#gtfo-spoiler-chat
1 messages · Page 17 of 1
11 bug fixes for 8 months so guess we have to wait for R8 to see if you were right dragon
Lets devs focus on more important bugs
yes but claiming that their doing more than a developer its where the moral line gets cross
for now you are right and im wrong and i accept that
Yeah i never really understand that stance unless its halo infinite context
some of them help alot
NOTE THIS WAS NOT MEANT TO BE AGGRESIVE
Im neutral too, but the overall actitud in ums hurts them quite a bit
thats why everybody with a brain distance themselves from them
lots of shit takes there
kinda like rey

and ive been having a close ear and eyes on them for many years now
Btw can we still get the Lugubrious pallet if we complete all r7 mains or is that just r6+extended?
what is lugubrious pallet
i only play game and shoot teammate
i know

speaking of which
i forgot
🤡
maybe i should up a notch
putting clownface everytime i write a sentence
🤡
maybe this as well
🤓
you got 2 months to go
i did it with simon face to troll people
maybe pepestare as well
🤡
is this annoying, guys?
yes
is combat shotgun op
Doesn't feel that way
there are better options so i wouldnt choose it
2 shotgs to reliably kill a biter
feels busted, you can easily 1 shot a striker
so far couldn't do it once
Shotguns work differently for hosts and clients
good
@half hornet i am not even a good combat shotgun player
it came back to r3 version pretty much
consistent oneshots
was it considered op back in r3?
kind of ish
i only knew r5 combat shotgun but i never used it then
pellets wont break heads prematurely as client right?
Unrelated question, didn't that also work for Burst Rifle? Where as client you could one-shot (well, burst) a Striker by aiming for the head ?
if you don't mind, can you please explain this?
or link me to an explanation
Yes
@atomic escarp what he said
Also yes
pellets can connect to the head after it's broken for a brief period
like say it takes 2 pellets to break a head, host can only get 2 headshot pellets and the rest will pass through, whereas client can hit all pellets on the head
^random numbers
so it's better on client then
Well it's slightly different for sacks
I looked at server message history while waiting for an answer and I'm seeing host good client bad, has something changed?
What context
same principle right?
exceeding limb damage by having pellets continue to overdamage
that's in reference to sniper melee
since clients have a worse close range experience with enemies triggering attacks from a further distance
and stagger being less consistent
ahh ok I see, thanks the explanation
so in the end does it really matter if client or host shotgun?
Sacks can't take more damage than the hp they have unlike normal limbs
Sack on client wouldn't work if hp was tracked regardless of limb destruction, it'd actually be worse for client
so a slightly different reason for the same result?
fair enough lol
not really
It can matter a lot tbh especially with cs
both sides have advantages
Client oneshot would be way more reliable
it's more reliable but for the sake of clearing levels in a 4man i don't think the difference actually matters too much
to the point where you should build your loadout around it
Well not much point in discussing preference
But in terms of one weapon's balance it's bs
fair
@robust anchor here
ok makes sense. thank you
np
did they fix d1 overload for r7 yet?
i heard somewhere in the discord theres a bug where it spawns in more snatchers than usual
was wondering if it still exists
5 snatchers in D1. I personally encountered max 3 snatchers at a time. After we hit the checkpoint snatcher disappears
Does anyone know when r2 is being released?
2077
Good talk
Real
I mean that's pretty much what I was doing, not worth the risk of the bots fucking up the stealth kill and ALL getting bitch slapped by the mf

Any pro tips for doing a solo clear w/ bots on R1C1? Tool recommendations?
Depends if you want 4 sentries or 3 sentries and a Bio
So basically sentries out the ass
Is there a real benefit to taking a fourth sentry?
hmm hmm
Bio of course for the symbiosis
What kinds of sentries are recommended? I was running two bursts and a sniper last time I tried
Symbiosis allowing sniper/shotgun sentries to lock on faster/consume ammo at a slower rate
Knowing chad players. They'd recommend sniper
Since every shot is a kill on smalls with the right placement
Burst for some kills/staggers
Sniper would also be better at weakening giants
And the hybrids when they show up.
Since those start showing up around wave 5 or so
3 snipers sentries + bio on bot, gather every tool pack in the level near reactor, don't use sentries for the first 1/2 waves and if you can, pick a res booster, that's how I did it with 3 bots and it was pretty easy
should I cram the bots full of as many ammo bags as possible and just handle tool distribution myself? Since bots can't use toolbags on placed turrets iirc
med bag too I guess since I suck at kiting full hordes
if you don't have res boosters you can let bot do their things, just pick sentries up between each wave so they use their packs
ideally I guess it's better if bots pick ammo pack but honestly they just seem to kinda pick what they want so I don't bother too much
especially make sure you move all the bigger resources closer to your choke, since you arent really gonna have any time to push forward and grab things between waves until the super late waves because you are forced to put in the code yourself
Without good prep I made it to wave 6, so with good prep I imgaine it shouldn't be too bad
yeah, with 3 sniper sentries you barely need to shoot even during the last wave it's quite stupid, so as long as you manage to preserve some tool ammo you should have no problem
Aight does anyone know where the fuck HSU_446 is in R1A1
been walking around for like 40 minutes and I can't ping -t with bots
somewhere in zone 52 e
you prolly missed it just re check
ayo what's different about this limited time mask?
I'll end up getting it regardless but huh
Play any expedition
And it's basically a Red color version of R7 E1 Mask
Completing all mains of R7
And I imagine it's for Halloween
Ngl. It's another helmet that looks better in concept art vs ingame
I feel so scammed when i got that red one. All that work that went to the og one 
Imean the og one isn't perma red
yea exactly, its worse

