#gtfo-spoiler-chat
1 messages · Page 50 of 1
PR buff
also nobody talking ab how combat shotty has 69 ammo now 🙃
amazing
pistol is 1.3
Still feels like they could've been buffed a bit more but. 
ah ok
it's nice to see that they're putting more effort into balancing the guns
with (mostly) positive results
i also REALLY like how they're trying to diffrentiate the Arbalest more from the Veruta
and omg har back to usable state
is auto pistol good?
if you are using it to stagger for team then yes
if you are spraying into waves trying to kill things then no
it's a supporting weapon
How was it insane? Is it just like stunning everything?
It has a very potent mix of stuff you'd want from a Special.
Very economical, decent DPS, gives you the option to trade ammo for TTK, has a very high capacity altogether.
Now you can also stagger large groups of enemies by just kind of hitting everything as the situation calls for.
fireblade stay winning
Where's my 15 damage 3 pen revo, to become the precision weapon of all time
To overcome the HEL Gun, you must become the HEL Gun.
yknow I can see know why the og gtfo had no reward system, it goes wrong once and people lose their minds
the gun changes were great but I wish the Bullpup got some love
blackdragon alt
did they make R4A3 overload easier? I remember a lot more big boys and scouts in that floodgate wave :D. Also I remember then non stop spawning xD
we basically had 4 Hybrids and 4 big boys I think? Couldn't count them that well, they were blown apart by two extra spicy mines 😄
That sounds right
They stopped spawning too and only the 3 error remained
Mines just sucked in original R4
hmmm, ok maybe we just really sucked back then xD. End of R3 was my entry and we just blitzed the A levels on PE on a scouting run xD

especially the 2 bioscanner, burst and auto turrent R4A2 PE run xD
though I was amazed by the auto turret, the stagger helped quite a lot in the error alarm 😄
That is how it always was
yeah I don't think anything really changed, other than having better tools
functioning mines make blood doors a lot less threatening
But I think you can brush despite recoil.
slap a booster
I think BC might fit into a similar spot as DTR now, tho.
A lot of work for a pretty mediocre reward, but you're allowed to do it.
I take what I'm given.
I am so glad combat shotgun isn’t the worst special I can’t wait for the r5 buff so it is usable
Thanks 10 cc
ik I saw a few
rip drip

I love how my teammates were questioning where the enemies were until they looked at where I was shooting my autopistol
autopistol gaming
was shooting at shadows
oh LMAO
Teammate tagged 4 shadows
I was like. I AM THE AUTOSENTRY
But outside of the stagger/time
I hate how much it feels like machine pistol but does not have the damage
I have one but I'm never gonna use it
it's like a sacred relic
belongs in a museum
something like that
2 key from 1 zone?
just as god intended
@livid heath how different is E1? also easier/harder than og?
havent done E1
But i HATE B2 C3 D2
I remember D2 being nightmarish
Same as D1
is there still the funny cargo
The funni cargo
pick up=shadow error alarm
does it still change to chargers when u drop it
secondary calls in chargers
still better than doing D1
nice
normal
reactor is a fucken nightmare
2-4 mins defense each tests and only got 4-6 mins for terminal codes till restart
Atleast R4B2 is fun tho
you can completly ingnore secondary and be done with it in 30s in the extract
no story tho
i thought youd meet schaffer
title sets called CONTACT for a reason man

Nope
im not familar with morse codes
But that tank on C1 tho
He just stands there
MENACINGLY
Burst cannon huge synergy with hel pp
stack up enemies with hel pp doing like 1-2 dmg to them at best
Burst cannon them down
E1 class 6 S scan zone is a lot more interesting
Patch is out NOW!

Ayo
maybe next time listen to your teammates and don't just run in alerting everything
maybe next time you not dead on your plan 2 time)
and go to 295 for more ez
and go to blue, when it`s need
how about this next time you LISTEN TO SIMPLE INSTRUCTIONS AND WAIT FOR OTHERS
is that all?!?! thats just the average A1 starter room
Going solo be like
Hero killer never shoots
Their heroism doesn't allow them to shoot
In turn they have the utmost strength in melee
not like this map)
issue skill
no work
Should work. Most notably on sniper and burst. But will do nothing for shotgun.
i with sentry
burst
@obtuse surge me in main, but overload unlocked lol
maybe you are open over?
screen O
just like original R4C1 with possible bulkhead scan overlap
I didn't know it was possible in original r4c1 as i discovered this yesterday
Just funny
but R4C1 overlap arent as useful as D2
Fair
I'm just surprised the scan for main stayed after completing overload, i guess it's because i was still standing in main when overload finished
If D2 BH scan overlap it will be like R7D1 pre-patch
It seems to work as expected when we tested internally. Noticeable difference with and without boosters.
anyone made a write up of major differences yet?
Mods?
