#gtfo-spoiler-chat
1 messages Β· Page 32 of 1
the last one isnt a "true" surge
its a mixed one. and a lot of people agree that it shouldve ended on another teamscan
Hmm
with teams you cant
True
We ran 3 bursts and bio
while team -> cluster -> team (or my fav) team -> team -> cluster makes it harder to hold
tho tbf i wouldve liked for it to be a class 4
Enough bullets down range solves any sleeper problem
I'm just glad I finished it
Now I wait for r3

now speedrun* any level
Bruh


now do it NOTEPADLESS
Not everybody needs to scan after the first so just send the crowd control weapon perps up while the other 2 scan
The hardest part for me was that first surge in the fog

Before that it was kinda easy
knew i wasn't the only one
said that and got told by everyone to "stop being carried"
took only 2 attempts to beat r2e1
where as it probably took over 10 to beat r7e1


now if only i could get carried as well
r7e1 has a lot of things that will suprise you first time and make you use more ammo
ammo that the level doesnt have toooo much off
last level left and i got no patience for it
Probably because its so basic
R7's one put a lot of emphasis on immortal, yet counter play to him is so basic
Perma foam reduces everything up to reactor to foaming a single door straight to victory
And then the reactor is just... Reactor, even if the more brutal one.
R2's is just your classic alarms while in the fog with all the doors being either security doors or doors that were already broken
I guess you could win lots of time cfoaming the final stretch but like...
meh
Can i haz link to said speedrun?
I should try bringing my patented Boosted Big Foam
its on speedrun.com but i can send the specific link in gameplays
god mode speedrun R7E1 any%
i mean the first scan and fighting 2 tanks at once with 1 player babysitting is a slight challenge
then you perma foam (yawn) and "can" cheese the outdoors. but even if you dont its not too hard
the reactor is kinda 
its mostly made so if you repeat waves on the reactor that you run out of ammo
none of the waves is especially hard
immortal is just a gimmick at the start of the level, the real difficulty of that level is resource management and 4th code
which emphasizes your stealth skill
That one was Nomad's doing
you got to enjoy players that say they can perma foam but mess up or the player with the c-foam refuses to do it from the start 
It took me way too long to beat r7 e1
I spent the entire reactor section just standing on the bridge while Nomad and his buddy rolled their way through whatever was on the other side
I found the e1 reactor to be quite manageable except for the last wave
That was
Yea
i mean for me theres 2 kind of e1 clears
i need to clear -> i perma foam
i wanna have fun in it -> no foam, we shoot
Chargers forever?
Go go gadget hel shotgun
The issue was that snipers were pretty much outta ammo then and you got big chargers running from the front
Shadows from behind
And then a tank
shadows?
snipers
theres no shadows in any of the wave
found the issue
you'd wish they would start shooting 
sniper is such a goddamn ammo hog i swear
^^^
There were always some shadows running from the shadow zone even when we werent remotely close to ot
Yea,should have clarified
did you hold in the reactor room?
Nope
Noome was ever in there
but yeah even then. shadows arent nearly as threatening as some people act if you are pinging anyway
True
Shadow giants are weird
They seem to recover and hit faster
And they're fast
they can be
R3 is the rundown where the mother was introduced,right?
yes
I think so
?
tank deez nutz
Hm
Now I wanna do e1 again
Is this Stockholm syndrome
its GTFO syndrome, you want to shoot more monsters
Honestly
just play A1 and switch to another game
i mean r2e1 is fun
i dont machine gun anymore pepe.jpg
I want the arbalest to be gudder
its either HCP or pumpy and i suck with both
you mean an already really strong gun?
we need to buff carbine first 
It seems weaker than the veruta overall
that's because it is
i mean the veruta is the strongest special (for now)
Sniper is still good
50% less mag, slightly faster reload speed, lower recoil
its basically a funny bullpup at this point
speaking of which
its niche
bullpup buff when
its not even close to top 3
i still wait for me 50 mag
sniper is a niche weapon. it has 1 real good use. and some cases where its good or decent
good for giant and scout heavy levels but otherwise bad
Shoot sniper into the horde
Ez kills 5head
well yeah?
but then just take choke mod
Or rifle
hel gun if unchanged is immediatly gonna be top tier
like 
its gonna make so much stuff easier
Charger hordes will be sent to the shadow realm with 2 clicks of a button
Gimme your top 5 hardest levels across all rundowns, go!
R1A1
every c3 pe is pub hell
I would know π
even R1?
But the tour guides...
personallyi mean r6c3pe is a challenging mission. Doing that with pubs 
the tour guide era is dead
Warden protocol, just survive for 30 min, extreme was cells and overload was tanks with a long scan at terminal
How do i not have the slightest recollection of that π’
Doubt it, i don't play pubs
π₯Ή
I used to, up to r4
You gotta go through the hard times to appreciate the good ones
it was the speedrunning designed as a level one
R6C3 had a shadow error where you needed to go back through a tank room right?
Iβm very forgetful
D3
D3 correct
What was wrong with C3?
Yeah yeah just looked up
Nevermind I found that level kinda fun
The cells are annoying but everything else is a ok
Yeah i don't remember that level to be hard at all
main criticism was that people didn't like being timed
I guess everything can be hard with pubs
^^
LFG C3PE NO RUSHERS
lol
fog rises and consumes the whole level
Go go gadget scattergun

