#gtfo-spoiler-chat
1 messages · Page 31 of 1
That’s actually pretty cool
Because of the magnet that they put to players
Why did they reverted thst i have no idea
They made basically the best bot support for the game then decided to fuck it up
Worst thinf of all its probably a toggable thing in the game
I would assume so
Otherwise it be random and might cause issues
That's too much for bots
Yeah
But the scan thing
Please make it come back
It was the best experience with bots achieve today
It would allow for more desiciin making
U can make bots help kill a scout if cfoamed before it becomes immune
Thats cool
They do help in stealth sometimes
I got a clip in my pc with me and hacket bot clearing a room
Pretty cool
But please
10cx
R7c3 best u could get out of that
I can only imagine what u witnessed
It was blessing
Last time a bot helped me in stealth it shotgunned me in the back because I woke up a baby
You could do just like with players
You could go and defend a wave while a bot would help the other player do scans
The versatility of what you could do without worrying about getting too far from a bot
Don't remember who said this but devs don't want to implement some features else bots become too powerful
With easter unit mod you can trust them in combat more
Hes wrong
Yeah killing scouts i agree and im glad they tske that out
But holy shit allow me to do scans in peace
I could.do a whole video just showcasing the entire thing if i still had it
They certainly can balance bots to compensate for new features
Im just mad they had something good and throw it away (again)
It wasnt broken
It was good programming and game design
But threw it away
And give us babysit bot simulator 2022
Is it possible to replicate using... You know 🤔
Easter unit mod doesnt extend scan range or anything but makes bot use gun like 100% of the time
Wich was exelent on levels like c2 in wich you can actually rely on them killing a small wave while moving cells and turbine
And he added a request that gives a delay on bots to revive
That be hella nice 🤤
Wich basically helps saves runs
It has a solid like 20 seconds that checks for enemies before reviving
Man why we not have this
Instead of just kamkize into a whole group of giants
Tell me about it 💀
Of course devs could probably implement this better, specially since they had really good bot support at first during testing
Ill keep been the extremist advocate for a bot qol patch

That feature alone would increase my winning odds by a lot
It would increase the success rate of many people really
I play 2 bot 2 pkayers with my so
The mod that helps with combats works well but if we had better scans we would be chilling
And if we could put bots like sentries bruh
Gtfo comunity would be set

Bots on surges be like, lemme melee 20 enemies real quick
Id love these features, i will literally drop my humanity and become an AI
R6d4 bots during surge went doomslayer mode
Only reason why i got it cpless
tfw bots suddenly goes rampage mode and kills a whole wave in one melee swing
Precision Rifle
Anyone got any good loadout tips for R2E1?
wake up every room and shoot everything in sight
We've been doing that
We just need a good idea on what weapons to bring
oh, nvm. MP and simper
bet
Can you softlock your team by putting cells in the wrong generators in R2B2?
No.
soft block by placing mines in malicious spots
Wait, have they added checkpoints to R7E1?
Someone said they added checks to R2E1, but we just finished it and there were no checkpoints
So did they mean R7?
Another one bites the dust
Gone
gaslighting isn't real
Don’t trust the internet someone 😉
Machine Pistol, Machine Gun
^^^
complete it harder
Harder better faster stronger
@nocturne flax i would agree but i never was called a god nor did i save runs by running around hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
i know
You would literally say the same things as him for like a year straight
i like stamina removed and some things added but not super over the top that it becomes a diff game
I guess rey you missing perspective
how so?
everytime i said something it was of my own opinion so i don't know where your coming from
but guess im missing something
bruh
Wouldnt be the first time!
they will believe me

