#gtfo-spoiler-chat
1 messages · Page 69 of 1
i don't like biters, they're quick, they're annoying and they swarm me good
we need some support style unit trying to defend the rest of the sleeper squad
Maybe some weird scout-like variant that reduces damage dealt to smalls around him
so you take him out first
Ever played trepang2?
This is the guy you’ll want
Imagine playing OG R5 and seen a charger scout after hearing the schaeffer log
you could even prorgram AI of shooters to swarm these support lads
tremendous dissapointed
So you get like a long range squad of shooters peppering you from the defensive field
whats the log say?
he said the snatcher
Yup
and back then we were thinking of the tentacle monster from the trailer
we went into r5 HYPE AF
True
How funny would it be to see a sleeping flyer
good days
Im imagining R6B1. But not desert but a beautiful place filled with life and faunas
And a new enemy emerges
A better and smarter hunter
Not like these beta ass snatchers
do you want some cursed pouncer gameplay
cursed what?
100% these ones
But that is funky
well actually i have better frames than i normally do
Cause of cooling or is it a good day today
Maybe both
Cause i can imagine that ur pc turns into a nuclear warhead when u speed
No because of the graphics dumb dumb
It's beautiful
Damn
It really fucks all
I had the best rng for R7D2 but curse you anomalous fps drops
I opened the overload door on R5A2 and got absolutely flattened, what am i supposed to do to prepare for that?
Absolutely nothing
It is just a mom and a baby wave
If you're with bots - fat fucking luck
I was solo with 3 bots...
Best you can attempt to do is bring HEL Shotgun / HEL AutoPistol combined with a sniper rifle / choke mod shotgun
...and auto-sentry
Put sentries, try killing the babies then bum-rush the mother
OR! Just get the objective item and get the fuck out
Setup defensive positions on extraction point and do your best holding off the monsters
Mother herself is not a threat, the babies are. Clear them out, find the HDD and run
ill give that strategy a shot but im not very confident with how fast i got overrun and the bots instantly dying and reviving eachother while hell is breaking loose
you cannot count on bots to kill the mother, they barely shoot at it, they will help clear the babies tho
foam the floor in front of the door. kill babies stuck (stay on the side so mom does not see you ), then rush mother, pop some tumors. kill new baby wave, rush mom etc etc
what is the optimal weapon forr popping tumors solo?
burst cannon or pump shotty
the regular shotgun?
mom tumors
yeah you can kill mom with 1 mag with pump shotty
Consider just not bothering with secondary objectives when bots are involved
At least overloads, they almost never worth it
the level is very easy without doing them tho
Don't worry C-tier will fix that
And you only get apparel drop from main anyway
I PE'd A3 couple of days ago. Honestly could be much worse, but still... 2 hours...
a2 ovl is easy even with bots if you're prepared for it
im not as good as yall
its just a big fuck you moment to new players who have no idea what a fucking mom is
I wonder whos more dangerous with bots: tank or mother...
tank by far
Bots will not flank tank, therefore it will be impossible to kill him
And bots are of no particular help at rushing mothers either
but p mom are also quite hard with bots
Yeah and the fact that the error alarm starts when picking up that hisec, im thinking i gotta rush the overload and thats where it gets tough for me
at least they will kill babies, i guess
regular you can kill fast enough alone for them to not but to much of a problem
what is a p mom?
a big mom
ah like the one in r3d1?
yes
normal mom is not hard at all
just kill the babies with the bots if you are a bit worried then focus tumors after, no problem if it takes a couple birthing cycles
...said the sweatiest man on this server
what r5 missions have the big mother, id like to try taking one out solo
once u clear all babies mom is just a running punching bag
r5d1 but it's at the end of secondary
and 3 bots + you focusing babies kill them pretty fast
what weapons would you give the bots?
burst rifle over the carbine?
i think thats what people who have tested efficiency with bots have said is the best
i remember i used to give the bots shotguns and that was not a good idea
i thought it was assault rifle + veruta ?
they probably perform similarly
true
burst is a bit better at range
and bots loooove taking random potshots across the entire map
so might as well let them, right?
Also they're not that trigger happy with Carbine either, so me thinks the close quarters DPS capabilities of it are wasted on them
I should try giving them HCP some day, see how they fare
giving bots a gun like high cal is a bad idea
just asking to get shot in the back for half your health
i like giving them the carbine 'cause its a super high efficiency gun and bots just straight up ignore it's burst cability
they single tap it
i tested a mayority of combinations back in the day
dont give them high cal
they kinda dont shoot at all sometimes
either machine gun and for primary burst rifle or carabine and your good
i remember giving my bots the hel revolver thinking "maybe they'll get some pen kills and save ammo?"
