real moss
#

you just kinda fall apart

real moss
atomic escarp
#

im more capable than you

#

get your ass outta here

real moss
real moss
atomic escarp
real moss
atomic escarp
#

unless you take your booster dont look for a 2nd round

real moss
atomic escarp
#

french hatred flows through me

real moss
#

Ok that one made me laugh

livid heath
half hornet
#

Not a lot people playing R5C3... I think i haven't seen one.
I wonder why is that

half hornet
#

Do you think i can bot it up?

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Reactors? Tanks? Mothers? Or 1000 chargers?

atomic escarp
#

secondary opens after main is done and u can go in get data sphere and do the nframe thing and extract (starts error replacing giant one with 5-7 smalls every 5 secs or so)

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i did it with bots it wasnt bad so long as you have a 4 use ammo on you after main is done also sniper

half hornet
#

it replaces a what with a what an error alarm of what

#

that's death, right there

atomic escarp
#

replaces giant error(main) with small error but more frequent (secondary)

half hornet
#

I don't do with error pressure very well

atomic escarp
#

you can do main only then its super easy

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secondary has you going through 3 zones and back to main route for extract

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also dont forget data sphere from first secondary zone

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i did and i wanted to throw hands

livid heath
#

Its basically tool run

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Which you get ridiculous amounts of tools

kind swan
#

Gotta stay topped up on Foam

livid heath
#

Man

#

Chat is dead

#

How to revive chat

nocturne flax
#

Dead game

livid heath
#

When you give feedback to 10C POV:

nocturne flax
#

They take feedback

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Just look at saw off

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Its the fact that they can only do 1 change per patch

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Like everybody for months saying we want heavy smg on special

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And buff regular smg

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And their just deaf

livid heath
#

All the potentials in the world squandered

coarse berry
#

their changes are very sporadic

#

add a few guns in a patch? 0 balance changes.

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alt r3 moment

hexed vapor
#

AltR3 was a banger patch, tho.

coarse berry
#

wasn't that the one where they changed literally nothing abt guns

#

r4 had some good ones I remember, i think that was the Arbalist change

hexed vapor
#

I love out-skilling my problems. It was the peak PvE+3 experience.

coarse berry
#

lol

deft kiln
#

Alt r3 like was an insane power patch that we have never really came Back from

#

Hel gun, hel rifle

#

I like gtfo without pen a tad

coarse berry
#

it was an interesting era before that

half hornet
#

Pen is just quirky AoE and AoE always wins in metas because nothing beats the game like nuking a whole swarm of enemies in seconds

obtuse surge
#

they zere literqlly horrible in R£

#

ty keyboqrd

winter wharf
#

Oh no Wesley, make sure you drink enough water to keep yourself hydrated through the hangover

obtuse surge
#

thqnks zill do

livid heath
#

What da Wesley doin?

west crow
half hornet
#

Eh, i wouldn't mind it. It could provide to be an interesting less risky rival to shotguns

#

If you want a close range special - its either shotguns or sweating your eyes out with Veruta.

candid dragon
#

Just close your eyes when using veruta

#

Ezpz

west crow
#

Heavy smg would not provide a risky choice to shotguns

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Instead of belonging in the over saturated market of smgs it would belong in the over saturated market of machine guns

half hornet
#

No spin up, silky smooth recoil (i think?)... Not really.

#

Give it same damage as Arbalist and it will outcompete it at close range

west crow
#

So you would want to make it the r1 iteration of the machine-gun

half hornet
#

Maybe

#

Currently specials are so boring to me, all of them

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We didn't had a new special since...

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Uh...

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Who was the last one to come back?

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HELGun that i don't give a shit about and...

west crow
#

Why don't you give a shit about the hel gun

half hornet
#

Too complex to explain, but i don't like it

west crow
#

Can you explain a little

#

Do you just not like the playstyle

half hornet
#

Currently my specials are limited to:
HEL Rifle if chargers
Arbalist when lazy
HAR when super lazy (don't wanna deal with spin up)
HCP when i want to have fun, but knowing that i will not be contributing much

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WHy was it 25 that they nerfed it to? Why not 29? Or even 28?

#

At least then you could combine it with pistol and just one tap finish off hurt chargers

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Become a versatile quick swapping gunslinger

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nah, lets fucking kill the thing

west crow
#

You can combine it with the pistol

half hornet
#

It exists to delete biters and nothing else

west crow
#

Why don't you combine it with the rifle to mitigate the impact of damage fall off

half hornet
#

Lack of close range hipfire options. Although rifle probably still performs alright there... Sigh.

#

Calle can't come back from vacations quick enough

west crow
#

What would Calle be doing

half hornet
#

Reading my weapons balance proposals, hopefully

west crow
#

I don't believe he's in charge of that

half hornet
#

Gotta get those F-tiers out of the gutter and at least to C

west crow
#

I think they're all pretty comfortable with where all the weapons are at currently and are riding the wave to r8

half hornet
#

Well, they're wrong

west crow
#

A lot of their effort is going into cyberheist

half hornet
#

No one looks at Bullpup and goes "That's a main worth bringing!"

