#gtfo-spoiler-chat
1 messages · Page 63 of 1
Thats bs
„Tons of runs“
An absolute minority of runs gets bugged to be incompletable
instructions unclear. I somehow foamed Hackett
i think foam was used in
R2C1, R3A1, R3A2, R3D1, R4D2 and R7D2
with R3A1, A2 and R7D2 all using floor foam
Who woudnt
i wish i can foam him, but he has wall hack so
easy solution: the woods
I'm leaning against knife again.
It seem surprisingly common for a shooter far away to long-range if you W key a little too hard.
And tbh it just feels like I'm playing hammer most of the time.
And if the group is too big
You have to set up for it anyway
real knife players live with 20% hp and just speed clear all rooms
Real players just pull rooms but don't take needless damage.
needing more than 20% hp is a sign of weakness
profile picture checks out
real
having 20% hp is a sign of being bad
or make sure to hold the 4 use kiting med
no, that's for kiting
don't use it
Holding onto a 5 use medkit prevents heart rate from going up
does anyone have the r4 google sheets cheat sheet
There isn’t one for ALT iirc
the maps/objective have not changed right?
Enemy counts and smaller stuff has
You’re amazing 🙂
You’re mom*
Yes chef! 🫡
Margharete
gorlami 🤌
A river derchi
gabagool
Real chads lose all hp intentionally so they can play the game on hardmode
brother i think you may just be bad
I drop down, immediately have me and friends get us down to 20%, and melee only, just like the warden intended
Why not 1%
Nah i just aint a beta bitch
- man who is definitely not coping that he is bad
Strange comin from a man who needs more than 20% hp to survive
now when did I say that
Gotta choose a side brotha and you chose the beta bitch side
got any proof for that
My proof is that i made it the fuck up
so you dont have any
this convo is then also my proof against it
You took the side against 20hp gang which is the only proof needed
how is that proof though
🗿
R2D1 - Statistics wins again
Tbqh I think most highly competent players take the side against 20HP gang.
20HP strat only conserves health if you're already taking a decent amount of damage, which means you're just more likely to go down.
Also means you have no safety if you're actually in danger, which is when you absolutely do not want to go down under any cirumstances.
i obviously dont care about hp at all
but we do almost always have a man on knife who gets 0 med who clears rooms
atleast on a-c tier maps
only get med for larger alarms not that you really need more than 20% hp for anything under a class 5
dam knife guy lettin' you down
Knufe guy based sqving 20-30 minutes a run
(he isnt)
Why would you want to be at 20 hp if you don't need to be?
you wouldnt get it if you dont already
you don't actually want to be on 20
but if you are it isn't that bad in most situations
Maybe you haven't played some maps where health is a valuable resource and being at 20 hp before a hurdle is a very bad idea?
low health boosters 
totally worth and needed
why does your knife guy take so much damage though
i run knife and im usually at 100 clearing rooms
If you can't do that w/ hammer, you may be bad at hammer.
Tbh I wouldn't be surprised if bat is faster in more situations simply by virtue of having access to more stealth tech.
Such as?
Tech 1: Aim for the head.
Tech 2: Stunlock to avoid screams.
That's all i know.
Force-aggro, good low-charge breakpoints, is fast enough that it has access to the same playstyle as knife.
I like the knife for spec ops feel, but yeah... I rarely take it on missions that are actually hard. Maybe on A1 or something.
I'm playing it more for fun and to properly learn the weapon, but...
I'm really starting to feel like it doesn't have a niche at all.
The bat is just better on average
Same range, same oneshots to the head, you can stunlock people if things go bad and you break locks in one hit
What exactly knife does better? I guess it charges a tiny bit faster?
Faster charge, yeah.
Bat takes like a second or two, knife takes life half
P sure both are sub-1 second.
It charges so fast there's no reason to ever use normal quick attacks.
They might as well remove the quick slashes, i just don't see what's the point of them
yeah if you're not charging knife theres no point
IMO bat to me doesn't feel very useful, like a watered-down version of the knife
Bat is like 90% knife power against smalls and way better against chargers/bigs. Even one tap the padlock
you can kill chargers with one full charge and a uncharged quick tap to the back on bat, feels nice to do
my issue is that you get exhausted way too fast using the bat in combat, and honestly it's basically the same against chargers. Knife just needs two charged hits which is easy
(they cant be waking up at all tho)
Melee kiting is dead anyway, and is mostly a matter of repositioning.
Vs. in stealth where knife is mid.
I really don't think its that bad, but im certainly not gonna complain if they buff the knife lol
My experience using it makes me feel like it's pretty bad.
once I started using it I have ran it on every level pretty much. sledge just doesn't click for me for some reason
knife is good for killing smalls, but again sledgehammer does good enough of a job with that and far outshines knife for chargers and giants (and more freedom with scouts)
knife hitbox being funky is also a thing
the only thing that annoys me about knife is the hitbox yeah, the way your character stabs with it means you can ding walls when it really feels like you shouldn't have
and shooter arms block a lot of headshots if you have a weird angle
Shooter arm is a thing for all melees
For shorter melee like knife/bat you just have to get closer for hitscan range
bat against giants is scary with the short range and the sledge can just break limbs for a guaranteed stagger anyway
as long as you full charge sledge I think you get guaranteed stagger
It's so good that I think it's basically on-par with knife 90% of the time.
not a long stagger, but stagger nonetheless
Knife is absurdly impractical.
