#gtfo-spoiler-chat
1 messages · Page 22 of 1
Well gives time to finish OG first I guess 😔
plenty of time we cant even store it anywhere
time is stored in the balls
how does one
no thats entropy
That is something else entirely m8
If released it can result in a serious lack of time for 20-25 years
My friends and I spent 2.5 hours stealthing the entirety of r1d1 expecting some hellish reactor thay was gonna make us run around to find codes in the locked securitt sections, after we screwed up the first few rooms cuz our team ran entirely out of ammo and had to do 2 scout waves at once where I was the only player with ammo, so I had to solo both waves with a little melee to assist
We checked every single terminal for logs with codes preemptively
You can imagine how we felt when we hit the shadows
those dont come until later
Man i remember struggling on D1 back in the day
Sometimes i wish i can go back and experience it for the first time again
Shadows are just slower and weaker these days
And even as a not that experienced player with Like 150 hours and no fully completed rundowns, I always bring biotracker
My first experience with shadows we wiped and never even saw them
Not just that, we have op busted weapons now
Never again
Wasn't the pump shotgun always about this good
Despite still being considered fantastic
I never used pump shotgun tbh
Id rather use a hi cal lol
Post nerf?
Yes
Wack
Hi cal is still fantastic
I believe you
But
Its spot removal capacity is a lot weaker
Which is why I bring pump
If I don't need that I bring combat shotgun or choke mod or something else
I dont worry about that stuff lol. Just aim and shoot
Find a weapon your comfortable with and use it
the only time i bother actually caring about weapon choices is if the level really demands it
aka any level with multiple minibosses
When I play as a duo and my buddy picks sniper, what I am comfortable bringing changes
Remove all expeditions
When you launch the game its a blank screen and all you hear is Scaeffer saying "Uh, Im taking a piss right now, how about you get the fuck out???"
Used to be stronger, actually. 9 mag and a higher RoF.
Back in R2
you could just... not take the tank out
i got it spoiled for me my first time 😦
you're now promoted to an "experience" player
apparently

if you already played this game for 500 hours and still suck
well, i have nothing to say but good luck

i stopped shooting a while ago and just mainly use melee unless i have to shoot and still pass everything XD
so i would say im "experience"
define "have to shoot"
If anything that should mean it was just as easy back then, the only thing we lacked was knowledge
And experience, you know, that stuff.
Other categories of weapons have seen power increases, and generally you don't want to 4-stack burst damage most of the time.
I suppose so. But the lack of stamina back then, pre-nerf dodge and pre-nerf jumping, still matter a lot.
Also, some of the most powerful weapons have disappeared. Hel Rifle, etc
reason to shoot is 2-3 members of the team are down during an alarm and im unable to use the room to kite long enough to pick one up or if its a miniboss im soloing or if its a bad surge room
nope really isnt haha
typically with a surge i would just shoot but thats because i barely deal with them
we need more
I liked the one in r5a1 extreme
Doing that as a duo with no bots was intense
but it wasn't hard if you had a lot of people
but if we had a surge and i had to melee i would lead them a few rooms back and use my enviroment to get back my pulse and then once they are close to me i would run past dodging the hits and go pick someone up
I'm assuming you don't melee chargers 
you play a dangerous game

R5A1 extreme were S1s not surges
i use corners etc to hit chargers
as they typically take the corners wide
so u can use their ai pathing and then bonk them
You're right, I got confused
But I imagine you wouldn't kite in those either
because you know
timer go down when not in circle
yeah u wouldnt kite a s1 scan unless 2-3 people are down
i would only kite an s1 if needed
Not really
It's one thing to outmanuever the enemies as part of getting from point A to point B, and doing it repeatedly
doing it repeatedly gets boring if done for ages
Damn. Objective truth police declared me wrong before I explained what the terms mean in the way I used them
but if doing it once or twice just to save the run sure

depends how far in you are too
if ur at the start just restart
mid way probs restart
Like if there's an error alarm going on
and you''re running to extraction, or whatever
and you take a path that slows down the enemies, you're kiting them
You can try to cope and say "no, it's different, circle kiting is cheese!"

But they're literally just the same.
boing boing boing
The fact that you can name them differently and people will know what you mean, means this is not the truth
Poorly balanced enemy evasion lets you evade a whole lot more than you should really be able to.
It's possible to identify something without the distinction between it and other forms of kiting being particularly meaningful.
Sure.
Circle kiting vs. long-kiting vs. repositioning are all literally just the same thing.
And it can be a bit blurry as to how you define them.
How many times do you have to dodge enemies in a row before you're circle kiting?>
but there's definitely some important difference there
So if I move my character 2 feet to the left, there's no important difference between that, and kiting around a level for 3 hours without getting touched?
but it's all making use of the same mechanics in the same way at the end of the day.
One is repositioning, the other is a form of kiting
I think there's some fundamental miscommunication here
"has no impact on game difficulty" and "keeps you from taking any damage" is an important distinction
failing vs succeeding at a level, is an important distinction
Everything I do is just pressing buttons on my keyboard and moving my mouse
When you "avoid kiting," ultimately what you're doing is avoiding the feeling that you're kiting enemies, probably because playing the game that way is boring as fuck.
But in terms of the actual gameplay mechanics, there's not actually a meaningful distinction.
You can "reposition" as many times as you want.
Because the game lets you.
Yeah, but if the repositioining doesn't impact at all, in any way, how the enemies hit you vs not - ie, it has no meaningful impact on gameplay, because there's no functional difference between doing it and not doing it
that is not the same as repositioning in a way that changes the outcome of the mission
?
"Repositioning" in this case is performing a single arc or maneuver to avoid attacks.
You said there's no differnce between moving my character 2 feet to the left and kiting around the level for 3 hours

