#gtfo-spoiler-chat

1 messages · Page 63 of 1

prisma zodiac
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Thats what i meant, we lowered it heavily with hundreds and thousands of failed attempts

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Thats bs

„Tons of runs“

An absolute minority of runs gets bugged to be incompletable

nocturne flax
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Foam its antifun

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Unless you cfoaming the floor

kind swan
prisma zodiac
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i think foam was used in
R2C1, R3A1, R3A2, R3D1, R4D2 and R7D2

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with R3A1, A2 and R7D2 all using floor foam

nocturne flax
fair fern
real moss
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easy solution: the woods

hexed vapor
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I'm leaning against knife again.

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It seem surprisingly common for a shooter far away to long-range if you W key a little too hard.

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And tbh it just feels like I'm playing hammer most of the time.

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And if the group is too big

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You have to set up for it anyway

fresh bronze
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real knife players live with 20% hp and just speed clear all rooms

hexed vapor
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Real players just pull rooms but don't take needless damage.

fresh bronze
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needing more than 20% hp is a sign of weakness

chrome rivet
velvet linden
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having 20% hp is a sign of being bad

deft kiln
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yeah

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consever health earlier

astral ferry
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or make sure to hold the 4 use kiting med

winter wharf
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don't use it

fallow wasp
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Holding onto a 5 use medkit prevents heart rate from going up

faint vapor
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does anyone have the r4 google sheets cheat sheet

daring pilot
faint vapor
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the maps/objective have not changed right?

daring pilot
high vortex
deft kiln
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let me see your shooter!

high vortex
high vortex
eternal dragon
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Margharete

atomic escarp
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gorlami 🤌

bold widget
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A river derchi

tough badger
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gabagool

fresh bronze
velvet linden
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brother i think you may just be bad

hidden crater
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I drop down, immediately have me and friends get us down to 20%, and melee only, just like the warden intended

fresh bronze
velvet linden
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  • man who is definitely not coping that he is bad
fresh bronze
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Strange comin from a man who needs more than 20% hp to survive

velvet linden
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now when did I say that

fresh bronze
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Gotta choose a side brotha and you chose the beta bitch side

velvet linden
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got any proof for that

fresh bronze
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My proof is that i made it the fuck up

velvet linden
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so you dont have any

fresh bronze
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Nah its just this convo

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It is the proof

velvet linden
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this convo is then also my proof against it

fresh bronze
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You took the side against 20hp gang which is the only proof needed

velvet linden
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how is that proof though

fresh bronze
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🗿

velvet linden
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R2D1 - Statistics wins again

hexed vapor
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Tbqh I think most highly competent players take the side against 20HP gang.

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20HP strat only conserves health if you're already taking a decent amount of damage, which means you're just more likely to go down.

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Also means you have no safety if you're actually in danger, which is when you absolutely do not want to go down under any cirumstances.

fresh bronze
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i obviously dont care about hp at all

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but we do almost always have a man on knife who gets 0 med who clears rooms

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atleast on a-c tier maps

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only get med for larger alarms not that you really need more than 20% hp for anything under a class 5

velvet linden
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dam knife guy lettin' you down

fresh bronze
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Knufe guy based sqving 20-30 minutes a run

velvet linden
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(he isnt)

wary olive
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Why would you want to be at 20 hp if you don't need to be?

fresh bronze
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you wouldnt get it if you dont already

winter wharf
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you don't actually want to be on 20

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but if you are it isn't that bad in most situations

wary olive
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Maybe you haven't played some maps where health is a valuable resource and being at 20 hp before a hurdle is a very bad idea?

prisma zodiac
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totally worth and needed

coarse berry
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why does your knife guy take so much damage though

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i run knife and im usually at 100 clearing rooms

hexed vapor
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Tbh I wouldn't be surprised if bat is faster in more situations simply by virtue of having access to more stealth tech.

half hornet
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Such as?

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Tech 1: Aim for the head.
Tech 2: Stunlock to avoid screams.
That's all i know.

hexed vapor
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Force-aggro, good low-charge breakpoints, is fast enough that it has access to the same playstyle as knife.

half hornet
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I like the knife for spec ops feel, but yeah... I rarely take it on missions that are actually hard. Maybe on A1 or something.

hexed vapor
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I'm playing it more for fun and to properly learn the weapon, but...

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I'm really starting to feel like it doesn't have a niche at all.

half hornet
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The bat is just better on average

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Same range, same oneshots to the head, you can stunlock people if things go bad and you break locks in one hit

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What exactly knife does better? I guess it charges a tiny bit faster?

hexed vapor
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Faster charge, yeah.

half hornet
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Bat takes like a second or two, knife takes life half

hexed vapor
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P sure both are sub-1 second.

half hornet
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It charges so fast there's no reason to ever use normal quick attacks.

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They might as well remove the quick slashes, i just don't see what's the point of them

coarse berry
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yeah if you're not charging knife theres no point

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IMO bat to me doesn't feel very useful, like a watered-down version of the knife

velvet flower
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Bat is like 90% knife power against smalls and way better against chargers/bigs. Even one tap the padlock

tulip island
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you can kill chargers with one full charge and a uncharged quick tap to the back on bat, feels nice to do

coarse berry
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my issue is that you get exhausted way too fast using the bat in combat, and honestly it's basically the same against chargers. Knife just needs two charged hits which is easy

narrow gulch
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(they cant be waking up at all tho)

hexed vapor
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Vs. in stealth where knife is mid.

coarse berry
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I really don't think its that bad, but im certainly not gonna complain if they buff the knife lol

hexed vapor
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My experience using it makes me feel like it's pretty bad.

coarse berry
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once I started using it I have ran it on every level pretty much. sledge just doesn't click for me for some reason

winter wharf
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knife is good for killing smalls, but again sledgehammer does good enough of a job with that and far outshines knife for chargers and giants (and more freedom with scouts)

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knife hitbox being funky is also a thing

coarse berry
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the only thing that annoys me about knife is the hitbox yeah, the way your character stabs with it means you can ding walls when it really feels like you shouldn't have

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and shooter arms block a lot of headshots if you have a weird angle

velvet flower
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Shooter arm is a thing for all melees

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For shorter melee like knife/bat you just have to get closer for hitscan range

tulip island
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bat against giants is scary with the short range and the sledge can just break limbs for a guaranteed stagger anyway

winter wharf
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as long as you full charge sledge I think you get guaranteed stagger

hexed vapor
winter wharf
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not a long stagger, but stagger nonetheless

hexed vapor
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Knife is absurdly impractical.

coarse berry
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sounds to me like a knife buff is in order PirateSimon

velvet flower
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You can't full charge hammer vs a giant even you limb-stagger if you want to stealth solo, though. Bat is actually easier when stealth solo giant

west crow
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i think your wording is weird

