#gtfo-spoiler-chat
1 messages · Page 40 of 1
none of my team want to do r2d2 because the level is pretty much trash
wha...?
Its very much fun tho
we literally played it once, realized it was a memorization level and decided nah
haha immediately "d4rkeva is typing"
prob wont play it for that exact reason
experience helps
You get more than enough time tho
experience helps is a nice joke the entire level is just a memorization meme
You dont really memorize things in this game tbh
but seriously, r2d2 is great
play through the level then lose because you cant find a terminal thats hidden in fog while on a timer
you kinda just learn the objectives, then on a blind playtrough you just kinda assume whats gonna be in the next zone/room
its great gameplay
use terminal to find terminal
hella skill issue
that means you dont have the basics down
my favorite kind of gameplay is gameplay based around not knowing where something is
ping it
nah man its shit design
Nah tbf the final terminal you need is kinda well hidden
to be fair the terminals for the last terminal code round are both deep, and close to one another
There isn't an early terminal to ping it from I'm aware of
but still, I don't agree with the criticism
any level based around a reactor type sequence or error alarm is already be default worse than other levels
muchless a terminal hunt
r2d2 is like one of the only levels in r2 that made me feel anything, tbh
I think I like r2c2 a little more, but r2d2 is really good
if the devs can make a fun level ill play it otherwise im good
Those are actually my favourite types of level funnily enough
lol, again I couldn't disagree more
You also get 20 min 😐
I think I'm an error alarm junkie, but still
error alarms do so much to break the game out of its "stealth through zone, then do alarm scan in one room, then more stealth" default loop
I'm just conceding that knowing where it is ahead of time does give a sizeable advantage on that one in particular
r7d2 is the only level in the game where a error alarm is done in a fun way the rest of them I could completely care less for or are more or less just not fun sections
What black dragon says is kinda true
Its a basic skill to use terminals to find terminals. A blind reactor is a lot of fun to go through. And memorizing helps but isnt needed
Yes you get a lot of time but if a team is stretched and struggling already 🤷♂️
i mean then they are supposed to fail
if you struggle you are more likely to fail
thats… gtfo
you get better and struggle less
im plenty good with terminals but i dont care for levels where knowing the map changes the gameplay to such a intense degree
Sure, but if they knew the terminal location they may not ever fail
ive played enough games where memorization is a massive part of it and I dont feel like playing more
end of story its boring and not fun
I'm not saying it's a bad gameplay loop, I like the incremental progression. But I see Subtonix's point
@fresh bronze i think the thing for many here is that you said r2d2 without knowledge = bad and with = worse
While i for example would say. Without expierence = exciting, with knowledge = gets a bit boring
i dont even want to spend a hour doing it is how uninterested in that level i am its the exact reason i will never do the overload for d1
its just not a fun level
So i agree that it gets worse with memorizing
Blind runs are the most fun
Oh r7d1. Thats a fun objective at the end tho. And you get time to learn it all
ending was my least favorite part of the level
least favorite part of any level lmfao
What's your favourite level sub?
I'm getting the feeling that subtonix just wants to chill in a level and choose when the alarms happen
which is fine, but you'll grow out of it if you play more
i enjoy levels with shooting if the shooting if fun and not just shoot then run a terminal real quick and shoot some more
its just not fun
The shooting is more fun if there are red circles?
if you're not shooting to some end goal, isn't the shooting more likely to be boring?
alarms last minutes
even c3s end section feels forced and just not fun
r7 c3s
So you prefer a contrast of shooting and stealth spaced out more?
r7c3 isnt overtly fun unless you do overload tbf
dont really have a favorite level is the thing
there are parts of levels i like
and parts i dont like
Or just a level you like then
love the beginning of r7c3 and its secondary but the ending is hella mid and so anticlimatic compared to the beginning
so… stealth?
r7b2s secondary was pretty fun when i first played it and still is
just interesting designs to levels rather than the same shit over and over again
almost every error feels way to samey even compared to the stealth of the game
hmm, I think a lot of people regard r7b2 as the very definition of "a level that exists"
that a alarm is no where near as rewarding if the only reason you fail it was because your bad at shooting rather than lack of preparation or something along those lines
r7 e1 is a fucking amazing level so far with what ive seen blind
altho the sudden teleport was kinda bullshit lmfao
lol, I'm a bit of an r7e1 sympathizer, though it might be stockholm syndrome from the duos
but r7e1 is not exactly a fan favourite among the vets
r7e1 is just interesting and even without the immortal its still different in the way it treats the progression of the level
How far did you get?
Yeah this makes no sense if you hate R2D2 you are not liking R7E1
theres been a lot of different errors in how you tackle and play around them. Even including quick reactor waves
You did not make it past room scan
Psst
so far to the teleport where we got caught off gaurd but thats mostly cause only get to play once or twice a week
we got past room scan
What? you not telling me there is logic
died to the teleport because it teleported us and we immediatly fired having had no clue there was a teleport incoming
i know enough about the end of the level
already talked with other people about it
at the time it was blind its not blind anymore
So how can you be: yeah this reactor I like ?
wrt r7e1:
I like the first scan
I like the arena scan (though in duos we don't go in with foam, so we can't foam cheese the door, so the scan gets to be actually fun)
I hate basically everything between the first scan and the arena scan (especially babysitting pablo, which I think was a level design mistake)
I could take or leave the teleport
there are aspects of the rest of the level that I think are fine and even tense and enjoyable, but other aspects which I think are, frankly, too tame for an e1
so far you have said you like shooting yet you dislike any heavy shooting part of levels. Imo you like the stealth more
i do like stealth more
not denying it
but i do also like shooting if its done well
r7d2 did a shooting based level extremely well
some of the most fun ive had in the game was that level
I think Good reactors are the best thing there is in this game.