Rest in peace 
K
and then youll join in a alt account and illl move on 
i mean if you want to come all the way to iran in this time of the year you are welcome to come over
Hell no
too fa
thats like 7000 miles
internet aint even that good there
I'd recommend not holding this discussion here, you can take it to dm if you want
I believe black dragon. I will stand up for this dude because he has cool numbers in his name (224 is the greatest). If you wanna support black dragon make sure to look up Black Dragon Inflation
I'm good for today 😶
Well then I’m going to follow up with you tommorow on the trading cards!
Yeah that sounds great
$800 gtfo merch posters and $300 hoodies when?
$400 hoodie but it just has "GTFO" printed on the back
A
shirt
gtfo teams be like
- Where is your sentry ?
Left it on the last scan it had no ammo left. -
Just died on extraction on R2D1 solo with bots due to lack of ammo 
u def dont want to do that 😬
I'm doing every R2 level blind, just figuring it out as I go, I definitely didnt expect a class 4 or 5 alarm before running for extraction
stack 2 burst sentries they'll do you a lot
I'm running a 2 sniper sentry loadout
I take a mine deployer and bishop with the bioscanner
open the "res" room also, 1 room only, no spawns from there..
in d1 they wont do you much not enough line of sights for em to be good enough
oh right, I forgot the "disinfection zone" existed
totally forgot to open it
aw man
probably would've done it
no ammo in there tho iirc, but medi and dis
medi would've helped a lot too, hacket died as soon as we started running and he had a lot of ammo
zone 614 has plenty of resources and can have a cell in it
repellers also, the fog goes yay high
which one is 614?
is that the one that has a cell in it but also needs a cell to be opened?
or is it the res room @royal lichen was talking about
dis zone needed a key iirc, a while since we played d1
yes
dis zone is 608
nope
I mean 614
thats good to know tho
no alarm
nicee
I'll go for it next run then
both of them
I also went for a zone that I didn't need to because I misread the number
the room with the 2 blood doors and a class v alarm at the other end of the room
I did that alarm and went inside
wasn't expecting to see 6 scouts
just for a couple of resources
that one has 2 scouts in every room it was fun triggering them with no ammo
it ended up being worth it tho
yeah I managed to kill all of them, but my blood was boiling
idk if it can have cell, but at least on my run it didnt
yeah it can
Guys I think our bishop is a bit suggestive..
oh ugh... might wanna give him a break for today
Kakyoin when facing dio
if you were fighting monsters in a deadly complex for years, you'd probably want a way of relaxing yourself too
Okay fine but do it quietly 
thats what she said
In terms of bugs like that, the ladder animation one where youre still doing the climb ladder animation even off the ladder is my favorite
Could some recommend the general tool loadout for r2 d2
I was thinking of double sniper sentry ,mines,and bio
After r7 I've begun to bring sniper more so than burst sentry for reactor missions
mines are useless
bio 2 sniper 1 burst or 3 sniper
only 1
Ah
but its not bad
Thank you
few enemies and 2-3 hybrids
109775242552927466
[23:46]
we need 2moe people
[23:46]
tryna do sme missions
[23:47]
You should try lfg
[23:56] why r we still here
just to suffer
[00:02]
it gets lonely in the mines
[00:04]
Until u hear footsteps
[20:49]
they will suffer with you
[69:69]
nice
[00:00]
universe is born
[20:04] I don’t get the bit
[7:89]
Me neither
[4:56]
after host migration on R1A1, we did the extraction scan, and the scan didn't extract us
[6:66]
Rip in pepperonis

e
[04:20]
…heh
[04:21]
...damn
If you haven't beaten it yet if you're iffy on melee killing scouts fairly quickly I'd advise bringing a cfoam instead of the third sentry to make it easier. One room with ~3 scouts and other enemies that are pretty much not optional to kill.
Normal scouts are easy
If you see the tentacles turn red
Run faster 
Then you'll be fine then, I just know some people have problems killing scouts quietly while other sleepers are around so thought I'd let you know about it
Take it from me; never fight scouts on stairs or ramps
would fight a scout in a house with a mouse
I would never fight a scout in a house with a mouse
But would you fight a mouse In a house with a scout
take it from me, fight scouts on stairs or ramps, it'd be funny
take it from fight, scout the mouse. now.
big-scout
giant shadow scout in R8 
ALSO A MOM???????
i honestly want self replicating babies
babies that makes babies that make babies
sounds just way to fun
👀
did first uplink for r7c3 always only spawn 6 chargers then stop completely
yes it did
thats dumb af
Nah r7e1 was a blast I get to play tag for the first half
i felt completed in r7e1 when i successfully bonked pablo multiple times without getting socked in the face by him
Don’t be mean to him
He’s trying his best
He even follows you to alternate dimensions. You know how much running that takes?
can you tell me why they chose to add this texture to shooter butts
🗿
Homeboy really posted a cc in spoiler chat
press t right next to her
see what happens
teleportation sounds
i have another image but i cant send it
no balls
i want an enemy that when comes too close just explodes on your face and gives u infection
she wasnt lying, that ass can squirt
Watch out you'll summon "them"
They aint scare me
Sad they use the most generic names
you have alerted the horde ⚠️
Watch out Robert is coming
Easy to cover up
Peter stalks behind him
They funny tho
alright I'll stop
playing purble place?
with you on this one
ok easternunit alt
respect the grind king 🔥
no worries eat food
u guys r pubs
Sorry to say everyone is a pub
i mean i still don't know how to uses tools
i too like armor multi
tool abusers
Tamara: Order a better pizza next time
sadly I live in the middle of nowhere and can't order food for delivery.
but mah peperoniii!!!
having worked pizza before
I used to be a basic pep/italian sausage pizza
but now I've just got a whole palette of them now
where are all "AWOL" enjoyers
playing r2e1
"i don't want to play with you anymore" - Andy

