#gtfo-spoiler-chat
1 messages · Page 19 of 1
R4 as well. Need to get clean [1,1,1,1]
Well R6D1 is a better reactor than R1C1 😏
wave wise: for sure
aside that? i actually prefer the ressource management of C1 more than the pure afk of R6D1. Tho thats mostly because BOTH of them are soooo simple ....
like they rly arent comparable to r5b1 overload
where you get sent chargers, hybrids, bbcs
bbcs 😳
R5B1 overload is overshadowed by how bad the extreme was mang
ex wasn't bad it was just twice as long as it needed to be
The overload was just hel weaponry cringe
Not very fun at all, R1C1 remake basically
If only a Mother or Tank on the wave
or Both
Nah it was fun
R5C2 extreme's reactor was fun blind
Both were fun
there was no extreme
only main and overload 
R5B1 was fun
true gtfo moment
I've been thinking after having done r7e1 duo
that although r7e1 reactor has code logfiles with pretty tight time limits, and 2 tanks,
the waves are for some weird reason so much tamer than those in r6d1
hmm
there's basically zero waveclear anywhere in r7e1
1st wave for sure is easier
like why bring anything other than choke shotty?
the flyer wave switches between super calm and pretty rough. Tho i think the switchup is better done in r6d1
Chargers are also not too bad.
Its mostly the last wave thats actually quite rough (tank + chargers + double sided spawns with smalls)
converted 
do you know how many refills you need to kill a tank with choke shotty?
it's kinda dirty
high cal better
technically 1 for a whole kill @last gust
or rather less than 1
but its unreliable if you dont sicko mode

lol, I'm not sure how you're doing it with less than 1
I was going to say that ahto got a solo tank kill with 12 shots
you can 1 tap each tumor iirc no?
nah need 2 shots per tumor
though there is overspill if you're client
even at 14 shots though, that's a refill and a half
sniper requires 2
ah right i calculated for mom crit dmg
all these veteran crews bringing sniper on e1 to "save ammo" are mistaken
it's really not a big issue
the only advantage of sniper against tanks imo is speed
this is not to say that I think sniper is bad (though ahto has aired that view)
but it does have me raising an eyebrow at choke
if you dont want to wait ages for each tumor (and lose sanity on the pablo holder) then you will miss on some needing more refills
Sniper rn is not that good
it needs at minimum 4 pre refill all the time
3-4 is just bad
imo choke is fine
sniper is niche, and I agree that the refill should just be a clean 4
Clean 4 would be lower end fine
I think 4-5 would be pretty good (but not upping the max ammo)
but I think sniper is made to look bad by 10cc just making the enemy pools in every r7 level just everything soup
make your levels about a particular thing, let people lean into strengths of guns
...except e1, that should've had waveclear so you couldn't just run quad choke
sniper is efficient and quick vs hybrids/big shooters and franks
Also good vs pmom. And decent vs tank/mom
i feel like it should be a lot better vs tank
the issue with buffing sniper is that on a per-clip basis it outperforms choke unless you're only facing smalls, so you need to make it wasteful to hit smalls with it
ye
6 out of 18 was just too much for r6
Then again r6 had abundant ammo and a pretty small amount of giants
so you had to shoot smalls
I'd say r7 has fewer giants than r6
disagree actually
most early levels have more
C2, D1 and E1 are the only level with few giants
r6 had few in D2, DX and CX
it has one blood door in overload, but never a large biomass wave
c3 has a lot
tho most are before ammo
Afterwards its a few only. But that level is unique so i didnt count it
like, I could still see it being correct to bring r7 sniper to r6c3pe, even for duos
I mean the large biomass waves spawned 3-6 giants
6+
c3 has 1-2 per wave at a certain point and shadow giants
1st spawned 3
later on 6
End ones (hybrids) 3-6
i think 1 had 9?
do they mark the first 3 giants as large biomass?
Yep
I mean i brought sniper for c3 solos
then again r6 sniper was busted
but yeah
R7 at worst has as many giants
D2 alone is just giant ception
But sentries lol
feel like sniper being bad rly got shuffled away by buffed sniper sentry + choke + a lot of everything waves
d2 makes sniper look terrible with shadows/chargers though
and yeah sniper sentry
just too much everything soup
Well true
Its why i think we would have needed a third double path with a normal key card
Choosing between franks and hybrids or smth
like what guns need a buff rn to be actually middle of the pack-ish?