I then watched hackett miss 7 shots on a single grunt.
it doesnt mix well with their jhonwick mode too
on revo
1 of each machine gun are pretty good
ive never tried it, but do bots have any sort of per-gun logic?
like if you give them a sniper, would they use it properly?
or just kill smalls with it
pain.
theyre just walking sentries
even if they did i would rather use the sniper anyways
safer fo you (the player) to rely on them on killing smalls than bigs
if they were really on-point with the sniper it'd probably be better cause they're pretty lax about smalls
doing small bursts, pausing for some reason, etc
they have a delay like sentries
they just need to lower that
and also just force them to use guns

Bishop unsheathing the ol' peacekeeper and charging into a horde of 5 grunts (he will die instantly)
They are wonderful

@glad jacinth
Lmfao
do you lose infection if you are above %100 resist?
99% is enough
But no
You become immune
But any infection before hand doesn’t get affected
Happens in R5E1
yes you do once you step inside fog
No one:
Pablo: when you’re holding a sniper @coarse berry
why did you tag me in this
This doesn't even make sense, your Sniper player should always be on tanks.
He just likes all of sniper users tbh
And i wanted to do without one just basically looking at him
But good to know
Hello, any guide to R4 C3 PE ? Do we need to complete Overload first and do the other part of the level with infinite wave of charger ?
Secondary>Overload>Main iirc
you can do overload first but that means you have to kill tank early and deal with charger error
you can do secondary first to make the fog noninfectious but will make the lvl foggy
And personally I'd take making the tank harder to see
Charger error in secondary sounds unfun
also means you're gon run out of ammo faster
as wheat loaf said the optimal way is secondary first ovl then main
Thank a lot 🙂
any time
Does it sometimes still fail to spawn the second cell for gen cluster?
ive had the cell spawn for me 100% of the time
Good, that was very annoying to deal with
I don't think they've ever fixed items refusing to spawn
its not fixed
you know the answer will be: yes
Epic embedded momento
Smh
if (itemDidntSpawn()) {
spawnTheItem();
}
Hire fans
Hire coders

fair
community fixes be like
Community fix: have you tried reading
That was a community requested fix? Nice.
I wish they'd also make the query command tell if a security door locked by a keycard has an alarm on it and if yes, how severe.
even tho everytime it breaks
it puts a very nice error message in the logs
specifically put there so they could prevent this
I mean we won’t have gotten the funny terminal in a3 overload if a single dev played the level
KICKED ALL BUGHUNTER
They are still around
gtfo will only shrink from here
Bug hunter if you read this i will do your job for you just leak the codes
i rly hope R8 is already done
is that the terminal thats just int he middle of the room
its tough to check if the id is used in other places
they dont have notepad++
maybe they should watch voidspace tutorial
Apparently they have only like 10 unique ids left
Sorry I be spoiling a bug for r6 drop
Waves will change somewhere else
R5B1 PE with bots: yay or nay?
A3 was quite alright... Maybe i can avoid doing the LFG routine some longer
see
u telling me to use discord instead of matchmaking
but then u use bots instead
i just don't like the whole socialising thing, too much work
TRUE
If i can get away with just doing it at my own space with 0 possibility of misshaps - i might try it
also everyone already beat As and Bs and moved on so i cant fuckin' catch an LFG message that i need and have to make my own and then lose like 15 FPS to being a host etc etc etc
reactor
fuck that then
thats all folks
Guess you ARE socializing 😃
Nah, i'm going to sleep... Ain't feelin' it. Next time.
how about them apples
I know it can be done. but I know @half hornet specifically hates reactors with bots
only ones that requires exploring
its only 7 codes and resources are close so just run by and let bots do their work
its easy to get bodied cuz there are more giants than there are smalls
think R1C1 but 7 codes, hybrids giant chargers and chargers
oh
it's not the hardest but it's fun
have 2-3 big chargers are enough to ruin your 6/7 code run
yes if you take out the giant strikers and hybrids before the giant chargers arrive otherwise its gg
mah favorite
I would recommend hel rifle
they only come from 1 direction so it's easy to abuse pen
and lots of chargers in this level
but you do you
id rather go for the safer route and 1 hit giants
and big ones too
I'll take big ones
OG introduction to charger scouts as well btw
stop with the biters but worse
at least you have to do the reactor before secondary
secondary being the most boring part of the level
so if you die during the reactor you won't have played 1 hour for nothing
most boring secondary as of rn
its better than R1C1 cuz the resources are in the correct place this time
Hel rifle galore
Wdym correct lol, the whole point of the long warm up is to push forward and get stuff
Nice photo of KDS deep
Is it possible to deal more damage to a Birther's tumor than the damage required to destroy it? One tumor has 126 hp, so a sniper would overkill it by a large margin
So I'm guessing it's a max of 126 damage that she can take per tumor, otherwise some weapons would be too good against it
afaik u can inflict more damage than tumor hp, like whacking an enemy after taking iix.. that head should only take xx hp to burst but the "excess" is still applied
No, it isn’t for birthers and tanks
Sniper would like 3 shot tanks if it did
For clients or hosts (i believe it’s clients but can’t remember) you can do a bit of excess and kill on 7/8 pops
time to take your pills grandpa
the 21st night of september
could be mistaken ofc, just have the distinct feeling a largely boosted weapon does kill it faster, but it could be just "placebo" as in "pop more tumors faster"
and yes u can do more dmg as client with some weird interactions
only possible as client with certain weapons
burst cannon and shotguns are the main ones
scattergun when it comes out is noticeably better as client due to this
Alrighty, thanks!