r7d2 💤
hey so I'm a little new, but I was wondering if all the levels were virtually the same?
as in, go down into a facility, look for something, grab it and get out?
I'm not sure if it's my lack of experience with deeper levels
or if it's just the intended gameplay loop
ehhh kind of, some levels you'll collect multiple items, some levels you'll find items, use them to power things up, some levels will involve terminal command sequences, and others may vary
some literally are just clearing through enemies
or survive
nope
usually get in, do shit and be like what the f... but never on no sunday
also sometimes your objective can change throughout the level
R6D1 was the primary example of that
unfortunately that's kind of the vibe I got from playing through most of the R1 missions
also optional objectives tho
it gets boring after a while and I lose motivation
R1 was the first part of the game made, so most of the gameplay was just testin
yeah R1 is pretty barebones, R2 but mainly R7 are much more interesting
then it became more complex
I'd play R7 for a more interesting experience
level generation is done by tiles with variation, usually wont take long to notice "wow this the same room as level x zone y" ..
maybe r2 too, since the beginnin levels are very funk
a1 b1 b2 n stuff
oh yeah why is this in gtfo spoilers
theres gtfo related questions too
yeah I was about to say
yeah
aight have fun
What is everyone’s hopes for r8? I hope we go fight something immeasurably large like in lost planet or darkest dungeon
Bruv
Not an open end to the lore
Lots of optional objectives
An active pmom fight
more than 1 reactor
I just hope we make it to the ship
the inner, and the creatures within
Double E-tier in R8 would be nice.
Huge patch
Worst patch ever! Asked to leave gtfo server
Having at least a few hard objectives/levels and a few interesting objectives/levels is the most important thing, though.
When people mald about the devs taking vacation over christmas
so when is your next work day? on the 26th?
Devs aren't humans
They're robots without any rights outside if game development
No human has a beard that glorious 
Exactly
every level being e tier

Lf2m r8e10
No
I'm off 23rd-2nd of Jan. But if I know myself I'll checkin daily
hard working man, hats off to you sir
Working enough, not to much 🙂
Overworking yourself 🤓
Self care and taking breaks
yes 
i hope they get better tbh, i am very comfy waiting
The games industry has a serious problem with that
Yeah, even as someone who knows painfully little of game development I at least know there's too much of things like that
Glad you're at least taking a break, be it big or small
10C is very focused on the job/life balance
Very happy about that :), especially as someone who enjoys this game, I think it'd benefit a lot from devs who aren't overworked
tbf I took 20 th till 2nd vacation as well. so can't really blame em
If your job gives you the room to do so .....
Also who's malding about the devs taking vacation over Christmas?
People with underdeveloped basic empathy typically gained naturally as you grow beyond the age of 5
I.e. literally comparable to children
Is anyone doing that here?
Likely
hmmmm there are vague complaints about too many vacations in the rest of the year, but no complaints about the holidays specifically
even the strawmen don't fuck with Christmas it seems
I mean I do but they should have a vacation
hmmm i would fuck with the consumerist and overly christianized holiday
but i would not fuck with people's vacations, even in other parts of the year
It's almost like trying to dismiss people with legitimate qualms about their work pace and vacation cadence by attributing an unreasonable complaint that no one has even made
Happy people make better games
Yes
the complaints about their vacations are an (almost) year round* cadence
i apologize if my irritation with them is still echoing in my head
Wdym?
like, it comes up in the chats of people complaining about their production cycle and following up with a jab about their vacation time comes up regularly
thats my context
It's always valid to show disapproval with people who shun breaks
I agree. If you shun me for taking a 3 hr gtfo break after doing 15 minutes of algebra homework I'm going to shun you
🤬

There is even a law in Sweden about the right to have 4 weeks of consecutive vacatation in the summer. Which means that a company with 90 people can have at least one third of the work force away during June to August.
Yeah it's more about the frequentness of it though, not that it's over the holidays
Oh yeah I forgot 10c is in Sweden, that's cool since I'm from norway
mhmm, it hasn't come up in a few weeks. But my irritation with it hasn't faded, so it was still echoing in my head
Also it's frequentness of vacations + work output
If they were releasing content/fixes at a faster pace less people would have complaints, though some undeniably still would
Summer and Christmas are the big ones, but parents often try to be off when the kids have school holidays (which happens 1-2 times per semester)
Adding to that the 480 days that parents gets when a child is born.
Good thing my mom’s a teacher, she gets holidays off at the same time
Woah
I exploit Sweden of their certain very cheap wares from time to time
You’ll never get rid of the vocal minority
Cheap wares?
Like candy
Meatballs
Honestly, i was surprised in a really good way at the gap between ALT 1-2
the fish
Candy is pretty cheap, around 10 EUR per kilo
Nice to hear!
i could send picks. But that would require taking out the names
didnt see it here yet, but that wasnt the point 
wait, a kilo gram or a kiloton?? 👀
Haha, kilogram.
I had expected 2 months at least, and y’all hit us with the 1 1/2 month gap
yup, i have seen it, but not worth the work of recipting them
R3 will be longer, due to Holidays and such

Wait does that mean i can possibly get you for january
?
also. Appearantly R2E1 only spawns 1 fog turbine since the patch
Ill redrop a few times to confirm in a bit. But if yes then thats a pretty unfortunate change/bug @broken scarab
Hoping to get some speedrunning! @olive oasis was interested as well