tierlist based on diff and then tierlist based on enjoyment/well crafted.
Oh and happy New year
Is there a mod for dressing up?
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
does putting in the code spawn waves for R7E1 or just approaching the last terminal code?
You go to the reactor
You put in the reactor-startup command
After that you get a time before waves spawn
no
for the last code
does the error start spawning when the tank spawns
or when you put in the reactor verify
yeah I thought so
Thoughts on ALT R2E1? We oneshot it, did we get better or was it nerfed to hell? Combination of both?
This is a write up from Mr rayalot
"Between both versions of R2E1, I'd probably rate the OG as harder. They both have way too many resources early on, the stealth is manageable, the surges are manageable, and the level doesn't really ramp up until the error alarm starts.
The early sections are pretty even. Stealth has been nerfed significantly in the Alt, but you could always shoot through most of it anyway. You could just kite surge alarms in the OG, but we also have way better CC and wave clear tools in newer versions.
The real differences are in the error section, which is where OG had it made. Almost every room was packed with enemies, making it hard to progress. You had good odds of finding scouts in every zone, which could be very hard to deal with quickly if it spawned in a bad spot. The fog was lighter in the first zone, but the final zone, when the error is nearing its peak spawn-rate, had a ton of fog in your way, and it had a bunch of branching paths that made it very challenging to find the zone's cell in the chaos (most areas being on opposite sides of the fog, btw). This meant you'd need to navigate through multiple cramped rooms, carrying 3 things at once, just to get out of the fog with the necessary equipment. Once you finally reach the surge, you're dealing with a large error wave, while trying to clear the rooms themselves, while trying to set up for two directions at once. This was what made the OG so challenging, and the Alt doesn't really live up to it. The first zone has the most fog of all of the error zones, and, consequently, the hardest surge. It's only a bit harder than the OG, and, once you pass it, the mounting pressure is all gone. There's no more fog, you can hunt for cells freely, rooms have only a few enemies each, and the final surge has as single side for enemies to spawn on with a very generous funnel to use. Where the OG refuses to let up until the very end, the Alt version lets you go almost immediately."
You can be an OG
Happy new years gentlemen
Happy new year!
Oh yeah, i also remember the error alarm zones to be super rng
he only speak in essays

knife
Is there a way to kill a scout in one shot?
Poem submission time is over. Relax my guy π
If there is it's back of the head ahah
Godamn should have actually submitted that..
I'ma say that next time I go to McDonald's and they ask me what my order is
Between both versions of r2e1...
Mc R2E1 ALT to go
so TLDR AR2 is easier because the fog is gone at the final run of the level
Ray said room density was also more packed in og
I still have an old video of that Iβll post it in #gameplays
There were also more scouts in the old version
It definitely seems way more intense. Need coordination and teamwork because you can't rely on luck. Lucks for fools...

Most annoying part was forward spawns on the way to the last surge. You needed fog turbine, cell and baby and if the forward spawn broke doors for that scan it was really difficult.
I personally like the layout of the old version more
SMG machine gun...


