#gtfo-spoiler-chat

1 messages Β· Page 29 of 1

atomic escarp
#

dont bring your dumbass with you next time

normal rampart
#

Why was D1 broken?

past bough
#

r2d2 is done

#

STILL no hackett mask

atomic escarp
#

really threading the needle here 😬

#

gl Woods_Heart

past bough
#

e1 is my last chance

#

😭

atomic escarp
#

e1 bout to be the run

burnt goblet
#

Gotta love levels being broke

#

Host could only see alarm scans, enemy pathing was broke and there was no sound at all in d1 once 4/5 cells were in

high valley
#

Finally got the clear!

daring pilot
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it all died about 5 minutes after 3rd cell

burnt goblet
#

Gtfo is a perfect game with no bugs whatsoever

#

Hope they fix it soon

hallow lark
past bough
#

gtfo is a perfect game for people with no patience and adhd

inland crater
#

nooooooooooo he revealed my medical information that was supposed to be privileged info

#

why is my care provider doing this to me

royal lichen
#

your enemies want you to think that you're paranoid, dw

hallow lark
deft kiln
#

i think adding more rundowns be making shooter bug worse. this means we get fix soon?

past bough
#

what shooter bug?

deft kiln
#

where shooter projectiles //////////////////

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check the r7c1 speedrun lawless solo run

past bough
#

no

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too lazy

deft kiln
#

unfo

kind swan
deft kiln
obtuse surge
#

the player can CHOOSE not to abuse the bug by still dodging anyway

#

its fair

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not prioreity

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10C mindset

deft kiln
#

i mean true

#

@obtuse surge how do you feel about alt r2. i had fun running through the b levels. and r2e1 pretty fun a tad easy

past bough
#

i got carried in r2e1

deft kiln
#

it happens did you cp tho

past bough
#

yes

deft kiln
#

nice

past bough
#

but no hackett mask

deft kiln
#

D:

past bough
#

i got his pants tho
rough cut is cool

past bough
#

all i need is his mask and his color palette and i have hackett's set

deft kiln
past bough
#

for dauda i just need his shirt (not the camouflage version) and mask

obtuse surge
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some minor goofy moments

deft kiln
#

i do be loving goofy moments

past bough
#

and for woods i just need his color palette
tho onyx corruption is literally nautical dusk but without green

nocturne flax
deft kiln
#

you have to let the one guy working on gtfo to learn how to make levels

#

they will learn

past bough
#

bishop's set is the only set i have complete

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I also got carried on d2 and because i was bishop in his set i literally felt like a bot 😭

#

i was just a bot named "Zoxiry"

obtuse surge
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well deserved

past bough
#

bru πŸ’€

paper harness
#

I feel like there's still a bit too much resources on R2E1, considering how many times we goofed throughout the level, we still had pretty much enough resources to clear it pretty comfortably

past bough
#

yeah i can see that

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i wasnt expecting to use resources on myself and the team just because we had too much to carry

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on an e1 level

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that was "supposedly" harder than r7e1

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maybe its just that i had competent teammates but my e1 completion was on my second ever game of it

final mountain
daring pilot
#

i have all except bishop

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dw zoxy ur not the only one who's sad

past bough
# final mountain what is bishop's set?

Visor Probo Mark I (Or Bishop's Mask) - Helmet
KDS Spartan Vest Model I - Torso
Cargo Composite - Legs
Utility Natural Pioneer - Backpack
Beryl Restrained - Palette

#

looks like this

wary olive
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πŸ—Ώ

past bough
#

i cant be the only one bothered that the bottom part of these backpacks aren't connected right..?

hexed vapor
#

And the OG had way too much.

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Kiting was a big reason for that, but it turns out the surge alarms actually don't cost that much to clear.

past bough
#

i walked around with a turbine for half the game

hexed vapor
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Helped blue get around, very important.

past bough
#

perhaps so
just kinda found it funny how you and bread couldnt even get infection cuz of boosters

hexed vapor
#

Boosters were a mistake.

grizzled ravine
#

Nah. Just needed more time in the think tank.

past bough
#

essentially gtfo on easy mode
to an extent...

deft kiln
past bough
#

r2 is called infection yet boosters can make infectious fog look non-existent πŸ’€

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i used a 92% infection resist booster on a level that didnt even have infectious fog

hexed vapor
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PepeLaugh.

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Well, I am out of detox, so I'll have to play normally (until I get another one).

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But tbh it's mostly just inconvenient.

past bough
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gas masks must be really shit if they cant filter out the infectious fog

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but looking at their design im surprised they even work at all

nocturne flax
#

they woulda had more control on how broken shit woulda been

#

intead of % and rng

hexed vapor
#

Tbf, it's their fault that the upper bound for RNG lets you get ridiculous stuff.

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And then you have breakpoint interactions like the Designated Marksman Revolver.

paper harness
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I don't even think that there was that much resources in the original r2

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but I could be wrong, I could have just missed a lot of the resources in my original playthroughs

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and I also think that hel shotgun is insanely broken in surges

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we pretty much had 2 people holding the entire surge wave with 2 hel shotguns

hexed vapor
#

There was enough that you could intentionally pull and shoot most enemies and still come out with full everything + packs to spare.

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I remember complaining a lot at the time about how wack the balancing was for the pre-error section.

paper harness
#

yeah the pre-error section was the only part where resources were remotely tight

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but even then, it was pretty manageable even with multiple pretty big fuck ups

hexed vapor
nocturne flax
#

1 surge drains all resources, scout zone with 2 uses of stuff

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then you slowly rise on resources while stealthing shadow giants

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its all part of the design of the level

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ramping up the resources as you ramp up the action

paper harness
#

but the new surge didn't even drain all of the resources because of the fact that hel shotgun could pretty much duo hold a surge pretty comfortably

nocturne flax
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im talking about the og one

paper harness
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ah yeah

nocturne flax
#

new one you could slap 2 burst sentries and be done with it

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tools are actually good now

paper harness
#

it might have just felt like having more resources because of the fact that the new guns and tools are just better

grizzled ravine
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Sounding like you miss shotgun sentry that fires all its clip into the ground.

