#gtfo-spoiler-chat
1 messages · Page 61 of 1
i have yet to have a single PE run that doesnt break near extraction
i think it might be something with shadow spawn cap, might be overflowing the memory and breaking other stuff
I don't think I've encountered any problems/breakages, what the hell have you been experiencing
the only thing i know off is cfoam going through doors. And that happened once in a 3 hour session
This sounds like spitter bug…
I had that happen constantly through out R4, seems to happen when the host has low fps
the entire game starts breaking, sound cuts off (not scout related), game lags a lot and if you open the map the entire game freezes
we only had that happen when we started cfoaming enemies behind while bringing overload to extraction
and since we had a bot with biotracker on our latest run I could see way more than the suppossed shadow cap, I think it might be what is causing the memory overflow
My favorite bug is throwing cfoam nade and watching it go straight through an enemy just to hit the wall behind it.
Or in one weird case just exploding in the air
No, never experienced that.
Level being bullshit? Yeah.
Foam going through doors? Yeah.
No problems with Overload so far.
Foam going through doors and enemies is desync correct
I dont think ive ever seen it happen to host
That sounds like spitter bug
Never heard of that happening on r4d2 but theres always a first i guess
for foam grenade it also doesnt immediatly hit smth if you throw it too close iirc
Idk i just know foam nades give me more problems than any other item in the game
nah doesnt seem to be the spitters, though there are spitters on overload
Spitters usually cause that kinda bug
yeah but correlation doesnt imply causation
we know that the exact same bug happens/ed in levels like r2d1 due to spitters
or r2b4
only starts to happen when we reach the zone with the class 6 alarm, which is why i believe it has something to do with shadows going above their normal spawn cap since I did notice a abnormal amount of shadows, which might be leading to memory overflowing to other regions since the game cant keep track of every enemy on the same region of memory
idk how the shadows would break the spawn cap
it could be something on our end since noone else seems to have noticed anything wrong
But yea
- Sounds cutting off
- game lagging
- hard freeze when opening maps
are all spitter memory leak bugs
but i dont remember any other map which i could test the shadow spawn cap, maybe r1d1?
r7d1 is by far the fastest
I dont remember any alarm with shadows on R7D1
First class X
first class X
what do you mean, class X spawns chargers
You can do the door before the chargers
That one is also a class X but with Shadows
You don't have to go into the error door
damn, i guess you really do learn something every day
i was damn sure that door was on lockdown till you did the charger alarm
you dont even need to finish the charger alarm
it just wants you to start it
this is used in the speed strat (by shutting down both the charger class X and charger S scan spawns at the same time)
its just weird
that is cool
i didnt know you could do that on r7d1
i remember something like that on r6d3
it was most insane in r6d2
could shut off 4 alarms at the same time with it 
well, 3 realistically but still
d2 is one of my favorite maps so far, i really hope 10cc doesnt change it too much on alt r6
secondary has to be prenerf
do you have a video about it on your channel?
give us mix of pre and post buff
pre nerf flyer alarm, post buff uplink
sadly no
in a 4 man youd basically do the error part fully, send 1 guy in secondary to start uplink and 1 guy to start charger zone class 3
Deactivate alarms
and boom all are free
charger class 3 is the zone on the right? if i am remembering it correctly
i wouldve used it in the duo 100% speed, but we didnt run it before r7 dropped
i miss r6d3, such a fun level imo
i hated secondary on r6d3
The hardest cheese
i still dread the memory of us wiping on that like 10 times in a row when training for the story%
run n gun it with a 2 way split, makes it bearable
Everytime I've had that glitch was on a map with spitters and it worked exactly like what you described
With the little caveat being that I could go on for a long time if I didnt press TAB
eventually, game crashed anyway (but for that I've a sample size of one)
As a small note, getting close to the generator cluster of R2D1 did NOT fix any of that
sound was still fucked up etc
@prisma zodiac alright i am on r7d1, so i just need to go to zone 199 and do the first terminal command?
which door is it?
its not the one with the error alarm right?
its the terminal command in the big zone
the same zone with the charger alarm? past the error alarm?
dude it's the very first zone after the main bulkhead
the big one
you can either go the error door route
how the fuck did i not knwo there was a terminal with a command there
or use the terminal to start a class X which IIRC spawns only shadows
the main door tells you to go to zone 199
I appreciate that they fixed the r6d2/d3 cheese (or said they did anyway) then gave us the r7d1 one anyway
did they fix it?
when did they say that?
wha
r6d2 cheese? I remember you could do some fuckery for r6d3 to stop all alarms with one of the terminals for either main or overload
northern door, theres a terminal on the right. Use its specific command. Boom
. @tough atlas
the wiki says the spawn cap is 25 enemies, if shadows are worth 0.75 am i right to asume there can only be a max of 32 shadows?
