#gtfo-spoiler-chat
1 messages · Page 74 of 1
Why is DocRed still in Dev team... just curious
i think someone said he back? idk the scuttle butt though, don't know why he wouldn't be

I thought they fired him... I guess Im wrong
hes back to make knife unable to kill scouts
Based
When play
I woke up waiting
mon frair, i said 30 hours, not eight, i meant tomorrow
lol, you forgot!
Actually
Whats the good (or best) introductions for enemies we have?
Doesnt have to be their actual first intro
Strikers, honestly. EVAL/Training
R1B2 couldve been a sick shooter intro if they never showed up in r1a1 and b1
I guess R1C2 is the obvious answer for chargers
But any with the special ceiling could be a contender
has to be that. I think after that only r3c1 and r4c3 deserve a mention at all
mom, r3b2
Tank, r4d2 (i like that more than the r4c1 one)
Snatcher r7c1, no contest rly
pmom r3d1
giants hmm
I feel like r2b2 would make a good giant introduction if you wanna be evil
R4E1 best shadow scout intro? 🙂
otherwise its probably r6a1 (mandatory chill pair of giants)
oof
Most of the time they are in optional objectives
Oh hey how about R6CX best shadow intro?
I rly liked the shadow intro in R7B2, only shadows spawning in alarm wave (with different wave sounds being added around that time) and then zones filled with shadows for stealth.
100%
True thats a good one too
I think r6cx has more flare, but r7b2 is very fair
Understandable, was mostly cool because we honestly didn't expect shadows in a B tier on first playthrough ^^
i definetly think r7b2 is better than r1d1 (tho r1d1 isnt „baaad“)
R5a2
Overload
It is the same logic
its kinda cool but also sad to just die to them at the end out of nowhere
oh
Define good? As in "guys will get familiarity with this enemy" or "atmospheric, sets the background well"?
bothish
for me its both but moreso the latter
its why i think r2b2 is a cool giant intro
but probably not the fairest
if its the first time you see them
while r1b2 wouldve definetly been the best shooter intro
I feel that atmospheric wise you cant do that without some sort of previous exposition tbh
Is R5B1 the best Charger scout intro? it feels a little weird
it feels pretty bad
especially with scouts in it
It is maybe the worst
In the game
eh r7d1
scouts and shadows aswell
like ?????
also room is ass for it
R7D2 is the best intro for almost every enemy in the game 
:^ )
actual question tho
best charger scouts intro?
r7d2 isnt actually that horrible (just evil)
I can’t think of a time where they are the centre peice
Alt R3D1 is really nice build-up wise
r6dx has 4(or 5) other scouts tho and giants
I think I'd stick to R6D2
oh true that works too
r6d4 also introduces them in a cool way
Isn’t bad
Yeah R7C3 is quite interesting for it actually
Yeah makes you realize you cant 1 hs them
I'd say R7C3 as well probably
no ammo, but some foam consumables
great introduction
prohibits people from just gunning them
r5e1 gud level
not a lot of charger scoots tho
we like R3D1
everyone likes R3D1
kill mom before door opens yes?
R5E1 cell skip
basically
you let the first error go on until the end
you don't use the cell for getting into the disinfect room
instead, you pull mom zone and tank zone and you bring the cell all the way forward to the alarm door
so no charger error, no giant error
then you do the surge and you win
does this have any other benefit aside from speed
because pulling mom/tank rooms just sounds aids
but it is a difficulty spike
huh, really
well there's less places to wipe basically
fair enough, thank you for explaining!
with boosters it's way easier than normal clear
because supply efficiency
you have all the ammo you need for moms and tank
but I'd say you should clear it the usual way first
because it is a great level
and cellskip does not do it justice
it was more of just curiosity since i've never really seen it explained. will probably do it legit when i get to it but sounds like a fun way to do the lvl imo
with boosters 🤮
The intended strat is definitely the way to go for first clear - it means you actually get downtime in between sections which helps a lot for resource management/just catching your breath. The disinfect station also helps a ton.
Cell skip is appealing because experienced players can get to the point where the hybrid + smalls error isn't particularly threatening by itself, so the incentive of turning it off diminishes.
Legit is pretty fun as well tbh
Having the error the whole time also requires a lot of playing around the finer points of enemy spawning/alerting, to ensure that the error never has a chance of spawning on a forward scout/particularly dangerous room and pulling it.
all the boosters for you
I will allow a booster for you to boost your confidence. that's it
im pretty sure you will need one yourself
Interesting take. I'll study it when I'll have a fuck to give
im sure you'll find it in you
Unlike you I don't let people put stuff in me
thats open to a lot of context
dont think you wanna do it
nope
anyway take your damned booster
Don't need it !!
news said so
the new covid vaccine is made public citizens should rush and get injected
Damn did covid make it all the way in the desert there too?
no no
its only for you city turds
i get my immunity from nature
and by nature i mean nothing but dunes of sand
aka death before 40
honorable death than walking to a supermarket to get my food
Leprosy is not honorable
🖕
you just kinda fall apart
Not mentally tho. I mean physically
One day meaby, visit with my children. Show them our old property
But very good, tho . told you that confidence booster works
ill knock you before you set a foot in here
You would not know of my arrival
ill be the first to know
unless you take your booster dont look for a 2nd round
Dayum so much agression
french hatred flows through me
Ok that one made me laugh

Not a lot people playing R5C3... I think i haven't seen one.