paper harness
#

isn't that just r7 shotgun sentry anyway

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fires 3 shots at a small striker and can't kill it

grizzled ravine
#

Nah, they shoot the walls now LMFAO

nocturne flax
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i mean if if we had 2 combat shotguns in OG e1

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i woudla been laughing straight to the bank

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we got hella variety

paper harness
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also true

grizzled ravine
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I miss OG combat shotty. I wanna play the frame game.

nocturne flax
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most vanilla guns didnt got overwhelming buff for it to matter

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tools on the other hand actually got buffed to be useful

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specially with burst sentry

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and cfoam

paper harness
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the tracking buff was pretty big

nocturne flax
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and mine..............

grizzled ravine
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Never was a mine player to know how ass it was.

nocturne flax
#

it was hella ass

past bough
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i struggle to understand how r2e1 is harder than r7e1

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tbh

paper harness
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imagine if you were satisfied if a mine killed more than 3 enemies

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that's how mines were back then

nocturne flax
paper harness
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nice!!!!

nocturne flax
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6 mines on small door

hexed vapor
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Also, different skill-sets tbh.

grizzled ravine
#

You can shoot in R2E1.

paper harness
grizzled ravine
#

Don't gotta do some bs hammering stunt since people miss.

hexed vapor
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R7E1 is very high pressure for its length, which some people can handle very well without much issue.

paper harness
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and there are an overwhelming number of cheeses that you can do for r7e1 to make it extremely easy

nocturne flax
#

you can hit breakpoints with it

grizzled ravine
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Too many cheese for R7E1

nocturne flax
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have old hcp

past bough
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well from my 2 games of r2e1 it seems like you can "fuck up" multiple times and still win just fine

nocturne flax
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15 damage revo

past bough
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where as in r7e1 you make one mistake and its a wipe unless you use a cheese spot

grizzled ravine
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Play R2E1 without Bread.

hexed vapor
#

In my defense though

nocturne flax
#

Special damage booster opens many fun playstyles

past bough
#

we still made it far

hexed vapor
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I have always said that R2E1 is way easier than people remember.

paper harness
#

you're welcome

grizzled ravine
#

That's not winning then

past bough
#

we were close

paper harness
#

bread issue

pulsar zodiac
#

playing R2E1 with R7 super buffed sentry:

nocturne flax
icy meteor
pulsar zodiac
#

with mine that actually work

grizzled ravine
#

This dude said he was goin to bed

#

HE FAKE

past bough
paper harness
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having played it quite recently as well

grizzled ravine
#

Probably because the game was assss

paper harness
#

I miss fast shadows

hexed vapor
grizzled ravine
#

And, I believe most of the tiles changed.

hexed vapor
#

The stealth definitely got big nerfed.

paper harness
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and shadows that actually disappeared on bioscan

hexed vapor
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Most rooms are way less threatening.

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And the armory is a joke.

nocturne flax
#

I like this r2e1 better

grizzled ravine
#

Don't forget if you pinged, you had to deal with which triangles were true.

nocturne flax
#

now r2b1

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why

paper harness
#

r2d1 was also significally easier I feel like

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yeah r2b1 new version is slightly cringe

grizzled ravine
#

I think the engine and fog changes have made it easier to see in the tight corridor sections.

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Still a pain to go through.

past bough
#

r2e1 was easy PirateSimon

paper harness
#

the 2 blood door rooms for og r2d1 were actually cancer to play

grizzled ravine
#

Hell yeah

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I was the dedicated fog diver, I know that pain.

pulsar zodiac
#

they fixed the spawn distribution

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it also made it easier

paper harness
#

that too

grizzled ravine
#

The big room scan did feel easier tho which is probably due to the spawn dist.

paper harness
#

was that the one with the shadows?

dire pelican
#

Wow u guys so quick

grizzled ravine
#

Not really. It just plug and play with previous memory.

dire pelican
#

I only finish till r2b2

deft kiln
#

@icy meteor stop typing in gtfo chat and shit already

grizzled ravine
#

You'll get there bud. Play some more and you'll get it all done.

past bough
#

i heard ppl say r2 was only hard because people were still getting used to the game
maybe thats why r2e1 is supposedly "harder"
even though it felt easier compared to r7e1 for me lol

paper harness
#

r2e1 og I'd say is harder than the current iteration

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even with stamina

hexed vapor
#

R2 was the first "hard" rundown.

past bough
#

fair

hexed vapor
#

Coming off of R1.

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Which was piss easy

grizzled ravine
#

R3 is gonna be the next "skip this shit" rundown.

paper harness
#

where r3

dire pelican
#

Probably next year

hexed vapor
past bough
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does r3 even have an e level?
last i checked it didnt

grizzled ravine
#

I hope to god they just bundle R3 and R4 together.

pulsar zodiac
#

we had multiple buff to our weapons since R2
with nothing to match our firepower in the alt version of rundown

grizzled ravine
#

No it's just R3D1

past bough
#

thats an odd choice

grizzled ravine
#

I believe it. Solo'd R3 up to D1 because I don't wanna deal with that level solo.

#

No patience gamer.

nocturne flax
#

R3 was a good rundown

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shit was fun

grizzled ravine
#

I'll disagree and leave it there.

paper harness
#

not when it lasted for 5 months

past bough
#

i thought r1 was the only rundown without an e level

paper harness
#

if it was a 2/3 month filler rundown for optional objectives it would have been completely fine

nocturne flax
grizzled ravine
#

R6 doesn't have an E level

nocturne flax
#

r3 its a misunderstood rundown

grizzled ravine
#

Blessed they release the legend of R3.5

past bough
#

huh

pulsar zodiac
#

R3 has good level design (not A3)

nocturne flax
#

never happend

past bough
#

which rundowns do have an e level?

grizzled ravine
#

Nah those terminals were funny as hell.

past bough
#

besides r2 and r7

pulsar zodiac
#

2 4 5 7

past bough
#

hm

pulsar zodiac
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question is

past bough
#

why does 3 and 6 not have one

grizzled ravine
#

6 months of R6 ☠️

pulsar zodiac
#

can we still do cell skip in ALT r5e1

grizzled ravine
#

Oh man if they take that out, they're killin it.

