#gtfo-spoiler-chat
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why are you so good
if it's R2 then yeah it's the easiest E1 
i hear they are going to add F1 to this game
dod tou think they will remove stamina once we get the harder F1 racing tracks?
F1 its gonma be either old E1 difficulty or super tedious to play
They either have to add a new mechanic to make it interesting
do you think going 150 mph will be tedious? once we are going that fast on F1 racing missions wipes will only take a couple minutes, and successful runs will only take a couple more
More interesting than the current inmortal not gonna lie
True
Just increase the time in between birthing to keep it balance
And you good
I hate inmortal
donโt we all
Immortal mother with immortal babies 
Not gonna lie, I was actually thinking of making an immortal shooter in my modded rundown, just to mess with people
THIS TBH
yeah, a walking wave spawner, just that it will never approach if you position yourself correctly
hell it's harder to have it approach
Honestly I wanted the immortal to be a fast scout that just shoot tendrils out druing scans that will just to run into you to spawn more enemies
Be so funnny jumping over scout feelers during high scan action and avoiding tongues
ohhh a mr. X that spawns waves sounds super cool
but will it get trapped behind closed doors? as a scout that can scream but never 'wake up' itself
I personally would just make it instant kill doors and insane speed unless in a room with someone
But that is just to stop some lame methods
Better than the walking tongue hitscan
That just bee lines into your position
Make it move like a normal.shooter and we set
Ah yeah I see
it fucking sucks either way
if they can't make something that moves properly then just add slenderman
or somethings that vents ๐
In r8, if you fail any mission before C1, the game will install a 10TB zip bomb onto your computer and open it
Oh based
Whats your issue with hel guns? They have piercing and are great at crowd control.
Broken
Broken
Im.not very fond of hel weaponry
Exept r3 hel weaponry
If we could turn back time to the good old days 
Release Hel Revo 
hel sawed off when
When you learn the choke mod was supposed to have pen on release 
Ty sam
Rundown-Penetration
just download r3 
blegh
Hel guns could be balanced
But it needs big draw back to do so
Like hel gun being able to spam do high dmg and being fairly ammo efficient kinda insane
why creator
no make command unstuck?!
if you stuck, only restart map help ypu
....
ballin
?
Non reload canceable and making rhe charge up relevant would help
Just had 3 of 4 scans of a surge alarm spawn on the same spot
god smiled on our bioscan
cannot stop the fog tur bine takata takata tรครค dรครค.. ?
I love you
so you did clear it finally
u seriously a very cool dude in my book, rispekth \oo/_
next run
I believe in you
and well you need to be focussed for R3 after this
what made r3 hel gun not good, btw?
R3 hel gun look balance
I'm looking at some of the old stats, and it seems like hel gun was balanced the way I've been saying they should nerf it
i.e. sub-15 damage, a bit less ammo
and it charge up slower
ah
you can't spam it
Looks like it got answer already
But yeah it wanst too spameable
Damagw was pretty much revo
Pen 3 instead of 4?
More reasonable
Than whatever the fuck we have now
that all seems more reasonable, yeah
Hel rifle its fine imo
Probably have slightly longer charge up but it already shoot slow enough
Saw off could.be buff to 30 damage, tighter spread
But helgun just too good
woah there
I'd take a round out of hel rifle's mag, and increase its bullet cost
Old HICal in primary
hel rifle is definitely too good right now
if you thought high cal overshadowed choke shotty, then oh man...
4 in the mag? I think that was like that in r3
yeah in r3 it was 4
increase hel rifle fire rate
and nerf everything else
cringe ass weapon
ok guys WAIT i'll shoot that guy in just a second
Eh hel rifle dont shoot thst fast, but i see your point
the chargeup is long enough
why does it have a cooldown afterwards too
dzfjpqofjqopfjqgf
2scouts1cup rifle, r u kidding? thats the best thing ever ๐
yoo cry of fear?!?!
french
fr*nch
yes ?
are you french
oui monsieur
You can try ๐
Hmm R2 seems to be pretty easy tbh... Idk why people said it was the hardest rundown
R7C3 is much harder than R2E1.
simple. we have better equipment than back then on the r2 original release.
Who said R2 was the hardest rundown??
R5 has always been the hardest
People have their own thoughts
And yeah, R5 is the hardest of them all.
I still hate that rundown.
I mean 99% will say R5 is the hardest. can't see R2 being that
Well there's 1% of them all
R4 is also harder than R2. (And than R7 btw)