sounds to me like a knife buff is in order 
You can't full charge hammer vs a giant even you limb-stagger if you want to stealth solo, though. Bat is actually easier when stealth solo giant
i thought you had to partial charge the sledge to stunlock a giant
full charge is for bat
unless you mean like you shouldn't full charge stagger a giant with a hammer for a solo kil
then, ehh
maybe
use the gun
lmao
pretty sure you're doing less damage with knife stealth occi
Slightly less than sledge
real strat is to break the shoulder with stealth hit and then get occi with rest of hits
back of the head to a sleeping giant with knife does 49.5, sledge would do 60
but after that i do WAY less damage so letting knife user get in the first hit is important
that's a bit backwards methinks
you're better just having the sledge get the 60
let the knife do limb pokes
if sledge hit the occi and knife hits back afterwards, you get a total of 71 damage (60 + 11)
if knife hits occi and sledge hits back, you get 89.5 (49.5 + 40)
it's your preference to use a clearly disadvantaged weapon
yes because the weapons are very good
it's also very nice when you have 3 other players running actual weapons
my crew is usually 1 sledge 2 knives 1 bat
instructions unclear.
Local 7ft tall Male was inflicted with Multiple Stab wounds from 4 escaped prisoners
gave him the 'pedos in prison' treatment
It`s easy.
does r4d2 have ghosts
yes

then don't full charge it
@tough atlas
example here
its lawless due to uplink skip, but we didnt use door bug (or other bugs classified as major)
Whoever said it looks like a spaceship controls was right
it could be a lot easier if speedrun.com wasnt so funky
Choose some sub sub sub category and get a free WR!
they rly need to push the improved sub category update
shootwhenschaeffertalks%?
I mean just have a... how do you call them in english, waterfall menu?
Noone is gonna beat my logless R1B1 Trio
That's better
it depends on number of variables, its automatic
cant make that happen when i want
Bet
thats mostly just trio runs in general
logless wont get you first place unless you filter for it (i dont think it shows up as first otherwise at all)
so logless isn't really a category but just a tag?
Is anyone running logless even?
tbh actually I don't want to know
wish the randomiser server had anyone playing it, those are fun
Website said no, so we don't accept submissions anymore sadly
just post screenshots 4head
doesn't have to be rocket science
oh well guess I'll just be the winner forever
imagine
the giant scream
at the exact same time
every damn time
so all you have to do is learn the timing
and then you cut off the scream
and kill him a million times faster than with bat
BUT BAT HAVE HIGH SKIL LCEILING
What does a giant screaming even sounds like
AUGHHHHHH
Like they scream in pain an awful lot but I have no idea which sound of them awakes the room
As far as I was able to observe - the room just quietly wakes up
the sound that wakes them up is "AUGHHHHHH"
I love that verbal descriptor.
I remember watching a video about scream timings last year, the giant scream data you're looking for should be there
(There was also data about shooters being unable to scream scouts awake I think)
Pokémon Sound text type energy
Not waking scouts sounds like a bots issue and not a shooter thing.
The video had bots but they were all downed
Maybe shooters don't retarget their scream target?
Can you send the vid?
I'm trying to find it with no luck, I'll try again when I get home
I cited it here back then, no vids tho
#general message
I'll try to check my yt history of that day
Wesley mentioned only the first scream of a given sleeper can wake things up, this might be what was happening
Can I C foam a tank with a cfoam granade?
Uhhhhh
Technically yes - as Ive seen one get cfoamed before, but it took a Cfoam mine + grenade before he froze.
Basically he needs like 2-3 nades
It also only lasts a mere couple of seconds

the tank is so angry he refuses to stay still for long
Do you not have a full team
What about putting mines on the door?
Consider mines instead
You can insta kill him with enough mines
How many are we talking about?
7
But I'd overkill it just in case
Be aware its not terribly consistent
Also he might not give a shit either way and just walk through
For me, anyway. There might be some nuance to it I don't know
I mean tbh I think I don't have much of a use for the remaining mines anyway
after I open the door I only need to get to the main objective bulkhead
Otherwise...

Ahahaha
After I open the door I have permanent alert
Yeah right
I hope the bots don't fail me 
That level made me rage something nasty
already 2h or so in this mission
So good luck
on my first try I tried to clear overload first
I predict either an alarm wipe or death by noammo
biggest mistake 
i predict a w
Still got ammo
The chargers are more of a problem for the bots
I the end of the main objective really that hard?
Another mother or what 
nah its not so bad
you might have to do more shooting cause youre with bots who can't hold an area
if you can get a bot to set foot inside the room, use the "pick up the objective item" command and just hold forward spawns
they can perfectly stealth and pick it up from the room
my experience is bots dropping the item and not picking it up again 
That ruined my mission sometimes already
Might aswell pick it up myself
then you're probably gonna have to shoot the room unless you get a really good spawn
What about Cfoaming the floor before the tank rushes out and then throwing C foam granade?
you would need a lot of cfoam on the floor
Okay so, I found the original video, and a few unlisted ones. I thought there would be text or any kind of explanation along but I might be heavily misremembering
https://www.youtube.com/watch?v=uF7bExipqpQ
Giant that have a near instant scream sometimes
https://www.youtube.com/watch?v=VHJ2UhiLJ8E
The shooter thing I was talking about which might be a case of "the first scream already happened so it no longer has any effect"
https://www.youtube.com/watch?v=IP1P-AUCha8
Feels bad, I killed the tank but the mob wave after wave killed me
Obviously all bots where downed by the tank..
Wacky.
So close 
Side mission done, overload done. Bots to stupid to handle chargers
There where 2 chargers and he decided to revive 
Yep, exactly what I expected.