#

I used Vanilla AR just now again after like... 4 months. God, its so much better. Recoil isn't even as bad as a i remember.

west crow
#

I have a twitch clip that says otherwise

tough atlas
#

Highly advanced electronic burglary will fix those mistakes

candid dragon
#

Doubt

livid heath
tough atlas
#

Definitively more when R6 re-releases

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Before that, sporadically, when I feel like it

livid heath
tough atlas
#

Oh no, plz, not that long

#

I'd say before the end of this month

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So they have time to work on R8 for the game's anniversary on... November, was it?

livid heath
#

July is 10C vacation

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Let them cook

tough atlas
#

oh well

livid heath
#

Im sure R8 with no rushing will not be the end of GTFO

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10C=R10 ending

prisma zodiac
pliant pasture
#

so i won't

kind swan
#

I can't wait to see people asking for R9

last gust
half hornet
last gust
#

I guess heavy smg tuned as a special would be more likely to compete with combat shotgun than pump shotgun

half hornet
#

You can use it as a cqc gun, but its too much maintance

last gust
#

oh, I don't think veruta struggles at close range either

last gust
#

it allows it to keep most of its former fight into bigs though

prisma zodiac
last gust
#

currently it 5shots bigs and I think that falls off at 10m

half hornet
#

currently The Pistol cant one even off HCP's victims in a single bullet

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it requires 2 (4 damage)

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which is very lame

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i would love to be a gunslinger

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slam with HCP, quick swap, single confirming shot, back to HCP

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amazing gameplay value

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but nah, can't have fun here

last gust
#

paired with hel revo or rifle you can quickswap chip a charger with one shot after high cal

half hornet
#

yeah, but only them

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i want pistol, specifically

last gust
#

but imo having to quickswap to main at all is a pretty drastic workload increase into chargers over pre-nerf

prisma zodiac
half hornet
#

Eh, it feels more fair for that thing

#

but still, if they wanted to nerf the 30 breakpoint they didnt had to go so hard

prisma zodiac
#

Honestly think they shouldve gone harder

half hornet
#

well i dont want them, you know that

prisma zodiac
#

down to 20

Increase range a bit

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etc etc

prisma zodiac
half hornet
#

the biggest annoyance is the vibe of 6 mag

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we already nerfed it into being a generic deagle

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strong hit but not that strong

last gust
#

high cal is just an awkward weapon to balance once you move down from the 30 breakpoint

half hornet
#

might as well go full bit and increase mag to 7 for maximum deagle cosplay

#

and probably increase fire rate so that you could at least spam it properly

last gust
#

maybe at 20 damage with 8m of range to manage you can start thinking about giving it more uptime somehow

#

I'm not sure how well that goes down, if it performs as well into waves as a competent veruta player then it probably looks bad having such a low skill investment having people massacre waves with bodytaps

kind swan
#

technically speaking it would be able to hold 7

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6 in the mag with 1 in the chamber

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but this game is just.

#

no

half hornet
#

God, R5-D1 secondary is such a headache. Literally too already.

#

Its not like getting to reactor itself wasn't a giant chore already, but now this too.

#

2 hours and we're just about ready to attempt the S SURGE for the terminal

#

SURGE! Of course it was Surge!

errant vigil
#

Very based level

atomic escarp
tough atlas
#

I'm kinda glad I got rid of R5D1 Extreme and R5E1 in like 2 tries each

#

R5E1 looked fun from the little I did but R5D1 looked like a fucking chore

half hornet
tough atlas
half hornet
#

we're all at 20% HP too, failed some BBC skill checks

atomic escarp
atomic escarp
half hornet
#

uh

#

1

#

the surprise one

atomic escarp
#

ok so you didnt trigger the one in the cell zone

half hornet
#

nope

atomic escarp
#

or the one in the key route

half hornet
#

got supply efficiency so we can just go brrrrt

#

but even that is not enough

atomic escarp
#

you gon need lotsa ammo for that one

#

unless you have a sniper man

half hornet
#

3 PDWs, 1 machine gun, 1 combat, 1 hel rifle

#

and then theres me...

atomic escarp
#

pr?

half hornet
#

HSMG + HAR

atomic escarp
#

😂

half hornet
#

The theme of this cosplay is "heavy tactical specialist"

atomic escarp
#

good times

#

lmk when you survive or wipe

half hornet
#

i brought also like +30% special damage

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12% passive and extra 18% when something is close

#

helps when enemies start getting too close

atomic escarp
#

that should do it

#

pin mom to a corner and have at her

half hornet
#

how do you do that again

#

i thought their move patterns are just whatever

#

it sort of runs away from you, but then it just will slide off the wall

atomic escarp
#

everyone stand around her

half hornet
#

oh god i think i can see it

#

Through the glass i mean

#

The signature moose antlers

atomic escarp
#

good luck

half hornet
#

lmao we're loosing to the surge

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aaaaand down it goes

#

Is the scan spot random or the same every time? Because it was the single worst spot possible.

atomic escarp
#

that im not sure about

half hornet
#

Actually the waves were alright, but then a giant shadow came from somewhere, no one took it out so it just punched half the team down

narrow gulch
#

its a little random but it places fairly close to door everytime

deft kiln
#

Unfo

half hornet
#

the other 2 tries to salvage, we fought for another like... 60 seconds, the scan went from 40 to 15% in that time and then we finally wiped

half hornet
#

THe idea was to pray it wouldn't awake but fat luck i guess

real moss
#

there should be no shadows

narrow gulch
#

its 1 room away, never pray lol

deft kiln
real moss
deft kiln
#

There is a high Likelihood it pulls given it is a surge alarm

half hornet
#

unlucky

#

Well, i got no strength for another shot. The level is currently being engraved into the outer layers of my brain and its causing me a massive headache.

real moss
#

quick find some motivating words ... uhm uh m

#

I believe in you !

wary olive
#

theres a chance you can still get shadows for that surge even if you clear out that room

#

if theres a sleeping shadow right next to the door in that outer room (2nd room away), it will wake up from the door breaking

narrow gulch
#

shouldnt really be a big issue either way, I dont think anyones doing that level without a bio

nocturne flax
#

🤓

rotund fractal
#

which rundown has desert parts on r7?

real moss
rotund fractal
#

tyy

real moss
#

but like its so small (in R6 too), don't expect too much

rotund fractal
#

yeah i remember r6 , done most of them

real moss
rotund fractal
#

yup!

twin dirge
#

where nomand pp

half hornet
#

Oh thank God, that's R5E done... Now only Ds left.