Yeah and we also have people who want a medium difficulty in the game or permanent saves ......
And grenades...
Those should be shunned and sent into the cold dark woods
Consensus was always: Top 3 hardest rundowns 1. R5 2. R4 3. R7
R2 is 4th
r3 easier than r2?
sadge
I want difficult content 
||sure i could play modded but cbf||

R3 is easiest after R1
wow
So yeah ๐
that is unfortunate
my beloved
I hope they don't nerf them too much 
๐ญ
seeing how they nerfed R2 ๐
We can only expect the same
It will still be a lot of content tho.
R4: 12 levels 12 secondaries ๐
:D
and 7 overloads iirc

R2 kicked my ass back then. I couldnt get past C1. unnerfed shadows, crappy guns, and generally being new at the game. R1 did not prepare for R2 ๐
Currently getting through altR2 pretty smoothly as well
piercing weapon was a mistake
R2 was nerfed yeah.
Could even say that Alt R2E1 is now the easiest E level
its funny cause even if they didn't nerf it it would still be one of the easiest
considering playerbase skill level
dis is just sadd
was hoping for some challenge after waiting for new rd after having a son had another son
ะขัั ะฒะพะพะฑัะต ััััะบะธะต ะตััั?
"new" ๐
OG R2E1 was considered harder than R7E1 tho. ๐ค
Altho it's mostly less weapons and shitty mines in OG R2 that do that
yes
og r2e1 was the hardest
if there is no kiting
infinite increasing s1 error alarms
it wasn't infinite
with the more skillful player like now, without stamina, you can just tell 2 guys to just stop that error alarm while other 2 just clear rooms
No R4E1 by far
basically yeah
the only hard part on r2e1 is the random error alarm
but even that happen, you can just... shoot
shooting is so underrated in this game
I dunno how to break this to you, but R2E1 was never all that hard.
If you want to argue compared to R7E1, sure, but it's not really near R4E1 or R5E1.
Hmm
It was just so much more than R1.
pretty much
It's kind of like how R4B2 Overload is commonly cited as being a very hard objective.
It really isn't.
But, if you weren't very good at the game during R4, and that was the first Overload you encountered.
most of r4 look like a drag out mission if you do any additional objective
It was a step up tho
It would absolutely shit on you, so people remember getting shit on without realizing they were progressing over a difficulty curve that they are now over for all of the other content they're playing.
Yeah, it's a proper Overload.
Great level btw R4B2
Just, it's nothing that groundbreaking.
It'd start high, fall, and then flip after 2 cells.
Basically gives you the illusion that it's a layer with a set width that goes below you.
djdna play d1 with me
Bruv Am working rite now
meaby this evening. But what time would it be down under?
I'll prob be asleep by then
probs more luck on weekends I guess
Well R4B2 running blind was tough. Put the wrong cell in and you can't see anything ๐
It should have been possible to do Overload without Extreme instead of forcing you to PE it
True, fuck error alarms.
I DO hate error alarms but my critique is more akin to letting players be familiar with the map itself
Then, eventually, they can choose to do it even harder
In order to know what was behind Overload you had to start the error alarm
While IMHO having it not locked behind Extreme would have improved the survival chances much more
Errors are one of the best mechanics bruv
what ya smokin?
Don't know, DNA, to me it's either something that barely registers or stuff that's annoying more because of certain mechanics rather than the enemies themselves
Forward spawns are not fun and so isn't having to bonk 3-4 strikers while everyone else does something
Some part, like R6D3 "Error" felt like a chore
Errors separate teams from uncoordinated messes
And again, to me it feels like something that kinda "forces" to know the map beforehand
that's it
I know that failing is part of the experience but it still feels weird
Tbh I still wish they had bigger error waves on longer timers.
R5B1 and R5B3 both did it pretty well imo.
Way more actual pressure.
I mean, it usually boils down to some people bonking behind while the others clear/do stuff
Hell, B3 showed that you could have a nearly two minute delay and it would still fucking destroy people that were utterly clueless.
You can argue that things change if you need to do an alarm door but whatever
good teams can still first try
You could also argue that some stuff like R6C3 is more interesting than that
I know but it still boggles me how big the difference is between knowing where to go and where not to
what is r6c3 again?
that's why I push players to master terminals
error at the start, overload is a command on a terminal then kill/skip a tank for bulk key
Extreme was getting 3 (2 but whatever) cells
they tell you basically the whole mission
Even knowing where the terminal itself is, makes a big difference IMHO
nah doesn't ring a bell
there is always one in first zone
The best thing about the timer for Main only is that it fucks with people's mental.
People are trying to get to the locked door as fast as possible.
Just to defend at it for 5 straight minutes.
never done main only tho ๐
Main only is so chill, lol.
You just "solo" the wave.
By chilling at a door w/ mine deployer.
yeah but my numbers ..... ๐๐
"omg gtfo is scary"
I think it's in part of getting desensitized to this game
The only thing that has freaked me out in gtfo are the modded cave geomorphology I hate them so much I hate it
I love dying on r2d2 due to the terminal bugging on the last wave
hmm yes i love these old fucking bugs
but nostalgia feels good, right?
honestly there are a few things that still give me the heebie-jeebies, i truly like the horror design in this game.
but what can scare you when you have the hammer of god tho?
not much lol
londoner
the sun never sets on the knife goth empire
terminal bugging?
he wasn't there on R2 i dont think
did u finish R2 yet?
nope
which level u at?
D2-E1-C2
honestly? blood doors with scouts behind them feel really frustrating to me
if i let myself think about it, i probably will get genuinely mad and annoyed by it
its called shoot it before it screams
if you shoot it as the blood door is opening
you can kill it
with that big of a buffer you can kill it with any special weapon other than combat shotgun
what you need to do is ask bio tracker to tag it
and look where it goes
when it starts repeating the pattern again
find a good time to open door
so you can see it as the door is opening
sniper is best for this job
- chockmod shotgun
so big ๐ง
hell you can prop do it with burst rifle
if you land 2 burst or 3
from behind or side
get annoyed?
don't like it
there was a time that error waves spawned infront of you
so they would spawn in scout rooms
and wake them up
before you could do anything
it was very annoying
idk why i said that
just felt like it
i shall leave now
it is relavant
thank you for your wisdom
it did use to be 5 miles, uphill both ways