I wonder why is that
boring, long, bleh
r5c3 2x 2 terminal uplink (3 giant every 50 secs or so error after 2nd terminal done can also spawn hybrids )
secondary opens after main is done and u can go in get data sphere and do the nframe thing and extract (starts error replacing giant one with 5-7 smalls every 5 secs or so)
i did it with bots it wasnt bad so long as you have a 4 use ammo on you after main is done also sniper
replaces giant error(main) with small error but more frequent (secondary)
I don't do with error pressure very well
you can do main only then its super easy
secondary has you going through 3 zones and back to main route for extract
also dont forget data sphere from first secondary zone
i did and i wanted to throw hands
Uhhhh
Its basically tool run
Which you get ridiculous amounts of tools
Dead game
They take feedback
Just look at saw off
Its the fact that they can only do 1 change per patch
Like everybody for months saying we want heavy smg on special
And buff regular smg
And their just deaf
their changes are very sporadic
add a few guns in a patch? 0 balance changes.
alt r3 moment
AltR3 was a banger patch, tho.
wasn't that the one where they changed literally nothing abt guns
r4 had some good ones I remember, i think that was the Arbalist change
Exactly.
I love out-skilling my problems. It was the peak PvE+3 experience.
lol
Alt r3 like was an insane power patch that we have never really came Back from
Hel gun, hel rifle
I like gtfo without pen a tad
it was an interesting era before that
Pen is just quirky AoE and AoE always wins in metas because nothing beats the game like nuking a whole swarm of enemies in seconds
Oh no Wesley, make sure you drink enough water to keep yourself hydrated through the hangover
thqnks zill do
This was only you!!!
Eh, i wouldn't mind it. It could provide to be an interesting less risky rival to shotguns
If you want a close range special - its either shotguns or sweating your eyes out with Veruta.
Heavy smg would not provide a risky choice to shotguns
Instead of belonging in the over saturated market of smgs it would belong in the over saturated market of machine guns
No spin up, silky smooth recoil (i think?)... Not really.
Give it same damage as Arbalist and it will outcompete it at close range
So you would want to make it the r1 iteration of the machine-gun
Maybe
Currently specials are so boring to me, all of them
We didn't had a new special since...
Uh...
Who was the last one to come back?
HELGun that i don't give a shit about and...
Why don't you give a shit about the hel gun
Too complex to explain, but i don't like it
Currently my specials are limited to:
HEL Rifle if chargers
Arbalist when lazy
HAR when super lazy (don't wanna deal with spin up)
HCP when i want to have fun, but knowing that i will not be contributing much
WHy was it 25 that they nerfed it to? Why not 29? Or even 28?
At least then you could combine it with pistol and just one tap finish off hurt chargers
Become a versatile quick swapping gunslinger
nah, lets fucking kill the thing
You can combine it with the pistol
It exists to delete biters and nothing else
Why don't you combine it with the rifle to mitigate the impact of damage fall off
It currently takes 2 pistol taps to finish off a charger - too much effort
Lack of close range hipfire options. Although rifle probably still performs alright there... Sigh.
Calle can't come back from vacations quick enough
What would Calle be doing
Reading my weapons balance proposals, hopefully
I don't believe he's in charge of that
Gotta get those F-tiers out of the gutter and at least to C
I think they're all pretty comfortable with where all the weapons are at currently and are riding the wave to r8
Well, they're wrong
A lot of their effort is going into cyberheist
No one looks at Bullpup and goes "That's a main worth bringing!"
I used Vanilla AR just now again after like... 4 months. God, its so much better. Recoil isn't even as bad as a i remember.
I have a twitch clip that says otherwise
Highly advanced electronic burglary will fix those mistakes
Doubt
When play beepo
Definitively more when R6 re-releases
Before that, sporadically, when I feel like it
Oh no, plz, not that long
I'd say before the end of this month
So they have time to work on R8 for the game's anniversary on... November, was it?
oh well
Cuz those numbers wouldnt change much of anything
oh, buddy, i am so sorry. i don't know how to tell you this
so i won't

lol, veruta is not a close range special
Why i said "sweating your eyes out"
I guess heavy smg tuned as a special would be more likely to compete with combat shotgun than pump shotgun
You can use it as a cqc gun, but its too much maintance
oh, I don't think veruta struggles at close range either
I think eva's mostly right that 29 still gimps the gun
it allows it to keep most of its former fight into bigs though
it would only slightly matter with fall off, otherwise it wouldnt?
currently it 5shots bigs and I think that falls off at 10m
currently The Pistol cant one even off HCP's victims in a single bullet
it requires 2 (4 damage)
which is very lame
i would love to be a gunslinger
slam with HCP, quick swap, single confirming shot, back to HCP
amazing gameplay value
but nah, can't have fun here
paired with hel revo or rifle you can quickswap chip a charger with one shot after high cal
but imo having to quickswap to main at all is a pretty drastic workload increase into chargers over pre-nerf
then you buff it to 26
But now assault rifle cant 1 tap kill combo!
