#gtfo-spoiler-chat

1 messages · Page 17 of 1

wind pilot
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Games can benefit from having modders have small fixes for small qol bugs

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Which is what we are seeing too

robust marsh
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11 bug fixes for 8 months so guess we have to wait for R8 to see if you were right dragon

wind pilot
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Lets devs focus on more important bugs

nocturne flax
robust marsh
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for now you are right and im wrong and i accept that

wind pilot
mortal granite
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i'm neutral

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i shittalk both modder and dev

robust marsh
mortal granite
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perfectly balance

wind pilot
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That’s good captain

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Always nice to have a middle guy

robust marsh
nocturne flax
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Im neutral too, but the overall actitud in ums hurts them quite a bit

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thats why everybody with a brain distance themselves from them

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lots of shit takes there

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kinda like rey

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and ive been having a close ear and eyes on them for many years now

wind pilot
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Btw can we still get the Lugubrious pallet if we complete all r7 mains or is that just r6+extended?

robust marsh
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the pink one

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the pink funny pallet

mortal granite
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i only play game and shoot teammate

wind pilot
nocturne flax
mortal granite
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speaking of which

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i forgot

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🤡

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maybe i should up a notch

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putting clownface everytime i write a sentence

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🤡

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maybe this as well

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🤓

nocturne flax
mortal granite
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i did it with simon face to troll people

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maybe pepestare as well

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🤡

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is this annoying, guys?

mossy marsh
half hornet
wary olive
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is combat shotgun op

half hornet
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Doesn't feel that way

atomic escarp
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there are better options so i wouldnt choose it

half hornet
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2 shotgs to reliably kill a biter

wary olive
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feels busted, you can easily 1 shot a striker

half hornet
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so far couldn't do it once

turbid cliff
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Shotguns work differently for hosts and clients

mortal granite
wary olive
nocturne flax
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consistent oneshots

wary olive
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was it considered op back in r3?

nocturne flax
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kind of ish

wary olive
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i only knew r5 combat shotgun but i never used it then

nocturne flax
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guns are pretty much powercreeped to the bone now

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so its alright

wary olive
atomic escarp
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Unrelated question, didn't that also work for Burst Rifle? Where as client you could one-shot (well, burst) a Striker by aiming for the head ?

atomic escarp
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or link me to an explanation

turbid cliff
atomic escarp
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Thanks

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what is the effect of heads not breaking prematurely?

dreamy bramble
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pellets can connect to the head after it's broken for a brief period

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like say it takes 2 pellets to break a head, host can only get 2 headshot pellets and the rest will pass through, whereas client can hit all pellets on the head

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^random numbers

atomic escarp
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so it's better on client then

dreamy bramble
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ye

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same reason why scattergun was busted on client vs bosses

atomic escarp
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thanks

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also

turbid cliff
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Well it's slightly different for sacks

atomic escarp
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I looked at server message history while waiting for an answer and I'm seeing host good client bad, has something changed?

turbid cliff
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What context

dreamy bramble
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exceeding limb damage by having pellets continue to overdamage

dreamy bramble
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that's in reference to sniper melee

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since clients have a worse close range experience with enemies triggering attacks from a further distance

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and stagger being less consistent

atomic escarp
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ahh ok I see, thanks the explanation

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so in the end does it really matter if client or host shotgun?

turbid cliff
# dreamy bramble same principle right?

Sacks can't take more damage than the hp they have unlike normal limbs
Sack on client wouldn't work if hp was tracked regardless of limb destruction, it'd actually be worse for client

dreamy bramble
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so a slightly different reason for the same result?

turbid cliff
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There's 2 bugs instead of 1 that give this result

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In the case of sacks

dreamy bramble
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fair enough lol

turbid cliff
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It can matter a lot tbh especially with cs

dreamy bramble
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both sides have advantages

turbid cliff
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Client oneshot would be way more reliable

dreamy bramble
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it's more reliable but for the sake of clearing levels in a 4man i don't think the difference actually matters too much

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to the point where you should build your loadout around it

turbid cliff
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Well not much point in discussing preference

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But in terms of one weapon's balance it's bs

dreamy bramble
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fair

atomic escarp
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@robust anchor here

robust anchor
atomic escarp
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np

kind latch
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did they fix d1 overload for r7 yet?

kind swan
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Fix?

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You mean make a Feature easier?

kind latch
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i heard somewhere in the discord theres a bug where it spawns in more snatchers than usual

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was wondering if it still exists

hard cape
daring ravine
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Does anyone know when r2 is being released?

hard cape
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2077

daring ravine
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Good talk

brisk wraith
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Real

narrow gulch
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I mean that's pretty much what I was doing, not worth the risk of the bots fucking up the stealth kill and ALL getting bitch slapped by the mf

cosmic wave
vestal zephyr
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Any pro tips for doing a solo clear w/ bots on R1C1? Tool recommendations?

kind swan
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Depends if you want 4 sentries or 3 sentries and a Bio

vestal zephyr
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So basically sentries out the ass

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Is there a real benefit to taking a fourth sentry?

kind swan
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It's more so if you want an additional sentry or a extra burst

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Or sniper

vestal zephyr
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hmm hmm

kind swan
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Bio of course for the symbiosis

vestal zephyr
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What kinds of sentries are recommended? I was running two bursts and a sniper last time I tried

kind swan
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Symbiosis allowing sniper/shotgun sentries to lock on faster/consume ammo at a slower rate

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Knowing chad players. They'd recommend sniper

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Since every shot is a kill on smalls with the right placement

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Burst for some kills/staggers

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Sniper would also be better at weakening giants

vestal zephyr
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And the hybrids when they show up.

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Since those start showing up around wave 5 or so

verbal ether
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3 snipers sentries + bio on bot, gather every tool pack in the level near reactor, don't use sentries for the first 1/2 waves and if you can, pick a res booster, that's how I did it with 3 bots and it was pretty easy

vestal zephyr
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med bag too I guess since I suck at kiting full hordes

verbal ether
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if you don't have res boosters you can let bot do their things, just pick sentries up between each wave so they use their packs

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ideally I guess it's better if bots pick ammo pack but honestly they just seem to kinda pick what they want so I don't bother too much

narrow gulch
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especially make sure you move all the bigger resources closer to your choke, since you arent really gonna have any time to push forward and grab things between waves until the super late waves because you are forced to put in the code yourself

vestal zephyr
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Without good prep I made it to wave 6, so with good prep I imgaine it shouldn't be too bad

verbal ether
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yeah, with 3 sniper sentries you barely need to shoot even during the last wave it's quite stupid, so as long as you manage to preserve some tool ammo you should have no problem

orchid oasis
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Aight does anyone know where the fuck HSU_446 is in R1A1

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been walking around for like 40 minutes and I can't ping -t with bots

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somewhere in zone 52 e

atomic escarp
fallow wasp
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ayo what's different about this limited time mask?