It took me like 8 attempts with people on that one, can't imagine bots.
I usually do better with bots
Unless it's certain friends who know how to play this game
Oi artek I’m invested in the story. You beat all of r4 yet?
Yes
Otherwise you'd see me posting more Ls
E1 was genuinely easier than C3, only took like 5 attempts, 3 of which wiped in first 15 minutes
Until R5 drops - im retired to deal with other projects
... Or I might help a newbie with some moderate level like R1C1 or something.
*pulls up chair Captain America style
“So, you’ve wiped again on R1C1”
More like:
quietly unzips Bullpup and HEL rifle
noooooo stop you're setting them a bad precedent
id argue, that was kinda you getting good teammates who carried early in E1 vs C3 :>
and that is taken from what you said regarding your clears for those levels (and your ranting for C3
)
True, but still.
Sniping shadows with PR for 15 minutes is preferable to charger bullshit
I hope you aren't downplaying achievements here Eva 👀 /s
So sick of spiky Bois, theyre super cringe
id argue that mechanically r4c3 is the hardest non E1 level in r4
D2 (if taking secondary slow) is just quick execution on mostly easy things. C2 is just LONG
c2 is so fucking long
C2’s name literally means “bland”
pain
Reminder that I bot solod c2
I did too it's not hard its just a slog
when im starting secondary/overload class 9 surge

when im going around main

theres 2 rough parts on C2
extract run for overload and the class 9 surge
everything else is just there, which isnt necessarily bad. Level is scary as hell for beginners
Yeah I tried C2 with bots and I almost actually fell asleep in my chair
Like no joke
I was in a packed room, and was pretty tired, and started nodding off waiting for shit to sync up
You just got Pabulum'd!
R4C1 can be fun if done zoomish
R4C3 is fun (just dont fall asleep in extreme)
C2 is long
very long
I prefer B3
c3 was a fun level
I genuinely like B3, I don’t get why everyone hates it
powered up the cluster, and I went "wow, it actually cleared out the fog? is this level easy?" then overload smacks me in the teeth
i think seconary and overload are fun
main is kinda
(good as a main itself, but god ending on it makes b3pe boring)
cancelling error is fun the one time you do it
It ain’t R4 if it don’t got an error
hm?
R4C1
i know you can turn it off, but i dont mean that
you can turn it off?
of course
uplinks be like
reckless is a bit different due to how the level works in execution
other uplinks straight up stop all current spawns
it deletes scout waves aswell
is that intentional or spaghetti code
i mean, neither?
its most likely just simplistic code
saw off 30 damage 🙏 ty calle
It can't just be another pump shotty, though
it has too
35 dmg
I do like the idea of make it more damage like 35, even 40. Reduce the ammo to a proper number, even make it reload much faster and reduce the clip size
reducing clip size would hurt its visual design though
that thing is clearly designed to have 3 shots in it
although i've never seen the holes so... curious to check that one at some point
(hel revolver being an 8-shot revo despite having six shots in the cylinder)
yeah each round can be fired 1.33 times
thats good, because why on hell would i take saw off with 25 damage anyways
yeah oneshots on smalls are good
but like
hel shotgun seems way hotter

it wouldn't be, it would be a "basically only useful for chargers" main
would fill a good niche IMO, anti-charger main
hel shotgun may seem hotter. but is it a sawed off? no
Can u even imagine that kind of love? No
hel shotgun? more like. stinky gun.
imagine having a duckbill choke, this post was sponsored by sawed-off gang
humbert
I am begging for some one to make all prisoners out of this
35 dmg
Black dragon selfie 
35 dmg
35dmg
35 dmg
35dmg
35 dmg
Nah, boosting the damage to 35 would likely require to reduce its range or add more dispersion. I would rather get 30 but with no other changes (maybe a bit less max ammo ?)
O.o
It's already inaccurate af
I would prefer a tighter spread for more reliable results and unique gameplay to HEL shotgun
From a sawed-off shotgun it would be hard to justify a tight spread, unfortunately
I do like the weapon, don't get me wrong. I just do not know exactly how to make it shine :)
the real diff between 30 and 35 dmg is that its less required to hit all pellets vs chargers and giants
I don't need it to shine I just need it to kill
if you increase spread thats just o.O a non change then rly
fr it's already a melee weapon lol
Not everything can be scattergun and just disintegrate anything inside the circle
If anything I want the "Main" weapons to be reliable ; and "Secondary" to excell in a specific situation
Unfortunately it is not exactly the case ^^
Yeah...
Specials are basically your real weapon and so called "mains" are just backs up that are quicker to switch to then reload.
It's also super accurate.
Probably a bit too much, but considering you have to reload between each shot I find it balanced enough
30—> 35 break points zero just a more consistent charger one shot
And more damage to teammates

35 dmg
35.018
GTFO devs concocting the perfect decimal point of damage to make the blurbaflurgen shittza gun oneshot chargers at exactly 27 metres
35 dmg
game devs reminding me FP numbers are the work of evil
35 damage
140% dmg (FF values)
350% FF dmg
new negative booster effect
I'm doing R4D2 for the first time and we don't have any ammo when going up against the tank.... but looks like you can sneak past it? Is there a loud extraction that pulls in the tank or something to force you to fight it?
