#gtfo-spoiler-chat

1 messages · Page 22 of 1

atomic escarp
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its fine buddy, we'll cross that bridge together

real moss
atomic escarp
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plenty of time we cant even store it anywhere

obtuse surge
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time is stored in the balls

atomic escarp
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how does one

pliant pasture
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no thats entropy

real moss
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If released it can result in a serious lack of time for 20-25 years

rigid escarp
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My friends and I spent 2.5 hours stealthing the entirety of r1d1 expecting some hellish reactor thay was gonna make us run around to find codes in the locked securitt sections, after we screwed up the first few rooms cuz our team ran entirely out of ammo and had to do 2 scout waves at once where I was the only player with ammo, so I had to solo both waves with a little melee to assist

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We checked every single terminal for logs with codes preemptively

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You can imagine how we felt when we hit the shadows

burnt goblet
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those dont come until later

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Man i remember struggling on D1 back in the day

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Sometimes i wish i can go back and experience it for the first time again

mortal granite
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too late man

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you have more than 500 hours
you already an "experience" player

rigid escarp
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And even as a not that experienced player with Like 150 hours and no fully completed rundowns, I always bring biotracker

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My first experience with shadows we wiped and never even saw them

burnt goblet
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Not just that, we have op busted weapons now

rigid escarp
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Never again

rigid escarp
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Despite still being considered fantastic

burnt goblet
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I never used pump shotgun tbh

rigid escarp
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It hasn't changed at all since r5 or earlier

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Sorta feels like the gold standard

burnt goblet
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Id rather use a hi cal lol

rigid escarp
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Post nerf?

burnt goblet
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Yes

rigid escarp
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Wack

burnt goblet
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Hi cal is still fantastic

rigid escarp
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I believe you

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But

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Its spot removal capacity is a lot weaker

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Which is why I bring pump

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If I don't need that I bring combat shotgun or choke mod or something else

burnt goblet
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I dont worry about that stuff lol. Just aim and shoot

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Find a weapon your comfortable with and use it

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the only time i bother actually caring about weapon choices is if the level really demands it

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aka any level with multiple minibosses

mortal granite
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oh no

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a player playing the game

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whatever will we do to stop this

rigid escarp
burnt goblet
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When you launch the game its a blank screen and all you hear is Scaeffer saying "Uh, Im taking a piss right now, how about you get the fuck out???"

hexed vapor
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Back in R2

hard cape
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hmm

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C3 is a lot different

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still need to take out the tank very quick

mortal granite
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you could just... not take the tank out

jolly perch
mortal granite
honest lotus
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apparently

mortal granite
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if you already played this game for 500 hours and still suck

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well, i have nothing to say but good luck

honest lotus
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i stopped shooting a while ago and just mainly use melee unless i have to shoot and still pass everything XD

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so i would say im "experience"

rigid escarp
# hexed vapor Back in R2

If anything that should mean it was just as easy back then, the only thing we lacked was knowledge

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And experience, you know, that stuff.

hexed vapor
rigid escarp
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Also, some of the most powerful weapons have disappeared. Hel Rifle, etc

honest lotus
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reason to shoot is 2-3 members of the team are down during an alarm and im unable to use the room to kite long enough to pick one up or if its a miniboss im soloing or if its a bad surge room

rigid escarp
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Surge isn't very kite friendly

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How would you even do that

honest lotus
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nope really isnt haha

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typically with a surge i would just shoot but thats because i barely deal with them

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we need more

rigid escarp
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I liked the one in r5a1 extreme

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Doing that as a duo with no bots was intense

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but it wasn't hard if you had a lot of people

honest lotus
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but if we had a surge and i had to melee i would lead them a few rooms back and use my enviroment to get back my pulse and then once they are close to me i would run past dodging the hits and go pick someone up

rigid escarp
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I'm assuming you don't melee chargers frog01

honest lotus
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i do

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bonk

rigid escarp
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you play a dangerous game

honest lotus
errant vigil
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R5A1 extreme were S1s not surges

rigid escarp
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am i crazy

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hold on

honest lotus
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i use corners etc to hit chargers

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as they typically take the corners wide

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so u can use their ai pathing and then bonk them

rigid escarp
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But I imagine you wouldn't kite in those either

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because you know

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timer go down when not in circle

honest lotus
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yeah u wouldnt kite a s1 scan unless 2-3 people are down

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i would only kite an s1 if needed

errant vigil
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At that point I’d just reset

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Kiting ruins the experience for me

rigid escarp
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I think there's a difference between like

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kiting, and looping

errant vigil
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Not really

rigid escarp
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It's one thing to outmanuever the enemies as part of getting from point A to point B, and doing it repeatedly

honest lotus
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doing it repeatedly gets boring if done for ages

rigid escarp
# errant vigil Not really

Damn. Objective truth police declared me wrong before I explained what the terms mean in the way I used them

honest lotus
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but if doing it once or twice just to save the run sure

rigid escarp
honest lotus
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depends how far in you are too

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if ur at the start just restart

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mid way probs restart

rigid escarp
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Like if there's an error alarm going on

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and you''re running to extraction, or whatever

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and you take a path that slows down the enemies, you're kiting them

hexed vapor
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You can try to cope and say "no, it's different, circle kiting is cheese!"

rigid escarp
hexed vapor
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But they're literally just the same.

rigid escarp
hexed vapor
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Poorly balanced enemy evasion lets you evade a whole lot more than you should really be able to.

hexed vapor
rigid escarp
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Sure.

hexed vapor
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Circle kiting vs. long-kiting vs. repositioning are all literally just the same thing.

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And it can be a bit blurry as to how you define them.

rigid escarp
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They're the same thing at like, a really high level

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moving around the level

hexed vapor
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How many times do you have to dodge enemies in a row before you're circle kiting?>

rigid escarp
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but there's definitely some important difference there

hexed vapor
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There isn't.

