#gtfo-spoiler-chat
1 messages · Page 59 of 1
I rarely pick it up because I had people nag me about "taking bio and not communicating" because they want me to tell every sleeper status asap
nowadays I just say if they're in front of a door or if they're close to the scout and call it a day
To be fair I find Biotracker more engaging than the other tools
And you don't have to worry about tool refill, makes life easier
I dont have to worry about preparing for alarms either
I just afk at the sec door 😄
thats just cheats tho
makes shadow fights boring as hell aswell
Buff player ping range by like 25% and my complaints are pretty much gone. Otherwise it feels horrible when you ping a third of the actual wave size and you can't even fix in time - you'll probably kill the wave by the time bio reloads. Makes you wonder why you even bother...
thats… a pretty big skill issue lol
the player tag range is already far enough as you are unlikely to be shooting beyond that due to visibility/damage falloff
This, after further personal play yeah no it goes on bots or it doesnt go at all. The ping range for a player is so worthless that your already shooting the enemies before you ping em.
I didnt realize just how big of a difference it was compared to bots good lord
Not only is it tedious and mind numbing to use it just isnt that functional on a player
nah, you see it the wrong way lol
the player ping range and area + cooldown are very good, theres a reason why bio is and was a top tier tool from the start
bots use it at a way wider range and angle, while also forgoing the actual bio cooldown between pings
Unless you are litteraly shooting down dmr range (smth that only like 4-5 weapons can even do) the enemy will most definetly be in ping range
Horrible take. Even without a bot, bio is so good in so many levels.
basically all of them
in the ones where you dont „need“ it, you wont „need“ any other tool either. So having information is just op
Crap, you agree. bio is useless, got a change of heart
eh, i mean you dont need it in say r7a1, but taking it is still gonna be of higher value than another sentry/mines/foam
Heresy
the only exception where ive not taken bio in a 4 man is litteraly speedrunning
hello all, my sniper sentry does not shoot?? Is there any fix???
switch to burst
no
K
I just need to see awake enemies to tap them when they turn corners and have turrets shoot them, don't care about anything else really.
Well, maybe knowing where scouts are.
There's a r3ason why you don't get past last levels
Foe these purposes Bishop is my boy and I prefer him over any of you.
throwing it out there
Oh, it's totally not because the guy with bio can't ping chargers at the door on the other side of class 5 scan.
Or the fact that the bio does nothing on class 6 scan.
thats again a skill issue then lol
Or the fact that it does nothing at all in all of the scans.
The mindset Artek, the mindset !
it doesnt? Tell that to the guys that get rushed by a wave of chargers lol
Yeah, that happens when door breaks.
And it breaks because it bugs out, which it shouldn't.
oh you talking about r4d2?
Yes. It's only D2 and E1 left.
Hmmmm so you saying you want to do R4D2PE without bio?
eh for that level its mostly for the last alarm, the walk back aswell as making extreme/overload quicker (same for stealth in main)
I'm not touching C3 PE, fuck that.
C3PE is a cool level lol
not without a bio no
The bios not the problem. Pubs can't contend chargers on alarms.
They're pinged. We see them. They just kill us.
Pubs would contend better if they knew earlier where they come from
At that point it's a skill issue
Yes.
i mean i understand dying to chargers you dont see coming
its why i dislike the silent spawns
but thats where bio helps
1 hel rifle player can hold the waves for like 5 min with a 2 use
The point is that you say bio is useless in a 4 man while the bio is the only tool that is always helping the team. In and out of combat
Even if you don't "need" it. IT's always extra info. it's never a detriment to the team
Altho next R4C3PE will be 4 foam launchers
I'm not saying it's useless, I'm saying its annoying to work with.
Range too short, cooldlwn too long, blah blah.
Which is I'm never the bio mam.
I'm not saying YOU have to. but someone will have to sacrifice
Fighting the trigger button over last red square is... Bleurgh.
btw can you record tour first drop on R4E1?
bots having good bio capability in combat is more so making up for the rest of the stupid stuff they do, a competent 4th player is miles above them
would be a great vid
I'll see what I can do.
the R4C2PE run back to extract was fun as well. You can see how much you enjoyed doing it
Which baffles me how negative you are in chat
both are good tho lol
buffing that would be crazy, shadows would need to show up for even less time when pinged
make shadows as fast as baby's to counter balance
i mean there's already booster for tracker speed if player decide to use them
I'm always negative about the small things. They don't ruin the whole experience, so thats why. I'm having fun at the moment. I'm over analysing issues post fact.
It's like having a thorn in your finger. It's not a game over, but I'd rather not have it.
hmmm fair. I mean people call me a radical agressive.
Don't think I am tho
@prisma zodiac or am I?
It reminds me of titanfall 2. Amazing game, can play it for days. Hate the balance.
Yes
Only thing I'd change about bio would be making the little screen as large as its actual range
But that's nitpicking
😏 Nice
but its not fully shown
All titans are half assed and have glaring issues with them on every front. You have 5 kits to choose from to fix one issue, have "fun" dealing with the rest.
It's like they designed them with kits first then went "we can nerf that", and cut all the features in half, gave you the kits and told you to pick your poison.
Oh yes, that!
I hate having 0 idea what I can and can't ping.
