#gtfo-spoiler-chat
1 messages · Page 37 of 1
yeah those would be fine
nothing grindy but cool challenges
kill a tank with a knife would be a really funny but shitty one
with all rundowns in the games it could be as simple as : beat R1, beat R2 etc etc
I know its not the kind of game GTFO is meant to be but I think it would be neat if it tracked your level clear time PB somewhere
shoot it down to 1 hp, rush in with knife
Theres probs a mod that does it tbh
yeah that would be the idea, it would take a lot of prep and setup
but it would absolutely be funny as hell
Theres probs something like snipe 6 blobs then shoot the last one with X shots from Hel rev or something
then go knife
That would be fine though
Yeah it would not be hard to figure out. that's how people did the knife a bulldozer in PD2
as long as they are interesting challenges and give the achievement to everyone on the team it would definitly be cool
get the spreadsheet pen and paper out 🤓
yeah it might be a bit toxic everyone competing to get the tank kill
like maybe doing levels with restrictions like not using any guns on A1
lots of ideas for cool challenges
Its probs best for most trackers to be team-wide, if its was kill X scouts
Wouldn't be good to engender a culture of rushing to kill them
queue 4 monkeys rushing a scout and trigger it in the process
eh i already experience that every time i play with my group
pov beginning of r7d2 racing to see who can find the objective item in the 5 charger scout room first
stealthy achievement, beat a level without waking any sleepers
Does one shotting in stealth count as waking?
could be a situation where you dont kill any sleepers or could count one shots as not waking them
since you are just sending them to a eternal version of sleep
Why weaken the tank first when you can easily knife it from 100%HP to zero?
day 1XX of waiting for downRun3. Maybe they are rewriting all the code so there will be no bugs next update... i hope
They are keeping track of how many times people talk about r3. They won't release it until we hit the quota
Lol
What’s R3 about tho? What was R3 Original all about?
Is it new stuff?
…..
giant insect
R3 is mother filled level?
Only 2
If only R3C1 was in reverse
Gotcha
yeah if it only was 1C3R
would be great
Shaking and crying about that social media post
Us bio tracker users are sorely oppressed
shaking and crying about no r3 rn
based social media post
based
remembers when people said bio wasn't needed unless the level included shadows
now people take it for bio symbiosis with sniper sentry
i literally only take it if running with a bot kek
quota?
yeah u gotta ask about r3 50,000 times before it comes out. we currently are at 37,893
when r3?
🗒️ ✍️ 37,894
stop spreading misinformation 😔
also downRun 3 because it was mentioned
PLEASE release D3
who R3
Saw someone with the axe melee, how to acquire it??
um no, saw it in lfg lobby
Yeah so the dude is using a mod, even tho you are not allowed in the lfg channels
It's called: not following the rules
🤔 ...
I'll make it simple for you: there is no axe in the game. Now you can make your own conclusion
The social feed post hits different when you tag the first wave and kill the entire wave while your team only does scans
I bet the reason they said r3 wasn't releasing yesterday is because it's coming today
It's a thursday and @plush basin believes it will release on thursday
Just watch
ill be surprise if they release it today
I am watching every day, yet I don't see nuffin
I give it 10% odds today, 30% for next Thurs, and 40% for the one after that
At this point I expect March
cause 3rd month for R3. Then ofc for R4 they throw that logic back out the window
Maybe they are taking as many months as the rundown number
🤔 makes sense
so 4 months of wait for R4
R8 will be 8 months AFTER release of Alt R6 😭
R8 will be HUGE.. BUT you have to pay cause it releases as a standalone expansion 👀
maybe r3 is late cos the dlss rtx pipeline is misbehaving on their latest unity mono-build?
I give it 100% it releases today unless it doesn’t, in which case I give it 0% it releases today
Also who is ellda and how do they know? Have they hacked the mainframe?
I'm an engineer
Oh right on
I too am an engineer 🙂
Engineer gang strong 💪
Nobody calls themselves a hacker ofc
R4 April 2024 xd
I'm wondering how long will they release all the alt rundown
Approximately 2 years? Wht a shame
2 years only?
the shittiest PC out there will be able to run max settings in garden tileset without dropping frames by the time the alts are all out
This was their plan from the start
no more complaints about the performance that way, I guess
either you're playing modded or you're having bad connection to steam, like me
and you said I spread misinformation
i'm more leaning to the latter because i have that happen too frequently
i can't even load youtube, let alone steam
you don't need to complete all mains on R2?
no
yes
it's just a bug with the game, you should be able to play E1
they fkin with u, u need to complete all the levels before doin e1 i think
it 1000% works that way, for both E level missions out rn
He lives !!!!
i dabble in living

Living is optional.
hes waiting for new infos about spear being the worst melee
it needs another nerf
it needs to play a laugh track when you press the sprint button while charging
one that alerts sleepers
when it hits terrain, it wakes up every sleeper in your zone, and behind closed security doora
whenever you use a charged hit your character immediatly gains max stamina
cant run anyway
so makes sense right 
if you are able to manage a multi hit with the current multi hit nerf, it deals you damage too