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otherwise that is just wrong

coarse berry
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i thought you had to partial charge the sledge to stunlock a giant

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full charge is for bat

west crow
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unless you mean like you shouldn't full charge stagger a giant with a hammer for a solo kil

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then, ehh

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maybe

coarse berry
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my strat to kill giants as knife user:

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stab once in head, let someone else do it

west crow
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use the gun

tulip island
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lmao

west crow
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pretty sure you're doing less damage with knife stealth occi

coarse berry
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Slightly less than sledge

west crow
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than if a hammer just hit the occi himself

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simply TROLLING

narrow gulch
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real strat is to break the shoulder with stealth hit and then get occi with rest of hits

coarse berry
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back of the head to a sleeping giant with knife does 49.5, sledge would do 60

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but after that i do WAY less damage so letting knife user get in the first hit is important

west crow
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that's a bit backwards methinks

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you're better just having the sledge get the 60

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let the knife do limb pokes

coarse berry
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if sledge hit the occi and knife hits back afterwards, you get a total of 71 damage (60 + 11)

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if knife hits occi and sledge hits back, you get 89.5 (49.5 + 40)

west crow
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amazing

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why not have two hammer users (60 + 40)

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that's 100!

coarse berry
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  1. i despise hammer
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  1. giant still alive, ow
west crow
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it's your preference to use a clearly disadvantaged weapon

coarse berry
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beaten every level in the game with it

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rarely has been an issue

west crow
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yes because the weapons are very good

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it's also very nice when you have 3 other players running actual weapons

coarse berry
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my crew is usually 1 sledge 2 knives 1 bat

west crow
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you are free to do that

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it's your game

kind swan
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instructions unclear.
Local 7ft tall Male was inflicted with Multiple Stab wounds from 4 escaped prisoners

coarse berry
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gave him the 'pedos in prison' treatment

wide lion
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It`s easy.

lavish root
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does r4d2 have ghosts

coarse berry
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yes

obtuse surge
atomic escarp
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also you can full charge a giant (shooter) or have high latency

prisma zodiac
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@tough atlas
example here
its lawless due to uplink skip, but we didnt use door bug (or other bugs classified as major)

tough atlas
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Whoever said it looks like a spaceship controls was right

prisma zodiac
plush basin
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Choose some sub sub sub category and get a free WR!

prisma zodiac
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they rly need to push the improved sub category update

mental saddle
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shootwhenschaeffertalks%?

tough atlas
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I mean just have a... how do you call them in english, waterfall menu?

plush basin
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Noone is gonna beat my logless R1B1 Trio

prisma zodiac
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like this? @tough atlas

tough atlas
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That's better

prisma zodiac
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it depends on number of variables, its automatic swatBlank cant make that happen when i want

solemn wigeon
prisma zodiac
plush basin
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Is anyone running logless even?

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tbh actually I don't want to know

plush basin
solemn wigeon
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Website said no, so we don't accept submissions anymore sadly

plush basin
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just post screenshots 4head

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doesn't have to be rocket science

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oh well guess I'll just be the winner forever

prisma zodiac
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pachi is

civic stone
solemn wigeon
obtuse surge
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the giant scream

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at the exact same time

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every damn time

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so all you have to do is learn the timing

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and then you cut off the scream

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and kill him a million times faster than with bat

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BUT BAT HAVE HIGH SKIL LCEILING

half hornet
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What does a giant screaming even sounds like

obtuse surge
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AUGHHHHHH

half hornet
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Like they scream in pain an awful lot but I have no idea which sound of them awakes the room

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As far as I was able to observe - the room just quietly wakes up

wary olive
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the sound that wakes them up is "AUGHHHHHH"

reef talon
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I love that verbal descriptor.

tame cloak
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I remember watching a video about scream timings last year, the giant scream data you're looking for should be there
(There was also data about shooters being unable to scream scouts awake I think)

kind swan
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Pokémon Sound text type energy

hexed vapor
tame cloak
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The video had bots but they were all downed
Maybe shooters don't retarget their scream target?

tame cloak
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I'm trying to find it with no luck, I'll try again when I get home

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I cited it here back then, no vids tho
#general message

I'll try to check my yt history of that day

tame cloak
pliant carbon
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Can I C foam a tank with a cfoam granade?

half hornet
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Uhhhhh

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Technically yes - as Ive seen one get cfoamed before, but it took a Cfoam mine + grenade before he froze.

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Basically he needs like 2-3 nades

solemn wigeon
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It also only lasts a mere couple of seconds

pliant carbon
plush basin
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the tank is so angry he refuses to stay still for long

pliant carbon
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I thought I could use one in R4C3 to clear the overload

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The tank in the end

solemn wigeon
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Do you not have a full team

pliant carbon
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What about putting mines on the door?

half hornet
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Consider mines instead

pliant carbon
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I am using bots

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I cleared secondary already

half hornet
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You can insta kill him with enough mines

pliant carbon
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How many are we talking about?

solemn wigeon
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7

half hornet
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A lot

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7 best scenario

pliant carbon
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Aight, will work out

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my bot got kinda full mines YEP

half hornet
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But I'd overkill it just in case

plush basin
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Be aware its not terribly consistent

half hornet
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Also he might not give a shit either way and just walk through

plush basin
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For me, anyway. There might be some nuance to it I don't know

half hornet
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Its an unprecise science, unfortunately.

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You're rolling the dice.

pliant carbon
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I mean tbh I think I don't have much of a use for the remaining mines anyway

half hornet
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Wellllll

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There is 1 more door you'll need it for, maybe

pliant carbon
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after I open the door I only need to get to the main objective bulkhead

half hornet
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Otherwise...

pliant carbon
half hornet
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Ahahaha

pliant carbon
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After I open the door I have permanent alert

half hornet
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Yeah right

pliant carbon
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I hope the bots don't fail me COPIUM

half hornet
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That level made me rage something nasty

pliant carbon
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already 2h or so in this mission

half hornet
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So good luck

pliant carbon
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on my first try I tried to clear overload first

half hornet
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I predict either an alarm wipe or death by noammo

pliant carbon
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biggest mistake KEKW

velvet linden
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i predict a w

pliant carbon
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Still got ammo

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The chargers are more of a problem for the bots

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I the end of the main objective really that hard?

