#gtfo-spoiler-chat

1 messages · Page 16 of 1

scenic lion
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round 6 we ran out of sentry ammo by the start so it wiped the whole team, everyone at 100% and lots of ammo

gloomy flame
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speaking of sentry ammo, for the first 3 waves, only use one sentry

scenic lion
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I believe I got like 3 hybrids and a couple of franks at round 6, but since they all came at the same time it was too much

scenic lion
gloomy flame
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I used a sniper to take out all the hybrids, but a sniper sentry could also work just as well, maybe two

scenic lion
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we can take care of the incoming waves with just weapons and a burst probably

scenic lion
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and when the big ones come it either is already focusing on the small ones or it is out of ammo completely

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I'll try to do the 1 sentry strategy you mentioned

gloomy flame
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bio tracker synergy should help the sniper sentry

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but bring a normal sniper instead as a special weapon would fix that

scenic lion
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I was using dmr and og machine gun

gloomy flame
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I used DMR and Sniper, shot all the shooters, hybrids, big strikers, and some small strikers with the DMR when the team needed help

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but as long as you can efficiently take out the hybrids, you should be fine

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those are the enemies that take the longest to kill if you aren't ready for them

strange junco
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move up to the bridge if you're talking about r1c1

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it should be almost half way to the extraction

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2 sniper 1 burst / 1 sniper 2 burst works either way

hard cape
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How do we bring back the old combat music? I kinda missed R6 music

strange junco
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the bridge should have some sort of vehicle on the middle

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once you start the wave, rush up there, have all 4 on the defending spot

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when the input phase comes, one run back to type command, wait until theres like 5-10 second left incase you and your team want to scavenge

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scrape all the supplies near start point first, save the one near reactor for later waves

runic mauve
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i don't really understand how you're supposed to do that when you only have like 30 second between the earlier waves

strange junco
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wdym

runic mauve
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30s of warmup i mean

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vs like 2m on 8

strange junco
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30s of warmup phase + time it takes until they arrive the defending point

dreamy bramble
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delay the code input til the last second

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that's an extra ~20s

strange junco
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^

tough badger
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can confirm even if one person is back towards spawn the enemies will spawn that far back
so whoever's that far up is gonna need to sprint but they can do it

strange junco
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delaying input time + warmup phase + time until they arrive is more than plenty lol

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it would make you wish they'd arrive sooner to get it over with

runic mauve
#

ig
still just feels backwards to use the less time phases to run further

tough badger
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just be ready for potentially stacked waves

strange junco
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i mean you only need to run that far if you decided to use all the supplies near reactor

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thats why i said scrape all supplies at the beginning part

tough badger
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you're definitely intended to grab resources from farther back in later waves, you just don't have to
so long as you have a good hold position and can keep everyone fed, how you specifically do it doesn't matter

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honestly if you just grab the fattest packs from the first resource zone before starting you can make it really far before you have to care again

errant saffron
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does anyone know the timeline for the next rundowns?

errant vigil
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No, but if the rest are similar to how they made ALT: R1 it should be quick

tough badger
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Might be quick, might be Soon™️

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The rest should at least take longer than r1 did tho, since they're literally just bigger

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But r1 did release around 8 days sooner than the reveal post stated it would so copium is somewhat warranted

errant vigil
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I don't really want them to be like ALT R1

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I actually want some new stuff with them

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We get all the buffed guns/tools but none of the cool enemies or objectives/optionals

tough badger
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we'll get that with r8, if they change too much gameplay-wise it feels like it kinda defeats the purpose of them bringing back the older rundowns instead of just making new ones

azure reef
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Exactly, theyve already done the hard work of making the rundowns. The target audience for the ALT rundowns is new players, not vets, and the new players have never seen them, so it is brand new content for them.

glacial crescent
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Rundown 2 is going to interesting

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Especially R2D2 and R2E1 since both have sections that have a lot of running involved

tough badger
azure reef
tough badger
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yeah. though i think they were referring less to actually new mechanics and more just mechanics that weren't originally in the levels (like hybrids in r1c1 alt)

hearty escarp
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How big is the sniper sentry nerf? Like, is sniper sentry + pinged enemy + nerf still better than sniper sentry + non-pinged enemy + before nerf?

tough badger
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not sure, but unpinged you definitely feel it

hearty escarp
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rip

glacial crescent
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Refresher for people who forgot R2E1, you had the Surge Alarm right off the bat with 2 rooms (side room able to spawn with scout and fog is infectious). Next zone after surge contains 3 branches, you have to find the fog turbine and cell within 1 of the 2 zones to proceed down into the fog section. Both doors are blood doors with sleeping shadow giants and resources depend. Door to the North contains more ammo but less tools, door to the south has less ammo but more tools. Getting past the surge alarm after getting the cell is a fog dive section with 2 scouts patrolling the room and multiple sleepers alongside 3 doors. 2 require cells while 1 requires a key. picking the warden door leads to the main objective and an extra cell while the other door has a blood door you need to overcome, massive resources, lots of sleeping shadow giants, and a cell which is required to progress assuming you spent your cell on this door. In the Warden Door section, you have to do a 3 part scan while running around in the fog before being able to retrieve the neonate. The section after is 3 zones with massive running involved, 2 surge alarms and 1 normal scan before reaching the extraction zone.

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Im curious how they'll generate Alt R2E1 considering how Alt R1C1 is twice the size of the original from Reactor to Extract

tough badger
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i liked core tiles being the same but everything being a mix of similar to completely different in r1 alt

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r1d1's drop zone having the same tiles oriented wrong really threw us for a loop lol

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not that i played r1
I just liked hearing my team yell about everything that was or wasn't different

glacial crescent
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XD

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Some of the changes for R1 do make me feel like it could've done better

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but the similarities are there

tough badger
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i think it was very hard to make returning to a rundown where two pairs of levels are the same objective, out of only 6 total, terribly interesting
especially with the limited tilesets

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might as well throw in some newer rooms with good memories, like the r5b3ex room

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or that one might've originally been there i can't remember what my group said

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anyway i think the alts where levels had more to differentiate themselves to begin with might feel a little better

glacial crescent
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Ehhh

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R1A1 and R1B2 sharing the same objective isn't bad

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Originally by design

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R1A1 was essentially the perfect tutorial

tough badger
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yeah it's not bad. except r1a1 was a little needlessly huge imo

glacial crescent
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Original R1A1 was smaller

tough badger
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that'd do it then lol

glacial crescent
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1 big room and 4 small rooms in the 1st zone (where you came in at)

