#gtfo-spoiler-chat
1 messages · Page 71 of 1
We'll probably also have r6 back in like... August
Ahh, ok
It's the last old one remaining
It is man
It's only a year and a half old :^)
@ivory sundial how is dmr one of the worst stat wise :>
I think this has to be the 3rd time we've had this convo
and i repeat the question cuz theres no base for it

the one stat dmr is bad in is dmg/refill and thus efficiency
It trades that for above average to top:
- ttk
- dmg/mag
- range
- shooter killing
sight gets blurry as you go down in texture
Massive counter offensive time
one of the lowest sight texture size out of all the weapons
only higher than pistols and other guns that literally a dot
its so abyssmal
someone in 10cc has the infinite wisdom of making sight texture scalable
and made DMR sight texture smaller than even HEL GUN
hel gun's sight twice as small but texture size is twice as big
Unforgivable to be honest
wdym, white dot ironsights are nimble and unobtrusive
easy to move in and out of ads
Time has history with this scope
A bad one
I said that DMR texture size is only higher than pistols and revo
as opposed to some elaborate scope gumming up your view as you transition in/out of ads
never said they were bad
was a major pain in the ass to restore
LOL
better as in texture size
why is it a SCALEBLE texture?
Lol
you can actually make the texture to ignore the texture limit of the game and just have it at full like the door numbers
Yeah I am glad the door numbers don’t change
The time I said that I got a lot of "It'S tHe OnLy BaD tHiNg It HaS!"
Because I proposed giving it a more normal, decent sight
Oh yeah, giving DMR the rifle scope would immediately sell even me over
And for normal decent I just mean make it a dot at the center and that's it
I'd take the sight on dmr over the light on revolver (special) anyday
Aiming that thing was paaaaain
mentioned because that's probably the main example of an arguably aesthetic drawback of an otherwise strong gun just putting me off it entirely
on the other hand I tolerated the sight on dmr for a long time
dmr's bigger issue is that hel revo exists
That's more of a most main weapons issue than a dmr one tbh
Albeit Carbine is broken too and its use doesn't overlap with hel rev
sure, but for dmr it's especially accute
The what? Lacking context here
a battle (survival/hidden) OST when fighting
Simons vidklunk talent its been wasted
and its extremely sad
we cannot pick our combat music
literally simon sat down did 2 bangers then they jus added this new one
wich its just a weird mix of ingame sounds and a drum
🤮
y talkin bout this one?
i mean
the only one i like rn is R7-survival
no
which one
I play without music so out of the loop on this one
For what it's worth they all sound generic and repetitive to me
lemme get a whiff
I heard this one before (most of the unused ost's) this cool
never in game sadly
yeah
sounds either like a last man standing ost until you pick someone up or extraction sequence
sadly i cannot hear the EPIC music
On the other side of spectrum YouTube recommended new Dark Tide track to me and it was a banger.
Why can't we have things like that.
the music system its kinda bugged in this game i think
hidden music kinda bugged a little
yea
hidden-regular has been shite all this time
does anyone have the link to the roadmap
Just cntk f for pizza
Jish
Beep
What do you guys think is the hardest error alarm in the game?
I personally think that while the first error alarm in R5E1 is pretty difficult, the R2E1 error is unrivaled.
Probably R2E1 error tbh.
the pablo chasing you around error 🤡
Lucky for you, you clowned yourself
I have water readily available. How does that make you feel?
R5E1 error
@deft kiln cell skip enthusiast unite
R6D4 extraction error as client :^)
pretty chill one
It'd be chill if the enemies weren't teleporting for me at the time
you know what the devs say: it's a feature!
Honestly I'd accept that for that level only
Enemies spawns right on top of you
Frank spawns in front of u
What is this gmod?