Just thought of something to keep the multi hit nature of the spear. How about on a full change it will “poke” twice in quick succession? Damage nerfed, precision buffed to allow multi kills to head without being overpowered to kill giants with 1 or 2 spear users. Makes some logical sense since thrusting twice is easier than swinging a hammer at full charge two times in quick succession? Might have to rethink how to kill a scout with a spear tho…
I like spear but hammer just better
nerf damage 🫵😂
2 hits too strong
Ищу 3 игроков
2 hitting what exactly
Better suggestion let us sprint with the damn thing
2 full charged hits
Was thinking release at full charge: hit then about a 0.6 ish seconds later another automatic full charged hit
Sounds like a good way to hit the ground kek
Skull issue 😛
if they add multi-hit melee weapons, they better be nun-chucks
Can I burst cancel the spear multi hit
Yeah you have to hit alt and f4 when you swing
only works on default binds
funny that more time has passed since release of altR2 till now than from ogR2 release to ogR3
It's time to beat the r3 to r4 milestone ✊😔
They still on that well deserved winter break, they haven't even started working on altr3 yet 
between R2C2 and R6C3, which one is the best?
C3 easily
more shit to do
longer
has tanks
the REAL question is
R6C3 or geminate C2?
R6C3 ez

Anyone know approx how much longer for R3
1 hour
Perfect
how do i report hackers? lol
someone just popped my cherry, but no mother though :/
mod contact is (probably) the best way
record them and mod contact
only got screen shots :?
if you have steam name and screenshots its can potentially help 🙂 And if you remember what they were called in the GTFO server
What good does the steam name do tbh
You cant ask steam to ban them, can you?
Game doesn't have VAC or anything of the sort
when name changing exists in GTFO hacking/modding scenes
and GTFO doesn't even track recently played with accounts on steam
not to mention the guy clearly isn't dumb enough to use his actual steam name/linked discord account
but nonetheless. the fucker has nothing better to do in life but troll/ruin peoples games here
Remember when on EA we had a kick/ban feature plan 👴

I do believe we officially took longer than the original rundown 3
Wich is
I dunno weird
Internalenable= false > true
blind runs in gtfo man
i love being suddenly teleported to the outside world which is full of sleeping chargers and giant chargers
even though just prior you where in a gun fight which causes you to instantly fire waking all of them up
watch a guide if you dont like doing runs blind
i prefer blind runs but if levels are gonna have shit like that
no indicator for the teleport it just happens
such bad game design
that is literally the first time i ever felt like this game was completely unfair with a mechanic
their "hint" isn't cleared enough
before teleport, the objective did say something something "Matter wave projector collapse"
definitly didnt see that and none of my mates did either
kinda hard to notice in a section like that where your already drained of resources fighting to survive
even with the warning there hasnt been sleepers in any other teleport
it's understandable that you didn't notice it quick enough
honestly feel cheated on that run we probably wouldnt have gotten much further but atleast should have gotten to experience that section before being forced to reset
it do feel a bit cheaty
r6d4 had that
anyway you learnt what happens and you know for next time
it gave you 7 seconds to react
so do some other parts, it depends on how well you can deal with it. r6d3 tank in last blood door some teams feel cheated because they couldnt prepare
the moment pretty much all of us fired our gun and we had a assload of enemies pouring in on us without time to prepare or know the area made it basically a instant wipe
others can deal with it
thats fair its whatever
i believed, in R6D4, at least everyone are ready to BE teleported
not like r7E1 tho
but dying because a sudden teleport you had no clue was coming is honestly just unfair
surprises are good
like atleast when you open a door you know there is something coming
if every level was predictable that would be lame as fuck
le funni teleport
but that was the end of a full room scan we where not at all expecting anything
was going to do e1 basically blind but it aint happening now
you only lost half an hour, not a huge deal
yeah but if its going to be to stuff like that ima pass
figuring out the reactor by yourself would be interesting tho 
im just going to learn the level before hand that completely ruined my enjoyment of the level
good luck
here's the thing Sub
i enjoyed everything up to that one moment
people like getting "wipe" because it means the level = Hard
only reason you didn't enjoy that is cos u wiped, if something else wiped you, you'd be complaining about that instead
we died like 5 or 6 times getting there
we aint good with tanks yet and its been fun doing it
that's why people didn't like vanilla level anymore
but losing to something like that is genuinely not fun
dying due to a fault of the team is not annoying
yeah we got a group who have learned the game together
altho 4th player is a revolving door
and no one knows anything of E1 beyond where youve made it to?
so its a 100 hour a 150 hour and a 200 hour and whatever 20-30 hour 4th player we have
nothing its completely blind for us other than using a map
unless you're super bent on playing blind you're definitely gonna want a guide, trial and error on the reactor would take you MANY attempts
especially since your team is not that experienced
i believed he'll enjoy after that part as well
its not a big deal trial and erroring levels its just demoralizing losing to something like that
I hope your team is good at hard stealth
we called it a night after that and ive never seen my group leave vc so quick

