#gtfo-spoiler-chat
1 messages · Page 33 of 1
i would like to see someone make parkour work in this game
How can you make modded levels anyways?
because, if there is an error alarm, instantly make it a bad level design
Probably makes a section where you need to jump and run 9-10 meter above detection range
and make it giga hard stealth zone
@chrome rivet ask that on the modded server not here

.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
For F tier there should be a zone with 9 Big Scouts
Big scouts?
You mean charger scouts?
Oh
scouts but only the sniper can one shot them
or would it be unkillable in the sense it will always scream
That would be Terrifying… they would be called Watchers instead of Scouts
You can kill them like you would a giant but if it were also a scout
I posted in #gtfo-game-suggestions hopefully people like the idea
I still haven’t heard anything about a level where the tiles actually is silent as if there’s an issue with sounds (like a reverse soundbug)
I don't think you can one shot a giant unless it was pre-nerf scattergun
One shotting Giants is still doable with Sniper
Just… the ammo of Sniper needs to be used… wisely…
Theres no way to make an F tier in this game as for right now that its actually enjoyable
still cries over Sniper ammo nerf
Either its gonna be extremely tedious to do or extreme long
They have to introduce a new mechanic in the F tier to make it an F tier
there is no enemy that support the idea of an F tier
And also reactor levels on E tiers
🤢
I hate reactors, all my homies hate reactors
lmao lol even when most of the people i've seen say r7e1 reactor is cool
making hard reactor section is interesting lots of annoying fail conditions
Yeah you can't one shot giant scouts either
I mean making giant scouts isnt that hard you can do it accidently if you mess with the blocks.
no
i don't like the idea of there being a scout that can only be silenced by 1 weapon
i mean i guess there's also c foam
but still no
I like the idea of unkillable giant scouts
it would depend on how its done
if they spawn in a room where youd have to do an alarm in then no
fair
Panopticon?
imho charger scouts already do everything cool giant scouts would do
a giant scout will be 3 full charge hammer
so instead of 2 players hammer, now we have 3
dual wield pistols when
Pog
Well if ya aint got a hammer could also synchronise with guns
and then we'll have Big charger scout, which force you to shoot
Ngl a scout that forces you to shoot could be kinda cool
it gonna teach you a habit of "just shoot the scout"
1 out of liks many other levels
Wait till you play T4E2 
Papoopticon
Don't act like you didn't like the enemies spawning on our heads in extract scan 
Not my proudest moment
This is just good gameplay
0 room distance giant charger surge when
Maybe in T5E1 
Can’t wait
people already complained about the charger surge in T3E3 
Just get gud
It's an E tier for a reason
The first one or the one with terminal class 9?
T3E3 first scan.

🙊
Go tell All in baby to play it again for the 500 time KEKW
I don't know what you're on about. Samdown tiles are definitely not the biggest in GTFO's history
i think the 500 times fried their GPUs....
TRULY NEVER A SINGLE DESYNC SCAN IN CHRYSALIS
Nope
Never seen them
dw I fixed it for Cuna 
🧘♂️
I was hoping to get that tested with Z this weekend but we couldn't get a team
sadge
Need to get it done
Hopefully since doing that alarm in that tile was pretty cool
Had to move the tile fam. But dw it's still there
next to my cave tile POG POG POG
my fav tile
I do like that you actually use the room fully instead of just been for astetic
And i fucking scream (ina. Good way) like a girl with what you done to the dig site skip
dig site skip?
You replace thw side where theres usually a ladder funnel
OHH
With a catwalk so enemies can actuallt get to you
But you still get to skip a huge portion
But you risk fall damage
This is big brian time
Dont worry im not analising every tile
Not yet
Wait you mean that r4e1 looking tile?