It isn't limited time helmet either
So it can always be unlocked given they can complete all mains of R7
This possibly means Hot Pink and black Color palette and Twin Helm of R6/R6Ext can be obtainable again when it comes back around

But I suppose that proves ur point. OG helm is worse
In rarity that is. For those who didnt play during 2022 October
well, going for all the drip anyways with them adding all the old rundowns

Means those helmets in the files all this time
Are possibly helmets we unlock with the coming rundowns
Along the other cosmetics ofc
i mean at the rate they are going
might as well get modders into the team lol
breathe some sign of life into this game
instead of letting people go on hiatus for 6months each time hahah
Anybody know if more waves spawn after the timer on R7C3 if you kill the tank and don't touch extraction?
Pretty sure they do
including periodic tanks and snatchers
Awesome thanks. I've heard that from some, but I saw a comment on the subreddit claiming otherwise and was curious.
finished out the mission with exactly zero ammo in everything, but got the clear
what a massive headache of a mission though
looking forwards to doing it with my friends
Any tips for R1C1? I have not been able to get past wave 7
Read the tips and tricks I got earlier, worked out for me
But really it is fundamentally just a 'shoot the monster' mission
If you cleared R7C3, it won't be any harder than that
idk what the new strat is, if any, but i remember for r1c1 original, holding on the bridge or another chokepoint is good
and it would be like 3 sentry 1 bio, with 2 sentries being put down at a time
im pretty sure hybrids? now spawn so maybe bringing like a sniper would be good as well so the turrets dont waste ammo
It's pretty easy with three turrets still
Honestly the levels are too easy I wish they changed em up more
so i finished r1 in one evening
time to go into my 3 month slumber until new update drops lol
r1 as in all levels have a1 difficulty
🤔
maybe all the tiers are just easy
i just found levels lacking enemies and actual challenge
like the level with chargers had all these huge open rooms with like 6 chargers in them?
kek
I agree, feels pretty lackluster compared to other missions and rundowns. the counter argument is that they're strictly main obj, and are ports of the real R1
even if they got a lot of stuff wrong
currently I feel like the levels feature separate easy and hard segments, while earlier rundowns seemed to be level throughout
yeah
entire r1 is just B tier lvls
r2 will be the beast
for d tiers
and e tier
infinite mobs fast mobs that increases spawns per wave
I never beat R2E1.
I wasn't sure if it was just 100% shadow giant chargers during the slow half but I never got through. Either slow, steady losing or excruciatingly slow cheese where everyone shoved themselves behind a sign and hammered walls for two hours.
I wasn't good enough for the former or patient enough for the latter.
Hold hole in the wall. Make resource runs in downtime. The reactor operator can give you more time by waiting before putting in the command. 2 sentries at a time. Close range weaponry. SMG, Pistol, Shotgun, Machine gun.
Pretty good but probably better specification on close range weaponry
Had some kind of fever dream last night where they announced another limited time cosmetic but it’s just an orange speedo that goes over a pair of pants for the Halloween event
so alt r2 when
fever in the pants. always in the pants