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with 4 doors you can open and close from the big room

jolly perch
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I think r1b2 and r1a1 being the same is ok because r1b2 has a completely different gimmick

jolly perch
glacial crescent
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going North was the alarm door. Past that was a stair with 2 connections to tthe left and right

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Left was a dead end with a potential key spawn (albeit extremely rare)

obtuse cedar
glacial crescent
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and right door lead to 2 smaller rooms into 2 medium size rooms with potential scout spawns

tough badger
glacial crescent
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and down the stairs had 2 big rooms with the most likely chance of there being a scout with a terminal

jolly perch
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r6a1 doesn't have a loot zone

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Cope

tough badger
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TRUE

glacial crescent
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alongside a connecting zone that was a 1 scan no alarm

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free resources

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alongside a 100% spawnrate 2 use C-Foam Grenade in the back of the zone if you looked for it

tough badger
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man i forgot cfoam grenades could spawn in stacks lmao

glacial crescent
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It was good

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Problem was that there was an exploit

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that let you get up to 12 c-foam grenades in a stack

tough badger
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cfoam was also way buggier back then right?

glacial crescent
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not really no

tough badger
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i know in r5 grenades still went through doors sometimes

azure reef
glacial crescent
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That'd be because of the cracks between doors

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you can shoot through door cracks

tough badger
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yeah
except they'd also bounce off the door and fall to the floor too

obtuse cedar
glacial crescent
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the bounce only happens if the door gets destroyed

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and one other thing

tough badger
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my original r5c2pe clear almost got lost to one cfoam grenade going through the door and another bouncing off it

glacial crescent
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but its rare and also happens to fog repellers

jolly perch
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People still use shit other than only bio?

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Damn

glacial crescent
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I forgot what causes it but it does send fog repellers flying at mach speed

tough badger
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bio best tool

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god i love unity physics (i don't)

glacial crescent
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XD

azure reef
obtuse cedar
glacial crescent
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This reminds me of the days when everyone used Shotgun Sentry

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due to the damage multiplier bug related to the amount of players in the lobby

tough badger
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I'm so sad about the current state of my son

glacial crescent
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It was common seeing people sometimes go with 4 Shotgun Sentries in R1

tough badger
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I want to like shotgun sentry but it feels like it just drains tool stupid fast for very little value rn

glacial crescent
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until they did R1D1

tough badger
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kekw

glacial crescent
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I miss those simpler days lol

tough badger
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r1d1 remains one of the greatest enemy reveals of all time

glacial crescent
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Knowing nothing and thinking each tier was harder than the previous

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spending hours and hours training on R1A1 till I thought I was good enough to do B tier

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then C tier on repeat

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and D tier

tough badger
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LOL
difficulty scaling isn't quite that extreme

glacial crescent
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Ye

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but in my mind

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each difficulty tier felt like it was suppose to be big

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at the time

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Later learned that it wasn't the case

tough badger
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it's a fair assumption depending on your gaming background

glacial crescent
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MMO Gaming and RTS

tough badger
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yeah that checks out

glacial crescent
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GTFO is probably the only FPS I really try harded on

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clocking in at 1.1k hours for R1 to R3 (mostly R1 and R2)

tough badger
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same, I don't really play fps

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or horror, actually

glacial crescent
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Haven't played much for the other rundowns

obtuse cedar
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so what you are saying is. you missed the best ones

tough badger
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I started in r5 and have loved my time here
rest of my squad is r1 or r3

glacial crescent
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I was around for the Waterway tileset testing

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if I recall correctly

tough badger
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floodways was r5

glacial crescent
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Ah

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Then ye, R5 I caught COVID while testing that rundown

tough badger
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ooooooof

glacial crescent
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Yeee

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R4, was probably frustrating to play

tough badger
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I want to get my hands on r4e1 alt

glacial crescent
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I do want to go back and play those rundowns

obtuse cedar
glacial crescent
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For me

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the best rundown was R2

tough badger
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r6ext was a pretty good rundown

glacial crescent
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what drove me away from R6 was the stamina system

tough badger
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that's fair
it usually hasn't been an issue, but it definitely changed the feel of certain gameplay sections

glacial crescent
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and the checkpoint system

tough badger
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checkpoint bugs bother me more than checkpoints

glacial crescent
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the checkpoint system for me kinda removed that anxiety feeling from the game

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and made it feel more like a slog

tough badger
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just do what my group did and commit to not using them

glacial crescent
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because you knew if you messed up, you can just use the checkpoint

tough badger
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proudly checkpoint free for all my r7 completions

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r6 on the other hand was largely not difficult enough to warrant retrying the whole level

glacial crescent
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Ah

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The biggest issue I had going into R6 and R7

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was undoing everything I learned from playing in R1 to R4

tough badger
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understandable

nocturne flax
glacial crescent
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Especially the theorycrafting used to avoid taking damage from everything

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while moving efficiently

obtuse cedar
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it's still there

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stamina is just another resource to manage. that's it

nocturne flax
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stamina literally just cap the amount of time you just run

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nothing else

glacial crescent
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in the current iteration?

nocturne flax
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apart from maybe the unintended dodge nerf

glacial crescent
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Did they remove the speed slow from it

tough badger
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it hasn't really changed much from r6

glacial crescent
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because ik they destroyed the Shift + A/S/D dodge mechanic

tough badger
glacial crescent
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and I remember carrying an objective item in R6

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and just watching a sleeper walk next to me caused me to lose stamina somehow

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and feel that instant speed loss

tough badger
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ohhh no that's not stamina

nocturne flax
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how to exagerate

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101

tough badger
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you collide with sleepers now

glacial crescent
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sleeper didn't touch me

tough badger
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if you're in one's hitbox you move slower

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stamina doesn't affect non-sprinting speed so it definitely wasn't that while carrying an objective item

glacial crescent
nocturne flax
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skill issue

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beyond belief

obtuse cedar
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what else

tough badger
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legit skill issue sry m8

nocturne flax
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copium

glacial crescent
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xD

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But ye, aside from that

tough badger
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sometimes you just don't want to relearn muscle memory so you take a break, it's fine

obtuse cedar
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if you crouch through a snatcher, you will go through it faster then if you walk or run lol

tough badger
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wot

glacial crescent
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wat

obtuse cedar
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it's actually a thing

tough badger
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how'd that happen

obtuse cedar
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idk

tough badger
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thonking

obtuse cedar
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they made it like that

tough badger
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snatchers un-nerf sliding confirmed

glacial crescent
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I love that slide bug for speed back then

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just needed to know when to release the crouch button to avoid losing speed