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I'll end up getting it regardless but huh

shy thicket
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how do the get the mask?

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how do you get the mask*

kind swan
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Play any expedition

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And it's basically a Red color version of R7 E1 Mask

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Completing all mains of R7

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And I imagine it's for Halloween

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Ngl. It's another helmet that looks better in concept art vs ingame

cinder cypress
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I feel so scammed when i got that red one. All that work that went to the og one brokenchamp

kind swan
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Imean the og one isn't perma red

cinder cypress
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yea exactly, its worse

kind swan
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Eh.

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Preference

cinder cypress
kind swan
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It isn't limited time helmet either

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So it can always be unlocked given they can complete all mains of R7

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This possibly means Hot Pink and black Color palette and Twin Helm of R6/R6Ext can be obtainable again when it comes back around

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But I suppose that proves ur point. OG helm is worse

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In rarity that is. For those who didnt play during 2022 October

cinder cypress
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well, going for all the drip anyways with them adding all the old rundowns

kind swan
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Means those helmets in the files all this time

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Are possibly helmets we unlock with the coming rundowns

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Along the other cosmetics ofc

mellow creek
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i mean at the rate they are going

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might as well get modders into the team lol

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breathe some sign of life into this game

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instead of letting people go on hiatus for 6months each time hahah

high vortex
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Anybody know if more waves spawn after the timer on R7C3 if you kill the tank and don't touch extraction?

last gust
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including periodic tanks and snatchers

high vortex
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Awesome thanks. I've heard that from some, but I saw a comment on the subreddit claiming otherwise and was curious.

vestal zephyr
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what a massive headache of a mission though

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looking forwards to doing it with my friends

dusty granite
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Any tips for R1C1? I have not been able to get past wave 7

mellow creek
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whats r1c1 lol

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oh reactor

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idk we just shoot

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didnt even do anything else

vestal zephyr
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But really it is fundamentally just a 'shoot the monster' mission

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If you cleared R7C3, it won't be any harder than that

jolly perch
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idk what the new strat is, if any, but i remember for r1c1 original, holding on the bridge or another chokepoint is good

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and it would be like 3 sentry 1 bio, with 2 sentries being put down at a time

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im pretty sure hybrids? now spawn so maybe bringing like a sniper would be good as well so the turrets dont waste ammo

vestal zephyr
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it only spawned a single hybrid for me per wave

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on waves that spawned hybrids

valid kestrel
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Honestly the levels are too easy I wish they changed em up more

wary olive
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d1 is a b tier level

candid olive
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so i finished r1 in one evening

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time to go into my 3 month slumber until new update drops lol

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r1 as in all levels have a1 difficulty

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🤔

tough totem
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maybe all the tiers are just easy

candid olive
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i just found levels lacking enemies and actual challenge

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like the level with chargers had all these huge open rooms with like 6 chargers in them?

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kek

tough totem
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even if they got a lot of stuff wrong

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currently I feel like the levels feature separate easy and hard segments, while earlier rundowns seemed to be level throughout

mellow creek
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yeah

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entire r1 is just B tier lvls

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r2 will be the beast

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for d tiers

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and e tier

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infinite mobs fast mobs that increases spawns per wave

whole locust
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I never beat R2E1.

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I wasn't sure if it was just 100% shadow giant chargers during the slow half but I never got through. Either slow, steady losing or excruciatingly slow cheese where everyone shoved themselves behind a sign and hammered walls for two hours.

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I wasn't good enough for the former or patient enough for the latter.

hoary musk
kind swan
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Pretty good but probably better specification on close range weaponry

fallow wasp
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Had some kind of fever dream last night where they announced another limited time cosmetic but it’s just an orange speedo that goes over a pair of pants for the Halloween event

atomic escarp
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Ok thats the dream but where's the fever

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🤒

candid olive
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so alt r2 when

turbid egret
tough totem
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relatable

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I know that feeling

kind swan
fallow wasp
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I hope the alt rundowns bring the authentic experience of hearing the bulkhead door repeating “Warning, threat level: extreme” from halfway across the level

kind swan
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hopefully

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:/ I'm already sad the experience now includes weapons and tools that didn't exist in the original

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and as far as I can tell aside from the changed layouts. only one section is different

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R1C1 having hybrids

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if there's other changes I probably don't remember. my memory is pretty foggy on the finer details

uneven plank
lavish wyvern
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if so i may squee and scrim

wind pilot
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Also bring sniper for hybrids

last gust
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(I only really skimmed over the context discussion. The answer is still yes.)

prisma zodiac
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I mean id argue dmr is also a lot better than close range weapons since you usually have super long sight lines (and sleepers only start dodging when semi close)

hoary musk
boreal tendon
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except the comfort of being able to spam LMB into a single pixel all the time and hitting means you're not getting swarmed unless you actively try to

hidden crater
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i just use SMG because monkey brain.

last gust
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if you could hold down a dicey situation with revolver or choke shotty in r6, chances are you could also hold it down fine with hel gun, overpen lineups or no

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to some extent this is also true of hel revo

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basically a dmr with a smaller clip that for some reason gets more rounds per refill than dmr

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and dmr is already great

kind swan
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DMR refills are pitiful

last gust
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if they intend on pushing all of the mains the way that they just pushed the carbine, then yeah, maybe actually giving dmr more rounds per refill is the way to go

worthy yacht
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Did the very first mission in R1 have Class 4 alarm? I honestly don't remember it being a thing

real moss
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on the same door it is now

worthy yacht
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I was like "Hold the phone, isn't that a bit too much?" I guess my memory fails me

obtuse cedar
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Just shows how much waterdown the A tier became

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R1A1 introduced you to everything you needed to know

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Now you need to do r7B1 to get half of the information cause r7a1 is just bad

daring pilot
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honestly if A-tier intro'd optionals with scouts in them? I'd love that

obtuse cedar
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R4 and r5 had optionals in a1

daring pilot
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yeah, I get that it can be weird, but now that we have R1 as a baseline we could put some spice in later rundowns\

obtuse cedar
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I have a doubt that it will be done

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They would need to think it through to not lose the feel of the original and it would delay even more

last gust
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an a1 overload that absolutely stomps new crews could be fun

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I know r5a2 had mommy in overload, but that was a2

obtuse cedar
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If their plan is to not take a full rundown release to do old rundowns then i doubt they will add optionals

real moss
green narwhal
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R5a1 is a good level

hexed vapor
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It's a bad A1, but not the worst level.