Bad reactors (R1C1) are a waste of time
my problem is most of the damn reactors in the game just are not interesting
R7D2 is pretty fun but lacks urgency
yeah to much resource
end section there is 100% chance you can just spam heals the whole run to extract because there are probably 60 uses of med scattered everywhere atleast
R2D2, R4B1sec, R5B1ovl, R7E1,R4D1, R6D3PE were very good reactors
are*
i cant say anything for r4 and r6 that far in
but i know i dont enjoy d2 its just not a fun level or concept for me
none in my group seem to enjoy it either
I feel like you guys died at the end and just gave up. There is nothing wrong with R2D2.
i say concept with heavy airquotes, its r1c1 with running to terminals
tbh I think r7e1's reactor is a bit weak
tbf game kinda hints at it multiple times
like, some of the codes are pretty good, but the waves really should've been more substantial
I mean i also asked people to not spoil r3 before
a
But that changes the whole dynamic. Really the only fault I can give R2D2 is that it gives you too much time to reach the terminals
I will not spoil you tomorrow afternoon
I agree on the waves, but the timing on the codes is done right
already had this conversation with someone else but a quick summary, no one in my team even noticed the text popup because we where kinda busy shooting what we thought was the last wave of chargers for the room scan so we could take a moment to get our barings
the teleport was so jaring and sudden even with the very subtle hint
Hey meaby they change it up this time insert copium image here
Its r1c1 with hurried (timed) stealth sections
Dont boil it down to „memorize“ terminals. Its about quick stealth
gotta be pretty perceptive to notice that you are going to tp and have time to make your team stop firing if they dont notice not to mention no other level in r7 have teleport areas with sleepers to add to that
Nah tbh first teleport I shot as well
But it's true it's communicated beforehand to the player
My fault, my wipe
i think every single one of my team mates shot lmfao
its a hard one. But its def possible with 4 players
its an e level, be on your toes
well if it was not possible with 4 players it would not really be fair innit? 😂
hurried stealth sections are not interesting enough to justify the nonsense of the level
what nonsense tho?
the terminals are nonsense combined with generally the map choice and the fog addition
Fog used to be infected
Terminals you just ping them from another one. that's BASIC gtfo and thus skill issue
To notice the message*
yeah sure call it that if you want its not the locations of terminals im complaining about its having to hunt them down and then make it back
thats not an explanation
navigation in this game with multiple floors is already painful
it isn't even just hurried stealth -- it's hurried busting open zones, stealth and/or going loud to clear zones depending on time (you probably won't have the res to always go loud), locating res, locating code, possibly doing alarms, setting up for said alarms, finding keys, in some reactors doing blood doors, etc.
Again you get WAY more time than needed
look at it like r7c1 fog terminal area
Gotta fast clear a zone for ressources and the right terminal
that doesnt make it fun though
you can have all the time in the world if its just running back and forth its not fun
its just not fun and thats all there is to it
Thats litteraly gtfos stealth gameplay
I agree that R2D2 lacks urgency but that's what it is about
pressure test
most levels not counting early levels have some added layer that make it interesting
r2d2 lacks that
time pressure isnt interesting
its just another form of difficulty that should be used with something else
I'd tend to argue the opposite, tbh
Ok so what is a GOOD deep level ?
the difficulty of that level is navigating all the nonsense and not wanting to cut my wrist 20 minutes in knowing i have the rest of the level to do
R7D2? that's literally running and coming back
like, what's the added layer that makes r7b2sec interesting?
r7b2 is litteraly just stealth, alarm, stealth, alarm
R7B2 is trash all around tbh
its a early in the rundown level
mediocore*
Very boring
i dont even remember whats in it lmfao
I'm asking about a level that subtonix expressed a taste for
mediano :]
you said you like it @fresh bronze
define deep
Nah it's is unneccesary long and boring
oh r7b2 sorry i read r2b2 lmfao
Imma say D tier up
It is tho
Thats litteraly the best part of r7c3s stealth section. When the timer for armory starts
yeah r7b2 i just like the secondary because at the point in the game its different from everything you play up to that point
the main isnt that interesting and the fog isnt that fun
its exactly the same tho?