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and you were slightly faster than a sprinter

tough badger
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yea it was fun
not a huge deal that it got removed, but still sad

glacial crescent
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it was small tech like that which felt nice

tough badger
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slide still feels great when fighting in cluttered areas where you can duck behind a bunch of cover

glacial crescent
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Ye

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I do feel like Giant Shooters were extremely underappreciated as an enemy

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and they could've be done a lot better

tough badger
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honestly it's about as simple as fps movement gets but i still like how gtfo's feels

glacial crescent
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Like remove some of that armor on the legs

nocturne flax
tough badger
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shooters in general are basically support enemies that are only dangerous at all in hordes
but chickens are on another level of ignorable lol

nocturne flax
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hybrids are so overused people just got use to it

glacial crescent
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and change it so that you dont destroy their entire upper body with a couple swings

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rendering them so much more harder to kill because of the time needed getting past that armor

tough badger
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hybrids are great, even if the actual "hybrid" part of them (the melee) is half a joke once you learn to exploit it

glacial crescent
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xD

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Real question is

tough badger
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also changing part damage requirements on chickens won't matter so long as hammer does 100 stagger damage

glacial crescent
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can you still kite chargers in a circle without getting hit by their fists or tongues

reef talon
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chickens have 30 more hp than regular giants

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but yeah, underwhelming enemy

glacial crescent
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F

nocturne flax
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hybrids and big shooters have all 150 hp

tough badger
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they don't lose their head after 1 shot so more hp is almost necessary

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a fact which is the only thing keeping me from completely tossing the precision rifle into a trash compactor

glacial crescent
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any weapons that suck atm?

nocturne flax
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carabine sucks

tough badger
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some of the full/semi auto weapons are in numbers contests with each other, but prec rifle is probably the only one I'd maybe call bad
someone else who does more number crunching might know better tho

nocturne flax
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it needs to be buff

tough badger
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l m f a o

nocturne flax
reef talon
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SMG is inferior carbine

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buff it

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thanks

nocturne flax
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you should totally not use carabine

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its sucks ass

obtuse cedar
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carbine's clip isn't big enough. can we please give it 12 more in the clip. it would be fair and balance

nocturne flax
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buff it

glacial crescent
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xD

tough badger
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i like prec rifle when i can click heads with it
any other time it's turbo-ass
and the reload does not need to be 5 seconds long

nocturne flax
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we need to push another buff

glacial crescent
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did they actually nerf the mag size for Carbine?

deft kiln
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If everyone just doesn’t use carbine we can get it buffed again

tough badger
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the carbine could one-shot tanks and I still wouldn't use it

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but i don't like burst fire weapons in general

nocturne flax
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48 in the clip isnt enough

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damage on par with the pdw isnt good either

reef talon
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wasn't clip 40 before

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my memory is bad

nocturne flax
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gotta give it more

tough badger
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give it 21 more

nocturne flax
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gotta give it the same damage as machinegun

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to be somewhat useful and fun to use

tough badger
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69 clip 420 reserve
carbine fixed

glacial crescent
#

Mmm

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Could be a stat issue thing

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Kind of like how Assault Rifle on Paper looks balanced

nocturne flax
glacial crescent
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but it sucks to use

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Ah

nocturne flax
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shits busted

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they buff it for no reason

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carabine was always good

tough badger
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carbine just got buffed when it was already good so it's become a meme

nocturne flax
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dont know why they keep buffing it

glacial crescent
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prob BH's work

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xD

obtuse cedar
tough badger
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i wish we were still joking about scattergun

nocturne flax
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someones friend group won

tough badger
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i miss scatter, what a dumb weapon

nocturne flax
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but yeah the balacing on this patch was pretty nice tho

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everything made sense

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until well

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carabine

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kekw

reef talon
#

carrybine

tough badger
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weapon balance hasn't been too terrible since r6
scattergun was just
well
scattergun

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but I'm the king of sawed-off copium, I swear it was fine and good guys I promise

tough badger
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yeah it wasn't broken and it was awkward to use but damn it it did what it was supposed to

nocturne flax
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i just wish the spread was slitghtly tighter so you can get an extra umf

tough badger
#

that's fair

nocturne flax
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i miss saw off

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:[

tough badger
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missing one pellet at breathing distance felt a bit bad

nocturne flax
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super consistent bodyshots onshots

glacial crescent
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I enjoy the HAR

nocturne flax
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really nice

tough badger
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but hey, if they're bringing all the old rundown-specific weapons back, I'll have my child back with r5

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and i can go back to my 5-shot wonder loadout with r6

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combined clip size of 5 and a dream is all I need

glacial crescent
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R1A1 is similar to how I remember it

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extremely dark

obtuse cedar
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dark?

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feels anything but dark

glacial crescent
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talking about the amount of lights

nocturne flax
obtuse cedar
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everyone should remove them

glacial crescent
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no nostalgia really

obtuse cedar
#

r4 is gonna be a joke with the current tools and guns

tough badger
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well we're probably going to have hel rifle back lol

obtuse cedar
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r4e1 extreme "hardest missions ever made"
==> now a joke with current weaponry

nocturne flax
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specially last terminal

obtuse cedar
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go 2-2

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no issues what so ever

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guns are so stupid strong now. 2 players should easily be able to shoot even if they are pubs

nocturne flax
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or just funny haha and plant 45 million mines

tough badger
#

el classico

nocturne flax
mortal portal
#

Provisions + R7 Weaponry + 2-2 strat = XD PepeStare

tough badger
#

provision lol lmao

obtuse cedar
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people who are saying "wait until you see those missions! they are so hard!" are coping hard

tough badger
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i mean
they're still gonna be hard unless you're a certain amount of good at the game already
but yeah they're not gonna be as hard as anyone remembers them

nocturne flax
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its all it takes

tough badger
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even if weapons weren't different, everyone already knows all the strats so nostalgia from the discovery period is instantly out the window
and then yeah lmao if we get r5 hel rifle balance back it's gonna be funny

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i do think it was inflated a bit by r5 having a lot of straight lines to shoot down, but it was still too strong

glacial crescent
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Yeee

nocturne flax
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helgun was better than rifle imo

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you can spam it, better cqc badabing badaboom

tough badger
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makes sense, it was better on smalls and still great against bigs

nocturne flax
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whats a charge up??- 10cc dev

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damn its like the charge up for the hel weaponry was there to keep them in check

tough badger
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i just liked how the hel rifle felt to use tbh i didn't find out it was broken until later in the rundown lmao

nocturne flax
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but bh have a humongous skill issue

tough badger
#

make me bug hunter, i will nerf every weapon but sawed-off PirateSimon

tough badger
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a king cannot admit weakness

glacial crescent
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xD

nocturne flax
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tbh they could just add saw off in r2