#

What a level, btw. I think that's the first time ever i've steath scanned the stealth scan.

#

Unfortunately we had to shoot the room (tank included) anyway. One of the goddamn scans spawned EXACTLY under a charger standing in a tight cluster of another 2 chargers + BBC + Tank himself.
One of the guys did try to get in anyway, but it didn't work: charger's ass is just too fat.

Massive middle finger from the game, if you ask me.

atomic escarp
#

r5e1?

half hornet
#

yep

atomic escarp
#

nice

#

only d1 d2 left?

half hornet
#

yep

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and i already have a taste of both

atomic escarp
#

d1 will be a journey d2 same but not as d1

half hornet
#

D1 is just raw headache and D2... With veterans its kinda fun, probably impossible in a true blind run

atomic escarp
#

i need r5c2 to unlock e1 and i already have a good grasp of what to do in c2

#

i think ill prolly do secondary first then ovl

nocturne flax
#

YO

MF DOOM

nocturne flax
#

RAP SNITCHES

real moss
twin dirge
#

rapping his way into rundown nine 🗣️ 🗣️ 🗣️ 🔥 🔥 💯

pliant shard
livid heath
sacred knot
#

I attempted R2C2 with two friends last night.. (we have been going in direct order of the rundowns from R1A1. This is the first time where we have run into anything this hard and has wiped us twice at the first Alarm door. Any suggestions with completing this rundown?

prisma zodiac
#

r2c2 teaches you to keep calm under a constant alarm

prisma zodiac
#

if you get used to clearing that youll be fine

#

r2c2 is only tedious if you get the 116 zone to visit

livid heath
#

Its just like a introduction for whole level error alarm

#

Not saying that you never seen a error in previous levels

sacred knot
#

So melee the error waves to conserve ammo, try and save the doors, mine them up before the first alarm door?

livid heath
#

You get a good sum of resources

sacred knot
#

Is this a mission that needs four people or can it be done with 3 & a bot?>

#

(we are not the best GTFO players yet)

livid heath
#

To make it through the first class 3

prisma zodiac
#

very first alarm is usually the biggest roadblock. After that just have fog repellers rdy

sacred knot
#

At some point in the level does the error alarm go away, or is it an all level mission?

prisma zodiac
prisma zodiac
#

without any bots btw

sacred knot
#

oh boy! Thanks for the info

livid heath
#

Gl on dives

#

May the HSUs treat you well on the cage drop

prisma zodiac
#

oh yeah @sacred knot once youve safed the doors, have someone stay at a terminal (with 1-2 people guarding them) to ping ressources and list all zones from 113 to 119 for how many IDs they have

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that way you can plan ahead

half hornet
#

Well, that was a pathetic R5-D2 wipe... Wiped on 285 optional resource room stealth check.

#

Not class 10.000, not mommy, not even reactor itself. Some random room with 2 hybrids.

atomic escarp
#

oof

half hornet
#

Frankly i was expecting it, the stealth efficacy up to that point was subpar.

atomic escarp
#

pubs strike again

half hornet
#

Except i was expecting for someone to wake up the mom, not a random ass room with generic enemies.

#

Ironically the mother was the one we stealth-flawlessed

atomic escarp
#

well its easy to deal with a mom

atomic escarp
half hornet
#

Btw people keep saying that you should kill the mother. Can you clarify why exactly?

#

That entire area seems useless

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The hub area, 2 optional cell / resource zones and the key zone itself.

#

As long as you're nowhere near it she won't come right

atomic escarp
#

the only reason for you to kill mom is if shes blocking a locker for a key or something

atomic escarp
half hornet
#

Yeah exactly

#

Are people just that scared of true stealth or something

#

deploy foggies, get in da room, close door, find da key, acquire anything extra you find, deploy foggies on the way back, bam

atomic escarp
#

some poeple may have an itchy trigger

half hornet
#

playing 👏 as 👏 intended

atomic escarp
#

say shes blocking an ammo locker there is easily 6 uses in the other optional zone along with 4-5 med

#

and i believe you only get 2 ammo 1 tool 2 med from that mom zone

#

or 4 ammo

#

also if you are still looking for d2 i can hop in

#

one more bad teammate you have to worry about

half hornet
#

maybe in 20 minutes, gotta do something

atomic escarp
#

alrighty

half hornet
#

actually i can't even host D2, gotta beat D1 first... Literally the only level i can host

pliant pasture
#

rip

atomic escarp
#

i can host d2 but idk if thats a good idea considering i have some really good internet

tough atlas
half hornet
#

Roight

#

Not sure why that's a thing, but mkay

tough atlas
#

Which I've no idea if it can even happen

#

You know how it goes

half hornet
#

Funny you say that, i almost had that happen

#

only it was a giant

tough atlas
#

Yesterday I had a guy getting shit wrong on enemy spawn in R1C2

#

I also met groups that "WANTED" to kill the mom

half hornet
#

I also had a charger blocks a stealth scan yesterday so you know

tough atlas
#

because "She could wake up during code 3 or whatever"