Maybe we can test more today since its my day off i dont know if the boyz will tho
The only thing i dont know how to feel about its the class 9
Since its fucking hectic as fuck
Me, Z, wesley and largest did it 2 times in a row
you just need to get the ammo out of the key zones
and have someone focus the error spawn
Hopefully we can play later, get that big dub
And our information player didmt ping
but depends what time as I do have uni tomorrow
I shall.not name
Now that cinmetic camera works fo shure
SHHHH
I simply cannot overlook that 
are the first levels fine performance wise?
is it when you get to the custom tiles?
on the lower levels?
that performance takes a hit
Panopticon ran surprisingly well
E2 and e3 (specially) e3 was painful if i remember correctly
Yeah probably because of the custom tiles
and big map
I did optimize all the tiles
you should get better frames and memory now
sam db hired by 10cc as level designer when?
hmmmmmmm
They’re gonna have to buff everything
r7d2 is d-tier 😭
this man put r7e1 in A
is r2e1 the hardest cause you dont have a wr record in it
ras syndrome
Ok @silent kettle 
how dare you put r7e1 below smh
below r2e1
?
yes
R7E1 is not that good bro
Any% R4E1 @ 28:47 (kenny,wes,* , *)
gl
e-tier error alarm =

noo!!! it increases by 1 for every zone door you open! very threatening
e-tier error alarm =


i just don't like r2e1 that much
the surge alarms drive me insane
i sure love constantly running to other sides of the room, it is so fun
Why you de rank
skill issue
Oof dw you will become a booster diamond player again
have you tried shooting?
😂
Not just scan. Either scan or get some items like the GLP in r7c1
is r7b1 just really hard or am i just really shit?
turn down graphics, u start hitting enemies as fps goes up
the final scan is interesting, quite a nuisance if 3botting, otherwise a solid b-tier adventure
the latter prob 😔
Personally enjoy it more
But this was regarding their difficulty when using speed strats
(Thats also why d2 was low af)
fair
I mean you got the attention predicted 😅
and some people malded about it 
Ofc some can't take it
I already hear the : nah everything F tier, game ez just shoot comments
Take on current difficulty for experienced players*
Does R2E1 warrant that?
Like, R7E1 all in all has a lot of things that players need to "know" how to deal with
Pablo, shadows, charger scouts... flyiers I guess
for experienced players
More to the right on a tier is easier than on left side
i just find constant surge alarms annoying
I feel like if you know how to bonk shadows and dont mind the last error you can do R2E1 without too much of an hassle
missing r2b4
tbh i found r2e1 easier than r7e1
Beginners is a whole other distribution
And its easier on the list 
That's why it's listed easier
was it?
idk how the tier list works
For you imma put R3A3 at S tier for enjoyment tier list

left in a tier is harder. Higher tier is harder
And since its for experienced players this goes on you knowing the level and how to use the most meta strats
difficulty
noted
will do that aswell
but probably only once r8 drops
Beginners perspective has so many S tier levels 😭
and ill ask blackdragon then 
i feel like im the only one who doesn't despise pablo
yes i find him annoying but I do not understand how he ruins the level for some people lmao
Beginner difficulty
Beginners perspective
is this R7D1 with or without snatcher bug?
counted 1 snatcher
tragic. not even authentic 😦
r7d1 is my least favorite level
Ima keep it real wichu i just saw picture and slap r2b4 everywhere
I mean only need like 4-5 rerolls 
whats the tier list about 
fuck the overload
fuck the snatchers
and fuck the performance issues it gives me
We know
- diffculty for speed strats
- difficulty for experienced players that know the level and strats
- difficulty for beginners
the man the legend the almighty
With levels on same tier: left being hardest
R7A1 in speedstrats
„FINALLY a worthy opponent, our battle will be legendary!“
I feel like R7B3's too high on the first list tbh
speedstrats?
Oh I've no idea about speedstrats for that so ok I guess
i don't know anything about speedstrats in gtfo
its a lot of „a lot of enemies you run into“ plus ending without fog turbine mad dash at roughly no ammo and hp
I just botted all until overload then posted for some guys to join
i did a speedrun with bread, voxy and someone else i forgot and i spent like 2 minutes trying to find the fucking door they wanted me to tripmine