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i dont wanna wait till r5

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:[

tough badger
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either that or just release the alts fast, either works

glacial crescent
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guessing Bug Hunters are a big meme?

tough badger
#

stuff has happened, I don't know the full story but I know it's a mess

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QA is kinda in A State across the whole industry tho

glacial crescent
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If I wasn't bound by the Bug Hunter NDA

nocturne flax
tough badger
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and to an extent any time there are bugs in a game someone gets memed on for it

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riot takes the cake for toxic balance/bug memes with the "200 years" bit
that one's gold

glacial crescent
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The recoil on HAR is pretty good

tough badger
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it got increased recoil at the start of r7 iirc

glacial crescent
#

Not really

tough badger
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it's still perfectly manageable yea

glacial crescent
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you know the exact value of the recoil?

tough badger
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nope, didn't look b/c i don't use full autos

glacial crescent
#

Ah

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gonna have to take a look at the power and scale

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since it feels really familiar to me

tough badger
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possible it had had the recoil lowered when it was reintroduced and then got nerfed back to what you're familiar with

glacial crescent
#

nah

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it goes back further than what you're thinking

tough badger
#

o7

glacial crescent
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brought out my notes from late R3

nocturne flax
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Har its from r4 tho

fallow wasp
#

Time for the devs to introduce nightmare difficulty where you'll drop in with predetermined loadouts and no ammo

glacial crescent
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R3 modded when the HAR was made

tough badger
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nah just make E2s, or at least use optionals in E again

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i think r7e1 wouldn't be quite as unpopular if it weren't the only E-tier content we got for months

obtuse cedar
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it is unpopular because it just doesn't fill the role of E tier

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people consider it a D tier max

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  • it is pretty boring
tough badger
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right, but a level missing the mark like that wouldn't feel as bad if it weren't the only one we got for literal months

fallow wasp
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I don't think it was particularly chaotic as the name might suggest

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maybe it was more of them easing back into the not having checkpoints for a level thing

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since r6 began all the long levels had plenty of checkpoints

tough badger
#

"at least E2 is good" or "at least E1 secondary is fun" would be better than "this kinda sucks, guess we wait 4+ months and hope the next one is better"

glacial crescent
#

It was a gun that was a hybrid between Support and Damage. Long Range semi auto hits with an immediate burst of damage at close range via hipfire to allow players to distance themselves.

tough badger
fallow wasp
#

One day I will get to experience the glory of r5 again

tough badger
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when i think about it really hard there are only actually like 5-6 levels i want to play again in r5
but they were really good levels

fallow wasp
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never got past half the c level objectives

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but I am told time and time again that d1 is a heinously difficult task

tough badger
#

A/B/C tiers were, perhaps, a little too difficult a little too fast, in r5

fallow wasp
#

or at least tedious

#

I didn't mind it in the end. Hard rundown meant I got better at the game

tough badger
#

D1 was disgustingly tedious, I hate all but like the main part of ex from it

#

and even then, the cell zone from ex was just... why

#

there's difficult and then there's just not fun and I think r5d1 hit a lot of the latter

#

but it's okay b/c r5d2 is one of the best levels ever made and I am blinding myself with nostalgia on 70% of it

#

r5 was a truly incredible mix of cool new ideas, and weird padding
"here have a giant stealth zone filled to the brim. it respawns for no reason."

mossy marsh
#

I hate A1 I hate A1 I hate A1 I hate A1 I hate A1

#

nah I love A1

tough badger
#

r5a1 pre-nerf was easily the worst a1 ever and i don't even need to play the rest of them to know that

#

r5a2 was a bad beginner level for very different reasons, but at least it was fun and cool

unique kayak
paper harness
#

I think r5a2 was fine, it should be what the game is, main objectives are very straightforward to do, and extreme and overload exponentially increase the difficulty

#

and it was good to introduce newer players to content that they usually wouldn't be able to experience, in r4, I think the first moms were in B3 overload, otherwise you which isn't a level that beginners would be able to clear up to very easily

#

I think that even making the main objectives substantially easier for later levels is fine, but just having a compensatory increase in difficulty for optionals will allow a wider variety of player skills to clear the majority of the levels which giving veterans some challenge to chase

tough badger
#

main problem with r5a2 main was just the respawn room was dumb
easy if cheesed, stupidly tedious if not
extreme was goated tho

silent kettle
#

?

#

u just walk past 3 enemies to a door after getting key

verbal ether
#

r5a2 overload was pretty dumb imo, bunch of babies + mom not sleeping + extraction alarm = if you open that door as a team of beginners, you are 100% gonna die just because you opened a door at the end of a level which might just end up frustrating new players

#

if the overload was meant as some kind of mom's introduction to beginners then she should be either asleep or way easier to deal with (no babies behind the door/extraction alarm) imo

last gust
#

I guess my thing about r5a2 overload, is that just a mommy would probably crush most noob teams, so I kinda feel like the pre-existing babies are unnecessary

last gust
#

finding and bopping sleepers in fog is just not a compelling repeat exercise

hexed vapor
#

Newbies should either expect to be fighting from behind or they shouldn't attempt it.

#

Which, tbh, is kind of necessary introduction to the hardest rundown in the game's history.

real moss
stable pivot
#

R5A1 was the first mission of GTFO I ever played, so it has a strong nostalgia value for me. But I remember its difficulty be ridiculously high now that I compare it to other A1 levels I have played.