They said that the command to turn off alarms to only work on alarms tied to that specific terminal (which is reflected in the current command description)
dunno if wiki is 100% correct on that one 
But r7d1 has the thunderdome tied to the same terminal so it works on that lmao
The r7d1 works on all alarms in the level
Does it really? Damn they lied
ye. I posted it above, its used in the speedrun
Or I'm remembering patch notes wrong
Ahh I thought you were talking about r6d2
Since that's also charger alarms
mb
holy hell yeah there is a alarm x here
yeah game is def slowing down
i think i might have to verify integrity of my game's files
but no major bug so far
worth noting that r7d1 is fps hell
I also get massive shit performance in that level
"big level with lots going on" joke here
also, spawn capped enemies (or above)do always slow the game down
idk, never had problems with performance on r6
Surge alarm moment
its fun when you run through 2 zones and have 50+ enemies on you
spawn cap be a meme at that point
r5c2ov 
I'm hoping people actually try to shoot it instead of kiting giants for 5 minutes 😔
I'm always going to do it legit at least once
It's too much fun not to
Ironically a good fix might be to make the giant zones you'd normally pull easier
I guess you'd just pull blood door zone too then
They really can't make it completely uncheeseable
Makes sense for R4D2 to have spitter bug tbh
It’s got the gen cluster, the spitters
yeah its def the spitter bug
That bug is pretty common on R2D1, never heard of it on this level but first time for everything ig
but could it in theory impact the spawn cap?
nope
Probably just a bunch of slow shadows tbh
They very slow
And can make it feel like there are less if they’re catching up
nah i used the zone 199 cheese to make them all follow me
and stayed up there for a while
working as intended
gtfo/unity both funni
AFAIK spawn cap doesn't work as in "24/25 enemies--->spawn 1 more!" but it works in queue and batches
Take it with a grain of salt since I'm not too versed on the topic
ohhhh right i’m thinking surges and diminished
theres also the thing that the shadow alarm will not fully spawn the spawn cap
while an error like on r4d2 overload will (just takes a bit)
so yea this
good point
so there is no way to test it till we get a shadow surge alarm
anyway its pretty safe to assume there is nothing wrong with the spawn cap anyway
but I know for a fact there were more than normal amounts of enemies on my last r4d2 run( which we died at 97% scan, funny gtfo moment )
yeah, but a guy on our team was frozen, which in turn made him invincible for some reason
and we had a bot with biotracker
there were way more than 32 enemies on him
and since we also had a couple of chargers there werent that many slots for shadows
how did you count 32 enemies
With a knife
did you stop playing and count them through?
cuz thats what i meant with, „people cant judge spawncap well“
yeah i get it
but no i didnt stop to actually count each of them
but i have a lot of experience, I have fought spawn cap alone multiple times, there is no way there were only 25 enemies there or 32 if we ignore the 5 or 6 chargers i was dealing with when my game wasnt frozen
but anyway who gives a shit
we arent even sure if the spawn cap is actually 32
it could be more
but how do i prevent the spitter bug from happening again? because i played the map 6 times so far and had that bug 50% of the runs
You don’t
😔
you just hope it doesn’t happen
Every countermeasure I’ve been told works? It doesn’t
just be better
so it isnt 100% guaranteed?
nope
of course not
the thing is, have you? You rarely see spawn cap in this game. Like rly you rarely see it even when you have 2k hours
Yeah it’s rare unless you’re trying for it
uhh, you dont rly. Only thing i heard helps is closing doors 
i mean i get it, i am not as popular as you, but i did play r2e1 solo
im in no way popular 
sorry english isnt my first language
i chose the wrong words lol
i meant noone on this server knows me
Yeah shut doors between u and spitters
I think DARKEVA was trying to say that it's hard to gauge for anyone, not that it's only you
yeah i know, i didnt want to come off as hostile
ah. The A 
so its safe to assume i play casually
i never had spitter bug happen before, lucky me i guess
i can just go off what i saw before. For example when we did sped r3c1 trials and i thought „damn thats 30+ enemies at least“. When i rewatched and counted it was 20-25 or so (dont remember exactly)
hard to judge in the heat of the moment, even with red pingy triangles
yeah that is a good point
I guess someone could doorglitch next to an alarm?
