#gtfo-spoiler-chat
1 messages · Page 68 of 1
@coarse berry
#gtfo-media message @hexed vapor combat shotty?
Combat shotty.
More versatile shotgun, absurd ammo pool rn.
You can one cycle a mom with only combats shotty solo no births
And it isn’t even close
Gun is crazy
gon try it some more then 🤔
best stop gap special while also being able to cleanly 1 tap small enemies, decent into chargers if you have the time (to kill, its obviously good to stop them)
honestly the only thing i rly disagree with is rifle below burst rifle
theres other stuff (like heavy smg above machine pp) but thats more them being close and bad anyway
pick -bioscan speed boosters 😄
It has to be irony
I just think it's kind of meh on its own.
can snatchers be found sleeping in this rundown?
No unfortunately
I want to see the goofy moments
real
nice to know the cfoam cheese on r5c1 still works a treat
did you... foam the ladder for the first scan?
if so I don't know what to tell you other than that seems like a tremendous waste of tool refill
its sounds worth it if he was treating himself
Ladder foam 🤤
couldve just had 2 burst sentries do the alarm for you
Could just had 2 cfoam launchers to foam the ladder even more
practical solution
exactly!
💅
Treat Your Self
why no matchmaking
If they didn't want ladders foamed why they give me cfoam
Have you tried just asking black dragon to play
It's like a 20m wait for a response e
That's half the time
i cordially invited you to suck on my left nut
gladly
Where's new video
R5 video when
you can stay stuck on that lab tile wes
Just use unity explorer to reset your position
thanks
The way God intended
@nocturne flax there's no other youtuber that I watch that starts the video with "man what the hell man" with persona 5 music 60% louder than his audio
Just leaves discord notifications in there half the time
helps if you're solo
if you do it right, takes about 45% foam even when solo (where alarm is slower), that's more efficient than a sentry
if you have a tripmine, can kill whole wave with 1 mine then too
you put it on the railing on the bridge. when scan ends run up the cable on the bridge, enemies bunch up, shoot the mine
I don't think sustain scan scaling changed with the amount of players outside of rundown 4/rundown 6
definitely scales, just tested. around 1min 40 with a team of 4, and around 2min 20 solo
Why do you keep trying. Do you like bunny-hopping purple weirdos that much?
Bunny hop irl
Les go
You know how fast I would get my work done if I could irl bhop

Can’t wait to beat every gtfo level in sequence all objectives no failures
looks at gtfo guide challenge
once aR6 is out, i am excited to watch the every level, every rundown, solo no hit run. and if you do get hit, you have to go back to R1A1
So they aren’t doing an alt r7 right?
you also cant kill sleepers
And checkpoints are prominent in both r6 and r7
oh right, blind folded too
I wonder if r8 will use checkpoints
it will probs
It’s so weird playing through all the old rundowns with not a single checkpoint and all of a sudden r6 pops up and checkpoints galore
blind folded, pacifist, no hit, sequential, solo run
yeah it is almost like the old levels should have been updated to the new style of game

Which is why I’m wondering if they intend on removing checkpoints from r6 and r7
alt should have been more like remasters than remakes
they dont
So strange
big no
I think Calle pretty much directly said no
R7 requires literal zero work, no way on earth those levels are getting edited.
R6 i could see an argument for those levels getting remade, but Jish is making a lot of sense tbh
Other way around remove the checkpoints from R6 and R7
I am not one-timing D1
It's pretty easy. even for you after all you've now done. it's just an hour
do this: 
R6D1? Even without the checkpoints the only "hard" thing that has is arguably the alarm before the Calamaro Gigante
Yes.
I think of all the runs I did I died at the endfight like twice
out of... I dont remember, 8-9, whatever
I love wiping on... *Check timer... * Minute 60 of the run
and one of those I nearly fell asleep
haha game harder easier with check points funny gfunny
Come on. you did R4C3PE and R4E1. R6D1 is a cakewalk
I'll tell you what I think: checkpoints are fine since noone is forced to use them
So stuff like "checkpoints should get removed!" I'll never understand
make it 6
i don't think they should be removed (well, they should maybe be nuked due to bugs but not gameplay reasons lol), but I respect the decision to preserve old rundowns without them
You're talking with? dna? me? jish?
chcekpoints dont make the game eaier they make it less punishing
You, unless I'm confusing you with someone else
the old runodwns wont preserved tbh
Me it's probably the 20th time 😂
you mean "easier"? Or am I misreading?
checkpoints do make the game harder when they leave one guy stuck with a briefcase glued to their hands
yup meant easier
ah, yes
Wesley speaks wisdom
you just have to give rewards and completions stats for no checkpoint runs
pretty simple
eta 2030
i also do think checkpoints actively make learning certain parts of the game harder by encouraging spam retries instead of learning the game mechanics, but that's also not really checkpoints' fault
there are countless other games you can steal design from
Nah since december 2021 they have not been fixed. Wesley is right. fix em or delete em
after playing 5 rundowns without em i say delete em
So... you get a gold mask if you finish a level checkpointless?