It would not be so if devs managed to make level design in such a way that backtracking wasn't needed
the shadow alarms are neat i guess
what makes it different it's literally stealth, alarm again
I think we want an example of a level with an added layer that makes it interesting, since that's something you said r2d2 doesn't have
There is no back tracking in R7B2 except the 2 minutes it takes to come back from sec
and i agree but in that level its not just time pressure if you set off a room in the armory there is a good chance its death rather than the problems in r2d2
Nah it's the level as a whole
It still feels weird and too much
r7c3s big concept imo is the fact if you fuck up you lose unless you are so good the fact you fucked up is a mystery
its employeed in a interesting way and forces a game mechanic underused
R7C3sec and ovl are backtracks, R7C2ovl, R7B3sec. Almost every sec/ovl in R4 and 5. R6B2sec etc etc etc
and also djdna i dont even remember any dtier levels and below other than r7d1 r7d2 and r2d2
r2d1 was nothing notable i guess i dont even remember what it was
find cells pump up generator, fog goes down
Basically you don't like deeper tiers
r7d1 is mostly bad because its a buggy mess
that's my point
fuck difficulty am i right hah
R7D1 would be a rly good level if it wasn't insanely buggy
mostly because the deeper tiers are either buggy messes or full of artificial difficulty thats not fun
Theres enough rooms like that in reactors. R2D2s scout zones, r7e1 has 2 zones like that
And others in r4,5,6
Ahhh that expression
I think it's fair to ask for examples that aren't r7c3, since that level is different to an extent that most levels aren't
If the snatcher spawn was fixed it would be very good.
hard gameplay is fun when its not the same hard gameplay that is in every other level
shitstorm incoming
Now you are honest with us
artificial intelligence
wait
you just prefer the early gtfo experience
There is not that much.
no i prefer the part of gtfo where the game forces different playstyles and interesting concepts that are not all just shoot the enemies do a short task rinse repeat over and over until level ends
In Subtonix defense, I've seen a recent trend of newbies failing to find groups for R7D1 Overload or R7C2 PE (I know I'm also a culprit on that since I avoid those 2 because I did them and I can't be bothered to do them again)
nothing else inbetween
i think it isnt hard to see why no one wants to do r7d1
[overload]
r7c2s overload actually looks really fun just been to busy to do it
level is way to long stealth wise imo tho
But give an example tho.
Cause what you describe is .... GTFO
a snatcher per player, as 10cc intended 🙂
I'd just say what I've said a gazillion times, levels where Extreme/Overload could be adjusted to be a mini level in itself aren't really peak level design imho
guys they're gonna fix R7D1 on R3 release
I just tell folks to disconnect. After that it's smooth sailing
You poor innocent creature
gtfo without any stealth or focus on any aspect beyond the guns is what those levels are
artificial difficulty is used without context quite often
'HEY GET THE FUCK OUT WHILE I DO THI-'
Reactors have a ton of stealth lol
Gimme a level
not cheese, it's a ""fix"" for a bug that 10c are too lazy to fix
It's is wrongly used especially
no need to sugarcoat
all optional
no real downsides to not doing reactors stealth because most the time they load you up constantly
Yeah nah
im someone who says you can shoot a lot of levels. But you wont shoot the stealth zones up for reactors 24/7
the hard part of reactors is never resources
Tells me ya havent played them much
Nah that boils down to terminal usage
try shooting up every room in R7E1 
because i dont like them
I see patterns forming now
R7e1 is HARSH
r2d2 has a lot but wont let you shoot it all up
R1C1 well yea lol
do I need to cite the docred message
I've seen it
e1 is fun because its hard and the entire level isnt a reactor unlike most reactor levels
(jks)
R1C1 is just boring to the point of goin afk
R1C1 most boring level in all of GTFO?
that and its not the same shit as other reactor levels atleast it has something interesting in the beginning even if the reactor sections isnt good
Probably the most boring I've played
my favourite reactor level is geminate D1
With maybe the backtracking on R5A3 being a bit of a tedious close second
E1 is still a level where you do basic GTFO stuff tho.
Yes I hate walking around rooms I've already been
Shoot, alarm, shoot, alarm, stealth, stealth, Reactor
R5A3 ovl now THAT is a huge backtrack
I'd say that's a bit unfair to Pablo
I hate it when gtfo makes me do gtfo things 
stealth and alarms vary quite a large amount from level to leve and it keeps it fresh
what do u mean u need a melee
reactors just dont except key difficulty moments like r7d1 throwing the tank at you unexpectedly
you're right, it's worse 
Nah pablo is just badly implemented and has a low impact except on the first alarm
I'll give pablo credit for the first alarm and the arena alarm
that was interesting the level had my attention for a few minutes and had me doing something beyond running terminals and shooting enemies
but only because I don't foam the arena alarm
Well that's what he's supposed to be most interesting in to be fair
chad
I mean, if we divide R7E1 into 3 sections, pre reactor, getting to reactor, reactor
imo yes
r7d1 isnt even a reactor tho
Pablo is prevalent only in the first one
the loop runs almost identically to reactors
its why i lump reactors and errors together
but reactors stop where errors dont i suppose
i dont see it personally
...what do you mean?