only had it happen three times i think? At least 5 times where it actually had huge impact. But 4 of those came from hundreds of runs on r2d1 and r2b4
alarms have the spawn wave issue
Then wait like 5mins, finish alarm and count?
could do it on a diminished
true
sure if you're door glitching it's possible
or a god at long kitting, which i am not even close to hahahaha
there is no way to realisticaly test it
but anyway after doing it on r7d1 even tho the alarm didnt reach spawn cap
for shadows yea
i am pretty sure there is nothing wrong with them
its just gonna start lagging on near spawn cap unless you have uber pc specs
i think it might have been something with the spitter bug. I dont have a lot of experience with coding but if I am right the memory could leak into the region that deals and keeps track of spawns
it has happened once before
due to a very specific bug
but that one was already wack
theres a bug if you return to lobby to early while dropping on a level with uplinks that it breaks the level (makes it unable to be finished and when you start an uplink breaks the level immedtialy)
but if its something like that its probably impossible to replicate it and that is fine with me
as long as the map works next time i am fine with it
a part of the speed squad had it happen where the shadow spawning uplink in r2c1 spawned 50 times at once and made a shadow surge
R7D2 can do that too
Idk why
It’s shadow specific
Or at least it feels like it
This game keeps getting more and more hilarious with those glitches
No idea that existed
Yeah I have a clip of it
Spawned a shadow giant surge on D2
Was so stupid
I loved it, but ik other people would get really mad
the uplink issue is actually smth that can happen and WILL ruin a casual run, cuz you wont realize it
And it was frustrating the 2nd time it happened
say you wanna do r4c1 as a beginner
holy, dont give 10cc any ideas
Is this the terminal locking?
you return to lobby to switch cfoam to mines
The you play the level main only
but extract scan never appears
wat
Terminal doesnt „lock“
it moreso spams the uplink start a million times
and breaks
its fucked, it forces you to wait for resetting until the level is fully loaded for all players (usually when you see artifact heat pop up)
wack
i actually had it happen on my first alt r4a1 attempt
went in solo, team came online. Returned to lobby mid drop
we got to uplink
it broke
:>
gaming
I always wonder how can that stuff actually happen
does it happen to corrupt uplinks?
idk
Does the game keep that in memory even after you return to lobby?
hey just wanted to say thanks for the help, i am actually happy i learned that about r7d1 today
Probably have to exit expedition
the only level that has them rn is r7c3. And that one didnt get reset speedran yet (for obvious reasons)
Yes
gotta restart game
lel
Wack, exit exped usually fixes stuff like that
Permanent fog and things along those lines are usually lobby locked
its similar to sound bug that wont go away
ah
Reminds me of a weird occurance I only had once with the ingame lfg, where I quitted a lobby, joined another one and I could still read/hear the players from the previous lobby
Even after they dropped in
I literally had to quit the game or I'd hear 2 games and 2 ingame-vcs at the same time
that sounds dope
Least quirky Unity behavior
Holy shit thats a good idea
this idea is worth buying nitro so i can use it as a soundboard
haha nitro nerd
I actually did that with me and my group (3-man). Me and one of them went and recorded a version that sounds like you're the one triggering it, and another that is distant so it sounds like someone else triggered it. We actually managed to make the other guy (completely unaware of this) freak out in a run by playing the close one, causing him to wake a room with a Scout in it. He wasn't happy with us afterwards. 
I love that you made the two versions, ultimate trolling
Need to split attention effectively.
Loot the majority of the ammo very quickly, get corrupted uplinks out of the way as soon as you can.
Kind of a pub-slayer just because it gets considerably more challenging the more dead weight you have.
bots lmfao
Bit of an L

pov you forgot to change from biotracker to something else since a bot was given bio so now you have 2 bios in one run
They weren't even perfect versions, since we had some background noise sadly. I kinda wanna go back and re-record them at some point to make cleaner versions and then wait a few months or so until they've completely forgotten about it and do it again when they least expect it. 👀
to lazy to go back
I have something cooking diabolically
Cosmetic mod?...