Eh, it feels more fair for that thing
but still, if they wanted to nerf the 30 breakpoint they didnt had to go so hard
yea, not like theres already rifle/dmr/hel revo/carbine and burst rifle that do that :>
Honestly think they shouldve gone harder
well i dont want them, you know that
A u issue then
the biggest annoyance is the vibe of 6 mag
we already nerfed it into being a generic deagle
strong hit but not that strong
high cal is just an awkward weapon to balance once you move down from the 30 breakpoint
might as well go full bit and increase mag to 7 for maximum deagle cosplay
and probably increase fire rate so that you could at least spam it properly
maybe at 20 damage with 8m of range to manage you can start thinking about giving it more uptime somehow
I'm not sure how well that goes down, if it performs as well into waves as a competent veruta player then it probably looks bad having such a low skill investment having people massacre waves with bodytaps
technically speaking it would be able to hold 7
6 in the mag with 1 in the chamber
but this game is just.
no
God, R5-D1 secondary is such a headache. Literally too already.
Its not like getting to reactor itself wasn't a giant chore already, but now this too.
2 hours and we're just about ready to attempt the S SURGE for the terminal
SURGE! Of course it was Surge!
Very based level
yes and a pmom after that, how nice
I'm kinda glad I got rid of R5D1 Extreme and R5E1 in like 2 tries each
R5E1 looked fun from the little I did but R5D1 looked like a fucking chore
oh fuck off
I feel like that level's difficulty comes more from how long it is rather than what's in it
we're all at 20% HP too, failed some BBC skill checks
took me 3 hrs with bots can confirm
how many tanks have you fought?
ok so you didnt trigger the one in the cell zone
nope
or the one in the key route
pr?
HSMG + HAR
😂
The theme of this cosplay is "heavy tactical specialist"
i brought also like +30% special damage
12% passive and extra 18% when something is close
helps when enemies start getting too close
how do you do that again
i thought their move patterns are just whatever
it sort of runs away from you, but then it just will slide off the wall
everyone stand around her
good luck
lmao we're loosing to the surge
aaaaand down it goes
Is the scan spot random or the same every time? Because it was the single worst spot possible.
that im not sure about
Actually the waves were alright, but then a giant shadow came from somewhere, no one took it out so it just punched half the team down
its a little random but it places fairly close to door everytime
You didn’t clear out the room
Unfo
the other 2 tries to salvage, we fought for another like... 60 seconds, the scan went from 40 to 15% in that time and then we finally wiped
same
I mean its a respawning one anyway so what does it matter
THe idea was to pray it wouldn't awake but fat luck i guess
clear the shadow zone just before you room, those get pulled
there should be no shadows
its 1 room away, never pray lol
Because if you clear it out before scan than open doors you won’t get shadow sleepers
1 room away it does not respawn, you peppega
There is a high Likelihood it pulls given it is a surge alarm
unlucky
Well, i got no strength for another shot. The level is currently being engraved into the outer layers of my brain and its causing me a massive headache.
go again !
No worries man it is a level
theres a chance you can still get shadows for that surge even if you clear out that room
if theres a sleeping shadow right next to the door in that outer room (2nd room away), it will wake up from the door breaking
shouldnt really be a big issue either way, I dont think anyones doing that level without a bio
That is why you open the doors
always been a contrarian for been a contrarian
🤓
which rundown has desert parts on r7?
R7B3sec, R7C2sec and main, R7E1
tyy
but like its so small (in R6 too), don't expect too much
yeah i remember r6 , done most of them
then you kinda know what to expect
yup!
where nomand pp
Oh thank God, that's R5E done... Now only Ds left.
What a level, btw. I think that's the first time ever i've steath scanned the stealth scan.
Unfortunately we had to shoot the room (tank included) anyway. One of the goddamn scans spawned EXACTLY under a charger standing in a tight cluster of another 2 chargers + BBC + Tank himself.
One of the guys did try to get in anyway, but it didn't work: charger's ass is just too fat.
Massive middle finger from the game, if you ask me.
r5e1?
yep
d1 will be a journey d2 same but not as d1
D1 is just raw headache and D2... With veterans its kinda fun, probably impossible in a true blind run
well unless the ones u doing blind run with are good enough
i need r5c2 to unlock e1 and i already have a good grasp of what to do in c2
i think ill prolly do secondary first then ovl
YO
MF DOOM
RAP SNITCHES
Rap_Dragon embracing his heritage 🔥
rapping his way into rundown nine 🗣️ 🗣️ 🗣️ 🔥 🔥 💯
TWO DOGS IN THE HOUSE TWO BALLS IN MY MOUTH
Boi whadda hell boi
I attempted R2C2 with two friends last night.. (we have been going in direct order of the rundowns from R1A1. This is the first time where we have run into anything this hard and has wiped us twice at the first Alarm door. Any suggestions with completing this rundown?
expedition*
Open at least 1 or 2 big doors in the first room on the right/middle to safe for the actual alarm., melee the error waves, loot the ammo, take and place mines down. Dont forget to take bio
r2c2 teaches you to keep calm under a constant alarm
It is tedious
if you get used to clearing that youll be fine
r2c2 is only tedious if you get the 116 zone to visit
Its just like a introduction for whole level error alarm
Not saying that you never seen a error in previous levels
So melee the error waves to conserve ammo, try and save the doors, mine them up before the first alarm door?