I mean at this point it is clear that you just don't like late GTFO and prefer the early stages
Only Reactor wave that I can remember being "like an error" was R6D3's last phase of the reactor
clearly not the case if i enjoy late gtfo that isnt completely gunfire focused ignoring a entire chunk of the game almost entirely
I miss r6d3
Ehh
If we take actual code reactors those have stuff to do
R2D2 itself is mostly reactor but its very varied in stealth areas (even moreso in og)
R4B1 has it as an optional objective
R4D1 has another optional after
R4E1 is just sick
R5C2 has it as an optional, R5D2 has a big part before the ending reactor
R6D3 has stuff before and after (i love the level)
You could not mention one level except R7D2 that does all the stuff you hate
You basically have no hurry after the wave. Cuz you need to get the code mid enemy wave in r7d1
i have mentioned r7e1 multiple times but your just not reading it
Again
R2D2 has enough stealth parts lol
this has stealth aswell
the stealth in r2d2 is tiny compared to everything else in the level
I read it and it does also all the stuff you dislike. Also you haven't finished E1 so you can't say you like the level
its very much most of the level time
is it not possible to like part of a level but not another part?
and even content wise its a lot
That's a bit unfair
heh ive been sayin stuff about d tier e tier and c tier of r7 all the time with me not finishin any of those
It is
His opinions aren't istantly invalidated because he didn't FINISH it
clearly not based on what djdna said
They'd be if he never PLAYED it
no yeah that was bonkers
or reached reactor I guess
agree
Tho it changes how he will feel about it most likely
Dont think he did reach it
busy with work and college not everyone has time to spend grinding out levels
ah then fair enough
No you can but based on what you mentioned you like R7D2 and R7E1 for a third that leaves the rest of D and E tiers. I mean you just don't like late gtfo
Why would that change? I've had a fair share of levels I never wanted to touch again and still think they're a shitfest even if I didn't take many tries finishing them and did finish them (R5C2 PE)
the rest of what d and e tier levels i dont even remember the other ones except r2d2 and r7d1
Let me put it this way. You do NOT review a game you have not finished.
If you don't remember em you did not like em enough
if they are not even rememberable how can i say i like them or dislike them
i played them and beat them
So if I play a game, I get bored halfway and drop it, I'm not able to give the opinion that I found it boring?
I did not say the contrary
i beat r1d1 twice and still dont remember it, it wasnt hard enough to note
Nah you can say I found the first half so boring I dropped the game
As in, he knows what happens but hasnt played the ending yez
But you can not say the game IS this or yaddi yadda
I'd say then it depends on what we define as review
gamin sites shakin rn
I think the reasonable question to ask is, what about r7e1 so far has subtonix liked?
Like, the alarms? How did he find pablo?
i like levels based on there best parts, if a level is just not great the whole way its just not something fun to me
goin in the zone it is probably
was the double tank fight + pablo enjoyable somehow?
A review is an subjective assesment of a complete game in this case.
so far everything up to the teleport has been a ton of fun altho double tank is a bit monotonous i suppose
fair enough
You cant talk about its 2nd half then
what about the bit where someone lures pablo away while other people get res out of the blood door zone?
s class alarm with pablo is very interesting a extremely fun to do even after doing it a couble times
or the bit where someone lures pablo away while other people sneak up behind chargers and bonk them
There are exceptions tho. some games can not be finished in traditional sense
agreed
GTFO can tho
Thats smth a lot of people agree on. Pablo changes how you play the alarm
Actualy his best part in the level
people sneak?
i always see guns blazin
ah prob be just me
or maybe not "extremely", but agreed well enough
we just immediatly opened the door and i went in and cleared the rooms in moments i didnt really even think of how the level was going through
so not a interesting part
its one of my favorite moments in the whole rundown
that s class alarm is super intense and feels rewarding to beat the first time
I don't know, I've never played it with 4 people so we kinda look after our ammo a bit
even at the beginning of the level
i cant imagine e1 with bots tbh
they shake at the thought
that level seems actually awful with bots because the team scans and the bots tendacy to just commit suicide randomly
ah yes bots be standin still and then
'HELP IM DOWN'
very normal
sudden cardiac arrest
or
somethin
we tried it with a 3 man and realized that the bots running into the immortal was actually making the level not doable
but yeah my whole opinion on deeper levels is reflective on if they are interesting or break some sort of boundry, i will likely enjoy some later levels in other rundowns but as it stands now not particularly a fan of most of them
but how about r1d1 is so goooooooooooood
I kinda think you might just still be into seeing new tilesets and enemy distributions with vanilla pacing
i remember r6d1 and the whole boss fight made that level a literal core memory even if the entire rest of the level was fucking godawful which i dont remember that boss fight was so damn fun
I'll concede on one thing, this game played with a fixed group or with people that are regulars is much different from trying your luck at LFG
And I say this as someone that never had a fixed group
whereas there's only so many zone enemy pools that can excite vets anymore, and they've seen every room tile a million times already, so they want pacing variety
fixed group play is rough man, you get one session a week for most groups if your lucky and I think thats a big reason we dont enjoy reactor style levels
I've lfg'd the whole game tho.