If so can i pls press Z
The actual hardest error in terms of expected player skill might be R5B1 on release tbh, since A-tier at the time just did not prepare new players for that. It was pretty easy for anyone experienced, so I don't think it'll ever clown anyone that hard again, but watching new streamers hit that error door was Content™️
And get the red admin deagle
Gotta b R5B3
Cause i dont remember wth im doing 
So just get caught up by naruto enjoyers
That fog dive definitely also fucked new players up
I remember a lot of streamers saying "maybe B3 will be easier" and then the screaming began
Yep
Didn't help that the fog in B3 actually sucks to see in
B3 is good cause secondary
Up through the m5 and the secondary are good
The forward extraction was always a bit miserable
Hardest error in terms of wave composition is probably just r6d3 extraction timer? Since it's just a surge if you actually had to engage it it would be hard. But you don't so :^)
R5E1 cell skip is probably a solid choice for the error section that actually takes the most skill to clear in practice
It's not an error but I think r5d2 far code goes pretty hard
I mean
Hardest alarm rn gotta be the gauntlet cluster in R4D2
And to make it funni
Really? My group must be too used to that shit, I thought it was pretty reasonable. Unless you let the fog consume the room, then it probably sucks.
Add up to both secondary and overload at the sam time
You can pass the class 8 cluster before fog gets up to ground level pretty easily
Then you only need foggies in the trenches and you can see the chargers
Were you going for the fog turbine?
ok thats just too far this wont go without consequences
Just shoot them
Due to small cramped spaces and hot box
It shouldn't be a hotbox yet unless you're experiencing a speed issue
Nah
I think going fast enough is harder than the individual alarms tbh
r2e1 error IMO, especially if you're flying blind on the level
jumpscare
When new vid
Okay the r2e1 error blind is definitely bad
Yeah
soon
the combination of "Where the fuck are we going" and the chase getting worse and worse makes for a great experience though
Great, but inevitably fairly short lol
I think passing the first surge on a blind run would be incredibly hard
Yo guys whats a surge
Instantly get swarmed by 3 waves
oh i meant the first surge during the error
but being blind on surges in general is definitely funny
then you pass the first one, think you have surges on lock, and the second goes ahead and spawns 4 hybrids 
it was my first, I started playing back in like oct and had never see one before haha
first during error is Def the hardest one on the level
for obvious reasons they do not use surge alarms often
r2e1 might actually have around half the surge alarms in the game 
Nah R4 has just as many
R4C2, R4D2, R4E1
that's at least 5
true, i forgot r4c2 had so many because that level left no impression on me at all
r5c2 main having two surges is 
R7 has ..... none ?
R5C2 OG was a nightmare
my group took two months (full of scheduling issues, granted) to clear that pe
though the actual issue was mom at the end of the reactor, we weren't very good at dealing with those at the time
Wait I just got a flashback to R7B3 PE. May not be the hardest error but deserves a honorable mention
Best experience
the combined overload + main error definitely deserves mention
For late Game mental break downs
i think any time you have chargers in dark and/or fog it's a recipe for high difficulty
By far one of the hardest B tiers ive seen
turns out not being able to see enemies is hard
Oh easily
Sitting on par with R5B3
Hearing team mates screaming over gam audio is amazing
But just nothing beats the shit show that is R2E1 error
I mean
im glad i dont have to deal with that with bots
prolly the hardest thing ive done
R2E1 as a whole isn't that bad, but that ending is definity top 5 hardest single thing you have to do in this game
putting a surge during a fast error is just rude tbh
facts
well it depends on the situation i think its hard cuz u had to go through fog zone, forward spawns, the last room with the pit of death surge there sure is not fun
that ironically actually reminds me of how hard they buffed the r5a3 main bulkhead alarm
also you on a timer else you run out of ammo
r5a3 main bulkhead went from free permafoam to basically impossible to meaningfully prep doors at all with the secondary error active
which is based tbh
for the class 5 diminished alarm
let me look it up cuz i barely remember that
in og r5 it was in a narrow room with the doors very close to the alarm door, now the alarm area is a long 2 rooms separated by a border, with 3 doors at the end 2 rooms away. even if you foam them the error enemies will basically be through already by the time you start the alarm now
oh the main door i see
the error is not that bad 3 enemies every 50 sec is easy to deal with and the class 5 itself isnt that bad either
yeah it's very A-tier difficulty, you just have to actually interact with it now
i think it's very good for A levels to force you to interact with gameplay mechanics, so that later levels that do the same thing feel fairer
I'm invested in A-tier level design because I think people who are bad at the game still deserve content that doesn't suck

Eyy
Solace is alive
And also beepo is here
Now i can finally go bed
I'd say hardest B-tier is R5B1PE unless we consider checkpointless runs
R5B3 feels super fine if you know where to go and how to fight a tank
R4B's are alle Okay imho
R7B3 is perhaps the only contender if we dont consider the checkpoint
Ah yes I used to read that manga
hello guys I have a question: Can I kill a charger scout with hell rifle from behind?
yes
checkpointless

It's because R6/R7 B tiers have checkpoints.