love good hard stealth
ho about hard stealth under time pressure?
and reactors are not bad if you use a premade map like we are
yeah me and a buddy are incredibly in sync to the point that we have no problems
charger scouts are a meme lmfao
we dont even do callouts half the time and still get it
guess its a side effect of playing around 2000 hours worth of games with one guy
we are just gonna watch a guide we agreed on it before we called it a night
it did nothing
normally dont look at strategies for levels until we beat it but this level is going to be rough otherwise
but it'll be helpful at least if your team make mistake
it is E1 after all
yeah i expected it to be really hard
and im glad it is
does the immortal stay around for reactor or no
managing him isnt hard but its annoying
1k hour veteran enter the chat*

https://youtu.be/JxKluQqmp7k there's better strats than whats in here but it will give you the basics
It's time to take all of the skills you've earned from Rundown 7 and put them to the test with one last challenge! E-tier levels have always been known as the pinnacle of a rundown, so let's prove that you're a prisoner who can get the job done!
00:00 Intro
00:54 Loadout
04:54 Zone 442 & 444-445
10:20 Zone 446-447 & 443
15:58 Desert Realm & Zon...
it's been well established he doesn't care
Permacheese strat
looking at how many there are we stood no chance even if we knew they where there lmfao

but yeah anyone got a awnser for this
we do
All the enemies in the level get killed when you teleport
So when you return he’s gone
good
managing him is such a nuisance
he def makes the scans harder tho
the rest of the time is def just a annoyance
if you saw him as an annoyance, it did it job
Yea would have like or have a way to trap you in a zone with him for more tight action scan fights and maneuvering
we noticed he has really shitty ai
so there is a bunch of spots where he literally just freezes
he has the tank ai
That’s all the enemies

He’s just slow
so we just freeze him with one person and let the other people do everything that isnt full team requiring
like for the blood door we just do the scan and dont open the door until someone has him frozen a few rooms over
then we just kill the two tanks
yes
if tanks charged you like chargers do they would be so fucking hard to kill lmfao
thats what literally everyone does
but instead they do that standing around nonsense
if the tank have charger ai, you'll be screaming of unfair
yeah i know i think most would
He’d also die faster
there ai is def wacky
charger ai usually only have 2 modes
Tongue and melee
they'll tongue you first, if miss/hit -> melee
i expected them to be more erratic like other enemies but tanks are honestly pretty immobile
i would like some modder put charger AI on tank/immortal and see what's up
they're ready to be teleported but don't know that they gonna be surrounded by sleeping giants. i remember so many people still sprinting after grabbing first cube and wake that entire zone up then complain
but you have 4
the level would be only for the best of the best if that was the case but it prob be cool to see
so they'll learn instantly after the first
but
here's the thing Ryk
we already have this happen in C1
so they are known that, picking the datacube up will tp them
honestly tanks are a lot less dangerous than big chargers imo
so, if they are running around after grabbing the datacube, then that's totally 100% their fault
ive had big chargers alone wipe my entire team quite a few times but i just dont see a tank doing it
yeah but he's arguing not only that the tp is unexpected, but that firing because of that unexpected tp wakes up the whole zone and caused a wipe, that same thing happened to a lot of people in d4, but it wasnt that the tp was unexpected, it was that they would be tp'ed into a zone of sleeping bigs
only tp prior to that is C1 where there are no enemies
i never played that far into r6 so i never knew of that tp
was only refering to the tps in current game
Chargers actually have sniper melee so gaunt chargers hit you from Narnia
nothing about the previous teleports tells you you need to be standing still for teleport though
you learnt about it tho
had some funny ass desync where a charger was literally punching me from 15 meters away
in R6C1, when you pick up the datacube, it tp you
yes, but you can be sprinting/shooting all you want for that one
you're now learn that, picking that up will tp you
was already 20 hp so didnt matter but still wacky
it fair game when you know it you tp you but you sprinting around
i disagree but ok
for r7E1, it write random word on the objective text
not everyone will know what is it
it could honestly be fixed by adding a second or two grace period to the teleports and it probably wouldnt effect the game at all in terms of difficulty
I had a dream where it was the end of may and still no r3
Nice
every day its closer to reality
thats if you even read it
i was to focused on the horde of chargers that just spawned and not dying
to even notice it
the game is really heavy on reading objective text tho
usually you have time to read it
it lasted 7 seconds
like i said
and none of my team noticed either
this tbh
the top left objectives are def important but the pop up ones are usually just story aswell
or just restate top left
i usually miss the pop up ones either way regardless of situation
i believed if you play enough of this game, you'll always look at the pop up
it was always important
those ones are pretty helpful
never really needed to
maps are pretty well laid out in the progress you need to follow
altho having dialogue and subtitles turned off first time i went into d2 had me hella confused on what the objective was
prob the only time i had no clue what to do
when you tied your objective into lore heavy objective
lmao
was kinda hard to get into game lore starting so far into it and i couldnt be assed to go back and watch the 2 hour youtube videos explaining it
i dont really enjoy story based games anyways so was never interested to begin with
I’d rather go back to lore in logs or audio files on certain terminals
And not forced down my throat
yeah tbh it feels too forced since R6
Remove the lore scans in R6 plz
ive had dialogue and subtitles turned off since hour 20 lmfao
A games lore is way better when it’s subtle and requires a bit of looking to figure out and find
fallout does game lore in my favorite way
its mostly visual and more indepth info is hidden around on terminals and other things
I like dark souls lore through items
never a game i could get into because keyboard felt so uncomfortable
I don’t blame ya
if the controls where more comfortable id prob love the game but it just never clicked with me
and buying a controller and all that just aint worth it for a game idk if i would like
yeah I was kinda hoping GTFO would go that direction
but no we get "I'm not a fucking hacker"
fallout lore esspecially in new vegas is honestly one of the only games that i find lore interesting in
diablo 3 was also pretty cool but just a really strange one to go through
more like reading a book than playing a game if you want the lore
i believed gtfo was a little too complex for normal player to get into
we're from "prisoner get send down a complex blind" to "FUCKING ALIEN TELEPORTING, TIME TRAVEL "
it doesn't even feel that gritty anymore
oh if I die it doesn't matter cause lore-wise my character lives on anyway
idk if it's lore-wise or just a gameplay dialouge
they have to make it make sense gameplay wise
i think in lore, you're still surviving on your own
Even before R6 every expedition was a success
i believe that, if they didn't record those voice line
people will go "the devs didn't bother record some voice line for the checkpoint?"
i like game lore
i dont like audio making it harder to listen to sleepers even if its unintrusive most of the time
so i just turned it off same with music
for me it's just hearing the voice lines over and over
"WHAT ARE YOU DOING" "GRAB THE MEMORY STICK"
yeah me and my buddy spent 15 minutes having no clue what we where looking for after meleeing the scout room
had to look up a guide to figure out what the fuck to do
checked most of the boxes but not all of them so we missed the mem stick
Regarding gameplay dialogue, then, when you use a checkpoint and get the line that says something like "I cant believe we got out of there alive" what actually's supposed to happen?
you somehow chad yourself through
Prisoners had a talk with the sleepers, and used their charisma to make them go back to sleep and close the door?
"It's just a prank, bro", then backpedal and close the sec door
Nah but fr it's just there for flavour. In lore we first try everything (PE)
here is it
not everything have to be "lore related"
can you imagine if the game was as easy as our characters make it
Sledge hammer certified
the checkpoint used lines are actually repurposed lines for surviving combat if it goes badly
just another set of lines that are in the game but never play
i have always defined 'flavour' in games as the fluffy lore only kinda stuff, so checkpoints would be the opposite of that, no?
Nice, didnt know that
they make a lot more sense in that context
This info made me sad
you and me both
Makes sense
you can get them back with a certain mod but
is it really so much to ask for one line after every alarm or something
Most "custom" sounds are just triggered by events, why bother fixing and adding audio
Hella annoying tho
They dont stop talking 
That's on you. Change your configs.
I'm not saying the mod is for everyone tho, find it annoying if you want
I love how modding sounds like this "you can do anything" while being "no one has done jack shit" thing