#

Can't wait for R5 ALT to roll out, hopefully it won't take us long to get there. The devs now have the framework for introducing old rundowns back so hopefully the release schedule will be a quick one. Optimistically a month at max between each rundown release, but that's optimistic.

hard cape
#

R5 A1 is a B level mission in difficulty. It's the hardest A1 i ever encountered.

stable pivot
#

R5D1 will be a pain again though without checkpoints

#

If there ever was a level that needed checkpoints, it would be that one.

hard cape
#

i bought this game last November. Before I can play other levels in R5 they changed it to R6

fallow wasp
#

R5A1 is the only level I think I ever solo’d

plush basin
#

Is R5A1 the hard drive one?

fallow wasp
#

No r5a1 is just “go deactivate security on a terminal”

tough badger
#

r5a1 wasn't really that hard it was just pointlessly long
giant rooms and r5 spawn rng made waking up rooms a disaster sometimes tho

#

legit saw people get single rooms with 20+ sleepers sometimes

burnt goblet
#

Still it's gonna be a long time until we get r5

hexed vapor
#

Enemy density in first zone was broken, and was spawning a huge number of enemies.

tough badger
#

yeah

burnt goblet
#

Any guesses on when we are gonna get the later alts

#

I say mid-late next year

#

R8 2024

fallow wasp
#

My hopeful guess is gonna be about a month or so per rundown

hexed vapor
fallow wasp
#

Assuming they don’t make any big changes

burnt goblet
#

Knowing 10C, I'd say the 2 months

#

R2-3 shouldnt take TOO long, But R4 and beyond is when extremes and overloads start coming in so they are gonna probably take a lot longer

fallow wasp
#

Understandable

#

Kinda funny if you hear someone say extreme referring to objectives you know they’ve been playing since at least r5

burnt goblet
#

Always thought extremes kinda sounded better than secondaries lol

olive shoal
#

that’s because it does

half hornet
#

Duno, sounds kinda cringe in context.
Extreme what? Extreme difficulty?

atomic escarp
#

as in difficulty sure but as an objective its wrong

half hornet
#

Although changing it 6 rundowns in was a weird decision.

#

Probably should've owned it.

obtuse cedar
#

it was the sector that was the difficulty. not the objective. you opened an extreme sector and you had to do an objective in it

burnt goblet
#

Damn it's been 2 years since r4 huh

#

Time flies

obtuse cedar
#

the bulkhead was telling you constantly that the sector was "extreme" or "overload"

#

now it doesn't for secondary, and it only say it once for overload

hexed vapor
#

I hate the extreme terminology, ngl.

#

Always felt preachy to me.

half hornet
#

They probably realized they couldn't reliably lore explain why sectors are extreme.

#

That, or literally just convinience of understanding.

strange junco
#

its just easier to understand

half hornet
#

But then again why they didn't do it for overload? Overloads are optional too.

#

Super secondary? Secondary with a twist?

hexed vapor
#

I think Overload is more-so intended to actually be pretty hard consistently.

#

Secondary just being "a step up" or "extra on-top" isn't quite extreme in comparison.

half hornet
#

It consistantly, khem, OBERLOADS the mission with extra pain in the ass.

strange junco
#

i like the "threat level high/extreme/overload" than "sector priority main/secondary/overload"

#

but then some people are like

#

"wtf is a high"

half hornet
#

Yeah, that's a good question.

#

High sector? High infestation?

#

They could try beating into your head, somehow.

#

But I guess it was too much work.

hexed vapor
#

Even if you don't like Secondary as terminology, High was horrendous.

half hornet
#

So we settled on conventional categorisation methods.

hexed vapor
#

Like, we get it, the game is hard.

#

But when you have to tell us that, feels pretty stupid.

#

Especially when a lot of content is piss easy if you're reasonably experienced.

strange junco
#

high sounds stupid in a difficulty pov

#

but seems reasonable in a "threat level" pov

half hornet
#

"high objective" does sound nonsensical, isn't it?

#

there's an obvious weed joke in there, but whatever

burnt goblet
#

When the rest of the alts come to gtfo, there will be 68 total expeditions. Damn, one short lol

strange junco
#

would be funny if r8 only had 1 really long expedition just to make it the funny

burnt goblet
#

If anything I say 12 total
So 8 rundowns, 80 expeditions

candid dragon
#

i love going into secure areas for work to hear "threat level OVERLOAD" play on the loudspeakers whenever someone has to leave to use the bathroom

jolly perch
#

Tbh, extremes should be extra things to do, overload should be extra problems to deal with

#

Like for example, an extreme objective is an added on objective; "get 12 pids"

#

An overload objective is an extra modifier added on, such as an error alarm

hexed vapor
fallow wasp
#

some levels do indeed just add modifier to the map for extremes or overloads

#

R5A2 extreme wasn't hard to complete, but it shut all the lights down for the rest of the level

tough badger
#

it was the perfect first optional objective

#

right at the beginning so even without checkpoints failing it wasn't a huge time loss, and deceptively difficult to boot
plus it taught you the most important lesson of all: trust nothing

crystal oriole
#

Like R6D3's overload making fog overtake the level and putting you on a time crunch, as well as adding an error alarm to turn off.

#

Or R7D1's overload turning your visibility to 0m and adding a snatcher error

#

There are exceptions to the rule, ofc.

#

Like R7C2 just being "yeah go collect these OSIPs"

#

and R5A2's overload just being a hahafunny mom behind a door for newbies to wipe on after opening it lol

#

Definitely gave me a spook the first time...

hexed vapor
crystal oriole
#

Yeah? As I just said, there's exceptions.

#

But from what I remember, they mostly just add a difficulty modifier to the level.

#

Turning normal fog to infectious, etc.

#

Of course, maybe I'm wrong on the actual numbers and it's closer to a 50% split between difficulty modifiers and extra objectives

#

I didn't complete all of R4-5 unfortunately

#

But from what I've heard/read about the levels, that seems to be the case.

nocturne flax
#

r4 was quite literally an error spam

#

r5 was a "lets see how long can we stretch these digsite and refinery tiles"

crystal oriole
#

I won't know the struggle for a couple of months, it would seem.

#

I mean, wouldn't be mad if they dropped R2 out of nowhere next Friday

nocturne flax
#

hope they do change some stuff

crystal oriole
#

optional objectives pls 10CC

nocturne flax
#

because from r2 and onwards theres some stuff need changing on those levels

crystal oriole
#

Hope they redesign E1 tbh.

nocturne flax
#

nah let them be vanilla

crystal oriole
#

It needs to be buffed a lot

nocturne flax
#

it makes sense been campaign base

crystal oriole
#

At least for current E tiers

nocturne flax
#

r2e1 was just rng heaven

#

you didnt even beat the level via skill

#

thats why people would just kite

#

because it was shitty design

#

random error spawns are shit and doesnt promote any good gameplay flow

crystal oriole
#

I can't speak for how it was back then bc I didn't beat it until recently

#

but it didn't seem all that hard, I guess?

#

Shadow Titans sucked, but right now they're infinitely easier to handle

nocturne flax
#

the first half ot the level its easy as hell

#

kekw

#

the error section its the bs one

crystal oriole
#

Yeah

#

Error spawns could screw you if they spawned in the scout room near extract

#

Or if they broke a door or two near the surge alarms, ig

nocturne flax
#

pretty much

#

lots of rng

#

seeding that error to spawn behind you would make infinitely better

crystal oriole
#

^

#

They'd need to buff the surge alarms in comparison, then.

nocturne flax
#

why?