Preferably
You get a good sum of resources
Is this a mission that needs four people or can it be done with 3 & a bot?>
(we are not the best GTFO players yet)
To make it through the first class 3
very first alarm is usually the biggest roadblock. After that just have fog repellers rdy
It can
At some point in the level does the error alarm go away, or is it an all level mission?
having 4 helps, but 3 and a bot is completely fine
it has been solod by vets and is pretty chill to duo for your average player pair
It goes until the end
without any bots btw
oh boy! Thanks for the info
oh yeah @sacred knot once youve safed the doors, have someone stay at a terminal (with 1-2 people guarding them) to ping ressources and list all zones from 113 to 119 for how many IDs they have
that way you can plan ahead
Well, that was a pathetic R5-D2 wipe... Wiped on 285 optional resource room stealth check.
Not class 10.000, not mommy, not even reactor itself. Some random room with 2 hybrids.
oof
Frankly i was expecting it, the stealth efficacy up to that point was subpar.
pubs strike again
Except i was expecting for someone to wake up the mom, not a random ass room with generic enemies.
Ironically the mother was the one we stealth-flawlessed
well its easy to deal with a mom
not even a giant woken up?
Btw people keep saying that you should kill the mother. Can you clarify why exactly?
That entire area seems useless
The hub area, 2 optional cell / resource zones and the key zone itself.
As long as you're nowhere near it she won't come right
the only reason for you to kill mom is if shes blocking a locker for a key or something
anything from there doesnt trigger
Yeah exactly
Are people just that scared of true stealth or something
deploy foggies, get in da room, close door, find da key, acquire anything extra you find, deploy foggies on the way back, bam
some poeple may have an itchy trigger
playing 👏 as 👏 intended
say shes blocking an ammo locker there is easily 6 uses in the other optional zone along with 4-5 med
and i believe you only get 2 ammo 1 tool 2 med from that mom zone
or 4 ammo
also if you are still looking for d2 i can hop in
one more bad teammate you have to worry about

maybe in 20 minutes, gotta do something
alrighty
actually i can't even host D2, gotta beat D1 first... Literally the only level i can host
rip
i can host d2 but idk if thats a good idea considering i have some really good internet
No need to unless the starts align and she's like close to a box/locker so much you cant even reach it to lockmelt
Yesterday I had a guy getting shit wrong on enemy spawn in R1C2
I also met groups that "WANTED" to kill the mom
I also had a charger blocks a stealth scan yesterday so you know
kill her cuz its fun
it's like 2 zones away
Kill her cause it is fast
Yeah, already had a discussions about that with Az
With most pugs fast and fun aren't really usually priorities
No need to kill her for reactor unless your team just sucks at stealth
there's like 4 giants surrounding her too
That's a mag or two of specials that could be used somewhere else
just say "charging" and start whacking mom
I never hammer mom because I fundamentally disagree with how much stagger the current hammer has
(I actually don't give a shit, I don't play the game much)
prime example of a so called "vet" giving their unwarranted opinion when they don't even play the game

burst cannon/pump shotgun
can kill in 1 magazine each
Combat shotgun hel rev hammer just solo her no births
wdym how the fuck
an entire room of BBCs + Cscout while smaller reactor waves pressure people from behind. You can't even shoot on the bridge because the room just hears it.
oh
Do you just take the L and gun them all down?
I like BBCs
code 3 not 4
Either send 2 people back, those two need a lock melter and a charger scout killing weapon in case the c scout is in the back room with the terminals, or send 3 back 1 hold at the small door and pull the room
If you hold right at that small door where the spiraling stairs go down, you can shoot there freely without waking up the charger room
D1 and D2 scored about 3-4 wipes each so far.
Meanwhile i got E1 on first try... Figures.
You probably had a good team for e1 and not as good for the d levels
True, 2 guys were aware what they were doing. This one was almost entirely a blind run. We sort of knew what to do with first three codes but then 4th happened and its like "Huh?"
one guy went in to attempt to get scoust, we 3 engaged the horde on the little stairs leading to sec room which caused the BBC room to wake up
That is a bad spot, close to the room and foggy
BBC ravaged the guy inside and we just got eaten by the common wave, no BBC were required
@bold widget where your BBC
You could also save sentry during the reactor when you have 4 people shooting and save it for that part if you find holding difficult
yeah, that's what we didnt do
both sentries were at 0% when we went for 4th code
not even a mine deployer either
That's 3rd code btw 4th code is free
I think there was a single tool refil pack we missed
Oh right
I'm counting the wave rounds
yo artek
1 is the initiation
2 is the 1st code
3 is the 2rd code
4 is the 3rd code
nah, i'm taking a break to give some meds to my cat
aight cool
So to summarise: 2 sentires and you only use them for the big super scan and for the code
Question: what's exactly the idea with them for the code hunt?