Oh, please do
the more the merrier
Shotgun swap fix when....
ill just shower real quick. Its cold and i was out a lot
Europe privilege 😏
Yea, especially Scandinavia from what I understand
Probably we don't get 480 days for a Child
only like 13 weeks
But compared to the 0 from someplaces ........
@broken scarab ok i checked
either the people that told me they didnt have one were just not able to use a terminal. Or its an inconsistent thing. Id bet on the first
R2E1 and can't read a terminal. 😭
this community is f'd 😔
You need level 3 hacking to use a terminal 
Haha!
guess who it was 
Thanks!
no worries. i always like to double check
especially cuz it would impact our r2e1 speedruns 
DM me
I have the feeling I know this person
I bet its that fucker greg
Always scary to patch so close to a holiday, so good it wasnt faulty
hi
It's not me!
I know who it was 👍 and yes you are safe 😏
only 75%? wow u a pro 🙂
I remember I was in a level and a friend used HCP to kill the single shadow left in the room. I will never let them live that down because they said a few minutes prior that they wanted to save ammo

What's even more infuriating that conditions were perfect to get some amazing shots of pleasure into my serotonin receptors: we funnelled them into a single path that can barely support 2 of them side by side.
They are like 5-10m close, i take a shot based on sound: MISS
I take another shot based on sound: MISS
Okay now there's clearly multiple of them in front of us and approaching.
I take a hipfire shot because might as well: MISS
I take another hipfire shot as they are literally 2 steps away from me: MISS
Honestly i don't even remember what happened to 5th and 6th shots after that because i was seething with rage
I feel like that one soldier from XCOM who keeps missing his 80% shotgun shots.

Rhymes with satisfaction and aoe 2 farm exhaustion sound

Do you guys think alt r3 gonna bring rifle back?
It better
pro tip. activate flashlight -> easy kills 

will it bring back the will to live?

would they have to build it from scratch?
10c really knocked it out of the park with their weapon names
"I'm gonna run the rifle"
"Oh cool, which rifle?"
"The rifle"
I mean
Nobody saya im gonna bring rifle (refering to pr)
Rifle its the only rifle named in game
If only they had names 😩
10cc wtf u doing get on it
A "friend" of the dmr
Which they ended up doing...stuff, and that's how the dtr was made


Burst cancel but balanced
My reaccion to that missinformation
Man I hope the rifle returns. It was very fun to use and I loved the scope.
I would love to change scopes on weapons
Iron sights just feel best to me in this game
The plan is to bring back Rundown specific weapons with every ALT rundown
Feels like weapons should stay just like expeditions
Dev confirmed i can die in peace now
they will also add helgun and helrifle with r5 balancing

We'll see
hopefully they'll care and just rever them to their r3 state
exept hel rifle
but still nerf
buff hel revo to 10 clip
Buff PR to 10 mag
make every gun useful in it's own way
20 damage
keeps making the game easier
"vote for us for hardest game in the award show"
It's gonna lose to Apex again, watch
Friend and I entered R2C1, the scout in the first zone spawned in the first room immediately in front of us when we dropped. Never had that happen before
get used to it
it's RNG
Merry Christmas
merry xmas
I really wish someone told me about the end of R7C3...
What about it
got to the end with my friend as a duo and then bam fucking tank and snatcher at the same time
literally at 50% on the extract scan we get a fucking tank and snatcher so we wipe
But I guess it's possible?
1 man need to sacrifice to buy enough time
you'd have to focus down on the snatcher really hard and then split up on the catwalks to deal wityh the tank
mind you we had 2 bots so we couldn't split up completely
What catwalks? In C3?
the catwalks on the side of the extract room
uhmmm
little elevated placed with the barriers
u dont need to kill them
Ah, found the problem
just pull them away
bro we still could have done it, if we had expected a fucking tank to spawn lmao
let 2 bots stay at the extraction and 1 man will sacrifice
what if the tank aggros on the extract scan team?
usually nope
The tank is always there yes, but I played that missions like 5 times and I never seen tank-snatcher tag team
You got really unlucky
the tank mechanic is almost the same to pablo
who tf is pablo and why does he work like a tank
if i remember correctly
idrc about the lore
do u mind a spoiler on pablo
is it the "special enemy" from E1?
its more of a gameplay spoil
he is not enemy
Yes that's the one
he is friend
and why do you call him pablo lmfao
Don't ask me
and he love to lick u
It's a local meme basically
until the end of the world
Locals have no respect for enemy naming conventions
As represented by "striker"
When they literally never strike, only bite
invincible tank is too long
As opposed to sexy Mexican dude named pablo
I know that the tank can only face on direction but he turns around every so often to face the other players so how in the world can you manage to make it follow only one dude?
and like
gently escort him out of the scan room
he would go for the NEAREST in HIS LINE OF SIGHT, but he would priotize the guy that shoot him
a bit annoying to deal with
its not that hard to deal with r7c3
Enjoy your sodium chloride
but i remember there are only 1 snatcher
in r7c3
maybe my teammate pull him, but if u kill the snatcher in the full zone alarm scan, there shouldn't be any more snatcher

there were more than just one snatcher, during the 20 minutes of waves we killed like 3
on top of the one that spawned with the tank
It depends on when you do the uplink.
Uplinks delete all ongoing waves.
WHERE ARE THE RED GLLOWSTICK
There will be no Christmas in the complex 😔