#

the error ramps up

#

by 5 min you pretty much spawn cap

crystal oriole
#

Removing that element of RNG just means you permafoam the door and chill, no?

nocturne flax
#

no?

crystal oriole
#

Wait, the error ramps up?

nocturne flax
#

did you went back in time?

crystal oriole
#

I did.

nocturne flax
#

the error ramps up

#

overtime

crystal oriole
#

For real?

#

Huh

nocturne flax
#

yes

crystal oriole
#

Idk, it was big chilling during that part from what I remember.

#

Weren't permafoaming during it, ofc

atomic escarp
#

they keep spawning on intervals

crystal oriole
#

but with current mechanics

nocturne flax
#

imagine permafoaming

atomic escarp
#

so you need to clear them if you dont want to be overwhelmed

nocturne flax
#

just slap the two ss in the catwalk like a man and fight

crystal oriole
#

lol. That's what we did for our run. I just meant permafoaming for when ALT://R2 drops.

#

Though you definitely won't be bringing the Shotgun Sentry back to that level nowadays

#

Unless it gets some buffs, anyway

atomic escarp
#

imagine shotgun sentry

nocturne flax
#

it doesnt need a buff

#

it needs a fix

#

it doenst shoot center mass

crystal oriole
#

Technically it is working as intended, so it would need a buff rather than a fix

#

though I do agree that it should hit center mass.

#

rather than aim for the head

#

As is, though, it's not worth running.

atomic escarp
nocturne flax
#

shoot body

crystal oriole
#

gun no shoot middle

#

make gun fix

atomic escarp
nocturne flax
#

shotgun sentry gotta shoot nipple

#

nippe good

#

head bad

#

head miss pellet

#

no damage, waste ammo

crystal oriole
#

Alternatively they could just code it so the shell itself is one burst of damage rather than many small ones, so the damage stacks in the one hit rather than only going until the head breaks

nocturne flax
#

the simplest way to fix ss its for them to add an invisible head on the chest that the ss would always target and put that shit in the datablock like shoot_2_head

#

or someshit

crystal oriole
#

But shooting center mass is probably a better one

nocturne flax
#

they like bandaids

#

i giving them one

crystal oriole
#

Would love to see the ss returned to its former glory.

#

I say as though I used it back then

nocturne flax
#

r2 back then was pretty wild tbh

#

people be running 4 sentries

#

"we gonna spend hours here anyways we dont need bio"

crystal oriole
#

I can't imagine not running a bio nowadays

#

especially in fog-dense levels

nocturne flax
#

we were mad stupid back then

crystal oriole
#

That is true. No one really had a deep understanding of the mechanics at that point.

#

Which is why R1/2 were so hard back in the day compared to now.

nocturne flax
#

the game was never hard if you were never afraid to shoot tbh

crystal oriole
#

I couldn't imagine playing any R1 level with less than 4 players back when I first started playing, yet my ALT://R1 level completions were all done duo.

nocturne flax
#

but since back then the menacing aura it had

#

i still find it facinating that people think this is a horror game

#

kekw

crystal oriole
#

Though that's just because we'd fuck up rooms a lot more often

hexed vapor
# crystal oriole Of course, maybe I'm wrong on the actual numbers and it's closer to a 50% split ...

-R4A3Ov the majority of the error alarm is fought progressing through Overload.
-R4B2Ov was an OSIP hunt w/ hard stealth, alarms, and blood doors.
-R4B3Ov was a bunch of S scans, stealth, and a birther fight to input a terminal command (no error).
-R5B1Ov was a holdout reactor with all free codes.
-R5B2Ov was an OSIP hunt in full fog.
-R5C2Ov was a wave defense in a big room with lots of entrances.
-R7C2Ov is an OSIP hunt with a lot of chargers.

And even most of the levels with "modifiers" are either fairly self-contained or contain notable preambles or follow-up content within the Overload.

hexed vapor
candid dragon
#

hmmm.... whats harder r1 alt or r1?

crystal oriole
crystal oriole
nocturne flax
#

i mean ray its right

crystal oriole
nocturne flax
#

kiting made a lot of levels just stupid easy

crystal oriole
#

Do you mean R1 back then, as in with players with only R1 knowledge?

#

Or R1 as in your current R7 self put back into R1?

mortal portal
#

I mean, back in the original R1 people didn't really know how to play

candid dragon
crystal oriole
#

^

mortal portal
#

So it was harder.

#

Then R2 came and... Since people were still figuring out how to play, it was carnage

crystal oriole
#

You could just infinitely kite back in R1 (not that you needed to)

hexed vapor
#

E1's main issue, imo, was that resource balance was designed for shooting through all of the surge alarms, which, on their own could just kill you if you weren't on your game.

#

Kiting was significantly less risky than just holding, and also meant you spent next to nothing on each surge alarm.

crystal oriole
#

True. You spent next to nothing if you kited.

#

But what's the point of playing an E-tier level if you're just going to cheese. 💀

#

At the time, though, I guess players saw it as the better alternative

#

Since holding seemed far harder in comparison

hexed vapor
# candid dragon hmmm.... whats harder r1 alt or r1?

They're pretty even. AltR1 has some difficulty bumps, but weapons are also massively power-creeped. Otherwise, it's almost identical to the OG R1, which even had R1 MG balance, combat shotgun, and 4x damage shotgun sentry, so it's not like people were without the tools for the job, and enemies like Shadows have even been nerfed and such.

hexed vapor
#

Lasted exactly one rundown 😔

hexed vapor
crystal oriole
#

especially if you're not capping a specific enemy type that wouldn't be capped normally

What do you mean by this? I don't understand.

errant vigil
#

Strikers ok giants not

hexed vapor
#

So like, it's one thing to kite an alarm wave, but it's another thing to pull 15 giants specifically to kite them.

errant vigil
#

But you could wait for giants to spawn on wave and kill the strikers

hexed vapor
#

So, if you pull all of the shadow titans before the surge, kind of cheesy, but if you're just kiting the surge wave, it's more-so the game's fault for not making the right demands of the player(s).

#

Oh, that's going to be the new PuG strat.

#

Didn't even occur to me that you can still do that, and cheeselords are absolutely going to be zoning in on it.

crystal oriole
#

Mm...so what you mean is that you consider waking up a bunch of giants for the sole purpose of kiting them to prevent alarm spawns more cheesy than outright kiting the alarm waves, then?

hexed vapor
#

Yeah.

nocturne flax
#

fight you coward

#

you got 4 people

crystal oriole
#

I've never seen giant capping outside of soloing.

hexed vapor
#

People did it in R5C2

crystal oriole
#

Didn't know people even did that in groups

hexed vapor
#

Because R5C2 Ov was actually hard.