Question for you guys ; is your High-Cal also reloading 5 bullets instead of 6 since R4 dropped?
i make all boosters on speed and he no shot fast.
what?
R4A1 sec no longer double alarm?
which is the level with like 20 uplink codes?
sextreme 
Still used to call secondary "extreme" haha
I miss the bulkhead doors spamming you
flavour text for r4a1 makes no sense now
there is not a big bulkhead door in that mission anymore
Is lobby joining broken rn?
Shrug
there's some new ones I guess
Can do the whole latex style
Nice !
Alright, this sis the weekend of gtfo grind I suppose.
How many times will I fail R4A1
I'm just gonna shoot the rooms for speed see how far that'll get me
Quadro auto turrets here I come
I guess the ones shown in r7
The ones no one could get
I got some torsos I've never seen before
Doubt it. Have had every unlock R6 onwards
Nah already in bed
K k
Go to sleep iidot
Idot
I didn't take meds so it will take awhile
Relatable
Pants with sneakers that go well with palettes
Sweater with stripes on it that go well with palettes, also similar sweater but with right shoulder shoulderplate for palette colour and black chest plate and left shoulderplate
Huge drip overall
Backpack is like bits of tech in the above part whereas below is the backpack material and the whole thing is connected with lines which are coloured with palette
No new helmets?
oh yeah the yeezy's
Dunno only cleared 4 lvls
The "new" helmet for all clears is tigris without the tigris
tbf there are a lot of helmets already
is r4c1 sec supposed to be 1 terminal uplink? cuz it says external but gives code to you directly
yeah it's just the 1
the external part isn't talking about how you get the uplink IP
R4C1 sec is kinda snooze indeed
r4a3 sec is less boring
Hi guys I need help with R4B2. So we tried to go for PE blind and got fked by the fog. Basically we only put one cell in and then we couldn't see anything. Now I understand that it actually lowers the fog. We reached the overload objective (gather 6 OSIPs), but honestly the whole area it was almost impossible to see anything. We dealt with the 3 scouts in the big room, the class 4 alarm, the blood door, but eventually died after the blood door as we couldn't see a thing.
If you place all 4 cells does it make the overload zone have less fog? Should you put 0 cell in until you're done with overload so that you can see things? Basically is there a magic number to make overload easier? The rest of the mission was pretty easy other than that. Thanks in advance.
so as with every other gen cluster i have seen in the game so far, when you finish it, it starts an alarm* so putting in the 4th is a bad idea before you finish OVL
and if i remember correctly, this level has reverse fog, so it is high not low. and putting in cells 'lowers' the fog. so you should put in 0 cells to keep the fog as far above you as possible as well
OK, thanks for the explanations. Yes it does lower the fog. We noticed it massively when we put the first one, and then we put #2 and #3 but didn't see a big improvement so left it at 3 cells in. However I have trouble remembering whether overload zone was high or low, i.e. if you're better putting 0 cells or 3 for overload
For reminder there are 4 cells for the gen cluster
idk this is the old sheet
And I believe there is indeed an alarm after 4th cell
(also before it was 4 OSIP but now it seems to be 6)
I don't think you can do ovl first
AH also what the hell does secondary do?
lol
Like we enter a command on the terminal
And it was done
Was it the fog? 😐
It took us like 1 minute to do secondary I think
And we didn't notice anything after the command
OK so anyway if someone can tell me whether is better for overload - 0 or 3 cells in (since 4 apparently triggers another error alarm?)
OK I hope it's the case because 3 cells was absolute hell
We couldn't even navigate around
Thanks, I'll try with 0 cells in next time
I went in with 3 cells just now
Pfffftttt,
It was definitely an adventure
Did you pull through @glass mirage ?
Yeah, first try and everything
Nicely done
And I'm not even running a serious loadout
No need to flex it 🥲
Late reply but 0 cells.
I'm out here with the spear, bullpup rifle and precision rifle (which becomes pretty useless with the fog)
You thought I was only running spear?
I'm doing as much as I can get away with like this.
hows r4 lookin thus far, i aint got to play it yet cus in the middle of finals week
aren't we all
I'm discovering R4 and it's really great, really liking it so far.