cmon u know u wanna kite for 3 hours and die at the end of it XD
Circle kiting for 3 hours is legit "moving 2 ft. to the left" but a few hundred times.
yeah, but I didn't say doing it a hundred times
and there's a difference between doing something once, and a hundred times
and in this case, the distinction is meaningful
one gets you killed
the other doesn't
The amount you choose to do it is completely arbitrary, and something the player ends up deciding largely based on feel.
There is no specific amount of repositions that transitions to circle kiting.
"all activities are me pressing buttons on my keyboard. The choices of how you do them is completely arbitrary, and largely decided on player feel."
So, consider if I wanted to make a rule against circle kiting.
How exactly would I enforce that?
The lines between these things are subjective and blurry, but that doesn't mean they have no meaning whatsoever
A limited amount of repositions?
I'm not saying they have no meaning whatsoever.
I'm just saying they're not very meaningful.
I think repositioning is a far more broad term than kiting
the way i see it is if the kiting takes longer than a set amount of time and your not progressing at all say 1 person is kiting and ur whole team is down and there is no progress towards picking them up within like 5 mins then its just a waste of time
because repositioning can be moving towards enemies
or into hits
or, you know, dieing on purpose
That's what that word means to me
moving from one spot to another
for any reason at all
Im not saying there should be rules against kiting in general
although sometimes arbitrary rules help commmunities and games
A lot of fighting games have timers
The exact time chosen is to some degree arbitrary
but the reasoning is usually the same
and the time may be based on some specific metric or logic
Then it sounds like we might need a word, like "kiting," to describe an act where you reposition in such a way that you avoid enemy attacks.
Kiting limits can be designed for similar reasons
but I think they only make sense in like
speedrun-esque environments
you know?
So, how much "kiting" do we consider "fair" and how much kiting do we say is "cheese"?
I wouldn't say I've done enough kiting myself to really say
I'm pretty bad at moving in this game
Im not even sure there should be a limit
As someone that feels reasonably capable at movement in GTFO
and we'd have to like, establish a goal, right?
I'm telling you
well a cheese is making it borderline impossible to be hit
Like what are we trying to limit with that kind of a rule
is this for speedruns, or something?
or just... arbirtrary restricitons on general gameplay?
kiting provides that but u can be hit
challenge runs?
Like, a "no jumping" run is an arbitrary restriction, but that restriction can be easily measured
Kiting's obviously weirder and harder. Its a lot more uh
fuzzy
there is not a very good way to draw lines between circle kiting, long-kiting, and just ordinary movement you'd perform if you're trying to reposition while not throwing the game.
like you've said
I think if you want to prevent trivial kiting in a game for challenge or speedrun reasons
You have to pick somethjing easily quantifiable
usually its the banning of specific strategies
You've lost the plot, fam.
I'm not sure I have.
tbf it is decently hard to kite these days due to the pulse system
But please, elucidate me.
Because this whole time, I've mostly taken issue with your phrasing, not what I think you've been trying to communicate, honestly.
back in like r2 etc it was easy to kite for that long
I think there's a difference between like
kiting, and looping
You originally said this, which I'm reading as something like the difference between kiting to reposition vs. very extreme strategies like long-kiting and circle kiting.
I mean, at a high level, the distinction would be "going back through the same kiting paths"
imo if you can progress in less time than restarting then go ahead and kite but otherwise its kinda not worth.
if your against kiting just leave
My point is that, if we wanted to make a rule to avoid using circle-kiting or long-kiting in our games, coming up with such a rule reveals that there's not actually a good way to draw such a line.
If you use the same room/area multiple times, you're looping 
I never meant to say there should be a rule though
I don't think I have said that much
So if I defend in one spot for a long time, I'm looping? That's just dumb.
I didn't say that either
You could clearly stay in that area and not avoid the enemies
You didn't, but that doesn't mean you're not coping.
also could be counted as cheesing by that logic
...?
Ray, this feels oddly personal
I don't have an issue with kiting
That distinction i brought up was analytical
those words mean different things to me
Accusing me of coping is a really weird thing to do here
Doesn't really matter if they mean different things.
If you feel this way, then we shouldn't be talking about it
Because this entire discussion was about what they mean
Again though, this whole conversation has felt like you have this idea of my point that you've been attacking
And you're viciously destroying the strawman
Why even bring it up if it's just about what they mean?
but he's not what i said, or what I meant
Who doesn't know what they mean?
Dude, can you type less?
You're complaining every few posts that I'm apparently not reading what you're saying.
Which is quite hard to do
when your'e pying
fucking 5 messages
a second
I type quickly.
Go play solo then
I'm gonna be honest, I'm not particularly invested in the whole kiting thing. I don't have strong opinions on it. I mostly wanted to hear what other people thought when I brought up the distinction.
I said that looping and kiting mean different things because to me, they do. They bring to mind different things, and when you said they don't have a meaningful distinction, I disagreed because again, to me those words do not mean the same thing, and I could point to differences.
I don't think we need a "rule" against it. I never meant to imply anything so severe, and this whole conversation has felt like from that first message, you got this image of me as someone who thinks kiting is "terrible" and "needs to go", and you just jumped to fighting that perspective, when its not even something I believe. It got weirdly personal with the coping comment, and I'm not really sure what to say at this point.
Here it is in one message, for your convenience.
The short messages habit comes from having grown up playing a lot of games which required quick typing-based communication and had a limit to how long of a message you could send. Sorry if it bothered you.
Games can make rules that break kiting but not circle kiting, depending on how you define them. It can be game dependent. It's definitely dependent on how precisely you define those terms. Additionally, game mechanics can be introduced that improve "repositioning to avoid enemy attacks" that also make it harder to do so for extended periods of time ("Long kiting") or when moving through the same areas ("Circle Kiting").
"Rule" is colloquial.
Like, if I wanted to challenge myself, I might want a no kiting "rule."
When I say rule here, let me please clarify:
I don't mean anything to do w/ game/server rules.
I meant actual changes to the game itself in that exact post
I realize it's confusing that I said rule
If the game increased the speed of enemies over time the longer they spend alive, long-kiting would be weaker. Same if enemies got stronger or the spawn cap got higher the longer you spent on an alarm or in a mission. A time limit on the mission itself that you lost if you didn't kill enough enemies would make all forms of "kiting" weaker.
"player made rules" can also make kiting weaker - eg, "no moving at all" obviously breaks it.
There's distinctions to these forms of kiting that are affected differently by different changes to the game, and different player made rules.
That's why there's a meaningful difference to me.
Speedruns aim to be as fast as possible. Any time consuming form of kiting is obviously weak in that environment, and so on.
there is no difference between re-routing (looping) and kiting
Same ol same ol talks about kiting
newer players never change
solo's truly missdirected what the game its truly about
getting old
Hey leave him alone. He was already abused yesterday
This is such a weird conversation
If anything, what I've learned here is that this discord appears to have a very different definition of "looping" and "kiting" than i do, and has no desire to check if we're even talking about the same thing or why
dont know what happend yesterday but im afraid to know
I'll have to figure out what it is before I talk about this here again, if at all
It's not worth it
what do you define as looping, and what do you define as kiting then?
To me kiting at a really high level is doing any form of movement to increase the distance between you and the enemies. Looping is doing that repeatedly through the same areas.
hopefully my children will play with yours 
holding S is kiting 
Bruh until then Imma have the same conversation about solo play 10k times
I assume everyone here means something different
either that, or my favorite burst cancel topic (11k) or kiting (45k) or checkpoints been broken (55million)
I've suspected as much for a bit
or spear its useless (67trillion)
I'll tell them to disagree systematically with yours. Just to keep the spirit of the discord alive.
Not the checkpoints one 😭
so what's your claim your making about these two things?
you know what
fuck it
we pushing for limits
on checkpoints
When Alt R4 and Alt R5 are out: WeRe ChECkpoints !!!!!!! Reeeeeeeee game stupid !!!!!
I wish there was a limit to how often you can use them
👍
maybe it wont be so bad by then because carbine will have only like 4 more buffs before then
Originally, all I said was that they were distinct, because someone said "kiting ruins the experience to me". At the time, when I saw that, I thought about how when doing something as simple as moving away from an enemy to avoid taking damage, that could be considered kiting, so I was making a point to seek clarity in discussion about what precisely ruins the experience for that individual
At that point I was politely informed that I was wrong, reacted with clown emoji, told I was coping, and now here we are
It already happened for Alt R1
Might as well make it fire sniper rounds, have 600 rounds, and perfect accuracy
so if there are a couple individuals malding cause no checkpoint in Alt R1 !!!!!!! then imagine Alt R5 😔
The purpose of the distinction was that forms of kiting that really drag out the level, vs minimally affect its duration, are gonna be different there in terms of if that's why they don't like it - and if it's about how easy they make the game, that's a different discussion as well. So I was trying to figure out what their thoughts were.
"kiting ruins the game for me" is very vague, they could be like artek who thinks that reload cancelling is cheating and thinks any form of movement that they judge as exploitative like simple dodging/rerouting is not giving the horror experience they want, or that statement could refer to something like circle or long kiting, it depends on who was saying it
Lmfaoooo
It was pretty vague, yeah. But they didn't respond so 
Artek thinks reload cancelling is cheating?
have the devs even said if they consider it an exploit
Oh man you guys really dragged him into this 😅
😂
are you running from the scan room (yes) (no_
if yes, its kiting
if no then you mostly likely playing the game
ty for coming to my ted talk
Also, to be fair, I had somehow forgotten that kiting is uh, a hot button topic - or at least it was last time I was here.
i mean im sure he's not alone, some play GTFO for the horror experience and they think that those type of things makes the combat too gimicky and arcade-y
so woops
People had strong opinions about respawning rooms and kiting when r5 dropped
they were both wrong i will reassure you that