The warden hate us
And he hate christmas
Soo yea
No christmas decoration and no red glow stick
I didn't know that Calle witnout a hat is so cursed
Thats not fair 😢
t!ties
TlTlES
TaTa's

lol so maybe its a host+shooter bug thing, but we can create immunity to mines consistently now 
also just played with the second ||bad player|| in my life, god its so fun
What hat?
is there an optimal tool loadout for r2 e1
well.. yes?
its probably arguable what exactly it is. So other people correct me on this if need be
These 2 are pretty omnipresent
Biotracker
Mine deployer
Then either cfoam + burst sentry or 2 burst sentries depending on how you wanna hold. I personally prefer cfoam
hel weaponry might be good for them long column of triangles.. before they "line up" 😄
Mine deployer? Meh
Surges left n right
Shotgun sentry does well with bio symbiosis
bruv
Since when you went off the deep end?
These people with guns took me to a dark mine and told me to work, idk what else to do
This is why I quit GTFO
I didnt try shotgun sentry too much, but I've had too many istances when it just freaks out and ends up spamming bullets into nothing
cause it's trash
Might aswell just bring a sniper and be done with it
It won't when enemies constantly spawning
Shotgun sentry is legit worse than old r2 mines
Hater
Shotgun sentry is very good at dumping all of its ammo, but it doesn't necessarily get much value with that ammo.
Even in an ideal situation, it's just okay.
should tool be "just okay" or just overwhelming positive like right now
Non-ideal for shotgun sentry means it spent 80% capacity and killed 2 enemies.
So it would be nice it were a bit stronger, yeah.
it just my opinion but
i like tool when they are "just ok"
everything feel so good
Maybe you're missing the word "ideal."
But shotgun sentry is not "just ok" in most circumstances.
They could nerf both other sentries (and tbh they should) and it wouldn't make shotgun sentry any more appealing.
i wonder putting it up high force it to shoot below head
Bad yuyu
We should fix its aiming instead
And return it to its old self
Maybe bump the damage from 15 to 21
The only tool that should be "rework" its foam
Make permafoaming less safe
So it doesnt feel as brainless
Rework how door health works
Eh, I go back and forth on whether or not sentries are too strong.
On some levels, like R1C1, it feels like it's hard to get bullets in edgewise.
On other levels, R7D2 and maybe a bit R2D2, there's actually enough enemies that shooting is important.
Well you comparing a intro to reactor on the intro rundown vs the slight jump in enemy density of the following ones
I would say sentries are fine as they are currently since the game its not really what it used to be
Eeh i could probably say just remove symbio from all sentries when it comes to nerfing them
Or just rework symbio a bit, but w/e works.
Or that
Pretty sure I've already said in convo with you, but pick one sentry to gain efficiency and pick one sentry to gain RoF.
I dont really see sentries that way if it makes any sense
I kinda default into what enies show in a level
If i get chargers u go for sniper sentry even if its a more cqc map
Burst if i know theres gonna be strikers galore
But to answer the question
Sniper for efficiency
Burst for rof
Interesting, I guess it does make sense that shotgun sentry wouldn't be balanced for bio synergy...
Since it's the one you're most likely to want to place in an odd spot far away.
If ss would center mass and be the way it was before it will be a slightly niche picks on maps that have tight entrances and doorways
Like i would gladly take ss if it was like that to r2e1, r5a2, etc etc
Instead of the wannabe fully auto ish thst it is now
Shiet r4e1 main would be perfect for that imo
Second d1 alarm just slap them on the ramps and it will woop ass on reactor entrance
thank you for the wonderful time, feel free to troll me in the future, but lay off the new player next time 
where you dont rly need an extra sentry. Meanwhile the mines make the blood doors a lot easier (and the first surge, aswell as both error surges and the error itself)
Shotgun sentrys just eat any tool you use
the blood doors aint that bad there plenty of ammo to shoot em out and u can cfoam the door west of the first surge
and there isnt much after that where u can use mine deployer
u can bring shotgun or burst to help doing scans
mines are usually worth more. Cuz even in a surge wave there is a difference between a fully stacked spawn cap at once or a spawning in spawn cap
also holding off triggered rooms. The extra sentry rarely matters. Especially since it will also just respawn?
mines are way more applicable and lead to way less errors on blood doors
if there is more than one blood door in a level, mines feel like they are a must
Obviously depends on circumstances
For example in r6d3pe duos we took mine + bio while others took sentry + bio
Sentry was banking on finding trip mines for the blood doors later on
W8, are those blood doors actually worth taking mines for?
I feel like you could just shoot through it.
which ones?
the r6d3 ones?
Have fun shooting through the tank one solo
in fog
With no bio
Oh, if you have to solo tank then sure.
fair but 4 people can hold a surge on their own so to bring mine just for that? id rather have a sentry
if 4 can hold a surge on their own. Why bring a 2nd or 3rd sentry instead of making other parts easier