Possibly R8's will too
Saying just going through those levels without using checkpoints
99.999% yes. I'd be extremely surprised if they stopped using them.
If they still can't fix them(which is very likely) I would be very surprised if they use them
nah even if they don't I'd expect them to be there. just maybe used a bit more carefully around carry items :^)
Igh that means the only reactor in R8 will be E tier as they have no checkpoints
TRUE
though we're getting r6d3 back and that did fine with them afaik
other than the whole logs thing which i think is already fixed...? could be wrong on that
Nah it become a huge cheese fest
fixed only for uplinks
not for reactor, as it was fixed during R6
i mean it didn't break the game on a fundamental level, you just got to ignore the hunts
that's better than most checkpoint issues lol
and R6D3 was never fixed
ignoring the hunts. breaks a reactor quite fundamentally
breaks the objective, but you can still play the game
It's no coincidence R7E1 is the only reactor in R7. They KNOW
i wouldn't be surprised if that was why, at least
easiest way to fix a problem is pretend it doesn't exist
though that still wouldn't mean they can't put a reactor outside E-tier, there's always the option of just designing a level where you have to complete whatever objective the reactor is before you get access to one
Or make a R1C1/R6D1 type of reactor
not sure where you'd fit a second reactor in r7 anyway
10cc doesn't seem to like the idea of cramming optionals into their story levels
doesn't fit in d2 or c3, maybe c2 overload could've been one I guess
or a baby reactor a la r4b1ex in one of the b levels
yeah i think the checkpoint issue isn't really the whole story, they've also just... done most of what they can do right now with the objective type already, and with the alts we've gained access to almost all of the good ones now
nah my point is we would have had a whole other level if reactors weren't f'd by checkpoints
a bit conspiratorial
lol 10cc isn't shipping more than 10 levels in a rundown
maybe they'll go over the line for r8 I guess
more than 10 would be... a lot
if they're gonna do it it'd be with r8, both 'cuz they've had the time and because long-time players have had a functional content drought
All we know is 3 A's
I'm very happy about 3 As
i think between the buffed r3 As and r5A2/A3 they've got a decent grasp on how to make a good A level
also r6 and r7 A1s were fine, they were just also A1s
r7 brought back a more extensive B-tier that was at least okay overall, and if there's one respect 10chambers has been improving at imo it's level design (though Es are still kind of all over the place)
4
Looks like a 1 and a 2 to me tbh
Image is incomplete and no proper roadmap update in forever tho
So what’s cell skip?
its taking the first cell during the first error on r5e1 through to the second gen to skip half the level cuz mom zone is always unlocked
yea r5e1 doesn't actually force you to turn the first error alarm off
r7b2 overload
let's make the long boring level even longer, yay
probably a better option is to rework secondary objective into shadow reactor
in which case I could actually see people being a bit excited for r7b2 for a change
where nomand pp
oh shit i dont remember that map at all
r7b2 is the definition of a level that exists I guess
as mentioned above it's osips, but shadows show up and I believe there are also some rooms full of giants/chickens
the entryway and first scan with shadows emerging from fog are kinda neat, if they opened up into a dig site reactor with an emphasis on shadows I think it could be pretty cool
what about c2
Ventilation sequences
oh those vent scans
scans on destination are new too if you dont count the "room" scan in r6
am i trippin or did only the 1st vent sequence cause fog to rise
1st and 3rd do
oh that one was the purple
2nd has delayed vent because you're meant to do Overload before returning to Cluster
is my pc going jumbo nuts considered a reactor
na you are just wrong. you like gtfo junk food
r7c2 pubs seem pretty foul
youre not wrong tbh
im not really much for replaying levels in the first place tho
I dont have more than 10 clears on anything I think
i like the part where everyone kills eachother
to get rid of fog
like I love the level, but incompetents make some disgusting things happen in r7c2
fog cheese being but one of said things
fog cheese?