#

which doesn't happen either

narrow gulch
#

kill her cuz its fun

tough atlas
#

it's like 2 zones away

deft kiln
#

Kill her cause it is fast

half hornet
#

Yeah, already had a discussions about that with Az

tough atlas
#

With most pugs fast and fun aren't really usually priorities

half hornet
#

No need to kill her for reactor unless your team just sucks at stealth

#

there's like 4 giants surrounding her too

#

That's a mag or two of specials that could be used somewhere else

astral ferry
#

just say "charging" and start whacking mom

winter wharf
astral ferry
#

prime example of a so called "vet" giving their unwarranted opinion when they don't even play the game

dry dagger
#

Guys

#

Weapon that kills mom fastest, go

narrow gulch
#

2 choke mods can pretty much instakill

#

as client

winter wharf
#

can kill in 1 magazine each

deft kiln
#

Combat shotgun hel rev hammer just solo her no births

half hornet
#

So um.... That 4th code of R5-D2.

#

What the fuck. And how the fuck.

narrow gulch
#

wdym how the fuck

half hornet
#

an entire room of BBCs + Cscout while smaller reactor waves pressure people from behind. You can't even shoot on the bridge because the room just hears it.

narrow gulch
#

oh

half hornet
#

Do you just take the L and gun them all down?

twin dirge
#

I like BBCs

narrow gulch
#

code 3 not 4

wary olive
#

If you hold right at that small door where the spiraling stairs go down, you can shoot there freely without waking up the charger room

half hornet
#

D1 and D2 scored about 3-4 wipes each so far.
Meanwhile i got E1 on first try... Figures.

wary olive
#

You probably had a good team for e1 and not as good for the d levels

half hornet
#

True, 2 guys were aware what they were doing. This one was almost entirely a blind run. We sort of knew what to do with first three codes but then 4th happened and its like "Huh?"

#

one guy went in to attempt to get scoust, we 3 engaged the horde on the little stairs leading to sec room which caused the BBC room to wake up

wary olive
#

That is a bad spot, close to the room and foggy

half hornet
#

BBC ravaged the guy inside and we just got eaten by the common wave, no BBC were required

twin dirge
#

@bold widget where your BBC

wary olive
#

You could also save sentry during the reactor when you have 4 people shooting and save it for that part if you find holding difficult

half hornet
#

yeah, that's what we didnt do

#

both sentries were at 0% when we went for 4th code

#

not even a mine deployer either

wary olive
#

That's 3rd code btw 4th code is free

half hornet
#

I think there was a single tool refil pack we missed

#

Oh right

#

I'm counting the wave rounds

half hornet
#

1 is the initiation
2 is the 1st code
3 is the 2rd code
4 is the 3rd code

livid heath
#

wana dip ur head into our squad?

#

we could happy to have a lore enjoyer

half hornet
#

nah, i'm taking a break to give some meds to my cat

livid heath
half hornet
#

So to summarise: 2 sentires and you only use them for the big super scan and for the code

#

Question: what's exactly the idea with them for the code hunt?

#

Just have people with sentries hold the swarms until the guy/guys find the code?

#

Do these waves have some sort of preset spawn point or is it 2 zones rule again?

wary olive
#

reactor startup -> wave 1 -> code 1 -> wave 2 -> code 2 -> wave 3 -> code 3 -> wave 4 -> code 4 finish

#

you're just repeating wave 3, its not wave 4

dry dagger
#

@half hornet That actually just happened with me and a friend. Charger room stomped us. I think my plan is right after a wave is killed, pull charger room and run back to reactor so we have the corridor to kill everything. You'll have to kill the respawn zone again but I think it's worth it. Then just mine doors in charger zone to clean up the other rooms.

winter wharf
#

You should be able to stealth charger zone fairly handily, no?

narrow gulch
#

stealth A, shoot B probably

#

depends on where cscout is

half hornet
#

Sentries wont survive the scout wave

dry dagger
#

Honestly dude it was pretty bad. I was trying to clear small chargers. Got caught in between a small, big, and the scout. Was kind of screwed. I think my stealth is decent I just don't want to deal with it the room. I mean maybe if the seed looks okay upon opening the door, it'd be fine.

dry dagger
#

This is cheesy, but might just stack Special Damage booster to be able to shoot Charger Scout immediately for pulling the room.

atomic escarp
#

or take a choke

#

and blast him to hell

half hornet
#

Bah, do i have to bring hel shotgun again

coarse berry
#

this is about 5d2 right?

half hornet
#

Yeah

coarse berry
#

that levels messing me up too

half hornet
#

The 3rd code gets everyone killed

atomic escarp
#

idk if you need hel shotgun

half hornet
#

Making that room chargers is an extra dick move

atomic escarp
half hornet
#

Not just chargers too, big ones

coarse berry
#

yeah scout RNG can make the third code much harder

#

me and my buddy wiped there cause I had a knife / high cal and couldnt take out the c-scout lol

dry dagger
atomic escarp
#

id say your best bet is you deal with the 3rd code wave by the security door to the respawn zone once wave is done go hammer giants and what not go back and close door do the wave rinse and repeat try to be as fast as possible

half hornet
#

Hmm

atomic escarp
#

its getting to code 3 and surviving

half hornet
#

Maybe i should become sniper man once again

atomic escarp
#

choke is quite good

half hornet
#

those hybrids are a real pain in the D

atomic escarp
#

for when u wanna blast bbcs to hell

#

also cscout

atomic escarp
half hornet
#

Remind me: does sniper oneshot hybrids or like kinda harasses them?

coarse berry
#

1shot

#

as a certified Hybrid Hater it is very satisfying

atomic escarp
#

it 1 shots all giants except big chargers

half hornet
#

unfortunate

dry dagger
atomic escarp
#

for the first alarm?