Bullpup
sniper
high cal even after nerfs is still „ok“
tho obbiously the nerf was a
moment
lol I've said my piece on high cal
but its buffed
it's overshadowed by the pack of waveclear specials that the change attempts to push it into
and no longer interesting/useful to me
so whatever
i know. Read it all
they can do whatever they want with it
what
gun is liberated now
no need to wait for the range
simply shoot from as far as u want and shoot 1 hel revolver if its a charger
wdym
or have a buddy shoot hel revolver while u shoot high cal
rest is the same
and then u get bonus ammo
having to chip out a charger that happened to be out-of-range occasionally was fine
shooters, hybrids, big shooters, franks, bbcs are all worse to kill
having to do it all the time with a gun that has the uptime of the high cal is not good
gun legit just got nerfed
The push to wave clear for smalls with some big impact just wasnt big enough
push it down to like 20 dmg
Increase range to 10m or smth
Give it more bullets per refill
the gun is legit worse vs everything but strikers and flyers (and babies if you care lol)
choke mod cant shoot a tank small tumor
lol, it is actually about as efficient as sniper v tanks
but that hasn't changed much, because 1.7 extra rounds per refill is nearly nothing
note tank only has 2 big tumors
in practice, choke shotty is the efficiency king against tanks, and it isn't even close
14 shots is actually typical
in theory*
Practice usually has sniper pull ahead due to ease
yeah. You have done weeks of training. As a high skill player
lol I'm not that good
:^ )
ahto got a tank kill with 12 shots
anyway
High cal got nerfed for its role before
And in its new role it is heavily outclassed
went from slightly worse choke mod to ???
I imagine if you saw him use 20 shots and not get the kill, it was a fight that he took badly, because that happens
but that happens with any gun
its still fineish
he try to hit top tumor
and half the hits are white
because haha choke mod
like you haven't been around for ahto's sniper misses 😭
nah ive never needed 5 sniper hits for a giant :< dont call me out like that
no, half the hits are white because tank has jank hitbox properties
I've had so many white hits with high cal
imagine thinking old high cal was a worse choke mod
tell me the high cals advantages and compare them to choke
Vs all enemys, in multiple situations
old high cal performed better in every situation compare to choke except boss dmg per shot...
but overall it was the same on bosses too
it was worse vs hybrids/giant strikers/big shooters/chargers/big chargers
it was worse vs mom
it was worse vs tank
it was legit worse vs shooters
better vs flyers and strikers damn
LOL
how is it worse on giants when you can kill a giant fully from the front and still have bullets in the clip.
cuz fire rate is a thing
a shotgun with spread vs singular bullet on a shooter
choke can kill 1, 2 and 3 giants quicker
I don't know what to tell you. You're trying to tell people who actually played these scenarios out, while you merely watched, that the gun they found to be superior in tank fights and that they found to perform roughly the same in practice as it does on paper, that they didn't experience what they experienced. We are at an impasse.
i also played that scenario
4 months ago
XXXXXXXXXXXXXXD
ok but you can juggle all 3 giants at once and reload once and kill all of them. takes 2 reloads with your choke mod no matter what
yeah. But high cal takes 0.6 seconds shot delay per shot
2 choke mod reloads are legit quicker than 1 high cal reload and 10 shot delays (6 seconds)
choke takes the fight from the actual full effective range of giants/hybrids
high cal was a compromise gun that could do it, but often with falloff
theory stats vs pratical situation are 2 different things
we did both SGX…
it was the gun you brought when you felt that you really couldn't go down to a 4 round mag, but wanted some ranged damage capability
you legit werent there
fn and me had multiple over an hour long discussions
Tests, try outs and comparisions
you think up a scenario to then say „ah no anyway“
i like when hybrid starts shooting at me and i aim for head with chokemod
only to see half the pellets fly around it
if you cant hit that then idk what to tell ya
especialy since you can miss around 33% of your bullet and still do more than high cal
and thats not even thinking about aiming slightly lower for head + body
i love how chokemod can fail at one shoting a sleeper while still hitting it
Obviously it wasnt choke >>>>>>> high cal
But choke >= high cal
they had different comparative advantages, I wouldn't say one was better than the other
i love how high cal failed at one shotting a shooter/charger while still hitting it due to god awful range
well yeah. Tho choke had slightly more. Its why i usually just simplified as „slightly better/worse“
Especially since choke is/was way better in a true 4 man
since you dont need versatility that much there
if you had enough waveclear on the team you easily took choke to get proper ranged damage on bigs, great boss damage, 2tapping charger scouts from the front, etc, just generally a more focused special
4 man u can bring anything so thats baseless
if you were doing low-man stuff or felt you'd be doing a bit of everything and carrying a weaker team then high cal was a great compromise
theres still differences, efficiency yadda yadda
now choke is king of its own island, and veruta >>>> high cal
if 4 man could yolo anything people wouldnt be stuck on levels
ye they are noobs
people complained there isn't checkpoints on r1.