No AR? must be fake fireblade
i was young and naive
ar lmg is a combo i didnt appreciate till r7
i thought the ar being mediocre was bad
no
hmmmmm
"hmmmm" said Rey, thinking loudly
which AR? the default one?
hm
I've seen some old videos of it when it had like 0 recoil, kinda like bullpup does now
either that or the guy was spray controlling hard
the current one... don't like the way it kicks and damage feels too low
If it works it works i guess, but might as well just take the heavy one. Same experience, but bullets actually do something.
assault rifle mentioned
it's ok i like it but prefer the smg
it's always had recoil iirc
think it hasn't had many changes
who wants play R7A1 with meοΌ
.lfg
what's 10cc been doing these days? When can we expect to see some new content? Are they still actively updating this game?
We're getting re-releases of old rundown.
After about a year we should get R8.
And that will probably be it.
So no new content I see... If I want to play old rundowns, I can simply download legacy. It's time for me to move on ig
Ancestor*
yeah whatever mod that is
lmao imagine downloading legacy thinking it was ancestor
"how did I ever beat a single level"
Damn, there were surge alarms in A1?
There comes my fav Mr. McCarthy
ancestor honestly rare modders W

"so our characters here are woods, dauda, hackett and bisho-"
"THEIR NAMES ARE G, T, F AND O"
Goods, Tauda, Fackett and... Oishop?
Oi!
Shhh you gon wake up @plush basin
too late
bhahah classic
Haha, gtfo lost the best game you suck at award again
Elden Ring?
Yup
at least it lost to a game that deserved to be in the category
π
bruh where the moderators at

π
Well they online
This is some ready or not shit
@static steeple bruv you there??
probably clicked wrong link
Probably
Damn it still there?
moderators is asleep
@TheEmoStoner#0821 where are the feet pics
I tagged one, he now has DM modmail if GTFO related as profile status ππ
Just remove the damn pedo links
Yes plz.

virgin charger scout trigger on R7E1 vs chad normal scout trigger on newbies on R7C1
Scout: "Get F Scrubs"
But looking at the vid you could still kill this one
Without him triggering at all right?
Damn and you have a repro now? or was this a lucky run?
it's related to desync, about 70 - 80% sure
you have enemy desync location
So basically can't be fixed
now get ready for player desync location