I mean R7B3 is all about the ovl
the list thats probably the most discussable is nr 2 since most people here are on that end of the experience scale i guess?
I've had clears on R7B3 PE that really made it feel like a walk in the park
except for beginners, they gon hurt on sec
🍞 
this is why i prefer biotracker
very simple
"Ping ping, ping bleed and ping"
-Hackett
I'm always waiting for someone to tell me that I "pinged too fast" or "too slow"
i just wait for them to bundle up
@nocturne flax what is actually your favorite level??
sometimes it still only pings 1
People only ever talk about what they hate
people ask me for a ping 2 seconds after i just pinged
brotha i would but you see there's a mechanic called a cooldown
guess i should've taken tracker cpu speed boosters then
foolish me how could i be so idiotic
r2e1, r3d1, r3b1(pre terminal fix), r4b2 <3, r4d2, r4e1, r5e1,
My memories fails me to remember most of r6,r7
and most of r5 since the only level i actually remember was e1
Those not important
was not expecting a favorite there
r5 was just too long both ingame and in duration for me to remember kekw
took like 2 separate breaks during r5
Gotcha notes down: F tier
@nocturne flax actual opinion on 2nd tier list i posted above
?
F stands for Fantastic, right?
ngl tho R3B1 actually very solid when I replayed it couple weeks ago
dual uplinks where fun to do
Nah need controversy that sells most on the internet
the "fix" in r4 
this
?
But it is also easily top 3 hardest B1 levels
This
While R3 as a whole is ........
S tier would be the most difficult and F tier would be the easiest right?
was awesome but not 5 months awesome
Yes. And left harder than right in the tier
this is based for experienced players with knowledge of the level btw
A survey would be better tho kekw
but it looks alright
That would end in a lot of bias since most people dont rly care to think or wanna meme
Personally the beginner one was more fun 
I think actually inexperienced players can clear r7e1 without help/improving majorily. Like they just fail 50+ times at least
I would say r7d1 would be lower tbh
you have a whole ass 4 mins of just waiting for 1 snatcher 
"we should do this error alarm now"
"wait for the next snatcher wave so they don't get us so early"
and then we take like 5 minutes to kill the 3 snatchers that spawned and then more come
Yeah in retrospect putting it into the tier below prob makes more sense
we based it of even vets having to play around the snatcher spawns mostly
thats why a tier list its kinda bad
survey of honest people would be better
usually you jusut wait for snatcher for like a min because by the time you get to your place to lower the alarm class you just sit there for a min
yeah sure
but finding those and making them do it earnestly?
and people play differently
"Hello my name is "eva" i have this survey i would like you to fill as honestly as possible about what levels do you consider difficult even after knowing the strats of that level"
shiet i would fill it if you've send that to me

i mean i can find like 4-5 people
But thats where im like 
Theres a cool format for that btw @nocturne flax might work on that
No rundown is 5 months awesome 😔
I can't wait for R8 to release in 2026
given the current pacing of releases and that R8 is likely the final one
at current pacing (1.5 months every alt) it is actually december 2023
1.5 months for an alt? how daring
well that was time between alt 1 and 2
and we only got taht going as refrence
I know BUT it does not mean that when all alts are out they still leave us with a 6 months gap
for R8
yeah true R8 is not going to be 1.5 months to make at all if it's supposed to be the "finale"
oh well I m just waiting for Alt R3 to have an afternoon of content
elitism detected ⏰
I did not say it was bad !
R3A3 is legit a very good level 👀
it's true though like Alt R1 can be done in 2hrs easily
I know
alt R2 yeah the later levels can take an hour though
me and the boys are usually the first one posting shit on media on release 
Funnily enough i get really lucky with rundown releases
usually on my days off for some reason
I think rundown 4 was the only rundown i didnt play on release and had to wait like 4 days
😔
black dragon secretly one of the 9 devs??
nah i got work ethic and i like to work
no way i will fit in there