if you checkpoint fog lowers with only 1 cell
figured that was it
thing where gen 5 after checkpoint makes fog go down for overload
still dont know if thats intended or not so lol
it's not
people wanting to fog cheese that level was better than people trying to reactor cheese r6d3 though that made me want to alt f4
if you don't Checkpoint the level the fog stays up until both cells are in the cluster
What happened with r6d3
codes didnt reset
so after cp u didnt need to open zones to get codes or keys for other doors etc
also made the fog not as high for the 5th code
but most of the time if they wanted to cheese reactor it was going to be high regardless
Wouldnt they need the resources tho?
Couldn’t they deactivate the surge at the end
thats only if you did main first
how do they even cheese that reactor?
Do it get code 5 then die cp use codes dont Brother with the zones and voila
Really stupid if you ask me
Codes didn’t change between checkpoints
They fixed this at the start of r7 but haven’t had a level that could use the method
gotcha
Maybe reactors still broken but terminal password was fixed
Which you can see for yourself in a single level r7c3
Damn just realized that they removed the additional alarm doors for the cell hunt in R5D2.
?
Making the level more playable so nice that they kept the d2 soft lock for authenticity
D2 softlock?
huh?
OH that one
if you stand in this spot in the deep fog
fsr I didnt categorize that as a softlock in my head
Oh that, i got stuck on it recently, Never been more frustrated
it is the r7d1 softlock all over again
Similar spot Somewhere ?
na you could plug the baby in the wrong hole
Oh thats a big yikes
theres another spot that you can get stuck on another tile idk how to describe it
its like the first tile in r6b1 with the two stairs leading up with catwalks on the side
Where u get stuck in there?
r7c1 the pipes
game has so many cool "features" 😃
yeah that one is goofy
Lot more "features" than i thought
Yeah. Even though it's a direct nerf and I generally prefer the levels be preserved, the extra class VI just drags the beginning of the level on in getting to the reactor imo. We have class 10 tho.
Secondary
thanks
👍
They've already answered you but to elaborate even further
You could also funnel them through the ladder at the B room of the first zone
Which also made the waves MUCH MUCH easier
Skipping codes by abusing the cp didnt really help much if you wanted to do PE since the last zone needs a key anyway and that's where the bulk key was
holding front isnt cheese lol
You'd open most zones for res anyway
I've a wide definition of cheese and "abusing" the pathing through the ladder is a bit cheesy
It's just not the same as abusing you knowing the codes beforehand
nah Def not. I saw groups skipping codes, then Bee line to key cause they knew where it was etc etc
Ah well I guess if you also did the punny to delete the error at the end of the reactor then yeah you'd have all the time in the world
I was always under the assumption that you were on a tight timing after putting last code in
15 min
you only need 5 to 10 to finish sec
ah always believe it to be much less
we zoom zoomed through sec under the assumption that we had 10mins
Very good load out
If you place the sentry on the door maybe it helps
Then do the farthest scan first
i tried to
Oof
Unfo
Well just go slow you should have enough time to finish the entire scan before like 12 sleepers hit you
this is like my 5nd try 💀
But gl I need to sleep
on the FIRST scan
Tbh I don’t expect less
At this point. it's down to just shooting better and doing scans faster
This scan isn’t the easiest for true solo and you don’t have moment background or game knowledge
You will get it down in the next dozen
Gl gl I go to sleep now
Now imagine trying to solo an E tier level 😅😂
R1B2 can't be too difficult to solo right?
Hmmmm harder than R1A1 and R1B1 for sure
also that missions gimmick 🤮
I just think the alarms in A1 are kinda hard given how close the spawns are
but B2 has quite big rooms
but it might have more room dividers than I'm accounting for
Yeah alarm wise meaby.
20? Lol
Hes not gonna get past 2nd alarm. Its more than 3 times harder unless you know how to prep well
shhhh
💀💀💀
If you rely on finding a mine and using a foam launcher it ain't that hard
but yes it's way harder than the first one
Big kek
= noob?
Looks great also no one here cares
anyone wanna see my new avatar)
pl.s
pls do share
i thought that was the old one D:
it is...