Personally my favorite part about gtfo is the team aspects of stealth and gunplay, so kiting isn't really the reason I play the game at all. But I do think its fun to watch how a really experienced player navigates a level to avoid and slow down enemies in solo runs.
If you wanna laugh look at game suggestions from 11th and 13 november. This is what they want now
are you respawn blocking (yes) (no)
if yes then you silly and need to learn the game mechanics better
if no then you know the stealth mechanic
I think kiting is crucial for these who challenge themselves to solo runs. Otherwise I can't think of anyway to solo almost any level. Since they added stamina it's definitely harder to do solo.
Of course it is
Bruh ngl I am spawn blocking on R5 😂
who the fuck thinks its a good idea to leave a brother sitting for 20 min doing jack shit while the others clean the rooms
R5A2 and R5C1 most def
your quite literally ruining someone else experience
Oh trust me my guy I have, I've seen some of those suggestions 😂
We did this every time in a2
Most of my opinion comes from very old debates on the subject. When these discussions were more fresh, I took big issue with people saying that more extreme forms of kiting were cheese strats and should be viewed as such. This is the sort of view that I think is absolutely an oversimplification of what kiting is and how players should react to it.
For one, you can't just remove the cheese strat from the game. Kiting arises from core game mechanics that are largely intentional, and you can't easily target specific systems without overhauling movement as a whole (which stamina is an attempt to do). That it exists at all is a balance issue, because dodging enemy attacks is absurdly easy, so easy that people can solo otherwise exceedingly difficult content while using kiting to stay alive.
It's also not something you can easily avoid as a player by just choosing not to cheese. You're not just choosing not top jump into a spot where enemies can't hit you, you have to decide how much dodging and what kinds of dodging you need to avoid, and here is where I don't think you can avoid the problem. No reasonably skilled player is going to stand there and die. If they know how, they will reposition while avoiding attacks, and find openings to kill enemies. Hammering enemies while dodging them, especially circle kiting specifically, isn't that out there in this regard. Ultimately, a lot of the kiting that doesn't feel like circle kiting, but uses the same principles, is just a well-disguised form of circle-kiting. It's fundamentally the same thing, only you're either unaware of what exactly you're doing (and how much you can expand upon it) or you're disguising what you're doing because it's more fun or you perceive it as more fair.
Bro I'll stay there if you want. Imma have a W.nk. but not doing that room twice
DONT CLEAR THE ROOM
JUST STEALTH PAST THEM
ITS 2 MIN
VS 20 AND A POSSIBLE WIPE!!!!
Extraction sequence tho in r5c1
fire
This all seems reasonable.
Yeah R5C1 sure. you can keep it for last. R5A2 tho imma kill all these mf's
I'm with you so far.
not like a striker can stop a good player fr fr
you only clear that room 3 times i think
True. but still when they get key. you can have a dude waiting for 2 minutes
quite the chore for a new player
The devs have clearly tried to implement stuff to make it not an option, like S alarms, and stamina, but trying to balance around the highest levels of play is playing wack-a-mole in terms of balance. I think the real goal with stamina was to make kiting harder, not impossible - because to be fair, it really was easy to avoid getting hit around r5.
But I have no idea how easy it is now in comparison because I haven't invested in relearning post stamina changes.
After that bridge room still blocks Spawns. so you done
Partially because I enjoy the stuff that dedicated focus on kiting sort of makes redundant - gunplay and team coordination
https://www.youtube.com/watch?v=mvqUu2fZixI this be my face when respawn blocking
You've done enough for today. You can sit here and rest.
😂
You been spamming this so much
Personally, I wish we could see enemies respawn out of the cocoons. Then respawn blocking wouldn't have to be a thing 
they'd respawn whether you were there or not
yes but we elitists and gatekeepers 😔