but sure they aren't noobs
so are 99,9% of all league players
Heck even league pros fuck up item builds
if you are interested in stats and theory for practical strengths then the stuff we talk about matters
If you want to just play what you want thats totally fine lol
i know 
people actually saying r1c1 needs a checkpoint before reactor
like
no one answered my practical question
:(
dude that takes 3 mins at most
i mean choke mod also can
just gotta solve skill issue

no cannot
I don't know that I'd be okay with 10cc balancing solely for duos or whatever, even though that's what I mostly play
cause stuck reloading so you cant do shit with main weapon
ideally they should balance primarily for 4man, and make the e1's of the world actually challenging for a solid 4man team
that is what they attempt to
then why can you take whatever gun and it pretty much doesn't matter?
but 1.0 gameplay is too easy now
@silent kettle
The effective dmg/sec of both guns is legit in choke mod favour if you can pull the aim off well enough
I said ideally
r7 is a duos rundown for sure
every rundown is a duos rundown
why not r5
every rundown is a duo rundown at a certain point.. and you take the guns that works. not the one that doesn't. you can see which guns perform the best
man imagine if the souls community was this salty about the gaming becoming easy when you get experienced…
like duh
you get better, game made to be challenging becomes easier
ppl hated ds3
now they love it (well theres always haters)
because r5 actually hard?
Unironically ds3 is harder than ds1 and 2
no its not
no it isn'T
it's just more punishing if you make mistake
it's not harder by default
lol, this is a take for sure
it's like saying r5D1 extreme was hard when it wasn't. what made it hard was that people were making too much mistakes
guys i cant see shadows its so hard
to confirm, you guys have duo'd r5, I'm gathering?
yes
nothing is ever hard if you dont make mistakes
its either easy or impossible
What a shit take
you have been dealing with every enemies in previous levels and have seen worse situations. but suddently it's more punishing if you fuck up. that's it
to be fair. R5 duos are pretty neat
lol I've dabbled
ive not tried e1 duo
but b1, b2, b3, c1(boring as shit imo), c3 were kinda fun
Ah yes legacy with even more broken guns
i remember people telling me that a normal rundown should be like that
a tiers would be a joke
shouldnt be
but its way more fun to have op guns and hard maps than easy maps with shit guns
guns can be broken if you amplified the difficulty. and give just enough resources.
Since either they have too many enemys for new people even with broken guns and game dies
Or they have moderate enemys but guns are god tier for them
POWER CREEP
YAY
if everything is broken. nothing is powercrept
power creep happens with balanced stuff aswell
lol, now I'm struggling to reconcile "I think 1.7 more rounds per refill is great compensation for needing to chip out every charger with main, uptime be damned" with "I've duo'd r5 vanilla"
so you want your teammate (in a duo, say) to throw some of their uptime your way to make up for your gun's shortcomings?
simply switch or have a friend shoot 1 hel revolver :)
?
everyones gonna be shooting during alarms
having to switch also lowers your clear speed heavily for marginally more efficiency here
to me this is starting to look like "discord shitposter claims to have solo'd e1 knife only"
not rlly
4 choke mod to shoot 4 chargers before reload vs staggering 6 of them with 5hp and just shooting hel revolver
great, so you're throwing away the uptime of your main as well
to compensate for the bad uptime of your special
4 seconds vs 8.5 seconds
4 vs 6 kills
oh now you just reload there?
choke mod u just get overwhelmed
choke mod with 2 reloads litteraly outpaces your high cal + main shooting and reloading
anyway
I gotta sleep if we just repeated the „i dont understand the math here“ cycle
high cal dies there aswell lol
no
the real question is : when hybrid surge alarm
yes
You cant even kill 12 before 8 seconds are over
yes u can
because ur teammate can shoot hel revo and u can shoot high cal
:)
it works perfectly
this whole "I can take a high cal uptime nerf in my stride, uptime isn't a thing anyway" doesn't square well with "choke shotty bad because its uptime sucks"
nope
cuz high cal still needs 3 seconds reload + 6 seconds for shooting 12 times
OHH sry you didnt get that math?