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Tho can't wait to see the Great Sieve of Alt:R5Ex1 and Alt:R5C2PE

hexed vapor
#

I don't think most weapons are that much stronger, but what is worth considering is that a lot of our crowd-control weapons are very strong now. CS has gotten a lot of stagger, more chip damage, and more ammo. HEL shotgun exists. HEL weapons exist in general. Tools are much better at stalling out enemies than before.

R2E1 is mostly difficult because it spams surge alarms in lots of different situations, and surge alarms are mostly punishing if you don't have the CC to relieve large amounts of pressure very quickly. So, just by having the right tools in the weapon pool, it becomes a lot more trivial.

paper harness
#

nah they'll just release r5c2 in the nerfed version which will be complete dogshit

pulsar zodiac
#

also shadow giants in alt R2E1 is a joke
(speed nerf, R6 hammer)

past bough
#

i want the maul back

nocturne flax
#

Today you might think guns are too good because your holding a wave with 2 hel shotguns, but back in the day was 2 machineguns instead

grizzled ravine
#

machinegun

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πŸ’€

hexed vapor
#

70-80% big shadows is also now only 30-40% big shadows.

paper harness
#

I don't mind the hammer changes that make stagger more consistent because of the fact that there were so many instances in old rundowns were obvious limb breaks and back hits would not stagger giants

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but shadow speed nerf should be reverted

past bough
#

"The pain makes me stronger!"

nocturne flax
#

2 people with machingun can kill all the waves in r2d2 back then

hexed vapor
#

And people are way less afraid of shadows after 5 rundowns.

nocturne flax
#

shit was funny

grizzled ravine
#

I preferred the degen hammer strats. But, you're not wrong.

past bough
#

i just think shadows are annoying

paper harness
#

now you just have 2 sniper/burst sentries and just afk reactor waves anyway

paper harness
past bough
#

i know how to deal with them
i just dont like them

paper harness
#

skill issue

nocturne flax
hexed vapor
#

I like shadows, because they're very unique in terms of how they threaten you as opposed to something like chargers which are just stat sticks.

#

orite

#

Haha, PDW go BRRRRRRRR

past bough
paper harness
#

were there more hybrids in original surge scans?

paper harness
nocturne flax
past bough
#

damn

#

got me there

pulsar zodiac
#

surge became normal alarm with 2 sniper sentries at same doorway (class 4 surge to storage, both surge after error)

past bough
#

uhhhhhhhhhh
ratio

hexed vapor
#

Hey, R2 was my favorite, so as long as I can get over this I'm set.

paper harness
nocturne flax
#

I like this re-release (not because of nostalgia)

nocturne flax
#

that at first introduce big chargers

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but those were a joke

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and now their hybrids

pulsar zodiac
#

I dont think there is
hybrid only spawn in surge like in R4 first or second patch

hexed vapor
#

Triple big charger on the surge

inland crater
#

Why do charger exist

grizzled ravine
#

Variety

inland crater
#

Literally favoring bodyshot bandits

past bough
#

why does r1 have chargers but r2 doesnt?

paper harness
#

they're a good enemy

hexed vapor
inland crater
hexed vapor
#

R1 has a level with chargers and a level with shadows.

past bough
#

hm

hexed vapor
#

R2 has two levels with shadows.

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R3 has ||one level with chargers.||

past bough
#

lmao

hexed vapor
#

R4 and R5 went balls-to-the-walls in comparison.

past bough
#

when did mothers come into the game

paper harness
#

r4 has every enemy in every single level

pulsar zodiac
#

R3

past bough
#

what about tanks

hexed vapor
#

We thought there were a lot of chargers in R4, but fuck no, that was the rundown for shadows.

paper harness
#

and an error in every single level

pulsar zodiac
#

R4

hexed vapor
#

R5 had all of the chargers.

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And on B-tier.

inland crater
#

Charger is a b tier enemy

hexed vapor
#

Tanks added R4.

inland crater
#

Bet

hexed vapor
#

Mom added R3 and was in ||two|| levels

past bough
#

which rundown is objectively the hardest

hexed vapor
#

R5

inland crater
#

5

grizzled ravine
#

R5 easily

past bough
#

good to know

#

cant wait for that

paper harness
#

nothing really beats pre-nerf r5

inland crater
#

R5c2 my beloved

grizzled ravine
#

C2?

pulsar zodiac
#

pre bug fix R5C2

paper harness
#

"bug fix"

past bough
#

whats the easiest rundown

hexed vapor
#

R1

pulsar zodiac
#

R1

hexed vapor
#

R1 and R5 are both no contest in that regard.

past bough
#

second easiest

grizzled ravine
#

R3

hexed vapor
#

Probably R3, depends a little on how you evaluate it.

paper harness
#

do you count checkpoint completes

pulsar zodiac
#

R3

paper harness
#

or just regular full clears

past bough
#

i guess regular?

grizzled ravine
#

Ain't no way you putting in R6

inland crater
#

Why are checkpoints a thing😫

hexed vapor
#

But R3 didn't have very much high-end content.

inland crater
#

Anti learning mechanic

paper harness
#

I don't think there was a level r6 post nerf that was very hard

past bough
#

is r4 the second hardest rundown?

paper harness
#

but r3 was probably the second easiest

hexed vapor
#

It's R4 or R7, and I think R4 has the edge there.

inland crater
#

R6D4 softlocks me hence very hard!!!

#

πŸ˜‹

past bough
#

so r7 is the 3rd hardest?

grizzled ravine
#

Ain't no way we putting R7 over R6

hexed vapor
#

R7 is harder than R6 easily.