but some of the cocoon placements in r5 are really frustrating if you don't block
unless i'm missing something that's the intended way to deal with it
unless its a giant then tbh its just gonna die the second it respawns
It's definitely more difficult now, but not impossible. Requires much more precise movements and good stamina management
SGX showed you can still just walk in a circle and kite a group of strikers forever, just need to manage your sprints
Stamina was mostly good at removing it from PuGs
People meme and say that stamina didn't fix kiting, but from what I heard about the prime days of kiting, it's fixed the problem of kiting in most pubs
which is a good thing.
Yeah
i mean that was the whole point of it 
i would get pretty tired as a dev if i see 4 people trying to run away from my game
instead of playing it
I don't really see an issue with really good players exploiting the game. They're gonna figure out a way to do that no matter what you do.
The issue is when you can do it by accident, and then use it to trivialize huge parts of the game with almost no experience
It hurts really good players more than anyone tbh, and in general it made the game a lot less fun to play.
Kiting is massively braindead.
Are they good tho? or do they only come so far cause they cheese?
And if the game doesn't have ways of preventing you from doing it, it becomes sort of optimal, unfortunately.
Nobody gives a crap about solo, but the fact that people would watch solo's and try to copy that in 4 man team more than capable to beat the level its where you had this issue
The amount of players who would never had an R7E1 clear if door cheese was not there .........
For the purpose of my statement, I was referring to good players, so tautologically they're good, because those are the players I was referring to. Depends on how you define cheese though I guess?
Back in the day when people would bunnyhop and bonk entire rooms
i mean you can still do that
nothing really change
as a matter of fact its better now
You don't see it too often anymore
with hammer having 20 billion stagger
There are so many cheese in E1 it almost felt intentional
Yes but it begs the question
how many would still be grinding it or would have abandoned if it was not there
There's no checkpoints so they had to come up with ways that most players could still beat it lmfao
Intentional cheese added? Or poor design with lack of comprehensive testing
I saw A LOT of pubs just go for door cheese from the get go
I mean, in that scenario, the issue is that the optimal strategy is boring, and ultimately im not sure how much that matters unless the optimal strategy is also required, you know? Which, I didn't get far enough into r5 to know if it was, but I remember people saying kiting was mandatory in later levels, and if so that was obviously an issue, because a boring strategy being mandatory is bad.
D1 overload prepatch moment
I've certainly played games that had kiting that was really engaging. Clearly that wasn't the case before, and may still not be the case now.
It really is just that 😂😂
Pretty sure that was just an oversight, it got fixed (relatively, this is 10c) soon
That's why R8 will have: no reactor or reactor on E tier
im tired of reactors on E tiers
How about no E tier at all and 5 D levels
stop playing legacy then
Same could be said of like the arena scan chargers only spawning from 1 room, it's oversight
more moving