why bring mine 😏
R2e1?
yes
no, bring your's 😏
Do what eva said
You only really need 2
Why bring 3
1 bio 2 burst and 1 mine was my loadout when i beat it with my so
And that shit was with bots
4 man should have no issue with it
And yeah, if you exchange 1 sentry for cfoam then you can make any alarm of your choice noticeably easier for the cost of less firepower in the ones you dont use it
R6D3
But the other guy said r2e1
D":
R6d3 was warden survival right?
I assume they lost track of the convo.
But it was originalyl R6D3
D3 was reactor
Reactor, PIDs, Shutdown
Oh d3 i only recall using only 1 sentry
1 sniper
Secind playtrough was 2 ss mine bio
Same thing really
I still wouldnt take a third sentry
It was duo specifically.
Oh, there was an older convo actually
that they're refering to.
so nvm
Originally was bout tool loadout for R2E1 then r6d3 was mentioned

nvm
you already realised
R2D2 is a massive jump in difficulty compared to the rest of the rundown
Up to D1 most missions were like "Huh? That's it?" and even D1 didn't leave an imprint (although it did take proper 50 minutes i believe).
But D2... Suddenly i already have 2 wipes on record.
meh
hmm D1 and D1 for R2 are pretty comprable, its just D1 doesn't have a time contraint. but the game already asked you to learn to go fast in R2C2
R2D2 is technically the first extension level
So it is expectable it has a gap with R2D1
feels like a solid step up but not extreme
not like the jump from R7 tiers lol
R7B1 to R7C1 is huge if you don't do B3.
og r2d1 was way harder imo
but that was also because everything felt kinda shitty for it
like the whole game felt shitty?
U have to play the og one to understand
OG R2 got huge balance patch back then
fair
is it?
With the old mechanics, wpns...ect
some stuff was awfulish
but r2d1 was fog + spitter + giant spam. And a drag because guns were not good vs giants mostly and ammo was sparse
Still in OG r2d1 you have enough ammo to pull every giant
clear no to that
if you actually pulled and shot every giant then you would run out of ammo
i never said you could pull all and everything rn
but guns against giants are far more reliable now
sniper in r2 
also r2d1 being way worse in its side zones with fog and enemies
it was for my group it really was, i still haven't brought them through R7C3 though
the difference between that D1 and D2 feels like planning trivialized D1 and makes it REAL easy. but D2 you need to know the plan before the level starts, and maintain performance the whole time. no breaks.
that was the first time that out group ran into that as R7 babies
i mean main i can understand
but overload for sure feels harder imo
So time limit is where u set the bar?
ohhh ya, not touched ovl with conviction yet
hmmm the bar? i think thats where it got introduced to us, and was a big step up from the rest of the rundown (main)
i did! i have a handful of clear of R7D2 now, and i did the stealth for my team on our clear
i am not saying its unfair! no no no, just a big step up imo
I like it when game gives me timers
and honestly even R7C3 doesn't quite feel like a step up, but just a hard check.
its distinct in my mind , "same stuff, but harder conditions" is a step up.
but "you are comfortable stealthing giants, right? no? then go home." is a skill check. not a performance check? hmmm
not a fan of timers, but they are good and fun though
same fun, just more stress for me
r7c3 rly is mostly a check on 3 things
can you stealth under no pressure?
can you stealth under some pressure?
can you mine doors?
ya, its just R7D2, with 10-60 minutes of stealth before hand
and stealthing under pressure is kinda introduced in that level for that rundown, ya?
Charger scouts zone?
the charger scouts are just earlier, but ya
U could just shoot the side zones for the code
stealthings funner
I got my singular gtfo horror moment from that levele
stealthing between 3 bbcs in pitch black and I hear something skitter past me
i just realized this a little while ago lol 😅
and tons of doors... and way less and smaller enemies until the end
yes! for real. you use the mines for behind you instead of in front of you lol
Tbh I hear people complaining a lot about the distribution bugfix/rework...
bug tbqh, I don't think it was actually that significant.
The main difference I see is that enemy density is just genuinely quite low in a lot of places.
Like, AltR2C1 has some p nutty rooms, and that's just because a lot of enemies spawn in zones like 204 and 207.
For some zones as well, I think it's because the guy doing Alt development is either removing a lot of RNG scouts or substituting in mono-scout groups.
R1 and R2 got a lot of enemies from RNG scout groups containing a lot of normal enemies, as well as mono-scout groups being rarely used and most zones getting a scout + enemies.
This also means that scouts will very often be placed in rooms by themselves as opposed to always spawning alongside other enemies, which means they're not very threatening if the zone itself isn't packed.
This happened in post-nerf R2C1, as well. You had normal groups + groups that can roll scouts, and when some of those scout groups were cut out it ended up cutting out enemies in general for the affected zones (mostly the first zone as far as I can/could tell).
i do still see the rng for some lvls it feels like u either get scouts in really good spots or u have them all in the same room as they pace back n forth at inclined environments, so it's sort of like a 50/50 really
as for whether or not it's more or less threatening, all it really does for most ppl who r used to clearing those rooms is just requiring more patience and timing than usual
but then again for some of the rng i've seen it can be boring waiting minutes for the right moment especially if u get one where it's like walking back n forth with multiple giants stacked up close to where the room is almost guranteed to be alerted one way or another so it just ends up being a kill scout, run mine door and then clear normally or something
iirc. Wasn't that last alarm in R2B1 originally a 12 scan?
No, lmao. Class IX (9), though.
hmm
I knew the class 9
but heard some stuff from people saying it was a 12 before the 9
and then now in Alt It's 7
Possibly BH-only, but it was a 9 on release day.
hmm
It was nerfed during R2, along with C1, C2, and D1.
rip
This is why I shill so hard for pre-nerf.
R2 ain't that hard, pre-nerf is just more fun.
:/
samething just extra steps
miss the original runs of them
I do miss rundown specific gear as well but that seems to be just thrown out the bag
They could just keep all the guns in the game but lock them if they weren't originally in the rundown you're playing
Imo, the nerfs were bad for two big reasons.
-The nerfs more-or-less implied that players were incompetent (and tbf that was kind of true), while the content itself was largely unchanged.
-The nerfs made certain sections just easy enough that they didn't actually test player skill, you could just blitz past things.