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R6 didn't have much going for its hard content, plus way too much ammo.

nocturne flax
#

I mean the performance issues kill you faster

hexed vapor
#

Sniper melee

#

game harder

paper harness
#

just buy a better pc

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wallet issue

hexed vapor
#

R6D2 hardest level in the game.

nocturne flax
#

gotta go inside a room and run past the wall 20 meters to not get hit

pulsar zodiac
#

R6D2 extreme at one point spawn like surge
at one point spawn nothing

inland crater
#

R7d1 ov would like a word with your frames

pulsar zodiac
#

its funny

grizzled ravine
inland crater
#

O yea u right

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Everything in the outside fucks with frames

paper harness
#

I completely forget about the x levels

inland crater
#

Esp the middle uplink

paper harness
#

that's how memorable they were

inland crater
#

So bad

past bough
#

what would you rank from the hardest rundown to the easiest rundown?

pulsar zodiac
#

which one are you:
R6DX top to bottom gang
R6DX bottom to top gang

grizzled ravine
#

When CX is harder than DX.

inland crater
#

Bottom to top

paper harness
#

DX was just a pain in the ass to do because the fliers just glitched through walls and their hitboxes were so fucked

inland crater
#

But tbh only played it once and never want to be back

grizzled ravine
#

I did the flyer stuck glitch for my solo and called it a day

inland crater
#

Can never hit them fliers

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But they hit you thru walls like its nothing

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Bruh

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😫

hexed vapor
past bough
#

hm

deft kiln
#

r6 over r2

grizzled ravine
#

Flip R7 and R6

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And that's mine

deft kiln
#

love it

hexed vapor
#

R2, R4, R6, and R7 are the hardest to rank.

hallow lark
#

Does the generators in B2 do anything when the cell gets put in?

pulsar zodiac
#

you should try

nocturne flax
#

You gotta hear the gen

past bough
#

they take the cell off your hands

pulsar zodiac
#

to put it in

inland crater
#

It generates power

#

Very fun

hallow lark
#

Smh. You know what I’m talking about

inland crater
hallow lark
#

I mean any alarms? Fog?

pulsar zodiac
#

you lose your RTX 5090

inland crater
#

Noooooo all my mining rigs

hexed vapor
#

Because the playerbase skill level is very different at all of those times, and then you have a lot of toss-up with whether not optional objectives existed, what tiers existed, how were things balanced, etc.

inland crater
#

Please just port r4 and r5 as is with no changes

paper harness
#

please release pre-nerf version of the rundown

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instead of the nerfed versions

hexed vapor
#

Ngl, I don't think I miss R5 pre-nerf that much.

pulsar zodiac
#

I dont think they will

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we have a example rn

paper harness
#

but if we complain enough

#

:^)

hexed vapor
#

R2 pre-nerf was based, the whole thing.
R5 pre-nerf was based sometimes, but mostly just annoying af.

paper harness
#

skill issue

pulsar zodiac
#

as long as I have the fire range level (R5B1)
I am happy

hexed vapor
#

Oh yeah, but did you kill the scout in the gen cluster 10 times on R5C2 :^)

inland crater
#

I wish to see the devs stream r5 again

paper harness
#

yes and I enjoyed every second of it

inland crater
#

It's gonna be so much fun

paper harness
#

:^)

pulsar zodiac
#

remember 10cc got to the last alarm in R5C3 once

inland crater
#

Why does r5b1ex exist

grizzled ravine
#

LMFAO

#

What an objective

inland crater
#

Yea...

grizzled ravine
#

Run through it simulator

hexed vapor
#

Very cool.

inland crater
#

I actually almost fell asleep on that objective

grizzled ravine
#

Almost as bad as R5B2's pull it all simulator

pulsar zodiac
#

specifically bring full infection resist and become a man of freedom

inland crater
#

R5c3 main also boring compared to ex

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Ex is so much fun

pulsar zodiac
#

R5D2 my beloved

paper harness
#

wdym you don't like hammering everything and cfoaming every door?

inland crater
#

Stop giving me tool

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So much interaction when im on turret

grizzled ravine
#

Idk. I preferred the puzzle solving of R5C3 main compared to the push control of ex.

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The terminals were eh, but everything before was neat.

inland crater
#

Had dual terminal bug out twice for me and my team

#

Never again

paper harness
#

I just don't think cfoam adds anything to the game as a tool except for an avenue to cheese

#

avid cfoam hater here

inland crater
#

I just refuse to touch any uplink terminal in r5

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Bugs out so often

pulsar zodiac
#

I refuse to touch R5C1 uplink

inland crater
#

Main uplink ex more uplink

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Very ?? Design

pulsar zodiac
#

I like level layout of R5C1

#

I hate the objective of R5C1

inland crater
#

Which one was the bad uplink room again

#

Think it was the left side

paper harness
#

135?

inland crater
#

Cant remember zone number

hexed vapor
#

Either 112 or 113

inland crater
#

The one with door right next to uplink terminal

paper harness
#

yeah the one that was downstairs

inland crater
#

Big door on bottom floor

hexed vapor
#

Not even the main issue, every room was 1 away.

#

So you are perma-flanked.

inland crater
#

Idk it's so much worse in that room

paper harness
#

except with the other side you could just circle kite the sleepers

pulsar zodiac
#

dont really mind
usually have one blocking the big door on the bottom

#

that person could help defend the uplink while spawn blocking

inland crater
#

Just dislike that one tbh

#

Bad experience

#

Maybe bias on my part

hexed vapor
#

I don't mind stealthier levels, and R5C1 was solid imo.

#

Lots of rooms to clear.

#

Lots of really bad rooms to pull.

inland crater
#

R5c1ex uplink is

#

Why they break the far door

hexed vapor
#

Creative use of respawn.

#

Hunting down scouts in a room full of giants is also somewhat engaging.

pulsar zodiac
#

I like R5C1 R5D2 and R6D3 cocoon

inland crater
#

Idk they used same room in r7d1 with shadows and scouts

#

And it just doesnt feel same

#

So sad

hexed vapor
#

I don't mind that room, but it's way lower stakes when it's all small enemies.

inland crater
#

Respawn ok mechanic as long as no abuse

#

Ehh i mean is r5c1 first room really high stakes when you have so much cover

twin dirge
#

Bing Bong

inland crater
#

Talkin about them giants ofc

hexed vapor
#

Could get pretty gnarly imo.

#

and assuming you're not trying to wake it up.

#

It's a much larger effort to make space.

inland crater
#

If anything the spawn also provides 2 long line of sight

hexed vapor
#

Team has to coordinate at least a little bit to create zones that you control.

#

Or you have to avoid enemies while picking off scouts that pathed between groups.