Just have people with sentries hold the swarms until the guy/guys find the code?
Do these waves have some sort of preset spawn point or is it 2 zones rule again?
its still wave 3 then
reactor startup -> wave 1 -> code 1 -> wave 2 -> code 2 -> wave 3 -> code 3 -> wave 4 -> code 4 finish
you're just repeating wave 3, its not wave 4
@half hornet That actually just happened with me and a friend. Charger room stomped us. I think my plan is right after a wave is killed, pull charger room and run back to reactor so we have the corridor to kill everything. You'll have to kill the respawn zone again but I think it's worth it. Then just mine doors in charger zone to clean up the other rooms.
You should be able to stealth charger zone fairly handily, no?
Sentries wont survive the scout wave
Honestly dude it was pretty bad. I was trying to clear small chargers. Got caught in between a small, big, and the scout. Was kind of screwed. I think my stealth is decent I just don't want to deal with it the room. I mean maybe if the seed looks okay upon opening the door, it'd be fine.
That doesn't bother me too much. I brought Sniper and a friend had HEL Rifle.
This is cheesy, but might just stack Special Damage booster to be able to shoot Charger Scout immediately for pulling the room.
Bah, do i have to bring hel shotgun again
this is about 5d2 right?
Yeah
that levels messing me up too
The 3rd code gets everyone killed
idk if you need hel shotgun
Making that room chargers is an extra dick move
there must be no scout leading to the security door and should be fine
Not just chargers too, big ones
yeah scout RNG can make the third code much harder
me and my buddy wiped there cause I had a knife / high cal and couldnt take out the c-scout lol
True but I feel Sniper is really invaluable for this level particularly.
I say that as someone who rarely uses Sniper.
id say your best bet is you deal with the 3rd code wave by the security door to the respawn zone once wave is done go hammer giants and what not go back and close door do the wave rinse and repeat try to be as fast as possible
Hmm
well your main concern isnt really giants
its getting to code 3 and surviving
Maybe i should become sniper man once again
choke is quite good
those hybrids are a real pain in the D
dont miss your shots
Remind me: does sniper oneshot hybrids or like kinda harasses them?
it 1 shots all giants except big chargers
unfortunate
I mean yeah that is true but because I'm running a 2-stack with bots, I feel like not being able to just delete the giants and hybrids on the first half of the level would be sorely missed.
for the first alarm?
if you do get a scout in the same room as the first alarm just pull scout and pull alarm
you may be lucky and get 2 scouts there
so u have to kill smalls instead for like 3 circles
First alarm, but also clearing rooms, killing hybrids on reactor quickly, and clearing 2nd code zone.
thats fair
if you are good at landing your shots
then yes
otherwise just take choke
For sure. I've actually been landing most of my shots recently (and surprisingly). If my next run still FUBARs, then maybe I'll swap for Choke Mod.
also pdw + sniper is good if u wanna 1 tap shadow giants
Are the shadows and complete darkness new invention or was there in the OG too?
Playing this without thermals is just that much of an extra nightmare
PDW makes life in that level so much easier
real thads beat d2 with no tracker
The most horrifying part is that my squad was on their way to run out of ammo for the final code
Despite my supply booster
Honestly brother I just shoot all the shadow rooms.
its the way to go
The level gives you a lot of ammo. I pull the rooms all the way up to the Class 10 alarm.
And then I don't know how you wouldn't pull the rooms for 1st and 2nd code hunt.
I already gave you guys the strat for code 3
.
why
its better to just stealth the giants and do the scan if you are lucky to have a scout in an adjacent room or in the same as alarm just trigger him
You didn't answer what's the logic behind wave spawns
they have set spawns from what i could tell
What was the question?
in extract room and the one with the ramp going up n down
waves spawn outside of reactor
have people or whatever sit in pitch black giant zone while whoever else goes for codes
Are reactor spawns preset or its 2 rooms rules again.
That's a good point it's just annoying having to stealth respawn zone to grab resources.
Also artek shadows in complete darkness is the best you could ask for, shadows in ambient lighting are even harder to see without thermal
They are 2 room elevator biased
Also i didn't quite get: are you supposed to be defending at the top of the spiral stair or bottom
Bottom is easier
^
Playing backwards king of the hill, right?
can probably make the top work, but eh
Standing in that elevated part of the room and shooting monsters that come down through the door
If there are scouts in b, you hold at the top and send the sniper in to snipe the scout, then move down once that big ass room is cleared
I assume its better to have the door open, to avoid wonky broken door hitboxes?
Uhh yeah ideally you don't let that door break
But you can close it if you need to kill the scout in b
is the ALT version of the mission much different
yes
And tile for 3rd code is different
There's a guide on YouTube of the original where the guy says to not bother mining the blood door for 1st code and says "it's just like 6 shadows, just shoot it."
It's no longer just 6 shadows....
I don't remember tiles for codes 1 and 2 in og but they feel roughly the same
3rd code in alt is harder imo
1st code pull is kinda disgusting now
Also one of the YT guides for the OG level mentions that reactor wave 3 is like 6 smalls and a hybrid and that you can just hammer it. It definitely feels like more than 6 smalls now and I'd prefer to shoot personally.