I know the guys on screen will be, but wtf about all those outside? It's like throwing coins.
The tool about info doesn't give you info on how it works.
Also: ADS. What is up with that, still?
It doesnt do anything
Did they remove the single ping or? I forgot.
Fair.
Still wonder what did they planned with that.
Maybe enemies that wake up when you ping them? So you would try to only ping the scout?
Or enemies that get stronger when pinged?
I just don't see the reason to specifically ping 1 guy and not anyone around them.
Pin point targeting for sentries? Air strikes? The Potential.
do the devs even know that there's 2 issues with the cells on C3
and only one was fixed
Expand?
one of the cells in overload could spawn in the wall, fixed
one of the cells in secondary may not spawn at all, not fixed
and its really not that rare
Haven't encountered that one but wouldn't be surprised. A rare one, I guess.
Unlucky... You always host or someone else?
Ripperoni in buggeroni
Where YES MIKE
kid named mike
Sure its great when you got a bot that can put the thing to use. I can see it in dense fog or with invis as a 4 man being generally useful but beyond that it just aint worth it to bother pinging waves of regular enemies.
I dont really find it useful in stealth beyond invis rooms
When you got a team of people who dont stop moving even for 2 giants its impossible to use for stealth
I would appreciate a buff to player bio range/angle, but I understand if they don’t because it’s one of the 3 things bots excel at
i mean... bot bio is balanced around them being idiots
player bio is pretty freaking strong (and doesnt need buffs)
my real only gripe with it is it basically doesnt ping until you can already see the enemy and by that point its a bit late
?
i dunno where you are fighting mate
but bio ping range is incredibly long
and rarely do you get a sightline that far
if player ping is waiting to try and tag the whole wave in one go, ya, the front will be on you. but they can/should also say anything about the wave being almost there.
SEVENTY METERS
Bots are strangely pretty balanced I'd say. They aim pretty well, they never wake rooms, immune to alerting scouts and getting infected, etc.
In exchange it is almost a fruitless endeavor to try and get them to pick things out of lockers or hold on to resources, and they will never hunt for resources or tell you what's behind a door
in the ways they are bad, they are unforgivable, but in the ways they are good they are statistically perfect. learning to play with them is an entire skill on its own.
and ya i agree, that does mean they are kinda balanced
When you're the infection hoe but dauda chases you trying to disinfect you
Or mid alarm and your just casually being disinfected mid-fight
Ultimately, I think most 3-bot players have to come to terms with the fact that most sticking points will be due to their individual skill, not issues with bots.
Not that there are no issues w/ bots, but if you're stuck on some fairly ordinary expedition it's probably your individual ability to do or not do things that will prevent you from making progress.
Yeah
The bots static||*||, how well you do is the only variable.
With 3 bots especially because nobody else is gonna find codes for you
For some people it's liberating
I like my 3p 1 bot static
ya, once you all are comfy with your teammates quirks, he does alright
It's kinda like having 3 mobile sentries that can do a bit more. In a way it's good for newer players to learn core mechanics and every detail of the expedition rather than getting hard carried by veteran players
I think bot players can easily make it to d teir without issue
Not if they want PE
Dual uplink objectives be like
error alarms could be quite annoying
Bot clears with only main can make it to D pretty easy
Bot clears with PE? A lot fucking harder
Try it PE without ever kicking the bots out
How about that

OOF
Yeah I had to kick mine several times on A3 bc they just got stuck
Didn’t even clear bc my mine blew through a blood door
Yeah i had to kite so damn hard
Then the fucking command completion was like “bippity boppity 6 hybrids are now your property “
And I had hel gun plus ar
Bc I had initially been trolling and didn’t think I’d do well
sigh
I’ll solo A3PE with bots eventually
Both of them
Tbh I don't think most PEs would be that bad.
Ehhh some will be hell
Most*
Specifically charger carry PE’s
I think C3 and D2 both have that
Tanks would def be annoying on both
charger error on extraction only
yea extraction errors are ok ish it's more the ones that starts mid-mission thats annoying when doing with bots
But like, if R2D2 is bot-able...
I wish R4D1 had a mom error in extreme, the side objective just seems empty
I think most PEs would be in that ballpark.
yeah I think the hardest bot PE would probably be R5C2
The silly scan
Well actually
Nah wait that’s not an actual alarm, you could just fight everything wherever and deal with the scan later
Pray for alt to add a penalty
did the tanks continually spawning get patched out on c2
Gotta fight like 5 tanks plus whatever else spawns in barracks
The door gods were kind to us to not break at the worst moments possible...
Also: no turbine.
god, i love hel shotgun
I am happy when you listen
well done
what a mad guy using sniper
a true mad lad
We triggered almost every scout on the level, i swear
R4C3PE is last before E1 now
I think i personally stabbed 2 and the guy got his redemption by stabbing another, the rest got the screamies
don't forget to record your first E1
I don't think i can handle any more of C3, that level makes me sick physically at this point
but e1 should only unlock after all main completions
I have that. C3 is 
That's what my last squad could handle.
When i saw the rest of main i was like "fuuuuuck this"
feel free to do E1 first then
The amazing thing is that this is the ONE time beating secondary makes the level easier because it swaps quirky fog for normal fog.
But overload decided to compensate for its' brother's crime and be as bullshit as it can be.