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There's an aesthetic difference.

rigid escarp
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So if I move my character 2 feet to the left, there's no important difference between that, and kiting around a level for 3 hours without getting touched?

hexed vapor
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but it's all making use of the same mechanics in the same way at the end of the day.

rigid escarp
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One is repositioning, the other is a form of kiting

hexed vapor
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No, there genuinely isn't.

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It's literally the same thing, you just do it more.

rigid escarp
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I think there's some fundamental miscommunication here

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"has no impact on game difficulty" and "keeps you from taking any damage" is an important distinction

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failing vs succeeding at a level, is an important distinction

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Everything I do is just pressing buttons on my keyboard and moving my mouse

hexed vapor
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When you "avoid kiting," ultimately what you're doing is avoiding the feeling that you're kiting enemies, probably because playing the game that way is boring as fuck.

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But in terms of the actual gameplay mechanics, there's not actually a meaningful distinction.

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You can "reposition" as many times as you want.

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Because the game lets you.

rigid escarp
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Yeah, but if the repositioining doesn't impact at all, in any way, how the enemies hit you vs not - ie, it has no meaningful impact on gameplay, because there's no functional difference between doing it and not doing it

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that is not the same as repositioning in a way that changes the outcome of the mission

hexed vapor
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?

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"Repositioning" in this case is performing a single arc or maneuver to avoid attacks.

rigid escarp
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You said there's no differnce between moving my character 2 feet to the left and kiting around the level for 3 hours

honest lotus
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cmon u know u wanna kite for 3 hours and die at the end of it XD

hexed vapor
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Circle kiting for 3 hours is legit "moving 2 ft. to the left" but a few hundred times.

rigid escarp
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and there's a difference between doing something once, and a hundred times

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and in this case, the distinction is meaningful

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one gets you killed

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the other doesn't

hexed vapor
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The amount you choose to do it is completely arbitrary, and something the player ends up deciding largely based on feel.

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There is no specific amount of repositions that transitions to circle kiting.

rigid escarp
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"all activities are me pressing buttons on my keyboard. The choices of how you do them is completely arbitrary, and largely decided on player feel."

hexed vapor
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So, consider if I wanted to make a rule against circle kiting.

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How exactly would I enforce that?

rigid escarp
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The lines between these things are subjective and blurry, but that doesn't mean they have no meaning whatsoever

hexed vapor
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A limited amount of repositions?

rigid escarp
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I feel like you're uh

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arguing against an invisible man who isn't speaking here

hexed vapor
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I'm not saying they have no meaning whatsoever.

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I'm just saying they're not very meaningful.

rigid escarp
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I think repositioning is a far more broad term than kiting

honest lotus
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the way i see it is if the kiting takes longer than a set amount of time and your not progressing at all say 1 person is kiting and ur whole team is down and there is no progress towards picking them up within like 5 mins then its just a waste of time

rigid escarp
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because repositioning can be moving towards enemies

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or into hits

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or, you know, dieing on purpose

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That's what that word means to me

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moving from one spot to another

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for any reason at all

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Im not saying there should be rules against kiting in general

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although sometimes arbitrary rules help commmunities and games

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A lot of fighting games have timers

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The exact time chosen is to some degree arbitrary

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but the reasoning is usually the same

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and the time may be based on some specific metric or logic

hexed vapor
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Then it sounds like we might need a word, like "kiting," to describe an act where you reposition in such a way that you avoid enemy attacks.

rigid escarp
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Kiting limits can be designed for similar reasons

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but I think they only make sense in like

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speedrun-esque environments

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you know?

hexed vapor
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So, how much "kiting" do we consider "fair" and how much kiting do we say is "cheese"?

rigid escarp
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I wouldn't say I've done enough kiting myself to really say

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I'm pretty bad at moving in this game

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Im not even sure there should be a limit

hexed vapor
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As someone that feels reasonably capable at movement in GTFO

rigid escarp
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and we'd have to like, establish a goal, right?

hexed vapor
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I'm telling you

honest lotus
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well a cheese is making it borderline impossible to be hit

rigid escarp
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Like what are we trying to limit with that kind of a rule

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is this for speedruns, or something?

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or just... arbirtrary restricitons on general gameplay?

honest lotus
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kiting provides that but u can be hit

rigid escarp
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challenge runs?

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Like, a "no jumping" run is an arbitrary restriction, but that restriction can be easily measured

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Kiting's obviously weirder and harder. Its a lot more uh

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fuzzy

hexed vapor
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there is not a very good way to draw lines between circle kiting, long-kiting, and just ordinary movement you'd perform if you're trying to reposition while not throwing the game.

rigid escarp
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like you've said

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I think if you want to prevent trivial kiting in a game for challenge or speedrun reasons

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You have to pick somethjing easily quantifiable

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usually its the banning of specific strategies

hexed vapor
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You've lost the plot, fam.

rigid escarp
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I'm not sure I have.

honest lotus
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tbf it is decently hard to kite these days due to the pulse system

rigid escarp
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But please, elucidate me.

honest lotus
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but if u can learn how to kite for 3+ hours then goo job haha

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good*

rigid escarp
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Because this whole time, I've mostly taken issue with your phrasing, not what I think you've been trying to communicate, honestly.

honest lotus
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back in like r2 etc it was easy to kite for that long

hexed vapor
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I think there's a difference between like
kiting, and looping
You originally said this, which I'm reading as something like the difference between kiting to reposition vs. very extreme strategies like long-kiting and circle kiting.

rigid escarp
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I mean, at a high level, the distinction would be "going back through the same kiting paths"

honest lotus
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imo if you can progress in less time than restarting then go ahead and kite but otherwise its kinda not worth.
if your against kiting just leave

hexed vapor
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My point is that, if we wanted to make a rule to avoid using circle-kiting or long-kiting in our games, coming up with such a rule reveals that there's not actually a good way to draw such a line.

rigid escarp
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If you use the same room/area multiple times, you're looping KuneThink

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I never meant to say there should be a rule though

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I don't think I have said that much

hexed vapor
rigid escarp
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You could clearly stay in that area and not avoid the enemies

hexed vapor
honest lotus
rigid escarp
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...?