Yeah and you should have enough ammo to shoot that cycle for multiple repeats assuming nothing went really wrong leading up to it
Like what happened to me once is someone pulled a scout in the big room with the class X, then as we were cleaning that up from side room spawn another guy left his burst sentry in the respawn zone and it shot another scout lol
it most certainly wasn't 6 smalls for the code 3 waves
looking at footage I took a few weeks ago
its still hammerable by 2 people fairly easily
especially since the hybrid normally shows up hella late
I prefer hammering the smalls and just shooting the hybrid for a break
yea that's probably what I'd do
I assume this is about R5D2?
ye
code 3 waves are pretty easy if you hold them bottom of stairs
either melee or guns both work in my experience
just make sure to save the doors to the west if there are scouts in the adjacent rooms
I know it’s probably far enough
but don’t wanna risk it
Question about reactor or R5-D1:
Is it like a proper reactor, with waves and shit?
If yes: do they exclusively come from one direction or they can potentially spawn in the
secondary direction as well?
it's a shutdown
its a shutdown like r1d1
That tells me nothing
and yes they can spawn from secondary
they can come from secondary
lame
clear out that respawn room before starting
and it will wake up any scout or enemy in there
ohhhhhh
instead of codes its a scan then you go home, something like that?
wait, then what the fuck was that lockdown door?
its literally identical to r1d1 but a little longer and with an S scan
i honestly forgot R1D1
the lockdown door is a random ass lore terminal and some resources
(basically a trap)
fucking lmao
I love the snatcher
Is it a trap as in you'd run in and get cornered from error wave, or are there enemies in there?
get cornered
2 tanks spawn after you go all the way in
And snatcher
generally the plan for the ending relies on shadows being slow and being left behind you for the most part
when i turned around
and going in there lets them collapse on you
aha
So the plan:
- Get reactor done
- fucking run
ye
yes
just like r1d1
lovely
that simplifies things
because dear lord this secondary is fucking exhausting
the mission is literally just r5d1 but worse
id honestly do just main if u wanna get e1 unlocked
E1 is already done, did you forget?
Its D1 and D2
If i get this done (for the love of god!) then its only D2 left
ah
And i think i got plenty of practice with that one to the point the next run might succeed, unless the team sucks with stealth again
i'm this close to getting this cursed rundown done
R6 will be a goddamn breeze compared to this
it would be less annoying if the shadow zone wasnt respawn
the Ds will give me some headache
But hey... My boy
will be there to keep things smoother
No more wiping on 3 fucking hours of shadow stealth
It will be 5 hours of retrying same bit instead 
ive grown over cps i fkn hate them when they make my bots lose all the ammo n tool in r7c3
only if you muster the courage
w t f
that's so unbelievably ass
He is pulling your leg
So is the snatcher real, or there just not much point to the zone?
yes the snatcheris real
just a drop of resources and lore terminal
@coarse berry anywhere the tanks runs through kills em, but i put em bout waist lvl
ive never needed more than 7-8 to kill one but i think you might be having some mines not connect properly
this is d1's tank right? in reactor?
r5c2
ah I don't think ive seen that one
tank spawns centered by a large security door the farther the tank is from the mine itself the more u gon need
8 close range kills him
12-16 mid to long range
is it apex door or just a wide secdoor?
cause I always use the 5th notch up on an apex door as a marker for mines and it always works
wide secdoor
hmmm
Absolute. Garbage.
There goes the wipe.
We wiped on the fucking shadow scout zone.
I missed the fucking headshot.
I shined the melee light straight at it and it just... wasn't there, at all.
So i took a gamble and missed.
room awake, giant shadow on all sides and as a bonus - the scout summoned a charger wave
And we wiped right then and there
that explains the chargers i got from doing reactor
R5-D1 just got promoted to officially the worst level i've played i think
thought itll be shadows
time to chill till r6
We were doing so well up to that point
A single goddamn scout
Oh, this one hurts baaaaad. And it was my fault too.
how does a retirement plan sound
Oof
Sorry to hear that
You’ll get it one day
Not good at all. I have to get this done, one way or another.
Never give up. You got this!
I’m not gunna say that I understand your pain cuz my pain is different, but the feelings there
So stay strong and persevere
Eh, it doesn't actually hurt that bad. More like... I'm feeling guilty for fucking that one up.
why was its' head not there?!
point blank, flashlights in its mouth
nothing
Yes
Invisible, wobbly, and if mobs are near, you can’t get close
Full on guesswork
I hate em
Lesson learned: never stab those assholes from the side
Only perfect backstab, just in case
For me, it’s always, “stay the fuck away from any shadows”.