I don't think pubs can handle overload alone, let alone PE
r4a3 is overload past main door before i use this bulkhead and fuck myself
there are good pubs
very rare
past first main yes
I want to find those good pubs for nice experience but not to the point where you have 2-3 hardcore players that just carries
sec -> main -> ovl -> main
thats what i thought
You can list keys and DC
To know.
Although I guess there are some non-DC, but you don't need keys for them.
Yeah we did but i wanted to make 100% sure i understood it right

@half hornet Hybrids were originally introduced in R2 (now in R1C1)


Then WTF... Why they didn't use the rest?!
your guess is as good as mine
Wait, R3D1 has charger scouts?...
Yes
I havent seen even one
Bruh
yeah
I didn't notice, at all
two behind apex door
LF Charger Hybrids. No head multi hybrids
what....
Watch my speedrun lol
and big chargers
And give them the red shots
No... I...
You’ll hear 2 charger scouts go off
Its happening again.
And a bunch of bbcs
bruh

hm
they started too conservative on loyalty to OG vs updating enemy diversity.
The charger zone was always the most fucked part about speedruns
They're staying true to OG while compromising the OG a lot, ngl.
so there's a chance for fliers in R5 and snatchers in R6
That could be very interesting.
R4 feels more like R2 than R3 in terms of adaptation.
well R2 had no enemies earlier
I miss OG having rundown specific gear but eh
That shits basically gone now
while it was in R3D1 .....
in your DM
Extreme and overload don't even get you shit anymore
Where are the certin number of extremes/overload clears to proceed

oooooh
i got confused
i was thinking of R4-D1, again
i... i keep completely forgetting about R3
eh yeah
I don't remember a single level from there
not the same 🙂
I remember early R1 levels, i remember some levels of R2
But R3 completely dissapeared from my mind. I don't remember shit.
its the mothers
The surprise early mother within a red room
Yeah, now i remember that...
The A3 reactor that filtered me
How could i forget it?
its coming back to him
I seem to have a very bad habit of getting stuck
Someone put a mine behind me so I shot it and it killed everyone all at once
good lad
I have some friends that play GTFO but it's a twice a month kind of thing. Together they usually clear A tier and maybe B1 or B2 but don't get the practice on to see the more wild stuff. It gets kinda samey to se the usual basic enemies. Is there an A or B tier expedition that introduces shadows, chargers, moms, or other more advanced mechanics?
R7B2 has shadows in the secondary for example. Any others with surprises like that? I have far more unlocked so I can take them on a suicide mission but I'd rather not to keep their spirits up.
R3B2 has mother
R7B3
When it comes, R5B1
yeah R7C3 OVL has big chargers/chargers
Also R4C1 too
R5B1 too, R5A2 should have a mother
(taking notes)
Ik R4C1 is in C tier but it’s beginning c tier
R4C1 is a pretty simple mission (especially if it's only main), so you should be able to get them on board with that
yeah and it’s got some cool spooky shit in it
Thanks guys 🙏
Np
honestly r4 mains aint that bad its when you start throwing in the secs and ovls
some of the mains in r4 are questionably short
yee, its the PEs that just keep going
had a unlucky wipe at end of r4a3 pe, had some strikers forward spawn during the overload right at the end of the overload and it woke up 2 rooms and 2 scouts
pretty much nothing we could have done to survive that one since the scouts where to far away to kill before the forward spawn fucked us
other than that i was suprised by the map being pretty tame for a pe
havent gotten to do the pes for the b tier yet im looking forward to em
R3B2, R4B1 sec, R4B3ovl, R5A2ovl (mothers), R7B2sec (shadows), R7B3ovl, R5B1 and B3 (Chargers)
you could have killed scout waves and moved on 😏
Rip
level?
Ooooh won't be to much a problem there's quite some resources 👍
bots all lost there hp within first 3 minutes standing inside a giant
im done with the level
i think i used a total of like 6 resource packs
The secondary gives you enough
yeah didnt do sec cus im good on doing that with bots
just wanted to clear the map for now to unlock the rest of b tier
yeah personal skill issue, on god
man i forgot how bad it is to melee giants with 3 bots
if you go down its gg
how is r4c1 main and sec with bots
12 uplink
For main the tank fight at the end could be somewhat easy if you picked up a cfoam tripmine earlier, or stacking 7 explosive mines to insta kill it. For secondary uplink having 2-3 sniper sentries at the right spot can take a lot pressure off as bots are not actively defending entrances and there's also some chargers
depending on the terminal location it can be pretty easy
if you have like a burst and sniper in a funnel
and "hopefully" very few enemies comes from the back
running burst not sniper so
Right in the middle of a large hallway with doors on both sides
both locations are kinda similar
just mine cheese it
Both should be fine but sniper sentries also benefit from bot bio
holy shit the hell door with chargers scared the shit out of me
i wasnt expecting that
blood doors?
When did they last nerfed it? I used it in reactor missions and alarms with long hallways and it still delete waves fast
i was never big on sniper sentries even pre nerf tbh, im to lazy for em in most runs since they take actually decent setup compared to how a burst sentry can be placed anywhere and perform
heard someone call it a hell door and its been the name for me ever since kek
Last couple of updates, while also buffing shotgun. They tried to bring them together.