Maybe…
I really love the falcon mask so ill try make it from that
But now enjoy this
Epic
God, i feel sick... Anyway, time for another C3 attempt, where's that LFG
sending positive vibes
which lfg are you talking about
Alright, i'm gonna post it myself since it seems the rest of the discord is done with it
its gonna be in eastern and western
ah I see
good luck team! you got this
Nice one
Shelling stays winning
i love screaming "STOP RESISTING" as i mag dump a charger
We almost wiped like 3 times on giant chargers
thank lord my supply efficiency also came with revival efficiency
32% artefact heat, that's a fucking record
the number became just straight up white, i've never seen that
Pistol got a lot more stagger power than i expected.
nerf pistol confirmed
@winter wharf how was it
rifle:
Tbh both stagger chargers in 1 bullet
and in that case pistol is superior due to better efficiency
wait pistol can?????
stagger multi
barely reaches it
its why im baffled rifle has 5 base dmg AND a BETTER stagger multi
Like WTF
holy fuck yeah BARELY is accurate
i wouldn't mind
r5 pistol?
Are people coming around to discover pistol has increased Stagger now?

Seeing my bots shoot stagger a striker 1 shot at a time with pistol is kinda funny ngl
I just didnt care lmfao
1.5x stagger iirc.
I've come around to Pistol not being so bad, but it's still kind of meh.
Rifles is like 1.75x
Its breakpoints are still ass, its range is still ass.
Pistol is like hel pp but it has damage
In terms of stagger usage at least
Then again Hel revo exists
it was fine apart from one thing but I don't want to talk about it
IMO pistol needs range and better sounding firing sound
every other gun feels powerful for me
but pistol just sounds like shit
maybe add a little bit of screen shake or something
Make it shoot like high cal but change nothing else
(Aside from rof)

you like rifle sound?
door closed ;-;
Oh hell yeah
Nice job guys
Well done
Meanwhile i can't even beat R4C3 main
I dont remember that map by memory but that stuff usually happens with HEAVY desynch and can bork a run
why is it that when i lose audio in gtfo i start stuttering and then i crash
how do i fix this
That's just one of the game's quirks. Had it happen to me once too. Probably some kind of a memory leak.

In my case it appears to have been caused by ordering bots to put their sentries down.
With each order more and more sounds dissappeared until it finally crashed.
.
i love it when gtfo is so quirky and fun!
sadge
just lost my r4d2 run cause of it
That's rough.
It happens the most in levels with gen clusters and spitters
Try shutting doors between yourself and the spitters (like make it so that they would have to break a door to reach you)
Hm
The one time it happened to me was R6D3
Last I checked it didn't have any of those things
I have never had an issue with gtfo having game breaking bugs I am so lucky
The bugs I deal with are like.. being able to see the map/not hearing blood doors after a checkpoint
Or the bots all talking over each other
Depends on the definition of game breaking and bugs IMHO
Game breaking = game is no longer playable or finishable. I.e. dead runs
Black hole of Doom doesn't bork the game to the point where you just crash (AFAIK at least) while spitter audio bug does eventually crash the game
Game changing = the game is impacted in some way, but is playable
I've never had a game breaking bug in my 220 hours of time
And the sentiment on bugs here makes me feel lucky in that regard
It's an LoD calculation issue so I know how to fix it easily when it happens
Like, people being able to put cells in wrong gen if they joined midway in R2B2 IS game breaking by your definition, but borking your run by fucking up gen order in R4B1 Extreme isn't really a bug
Well, if the door thing is true it assumes that there's a door you can close
Unless going in a dead end and closing the door there does works too?
By 'black hole of doom' you're talking about when objects don't render and you just see through the world, right?
No. I'm talking about the liquid drip glitch that envelopes the screen
Oh with LoD you meant that?
The "seeing through the world" thing is only annoying and under very rare circumstances it's an "issue" a bit
Oh what the fuck
I've never seen that lmfao
Does it make the screen go black?
I have no idea how to fix that, I don't think that's LoD
Probably a pipeline issue
LMAO yeah that looks like a pipeline issue to me
Gl fixing that
That'll probably never be fixed
Do you play on default fov
No, I play quake pro
(120)
I'm a REAL gamer 💪
So the culling issue. Where rooms dont render is because of that
Yeah idgaf about it
It's easy to fix and doesn't bother me
It's only nearly fucked me over on a scout kill once on R3C1 in the resource room
Which would've been BAD
Yup but the game works fairly well at default fov
Yeah but it makes me sick
I can't play at low FoV on any game without getting motion sick
Makes me feel like I have binoculars on
A lot of the “game breaking” bugs are also descyn related
^
Yeah I only play single player so idk
like what are game breaking bugs that can happen that arent desync related and dont require being blind
- stuff not spawning (cells in r2e1 for example)
- uplink reset bug (returning to lobby before level has loaded)
- infinite scout scream
Interact bug as host “checkpoint bugs
wats more
infinite scout scream
That one has a fix btw
well… fix jish
can you fix it in solo?
its still a game breaking bug where the fix is unironically more rare of a situation than the bug 
but i love that theres a fix
Is it just audio
no
infinite screaming scout is a insta game break
it is a huge memory leak issue thing?
oh yeah, thats another.