of course im talking shit
ill be the first one on taking that month vacation off

I mean I'll give to 10C their work environment seems healthy for devs
if it is actually as lax as it's thought
Probably not quite as lax as is often joked, but definitely seems way healthier than the games industry norm... Low bar that may be
The geometry in R7C3 is fucked. Scout tentacles finding me cause it clipped through a metal wall lol. A single error can often mean a total wipe, I’m getting frustrated that most of our wipes are due to game issues and not our own fuck ups. Rant over
go off king 👑 🙏
Metall walls?
you mean the steel beams and catwalks and stuff?
ya have to give me at least some screenshot
there is a lot of metal wall in this game
just saying...
it's really vague
like do they mean the catwalk metal railing
cause it goes through that
where r3
when r3
why r3
how r3
I have a question, why at this time
is there no one
What do you mean, I see some players down in the channels?
your pfp better not be what i think it is
I don't see many users by my standards
Most have finished everything or rage quit at this point
i play in all)
we need unstuck command))
and pause in game xD
big scout?
that's a huge scout
Yes!
We need a tank scout
who r3
You should suggest this in #gtfo-game-suggestions ! I think it would be so cool
mother tank spitter
Mother scout
scout that pulls out babies and if one of em alerts spawns more mothers
Out of all the shitty variamts from fatal you guys choose the shitiest
There's a lot of shitty ones to pull from too kek
Shadow mom?
Too predictable
I'd put it on R3A3
Atleast it would make it interesting
Hybrid scout
Ben is on to something is only there was a working hybrid scout model and animation set
charger shadow tank
That flys and fires projectiles
yeah pretty much a big flyer
Na big flyer isn’t enough of a threat they break 90% of the time in the complex
shouldnt that be worse
the fact that they just enter the complex somehow
wouldnt that be more of a threat
Or actually spending all the time between alt rundown releases to design an original enemy

like r6 did
or r7
i would think they will considerin hows the streak now
R5 was the only rundown to not have a totally new enemy
its still so funky to think the progenitor came before tank for some reason
who
the progenitor
the caretaker
the true mamalamba
the backwards spine
the undescribable
the dog
the zumba lady
i should be gettin paid by sayin all of these
do u mean schaeffer
R7 was close but they finally made the snatcher
yeah
was charger scout added in r5?
ye
and cocoon
shit R2 has 2 then
The spitty bois
I wouldn't count Cocoons as enemies though they don't really interact with the player
skill issue
u infected?
whut
American is an insult
I'd know, I'm American
At the end of R7E1, the warden had to reboot systems, but they forgot to back things up and so now they have to redo all the rundowns
nope
Choker is a lot more accurate than it wants me to believe
That spray barely fits half of the aim circle
it does say on the description for the weapon somethin like low spread or somethin
if i recall
Concentraded blast cone
But the aim circle is still just wrong
This is a general issue with this game - i'm yet to find a gun where the aim circle says the truth
maybe one of the assault rifles
the aim circles a point to aim not a full guide if im not wrong
its just fully depends on the range u are
they why are they different size
bullpup is pin point tight, this is choker's, and then pump's a little bit fatter
representation, hel shotgun has the same circle as scattergun i think and they arent BY FAR not the same spread
Actually pumpy is the one case where the circle says the truth
does anyone know what this "VS" stand for x(
maybe Vehicle Search
niceeee
:]
good job
🙂
time travel forward 2 years then you can play it
you hit alt+f4
...
what he says tho is legit the only way
r2 dropped in december right
I'm looking for a server job in America
I saw someone recruiting r8 room
wut
he's trolling
exactly trolling
.///
R3 not before mid feb
T.T
wen r8
2024
no
2025
Nah 10c is gonna need a long break after they get r3-6 in the game (again) so 2026 is more reasonable
That's very hopeful
"gonna need a long break"
as if a random generator doesn't do most of the work for them 
Handplacing the enemies (even thrugh JSON) is a high level of commitment and care, I appreciate you 10 Chambers!!!
Making a good level its difficult
Just see the many custom rundowns that pretty shit
Level gen its a tool and they use it as such
I wanna talk shit too, but the reality of making levels its different
i never said it wasn't
You have great wisdom, Dr. DRAGON
gee no way i never would've thought that
i like the game too, it just feels really repetitive the longer you play
It will feel like that with any game you put 1000+ hours
i don't have 1000 hours tho
I play gtfo for its gunplay anyway too
Idk I like how uplinks and reactors and such mix things up
Early rundowns feel similar yes
But almost every level in R7 felt like it had identity to me
Besides A and B tier but you can only get SO creative with that
B2 and A1 are really the only lacking ones from R7
They feel similar since they where in EA and they have change their mind so many times since then
and tbh r7b1 and b3 do feel decently unique
Every levels feels like it added something new
R7B1 is the first ever level of it's "biome" or whatever
yea
The D2 door waves tho, I don't know if they've been used before
a1 is definetly the least unique thing by far
b2 is also very very basic
Yeah
HONESTLY
I think B2 is memorable as super fog AND shadow heavy for a b tier
The main gripe I have with level and uniqueness is that some of the older level really need a new/unique set of tiles
Like, R7B3's last room is gorgeous
Yeah
The custom tile probably take a while to make though
It's a map where I really feel like going in a deep weird abandoned complex
Really I'd say everything but A1 feels memorable to me from R7
So people will just complain about the length between rundowns anyways
Some maps, even new ones, kinda feel more like glorified corridors
That said that's a matter of opinion. Thanks 10 Chambers for the awesome rundown is my main point, I guess!
how tf the segs with maddox on A1 not memorable
Because he took Gun Customization away with him
its in R8
Because Maddox is cringe