Now shotgun rips CQC and sniper... Oof.
r7
It needs a LOT of range to work with, otherwise it just never shoots
I guess that's fair for a sniper sentry
Okay I've been using sniper sentries alot in alt R4 with bot bio and never had a problem but everyone's experience is different so I can't speak for others
wish i had taken burst cannon on god would make the tank fight so much easier
But if the map got no long corridors - good luck, that thing is just gonna sleep the entire round and just wave to sleepers passing by
you'll had a better time fighting tank with sniper
specially with bots
sniper just kinda deletes all giants and bosses so you leave the little guys for the bots
using high cal pistol rn so im not to fucked but its not my prefered
how do bots work on tanks do they actually shoot the tumors
or will it basically be all me doing the damage
They don't really
They shoot the bubbles
Pretty much
but they will stand still most of the time getting hit
they dontm dodge they dont get away
So you do need something with high burst to delete tank quick before all your bots goes down
so if you enter cover behind something they will just sit there getting hit
well i have plenty of practice baiting around tanks thanks to r7e1 so surely a solo tank while babysitting cant be that bad
you can beat the tank of one those high platforms on the side of the big tiles
you make sure to keep him busy with los so he doesnt rush you
so he stays down and you stay top
gotcha
man gtfo and chill solo night has turned into hard strategy on countering a single fucking enemy because bots are bots
With bio pings it still works better than shotty
Without I would still bring burst instead of shotty
From R4 onwards experience with bots can get sour fast, best to run with players where possible
first time playing with bots in a very long time excluding a bot in 4th player slot
friends are just asleep and i for some reason woke up at 2am
so here i am bored playing gtfo
you'll get C1 down. no worries.
pretty much 😅
Sounds like what typical GTFO player does
if i wanted to suffer i would have done the reactor in b1 with bots but im not a masochist
B1 reactor with bots aint bad
I think the 12 code uplink will have a word with you
Only part I see people die is on the surprise on last code
yeah its mostly a matter of not wanting to deal with the reactor on top of dealing with bots distributing resources in the most cursed way
that suprise almost killed me first time my team did it kek
As it should
i sprinted into that room then looked down the stairs and saw ol mama chilling at the base of the stairs
i was alone while other guys where gathering resources
I wish it's an auto wake up so it's a bit more spicy. For what it is now if the spawn position is good the encounter can be completely skipped which is a bit lame
i kinda like that you can stealth it, it is the first b tier after all
yeah it is a b tier so i think it being asleep is fairly balanced
R5A2 👀
R4B3 has you covered
I like the vibe that it gives, exactly what subtonix saidd
if its your first time, you're rushing to get the code and stop dead in your tracks
all ik is im loving the secondaries and overloads
good. there's more coming
the mains of r1-3 are fun and all but they aint that hard
altho for some reason rebeating r3c1 was way more of a pain in the ass than it should have been
Actually redid it 2 days ago and confirmed it is ramping up. We had 8 chargers a wave before doing HSU
yeah first time i did it as a duo first try
but then rebeating it with another friend took 3 attempts all dying to an overwhelming amount of chargers
We managed by the power of the foam
fair
my favorite part of the level is extraction when you see the horde of like 40 fucking chargers that where chasing you
But yeah it's starts with 4. gets more with time
And extract triggers full waves I think
You'll get to relive that moment in R4 as well 
🥳
ammo is such a nonissue in that level than you get to the charger error and suddenly the 3 people with 100, 100 ammo are empty wondering wtf happened
I can only imagine they have the wrong weapons or just not good at aiming 
hel rifle go brr
Took too long, probably
most likely
Its just exchanging ammo for time, that's all that's happening.
sure as hell cant melee those waves
Unfortunately the balance is for fuckin' speedrunners and not an average pub
o.O
They could make it 2 chargers, 2 would've been enough
no lol
Nah, lets make it 4
artek, you can melee 2 chargers
an entire hel rifle mag every 45 seconds
or even if you shoot, you can hold those for hours
what is that, 30%?
a mag is less than 20%
my only problem was the entire level difficulty was completely different from extraction
so 1 guy can easily hold for 3+ minutes
up until extract the level has basically no difficulty
so now you telling me you cant get to hsu in that time?
You also get a brickload of ressources in the side zone you can do
like… going into charger error at 100% with ammo packs on hand isnt uncommon
If I'm correct they even made the hsu zone smaller and now there's only 1 scout instead of 2? Just felt easier in general
what level are we talking about again...