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Tbh, I'm of the opinion that A1 wouldn't hurt to have 1 scout, but the enemy density is wild.

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Big is fine, very good even, but enemies should probably be a bit spread out so that you can get comfortable with them.

green narwhal
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I disagree the enemy density and distribution is just a function of how R5 distributed its enemies. I think that r5a1 is solid it’s definitely up there in terms of difficulty for an a1 but I don’t think that’s a bad thing. I’m not a fan of like r6 and r7 a1 being like the easiest. There’s the eval to teach you what the mechanics are and a1 is supposed to be the first test of that knowledge

atomic escarp
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I remember R5A1 on release had cocoons in way more rooms

fallow wasp
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The secondary had like 4 scouts

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And an equal amount of bio scans

tough badger
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Post-nerf r5a1 was okay
Pre-nerf was so pointlessly tedious lmao

atomic escarp
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To be honest I think much of the tediousness is because every zone was so big

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I assume it's partially due to being waterways

tough badger
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Nah having so much respawn was just not fun

half hornet
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Stealth is like grind in this game, its only good in short bursts

nocturne flax
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extreme was a chore to do

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shoulda been just 2 zones to grab the items

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not rng that will split into 3 zones

atomic escarp
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oh right there was a chance of you having to open all zones right?

real moss
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altho when rng was bad the 3 zones sucked

nocturne flax
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its was caca and time consuming for a A level

real moss
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and the rooms were sooooooooooooooooooooooooooooooooooooooooo big

nocturne flax
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floodways in a nutshell

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just too big for its own good

real moss
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I understand why they did it cause new environment from R5 etc etc

hard cape
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Rundown 8 will come after they bring back the old rundowns?

hidden crater
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When every rundown from 1-7 is back, 8 will return (iirc)

robust marsh
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as the last rundown

lavish wyvern
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if 8 is the last rundown

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i'm gonna be very sad

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i hope as a final goodbye to gtfo the devs make a steam workshop for mods and custom rundowns

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but i have hope that we'll be getting to 12 rundowns

robust marsh
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there already making new game

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so No.

tough badger
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They specifically bragged about being able to work on both games at once

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I just hope we get a response to all this hubbub so we don't have to keep speculating about it

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I'm tired of all this discussion started by them not putting 2+ unknown rundowns on a graphic used to tease the alt releases
We know the story is approaching its conclusion so 8 could definitely be the last one, but I really don't want to spend energy on it until we're actually told

Of course if there was an actual announcement or something else I missed I'll take that too

mellow creek
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i remember r2e1 was the first

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s1 scan

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would be funny to see how it works with the current sleepers

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and the end where we have to carry 3 stuffs lol

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the real e1 difficulty

tough badger
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I thought r2e1 was the first surge and S1 wasn't introduced until r4?

nocturne flax
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r2e1 was intro to surge alarms, s1 where introduce in r4b3 overload

nocturne flax
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so then we get the "surprise"

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:]

tough badger
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I will turn to ash

nocturne flax
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probably one of the things that bother me the most its that they want to "surprise" us even with old content

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like my man this is the time to be more active and showing what your doing

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but it dont matter anyways

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we'll see over the long run

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hopefully evething turns out to be good

tough badger
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Yeah that's kinda whatever, getting pelted with old rundowns like surprise gift baskets is fine

nocturne flax
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heist game

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hes back on that shit

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hopefully they will shut the hell up instead of showing off all your game content while you were developing

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then it will be the surprise!

mellow creek
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had the habit of calling it s1 alarm

west crow
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Can't wait for the introduction of the heist career. When a new one drops, the old one is wiped from the game.

heavy wave
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surge alarm of r2e1 with stamina on the first scan sounds painful af

errant vigil
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eh with current guns and tools it'll be pretty easy

nocturne flax
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i dunno why everybody its so scare of stamina

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its like you guys dont set up or anything for alarms

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lmao

errant vigil
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man can hammer a few times during an alarm and still be stamina free

nocturne flax
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like what you dont throw a little cfoam on the ground and place a sentry?

errant vigil
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Unless you jump like a monkey

nocturne flax
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hammer for free

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!

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you get like 9 kills or something

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before stamina hits

errant vigil
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I'll just break the stamina system so I don't have to worry about being aware PirateSimon

nocturne flax
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I honestly dont know how people dont realise our current weaponry destroys older rundowns

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like shits gonna be so easy

errant vigil
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Especially a rundown with no Chargers in it

nocturne flax
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some small amount of cfoam on the ground a huge a amount of enemies unlike before

nocturne flax
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like we have 2 machineguns and combat shotgun

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r2 alt its gonna be straight up free

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kiting bitches

obtuse surge
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nah things in R2E1 will have changed and NOT for the better

west crow
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Machine-gun rapid fire bad machine-gun low rpm and good machine-gun low rpm

nocturne flax
west crow
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Heavy ar is just the better low rpm machine-gun

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Can't wait to play r2e1 with my favorite team loadout of hel revo burst cannon hel revo burst cannon hel revo burst cannon AR machine-gun (I'm playing with lulfireblade)

hexed vapor
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I'd take the Arbalist any day.

eternal dragon
vestal zephyr
stable pivot
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Arbalist is my new special weapon of choice as well.

vestal zephyr
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I usually wind up using the chokemod. I'm bad with the MGs lmao

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Target tracking issues, primarily

tough badger
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I want to run the 5-shot wonder loadout on the old E levels

lucid kestrel
errant vigil
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Just take a pistol

kind swan
kind swan
errant vigil
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We were talking about R2

kind swan
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However yes not in every other level maybe like the other rundowns