I just wanna change the opening of the game to Pen pineapple apple pen
what's wrong with that?
when scouts that roots player
gona appear
or bright red scouts that summons mother father
scout waves are determined by the level, so you wouldn't need a different scout for stronger summons
giant scout that summons wave of giants for R8
no
i just want it to be different
giving dev ideas coz they seems to be running out of one
im coz
scouts that cannot be detected by bioscan
stelht scout
sneeky spaghetti
R7E1 "Immortal"
2 pablos on d tier
r3
fuck r3
he need that R3 to calm down
u heretics
@pliant pasture @atomic escarp
maybe better idea to keep this discussion here in a way
also this was my general idea on difficulty for vets
all these are assuming all optionals/pe right?
Yes
Btw that's still the one right?
y
Well when Calle will finally start working /j We'll have to add the R3 missions to the mix
calle releasing R3
lololol in your dreams
Calle didnt even DM me back 

he went into hiding
I know it's not him doing it but as he is the community manager, I'll put his name up
he sure is our only point of contact lol
Really puts in the comparison of how hard s tier levels are compared to a tier
R7e1 is astronomically harder than c3 imo
Same time tho c2 and d1 where nowhere near as hard as c3 from a newer players prospective aka me kek
i mean we made a tierlist for experienced players and for newer players
My friend said c3 s tier for making him suffer
Man this 7 levels do be hard to recreate
as someone who never played them, maybe they are just incredibly subtle and big and awesome and worth it?