Me too
me too
wait no i have not
But with 3 people that know what to do the game feels like a breeze at times
ah pretend i did
and I'm not talking about getting carried
I'm talking about 3 people that have played as much as you have
The only issues with LFG were when carried players joined late levels
ive played with the same two people for about 150 hours and then the last player swaps around a lot because its just to fucking hard to have a stable group of 4
Most LFGs groups I have always had someone either at their first rundown or basically out of their water
lol, I actually think that boss is terrible
Or when a little troll joins
But that's rare
like sure it's a big graphical set piece
Yes that can't happen with a fixed group either
but it's basically a "did you bring a sniper" check
oh yeah the boss is honestly not that great in hindsight but at the time it was completely new ground and was extremely interesting
lmfao who would have guessed
I COULD try finding one but I don't like having schedules and having the need to be online on time
If you did not take sniper in R6, were you even playing?
we actually didnt our first run and redid the level so we could have two people running sniper
When Alt R4 comes out, imma drop a friend of mine in the game
i was playin nuclear throne i wasnt playin gtfo yet
we also didnt have much resource going into it because we where all 20 hour players who where very fresh meat to the game
Cause I feel that at that point there will be enough to do before Alt R5 drops
I think I still have a like 2hr checkpointed duo completion screenshot with like har + hel gun or something
that was pretty miserable
but nuggies did a 4man with shotguns only, so I can't complain too much
getting back into the game at r7 has completely ruined rundown 1 and 2 for me by setting the bar high and my own skill level way above the levels
likely gonna be the same for r3
yeah
funkier as well
it ends on d1 from my memory
you not gonna like the D level again
ofc not 10 chambers doesnt do non shooting focused deep levels 
It has a couple good levels tbh
yeah
funk
I mean in general deeper levels are more action focussed
i prob wont remember any of them like with r1 other than the levels i remember disliking
doesnt not no 10c doesnt dont not no shootin not focused deep levels
i also didnt like r1c1 but i can atleast get a pass on that one surely
that level just straight up was bad
yes yes we all hate it
R1C1 is boring as hell
so yes
we all know
agreed
it also should have been the d tier level as it was the hardest level in the rundown for my team
It's new and refreshing when you start out on the game at R1. otherwise ............
lmao
Nah R1D1 is harder
lol even
or R1C2
they in nice order
i dont even remember r1d1 it couldnt have been harder
r1c1 -> r1c2 -> r1d1
hm, I could order r1d1 < r1c1 in terms of difficulty
R1C1 had no challenge whatsoever
if only because r1d1 is... uh, barely a level
well there's a lot of level there I guess
its two zones but well
you kinda just don't have to see much of it
You bring a guy with a decent aim and give him a sniper and half of the "problems" of R1C1 get vaporized
It still challenges players more than R1C1
R1C1 has no challenge AT ALL
only level my team wiped in because we where to lazy to sort the resources out a bit and all our tool and ammo spawned closer to extract than the reactor
bro what even was r1d1
sneaks
lol, I at least fumbled a few r1c1 duo attempts, before snoozing through r1d1 duo
n reactor shotduwn
im googling it hold on
holds on
3 alarms then alarm with shadows at the end
Class IV no door, Class V, no door, Class V ladder, Reactor shutdown with shadows, ends with shadow error
but I'd probably just switch r1c2 and r1d1 and call it a day I guess
such a strange rundown by today's standards, but what do you expect
r1c2 was really the hardest lvl for me cause one hour limit
i did the other two fine enough
Now there I can see a point being made. but not with R1C1
yeah no i remember now its the level where my team set off 2 scouts because we missed a single giant from i think the class 5
1 hr limit?
geforce now
no one saw em until he walked on it and screamed
HEY GUYS WHATCHA DOI-
that happened on our second run of the level as a trio one of which was a newer player who we where forcing to do everything
we actually did wipe on that level completely forgot
other than that i dont think we had any problems with the level
if u know how to
kill
its not that hard
but yeah djdna prob right its def harder than c1 due to the amount of scouts
That goes for every level tho
the rest of the level isnt that bad by comparison
From perspective of new players: R1D1 you can't turtle cause you need to go to scans, scouts, class V is highest you've seen at that point, Shadow curveball
two scouts? WHUUUUUUUUUUUUUUU?
R1C1 you can turtle forever on the bridge
3 😏
the class 5 doesnt really compare to the waves in c1 with multiple hybrids imo
two in the same room
R1C1 has zero
oh no
kinda does cause limited resources and u gotta turn it off quick
It's more dangerous cause you do not take defensive positions. you go into the wave doing scans and new players can't handle that
u can run out of ammo if, u, didnt sneak or somethin
That's where they panik
yeah i guess in a way
we hit every scout except i think 1 or 2 because our new player was dedicate scout killer and giant killer until he learned to not be a dumbass around them
really dedicated stealth guy tbh
amazin
character growth
we just kinda sat there and watched
he carried us considering how much effort we put in
we where literally there to clear alarms and to revive him every time he messed up
ah but u can fix what they fuck up
doesnt count
anyway r1c2 prob my fav level of r1
that's literally what a team is for
even if i
hate it
at first we meleed giants with him where we did the callouts then only one person meleed with him and he gave callouts
ah yeah not move until they r ded
very
cooperative
If we ever play Slendi I'll take my hands off the keyboard if someone makes a mistake 😉
No pick up the piece when mistake are made
tf you mean go give a count down or something
i dont think we talkin of the same thing
He is misinterpreting on purpose now
maybe im stupid
no wait i am
its ur fault for tryin to not treat me like im stupid
i am