Scouts behind blood doors? Just dont mine the blood door, mine a door one room back
Problem solved
but, but, but, what about the funny spot under the hinge?
am i supposed to do something that is much better strategically, but not kinda funny in a microscopic way?
no, it is the children who are out of touch

I thought mines don't wake up scouts behind blood doors
E.g. R6D2 error zone blood door with charger scout behind it
once the door is fully open, its just another open doorway, no?
they don't wake them up unless an enemy scream in there/shots are fired or the mine triggered the scout due to proximity
wait, are mines mechanically silent?? i must be misreading that
because the rest of the room wakes up
all player proximity
oh ya, but i mean waking up the rest of the room will triger the scout
just on a 2 second delay
scoot back far enough and get ready to pull again when done
you can do silent blood door kill
even close to the door with mine, sleepers snore
you can even snipe a scout when the door is opening before the enemies get blown off by the mine
this is just how stupid the game is sometimes
is scouts walking outside of their zone a new thing?
?
I had a scout just walk over through a door into a zone I already cleared oO
Haven't seen that in a while. An old R3 tile was able to do that and it was neat
happend to me just now R2D1
scout was living in zone Z611B and just walked through the open door into zone Z611A
Straight through door 580
I mean, I don't mind if they would do that, I was nicely startled by it xD
Seems to be a thing with elevation in a tile
R3 on had something similar
It want to go up top an thinks going outside of the zone is faster
That one looks longer tho kek
yeah I figured something like that xD
just had a host migration on R2D1
not fun
fog becomes higher than at the start
and stays there
every zone except 607 is fully fogged
and 608 I guess
R2D1 seems to have the most problems xD
2/3 of my runs on there were bugged and had issues
spitter misery.
also is R2C1 supposed to have poison fog? xD
a lot of desinfection and fog repelling in there, and never have I seen poison fog xD
yeah we had a guy leave, a host migration into a fully infectious map, and then we all got downed by one spitter blast
feels bad
yes I think so
but very little
mainly spitters
as a source of infection
I believe
No infectious fog only spitter
just like the og
they still have the scout rng behind the blood door for it
glad they kept the replayability
Trying to stay faithful to the original