LIER
(
What's R5D1 Sec again?
deactivate filtration system
shadow zones have cocoons, you will have to fight pmom
dubious
How do y’all clear R4D2 PE? Open overload, do secondary then clear the tank at the end of Main, then go back to overload for the cargo?
that is the safe method ye
Thanks. We failed while dealing with the shadow error alarm but I think it’s more likely due to our group being separated
Can confirm, that is the primary method.
There is a choice that your squad can make aether or not you want to open an optional surge alarm door and acquire fog turbine for safer travels during the ending, but most people seem to just skip that and save time while fog rises to clear the main route ASAP.
There is also an optional supply room out there, but I think literally no one ever opened that. Not in a successful expedition anyway.
Is it possible to clear all that and main fast enough to not have fog when going back for the cargo? Last 2 times I’ve done this map fog always gets to us after clearing that final cluster alarm
My squad did it infected I think.
You just take the L and breathe the fumes.
You can fill yourself with Medkits to give yourself a quick boost before picking up cargo.
You just need to survive long enough for shadows to pile up behind you and stop spawning ahead.
From the on they can't really catch up to you, so you just marsh on straight to extraction.
Do mind that extraction will activate another error on top, so you will have to actually fight for it.
please don'
You can just leave the scan room for R5C2 OV right?
Just kinda wait out the enemies and then do the scan afterwards?
No, because you're not supposed to be lame
is there even smth attached to the scan anymore
idk what they did to it after the nerf
the scans attract my mom
i'll be waiting
isn't it the room scan? Do they stop coming?
I've heard they only spawn a set amount
it is
I have come
but there is generally something attached to the room scan itself as well
it used to be tanks
there is at least 1 tank
The third method is to pick up the hisec at the beginning, then do secondary, then do main with the hisec with you after
Only if you like suffering.
Love your pfp
Thanks yours is FIRE
Name is kinda cringe tho
Much better!
I feel six feet tall already!
#gtfo-chat message the darkseid omega beams in question
that tongue hit me
did it go round the left? probably, though the visual was uh, yeah
Me trying to solo R1C1 experience without bot
Duh
@daring pilot where do you think they will add snatchers to R6? also, where should they?
Hmmmm
R6D4 ending
I vote R6B1, the outpost bit.
Even more so that one of the logs mentions people getting literally snatched. Also will provide a unique threat on the way back to extraction.
My new enemy predictions for R6:
B1: maybe a shocker, prob not tho.
B2. Hybrids on the final blood door
C1: there better be snatchers for the Tscan, and shockers in Destination would be cool.
C2: would like an underlying charger theme in alarms and active areas, and more enemy variety on the S1 in EX
C3: fix the damn tanks. Also snatchers in waves like R5B4
D1: hoping for chargers and Charger variants to appear in the reactor sequence, and shockers in the boss battle
D2: buff flyer alarm plz
D3: add shockers to the flyer bridge alarm for 4th code
D4. Change mom to pMom, make initial error only flyers with chance of shocker
Kinda turned into my hopes/changes i would make
R6CX, potentially both objectives
DX could use a little love in the lead up to the uplink
BX: honestly very few changes, except cut out some fluff
Cut out the key cards, basically lol
CX: maybe a sleeping snatcher would be cool in a stealth zone, they cool :3
DX: add big chargers thanks. Also a tank every 120 seconds would be cool in uplinks
@pliant pasture i finished
Also put a scout in A1 thx
Do they revert the buffed waves that compensated for double meatball damage being fixed to make up for that tank
Nah :3
Cuz post-patch those were spawning a lot of shit
lmao just free tank in mostly narrow corridors
I'm down, sounds evil
Chargers definitely need to be somewhere in r6 other than just D2 and D4
Yeah I’m working on doing that in my modded rundown, fighting a tank in there is evil XD
I’d love them in C1, C2, D1
Wait, better idea than a tank every 2 minutes during the tower
They absolutely deserve to be in D1
Every uplink spawns a tank when started
Snatxher

Every failed code spawns a pablo
Pablo error wave that can spawn forward
:D
I'm really looking forward to r6 alt tho, some great levels even if they remain easy
R6 levels are nice
PEs in general have remained pretty strong
R6D3PE was solid. R6C3PE too ez
They only have 10 wave populations left