u switch to hel rvovler
he switches to high cal
wave dead
but not with choke mod
is that really so difficult to understand
?
you know hel revo could be killing several other chargers with the rounds that you need to seal the deal on the wounded ones, right?
even with hel rev in the mix on chokemod side. it doesn't help
Man i realize math isnt your strong suit but rly?
choke doesnt pair well with anything
it seems you guys don't understand the synergy aspect of having 2 guns... choke mod is an extreme that doesn't pair well with the other guns. this becomes a flaw in itself
I feel like these kinds of mentalities are why carbine is in the state it is
i think ur just pub
this is so sad. can we buff carbine again please?
next thing you're going to tell me that veruta isn't overtuned because theres no synergy, only brrrr
fwiw, you've seen me and ahto actually streaming, you know roughly what we're capable of
which isn't to say we're gods at the game or anything
yes
but calling us random pubs or whatever is a little much
i think u wouldve won sooner with high cals
lol, I was on high cal because it was familiar to me, basically my favourite special in r7
but choke shotty was a strictly superior choice for e1
e1 has no waveclear
at all
better to lean into the gun that can 2tap charger scouts from the front and gets unrivaled economy into tanks
why do u need to shoot charger scouts
why would you not take extra situational power???
hammer safer
yes hammer with partner???
one person's soloing a tank while this is going on
hammer „cheaper“
code 3, code 4 depending on when tank shows up
code 4 u go together
e1 enemies get caught at spawn all the time
simply wait
but if you're getting clean e1 runs where everything goes to plan, and you're always able to get duo hammer kills on charger scouts with babies scattered around or whatever, then you're probably a better player than me
you do realise that scouts move right. you can just avoid it or shoot its back by just running behind him. for code 4 you have plenty of time to both go together then clear charger zone and then input code... even if you are being chased by immortal
hammer on Cscout is legit. host hit 2nd always
duh yes
tell me, have you never shot a scout in your life?
if you have then your point is instantly done
if you havent then bravo
the possibility for timesafe and comfort due to ease is there
you can move around a scout quickly though even if you trigger other things to begin with.. and if you are gonna shoot anyway.. everything will wake up.
the logic here is just stupid
code 3 charger scout simply stealth
code 4 simply go with partner
and stealth after 1/2 zones
anyway, I don't know what to say, it sounds like you're just speed-duoing mommy zone for code and getting back to the reactor in sub-3mins
which is beyond me and ahto at this point
if you're good enough to do that, kudos to you
i just think shooting charger scout is not a great benefit for choke mod
since u never need to
.
I think it's relevant, and that high cal offers no real advantages over choke now in e1
I don't even think it was really the correct choice when I was using it
just that it was what I was familiar with
in other levels I think it was the better duos pick, for sure
but not in e1
no it still does.. because burst sentry exist
...you're going to explain to me that burst sentry is the correct sentry for e1?
so even wave 4 can be solo hold with a burst sentry
i think people underestimate how burst sentry is
I don't think burst sentry is bad at all
one burst and one shot of your gun. enemy dead.
I just think it tickles chargers, and that sniper sentry is better in e1 for that reason alone
not if you have the current high cal
so I should bring a burst sentry to make a bad gun good?
i mean this is probably the first arguable point
range seems to be important for you guys. high cal has more range now 😉
instead of bringing the independently best sentry for the level, and the independently best special for the level?
where you could say burst gets complimented very well by high cal
the synergy is just propping up a bad choice to a situationally acceptable choice
at least vs chargers
it has higher max range (65m, was 55m), the range at which dropoff starts is still 8m
in a only charger level it would actually make both (that are kinda yikes vs chargers) rly good
Sadly e1 isnt only chargers
effective damage nerf up to 33m
the range increase line in the patch notes was facetious
e1 is like 60% chargers
seems like you neglect synergy a lot. 1 miss of your choke and you just lost 25% already of your clip. it becomes more punishing for every little mistake you make which result in a harder time overall
i thought mistakes are for bad players and thus dont matter?
since e1 is easy if you dont make mistakes
and in that case you dont miss with choke
you're claiming that burst sentry neatly chips out every charger that you hit in perfect synergy, while also claiming that mistakes with choke are damning
why do you think i said r5d1 extreme isn't that hard to begin with. it's just more punishing. cause a harsh punishment will make you have a very bad time then if the level was harder to begin with
i actually agree that burst + high cal have a good af synergy vs chargers tho
havent had thought of that since nerf
I think burst sentry multi-bursts a charger that you're not focusing on and the theory synergy here falls apart
hel revo doesnt compete vs a hel revo that 1 shots other wise
burst sentry complements hel rev for commons and high cal for chargers... and the 2 guns complements each others in a lot of situation. it's not as strong as the old high cal hel rev synergy but it's still there and damn strong
oh you meant that way?