is the last/farthest in uplink supposed to have 1 zone spawns in r2c1
Just laid down my cargo in r2A1 and the floor ate the cargo
Mega brain fix, tell a bot to pick it up and they just vacuum it
Did the og r2 d1 also have poison fog?
yes
The og r2d1 fog zones were a lot worse
And the cell spawns I think were always towards the back as well
Uplink Spawns are always tied to the zone you in
Ah, that makes more sense
Most of our cells were also at the back
I think we got lucky with one
finally finished r2e1 alt
it got a little nerf at the end but overall, 90% same-ish to the original
it's a shame that, because they fixed the enemy distribution bug in R5, it unintentionally nerf the amount of enemy spawn in r2e1
yeah it's not an easy level for sure
but for an E level, it felt easier than some of the R7 C levels
well, it doesn't have that much variety enemy since it is Rundown 2
and they didn't change the rng error alarm
Enemy spawn nerf will be biggest nerf for old rundowns
in full PE maybe
Then again, same goes for r7e1 compared to r7c tiers
the fixed the bug that spawn too many enemy
but the side effect is the other rundown will get affected
r7e1 is really tight on resources
Yeah. And before alt r2 people raved about how that doesnt mean its hard
Imo its hard. But it especially punishes mistakes with lack of ammo
r2e1 punishes mistakes with lack of hp (or death)
OG R2E1 was harder than R7E1. While Alt R2E1 is easier tho
It is still a shift in E tier tier list
hmm
r2e1 or r5e1 isn't really punish on hp
since you could just eat the med and tank infection
r2e1 og or new, are both not too different to r7e1 in pure difficulty. Difficulty is shown differently tho
r2e1 og isn't really that hard
as in the constant error is slowly chipping hp. Ammo is extremely abundant at that point
it just people aren't skillful
everytime something bad happen, we just start kiting
imo
R7E1 punishes you harder, but its easier to avoid getting punished (exception being pablo on first scan)
it's a shame that the immortal instantly scream when it spawned
if the immortal can just run through zone and start screaming, then it could do some weird stuff
its like r7c3 first half. Its easy as shit to not get punished, but if you doโฆ holy shit 20 giants awake
r7c3 should be the standard of hard
I really like R7C3 but I don't think it is THAT hard
the thing is, outside of overloads blood door, the level isnt hard IF you wanna take it slow
the PE part
if it's just main, it's really easy
But then again was called an elitist on steam discussions today again sooooo
like its not hard to stealth that, its just tedious
I so agree
the immortal was wasted potential 
an agressive elitist 
all of my pub r7c3 PE are just people panicking
well yeah
even if i guide them, it still really chaotic
but if you push those into r2e1s error the same happens. Just worse
imagine them leaving behind neonate, cell and fog turbine
even though error alarm on r2e1 is just small
it still create enough panic
and also, people nowadays are getting special treatment, not like when we were in og r2e1
og r2e1 with sub 1% completion rate
literally 1k hour player going around teaching player how to do everything
people were just shit
at that point they'd mess up R7A1 
i think the reason for this was people can never pass r2d1
you would be suprisedโฆ

this r2d1 isn't really that better
e1 is imo better than old, sad that the ressource zone doesnt have its shadow giant spam anymore