Its not excess, but being able to hit the same tumor thats „dead“ with left over pellets (see shotgun/burst cannon as good examples)
Ahhhhhh
as ryk said
Scattergun as client is a big offeder
So it’s a shotgun/burst thing
I think its doable with potentially enough firerate before game updates on other guns aswell
dunno tho
u right bro thats why they never did it again
it was such good design
was "remember where we left stuff" really that awful of design
i think the problem is more so go pick stuff up during a point where there's no danger anyway
so why not just have it closer to the player
so we simply dont have to do that
and then thats what they did for every other reactor ever
but yeh you right it mustve been a good concept
calm down bud it's a level design choice don't take it so hard
yeh im so mad
the r1c1 can't hurt you
well maybe it hurts you
cuz you apparently dont think its bad
but its the only reactor in the game that was done that way
so i dont know why i would be upset about it
must bring shotgun sentry
Well OG R1C1 had head bug but with a much smaller arsenal
(Tbf idk what the head bug specifically is. But I've heard it existed back then)
if I had to guess, Head bug is just that shooter heads can break before they die
ever seen a headless chicken?
Head continued to exist even once you break it
Ohhh the shoulder thing
Still happens on Strikers, just not useful to achieve intentionally.
It's good for finishing for HEL Gun or Revo, particularly w/ PDW.
It used to happen just when shooting the head
Which is much more useful than current
Although all automatic weapons currently befit from invisible head it really isn’t by must and this is coming from someone who wanted it to be good
The main thing it is useful for is recovering from a sholder melee or snipe(saves) one bullet
Originally? No, it was something you should always play around.
Oh lmao
All autos were 4 or 5 taps iirc.
SMG was king.
AR was strong.
It made shotguns more consistent as well, although now that's just compensated by higher damage.
god i wish smg was good
I wish AR was good.
Biggest buff AR needs is a straight mag because the drum looks stupid on a 30 rounder
AR not good 
@nocturne flax fast death would be a better wording
Feels slow to me

But yeah if you count the dead of gtfo from the re-releases of rundowns it seems like a quick dead not gonna lie
The people that are still playing only are in cuz they haven't played the ogs or the veterans hoping their favorite lvls weren't butchered
If rundown 8 is truly the end then it will be a week or 2 before everyone funnels to a new game or payday 3 If that's what's being worked on
Well some at least
so what you're saying is: steam workshop
Given the current frowning of modded content I don't see that happening
funneling to cyber heist lol
have they ever explained why they hate modding so much
this game has l4d2-level potential with custom modded rundowns/etc but they're just ignoring it
I don't know the love hate relationship situation so can't tell
Seen few cyber/sci-fi game trailers and what not
Seems to be the hot stuff
no i meant the idea of more longer term gtfo players wanting to play 10cc's next game after their experience with gtfo development
can't speak for others but i have less than zero interest in cyberheist
That's fair but I'd expect some people who would, like how tf2 players holding unto the frayed rope valve is dangling
Never played a heist game to begin with
played a lot of PD:TH and payday 2
those were good, but payday2 devolved into crap imo
cyberheist is gonna be competing with payday 3
Not much gaming in terms of variety
Mostly been playing aoe 2 de n gtfo and even these I'm kinda burned out maybe I'm just getting old
Long story
Tbh phase 2 gtfo has been pretty disappointing
Pizza gtfo as I call it
Yep
Short?
Same
Just like ray said they re a little disconnected from the game
Very well
i got that vibe from how it was originally
"hey guys what if we just deleted all our old content"
I know some people are connected to the old content but not getting remasters of these levels feels really really bad. But it is well said the game refuses to evolve so we be dying
Well
They did say
They would after the game is done

we'll see
Na
Ye
and also even if they would why wait
Cyber heist
Kicking the chair under the rope
That extreme on r5b1 needed it urgently
age of empires 2? no wonder you're burnt out
actually hard game
It took them long enough but they finally realise thst fomo doesnt work well with game updates
i just imagine them thinking about someone buying GTFO a year or two from now, seeing 'Rundown 8' and that's just it.
Yes
I don't like hand holding or no mentally challenging games so aoe fits that just fine and it goes deeper the more u play
Fresh endless possibilities every game been also playing Dota but that just died for me lzst 3 weeks
My thoughts exactly
tbh i think quite a few of the levels in r5 and r4 are very poorly designed for current day gtfo
even some r2 levels
r3 i think were some of the best gtfo levels for current day
it was mainly r2c2 buffs and r2d2 8 code reactor.