#

if you do get a scout in the same room as the first alarm just pull scout and pull alarm

#

you may be lucky and get 2 scouts there

#

so u have to kill smalls instead for like 3 circles

dry dagger
#

First alarm, but also clearing rooms, killing hybrids on reactor quickly, and clearing 2nd code zone.

atomic escarp
#

thats fair

#

if you are good at landing your shots

#

then yes

#

otherwise just take choke

dry dagger
#

For sure. I've actually been landing most of my shots recently (and surprisingly). If my next run still FUBARs, then maybe I'll swap for Choke Mod.

atomic escarp
#

also pdw + sniper is good if u wanna 1 tap shadow giants

half hornet
#

Are the shadows and complete darkness new invention or was there in the OG too?

#

Playing this without thermals is just that much of an extra nightmare

#

PDW makes life in that level so much easier

coarse berry
#

real thads beat d2 with no tracker

half hornet
#

The most horrifying part is that my squad was on their way to run out of ammo for the final code

#

Despite my supply booster

dry dagger
#

Honestly brother I just shoot all the shadow rooms.

coarse berry
#

its the way to go

dry dagger
#

The level gives you a lot of ammo. I pull the rooms all the way up to the Class 10 alarm.

#

And then I don't know how you wouldn't pull the rooms for 1st and 2nd code hunt.

wary olive
#

I already gave you guys the strat for code 3

atomic escarp
#

its better to just stealth the giants and do the scan if you are lucky to have a scout in an adjacent room or in the same as alarm just trigger him

half hornet
atomic escarp
#

they have set spawns from what i could tell

wary olive
atomic escarp
#

in extract room and the one with the ramp going up n down

winter wharf
#

waves spawn outside of reactor

have people or whatever sit in pitch black giant zone while whoever else goes for codes

half hornet
dry dagger
wary olive
#

Also artek shadows in complete darkness is the best you could ask for, shadows in ambient lighting are even harder to see without thermal

wary olive
half hornet
#

Also i didn't quite get: are you supposed to be defending at the top of the spiral stair or bottom

wary olive
#

Bottom is easier

winter wharf
#

^

half hornet
#

Playing backwards king of the hill, right?

winter wharf
#

can probably make the top work, but eh

half hornet
#

Standing in that elevated part of the room and shooting monsters that come down through the door

wary olive
#

If there are scouts in b, you hold at the top and send the sniper in to snipe the scout, then move down once that big ass room is cleared

half hornet
#

I assume its better to have the door open, to avoid wonky broken door hitboxes?

wary olive
#

Uhh yeah ideally you don't let that door break

#

But you can close it if you need to kill the scout in b

winter wharf
#

is the ALT version of the mission much different

wary olive
#

No alarm to get the cell before class 9

#

I think it's class 10 now?

olive shoal
#

yes

wary olive
#

And tile for 3rd code is different

dry dagger
wary olive
#

I don't remember tiles for codes 1 and 2 in og but they feel roughly the same

#

3rd code in alt is harder imo

narrow gulch
#

1st code pull is kinda disgusting now

dry dagger
#

Also one of the YT guides for the OG level mentions that reactor wave 3 is like 6 smalls and a hybrid and that you can just hammer it. It definitely feels like more than 6 smalls now and I'd prefer to shoot personally.

wary olive
#

Yeah and you should have enough ammo to shoot that cycle for multiple repeats assuming nothing went really wrong leading up to it

#

Like what happened to me once is someone pulled a scout in the big room with the class X, then as we were cleaning that up from side room spawn another guy left his burst sentry in the respawn zone and it shot another scout lol

winter wharf
#

it most certainly wasn't 6 smalls for the code 3 waves

#

looking at footage I took a few weeks ago

narrow gulch
#

its still hammerable by 2 people fairly easily

#

especially since the hybrid normally shows up hella late

winter wharf
#

yea, sounds about right

#

something something movement skill gap

narrow gulch
#

I prefer hammering the smalls and just shooting the hybrid for a break

winter wharf
#

yea that's probably what I'd do

calm coral
#

I assume this is about R5D2?

narrow gulch
#

ye

calm coral
#

code 3 waves are pretty easy if you hold them bottom of stairs

#

either melee or guns both work in my experience

#

just make sure to save the doors to the west if there are scouts in the adjacent rooms

#

I know it’s probably far enough

#

but don’t wanna risk it

half hornet
#

Question about reactor or R5-D1:
Is it like a proper reactor, with waves and shit?
If yes: do they exclusively come from one direction or they can potentially spawn in the secondary secondary direction as well?

coarse berry
#

it's a shutdown

narrow gulch
#

its a shutdown like r1d1

half hornet
#

That tells me nothing

narrow gulch
#

and yes they can spawn from secondary

atomic escarp
#

they can come from secondary

half hornet
#

lame

narrow gulch
#

clear out that respawn room before starting

atomic escarp
#

and it will wake up any scout or enemy in there

half hornet
#

ohhhhhh

#

instead of codes its a scan then you go home, something like that?