the spawn fixed

current r2d1 is so much more fun
r2e1 is so big
only level i legit am sad about is r2d2 ๐ฆ went from my fav to good
it's still enjoyable
r2c2 is kinda funky with staminaโฆ not that it matters, its one of the situations where its annoying tho
i mean i just said โfrom fav to goodโ
the saddest part for me is the removal of the catwalk room. It so easy to hold from 1 room and easily get free codes in still
Not really. I didnt ran out of stam a single time in the level. No reason to actively run out of stam in 99% of the levels in this game.
Legit all stamina does is reduce your ability to run away for too long during parkour
Else you just don't care about it. Just learn to dodge while walking
R6C3 I found myself hitting 180BPM rather often
honestly the most annoying part of stamina is when youโre infected and at high pulse
That breathing drives me insane
Sounds like a you issue
Never ran out of stam in that level
And i duoed it
yeah R6C3 is a really easy level sorry
Shoot gun
You know that i legit said that it doesnt matter, its just annoying for when you wanna run to a terminal or smth. Litteraly no real impact
?
he wouldn't understand from lack of skill
Yes. But if it doesn't matter. How is it annoying?
You see the contradiction here right
being slowed down slightly
heavy breathing
I enjoy Bane mouthbreathing down my neck everytime I jog when there's an enemy awake
just wait for r5e1
Or even just running from point A to B
Gonna really enjoy the heavy ass breathing there
Genuinely intrusive when you want to hear the game
Heavy breathing only happens when you are about to run out of stam though
Which cannot happen if enemies are all dead
skill issue honestly
have you tried shooting your gun? 
Point still stands, I enjoy Bane
It is quite a miracle result when you are shooting your gun at enemies
i can barley notice it
my bad for suffering any inconvenience in life, which can't be annoying because they don't matter
itโs a tiny bit loud

like that's just a pointless argument to make
Just turn voice audio down and it completely dissapear. :)
mr fireblade do you still need your a1 completion
i need E4
idk if Iโd wanna play an e tier with a player like youโฆ
E4 "Constipate"
my favourite mission
The level where you learn shaffer started to become constipated after having sex with that guy in r7a1

why cant i find anyone to treat me like big man shaffer treats the hsus
Iโm excited for the 8 e tier maps weโll be getting in r8
you came into the spoiler chat, suffer
banned for spoilers
rip in pepperoni
which one ?
the first one after the error alarm
then move on to the next surge ๐
.
which is actually very chill with cfoam
As long as you safe the doors ๐
were you supposed to save the fog repellers at the beginning?
not rly
1-2 fog repellers are enough anyway since for the 1st surge youll carry fog turbine still
it happens
oh. Guns?
i mean mains arent too important. But hel shotgun is good for it
Carbine/hel revo are also good, since they are the best mains anyhow
for specials, machine guns or combat shotty i guess
ok
misinformation
cant hear heavy breathing while out of combat 
nosebreathing mfer
stop playing with music on shadow gx โ ๏ธ
you will be banned from the immersion community
that isn't loud. maybe stop having your pc at 100% straight in your ears
ok i'll put it sideways in my ears
people wonder why they are deaf after that
thanks it worked
i love how people complain about a thing they can change on their end manually once and be done with it
totally show how lazy they are
damn ur mad
more like i'm laughing at lazy people but ok. i guess i am mad? ๐คท
people legit out here defending stamina lmao
it doesn't change anything
imagine complaining about something that doesn't change anything
it literally does change something
if it didn't change anything, I wouldn't notice it
true it make peopl clear missions faster cause they start shooting instantly now instead of running around for 15 minutes everytime and alarm is class 4+
melee fun, I have other games to shoot the whole time
it doesn't change anything it just changes the sounds unless u turn them off but then it turns off other things too
but it doesn't change anything
you have to walk a little during moments of no danger instead of just continuing your sprint
but it doesn't change anything
you have to randomly wait a little while meleeing
but it doesn't change anything
it's honestly the exact same
i guess you were the one mad all along
bro i used the mad thing so you would realise thats its retarted to use
or just use knife if its not chargers or bigs like most waves
its the same*
*sameness not guranteed
anything to piss you off wesley ๐
more like i'm laughing at lazy people but ok. i guess i am mad? ๐คท
so you are laughing at yourself for being lazy and not adapting and instead complain? got it
๐
yeh bro im not adapting
i've only played a thousand hours with the new shit
very low clear rate tho honestly
troubled gamer
fell off
1% clear rate R2C2
THE HARDESRT LEVEK
Very scary level
my stat yes
damn you back up to 1% again?
THE GRIND NEVER STOP
thought it dipped to 0.1% at a point 
i wish I had a 1% clear rate on the level