you're cringe
this is actually a really awesome point
it's 100% easier to just shit on the creation someone else made
but say, you want to make your own GTFO rundown
and then it sinks in there is nothing and you need the sheer creativity and skill, to make viable levels people will want to play
or you could let the machine do the heavy work
in 1 of the custom rundown
you can instantly see the different of machine doing the work vs human
wdym

one of the custom rundown i played use a randomize type of mod that randomize everything
objectives, enemy, tile
everything and then after the randomize done, they put it as a level
done
surges is cool, just don't put in too many of them
Chrysalis
Sector 21
And theres another 3 more that i dont remember
That are actual good quality rundowns
Isnt there like 2 ?
oh no, checkpoint
Oh no
A game mechanic
Thats rarely use by the literal people with 2000+ hours
Oh no the horrors!
dragon bully

This be like the crucifix for vampires
mobile checkpoint
The only dissapointing fact of the ALT:/// rundowns is that its the perfect time to rework some of the features and game mechanics*
But will.never happend because of downsize of the team working on gtfo
😔
what feature
Booster could use a change
Too much rng
Doors could use a rework on how their health its based so permafoaming its not braindead
Also im calling it checkpoints are getting removed from.the gamw
everyone told me to c foam the charger scout

keep the checkpoint
work on my machine
i like when they say permafoamin
cause when the game just wants u to not do it
it doesnt let u with a t scan or with multime whole team ones or whatevs
and even so, that strategy is not very well know unless u play the game a lot
so by that point, sure use it
it's still the player choice
but patch is rather than just leave it
like a certain exploit

I dont know what gtfo you played but it is a known strat
huhi guess i just dont see it very often
it usually strat where desperate people need a clear
or people that just want to make the game easier
R3 was permafoam central
Also make devalues the threat of the sleepers and make its boring
Like come on men you telling me im holding 20 enemies of various sizes and strengh because of some suspicious white substance?
they should have made an enemy where it make door isn't a thing
Or just rework the door health
Small door breaks on 7 i think amd big doors on 12
Cfoam health adds another 6 hits
I think

I will die on that hill
they should remove the checkpoints or actually use them in all the rundowns
but they probably wont do either
so at one point we will have 6 rundowns available and for some random fucking reason the last one will have checkpoints in nearly all its levels
while all the other levels will have no checkpoints
it will make so much sense
The duality of GTFO
i hope that for R8 they at least realise that if rundowns aren't being removed there's not much point in adding A/B tiers
ye
Had 7 other sets of them
I don't know how people would be bad at that point
But wait you can select R8 without completing any other rundown