I'm just tired of doing kiting pablo over and over again because someone makes a silly mistake either in P mom room or the reactor room. It feels great when I first saw the pablo and two tanks, but after over dozens of repetition I just want to puke
i dont play those shitty mods
sector 21 my beloved
we should just play deep dive
Yeah but you did it legit first time around. I'm talking about those who never did it legit
The problem is that a lot of good players enjoy partaking in the optimal strategy and still finding the game engaging and challenging. GTFO is a game you're kind of meant to tryhard. Avoiding kiting to some extent is noble, but at the end of the day it's the same as doing some challenge like all bio, no HUD, etc., and that's generally not something many people are interested in engaging it, myself included.
And I agree E1 is not "fun"
immortal at the start sound great on paper
in practice tho

Yet I'm not gonna Block pablo in
There's some changes that need to be made, since I'm almost 100% positive he's coming back
Im a little surprised to hear you say this after saying that "Kiting is massively braindead" - I'm assuming your comment about it making the game less fun to play only applies to pre stamina kiting?
R8 B tier : hello madafakaaa's
imagine everytime you messed up, you just... run
I get the idea, I'm mostly contrasting their statement about poeple finding kiting fun and engaging and challenging, and it being braindead.
R5 is really long rundown with every mission take A WHILE to finish
and people would just, mistake happen? kite
room woke up? kite\
Pre-stamina, yeah. I don't have a strong opinion on it rn tbh, but that might also be because I haven't bothered optimizing for stamina post-R6.
You had some people claim circle kiting was a "skill" in R1-R5, but it really wasn't very hard to do. You could hammer almost everything in every level, and it was actually so fucking boring.
playing it legit took long in r5, with kiting even longer kekw
R5C2 extreme

I remember those discussions, yeah. I think I even saw you post something long about it on the reddit
you show up a lot there
still proud of that 50 min r5e1 clear in less than a hour full clear with the boyz
Yep.
r5 was weird though
first time playing R5E1? 3 hours

Rays around a lot
At the time, I sort of got the impression, perhaps erroneously, that the game both expected you TO kite, and tried to punish you for doing it
which was weird
Watching people kite these days, it certainly doesn't look nearly as boring as I remember.
well, the game advertise a lot that, you have to shoot the incoming wave
everybody been saying that since i started playing kekw
its just that your getting overwhelmed
and you find it easier to run than to strategize
There was 2 of us
The trailers are a lot of pew pew indeed

at a certain point you don't have enough gunpower to hold ground
It's the players who don't have the gun skill + movement + knowledge to clear levels without circle/long kiting that say that
put sentry down, mine on door, cfoam on door, bio ping, gun shooting
That was another problem. People were so used to it, and it was so much easier than acquiring some shooting skill, that there was a perception that you needed kiting to get through a lot of stuff.
But also, I don't feel like running currently is braindead. Maybe I just suck at it.
R5 trailer is mostly shooting iirc
In truth, you've always had plenty of ammo.
it's really really CLEAR that the game was designed for player to shoot the wave
It certainly felt braindead in r5
But to say it like this, sort of implied to me you think it's still the case.
why do you mean the cfoam slow enemies down for me to shoot
Maybe I read that wrong.
and then R5, we have every fucking lobby start kiting everytime they fucked up
skill issue
imma c foam your ass

no, your just putting words in my mouth
Feel free to clarify then.
👀
just design new enemies that you can't kite
it couldnt be more clear

people will just find a way
Big brain time
charger being the "anti kite" enemy
Well, I've asked to to clarify, so you can keep saying skill issue, or you can help with the miscommunication.
"start kiting lol"
Being passive aggressive gives you internet points, but it sure doesn't move the conversation.
i wasnt been passive agressive, your just interpreting it like that
Ok
sounds more like a you problem than me
because that sentence its as clear as water
When I started play GTFO in R5, it felt so weird. Sometimes we have a person just kite the waves around, and we 3 newbies don't even have to worry about any enemy at all. I agree long distance kiting should be punished
The new form of pub long kiting is "we woke up a scout, let's wipe"
So cancer mentality
the devs should make player that kite trip and fall
Triggering 1-2 scout ways really isn't that big of a deal