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Ray, this feels oddly personal

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I don't have an issue with kiting

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That distinction i brought up was analytical

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those words mean different things to me

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Accusing me of coping is a really weird thing to do here

hexed vapor
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Doesn't really matter if they mean different things.

rigid escarp
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I think kiting is cool

rigid escarp
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Because this entire discussion was about what they mean

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Again though, this whole conversation has felt like you have this idea of my point that you've been attacking

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And you're viciously destroying the strawman

hexed vapor
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Why even bring it up if it's just about what they mean?

rigid escarp
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but he's not what i said, or what I meant

hexed vapor
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Who doesn't know what they mean?

rigid escarp
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I don't think you'd care

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So we should just drop it

hexed vapor
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Dude, can you type less?

rigid escarp
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Sure.

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Bit of an odd request, but if it makes you happy.

hexed vapor
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You're complaining every few posts that I'm apparently not reading what you're saying.

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Which is quite hard to do

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when your'e pying

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fucking 5 messages

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a second

rigid escarp
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I type quickly.

nocturne flax
rigid escarp
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Sometimes I do.

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I'm thinking of trying it more.

rigid escarp
# hexed vapor You're complaining every few posts that I'm apparently not reading what you're s...

I'm gonna be honest, I'm not particularly invested in the whole kiting thing. I don't have strong opinions on it. I mostly wanted to hear what other people thought when I brought up the distinction.
I said that looping and kiting mean different things because to me, they do. They bring to mind different things, and when you said they don't have a meaningful distinction, I disagreed because again, to me those words do not mean the same thing, and I could point to differences.
I don't think we need a "rule" against it. I never meant to imply anything so severe, and this whole conversation has felt like from that first message, you got this image of me as someone who thinks kiting is "terrible" and "needs to go", and you just jumped to fighting that perspective, when its not even something I believe. It got weirdly personal with the coping comment, and I'm not really sure what to say at this point.

Here it is in one message, for your convenience.

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The short messages habit comes from having grown up playing a lot of games which required quick typing-based communication and had a limit to how long of a message you could send. Sorry if it bothered you.

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Games can make rules that break kiting but not circle kiting, depending on how you define them. It can be game dependent. It's definitely dependent on how precisely you define those terms. Additionally, game mechanics can be introduced that improve "repositioning to avoid enemy attacks" that also make it harder to do so for extended periods of time ("Long kiting") or when moving through the same areas ("Circle Kiting").

hexed vapor
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Like, if I wanted to challenge myself, I might want a no kiting "rule."

rigid escarp
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When I say rule here, let me please clarify:

hexed vapor
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I don't mean anything to do w/ game/server rules.

rigid escarp
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I meant actual changes to the game itself in that exact post

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I realize it's confusing that I said rule

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If the game increased the speed of enemies over time the longer they spend alive, long-kiting would be weaker. Same if enemies got stronger or the spawn cap got higher the longer you spent on an alarm or in a mission. A time limit on the mission itself that you lost if you didn't kill enough enemies would make all forms of "kiting" weaker.

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"player made rules" can also make kiting weaker - eg, "no moving at all" obviously breaks it.

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There's distinctions to these forms of kiting that are affected differently by different changes to the game, and different player made rules.

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That's why there's a meaningful difference to me.

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Speedruns aim to be as fast as possible. Any time consuming form of kiting is obviously weak in that environment, and so on.

wary olive
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there is no difference between re-routing (looping) and kiting

nocturne flax
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Same ol same ol talks about kiting

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newer players never change

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solo's truly missdirected what the game its truly about

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getting old

real moss
rigid escarp
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This is such a weird conversation

nocturne flax
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this is a dejavu for us

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dont worry

rigid escarp
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If anything, what I've learned here is that this discord appears to have a very different definition of "looping" and "kiting" than i do, and has no desire to check if we're even talking about the same thing or why

nocturne flax
rigid escarp
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I'll have to figure out what it is before I talk about this here again, if at all

real moss
wary olive
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what do you define as looping, and what do you define as kiting then?

nocturne flax
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cant wait for this game to be over in r8

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see you in 2036

rigid escarp
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To me kiting at a really high level is doing any form of movement to increase the distance between you and the enemies. Looping is doing that repeatedly through the same areas.

nocturne flax
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hopefully my children will play with yours c224j

rigid escarp
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holding S is kiting dracthyr_lmao_hd

real moss
rigid escarp
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I assume everyone here means something different

nocturne flax
rigid escarp
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I've suspected as much for a bit

nocturne flax
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or spear its useless (67trillion)

real moss
wary olive
nocturne flax
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fuck it

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we pushing for limits

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on checkpoints

real moss
burnt goblet
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I wish there was a limit to how often you can use them

real moss
wary olive
rigid escarp
# wary olive so what's your claim your making about these two things?

Originally, all I said was that they were distinct, because someone said "kiting ruins the experience to me". At the time, when I saw that, I thought about how when doing something as simple as moving away from an enemy to avoid taking damage, that could be considered kiting, so I was making a point to seek clarity in discussion about what precisely ruins the experience for that individual

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At that point I was politely informed that I was wrong, reacted with clown emoji, told I was coping, and now here we are

burnt goblet
real moss
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so if there are a couple individuals malding cause no checkpoint in Alt R1 !!!!!!! then imagine Alt R5 😔

rigid escarp
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The purpose of the distinction was that forms of kiting that really drag out the level, vs minimally affect its duration, are gonna be different there in terms of if that's why they don't like it - and if it's about how easy they make the game, that's a different discussion as well. So I was trying to figure out what their thoughts were.

wary olive
burnt goblet
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Lmfaoooo

rigid escarp
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Artek thinks reload cancelling is cheating?