those levels where compose of 30 zones
each
A1 itself had 32
Every Zone A Raid
AGES AGO CALLE SAID THAT RUNDOWN 3 WOULD TAKE LONGER THAN RUNDOWN 2 BECAUSE OF VACATION
Vacation ended yesterday 🥰
neeed scouts that mutates
if alerted
into attac scouts
instead of defen scout
like maybe nearest sleepers be transformed into something weird
scout already attacks friend
thanks for the plugin idea
Surely alt downRun3 is the one that starts to diverge off past history… that’s why it’s taking so long.. right?
R7E1 isn't even that good bruh
wdym man pablo is peak design
I agree that pablo ain't really the best, but at least it's something a bit different
I realized I would like him more if he'd get stunned for a bit after taking X damage rather than just being immune and that's it
Then again, in that case, there wouldn't be much difference from an error of tanks, would it?
When did i say good
Yeah the tier-list was about maps being difficult
Where does it say it's an enjoyment tier list?
an enjoyment tier list would look very different lmfao
Bro looks like walkin turn thats been in the sun for too long
Despite r7e1 being linear and the immortal being implemented poorly, I personally believe it has the strongest pacing and consistent difficulty experience out of all the other e1 levels.
The individual parts probably don't compare that well to the other e1 levels, but the sum of its parts are absolutely better than the other e1's sums.
ill give you that there is basically no spikes in difficulty the whole thing is hard unlike many other levels which have key chokepoints that are way harder than the rest of the level
I feel like the only hard bit is the last 5-10 minutes, tho I haven't played the level in pubs so that may be a biased view
from fresh eyes of the level and levels of that difficulty in general the whole level is hard as hell without someone who knows the ins and outs of the level
no level currently released really compares
yeah doing it blind would be a nightmare
imo the easiest part of r7e1 is closer to the hardest part of shit like r7c3 in diff
but once you have the strats (like parking pablo, foam room scan, holding in shadow room etc) most of the level is a breeze, tho it is incredibly easy for one person to fuck everything for everyone
yeah and thats what i really consider to be difficult
mistakes in that level compound into a wipe extremely fast
one man going down in the room scan or the class v s alarm is basically fucking over the rest of the level
That's any gtfo level lmao
the room scan isn't a huge deal but the first alarm you'll probably waste alot of ammo if someone goes down
my point is alot of levels can be a breeze even without strats
being less skilled at the game going down in the room scan really hurts esspecially if the immortal decides to park his ass on top of you for a bit
alot of levels you can do blind or first try
most levels tbh
id say the only levels that are exceptionally hard blind are r7d1 r7c3 and r7e1 and maybe r2d2
also in most levels having one person fuck up alot isn't the worst thing, most situations are salvageable, but in R7E1 it just takes one person to set off a cscout in pmom room and that's almost always game over
both r7d1 and r2d2 being due to terminal locations being cancer if you are terrible at navigating like i am
r7c3 id say all situations are salvagable except setting off one or more scouts in the big room before the armory rush
guys R3 is taking a while cos they're working on a massive bug fix update 
with all the giants and shit combined with waves of smalls that is a rough one to recover from if its even possible to survive
R7C2 is also difficult blind
Not just that, the intuitive order is to do overload with cells 3/4, not 5/6
checkpoint? ruining something? never heard of
all the tension of the secondary is lost because of that checkpoint
i understand them for main but sec and ovl should be hard not checkpoint scummable
Yeah r7c2 will suprise you if you want to do overload on 3/4 without prior knowledge
also r2d2 rly isnt bad blind
it gives a lot of time
of r2d2 had a bit more struggle with the scout zone being open and the terminal being way back
when we realized what we had to do for c2 overload I was like "I got work tommorow and dont have time for this nonsense lets do it another time"
and aint played it sense
I forget if you do overload with cells 3/4 do you have error + full fog or just error
you can clear donut without fog but you have to do the flyer alarm+error in full infection
then charger zone
You are not understanding my question
depends on speed
but you can do the alarm with very minor fog
but the zone itself and path back will be fog
sorry
fog really do be such a hard mechanic to work around
1% hp submerged in fog hurts my soul
its fun
you can use foggies to get off one shot but it's still hard
i unironically like fog levels if its implemented well
i dont mind fog as long as its not the extremely dense shit like in r7b2
i like to be able to see something
cancer fog sucks
r7b2 fog barely does anything
once i can barely see the ground its to dense
if i can see a bit in front of me and all that i can live with it
Ok yeah I checked a vod if you do ovl with 3/4 you are holding error in full fog
is fun if ifs a mechanic for the level and not just shoved in
wait so I did understand the question or no
R5E1 has the best implementation of fog