I hope the alt rundowns bring the authentic experience of hearing the bulkhead door repeating “Warning, threat level: extreme” from halfway across the level
hopefully
:/ I'm already sad the experience now includes weapons and tools that didn't exist in the original
and as far as I can tell aside from the changed layouts. only one section is different
R1C1 having hybrids
if there's other changes I probably don't remember. my memory is pretty foggy on the finer details
4 months minimum
Wouldn’t hell revolver be better? Theres a spot where they will come at you at a straight line its at the left side of the barrel right behind the truck
Also bring sniper for hybrids
Wouldn’t hell revolver be better?
Yes.
(I only really skimmed over the context discussion. The answer is still yes.)
I mean id argue dmr is also a lot better than close range weapons since you usually have super long sight lines (and sleepers only start dodging when semi close)
Yes plz 😃
I consider HEL weapons sort of "win more" weapons. If you're getting swarmed and failing C1, you don't want to worry about lining up enemies, you're propably better off keeping it simple.
HEL is great for ammo effiency if you can keep the enemies at bay smoothly, falls apart once your defence does.
I havn't done the math though.
except the comfort of being able to spam LMB into a single pixel all the time and hitting means you're not getting swarmed unless you actively try to
i just use SMG because monkey brain.
for whatever reason the balance of the hel specials has been such that even without overpen they'd be solid specials
if you could hold down a dicey situation with revolver or choke shotty in r6, chances are you could also hold it down fine with hel gun, overpen lineups or no
to some extent this is also true of hel revo
basically a dmr with a smaller clip that for some reason gets more rounds per refill than dmr
and dmr is already great
DMR refills are pitiful
if they intend on pushing all of the mains the way that they just pushed the carbine, then yeah, maybe actually giving dmr more rounds per refill is the way to go
Did the very first mission in R1 have Class 4 alarm? I honestly don't remember it being a thing
It did
on the same door it is now
I was like "Hold the phone, isn't that a bit too much?" I guess my memory fails me
It do be like that
Just shows how much waterdown the A tier became
R1A1 introduced you to everything you needed to know
Now you need to do r7B1 to get half of the information cause r7a1 is just bad
honestly if A-tier intro'd optionals with scouts in them? I'd love that
R4 and r5 had optionals in a1
yeah, I get that it can be weird, but now that we have R1 as a baseline we could put some spice in later rundowns\
I have a doubt that it will be done
They would need to think it through to not lose the feel of the original and it would delay even more
an a1 overload that absolutely stomps new crews could be fun
I know r5a2 had mommy in overload, but that was a2
If their plan is to not take a full rundown release to do old rundowns then i doubt they will add optionals
R5A1 basically (only it had scouts in main as well and was a BAD level)
R5a1 is a good level
It's a bad A1, but not the worst level.
Tbh, I'm of the opinion that A1 wouldn't hurt to have 1 scout, but the enemy density is wild.
Big is fine, very good even, but enemies should probably be a bit spread out so that you can get comfortable with them.
I disagree the enemy density and distribution is just a function of how R5 distributed its enemies. I think that r5a1 is solid it’s definitely up there in terms of difficulty for an a1 but I don’t think that’s a bad thing. I’m not a fan of like r6 and r7 a1 being like the easiest. There’s the eval to teach you what the mechanics are and a1 is supposed to be the first test of that knowledge
I remember R5A1 on release had cocoons in way more rooms
Post-nerf r5a1 was okay
Pre-nerf was so pointlessly tedious lmao
To be honest I think much of the tediousness is because every zone was so big
I assume it's partially due to being waterways
Nah having so much respawn was just not fun
Stealth is like grind in this game, its only good in short bursts
extreme was a chore to do
shoulda been just 2 zones to grab the items
not rng that will split into 3 zones
oh right there was a chance of you having to open all zones right?
depending on RNG it could be
altho when rng was bad the 3 zones sucked
its was caca and time consuming for a A level
yes it was the time part that was most annoying
and the rooms were sooooooooooooooooooooooooooooooooooooooooo big
fair but just have it in a later level
I understand why they did it cause new environment from R5 etc etc
Rundown 8 will come after they bring back the old rundowns?
When every rundown from 1-7 is back, 8 will return (iirc)
yes
as the last rundown
if 8 is the last rundown
i'm gonna be very sad
i hope as a final goodbye to gtfo the devs make a steam workshop for mods and custom rundowns
but i have hope that we'll be getting to 12 rundowns
They specifically bragged about being able to work on both games at once
I just hope we get a response to all this hubbub so we don't have to keep speculating about it
I'm tired of all this discussion started by them not putting 2+ unknown rundowns on a graphic used to tease the alt releases
We know the story is approaching its conclusion so 8 could definitely be the last one, but I really don't want to spend energy on it until we're actually told
Of course if there was an actual announcement or something else I missed I'll take that too
i remember r2e1 was the first
s1 scan
would be funny to see how it works with the current sleepers
and the end where we have to carry 3 stuffs lol
the real e1 difficulty
I thought r2e1 was the first surge and S1 wasn't introduced until r4?
r2e1 was intro to surge alarms, s1 where introduce in r4b3 overload
they want us to keep speculating
so then we get the "surprise"
:]
I will turn to ash
probably one of the things that bother me the most its that they want to "surprise" us even with old content
like my man this is the time to be more active and showing what your doing
but it dont matter anyways
we'll see over the long run
hopefully evething turns out to be good
Yeah that's kinda whatever, getting pelted with old rundowns like surprise gift baskets is fine
heist game
hes back on that shit
hopefully they will shut the hell up instead of showing off all your game content while you were developing
then it will be the surprise!
yea surge alarm
had the habit of calling it s1 alarm
Developers that haven't shown any change in the way they develop promise to change the way they develop things 😍
Can't wait for the introduction of the heist career. When a new one drops, the old one is wiped from the game.
surge alarm of r2e1 with stamina on the first scan sounds painful af
eh with current guns and tools it'll be pretty easy
i dunno why everybody its so scare of stamina
its like you guys dont set up or anything for alarms
lmao
man can hammer a few times during an alarm and still be stamina free
like what you dont throw a little cfoam on the ground and place a sentry?
Unless you jump like a monkey
just dont jump
hammer for free
!
you get like 9 kills or something
before stamina hits
I'll just break the stamina system so I don't have to worry about being aware 
I honestly dont know how people dont realise our current weaponry destroys older rundowns
like shits gonna be so easy
some small amount of cfoam on the ground a huge a amount of enemies unlike before
yeah
like we have 2 machineguns and combat shotgun
r2 alt its gonna be straight up free
kiting bitches