R3C1 rn
and if you were talking R4C3
that being 2 chargers also makes it too easy lol
i personally found r3c1 extract harder than r7b3 overload extract
meh
Oh, easily
R7B3 far more gross imo
r3c1 is hardest when you are taking your time in the hsu zone
That's because in B3 the team moves as one
These levels force separation or rushing into sleeping rooms
r7b3 has 2 people shooting, spawns smalls aswell and limits visibility + speed
it does not?
when you dont know the map layout and have to deal with forward spawning finding the hsu can be a major pain in the ass
its 50/50
its just not a very well balanced level
the one behind the big door is definitly easier
The zone is only 2 rooms right so as soon as you enter they can't forward spawn?
one of them has 3 rooms
Oh, I think I must have had the same side every time and forgot it could vary
yeah the one behind the small sec door is probably twice as hard as the one behind the large sec door
unfortunately idk the zones because memorizing them is beyond me
17 and 20
fun level overall but i think it would be better as a d tier with some difficulty buffs to the entire level excluding extract
20 being the 2 room one
the extract isnt d tier difficulty rly
its a solid ok c tier
short but neat
The old C1 seemed notable for its insane enemy density before
Its a shame that didn't seem to carry over
my only problem with the level was the ending was leagues harder than the entire rest of the level
everything pre charger error plays like an a tier
its just over all the rooms
excluding a few rooms
noticeable when trying to speed through
you legit get 30+ enemies on your tail at once
nah
Any single alarm is harder than anything in main A tiers
theres also the enemy density + infectous fog
fog barely applies to the level since you only need 3 repellers to part to white sea
then whoever gathers fog resources can just use the 10 uses of disinfect
you still are semi forced to pull the dense rooms
If your team is mining doors when extracting it's okay. If there's no mines and you keep getting backwards spawn they can stack up into a big wave
yeah if you try stealthing the dense rooms your honestly just wasting time imo
you can but its so time consuming and there are so many resources it aint worth it
id argue, the main part (before extract) is easier than say r1c2
I'd rather spend a few extra seconds to close and mine doors behind just to have a peace of mind when extracting instead of seeing 20+ chargers
is it really fair to compare anything to r1 tho
yes
i do think its comparable to r2c1 and r2c2 (probably slightly easier) until extract
if majority of early level is c tier than extract is def d tier
maybe the charger rooms could be a problem with really bad spawns
i mean lets look at say r4d2
the first half is b-c tier, but that doesnt mean the end half is e tier
It just is D tier together
the early part can fit into any c tier. But also into B or D tiers if the rest fits
aint played the level so cant say lmfao
but as i see it the difficulty of the end just doesnt really fit with the rest of the level
i be sleepwalkin that beginning
I think it's more fair to judge the difficulty of the level as a whole rather than breaking it down into different parts, like R2E1 for example
yeah im not really tryna judge what tier it should be in
im mostly just talkin bout the very sharp diff spike at the end being pretty rough
True that, back-loaded difficulty is in general harder than front loaded ones because it's more punishing to redo. But it also gives a more tense experience which is appealing to some
r7b3 has a checkpoint for better of for worse
checkpoints dont count
just kinda a bruh moment running through a 30 minute beginning while half asleep just to play the actual level
8 hrs !!!!!!!!!!!!
R7E1 is backloaded (last code)
i mean its a e tier level
dont tempt me lol
That would be R2E1 if you haven't done it, but it's longer than 30mins for the first bit
you should before R4E1 really
R2 does a really good job introducing all the core mechanics, but I suppose you would have seen most of them by now
yeah r7 already did a great job at getting those across
it does? Feel like charger intro is not good
neither is flyers
both tank and mom are meh (unless you count c2 for mom, then its just eh)
You can easily blast through majority of R2 in one day
not great as in good job at introducing mechanics but great at forcing me to learn them
man its been so long since ive been able to walk through fog without getting infection
is tank auto awake in r4c1
No
good
damn i was typing in verification 12 when i went down then bots got stuck in a revive loop
rest in peperoni
not a bad first attempt
Don't know about that
if you're comparing r3c1 to r1c2
R3C1 has some parts that are trivialized by foaming the right door, mainly the two non-error alarms
Eva is saying C1 is easier
But I cant somehow say that it's easier than R1C2
ah
even without the error
R1C2 on the other hand has a potential 4-5 waves you can mine away
I feel like what eva says works if you dont consider the error and if you assume everyone knows the layout and how to exploit that
which is perhaps fair
I really like R3C1 btw
It feels like it uses a lot of stuff without too much padding
key-hunt, zone with inf fog, chargers, scout, 2 alarms, res zone, an error
I feel it should be harder. it's the only C in R3. make it memorable!!!
It is due to the error
Add a big mother where it should be
exactly !
this latvian dude gets it !!!
thats what i said
R1C2 has rougher alarms that you cant foam as well, but the extract of r3c1 is obviously completel different
imagine if r3c1 hsu zone had a mom

I'd be ok with that but no forward spawns 😄
It already has a scout
I understand why forward spawns is a thing, but I don't like it...
Surely some kind of check could be implemented to ensure spawns from specific direction only.
NGL I also hate that shit since it feels like being punished for no reason sometimes
Mostly it just makes no fucking sense.
it rly depends
I COULD time the opening of the sec door/bulkhead door better but it's just so bizzarre
An entire horde spawns in a sleeping room and the room doesn't care.
Just awake the room and send it after me at that point, skip the quirky shit.
wanna talk makes no sense, sleepers at all during a alarm. isnt the whole idea of an alarm that all the sleepers are waking up and coming for you
There is an argument that alarm gets triggered somewhere else, wakes up the sleepers and they just go berserk searching for someone to rip into.