#

wait, then what the fuck was that lockdown door?

narrow gulch
#

its literally identical to r1d1 but a little longer and with an S scan

half hornet
#

i honestly forgot R1D1

atomic escarp
#

shadows spawning for reactor

#

also shadow error after it ends

narrow gulch
#

the lockdown door is a random ass lore terminal and some resources

#

(basically a trap)

half hornet
#

fucking lmao

dry dagger
#

Is it a trap as in you'd run in and get cornered from error wave, or are there enemies in there?

narrow gulch
#

get cornered

atomic escarp
deft kiln
#

And snatcher

narrow gulch
#

generally the plan for the ending relies on shadows being slow and being left behind you for the most part

atomic escarp
#

when i turned around

narrow gulch
#

and going in there lets them collapse on you

half hornet
#

So the plan:

  • Get reactor done
  • fucking run
narrow gulch
#

ye

atomic escarp
#

yes

narrow gulch
#

just like r1d1

half hornet
#

lovely

#

that simplifies things

#

because dear lord this secondary is fucking exhausting

winter wharf
#

the mission is literally just r5d1 but worse

atomic escarp
#

id honestly do just main if u wanna get e1 unlocked

half hornet
#

E1 is already done, did you forget?

#

Its D1 and D2

#

If i get this done (for the love of god!) then its only D2 left

atomic escarp
#

ah

half hornet
#

And i think i got plenty of practice with that one to the point the next run might succeed, unless the team sucks with stealth again

#

i'm this close to getting this cursed rundown done

#

R6 will be a goddamn breeze compared to this

atomic escarp
#

it would be less annoying if the shadow zone wasnt respawn

half hornet
#

the Ds will give me some headache

#

But hey... My boy checkpoint will be there to keep things smoother

#

No more wiping on 3 fucking hours of shadow stealth

#

It will be 5 hours of retrying same bit instead PirateSimon

atomic escarp
#

ive grown over cps i fkn hate them when they make my bots lose all the ammo n tool in r7c3

atomic escarp
dry dagger
#

that's so unbelievably ass

deft kiln
#

He is pulling your leg

dry dagger
#

So is the snatcher real, or there just not much point to the zone?

atomic escarp
#

yes the snatcheris real

atomic escarp
#

@coarse berry anywhere the tanks runs through kills em, but i put em bout waist lvl

coarse berry
#

ive never needed more than 7-8 to kill one but i think you might be having some mines not connect properly

#

this is d1's tank right? in reactor?

atomic escarp
#

r5c2

coarse berry
#

ah I don't think ive seen that one

atomic escarp
#

8 close range kills him

#

12-16 mid to long range

coarse berry
#

is it apex door or just a wide secdoor?

#

cause I always use the 5th notch up on an apex door as a marker for mines and it always works

atomic escarp
coarse berry
#

hmmm

half hornet
#

Absolute. Garbage.

#

There goes the wipe.

#

We wiped on the fucking shadow scout zone.

#

I missed the fucking headshot.

#

I shined the melee light straight at it and it just... wasn't there, at all.

#

So i took a gamble and missed.

#

room awake, giant shadow on all sides and as a bonus - the scout summoned a charger wave

#

And we wiped right then and there

atomic escarp
#

that explains the chargers i got from doing reactor

half hornet
#

R5-D1 just got promoted to officially the worst level i've played i think

atomic escarp
#

thought itll be shadows

atomic escarp
half hornet
#

We were doing so well up to that point

#

A single goddamn scout

#

Oh, this one hurts baaaaad. And it was my fault too.

atomic escarp
hallow lark
#

Sorry to hear that

#

You’ll get it one day

half hornet
hallow lark
#

Never give up. You got this!

#

I’m not gunna say that I understand your pain cuz my pain is different, but the feelings there

#

So stay strong and persevere

half hornet
#

Eh, it doesn't actually hurt that bad. More like... I'm feeling guilty for fucking that one up.

#

why was its' head not there?!

#

point blank, flashlights in its mouth

#

nothing

narrow gulch
#

they lean backwards really far

#

and to the side a little

hallow lark
#

They really do!

#

Are they shadow scout?

#

Cuz those are the fucking wobbly ones

half hornet
#

Yes

hallow lark
#

Invisible, wobbly, and if mobs are near, you can’t get close

#

Full on guesswork

#

I hate em

half hornet
#

Lesson learned: never stab those assholes from the side

#

Only perfect backstab, just in case

hallow lark
#

For me, it’s always, “stay the fuck away from any shadows”.

#

Unfortunately, that doesn’t ring true in some levels… my mental pain intensifies when shadows are in the level

atomic escarp
#

me 2 bots dead but lost lot of tool

#

wanted to hang myself

dry dagger
#

@atomic escarp When you mine for tanks, do you place them vertically facing down or horizontally facing the side?

atomic escarp
atomic escarp
dry dagger
#

@atomic escarp Also because I've yet to attempt R5C2 PE run, do you start with Extreme or Overload?

atomic escarp
dry dagger
#

Ah so you can pick. In most runs, I see people do overload first.

atomic escarp
#

yeah cuz people kill tank normally

#

i mean i can but with bots its eugh

#

and enemies as well

#

eugh

#

so i just deleted em everytime i get the chance

twin dirge
#

skill issue

tough atlas
#

Last time I fucked up a cscout on R5C2 PE because I forgot to reload the shotty trying to kill him from behind with it

#

Fun times

tough atlas
#

I just legit forgot to reload since it was after tank 😄

real moss
tough atlas
#

Fun fact is that I even said "I got this guys"

real moss
half hornet
#

Still pondering yesterday's wipe.

#

That was so the run.

#

Mf shadow scouts, man

#

and why did it summon chargers

#

If it was literally anything else - we would be fine

tawdry terrace
#

I know how you feel, that same scout ended my run 5 times before I beat that level

#

The run we beat it, I got a bonk kill off on it right as it was about to corner us, but woke the room in the process.