my friend had to spend like 10 minutes getting this mf to understand how a countdown worked and i genuinely started to wonder how my team learned blind
its 4 am im very tired
wait till he is at 55 min playtime with the last part of R7C1 almost done
cause
magic
i guess
then: ok Slendi your turn to do everything
with my duo partner now one of us just says charging when approaching a giant and the second guy wants to hit delayed anyway so it works out
I mean that is the fast way to do, I rarely see countdowns anymore
me and my buddy have synced up so much we dont even do callouts for charger scouts since we have done the routine so much its honestly pretty fucking funny
but if your new and dont know the timings or have team synergy its important
I've not practiced charger scouts with him, might be a good idea to go R7D2 and clear that room a bit
my teammates have perfect coordination they know exactly what to do
i hit, they hit
thank u bots
we tend to just foam em
It is ... conveniently placed
r7c3 we set off the uplink room and then both of us ran straight to the rooms on the sides expecting to fail and said nothing and killed both charger scouts before being wiped by the giants chasing us
literally on the same wavelength
two ais
noice
we also fail more doing countdowns
so we have basically given up on that
so what about r2d1 i dont remember anything about that level being harder than the rest of the rundown
you lower the fog with each cell you put in
and make different areas more accessible
generator cluster
its neat
yeah i got a vid pulled up on it and overall it seems pretty chill
i think i took the role of dedicated fog runner and was just alway on 15% hp during that level
half of the R2D1's I've played, atleast one person has crashed
💀
r7c3 my first completion my internet crashed right at the extract door
i got back in before my team wiped but the game cut my hp from something like 90 to 1% and i instantly died. They where all down right after i started dropping in
we beat it the next attempt but damn it hurt wasting 20 minutes to my internet just cutting
weak internet
I couldn't live like that. Not anymore not after having a taste of what's possible
i just have to ensure i never taste the possibilities
my internets not even slow its just so damn unstable
pretty much there is no going back
weekly outages that last hours, random spikes of 3000 ping atleast once a hour
yikes
ping on wire is 150 connecting to my friend who literally lives within walking distance
Mine isn't great but its a lot better than that
its just unstable as shit randomly
gtfo is actually one of the few games where i have no serious multiplayer issues
terraria is unplayable for some reason tho
gtfo is unironically one of the most stable games i can play multiplayer and its concerning
i watched you do that. You guys just didnt bother actually trying the first time tbf 
if you played the game in the state of R1 R2 R3 and R4
After research
Snatcher stagger interaction is interesting
snatcher seems to stagger differently on what hes doing
when charging a single sniper shot staggers
Sounds pretty Greek to me.
when running around it seems to not stagger even with 3 sniper bullets
generally
when "asleep" it gets staggered by 7 hel revo shots but not 1 sniper bullet (does at 2) so 50 seems to be the right value
its just possible that it gets different values for when it charges / runs aroudn
that's why i said it has like a stagger cd
or it just block stagger altogether when running away
seems to block
i checked fresh ones
and they didnt get staggered at all
its when they are prancing around that they are immune (or have a higher than their hp value)
mom needs 2 fully charged hammer hits afaik
since hammer does 500 stagger dmg to a tumor (and she has 1000 stagger hp afaik)
hmm
let me test
ok lol
its 2 full charges. and a single tap of dmg
so somewhere between the 1000 and 1060?
Rounding issue mayhaps
Same reason why they gave most the shotguns a .01 at the end of their damage values
oh yeah most likely
actually makes a lot of sense for mom stagger 
oh, i think mom also have the same thing as snatcher where, when she's running away, she don't stagger
could be i forgot about it

Might be
but i cant check until im done with protocol work now. (Also would be way more annoying to do
)
But mom staggers tho
While she runs
Its just sometimes she jusy fucking zooms out at the speed of sound
values i could get from testing for snatcher were
„50“ stagger hp - technically (when asleep) not like that ever happens. (7 hel revo shots, 2 high cal bullets)
40? Stagger hp - When running at you (3 revolver shots, 1 sniper bullet)
Basically immune/ridicolusly high stagger hp - when running around, unfocused (maybe when running with a snatched target)
And no multi aside from back dmg multiplier
we pray for sleepin snatcher on r8
It actually looks pretty neat
It has a reduced precision multi
Another common beep W
Also I'm not entirely sure what you mean
3 hel revo shots + 1 sniper shot is 66 damage
Holy, based, so true.
They can't stop agreeing with me I'm so correct and valid and true with my statements
real and true
Oh he meant "or" nvm
oh yeah. Meant positive multi
Is its reduced multi 0.2?
Appears to be.
Also wouldnt that be 64 o.O
It’s just part of his new Wednesday personality
From what I've heard, cancelling snatcher grab is a bit more than 30.
ive reliably been getting it with anything thats 40+ dmg
But im obviously not sure
Idk, I swear you can stagger it while it’s running away
I’m gonna die on this hill
I’m not crazy
You’re crazy
I just vividly remember doing it on r7d2
i could only do solo test which has limitations
I don't think I've ever seen it, but it's possible the normal 50 stagger is possible sometimes.
It also probably depends on when it makes the grab decision.
either way
i dont think well get more answers from testing regarding the different stagger values
maybe I am misremembering but man
this basically
the moment it "aggros" is when it starts being able to be staggered from what i found
Beth. Could the snatcher have aggrod on someone else? Or what happened 
Extracting R2E1 with a new friend
I’m pretty sure it was running away but I forget why
I'm thinking more Snatcher misses or something, runs away, and then decides to turn around before it actually turns around just as it takes a bunch of damage.