nah things in R2E1 will have changed and NOT for the better
We have 3 machine guns
Machine-gun rapid fire bad machine-gun low rpm and good machine-gun low rpm
Heavy ar is just the better low rpm machine-gun
Can't wait to play r2e1 with my favorite team loadout of hel revo burst cannon hel revo burst cannon hel revo burst cannon AR machine-gun (I'm playing with lulfireblade)
HAR is dog, tho.
I'd take the Arbalist any day.
Im so hyped to play with you already
The Arbalist gives me a heart-on. Love that fuckin thing
Arbalist is my new special weapon of choice as well.
I usually wind up using the chokemod. I'm bad with the MGs lmao
Target tracking issues, primarily
I want to run the 5-shot wonder loadout on the old E levels
It may be that way, but sometimes, im happy with stagger weapons to slow and stall to help buy killing weapons time to reload. Please bring back autopistol or stagger guns and auto sentry
Just take a pistol

Can't tell if that's a joke. But chargers do exist in R1
We were talking about R2
However yes not in every other level maybe like the other rundowns
R2
Ah

Then ye
(Also I fully agree with black dragon that the current weapons blow away the old weapons for these rundowns
There's always been a busted weapon in each rundown tho
R1 compared to Alt R1 weapon wise.
A lot probably do better in R1-R3 than the alts because of head bug
R1 C1 is also a joke with sniper sentries
They should bring back the invisible head hitbox on decapped strikers
And shotgun damage related to players in lobby
Shotgun sentry needs a rework imo.
A surprising amount of players never heard of this bug either.
Only that Shotgun sentry was strong back then
So far I dont see any real changes to the levels aside from hybrids being in R1C1
I did hear about a Cfoam bug in R1 about doors
But my group never used foam
are there supposed to be shadows in r7c2 now?
No, but it'll stay
😔
it's legitimately just a tuned-down r1 machinegun
that's how it was designed
the current r1 machinegun is just a worse r2 machinegun
A 3-shot kill and higher accuracy is p solid compared to Veruta.
Especially when it's at the ammo level of Veruta rn as opposed to R1 or R2 MG.
the shotgun sentry was epic because of 3 things that don't exist anymore
x4 damage when 4 players
x2 damage on back
head hitbox stays so it aiming for head doesn't matter
and its gotten really weak buffs to make up for the many things its lost

yes
that shit was running at x8 damage all headshots
ofc it cracked
and it dont get body block
so it kills 4 in one shot if uplace it right
The only thing holding it back was low accuracy
And that didn't stop it from occasionally just one-shotting giant enemies.
That's a good thing, even, because of this.
1 pellet = 1 dead striker
Please
Just make it aim center mass
Thats all it needs
Not ammo
Not fire rate
Just that and a little bit of damage
Would be such a good sentry for datacenter

Good sentry vs tank when
Imagine if sg sentry can stagger tanks every 2nd shot
If u place it behind the tank
That’s be cool
It already exist. It's called sniper sentry
Shh

can you 1 tap charger scouts in the back with a High Cal pistol?
also highcal pistol is as efficient as sniper vs tanks?
No and no
How many mines does it take to kill a tank these days? I remember it used to be 7 in rundown 4 but I recall some stat changes to mines along the line.
still to much hassle. Just pew pew him to deth
new to the game and had my first run-in with a Scout last night when i played with the friend who got me the game
fuck that
shit is so creepy
after about 6000 scouts they're not exciting or scary anymore, just chores 🙂
But wait: there's more 😏