But yeh r4-r5 coulda use a redo on levels
You can tell they they still havent learn that standing in a circle with a chokepoint for 5 min its not hard
Looking a r5b3

yup and r4b3
Hell r4e1 even
tbh i just dont really like the shadow stealth section in r4e1
kinda lame as fuck
The scan feels like it shoulda ended 40% ago but we still going 😭
Cool section for main only
Really ass if you do e treme
it is just really really slow
idk i dont think shadow stealth is very good
i think i am on a wesley arc
i think modded ruined shadow stealth for me tbh
You need to get stuck on r5d2 grates going to chsrger zone
Moddrd its a hit or miss
always has been
I always tell people theres like only 2 or 3 rundowns thst are actually worth it made by people thst actually play the game
The rest are just memes on my eyes
did you ever play future ai
it was a rundown made by chat gtp
Hell some.of them repeat the same tropes of gtfo
Lights go out when you finish objective ---> error
yeah modded rundowns be hard to make
The rest of the hour its just pitch black with some rooms having red lighting
Its just eye strain
yup
i have been playing on gtfo with 1/1000 scale texture
it is pretty good tbh
there is so much visual clutter in this game
Got that cpu culling on extreme by rundown 8
has it gotten worse
For me yeah but i play on a laptop
Ryzen 5 5000 something
Rtx 3050ti
12g ram
i mean it isnt awful
Since alt r2 ive been having to low my settings further and further
LOL
But i truly needed the monitor i cant read text anymore
😭
But yeh when i did resctor on r5b1 i was dipping on the 20'
Culling help alot
But they really gotta optimize the game already
I never had to use culling before the alts
We have that?
i feel like rundown 5 runs wAY worse than the rest
can't wait for 40fps 😵💫
how does a game with a maximum render distance of like 100m run that bad ever
R3D1 layout
R3A1 as well
they need to add sniper melee back to alt r6 to make it authentic
only active in r6 levels too*
and r7 levels
is there supposed to be like 2-3 minutes of extra waves after each reactor code on R4D1?
Depends where you defend
weve been just holding the initital bridge, spawns change or you mean just killing off other mobs faster
You need to kill them quick but sometimes it takes a long time to get to you
For the 2nd wave I held in the reactor, for all the others on the first bridge and it was okay
Spawns will get a bit f'd when not holding in the reactor room itself. so if you hold bridge or corridors. yes it's normal the waves take ages to die out
yeah I figured that was probably what was happening lol
cause its rather awkward trying to hunt for a code with 1-2 minutes of extra waves
extra challenge 👍
LMAO
AFAIK Reactors (with some exception like R6D1's) always need to spawn a fixed amount of enemies per wave, so if you let them trickle it's just gonna make the wave seem longer than it is
yeah me and a buddy thought we were being smart by being in side zones and 'pushing back spawns' to buy time
there was no time bought
We just wrapped it up and got it completed... we decided to just get more aggressive with the defense and the waves took less time lol
In theory I'm only missing R5C2 PE but in practice I cant muster the willpower to play it
when play 
Whenever I know I'll get 1:30h freem in a row
that sounds rad
👍
1:30 of free time ? that's a myth
bruh. where would that urge come from??? 🤔
It really makes you THONK
🇮🇹
Yeah cause I don't get it. Like an italian I would understand but from a latvian??
Science has gone too far? 🤌 if yes
R6D1 is an exception to that rule? Never knew, interesting.
But yeah, reactors always spawn a fixed amount. Delaying kills does nothing for you.
Unless you have access to some way of clearing the wave stack like an uplink or deactivate alarms
Fastest R3A3 take?
my run took ages I swear
now we did do a lot of resource running at the end
we had so many resources left from the reactor and so little resources in main
Problem I have with relatively long "non error" maps is that it's legitimate if someone wants/needs to take a 10min break for whatever reason
And then I'd have to tell them that I dont have time and we need to get moving
Resulting in kinda rude behaviour
Therefore I just assume maps like that are gonna need 90-120mins
Gtfo do be that kind of game where you shouldn't start a match without unless you're ready to commit 2 hours of your life to it
What can you do...
Cheat... Uh, shoot every room?... Mine room bait?...
Will save time. Not sure about saving the run.
I'm pretty sure it's 99% just R5 having such long slogs
parents telling you to pause your GTFO Game during a Error Alarm

Didn't the devs say that GTFO doesnt stand for get the fuck out?
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
"For legal reasons..."
🤣
GTFO =/= Get the fuck out
GTFO = Feeling(GTFO+x)
secondary longer than main💀
That was half the secondaries for some levels main short fun simple, secondary either error or some 20 minute osip collector scavenger hunt same with overload either error or hey go collect ids also here’s a mother spawn if you’re unlucky
r5b3 secondary terminal bug known?
I work but after sure
So guys I just beat R5C2 main, just because I was blind and wanted to get a feel for the main layer before going into the optional. I know they're like an arena and reactor, but pretty blind beyond that.
Anyways wtf is the main layer? There's no tool until the very end and I like how they give you just enough ammo so that you don't starve to death. Actually not really, cause on both runs I did for main completion (this was my 2nd run), I was out of ammo by the end of the gen cluster. Luckily c-foam and auto sentry clutched hard.
On my life is this level harder if you don't pursue Extreme and Overload because of the really limited resources?