My 0.002 % is a bad skill issue
I was going to be very disappointed if that was real lol
there's actually 20 ids in R2C2 and they all spawn in the same zone 
Do you have a fog id that you use I couldnโt find one that one nice
understatement
when i see 150 recordings after a 3 hour session with 3 completions 
i just use the same one but set the height to 0
Ahhh cool
how do i keep gear 4 so i dont lose grip during the ice slide
I can keep gear 3 on the turn canโt complete maps sub 10 ๐ญ๐ญ
is r4e1 the only unsolo'd level right now?
I think r7d1 after the patch for overload hasn't been completed yet
Good question
extreme even?
for what they told me yeah
^
Yea, the nerf's gonna make the tank become a 4 chargers wave
thats not gonna happend
but level design will change significally to allow for better setups
just like every alt now
yes
so it would allow solos and duos to play the game now
i like these new alts
just wish the amount of sleeping enemies werent nerfed
specifically r2e1
It's the same afaik.
You accounting for the CD?
Although I think you can spam it.
might be ping issue
since i can consistently break lock and then sometime not when i got ping issue
hmm ok
did you have on a booster that reduced melee damage? even -1% will cause the bat to not be able to 1-light-tap locks
if they just fixed actual issues 
what is the issue in these alt
i mean bug
GTFO is a bug and exploit free game
sorry
the game is so polished no one can point out any issues whatsoever
Ah maybe. Had some boosters on for fun
So smooth.
And shiny.
Smooth like a shark.
wow gtfo spoilers more like gtfo fuck gtfo
They aren't bugs, they are features
if you exclude door bug/getting enemys fully stuck
then r7e1, r4e1, r6dx
๐
found the message i posted after it happened
to this day i have no god damn clue what allowed it to happen
50% melee damage booster
no booster like i said it staggered the charger scout somehow
No syringe either?
he hit it twice
No idea
its gotta be one of the strangest things ive ever seen in the game
we where going for the duo melee kill
i missed he hit
then he hit again
could be lag
ive seen a friend of mine kill a charger scout with a sniper to the front in r6dx
2 shots
was due to desync
I believe that normal scouts can get staggered, and so do charger scouts?
I remember missing a scout head in R4, hit the back, he staggered and I just hit him again in the occiput
I was also client in that game I think, so maybe it's still desync
yeah. But not long for 1 person to kill it
with a melee
unless you did like 99% with the first hit and then do a light attack?
yeah this is it usually
ive had funky moments myself. Desync can hurt and safe
funniest is still a guy shooting a charger scout twice with sniper to the front manโฆ the delay on that 2nd shot made it even better
yep, bonked back instead of occiput with 100% charge, then light tap on occiput when he staggered
TBH I never asked myself if it was just luck or if Scouts can be damaged while staggered even as host
how many full charge hammer to kill a big charger?
ok
i thought i got some inconsistency
since sometime we get 3 and sometime 4 (for the back)
its what ray said earlier
angle is pretty sharp for full x2 (and you need x2 for everyone)
Or if you get VERY unluckyโฆ you may end up stretching the Charger scout kill by 1 additions unnecessary hit to kill it. (One of my old c2 attempts had me full charge spear hit a foamed Charger scoutโฆ 4 hits with a spear but itโs like courting with run-ending disaster
what was r4e1 or r5e1 again
r3e1 was first mama r4e1 was error daddy ?
R4E1 Tank error with alarms and shit, then get turbine + bulkhead, then stealth through shadows and deep fog, then final alarm and double boss fight.
Secondary is the reactor with lightning fast waves but fewer enemies, where usually you have a group defend while another group code hunts.
oh yea
R5E1 is triple error, interspersed with hard stealth. You start with max infection.
dis is just sad
when new rd
feels like ever since r3
all i have been doing was asking wen new rd