Spitter bug
@subtle oriole basically. Enemies wont spawn, move, attack or rly die. They just kinda disappear when killed usually
Also makes you unable to finish the mission (but you can usually get to the ending)
Lol I feel like I'm playing a different game to y'all
ive had it happen twice
it only happens on r7d1 i think
which obviously isnt a suprise
That's mother, right?
It can happen on any map just you need to be lagging
Tbh we don’t know the full reason it happens I think it is a lag issue with wave stacking
oh yeah, this makes me remember
i gotta tell our dear calle about the uplink lvl reset bug
actually happened to fuck me over on r4a1 when alt r4 dropped
Actually a bug players run into
Why is Badger going on a PR bend?
Wut
What is happening 
I dunno, they're picking fights in their own thread.
thread
what thread
badger discovers old bug
But like, bruh, I thought they were firmly in the revo camp.
then proceeds to say stupid shi
more news at 10
tbh, anything they say is to be taken with a very big „?“
its just a meme at this point
also, Dragon. Howd you like PR on e1?
literally the best level for pr
it was the first time i felt like the gun was a legit good choice
might not be „the best“
but damn, thats huge for it
huh?
banned
why delete that 
Wave clear, mixed with bosses, mixed with small shadows, and with very little else.
yea
Level is mostly smalls, shadows (and shadow scouts/giants) plus tank
Charger and normal giant
and then theres bbc

There are regular chargers in E1?
big charger on gen room
yeah ik ab the bbc error and gen room
but yeah instead of just sitting with revo you just sit with pr on extreme
allows for 2 and 2 setup way better
unlike ogf
mmm ic
talking about pr
oh right no stam lmao
The alternative strat was: HEL Revo + Burst Cannon, HEL Revo + Burst Cannon, HEL Revo + Burst Cannon, HEL Revo + Burst Cannon
oh, chargers and after was about stuff pr dislikes
Or both.
Bbc just scary as fuck for me no matter what I’m packing
R5B1 gonna be a good newbie jumpscare
ramping r5b1 main error
would be funny
:)
Inb4 R5B1 PE becomes an lfg roadblock bc nobody wants to run extreme after the first time
thermals are nice for it, yeah, but I don't think I'd call them make or break
Ah @hexed vapor i saw the thread
its just someone throwing a hissy fit trying to mock people
at the end of the day you'll still have a biotracker, will most likely funnel 95% of enemies down one side and should be able to get them regardless of thermals or not
true. Its definetly helpful and neat for less experienced parties tho
it's more so a thing with giants as opposed to PR
huh
take off the shoulder, the head disappears but the hitbox remains
we were talking about the individual in question who posted the vid
Ah well then
its just shoulder break making headhitbox stay but invisible

PR being the only gun that can use it at all. But then… why and why take pr for it
All mains can use it
you can't do it with specials?
It doesn’t save ammo on a large amount of them
ah, gotcha
which is funny
taking pr for giants its like taking sniper for smalls
cuz bullpup and pr
hey don't diss my shotgun
i guess it means you could technically 3 shot giants from the fromt with choke mod?
but then
WHY
it takes so long to do
0.87 iirc
Good but not insane
I’ll take it
will do 30% extra dmg on invis headglitch head
I picked it up again last night in my R4A tier gen chat runs
And it feels so good but man is my aim shit
That 20m range is just nice to have over AR because I like taking shotguns
burst rifle always felt weird to me, like a more punishing carbine
it's a decent gun though
the true range god i hel shotty
Agree
Imo its good, but not that good
and hel Revo occasionally but i prefer BR because it feels nice
Yeah, decent gun that I like
Also is the only other gun with the sniper flashlight
For some reason
Oh wait hel rifle too
Br its so good if you can click on heads
Yeah only main with a super long range flashlight, which is nice to have if you’re running flashlight
I like it bc if I miss one shot in the burst I can usually hit the others
I don’t waste all 3 bullets usually
Also has a super decent reload time
br feels weird compared to the clean shots of dmr
yeah, again my aim is kind of shit right now though
And I’ve always sucked with DMR
maybe I should've been running burst rifle for r1a1 solo speeds
I got my time though so eh whatever
sub 7 when?
that will probably require a lot of rng and grinding
would be sick though
I still find it funny that you and kenny got the same time
What was the final time on AWOL, like 3 ish minutes?