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R2

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Ah

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Then ye

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(Also I fully agree with black dragon that the current weapons blow away the old weapons for these rundowns

errant vigil
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There's always been a busted weapon in each rundown tho

kind swan
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R1 compared to Alt R1 weapon wise.

errant vigil
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A lot probably do better in R1-R3 than the alts because of head bug

kind swan
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R1 C1 is also a joke with sniper sentries

west crow
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They should bring back the invisible head hitbox on decapped strikers

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And shotgun damage related to players in lobby

kind swan
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Shotgun sentry needs a rework imo.

kind swan
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Only that Shotgun sentry was strong back then

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So far I dont see any real changes to the levels aside from hybrids being in R1C1

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I did hear about a Cfoam bug in R1 about doors

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But my group never used foam

pseudo lily
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are there supposed to be shadows in r7c2 now?

errant vigil
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No, but it'll stay

pseudo lily
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😔

west crow
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that's how it was designed

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the current r1 machinegun is just a worse r2 machinegun

hexed vapor
hexed vapor
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Especially when it's at the ammo level of Veruta rn as opposed to R1 or R2 MG.

obtuse surge
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the shotgun sentry was epic because of 3 things that don't exist anymore

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x4 damage when 4 players

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x2 damage on back

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head hitbox stays so it aiming for head doesn't matter

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and its gotten really weak buffs to make up for the many things its lost

wary olive
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x4 damage when 4 players?

obtuse surge
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yes

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that shit was running at x8 damage all headshots

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ofc it cracked

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and it dont get body block

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so it kills 4 in one shot if uplace it right

hexed vapor
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The only thing holding it back was low accuracy

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And that didn't stop it from occasionally just one-shotting giant enemies.

hexed vapor
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1 pellet = 1 dead striker

nocturne flax
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Please

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Just make it aim center mass

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Thats all it needs

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Not ammo

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Not fire rate

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Just that and a little bit of damage

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Would be such a good sentry for datacenter

kind swan
wind pilot
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Good sentry vs tank when

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Imagine if sg sentry can stagger tanks every 2nd shot

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If u place it behind the tank

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That’s be cool

obtuse cedar
wind pilot
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Shh

kind swan
ashen summit
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can you 1 tap charger scouts in the back with a High Cal pistol?

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also highcal pistol is as efficient as sniper vs tanks?

errant vigil
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No and no

hearty escarp
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How many mines does it take to kill a tank these days? I remember it used to be 7 in rundown 4 but I recall some stat changes to mines along the line.

real moss
pine creek
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new to the game and had my first run-in with a Scout last night when i played with the friend who got me the game

fuck that

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shit is so creepy

royal lichen
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after about 6000 scouts they're not exciting or scary anymore, just chores 🙂

pine creek
royal lichen
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sometimes a scout actually spices up positively a monotonous stealth-grind

hallow lark
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Yes, it was a solo run but that scout… that fucking scout… matrix dodged my spear… and went up a ladder and screwed me… all within a span of 1 second

last gust
last gust
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high cal requires far more ammo to kill a tank than sniper, and even more ammo than the choke shotty

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(on a tank damage per refill basis)

half hornet
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Tfw you wipe R1C1 on last wave

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Somehow ran out of ammo

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Got bum rushed by like 3 hybrids

royal lichen
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imho r1c1 last 2 waves are the biggest challenge of the rundown

half hornet
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I really dislike hybrids. They feel a bit too tanky for a ranged unit.

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Shooting them just doesn't feel good too.

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Oh well. Mandatory sniper rifle or something.

royal lichen
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i dislike hybes staggering to their backs, "fake death"

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then they get up and -40hp "u still around, sweet"

half hornet
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That too. Always requires a double take.

kind swan
royal lichen
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a long salvo is pain

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bad luck, failure to duck etc

half hornet
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They are actually fun to range duel with.

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They are like a heavy machine gunner of the sleepers.

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Take a shot at it, hide in cover, wait for barrage, rinse repeat.

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But they are never fucking alone and cover randomly doesn't work sometimes.

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Should've been a mini boss.

hidden crater
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i occasionally bring a choke mod specifically to dump mags into them in levels like C1

kind swan
#

me who sprints towards them and bonk head

royal lichen
#

wiggling of mouse as they salvo is fun Maul

half hornet
#

That's how we died.

#

Ran out of ammo, tried to bash one with a bat.

#

Got my ass licked by one of the smaller lads.

#

But other than that I love R1C1.
Probably the most simple, yet fun level so far. Just hold the line on a long ass bridge.

#

Half of the gameplay was me watching my sniper sentry sniping sleepers from an elevated position I put it on.

royal lichen
#

ppl should remember that reactorwaves are not like alarmwaves, setting their spawnpoints back by going south and then taking more time to kill the first wave isn't gonna make less spawn

half hornet
#

meet the engineer intensifies

royal lichen
#

yeah that bridge is a damn good sentry perch

half hornet
#

I should make a little joke video of that... Next time.

royal lichen
#

but running south to scrape for the last resources is kinda necessary, at least was for us

half hornet
#

That's the thing.

#

I went as far as I could.

#

Nothing but fucking Medkits was left.

#

We got everything it seems.

#

And still fucking ran out.

#

I have no idea.

royal lichen
#

the sniper mightve shot the car-truck-thing on the bridge, we had a few shots with no kills

#

ah well, r1c1 fun 8 code reactor. can't wait for r2d2. " 😄 "

half hornet
plush basin
#

R2D2 one of the best levels ever

royal lichen
half hornet
light lagoon
# half hornet I already have the clear, I was just having fun with a random squad and I'm just...

Unrelated but I love how I have the complete opposite feeling, I'm still kinda shocked that my team first cleared it considering:
-one of them was running a Shotgun Sentry (he used it the whole fucking rundown and refused to swap, even though it did jack all)
-same guy positioned himself on the skip on the bridge, causing our bot to freak out trying to resupply him constantly so he would just run out into the waves holding an ammopack and wouldn't be pinging anything
-my other mate put his Burst Sentry waaay back towards the security door where it was functionally useless for most of the reactor, so considering the Shotgun as well this meant basically up until 6/8 We were running off of only my Burst Sentry

Probably the only reason it worked in the end is around 6/8 I was finally able to persuade them to get off the bloody skip and to move the sentry forward.