A1, A2, A3, B1, B2 are great
thats good ive been waiting for some content that wasnt to easy comparative to r7
good thats def what i want in general
bruh just wait for R5 if you want hard
widely considered to be
Wdym "except the B2 fog" just run around bumping into things until you find them
i dont really care for shit being to hard i just want them to be challenging and a bit of a step up from what ive already done
As I was saying in vc, you gotta echolocate
going from r7 to r1-3 was a bit boring
what I generally hear is that OG R4E1 is considered the hardest level while R5 is generally considered the hardest rundown
R6 was a lot easier in OG, I hope alt gets buffed so it can stand up to the other rundowns around it
if r4 is as hard as people say i wonder if it will fit into progression when all the alt rundowns have been finished
sounds like the jump from r3 is pretty big
R6 was so nice but I hope they make it a bit harder
R6C1 is so memorable, they should change the final room so that it's not a single door though
Like they could maybe add 3-4 spawn locations from within the last room
Just so that you can't just put 3 sentries facing the single door and let them do the whole work for like 70% of the scan
After completing r4
I can say it was the most borning thing I have done in gtfo
Unfo
uhhh tbh I think that's what made R6C1 managable
r6 > r4???
i think four entries would absolutely murder a lot of people
I'm guessing that R6C1's final room was supposed to be a big challenge but because of the game's mechanics it's so easy to cheese
Honestly even having just 2 sentries facing the main door will take care of like 60% of the enemies
Yup that is just sentries
And it takes them so long to reach you
I think this moving scan should be like 100% harder
I think R6 as a whole had great level design, just suffered from being weaker overall compared to R4/5 due to it being the release rundown
In the alt rundown at least
But yeah harder R6 would be a banger the missions were great imo
especially with all the guns we have now
Honestly, and I realise this is just repeating a lot of complaints in the past,
just remove checkpoints from Alt R6.
honestly based
it would make the difficulty fine
I think there are a few that could stay
Then bump it up a bit more in places here and there that need it.
but like yeah most of them could go
Remove hel gun
wait
My big take
I don't remember enough about it to say but straight up the only checkpoint I can think they should keep is the one before Kraken on R6D1.
honestly i feel removing them all is extreme but leaving a few is likely the awnser to difficulty in not only r6 but also r7
Honestly I think checkpoints don't make missions harder, they just make it so you can retry more easily. But if something if too hard for you then checkpoint or not you're gonna get rekt. Although I agree that adding checkpoints does remove tension from the experience (hence making it harder... but not in a "good" way)
yeah
well not the only one
I once accidentally set off a scout during a checkpoint scan in R7B1 😅
I really liked the checkpoint on R6D3
It's the only one that comes to my mind but y'know, R6 Is a distant memory.
just before the checkpoint scan was complete
mentions removing checkpoints
Several people are typing
thought it was great for reactor practice
Checkpointed r7d2 with a mono charger giant wave on us
time to leave before some 2000 hour nerd starts saying well acktually
you're not at 2k hours yet 😡
to hard to have that many hours because i need other people to play with and socializing is hard for my 🤡 ass
damn, thats a hell of a shot. i am impressed
Anyway I love GTFO and can't wait to see what's 10C's next project but I wish there were more games like it. It feels completely alone in its own category
This is the worst place
and in a few minutes someone will compare it to payday 2
For that take
Cooperative hardcore horror shooter
ohhh the first
not the second one, that makes more sense
no there was a scout in a nearby room that I just snuck past earlier who was close enough to the checkpoint scan to hear my misclick
@fresh bronze Payday 2 is very nice but honestly except the sneak -> shoot thing for me the comparison stops here
Gtfo has its moments
ya, sneaking past that scout is treacherous
pretty much but for some damn reason gtfo is compared to payday 2 a lot
I wish they leaned into the melee and movement more instead of powering up tools and guns
nah the main comparision is always L4D2
Payday 2 is a cooperative shooter with stealth/loud and it can get pretty hardcore so I can understand why people would compare the two
tbf a bunch of us only found out about and started giving a shit about GTFO in the first place was because ex-payday devs (such as Simon and Ulf)
sneaking past scouts aint how big boys do it they just bonk em on the head to assert dominance
But like the reason I'd remove checkpoints is more because I feel they were added to help newbs (among other things) a lot to get to grips with the game and like, I am thankful for them as they actually made my team start playing more often since that tension was removed. But now most of the old rundowns are back without them and they're a good way to build up the experience you need now so I just don't think R6 Needs 'em anymore (besides Kraken, but even that I'm slightly hesitant on because I can picture pubbie teams checkpointing it repeatedly while having a terrible loadout to actually fight it with).
yeah, I feel like with the buildup from the old rundowns, checkpoints aren't really necessary anymore
Yeah that was the big issue with R6D1 in my opinion, unless you had people with HEL Gun/Snipers it would make the Kraken so hard @light lagoon. They should probably add some hints to that in the mission screen because I know I got fked the first time trying it.
Or they just don’t make it a dmg at range thing
Thing
I actually don't mind that at all. Per an earlier comment, I like the "fuck around and find out" element.
Also agree with @daring pilot, when you've done R4 and R5 I think you can do R6 and R7 with no checkpoint.
The problem is that some teams absolutely will retry, and retry, and retry again and again endlessly.
imo checkpoints just need better placement and to be less common
Without recognising that "Hey, maybe you should just back out and mess with your loadout".
Yes some people just refuse to go back to lobby lol
putting a checkpoint right before a really hard part ruins the hard part
No
It's why in the past I've said checkpoints just need like a use limit.