I also think that sentries provide fire support, and that focusing on shooting the thing that the sentry is shooting means you're across fewer enemies at once
yeah obviously
sniper sentry thin out wave no matter what so it also does have synergy no matter what.... but there are some situation where burst's synergy outshine sniper sentry
for strikers there is the synergy between burst and hel revo
but also burst is independently strong against striker waves
so getting chip-outs with main is gravy
it's giving the gun a lot more kills per clip since you don't have to waste a shot to kill
imagine making it 10-12 kill gun in one clip
well, burst is removing heads, so it's getting the lion's share of the work done
same with dmr
depends on how you setup
if you point the sentry facing you.. you will get the head shot first
there's a huge difference between "I can oneshot a headless striker with main" and "I can oneshot a wounded charger with high cal"
and the latter is down from "I can oneshot a healthy charger with high cal", and you got 1.7 rounds per refill in exchange for that
shoulda tried high cal e1 duo tbh
honestly you should've bought 6 high cal pistols
akimbo high cals when
Hical sentry when
c foam bugged?
maybe :)
meow
Kiryu-channnnnnnnnnn
i have a problem. Everytime we beat C3 PE we use the checkpoint. We go straight to terminals and memorize every resource point on our way. But I haven't beat C3 PE without using the checkpoint. Our ammo quickly drains out and it's hard to find supply. How do experienced gamers manage this?
Efficiency and speed
Which part do you normally run out of resources on
Terminal pinging. Do it fast, be efficient, communicate
Noting which terminals are in each uplink zone ahead of time can save a small amount of time.
What's the tool setup?
experienced people start to know where containers spawn so it's faster to check a room
but you should have enough time for terminal anyway
just ping the important stuff
yeah just use terminal
we often have enough time in sections to ping during duos
with more players you can probably send someone to terminal more often
If you wanted to add more safety at the cost of time... with a map (so you know sector numbers) you could list out and query reso beforehand(in the quiet bit at the start), so you know what to expect and where to focus.
Could even record the resource numbers and terminal locations, so you know where to go and what to ping for when you hit particular areas.
I know right. Cursed.
I don't think the osips tend to be all that bad
it's very easy. just don't mess up. free tbh.
Secondary is a joke as well unless you get the bug where you have ground and flying enemies
My first completion had this bug and I thought that was normal til other people told me it was supposed to be flyers only
its not rly a bug. moreso a sequence break
actually it's connection and not sequence 🙂
Got game week ago and first attempt 😭
Well a week in and on R7C2 is not bad tbf
This is with the game, once you learn mechanics you good
No grinding for unlocks for OP shit
You get everything at once
Which has merit and some bad
Idk
no progression systems suits the game imo. being able to grind past challenges would kinda defeat the purpose of the game, and certain levels being impossible until you grind enough would just feel bad. for specifically gtfo that is. it's just not a "number go up" game.
Yeah no In it’s current state it’s good, just brains hardwired to games needing grinding to progress instead of tactics
But overall it’s a good change
Of style i guess
Where your not grinding items to win
But grinding strategies
it do be like that now. so many games competing for your attention b/c the more time you spend on them the more likely you are to spend more $$$
I'd accept a skill tree if they wanted to but if they put a battle pass in gtfo I'd go insane
Yeah a skill tree opens up meta which means people won’t play games with you unless you adhere to X meta
i mean there's gonna be a "meta" no matter what
Most Effective Tactics Available are always going to be the most effective. if there are options, you're gonna have a meta.
adding more options usually makes people who are insufferable about it even more so for sure tho
I mean there’s optimal strategy then there meta
Like having 3 sentry on reactor
Optimal
that is literally what meta means though
i think i get what you mean
meta might be different overall vs individual levels
like how in pvp games "meta" characters can still be countered by "bad" ones
like you mentioned, triple sentry + bio is generally considered meta for reactors
Yeah
for all intents and purposes "meta" and "optimal strategy" are the same thing. it just gets used in a million similar contexts lol
Yeah I mean it’s a very fine line
Like so fine
But it dosent make it unfun
Using the sentry on reactors
OW2 locking entire fucking heros behind a battlepass
League of legends you have to pay for hero’s which I why I wouldn’t touch it with a ten foot pole
But you pay with in-game currency which you grind. You can pay real life money to speed up the process, but why would one do it?