5:58
damn
theres only 3 current missions below 4 minutes
r1a1, r1b1 and r3a2
tho… r4a1 is freaking 4:01
god dammit
The R1 one’s surprise me tbh
R1A1 is literally 3 zones
Super good key rng in zone 50 I assume?
r1a1 is 2:34
Yeah, good key + hsu RNG which is exceptionally rare
Damn
solo WR is 4:51
Oh right, 🪵
you can do the level casually going quick sub 5
just going for terminals n all
its also super basic
R1b1 is a cool run though with a 4 way split
solo logless is my 7:28 iirc, don't think anyone other than me has really done solo logless
I like R1B1 for soloing
well… kinda? Before the data was mapped
i had a 6:5smth
i dont remember the actual time
was off a random ass D hsu tho i pinged back then
I see, if you're going to the terminal D hsu is probably best anyway
yea
I had a very quick run when I went for more runs (close C key, didn't need to go on terminal, was at class 4 around 2:30) but I wiped to the alarm because I was washed

yeah, most my runs I got to the alarm around 3:30
i dont remember what general log time is
i wanna say 1:45? But i havent done it in ages
can always check hani's run I guess
also found a funny where burst rifle will one burst crawling strikers bc after head pop it hits body
it still shouldnt be able to 1 tap no?
No?
Client only.
Ah
tbh thats an outlier
yeah hani's was around 1:45
Good thing I always host
Is there like a good explanation of GTFO headshot math?
Bc it still confuses me
There like a Mr Dragon video?
In what way?
Just a general overview of how it’s calculated
Gun has base damage
Gun has precision multiplier
Enemy has headshot multiplier
Times them all together to get your damage value
Where, tho?
Gun dmg x headshot multi of enemy x guns precision multi
I assume it’s a little more complicated for BR, Carbine, and BC because parts of the burst can destroy a head
what jish recently talked about was just a missconception
its just 3-4-5 singular bullets
so if headbreakd they dont hit (unless client due to desync)
eh lag
Cool ok, I’ve just seen so much conflicting information on headshots over the last year and a half
Apparently.
it is me
But it’s kinda just a general thing, like how people still argue ab the dumbest stuff in this game
i was the one spreading missinformation about headshots
I assumed headshots are done in a way that makes math easier
I've seen people confused about how the multiplication works, but I feel like it's fairly well understood.
yeah I did too
listen to ray often. Can help
Or me
obviously cuz im the best god gamer you can ask
Also why the fuck is base health 25 and we convert that to 100%
When I was new I saw some guy say sniper did like 240 damage on all heads
That's not #gtfo-chat though, that's random pubs.
Random pubs are sometimes pretty stupid.
i still dont trust that. Especially cuz it works the same way as math just being „all friendly fire is 200% dmg“
ig yeah it is mostly pubs
In the data block it is
It depends on the damage source.
Nothing changes except the math looks better
nasally inhale
"whut up, its ya boi, Weed Throne comin at ya with another tips and tricks guide for the hit horror game Get The F O.
head shot multipliers reduce damage, ask anybody, what happens when you multiply by a negative number? the number goes down. don't trust the geeks, they don't see the hidden geometries, i do."
The vast majority of FF is 1/2x
Trying to think of like bigger misconceptions I remember learning about
But sentries are inconsistent, or at least they were in R2.
thats like doing 2x0.25x8 = 4
Why not just 0.5x8 wtf
Yeah thank you
can we please give autosentry a 1x pres multi
1/2x? Its 2x ?
Player health % isn't really designed to be a health value.
No, you take half damage from FF.
recent things were pretty consistent on it being 2x
You have 25 HP back-end.
if you have 1/4th the shown health and take 50% that means you take 2x for practical effect
Again, your health value isn't something you're supposed to know about or interact with.
unless you tell me that you say you lost 3% when a striker licks you
The only reason anyone cares about FF values is because of the old datamining rules.
the health value ingame is litteraly 100%
its just??
Forcing us to find some kind of common language that was allowed on the server.
untrue. Being hit by sniper for 2x dmg is important to know
It's a %
not a flat value.
You take 3 damage and lose 12%.