What
the main thing I found checkpoints to be useful for is saving time in long levels after already beating a hard challenge. Take R6D3 checkpoint, was there after almost an hour of gameplay for the actual reactor. I think that one could stay
Yeah I think a checkpoint should be a reward, it should be after a hard thing, not before it
And as others mentioned, quite rare
because you have to go through hell and back to get there as a newer player, and the checkpoint helped my crew to get a feel for the reactor (but we never actually beat it lol)
The checkpoint between levels are awful if you wipe on e1 you should have to restart
THIS
there are two checkpoints in R7A1, should be none
The first checkpoint in R7A1 is ridiculous lol
if you can't beat A1 without checkpoints then you haven't grasped the mechanics
like r7c3 i really feel like the checkpoint before the 20 minute error should just straight up be removed
in fairness that level is stupid anyways
I hate levels that are easy as piss until the last part and then all of a sudden massive skill check
I feel like R7A1 is just a tutorial before this was a thing in-game
probably means that you don't have to sit through the Lore™️ to try again if you fuck up after it
Weird cuz they added the tutorial with R7 Didn't they? 
the tutorial was added in with R7A1
💀
Checkpoints bad! Such a cool and unique take.
Ah yes, my mistake. Thanks for the correction 💀
i mean we only have so many topics to talk about
weapon balance, 10cc competency, checkpoints
R6A1's checkpoint was better but I still disagree with checkpoints on an A level
honestly don't even think B tier needed them either
Would it be cooler to have more unique hazards or more unique enemies?
it does not fit in progression as R2 overall is still a tad harder than R3
I mean the original topic was just that Alt: R6 Should be harder, I derailed it hard by bringing up the checkpoints. 
imo i think they are a good thing, i just think they are overused. Having less on deeper levels and just less in general imo is straight up a better way of doing it
i dont really care about checkpoints in a and b tier levels since they aint that hard to begin with
but beyond that they do need better placement and just to be less common
Honestly having worked in gamedev I can't say that 10C are incompetent. Sure there was the modding situation which was absolutely ridiculous (still is? Idk), but the game they managed to make is very impressive on a technical standpoint, especially for such a small team.
Tbf they exist more as comfort checkpoints for newer/inexperienced teams.
my take is that they should only exist after big challenges and in places that are hard to get without spending an hour and a half
which don't exist in the game
like I probably would've moved the R6D2 checkpoint to the secondary flyer scan door, i don't think R6D2 main needed one
pre nerf flyer door tho
:3
why they did you like that 😦
imo i think the worst checkpoint in the game ive played is probably the on in r7c2 secondary as long as im thinking of the right level
really ruins the tension and placement of the secondary
imo it should've just not been there
bruh worst was R6D1
you could finish the level or risk it for the secondary and with the checkpoint its no longer really a option
What's R7C2 secondary again? I forgot @fresh bronze
5! checkpoints
dont remember that long ago
1 hr level
Hand holding simulator
i played very little of r6 so i dont remember shit of it
had 5
The good thing about R6D1 is that you can finish it in less than 10 minutes
R7A1 ....... checkpoint, do class II .... checkpoint
The first checkpoint
yeah R7A1 is honestly the second worst offender for me
but yeah my least fav checkpoint is r7c2 secondarys, literally no risk in doing the secondary for that one
Is fine
R7a1 is fine imo
mommy blood door + class 5 flyer alarm in Destination
Yeah really is
if you fail you can just leave and finish the level
Great into level
Ah yes thanks.
btw for R4B2PE just don't plug any cell. grab em all and place em on ground -> do ovl -> copme back and plug em all in at same time
Thanks a lot for the answer 🙂
👍 we almost made the same mistake but then remembered from OG that it got down
thanks i missed the message kek
and that ovl is lowest part
a check point after the 4 full team scans before the first ever alarm in the game for the actual first level for new players is good
Sounds like a cheese
why tho?
wait 4
and the kne after is after your first ever frank
Oh OK makes sense why we couldn't see a thing 😐 Do you know what secondary does? We did it in like 1 minute, found terminal instantly, put command, bam done. Didn't see any change after secondary.
on god i hope they just straight up remove r7a1 in the alt release
Just remove all the full-team scans. 
it literally serves no purpose
nah its just doing it smart, it has no cheese at all like wtf
i hope R7 does get, not an alt release but a remaster
because you are brand new and are terrified of sleepers and you don't know how to click on their heads yet
*stares intensley at R7D1
sec is only there to turn on an error on the level
Feel like you should be doing the cells
R7 won’t get an alt
it takes 2 minutes to get back at that alarm !!!!!