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Another mother or what Sadge

velvet linden
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nah its not so bad

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you might have to do more shooting cause youre with bots who can't hold an area

pliant carbon
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Ah fuck I forgot I need to carry an item

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And bots are bad at it

velvet linden
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if you can get a bot to set foot inside the room, use the "pick up the objective item" command and just hold forward spawns

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they can perfectly stealth and pick it up from the room

pliant carbon
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my experience is bots dropping the item and not picking it up again COPIUM

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That ruined my mission sometimes already

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Might aswell pick it up myself

velvet linden
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then you're probably gonna have to shoot the room unless you get a really good spawn

half hornet
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Yep

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Cursed level

pliant carbon
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What about Cfoaming the floor before the tank rushes out and then throwing C foam granade?

half hornet
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I don't think it will work

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It could, but probably won't

velvet linden
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you would need a lot of cfoam on the floor

tame cloak
# hexed vapor Can you send the vid?

Okay so, I found the original video, and a few unlisted ones. I thought there would be text or any kind of explanation along but I might be heavily misremembering
https://www.youtube.com/watch?v=uF7bExipqpQ

Giant that have a near instant scream sometimes
https://www.youtube.com/watch?v=VHJ2UhiLJ8E

The shooter thing I was talking about which might be a case of "the first scream already happened so it no longer has any effect"
https://www.youtube.com/watch?v=IP1P-AUCha8

pliant carbon
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Feels bad, I killed the tank but the mob wave after wave killed me

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Obviously all bots where downed by the tank..

pliant carbon
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So close COPIUM
Side mission done, overload done. Bots to stupid to handle chargers

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There where 2 chargers and he decided to revive SobCat

half hornet
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Yep, exactly what I expected.

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It took me like 8 attempts with people on that one, can't imagine bots.

pliant carbon
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Unless it's certain friends who know how to play this game

fallow wasp
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Oi artek I’m invested in the story. You beat all of r4 yet?

half hornet
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Yes

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Otherwise you'd see me posting more Ls

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E1 was genuinely easier than C3, only took like 5 attempts, 3 of which wiped in first 15 minutes

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Until R5 drops - im retired to deal with other projects

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... Or I might help a newbie with some moderate level like R1C1 or something.

daring pilot
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*pulls up chair Captain America style
“So, you’ve wiped again on R1C1”

half hornet
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More like:
quietly unzips Bullpup and HEL rifle

winter wharf
prisma zodiac
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and that is taken from what you said regarding your clears for those levels (and your ranting for C3 musicmommyOMEGALUL )

half hornet
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True, but still.

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Sniping shadows with PR for 15 minutes is preferable to charger bullshit

plush basin
half hornet
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So sick of spiky Bois, theyre super cringe

prisma zodiac
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id argue that mechanically r4c3 is the hardest non E1 level in r4

D2 (if taking secondary slow) is just quick execution on mostly easy things. C2 is just LONG

coarse berry
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c2 is so fucking long

daring pilot
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C2’s name literally means “bland”

coarse berry
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pain

half hornet
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Reminder that I bot solod c2

coarse berry
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I did too it's not hard its just a slog

prisma zodiac
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theres 2 rough parts on C2

extract run for overload and the class 9 surge

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everything else is just there, which isnt necessarily bad. Level is scary as hell for beginners

daring pilot
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Yeah I tried C2 with bots and I almost actually fell asleep in my chair

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Like no joke

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I was in a packed room, and was pretty tired, and started nodding off waiting for shit to sync up

coarse berry
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You just got Pabulum'd!

daring pilot
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yup

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from extracting of a thought, to boring, to horned

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We love R4 C tier

prisma zodiac
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R4C1 can be fun if done zoomish
R4C3 is fun (just dont fall asleep in extreme)

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C2 is long

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very long

daring pilot
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I prefer B3

coarse berry
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c3 was a fun level

daring pilot
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I genuinely like B3, I don’t get why everyone hates it

coarse berry
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powered up the cluster, and I went "wow, it actually cleared out the fog? is this level easy?" then overload smacks me in the teeth

prisma zodiac
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i think seconary and overload are fun
main is kinda florkShrug1 (good as a main itself, but god ending on it makes b3pe boring)

real moss
daring pilot
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It ain’t R4 if it don’t got an error

prisma zodiac
real moss
prisma zodiac
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i know you can turn it off, but i dont mean that

coarse berry
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you can turn it off?

real moss
prisma zodiac
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uplinks be like

coarse berry
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oh they ALL do that?

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I thought was exclusively on Reckless

prisma zodiac
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reckless is a bit different due to how the level works in execution

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other uplinks straight up stop all current spawns

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it deletes scout waves aswell

coarse berry
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is that intentional or spaghetti code

prisma zodiac
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i mean, neither?
its most likely just simplistic code

nocturne flax
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saw off 30 damage 🙏 ty calle

velvet flower
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It can't just be another pump shotty, though

nocturne flax
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it has too

deft kiln
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35 dmg

velvet flower
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I do like the idea of make it more damage like 35, even 40. Reduce the ammo to a proper number, even make it reload much faster and reduce the clip size

half hornet
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reducing clip size would hurt its visual design though

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that thing is clearly designed to have 3 shots in it

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although i've never seen the holes so... curious to check that one at some point

ornate crow
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(hel revolver being an 8-shot revo despite having six shots in the cylinder)

winter wharf
nocturne flax
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yeah oneshots on smalls are good

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but like

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hel shotgun seems way hotter

coarse berry
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would fill a good niche IMO, anti-charger main

kind swan
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hel shotgun may seem hotter. but is it a sawed off? no

atomic escarp
#

Can u even imagine that kind of love? No

coarse berry
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hel shotgun? more like. stinky gun.

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imagine having a duckbill choke, this post was sponsored by sawed-off gang

kind swan
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I'm one of both gangs then

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However The 2 cannot compare

nocturne flax
coarse berry
#

humbert

livid heath
west crow
kind swan
keen rampart
livid heath
kind swan
tame cloak
fallow wasp
balmy robin
#

Nah, boosting the damage to 35 would likely require to reduce its range or add more dispersion. I would rather get 30 but with no other changes (maybe a bit less max ammo ?)

prisma zodiac
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O.o

half hornet
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I would prefer a tighter spread for more reliable results and unique gameplay to HEL shotgun

balmy robin
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From a sawed-off shotgun it would be hard to justify a tight spread, unfortunately

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I do like the weapon, don't get me wrong. I just do not know exactly how to make it shine :)

prisma zodiac
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the real diff between 30 and 35 dmg is that its less required to hit all pellets vs chargers and giants

tough badger
#

I don't need it to shine I just need it to kill

prisma zodiac
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if you increase spread thats just o.O a non change then rly

tough badger
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fr it's already a melee weapon lol

balmy robin
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I hate relying on pellets hitting

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The sawed-off Romero from Hunt is quite fine

tough badger
#

Not everything can be scattergun and just disintegrate anything inside the circle

balmy robin
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If anything I want the "Main" weapons to be reliable ; and "Secondary" to excell in a specific situation

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Unfortunately it is not exactly the case ^^

half hornet
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Yeah...