i figure the reason why only that ONE DOOR have that problem and not everywhere else is
people usually pass that one door in r7e1
Player sniper melee
and then BOOM
DESYNC HAPPEN
idk how connection work so, i'll leave it to professional
My day, be so fine
Then boom, desync happen
Well on R7C1 at least it's salvageable
R7E1 ........ not so much
on r7c1, people just go killing scout for fun
i think if people play r7e1 and don't DON'T want to lose
let the player that are desync to you do reactor killing and such and the best person with 0 desync come with you
π
yes can happen, I think a turrets can shoot it
u can melee it
but its really hard
its a really really small hit box that glitch outside of the debris
you can just leave it
a mine in the right spot can kill 100%
Stop spraying lies. At that point all that is left is to run back to the scan door. :)
And if you are this afraid of the random scout trigger at the end. Just save a 4 use med for the guy going for 4th code
I'm sorry sir, it won't happen again
You cannot die with a 4 use meds .. legit nothing that hit hard enough to be scary in those rooms
Just run through and close the doors behind you
And it is basically a win
dying in e1 hah lmao even hehehe kek lol jajaja
True. E1 are too easy
no no he is right
When you are falling asleep while playing E1 you know that this game is too easy for you
:)
It's really easy.
People who think something is impossible lacks knowledge on how to do things.
People who think the game is too hard lack experimentation on how to do things.
People who think the game is hard just need to put a little of practice in what they learned with experimentation...
You don't need to know obscur things to be good at this game
as the song would say, gtfo isnt hard never say never
wait thats not it
oh u get it
im runnin out of gas for this joke ngl
Like i love how elden ring is game of the year... So a lot of people are ok with the philosophy of learning by experimentation... But somehow it is too hard to do in other games?
i mean thats a whole
different thing
and idk if ur jokin anymore tbh
No what i said is true
ok they bein unironic
now if u excuse me im gonna go im not havin this convo im packin my sandwich and the plushie of myself
The irony lies in tye fact that people don't want to accept that this is how you get good in these games..
Games are easy you just win? Not sure where people are running into problems
If DNA is talking about the charger scout triggering on the way to get the 4th code which is when I've seen it happen most, not on the way back, that's pretty difficult to salvage no?
No he is right, game is too easy
I think quick-time events would make gtfo more skill-intensive and help it earn its difficult reputation
Hacking mini game replaced with hitting alt and f4
charger scout does not trigger on his own when you go grab the code. it's after that that he can trigger on his own which at that point you just have to run to the scan door
after you got the 4th code there is no reason to stealth back anyway. you can 100% run through it since it's a fast extract
ive had it happen that he triggers before i got the code tho?
with the random trigger being the issue
yea the scout trigger has nothing to do with whether u got last code or not lol
reactor are considered an alarm now?
desync position 4 rooms away is pretty hard to convince
maybe its not desync, i cant speak to that
but ive been in multiple runs where the scout randomly triggers like that
enough people have had the same issue that its gotta mean something lol
again. how is it an issue ? the only reason the door would be open is if you fucked up early on and broke the door or YOU left it open
it's an issue because it's a bug that can have quite a big impact on peoples runs?
so you tell me you close that door for the run back?
and then ru nthrough
ah right cuz possible 20 babies wont kill you :^ )
CLEARLY u just have to think these things through guys
you leave that open as a normal reason
and if you come back for 4th code you can leave it open if you plan to run back anyway since before the scout wave spawn you should have the code before the wave spawn
this can happen before you got code
so lets say you go through the door
leave it open
nonono, you just gotta shoot the level cos u get enough ammo for it
yeyeyeye
how slow are you
you wont be able to survive minimum of 2 moms while going for code, back and having to still run past 1 more with 40 babies on your ass
@obtuse cedar you sprint through that zone while going for code?
that's irrelevant here though?
you know the route. you can have the best route to go through. it's rare to be forced to wait multiple time going to the code
unless you have a perfectly clear route youll have to stop at least once or twice due to a baby or smth
and how exactly does that matter when it comes to the bug?
and even if you have a perfectly clear path
what do you not get from "it can trigger on AN OPEN DOOR" -> RIGHT AFTER YOU WENT THROUGH
are you crouching all the way when you know there's only 1 or 2 enemies alone on a route even if it is a slight detour?.
Its a fucking weird thing
4 rooms desync is hard to believe though
@obtuse cedar let me see you get through that room in sub 5 seconds + the next 2 ones and open the door and then get to terminal. cuz if you do it in more scout could trigger and spawn waves :^ )
Dont care
Its the best we came of it
its also hard to believe that you get through that whole 2 zones in like 5 seconds appearantly cuz you "see the path"
Theres nothinf in the datablocks
i mean bruh. i know you can go quick through that
but that doesnt matter if a scout triggers on an open door with no player close
Its borderline impossible to repro consistently and its hella weird since its first of its kind
again it shouldn't start screaming immidiately when you open the door
Alpha had to sit for 5 hours to get a 3 sec clip 
ok. It triggers on an open door
Player doesnt need to be there
and you kept saying that you can easily get in and out "so easily"
considering that the whole path takes easily 40 seconds
yes which means you don't start at that door when he screams. you should be at the security door by then already π
thats a big doubt
again how slow are you
Damn
thats full sprint direct route :^ )
so you using speed hack or what?
no. map layout in my head is all i need. also biotracker is very handy π
Damn Stupid drama about how fast its x instead of talking abiut the actual bizarre bug that more interesting
heh. it doesn't change much. needs to happen more often now to spice the game more π
even the downtimes to get codes.
Yes your still technically in a alarm
damn i ish to see more scout triggers on more maps then π
bring some spice into this game
im sry sgx the time i said it would take from the bug door to terminal and back was wrong
its actually 1 min and 6 seconds
in full sprint
direct line
no stamina
where do you start though?
from the bugged door
cause the tank is still alive that i am in the respawn zone already π
even if it only happens when you are at the security door between the respawn zones its still over 50 seconds
im not talking about time running out
im talking about you saying youll easily get through that when the door bug scout triggers
and that people are just slow
which door are you talking though
66 seconds is from bugged door to bugged door
more then 1 door in this game π
50+ is from security door (open) back to bugged door (since that is where you are safe with it closing)
again which door is the "bugged door"
ok. so you should already be around the security door for code when the scout randomly triggers. else you are just slow π
you have a bio tracker AND you should know the best route.
man im going direct line with no stamina and sgx still quicker
you should also know the enemy layout since you passed here already
he got the biotracker symbiosis
again the bug is suppose to be because of desync
W8, is this implying you make this distance while also not waking anything?
@hexed vapor appearantly
Because that's a little ridiculous w/out spawn block.
its ridicolous with no enemys
again. no stam, DIRECT route (youll never do this) is over 40 seconds from security door for code back to bug door
even a quick normal player will take a minute for that
since youll have to kill a baby or sneak past one. take a worse route
and need to run back with stamina
Also, if you don't want to wake mom, that can waste a fair amount of time.
π€―
The most useless discussion in gtdo history
Atleat kiting topic still have some relevance
How slow are you guys
Im hella slow
the scouts don'T trigger instantly from opening the door. yet ev is making it sound like it does
apparently we all are 
honestly, with this desync issue, do we have anyone who could LAN party and Hard Test this kind of thing?
also, can you even LAN this game?
ive given numbers for when you are AT the sec door for code
What even is convo about, closing doors on C-scouts that you touch a feeler on?
ok so 20 seconds to reach code right?
I did R7E1 with close connections at least and have no idea what this scout desync is
or maybe 30
@obtuse cedar from where
plz, don't let him take you any further on this ride Darkeva, its not worth it lol
Scout trigger takes at most 5 seconds with at most a 5 second wave delay, no?
so divide that by 2. 33 seconds
path back doesn't matter
AH
you canrun through from the moment you have code
you will take at minimum 80 seconds as a normal player even with no enemies around since youll run a far worse route and get impacted by stam on the way back
its a one way trip
that is the whole point
My guy, it's a team scan.
I used to have a friend who had sex in 2 seconds, they call him speedfucker %wr
LMAO
Have you played the level?
4th code is not a team scan
If you sprint with proper alpha energy nothing will be set off
matters when you have scout wave + 3 moms on you
but did he bring the Rev speed + boosters too?
you can survive that with doors. but youll have to get to door first
which is what i have been saying all this time
If you are leaving, you're basically cheesing at that point.
Just have the code monkey disconnect after reading the log 
And it's not an ideal strat if all 4 need clear.
its all about the refractory period
and? you shouldn't have mom on you at that point.. she should be on the player making the run back from 4th code... so again what is the problem? the time she births seeing that playher means she doesan't move. you have minimum 2 doors you can close on her.. you have enough time for that team scan
just use a ||movement speed up syringe||
@obtuse cedar @prisma zodiac you guys cant beat my record