R8 should be one 6hr long A1 mission
Yeah, I think for R8 they no longer have an excuse to make a harder rundown.
I keep re-reading this and i don't understand what you're trying to say
is a pretty random comment but they mean R8 should be hard
It's easy. With 7 rundowns already being in the game there is tons of easy content to warrant R8 being VERY hard. Back in the day R5 was mostly too hard cause there were not enough easy missions to practice on. This is now not the case anymore. so if anything R8 can be made harder than R5
They did forget a few words in the original wording
Anyway, personally I like seeing a nice difficulty curve down the tiers. I hope we get some nice and well-balanced A/B-tiers for r8, in addition to some absolutely brutal D and E levels
Some r5-esque optional objectives would be a great way to keep the early tiers interesting for everyone without making it so bad players have no new content to throw themselves at
Especially since r6/r7 A tiers were both kinda token
With the amount of "easy" expeditions the game will have by then, it's hard to imagine someone bad that doesn't have something more at his level to grasp against rather than another A-tier level
With the exception of R4 and R5 B-tiers, and arguably R7B3 PE, I feel like most B tiers are kinda okayish as far as "easy content" goes
I guess that the point being made here is that there's already a decent coverage of "easy" stuff to do
So might aswell offer more challange
Especially IF R4 and R5 get nerfed
I'm just greedy and want both. There's something about well-designed easy content that really satisfies me (like r5a2ex. Perfect intro to optionals imo)
Oh yes, if possible, just MORE content would be fine
I mean, no reason to say no to that
Rather than saying "enough easy levels" is a reason they should ignore adding more easy content, I'd say it's a good reason to avoid meaningfully nerfing r4 and r5
...though r5c2ov should probably be reworked to... work
aren't all the levels basically nerfed from all the tool buffs we've had
At the very least mines not being bugged means anything before r5 is automatically nerfed that way
cfoam is also more consistent now
Sentries would probably be mostly neutral outside bio synergy? I don't really like bio synergy though
I would say it would lean towards a slight buff for sniper sentry even with back damage being removed
Sniper is definitely king right now
I mean it excels at its intended purpose, but there's other levels where I would prefer burst (r2e1)
It's more demanding in terms of placement so even a mediocre placement means it just won't even shoot at all
Yeah it's not quite r5 level
Though I think part of why it was so strong in r5 was an excess of very long sight lines for it in almost every level
And lots of chargers
(same with hel weapons, they were both all overtuned and exactly what the map+enemies called for almost every time)
Not sure if auto sentry and shotgun sentry even serve a purpose if they remain in their current state
Shotgun sentry absolutely doesn't
Even when it performs passably the ammo efficiency is just... Depressing
Another E1 failed, and in exactly the same spot too... Did they had to make every single scan a team scan?
A guy gets lost in the fog, makes a wrong turn, gets downed, its impossible to get him back because the enemies are too much and bam the run lost just like that despite being relatively flawless up to that point.
TFW 1 wrong turn costs you an hour of gameplay. Must be GTFO.
Thats a E level alright, not going to go easy on the player
That's the GTFO experience for ya
Thats the whole point really of E tier, to make it as sufferable and challenging as possible
It helps if you have a dedicated GTFO team to run with so you all know what you are doing and who does what in a level. Therefore you lower the chance of a mistake such as a wrong turn
Don’t say KWTD in lfg though some mutes get really upset if you do
Now r2e1 is definitely on the monotonous side
But that extraction run do be something
So... What is the meta against surge alarms?
Clearly killing them is not an option, the main idea is to stall
How the fuck do you stall a giant army in a room size of a small theatre
Killing is an option
You can outshoot the surge tho
bringing efficient weapons for waveclear (mainly stagger), leaving the room, avoiding the scan till the actual circle pops up and rushing to it, cheesing with c foam
I guess but dear lord
If we got all these weapon buffs and still people aren’t shooting surges, that is crazy
(mainly cheesing with cfoam)
Once 15 of them just appear in front of you - that's usually a wipe
when someone asks about surges and a guy with hel shotgun enthusiast in their nick starts typing
I'll try HEL shotgun next time, carbine just can't deal with 5 enemies at once
please do not try hel shotgun
no
try hel or combat shotgun
You just lack the skill
Mandatory thermals