#

Not that hard, but hard enough that if you were a genuinely horrendous player you would never be able to do it.

crystal oriole
#

That's the arena, isn't it?

#

Or the Thunderdome, as I like to call it

hexed vapor
#

Yeah.

errant vigil
#

Keeping waves from spawning for more than a minute 1 or 2 is cringe

hexed vapor
#

Kiting is def cringe, I just wouldn't say it's cheese.

nocturne flax
#

shotout to largestboy and ross for sniping all 8 tanks on our trio pre nerf

crystal oriole
#

It spawned how many

hexed vapor
#

I think there's a big difference between manipulating mob cap, which kind of has to exist as a performance-saving measure, and simply avoiding the wave of enemies that was going to spawn anyway.

crystal oriole
#

I suppose.

hexed vapor
#

Especially when ordinary kiting, imo, just kind of arises out of the normal evasion gameplay.

#

The game gives you the ability to dodge enemies, you can do that repeatedly and for multiple enemies, and so you can use that to kite.

errant vigil
#

Enemies miss a fuck ton still tho thenboom

hexed vapor
#

It's entirely that R1-R5 didn't do anything to stop you from doing that that kiting was allowed to exist.

crystal oriole
#

At what point does skillfully dodging enemy attacks become kiting, is the question.

hexed vapor
#

Yeah, I don't like stamina, but it's better than nothing.

crystal oriole
#

Stamina was a necessary evil

#

now we can pew pew instead of run

hexed vapor
#

I would rather have gotten an evasion/cover rework.

nocturne flax
#

you could always pew pew

hexed vapor
#

But the big thing is that PuGs (mostly) kite a lot less.

nocturne flax
#

theres was never a level or situation in wich your suppose to run

crystal oriole
#

Yeah, it doesn't happen often nowadays

#

Though you're never really forced into that kind of situation anymore

errant vigil
#

The guns have so much stagger now I don’t know why they don’t make the enemies more punishing if you don’t shoot/stagger them

open pier
#

Big chargers exist.

crystal oriole
errant vigil
#

Cool one enemy

nocturne flax
#

big chargers only win due to speed

#

not becausue of resistance

errant vigil
#

Pouncer would be another one

hexed vapor
#

Also, melee animations, lmao.

#

Nothing personnel, kid.

nocturne flax
#

homeboy walking on air and shit

crystal oriole
#

They have animations? /s

open pier
#

Snatcher also exists, one of the higher stagger values out there

#

It's not about making them stagger immune, it's about having your team distribute stagger to the high value targets or killing them quickly

nocturne flax
#

snatcher its not that big of a threat with hoe many high damage weapons we do have

daring pilot
#

are there any stagger immune enemies other than Kraken?

nocturne flax
#

specially when you can 1 shot stagger with sniper on the belly mid grabbing animation

hexed vapor
#

It checks damage directly.

daring pilot
#

They can be staggered i thought

nocturne flax
#

we aint calling him kraken

hexed vapor
#

and instead of actually staggering, it's forced to "cancel" its attack.

daring pilot
crystal oriole
hexed vapor
#

That's why you can't actually stagger them if they're not running towards you.

daring pilot
#

Wait I’ve staggered it before it attacks

hexed vapor
#

They have to decide they want to grab first.

hexed vapor
errant vigil
#

I talking about actually having enemies hits when not killed or staggered be consistent and always hit

daring pilot
#

Ahhhh

hexed vapor
#

If they're just wandering randomly, or running away, they're immune.

errant vigil
#

Or use cover to get out of los

crystal oriole
#

No matter how many rounds of carbine I pump into it, unless it's heading for someone, it doesn't gaf.

nocturne flax
hexed vapor
#

That's also why stagger weapons, like Hammer and HEL Shotgun, are unusually weak into the Snatcher.

nocturne flax
#

electric bogaloo

hexed vapor
#

Because you're not actually staggering it, the multi doesn't do anything.

#

You specifically have to do damage (a little over 30) or nothing happens.

errant vigil
#

I stand still 3 three enemies miss thenboom

crystal oriole
#

The snatcher did become a lot less of a threat in my eyes the moment I realized that you can force it to miss by literally anything that blocks LOS.

#

and then slightly more of a threat after it grabbed me through a grated floor

open pier
crystal oriole
#

I was traumatized ngl

#

lol

warped haven
#

peek

obtuse surge
#

R7D1 fix coming out together with R2 release

crystal oriole
#

For a split second, you had me excited

#

How dare you add that emoji 0.1 seconds later to ruin it.

#

Would be nice if it did get fixed though.

#

No one in my group wants to play it anymore because getting the level to work properly is a nightmare and a half.

nocturne flax
#

go inside overload

#

clear it

#

before inputting the code

#

have everybody disconnect

crystal oriole
#

Have everyone leave?

nocturne flax
#

input code

crystal oriole
#

yeah, we do that.

#

but it shouldn't be needed.

nocturne flax
#

true

#

but it aint a nightmare

#

with 17 snatchers

#

kekw

crystal oriole
#

My first attempt after they patched out leaving it for last

#

I got 5 at once

#

Died a little inside that day...

daring pilot
crystal oriole
#

wot

daring pilot
#

:3

#

Shadow giant surge error go brrrrr

crystal oriole
#

...?

#

did we play the same D2?

daring pilot
#

my group did a funny

hexed vapor
#

@obtuse whale You'd have to be more specific about what you want. Alarms are extremely malleable, and a lot of variations have appeared across the past 7 rundowns.