noclip
π₯Ή
Mom isn't the issue, she doesn't do damage. Babies can move almost right away, plus stamina, plus wave that can spawn between players.
it takes over 40 seconds to go from opening code door. to getting to those doors
so realistically 50
and thats time where we said scouts already triggered
cuz ive had it trigger before reaching sec door
That auto trigger can happen way after you finish all the reactor too
Happend to my friend
i can assure you if that bug happens in such a situation your likely hood of just running out is slim af
While they were doing teamscan for extract
tho it can happen
again. i mentioned a 4 use medi when i start that topic all the way above.. 4 use med is plenty for a run back. babies won't hits you 40 times π
But what id theres no 4 use medi
SGX makes a very compelling point
Simply do everything right and you win
yea but the 4 use medi guys

20 babies won't hit you twice each, okay. Scout wave won't hit you at all, okay.
oh right scout wave
i also love how sgx doesnt seem to realize that 50 seconds is a long ass time with a baby wave and no doors
What if i had a 4 use tool instead
coom all over the place
oh no. anyway. it's almost like people don't know how the fuck to reset your stamina quickly when you reach the treshold that signals you to stop running and walk half a sec so you can start running straight back
cfoam scout -> kill -> cant trigger 
nah but you would have bio remember?
ah shit
Waits half a second, full stam.
half a second is such a game changer
it takes over 2.5 sec for stamina to reset
look, i know babies, they're a good guy, that wouldn't hit you for that much, not if they know how important it is for you to make it through
My man on steroids.
It's the sigma grindset
are you stopping with the yellow health bar or the actual signal?
sgx. we never said that triggering the rooms = death. Like you pretty much sprint out normally anyway and close doors
but if the scout wave spawns before you go to terminal then you are under intense pressure
also. you can dodge while walking still but we don't need to add this to the equation too now π
signal, i never hit yellow when running
aggro 40 babies and charger scout and scout wave and dodge by walking π₯± yeah sure dodge some but not all
alright then as long as you see your pulse go back under 100 you just start running again right?
yea but the 4 use medi guys
never said its impossible to survive tho
If you take your hacking tool out and crouch itβs 0.5 seconds

does this stack with hacking tool boosters?
Yes
yeah. with 4 uses you are unlikely to die during a run back. that's the whole point of having it. if you die with a 4 use med as the runner. you just suck