#

It's.. an exercise in frustration sometimes with my mates. lul

real moss
tough badger
#

R2D2 is my most-anticipated level I've never done

#

I just want a level where I walk in, type into a terminal, and spend the next 30-40 minutes in hell

real moss
tough badger
#

"reactor but big" is just a perfect concept

stable pivot
#

My first contact with reactors was in R5B1 Overload. A great level but the Extreme objective was too long.

hexed vapor
#

R5B1Sec was based, tho.

#

Fog adventure.

#

leave the team behind

half hornet
nocturne flax
#

R5b1 was hella cringe

olive shoal
#

ur cringe

mellow creek
#

has there been any surge alarm in recent rd

atomic escarp
#

r7 no

#

r6 had 3

mellow creek
#

ah

#

been so long

#

im getting demential

atomic escarp
#

😬

mellow creek
#

just waiting for r2 d2/e1 r3 d1

#

cant remember which one was the constant daddy alarm

#

r4 ?

atomic escarp
#

r4e1

mellow creek
#

ah

#

nvm only r2 makes a difference w the stamania and faster sleepers

#

r3 r4 r5 is kinda trashy

atomic escarp
#

didnt play them so no opinion

errant vigil
#

R2 the rundown with no cool enemies

#

Actually I’ll give it hybrids that’s about it

real moss
#

And then they reused that bridge for R6D3

hexed vapor
#

"Reused the R5B1 bridge" from R2D2 Trollge

half hornet
#

It's almost like they reuse room tiles 🤔

nocturne flax
#

this an old classic right here

olive shoal
#

😔

hard cape
#

How to repeat command on a terminal?

astral ferry
#

ping ... -T

obtuse surge
#

the R1 update nerfed R7E1

#

the doors for reactor unlock at start of wave

#

instead of after wave

royal lichen
plush basin
#

enter cls then repeat ⏫ enter for turbo mode

keen rampart
hexed vapor
#

They couldn't let there be a hard part of E1

#

Now they just need to make all of the zones on the way back non-respawning and we can finally play D3.

atomic escarp
past bough
#

bad
i thought r7e1 was just fine

#

shouldve nerfed d1 overload

obtuse surge
#

probably unintentional change

bold widget
#

devs wtf

obtuse surge
#

like the shadows for C2 main

#

and the baby in B2 but they fixed that one

#

the C2 and E1 change don't fully block progression so maybe they wont fix

bold widget
#

if anything it makes getting the first and second code easier

obtuse surge
#

yeh

#

i dont know if ud want to go early for final code

kind swan
obtuse surge
#

what

#

when

#

why

tough badger
#

yeah hold on, when?

past bough
#

never
they're gaslighting you

tough badger
#

I can do that myself tyvm

atomic escarp
#

they also added 1 more mom apparently

#

small mom

past bough
#

gaslighting

hexed vapor
#

And what are new totals?

atomic escarp
#

same zone sleeping moms

#

2 small 1 big

hexed vapor
#

3 small total, then?

atomic escarp
#

2 total

hexed vapor
#

Okay, then that's just someone not knowing the level.

#

Always been that way.

#

1 mom first stealth zone, 2 moms second stealth zone.

atomic escarp
#

only tried e1 7 times

#

soo good at dying at the end

half hornet
#

get elitised PirateSimon

atomic escarp
#

🥲

tough badger
#

I cleared E1 blindfolded and with both hands in a toaster

past bough
#

nice

atomic escarp
tough badger
#

I can't I couldn't see it

atomic escarp
#

oh

past bough
#

source: on god

mellow creek
#

damn what are the devs thinking again lol

hexed vapor
#

As in, not in-game.

mellow creek
#

oh

#

regardlesss

#

they need more content asap

#

instead of taking holidays

#

like every mth

#

kek

#

"we have design a new rd, we need a vacation" where modders be like " guys heres my new mod after 1 week, try it its hard"

hexed vapor
#

Game's on the way out, fam, not much point hoping for a big content revamp.

mellow creek
#

dont need new content revamp

#

was hoping for a faster updates of rd like maybe every 2 mths or something

#

instead of half a year for 1 lol

hexed vapor
#

Not gonna happen.

#

Maybe in another timeline.

mellow creek
#

that kinda sucks

#

when modders work faster than devs

hallow lark
errant vigil
#

Waiting for the day modders make an enemy from scratch

hallow lark
#

I swear if R8 adds in Shadow variants of Tanks or Mothers or worse… I’m gunna freak out

royal lichen
#

giant shadows with their freak sleeping postures.. behind it yes, aiming at head yes, hit shoulderblade. oh hi.

atomic escarp
#

why do they even do that

hallow lark
hallow lark
atomic escarp
#

I understand that but why they limp

tough badger
#

Power used for muscles diverted to cloaking field

hexed vapor
#

It's just the shooter postures.

#

You can load in and see it yourself

atomic escarp
#

they could just make it the normal striker pose 🤔

past bough
#

i hate shadow giants

atomic escarp
#

i like getting my health compressed its fien

hexed vapor
#

They have the striker poses too, btw

wary olive
#

We should get crawling shadow giants

atomic escarp
hexed vapor
atomic escarp
#

thought its the shooter one

hexed vapor
#

If you mean hybrids, hybrids are using a striker pose.

atomic escarp
#

that makes more sense

#

thanks 👌

fallow wasp
#

Nikki minaj pose

frail arrow
#

YO does the giant mom on r7 e1 respawn if we kill her?

crystal oriole
frail arrow
#

:^^^^^^^^^^^^^^^^)

crystal oriole
#

Excellent.

frail arrow
#

so I guess she does then

crystal oriole
#

but yeah she respawn

#

everything does.

frail arrow
#

thank you ❤️

plucky breach
#

oh lawd

#

i am so done

past bough
#

how much you wanna bet he had bots and just removed them at the end

hearty escarp
#

Even with bots that would be impressive as fuck

worthy yacht
#

How the fuck

#

I mean, 4.5h is long ass time

#

But still

tough badger
#

potential bio/food breaks during quiet sections

#

but also solo play tends to be uhhhhhh
like that a little bit

burnt goblet
#

How many potential terminal spawns in The code zones in d2 were there?