Which enemy is this?
i havent gotten to that yet but ill be able to help once i do it
yes, the main only run is really tight on resources. secondary and overload usually set you up pretty well because if you make enough mistakes to run those extra resources out you're probably just wiping
it's the only vaguely interesting interaction between any of the objectives in r5c2 tbh
Also just tried R4D1 with a friend and when we got to Extreme, the 2nd room with the terminal was particularly brutal. I beat it solo w/ bots a few weeks ago and you could actually do the terminal scan and just run to extract, ignoring the 2 moms. Not the case this time, they kept birthing within very short intervals and I was genuinely wondering if I just got that lucky upon first completion.
yeah you definetly can not ignore the moms in that zone
thats why they give you the foam
We were 1 grenade short, so maybe I didn't search well enough.
Interesting I was able to just kill the babies with bots my initial run and just do the scan and leave. I just got really lucky I guess.
i think we had two when we did it, you just gotta deal with the last one normally
Do the first one normally. it is alone
On the duo we killed the first mother but failed trying to kill the 2 mothers so ran past them put the command and then extracted with them still alive
level that have cfoam grandes/mines at the beggining of a level
icant remember one
r7c3 is loaded with foam consumables
trying to think of other ones that have consistent spawns and not an odd one/chance for one somewhere
OG R4A1 IIRC had decent chances of getting a cfoam tripmine before the first alarm
r4a3 has nades i think
There's a zone in R6D3 that was filled with foam nades and tripmines
But that doesn't qualify as beginning of the level I guess
I mean I know OG r5c1 had a box that always had a cfoam nade in it by spawn (if it even spawned in)
but other than that yeah I got nothing
ty i just needed to ss something
❤️
ah i getcha
the key zone to stop the main shadow alarm
Wonder if we will start getting teasers for R8 before or after R6 drops
We technically already have an r8 teaser from the store page
Saw a playthrough where you can do R6D3 in the order of: main first, then rush overload, then when you go to deactivate alarms, it gets rid of the error and the surge, so unlimited time for Extreme. Blew my mind.
Where bulkhead key

Is it in the whole main section?
it is in tank rome code 6
the insane way to play the level is just do main
then go do the reactor shutdown while main is going
1st bulkhead key - zone 274 (spawn)
2nd bulkhead key - zone 97 (single room in the overload objective
3rd bulkhead key - zone 289 (that one blood door with the tank at the end)
Wait
Im confused
Main is 274 ?
I could swear that
and
had more numbers to their zones section
Overload is like 3 zones I believe. Extreme is more I think.
On R6D3? I don't think so. The zones are bigger numbers.
yes i saw that its quite a move to pull if you're stocked so u dont die to ovl error
Long kite players unite

kites with bots, dies
#fixbots
The Better Bots mod rectifies their shooting and reviving problems, but strangely enough, they wont help you stealth melee giants. They only seem to do that vanilla. That's the trade off I guess.....?
i say its worth it
Yeah
suppose got to learn to how to solo giants
Mods
Ban

Just kiddin i fucking love mods
I have 8 billion hours in this gaem and still sometimes don't get why I get slapped for 40
also don't give meh heart attack
For those fucken chubby hands too
It's not even an animation really. It's just straight timing. Like if you don't hit a giant for like, what the 2 seconds you have, you're getting your health repoed.
Some weird things for sure. I think it's worse on giant chargers. It feels like their stagger window is smaller than franks, but I don't know for certain.
One almost ended a B1 PE run for me. He bugged out after getting his head destroyed by a sentry. He just stood there and I with a collective 2 iq decided to approach him rather than shoot. He decked all 4 of us and luckily we had enough health.
very not smart of you

@hexed vapor (or anyone who wants to input):
- What do you think of Alt R5 compared to the og?
- What's the hardest level, barring E1?
Hardest is easily R5D1.
It's about the same as OG, with some good changes here and there as well as small nerfs that are really unnecessary.
Tbh, it probably needed to be buffed in a fair few places.
One thing I noticed was it looked like some areas were actually darker than the original, which I would've expected the opposite. At least in earlier levels.
Didn't they buff the error in C1?
They made it shadows, which is neat but nothing crazy.
True. Did you think the buffs do B4 were also kinda whatever?
whats the buff to b4?
Snatcher and Tank. I think the tank is an addition at least.
🤔
Tank 🤔
The main point of that is that overload makes fog rise IIRC
Opinions on alt R5C2?
Only map I've left of Alt R5
But from what I've seen Overload is way easier now
Overload needs buffs.
My nightmare level from OG
They removed a tank for no reason.
I remember there being something like 3-5 tanks in Overload
Possible reduced the number of big chargers
But yeah I did see overload was less intense
but more than anything, it's just not that hard anymore.
That's pre-nerf.
2 tanks after the original r5 nerfs
Lol.
I've seen videos of pre-nerf and it looked Funny™️
Also, weren't 214 and the main gen room cocoons?
What Tank ?