The alarms that blare in the game are less loud than our comms.
sure as hell ear rape me
i mean the only error rn that forward spawns and is kinda bs with that is r2e1 imo
the ones where it shouldnt spawn forward at all it doesnt (see r7c3)
I'm nitpicking but I also had that in R3C1 and R4A2-A3
R3C1 imo is fine, zones are small af
And both R3C1 and R4A2 can have scout behind those
Don't you just love it when silent charger error keep coming from the front in R4C3
ah right that too
forward spawning in r4a3 is rough if your unlucky
its easy and cool to work around tho
Can only happen for last zone of Overload
And it's "dangerous" only in specific circumstances
I still consider it an annoyance that shouldn't happen
kinda fucked us over because the game decided why spawn in a reasonable spot away from sleepers
Not going to lie, and I dont want to be THAT guy, but both clears I had we kinda ended up fucking the rooms up anyway 😄
I'm more scared by what's in that zone rather than the scout wave tbh
well, it can happen in the middle one too, just doesnt do anything
ah right
yeah just for us dealing with the waves on top of 2 rooms with 2 scouts at once was just to much
honestly, at this point in a3 i just run in and check if we can kill a scout or 2 in first zone
if not, doesnt matter
we pull the alarm immediatly anywax
theres only 1 scout in the last zone
i heard two and so did my buddy
its 1 in the last zone
2 in the first zone (cant forward spawn there unless you troll)
With my second clear we literally borked the first zone by waking up both scouts and the rest of the sleepers
we are talking the zone behind the class 4 alarm right
and once that happens you just start the alarm
Can also confirm what Darkeva's saying about scout count
that one has 0 scouts
I also only remember one scout in last zone of overload
It's: error starts--->room with sleepers and 2 scouts--->class 4+blood door--->zone with nothing but some small sleepers--->zone with 1 scout and sleeping hybrids some giants
If you're talking about the OSIP zones I stg
Unless I'm getting some details wrong
osip zones where not really a problem in that level
"le baguette" medal of honor
Yeah but if you were doing them with the error alarm
😂
aight i thought there was a blood door then the last security door was the class 4
idk been a bit since i played it
its a class 4 thats also a blood door after
theres no 2nd alarm in overload
yeah i just had the doors mixed up
its an a tier level
i didnt bother commiting it to memory
No, YOU should do a pe speedrun of it
I asked people, nobody answered yet
bruh a giant spawned on a table
Another giant called him 7’11” so he got on the table
he fucking licked me the bastard
The game is becoming harder
soon it will play us
If it's without consent: #metoo
soon sleepers will beat humans at chess
That right here is the real apocalypse
forget skynet
How a sleeper beats you at chess: it just kills you
Can’t win a chess game if you die
checkm8
Yup
clearly it worked on my dumbass
A charger did it to me recently too, its just standing there so I want to hammer it but I should have just shot
rip 18% hp from the sounds of it
It's a one-use giant
R4D2PE enjoyers, 2 questions:
- if you are using cfoam strats do you save any for the final alarm door?
- Do you try and bait shadows behind you then run past, or just go and shoot the ones from ahead when picking up the cargo
(this is for 3 man but I don't see it making much difference in strategy)
- Not trying to save any, most of my runs still have enough to foam (at least partially) both side doors.
- Shoot
Saving foam for final alarm scan helps, but it's not gonna help if you can't survive the others. You do what you must. Just dump all tool refill into foam-man.
My squad shot the shadows until they stopped forward spawning.
- Ideally you want to mine/ foam both doors on left and right, the main entrance you could save for extraction if wanted
2.) Shoot forward spawns, once everything is at the back foam doors behind as you go but don't mine them
Had anyone ever seen the insides of the resource room?
I seem to be using more foam than other people before the end... are there alarms that you skip foaming? The bridge one maybe?
Normally I use foam from Class 4 onwards
The bridge one means the class 6 one? That one it's the easiest if you perma foam
Maybe its just that alarms are taking longer with one player missing
For class 5/8 you can just foam all doors once, class6/7 could benefit from repeated foaming
kek i was doing the class 3 charger alarm for the secondary in r4c1 and just 1 fucking shooter came out
I'll probably try and save on foam on some of them then, I normally perma foam the class 5 too
Anything before class 5 can just shoot it if you want to save tool
one goofy ass shooter
Only problem is that in the early stages there is too much tool to carry pretty much, it just all gets used up on the long alarms later
If you are comfortable with staying alive just ditch all the medpacks and carry tool/ammo
only class 5 onwards
Class 5 and 7 benefit the most from foaming I'll say. Especially the class 7 one: chargers spawn very close and the pathing allow them to rush straight to you very fast
I just burn everything.
class 7 isnt bad if you have someone with hel rifle
generally from my experience if there are two doors no foam you can finish all the scans of a class 4 or almost all of em
especially the spawn direction „spawn“ is a super insane funnel
I was thinking perhaps the bridge one seeing as its long spawn distance and a nice line to shoot down could be done without foam
its not that nice
I got some insane shots down that line when we ran out before the end on that one
you can let it break early tho
Most satisfying hel rifle play
and then use the first door in the next zone to clean the wave if needed
ah, thats a nice idea
Shooting the class 7 is easier than the class 6 I reckon
For example, in class 7 you dump a hel rifle mag to kill a wave. You save like 5~7 seconds. In class 6/8 you kill a wave, you have 15+ seconds before next wave coming
Class 7 is easy to shoot but burn much more resources compare to class 6/8
Isn't the class 8 a bit rng in that respect? the side zones are close whereas the main path is a lot longer
For my runs they spawn from all sides in the class 8
The side zones are close but the pathing actually make them come very slow
They need to climb 2 stairs and sometime one ladder
I really learned to love HEL rifle. It's like the perfect balance between full sniper and precision Rifle. Hits hard enough, but can be used on more than giants. Getting multikill is very fun.