damn thats crazy
I've trained so I can regain all stamina with a single squat
i thought it was just cosmetic tbh
usually id agree. Since waking up stuff stupidly early would be a player fault
with the bug? it wouldnt be a player fault and youd most likely die
thunder thighs
"while you were busy studying the reload cancel... I-"
again that bug doesn't happen immidiately from the moment you open the door. you are probably pass that before the scout trigger. since @nocturne flax said it. it seems to be related to desync
I mean, it's basically random.
I've had it happen while we had literally just gotten past.
it should not start from the moment you open the door since no one has been in that room for a long time so you have been updated out of that room at least during reactor
you are also not immediatly sprinting through that door
again. if it happens before you open sec door its hell
after that its just amplified difficulty
do players have unique collision layer that the scout trigger off of? or just off of collisions with models labeled as players?
no. you stealth your way to 4th code. the run start when you have 4th code which at that point it doesn't matter if scout has been pulled or not
It donβt be desync it is the door position being up in that room
the scout. can trigger before that
You can just stealth back, though.
It has an issue
Stealth back is way safer.
And you can just 2-man spawnblock.
Hell, safest strat is just killing the scout in the buggy room.
at that point though you should be near terminal door already
then theres like 3 scouts in there 
@obtuse cedar "should" ffs it shouldnt happen since its a bug
and no it can happen before that
Just close the door and you are fine
i had a super clear path and was half sprint half perma walk in one of our runs and it triggered halfway to code sec door
True.
so grab code and run through. the tiles are unfriendly to the sleepers. you have ways to make distance or dodge depending on what path you take
You can run and shoot in this game enemies literally don't matter 
yeah
tho most people who dont know of the bug would leave it open since that technically makes more sense
Done that quite a few times and it still happened π
it's not the door
Ye I donβt think itβs the door
Oh, if we're basing it on the scout not alerting when you're at reactor.
That's probably more to do with scout being in a dormant state.
that's why they say it's desync
i can simply tell you
it can happen when 1 room away from that scout
sniper melee was fine guys, just be better
just dont be slow
Don't let the charger teleport behind you, teleport behind the charger.
exactly
hmmm and is it both doors that have this problem? or just one?
only ever seen it happen on one. and only from one side
Ping me again ill kiss you

This was alphas clips
I think ive send the correct clip
you see which tentacle retracts
the one where he was going to be if he kept walking straight
thats actually different from what i meant (and what ive seen mentioned multiple times before)
Isn't Alpha host in this clip, or no?
the whole point of the clip was to catch what happens though. so how can you say it's different.
@nocturne flax
Iβve had games where my teammates would get touched through the wall from the area where he enters in that clip

why creators not make unstuck command...
is there also examples of it triggering when a player is more than 30m away?
All I know is , I will now always hold a 4 use med in all levels as SGX taught me it is God mode
AND biotracker
My friend largest told me (if i remember correctly) thst he had that auto trigger while extractinf
Don 't get stuck
only one does no good
Im pretty sure itβs not the one where we cleared it for the first time but it happened in previous attempts
OFC
Was a bit confusing on first playthrough
i want unstuck command./
well it's not there
Ah, nvm, it was waves that woke scouts.
We thought itβs a silent alarm at first π€£
because i would have thought it was a collision-less wall that feels your through it
Its a pretty weird anomaly this bug
It doesnt respect any stealth mechanic thst we know
Yes
It doesnt respect even bugs that obey the mechanics of the game
Alpha is certain it will never be fixed
Imma check maps rq...
This some scooby doo shit
Phase 3?
I aint french
Fr(ance)
Rattatouille
i remember when we had an alarm wave spawn inside a zone with a closed sec door. And that woke a scout, which then spawned its wave inside there aswell
absolutely hilarious
Alpha confirmed it on R7C1 as well
we opened the door and suddenly had 20 enemies on us
can u get it to happen on other maps?
Maybe that room is the border to the French side of the map
He did on R7C1
yeah yeah i mean other maps
It is as weird as scout transitioning to other rooms
cause those use the same tileset right?
Remember r3c1
Ah other than those 2
They're both lab, but they don't appear to have common tiles or markers between the two clips.
Yeah me and alpha were talkingg and its something funky with that room itself
When the scout just walked into another area π€£
Not sure but seems likely. I don't think the fact it's lab is what's causing this
I remember that
It was so fascinating at the time
We had a like 10 people on vc just watching a scout for 40 min transitioning from 1 room to another
Good times
its never triggered before the door was opened for the first time right?
The scout watchers
It needs to be able to extend feelers.
And scouts in closed rooms never do that.
Thw door have to be open for ir ro trigger
Close door and it would patrol as usual
My friend doggo had an old video about it
if the room stays closed forever it stays cool
got it, so its 100% the feeler triggering
Doggo's are mans best friend
It "touches" somethinf
What touches
We dont fucking know fosho
and never touches it on patrol
For that section in R7E1 is not entirely true that they won't path
If the other ends door is open and the people waiting for code are there (even at reactor)
we need unstuck command)
it's still act as if the door is open on the closed side
Unstuck my balls from the microwave
There is none ! just restart
not help./
You think we're magicians in here?
Bruv. when there isn't there isn't. what you want me to tell you
give us a sec we'll conjure up an unstuck spell
Have the stuck member type "Bippity boppity gimme the zoppity" into chat thrice
I found it!!!!! tell him to alt+f4 this unstucks players
This will propel them out of any wall they're stuck in
unfortunately the DM does not care about the game suggestions chat lol
i mean how often do we legit get stuck
so we just in here, chillin
._.
ive seen like 2 or 3 spots live. But those usually are hard out of the way
had it once where it was on a common path to take that sucked. but that was modded
no.
it`s only leave and restart on this position)
Did you try the chat command
you can turn the level off and back on again
Which is why you need to restart