YES
did you skip the res rooms?
yeah
we put the cell in for the second resource room
a class 4 mixed alarm would be dicey in the current situation but I guess that's what we gotta do
What is the loud extraction of? chargers?
chargers
use cell for surge alarm next time
got a 4 use ammo
and turbine there
The appropriate response to that is just to do both secondary and overload and just leave to do main so you can fight the tank without any sense of urgency with fogs or shadows chasing
yeah don't try to sneak past it's a trap
I mean you can sneak past him
its just that the other 30 homeboys behind are gonna let him know afterwards and he will be really angry about it
It is a trap, unless you are expecting it, then its a face off

Does anyone know what the R6 re-release will look like?
Since it was the 1.0, will it just be unchanged?
or will the alter a few things like with the other rundows
No idea, hopefully they up the difficulty thought
R6 was easy, but i don't necesarily think they should make it harder. It was a good rundown for new players. Im just hoping R8 is difficult
But thats still a while away i assume, since the devs are somehow taking this long to just release stuff that was already there
R1 is our new player rundown now
R6 has gotta have something going for it now
I wouldnt recommend R1 to new players. I feel like it doesnt really show what the game has to offer properly and may discourage players from continuing.
R6 is just a better experience for a new player, with checkpoints, more versatile objectives, better visuals, and just a generally more fun challenge
I bought the game in R4, but only really started playing it properly at R6, and i think that was for the best
eh most of the checkpoints take away from the new player experience now
Unfortunately, it teaches them to constantly throw themselves at something over and over for fear of losing time, instead of returning to the lobby, reassessing their strategies, and trying again with a difficult loadout
I see what you mean yea. I get that, especially with R6D1
I am of the belief that if you cannot clear A1 and B1 without a checkpoint, you are not ready for C tier
Not to mention the bugs associated with checkpoints that are gonna frustrate a lot of players
cus that shit had a checkpint after every little thing
I am not talking ab R6D1
Well I am
But I don’t think most levels should have checkpoints
ahem me with my friends in R6C1 before the last big scan
I am not againts ceckpoint entirely, but i am againts them being frequent for the reason you said
having a checkpoint once every 45-60mins is fine
if its a long level
Yes, that one is a prime example. Unfortunately, I think that checkpoint just cause people to throw themselves against the Tscan over and over again, but it’s pretty necessary as well
yeah that place makes sense
Fair enough
double edged sword
R6D1 only really needed one before or after the class VI
I think they shouldn't be right before a diffuclt section
D2 and D3’s checkpoints were fine
yea they were
D4 just broke with checkpoints 🫠
Ah i never finished D4
Not that I ever got there
That was the onyly level i missed
R6C3 didn’t need it AND it broke the level
I think if there are checkpints, they should be placed like 20 mins away from a difficult section, so you dont just throw yourself at it
C2, eh, the one checkpoint I remembered is nice for practicing the hybrid error but it absolutely could be removed.
Cus then you will ahve to replay that section again, which is annoying
C2 was the mother one right?
isn't the point of a checkpoint to avoid replaying boring stuff you've already done?
I just think checkpoints need some kind of disclaimer, maybe if you reset 3 times it tells you to maybe try to reassess a strategy
Yes, ot's to stop you from replaying the entire level when you fail, but it also shouldnt encourage you to run in without a plan
it needs a balance
So like Dakstar said, D2 and D3 did it well
But D1 for example was horrendous
IMO point of a checkpoint is to save time on tedious parts. Problem is, checkpoints have to be after a hard part in a level to make sure you’re not going to just die over and over
D3’s checkpoint is the only checkpoint I can solidly defend
I dont really remember D3
Came after an intense, 1hr+ long sequence
what level was that?
Was a good midpoint before starting reactor
And it was the intro to fetch reactors in R6
Oh yea that one
That is the only checkpoint I can defend with 100%, confidence
I'm hoping they keep E-tiers checkpoint free
They did in R7
and i hope it continues
since the E-tiers are supposed to be an onslaught of suffering for the player
I wish they'd put at least one checkpoint on some of the more bullshit ones, ie various C2-C3 PEs and what not
Just one, like on the middle or something
Again, R6C3 can’t really use it and R6D3 is chill
tbh I think that putting checkpoints before difficult content is fine
Regrinding some 30m secondary because final 5m of the level just break your teeth is so "fun"
If the player wants to butt their head on it that isn't the games fault
Because R6C3
straight up just breaks Overload
HEY
Did they fix it eventually
i like that level ;-;
i see
The use of a checkpoint for me would be to scout the content so you can make a proper attempt on it the next time. If you get blindsided by a new mechanic or something really unexpected it gives you time to have look at it a bit more and figure out a strategy
It is, ironically, the same bug that causes R7D1 overload to freak the fuck out
Only bc it’s bugged lol
And yeah I agree
It feels very tacked on and I am glad I cheesed it before it was patched
In general I don't like checkpoints to begin with but if I were putting it somewhere it would be before something like the R2E1 end sequence so its not just a "what the fuck was that" and then you must play another hour and a half to get back there
Lucky me, I got to bypass that one
It isnt incorparted well at all. They made a level and realised it dont have an optinal and thought "What's cool? SNATCHER!! Just shove a fuck ton of em in there!"
I mean it’s supposed to be 1 every 4 minutes lol
Which is reasonable
I disagree, I think the overload in concept is fine
It's the 30 FPS and bugs that kill it
The cheese was the checkpoint would stop them from spawnign right?
I feel like that overload was just trying to make that level as creepy as possible. Fog and an enemy that can jumpscare you
What was the cheese?