#

kinda forgot lol

burnt goblet
#

@hexed vapor

hexed vapor
#

Probably better off asking a speedrunner. The map gen is super broken, so it's way unpredictable.

#

It's not supposed to be rerolling like that.

#

Arguably there are as many as there are seeds

#

But I think there's some predictability to it.

#

It's going to depend on how many ways there are to break the map gen.

deft kiln
deft kiln
hexed vapor
#

Yeah, I'd assume it'd depend on how many item placement combinations can break the map gen.

#

And however combinations there are, that's how many terminal spawns (roughly) there are.

burnt goblet
#

I mean like how many locations in the zones where you get the code, 212/213

deft kiln
#

there is 3 on charger

#

then theres is a bunch on shadow with them all on the same spot so it doesn't matter

#

always in the same room tho\

hard cape
#

I usually open both doors to help my teammates

burnt goblet
#

just beat d2 again

#

fucking hell

storm thunder
#

@plucky breach recorded or not happen

ashen summit
#

can I 1 shot a charger scout from front? using sniper

worthy yacht
#

Doubt

#

Only Giga Shotgun(Scattergun) could do that

ashen summit
#

another failed e1 attempt copeharder

#

ft. staring competition

wild jacinth
# ashen summit can I 1 shot a charger scout from front? using sniper

you can but with 1 shot at the back! melee works only with 2 attacks at the same time in the back. How you do that is you have a friend, you wait at the end of the tentacles, when he starts pulling them in you start running while charging the attack and he will start dropping tentacles out but you still have a 1-2 seconds to hit him and he doesn't activate. tried it yesterday.

wild jacinth
wary olive
#

holy cow thats insane!

mortal granite
#

you could also uninstall the game, all the enemy just die

wild jacinth
#

well you always choose for yourself how you want to play this game, yes? You bought it, you play it however you like, i will play it however i like. sometimes i don't have 4 hours to finish it so i help myself. and that's on me, yes? that means, you can use bugs if you want, if you don't want, that's on you i guess.

worthy yacht
#

I mean, bugs will not last forever

atomic escarp
#

sure thing its your game you can do whatever you want but the game is meant to push you to the max and utilizing bugs that instantly kill the challenge is just not fun sure it can get you the win but its just not fun for me at least

#

minor bugs? sure but door cheese is just disgusting

#

and again its your game so if you wanna do it more power to you

real moss
wild jacinth
#

thanks for the respect, yeah i mostly play for fun, it's a big challenge for me since i dont play it often, unfortunately not much time on my behalf

worthy yacht
#

I had one weird bug. We tried to do PE on R7B3. Despite us saying "Screw it, we just finish and try another day" the game gave us PE completion

real moss
real moss
ashen summit
ashen summit
atomic escarp
#

i say getting to the teleport is the difficult part

#

coordination is hard amongst people

#

then you're no longer in a rush when pablo is gone

ashen summit
#

we already got it a okay, just crawling thru mother rooms ft. charger scout and 2 man defending while others are in time pressure of getting the passwords are much more difficult

atomic escarp
#

in my runs ive never had issues with sneaking for codes

#

always had plenty of time to get it

#

just pablo triggering a global conflict for us to handle

plucky breach
#

:(

hidden crater
plucky breach
#

Lmao

#

I’m just happy that i got the completion

hidden crater
#

How dare you not do e1 in the hardest way possible

plucky breach
#

Lmao

#

We literally cheesed

#

Every single door

wind pilot
#

What’s the name of the torso with the mechanical hand?

fallow wasp
#

The ruler of everything

half hornet
hidden crater
wind pilot
subtle vault
#

RNG

errant vigil
#

The robo hand that I can only see on 5 weapons

half hornet
# wind pilot How do we get it?

It's a random drop. I got it randomly from rundown 1 rewards.
If you cleared everything and still don't have it - you'll have to wait for next rundown to roll another dice.

It's the only armor variant with that hand for some reason.

half hornet
past bough
#

there's also 2 pants with a robot leg i think

half hornet
#

Yep.

past bough
#

i can't even remember the name of all cosmetics

half hornet
#

Shabby shorts with a proper prosthetic leg, and military style pants with a shabby prosthetic, reminiscent of Eli Vance' leg from Half Life 2

#

You can see them all on Apparel wiki page

past bough
#

ik
i just don't bother to read them

half hornet
#

Only one I remember is kovac scale

#

And scorpion mask of course

past bough
#

instead of thinking "oh look the santonim vest model I"
i just think "hackett's shirt"

#

i really like the model w hyperseal tho

misty estuary
#

hi

subtle vault
#

Is there any new cosmetics or is just the new helmet and re skin helmet?

atomic escarp
#

reskin helmet

subtle vault
#

damn

half hornet
subtle vault
#

ok

#

Just wondering

half hornet
#

Imho kinda cringe to give away a mask that took 10 fucking mains to unlock (including E1), just coloured red.

subtle vault
#

I'm missing 18 cosmetics

#

yeah

hexed vapor
#

W8 holy shit, how are R1C1 players such fucking sweatlords

candid dragon
#

is there a point where they're just gonna have to give us IOU tokens?

hexed vapor
#

This dude hosting this lobby

#

is like "how many levels you guys played:

#

"Can you all run a booster?"

#

On fucking R1C1

atomic escarp
#

he has to be new

candid dragon
#

sounds like he's just excessively bad at shotcalling

hexed vapor
#

I thought R7C3 was bad

#

Holy fuck

atomic escarp
#

rip in peace

nocturne flax
#

With the amount of pub hours you have

#

Im actually surprise you still find it shocking

hexed vapor
#

Yeah, but it's usually like

#

1 character

#

every 3-6 months

nocturne flax
#

Dragons and ztriw r4a2 you need to kite incident circa 2021

nocturne flax
#

You gonna see sum shit

#

Sweat and cheese of the likes we've never seen before

hexed vapor
#

Same person btw, "I have some of the best internet in the world where I live"

#

Shit ping

#

Holy shit we're gonna run out of tool.