I'd love to see what a D-tier PE of similar format looks like
Also I don't want a harder version of that on refinery, fuck refinery
What do you think is gonna happen
oh shit u right
howabout an E tier PE of that format
I can’t wait for important waves to get over ridden
LOL
I want an E-tier PE in general, it's criminal we haven't had one yet
There’s a good reason for it
Na tbh e tier pes are kinda counter intuitivtive
Because it’d be ungodly hard, and E tiers do well with one concise goal

Every r4 level had a secondary
And tbh the pacing of r4e1 is kinda awful
R4E1sec is just an extra level in the middle of r4e1
Because of secondary
cool reactor at least
Yeah this secondary and main are two different levels
OR IT WAS UNTIL THEY REMOVED HALF THE DAMN SHADOW SCOUTS
i do find it ironic that sec makes 4e1 easier IMO
It is the best reactor
Yeah they haven’t done it since
This is the other issue with pe e tier levels
Resources are crazy
If they did make a PE E tier, it would have to be a concise PE level
alt r6 extendo-extended, r6e1 pe
just you wait
PEs are at their best as a format in levels like r7c2 and c3, where they all act as either modifications or continuations of each other
Which would definitely be difficult to do well for an E
Yes, this
I think an overload that puts a timer on the e tier level then it starts a surge
Would be sick
But God damnit I want them to try
Especially if the timer is tight
r7 did good with PEs IMO
r4's often felt like a drag
Has to be one whole level at the PE scale, it can’t be 3 different levels smacked together
R7 and r6 is the best game design
R4D2 was the only reasonably good pe
pabulum? i dont remember what number it was, 4c2? was absolutely awful
R6C3 PE was special for me
R5b1 has words for you
Overload added tank waves, secondary added heavy carries
And r5 c2
All within 30 mon
Ok R6-7
Did r5b1pe Monday night for the first time since launch week and secondary is about as pointless and trudgy as I remember
Overload is also a snooze
Just hard r1c1
The worst reactor
oh I remember r5b1 now ^
D3 extreme could’ve been better, Overload and main were fantastic
Overload is at least reasonable, it exists for people who like a specific part of the gameplay
It's me, I like it
that reactor was straight up relaxing, take a break from the level for a shooting gallery
Nah man that reactor is hell for my team
It's either chill vibes or fun panic
That reactor is either 0 or 100
I was running double shotty so it was both
Either chill or fucking balls to the wall
R7c2 is maybe the best gtfo level
R5B1 overload is, imo, positioned well to act as a hard gunplay and teamwork test
R7c3 is up there too
Nah R7D1 if it worked
me and a buddy thought we were being smart by not doing the gen scan and somehow glitched the matter wave and it just. wouldn't teleport us
thank fuck for that checkpoint
l o l
Dude it is 7 codes
or that wouldve been a wasted two hours
guess they designed it to be longer because in the original it would've been a new players first reactor?
If R7D1 could pull consistent 60 fps and not throw 4 snatchers at us at once, it’d be golden
but now that there's 4 rundowns available prior there wasnt a need
6 actually
how does d1 run so badly
Oh ic
Counterpoint: it can bait unprepared players into a false sense of security with waves 1-3 and that's funny
Modding server looked into it
Low spec gaming has the update that fixed it
Something ab truangles
It doesn’t do perfectly
triangles?
Yeah
Yeah time borrowed it
Too many tris
With permission
Fucking dope
It also comes with something to lower textures below 1/4
You just sent me back in time to 3d modeling class LOL
But anyway, R7C2
Yeah
The speedrun is gonna suck
R7C2 is hands-down one of the best levels in the game
And one of the buggiest lol
Main is a cool objective stages into 3 independent wings. Secondary picks up where main left off and is a cool, albeit easy continuation of the scan. Overload integrates with the fucked up fog levels and creates a super tense time with chargers
Overload is a fun exercise in sequencing
The main and PE can exist independently of each other without creating an annoying or bad level
I have one issue with r7c2
There shouldn’t be fog repellers in first zone of main
Such a golden design
i think thats a big part of why its liked so much too, the fact that the optionals tie into main
hmmm i think it’s fine
it's not just "go grab some stuff"
Ruins 3rd scan imo
Do you know the cool part of 3rd scan
Yeah it’d be cooler if you were forced to go down
Imagine if you actually had to head down for that
I did with bots
I think that would elevate that main objective to basically perfect
Don’t you use them before that?