The cheese was beating the entire level and then entering the terminal command LMAO
you just did it after everything else
cus i remember that if you reloaded, they wouldn't spwn anymore
but maybe im wrong
Oh
There used to be a bulkhead key in overload
You could open Ov then do the rest of the level and come back
And you could just open it, do level, then come back
How did they patch it?
Locked the door
They ripped out the key and locked the door behind the command
I think the main bulkhead is tied to the terminal command now
Ah
Kind of
Well we cheesed it a differnt way that i assume was 1 time bug
cus they stopped spawnign for me after we died once
So we just did the level
with no snatchers
That tracks
yeah that happens too
That’s the R6C3 bug coming back
Scripted waves get deleted on checkpoints for some reason
And the snatchers are scripted because if it was just a 1 every 4 min error, turning off the error in the first wing of main would turn off the snatcher error too
Fixing bugs in unity, nice one
Phoenix point is exactly like this too
And it's a turn based strategy
You can break AI and force it to skip turns by just loading saves
Lovely engine
Theres a place you can get softlocked in one of the B-tiers in R7 if you jump behind some box. You cant jump back out and you're permanently stuck there and need to reload
Shouldve used source
Truth
Unity just isnt suitable for any large scale games
pinnacle of game development
Amazing for light on eyes indie games, shits itself something fierce in AAA style projects
Granted there's only 2 examples I've been exposed to, so I'm biased
Also I watch markiplier a lot and there's always this... Vibe... To any unity project.
Theres a reason why people use unity and not UE5
I wonder what's the next game they are making
Well ue5 still new engine, not much experts
but every unity game is buggy
point is that UE5 its not the be all end all of engines
unity just doesnt show every single feature
they keep it to themselves
imo there's just more people who know unity
not really
unreal came out in 1998
its just that unity had the free to use model way before unreal
if i remember correctly
and more users because of that
but you said known tho, unreal was pretty famous
back when the 3d polygons where sexy
where technology was hype and cool
not anymore

aside from a raspberry pi i dont see that cool technology
everything just wanna be vr
augmented reality really slow and looks like poop (apple new 3000$ scuba visor)
honestly the only type of game that would work really well with vr right now is back rooms
and that is mainly because you can use Facey geometry tricks to make a big maze in a small area
yeah im not really talking about games on vr, theyre some cool ones out there i play a little of payday 2 vr it was pretty cool
i just cant with the teleporting
but technology wise im just not seen cool stuff
everybody company under the sun are trying to get a piece of that vr pie
Hey, I'd argue for Unity being a fine engine for GTFO
Also, from my cursory knowledge, Unity games are way more moddable than Unreal games because how C# works
how the devs use the tools tells more
but yeah UE was mod friendly before
not so much now
i think they tripped on the tools and fell
ue 3 and such
good way of saying it
ty i am shakespeare
It's how they lost mapper
JishWasha
beep
Man, fuck R2C2. Thought we were in the clear, then like 10 giants spawned and killed us.
Kinda funny, also really heartbreaking.
they smell you collecting that last ID
luckily the mission is super short
Yeah, but it's also really stressful.

When my friend and I LFG'd for R2C2 and we were joined by FireBlade and Quinoa themselves
FireBlade and Quinoa: Nah we're new
Me: stop the cap
they just like watching pubs in their natural environment
quinoa gives good cooking tips
I would love playing gtfo on a vr treadmill
Bonus points if it stabs me when I get hit
yo what is that pizza hut takeaway
Yes
This pizzer is fucked up homie
surprised I could tell from the crust and how the toppings looked
You brit?
you know it mate
ah, Wales is a fairly nice place
last time I was there it was in Llandudno when there was a storm, boy it was windy
Fairly? 🤨
it has good, it has bad, I think it has the most deprived area of the UK
on the whole I reckon it's a lot lovelier than England
Ok ok based
wait how the fuck do you get pizza hut at 1am, how long do they stay open?
ah, makes sense
But taco bell is open till 2:45am
You probably gonna be able to track down which city I’m in now lmao
I didn't really think taco bell existed outside of like, a few stores in some cities but where I am now has multiple of them
I mean if you say wales and city I can probably guess 4 places and likely be correct
ok I did not know there was a Dennys
I am afraid I will say the name of somewhere that is in fact in England, not Wales, and make a fool of myself (but I don't think I'm actually that stupid)
Cardiff, Swansea, Newport, Aberystwyth (even though that's a town, I swear I've heard of the university a lot)
Theme all places in wales
South Wales in fact
And I’ll tell you
One of them is correct
yeah I know I was looking at google maps because I needed some more options
I forgot Newport existed, or I can't remember if I knew about it in the first place
Andrew Tate discussers get put in the HSU
Just @ Peter
@meager sapphire
where is peter griffin
Hello, Mario
what is it?
🤫
I'll never get why people use that mod tbh
wouldnt it be neat if surfaces that had cfoam allowed you to place sentries on them
imagine if it fell down after 4 minutes
R5 when
SOON 
okay
coming soon
not like people with modes
they noobs)
enjoyin
lmao dude is playing beyond our skill level
When I beat r4e1
When scaler R4E1 guide
Professor scalar has not said a single thing in any of these channels
He does not exist
He is a psyop by the gtfo developers to promote user interactivity
he said hello in general once
I thought scaler was somewhat of a regular
Idk I'm not too active here, but I've seen em a bit
He’s a regular on his server
I saw him once here when I mentioned using his videos like audiobooks
"Whomstve summoned the almighty one"
Yeah basically
New rundown tomorrow?
no has to be thursday
And it can’t be the first or last week of the month either
3rd week of july, calling it now
that is literally so far i'd scream
@west crow @daring pilot @solemn wigeon @hidden crater Sorry, I've been super busy testing Rundown 8 so I haven't been able to pop in here all that often lately. 