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Specials are basically your real weapon and so called "mains" are just backs up that are quicker to switch to then reload.

hexed vapor
balmy robin
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Probably a bit too much, but considering you have to reload between each shot I find it balanced enough

deft kiln
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30—> 35 break points zero just a more consistent charger one shot

kind swan
keen rampart
pliant pasture
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35.018

coarse berry
#

GTFO devs concocting the perfect decimal point of damage to make the blurbaflurgen shittza gun oneshot chargers at exactly 27 metres

daring pilot
candid dragon
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game devs reminding me FP numbers are the work of evil

nocturne flax
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35 damage

west crow
#

140% dmg (FF values)

deft kiln
coarse berry
#

new negative booster effect

hearty escarp
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I'm doing R4D2 for the first time and we don't have any ammo when going up against the tank.... but looks like you can sneak past it? Is there a loud extraction that pulls in the tank or something to force you to fight it?

hearty escarp
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yeah

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we put the cell in for the second resource room

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a class 4 mixed alarm would be dicey in the current situation but I guess that's what we gotta do

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What is the loud extraction of? chargers?

deft kiln
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chargers

nocturne flax
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got a 4 use ammo

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and turbine there

livid heath
#

The appropriate response to that is just to do both secondary and overload and just leave to do main so you can fight the tank without any sense of urgency with fogs or shadows chasing

coarse berry
nocturne flax
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I mean you can sneak past him

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its just that the other 30 homeboys behind are gonna let him know afterwards and he will be really angry about it

pliant pasture
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It is a trap, unless you are expecting it, then its a face off

livid heath
hollow knot
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Does anyone know what the R6 re-release will look like?

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Since it was the 1.0, will it just be unchanged?

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or will the alter a few things like with the other rundows

daring pilot
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No idea, hopefully they up the difficulty thought

hollow knot
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R6 was easy, but i don't necesarily think they should make it harder. It was a good rundown for new players. Im just hoping R8 is difficult

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But thats still a while away i assume, since the devs are somehow taking this long to just release stuff that was already there

daring pilot
#

R6 has gotta have something going for it now

hollow knot
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I wouldnt recommend R1 to new players. I feel like it doesnt really show what the game has to offer properly and may discourage players from continuing.

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R6 is just a better experience for a new player, with checkpoints, more versatile objectives, better visuals, and just a generally more fun challenge

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I bought the game in R4, but only really started playing it properly at R6, and i think that was for the best

daring pilot
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eh most of the checkpoints take away from the new player experience now

hollow knot
#

How so?

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R6D1 has waay to many checkpoints sure

daring pilot
#

Unfortunately, it teaches them to constantly throw themselves at something over and over for fear of losing time, instead of returning to the lobby, reassessing their strategies, and trying again with a difficult loadout

hollow knot
#

I see what you mean yea. I get that, especially with R6D1

daring pilot
#

I am of the belief that if you cannot clear A1 and B1 without a checkpoint, you are not ready for C tier

plush basin
#

Not to mention the bugs associated with checkpoints that are gonna frustrate a lot of players

hollow knot
#

cus that shit had a checkpint after every little thing

daring pilot
#

I am not talking ab R6D1

#

Well I am

#

But I don’t think most levels should have checkpoints

ripe void
hollow knot
#

I am not againts ceckpoint entirely, but i am againts them being frequent for the reason you said

#

having a checkpoint once every 45-60mins is fine

#

if its a long level

daring pilot
#

Yes, that one is a prime example. Unfortunately, I think that checkpoint just cause people to throw themselves against the Tscan over and over again, but it’s pretty necessary as well

ripe void
#

yeah that place makes sense

hollow knot
#

Fair enough

ripe void
#

double edged sword

daring pilot
#

R6D1 only really needed one before or after the class VI

hollow knot
#

I think they shouldn't be right before a diffuclt section

daring pilot
#

D2 and D3’s checkpoints were fine

hollow knot
#

yea they were

daring pilot
#

D4 just broke with checkpoints 🫠

hollow knot
#

Ah i never finished D4

daring pilot
#

Not that I ever got there

hollow knot
#

That was the onyly level i missed

daring pilot
#

R6C3 didn’t need it AND it broke the level

hollow knot
#

I think if there are checkpints, they should be placed like 20 mins away from a difficult section, so you dont just throw yourself at it

daring pilot
#

C2, eh, the one checkpoint I remembered is nice for practicing the hybrid error but it absolutely could be removed.

hollow knot
#

Cus then you will ahve to replay that section again, which is annoying

#

C2 was the mother one right?

plush basin
daring pilot
#

I just think checkpoints need some kind of disclaimer, maybe if you reset 3 times it tells you to maybe try to reassess a strategy

hollow knot
#

Yes, ot's to stop you from replaying the entire level when you fail, but it also shouldnt encourage you to run in without a plan

#

it needs a balance

#

So like Dakstar said, D2 and D3 did it well

#

But D1 for example was horrendous

daring pilot
#

D3’s checkpoint is the only checkpoint I can solidly defend

hollow knot
#

I dont really remember D3

daring pilot
#

Came after an intense, 1hr+ long sequence

hollow knot
#

what level was that?

daring pilot
#

Was a good midpoint before starting reactor

#

And it was the intro to fetch reactors in R6

hollow knot
#

Oh yea that one

daring pilot
#

That is the only checkpoint I can defend with 100%, confidence

hollow knot
#

I'm hoping they keep E-tiers checkpoint free

#

They did in R7

#

and i hope it continues

#

since the E-tiers are supposed to be an onslaught of suffering for the player

half hornet
#

I wish they'd put at least one checkpoint on some of the more bullshit ones, ie various C2-C3 PEs and what not

#

Just one, like on the middle or something

daring pilot
#

Again, R6C3 can’t really use it and R6D3 is chill

plush basin
#

tbh I think that putting checkpoints before difficult content is fine

half hornet
#

Regrinding some 30m secondary because final 5m of the level just break your teeth is so "fun"

plush basin
#

If the player wants to butt their head on it that isn't the games fault

daring pilot
#

Because R6C3 checkpoint straight up just breaks Overload

hollow knot
#

Oh yea i remember that one

#

Stupid ass level

daring pilot
#

HEY

hollow knot
#

Did they fix it eventually

daring pilot
#

i like that level ;-;

hollow knot
#

i see

plush basin
#

The use of a checkpoint for me would be to scout the content so you can make a proper attempt on it the next time. If you get blindsided by a new mechanic or something really unexpected it gives you time to have look at it a bit more and figure out a strategy

daring pilot
#

It is, ironically, the same bug that causes R7D1 overload to freak the fuck out

hollow knot
#

I hate the R7D1 overload

#

it just feels tacked on

daring pilot
#

Only bc it’s bugged lol

#

And yeah I agree

#

It feels very tacked on and I am glad I cheesed it before it was patched

plush basin
#

In general I don't like checkpoints to begin with but if I were putting it somewhere it would be before something like the R2E1 end sequence so its not just a "what the fuck was that" and then you must play another hour and a half to get back there

half hornet
#

Lucky me, I got to bypass that one

hollow knot
#

It isnt incorparted well at all. They made a level and realised it dont have an optinal and thought "What's cool? SNATCHER!! Just shove a fuck ton of em in there!"