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have the devs even said if they consider it an exploit

real moss
nocturne flax
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are you running from the scan room (yes) (no_

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if yes, its kiting

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if no then you mostly likely playing the game

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ty for coming to my ted talk

rigid escarp
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Also, to be fair, I had somehow forgotten that kiting is uh, a hot button topic - or at least it was last time I was here.

wary olive
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i mean im sure he's not alone, some play GTFO for the horror experience and they think that those type of things makes the combat too gimicky and arcade-y

rigid escarp
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so woops

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People had strong opinions about respawning rooms and kiting when r5 dropped

nocturne flax
rigid escarp
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Personally my favorite part about gtfo is the team aspects of stealth and gunplay, so kiting isn't really the reason I play the game at all. But I do think its fun to watch how a really experienced player navigates a level to avoid and slow down enemies in solo runs.

real moss
# burnt goblet 😂

If you wanna laugh look at game suggestions from 11th and 13 november. This is what they want now

nocturne flax
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are you respawn blocking (yes) (no)
if yes then you silly and need to learn the game mechanics better
if no then you know the stealth mechanic

rigid escarp
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wait respawn blocking is bad?

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i used to do that marisad

hard cape
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I think kiting is crucial for these who challenge themselves to solo runs. Otherwise I can't think of anyway to solo almost any level. Since they added stamina it's definitely harder to do solo.

nocturne flax
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Of course it is

real moss
nocturne flax
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who the fuck thinks its a good idea to leave a brother sitting for 20 min doing jack shit while the others clean the rooms

real moss
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R5A2 and R5C1 most def

nocturne flax
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your quite literally ruining someone else experience

burnt goblet
rigid escarp
hexed vapor
# rigid escarp I'm gonna be honest, I'm not particularly invested in the whole kiting thing. I ...

Most of my opinion comes from very old debates on the subject. When these discussions were more fresh, I took big issue with people saying that more extreme forms of kiting were cheese strats and should be viewed as such. This is the sort of view that I think is absolutely an oversimplification of what kiting is and how players should react to it.

For one, you can't just remove the cheese strat from the game. Kiting arises from core game mechanics that are largely intentional, and you can't easily target specific systems without overhauling movement as a whole (which stamina is an attempt to do). That it exists at all is a balance issue, because dodging enemy attacks is absurdly easy, so easy that people can solo otherwise exceedingly difficult content while using kiting to stay alive.

It's also not something you can easily avoid as a player by just choosing not to cheese. You're not just choosing not top jump into a spot where enemies can't hit you, you have to decide how much dodging and what kinds of dodging you need to avoid, and here is where I don't think you can avoid the problem. No reasonably skilled player is going to stand there and die. If they know how, they will reposition while avoiding attacks, and find openings to kill enemies. Hammering enemies while dodging them, especially circle kiting specifically, isn't that out there in this regard. Ultimately, a lot of the kiting that doesn't feel like circle kiting, but uses the same principles, is just a well-disguised form of circle-kiting. It's fundamentally the same thing, only you're either unaware of what exactly you're doing (and how much you can expand upon it) or you're disguising what you're doing because it's more fun or you perceive it as more fair.

real moss
nocturne flax
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JUST STEALTH PAST THEM

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ITS 2 MIN

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VS 20 AND A POSSIBLE WIPE!!!!

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Extraction sequence tho in r5c1

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fire

real moss
rigid escarp
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I'm with you so far.

nocturne flax
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you only clear that room 3 times i think

real moss
nocturne flax
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quite the chore for a new player

rigid escarp
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The devs have clearly tried to implement stuff to make it not an option, like S alarms, and stamina, but trying to balance around the highest levels of play is playing wack-a-mole in terms of balance. I think the real goal with stamina was to make kiting harder, not impossible - because to be fair, it really was easy to avoid getting hit around r5.

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But I have no idea how easy it is now in comparison because I haven't invested in relearning post stamina changes.

real moss
rigid escarp
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Partially because I enjoy the stuff that dedicated focus on kiting sort of makes redundant - gunplay and team coordination

nocturne flax
nocturne flax
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i just love this meme

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im gonna get ban eventually

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lmao

real moss
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You been spamming this so much

rigid escarp
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Personally, I wish we could see enemies respawn out of the cocoons. Then respawn blocking wouldn't have to be a thing dracthyr_lmao_hd

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they'd respawn whether you were there or not

real moss
rigid escarp
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but some of the cocoon placements in r5 are really frustrating if you don't block

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unless i'm missing something that's the intended way to deal with it

nocturne flax
wary olive
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SGX showed you can still just walk in a circle and kite a group of strikers forever, just need to manage your sprints

hexed vapor
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Stamina was mostly good at removing it from PuGs

wary olive
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People meme and say that stamina didn't fix kiting, but from what I heard about the prime days of kiting, it's fixed the problem of kiting in most pubs

hexed vapor
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which is a good thing.

wary olive
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Yeah

nocturne flax
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i would get pretty tired as a dev if i see 4 people trying to run away from my game

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instead of playing it

rigid escarp
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I don't really see an issue with really good players exploiting the game. They're gonna figure out a way to do that no matter what you do.

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The issue is when you can do it by accident, and then use it to trivialize huge parts of the game with almost no experience

hexed vapor
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Kiting is massively braindead.

real moss
hexed vapor
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And if the game doesn't have ways of preventing you from doing it, it becomes sort of optimal, unfortunately.

nocturne flax
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Nobody gives a crap about solo, but the fact that people would watch solo's and try to copy that in 4 man team more than capable to beat the level its where you had this issue

real moss
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The amount of players who would never had an R7E1 clear if door cheese was not there .........

rigid escarp
burnt goblet
#

Back in the day when people would bunnyhop and bonk entire rooms

nocturne flax
#

i mean you can still do that

#

nothing really change

#

as a matter of fact its better now

burnt goblet
#

You don't see it too often anymore

nocturne flax
#

with hammer having 20 billion stagger

hard cape
#

There are so many cheese in E1 it almost felt intentional

real moss
#

how many would still be grinding it or would have abandoned if it was not there

burnt goblet
wary olive
real moss
#

I saw A LOT of pubs just go for door cheese from the get go

rigid escarp
# hexed vapor And if the game doesn't have ways of preventing you from doing it, it becomes so...