#

Vs. small enemies, where you can just go and kill everything until you reach a scout.

inland crater
#

My point is, room too easy to find cover

#

Otherwise sure

fallow wasp
#

R2D1 was quite a long level in comparison to the every earlier level I've played in R1 and R2

obtuse surge
#

when R3

twin dirge
#

when R3

past bough
#

it's been 1 fucking day

deft kiln
#

when r3

past bough
#

im gonna kill myself

royal lichen
#

kill giant strikers instead

twin dirge
#

aka myself

candid dragon
#

When r4

mellow cairn
#

quick question

#

any new log on R2

royal lichen
last gust
atomic escarp
#

Which one would you say it's harder, Alt R2E1 or R7E1?

#

I feel like R7E1 is harder

half hornet
#

It's R2

#

How bad can it be

#

(cut to me 2 weeks from now screaming "BULLSHIT!")

olive shoal
#

id probably say r7e1 is harder

twin dirge
#

R7E1 yeah

#

which aligns with what the devs want

#

presumably R8 is going to be the most difficult rundown

olive shoal
twin dirge
#

unless they make it easy "for the new players πŸ₯Ί "

prisma zodiac
#

i dont see a world where they make r4e1 easier than r7e1 unless they just delete half of the level and enemys of the half left

olive shoal
#

yea

#

surely they wouldnt do that tho

paper harness
#

surely they won't do that though :^)

#

:^))))))

#

:^))))))))))))))

olive shoal
twin dirge
#

surely they won't 😟

eternal dragon
#

GEEERRRRTTTTTZZZZZZZ

olive shoal
#

hello fireblade

#

dude i just realised

#

r5e1 is gonna fucking suck

eternal dragon
#

Don’t worry about it

#

It’s gonna be great

olive shoal
#

im so excited for my ears to be blasted by the heavy breathing

eternal dragon
#

The second cell is going to be replaced for a key so we can’t cell skip anymore but that’s fine

olive shoal
#

itll be great

#

glory to 10cc MonkaS πŸ‘

eternal dragon
#

Dyson Mask has lots of copium in it

olive shoal
#

yes

#

you should help me get it

eternal dragon
#

I wonder if it’s going to be a mask for every alt rundown

olive shoal
#

cant wait to get the airfryer mask next rundown

eternal dragon
#

I can build a house with all my masks already

olive shoal
#

got the lemon mask and everything

#

thats all i need

eternal dragon
olive shoal
paper harness
#

this so sad, can we add 10 more palettes into the game to dilute the drop pool

twin dirge
broken scarab
#

Regarding the R2B2 cell softlock, anyone else got that?

quiet stone
robust marsh
#

ask how did they fix R4B1

#

same solution

west crow
#

Do you think the developers will split extensions into different alt releases of a single rundown

#

R4 alt and r4 ext alt πŸ₯΄

velvet linden
#

yes but then they're gonna double drop them

robust marsh
half hornet
#

Is it milking if its free

atomic escarp
#

not at all

prisma zodiac
#

uhh

twin dirge
#

yeah I can't see how it's milking

prisma zodiac
#

didnt someone say recently that the got a generator in 269?

#

for r2b2

twin dirge
#

not like it's paid DLC

prisma zodiac
#

weve reset over 40 times for it

#

and not seen 1 spawn there

#

so it seems like that zone is still not rly doing anything aside from being bait?

zealous elbow
#

I put the third cell in the generator on the R2D1, and the fog is up to the end

#

Has anyone experienced the same bug?

atomic escarp
#

what b2 cell softlock πŸ€”

obtuse surge
#

sometimes you can shove cells into wrong generators

atomic escarp
#

oh

#

well

#

u can see if its the right one or not

obtuse surge
#

it used to be pretty consistent for late join

#

not sure if thats still what causes it

obtuse surge
#

so when you see a prompt you assume its right

atomic escarp
#

true

#

but there is also a black slate blocking the socket

obtuse surge
#

yeh

#

it looks really stupid when you shove it in anyway

#

lol

candid dragon
#

wish you could take cells out of generators

#

to generators that belong to doors and havent been opened yet.*

past bough
#

that'd be an interesting mission

#

imagine only having 1 cell and you have to take it out of generators after clearing a zone

#

then put it in a different one

atomic escarp
#

that would be cool to see

burnt goblet
#

Have a powercell in order to power terminals. All the terminals are offline and tied to a gen in each zone, if you want to use the terminal you have to power the gen with the single cell

atomic escarp
#

@past bough this

past bough
#

i been had that

candid dragon
#

reconnect solar panel in planet environment

fallow wasp
#

say the Email for this rundown said something about the world outside the underground, is that referring to the logs?

candid olive
#

Adding spawns on r2d2 extraction is just plain cruel

#

almost got wiped ffs

normal rampart
#

How has the rundown been overall? Relatively faithful to the original?

twin dirge
#

it's been nerfed but otherwise yeah

twin dirge
velvet linden
#

how was it nerfed?

hexed vapor
# velvet linden how was it nerfed?

C1 has an easier extraction if you do the first terminal last, D2 has normal fog instead of infectious, E1 has less shadow titans in stealth, and the arrangement of the second-to-last zone during the error makes it much easier to get through than in the OG.

Otherwise, it's not really all that different.

#

Also, they removed some scouts here and there or made RNG scouts more consistent.

mortal granite
#

you can say they fixed stuff to make it more consistent

#

hence easier

hexed vapor
#

A lot of the nerfs are still dumb af, but they're not really significant.

#

C2 removing the class I alarm and then moving key into 115 is a little silly.

nocturne flax
#

Room layout its similar but you can setup for things now

twin dirge
#

I think they want the difficulty curve to be
R1 < R2 ... R8
getting harder each rundown

#

unless it's only nerfs...

hexed vapor
#

It's fair to be a bit worried, though.

#

Because if they're making a bunch of unnecessary nerfs now.

#

They'll probably just keep doing it later.

#

Especially when R2 was already not that hard.

#

Especially on R2E1, it's literally an E-tier.

#

We'll see, I guess.

twin dirge
#

Alt: R7E1 removes Pablo PirateSimon

hexed vapor
#

Based?

twin dirge
#

ngl it's not like it adds difficulty as to just pissing off the team

mortal granite
#

it do be adding difficulty while you're in a scan

hexed vapor
#

I don't mind some reworking, like moving the IDs from 113 to 114 in C2 is cool, and making waves in R1D1 harder is neat.