R1 to R5 run more stable than R6 and R7 ever did
If you dont care then what's the point? I could say the same about sectors at this point
steam achievements in backlog hell
dont fucking lie to yourself
golden HEL revo
they do
they don't have checkpoints or (more importantly) dimensions lol
I NEVER had a run die in any of these rundowns cause a cell was stuck to someone
you used a checkpoint
which apprently you never do
ok it does indeed seem to scale but not as harshly as it previously did
they gotta add setting to remove the particles they added in R6
restarting from checkpoints is definitely turbo broken
In R6 and R7 yeah when pubbing
R6D4
?
which is also playing lottery
R6D4 ran fine for me
fog dimension
man my pc was broken on R6 release and i played D1 on laptop
Same. R6DX was way worse
alarm stutter
TBH the only maps in R6 that were running like shit to me were R6DX,CX and in specific spots C3
but then again R7D1 runs fine for me
r6dx ran better than r6d4 for me
my old grandpa ran r6d4 fine from start to finish even fog
the games technical side has being get worse since old rundown introduction
if you didnt see strikers using ultra instinct then ya either playing on god pc connection or cappin
Keep in mind that I usually play with settings on low/mid
So, when I say that R6DX tanked my fps I really mean it
and yes I no checkpointed both the rundowns. Doesn't mean I never used them come on bruh
powerpoint enemies
I would personally vouch for golden guns. Or any gun customization really. Even just a scope changing menu
obviously does not apply to host
At least @atomic escarp has seen the light
https://www.youtube.com/watch?v=BsBQ_0IC1sg it's the same time, it hasn't changed
even for host
kind of has that mexican filter
Bit of Brown I would guess
wouldnt see properly otherwise
did you mean alt
or og
cause og yes
alt no they have the same issues
OG and Alt. and I was not talking framewise cause that has decreased since R6 came out.
My worst frame experience is still from OG R5D1 extreme
R5 frame when shotguns
mmm so when scattergun
Scootergoon
The weapon I used once and just couldn't find the right use for it
Tried shooting a wave that broke the door... Don't remember much of an effect.
I guess team were supposed to finish them off or something...
just make it that you have to give up ammo , health or both to create a checkpoint
then take away all checkpoints in the level
Did you just reinvent left 4 dead saferoom
no
you have to give UP ammo to create a checkpoint
meaning the level gets harder for every checkpoint you make
lfd that is the end of the level where you GET ammo/medi
gives up Bishop for checkpoint
This is now a 3 man expedition
I'd rather sell him for his bio tracker cooldown
because u like cheesing
Take checkpoints away but sectors go bye bye too, maps get cutted into pieces so you get shorter levels
eat him for his Biotracker and stealth powers
level up
eat tank bubbles for armor upgrades
I rather sell him for his blackmailing skills (he gets caught)
bot bio makes the sniper sentry still work
tries to black mail masculine men
i think they should nerf sniper sentry some more

It now fires with the accuracy of auto sentry

R8 will have a new enemy: a sleeper with a gun, which gun will it be?
sniper of course
Or did you want it to have burst cannon
Giants dual-wielding Verutas
looks at Hybrid
BBCs with Scatterguns
"I'm no longer asking"
Babies have Helpps and stagger us
sounds like shit internet 
this game really needs a ping counter
It's a new enemy type
800ms awakens and slows everyone down except the host
we need ue5)
@wraith cipher like this you see
This should be lagging internet or the bug lobby
Have u try restart the game ?
This is usually ISP blocking traffic to game so only some code is coming through for lobby connection.
Anyone can help us for R2C2 ? We spent ages (literally, we don't get to play as 4 often) on R2C1, and now same for this one, and because of the dumb reddit protest there's no way to get advices
@soft garden you should ask in #gtfo-related-questions for level related advice on r2
okay, posted here because advices would be the same as spoilers and I didn't want to spoil people
Spoilers normally only applies to recently released rundown or anything major ingame.