R8F1 has really been kicking my butt so I have to dedicate a lot of time to figuring out strategies that'll work for it.
leak the BH code
you wont
Not even the BH have access to this build I'm on. 
What's the new objective in R8?
Curious minds must know
you have to stealth rooms while Shaffer reads out the entirity of the art of war. you cant turn down the audio
10-code accelerated reactor startup but schaeffer and henriksson make the reactor alarm and ambience noises with their mouths
(code divers must stealth spawncap pitch black charger rooms)
Klas corrects him every other sentence thus extending it
Why are you apologising, you have exactly zero obligation to constantly be here, take things at the speed you want to take them you goof
Entry point deez
what's deez?
narcoman
is there any roadmap with rough indications of when alt r5 is released?
I’m longing for that r5 tough but fair gameplay
don't worry, the gameplay will be easier this time around!
I mean they nerfed r4 pretty hard
I guess it’s only fair since back in R5 we didn’t have stamina and we had silent bhops✨
I wonder how much easier r5e1 will be
because that level is the only level in the game which scares me
hopefully they don't change much and it's around the same
some tile changes might make stuff considerably easier though for alarms (look at first S1 in r4e1)
Mines aren't any stronger than they were in r5, don't think burst sentry will matter that much
they absolutely gutted the main sections of r4e1.
whats the most difficult mission in which area
Hardest mission in the game should be R4E1
Yeah it'll probably take a while to unlock, you'll need to complete every other mission in r4 first
GTFO is a psy op for straight people to become gay
how
it forces you to work with other men
what if you play with women
trans now
so did you think OG r4 or OG r5 was harder?
e1
Without r4e1ex, r5 was harder. The missions felt much longer on average.
so it's very specific
Many of the pe in r5 had a very low success chance
A la thunderdome, giant kiting, and other weirdness made the rounds
Cell skip
Cell duping
Weird rundown
The most cheese spots, r5 and r6
r5 just had a lower sucess rate because dumbasses kept bringing fucking hel rifle
you cannot change my mind
chad rifle
people bringing 4 hel rifle to r5c2 and saying why the tank doesnt die
My opinion is r4e1 is overall harder, but r5e1 is more tense/testing
are we talking main or secondary here
Both
R4E1 secondary my beloved
The OG r4e1 reactor was better
But hey I probably won't be playing it soon because this weather sucks
back in my day
I started in r5 extension funnily enough
Difficulty in R5 ramped up like crazy too imho
Error of big chargers in B1 Main, long charger error in B3 with scouts, fog, cocoons. C1 having gynormous cocoon rooms of doom...
But yes I felt like the main grope was how long some missions felt on PE
And in some cases it also felt a bit inconsequential and just a timepad (B1 Extreme being the usually talked about culprit of this)
cocoon sucks, change my mind
Anything to "stop" kiting :)
Cocoons are not there to stop kiting they're there to stop people from just deleting the rooms
of course room gotta be dangerous
Was gonna say, they feel more like stealth enforcement than anything else
Like almost every mechanic in the game...
They are great, but they have to be used well.
To elaborate a bit, personally, I think that you either put them in a room that is inconsequential, and therefore it has no effect whatsoever apart from hindering your progress a tiny bit, or you put them in rooms that, if woken up, would be trouble
Second case would just have people stealth them entirely anyway
Which is what happened in all the runs I did of R6D3 or R5C1...
I think the devs realized that too and it's why I struggle to remember R6 and R7 maps with cocoons (R6D3... R7E1...)
They function well in R6D3 and R7E1, tho.
Sure, perhaps most of my hate comes to how they were in most R5 levels for no reason other than "it's the new mechanic"
Fair.
If it wasn't for the fact that shit could spawn in such a way that you get to absolutely have to kill them, you could just have a fucktillion Moms/Tanks and get the same result tbh
You really cant put so much enemies that people cant brute force them?
You can, and it's completely different from what either level is doing.
R7E1 doesn't function the same if you just add more moms.
I see cocoons in those kind of rooms as a "incentive" towards just stealthing the room themselves (for the most part)
With incentive being a reductive word for it
That's not even true.
If you were a Sniper player in R6D3, you should be shooting almost everything past tank zone.
Pulling tank zone was also a viable time saver.
A right those rooms had cocoons too it wasn't just tank barracks
And in R7E1, cocoons only prevent you from pre-clearing.
Oh shit this is where sleepo exists
Which is their purpose.
I keep reading this over and over and over again, and I get it's perhaps just that I cleared that map with pugs but I still believe the vast majority just stealthed tank barracks
You can, and should, clear enemies during code 4.
of R7E1 reactor.
You just clear them for different reasons.
Safety, them being in your way, etc.
Moms serve an additional function of forcing you to clear in stealth for most rooms, but respawns are their own thing.
With this you mean the cocooned zone with chargers, NOT the one with pmom, right?
No, I mean the zones w/ moms.
If babies are in your way
you should kill them
If c-scouts are in the way or might prevent you from backtracking
you should kill them.
That still ain't breaking stealth...
You don't break stealth because of moms.
I also killed shit in those sections but I'd still say that I stealthed them
And you still wouldn't be able to clear the room anyway if it had too much shit to begin with?
pre-clearing it or not
If it had too much shit to begin with, the rooms would necessarily need to be more oppressive, which is just a completely different design.