Na unless you are slow as duck
Huh
so me :3
That’s where an EMP enemy could be cool
Something that fucks up your fogs
I've only really used them in overload before that
right off the vine
Can’t believe dak is telling one of the GTFO CHEATERS to seed less
many many cheating
Fun fact do you know boxes are fog repeller boxes
Wat
So if they spawn repellers they will always spawn repellers
Not very fog diver of you
All item pick ups are like this unless build seeding gets changed
Now i wanna play R2D1 again
So in a2 pe run we need lock melters and box 13 is a lock melter box
I have a meme for this
Very cringe
I made this for that one guy who would not stop whining about R2D1
Yeah I know him
And how it was a bad level bc no turbine
Mountain man
Isn’t there a zero infection path
You just do class 5
High blood door
Scout
Low blood door
Idk if there is
I mean you have to cross once
Never tried it bc i respect the level too much for that
But it doesn’t matter that much
The one I remember most roundly is the 4 cell walk one
R2B2
And that is because of the speed
Power corrupts
Corrupts is not capitalized in both OG and Alt
Nice love that
Okay r5b1 fun fact
One of the starting key doors is a team scan one isn’t
Not like this in og
That level scares me
Could’ve been swapped with B2 in terms of difficulty tbh
jish 👎
god i had an incident last night on R5C2
Where a giant slapped me from so goddamn far away
And i was host
Sorry let me start speed running drama to get the masses entertained
I think bread should be banned
A1 she is hard stuxk
mmm true
man my favorite is hard to say
Definitely R6 tho
Probably either C1 or C3
R5D2 is my nostalgia goggles answer
R6D3pe for realsies
Can't have nostalgia goggles for that cuz I couldn't see it anyway
hmmm nostalgia for 11 months ago says R7C1. but my favorites might be something really short like R2B1 or with tons of optional stuff R7D1. i should take a look through and check
I like r1b2 the officer
Still no explanation for the shooter party... And it never happened again. Huh.
I hate that level too
Does anyone know what happen if we dont get to the extraction after the timer ran out ?
In r5b4
Nothing.
In OG waves end after a while.
thats boring
Every survival objective in the game works that way.
i wish there was a purnishing wave like r7c3
if you dont get to extraction fast enough, you will die
unless ur insane at kiting
R7C3 does not have a punishing wave outside of tank.
It's just the same waves, but w/out a limited population.
You can just cancel it with uplink as well
is the terminal for the third error in r5 e1 back at spawn?
I heard a teammate of mine say it's always the same so I wanted to confirm it
You're able to use that one after the giants alarm, but the main terminal for it is near the objective terminal.
How far have you been in the level?
Also, if you haven't cleared moms and tank in the stelath sections, you shouldn't try to backtrack.
we cleard em
Wacky.
iirc it's pull class V-run back to terminal?
Yes. Unsure if you have to complete the class V or not.
Shouldn't matter either way, though.
The surge is the section you'd want to disable the error for anyhow.
yea that's what I wanted it for
my thirds been away for a few weeks so me and a buddy tried to complete it with bots
didnt go great
strat for R4E1 ex?
2 and 2 or 3 and 1
also the code person does not come back to reactor correct? they just get the codes and keep pushing forward
my friends did 2 and 2
and yeah, one of the reactor guards go put in code
our gear was 4 PDW's and 2 snipers / Veruta / Precision rifle
2 sniper boys went for codes and just pulled most rooms to save time
yeah we’re gonna do same thing
i sent back my buddy with the other sniper on the 5th code to help fight reactor 'cause they add hybrids into the mix then
pulled the first shadow room and fought it off with some trips, snuck through second but probably wouldve been easier to just pull it too
2 and 2. bio stays defence. Precision rifle goes for codes with mine guy
You can play it a lot of ways.
just askin again cuz we're at that point
would it be better to go to spawn to turn off the giant error in r5 E1 or go through the class V alarm door
You have to go throug the class V
It adds deactivate terminal at spawn
It also again depends on if the stealth zones are cleared.