sometimes a scout actually spices up positively a monotonous stealth-grind
Be careful tho… you saw one of my DX where a scout absolutely fucked me over…
Yes, it was a solo run but that scout… that fucking scout… matrix dodged my spear… and went up a ladder and screwed me… all within a span of 1 second
it could prior to the patch, it no longer can
sniper 1shots tank tumors, popping 7 kills the tank
high cal requires far more ammo to kill a tank than sniper, and even more ammo than the choke shotty
(on a tank damage per refill basis)
Tfw you wipe R1C1 on last wave
Somehow ran out of ammo
Got bum rushed by like 3 hybrids
imho r1c1 last 2 waves are the biggest challenge of the rundown
I really dislike hybrids. They feel a bit too tanky for a ranged unit.
Shooting them just doesn't feel good too.
Oh well. Mandatory sniper rifle or something.
i dislike hybes staggering to their backs, "fake death"
then they get up and -40hp "u still around, sweet"
That too. Always requires a double take.
Typically a double swipe.
And melee hits only deal 14%
They are actually fun to range duel with.
They are like a heavy machine gunner of the sleepers.
Take a shot at it, hide in cover, wait for barrage, rinse repeat.
But they are never fucking alone and cover randomly doesn't work sometimes.
Should've been a mini boss.
i occasionally bring a choke mod specifically to dump mags into them in levels like C1
wiggling of mouse as they salvo is fun 
That's how we died.
Ran out of ammo, tried to bash one with a bat.
Got my ass licked by one of the smaller lads.
But other than that I love R1C1.
Probably the most simple, yet fun level so far. Just hold the line on a long ass bridge.
Half of the gameplay was me watching my sniper sentry sniping sleepers from an elevated position I put it on.
ppl should remember that reactorwaves are not like alarmwaves, setting their spawnpoints back by going south and then taking more time to kill the first wave isn't gonna make less spawn
meet the engineer intensifies
yeah that bridge is a damn good sentry perch
I should make a little joke video of that... Next time.
but running south to scrape for the last resources is kinda necessary, at least was for us
That's the thing.
I went as far as I could.
Nothing but fucking Medkits was left.
We got everything it seems.
And still fucking ran out.
I have no idea.
the sniper mightve shot the car-truck-thing on the bridge, we had a few shots with no kills
ah well, r1c1 fun 8 code reactor. can't wait for r2d2. " 😄 "
Not my baby, I put her in the left more open side on the little watching tower and personally confirmed every kill that she made.
R2D2 one of the best levels ever
damn, hope u get the win with the crew, maybe pickup sentries when <10 left, hammertime for 3, code entry for 1 .. or something
I already have the clear, I was just having fun with a random squad and I'm just curious how tf we lost that.
Unrelated but I love how I have the complete opposite feeling, I'm still kinda shocked that my team first cleared it considering:
-one of them was running a Shotgun Sentry (he used it the whole fucking rundown and refused to swap, even though it did jack all)
-same guy positioned himself on the skip on the bridge, causing our bot to freak out trying to resupply him constantly so he would just run out into the waves holding an ammopack and wouldn't be pinging anything
-my other mate put his Burst Sentry waaay back towards the security door where it was functionally useless for most of the reactor, so considering the Shotgun as well this meant basically up until 6/8 We were running off of only my Burst Sentry
Probably the only reason it worked in the end is around 6/8 I was finally able to persuade them to get off the bloody skip and to move the sentry forward.
It's.. an exercise in frustration sometimes with my mates. 
Hmmm so reactors are your thing? You'll have some nice ones later on then 😃
R2D2 is my most-anticipated level I've never done
I just want a level where I walk in, type into a terminal, and spend the next 30-40 minutes in hell
It still is one of the better reactors
"reactor but big" is just a perfect concept
My first contact with reactors was in R5B1 Overload. A great level but the Extreme objective was too long.

I will confidently say your wrong
R5b1 was hella cringe
ur cringe
has there been any surge alarm in recent rd
😬
just waiting for r2 d2/e1 r3 d1
cant remember which one was the constant daddy alarm
r4 ?
r4e1
ah
nvm only r2 makes a difference w the stamania and faster sleepers
r3 r4 r5 is kinda trashy
didnt play them so no opinion
R2 the rundown with no cool enemies

Actually I’ll give it hybrids that’s about it
R5B1ovl reactor was nice yes.
And then they reused that bridge for R6D3
"Reused the R5B1 bridge" from R2D2 Trollge
It's almost like they reuse room tiles 🤔
😔
How to repeat command on a terminal?
ping ... -T
the R1 update nerfed R7E1
the doors for reactor unlock at start of wave
instead of after wave
... arrow up? 🙂 ⬆️
enter cls then repeat ⏫ enter for turbo mode
The boring reactor is now even more boring?
They couldn't let there be a hard part of E1
Now they just need to make all of the zones on the way back non-respawning and we can finally play D3.
good thing or a bad thing
why
probably unintentional change
devs wtf