And it isn't really enforced.
they change it
(
Touch green, unironically
you could avoid the drop infection in og r5 but they wanted the gimmick to at least matter a little bit even if you specced against it i guess lol
Take a shower about it I guess
if you have higher than 100% infection resist
step into the fog
and see the magic
of infection slowly reduce
yes the noticed that in our first r5e1 run
the disinfect fog
so funny and stupid
Liner relationships why infection boosters aren’t log based will never make sense to me
You mean that they scale additively and not multiplicatively
And the answer is it's more intuitive, funnier, and usually not super gamebreaking
I'm more surprised that the game actually lets infection resist go over 100%, the fog would not reduce infection if it were capped
🤓
You have a pause button for a multiplayer game
nuh-uh
When your dad said you need to use the bathroom before I destroy it you paused your game
how did you know about the bathroom bomber
the washroom wrecker
the lavatory leveler
Who do you think asked him to destroy the peace
dont copy me
That's a lot of Bs
isn't that the one that goes 500 miles
and then goes 500 more?
My first cheater-ruined run, love it
only now?
Yep, my first one.
impressive
My mistake, didn't lock the character slot
Lesson learned
The second someone drops out - BOT ONLY
Until further notice
also, don't put lobby code in lfg post
sure
i actually met 2 trolls within one session, its quite the record for me
before the cheating guy i first had the rule 7 breaker
he'll join in, play fnaf jumpscare sound and drop off
kinda funny actually
no
on his last 3rd attempt i was quick enough to mute him, but didn't remember the name to report unfortunately
The cheater as of my last encounter
Likes to join/rejoin with a different discord acc

Some people have too much time and not enough decency
terminally online moment

Hm
A committed troll
How doable is R5A3 PE with bots, you reckon?
No lifing ruining peoples experience in gtfo
Before the accident we pretty much beaten both OV and Sec
The only spoiler left is what's after the main bulkdoor
The wobbly wibbly mr armor might prove a problem though
He always goes for the host and bots are like*"hurr durr what do i do about this"*
very doable
which level has the code for the password terminal in r5c3
Biology Tracker
We ran bio,c-foam,mines,and burst
but incase the term door breaks it's kinda over if ur in secondary
me and my buddy did it with 3 burst sentries and bot bio
we only ended up using 2
saved mine for extract cause we accidentally set off the first nest room
thank you
but dont be afraid to set down all 3 to keep you covered
if you have more humans than just 2 it should be easier, the bots are kinda lazy with shooting
triple burst sentries is something I've used before several times
Dunno why I didnt think of that
yeah, personally i jsut don't think foam or mines are useful on that level
c-foam just becomes useless the moment the secondary door breaks
was always my issue
yeah i'd try 3 sentries and see if it goes better
@hexed vapor thoughts on alt r5e1 vs og?
I missed OG distinfection station
Basically the same. I might have to check that there have been no ammo buffs, but you could definitely be quite comfortable on OG if you knew what you were doing.
I think the clearest outright nerf is shadow zone due to the baseline 1/2 shadow scouts, but tbh I don't mind it at all.
It's also just a fun E-tier.
Variety of content, nothing overstays its welcome or is overwhelmingly boring, cell skip is still allowed and is based.
R5E1 is rough
The first alarm is hard enough, can only imagine what the rest of the level is like
yes first alarm can be a bit random with scan rng but not that hard honestly
Its really only the hybrid that can really fuck you over
yea I replicated this with another person
thanks alot
they didnt even get close lmao

grats
Bio bot really makes fighting shadows a breeze tbh
Bishop the shadow stalker
How does the end of R5D2 work? I've seen Scaler's video for OG and he talked about 3 tanks spawning
It's not an error of tanks, right? You can just kill them then chill your way through the last zones, correct?
Yes
Thank you
@plain saddle
I agree with the statement of it not being that bad (honestly with recoil reverted it would be good enough)
Cscout - id prefer choke mod at this point (cleaner) but ye
Charger giant - ye
Shadow giant - sniper is better if good
Mother - for now. Scattergun soon tm
Pmother - sniper again
Honestly i dont think its overtly necessary for R3D1 duo/speeds if you chose to do the charger zone optimally. Its a good failsafe tho yea.
For r4e1 i honestly think its not needed either. But i havent played personally so unsure
Soon™️
However.
Instructions unclear.
Bishop was riddled with pellets
Cscout - the big reason I say BC is the best is that you can kill from the front at ranges where choke mod would start to become inconsistent from recoil.
Shadow giant - unless you're PDW quick swapping, or the tile has insanely good lighting for it, you kinda have to wait for tongue before you know where to shoot, which is a pretty big downside. And it's not like you're losing anything by just blasting it with BC.
Mother - praise scatter gun.
For r4e1 my understanding is that it's pretty interchangeable with sniper up until you start getting to shadow zones. You really need to be able to just make the shadow giants disappear very quickly so you can keep moving.
c scout killing at range with burst canon is risky as hell with its recoil (also its fall off is worse)
also, whenever theres shadow giants and sniper becomes good, pdw is kinda free anyway no?