Just shoot them all
thats been a thing since forever tho
Mine a door If you have too
do it like brawl did: every frame that you spend moving there's a chance you get stunned

rng based speedruns lets go
Wouldn't the first option be to kite before resetting though
I had a R7D2 where the guy made us return to lobby twice in a row after pulling that 5 charger scout room because we wasted too much ammo....
Since forever if you have one those panicky players, if a scout trigger it meant reset
back all the way in r2 i had several like that
r2b2 scout room for example
everybody at 80% ammo and tool and shit
back in R2, i'll tk people on scan if they don't want to scan
Brooo, I remember someone that really didn't want me to clear that room.
They were like
trigger 1 of the 5 scouts

"Wait out here, be really careful"
homeboy felt like that world died
I proceed to walk in, kill a scout, and then they RQ.
i screamed: ITS JUST 12 ENEMIES MY MAN
I don't think they ever beat that level.
NO, he said to me as he returned to lobby 
Tbf, kinda toxic of me, but fuck them lmfao.
You didn't listen to ze captain
we did r1d1 the other day and accidentally woke up every single room before the reactor on the main path, including like 4-5 scouts, and had to hold a wave with me being the only player with ammo, and managed to get through without running or kiting at all 
famous final words
jokes aside, GTFO definitely filters out non-dedicated players, and i think you'll find that the dedicated players of most games have very uh
strong emotions about those games
imagine meeting captain alpha during r2e1
coudlnt be me
promise to carry end ups dying with a baby
never forgettin 
total tangent
brother, we get to 99% extraction and the host internet get DC
are there any levels which have chargers in an easy spot near the start or a checkpoint to practice combat with
(currently available non modded obviously)
o-o
R6D2
all the monsters are chargers
and how does one currently play r6d2 unmodded
just go play modded
You just don't update
rule 12 got the link
Isn't there a rule against saying this here 
pretty easy setup
you cannot post modded stuff nor play modded stuff here
thats all
gotcha
im a moderator there
bit late for me to do this also
You want chargers for shooting practice?
If you play long enough you touch mod eventually. Either for more fun stuff or mod maps.
literally the only thing some people got to do its just not post or be a edgelord when it comes to modding
I believe you but I'm currently not interested in looking into it
but that proves waay to difficult for some people in that server : ]
Is this a bad thing, or do you have a level to recommend
Why specifically chargers
R7B3 Overload is your best bet I think, but it's literally at the very end of the level.
Cuz i fought them recently and want to practice shooting them with shotguns without getting beat to death
Just pull the room.
Is it near a checkpoint so I can reset and go again?
which connects to Overload.

I don't have access to D tiers in r7 yet unfortunately
My friend and I only got to c1 as duos, we'll be working our way there now that we have a third
I was able to run solo+bots on all the b tiers though
so it should be fine
im not sure how helpful soloing charger alarm/rooms will be for shooting
its very movement reliant, the shooting part for chargers is pretty easy
I mostly wanna practice the distance that shooting them with pump 1 shots
same with choke
I've messed it up a lot
Also, the uh, armor multiplier thing - do chargers take less damage to the head?
as long as your not trying to extend that choke distance too much and not trying to snipe with pump your fine
I know they have no crit spot there
chargers just dont have crits
I use DMR for chargers. Efficient and ammo saving
meaning you dont get any pres damage
you still get x2 too the back
depending on angle
I've had this issue a lot so I still want to practice it
that b3 overload its packing
Im wanting to do it because In a real game I messed it up a lot, not because I'm theoretically worried
so set up a sniper sentry when practicing that
some big charger in there too to make your life better
Other question
I hate when BBC clap my face. They used to clap only twice, and now somehow they can keep punching till Im dead
Do chargers have the same melee range for their tongue as normal strikers?
no
They more into punching than licking
chargers have the same tongue range as giants afaik
self advertisement, your htting a new low
why not
you should probably check a quick guide someone made to beat r7b3 overload
it is information
Where video 🥺
Hammer everything, not Daddy and Mommy of course
Goose video : https://youtu.be/LRZN70Xv3Fs
Intro (0:00)
Tongue Attack mechanic (0:20)
Striker (0:43)
Charger (1:42)
Shadow (2:40)
Big Striker (3:46)
Big Charger (4:36)
Shadow Giant (5:45)
Shooter (7:58)
Scout (8:35)
Big Shooter (9:12)
Hybrid (9:57)
Outro (10:30)
see yellow cat
I'll take a look. Thanks chief.
this video is r4
bruv
basically still relevant
The video is more than 1 year ago of course
very cool
Playing as intended
I mean, old hammer used to have different stealth stuff, couldn't you just 1 tap to the back of striker heads?
I'll watch anyways tho 
not like 1 tap
how enemy works
kay
Just like god himself wanted it
He is right tho. you need to update your vids. Make new ones pls
yeah alhpa
nah, that took too much time
and people would just use datamined info now a day
Aha a lazy content creator
i deleted 150GB of footage
tbh the game didnt change that much
Also: People still play payday 2?
the only thing i can add is hammer mother and tank
I got out after the whole skin fiasco, sort of tainted it for me
It is even still getting new heists
legit my old tool video still relevant somehow the only thing i just gotta do its uptdate the fact that sentries dont get back damage
and your good kekw
crazy
15 dolla
yes
For me it was over after getting the secret ending
You know when they said: PD2 is done
basically over
its done
😂
its just miling at this point
when was this?
these DLC is just to fund pd3 because something happen
White house heist
I played since like, the moment it came out, so i either missed it or left before it