If they are, it's basically free.
It's fun when you're playing it 1 and 1
Cool mission to duo
@tough turret doi m vao game kieu
Vl bận bảo bắn
@deft kiln
I feel like the player missed 2 times and might be lucky that the other players both hit undamaged tumours/ mom screamed
Dua thoi
Its amazing how badly LFG is failing me these days
This game is so dead once R8 is beaten and gone
or you could leave now and be happy sooner
or do all games you play make you miserable?
yeah not having a dedicated groups sucks big time rip
🫡
No, not even DOTA2 which is amazing. I'm not miserable - just whining, big difference.
your post is tempting but its too late, there is work tomorrow
exactly
No overload - good sign.
what lvl u tryna play
😏
R5B3
you could have saved me but you chose not to
wut?
i can tell you its not fun doing secondary with bots
saved you how? we played plenty
saved me from becoming an AI
you could always have lfg'd
im not good at dealing with incompetence
ah thats why the depression
all cant be winners
doens't mean you have to be a quitter
i get mad at seeing people playing bad in yt vids dont think its healthy for me
bruh you aight?
apparently not 🤔 🔫
why do you watch the vids then
thats a water pistol, something you should have no knowledge of
it was a revolver originally but discord too soft
I know, its changed everywhere
it looks so bad now when texting the homies to do a drive by
pass time i suppose until i see if i have to clear my military service then i can decide if i get a job
aaaah now I understand the new PFP !!
they'll make a man out of you
its all coming together
dont think i can get more manlier than i am rn
a beard does not mean ... manly
ill humor you when you get one as good as mine
you have until... france doesnt keel over
bruh leave my beard alone, that shit is glorious
i dont believe it
m8 my beard is so long I get checked at every customs check
you dont even got the full attire bruv, you day dreamin?
I can make curls with my moustache tips, thats long enuff
odd thing to admit
obligatory disclaimer: until my wife makes me trim it down a bit 😦
ok thats fair
when she has enough of the prehistoric man look
let me guess: this error alarm is chargers?
modern man look is disgusting, embrace monke
it cant be, right? its only B3, right?
bingo
you did B1 and you dare ask?
but the good news is its only around 2-3 mins each
noises of muffled anger
🤣 i warned you soooo many times about R5
u can stop error by doing the cargo unseal in z47 which needs a key in either z49 or z50 full of fog
theres a fog turbine so you'll be fine
its only 5-6 chargers per wave not a biggie
main is pretty tame, secondary with bots is an another story
bot bio should make main bearable, what gets you in b3 is not seeing the chargers until it's too late
ask them to smile
looks great
you'll get there...eventually
i accidentally gave biship command to go get his turret
As it was written
Nothing lol
You sure? They stopped spawning.
Really?
YOu can spoiler me on secondary, i'm gonna make a call if i'm even gonna bother
Main only solo R5 run, incoming. I'm getting my drop one way or another
I have 0 clue, I thought that error never stopped
I unsealed the case and its now mostly silent
just my 85% infeciton whining, heavy breathing... YOu know, the good sounds
secondary is a mini thunder dome w/ 1 hybrid blood door 1 bbc blood door, and 1 tank + bbc blood door
What is thunder dome and why should i care
and tank alarm
It fun
What tank alarm
i'm goina for extraction
I know there’s a tank
tank 2 and 3 are the 'alarm'. bioscan speed means no 3rd tank, and if you leave the scan you get extra tank every 2.5 mins
if bots cant do it then i cant do it
When you unseal it stops
Take your pills
No
where is the goddamn bulk mouth
what IS even the secondary objective
no cells, no generators, no reactors...
LIST SECURITY didn't found anything interesting either
It’s a thunderdome
i have no idea what that means
Room scan
Except it’s just a big S scan
Because it was before and I doubt they made it a Z scan
god, these caves are cringe
Yeah 3 blood doors full of hybrids, charger giants and 1 tank
2 tanks spawn later at different %s
foggy labyrinthian caves is GTFO at its' worst
Well... Almost. 1st place belongs to charger error alarms
Its like first side zones for r2e1 after surge
The bulk DC is in the 2nd room down in the large pit
already found it
Ah ok