At like 20+ I wouldn't risk it with either, but between 20-10 I would with BC but not with choke mod.
PDW quick swapping requires the situation to be fairly controlled, it's a pretty big concession over just blasting.
the timing to quick scope swapping vs a burst is actually very similar
and 1 requires more dmg after
while the other is a kill at all ranges
@last gust dtr seems to have an insane ceiling in theory (and good dps) didnt use it much tho
Imo burst rifle is a good step up from pistol
Dont think HAR is that good (and dont think arbalist is S tier, rather good A). Also shotgun and high cal moved to B
Scatter gun is a questionable thing. In theory its still bonkers (if you kill 2 smalls per shot its more efficient than pump… yay. Which is not hard). Also burst cannon up 
double-tap is one that I'm not sure on placement of, if I put time into it and found I could bring it close to its ceiling often I'd put it a lot higher
burst rifle is strong, but I also see pistol get good work in
They did my boi high cal dirty
burst rifle is also a funky dmr in my opinion
I think HAR's being slept on. People overrate ammo, but HAR gets higher dps than pump shotgun now (and 20% more dps than the MGs), and a good reload cancel
rushing is the intended strat
agree
burst rifle > dmr
I can't in good faith move shotgun to B when there is no gun like it in the game
Like, burst cannon was probably the only gun that did shotgun's niche better, then they nerfed it
Har?
heavy assault rifle
Boooooo, cancel
Arbalist is basically veruta but with less stagger
I otherwise it's just a nice rifle, definetely prefer it over main ones
Ah
I do think veruta is the better MG, but I don't think arbalist is worse enough to bump down a tier
Hell na
Well
They are really good in any situation
Veruta close-mid range
Arbalist in any range
Cause mowing down hybirds from across a bridge is fun
I definitely underrated burst cannon, again I kinda went with the "they gutted it it's bad" vibe without thinking. It's comparable to scattergun in many ways still, which I think is still a valid niche. I think both in B makes sense, even though yes the bonkers damage and potential to kill bunched-up stuff makes rating them precarious.
lol, you can definitely use veruta at long range
Yes ik
But the arbalist has a certain kick to it
like, I guess from using hel rifle lately I've been reminded that you can always use more range
but at ~20m the recoil is definitely manageable by people who know the gun
and yeah, I wrote my response to "why you doing high cal dirty" in the media thread
people seem to hit back with "gun's amazing against smalls", which is so strange to me
that's like, what new players do because they overvalue just being able to 1click smalls and don't value uptime
Reloads or time to move up ?
reloads, clip size
you kill far more with a veruta clip, with the same reload speed
But you have to be moderately woke
Its on the go but still
Veruta is my go to replacement really
I even go further for that juicy 14% plus special dmgs
thing is, even in r7 there was some copium in the high cal v choke mod debate
you were giving up fire rate, range and precision multi for those coveted 2 extra rounds in the mag
now they've given it a bunch of extra ammo which doesn't matter
but taken away its ability to hang with the power weapons by taking away the 30 damage breakpoint
without giving it the uptime that actually matters if you want it to be a waveclear option
Yeah
It is true
Rather to be a moving powerhouse then
Tfw when an anti-biter weapon only 
Popping smols is satisfying and all
Imagine existing only to delete biters and nothing else
True
High cal POV:
Old high cal was a monster
it was good
1v20 with it was a piece of cake
It's extremely strong it's literally called high cal smh
High cal = high strong
☝️ 💪
@plain saddle I just don't think BC is practical enough. We're talking a handful of levels, and only for a small part of those levels. Not to mention, in speedruns there's a heavy bias towards getting through very specific sections very quickly or very safely (but still quickly), so I'd argue it's not a very compelling metric for ordinary play.
It's less versatile than choke or pump shotty, and Sniper tends to benefit more in gameplay that favors it.
I'll also always acknowledge: Specials tend to be threat-specific picks, and Mains tend to be synergy-specific picks.
Some meh Specials can still be very strong in the right situation.
Some meh Mains can be very helpful if they're just the best support for a Special weapon.
@last gust Same for HEL Rifle. It's just the best pick sometimes, but it's a lot like Sniper where it's either very cracked or very useless.
No, fixed AltR3.
Burst cannon is a great boss answer
Yeah sniper is shit for so many levels, but cracked in reactor missions
Burst cannon is amazing
Sniper is pretty good for most levels tbh
id argue this isnt quite true
it definetly has moments where its weaker, but its always at least ok. The only possible exception being bosses tbh
Cracked in reactors, cracked for speed tank kills, cracked for giant-spam, etc.