Buffing it up would have been nice, though. Post-nerf was never all that hard tbh, it was mostly a pub slayer.
cocoons were removed in the same set of nerfs
I'd like to try r5c2ov pre-nerf but imo the cocoons sound like more just annoying than actually difficult
lel
So the version I played was hell for no reason
Most of the nerfs in R5 made sense, tbh.
when the reactor is finished the fog lvl resets
I feel like some sectors are just way too dragged out
some day I should touch pre nerf r5
but secondary is still full of fog
might be a little while though
i like r5, but r5a1, especially at launch, was the single worst A level we have ever seen
pointlessly tedious and bad at teaching mechanics
A1, B1, and C1...
Ah yes first zone had cocoons and shit
Were the ultimate gatekeepers.
b1 and c1 had the decency to be funny about it
Anyone else think it would be easier to solo the first cell in R5E1 then get people to join?
r5 definitely had some of the worst single levels in the game, along with prototypes for what would be some of r6 and r7's best levels
and some spectacular objectives trapped in levels with way too much else happening
case in point, r5d1 was always about twice as long as it needed to be to make its point
R5D1 and D2 are fun though.
i actually agree with you, I just wish r5d1 was two separate levels lmao
I am of the idea that sectors that add nothing or little to main could just be reworked to be their own level
I agree though D1 is long.
if you're capable of doing r5d1 secondary, the main is actually probably not very hard to you anymore, so it's just 45 minutes to an hour of gatekeeping for your next secondary attempt
i like the main, but it is not actually super interesting
D1 secondary is a reactor right?
it's disabling life support iirc
whatever it's flavored as you do a terminal command and make fog go funny
then you do the ol' r1d1 reactor shutdown for main but with sustain scans this time, which is still very easy
if you know how shadows work and you make it to the shutdown command there's basically no way you lose r5d1 main
I got it on the 2nd attempt for re-release.
It's easy if you can aim but if someone brings the hell autoistol you have to elim8nate that person's targets which can cause charger waves to stack if they aren't.
I saw Dragon's video on og R5C2 Overload pre-patch and it was pretty silly.
i haven't actually had time to chew through the alt, but assuming the main nerf to most r5 levels is the enemy density being less sadistic, the only especially difficult parts of r5d1 main remaining are probably the first class 6, and the S Cluster on the apex door
and maybe one of the keycard alarms before the S Cluster, I remember one of the possible zones being significantly harder than the other depending on where your keycard spawned
donut room being the free side
I still can't believe how many empty rooms there are. Or that there are hardly and spitters at the beginning of b2
i wish they'd kept the enemy density because i hate myself, but i understand why they just kept things consistent instead. even if I'm disappointed.
They are none in the first three rooms they're supposed to be in. I think it's lame. 2 years ago that level taught me a lot lol.
the level's flavor text is literally complaining about spitters lmao
I feel the empty rooms definetley. I kept wondering if it was mandela effect of me sucking 2 years ago, but they had an enemy distribution bug also pre-R6, right?
i don't think it was really a bug, they just didn't have anything in place to evenly distribute enemies between rooms in a zone, so for r5 they just spawned a lot of 'em lol
r5a1 was infamous for being able to spawn like 20-30 dudes in a single room in the first zone
All I know is I play this game because it's difficult and presents a challenge. It's frustrating and that's the fun of it. When they start making it easier they're doing us all an injustice.
the worst part is that still only made average difficulty really high
you could always high roll and have most of the enemies spawn somewhere you didn't need to care about
i definitely miss how ridiculous the original r5 rooms could be, but the game handed out get-out-of-jail-free passes more often too, which was less than ideal
what we've seen since then, is rooms you're not intended to kill have enemy density similar to r5 (like the r6 d-tier respawn zones)
I get that they want new players to stick around and the population is thinning but if they made it to B2 without uninstalling they have to like the difficulty.
especially now that most players won't start with r5
I'm just glad R5 is back tbh. It's my favorite.
R7 is ok and so is r6 but out of 1-4 I only like r4c3pe and r4e1
r5 A-tier managed to retain its personality with the only major nerfs being I hate playing r5a1 (in general) and r5a3 overload less, and I will withhold exact judgement on the rest until I experience it myself
I like that they added the snatcher to a2 xD
the only real competition for good A levels is r3 imo so r5 is still pretty winning in that department
except, as previously mentioned, r5a1 is a bad terrible no-good level and should feel bad
Same. The original R5 was when I started playing, the nostalgia filling me every level is amazing.
same hat
Yyyyuuuuppppp.....
I still remember the original R5A1, me dropping there solo as my first level and thinking of doing what Markiplier did in R1. How naive I was.
I'm about to head home, see u guys in the LFG after I get some volcano tacos from taco bell. They just came back out today.