Can't deal with shadow BS otherwise
mg is pretty good if you can use it
I mean
i can snipe a couple of them from afar and then switch to HEL to deal with survivors
I ended up not wanting to bring thermals on the level just cuz neither weapon that has it is good for the alarms
Yeah
Also apparently they nerfed shadows so you can see them a bit more without a flashlight
(really wish the shadow part didnt exist or was the center piece of the level)
Like, now you can actually see some of their shadows projecting onto the wall or ground in lit areas
The shadow stealth to get loot gives me R7C3 vibes
That’s how it’s always been
After you get familiar with it - its just boring grind
just get me to the bit where everyone dies, don't waste my time with this
Shadow giants are the biggest offenders
At least you can just kill the smalls, but giants require teamwork yadi yada, setups and shit
I wish they werent as fucky cuz I cant bum rush them like regular giants
The throbing desync too
yeah
would rather not make r2e1 too easy
artek needs the challenge
Precision rifle is fine for surges you just hip fire a clip and give up on reloading it 
pretty much yeah
it still 2-shots the strikers
bonus points for accidental hip headshot
tbh. dont need thermals rly for r2e1 @half hornet
if you want to just pull the shadow giants
and small shadows just alert and hammer
speeds stuff up
and you have enough ammo unless you overshoot a bunch on surges
That's pretty much what the squad was doing
Low and slow with flashlight works fine too
Not like people had thermals back in the day
Pull, mow them down, get loot, move on
We were doing fine, but it still took a good hour to get the bit
And then one mistake and its all over. Sigh.
And now i'm burned out and fall asleep on consecutive attempts.
Can't get past first alarm with other people.
That do be E-tier
Especially r2e1 since the challenge is pretty much exclusively surges
Nothing else in that entire level is actually hard
From what i saw its pretty much that one fucked up room
The copypaste of the first room, only there's extra enemies
And all scans are team scans
So one guy goes down and its over
Ah yea, cracking that's a pain, scan rng in the pit room sucks
Cfoam boosers? For what
Ladder cfoam cheese
That was part of it
What else
Tbf yeah. Without ladder foam first surge in error can be rough
But mostly i could just spam it everywhere and slow down the surge to a crawl
with it its easy af
spamming foam on ground randomly = waste and a prep for disaster
I hope people keep doing it so the fix it
Ladder cheese is funny but it gets old fast
And you don't actually care if the targets die
Hmmm
Big brain strats: wait for R3 release, try bring new guns to R2
If they release anything good that is...
Personally
If you wanna ladder foam cheese. Then foam, bio, mines, burst
Otherwise bio, mines, 2 burst
The former is how we got to where we got. Cfoam is amazing.
Eh. R3 guns are hella broken (unless nerfed)
But they arent the best in r2e1 outside of possibly hel gun being good
first surge in error?
The final push, some door that requires a IV scan i believe
What, there's more?
That's not the only door?
Fuck me
the error is mildly long yes
3 zones (well 4 with extract)
oh jesus
I fucking hope so
yes
And if you rly wanna get the clear
just perma foam the small ladder before the first surge in the error
and have 1 person wait outside the actual scan room
for like 10-15 seconds while surge is pulled
voila
free surge
its baby easy if you cheese it
hm
I think that's what we attempted to do (at least the action i was told to take kinda fit the description) but it didn't help
Yeah which is good they can spawn on the right side and not have a cheese ladder to go through
you gotta do it right
its only 3-4 enemies at that point per error wave
just clear out the big room calmly as a group
then move cell in
then cfoam the ladder with blobs

yeah. Gotta spawn block for that
Means at least the cheese isnt braindead for people who cant realize this
So that's where the shooters came from that kept peppering the back of my head
When will they change enemy spawn to 1 room away
1 room surge could be fun
Dear god no
if it was obvious
Killing Floor flashbacks
i'm so tired of teleporting scrakes appearing behind corners i'm about to turn
Replace that tired into "I'm loving"
Can someone explain to me why, when playing r7e1, when we teleported to the desert the chargers all instantly woke up? None of us fired, at least some of us had our flashlights on
Bad rng
actually? like do people just not know why?
Jk somebody prolly shot
Could be anything really.
Maybe someone flashed a light on a charger for too long after, maybe someone took a shot right before / right after releporting, could be just a bug in the sound or even someone modded pulling pranks.
am playing with friends so i know for sure no one's modded
they woke up right after, like i started reloading when the teleport happened and they were awake before it was done
i did shoot shortly before the teleport, so i was wondering if the sound from that was residual or something
Happens all the time that you tp and ppl are shooting mid teleport

If they woke up right after u tped it was prolly a shot
Me seeing you and Quinoa lying outta yall asses that y'all brand new to gtfo

Sad many guide videos are outdated too
Random ass thought but I just see too many people going by old info
Did you know that the enemies are more likely to wake up the deeper you go down
That’s prolly what happened on jarheads run
Because it’s E1
Hammer chargeless taps shooters and strikers to the occi.
Sentry back damage/behind doors