Yup
if you change it to we have 100% and take 2x dmg it changes nothing for calcs with FF
100*
Nothing changes I am just mad at the base number of 25
Not 100%, 100.
for data stuff i agree. Thats how it works
but its just stupid to talk about it in that way for practical stuff
you dont tell someone we take 50% dmg from friendly fire
they will be so fucking confused
I just wouldn't talk about FF anyway.
Can we get an fov fix please
it comes up „decently“ often
bot discussions, sentry/mine discussions. Fresh player question regarding friendly fire
oh are there any levels in R5 with spitters and generators? Unrelated, but I want to test the spitter bug
I want the reticle on my screen to mean something
What spitter bug
Sound bug
I don’t think I am familiar
r5b2
Two gens, yeah.
Does r5a3 have spitters?
I feel like no.
R5B4 has spitters + cell puzzles, just gotto survive the whole thing.
R5E1, as well.
yeah I want to figure out if it’s spitters, spitters and gens, or specifically spitters and gen clusters
Because I’ve only ever seen it on R2D1 and R4D2
R2B4
Yeah that’s a good no gen test
also r2b2
But I’ve run that level a LOT and never found an issue
Yeah, curious to see if I can get B2 or R6C2 to break
when you do it for 150 times over 3 hours it will happen…
or randomly when you are unlucky like me in a recent run
Interesting, so it can be with just gens
@winter wharf knows how much time i spend in there
Yeah it has spitters and gens
No cluster
I didn’t know if it could proc off of spitters and gens or if it was specific to gen clusters
Yeah, ik that
Yeah and there are like no levels with spitters and no gens other than R2B4
how many times can I say it's not a speedrun if it takes you X weeks/months
Really makes me think it’s specifically spitters and generators
Or that it doesn’t matter because even if it was only spitters, there’s like 1 level that has spitters and no gen
R2B4
Does DX have spitters?
I'm trying to think of spitter missions, but it's kinda difficult
R4C2 has a gen in 14
Yeah R4D2 has been confirmed to break
even though that's not in the game anywhere it's where I've seen spitter bug the most
r2c1?
does that level have spitters?
ye
I’m a really big fan of R2D2 but maybe that’s just me
r2d1 superiority
R2D1 can be fun, especially double pulling the blood doors
But I like R2D2 just a hair more tbh
why are you shouting
Why are you so quiet
I cannot.
I can’t either Time sent me the screenshot
Do you get the black box on your screen or na
Like the black box that grows to your entire screen
Liquid bug?
Is it liquid related?
P sure it is.
damn its on discord now too
Yeah do you get liquid bug
I love this platform
Exceptionally rarely.
Because I don’t seem to get it at all compared to others
I got it a few months back I think.
Yeah sounds about right
I think I have gotten it once in 2000 hours
I have gotten the orb before but not the box
it feels different but could be the same issue
Do you get liquid bug?
ive gotten it once on r3d1
Makes sense
Honestly I just feel like I should build the same pc as bread as then watcht the magic happen
So if we mod out the liquid effect
We won’t get anymore liquid bug ?
In theory, no liquid bug.
It's not a thing in R1 afaik.
R2 introduced it (and on-screen liquid) and it's gotten progressively less common since.
Honestly might add it to the gtfo fix plugins requests
Is R8 out?
I love the cool giant tank
Im playing Outlast trials as a temporary substitute
Permanent**
Yeah you shouldn’t come back tbh
just checking up friends
we got to encounter a shadow charger scout as a result of me crashing and host migrating
Ofc Ofc this game very good
Oh nice my favourite scout is the teleporting charger scout
it was doing that as well
my favourite scout is the scout that hits the woah
it was invis even after foamed
Yup it is disgusting tbh
charger + snatcher = snarger
charger + snatcher = chatcher
snarger
Pablo
Pablo is charger tank
steam forum complainers suprise me each and every time
i have 6:40 for my run where i was just checking how doable the alarms are
Considering I've seen the "purple variant" footage, could it be that is a mix of the liquid effect and glare/bloom?
Which would also explain the aftereffect of having hud fucked up and the bizzarre light glares
it can happen in multiplr colours
a friend had it green, blue, purple and brownish
There must be some sort of reason as per why those variants are less common, right?