I mean, in that scenario, the issue is that the optimal strategy is boring, and ultimately im not sure how much that matters unless the optimal strategy is also required, you know? Which, I didn't get far enough into r5 to know if it was, but I remember people saying kiting was mandatory in later levels, and if so that was obviously an issue, because a boring strategy being mandatory is bad.

nocturne flax
#

they had to extend the invisible wall just a tiny bit

#

quite literally

wary olive
#

D1 overload prepatch moment

nocturne flax
#

hell still an easy fix

#

they just dont wanna fix the reactor kekw

rigid escarp
#

I've certainly played games that had kiting that was really engaging. Clearly that wasn't the case before, and may still not be the case now.

real moss
nocturne flax
#

like for real

#

just extend that invisible wall

burnt goblet
nocturne flax
#

thats it

#

you fix r7e1

real moss
#

That's why R8 will have: no reactor or reactor on E tier

nocturne flax
burnt goblet
nocturne flax
#

i know its only 2

#

but i want other things

mortal granite
wary olive
nocturne flax
#

more moving

mortal granite
hard cape
# real moss Yes but it begs the question

I'm just tired of doing kiting pablo over and over again because someone makes a silly mistake either in P mom room or the reactor room. It feels great when I first saw the pablo and two tanks, but after over dozens of repetition I just want to puke

nocturne flax
#

sector 21 my beloved

mortal granite
#

we should just play deep dive

real moss
hexed vapor
# rigid escarp I mean, in that scenario, the issue is that the optimal strategy is boring, and ...

The problem is that a lot of good players enjoy partaking in the optimal strategy and still finding the game engaging and challenging. GTFO is a game you're kind of meant to tryhard. Avoiding kiting to some extent is noble, but at the end of the day it's the same as doing some challenge like all bio, no HUD, etc., and that's generally not something many people are interested in engaging it, myself included.

mortal granite
#

in practice tho

real moss
burnt goblet
rigid escarp
mortal granite
rigid escarp
mortal granite
#

R5 is really long rundown with every mission take A WHILE to finish

#

and people would just, mistake happen? kite

#

room woke up? kite\

hexed vapor
nocturne flax
rigid escarp
#

you show up a lot there

nocturne flax
#

still proud of that 50 min r5e1 clear in less than a hour full clear with the boyz

hexed vapor
#

Yep.

rigid escarp
#

r5 was weird though

mortal granite
burnt goblet
#

Rays around a lot

rigid escarp
#

At the time, I sort of got the impression, perhaps erroneously, that the game both expected you TO kite, and tried to punish you for doing it

#

which was weird

#

Watching people kite these days, it certainly doesn't look nearly as boring as I remember.

mortal granite
#

well, the game advertise a lot that, you have to shoot the incoming wave

nocturne flax
#

its just that your getting overwhelmed

#

and you find it easier to run than to strategize

rigid escarp
real moss
rigid escarp
nocturne flax
#

wich is just like rayalot said

#

"braindead"

rigid escarp
#

at a certain point you don't have enough gunpower to hold ground

wary olive
mortal granite
hexed vapor
rigid escarp
#

But also, I don't feel like running currently is braindead. Maybe I just suck at it.

real moss
hexed vapor
#

In truth, you've always had plenty of ammo.

mortal granite
#

it's really really CLEAR that the game was designed for player to shoot the wave

rigid escarp
#

It certainly felt braindead in r5

rigid escarp
nocturne flax
rigid escarp
#

Maybe I read that wrong.

mortal granite
#

and then R5, we have every fucking lobby start kiting everytime they fucked up

paper harness
#

skill issue

mortal granite
nocturne flax
rigid escarp
real moss
paper harness
#

just design new enemies that you can't kite

nocturne flax
paper harness
mortal granite
burnt goblet
mortal granite
#

charger being the "anti kite" enemy

rigid escarp
mortal granite
#

"start kiting lol"

rigid escarp
#

Being passive aggressive gives you internet points, but it sure doesn't move the conversation.

mortal granite
#

talking issue

nocturne flax
rigid escarp
#

Ok

nocturne flax
#

sounds more like a you problem than me

rigid escarp
#

Neat

#

So are you gonna clarify or

nocturne flax
#

because that sentence its as clear as water

rigid escarp
#

I'll take that as a no

#

Very cool

#

Moving on

hard cape
#

When I started play GTFO in R5, it felt so weird. Sometimes we have a person just kite the waves around, and we 3 newbies don't even have to worry about any enemy at all. I agree long distance kiting should be punished

wary olive
#

The new form of pub long kiting is "we woke up a scout, let's wipe"

#

So cancer mentality

mortal granite
burnt goblet
#

Triggering 1-2 scout ways really isn't that big of a deal

mortal granite
burnt goblet
#

Just shoot them all

nocturne flax
burnt goblet
#

Mine a door If you have too

nocturne flax
#

woke up scout, we died

#

reset

rigid escarp
#

rng based speedruns lets go

mortal granite
#

you take damage when you sprint too much

wary olive
#

I had a R7D2 where the guy made us return to lobby twice in a row after pulling that 5 charger scout room because we wasted too much ammo....

nocturne flax
#

back all the way in r2 i had several like that

#

r2b2 scout room for example

#

everybody at 80% ammo and tool and shit

mortal granite
#

back in R2, i'll tk people on scan if they don't want to scan

hexed vapor
#

They were like

nocturne flax
#

trigger 1 of the 5 scouts

mortal granite
hexed vapor
#

"Wait out here, be really careful"

nocturne flax
#

homeboy felt like that world died

hexed vapor
#

I proceed to walk in, kill a scout, and then they RQ.

nocturne flax
#

i screamed: ITS JUST 12 ENEMIES MY MAN

hexed vapor
#

I don't think they ever beat that level.

nocturne flax
#

NO, he said to me as he returned to lobby kekw

hexed vapor
#

Tbf, kinda toxic of me, but fuck them lmfao.