Are they called volcano because they look like a volcano, or they turn you into a volcano, or.......
well every taco bell item does the second thing
okay it's definitely because it's spicy lol
that taco is very red
Fairly certain that you also get less sleeping enemy spawns overall nowadays, not just due to their distribution throughout rooms
definetely believe that, which kinda sucks. At least keep the total count the same, just spread it out better.
correct, they lowered them by a lot going into r6 and haven't ramped back up much since
There are still certain rooms with a lot of dudes, but they're not very common (R4C2 Secondary, etc.).
they even out the difficulty "jump" that you could get from going to r5 from r4
i only really have a problem with it in r5 alt tbh, i like stealth better when they don't just throw numbers at every problem
for you average group its fine and its healthy
yeah
Idk overall I don't find the ALT rundowns very compelling
Cool to have if you want to play current version I guess
they gotta buff the enemies by improving their pathing so sentries wont destroy them
i fully understand and embrace the fact that my desire for r5 alt to kick me while I'm down is not an objectively-formulated opinion and is in fact hard nostalgia
i defend myself with "but it would be funny"
r5 wasnt my favorite rundown ever tbh
levels are just long
not even that hard imo even in OG one
just long as hell
my current opinion is that r5 is my favorite but i think r7 is actually the best in terms of level design
and i do agree, r5 wasn't that much harder it was just balanced really badly and had stupidly long levels acting as walls
like r5b1 is famous for being hard... but only really if you didn't know how to deal with chargers. other than that, secondary was way too long but still easy.
I like R5 cause of no-stal-guh and difficulty, but I've finally seen the pain of objectives like A3 Overload and B1 Secondary. They don't need to be there.
It'd be cool if they buffed R6 and just threw everyone off from what they're expecting it to be (easier than R5). Even though I still thought R6 was pretty hard on later levels.
r5b1 was awful for a b1, as well as awful with bots
this is true
yep, it was balanced badly for its slot but other than that it was Fine™️
r6 was actually reasonably difficult outside of the story levels tbh yeah. nothing gut-busting but some really solid stuff in there.
two giant charger error alarm in a b1 feels excessive even if it is on a optional route (which it is not)
i'd say r6 was the most entertaining unless you prefer great challanges
R6D4 still might have the hardest surge alarm. Idk maybe im wrong on that.
the pit ™️ where you do that long scan from bottom to the top was real fun
yeah, i think if i had to sum it up:
was rundown 5 actually technically difficult or was it just really really bad at teaching new mechanics
think thats the level before the kraken
r6c1 yea
yea
based level
r6 had level design that actually gave people room to learn, and not just because of checkpoints
DX made me learn how to melee scouts.
r6 extension was goated (mostly) and i will not be taking constructive criticism (i will be giving it)
BX was a bit long, CX was too easy (but rad as hell), DX could use a little more going on in the run up to the uplink
Tbh r6 ext was missing an e tier
basically the only complaints I've ever heard about it are the framerate issues and difficulty
personally i thought thunderdomes in B-tier was cool, CX's level format was incredible (but the implementation was easy), and DX is pretty universally agreed to have a great ending (if your computer wasn't having a heart attack the whole time)
Sigh, i guess i'll have to take out a notepad for this one
till you find hsu
Fascinating
Backwards correlation for once
one of the zones is rudimentary, i'm guessing?
should i like setup any turrets or its whatever...
just go and get em done
fuck it, i'm wingin' it
you want to make it to hsu as fast as possible
so term ping hsu
then leave easy peasy
chargers, of course
big chargers
that was...
Its really hitting me now that R5 is lowkey cursed
BBCs... In B1 Main.
from what i can tell 98 is the best zone for hsu cuz they seem to always spawn in room b or e which are to the right the moment u walk in the zone
thats what i did and only had to kill 4 bbcs
got 96
hsu was on high floor
very tight spot
almost got bumrushed by bbcs + like 3 giants who woke up, of course
i mean i got it
but we did ate like 150 points of damage collectively
i lost like 60 hp and bots lost like 40 each
granted i think dauda ate a shotgun blast from me
sorry bud
u going for pe?
what a lovely spot against an army of giants, eh
i dont know... i probably should at least try
FYI PE on R5B1 takes a bit of time eh
that extraction point is calling me, but then DJ7 will force me under a gun barrel to do this again anyway
i'm painfully aware
i will not be well-slept tomorrow
ovl will be the death of you with that pump shotty
you just realized i'm a bullpup main?
i am a bullpup main as well ijust dont take it when im going to finish a lvl
What do you do while you reload? Throw insults at the waves?
cheering for my lifeless AIs
Dauda bot best bot
ofc hes got them african genes just like me
Unload bullpup > Switch special > Unload Special
IF (WaveStillAlive) > Reload Special
IF (WaveDead) > Reload Special > Reload Bullpup
Mine was just sarcasm btw
I know, i know
warned you a long time ago
okay 2 things:
- I swear the game is trolling me because every single time it always puts at least one security scan in sniper-sentry's only line of sight
- are they for real with this overload
its just going and going and going and going
i found 20 lockers and they're full of nothing but glowsticks and flashlights
they... they couldn't cut this one down to maybe, i don't know 2 whole zones less?
only the reactor zone and bridge zone have resources and zone 99
makes you THONK
yep, rip me
bots once again prove worthless for reactors
sigh
oh well, at least i can go to sleep at appropriate time
nighty night
I gave them all hel rifles along with 2 sniper sentries and a burst for B1 Overload. It actually wasn't that bad.
did you also rock the hel rifle?
if they land their shots then id be doing that too
I may have gotten lucky. The sniper sentries carried hard.
having a bot on bio makes those sentries p good
yes indeed
pe done?