Surely adding more stuff would have a breakpoint where you'd have a wall of moms that you can't NOT wake up, that's granted
you would still pre-clear any easy win babies to make your path to the code easier though
^
And?
And 4-8 moms instead of 2 is just annoying, it's not the same challenge at all.
How "easier" would it really get?
that is something that cocoons prevent
They respawn in the same position too
It would require very little stealth skill compared to the current iteration.
I just felt like you are saying "clear" as in kill everything in the room, and Ray is saying "clear" as in partially clear so you can move through the room more easily
Really? If I remember where they are the only other variable is if a scout is in the way
How hard can it be? more time-pressure? sure but in the case of a baby I cant see that getting much harder
R6D3, R7B3 and R7E1 all use them pretty well yea
If you pre-clear the entire path except for what you cannot kill in stealth, and then you just take that route back and forth, there is no longer any stealth under time pressure at all.
R7B3 uses them well? Arent they only in the zone for bulk key and the very first?
Vs. what we have rn where you have to be able to get through zones that are completely untouched, and you at most have information as to enemy positions.
I'll agree but I feel like you mean this mostly about rooms other than the one with pmom
idk if this is the usual strat but whoever went to get the code would kill babies in their way on the way to the code, and someone else would stay in that zone to stop respawns for them on their way back, and even clear some extras while the other guy moved on to make the path even easier. That means that after getting the code if the moms weren't in gross spots you could basically run back through without waking anything up. (Sorry if I am preaching to the choir but a lot of runs I have seen people are just waking stuff up on their way back through)
If you could basically run through on your way to the code as well then yeah, its a lot lot easier
I feel like you're either misreading what I'm saying or you truly don't appreciate the nature of the code 4 stealth section.
Do you agree that if code 4 were the same but had no respawns, it'd be piss easy?
Same but no respawn Sure, 100%
Cause you CAN clear it beforehand
What I meant is that if rooms had way more shit in it then it'd still mean that people would stealth through them anyway, killing only what they really must
Yes
The bulkhead key is kinda meh
But the spawn uses them as a challenge for when you are on your way to extract
Do you agree that there's a meaningful difference in the skill sets involved, and arguably the difficulty of, 4-6 moms vs. just 2 moms but respawns?
I'm telling you right now, if I had the option I would kill every single non-mom in that zone.
It would make the requirement for safely killing in stealth harder, but if you passed that bar it would make the subsequent code fetch easier imo
Not going to lie I think it's one of those "challanges" that only count if you dont see it beforehand (or dont know how cocoons work, really)
The timed sequence would be a matter of prep rather than execution.
BUT it's a B level so I guess your point still stands
The thing is, at that point stealth is near mandatory
6 moms is super stupid to clear if you made a tiny mistake
1 mom, babies and a scout wave or two suck, but can be survived while it hurts you long term
It'd be hard to get in a room without waking them up if they were more (reliant on where they spawn tbh), is that what you're asking or am I misinterpreting?
Nah, it will still aggro ~10 enemies while you are in heavy fog with enemies on your back
No, I'm saying that the way these sections would play and the skills required to pass them are very different.
It's also probably fair to say that they didn't have to use respawn rooms to achieve the current design, although I quite like how it plays out.
But just adding more moms isn't how you'd make an equivalent, it'd have to be like code 3 where you visit a zone you've never explored.
Let's put it this way, ray
You agree with what ellda's saying here?
Yeah.
ok that I can agree with
Hurh
I don't think it's a proportional shift, either.
Aside from giving mom zone meme tier enemy density, there's kind of a limit on how interesting you can make a forced stealth section that you need to prep ahead of time.
Safe stealth is just not very hard.
define safe stealth?
Honestly my favourite safe stealth was r5d2 key zone and r6d3 tank barracks
Any situation where waking a room has significant consequences, but you're under no time pressure.
I'm just referring back to Ellda's comment, though.
They call it "safe stealth."
So a room full of charger scouts like R6D2 you'd call safe stealth? (not being sarcastic, I'm trying to understand your PoV)
I agree, you really don't want to cause moms to wake but you have an infinite amount of time to progress.
Yeah.
It'd be very bad if you messed up
but there's no pressure to get through it quickly
aside from personal sanity.
What was the lvl with a time limit on secondary after finishing main
Reactor mission i think
R6D3
That definitely would not be safe stealth right
R6D3 provided you didnt do the funny exploit with terminal
R6d3 intended strats
Would not be, as we're referring to it anyway.
O
When I said safe stealth the "safe" was probably just redundant. This definition is fine but I was really just saying it is more difficult to stealth
I would call safe stealth a zone where the enemy density is such that I really need to fuck up bad to wake the room up
The substance of the comment...
Was that you're forced to stealth safely, but you have no time pressure.
I don't think that doing so is very challenging most of the time.
Buffed up versions of code 4 zones sounds snooze to me.
well snooze after you "clear" the room once
Which is back to the comment I quoted of ellda
I'll agree with that
It would be very hard to calibrate a stealth room that would pose a sufficient challenge to someone with in depth knowledge of stealth mechanics without making it a ridiculous wall for a lot of the playerbase I think
I guess maybe thats just a "skill issue" moment but idk
I don't think it would be a "good" challenge to pose
The current state is much more interesting
As much as I enjoy a lot of those types of rooms, I don't tend to enjoy it because it's always all that hard.
And also it's overplayed, R7E1 does new shit which I think is better for that level.
Just introduce a stealth room with enemies that are not reasonable to kill. Keep the ammo low, and the enemy threat much higher than just a room packed full of strikers. Why not giant chargers only
But why?