daring pilot
#

Which is reasonable

half hornet
#

I disagree, I think the overload in concept is fine

daring pilot
#

It feels meh

#

But it’s fine IN CONCEPT

half hornet
#

It's the 30 FPS and bugs that kill it

hollow knot
#

The cheese was the checkpoint would stop them from spawnign right?

plush basin
#

I feel like that overload was just trying to make that level as creepy as possible. Fog and an enemy that can jumpscare you

hollow knot
#

What was the cheese?

daring pilot
#

The cheese was beating the entire level and then entering the terminal command LMAO

plush basin
#

you just did it after everything else

hollow knot
#

cus i remember that if you reloaded, they wouldn't spwn anymore

#

but maybe im wrong

#

Oh

daring pilot
#

There used to be a bulkhead key in overload

plush basin
#

You could open Ov then do the rest of the level and come back

daring pilot
#

And you could just open it, do level, then come back

hollow knot
#

How did they patch it?

half hornet
#

Locked the door

daring pilot
#

They ripped out the key and locked the door behind the command

plush basin
#

I think the main bulkhead is tied to the terminal command now

hollow knot
#

Ah

daring pilot
#

Kind of

hollow knot
#

Well we cheesed it a differnt way that i assume was 1 time bug

#

cus they stopped spawnign for me after we died once

#

So we just did the level

#

with no snatchers

daring pilot
#

That tracks

plush basin
#

yeah that happens too

daring pilot
#

That’s the R6C3 bug coming back

#

Scripted waves get deleted on checkpoints for some reason

hollow knot
#

They really just need to fix this game man

#

its fun but they just dont fix any bugs

daring pilot
#

And the snatchers are scripted because if it was just a 1 every 4 min error, turning off the error in the first wing of main would turn off the snatcher error too

half hornet
#

Fixing bugs in unity, nice one

#

Phoenix point is exactly like this too

#

And it's a turn based strategy

#

You can break AI and force it to skip turns by just loading saves

#

Lovely engine

hollow knot
#

Theres a place you can get softlocked in one of the B-tiers in R7 if you jump behind some box. You cant jump back out and you're permanently stuck there and need to reload

half hornet
#

Shouldve used source

hollow knot
#

i discovered this bug 1st hand

#

wasn't fun

#

good thing it was just a b-tier

hollow knot
#

Unity just isnt suitable for any large scale games

hollow knot
half hornet
#

Amazing for light on eyes indie games, shits itself something fierce in AAA style projects

#

Granted there's only 2 examples I've been exposed to, so I'm biased

#

Also I watch markiplier a lot and there's always this... Vibe... To any unity project.

pallid swallow
#

Imagine gtfo 2 on ue5

#

😳

deft kiln
#

stop

#

coping

nocturne flax
#

Theres a reason why people use unity and not UE5

pallid swallow
#

I wonder what's the next game they are making

deft kiln
#

honestly just using not 2019 unity

#

would be a massive thing

pallid swallow
#

but every unity game is buggy

nocturne flax
#

point is that UE5 its not the be all end all of engines

#

unity just doesnt show every single feature

#

they keep it to themselves

pallid swallow
#

imo there's just more people who know unity

nocturne flax
#

not really

#

unreal came out in 1998

#

its just that unity had the free to use model way before unreal

#

if i remember correctly

pallid swallow
#

and more users because of that

nocturne flax
#

but you said known tho, unreal was pretty famous

#

back when the 3d polygons where sexy

#

where technology was hype and cool

#

sad not anymore

pallid swallow
nocturne flax
#

aside from a raspberry pi i dont see that cool technology

#

everything just wanna be vr

#

augmented reality really slow and looks like poop (apple new 3000$ scuba visor)

deft kiln
#

and that is mainly because you can use Facey geometry tricks to make a big maze in a small area

nocturne flax
deft kiln
#

i just cant with the teleporting

nocturne flax
#

but technology wise im just not seen cool stuff

#

everybody company under the sun are trying to get a piece of that vr pie

weary spruce
#

Hey, I'd argue for Unity being a fine engine for GTFO
Also, from my cursory knowledge, Unity games are way more moddable than Unreal games because how C# works

nocturne flax
#

how the devs use the tools tells more

#

but yeah UE was mod friendly before

#

not so much now

velvet linden
#

i think they tripped on the tools and fell

nocturne flax
#

ue 3 and such

deft kiln
velvet linden
#

ty i am shakespeare

solemn wigeon
west crow
deft kiln
edgy sonnet
#

Man, fuck R2C2. Thought we were in the clear, then like 10 giants spawned and killed us.

#

Kinda funny, also really heartbreaking.

coarse berry
#

they smell you collecting that last ID

real moss
edgy sonnet
#

Yeah, but it's also really stressful.

kind swan
#

When my friend and I LFG'd for R2C2 and we were joined by FireBlade and Quinoa themselves

#

FireBlade and Quinoa: Nah we're new

#

Me: stop the cap

deft kiln
ripe void
#

quinoa gives good cooking tips

fallow wasp
#

I would love playing gtfo on a vr treadmill

#

Bonus points if it stabs me when I get hit

barren patrol
winter wharf
#

yo what is that pizza hut takeaway

barren patrol
#

This pizzer is fucked up homie

winter wharf
#

surprised I could tell from the crust and how the toppings looked

barren patrol
#

You brit?

winter wharf
#

you know it mate

barren patrol
#

Daaaaamn

#

I’m from wales

winter wharf
#

ah, Wales is a fairly nice place

#

last time I was there it was in Llandudno when there was a storm, boy it was windy

barren patrol
#

Fairly? 🤨

winter wharf
#

it has good, it has bad, I think it has the most deprived area of the UK

#

on the whole I reckon it's a lot lovelier than England

barren patrol
#

Ok ok based

winter wharf
#

wait how the fuck do you get pizza hut at 1am, how long do they stay open?

barren patrol
#

I got this a little while ago

#

They open till 11

winter wharf
#

ah, makes sense

barren patrol
#

But taco bell is open till 2:45am

#

You probably gonna be able to track down which city I’m in now lmao

winter wharf
#

I didn't really think taco bell existed outside of like, a few stores in some cities but where I am now has multiple of them

#

I mean if you say wales and city I can probably guess 4 places and likely be correct

barren patrol
#

For some reason we have a Denny’s too

#

Go on

#

Guess

winter wharf
#

ok I did not know there was a Dennys

#

I am afraid I will say the name of somewhere that is in fact in England, not Wales, and make a fool of myself (but I don't think I'm actually that stupid)

barren patrol
#

Just guessss

#

You probably won’t

winter wharf
#

Cardiff, Swansea, Newport, Aberystwyth (even though that's a town, I swear I've heard of the university a lot)

barren patrol
#

Theme all places in wales

#

South Wales in fact

#

And I’ll tell you

#

One of them is correct

winter wharf
#

yeah I know I was looking at google maps because I needed some more options

#

I forgot Newport existed, or I can't remember if I knew about it in the first place

barren patrol
#

To be fair

#

Not much to do there

wary olive
#

no andrew tate discussion today?