Why?
what ray says
Ah OK, I forgot this part you're right.
i almost certainly will not play that level again unless its hot garbage bugs are fixed
Why not (haven't played the level so idk what he's talking about)
it could be the only thing between me and 100% the game and i still wont
Which bugs?
oh ahve you not done ovl?
for people who have played a GTFO level
yes
Gen cluster moves fog from above you to below you, Overload is in low elevation, you get access to cells before Overload but putting them in fog fucks the Overload area.
Ohh tha't s the class X alarm level I love it
Multiple Snatchers is the main one that comes to mind tbh.
Oh
Yeah I agree the snatchers bug was horrible.
i tried it but the map took many minutes to fucking load to the point me and my buddies agreed it just wasnt worth bothering
sir that is like 5% of my problems with D1
even new guys
for fresh downloads though, you probably skipped the tutorial lol
Yk what that's prolly for the better
we also had entire rooms just vanish for some people
there is like 4 enemies between you and alarm m8 stop it
I encountered the snatchers bug almost every time (which was annoying) but I don't remember any other bug. I've only done it like 3 times though
I did tutorial
wiped
my personal favorite is that for some reason the Za Warudo bug is way easier to trigger in that level
ima get a pic hold up
Na man saving 2 minutes is kind
Snatcher bug is literally the only one I'm aware of since I've had the luxury of not running into any other bugs. 
hardest level in R7
za warudo
true
my favorite bug
atill need the sound FX for it though
iirc scaler has a video of a D1 run where the level stopped time
like, I don't have a problem with many levels. But man is D1 annoying as hell, because the environment is so pretty yet I never want to go down there
bc my computer turns into a nuclear bomb
hmmm
Was he maybe playing with a cheater? At some point I joined a R7D2 lobby through matchmaking (don't ask me why), and the host was lagswitching the whole thing making almost no enemies spawn and they were pretty much stuck in place at all time. I ended up killing everyone and myself with a mine before the end of the mission because the guys were clearly cheating in some way.
entire rooms legit just got thanos snapped for us and when it happened everything inside was completely invisible including enemies. Invisible snatchers are not a fun time
I love the overall design
no that's a normal D1 bug
I've had that happen
it happened for us basically every run
R7d1 single handedly made my CPU fan Perma loud
the level design is stellar
Yeah the open vegetable rooms were terrible
I loved the optional side objectives, the mother/father split
Unironically thinking about it in all the time I've played GTFO I've basically only actually ran into an especially egregious bug once it was R2D2 When my screen got fucked. 
the error, the holdout
After 5 hrs of trial n error had to buy a new one
that level is so good in design
@daring pilot Have you seen post-init checkpoint, though?
YES
you mean with the time stop?
where your speaker kills itself?
R7D1 is great
we woke up EVERYTHING
No, that's scout bug.
i actually dont remember hitting bugs ever except one time where the whole map was pitch black and a za warudo bug. unless we are talking about r7d1 in which every attempt we got a lot of issues
wait what's post init 
Post-init checkpoint lags the fuck out of host, and then breaks certain animations.
:O
WAIT
It completely breaks the game.
No
Naw, unrelated.
k cuz theres something that happens with R7D1 and a certain bug that modifies enemy types on other levels after resetting to lobby
I love heat bug
@daring pilot #gtfo-media message
Second clip.
oh that's a different bug
Casual 4AM breaking the game.
I will continue to be pleased that I have somehow managed to avoid any and every checkpoint bug I've heard of after seeing that.
You have to go out of your way to make it happen.
is that unrelated to time stop?
Unrelated almost for sure.
The checkpoint bug is a fairly specific setup to get to happen.
Yes
Time stop is a wave stack issue
someday I just want to go into D1 and see exactly how much stuff I can break
I live for chaos
It's the ultimate GTFO level.
It truly encompasses more aspects of the game than most levels.
Do you know time stop has a fix
Alt F4?
You can restart time
N
A
Restore the lobby
All you need to do is kill your teammates
Then rez one as you down yourself
Will fix it
oh was confusing bugs
was going to ask how I'm supposed to res when my frames are -15
i have no clue
are checkpoints overused really bad in r5 out of curiosity
Space beast terror fright. Not really, but kind of
there's none
there are none
oh gotcha
luckily
enjoy R4
knife gang baby
good luck 🙂
Chat can you help me we are in R4 C3 and we are in Extreme and we need 2 Cell,s for the Generator but the terminals do not show us the 5th cell we only have one and 3 in OV.
now ed gives the cell hidden and we have to look for it or are we unlucky that there are really only 4 cells and so we can't play the level and have to start it all over again.
I don't remember r4 too much but isn't there a specific order you have to do the bulkheads in sometimes to be able to do them all?
yeah we need to do Extreme -> OV -> High
but too complete Extreme we need the other Cell ^^" its the second time we played this level because the first time we got both cells and then the game crashed and we are getting Frozen in time
If they were there last time and not enough cells on the list this time might just be bugged then


is shotgun sentry still unusable rn
It is pretty good
interesting
is it above niche? or is burst still lonely?