wary olive
#

You didn't listen to ze captain

rigid escarp
# nocturne flax everybody at 80% ammo and tool and shit

we did r1d1 the other day and accidentally woke up every single room before the reactor on the main path, including like 4-5 scouts, and had to hold a wave with me being the only player with ammo, and managed to get through without running or kiting at all frog01

mortal granite
#

look at these toxic individuals

#

all of them are veteran

nocturne flax
rigid escarp
nocturne flax
#

imagine meeting captain alpha during r2e1

#

coudlnt be me

#

promise to carry end ups dying with a baby

#

never forgettin c224j

rigid escarp
#

total tangent

mortal granite
#

brother, we get to 99% extraction and the host internet get DC

rigid escarp
#

are there any levels which have chargers in an easy spot near the start or a checkpoint to practice combat with

#

(currently available non modded obviously)

#

o-o

hard cape
#

all the monsters are chargers

rigid escarp
nocturne flax
#

just go play modded

hard cape
#

You just don't update

nocturne flax
#

rule 12 got the link

rigid escarp
nocturne flax
#

pretty easy setup

nocturne flax
#

thats all

rigid escarp
#

gotcha

nocturne flax
#

im a moderator there

rigid escarp
wary olive
#

You want chargers for shooting practice?

rigid escarp
#

I do

#

I wanna test some stuff

hard cape
#

If you play long enough you touch mod eventually. Either for more fun stuff or mod maps.

nocturne flax
#

literally the only thing some people got to do its just not post or be a edgelord when it comes to modding

rigid escarp
nocturne flax
#

but that proves waay to difficult for some people in that server : ]

rigid escarp
wary olive
#

Why specifically chargers

hexed vapor
#

R7B3 Overload is your best bet I think, but it's literally at the very end of the level.

rigid escarp
#

Cuz i fought them recently and want to practice shooting them with shotguns without getting beat to death

hexed vapor
#

Just pull the room.

rigid escarp
hexed vapor
#

Or pick up cargo and work w/ the error.

#

Yes.

#

CP right before the HSU room

rigid escarp
#

Exactly what im lookin for

#

Thanks chief

hexed vapor
#

which connects to Overload.

rigid escarp
hard cape
#

Wait

#

there is one

#

D2

#

pull the charger room

rigid escarp
#

I don't have access to D tiers in r7 yet unfortunately

#

My friend and I only got to c1 as duos, we'll be working our way there now that we have a third

#

I was able to run solo+bots on all the b tiers though

#

so it should be fine

wary olive
#

im not sure how helpful soloing charger alarm/rooms will be for shooting

#

its very movement reliant, the shooting part for chargers is pretty easy

rigid escarp
#

I mostly wanna practice the distance that shooting them with pump 1 shots

#

same with choke

#

I've messed it up a lot

nocturne flax
#

aim center at chest

#

sumps up the dealing chargers with shotguns

rigid escarp
#

Also, the uh, armor multiplier thing - do chargers take less damage to the head?

nocturne flax
#

as long as your not trying to extend that choke distance too much and not trying to snipe with pump your fine

rigid escarp
#

I know they have no crit spot there

nocturne flax
#

chargers just dont have crits

hard cape
#

I use DMR for chargers. Efficient and ammo saving

nocturne flax
#

meaning you dont get any pres damage

#

you still get x2 too the back

#

depending on angle

rigid escarp
nocturne flax
#

that b3 overload its packing

rigid escarp
#

Im wanting to do it because In a real game I messed it up a lot, not because I'm theoretically worried

nocturne flax
#

so set up a sniper sentry when practicing that

#

some big charger in there too to make your life better

rigid escarp
#

Other question

hard cape
#

I hate when BBC clap my face. They used to clap only twice, and now somehow they can keep punching till Im dead

rigid escarp
#

Do chargers have the same melee range for their tongue as normal strikers?

mortal granite
#

no

rigid escarp
#

They seem like

#

way more aggresive with it

hard cape
#

They more into punching than licking

mortal granite
#

you can check my video

nocturne flax
#

chargers have the same tongue range as giants afaik

nocturne flax
mortal granite
#

why not

nocturne flax
#

you should probably check a quick guide someone made to beat r7b3 overload

mortal granite
#

it is information

rigid escarp
mortal granite
#

see yellow cat

rigid escarp
#

I'll take a look. Thanks chief.

mortal granite
#

advertisement

rigid escarp
#

wait

#

is this pre r6

#

old hammer skins

mortal granite
#

this video is r4

real moss
nocturne flax
#

check this channel

mortal granite
#

basically still relevant

hard cape
#

The video is more than 1 year ago of course

rigid escarp
#

very cool

nocturne flax
#

he speedruns payday 2 by just glitching trough the map too!

#

over 25 WR

real moss
rigid escarp
#

I'll watch anyways tho HakuThumbsup

mortal granite
#

how enemy works

rigid escarp
#

kay

nocturne flax
real moss
nocturne flax
#

yeah alhpa

mortal granite
nocturne flax
#

stop deleting 45 gb of footage

#

!!!!!!

mortal granite
#

and people would just use datamined info now a day

real moss
mortal granite
nocturne flax
#

tbh the game didnt change that much

rigid escarp
mortal granite
#

the only thing i can add is hammer mother and tank

rigid escarp
#

I got out after the whole skin fiasco, sort of tainted it for me

real moss
nocturne flax
#

legit my old tool video still relevant somehow the only thing i just gotta do its uptdate the fact that sentries dont get back damage

#

and your good kekw

rigid escarp
nocturne flax
mortal granite
real moss
#

You know when they said: PD2 is done

mortal granite
#

basically over

nocturne flax
real moss
#

😂

nocturne flax
#

its just miling at this point

rigid escarp
mortal granite
#

these DLC is just to fund pd3 because something happen

real moss
rigid escarp
#

I played since like, the moment it came out, so i either missed it or left before it

mortal granite
rigid escarp
#

Yeah i left before that

nocturne flax
real moss
nocturne flax
#

or else im unsubcribing

#

where are my 35 million variation of stoic builds

real moss
#

I think I got the border crossing heist tho.