#

😔

subtle oriole
deft kiln
olive shoal
#

@meager sapphire

velvet linden
#

where is peter griffin

twin dirge
wide lion
#

what is it?

narrow gulch
#

🤫

wide lion
nocturne flax
#

If hes on ums ill ban his ass

wide lion
#

?

#

i looking for high point on maps))

tough atlas
wary olive
#

wouldnt it be neat if surfaces that had cfoam allowed you to place sentries on them

prisma zodiac
#

imagine if it fell down after 4 minutes

nocturne flax
#

R5 when

livid heath
wide lion
wide lion
wide lion
#

they noobs)

livid heath
twin dirge
subtle oriole
daring pilot
kind swan
west crow
#

Professor scalar has not said a single thing in any of these channels

#

He does not exist

#

He is a psyop by the gtfo developers to promote user interactivity

daring pilot
#

he said hello in general once

solemn wigeon
#

Trust me bro

hidden crater
#

I thought scaler was somewhat of a regular

#

Idk I'm not too active here, but I've seen em a bit

daring pilot
#

He’s a regular on his server

#

I saw him once here when I mentioned using his videos like audiobooks

hidden crater
daring pilot
#

Yeah basically

sly lichen
#

New rundown tomorrow?

deft kiln
#

no has to be thursday

fallow wasp
#

And it can’t be the first or last week of the month either

winter wharf
#

3rd week of july, calling it now

coarse berry
#

that is literally so far i'd scream

tacit summit
#

@west crow @daring pilot @solemn wigeon @hidden crater Sorry, I've been super busy testing Rundown 8 so I haven't been able to pop in here all that often lately. krisuShrug

#

R8F1 has really been kicking my butt so I have to dedicate a lot of time to figuring out strategies that'll work for it.

tacit summit
#

Not even the BH have access to this build I'm on. krisuSmug

weary spruce
#

What's the new objective in R8?
Curious minds must know

deft kiln
ornate crow
#

10-code accelerated reactor startup but schaeffer and henriksson make the reactor alarm and ambience noises with their mouths

#

(code divers must stealth spawncap pitch black charger rooms)

wide lion
#

hm,

#

entrypoint dx?

kind swan
hidden crater
atomic escarp
pallid swallow
#

what's deez?

wide lion
sly lichen
calm coral
#

is there any roadmap with rough indications of when alt r5 is released?

#

I’m longing for that r5 tough but fair gameplay

winter wharf
#

don't worry, the gameplay will be easier this time around!

calm coral
#

I guess it’s only fair since back in R5 we didn’t have stamina and we had silent bhops✨

#

I wonder how much easier r5e1 will be

#

because that level is the only level in the game which scares me

winter wharf
#

hopefully they don't change much and it's around the same

#

some tile changes might make stuff considerably easier though for alarms (look at first S1 in r4e1)

#

Mines aren't any stronger than they were in r5, don't think burst sentry will matter that much

candid dragon
#

they absolutely gutted the main sections of r4e1.

lime magnet
#

whats the most difficult mission in which area

winter wharf
#

Hardest mission in the game should be R4E1

lime magnet
#

lets do it

#

oh..ill have to complete most of r4 BestMod yea i just started yesterdsy

winter wharf
#

Yeah it'll probably take a while to unlock, you'll need to complete every other mission in r4 first

twin dirge
#

GTFO is a psy op for straight people to become gay

coarse berry
#

how

twin dirge
#

it forces you to work with other men

coarse berry
#

what if you play with women

twin dirge
#

trans now

calm coral
#

e1

candid dragon
#

Without r4e1ex, r5 was harder. The missions felt much longer on average.

twin dirge
#

so it's very specific

candid dragon
#

Many of the pe in r5 had a very low success chance

#

A la thunderdome, giant kiting, and other weirdness made the rounds

#

Cell skip

#

Cell duping

#

Weird rundown

#

The most cheese spots, r5 and r6

nocturne flax
#

r5 just had a lower sucess rate because dumbasses kept bringing fucking hel rifle

#

you cannot change my mind

coarse berry
#

chad rifle

nocturne flax
#

people bringing 4 hel rifle to r5c2 and saying why the tank doesnt die

coarse berry
#

shouldve had a 5th hel rifle

#

that wouldve fixed it

winter wharf
calm coral
#

are we talking main or secondary here

winter wharf
#

Both

coarse berry
#

R4E1 secondary my beloved

winter wharf
#

The OG r4e1 reactor was better

#

But hey I probably won't be playing it soon because this weather sucks

coarse berry
#

back in my day

winter wharf
#

I started in r5 extension funnily enough

tough atlas
#

Error of big chargers in B1 Main, long charger error in B3 with scouts, fog, cocoons. C1 having gynormous cocoon rooms of doom...

#

But yes I felt like the main grope was how long some missions felt on PE

#

And in some cases it also felt a bit inconsequential and just a timepad (B1 Extreme being the usually talked about culprit of this)

reef talon
#

cocoon sucks, change my mind

winter wharf
#

Anything to "stop" kiting :)

nocturne flax
#

Cocoons are not there to stop kiting they're there to stop people from just deleting the rooms

#

of course room gotta be dangerous

agile sundial
#

Was gonna say, they feel more like stealth enforcement than anything else

hexed vapor
#

Like almost every mechanic in the game...

#

They are great, but they have to be used well.

tough atlas
#

Second case would just have people stealth them entirely anyway

#

Which is what happened in all the runs I did of R6D3 or R5C1...

#

I think the devs realized that too and it's why I struggle to remember R6 and R7 maps with cocoons (R6D3... R7E1...)

hexed vapor
#

They function well in R6D3 and R7E1, tho.

tough atlas
hexed vapor
#

Fair.

tough atlas
#

If it wasn't for the fact that shit could spawn in such a way that you get to absolutely have to kill them, you could just have a fucktillion Moms/Tanks and get the same result tbh

hexed vapor
#

In R5 or R6D3/R7E1?