Sniper and shotty are both above niche but the are more useful in their respective areas
Unfortunately the only interesting sentry is auto
hmmm interesting in that you want to find somewhere its good but can't?
Auto sentry just staggers one guy
Isn’t isnt bad for chip dmg holding I guess
Idk what break point it helps with
Maybe something hel rev related
i guess ill continue with the ol fashion burst sentry because being lazy is the ultimate way to play gtfo
ya, its been just stinky when i have taken it out, it didn't really help with alarms, it might just be bad
maybe it shines paired with the shotgun sentry?
support sentry?
Maybe it is good against babies
how much health do babies have ?
5
ooph, and auto does 1?
auto does 0.71 or something
0.7 something
hmmm precision multi?
4?
Yeah it fires fast ish but baby surge it wouldn’t help
This is the problem with it wheat
It staggers one dude
And does the slowest chip dmg
i want to that honestly
but ya, it staggers 1 regular for 6 seconds
and thats it
the whole wave still walks past
it'd need 4 because 0.71*2 = 1.42, 1.42*4 = ~5.6
ooph
that's assuming all of the shots hit the head - idk if a baby has a small enough limb HP that the head would break first
ok yeah that wouldn't work
they have a limb HP of 2 - you can get 2.84 damage before breaking it
so now it takes 6 shots
fun
though the fifth leaves it with ~0.03hp so a booster could lower it to five, but that's probably not relevant
It appears that the auto sentry has a defined precision multiplier of 0.834 (it's defined as 1 for the other sentries) -> 0.59214 base precision damage
ohhh a little better than i had thought!
now that's crowd control
New auto-pistol is exceptionally cool looking, but dear lord it deals no damame. SMG 2, Electric Boogaloo.
ur not real
And also: soloing uplinks is a thankless, dirty job and i hate it
it's
almost
like
that's
the
poi-
If only doing these secondaries gave me some kind of a rewa~ bah, whatever.
Dahell is this... A radio package? Even got an antenna.
Off to a good start: already found a new favourite backpack.
Oh and thank god: they unfucked the HAR. It no longer brings me pain.
its gonna be my goto now lol
kek opened overlord door on a2 and the scout behind it went off before the door was even opened and no one was shooting
A) Bug
B) Cheater / modder
woah
no cheaters not doing pub lobby
Have you heard a very loud bang by any chance?
Right.
Then just a bug i guess.
Or someone was awake and told the scout on you.
just you and bots?
with 3 friends
could be wave spawned inside and screamed or smth
error spawn+scream is no. 1
prob
auto scream scout is a bug that i have only heard of in one room, in one level, after a long time, if the door is open
is that level data center?
no clue its just weird
caused a wipe cus before we even cleared the scout wave the next scout in another room went off before we even got in there
sadly that room was fuckin massive so got overwhelmed pretty bad
can already tell based on pe a2 that this is gonna be a fun rundown
actually really enjoyed a2
wasnt to difficult and was a perfect level to derust on after about 2-3 months of barely playing the game
got some clean knife combos
R4 and r5 are the better 2 rundowns
r4 vs r5 tho which is better
What are the conditions to complete alt R4B2 secondary because my team went in and started the error and got the 2 bulkhead keys, after finishing overload and main we somehow missed secondary? Are we missing something in there?
did you do the terminal command
is R4C1 the one with the tank?
well fuck guess I have to play with real ppl now 😐
thank u for answering
smalls zones with many enemies better than big zones with not so many enemies
they actually murdered extreme
Extreme felt the same imo
there are like 5 fewer scouts
They where rng tho
in 54 and 53?
that room tunnel either was packed to the bring or just like it was like now
there was only one cout in 53 and one in 54
where there used to be 4 in 53 and at least 2 in 54
but it has been a while since I've played r4c2
shotgun sentry is still stinky
Less scouts
I remember there being easily 2 per extreme zone (55 and 56 were always empty)
Also I might be wrong but the surges felt harder
In High, the alarm for getting to the scout zone had fog in it and the room was MUCH more of a clusterfuck
yeah surges were definitely harder
Only had 1 door thought
Also, the alarm for getting to the bulk key in high didnt show its class (this was a glitch I think)
Regarding this, maybe it has nothing to do with it but I remember there being a fucked up wall in the original that allowed you to shoot inside the Overload zone from outside
Maybe I'm just imagining things, it has been 2 years
But perhaps it's still there and someone shot through the door
Ergo, as soon as the bulk door is opened scout screams
Mayhaps it was not done intentionally
they actually neutered c2 extreme wtf
what did it used to be?
lots more scouts, I think overload had increase enemy density as well
the thing with lots more scouts is it was already a really packed room, more packed than it usually is now
so it was an actual hazard that many teams potentially wiped on if they didn't carefully clear
but now you can legit just shoot the scout and pull the room
and there are like 2 giants in it
it's pretty laughable now
R5
What were the minor changes on R4C2?
slight layout changes, I didn't go into the mom zone so I can't really tell you what's different about those but the scout zone seems to have less scouts?