like the shadows for C2 main
and the baby in B2 but they fixed that one
the C2 and E1 change don't fully block progression so maybe they wont fix
i couldnt believe that one myself i had to drop in there unless i heard the shadow scream spawn
if anything it makes getting the first and second code easier
They did that before the R1 update lol.
yeah hold on, when?
I can do that myself tyvm
gaslighting
W8, where?
And what are new totals?
3 small total, then?
2 total
Okay, then that's just someone not knowing the level.
Always been that way.
1 mom first stealth zone, 2 moms second stealth zone.
thats prolly it
only tried e1 7 times
soo good at dying at the end
get elitised 
🥲
I cleared E1 blindfolded and with both hands in a toaster
nice
show me how
I can't I couldn't see it
oh
source: on god
wait what its non respawning now ?
damn what are the devs thinking again lol
"Now they just need to"
As in, not in-game.
oh
regardlesss
they need more content asap
instead of taking holidays
like every mth
kek
"we have design a new rd, we need a vacation" where modders be like " guys heres my new mod after 1 week, try it its hard"
Game's on the way out, fam, not much point hoping for a big content revamp.
dont need new content revamp
was hoping for a faster updates of rd like maybe every 2 mths or something
instead of half a year for 1 lol
Only thing I dislike more than anything are Shadows… MORE than Mothers (which I still almost hate as much as Shadows)
Waiting for the day modders make an enemy from scratch
I swear if R8 adds in Shadow variants of Tanks or Mothers or worse… I’m gunna freak out
giant shadows with their freak sleeping postures.. behind it yes, aiming at head yes, hit shoulderblade. oh hi.
why do they even do that
Ah… the “limping” sleeping giant
My guess? Like small shadows… they’re always limping
I understand that but why they limp
Power used for muscles diverted to cloaking field
Probably because the devs wanted them to look freaky.
It's just the shooter postures.
You can load in and see it yourself
they could just make it the normal striker pose 🤔
i hate shadow giants
i like getting my health compressed its fien
Probably because the devs wanted them to look freaky.
They have the striker poses too, btw
We should get crawling shadow giants
its all fun n games until you bump into a giant crouching
That's a striker pose, though
thought its the shooter one
Nikki minaj pose
YO does the giant mom on r7 e1 respawn if we kill her?
If I say no, will you kill her so you can have a fun surprise on the way back
:^^^^^^^^^^^^^^^^)
Excellent.
so I guess she does then
thank you ❤️
Even with bots that would be impressive as fuck
potential bio/food breaks during quiet sections
but also solo play tends to be uhhhhhh
like that a little bit
How many potential terminal spawns in The code zones in d2 were there?
kinda forgot lol
@hexed vapor
Probably better off asking a speedrunner. The map gen is super broken, so it's way unpredictable.
It's not supposed to be rerolling like that.
Arguably there are as many as there are seeds
But I think there's some predictability to it.
It's going to depend on how many ways there are to break the map gen.
what do you mean by this
there is. things are based on other things tm
Yeah, I'd assume it'd depend on how many item placement combinations can break the map gen.
And however combinations there are, that's how many terminal spawns (roughly) there are.
I mean like how many locations in the zones where you get the code, 212/213
there is 3 on charger
then theres is a bunch on shadow with them all on the same spot so it doesn't matter
always in the same room tho\
I usually open both doors to help my teammates
@plucky breach recorded or not happen
can I 1 shot a charger scout from front? using sniper
you can but with 1 shot at the back! melee works only with 2 attacks at the same time in the back. How you do that is you have a friend, you wait at the end of the tentacles, when he starts pulling them in you start running while charging the attack and he will start dropping tentacles out but you still have a 1-2 seconds to hit him and he doesn't activate. tried it yesterday.
why don't you simple bug the doors if the level is too hard for you? that's how i did lvl c3, bugged the door, you can kill them, they can't come in. i mean just saying...
holy cow thats insane!
Basically you admit being weak
well you always choose for yourself how you want to play this game, yes? You bought it, you play it however you like, i will play it however i like. sometimes i don't have 4 hours to finish it so i help myself. and that's on me, yes? that means, you can use bugs if you want, if you don't want, that's on you i guess.
I mean, bugs will not last forever
sure thing its your game you can do whatever you want but the game is meant to push you to the max and utilizing bugs that instantly kill the challenge is just not fun sure it can get you the win but its just not fun for me at least
minor bugs? sure but door cheese is just disgusting
and again its your game so if you wanna do it more power to you
Always that time excuse. And yes you can do it however you want, but you also accept being considered weak by the community
thanks for the respect, yeah i mostly play for fun, it's a big challenge for me since i dont play it often, unfortunately not much time on my behalf
I had one weird bug. We tried to do PE on R7B3. Despite us saying "Screw it, we just finish and try another day" the game gave us PE completion
With these devs .... you never know
Exactly, has been there since release of R7
oh no we clear that easily, just that we only have limited runs each weekend, and difficult part comes after the teleports
I know that part, just wanna know what happens if shot on front, thanks!
i say getting to the teleport is the difficult part
coordination is hard amongst people
then you're no longer in a rush when pablo is gone
we already got it a okay, just crawling thru mother rooms ft. charger scout and 2 man defending while others are in time pressure of getting the passwords are much more difficult
in my runs ive never had issues with sneaking for codes
always had plenty of time to get it
just pablo triggering a global conflict for us to handle
Couldn’t get through the last scan with bots
:(
Aktualy they simply left right before the mission ended🤓
I literally don’t give a fuck
Lmao