Nobody was snatched I believe
Maybe it missed the snatch? Idk
It wasn’t really something I thought about at the time at all ngl team
it could be what ray thought of (similar to sleepers waking up right before their actual glowing animation)
I just saw a snatcher and shot it with sniper and it staggered
dw lol
I only started thinking about it yesterday evening
I think it didn’t do what ray thought cause it wasn’t very far away
Would’ve been very weird to come back for round 2 that fast
they dont need to run far away tbf
right but like
but it usually takes time
It would’ve been maybe a second or 2
oh yeah then prob not
Idk I’ll play more r7d2s and look out for it
(different situation since solo) i think the quickest turn around from aggro -> non aggro and then to aggro was like 4 or 5 seconds
You could probably test missed grabs in solo, tho.
That's my best guess as to something that would cause Snatchers to run away without exiting the grab state.
i will maybe if i get finished with my lab work early enough
I could hop on and test it in a little bit

it doesnt stagger if it misses a grab
but i did only shoot it once with sniper as it ran off so its not 40 stagger hp
depending on what angle (if you hit it from behind) even 80
but yeah. i landed full choke/high cal and sniper mag and didnt stagger when that happened
weird, but certainly interesting mechanic
beep go find the answers in the code
Need mono
I'll look at it when I get the chance but it probably won't return with anything that interesting
Probably likely that the pouncer grab can't be animation canceled and that it also counts towards its lengthy stagger cd
But I'm pulling that out of my ass
it basically has completely different stagger behaviour when moving vs when asleep
so much so that i couldnt get it to stagger with a front hammer hit (and i unironically think its basically impossible to get a back hit when its staggerable due to how it moves). Seems like it ignores the stagger multi of the hammer, yet a normal hammer hit (100 stagger dmg) is more than enough to get it to stagger when "asleep"
and even changes between states (or smth like that) when moving
they say to always experience new things
My experience with matchmaking was ass
Thats a given
true!
The rundown I'm looking forward to second most
the rundown of all time
yeh just in
8 or so hours :D
YES
8 hours or so :D
UNLIMITED DESTRUCTION
R3 will revive matchmaking
no it won’t lol
stfu
Limbus company outis my bae
matchmaking is where LEGENDS are born
nah
matchmaker sigma prisoner
single player no bot speed run gigachad
THAT is where legends are born
like soviet badger
exactly
r3 when?Is it 12pm utc?
r3e3 :D
Guys, when R3?
AYO 2 HORS earl;y
whats the time for u rn
5AM
It might be hard not to.

will it be worth it?
no but here we are

what if they ruined it
I don’t think it’s possible to ruin a level that already sucks that much
mmmmmm this is 10c we're talking about
What if we get into it after it drops and it's fun to play?
I'll probably enjoy it to some extent
I know I’ll like r3d1 a lot cause I very much enjoyed the original
My R3 nostalgia will be ruined.
if it has back spawns like the OG then that level will have my respect again
but everything else idk team
just play D1 and nothing else
I’m just hoping that giants spawn on top of me
JUST LIKE IN THE SIMULATIONS!!!
yup yup
can't wait for the hel revo buff
The best thing about AltR3 is getting to play HEL Gun in R7D2, R7C3, R7E1, R2E1, the rest of R7, the rest of R2, maybe some R1, maybe R4E1 when it comes back...
Looking forwards to scattergun in R4E1
make a kick feature so I can boot anyone who uses scattergun in my lobby
TRUE
can't wait for the hel gun to be nerfed to the point of being unusable
I doubt it tbh
same but it's funny to think about
double the delay before it shoots 😄
Nerf its damage a fuckton so it’s useless
buff revo to 15 dmg pls
Watch them just revert the r6 changes for hel gun
Return to R3 HEL Gun, please 😭
watch every vc be packed for 2 days then the server goes empty again
so true
HCP surviving by the skin of its teeth.
HCP is really good for striker errors and also uhhhh that's it
I didn't really like it, and kind of viewed it as a low-skill revolver, but at least it had legitimate trade-offs.
Now tho, it is literally just a low-skill revolver.
yep it's just noob friendly revolver
I'll be real tho, noob friendly revolver is a lot better than HAR being nuked for being too accessible.
So dumb.
Carbine will receive its final buff, and all will be right in the world.

can someone give me choke mod stats real quick
Specifically damage and stagger multi cause I don’t remember lmao
Ty
R8 prediction:
Carbine damage - 120
Sniper damage - 54
this is the way
HAR wasn't nuked, it still works fine
The wonky control exists if you spam it which you aren't supposed to do anyways
BASED BEEP
so brave
beepis
beepsi
beepsi max
beepsi+
r3 today for sure
I'm starting to have my doubts...
I mean, no secret website logs leading up to the release, they actually announced it on the Discord.
I think Calle is LYING to us!
And a release on the 2nd and not the 3rd? FFS, it's R3.
Something ain't right, that's all I'm saying.
Why give a full auto if it can't be used then
skill check
Blergh
full auto in R3
they're gonna release the long gun in r3 fr
Precision rifle is also full auto
Mag dump a giant in case of emergency I guess, but with bodyshot damage like that...
It's more stupid for HAR imo given it's not really meant to be a tap weapon.