And looks cool while at it. Gauss-looking thing. The only thing that bothers me is that I swear it was supposed to have an iron sight and not ACOG.
class 8 you mostly shoot, just mine and foam doors once should make it chill
When chargers side-stepping they moved way slower, just hold your fire until charger is getting close before you shoot
and yea, you dont „want“ to shoot class 7
but you have enough ammo realistically anyway
Class 7 also gives you 4 doors to mine/foam so you could shoot the rest once doors are broken or refoam
Sounds like there are some places we could save on foam and shoot a bit more, I'll crack it soon 😤 we are just either wiping on the class 8 or start of the error runback
As long as you have enough ammo for class8 + tank
We might be trying to be too cute by baiting the enemies behind us
You mean the shadows?
yeah
I think in theory it can work quite well
But people are just getting downed in silly ways passing by them...
just shoot em
If you have a bot on bio I'd say just brute force by shooting
if you have bio generally
There's no tag downtime almost
bot bio is a crutch
Missing one slot to carry supplies can create problem as well as fighting in general
shouldnt rly be much of an issue
just drop meds or ammo when full
can always get em on the way back
Leaving all the resources in Overload is nice
Gives us a nice treat when we get back
Bio upfront, shoot on sight. Carry a medkit and stuff it in your face while pushing forward to be sure.
skip turbine. we leave the tools in ovl to refill foam for the run back
and don't mine doors on the run back
got a different terminal for the 12 uplink and that terminal is in a significantly worse spot
i had 3 doors break down
one right behind me and the 2 in the far sides of the room
that and the weird box structure in the middle of the room was buggin out the bots
they kept standing inside me
The one right behind you would have to have been due to leaving something open or someone being out of terminal room.
There is no reason for them to ever enter or spawn in that room.
R4C1Sec
r4c1 secondary
ah
bots really did not like that terminal is all i know
I assume you mean the room with 3 doors?
I'd lie if I say that I remember that layout
i dont blame you
3 rooms across the terminal room.
1 door connects, 1 door connects, 2 doors connect.
but I assume you know that you can spawnpush stuff (not doable if you play with bots)
Enemies spawn outside the tile and enter at the far left and right rooms.
did it twice and got both terminals and ik damn well now the terminal i just got was significantly worse positioning wise
the one in the far back was pretty damn comfy tho
I'm telling you, something was up w/ your setup.
the bots where the problem
terminal was in a weird spot in the room
not even counting the points of entry
i can manage a 3rd point of entry but if the bots dont wanna participate then thats just how it be
Ok with the map at hand I think I get the idea
I'm pretty sure they only spawn in I and D anyway?
the terminal is positioned on this weird box structure and the bots where getting stuck on it just not defending
Ray's right
Personally we dumped a guy on I to make them only spawn from C so we could foam door from D to E
no clue i might have missed a door
I've no idea about bots fucking it up but I think wave only break far East and Far West door
They did when I foamed those sides.
actually now that i think about it i wonder if my turret placement was causing the bots to fuck up
What tools are you using?
Also, if they did split 3 ways that'd make it super easy.
5 doors is a huge delay w/ c-foam.
4 doors still good, tho.
2 burst, bio, and a mine
bot ai is so funky
ditch a burst take foam
I remember taking 2 sniper sentries for this level and they did lots of work thinning out waves, can't speak for mine/foam strat maybe that's even better
yeah the burst are pretty much carrying
esspecially when my bots are standing around
i think really the only change i need is to run another player
honestly, id rather ditch foam in a run with 3 bots than mines lol
mines delay enemys multiple times
yeah but 2 foams for the entire level doesnt sound as fun
maybe i misunderstood
regardless idk foam doesnt seem like it be the right play here
well the fun play
foam, with 2 players is 100% the right play
stalling never hurts
especially since you can force them to spawn behind a single door you can perma foam
thats where the double came from
i like running through half the zone to get them all behind 1 door tho
Don't need two launchers for two doors.
would think you would considering distance between the doors
It's slightly hard to maintain
but really not that bad.
Especially when one side will more than likely have a bias.
yea
well regardless as a one man i def wont be running foam because i need the sentries to consistently back me up when the bots decide they wont
I don't know if burst sentries are that great against chargers in general, have my doubts on it but I might be wrong. What was killing your team?
Alt:R4C1 is nerfed too hard that I have so little motivation to replay it.
bots using hammer when they had 40-50% ammo
is it?
It's literally the same.
and bots not moving
on the first run i just got downed while in terminal screen and bots revive looped until wipe
they are not, they are mostly getting them staggered and lower to be finished off
id give the bots better weapons for chargers if i didnt have to worry about them all shooting me in the back with high power weapons during stealth
They have much more chargers in OG R4C1 iirc
Most likely you have to move between punching in codes so the bots move with you and stop meleeing
Where?