Yeah. The Secondary section lives in infamy, because it's slow.
error from secondary
no shadows
Which order? Main-Overload-Sec?
overload sec main
ok so, should I just clear out all the main path first (without completiong the main objective), and then hit the other objectives?
yes that will be good
Any Mothers or Tanks?
in my run i didnt see any but there might be a random mom sleeping somewhere
Fuck ok
you know how sucky I am vs Mothers
u can just hammer the strikers every time
thats jus me being caution cuz i encountered a random mom in r4c2 r5c1 sec
had to fight her while dealing with a room full of shadows
The ||mom in R4C2 is troll because there's no tumors on the walls to indicate it's a mom zone.|| It throws you hard when you're blind.
literally same room same zone 5 times
The tile?
112 or 115 is a class 3 or 4 and after that in room E is a mom
dunno what u mean
The same room same zone 5 times.
Ok so... I accidentally got 1/3 of Main atm
is getting 2/3 safe or no?
its safe
about to enter Overload
scout zone is a cocoon room so they will respawn
Will Overload completion result in fog rising?
Yes
Ok
The fog will reach up to the platform where u will stand for apex door S alarm @hallow lark
Oh. Thats... quite a bit high...
Main n secondary is unaffected it's fine
Wait... so Main has error as well?
When u open apex
ok. I can grab the key from bulk and get main codes and everything
Yes
DAMN ok
I thought the HSU starts the alarm but nope
Its the sec door into 124 that starts it
Yeah Hsu has no alarm
where nomand pp
zone 12
Which side does the tank come out of R5C2's Overload?
I'll probably have to try again with bots
If they haven't changed it it should be random
Well that's unfortunate
Because lfg keeps failing me
Simply find players

Message in 3 servers, waited 5 minutes = 0 reaction

only because that channel doesn't let me emote react

east I believe
or it’s always came out of east for me
anyways we cheesed that oop
stand in spawn
shoot the thingies
then get a glass of water and a snack while you wait 6 f ing minutes for the scan
Bots are better shooters than most players lmao
sneaking go boom boom
single player is boringgggggggggggg
Not a problem if you can solo the stealth. They just waste a bit of ammo but dont wake up rooms
I agree!
that i know
Yet you can not finish the game (legit) with bots, but you can with players.
checkm8
Correct, because the players you need to clear E1 are much better than your average player
Point still stands. players > Bots
good player > bots
In general its better to have players even if they are bad. Because they can follow instructions and do teamwork stuff
but a bot shoots much better than an average player. That's the one thing they are good at
I wouldn't say they 'shoot' much better than the average player as they lack situational / range awareness + they can go crazy with ff. Yeah they have good aim at close/mid range but they do a lot of stupid stuff when shooting
there's a reason everybody uses machine guns on bots
If you think bots are better than players you delusional
and that coming from the dude who investigated the shit out of them
Black dragon is not pulling punches lately
you have to play around their quirks and weaknesses all the fucking time
yes they shoot but guess what you have to baby sit them for their suvival
you have 10 sleepers rushing your bot, homeboy detects the first 3 in line and goes to melee them the other 7 sleepers catch up to the first 3 and it takes a soli 1 to 3 seconds for the bot to go "oh shti i gotta shoot"
theyre good fillers and help a lot dont get me wrong
but you really gotta be on top of them most of the time
Bots are better than certain players
Speaks much more about the players skill level than the bot tho
lost a r2e1 run yesterday cause the bots refused to enter the scan right in front of the ladder during third surge 
Common bot problem just despawn them and respawn them
yeah I know, but kinda hard to do and survive when dealing with a surge
I mean yes but it takes 3 seconds
You also have ladder so on player with combat can control the entire wave and if you don’t have a hel shotty/ combat player you are doing something wrong
I was playing with 3 bots
Welp that is gg
Bots have higher hit rate on average, but they don't adapt to range and they don't mag dump when pushed against the wall
Tfw pulp action potshots across the room
Big brain, brutha, big brain
Also chargers completely break them
"Oh no, a large black creature is punching me in the face, WDID?"
"I guess I'll shove it with my hammer"
how to ruin your gtfo experience
play with 3 bots
that only applies to this guy ^
1 biobot and many sniper sentries. Ultimate defense.
Maybe even 1 shotgun, just in case
How to maximize gtfo experience
3 man + 1 bio bot
fancy a mod?
If lfg will keep failing me... I might have to.
They do but so do most players 😂 at least the bots don't miss. Plus the bots have more "health" than us, so that also makes up for it
they dont use as much ammo but the game has plenty of ammo for 4 players anyways so
Your honor exhibit A:
now exhibit B:
in 23min 1 guy joined
As soon as I said to him "Hello, I'll give you the code in a second" he left
Not enough rizz then
what's rizz?
Your voice wasn't cute enough clearly