Deeper levels, for sure
before the recent nerf the gun was still the best in the game without burst cancel being a thing
The "so many levels" are the higher levels that have like 2 bigs
honestly yea
Hel rifle seems infinitely more adapatable
than burst cannon? Or sniper?
does running sawed-off with scattergun count as "synergy"
Killing 1-2 strikers per shot just doesn't strike me as okay compared to almost anything else in the arsenal.
Than both
NOmegalul
You need to run knife as well
knife
bad
its worst case scenario is a level with mostly smalls (and hybrids) that dont stack up + potential bosses
Its definetly not that valuable then, but neither is standard shotty, which many agree is perfectly fine
Also, its honestly great into shooters as its the only 100% reliable way to get them down without headshots
Like, I think it says a lot that Panda argues in favor of it w/ HEL Revo, and is also using HEL Revo to clear rather hard content as basically the only wave clear w/ Sniper.
HEL Rifle just does not get very much value a lot of the time.
pre nerf burst cannon, nah. No way. That shit was stupid
Sniper, yea? Thats the point. Sniper is hyper specialized
But standard shotty can be very valuable there, albeit not nearly as much as other content.
It at least has a good RoF, a large mag, and a fast reload cancel.
And it still has okay multi-target, same as HEL Rifle.
im not saying hel rifle is better in those situations than shotty
But its not as bad (useless) as you said. In exchange it gains insane clear vs chargers and potential insane stacked giant clear
Also, 1x precision for hybrids.
But its not as bad (useless) as you said. In exchange it gains insane clear vs chargers and potential insane stacked giant clear
This is situational.
Which is the problem.
HEL Rifle doesn't just like those things.
It needs them.
the thing is, it doesnt need that insane clear to outvalue all other guns vs chargers
Out-ecoing just doesn't matter that much, imo.
which gun is more reliable vs chargers (not stacked)
And when do chargers not line up? Ive seen it happen everywhere
it out ecos, out ranges, is a safe kill. Can insta delete anything stacked thats below 30hp
Hel rifle has niche use great charger answer good reactor answer
its not good good, i agree with it being either low A or B
but after having used it a bunch, its better than you make it seem
I rate it high B.
good panic shooter answer and a if you stack stuff good vs giants
I always have.
IT KIND OF IS
when?
I just hate how long it takes my prisoner to put a new mag into it
useless -> sniper vs smalls
Precision rifle vs bbc (or stacks of chargers)
Like hurry up dude in trying to get serotonin from shooting here!!
hel pp vs tank
It's just not a good wave response, or a big response for that matter, in the frequent situation where you don't really have good lines.
Wait- can the hel rifle pen the tank and hit the tumors??
Using it at that point is mostly a matter of spending your ammo.
And we already know it sucks for minibosses.
but then shotguns arent either
They lack range to deal with them immediatly while only being somewhat quicker in their TTK
you penetrate the tumours but only deal the damage ONCE
but it also doesnt have the potential pen upside and more secure killing
just to be extra clear, only once
I mean can it pen the front of the tank? Like if it's facing you
You can hit the tumors by shooting through?
Or rather- a tumor?
It does damage to the first hitbox
so you will do armor damage
In short, not really.
i do agree that hel rifle needs pen to be GOOD. But its not bad without it (hel it is very similar to pre change high cal (tho slightly weaker yes) in stats without it
But the thing is, pen is honestly not rare
it peaks on charger and reactor missions obviously
im just arguing against the „useless“
My main issue is it's very easy to get similar or better value from other weapons.
With the pen, the hel rifle is just absolutely busted
Also, again from my pub experience, if I'm on HEL Rifle in situations where I can't provide much value I'm very useless.
I have never felt more handicapped
than on HEL Rifle.
choke mod will play the same in those situations
choke is better vs hybrids and bosses
and kill what? 3-4 guys?
the time i think hel rifle is scuffed is when you are pushed and your team is around you
cuz you are likely to collat
Even chargers won't stack in those situations.
They'll tend to collide, round corners, start attacks, etc.
hello devs, is penn fixed yet?
no?
oh ok maybe after break
Also, again....
HEL Rifle takes a full 4 seconds to mag dump
And has a long reload.
how do you get 4?
Choke doesn't have a short reload, but you can spend your entire mag in less than a second.
It's been a while since i've done the math on it.
even at worst its 3.4 that way
But I believe it worked out to be close to 0.9 seconds per shot.
3.6
5 charge-ups, 4 CDs
3.6 full seconds is a long ass time.
And again, burst matters significantly more than sustain does.
if you are in a situation where only veruta/combat shotgun and maybe arbalist/har (potentially shotty) can help you. Aka crowded close range
Then duh
The advantage is that you can thin stuff out far out, get double kills decently regularly which amps the burst for that
it is?