Yeah i left before that
you have to make builds
I know what happened 😅
you could basically make a "shitty build" video
make everyone mad
bait them into watching your video more

I could fake a speedrtun
even better
Just make a GTFO level tier guide and watch the community crumble because of your vid
make shitty build video, people mock you, send your vid to their friend so they can bully you x10
i have no taste on the tier list thing
so i'll be perfect to mess with everyone in this community
GENIUS
there you go
i really really want to make a R7D1 guide video
it's so depressing that every R7D1 pub lobby i joined, they just cheese it
Those people are correct
The only time it was truly alive was when it release
And thats it

Just grab some non cheesers
but that's the thing, you want to make a guide, you need to know how average people play
and then from that, form a guide that's suited to them
This was never an issue
He better not record me sick like last time 
Theyre looking for a guide
i still have footage, i just need how other people play
They either follow it or not
As long as the strategy its simple to understand
IMO Bots helped a lot more than MM
Or you know... sit with revolver for 30 min until your homeboy finishes the codes
i haven't done a full clear of R4E1

Well you already know whst to do
Average people can follow the guide to become better than average
R4E1 inc
We did attempted and almost kill all 4 moms to moms while reactor waves were going on
R4e1 what 
Incoming
''nevermind''
God i miss old gtfo and r4e1. It was peak game
R5 was pretty nice too though
I remember the first time i turned off tank error, first time going into reactor to get codes and then high part
Probably the best and hardest level ever despite bunny hopping
i remember the part where people said they hated R5 with a burning passion
Luckily i dont have to lose something to know its value
R5 was the rundown where it literally have no new enemy, nothing new except that last tile on E1
do you all think R2 will be release on December?
i hope so 😦
I hope so 
Or if they cant make it in time.. just release all of it without balancing anything hahaha
that's a bad idea
True but I dont mind playing if it's harder. bad idea you're meaning it'll be monotonous ?
well, R7 was a mess and the community react to it
you don't want that to happen on ALL other ALT rundown do you?
I love having 30 fps when looking at an arbitrary random corner
see?
Floodways. And...... charger scouts 🤡
What is it doing in there? Simulating fungus growth?
people goes so hard on R5 when it first release
and then when people on R6 R7
now we like, "Man i love R5"
R5 for me is the best just cause it is the hardest
R6 was relatively fine
R7 actually had a boost in performance, EXCEPT for new bio tileset
I love it while playing it
it's like we have conflict with our own thought process
But yes. community was like: R5 too hard. devs: ok here is R6, much easier. Community: surprised pikachu face
people complaining R7 isn't optimized as if they didn't play R6
youre talking to the guy now
no, really.
To be fair R5B1 having an error big charger alarm in High was probably way too much
And I felt like some parts were way too long and might have been a different level altogether instead of a sector
R5C2's Extreme comes to mind
To which many might reply that the same could be said of any sector that doesn't directly interfere with how you do High
I'll agree, of course, that R6 was a snoozefest
R5B1 Error was fine imo. It was a very short Error. Not really too much. You had to shoot yourself through the rooms yes
IIRC it got nerfed cause it had way too much enemies inside in the first version
that reminds me of r6d2 error + class 5 cluster
and the blood door afterward with the scout behind it
Nah this was way more straightforward
And to be fair I doubt anyone new at the game did that without having either someone telling them where the terms were or without trying it multiple (a lot) times
Ooh that 's possible
Ofc not but R5 was terrible for new players
I recall the notes saying something along the lines of "adjusted number of enemies inside the zones" but I could be wrong
closest to shooting through the rooms with charger error i had since r6.5
It is Def possible
yes that is true.
But this was just: rush inside zone and find HSU. Do scan. Error stops
Now that I think about it kinda an reverse HSU in a way. Normally the Error starts when scan finishes 🤔
Oh well
R5B1 had bbcs and a scout aswell as some of the current enemys in the zones with the hsu on release
we were decently new and clutched through first try
But god that was awful
For me R5B1 it was the ovl that was kind off the do or die
never wiped on sec if iirc
Did on main, but did more on ovl
R5B2 was definitely 95%of wipes in ovl 😅😭
I wiped 3 times on main :^ )
never on overload
how? ari trying to combat shotgun a scout and failing. And that triggering another scout
Just smack it in the head with hammer or spear
imagine using spear for that
#RIPTHESPEAR
That was mostly 4fun back then also lol
give spear back its lingering hitbox !
multi-hit will make it viable !
#gtfo-media message
Functional pierce mechanic 
My team of new players at the time never got to the error alarm in our several tries.
There was some rough RNG potential, we once had two scouts spawn in a tiny room so close together that they would always cover each other with the tentacles and wouldn't leave the room, but the room would be woken if we did a necessary alarm. That's a lot for b1, on top of everything else it did
Kill the scouts 🤓
kILl tHe sCoUtS
no bonks?
Dang, I remember those runs. Good ol' days, I miss playing with you guys 
When r2
when twitter becomes a civilized platform
is it more or less civilized if it's abandoned?
less civilized
it is what it is
que sera, sera
Hey guys. Is there a community for mod maps?
probably on the MOD discord
The link to the server is in rule 12
Mostly bad stuff some good
More good stuff recently
That server is alive only in text chat though
XD
when is r2
when is r3
when is r4
Chaos difficulty tweak
Meta Desync moment
R2 when?
Fr fr?
Fr
Neat
when is R2
They unreleased it again m8