I’m just happy that i got the completion
How dare you not do e1 in the hardest way possible
What’s the name of the torso with the mechanical hand?
The ruler of everything
Kovac Pro-Car Elite
You understand
How do we get it?
RNG
The robo hand that I can only see on 5 weapons
It's a random drop. I got it randomly from rundown 1 rewards.
If you cleared everything and still don't have it - you'll have to wait for next rundown to roll another dice.
It's the only armor variant with that hand for some reason.
And this observation is true too - you barely see it on most weapons, especially anything that has a rifle grip (because it's your leading hand, that is out of frame most of the time).
Should've been left hand.
there's also 2 pants with a robot leg i think
Yep.
i can't even remember the name of all cosmetics
Shabby shorts with a proper prosthetic leg, and military style pants with a shabby prosthetic, reminiscent of Eli Vance' leg from Half Life 2
You can see them all on Apparel wiki page
ik
i just don't bother to read them
instead of thinking "oh look the santonim vest model I"
i just think "hackett's shirt"
i really like the model w hyperseal tho
hi
Is there any new cosmetics or is just the new helmet and re skin helmet?
reskin helmet
damn
For R1? No new cosmetics - each maim completion will just award you a random old drop, but you will also get the event reskin mask.
Imho kinda cringe to give away a mask that took 10 fucking mains to unlock (including E1), just coloured red.
W8 holy shit, how are R1C1 players such fucking sweatlords
is there a point where they're just gonna have to give us IOU tokens?
wot
This dude hosting this lobby
is like "how many levels you guys played:
"Can you all run a booster?"
On fucking R1C1
he has to be new
sounds like he's just excessively bad at shotcalling
rip in peace
Your still impressed by this
With the amount of pub hours you have
Im actually surprise you still find it shocking
Dragons and ztriw r4a2 you need to kite incident circa 2021
Just wait for alt r2
You gonna see sum shit
Sweat and cheese of the likes we've never seen before
Same person btw, "I have some of the best internet in the world where I live"
Shit ping
Holy shit we're gonna run out of tool.
We have 4 sentries and every single one is placed.
some ppl take this game too seriously, its funny
Right? I say that everyday
Some people take this game as an Arma 3 RP operation
One of these days I'm gonna get called out for Fail RP
Is there an issue with that?
Big tool consumption.
as long as they are spread out and shoot different targets it shouln't be a problem
I mean they DO kill enemies, right?
So its not like its wasted
We might be okay because C1.
unless its 4 snipers and they shoot the same sleeper
you wont, i already had my first wipe
But it doesn't matter if they kill a lot if we run out of tool early.
main thing is just not getting overwhelmed on c1
you dont need that much tool consumption to not get overwhelmed on some of the waves
so its a waste
Should have used boosters smh
Saved by the fact that our sniper sentries are so poorly positioned that they can't actually shoot anything.
We have consumed every tool pack anyway, somehow.
heh
currently in the middle of trying not to wake the entire population of sweden
had to walk through like 12 giant strikers and counting
and i just now spotted a big shooter
insult his mother
theres 2 of them
just sync stab them
they are in clusters of 4-5
unlucky
this is r1b1 btw
this wasnt supposed to be "sneaking downstairs to get some ham at 4am" simulator wth
It was always that
it was usually always easier than stepping around my creaky ass floors
btw im doing this solo bc i was bored and none of my friends wanna play with me anymore :/
this was a mistake
im sorry for whoever i pissed off in the dev team
there was only 1 id in this zone
:)
you dont want all 4 sentries down at the same time unless the waves are so absolutely fucking fat you need the firepower
it leads you to be imbalanced between tool and ammo later on
well, in my wipe we somehow ran out of both so uh, i have no idea what happened there
something something shotgun sentry
Omegalul
lma
I can confirm
When we had a shotgun sentry
it ate all of our bridge tool by wave 3
and we were still fighting out asses off.
wait isnt r1c1 easy lol
i went down with 2 sentries and we defended with just 3 people lol
theres a very simple explanation
not everyone can aim lol
despite most enemies moving in a straight line and pausing before attacks
One of my mates brought one on C1 As well (he used it the whole rundown) and it practically ran out on the first wave so I just told him I'm not resupplying that, and then he would take tool packs for that and I'm like are you serious, I had to persuade him otherwise since I wasn't interested in burning every bloody tool on a sentry that couldn't kill jack.
It's astounding how it manages to spend all of its ammo every single wave
And kill like nothing.
all while the enemy density is as if we had only 1 sentry, the other one.
I'm legitimately not sure if bio synergy makes it better or worse.
It might not do anything.
probably worse
I think the idea for that thing is to put it on like corners where it takes a shot at occasional sleeper passing by
Not facing the wave as it approaches, not shooting it in the back, but to the side as they pass by
But viable spots for that are limited and i'm not how good that would be.
Either way the thing needs some balance changes fast.
HOLY SHIT I DID IT
i went afk for a few hours bc i had to go somewhere
came back and resumed
and did it
i assume glp part
Hi, i have some questions for R1C1, At the end of the level, we have to re-activate the reactor, and then do the "REACTOR_VERIFY XXXX" 8 times, Staying at the end of the level is not possible due to lack of ammunition. Last time i atempted the level, We tried to activate the reactor, and then use the verify command onthe next room, but it didn't work, so we are supposed to do all command at the last terminal and then go grab loot in previous rooms during downtimes ? or am i doing things wrong ?
The command only works on the terminal at the reactor
Let the initiation sequence finish then you get a minute to put in the code, let the timer hit 10 secs then put it in
This way you buy more time to loot more if needed
the hold out in the 4 door room with the kidnappers