The only definitive changes are that extreme is definitely a lot easier with the first zone after the bulkhead door only having 1 scout when it used to be either 3 or 4 and the large room where you do the surge scans had only one scout instead of 2
but tbf it's been a hot second since I've played the original R4C2 but the enemy distribution definitely feels lighter
level still sucks giant cheeks anyway
at least I could enjoy killing all the scouts but now there’s like
2
zone 15 seems to have way less enemies as well
Mom zone enemies were the same but rooms were very different also
i think overload got nerfed into the ground
yeah but in general the level just feels like the original but easier
overload is inside secondary right?
had one wave in front of us and never saw anymore
I think there were much less shadow giants
yeye i remember this
Funny level
that level is kinda boring tbh
was pretty much like this in the original as well
atleast the surges are fun
but I think with the layout changes to overload, it's more likely for enemies to spawn behind you or in the side doors on the left and right as you're running out
back then it spawned in smaller waves so u would have more trickling in over time
instead of everything spawning behind
but yeah definitely now you get more instances of enemies spawning behind you because of the overload layout changes
because in the original you'd usually have to fight your way through 3-4 waves before you'd get into the surge room and get back spawning waves
also i think there are no more infectious rooms
half of overload or most of it used to be in infectious fog iirc
yeah I think so
or at least there were many rooms with elevation differences that would make it seem more foggy
at least they fixed c1 though
now you can't permafoam the door because foam just goes through the door
¯_(ツ)_/¯
honestly it feels like every single level so far in r4 has been a sidegrade or straight up downgrade to the original
badger reckon'd the shadow error was much faster spawning than og
Ngl, I think most "differences" people bring up are literally just the same.
Like, R4A3 I've heard people say both that it's less and more giants and hybrids for Overload.
It's just the same.
Same for some R2 differences.
There are actual nerfs, and then there's a bunch of phantom nerfs that people bring up.
delusion
do ppl still run BC on E1
is r4 fun, cause im purposefully not playing it till my irl friends have time for it
yes its fun
every level has a secondary
yes
12 Secondaries, 7 PEs
It seems that whenever a new thing is added in a rundown, it gets thrown liberally into the mix, like r5 and respawn rooms, and r2 and wall grungles
R4 is optional objectives
wheres term in C3 first zone?
I have no idea
do mines blow up open doors now?
ours just blew up the door even though we didn't close it
Ignore it via screenshots
so true bestie
placing a high mine can break an open door if the mine gets triggered
Any tips for R4C2 overload? The shadow waves are brutal at the end.
The data sphere walk be difficult. Take thermals and bio. you want sleepers behind you. Try to always be moving
once you get out of second bulkhead foam doors behind you, don't mine them, once you get back spawns they'll be stuck on doors and wont get any spawns ahead
Filtered by R4A2
Lesson of the day: fuck overload objectives and fuck doing them solo.
Never again.
"oh hurr durr how bad could it be"

L + forward spawns
in the lfg you go !
mfw i have to fight 3 strikers every 30 seconds
In retrospective, R4B2 OG felt unbelievably harder
When I was doing it yesterday I thought "wait that's it? bunch of strikers every whatever?"
My group got lost twice and we did mom room and killed both
Thats how it works for everything
the level is relatively unchanged
you just got better + stronger weapons
The layout just outside ovl makes the class VI hella easier tho
tru
so its not only getting better + stronger weapons. there ARE nerfs
I held the slope with a sentry, hel autopistol and chad arbalist
to be fair with that combo I feel I can hold waves A LOT easier
- I dunno if this is the case but the zones seemed larger in ovl
tbf, i think it's a result of just less enemies spawning in rooms overall
I guess if the osip distribution encourages you to go into the Class 6 then fair enough, but it was easy enough holding inside overload
we also had zero forward spawns in ovl. but that might be luck
I would lie if I told you I remember how many enemies spawned in R4 OGs
Wait a fucking second
i think there's genuinely less enemies that naturally spawn rooms compared to the OG
Wasn't Precision Rifle 9 rounds?