Im presuming you don't know that you can do overload with cells 3/4
Because everyone just does it with 5/6
my group never even considered doing it with 5/6
never done it successfully tho
and 3/4 looked way to difficult and time consuming going into it blind
Ok then you understood I guess
For examples
i rly like the implementation of infectous fog like in r6c2, r7c2, r7b3
but i dislike it in r6d4 or r5b1
I mean it's clearly intended since the cells are close by
Idk why you single out that you can clear donut room without fog because that doesn't change in the first place

you pre clear donut room before doing the fog terminal alarm
You can clear donut before doing 2nd term scan
i cannot imagine doing donut room after starting the fog and shit
Bruh you never clear donut in full fog that's not even part of the question
every time we got to that room the damn door was surrounded in sleepers if there was fog it would be a nightmare to clear
i understand now
At least for me, I just consider overload the flyer alarm and glp zone
lol i like that getting the bulkhead key doesn't even count for either of you for Overload on r7c2
Nobody ever considered just pulling overload while doing the terminal scans huh. I see people still don't innovate
as if nobody ever thought of that lol
Are you lumping yourself with pubs now?
pulling the triple charger scout zone? it spawns scout waves of normal enemies while a zone of BBCs are flowing in?
is that better than just going through the donut room with no fog?
You have less enemies overall
Cause the alarm wont be spawning much enemies because overload will probably have you spawn cap
are scout waves smaller than alarm waves?
They are about the same.
because the scout waves spawn closer back to back than alarm waves
plus a charger zone at the same time
Chargers will be done before you see normal enemies show up
its more of a speedy strat than actually safe
its faster sure, does it save any ammo than just stealthing the Charger zone?
plus defending from two directions is a notch harder as well.
Not really
You have plenty of alarms that make you defend multiple ways in the game
uh huh. this is fact
And again. Chargers are faster then normal enemies. They will be dealt with before you see much normal enemies coming from the other side
the first room in the third alarm reduction in R7d1 got changed twice now, back to release layout
it got changed with aR2's relases and changed back a few weeks ago, did anyone know why they did that?
stealthing obviously no. but you do shoot less enemies than if you would shoot that and the alarm normally
id still not recommend it if you are comfortable in stealthing overload. but if the early part is shit (like 2 bbcs in the door and 2 scouts first room) then just pull and start the alarm tbf
i could see that, especially since it would pull the first room and not for sure pull the donut room
but knowing it has BBCs at the door would require opening it and knowing you are pulling during the scan anyway
Or you know. Have the command ready, pull and kill the stuff at the door, enter the command while the rest arrive to you
do extraction alarms count as their own thing, or are they just error alarms in a cowboy hat?
this is so innovative
i dont see it being that ammo efficient tbh
not like ammo is much of an issue on that level anyway
You mean any level
true
now i know what has been holding me back from becoming a better player, i just simply lack innovation
hi lea big fan
so true
you must do the level in a different way or you will be lumped with the pubs
i know for improving my play its more about increasing synergy and doing more with less
no me
no me
maybe its just the bug where theres too many things in the zone
can similar tiles replace each other based on spawn rates? i have never heard of this bug
hogging spawns 😔
have you ever played R7D2
Forbidden tank zone tile...
i have a few times, only did the stealth sections 2 times?
i haven't seen the rooms change before though
when i have had Tank zone A change it also changes every room in West Hub zone
It's the marker subseed, it's not based on game version.
There's a room somewhere in I believe the error path that has too much stuff in it, same as R7D2.
And it's causing markers in the stealth area to reroll.
Oh, looks like this was already covered.
ya, i am just circling the drain cause i think its neat