#

I just hope they rework the right stuff, and not in a way that just makes it easier.

#

Making the turbine more important in R4D2 PE would be nice, for example.

mortal granite
#

honestly, they are making changes to the game that make it enjoyable for general people

hexed vapor
#

But who cares? Game's dying when they're done anyway.

#

And for stuff like E1, not a lot of people will be playing it to begin with.

mortal granite
#

so what? make the game as hard as possible while it being stupid?

hexed vapor
#

No, just don't nerf it for no reason.

#

2 shadow giants in the armory is absolutely too few.

#

Making 117 a free zone is weird.

twin dirge
#

^^^

#

I get making the game more accessible

#

but some moments feel like it just gives you the completion

hexed vapor
#

Just in general, there was nothing wrong with the standard post-nerf difficulty.

#

And like I've said plenty, I much more enjoyed pre-nerf.

past bough
#

i can kinda see why people think this game is easy

past bough
#

i thought the game was supposed to be challenging
yet sometimes it feels piss easy

#

i can't say for every rundown but ive seen a fair amount of people be worried that r5 (the supposedly hardest rundown) is gonna be nerfed to hell

obtuse cedar
#

probably gonna have less cocoon rooms

#

and with r6 enemies distribution, you won't have pacted cocoon room

#

on the rundown that introduced floodways... aka massive empty rooms

glacial crescent
#

Dont forget R2 was built different from R5+ GTFO

#

In R2 we had less QoL improvements, weapons werent as powerful, and we didnt have access to boosters which later rundowns were balanced around

#

The AI was also different with soft stagger when you hit then and Shadow Giants were really strong with very fast attack wind up speed and movement speed

#

and also infection was a really big thing in R2E1

#

since the fogged up tunnel system caused a lot of passive environmental damage then the giant geomorph before the neonate and last zone in the gauntlet leading up to extract (that also had spitters in tight corridors with rooms that needed to be hacked to get through)

#

and the final room had around 4 different doors enemies could run through

#

before extract

#

also forgot to mention Sniper Sentries exist which kinda breaks the game balance because it essentially acts as Deus Ex Machine Prenerf Shotgun Sentry 2.0

broken scarab
paper harness
#

just a minor issue but it would be good if the sleeper hands clipping through the face of the sleeper model gets fixed while they are sleeping

restive oak
mortal granite
#

if yes then the immortal did it job

#

the immortal job is to disrupt the progress

#

or at least, disrupt whatever the thing you're doing

prisma zodiac
#

Immortal on the first alarm is actually fun and a danger

atomic escarp
#

I am malding

#

we had no idea you have to team scan at the generator in D1

#

so we were a minute late to start

#

died on the extraction scan

#

i hate this game

#

I'm crawling back to deep rock

#

byw

cold heart
#

God I love this game

real moss
atomic escarp
#

I stand by my idea that Pablo should be able to damaged as any other Tank, but it only gets stunned instead of killed and gets back up after a min or something like that, maybe a bit more spongy than a normal tank.

#

I didnt really enjoy walking around a column looking at the bio dancing around with Pablo

#

Then again maybe my idea wasn't as feasible/easy to implement as Tank but immortal

mortal granite
#

are you sure that the player won't just, do the same thing?

prisma zodiac
#

yeah. Something similar to the immortal enemys in dead space

#

You can limb break him and incapacitate for like 5 seconds with multiple breaks quickly

it would make him more interactable in return for ressources

Mightve been harder to implement tho

mortal granite
#

i'm just gonna ask

#

are you sure that, the player will do that OR they will just do the same thing as you did which is dancing with immortal around a column

#

it looked like a waste of developing time imo

real moss
mortal granite
#

what's stopping the player from NOT doing that

#

i know it feel like a good idea

#

but when you put development time into making that, and then you see people doing the exact opposite and just looping him around a pillar

#

and another thing is that, in the pre-alpha video, there was an immortal in that video and do the exact same thing as you guys suggest

#

it was a giant striker but don't die, you can break it limbs and slow it down, but it act the same way.

#

so the gameplay for it would be: "shoot the immortal giant striker 5 times and start looping"

prisma zodiac
#

Whats stopping the player from door bugging every door for every alarm

#

nothing

#

but suprise. They dont do it because its incredibly boring

If the immortal had that option you could design the level differently around him. Making it more of an active threat. Make him quicker normally or smth

mortal granite
#

an immortal mother would be more terrifying than immortal tank

prisma zodiac
#

immortal mother musicmommyDed

mortal granite
#

basically a baby error alarm

#

it do be interesting when you have to spend ammo every now and then or else you get tongue to death by babies

atomic escarp
atomic escarp
real moss
atomic escarp
#

Maybe 1 min is way too little compared to the ammo cost

mortal granite
#

what you're doing, i feel like it slowly becoming an Error alarm type of situation

atomic escarp
#

Yes, you're right on that

#

Then the question becomes which is more engaging, a question that can indeed be very subjective

mortal granite
#

why would you make an enemy that get stun for 2 minutes when you can just make an error alarm out of it

atomic escarp
#

I guess you can argue that he could just be forced to respawn always in the same room and it'd be the same still

#

Or that it'd make R7E1's ending part easier

mortal granite
#

i ask one of my friend who is a dev

#

he said, just make the damn thing like a boss

#

"The final enemy"

#

if you want more engaging, that's the route

atomic escarp
#

I still cant shake the feeling that it's weirdly implemented as it is

mortal granite
#

it is the same thing as the immortal enemy in DRG

#

people do the exact same thing

atomic escarp
mortal granite
#

yes

atomic escarp
#

DRG gives you way more tools to move around for that to be an apt comparison IMHO

mortal granite
#

but you still do the same thing

atomic escarp
#

And I remember him being incredibly slow

mortal granite
#

which is the whole point of the enemy

atomic escarp
#

That's a bit more dangerous than Pablo...

mortal granite
#

he deal aoe damage, so it's not 1 shot, just like pablo

#

so unless the enemy are there for you to shoot at, this entire gimmick did it job

#

it's a distraction enemy AND disruption? enemy (where you need to move the enemy around to progress)