Most of what I've seen is black. Personally I've had a bizzare white-ish effect once but every other instance has been black.
as both are incredibly rare idk
ive seen purple (etc) 4 times on friends
black twice
Funnily
it was 2 people
who had those
Mine is the scout behind a blood door
Replay ability scouts
But here me out you can deal with them very consistently
my favorite is the headless screamer
that's my raver girl alter ego

the ye olde headless ladder scout
pablo being charger tank makes sense
p mom I guess is in her own category
so for R4D1 ALT - final zone with scouts and everything, does anyone have a map of where all the terminals are? I just failed a mission because we didn't have enough ammo to pull the room and I just had knife and couldn't stealth the room well. If I knew where the terminals were it'd be helpful.
jump and it's extremely easy to knife kill scouts
too many scouts for that to be reliable
and there's chargers in the zone
and I'm doing it duo with bots, and my other duo partner refuses to help lol
i've solo'd the zone with knife, only kill whats on the way to the terminal
there's only 2 spawns for terminals i believe
ones to the right
np
pretty staggeringly close results
shells are basically a perfect match
prisoners are fucking crazy to be firing the high cal as fast as they can
idk i guess hackett could?
since, hes a big hot cold man
high cal's probably a lot better-made than the desert eagle IRL to be honest
the deagle is kind of a meme gun it's not seriously used by any military force
that i know of
yeah id rather shoot the high cal pistol than a desert eagle by a long shot
ofc id never fire a pistol with that much power to begin with
id rather keep my wrist in there current condition
in fairness that goes with a lot of weapons
iirc revolvers dont get used anymore for a variety of reasons
that and you really dont need so much power to kill someone with a gun
shoulder pain its preferable to you know......... becoming a sleeper
shoulder pain?
more like shoulder dislocation since they shooting standing up lol
a broken wrist is a quick way to become a sleeper
also talkin wrist since its a pistol
they'are pretty healthy tho
the prisioners
according to a friend of mine their resting heartrate and stuff its pretty on par with people who are active in fitness
60bpm is exceptional considering their...situation
i tore a ligament in my wrist shooting a 9mm so its a good thing they have a pretty solid grip on the high cal
Clearly some prisoners have had their wrists damaged and replaced - there are the robot hands after all
Biden was right
got to the end of R4E1 as a duo with my friend, told him "I got a really bad feeling about this" as the apex door opened.
I did not enjoy being right.
Yeah... That bit is pretty much guaranteed death without preparation, and preparation is only happening if someone spoilers it for the rest of the squad.
I said to him "I feel like we don't have the ammo." when we saw the surge on the door, made it through it with minimal issues though
but somethin smelled of fuckery
Maybe with a lot of backpedalling and if someone was lucky enough to bring Cfoam Mine for the sake of it
honestly, it was a really great run for a blind r4e1 run with just the two of us
I had about ~60 and ~70 %'s in my bullpup and choke, and buddy had like ~40 and 80% PDW and choke
bots obv didn't help at all so we were SOL pretty fast
I think there's many more
I remember OG having something like 4 or 5
now that I think about it more i've found 3
only ran it 3 times though
ground level on left, up a level on right, and catwalks back-rightish
Map of OG I'm looking at says there's 3
I'll list the zone 67 in a sec
There's only 3 terminals in zone 67
👍
is it even intentional that there are no fog repellers in R4E1 until the bulkhead key zone
like who thought this would be a good idea
probably no one so i think its not intentional
its for the immersion
it really emphasizes on the co-op aspect
so one person has to get the turbine and "save" the others
i think it is a super cool idea!
I doubt it's that deep, but it is what it is
it really emphasizes my 99% infection resist booster 🙏
It's literally just "fuck you". That's normal for E
Oh, that was in my clear. The guy could do anything in the fog and we just had to wait. No worries.
Not really. Wouldn't explain R6 being piss easy.
But boy does it help in cheesing the BS
hes joking
If anything it just makes it worse since the people are even more spread around. Unless you mm got literally any level.
the what
The what
when you play with high latency players
it can take a while before the level actually ends
after finishing the scan
Matchmaking moment, literally never seen that
Yeah, the Chinese. They're always like that.

Something about their culture demanding 110% performance at all times, exploits and all. Gotta dab on dem foreigners, China numba one, but unironically.
On the rare chance I get a matchmaker lobby it is some Asian player with custom cosmetics and infinite resources
They have amazing gaming chairs I guess, idk
Mm goblins secretly Chads?
Does the reactor in e1 secondary do anything to the main expedition
I told my buddy "maybe it powers on filtration systems?" Lol
It provides you with lots of ammo so you could shoot through the main instead of the boring stealth 