#

Because you really can't get the same result w/out respawns.

tough atlas
#

You really cant put so much enemies that people cant brute force them?

hexed vapor
#

You can, and it's completely different from what either level is doing.

#

R7E1 doesn't function the same if you just add more moms.

tough atlas
#

I see cocoons in those kind of rooms as a "incentive" towards just stealthing the room themselves (for the most part)

#

With incentive being a reductive word for it

hexed vapor
#

That's not even true.

#

If you were a Sniper player in R6D3, you should be shooting almost everything past tank zone.

#

Pulling tank zone was also a viable time saver.

tough atlas
hexed vapor
#

And in R7E1, cocoons only prevent you from pre-clearing.

kind talon
#

Oh shit this is where sleepo exists

hexed vapor
#

Which is their purpose.

tough atlas
hexed vapor
#

You can, and should, clear enemies during code 4.

#

of R7E1 reactor.

#

You just clear them for different reasons.

#

Safety, them being in your way, etc.

#

Moms serve an additional function of forcing you to clear in stealth for most rooms, but respawns are their own thing.

tough atlas
hexed vapor
#

If babies are in your way

#

you should kill them

#

If c-scouts are in the way or might prevent you from backtracking

#

you should kill them.

tough atlas
#

That still ain't breaking stealth...

hexed vapor
#

You don't break stealth because of moms.

tough atlas
#

I also killed shit in those sections but I'd still say that I stealthed them

hexed vapor
#

But the respawns, again, mean you can't pre-clear.

#

But you can learn the route.

tough atlas
#

pre-clearing it or not

hexed vapor
#

If it had too much shit to begin with, the rooms would necessarily need to be more oppressive, which is just a completely different design.

tough atlas
#

Surely adding more stuff would have a breakpoint where you'd have a wall of moms that you can't NOT wake up, that's granted

plush basin
#

you would still pre-clear any easy win babies to make your path to the code easier though

hexed vapor
#

^

hexed vapor
#

And 4-8 moms instead of 2 is just annoying, it's not the same challenge at all.

tough atlas
#

How "easier" would it really get?

plush basin
tough atlas
#

They respawn in the same position too

hexed vapor
plush basin
#

I just felt like you are saying "clear" as in kill everything in the room, and Ray is saying "clear" as in partially clear so you can move through the room more easily

tough atlas
#

How hard can it be? more time-pressure? sure but in the case of a baby I cant see that getting much harder

prisma zodiac
hexed vapor
tough atlas
hexed vapor
#

Vs. what we have rn where you have to be able to get through zones that are completely untouched, and you at most have information as to enemy positions.

tough atlas
plush basin
# tough atlas How hard can it be? more time-pressure? sure but in the case of a baby I cant se...

idk if this is the usual strat but whoever went to get the code would kill babies in their way on the way to the code, and someone else would stay in that zone to stop respawns for them on their way back, and even clear some extras while the other guy moved on to make the path even easier. That means that after getting the code if the moms weren't in gross spots you could basically run back through without waking anything up. (Sorry if I am preaching to the choir but a lot of runs I have seen people are just waking stuff up on their way back through)

#

If you could basically run through on your way to the code as well then yeah, its a lot lot easier

hexed vapor
#

Do you agree that if code 4 were the same but had no respawns, it'd be piss easy?

tough atlas
#

Cause you CAN clear it beforehand

#

What I meant is that if rooms had way more shit in it then it'd still mean that people would stealth through them anyway, killing only what they really must

prisma zodiac
hexed vapor
#

Do you agree that there's a meaningful difference in the skill sets involved, and arguably the difficulty of, 4-6 moms vs. just 2 moms but respawns?

hexed vapor
plush basin
tough atlas
hexed vapor
#

The timed sequence would be a matter of prep rather than execution.

tough atlas
#

BUT it's a B level so I guess your point still stands

prisma zodiac
tough atlas
prisma zodiac
hexed vapor
#

It's also probably fair to say that they didn't have to use respawn rooms to achieve the current design, although I quite like how it plays out.

#

But just adding more moms isn't how you'd make an equivalent, it'd have to be like code 3 where you visit a zone you've never explored.

tough atlas
#

Let's put it this way, ray

tough atlas
hexed vapor
#

Yeah.

tough atlas
#

ok that I can agree with

solemn wigeon
#

Hurh

hexed vapor
#

I don't think it's a proportional shift, either.

#

Aside from giving mom zone meme tier enemy density, there's kind of a limit on how interesting you can make a forced stealth section that you need to prep ahead of time.

#

Safe stealth is just not very hard.

tough atlas
prisma zodiac
#

Honestly my favourite safe stealth was r5d2 key zone and r6d3 tank barracks

hexed vapor
#

I'm just referring back to Ellda's comment, though.

#

They call it "safe stealth."

tough atlas
#

So a room full of charger scouts like R6D2 you'd call safe stealth? (not being sarcastic, I'm trying to understand your PoV)

hexed vapor
#

I agree, you really don't want to cause moms to wake but you have an infinite amount of time to progress.

hexed vapor
#

It'd be very bad if you messed up

#

but there's no pressure to get through it quickly

#

aside from personal sanity.

solemn wigeon
#

What was the lvl with a time limit on secondary after finishing main

#

Reactor mission i think

solemn wigeon
#

That definitely would not be safe stealth right

tough atlas
#

R6D3 provided you didnt do the funny exploit with terminal

solemn wigeon
hexed vapor
solemn wigeon
#

O

plush basin
#

When I said safe stealth the "safe" was probably just redundant. This definition is fine but I was really just saying it is more difficult to stealth

tough atlas
#

I would call safe stealth a zone where the enemy density is such that I really need to fuck up bad to wake the room up

hexed vapor
#

The substance of the comment...

#

Was that you're forced to stealth safely, but you have no time pressure.

#

I don't think that doing so is very challenging most of the time.

#

Buffed up versions of code 4 zones sounds snooze to me.

tough atlas
#

well snooze after you "clear" the room once

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Which is back to the comment I quoted of ellda

#

I'll agree with that

plush basin
#

It would be very hard to calibrate a stealth room that would pose a sufficient challenge to someone with in depth knowledge of stealth mechanics without making it a ridiculous wall for a lot of the playerbase I think

#

I guess maybe thats just a "skill issue" moment but idk

#

I don't think it would be a "good" challenge to pose

#

The current state is much more interesting

hexed vapor
#

As much as I enjoy a lot of those types of rooms, I don't tend to enjoy it because it's always all that hard.