Locking heroes behind a BP is way worse in my opinion than what LoL is doing
Plus in LoL you have the loot chests (which you get from playing) system where you can get goodies, including champions (they cost less to open than the shop)
Owners of ow1 don't need it no
Did you need to transfer your account or something? Cause I had OW1 but did jack shit, didn't touch it in years
They also removed their lootbox system and made it worse
all chars free
random free skins and currency for skins
Automatic, didn't do fuckshit
Just happened
Agree, a much better approach - however OW1 was a bought game
Hmm nice, I should test it out myself
Ow2 in gameplay is a better ow1, not sequel better but better
ye
also league champ grind is SHIT
But including everything, not just gameplay, ow1 was better
Its worse after they changed to blue essence
I agree
God ow2 is insufferable
The porn though
It realy surprised me some people had I spoke to had an issue with how OW did its lot boxes
I will strangle you
they felt entitled to have all the characters skins from the start
A man of culture
nah thats just overwatch in general
seeing as they paid money for the game
Or play Dota where you get 100+ hero’s free
honestly overwatch2 chars are less good looking than ow1 imo
Dota2 does not have unlockables via grinding, but the skill ceiling is far beyond my abilities
Don't @ me
yeah except its a huge step up
Lol
Don’t use a chat rooms feature
Dota fun
Been playing since 2012
Have 4K ish hours
only when your team doesnt suck complete dong
i dislike how a lot of competetive pvp games nowadays involve huge grind for some things
I was able to play 6-7 seasons of LoL because it was easier to learn overall, plus full scaling via items
Dota is completely different
Dota is fun as hell
Although you can tell who’s a lol player in a Dota match
They buy items weird
Not saying it isn't, I acknowledge it for being a strong skill based game and I respect that
It's just, not for my casual ass lmao 🤣
TI just happened
Plus I hate the eternal CC mechanisms
Switching over to play a bit of Dota 2 after League was really refreshing and fun
LMAO I don't play Dota and this legit is very true
It's being used to scaling skills with items
id take TI 1 than this any day
All of a sudden from league where you could take a summoner spell to teleport like 2 inches every 5 minutes to being able to buy a dagger on any character that teleports you a screen away
And dota's items expand gameplay with more mechanics rather than scaling abilities
its whack
Ahh good ol' Blink Dagger
I mean dota is less balanced than league in a way
In Dota 2 everything is OP
I can carry game
so it all balances out (maybe)
Dota is balanced around incredibly strong abilities/ items, and since anyone can have them
It's balanced
All hail ice frog
its all about who's team sucks less
(Dota dev)
hail the ice frog
Kinda any game right?
dota punishes you hard for it
The OG Dota1 based on War3
so 1v9 is impossible
i mean iirc (that was years back when i checked it out) werent there characters with near 70% winrate?
Ye that's the thing, easy to pick up and very hard to master
@restive oak yeah I played that
Idk I've seen people carry harder in Dota 2 than in League
I actually had Dota 2 beta keys
the game is balanced around way more powercreep. Still balanced in a way
just spam void spirit to 4k then learn the game
Me and my friends were pretty new to Dota 2 and we legit got beat like 5v1 by some enemy huskar
classic
i take it you not good with him
Maybe it was you who knows xD
It was turbo
I remember popping off in ONE Dota2 game with the lil assassin dude.. the stealth boy
Can't remember his name
This could have been like 3 or 4 years ago
Was there a cm on your team
riki
whats cm?
Crystal maiden
Rikimaru yea, that one
I don't know, I certainly wouldn't have been playing cm
Ice lady
centimeter
Kek
Its possible one of my friends might have
@atomic escarp did you just Bedge me 🤣
was it like 4 years ago for you?
you smurfing or something
😏
Did you do a turbo match
lol, that would be insane luck if it was actually you
idk what turbo is, probably not
Think it was just a regular match
faster dota
Nah it wasn't turbo
I’ll have to look on my Match history
also its unbalanced cuz few heroes take over game then its gg
@plush basin imagine being on a game's Disc server and finding out the person who might have kicked your ass in Dota 4 years ago
Top kek
And didn’t buy a heavens halberd
Yeah I'm gonna have to move games
Its the most humiliated I've ever felt
GTFO discord is no longer a safe space for me
So dota2 is plagued by smurfing too
Yeah look
I main meepo…
smurf detected

I played the lost vikings in Heroes of the storm once can I main meepo yet?