R2 when?
after R3
R2 where
Two days ago
R2 why?
Cuz game dead 🧢
IMHO a girl like Bocchi has no reasons to be that socially anxious
🤔
I know, it's THONKING material
Just dont have social anxiety 5head
R2 how?
steamdb
Doc is not here anymore m8
The whole dev team isn't here anymore
man, we have to bring up something 2 years ago
It's just an intern copy pasting the map files
again to make it relevant
when captain beta?
Is that the real captain alpha?
when i said so
Kinda toxic m8
imma have to make a 2 hours video about the devs and bring up the same thing 3 years ago

😂
tss tss tss
This is so sad, can we get a 40 minute scaler video explaining the implications of alternative rundowns
we do have people bringing up the "Safes" payday 2 fiasco
and it was 7 years ago
the 2015 incident
People still talk about that???
some people still salty about it
and everytime you mention payday 2 to those people, they'll be salty and bring it up
At that point it's time for them to come out of their cave for the first time in 15 years and soak up some vit D
Yeah but to be that salty, you have been working the salt mines for way longer
Oh well. I just hope GTFO R8 will be less of a clusterf*ck than CS:GO R8 on release.
When my grandchildren play it ofc
The correct response was to stop playing payday 2 and move on

The odds of gtfo doing that are like 0
They're clearly committed to not making us buy anything other than the game itself
man copying and pasting an old rundown must be really hard
Ah yes, much copy. Lots of paste
At least give the man some credit, he added hybrids to R1C1. Truly revolutionary
This! 👆
How dare y'all be so ...... agressive? 😏
Daily reminder that if r2 doesnt improve any existing features i will probably stab myself in the dick
Pls 10cc dont dissapoint
flyers in r2e1 !!!
surprise! we hope veterans enjoy this special twist on a beloved map
war hammer is coming in a few days
and there is callisto protocol in December. Dead Space remake in coming spring. So I'm not really worried. Just move on
Better than just regulars and some shadows
yah I hope ALL of the levels have gotten a lot tougher, R1's upper levels felt way too easy even for my friend who had never played before
plz make vid
the stabbing thing
you *
keep the socks on etc
Dont touch my balls when you get to stab me
The socks dont cover that
Dream r2 be like
We fix bots positioning so they dont get in the way when fighting
chargers back
We fix bots resource logic
Fix bots stagger during combat
Matchmaking got backend fixes and improvements
I pray
New feature: you can now kick people of lobbys!
We fixed bots so they prioritize fog repellers over lock melters
mann with these expectations you gon be stabbin so hard
Fixed bot sentry danger not working as intended!
I’d love a bot overhaul
Bots will now actively avoid minibosses unless theres a teamscan active!
We got a mini update in R7 but now they treat lock melters like they’re gonna save them from a tank
Me too
yeah they just avoid them now
Me too 
Witnessed that 30 mins ago, how quaint
No they dont
Unless it was a shadow oatch i didnt know
Pablo
They still take hits like target wood
Yep
I could go on bots for half an hour if i want to tbh
They’re super scared of Pablo now
So much that they sometimes don’t even do the scan now
Never had that with my pals
No they actually avoid him now
False
True
I didn’t believe it either
1
2
Your most likely see them tryng to dodge a hit
Nope, they actively moonwalk away
They dont do that with any boss in game
Like fast moonwalk
They don’t shoot it either
Wasn’t in patch notes but it happened before R1 drop
Ill go and test after work and see if its true even tho ill probably know the outcome
It’s true, yeah I was pretty skeptical too
You question my bot Mastery? How dare you 😭
They still bio ping him tho which is pretty annoying
Because if that was the case then it should work with tank, mom etc
Unfortunately I think its just a pablo thing
It does with tank