Restart the level and tell your m8 to stop jumping on/in stuff he should not be
ha restart level in middle game e1
good
Yes
it's just an hour level. you lose nothing
OK so the real answer that no one has spelled out is: that sucks man, but there's nothing you can do. The list of bugs we want the devs to fix is already so long, and this one is easy to avoid. Just don't fuck around and find out with terrine.
I just want r5 back
What wrong with terrine? ππ
same bruv π
Speech to text, it's just more collateral in my war with speech to text
I got a wild boar terrine at home π
damn it's good
the fix to not being stuck is usually either no spots where you could get stuck (yea bout that. that doesnt happen), invisible walls (people do not like this) or a feature to teleport out. that 100% could be abused
i mean its not like getting stuck is a common issue like dinos getting stuck in ark is
thats the other part, its so rare because people don't fuck around and find out. so like

i wouldnt even say that
its just that most spots you can just get out from
theres like 3 spots i know that you cant walk/jump out from (but can jump in). But suprise you can crouch out
π
At least you have cryopods
honestly. i usually just mod in something similar but more available and cheaper
costs like 2 crystals or smth
but then again. i either play 4fun pvp between friends or pve or soft roleplay servers
I need to jump in the soft lock spot though
It is a calling greater than one can know
Dinostorage V2
pls jump in the zaero hole
I only play Pve
i mean i dont play actual pvp
4fun pvp usually means different tribes in a pvp but no raiding. We just meet up for combat situations 4 fun
Already there. As a woods main we all know this represents the ways he feels emotionally stuck in place without a way out. Good on 10cc not giving us a stuck command and sticking to the lord
Lore
Never heard of it. But I tend to host my own cluster
yeah i usually host a server and invite friends
i love the gtfo lore especially the 1k words email
I do the cluster for jumping between the maps
my most fun was on a soft roleplay server tho
which was a server cluster of scorched, aberration and extinction
Had all 11 of them Linked π
At that point you got ROOM
Imma have to restart someday now that they finished Scorched
And never finished Gen2
Is the gtfo role play community built off the lore community I mean we canβt role play without them making the characters.
"what if we kissed in the soft-lock spot."