Shot delay is unused on weapons w/ charge-ups and CDs
oh then 3.6 is correct
wait what about mgs
I just don't value the thinning role, almost at all.
You often want to do scans.
they clearly have some form of shot delay
If you self-isolate to leave scans, you probably want to solo waves, not just act as fire support.
And thinning at range is something a number of weapons can do w/out specializing for it.
which?
Because they're automatic.
You enter the charge, shoot x shots, then leave the charge.
But on semi-autos, you leave the charge immediately after you enter it.
precision rifle is the only thing i could think of that is similar
There's no shot delay within that charge, you shoot one time.
so if the shot delay is shorter than the charge-up, it doesn't matter
HEL Gun, MGs, HAR, most Main weapons with decent range stats, High Cal, Revo, and you're able to use Choke for the role if you need to.
isnt that what happened with hel gun pre the nerf or am i tripping?
HEL Gun's RoF was its charge-up.
Still is.
It's possible shot delay would have a functionality if it were longer than the charge-up + CD, but that sounds like a bug/oversight to me.
Hel gun, not even remotely at the same range unless you aim god
Mgs: hel no. You lose a ton of dmg at that range (also get ripped by shooters)
HAR: same here
High cal: range 
Revo: see hel gun
Choke: most similar, but you start missing about halfway through hel rifle 100% kill range
And again, if you're trying to clear the wave ahead of time, and you're maybe leaving scans to do it, any gun that's good at solo wave clear can do that.
Literally just play Combat Shotgun.
What range are we talking about?
Most combat is maybe 20m out.
Which is not significant fall-off for any weapon.
Besides pump and combat ofc.
if you start killing at max combat range then you have more time til stuff reaches you
Yea max range for it rarely rly matters. But again YOUR POINT WAS THAT ITS USELESS
which is what i was arguing against
As a hard focus? Yeah, it's pretty useless.
hard focus?
It's something you typically want to do on the side.
what are you even talking about
Of doing anything else.
Define hard focus please.
the gun at its absolut worst is able to still thin out waves without wasting ammo (see sniper) or only killing a few. Hel it can even get good pens in with good shots which makes it alright at it
its not GOOD like MGs or cracked like combat shotty
but that was NEVER the argument
Are you debating hel rifle?
I would say the hel rifle is bad when you get surrounded since enemies typically circle you
But if you play your cards right you can use that to your advantage and like 'em up
Bringing the hel rifle back up to being good again
yes it is (similar to burst cannon pre nerf). Thats peak combat shotty scenario
Yeah and if you're surrounded then you did something wrong with the hel rifle to get to that point
Eh, not necesserily
That gun slaps 'em
Maybe you just got an unlucky ambush around a corner
And some maps are pretty bad at that
its definetly weak when rushed on, but it has the advantage of usually being able to make that scenario less likely by thinning out the wave at incredible range with pen shots
I've never had this happen before, wdym?
its just wack cuz i agree with ray on where to place it roughly
Like, during alarms?
Maybe an error alarm
Ah, sure
Otherwise you're at the mercy of the room design
I don't commonly replay the harder error alarms
R6A1 last scan before Schaeffer monologue
(I want to be able to refill my water bottle and unfill my bladder)
Ain't no sniping there
hop on r5e1 cell skip error
Or that one R1B2 scan with 2 doors and a hole in the wall
Not every map supports reliable long range enhagement, but if it does... Oh baby
Killing 3 chargers with a single shot is peak GTFO serotonin burst
And it's just a better mid-long range HCP
Not being good is bad enough, imo.
That's all I'm really saying.
If I want to play something that's strong in a lot of those situations.
HEL Rifle is a handicap.
Not playing the level in an intended way.
You must hate video games
I never play video games -Jack Black
hel rifle goodd
im a har user, go away stinky
Ooga booga
I got you to come to the dark side yesterday
i Bunga
stay a while
Monkey like buzzing gun recoil

Never! Herestic!! ||HAR felt really goood thoo
||
Oh ga booga (bad no HAR)
i am having a crisis of faith
actually no wait go away

I must continue being the only har user
if the devil rejects me, i and return to the light and (spray and) pray
Uka chaca (become machine gun weilder)

you got that song stuck in my head
Never to leave MGs
Youre stuck here
Booga changa
oh good morning Artek! how has the world blighted you today?
Unga-est Bunga ™️
Aside from me only having 6 hours of sleep...
8 minutes till end of shift, entertain me
Ba chan gok (arbalist gud?
)
Huhu Ah Ah!!! (Unmeta MG cringe)
I need to think about this
🎼 "IIII-Iii-Iii. 'm hooked on a feeling! I'm high on believing!"