#

And also it's overplayed, R7E1 does new shit which I think is better for that level.

solemn wigeon
plush basin
#

Something like that would work I guess but its breaking even further from the theme of the current E1 zone

solemn wigeon
#

If the goal isn't to alert the room, then why bother asking the players to kill them

hexed vapor
#

What's interesting about stripping stealth down to literally just the red/green light aspect and nothing else?

solemn wigeon
#

Or giving them that option

#

It's red light/green light,
Or red light/green light with the occasional bonk

plush basin
#

This is kind of how I treated R6D3 tank barracks tbh

hexed vapor
#

So are you suggesting removing or keeping the bonk?

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Because making everything big chargers removes the bonk.

plush basin
#

In a dark room I'm not gonna even bother killing enemies that I probably could because if I get a wake up it could be very bad (I guess also because the time pressure in R6D3 is less)

solemn wigeon
#

I want to remove the bonk.

hexed vapor
#

Ok, so again, why? You're just outright removing skill expression, plus any amount of fun, from that section of the level.

plush basin
#

sounds like a modding thing, pushing the limits of an element of gameplay for the sake of it

hexed vapor
#

Most fun modded map.

solemn wigeon
#

My main problem with "stealth zones" is that for weaker players all they can do is try and avoid any confrontation, while stronger teams can just waltz through it at a reasonable pace.

My idea of a stealth zone is just stealth. No conflict

plush basin
#

So... not rewarding players for being better? 😅

solemn wigeon
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Yes

#

Well

#

What's the point of including stealth scans if the room is gonna be empty at the end of it anyway

plush basin
#

"Welcome to Quad's communist rundown, where all skill levels are welcome and equal"

hexed vapor
solemn wigeon
#

Idk. Just thought it was a general discussion. I'm guessing the end of r7e1 for getting the code

hexed vapor
#

Well right, so surely the way it's current implemented is better than making the zones unclearable?

#

Overly unclearable, I should specify.

plush basin
#

I think the question that we are circling around is basically "Can you keep the R7E1 section broadly the same while removing cocoons?"

#

I think the answer is no, and a subsitute would be worse, but I apologise if I am misrepresenting Latv's argument/question

solemn wigeon
#

The zone leading towards the reactor, or the code zones

plush basin
#

zone leading to reactor

hexed vapor
solemn wigeon
#

If you wanted to keep it the same, but remove the cocoons, then you need to give players ample reason not to clear it. Otherwise the zone will just be clear when you get back

hexed vapor
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Well the argument is that "ample reason not to clear it" is either not really possible or meaningfully changes the section.

#

Again, I think the best analogue would be if it were a forward zone and you didn't backtrack for it.

plush basin
#

They could have done that but I think that memorising the enemy locations and coming up with a route is a fun challenge

hexed vapor
#

^

solemn wigeon
#

If r7e1 wasn't a reactor stage, I'd argue that the current iteration of the stealth zone would be suitable. But all reactors iirc are subject to absurd ammo counts

plush basin
#

Hence they've actually used cocoons quite well

#

I'm not sure what you're saying there Quad

solemn wigeon
#

The moms aren't easy to deal with pure melee, but if you shoot it becomes pretty trivial. Since the moms respawn, as long as you have enough ammo it isn't really a problem. And as it happens reactors typically give quite a bit of ammo

hexed vapor
#

Quad, when's the last time you played this level?

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I'm super curious.

solemn wigeon
#

Like 4 months ago

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Busy with exams and battle vats

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Cats

hexed vapor
#

I mean, okay, if you're pulling out enough resources to kill mom every single time...

plush basin
#

It would never occur to me to kill the mums unless I messed up stealth

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I don't really get it

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Also I feel like ammo is tightish on R7E1

hexed vapor
#

Imo, it's one of the only hard levels with a fairly restrictive ammo budget.

solemn wigeon
#

I don't remember perfectly so feel free to correct my misinformation campaign

hexed vapor
#

Quad, you should just never fight moms unless you're shitposting or speedrunning.

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Pulling them intentionally is a wild strat.

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And Pmom is just instant death if you don't cheese.

#

Maybe you can multi-choke one-cycle her w/ no (or extremely few) births, but you need so much total damage.

#

Especially during the stealth section itself, where it's very unusual to bring all 4 people to the code 4 hunt.

solemn wigeon
#

I will advocate for killing moms for efficiency depending on room spawns. If you need to get back but there's a mom near a door you will be running through then I'm definitely doing that

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But if you've got more than enough ammo i will also say fuck it

hexed vapor
#

Okay, but you can just ignore her lol.

solemn wigeon
#

I'd rather not deal with like 40 babies on my ass running on the straight to the reactor

hexed vapor
#

AND ALSO

#

That there's a mix of strats at all is only possible if R7E1 is designed how it is.

#

Hard forcing you to play a specific way is kind of bad.

solemn wigeon
#

So the ammo deprivation level should be bad in your eyes because it forces almost pure tool usage

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For the first while

hexed vapor
#

?

solemn wigeon
#

R7c3 iirc

hexed vapor
#

No, it's fine, but it has a very different gimmick.

#

You do actually typically kill everything

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and you get a lot of fuel to do so.

solemn wigeon
#

Then surely having 1 completely pacifist stealth zone should also be a doable gimmick

hexed vapor
#

Doable, but not necessarily good or interesting.

#

Especially not in the context of R7E1.

solemn wigeon
#

I c

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<-- has never actually gone for code 4

hexed vapor
#

It's fun, best part of the level.

winter wharf
#

code searchers stay winning

solemn wigeon
#

My friends always get there first

winter wharf
#

something something grumble grumble old r4e1 reactor was better

solemn wigeon
#

While I'm stuck dealing with the tank spawn

solemn wigeon
hexed vapor
#

Code 6 is way easier, and you get way more resources to work with (although imo this isn't a big deal until post-reactor).

winter wharf
#
  • no thermals
solemn wigeon
#

It's called biotracker smh

winter wharf
#

it doesn't matter as much in 4 man, but in duo as well the enemy spawns in code zones (excl 517 and maybe 515) are nastier in the original

hexed vapor
#

Consistent 2-3 cycle is p trivial now, yeah.

calm coral
#

what would you guys say is the hardest safe stealth section in the game?

#

any rundown

#

specify non alt or alt

#

based on percentage silent vs percentage going loud eventually: for me: R3D1 first apex door although nobody really cares about it. Actually never done it silent tho

#

in terms of number of wipes

#

the room would have to be strong enough to actually wipe you which is rare

prisma zodiac
#

has to be something with little room, rough enemies + scouts and possibly bad visbility

calm coral
#

but R7C2 overload probably takes the crown over R4E1 stealth section and R6D4 baby/mother section

#

for me

#

original R4E1 that is

#

alt R4E1 is a joke

#

the stealth

prisma zodiac
#

R6D4 mother section is chill as hell with no pressure of scouts

#

charger scouts make it rough tho thats a good one

calm coral
prisma zodiac
#

tbh you can actually just yolo in

#

and grab it

plush basin