12 -> 8
There was a density bug fix
it certainly feels like it
it's not even density bug fix
C2 seemed empty
there are just less enemies
I swear it was 12>9...
hmmst
I feel insane
They also almost completely removed the veruta recoil.
how am i suppose to pub c2 if everyone hates it
or I'm going insane
on this note
can we get another har buff since the mgs are so good now
unironically, how would anyone go to get a group to methodically finish R4?
its good but its sooooooooooo empty in between alarms/high points
if you lfg long enough, you'll eventually find a group to carry you
it's just that easy
funnest part of that level was meleeing a random ass mom we found 10 minutes in
the rest was just guh
Eventually, said Voxy, not knowing I've been in this discord for 2 years
And it's not like I want to be carried
I just dont want to do a (legitimatly good most of the times) try just to have to start from scrath with 3 people I dont know for the next try
It's hard for me to have more than time for 1-2tries in a row considering I wanna do PEs
make friends with the ones that you got good runs with
and spam them when you available
🤔 I guess I'll try my best
Also yes, i agree its PE or nothing
the community is small enough that you'll probably lfg with the same 15 people anyways
peak pleasure for the eyes and ears
using the auto sentires the way the lord intended
Buffed PR is still shit. Reload is better, but not good enough
Still reloads for what feels like ages
If it had 10 bullets - it'd be perfect
but naaaaah, cant have good things in the complex
congrats on R4A2. on you go !
Like 25
Also there is ways of making c2 better but you gots to be speedrunning the level make it a sub 40 experience
And it becomes fun
that would help
yeah i had that issue a bit myself
"oh I think I just triggered an error alarm without reading"
I get halfway through pulling it and see red
I notice the red text in time to process that there's something tied to the door, but not fast enough to read it or to decide not to open the door after all
You can look at the door most of the time. To learn about them
Blue free no team
Yellow (can be alarmed) most of the time free with team.
Red alarmed and or locked
I just dont check on bulkheads cuz none of them are alarmed in r7
Yup
Yeah it's only ever the bulkhead doors
I'm so used to R7 where you can just open them with no consequence
It's not like this has ever actually been a problem, we just weren't ready
reading is for nerds just open the door and pray its not a error alarm you definitly could have prepared for a bit more
Hey, the error isn't my problem. I've got a spear.
the damn overload in r4a2 error alarm is such a sleep walker error alarm man its just annoying when they forward spawn and wake scouts
I believe in you.
Yeah that was the main level I did that on. Also pulled the secondary class 4 the same way
But that's not even what got us
The first attempt we wiped because the secondary HSU was against a wall, putting half of the scan on the other side. Dauda refused to get in until he was on the same side as the HSU
we wiped because 2 scouts went off in massive rooms due to the error alarm forward spawning on us
Yeah the error forward spawned us a lot too
thats when you kick the bot and readd em after the scan
stealth wasnt even a option for us kek
But the delay meant the foes got to us
In our case, the forward spawns kept spawning in rooms with scouts, but always 2 rooms away so they wouldn't scream
gottem
Bots took care of anything we didn't melee
shotgun sentry supported by 2 autos is very cool
Being a box dweller isn't only for sleepers
Average bot behavior
one of my friends pov i have mine but its somewhere in a 3 hour video and im to lazy to hunt for it
with mine you can literally see the bot walk through the damn wall
i fuckin love the bots in gtfo man
gives me hella cyberpunk initial release vibes
My man theres no way you can tell those .3 miliseconds that it got buff

Bots are too powerful for the laws of physics
prec rifle does not feel faster
and i say this as someone who has used it through all of R4 so far up to C2, all optionals
i loved prec rifle as a secondary back when thermal was decent
nowadays it aint it
having a man on thermal was basically having someone with biotracker
without the pings ofc
Except when I have a biotracker I actually tell people where things are
With prec rifle I just walk around and kill things without explaining where anything is
fair
my team used to use it as a crutch when we struggled with just using our eyes to see bro
I use it for the funny
unsure what is the funny
I use it because i enjoy it
the funny is taking all of the "bad" weapons
my friend uses it all the time because he likes it
i love thermal its just the thermal weapons aint my cup of tea
And at this point I've actually gotten pretty good at it so I might take it more even once I'm done the R4 CBT
Yeah the thermal scope is ehh
It's alright but I'd probably prefer a normal scope
during a alarm i prefer normal scopes
during stealth sections a thermal is pretty damn handy in super dark areas
esspecially with chargers and invis
handy until you accidentally bump your mouse into your keyboard firing a round into the floor waking up the entire room
skill issue
and also hardware issue because mine wouldn't register a click if i did that
its the mouse i prefer
PR is pretty nice for combat, ngl.
its basically the only mouse that fits my hand while being wireless
my damn keyboard is concave going towards the desk which presses the damn mouse down
but i dont wanna buy another 80$ keyboard to prevent a issue that happens once every 2 months
I love pr
Must have a pretty fancy keyboard if it was 80 bucks
bro all the damn keyboards that have brown switches are shitty 30$ keyboards or like 80+
I dunno man I've got a $25 CDN keyboard and it's great
i have had a lot of keyboards and the quality of this 80$ one is based as hell
absolutely love brown switches
im thinking about picking up a wireless keyboard when this one kicks the bucket
Buy a 500$ custom mech keyboard 