oh that part is super fun
it was fun! but very hectic and we had complete garbag weapons bcuz wedidnt realize we could get rid of the fog
so we wwere kinda stuck in an infinite loop of dying
F
have you done b2 and b3 yet?
whats that?
not sure
what ever mission i was talking abt above is the one we stopped at last night
weve been doing about a mission per night
that one is c1
No idea on the order sry
i mean. If you are at c1 (not cleared) then you still have half of r7 AT MINIMUM) and not the easy half
R1 is a lot easier than R7
A-B-C-D-E
yea
if you can send a pic of your rundown 7 screen in gtfo media, then would be cool
sure
I dont think were that close to being done but
its only been like a week so 
was hoping the other run downs would be unlockable rn
yeah sadly not
Theyll come tho
what are those numbers under the levels?
we skipped on r7c1 bcuz we didnt hav the guns or ammo do to the bonus obj
will probs go back later
Main, secondary, overload, prisoner efficiency
Main = well main, you have to do it
Secondary = side objective you can choose to do
Overload = „harder“ side objective you can choose to do. Usually influences the way you play main
PE = main + secondary + overload in 1 run
R7c1 doesnt have bonus objectives
1,0,0,0 means you missed them/didnt do them (look at B3)
1,-,-,- means theres only the one you have done
side areas are often ressources zone. Or give you access to the fog lowering (or are just optional path with the same goal)
Later rundowns will cut down on that.
Yeah you still have full C2, C3, D1, D2 and E1 to do
Also B3 with the optionals (id recommend not trying PE first try)
Thats a lot of content
C1 is pretty moderate. So just the mains of the other C and D will probably take you longer
if your party struggled with C1 then E1 and C3PE, C2PE will probably take you multiple days each
let me check something real quick
i dont doubt itll be harder though
C2 main only is fine but secondary and overload are rough
And then there's C3 overload.
God, I hate it.
yeah the mains are usually chill. They definetly get harder but managable if your skill increases with it
I can assure you if you try to do C2PE rn you wouldnt make it
ok here
me and the pretty veteran party i played with took
8 tries for C2PE, 10 for C3PE and 13 for E1 (imo the 3 hardest levels)
(Well theres d1 overload but thats a mess due to a bug in overload rn)
We couldve done them a bit quicker (especially C3) but we have around 5K hours combined (if not more)
obviously that was fully blind and on stream for funsies but in comparision we first tried all of A, B and C1 (with B3PE which is a lot harder than C1)
should be fun 
yeah thats to be expected if you did R1 first
b3 with overload (or PE) is the only real challenge of B tier
its definetly harder than all the other levels in R1 or the ones you did in R7
which is perfect 
but yeah. Youll probably still have multiple weeks (unless you guys keep playing daily) worth of content if you rly wanna finish all the levels (PE is the highest completion you can get an rly cool to do)
And by then ALT R2 shouldve dropped. Which has some harder stuff aswell
thanks will be looking foward to it
Honestly B3 Without doing the PE Feels so.. empty.
And then theres also solo/duo and speedruns
Duo runs are my favourite. They still fee similar to 4mans but give you another level of difficulty and strategy
Solos are their own world. Like legit
im to scarred by b3 main speedruns to fully feel the same way
But yeah if you take it chill its just way to little action compared to overload
Overload wasn't even the hard part for my group. It was making them survive the Extreme that was genuinely challenging, though that was still only two wipes (we failed a third time due to a disconnect though which kinda killed all motivation to reattempt that night). We only failed on the Overload once and that was because the guy carrying the objective item dropped it at one point and forgot to pick it back up.
So we all got in the extraction scan and then you just see the damn thing 50m away and it's like.. oh.
OOF
It was a good laugh atleast, I just wondered how he could've carried that thing for a minute or so and then dropped it, and then completely forgot about it and not even question that he now had his gun out and was shooting stuff. 
tunnel vision
Wouldn't be the first for him. 
the only interesting part on most levels
R1C1 kicking my ass @.@
just don't die
I've been trying with bots to get used to it and my biggest issue is running out of all my supplies by the 8th wave.
have you considered not running out of resources
idk if this can be useful but not usin absolutely all the fire u got in the first like two three waves can be useful, like savin sentry or shootin sparsely, ive had that happen too on some levels so i just save as much as i possibly can
sorry if im just gettin out of nowhere tho
Yeah I usually use 2 sentries for the first 2 waves, then 3 later on
i mean even one with good placement
idk if theres more ammo than tools on the map tho would depend heavily on that
Since they are playing with bots it's a bit harder to do, but you could switch out medkits that are closer to the reactor with ammo/tool that's further away. Prioritize weapons with high ammo to kill ratios, like hel revs and dmrs. Since the bots almost never miss, giving them accuracy based weapons is a good choice. You can take the sniper yourself since the bots will probably waste the ammo on small fries
2 turrets is usually good enough
Just keep at it, you'll get it eventually
thats actually a good tactic nice
what r we, weak?
i am yes but even i dont unistall
weak
nah
touch grass then continue gaming
play in the grass
good tips I'll keep that in mind
go for triple sniper sentry and fill all of em to 100% then bring a 4 or 5 use tool refill on you
dont put in code till you have 10 secs left make sure you're there beforehand
Do you have to play with bots, for whatever reason
Nah, I don't HAVE to. I just don't wanna get carried through everything while I learn.
preach
Fair, you could ask specifically to not receive a carry, but I get your situation
Good.
4 turrets!,
1 - 3 wave - 2 burst
4 - 5 wave 2 burst 1 snip
6 - 8 wave 2 burst, 1 snip, 1 shotgun
gg
Dat shotgun gonna eat all the tool for the next 3 maps bruv
thats why only use it on the last one
Just do 2 snipers and 2 burst
Yes in that timespan as well I meant
just do 2 snipers, 1 burst and 1 bio
Give a bot bio (if you have a bot) and snips are more efficient and kill quickly
but yeah 2 snips, 2 burst >>> ever taking shotgun sentry