The industrial revolution and its consequences, an essay.
Chapter 1: Femboys
In this essay I will
Happy end of shift 🥰
Got a call last minute, lmao
chapter 2: Tall Masculine Men
They removed the recoil, so it's even stronger now
Amongus
Gay sex: broke 🤢
Gay kissing: woke 💯
ah yes the best gtfo melee weapon
the pan
tf
Since when memes were on here
this is the gtfo spoiler chat so ill proceed to explain all the levels on the game
and spoil every single one of em for everyone that hanst played em

is it ok to hate this
yes
yes it is
wtf is going on here
<@&408548765599793173> spam?
nooooooooooo you're supposed to DM mod contact
Woah, please tag your spoilers
yeah this spam is unreal saves gif saves gif saves gif saves gif
not havin enough memes already, skill issue
True save gifs save gifs
I think the perma ban will suffice for now
Looks clean to me.
Oof
Maybe, maybe not. This is like a once in a blue moon occurance.
based
Damn
B2 is the uplinks in sec
B2 sec is uplinks, overload is osips, secondary has error when you finish it, main is glps and shit like that
I'll check out the rest of Alt R5 in a month or two
oooops
i brought 2 auto sentries
first cluster 3 scan, btw...
(Smacks lips) What a rotten way to die
died at his post manning the sentry like a true soldier o7
didn't even notice the corpse, lukl
for 14 sec they respawn)
motherf~
me: cfoams 2 doors
sleepers: break literally anything else except those 2
well fuck you too, game
So it isn’t a time that you can know
There is a interval that checks every x amount of frames then respawns missing sleepers then it restarts
So like it can be 10 secs or you could have stepped out for half a sec and the instantly respawn
i have 10sec??
Maybe there is a determinative time at spawn drop but this is probably useless information much better to play around the idea that if you aren’t spawn blocking you have probably had the room respawn
No
It can be but the timer is independent of anything you do
No the timer is independent
It can
The timer does not depend on when you leave the room
it is always running and always checking
It doesn’t matter what you do
The timer is running so unless you know the first interval and the rate you won’t be able to predict
Tbh idk who handles the calculation
Weather it is host or everyone
Probs host?
They why you ask if you sure?
Idk man
The interval is also a changing between reaper zones. idk if it is use in vanilla
If you've gone far enough away to trigger respawns it's just safe to assume they've happened
Yeah only safe sometimes you luck out sometimes you don’t
The interval is in the data blocks just check there
You can control f for it
do this irl: 
Wesley I am not crazy right the timer is independent of player actions
Crazy? I Was Crazy Once. They Locked Me In A Room. A Rubber Room. A Rubber Room With Rats. And Rats Make Me Crazy.
Okay just send me the cell seeding data from r5b1 secondary
And be done with it
we will never run B1 secondary
It is gonna be so much fun
Any Error alarms on R5A2?
which one?
Gl
Just that?
Yup
ok thx
put your sentry in the respawn room for another one
But hypothetically how often would that wave come
😹
A specific interval by chance
Are there any interesting cell skips to be done in R5A3?
No
I don't really need the disenfection door so i have a free cell now
Do i just ignore it then?
yeah
go drop it in the void
You won’t ever get enough cells to make overload faster
okay 
You have to go to the last room no matter what
don't know what that means but whatever
you also dont have a key
i already finished overload, just was wondering i i should have bishop carry this thing everywhere
(it makes it harder for him to shoot)
or used it already
I forgot
did the bot really just traded tool refill for a 3rd medkit...
these guys, i fucking sweare
kill them
Another one bites the dust
r5 balance strikes again
I hate fucking Mothers
On a side-note: i don't know if i should be disappointed or more angry at that cheater i had, because turns out snatchers are not normal for this level.
I was NOT expecting a Snatcher AND a mother in A2
R5A2 moment
They would just randomly drop them during overload
ARGH! I hate Mothers (2nd from Shadow)
R5A2 overload remains one of the funniest objectives of all time
I was gunna run into Overload in A2... Only to see babies... and then the room woke
and then a stream of babies coming out of that room as I panic shooting at them
Yeah it’s scary especially for you
Yeap
And it's always worked like that
At least it wasnt as bad as THAT hellish certain room
where a baby woke and walked all over PMother and didnt wake the room up
When I first played the game with my experienced friends we were all blind, I got left holding the hisec in the door as the only one who didn't know what the scream meant
Clenched my ass to stab it
God I remember watching that
I probably lost a few years of my life to that baby alone
R7E1?