I'm also sad someone whole heartedly trusted Knife reduced noise Radius
And he kept waking up rooms
The silent stab
Reduced noise as in on physical locks

still pains me how much this one group of beginners I joined before.
3 knifes and then my 1 Hammer
Scouts call in more waves if not killed
Oh thank god they dont
I was wondering about it for a while
Because i swear i heard them scream multiple times
Its psyops that's what it is
i mean, i have two different video perspectives that shows that at least the two of us didn't shoot mid teleport, and i hear no gunfire going on during or immediately after
again, i shot within about a second of actually teleporting but it was all before
if that still counts then i'm glad to know that, but there was no shot afterwards as far as i can see or hear
Before doesn’t matter
But enemies don’t just randomly wake up
Could’ve been a silent shot too
looking again from the other perspective it looks like the last shot from the burst from my carbine might have come through to the host mid teleport so i guess it's possible that was it
yeah will do so lol
2 hours o.O?
That's what clearing every single room to get those resources looks like. And maybe you can strike off like 30 minutes for people going AFK at various moments.
30 min afk would make it more understandable but still longish
Not that it matters, in the end. 100 health, 100 ammo, 100 tool and it amounts to nothing when the ERROR comes for you
people overrate the error a lot
1 person can shoot it up for minutes
especially once past the 1st surge
you get a ton of ammo
From what I've heard, original map layout was more intricate than the alt version
But I've never played the original so I've no idea
It would explain some people's fear
My group also wanted to clear all zones for resources
Its worth it, but frustruatingly grindish. "Oh look, another room with 2 shadow bigs!"
We fucked up stealth more than once and then people get punched against the wall.
simply dont fuck up the stealth 
And eventually you become better, that's what people get after OG R2E1
I enjoyed carrying the sniper battle against 2 hybrids though
On the 2nd surge
Whole squad down and its only these 2 assholes and me with my precision rifle
oh yeah for sure
old error zones got worse at the end. when the error also started being an issue
Hiding in cover, taking shots and going back
now its hard at the start. but easy at the end
tbf the last zone in og r2e1 was rough
I mean, I shot in the scout room because I wasn't paying much attention and so ended up waking it up
We still did it
oh btw: HEL Shotgun did fucking nothing
Error wave really felt incredibly tame
Well... IT was amazing against shadow giants to stagger them into oblivion
had to go through 3 full fog rooms (albeit small) and all of those could have smalls while the at this point semi big error is spawning ahead/behind
But its worthless against the surges because the reload kills you
@half hornet thats a user issue
or team issue
hel shotgun completely stops a surge wave
then your team covers
or you shoot with special
by that point the scan is done. you run away and reload
dont spam it, the clips massive and yeah ^ when you run out you shouldnt be holding at that point
No gun is gonna completely stop a surge solo AND reload quick
the spam comes in when enemies are giga bunched up
And those 3 small rooms can have spitters
it wasnt more "intricate" to say the least, only the first surge that it was a pain since it wasnt funnel friendly at all if it broke the big door, aside from that its just a lot of extra rooms for no reason
most of the time you wouldnt even go to those rooms and stick to the path
join me in hel shotgun hating
we will be unstoppable
I dont hate it anymore, it did carried me through R7C3PE back in the day
Just full squad of quadro HELs
Stunlock everything until it dies
hel shotgun is best when it has no ammo confirmed
TFW when you drop 2 giants by yourself in like 6-7 shots
And they can't fight back at all
skill issue
It does need a good special partner that can compensate it
And PR aint it, unfortunately
I'll try PDW + Combat next time
If there will be a next time that is
reload cancel and youll beat it
The ERR bit is exceptionally... Urgh.
@half hornet just. dont. take. thermals
but i can see shadows
It makes the stealth 200% easier
wait till this guy finds out about eyes
the shadows are a really small part of the level
I do not see them otherwise, at all, ever
@half hornet shoot them
I talked about this
Keep playing you'll beat it, I hated OG R2E1 back then, that's probably the only level I didn't touch once I beat it once
shadows are such a small part
its like 2 zones
People are hesitant to just go all blasting on em'
We did a couple of times and people were still sceptic
at worst
That's if you don't search for loot
@half hornet you dont have to shoot them ALL. you can sneak past some (bio communicating helps)
that is fair but the weapon wont change much you just gotta practice the error sections