#

But at least no charger wave, so we were able to recover

half hornet
#

Devs be like: "When in doubt: spam chargers"

#

I'm so sick of these bullet sponges

west crow
keen rampart
half hornet
west crow
#

Which shadow scout did you alert

half hornet
#

Probably worst level in R5, just barely rivaled by the other like it... Was it B2 or something? The one with a very long secondary zone full of chargers.

half hornet
#

Bastard tanked the full charged attack, screamed and brought hell upon us.

west crow
#

😢

nocturne flax
#

im the only one who likes r5d1 for the looks of it

west crow
#

You just like the pouncer that protects the log door

nocturne flax
#

Amazing use of enemy by 10cc

kind swan
#

Pouncer_Dragon

half hornet
#

I only like the donut room, mother's storage and the room that leads to it, everything else are some of the most boring tilesets and rooms in the game. Also the catwalk labyrinth hell. Bleurgh.

#

I'm more of a data center / labs / floodways kind of guy.

west crow
#

Data center 🥹

nocturne flax
#

itself

#

its cool

half hornet
#

Meh. It's grindy.

#

Everything leading to getting to reactor takes way too long and is boring as shit.

#

Then the reactor door breach is very fun for like 2 minutes.

#

And then you open the secondary and it's fucking molasses again.

#

Can't even kill anything because muh Respawn rooms

#

Then the surge alarm and mother is kinda okay

#

Then it's Molasses 2: Electric boogaloo, but backwards, with extra fog

wary olive
#

it is a stealth skill check

half hornet
#

Just fuck me.

#

Haven't even seen the reactor in action yet.

wary olive
#

its kind of underwhelming compared to the rest of the map

#

or not really underwhelming, but just another hurdle in a long level

daring pilot
daring pilot
#

Altho I like R4B3 so ig my opinion is kinda invalid :)

nocturne flax
daring pilot
#

I hope BX changes in alt

wary olive
#

why they make the key zones so different

daring pilot
#

To not be like the longest fetch quest ever

wary olive
#

the donut side is way way way better than the other side

daring pilot
#

But I know it probably won’t

nocturne flax
#

i dunno but r5d1 its just classic gtfo

dry dagger
#

R5D1 Extreme is prob the longest level in the game

nocturne flax
#

alarm >stealth >alarm > stealt, then extreme its just stealth

#

crouch walk for 3 min to the next zone

half hornet
#

For 10*

daring pilot
#

I’ve only ever seen gameplay of it

nocturne flax
#

cool bossfights

daring pilot
#

But it looks fun

half hornet
#

You need to find key too

wary olive
#

terminal is real close its not that bad

half hornet
#

And the most annoying part? I feel disgustingly compelled by the game to bring a PDW. Because dear god PR sucks ass against charger without like +40% damage boosters to double tap them.

nocturne flax
#

I think your weapon of choice its not really the issue

daring pilot
#

just… don’t bring PR against chargers if you’re worried ab that?

half hornet
#

I didn't yesterday.

daring pilot
#

ik there are shadows

wary olive
#

BlackDragon. his word is gospel....

daring pilot
#

But like we dealt with shadows for six rundowns before we had thermals

wary olive
#

artek that is bad news for you...

half hornet
#

It was Assault Rifle + Heavy Assault Rifle. I was the assault rifle man.

#

I'm fucking blind during secondary stealth.

#

Bioman with PDW is my eyes and I just trace his steps.

daring pilot
#

Ok well not much I can help with there

#

All this talk of shadows and a reactor shutdown level really makes me want to play R6 again

nocturne flax
#

throbbings stops move

#

oh come on

#

not that way

#

PLS

daring pilot
#

:)

nocturne flax
#

Y'all more wild than i am

daring pilot
#

Dw this happens to me all the time

dry dagger
#

PDW can really help with shadow zone imo b/c shadows in pitch-black fog just kind of sucks. Probably one of the harder triple whammies in the game.

Really you just need to listen when it comes to shadows. The thermal alleviates this a bit but listening is your main thing, that and flashlighting their feet if you don't choose to take thermal. It's harder to see them in the first room that's well-lit which doesn't make it easier w/o thermal as well.

TLDR: If you do take PDW and really try to listen for the pulsing, you should be okay.

daring pilot
#

I just listen tbh

#

I hate PDW sight and I don’t wanna bring PR into chargers

half hornet
#

Need I remind that I don't see shadows basically at all

nocturne flax
#

yes

#

its by design

daring pilot
#

Did you turn off game shadows?

nocturne flax
#

theyre invisible

half hornet
#

The chances of me walking into one even with flashlight out is still very decent

nocturne flax
#

ok then take pdw

wary olive
#

you have to look at their feet

nocturne flax
#

i play on low shadows too

half hornet
wary olive
#

just keep your flashlight angled down and fan back and forth while you're walking forward

dry dagger
#

We're fortunate PDW is a decent choice. It could be on Precision Rifle's level...

daring pilot
#

Bullpup with thermal sight when?

half hornet
#

Imma about to mod that myself

daring pilot
#

that was a joke

nocturne flax
#

I think your focusing too much on minor things instead of the level as a whole

#

i often see that happening with people

#

happens to me too

#

like gear, graphics and stuff matter but what you do ingame matters more

half hornet
#

Yes, I'm focused on the annoying, boring, 40 minute grind parts that I hate and that I have to keep replaying again and again because the level is also genuinely hard and people keep wiping on random things

plain saddle
#

You right BD, we should've just told the guy to become a better player

daring pilot
#

Yeah i was about to say this sounds like a roundabout way of saying skill issue

nocturne flax
#

i mean

#

bruh

#

i hate y'all

dry dagger
#

@Artek I feel you with the frustration of shadows. They're annoying and slow stealth for sure. The fog zone in R5D1 Extreme is one of the harder shadow zones that I can recall. However I'd still be more nervous with charger stealth. They're usually a lot higher threat. Unless they spam Shadow Scouts like in that zone in ||R5E1 ||, generally I think shadows aren't too bad.