#

We have 4 sentries and every single one is placed.

narrow gulch
#

some ppl take this game too seriously, its funny

mortal portal
#

Right? I say that everyday

#

Some people take this game as an Arma 3 RP operation

#

One of these days I'm gonna get called out for Fail RP

half hornet
hexed vapor
half hornet
#

as long as they are spread out and shoot different targets it shouln't be a problem

#

I mean they DO kill enemies, right?

#

So its not like its wasted

hexed vapor
#

We might be okay because C1.

half hornet
#

unless its 4 snipers and they shoot the same sleeper

#

you wont, i already had my first wipe

hexed vapor
#

But it doesn't matter if they kill a lot if we run out of tool early.

half hornet
#

we had no ammo for hybrids

#

bastard are too tanky

narrow gulch
#

main thing is just not getting overwhelmed on c1

#

you dont need that much tool consumption to not get overwhelmed on some of the waves

#

so its a waste

deft kiln
hexed vapor
#

Saved by the fact that our sniper sentries are so poorly positioned that they can't actually shoot anything.

#

We have consumed every tool pack anyway, somehow.

half hornet
#

heh

kind arrow
#

currently in the middle of trying not to wake the entire population of sweden

#

had to walk through like 12 giant strikers and counting

#

and i just now spotted a big shooter

obtuse surge
#

insult his mother

kind arrow
#

theres 2 of them

half hornet
#

just sync stab them

kind arrow
half hornet
#

unlucky

kind arrow
#

this is r1b1 btw

half hornet
#

i was about to ask what fucking level are you playing

#

i dont remember that

kind arrow
#

this wasnt supposed to be "sneaking downstairs to get some ham at 4am" simulator wth

obtuse surge
#

dont kill them

#

grab the id and leave

kind arrow
#

btw im doing this solo bc i was bored and none of my friends wanna play with me anymore :/

#

this was a mistake

#

im sorry for whoever i pissed off in the dev team

#

there was only 1 id in this zone

#

:)

wary olive
#

it leads you to be imbalanced between tool and ammo later on

half hornet
#

well, in my wipe we somehow ran out of both so uh, i have no idea what happened there

#

something something shotgun sentry

hexed vapor
#

Omegalul

kind arrow
#

lma

hexed vapor
#

I can confirm

#

When we had a shotgun sentry

#

it ate all of our bridge tool by wave 3

#

and we were still fighting out asses off.

mellow creek
#

wait isnt r1c1 easy lol

#

i went down with 2 sentries and we defended with just 3 people lol

narrow gulch
#

theres a very simple explanation

#

not everyone can aim lol

#

despite most enemies moving in a straight line and pausing before attacks

mellow creek
#

just realised r1d1 the long hallway before the reactor

#

has the drum banging too

light lagoon
# hexed vapor it ate all of our bridge tool by wave 3

One of my mates brought one on C1 As well (he used it the whole rundown) and it practically ran out on the first wave so I just told him I'm not resupplying that, and then he would take tool packs for that and I'm like are you serious, I had to persuade him otherwise since I wasn't interested in burning every bloody tool on a sentry that couldn't kill jack.

uneven vortex
#

my group is suffering on r7c1

hexed vapor
light lagoon
#

And kill like nothing.

hexed vapor
#

all while the enemy density is as if we had only 1 sentry, the other one.

#

I'm legitimately not sure if bio synergy makes it better or worse.

#

It might not do anything.

half hornet
#

probably worse

#

I think the idea for that thing is to put it on like corners where it takes a shot at occasional sleeper passing by

#

Not facing the wave as it approaches, not shooting it in the back, but to the side as they pass by

#

But viable spots for that are limited and i'm not how good that would be.

#

Either way the thing needs some balance changes fast.

kind arrow
#

i went afk for a few hours bc i had to go somewhere

#

came back and resumed

#

and did it

atomic escarp
formal matrix
#

Hi, i have some questions for R1C1, At the end of the level, we have to re-activate the reactor, and then do the "REACTOR_VERIFY XXXX" 8 times, Staying at the end of the level is not possible due to lack of ammunition. Last time i atempted the level, We tried to activate the reactor, and then use the verify command onthe next room, but it didn't work, so we are supposed to do all command at the last terminal and then go grab loot in previous rooms during downtimes ? or am i doing things wrong ?

atomic escarp
#

The command only works on the terminal at the reactor

#

Let the initiation sequence finish then you get a minute to put in the code, let the timer hit 10 secs then put it in

#

This way you buy more time to loot more if needed

uneven vortex
atomic escarp
uneven vortex
#

it was fun! but very hectic and we had complete garbag weapons bcuz wedidnt realize we could get rid of the fog

#

so we wwere kinda stuck in an infinite loop of dying

prisma zodiac
#

F

atomic escarp
uneven vortex
#

whats that?

prisma zodiac
#

r7b2

#

the level?

uneven vortex
#

not sure

#

what ever mission i was talking abt above is the one we stopped at last night

#

weve been doing about a mission per night

atomic escarp
#

that one is c1

uneven vortex
#

No idea on the order sry

prisma zodiac
#

i mean. If you are at c1 (not cleared) then you still have half of r7 AT MINIMUM) and not the easy half

#

R1 is a lot easier than R7

uneven vortex
#

we just cleared C1

#

but it was rough

#

yea we get that

#

if its harder then good okayge

atomic escarp
prisma zodiac
#

@uneven vortex you on your pc tn?

#

rn*

uneven vortex
#

yea

prisma zodiac
#

if you can send a pic of your rundown 7 screen in gtfo media, then would be cool

uneven vortex
#

sure

#

I dont think were that close to being done but

#

its only been like a week so sag

#

was hoping the other run downs would be unlockable rn

prisma zodiac
#

yeah sadly not
Theyll come tho

uneven vortex
#

what are those numbers under the levels?

prisma zodiac
#

As it gets harder youll take more attempts

#

the objectives

uneven vortex
#

we skipped on r7c1 bcuz we didnt hav the guns or ammo do to the bonus obj

#

will probs go back later

prisma zodiac
#

Main, secondary, overload, prisoner efficiency

Main = well main, you have to do it
Secondary = side objective you can choose to do
Overload = „harder“ side objective you can choose to do. Usually influences the way you play main
PE = main + secondary + overload in 1 run