#

the only engaging part is shooting, and the player will go out of their way to NOT shoot an immortal enemy

atomic escarp
#

I've no idea, maybe there'd be a better way than what it is right now

mortal granite
#

the only thing that's better to do with these enemy is: placement

#

which there isn't any better place to be then being a pain in the ass to the player

honest lotus
#

is it just me or is R2E1 soo much easier than it used to be

#

like bruhhh

atomic escarp
#

hi herokiller621

honest lotus
#

hello stranger

hidden crater
#

Oh hey its herokiller621 how you been

hexed vapor
obtuse surge
#

yeh bro the R2D2 nerfs go hard, the infection/spitters only mattered for the final zone where people pulled the room to remove all the danger before going in. Any infection they got from the zone would be removed once they returned to reactor.
Now they do the exact same thing but they don't have to annoying watch out for spitters in a zone with no danger left and they no longer have to stand at the shower station for 5s

#

why would a level designer ever do that

#

damn that fog turbine that you would move during a moment of absolutely no danger

#

it now spawns closer so there's less boring WALKING

#

why would he change that lol

#

clearly not in the modding community

#

i hope the one dude that makes these changes doesn't listen to you guys and keeps listening to his brain instead

honest lotus
honest lotus
#

R2 alt was reduced down to point and shoot mostly

#

R1 you could do the same

#

R3 i understand wont be very challenging for the main player base due to d1 only having the ending being the slight challenge but as of current state u can kill the ||queen|| within seconds rendering the only challenge to be the main level design

#

Hoping it is changed to be tougher

errant vigil
#

Back then you could kill her extremely fast too

honest lotus
#

Tru tru

errant vigil
#

Pump shotgun was disgusting

honest lotus
#

Agreed

#

But still with the rate the nerfs are going shes gonna be easier with current day weapons

#

Not much is really a threat if u have that much resources that u can shoot 90% of rooms and still have left over ammo or tank a bunch and still have med to heal

errant vigil
#

No stamina already made 95% of old levels extremely easy

honest lotus
#

Well i agree with that

#

As kiting was super easy to do once mastered

#

Only issue was when going back and the giants still coming haha

#

But even then pulse barely made a difference as long as u know how to use ur stamina

errant vigil
#

R2 was always easy tho

honest lotus
#

One thing that made old rundowns insanely easy was b-hopping

errant vigil
#

Has no interesting enemies

honest lotus
#

D2 e1 used to be the only challenging levels XD

#

Now d2 is a joke and e1 is decently easy

errant vigil
#

I don't know R2E1 being able to be soloed by kiting forever is not that hard

honest lotus
#

Tru tru

#

Just very very time consuming

errant vigil
#

And boring

honest lotus
#

Agreed

upbeat rover
#

D1 says "look at me I'm the hardest level now"

honest lotus
#

I bet it 2nd try as i was tired af and had done all the rest of the rundown before it so i was burnt out

#

But still XD

errant vigil
#

I wish that they returned old rundowns sooner so we would have to wait for better newer content

upbeat rover
#

2nd try for me since our group forgot that one alarm in the 2-story room goes below and every enemy spawned down there

honest lotus
#

Agreed

errant vigil
#

If they changed their minds before full release I would have been mad but at least it'd be done by now

#

Copium

honest lotus
#

Mm

upbeat rover
#

Even really small updates that add an extra objective to an existing level I would not mind they could be cool

#

Like give a level R1-R3 an extreme objective or two

honest lotus
#

Well what i think would be cool is even a months +1 level to an extras rundown

#

So u progressively gain an extra level to run while new rundowns are being made

#

Instead of rundowns being completed within a week or less and u have nothing to do for months besides replay it

#

Thats only 12 levels per year and if they have all assets there then all the level designers need to to is make the level and have it uploaded monthly... Doesnt even have to be a long level just one that is fun enough to replay

#

R6C3 was decently fun but that was due to it being different

#

30 mins till u can extract but within that time u can do secondary and overload then go to extraction

atomic escarp
paper harness
#

why do people think that b-hopping made levels easier to clear

atomic escarp
#

R6C3 felt like a breeze once everyone knew what to do

honest lotus
#

Yeah pretty much XD

honest lotus
paper harness
#

that made levels faster to clear for sure but how can you actually think that bhopping made levels easier

#

and?

atomic escarp
#

Also dreamspan is right on bhopping

honest lotus
#

And plus it would only count as 1 step and was appart of kiting

paper harness
#

circle kiting is not bhopping

#

and you can kite completely without jumping

#

if anything you should always be sliding when kiting

honest lotus
#

Sure u could infa run for kiting but majority would b-hop

#

Tru tru

paper harness
#

because you get a speed bonus for sliding pre r6

atomic escarp
honest lotus
atomic escarp
paper harness
#

shooter projectiles were just based on your crosshair position

honest lotus
#

Bruh

paper harness
#

you'd commonly see it used against hybrids

honest lotus
#

Great coding there

#

XD

#

But yeah ur right bhopping only made it faster

#

Not easier

atomic escarp
#

By the way, any reason as of why I've noticed hybrid projectiles going through me without actually hitting me? Usually happens on the truck of R1C1

paper harness
#

probably desync

honest lotus
#

Either desync or missing ur hitbox somehow

atomic escarp
#

I guess hitbox since they dont even damage me

honest lotus
#

R u host?

atomic escarp
#

I've seen it 3 times and I think one of those I was hosting

#

I could be wrong

honest lotus
#

Might be worth while testing while hosting and rec it

obtuse surge
#

its a new bug

honest lotus
#

As if u can recreate it then yeah its a new bug

obtuse surge
#

you just get immune to all projectiles

#

since R7

honest lotus
#

Ha ur ranged? No problem i only accept melee

#

Also bruh why haven't i had that bug PeepoCryBlanket

obtuse surge
#

you probably have

#

you just dont realise it

#

because you tried to dodge anyway

honest lotus
#

Half the time i either dodge or give up dodging and just tank the hit XD

#

Projectiles love me

#

Unless they love someone else in the lobby

deft kiln
# obtuse surge you probably have

Have you had shooter bug break the other day while stacking all the enemies in r1b2 when I was lower in elevation they could hit me

past bough
#

what is the fucking shooter bug

restive oak
deft kiln
#

Sometimes they just can’t hurt you

#

It has become super common with rundown 2 drop I get the bug in like a level or two

hexed vapor
#

That's it.