We already concludes
Meepo is easy just have half your button presses be tab
btw guys
idk why i found it so funny. But like 1 1/2 weeks ago we had multiple different people join the speedrunning discord
1st person:
„So whats a rundown exactly“
💀
2nd person:
Is this the speedrun discord?
„Yes“
silence
or the person who was malding that people rush the levels in speedruns in the speedrunchannel on this discord

People rushing... in the speedrun server...?
man i remember a streamer (banned in his stream due to hilarious reasons) that said speedrunner were at fault for stamina

rushing ingame
Yeah ikr its just crazy right
like…you could call it „speedrunning“
but man. That person was so funny
an old proud „veteran“
Said absolute bullshit all the time and had the funniest takes
banned me after i answered smth i thought was a question for major backseatgaming
(that snatchers dont take extra dmg to the head)
Then when badger joined and said smth like „rip eva“
He immediatly banned badger aswell because appearantly he was one of my goons i called to hate on him 
KEKW
damn, savage
Didn't realise it was a rhetorical question. banned
I can't fathom it tbh xD
If I ever streamed I'd be stoked to have chat talking to me
yeah. There was some tension due to prior streams where people of the commuity were trying to discuss things with him
banning people that are talking to you in good faith just seems mental
they had a major victim compex to be fair and were very stoic
but hey. Im the toxic person when they shit talked the game after 6 hours of 1 r6d2 try
🤡
> veteran
> 6 hours on r6d2
Ye
I mean, I really don't think I was on turbo so I'm pretty sure it won't be me
yeah that aint us
Damn
unfortunate
It would’ve been peak comedy
team comp 💹
Ashe in the middle 👀
thats not Ashe thats Sylvanas Windrunner
Worst thing in Dota is this
Can’t sell it can’t trade it can’t delete it
Means I’m constantly a target for hackers
Fugg me
its worth fortune
maybe not but you know
You’d like Marci
Or it is just Marci
Who knows
my pfp is currently marci
There we go
Lol
She feels so out of place
All these batshit insane gods, monsters, warriors and Knights...
And then there's just this girl, standing there smiling.
i remember when arc clone didnt drop divine on death
She's so painfully normal, visuals wise.
man would of had other things to do
bkb first item then you can snowball hard from there
My god the warden is in dota??
Right but what if they did a crossover
the warden in GTFO is his side hustle
he fucks us up then leaves to dota to dominate noobs
Dominate uhuh
imagine my pain trying to pe with bots
@atomic escarp good luck
thanks
The worst part for me doingmain was finding where to go
Like it’d go 168-169 then 170 back that way through 168
after armory just head north
any door that goes north thats the one
the layout isnt that bad
Ah yeah see I was confused
I thought I had to go along with them
I mean it was good for look
Loot*
I was spending rounds
You need to go 169 for PE anyway for uhh
Over
To get the bulkhead
Don’t you
if you starting countdown at the checkpoint door then its easy to get bulk key for ovl then scan
Mmm
less enemy at start
Bulkhead key is past the first blood door
Basically by the time I got to that point it was my first time
In area C or D I believe
Finding the way
so you should make it to overload in 2-3 mins
If you beat the overload it actually makes the rest of the main a lot easier
Changes the normal error waves to chargers
But it gives you like a minute and a half grace period where nothing spawns
That's enough time to get to 170 before the waves startup again
Not bad
I was taking too long and then snatchers started showing up while I was extracting
Yeah

also tank if you not fast enough
Oh god I did see one but I ran
^ damn you could of let him experience it himself without telling him xD
No thanks
No I did see it
But I just like
Was already in 170 by that point
Just popped some foam and a sentry
And extracted before I got snatched
Like a half second before
Just keep at it
I know the secondary mission makes it black out
Oh yeah are you playing by yourself with bots
you can have the mine player kill snatcher while 3 extract
im trying for pe
If you're playing by yourself with bots, overload gets a bit tougher
Since you have to run from terminal to terminal
Mm
yeah those external uplinks not fun at all
if you get past the ovl blood door your chances of doing it rise significantly
If you manage to get the first uplink done it gets a lot easier too
Pretty sure the spawn waves slow down a bit
Or that's what it seemed like when I did it
at that point its fine cuz you got plenty of resources in ovl

Personal satisfaction and you never have to do it again
its a badge you wear
sweet 1,1,1,1
Should get a discord title if you record it with proof
Of like no cheating etc
On da server
Yeah I have both badges maxed out
both?