sadge
Should've said "that's not waku waku"
You've been sentenced to plinko
R3B2* There was no R3E1
R3D1 first big mommy as well
Where r3
R2 did not drop on thursday ๐
did you even finish R2 aqua?
nah my team has only had enough time to get up to C2, weight we might be trying that tonight burger time
R2 only starts getting gud C2 onwards
so have fun !
๐
wilco! i have heard the good news about R2C2
They all good from there honestly. Even if nerfed still hella fun.
thats the plan!
Gotta finish grinding dota first...
good luck
you should have enough experience to past it with flying colours
thats the plan! there is a desire to go in blind and i will play the part until directly asked
so maybe not first try
Good luck
r2 funner
give it bio
bot bio is almost cheating
3 players is luxury
#gtfo-media message

ahto should still have a vod up: https://www.twitch.tv/aht0_
we didn't really do anything that could be regarded as "degenerate" strats, fwiw
r7e1 feels more "fragile" than the hard stuff in r2, if that makes sense
there isn't really any hard waveclear in r7e1
you're more likely to just throw a run to silly mistakes
whereas in the harder levels in r2 it feels like more of the difficulty comes from getting getting overwhelmed in fights or ground down by errors or whatever
that said, I have a weird fondness of r7e1, that probably has more than a little to do with duos-induced stockholm syndrome
oh, and this is truth
c2 and d2 have been my highlights from r2 so far
maybe also e1, but I haven't done enough of that level yet (duoing surges is hard)
I've even weirdly come around on d1
the rest of r2 is either forgettable or just kinda sucks
D1 (as someone who never did r2 originally) came across as fun fog scans plus some of the absolute worst spitter zones to date, all in a just-slightly-too-tedious package
It wasn't bad, but all its ideas get used better later
D1 is propably one of the most basic levels ever. Classic Zone-Clearing GTFO. Choosing between security doors, spooky stacked rooms, no forward extract, extraction alarm
yet so good
i just wish it didn't bug my audio ramdonly
it's your ears m8
eww thermals
i like PR
liked*
no, i like pr
i just use gun i like
just doesn't care about buff/nerf
i even use HAR
Love the new gun audio for the PR
I'm gonna bodyshot giants just so I can hear that noise over and over 
PR is my bae, I love it. The long reload time is killing me, but I still love it
unironically it'll call out everyone who refuses to use their secondary
i met a guy in r2d2 alt
going hel rev + sniper
ammo balance:
Hel rev: 10%
Sniper: 100%
and refuse to use ammopack unless sniper is 0%
i kept wondering why enemy just pass through him without him shooting
mf didn't have any hel rev left in his clip
R7C3 simulator
the trick is to miss when using the sniper, so the ammo balance is like 60/00
Honestly, it feels bad to just use your ammo on the sniper
Few bullets, high damage, my heart doesn't let me "waste it"
yeah I feel weird whenever using a sniper on normal striker
but you got to do it
Choke mod is better than sniper in most situations because it actually works alright vs smalls
i mean it should happen super rarelyโฆ
at least you shot a striker
sniper is good if you expect hybrids especially
The alternative to not "wasting" sniper bullets on normals sometimes is to waste the % of ammopack later
this is smth people sometimes dont get at all
or not reloading before giving yourself ammo packs
I'd get if their reasoning was something along the lines of "I'm not going to get so low on sniper ammo that 1 ammo refill isn't remotely enough to cap my ammo"
Does this matter if you're not full on ammo?
I mean it's good practice to reload before fill
Irelevant to my question
true
AFAIK if you don't reload the max ammo count gets inflated by whatever your clip/mag size is, even if said clip/mag is empty
It will make you miss up to a full magazine depending on ammo%
I didn't want to sound like a dick, but just curious about that specific case
so take you have 100% shotgun. You shoot 8 times (full magazine to empty) you are now at ~70%
You give yourself ammo before reload
still 70%
That doesn't... Make sense
its more noticeable on guns with high bullet costs and or big magazine in comparision to total ammo
Nor does being unable to merge medkits tbh
An ammo pack gives 20% base right?
your reserves are capped at 100% ammo minus 1 magazine
Oh
mains range from like 16-20%, specials from 25% (sniper due to rounding) to 34% or smth like that
Okay, then in your example with the shotgun
100% ammo full mag, deplete mag
Whether you reload or not, you're on 70%
No if you reload and take the ammo pack you go back to 100%
if you dont reload youll be at 70% still
If I had to take a guess, ammopack basically only give you the reserve ammo, so "mag ammo" doesn't count
Okay, so that means the answer to my question is
It doesn't matter if you reload or not before ammo pack if you're not around full ammo
at least until we get precision rifle nerfed to 0 bullets per mag
it depends on the gun in the end
like on sniper if you have an empty mag and ~58% ammo. Then give yourself an ammo pack. You can miss a bullet due to it
So as long as you can take an ammo pack and not surpass max reserves
You can refill anytime
yea
Bueno
nor does placing packs back into lockers
snorts copium
what's the secondary called
Like the weapon used?
yep
Which part of the video
the timestamped one
No bullet, only reload
Precision rifle
Says in top right
Aight thanks
but, but...
we have all this kool-aid left...
and no one to drink it
I replaced the kool-aid with water.
Stay hydrated everyone, if you haven't drank water in the last little bit, drink some now
Why need water when we are 80% water
Wake up, sheeple