When you're a based bullpup/precision rifle user and ofc you eventually get to 4%/100% ammo balance, then mom births. That's what the full auto PR is for
Full auto is both what you'd expect and very unwieldy.
cant wait to burst cannon pmom half to death through the apex door
And it's not like it didn't have other drawbacks, it has a notable ammo penalty and it's not exactly a high DPS weapon.
It was literally only overpicked because it's very comfortable, not too hard to play, very easy to get results with.
HCP be like
It's still playable, it's just extremely annoying to play, that's like the only reason it's heavily underpicked.
Literally nobody cares about how potent it is stat-wise.
It makes my chin hurt because it keeps bumping into it
I can finally stop thinking about my loadout.
hel revo helgun
God, fuck, should I play shotgun? Oh, but MG is better for waves and more OP... but then revo is more fun...
all you need
Reject build diversity, embrace HEL Gun.
ok now stagger 30 chargers
No I don't want to play samdown
Looks slick, sounds sick, rewarding gameplay, versatile, overpowered as balls.
I havent played samdown so I dont get the joke 
Charger spam
oh no
geminate D2 is full of chargers :( ||charger error for the first 3rd of the level, then secondary 2 cscouts and charger+bbc waves, then main has a room with 6 bbcs and 2 cscouts||
you'll never guess what most of our deaths are to
🥹
rifle gang
rifle hype
rifle life
looking at old rifle stats looks like worse dmr
Rifle will have 1 damage but 5x precision, truly balanced
Perfection
It's basically pistol if pistol could do damage to enemies that are more than 5m away.
Sigh. I hate bad balance...
It's just a weird balance conflict.
At least early on, they wanted to have variants of every "base" weapon type.
But it turns out, when you want to have a semi-automatic pistol, DMR, assault rifle, SMG, etc., you start to run into a lot of overlap where it's hard to differentiated wtf your weapons are actually specialized for.
hel dmr
what is machine pistol's purpose
spam
is it not just a worse auto pp
auto pp is what my wife calls me
spam both
see ya later team. I gotta wait 3 hours for my team and am unspoilered 
Have as much fun as you can with it. Especially on a3
heard thats a fun one
R3 has burst cannon
Snape kills Dumbledore.
spoiled
remember when we had a timer
somehow Palpatine returned
5 minutes
until world peace
I have no idea whats in A3 and idk if I want to know
FORTNITE
reactor
the zero point gives the good succ succ
lengh of the level is 40 min minimum
R3 when
3 minutes
3
@atomic escarp 6 codes and you have to find them
i think only the first one was free but could be wrong
R3 isn't that difficult anyway
its baby R2D2 yeah
It was the epic hardstuck R3 level.
wraaaaaaa
"I've been at this like 30 times by now"
lmao nvm the first code isnt even free haha
that that one takes r5a3 PE
And bad players would never get carried because good players avoided it like the plague.
its not hard but fuck that 1h minimum lvl lol
first thing i will do is try if i can still somewhat burst cancel
I mean "actually kill" isn't that much of a filter
waiting for patch notes now
Its odd how people seem to struggle on shooting levels so much. You'd think thats a skill people would have from other games
its 1pm where r3
never
like most C1 levels, just adding some form of strategy difficulty makes a filter
calle lied
Would have thought scouts or stealth would make life harder for new players
WHETE R3
This guy
update lmao
It's the horde shooter diff, happens in DRG too, apparently.
huh
I had an EDD yesterday
where these mfs
would not shoot the bugs
so we died
i hate drg pubs
I've only played a little bit of DRG but it atleast seems it can be surprising for someone new where the bugs come from
All along the roof and ceiling and whatever
so I just end up duoing every EDD with my chad friend
gtfo players when they say "just play DRG"
But in C1 for example they are just running at you in a line from the entrance
update
2k hours CS:GO, positions like shit, gets overwhelmed by target spam, etc.
r3 may be real
kiss me if R3 real?
team I may or may not have a tiny bit of fps experience from 6k hrs in tf2
rifle two shot striker 👀
cap
r3 is real lol
and shooter
pls i want patch notes
oh how i missed you babe
your dad is a burst cannon
patch notes please
someone needs to check if carbine got buffed
OPEN THE DATA BLOCKS
probably.....again
for whatever reason
Wait
carbine keeps the W
im sticking with burst
holy fuck I overdosed on copium so fucking hard
BURST CANNON AND HEL WEAPON HATERS STAY LOSING
BYE BYE BIRTHERS
THEY DON'T STAND A CHANCE
IM BOUTA BURST CANCEL
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Nice, always loved burst cannon
IM BURST CANCELING WITH THE NEW SHOTGUN SENTRY
WE WAITED 3 MONTHS FOR THIS
HAHAHAHAHAHAHAHAHAHASDHASODUBASOUWEB FGOQIWUEB G
HAHASHDAPSDIHASPDIHAHAHAHAHAHAHA
Huge patchnotes lets GOOOOOOOOOOOOOOOOOOOOOOOO
shotgun sentry note be like ???
lmaooooo hel gun is exactly the same
the sentry shooting away from targets
Opposed to shooting away from enemy
BURST CANNON STAYS SUPREME
I mean it wouldnt have changed much for it if it did
Its still nerfed heavily with no burst cancel
But it was also uber broken before
No bug fixes 🗿
What are those
A3 done after game start ?
lmao
Gamer spotted
The shit