Nah, a level of my design
fucking baby danced around PMother
He streamed it for me and I was cackling as he opened a certain door
its FUCKING cursed. It was SUPER densed, more so than he expected so he had to double check his spawns
I don’t think I changed it lmao
You did change the number of shadow scouts tho
well yea
since when I streamed, there was 4 of em
in that one room
It was literally a decision between Shadows or 1 Pmom
Worst decision of my life in ur level Dak
It’s just how I associate enemies
I so heavily associate chargers with tanks. So shadows end up getting thrown in with birthers
Yea... Cackling like a madman watching a deaf person about to go into the worst possible option
I'm gonna be honest: these reskins are kinda lame
Except the armor of course, but still
Give me space marine armor please
who is that pokemon
I cant find the bulkhead dc for overload in r5a2, is it gone or am i missing something?
when i list bulkhead the only one that shows up is the first one in zone 15 with secondary and main
r5a2 doesn't have bulkhead for overload, door unlocks upon cargo pickup
Oh ok thank you i was losing my mind running in circles
Yeah they kind of imply that when you find the door
It's like "use query bulkhead ERR53!XW7"
Or whatever the gtfo error message style looks like
So how was overload? Get it done? 😉
R5a2 best level
Wasted opportunity to add snatcher error
Snipechu
Bulbasaur
Cat
insta queue in matchmaking rn
too bad these devs suck
and it breaks everytime
cuz they queueing with multiple people which isnt actually supported
GG after 6 times theres actually 4 ppl in the lobby
nvm cheater
its joever
i love gtfo matchmaking
Bro is like "why doesn't this work" and then tries it again 🤨
the discord isnt better

This mf if he was in GTFO @prisma zodiac
dont know it
Mf build like a hybird but both taller and has more ferocity than a tank
And he blocks your bullets by his wings
Nah
He smells you and hears you well
Even with camouflage and or going invis he still gets you
His acid puke suck ass though
if they added more small enemies to the game, what could the be like?
Right now they only have the 4 from R1 and the new one from R6
- Striker
- Shooter
- Charger
- Shadow
- Flyer
- ||Babies||
This is a topic brought up months ago, enemy variety is the spice of life. so what else could we come up with? new boss enemies are cool, they can add some spice to a level or two. but new small enemies *can be used through multiple alarms in ever level if they wanted.
what doo we got? what other games have small enemies that could add to the diversity of the cast?
Best i can think of is a pack leader type of enemies
Not like the birther
This mf exist to solely jump around and be like a living error alarm that you have to kill or else
but could you have it spawn in during alarms?
Can also fight him like running and fighting pablo on R7E1
Im talking like a whole level that have it
If enemies that would spawn in rooms or alarms
Then element typed enemies are the way to go
nooo pokemon typing is a bridge too far
And enemy that burst into infectious gas on death
Or enemies that consume the other dead ones are alive ones to become more stronger
I am imagining a enemy that is basically a mini boss
That kills and eats it unders
enemies that deal infection is pretty supported by hat the game does
Have the ability to roll/slide jump to dodge incoming bullets
also, are babies as an alarm enemy just cruel?
Like a very glutinous monster
Nah
Hel pistol go brrr
And its so easy to line them up too
an enemy that attacks in a V instead of a |, so didging it means backing up instead of strafing
inb4 people spawn cap with them
ohhh right, def gotta make them move faster than regulars
hmmm just a thought
its tough tho, cause charger + striker + shooter cover all the ranges of engagement in this game
I mean
So R5C1, my friend and I play with bots and died on the final code of the second scan, we'll do better next time but I looked it up and there's an error alarm to the exit right? Any tips for making our way through the stealth rooms without pissing them off or are we supposed to pull the room and sprint to the exit?
Look up YouTube for trepang2 moth man fight
standard situation is stand 2 rooms away from the big room (so error alarm enemies can't scream and wake it up)
Clear the error wave quickly, then get to extract ASAP
tldr; what Pachi said
||hmmm the error is 3-4 enemies every 30 seconds?
an awake enemy can only scream if they are within 1 room of where you are.
so if you want to get through them quietly you gotta plan for going in between error waves. know your best route helps. and waiting 2 rooms away until you get a back spawn makes it easy.
once you get a back spawn, close the doors behind you and hurry through, that should give you enough time to get 2 rooms away on the other side so they don't scream in the respawn room behind you||
The waves are intervals, and you should hear a scream as the wave spawns
Use that info to leave a room to deal with the 3 nerds that show up and then continue to stealth 🙂
When the 10 charger scouts is boop @deft kiln
baby shooters
eh, i am hoping for new enemies not variants. small hybrids might be cute
Hm, hard to come up with anything unique
if we get a baby version of an already existing enemy im gonna scream