Idk maybe it's preference but even Shadow Giants don't bother me as much as chargers.

daring pilot
dry dagger
#

@Artek, have you completed any of the other rundowns?

daring pilot
#

I feel like the reason shadows don’t aggravate me is because I’ve barely interacted with them aside from R7D2, R1D1, R2C1, and R6CX

half hornet
#

Yes, all of them. I beat R5 E1 two days ago. Literally only 2 levels left:
R5 D1 and D2 and both scored 5 wipes on me so far.

dry dagger
#

R4E1? That level also has spooky shadow stealth.

half hornet
#

D2 is alright apart from that bullshit charger code thing, but D1 is just raw molasses and in so sick of doing same thing again and again expecting different result.

wary olive
#

i mean also no one really stealths that part if they're doing extreme

half hornet
#

Oh backstab 50 chargers, oh stealth past a mother, oh stealth past a tank and some BBCs, oh do team scans while pestered by chargers for 5 minutes, oh stealth past respawning shadows in complete, half-foggy darkness... For another 15 minutes.

#

This is definition of grind.

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My only pleasure is foaming scouts and ramming them with me spear.

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"Die, you piece of shit"

dry dagger
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It be like that sometimes 😫

wary olive
dry dagger
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@artek When did you start if you don't mind me asking?

atomic escarp
half hornet
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R6 v1.0 release. I don't do EAs anymore.

wary olive
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r6 players are now considered vets like me

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😎

nocturne flax
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old gen vets vs new alt gens vets

plush basin
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to be a vet you must have started in R1, have 2000 hours and cleared every level twice /s

wary olive
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do NOT question my vet status. i will have you know it took my group 20 tries to complete r5b1 main before they all quit and i made it all the way to r5c1 (did NOT complete) before r6 dropped

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😎

nocturne flax
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to be a vet you have to

do whatever shitty requirement i say here

ruby void
plush basin
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I've got a video of me and my mate clear R1C1 duo so yeah I guess you could say I'm pretty hardcore

nocturne flax
ruby void
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With a spear

wary olive
plush basin
wary olive
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not even kidding the first r1c1 pub i joined they asked me to stay in the terminal room for all the waves

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"We cannot miss a code"

plush basin
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how grim 💀

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whats the point in even playing that level if you can't leave a funny message on the terminal for the next guy to put a code in

dry dagger
# half hornet R6 v1.0 release. I don't do EAs anymore.

Cool. I started original R4 and didn't becone "competent" at the game until R6.

I don't think it's too surprising that you're struggling on R5D1 as it's from the most difficult rundown (debatebly) and probably the longest level to complete coming close to R4E1.

atomic escarp
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id say its the longest yeah

plain saddle
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I remember doing a r1c1 pub where we pushed the waves back all the way to spawn and the poor guy couldn't run back to join the fight between codes anymore

plush basin
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I'd like to think that was purely because each player was trying to peek the enemy for early shots again and again and again

kind swan
half hornet
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Alright, if I bring a PDW I will need something against tanks, mothers and giant chargers... Hmmmm.

nocturne flax
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chokemod

half hornet
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It really is coming to that, isn't it.

nocturne flax
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pump shotgun?

half hornet
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HEL rifle would be okay but frankly I don't remember once having a good pen funnel.

nocturne flax
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you can funnel

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but i dont think you might wanna do that

half hornet
nocturne flax
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with pump shotgun?

half hornet
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No, but I'm not gonna run up to it either.

nocturne flax
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i mean pump its good for everything

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you just gotta use cover right

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cc, giant killing, boss damage

half hornet
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High cal sucks for chargers... Machine gun DPS is meh...
PR sucks D...
HEL Rifle got no good multikill opportunities...
Pump too close...
Don't even know what to do with sniper...

Yeah, I think I'll try choker next time.

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Is there any point In stacking extra damage on choker?

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Maybe if only to secure that 30 break point and make sure chargers get nuked into stratosphere by a graze

dry dagger
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Pump is kind of sussy for tank, but if you're able to pull him where there's solid cover it's not a bad choice. It's really good for pMom fight.

HEL Rifle I think is solid. There's some overpen opportunities and it's economical if you just hit 2 targets.

Choke Mod is prob good. Yeah that's probably a good one.

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Or you could just wait until R6 and take Scattergun.

half hornet
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Nah, not good with that.

half hornet
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Affirmative

kind swan
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Wouldn't hel rifle be weaker than High cal (assuming you don't get pens)

winter wharf
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pump shotgun is funny for tank killing, all you need is someone else with a pump shotgun

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then you just man mode him

atomic escarp
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without killing them

half hornet
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D1 lad.

atomic escarp
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you keep switching between the 2 i cant keep up

half hornet
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Fair.

dry dagger
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Also Burst Cannon isn't bad for killing tank but somewhat niche.

livid heath
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But burst cannon is also good

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Im just not good with any big boi dmg guns

dry dagger
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Sniper is even more niche to me. You can still "brush shot" the BC into waves of smalls buts it's even trickier now b/c of it's nerf.

livid heath
half hornet
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BC is worthless against chargers though

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Kill guaranteed, but 60 damage wasted