I don't think bots can shoot the person they are following?
you dont play enough with bots then
Terminal uplink. Never mind I lookup my legacy video I must've got confused with something else
was what i was doing they just didnt wanna use there guns which was wacky
should be fun with players tho
I wouldn't rely much on bots killing chargers consistently, best to use tools where you could just kill them outright
on my first run of the level they didnt have any problems
they defended great
well they defended decently
second run they got so confused
do the Error shutdown
Doesn't make it harder but it makes it more fun
my only problem with the level is the stealth sections have basically no large groups and there aint many giants
its pretty tedious
the rest of its is pretty fun
One of the few cases where the alt is empty af because the OG was empty af.
Although Secondary has way less scouts, and probably less smalls by extention.
yeah its really empty, there is a lot of running around doing nothing but looking for boxes aswell
id give it a few more runs with bots but im not willing to redo the beginning over and over again
ill just wait till i have another player or two
btw as you replayed OG just before Alt. could you turn off the Error in OG as well? I never even tried in OG
Probably.
My understanding is that uplinks have probably always worked this way, it just wasn't widely understood.
do a couple of B2 or B3 runs
what should i expect out of em
I like it as an alternate path. but it baffles me it's even possible
B2: lots of running. B3: your mom
Those are very brief and not helpful description at all
B2 somehow best level in R4 😔
not at all

c1 has so much running
After E1 imo
I'm a little doomed on E1.
It's not in the same way
also was thinking about if doing all 3 hell doors for resources would be net positive in c1
not that it would be necessary
feel free to check it out
Many parts are boring, lots of minor nerfs make it hard to compare to its predecessor, etc.
Oh, it for sure is.
Just not really worth the energy.
I agree on the nerfs. But imo the highs outweigh the boring parts on that level
thats what i thought
I guess.
with 4 players i guess you could open up all the hell doors then each person take a zone
cool so its a introductory level
with 4 players I would not even bother
That's basically what what my last group did.
3 exp players, so we just kind of opened and blasted and went our own ways.
i mean its not a terrible idea and doing all 3 at once would be nearly as fast
and there is resource to be gained
We did it more for entertainment value than optimization.
too lazy
Level has plenty of resource already, so.
yeah thats what it usually comes down to
i can but it aint worth the effort
its a first attempt and first attempt only kinda thing imo
I might just be burnt out on the duo, actually.
Duo turns that level into 2-ish, but mostly 1, hard section.
So as you get more consistent trying to beat that hard part, it's mostly going through the motions.
It is fairly high octane, all things considered.
man my problem with bots only is im to stupid to navigate these maze ass levels so i end up spending 5-6 times longer gathering resources and figuring out where things are
Gotto go around to get in sometimes.
You'll slowly get a second sense for where to go on the tiles, the reuse of tiles actually kinda makes it good to navigate
i have 300 hours almost man its just not gonna happen
i got friends with 50 hours in this game who navigate better than i do
im to stupid to play with bots on god
I'd say the big thing is that it's kinda hard to learn when playing just with bots, bots can't really teach you. Getting exposed to different player's ideas/strats etc. is a big way to learn
i think the inverse, having played with 3 players or more basically 99% of my playtime has caused me to default to following people to figure out where im going
Subtonix.
Back during R6
I was playing R6A1
(I was on edibles and had a "These Edibles ain't shit moment")
I kept thinking I was playing different levels/rundowns just from the tilesets I kept seeing

And playing with my old old group
I never would've thought I would have a "These edibles ain't shit moment"
in GTFO
Afterwards I was like.
"I really got LOST in R6A1"
@deep jay do you have fancy maps for alt rundowns 1-3?
the normal maps are all uploaded
if you mean kennys specific ones…
imagine him workin on it 
His R7 maps are better detailed; whatever tool/style he switched to is superior to the composite screenshots of in-game maps. But I take your meaning, the old stuff is better than nothing.
his are easier to see the rooms, but its less detailed
in exchange
he playing rn tho
not in a rush, it's a workday after all
I know hunter uploaded the level layouts for all the ALT rundowns, but no annotations on them (but as you said those are really just screenshots of in game maps)
In OG:R4B3 there's a glitch that allows player to retype the last uplink_verify command one more time so it will cancel the error alarm triggered by finishing main objective. Yeah terminal uplink always works this way.
Neat.
I did hope they buffed boss room a lot more on R4E1
add some enemies to it
bosses by themselves are not threatening
Stand around after opening it for about half a minute before engaging and it’ll get a deal harder
Amazing Softlock bug at R4C3:
only 1 cell exist on Secondary Mission, installed on a generator at Zone_264
3 cells exist on Overload Mission at Zone_320, Zone_321 & Zone_322.
got locked out while doing secondary mission since you need 2 cells on the generator to open the door to Zone_267 where the Bulkhead_Key is at.
list cells on drop. If 4 restart
Would be a bad level design if it leads to softlock, imagine players using the best booster only to get softlocked in the end.
10, 2, 1, 0
the real gamer move is to get [1,1,1,1], get your cosmetic, then reset your rundown and never replay it
unfortunately I replayed all the levels for my cosmetics and so I could be big cheddar and E1 solo
Gtfo isn’t meant to be replayed
i agree with the softlock being bad due to a glitch , but boosters legit dont matter 
then you have lost gtfo the game
no lol