Turn to sand at less than 50% hydration because of gods floating point precision error
Electrolytes ๐

Gamer Tested, Gamer Approved
G fuel
For the gamer
Because apparently gamers do not eat healthy
Nor drink water
pizza has carbs and protein, thats everything you need
g-fuel has everything else
grinder fuel
ah, but you're not in burgerland
true
that is an instant 80% reduction on the risk of diabetes
and heart disease
and 80% reduction on the price of insulin :p
laughs in European medical system
People just dont wanna cook
salt and oil just taste sooo gooood
Sugar in my water, salt in my food
salt an olive oil on bread. there you go, you italian now
toasted baguette, rubbed with tomato, garlic and olive oil
boom, you're catalan now
only catalans rub their baguette with garlic ๐คฆโโ๏ธ
and me too pretty soon, damn
What would u do with such improvements ๐ค
the hel shotgun is useful in any way?
i tried it and seems to be realy bad
but maybe I'm using it wrong
rly rly rly strong in any close quarters
absolute stopgap and meatgrinder for big waves in front of you
oh okay, so it performs better in certain situations
any suggestion on a special to pair it with?
currently?
depends on what you need for your team. machine guns are both rly good and good with it (just hard to use maybe). Revolver is also good (also hard to use well tho
)
HAR would be great, if it didnt have awful recoil
i usually just run it when i know i need the low range sudden aoe burst and stop. And then the special just is what i needed
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

okay that seems right, I'll try it more! thank you for the help!
I remember there was a mod (deprecated now) called AdvancedBotAI that just made them invincible

I moderate there you bologna
Nah that mod was shit
Easter unit one its miles better
Even then i woulda love if 10cc actually gave a shit and gave us old bots
That they used to have
Pretty much the best version of bots
Except for scans
They wouldnโt move more than like 5 feet away from you and would all do the same scan
Ja, I know
referencing it was more of a joke lol
Bots need few improvements and also stop sucking enemies when they get in melee range
Hackett sucks striker at point blank range (bad ending)
bad ending for the striker or Hackett?
yes
I miss when they just light up a horde in 2 secs
Did you know during testing of r6 the game would assign 1 bot to do scans while the other bot would remain the same way it is now by staying close to the player ?



then mine the last