The second point is what I find most annoying, because this happened to a lot of alarms.
R2B1 Class 9
Pubs permacheese two scans longer
:/
well what do u mean by player skill? because for my perspective i think this game is a very low skill lvl most of the mechanics and even niche things can be learned within a few hours the diff to me comes from not knowing anything about the levels ur doing kinda like when everyone 1st attempted r7e1 u know that 1st attempt was gonna be a definite wipe
Hes refering to "at the time"
we were incompetent and we barely have a grasp on how this game was suppose to be played
it was a product of its time
that's the other part i wonder even if they did change it to pre nerf stuff since most of the ppl that want that have already beaten those lvls would it really make any difference at least for them? for newer players probably
-Class IX -> VII, you don't have to have nearly as much longevity to survive, especially when the later scan sets were when you were most likely to run out of defenses.
-R2C1 shadow alarm from V -> III, you have to deal with shadows to do scans -> you rush scans and then clear the wave.
-R2C2 fog alarm from III -> II, goes from needing to survive in the fog to being able to rush down scans and open 115 to escape immediately.
-R2D1 gen cluster from VI -> V + fog rises more slowly, so you spend very little time in full fog if you're actively scanning.
Just in general, cutting off a few scans did a lot to make sure players didn't have to actually be pressured by the threats those levels wanted you to deal with, you could just get scans done quickly and, even if you were woefully inadequate, you could turn those engagements into far more "normal" fights.
so for this, i can sorta see the Class IX -> VII but that would have to depend i guess on lvl and how much resources they give u, shadow alarm is honestly still the same just u have to spend slightly more resources like the strat is still same, term, bio, shoot. R2C2 Fog one i'll give u that that one i can get behind, R2D1 fun map, again i just don't see much change cause if u survived 5 waves and have enough resources which u should then really what's one more wave in fog when they already give u repellers and disinfect area right next to it. that's just my take tho u could change it all to that it's just what i said before samething just extra steps
The class 9 —— 7 feels really bad when I set up doors outside the base area
actually u could probably just melee the shadow waves in all honesty so whether it's alarm 3 or 6 or whatever as long as the density remains the same the challenge isn't all that different
R2C1 has more nerfs than just the shadow alarm. Scouts in first zone and terminal difficulty also reduced iir
For shadows, it's more that it introduced more chaos. You either split the team, especially bio for tags, or are able to defend on scans, vs. having time to reposition or retreat when enemies actually reach you. Hammering the waves is especially a lot harder if you need to clear fast enough to scan, not to mention shadows in R2 spawned in larger numbers and moved at full speed. Also, if 2 people are hammer kiting, chances are the change isn't something that'd effect you, you can handle an extra 2 classes no problem.
R2D1, it's the difference between full fog at around scan 4 vs. barely full fog by scan 5. Instead of being something you have to spend time in and fight in, it's mostly just a normal alarm.
Also, just in general, small reductions in alarm class can change your need to deal with enemies pretty significantly. 1 class != 1 wave, going from III to V might be doubling the waves you have to deal with.
I never played the original R2, that said I dont think MOST of the changes you guys mentioned would have a big impact over clearing time, really
Supposedly, guns are stronger, mines are stronger, people know more mechanics, boosters exist
To be fair, for every map I did in Alt R2 I can think of an harder one of the same category
Maybe some groups that really dislike error would prefer R4C2 main to Alt R2C2 main (and I say this knowing that I'm not fond of error alarms either)
And R4 didn't have boosters nor pumped up mines IIRC
Let's say that I get the feeling that most people really miss how R4-R5 were and are a bit dejected at the "easier" direction the game took afterwards
I think you mean R4B2. R4C2 has no error (except ovl ending)
yes this I agree
I meant comparing a C2 with an error to another one that didn't have an error
mb. altho R4C2 is WAY longer than R2C2.
so I dunno what people would prefer
short + error or long + no error
But I've only ever done R4C2PE so my view on that level might be distorted due to that
R4C2 main ain't that long IMHO
thats why the disclaimer 🙂
It's... what? 1 blood door, 2-3 alarms, some scouts and a sleeping mother
I really loved that map and I still can't understand why
It just felt organic
its one of the puzzle ones/ those tend to be the best. choose what you do at what time
Yeah it's probably that
Some maps really feel like a corridor sometimes
R6D2 was good for the same reason
Ah yes
basically choices
Shame there aren't more maps like that
even if after a couple runs you'll only do the most optimal route every time :/
yeah those tend to be the best
unironically my fav level or alt r1 with how it is designed (for r1 standards)
not of R1 ? it's basically unchanged
this level is unironically great. Since the planning could change on what the goal was
full mom rushing ftw
i mean og r1 is far worse gameplay wise but imo r1a1 of old had superb atmosphere
you wouldnt believe how much time i spent theorizing the quickest route for r1b1 and tested stuff for it
fair enough. but that atmosphere kinda transfered over to R1B1 as well/ it was just BIGGER
and yes we lost atmosphere when goin over on ALt
Its less noticeable in R2 imo. but Alt R2 is nerfed harder
What lighting changes does to a mf
We lost shittier darker atmosphere for more cool accurate lights
😔
I cry evrytym
what if the objective TURN OFF THE LIGHGT
👀
such a twist. much wow
Its possible to spear a sleeper from underneath it! https://youtu.be/5KebjCveENE?t=270
sadly still the worse melee 😦
doable with all melees. Tho hammer and spear will be the easiest to do it with
oh no doubt its still not the best, but still interesting!
aaaaaaand there goes another potential + for spear
this makes spear superior
All!
Hail!
Spear!
All!
Hail!
Spear!
spear just build better
Me using spear: "I wish i could sprint"
Me using baton: "I wish i had range"
Me using knife: "I wish i had damage... and range"
Me using hammer: "I wish i wasn't using something OP... and range"
just keep the hammer artek. you're doin great !
no
its been 2 months since i used it
it'll stay that way until they improve the visuals
I miss old hammer skins too
hammer skins and occiput kills 🧡
GTFO boomer detected
Peepee poopoo are here, everyone hide
cool tech you can do this on way more floors. even some fully solid ones/ through walls