ππ
we need unstuck command)
Have you tried mentioning it a 4th time, though?
you need help with a cylinder?
restart that level !
could have done it two times in all this time
go to bed young man! its way past your bed time!
It's an ONE hour level. You could have done TWO more runs
It's over, you can't finish it. he is stuck.
some say those two are still circling the drain to this day ||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _ @real moss @long stag
Man, some folks are unbelievable
Also I'm probably older than you π
lol not probably
if you replace the person with a bot can they float out of whatever place theyre stuck in
π hmmm you that old?
Nah I think player still comes back where he was
sucks
noo if you leave and rejoin you spawn on host
ng, i did this multiple times on R7D1 yesterday
He said he tried it but he always came back stuck
bum
imagine host was standing next to that spot
Fun fact: The mine deployer was invented by John William Minedeployer in 1759
actually, thats a common misconception actually, it was invented by the famous communist John Lenin in the 1800s as the OurDeployer. but it was stolen and corrupted by Ronald Regan in WW1 and redesigned to be the MineDeployer we know and love today.
Another fun fact: The Heavy AR (or HAR) is the best assault rifle for swashbuckling
I thought it was Benedict Cumlauncher
Can't believe 1 min after this was said yesterday
Now everyone knows my timezone, damn
Same as mine bruv
Fun fact: The Heavy SMG just has very big and dense bones
Doing this with bots was straight pain because they wouldnt pick anything up as a result of the error alarm
That bug aparently came to life in alt r1
If you wanna do something well, you gotta do it yourself 
they do pick up stuff it just takes them a very long while
they won't touch cells or neonates or cubes if there's combat. if they carry one of those, as soon as combat starts, they drop it. they seem to carry a turbine tho, even in combat. fixed ladders + bigpickup, broke combat + bigpickup. sad.
we can't have nice things
all of them are deprived from us
They probably tried to fix something then forgot it?
i remember having issues with bio bot having conflict of interest when carrrying objective items
i dont have the clip but he couldnt decide if he wanted to carry, ping enemy or kill the enemy that i was dancing around with
pretty weird
i'm used to cheesing with q 2 5, at least the bot would go close to a pickup in the room .. now they just say "i will do it" and won't even move towards. bleh.
actually having to search for the items ourselves, horror
it is what it is
we need unstuck command)
we'll need it, for all the R3+4+5 triple drop deniers
triple droppers stay winning
!stepbro
The thing
The turbine seems to be because their behavior is to never ever drop it unless they are using a resource pack or told to directly (e.g. drop it or use a tool). Once they do drop it though it's gg and they won't pick it back up.
@glass mirage @fair fern
damn thats a lot of glowsticks
Looks like i'm gonna have to practice my glow stick throw lineups
aren't those green keys
You can see what rooms the ravers had the most fun in
we need unstuck command)
How long you gon keep that lobby open m8 π
π
i want 2 million dollars)
start to work
server lags?
thats really vague thank you
did they repost the steam announcement for altR1 recently? π 
apparently so
damn 10c lazy
lmao
imagine
hey Imagine! hows it goin?
awful 
what are these?
I don't tell any difference between these monsters from the white, large dots
it's a bug
wut
go 2 - 3 rooms away and comeback
red dot is a bug, you will be unable to tag them if it go loud
to fix this, try go away 2 to 3 rooms away
...I don't remember any of that happening in my playthrough, untaggable enemies or something
the sleepers are just biotracker shy
Just another long lasting bug from R1
the devs be like "we can't fix it"
mmm
The red dots are so cute
Just for reference, if you get a scout that's a small red dot, open that door, wait until he finishes doing the tendrils and begins moving again, then you can ping it IIRC
What do you guys think an F-Tier level would look like?
Think you would have to do 2 simultaneous reactors
since the enemy spawn have a cap, it would be a normal reactor level
What if the two reactors were seperated by an entire zone meaning you would ahev to split up. On top of that you would have to go into other zones for other teams reactor code
still spawn cap
but sleeping enemys/blood doors would work
would just start lagging the game out
happens when you run through the 1st and 2nd zone in r1c2 and then pull the alarm. 70+ awake enemies
frames go BRRRR
Guessing thats why they havent really done anything like that
from what i see, on E tier, we have 2 of the hardest level
i mean theres other reasons
F tier only rly makes sense for modded
usually it introduces straight up new stuff or buffs guns and then enemy numbers
f tier: player drop in, no resources spawn, room full of enemy and need to stealth, loud + error alarm + alarm
it will look ridiculously hard
but if didn't look hard, then we have people saying the same stuff as R7E1
just make a d+ tier level and add a pmom and tank error with 2 min spawn time
which is, not worth of an F tier
already yikes
pmom will be E tier
not too hard with the buffed guns
with all the gun we have
thats why low timer pmom + tank
we just gonna 1 sequence the pmom
f tier u die when u touch the floor
yeah. And then 2nd pmom spawns 1 1/2 min later (oh and dont forget the tank alpha)
Lmao a parkour section
i mean actual parcour wouldve been interesting
Stealth zone where you need to go way above giants and moms and such
if you fall its near instant death
but recoverable
then the error alarm gonna be cheese
since they can't path find to you
Flying enemies
you will have to despawn enemy and respawn them