#

But that's the last I got

mortal granite
#

you could basically make a "shitty build" video

#

make everyone mad

#

bait them into watching your video more

nocturne flax
#

even better

mortal granite
#

no, shitty build sound better and faster

#

last one get 200k views

real moss
mortal granite
#

make shitty build video, people mock you, send your vid to their friend so they can bully you x10

mortal granite
#

so i'll be perfect to mess with everyone in this community

#

GENIUS

real moss
#

there you go

mortal granite
#

i really really want to make a R7D1 guide video

#

it's so depressing that every R7D1 pub lobby i joined, they just cheese it

rigid escarp
#

people still use matchmaking?

#

I was told it's dead

nocturne flax
#

The only time it was truly alive was when it release

#

And thats it

mortal granite
#

"game have no MM, no buy"

#

"game have MM, but i don't like it, no buy"

mortal granite
#

but that's the thing, you want to make a guide, you need to know how average people play

#

and then from that, form a guide that's suited to them

nocturne flax
#

Theyre looking for a guide

mortal granite
nocturne flax
#

They either follow it or not

mortal granite
#

"how to beat R4E1"

#

"Circle kite because it's easy"

nocturne flax
#

As long as the strategy its simple to understand

rigid escarp
nocturne flax
mortal granite
#

i haven't done a full clear of R4E1

nocturne flax
mortal granite
#

just finished the reactore and f off

#

i want to come back and kill everything

nocturne flax
real moss
real moss
nocturne flax
#

We did attempted and almost kill all 4 moms to moms while reactor waves were going on

nocturne flax
real moss
mortal granite
#

hmmm

#

we got it

wet ravine
#

''nevermind''

lost holly
#

God i miss old gtfo and r4e1. It was peak game

#

R5 was pretty nice too though

#

I remember the first time i turned off tank error, first time going into reactor to get codes and then high part

#

Probably the best and hardest level ever despite bunny hopping

mortal granite
#

i remember the part where people said they hated R5 with a burning passion

lost holly
#

R5d1 was so good

#

C levels too

#

I miss my old duo partner 😭

lost holly
mortal granite
#

R5 was the rundown where it literally have no new enemy, nothing new except that last tile on E1

cedar haven
#

do you all think R2 will be release on December?

tranquil crow
#

i hope so 😦

cedar haven
#

I hope so SantonianWhatElse

#

Or if they cant make it in time.. just release all of it without balancing anything hahaha

cedar haven
mortal granite
#

you don't want that to happen on ALL other ALT rundown do you?

half hornet
#

I love having 30 fps when looking at an arbitrary random corner

mortal granite
#

see?

real moss
half hornet
#

What is it doing in there? Simulating fungus growth?

mortal granite
#

and then when people on R6 R7

#

now we like, "Man i love R5"

real moss
half hornet
#

R6 was relatively fine

#

R7 actually had a boost in performance, EXCEPT for new bio tileset

real moss
mortal granite
#

it's like we have conflict with our own thought process

real moss
twin dirge
wet ravine
#

no, really.

atomic escarp
#

And I felt like some parts were way too long and might have been a different level altogether instead of a sector

#

R5C2's Extreme comes to mind

#

To which many might reply that the same could be said of any sector that doesn't directly interfere with how you do High

#

I'll agree, of course, that R6 was a snoozefest

real moss
atomic escarp
#

that reminds me of r6d2 error + class 5 cluster

#

and the blood door afterward with the scout behind it

real moss
atomic escarp
#

And to be fair I doubt anyone new at the game did that without having either someone telling them where the terms were or without trying it multiple (a lot) times

real moss
atomic escarp
#

I recall the notes saying something along the lines of "adjusted number of enemies inside the zones" but I could be wrong

atomic escarp
real moss
#

But this was just: rush inside zone and find HSU. Do scan. Error stops

#

Now that I think about it kinda an reverse HSU in a way. Normally the Error starts when scan finishes 🤔

#

Oh well

prisma zodiac
#

R5B1 had bbcs and a scout aswell as some of the current enemys in the zones with the hsu on release

#

we were decently new and clutched through first try

But god that was awful

real moss
#

For me R5B1 it was the ovl that was kind off the do or die

#

never wiped on sec if iirc

#

Did on main, but did more on ovl

#

R5B2 was definitely 95%of wipes in ovl 😅😭

prisma zodiac
#

I wiped 3 times on main :^ )

#

never on overload

#

how? ari trying to combat shotgun a scout and failing. And that triggering another scout

red yacht
#

Just smack it in the head with hammer or spear

prisma zodiac
#

imagine using spear for that
#RIPTHESPEAR

That was mostly 4fun back then also lol

astral ferry
west crow
#

Functional pierce mechanic Kapp

rigid escarp
#

There was some rough RNG potential, we once had two scouts spawn in a tiny room so close together that they would always cover each other with the tentacles and wouldn't leave the room, but the room would be woken if we did a necessary alarm. That's a lot for b1, on top of everything else it did

rigid escarp
#

kILl tHe sCoUtS

pliant pasture
#

no bonks?

rigid escarp
#

Iirc we got one of the two

#

Second woke up when we got em tho

west crow
#

🙏 bless

#

Another team conquering the 12 sleeper penalty wave

mortal portal
nocturne flax
#

When r2

atomic escarp
#

when twitter becomes a civilized platform

pliant pasture
#

is it more or less civilized if it's abandoned?

atomic escarp
#

less civilized

pliant pasture
#

rip

#

no hope

atomic escarp
#

it is what it is

pliant pasture
#

que sera, sera

hard cape
#

Hey guys. Is there a community for mod maps?