R3 tomorrow for sure
Fr fe no cap
Did the Dev remake the structure of the Tank room in R7D1 ?
Yes, they’re still working very hard on this game!
The tank room or the zone before the tank security door? That zone can also have different marker per run.
?
So invisible sleepers do exist i have just found. not sure if you are supposed to stealth them I just woke them up so i could use the tracker
R7B2 could almost be done loud. Id say i went about half of it loud since I did the secondary which is all invisible guys
Both approaches are fine, you can see them up close if you shine a light on them if you want to stealth
high caliber pistol was the way to go for those invisible ones
plus giants
i found you can 3 shot a giant in the gut with the high caliber pistol if you are close enough
Maybe from behind
high cal does <30 damage, giants have 120 hp
ah ok i wasnt factoring the bots and turret fire that only hit a few shots then
but still a 4 shot is pretty good
R3 will balance the game
small ones aint to bad but real pain is big ones
invisible bigs?
yeah nothing like walking into a enemy you cant see and dying in a fraction of a second because of it
they are pretty fun to fight depending on the room
damn
if you have trouble with em you can always take a thermal weapon but the two thermal weapons are kinda trash
tbf you should have encountered shadows long before R7B2.
not ones that are sleeping
i know what they are
just ones that are already up and about
Guess you haven't finished R2 then
you say that but i had to beat R2C1 with two thermals
no lol i just did R2C2
Well there you go
The next one is so damn hard with just bots
ah but you just won't finish this game with just bots
Not legit
thermals upside are the thermals the downsides are the weapons they are attached to
Pretty much 😅
I mean ive done all of R1 with bots. I know its not as hard as the later ones. I also did beat R1B1 solo
pdw is okay but not a great primary while precision rifle is questionable choice
R2 is doable, R7 not
yeah pdw sucks. precision rifle tho i like
i love running thermals but god damn they just dont cut it in some levels
I also did manage the first few of R7 with bots
i usually prefer to run pdw over precision when i choose thermal weapons
r7 c1 will be a extreme challenge for you
its really fucking bad with bots
Yeah ofc but R7D1 is pure rng with bots (by design) R7E1 is straight up impossible solo with bots
Like no one has managed legit
my run with bots took me like 9 hours
Vault is actually impossible with even just 3 players and 1 bot
Nah I saw people doing it solo legit
You don't take the turbine
Yes PE
so you die of the fog
fog doesn't kill you
you max at 1 %
but you Don die
yeah but you cant take a single hit
yep
god
It's on youtube
which one is vault
Pure solo even, no bots
i mean i did that like 5 times in one go trying both with and without the overlord
i know the levels by tier and number not by name
Vault must be R7B3 I think
Its 5 shots (at minimum) from the front
R7B2
oh wait yeah
With the shadow secondary
i just did dense
okay yeah that level is def doable pe with even 2 bots and 2 players
primary and secondary with bots
pdw is arguably the best full auto main rn
which one?
altho 3 bots is rough for sure
r7b3
for real? because you have to carry the turbine and the cargo so you can only have two people shooting
yeah i know its just a problem that most of the full autos honestly aint that great
and only move as fast as the turbine
I'm telling you it has been pure solo'ed
no bots
i dont think bots are effected by fog at all
just let them shoot
solo without bots tho is actually insane
well i dont trust the bots and i dont want to be the one with the turbine
Actually the opposite
Prec rifle sucks. Pdw is actually goodish
should learn to trust them they have better aim then most players as long as a wall isnt in the way
eh they both have a learning curve
they just dont land headshots
cargo person should drop and shoot when enemies get close, then pick up and move
i found the pdw only works in burst fire
if im burst firing i just prefer carbine
Nah prec rifle is actually just by far the worst special gun currently
the special guns are cracked in general
In any case your solo adventure will probably stop at R7D1
Eh i think it has its place on certain levels
Thats just a not fun one ye
the gun that is actually the worst is the machine pistol
machine pp isnt even the worst main
and at least that one actually has a high skill ceiling
ok wait no hell shotgun is pretty bad too
yeah precision aint unusuable by any means but its def not the best single shot weapon
thats litteraly one of the best mains
Hel shotgun is insanely strong
ive never been able to use it effectively tbh
how? it fucking farts like 2 damage and i die
the pierce makes it good but im just shit with it
its magazine is nearly triple the dmg of most other mains
and thats without pierce
It does good stuff in surge alarms
now regular shotgun. is a good gun. the ammo count on that thing tho? god
did its ammo count change since r6?
i aint used it in a while and i dont remember it holding as much ammo as it currently does
All current shotguns are at worst average but generally quite good
i havent gotten to use the sawn off. it was before my time
Pump? Nope didnt change
Choke got buffed into r7
That one was bad 😐
hell shotgun
introduced in R7 ya dum dum
oh
kek its been so long ive forgotten
only gun in the game i consider bad is honestly sniper because its so fucking niche
i still think the game needs a silenced primary weapon. primary because its the biggest trade off. i feel like if there was a silenced secondary that would just break the game. but low ammo high single target damage. silenced pistol. still distance dependent on the sound
waiting for scattergun my beloved to come back
if you have heard a silenced weapon irl its not silent its still very loud
Didnt exist back then
well its a game and frankly the sounds that dont wake them up are still pretty loud
Sniper is niche, but definetly not bad
sniper has seen way worse days tbh (and way better ones)
i must be mixing it with something else because i remember it having a much smaller max ammo
nope
i love sniper but its the only secondary i almost never use
sniper shouldnt be a permanent use
that was the case in r6
it shows that sniper is busted
oh yeah i ran it regularly in r6
Only one i can think is R7B1 i think? it has 9 giants at the very end and i had to use the sniper for that my second attempt
R6 sniper was ridiculous
theres like 4-6 giants in that zone
and you can as easily shotgun them
just hammer em down
maybe im not thinking of the right level. its after the last door. you stand in the extract and 9 giants come
i was new to the game at the time
but now a ammo pack is 3 bullets which reserves it for shit like tanks mothers and if the situation calls for it hybrids/giants
3.6*
yeah that might be it
sniper tly needs 4 per refill
it was giga busted at 6 per refill
3.6 just aint it
wait it has 12 max and gets 3 per refil?
3.6*
it should be 4
if i need high damage secondary i usually run high cal
means it goes between 3 and 4 depending on hidden %
it can be used pretty effectively against smalls and still covers for boss enemies
high cal is a all rounder until chargers say hi
choke just deals with them and bosses a lot lot better
yeah chargers are a killer for a lot of weapons honestly
I like to use choke yeah
ive noticed hel revolver really suffers with chargers
?
it staggers em with 2 shots
Never had issues with chargers whil using hel revo
Even better then
not really refering to stagger
hel revo and dmr are quite good vs chargers for mains
5 shots to kill is pretty brutal for a mag size of 8
4 shots means you can cleanly know when it kills
Its 4
eh
most mains have to severely mag dump
its not their job
to kill em
hel revo can kill 4 per mag and easily stall a lot
I'm just waiting for the charger surge
im not great with piercing weapons as a baseline but yeah the pistol feels underwhelming for its ammo count
goes a damn good job with shooters and strikers tho
Pistol is suffering from power creep after suffering a nerf itself
they nerfed its range going into r6
its still an absolute beast short range
easy to be insanely efficient. Great stagger
short reload
hel relvover is such a large step up tho
Also basically no hipfire
hel revo is a large step up from everything but carbine and hel shotgun
and hel shotgun mostly cuz it also has pierce and is ridicolus short range
carbine is rly good
i dont really like full auto weapons but the main single shot weapons have some oddities about them
carbine is a comfy middleground
"oddity" meaning dmr's scope obv
dmr is a weapon i can only run on a good day
man sometimes i hit headshots every shot other days i miss every shot
its interesting how people often seems to think hel shotty is bad
i think ive had it mixed up with another weapon lmfao i thought it had half as much ammo as it does
probably because one of my friends when we where newer to r7 ran it all the time and was always out of ammo
thats pretty much always a player issue
i mean new people unironically rock bullpup/prec rifle/spear quite often
yeah it likely caused me to form opinions without realizing it
hel shotgun was extremely good on geminate C2
decided to run it in a actual game and yeah its pretty hard to learn is probably one reason many people dont like it
i can already tell id have to run it over and over for a while before i was even competent with it
People just monkey mode with the hel shotgun. It's a stagger weapon, that's best used by shooting in-between staggers of a wave, but people seem to just hold it down. Same with the veruta. It's why many people just complain about how the veruta is hard to control.
It can definetly melt through waves like nothing else in the right circumstance
but generally its just insane at aoe stagger
It'd argue you could do the same with the hel revo more consistently
Hel shot can definitely do it better, just not always
And that "not always" puts you in a 3 second reload
yea
the moment when it triumps hel revo in killing is on choke point holds like narrow staircases and such when a full wave is going up
but thats not common. Which is also why i dont consider it as good as hel revo or carbine
Too many pubs that teach newbies that hel shotgun is "Bad"
I tell them it's a stagger weapon/support or as dark said. Melt hordes in the right circumstances.
But the mindset these randoms have refuses to accept it
personally. My biggest issue is still sway bug qwq
sway bug or just hit stun?
Sway bug
Swap to shotgun and shoot wall/floor instead of reticle
It's slower but I've been tryna make it habit to ads when I need a shotgun shot immediately
When swapping