Unfortunately, that doesn’t ring true in some levels… my mental pain intensifies when shadows are in the level
yesterday i was doing mines for tank and for some reason i shot at em
me 2 bots dead but lost lot of tool
wanted to hang myself
@atomic escarp When you mine for tanks, do you place them vertically facing down or horizontally facing the side?
anyway you place em will kill the tank although how many mines you need relative to the distance is up in the air but if you do the facing down should take him out in 8
horizontally will also work with 8 but tanks needs to be close to the mines
@atomic escarp Also because I've yet to attempt R5C2 PE run, do you start with Extreme or Overload?
extreme, ovl doesnt have enough tool for 2 tanks
Ah so you can pick. In most runs, I see people do overload first.
yeah cuz people kill tank normally
i mean i can but with bots its eugh
and enemies as well
eugh
so i just deleted em everytime i get the chance
skill issue
Every time I fuck up a scout in a map I didnt clear, I end up finishing the map anyway
Last time I fucked up a cscout on R5C2 PE because I forgot to reload the shotty trying to kill him from behind with it
Fun times
skill issue squared
I just legit forgot to reload since it was after tank 😄
my statement remains unchanged
Fun fact is that I even said "I got this guys"
you digging your own hole flopper
Still pondering yesterday's wipe.
That was so the run.
Mf shadow scouts, man
and why did it summon chargers
If it was literally anything else - we would be fine
I know how you feel, that same scout ended my run 5 times before I beat that level
The run we beat it, I got a bonk kill off on it right as it was about to corner us, but woke the room in the process.
But at least no charger wave, so we were able to recover
Which level did you wipe on artek
This game still have Devs ?🧐
R5 D1, the long and painful one
Which shadow scout did you alert
Probably worst level in R5, just barely rivaled by the other like it... Was it B2 or something? The one with a very long secondary zone full of chargers.
First room of secondary that neighbors reactor, on the way back after completing the secondary.
Bastard tanked the full charged attack, screamed and brought hell upon us.
😢
im the only one who likes r5d1 for the looks of it
You just like the pouncer that protects the log door
Amazing use of enemy by 10cc
Pouncer_Dragon
Like aesthetics of it?
I only like the donut room, mother's storage and the room that leads to it, everything else are some of the most boring tilesets and rooms in the game. Also the catwalk labyrinth hell. Bleurgh.
I'm more of a data center / labs / floodways kind of guy.
Data center 🥹
Meh. It's grindy.
Everything leading to getting to reactor takes way too long and is boring as shit.
Then the reactor door breach is very fun for like 2 minutes.
And then you open the secondary and it's fucking molasses again.
Can't even kill anything because muh Respawn rooms
Then the surge alarm and mother is kinda okay
Then it's Molasses 2: Electric boogaloo, but backwards, with extra fog
it is a stealth skill check
its kind of underwhelming compared to the rest of the map
or not really underwhelming, but just another hurdle in a long level
I mean I think it’s a cool looking level as well
its long if your slow
Altho I like R4B3 so ig my opinion is kinda invalid :)
pretty much
I hope BX changes in alt
why they make the key zones so different
To not be like the longest fetch quest ever
the donut side is way way way better than the other side
But I know it probably won’t
i dunno but r5d1 its just classic gtfo
R5D1 Extreme is prob the longest level in the game
alarm >stealth >alarm > stealt, then extreme its just stealth
crouch walk for 3 min to the next zone
For 10*
I’ve only ever seen gameplay of it
cool bossfights
But it looks fun
You need to find key too
terminal is real close its not that bad
And the most annoying part? I feel disgustingly compelled by the game to bring a PDW. Because dear god PR sucks ass against charger without like +40% damage boosters to double tap them.
I think your weapon of choice its not really the issue
just… don’t bring PR against chargers if you’re worried ab that?
I didn't yesterday.
ik there are shadows
BlackDragon. his word is gospel....
But like we dealt with shadows for six rundowns before we had thermals
artek that is bad news for you...
It was Assault Rifle + Heavy Assault Rifle. I was the assault rifle man.
I'm fucking blind during secondary stealth.
Bioman with PDW is my eyes and I just trace his steps.
Ok well not much I can help with there
All this talk of shadows and a reactor shutdown level really makes me want to play R6 again
i mean you mostly just look for feet during extreme anyways and just by sound
throbbings stops move
oh come on
not that way
PLS
:)
Y'all more wild than i am
Dw this happens to me all the time
PDW can really help with shadow zone imo b/c shadows in pitch-black fog just kind of sucks. Probably one of the harder triple whammies in the game.
Really you just need to listen when it comes to shadows. The thermal alleviates this a bit but listening is your main thing, that and flashlighting their feet if you don't choose to take thermal. It's harder to see them in the first room that's well-lit which doesn't make it easier w/o thermal as well.
TLDR: If you do take PDW and really try to listen for the pulsing, you should be okay.
Need I remind that I don't see shadows basically at all
Did you turn off game shadows?
theyre invisible
The chances of me walking into one even with flashlight out is still very decent
ok then take pdw
you have to look at their feet
i play on low shadows too
If I notice them
just keep your flashlight angled down and fan back and forth while you're walking forward
We're fortunate PDW is a decent choice. It could be on Precision Rifle's level...
Bullpup with thermal sight when?