pliant pasture
#

probably on the MOD discord

errant vigil
#

The link to the server is in rule 12

#

Mostly bad stuff some good

#

More good stuff recently

hard cape
#

That server is alive only in text chat though

honest lotus
#

XD

jolly perch
#

when is r2

astral ferry
#

when is r3

raven flare
#

when is r4

jolly perch
#

when is r9

#

oh wait

past bough
#

when are you going to shut the fuck up about the rundowns

night prawn
#

Chaos difficulty tweak

hard cape
#

Meta Desync moment

paper harness
#

R2 when?

hidden crater
#

U missed it

rigid escarp
#

Fr fr?

hidden crater
#

Fr

rigid escarp
#

Neat

twin dirge
#

when is R2

real moss
rigid escarp
paper harness
real moss
paper harness
#

R2 where

hidden crater
paper harness
#

R2 why?

atomic escarp
#

Cuz game dead 🧢

#

IMHO a girl like Bocchi has no reasons to be that socially anxious

#

🤔

#

I know, it's THONKING material

candid dragon
paper harness
#

R2 how?

real moss
paper harness
#

This is so sad

#

Can we please threaten some modders with legal action

real moss
paper harness
#

The whole dev team isn't here anymore

mortal granite
#

man, we have to bring up something 2 years ago

paper harness
#

It's just an intern copy pasting the map files

mortal granite
#

again to make it relevant

real moss
paper harness
#

Is that the real captain alpha?

mortal granite
paper harness
#

Big fan

#

W0w

real moss
mortal granite
#

imma have to make a 2 hours video about the devs and bring up the same thing 3 years ago

paper harness
#

This is so sad, can we get a 40 minute scaler video explaining the implications of alternative rundowns

mortal granite
#

we do have people bringing up the "Safes" payday 2 fiasco

#

and it was 7 years ago

#

the 2015 incident

real moss
mortal granite
#

and everytime you mention payday 2 to those people, they'll be salty and bring it up

paper harness
#

Thanks captain alpha

#

Big fan

real moss
mortal granite
#

it's 7 years ago

#

7 years

real moss
mortal granite
#

basically this meme but with docred in the graph

real moss
#

Oh well. I just hope GTFO R8 will be less of a clusterf*ck than CS:GO R8 on release.

#

When my grandchildren play it ofc

rigid escarp
#

The odds of gtfo doing that are like 0

#

They're clearly committed to not making us buy anything other than the game itself

past bough
#

man copying and pasting an old rundown must be really hard

prisma zodiac
#

Ah yes, much copy. Lots of paste

forest horizon
#

At least give the man some credit, he added hybrids to R1C1. Truly revolutionary

real moss
#

How dare y'all be so ...... agressive? 😏

nocturne flax
#

Daily reminder that if r2 doesnt improve any existing features i will probably stab myself in the dick

#

Pls 10cc dont dissapoint

astral ferry
#

flyers in r2e1 !!!

#

surprise! we hope veterans enjoy this special twist on a beloved map

errant vigil
#

R2E1 but final surge is chargers

#

and you can't recfoam the doors

hard cape
#

war hammer is coming in a few days

daring pilot
#

R2E1 but with 5 minibosses, shockers, and a squid

hard cape
#

and there is callisto protocol in December. Dead Space remake in coming spring. So I'm not really worried. Just move on

errant vigil
#

Better than just regulars and some shadows

daring pilot
#

yah I hope ALL of the levels have gotten a lot tougher, R1's upper levels felt way too easy even for my friend who had never played before

nocturne flax
#

Because r1 its quite literally barebones gtfo

daring pilot
#

yeah I hope they add more spitters

#

:3

nocturne flax
#

I already did everything under the sun

real moss
nocturne flax
#

We doing it

#

100%

#

You invited

real moss
nocturne flax
#

Youll do the honors

#

We'll say no homo afterwards so your fine

real moss
nocturne flax
#

The socks dont cover that

#

Dream r2 be like

#

We fix bots positioning so they dont get in the way when fighting

real moss
nocturne flax
#

We fix bots resource logic

atomic escarp
#

Fix bots stagger during combat

nocturne flax
#

Matchmaking got backend fixes and improvements

nocturne flax
#

New feature: you can now kick people of lobbys!

daring pilot
#

We fixed bots so they prioritize fog repellers over lock melters

real moss
nocturne flax
#

Fixed bot sentry danger not working as intended!

daring pilot
#

I’d love a bot overhaul

nocturne flax
#

Bots will now actively avoid minibosses unless theres a teamscan active!

errant vigil
#

Fixed sentry's targeting on headless chargers

daring pilot
#

We got a mini update in R7 but now they treat lock melters like they’re gonna save them from a tank

nocturne flax
daring pilot
nocturne flax
#

Me too 9cee0b05a24a1f0f02e21f958ea5951b

atomic escarp
nocturne flax
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Unless it was a shadow oatch i didnt know

daring pilot
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Pablo

atomic escarp
#

They still take hits like target wood

nocturne flax
#

I could go on bots for half an hour if i want to tbh

daring pilot
#

They’re super scared of Pablo now

nocturne flax
#

Hold on

daring pilot
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So much that they sometimes don’t even do the scan now

nocturne flax
#

Oh you memeing c224j

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Me dumb

atomic escarp
daring pilot
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No they actually avoid him now

nocturne flax
#

False

atomic escarp
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True

daring pilot
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I didn’t believe it either

nocturne flax
#

1

atomic escarp
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2

daring pilot
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But azert showed me

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Well told me, i checked myself

nocturne flax
#

Your most likely see them tryng to dodge a hit

daring pilot
#

Nope, they actively moonwalk away

nocturne flax
#

They dont do that with any boss in game

daring pilot
#

Like fast moonwalk

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They don’t shoot it either

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Wasn’t in patch notes but it happened before R1 drop

nocturne flax
#

Ill go and test after work and see if its true even tho ill probably know the outcome

daring pilot
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It’s true, yeah I was pretty skeptical too

atomic escarp
daring pilot
#

They still bio ping him tho which is pretty annoying

nocturne flax
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Because if that was the case then it should work with tank, mom etc

daring pilot
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Unfortunately I think its just a pablo thing

atomic escarp
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It does with tank