#

R7c1 doesnt have bonus objectives

uneven vortex
#

oh really

#

i thought there was that special area

prisma zodiac
#

1,0,0,0 means you missed them/didnt do them (look at B3)
1,-,-,- means theres only the one you have done

uneven vortex
#

with that special key

#

Ohh ok

prisma zodiac
#

side areas are often ressources zone. Or give you access to the fog lowering (or are just optional path with the same goal)

half hornet
#

Later rundowns will cut down on that.

prisma zodiac
#

Yeah you still have full C2, C3, D1, D2 and E1 to do

Also B3 with the optionals (id recommend not trying PE first try)

#

Thats a lot of content

uneven vortex
#

im just not sure how i would extend this for months

prisma zodiac
#

C1 is pretty moderate. So just the mains of the other C and D will probably take you longer

uneven vortex
#

maybe its just cuz my group has been no lifing

#

or does it get that much harder

prisma zodiac
#

if your party struggled with C1 then E1 and C3PE, C2PE will probably take you multiple days each

uneven vortex
#

well see

#

alot of it was gun choice and too lazy to restart KekW

prisma zodiac
#

let me check something real quick

uneven vortex
#

i dont doubt itll be harder though

half hornet
#

C2 main only is fine but secondary and overload are rough

#

And then there's C3 overload.

#

God, I hate it.

prisma zodiac
#

yeah the mains are usually chill. They definetly get harder but managable if your skill increases with it

I can assure you if you try to do C2PE rn you wouldnt make it

#

ok here

uneven vortex
#

i dont doubt it

prisma zodiac
#

me and the pretty veteran party i played with took

8 tries for C2PE, 10 for C3PE and 13 for E1 (imo the 3 hardest levels)
(Well theres d1 overload but thats a mess due to a bug in overload rn)

We couldve done them a bit quicker (especially C3) but we have around 5K hours combined (if not more)

uneven vortex
#

yea basically everything up until now excerpt for r7c1 weve 1 cleared

#

maybe 2

prisma zodiac
#

obviously that was fully blind and on stream for funsies but in comparision we first tried all of A, B and C1 (with B3PE which is a lot harder than C1)

uneven vortex
#

should be fun peepoEvil

prisma zodiac
#

yeah thats to be expected if you did R1 first
b3 with overload (or PE) is the only real challenge of B tier

uneven vortex
#

Yea i think

#

if we only had r7 avail

prisma zodiac
#

its definetly harder than all the other levels in R1 or the ones you did in R7

uneven vortex
#

it would have been way rougher

#

R1 really helped us understnad the game

prisma zodiac
#

which is perfect ariHyperNod

#

but yeah. Youll probably still have multiple weeks (unless you guys keep playing daily) worth of content if you rly wanna finish all the levels (PE is the highest completion you can get an rly cool to do)

And by then ALT R2 shouldve dropped. Which has some harder stuff aswell

uneven vortex
#

okayge thanks will be looking foward to it

light lagoon
prisma zodiac
#

And then theres also solo/duo and speedruns

Duo runs are my favourite. They still fee similar to 4mans but give you another level of difficulty and strategy

Solos are their own world. Like legit

prisma zodiac
light lagoon
#

Overload wasn't even the hard part for my group. It was making them survive the Extreme that was genuinely challenging, though that was still only two wipes (we failed a third time due to a disconnect though which kinda killed all motivation to reattempt that night). We only failed on the Overload once and that was because the guy carrying the objective item dropped it at one point and forgot to pick it back up.

#

So we all got in the extraction scan and then you just see the damn thing 50m away and it's like.. oh.

prisma zodiac
#

OOF

light lagoon
#

It was a good laugh atleast, I just wondered how he could've carried that thing for a minute or so and then dropped it, and then completely forgot about it and not even question that he now had his gun out and was shooting stuff. lul

prisma zodiac
#

tunnel vision

light lagoon
#

Wouldn't be the first for him. kappaBig

uneven vortex
#

yea i tried some duos the other night

#

doing security alarms is very hard

atomic escarp
#

the only interesting part on most levels

pliant coral
#

R1C1 kicking my ass @.@

past bough
#

just don't die

pliant coral
#

I've been trying with bots to get used to it and my biggest issue is running out of all my supplies by the 8th wave.

past bough
#

have you considered not running out of resources

raven flare
wide wing
#

Yeah I usually use 2 sentries for the first 2 waves, then 3 later on

raven flare
#

i mean even one with good placement
idk if theres more ammo than tools on the map tho would depend heavily on that

burnt goblet
#

Since they are playing with bots it's a bit harder to do, but you could switch out medkits that are closer to the reactor with ammo/tool that's further away. Prioritize weapons with high ammo to kill ratios, like hel revs and dmrs. Since the bots almost never miss, giving them accuracy based weapons is a good choice. You can take the sniper yourself since the bots will probably waste the ammo on small fries

#

2 turrets is usually good enough

#

Just keep at it, you'll get it eventually

raven flare
#

thats actually a good tactic nice

past bough
#

you could always

#

quit the game

#

and uninstall

raven flare
#

what r we, weak?
i am yes but even i dont unistall

past bough
#

best option imo

#

just don't play the game

raven flare
#

weak

past bough
#

nah

tough badger
#

touch grass then continue gaming

raven flare
#

play in the grass

pliant coral
#

good tips I'll keep that in mind

atomic escarp
#

dont put in code till you have 10 secs left make sure you're there beforehand

hidden crater
pliant coral
#

Nah, I don't HAVE to. I just don't wanna get carried through everything while I learn.

atomic escarp
#

preach

hidden crater
#

Fair, you could ask specifically to not receive a carry, but I get your situation

grand apex
#

4 turrets!,
1 - 3 wave - 2 burst
4 - 5 wave 2 burst 1 snip
6 - 8 wave 2 burst, 1 snip, 1 shotgun

#

gg

real moss
grand apex
#

thats why only use it on the last one

real moss
#

Just do 2 snipers and 2 burst

grand apex
#

on the holle

#

ahhaha

daring pilot
#

shotgun feels good in solo play

#

feels like its worse with symbiosis active

real moss
grand apex
#

insta kill horde

#

xD

prisma zodiac
#

but yeah 2 snips, 2 burst >>> ever taking shotgun sentry

hexed vapor
#

4 sentries is p overkill, yeah.

#

And you might actually just run out of tool if you're not playing them correctly.

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(still uses less tool than shotgun sentry).