Oh, please, I beg you
Imma about to mod that myself
that was a joke
I think your focusing too much on minor things instead of the level as a whole
i often see that happening with people
happens to me too
like gear, graphics and stuff matter but what you do ingame matters more
Yes, I'm focused on the annoying, boring, 40 minute grind parts that I hate and that I have to keep replaying again and again because the level is also genuinely hard and people keep wiping on random things
You right BD, we should've just told the guy to become a better player
im not wrong tho
Yeah i was about to say this sounds like a roundabout way of saying skill issue
@Artek I feel you with the frustration of shadows. They're annoying and slow stealth for sure. The fog zone in R5D1 Extreme is one of the harder shadow zones that I can recall. However I'd still be more nervous with charger stealth. They're usually a lot higher threat. Unless they spam Shadow Scouts like in that zone in ||R5E1 ||, generally I think shadows aren't too bad.
Idk maybe it's preference but even Shadow Giants don't bother me as much as chargers.

@Artek, have you completed any of the other rundowns?
I feel like the reason shadows don’t aggravate me is because I’ve barely interacted with them aside from R7D2, R1D1, R2C1, and R6CX
Yes, all of them. I beat R5 E1 two days ago. Literally only 2 levels left:
R5 D1 and D2 and both scored 5 wipes on me so far.
R4E1? That level also has spooky shadow stealth.
D2 is alright apart from that bullshit charger code thing, but D1 is just raw molasses and in so sick of doing same thing again and again expecting different result.
i seen the clear screenshot he had real good teammates
i mean also no one really stealths that part if they're doing extreme
Oh backstab 50 chargers, oh stealth past a mother, oh stealth past a tank and some BBCs, oh do team scans while pestered by chargers for 5 minutes, oh stealth past respawning shadows in complete, half-foggy darkness... For another 15 minutes.
This is definition of grind.
My only pleasure is foaming scouts and ramming them with me spear.
"Die, you piece of shit"
It be like that sometimes 😫
and i dont mean this as in artek is bad, just that he's probably not getting teammates on the same level for his r5d1/d2 as the ones he got for r4e1
@artek When did you start if you don't mind me asking?
i read that differently and it went places
R6 v1.0 release. I don't do EAs anymore.
old gen vets vs new alt gens vets
to be a vet you must have started in R1, have 2000 hours and cleared every level twice /s
do NOT question my vet status. i will have you know it took my group 20 tries to complete r5b1 main before they all quit and i made it all the way to r5c1 (did NOT complete) before r6 dropped
😎
to be a vet you have to
do whatever shitty requirement i say here
Bullpup precision rifle enjoyer detected
I've got a video of me and my mate clear R1C1 duo so yeah I guess you could say I'm pretty hardcore
fr fr
With a spear
were u camping terminal putting in codes....
yes and badger held the waves
not even kidding the first r1c1 pub i joined they asked me to stay in the terminal room for all the waves
"We cannot miss a code"
how grim 💀
whats the point in even playing that level if you can't leave a funny message on the terminal for the next guy to put a code in
Cool. I started original R4 and didn't becone "competent" at the game until R6.
I don't think it's too surprising that you're struggling on R5D1 as it's from the most difficult rundown (debatebly) and probably the longest level to complete coming close to R4E1.
id say its the longest yeah
I remember doing a r1c1 pub where we pushed the waves back all the way to spawn and the poor guy couldn't run back to join the fight between codes anymore
I'd like to think that was purely because each player was trying to peek the enemy for early shots again and again and again
A group I joined wanted to set up further away from the terminal where all the early room supplies was at.

Alright, if I bring a PDW I will need something against tanks, mothers and giant chargers... Hmmmm.
chokemod
It really is coming to that, isn't it.
pump shotgun?
HEL rifle would be okay but frankly I don't remember once having a good pen funnel.
Considering I snipe tanks from like 20 meters usually - not good idea.
with pump shotgun?
No, but I'm not gonna run up to it either.
i mean pump its good for everything
you just gotta use cover right
cc, giant killing, boss damage
High cal sucks for chargers... Machine gun DPS is meh...
PR sucks D...
HEL Rifle got no good multikill opportunities...
Pump too close...
Don't even know what to do with sniper...
Yeah, I think I'll try choker next time.
Is there any point In stacking extra damage on choker?
Maybe if only to secure that 30 break point and make sure chargers get nuked into stratosphere by a graze
Pump is kind of sussy for tank, but if you're able to pull him where there's solid cover it's not a bad choice. It's really good for pMom fight.
HEL Rifle I think is solid. There's some overpen opportunities and it's economical if you just hit 2 targets.
Choke Mod is prob good. Yeah that's probably a good one.
Or you could just wait until R6 and take Scattergun.
Nah, not good with that.
hel rifle is ass into bosses
Affirmative
Wouldn't hel rifle be weaker than High cal (assuming you don't get pens)
pump shotgun is funny for tank killing, all you need is someone else with a pump shotgun
then you just man mode him
Based
d2 tanks? you can make it to extract
without killing them
D1 lad.
you keep switching between the 2 i cant keep up
Fair.
Also Burst Cannon isn't bad for killing tank but somewhat niche.
Id rather sniper
But burst cannon is also good
Im just not good with any big boi dmg guns
Sniper is even more niche to me. You can still "brush shot" the BC into waves of smalls buts it's even trickier now b/c of it's nerf.
I mean your main wp still stands