2023
2024
?
2025
Hamburger
I hope r8 has a lot of scouts
R8a2 better have exclusively scouts outside of alarm doors
If they introduced a new mechanism like infectious fog in R2, respawn zone in R5...etc, I wouldn't mind one A/B tier level. Hope no more than that.
Inb4 I accidentally cause an argument but um
R2 E1 seemed easier than r7 e1 for me
Is that actually the case or is it just me?
Because theres so much ammo available
Hard to say.
R7's main gimmick is solved very easily and the planetside bit can be skiped via a nasty exploit.
Also CFOAM is fucking OP on that level and skips like first half of it.
r7e1 is ressource tight
r2e1 throws surge after surge at you and the ending forces you to not be too slow
parcour
also you can perma foam the room before it
its kind of cheap
Or the shed
but
some people do it
Ah
I thought you meant just skipped that portion entirely
Not that broken yet
Basically the same
I've done it with and without cheese ;p
@fringe surge i mean you can
but thats either incredibly hard or needs you to glitch smth
Interesting
its in the lawless speedrun of r7e1
By "skips" i mean removes the need to hard tooth and nails with the monsters
a quick 15-16 min run
But yes
The surges werent too bad
Sometimes it feels like rng had our names
The scans were either close by or so far apart
I've seen R2E1 and honestly the ending is kinda cringe
its kinda freaking awesome
The class 3 surge is so much easier than any class 4
I have no idea how you do that. Perfect execution, never stopping, having perfect 100% tight plan of actons?
And it isnt as punishing for anyone dying
just shoot well and dont take too much time
Not really
We just fucking bumbled out way into evac after 8 hours
You stop for a minute and suddenly you have 40% less health and ammo
if someone goes down in a surge then you are on the ropes immediatly
2 of us got downed in the last surge



💀