#

Nothing new.

deft kiln
#

B hopping is just fun fast stealth now we just speed walk

#

Very sad

#

Or still hop with funny ping /macro

mossy marsh
#

power walk

nocturne flax
#

Allowing you to make skips in certain levels without triggering things

#

I like bhop but im glad its gone

#

Too much utility and speed

obtuse surge
mortal portal
nocturne flax
#

Just bring revo like a normal person

mossy marsh
#

normal person
gura simp

#

pick one

mortal portal
#

I brought Sniper + DMR to R5C3 chad

#

Level can't be called Starvation if you don't experience the real starvation

bold widget
#

how many sleepers spawn in the error in e1 ?

#

6 right

errant vigil
#

4 and then it scales

bold widget
#

Till max cap?

errant vigil
#

Probably

#

If you take that long you already dead

hard cape
#

What's the best tool for e1 surge alarm? sentry or c foam? There are too many and we always die at the last surge

dreamy bramble
#

sentry is better for the last one since you can funnel them through the far door + forward spawns can break doors

hard cape
#

true. front spawn makes c foam kind of pointless

past bough
#

why are people mad at 10c for removing things that made the game easier when it's supposed to be a hard game

#

🀨

fallow wasp
#

So I hear R2E1 now has a checkpoint

#

I wonder if without the checkpoint if it would still have the <1% clear rate it used to

mortal granite
#

another one bite the dust

lilac jewel
#

okay so im brand new to the game and i want to know if you get better stuff the less you die overall.

kind swan
#

no

#

gear wise no improvements for completions/deaths etc.

#

completions of your cosmetic missions though will give you better drip to make your prisoner look different

timber elk
past bough
#

people were lying

deft kiln
#

it does just a move checkpoint on the other cell door

upbeat patrol
#

Speaking on E1 is there any advice on dealing with all those damn surge alarms?

upbeat patrol
#

i dont get what the devs expect folks said to kite in the past before stamina

#

what is expected now

#

surge alarms in general

nocturne flax
#

Shoot

#

Set up

#

Burst sentries are good now

#

Use them

#

Its all strikers

#

Just fire away

#

The same game knowledge that you use to get to the E tier

#

Funneling trough doors its a big deal too

#

Also take your time on the error before pushing the timer on the error gives you ample time to push trough the rooms safely

#

Clear --> push --> clear repeat

past bough
#

i somehow got through the first surge alarm without taking damage the other day

upbeat patrol
#

have the changed the replace timer on surges i seem to recall it was almost instantly forced to 25 at all times

#

so killing was pointless

nocturne flax
#

Thats the whole point of surges

#

To forcr you into the scan and kill

#

Surge alarm showcase the best parts of this game.. teamwork

#

Kiting its for bitches

twin dirge
nocturne flax
#

Gonna have to do "Dont kite, shoot part 2"

nocturne flax
#

Apart from running away from me

twin dirge
past bough
#

kiting isn't inherently bad

#

but yeah people who rely on running away instead of actually using their weapons are bitches

mortal granite
#

anyone know what font GTFO use?

#

asking for the 10th times because i kept forgetting

past bough
#

idk

rich estuary
twin dirge
#

careful the USA might sue you over it

obtuse surge
#

a rundown where the devs split up

boreal tendon
#

so u get one more per around 4m30s

hexed vapor
#

If you are not able to relieve pressure when enemies reach you, then chances are that one or more people are not pulling their weight.

boreal tendon
#

tools are omegabuffed, weapons are omegabuffed

hexed vapor
#

HEL Shotgun exists, CS is in one of its strongest states since R3...

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Carbine is overtuned af.

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(pls buff)

boreal tendon
#

bring burst sentries instead of snipers as stagger/weakening>killing for surges

hexed vapor
#

so killing was pointless
If you kill 10 enemies that reach you, they are now at whichever rooms are valid spawns instead of right on top of you.

past bough
#

would any skilled players like to do r7e1

nocturne flax
#

before in r2 you woulda just..... machingun,cs, pump everything on sight

atomic escarp
#

@brittle rover

#

@steep pier

boreal tendon
#

and now you do the same and also have strong primaries

hexed vapor
boreal tendon
#

im takin helrevo and carbine anyday

paper harness
#

Machine pistol PepeLa

hazy trellis
#

where to find group for mods?

mossy marsh
#

.t modding

jaunty hedgeBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

upbeat patrol
#

All right fellas shooting works. Credit where credit is due @hexed vapor @nocturne flax

#

e1 completion as of a few moments ago

#

never seen so many damn drum mags in a level before lol

paper harness
#

Autopistol in E1 PepeLa

nocturne flax
#

You might as well do your first completion with all helguns

olive shoal
#

my beloved helgun

twin dirge
#

nah you gotta do all completions with 999 HP mod

atomic escarp
#

D2 was fun

pale stratus
real moss
atomic escarp
#

yes

#

I have

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D2 went super smooth

#

I will do D1 another time

real moss
#

πŸ˜‚ sorry couldn't leave it

#

D1 and D2 are great levels πŸ˜ƒ

pale stratus
#

With your feet

fair fern
bold widget
#

i heard feet

atomic escarp
#

no, go away

wide lion
#

who know bug door?

atomic escarp
#

some people, whatchu need of it πŸ€”

prisma zodiac
#

a bug door?

Probably make it around 1,5cm wide and 3cm high

olive shoal
#

not sure why bugs would need a door tho

wide lion
#

or new game he not work?

twin dirge
#

you don't need exploits to play normally

real moss
#

stop door cheesing !

#

damn people really do suck at this game

atomic escarp
real moss
#

And btw not a word beforehand to ask if we ok with it. Just started doing it.

olive shoal
#

classic

twin dirge
#

average pubs experience

atomic escarp
#

use protection when in lfgs 😬

real moss
#

Completely pathetic

#

Jokes on her. got the recording

twin dirge
#

who needs kick from lobby feature when they rage quit PirateSimon

olive shoal
#

me when i play the video game thats meant to be a challenge and do everything i can to not make it a challenge

real moss
#

Like those kind of people can honestly just go eat glue while playing the sims

real moss
atomic escarp
#

πŸ˜‚