The regular one and the foil badge
Ah
ah foil
It's my favorite lore wise
As long as the person who stealths doesn't fuck up
With the scouts at start?
Just in general
There's enough supplies the defenders could survive for like half an hour. It puts all the pressure on the stealth person
Mm
If the stealth person wakes up a room, triggers a scout, or god forbid triggers a tank/mother, it's pretty much over
Defenders get pincered and ate up
So if you're stealth is good, levels a cakewalk
Once you get to checkpoint its pretty much a guaranteed win
Ye
Its not over over depends how you deal with it
Still at that point it's not even worth it
I'm not sure if it's a bug or just the game being dumb, but for some reason, at least in my playthroughs, whenever you wake up a single room in the charger zone, it causes the the entire zone to wake up because the chargers that spawn during the error wave spawn there instead
But the shadow zone doesn't do that
Which expedition?
D2
They spawn there if your team is holding the corridor instead of the resource room
With team in resource room, I did not get Spawns in charger area
the shadows only spawn there if you have no one in the ressource room and are in the 2nd corridor
Sneaking player is blocking Spawns in shadow area
Understandable
here's a 200 IQ question for Dj
then why didn't it block on charger area when there is a sneaking player in those area
I only have 2 . plz no

You still have a brain after playing gtfo? Lucky
cause when you enter charger area. it has two MORE rooms. The one left and the ones past that. where they can spawn
shadows doesn't as far as I know. It's just first room and two immediatly adjacent . thus blocking
Or I forget one
Pretty sure it's 3
its still a unique case tho because shadows dont rly spawn from inside shadow zone even when you are outside of it
its middle, 1 left, 1 right
so yes djdna is right
Yeah but both one room away
chargers not, they go 3 deep
chargers has always at least 1 room that is 2 rooms away from the one sneaking
if you go left, you have 2 more room for them to spawn
That's the charger zone
while shadow only have 3 area
exactly, so they can spawn in the two most lower rooms
Yeah m8 did you even play R7
I dont think ive been in that small room more than once
160 clears and never seen that room
Legit forgor
Cause terminal never there
ye
Can't get past A1 first room :(( too hard for mee
Still stuck on EVAL
😭
We are gonna have high expectations for R8 and then they bring us 4 A levels, 2 B levels, 1 C level and 1 D level
r8 but 10 tier E
never put high expectation for any game these day
R8 will not have an E tier. mark my words
what was the last game i actually had high expectations for?
Subnautica below zero?
Pretty sure the community will riot if R8 doesn't have an e tier
Cause the ending has to be accessible to everyone 😭🤮 (without effort)
They should of stayed in early access 
Ever since they went out of early access and the influx of new players swept in, disappointment insures
I would not call every new player a disappointment ....
kinda harsh
Lmfao I wasn't referring to the players themselves as disappointments
Except @atomic escarp
i started in r6 and im not a disappointment
I mean what

Gotcha tho 😂

uh ...... are bots worth it?
my closest friends yes
He still hasn't learned 😔
honestly
No R2B4 tonite then !
this is my first game that come out of early access
😭
There's still a few games I'm waiting for 😂
most of the game i played that's in early access, stayed in early access for years now
I got this one and Ark that came out of EA
7 Days to Die moment
no fifa?
phasmo will never leave EA
hell no
why not
Dat shit ain't gud bruv
paying a game that tell you to pay more money to get what you want
What would microtransactions in gtfo even be
it's like overwatch 1 but if you want to have more character, you'll have to gamble
Fifa has to be put on the gambling risks list
Boosters?
most people won't use booster
Probably continues or free clears 😂
weapon would be more benefit
Free E1 clears, 10 bucks
HEL machinegun, 20 bucks
Make immortal, mortal 10 bucks
Unlock F tier, 35 bucks
Go the overwatch route and have us pay 50 bucks for a new apparel
That's a reskin on one we already have
Halloween event moment
rip
Plz no
I have no issue playing for good meaningful content
Expansions 4 example
"pay me 10$ to walk 5 steps" - EA
But cosmetics????
I don't get why people pay for cosmetics in a first person game 😂
DRG do that
there is a dude that review Ubisoft