the cfoam was just floating in the air doing nothing but blocking my vision
First time?
unfortunately not
far more annoying when your doing solo no bots tho and that was the only thing between you and finishing a map
almost as good as 6 blobs on door and every subsequent blob going thru, not just that door but any door
that is indeed a bug that's been there for ages now
I've no idea if it has a specific trigger tbh
I've had it as host while soloing a couple of times
Especially on R7A1
I also remember trying to bonk on the door once to see if that fixed it and it didnt
Note that I dont have a big sample size on that test 😄
r6d4 i was bonking a frozen door to go get a medpack but my hammer hit nothing.. .. then i walked thru cfoam + door like a champ while my brother and 2 bots couldn't.. 🙂
(host) (desync with self) (pain)
R3 today for sure
I want to see the new helmet for R3
New 🥹
You either get squid game mask or hackett hood v2
That or they are switching to include the bodies and legs they've yet to use
i want to see R3
shadow drop but it's 3 days after it releases
double drop on thursday no cap frfr
trippple drop deniers about to be in shambles
triple? R3? on the twenty third?
b but
r6
where r6 qwq
if you claim to believe in the double drop, search yourself. do you truly believe that good news comes in twos? if that were true, why are there 10 chambers?
i say nay, good news comes in threes! like breakfast lunch and dinner, beginning middle and end! and threesomes!
find your faith children, for one rundown is inevitable, two is only a fraction more, but blessed are the believvvers!
cast out the doubt and the lukewarm belief in the double drop
it will only bring darkness!
embrace the trrruth!
bask in the glow of the TRIPPPLE DROPPP
Impossible, I shant believe thou outrageous claims.
Heretic! Heretic! this beean wishes to destroy our hope! destroy our faith! if he succeeds they will prevent even a Single Drop!
We must throw him to the ultimate judge Pablo! before it is too late!
all good things come in twos
if 10chambers did anything by the books wouldnt they have made it to RD10?
irs not about the good book, its about the Good Logs, i have read into them and R10 is not for this world, but for the world yet to come.
in GTFO 2, praise be its name
and R2 did come! and look where it has abandoned us!
in the desert, surrounded by BBCs!!
no, the time of twos has passed
let us leave our two chains behind and embrace Three-dom!
wouldn't that be the time of threes because that's the third rundown in the game at once
clearly this means the time of fours is here and that we can expect R3-R6 to all be realeased at once
n-no
b-but the rule of threes has yet to begin...
Just Drink The Koool-Aide! do Not Question!
its Cherrry! the third ever Koool Aide flavor! 
no thanks then
triple drop right now
in triple drop we TRUST
the trippple drop is happening in our hearts Right Now
through the power of friendship R3 releases
real and true bestie
On a real note hecks going on with r3