Something like that would work I guess but its breaking even further from the theme of the current E1 zone
If the goal isn't to alert the room, then why bother asking the players to kill them
What's interesting about stripping stealth down to literally just the red/green light aspect and nothing else?
Or giving them that option
It's red light/green light,
Or red light/green light with the occasional bonk
This is kind of how I treated R6D3 tank barracks tbh
So are you suggesting removing or keeping the bonk?
Because making everything big chargers removes the bonk.
In a dark room I'm not gonna even bother killing enemies that I probably could because if I get a wake up it could be very bad (I guess also because the time pressure in R6D3 is less)
I want to remove the bonk.
Ok, so again, why? You're just outright removing skill expression, plus any amount of fun, from that section of the level.
sounds like a modding thing, pushing the limits of an element of gameplay for the sake of it
Most fun modded map.
My main problem with "stealth zones" is that for weaker players all they can do is try and avoid any confrontation, while stronger teams can just waltz through it at a reasonable pace.
My idea of a stealth zone is just stealth. No conflict
So... not rewarding players for being better? 😅
Yes
Well
What's the point of including stealth scans if the room is gonna be empty at the end of it anyway
"Welcome to Quad's communist rundown, where all skill levels are welcome and equal"

What level do you think we're discussing, btw?
Idk. Just thought it was a general discussion. I'm guessing the end of r7e1 for getting the code
Well right, so surely the way it's current implemented is better than making the zones unclearable?
Overly unclearable, I should specify.
I think the question that we are circling around is basically "Can you keep the R7E1 section broadly the same while removing cocoons?"
I think the answer is no, and a subsitute would be worse, but I apologise if I am misrepresenting Latv's argument/question
The zone leading towards the reactor, or the code zones
zone leading to reactor
Both, code 4 in specific.
If you wanted to keep it the same, but remove the cocoons, then you need to give players ample reason not to clear it. Otherwise the zone will just be clear when you get back
Well the argument is that "ample reason not to clear it" is either not really possible or meaningfully changes the section.
Again, I think the best analogue would be if it were a forward zone and you didn't backtrack for it.
They could have done that but I think that memorising the enemy locations and coming up with a route is a fun challenge
^
If r7e1 wasn't a reactor stage, I'd argue that the current iteration of the stealth zone would be suitable. But all reactors iirc are subject to absurd ammo counts
Hence they've actually used cocoons quite well
I'm not sure what you're saying there Quad
The moms aren't easy to deal with pure melee, but if you shoot it becomes pretty trivial. Since the moms respawn, as long as you have enough ammo it isn't really a problem. And as it happens reactors typically give quite a bit of ammo
I mean, okay, if you're pulling out enough resources to kill mom every single time...
It would never occur to me to kill the mums unless I messed up stealth
I don't really get it
Also I feel like ammo is tightish on R7E1
Imo, it's one of the only hard levels with a fairly restrictive ammo budget.
I don't remember perfectly so feel free to correct my misinformation campaign
Quad, you should just never fight moms unless you're shitposting or speedrunning.
Pulling them intentionally is a wild strat.
And Pmom is just instant death if you don't cheese.
Maybe you can multi-choke one-cycle her w/ no (or extremely few) births, but you need so much total damage.
Especially during the stealth section itself, where it's very unusual to bring all 4 people to the code 4 hunt.
I will advocate for killing moms for efficiency depending on room spawns. If you need to get back but there's a mom near a door you will be running through then I'm definitely doing that
But if you've got more than enough ammo i will also say fuck it
Okay, but you can just ignore her lol.
I'd rather not deal with like 40 babies on my ass running on the straight to the reactor
AND ALSO
That there's a mix of strats at all is only possible if R7E1 is designed how it is.
Hard forcing you to play a specific way is kind of bad.
So the ammo deprivation level should be bad in your eyes because it forces almost pure tool usage
For the first while
?
R7c3 iirc
No, it's fine, but it has a very different gimmick.
You do actually typically kill everything
and you get a lot of fuel to do so.
Then surely having 1 completely pacifist stealth zone should also be a doable gimmick
Doable, but not necessarily good or interesting.
Especially not in the context of R7E1.
It's fun, best part of the level.
code searchers stay winning
My friends always get there first
something something grumble grumble old r4e1 reactor was better
While I'm stuck dealing with the tank spawn
Literally identical
Code 6 is way easier, and you get way more resources to work with (although imo this isn't a big deal until post-reactor).
- no thermals
It's called biotracker smh
it doesn't matter as much in 4 man, but in duo as well the enemy spawns in code zones (excl 517 and maybe 515) are nastier in the original
Consistent 2-3 cycle is p trivial now, yeah.
what would you guys say is the hardest safe stealth section in the game?
any rundown
specify non alt or alt
based on percentage silent vs percentage going loud eventually: for me: R3D1 first apex door although nobody really cares about it. Actually never done it silent tho
in terms of number of wipes
the room would have to be strong enough to actually wipe you which is rare
has to be something with little room, rough enemies + scouts and possibly bad visbility
but R7C2 overload probably takes the crown over R4E1 stealth section and R6D4 baby/mother section
for me
original R4E1 that is
alt R4E1 is a joke
the stealth
R6D4 mother section is chill as hell with no pressure of scouts
charger scouts make it rough tho thats a good one
true that but the thing that makes it hard is that there’s nothing to do for the other players (which means everyone is going in💀)
I would agree with R3D1 here I think


yea i just started yesterdsy