#

Things like enemy composition, scan combinations, the exact wave sizes and ramp speeds, etc.

open pier
#

let people gaze upon the shadow giant surge

hexed vapor
#

Isn't that just defending in the hallway?

open pier
#

it is until you have to reload

#

or shadow charger bug (which I have an amazing reaction to)

daring pilot
#

oh right clip

#

:3

open pier
#

wow, even when they're awake, bat solos giants pretty well

#

Just need to stop hitting his hips and and hit his kneecaps instead

#

@atomic escarp Bat stun is only consistent if you don't break a limb

#

Otherwise, even as host, it's a stunlock

atomic escarp
open pier
#

I have a tendency to accidentally hit him in the wrong area, but if you can break a limb for every hit, you'll kill them before you run out of limbs

#

So just be careful with your rhythm of left, right swings

hard cape
#

Dead Space: gtfo

bold widget
#

can't someone fucking tell me what the fuck is wrong with me

#

i play like the worst hobo as of late

silent kettle
#

play r4 again

bold widget
#

fucking have to

#

don't even know how to fucking kill d sucking scouts

silent kettle
#

you will derust immediately

bold widget
#

i am worse then rusty

#

am like a shit colored coal

silent kettle
#

this is so tragic

obtuse whale
open pier
obtuse whale
#

ty

hard cape
#

There is shadow in R7C2? that's like first time

obtuse scaffold
#

Aight so how we feeling bout r1

atomic escarp
hexed vapor
#

Also, what's it for?

atomic escarp
#

rat making a gtfo knockoff

obtuse whale
#

nah, not yet

atomic escarp
#

might of spoiled your plan too early then 🤐

obtuse whale
#

nah, nothing like that

atomic escarp
#

oh ok then im good

obtuse whale
#

yes

atomic escarp
#

😮‍💨

lavish wyvern
#

Any news on rundown 2 rerelease date?

daring pilot
lavish wyvern
#

Scheisse

#

It make me go wiwi

#

I wouldn't mind waiting 2 weeks

#

If the devs would bring back the old melees as reskins

#

I have hope

high vortex
#

Do more waves spawn after the tank on R7C3 if you kill it and don't touch extraction?

hard cape
#

what's difference between a hammer and gavel?

#

i saw someone with gavel today

obtuse cedar
#

people running "mods" to bring back the 4 old hammers

high vortex
#

They're cosmetic melee reskins from older rundowns

hard cape
#

So there is no difference? just the look

obtuse cedar
#

if they were able to one tap sleeper in the back of the head without charging at all then they kept the stats of old hammer

#

else it's the same as the current hammer

high vortex
mortal granite
#

old hammer have more damage or more precision damage (something like that)

#

so you don't have to charge your hammer to kill sleeper

hard cape
#

Yeah makes sense!

#

If they bring back R5, i need them to bring back old hammers

errant vigil
#

Since they didn't bring them back for ALT R1 my hopes aren't high

obtuse cedar
#

maybe they'll make skins for all other 3 melees in r8... then you can hope PirateSimon

errant vigil
#

The hammers are just sticks of metal with a slab of metal on the end

cedar haven
#

why I've never seen "Woods" character in rundown 7 can anyone explain shortly what happen to him?

midnight sedge
#

woods is the host character

#

you just never see him labeled, since he cant be a bot

obtuse cedar
#

you see him if host leave the lobby and the new host set player 1 to have bots activate

#

by default slot 1 is "player only"

#

and since Woods is player 1... he is in slot 1

#

you can have him be in another slot with some schenannigans

midnight sedge
#

he can be a bot i was just being simple about it

jaunty lava
#

do we have any weapon data spreadsheet for the newest update?

hard cape
#

Yes there is GTFO wiki but the data is not updated yet

jaunty lava
#

ah ok. I was wondering what the differences between veruta and arbalist (the two machineguns) we have are

hard cape
#

veruta has almost no recoil

#

i was wondering as well. why devs bring two machine guns

kind swan
#

you mean the Arbalist?

#

Veruta is the rapid fire one

tough badger
#

two machine guns b/c they're probably just bringing back every old rundown-specific weapon (or at least most of them), and there happen to have been two different machine guns rotating

hard cape
#

if they bring back burst cannon that would be nice

wind pilot
mortal granite
#

Thanks for watching the guides

wind pilot
#

Spam firing the special revolver behind a tank at point blank and killing it is honestly so satisfying

narrow gulch
#

holy shit bro why the fuck does r1d1 have SO many resource zones

#

and why do none of them even have somewhat mild threats in them

wind pilot
#

We should make new players r1 first before r7

#

R1 is so chill and relaxing and then theres c3 pe

narrow gulch
#

yeah no kidding lmao

mortal granite
#

r1d1 was the hardest mission back then

#

and everyone was so dumb (because 0 guide)

#

guns isn't that powerful

#

even if we tried to stealth kill all the room

#

we still shit at the game when alarm start

wind pilot
#

Yep

#

How times changed

#

Guns fell a bit too powerful nowadays tbh but with the levels we have it makes more sense ig

#

Looking at you carbine

mortal granite
#

i know that sometime, the player want some changes to gun to feel a bit powerful like you're actually shooting bullet

#

but it looked like it got out of hand

errant vigil
#

head bug made many of the guns pre R4 disgusting

#

Only guns that didn't benefit were sniper, revo, dmr, hel weaponry, and BC

turbid cliff
#

Pistol

errant vigil
#

Both pistol and rifle benefited from it

hoary musk
errant vigil
#

Weren’t giants extremely slow

#

Guns weren’t too great so I could see them being kind of bad

mortal granite
#

you don't see people going in for the stealth kill giant back in r1

#

they would just kill small and then damage some of the big a bit

#

and then shoot

turbid cliff
#

Pistol didn't break heads in 1 hit back then

#

Rifle was only usable because it did benefit

turbid cliff
mellow creek
#

ngl

#

devs are making rd slower than modders

#

lolll

#

and modders have so much more interesting enemies to be scared off

mortal granite
wind pilot
#

Would be cool if modders and devs worked together, maybe we would get kore rundown extensions

#

I just hope that the game could go big again sometime soon so we can get more players

nocturne flax
wind pilot
#

Thing with modders is they are “free lance part timers” so its hard to hire them in a way

robust marsh
mortal granite
wind pilot
#

Also that^

nocturne flax
#

Modding its not really game development neither

robust marsh
#

not in this game

nocturne flax
#

modding a game and using their tools its easy when your using someone elses work and working by yourself

#

but if you put them on a teamwork envioroment and give them limitations its not really the same thing

nocturne flax
#

when modding your not selling a product your jusut doing your own thing

wind pilot
#

Yeah

mortal granite
#

here's the video (not same game) but you'll get the idea
https://www.youtube.com/watch?v=JSUaIHkwbjk&t=1s

Minecraft 1.20 Discussions Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKg6mWR8CzvWdEHtOz-i9E0O
Who's better, Mojang Devs or Java Modders? In this video we explore the differences in these two catagories.

Minecraft 1.20 Should Be "The Inventory Update"
https://www.youtube.com/watch?v=zJtJ90Vl03M&list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9...

▶ Play video
#

some of the game devs company do communicate with modders

#

some got hired

#

some get their mod into the game

#

but saying modding = developing is just wrong

robust marsh
#

but gtfo at the moment can benefit alot from talking to modders

#

cause most likely half of the company doesn't even know what they are doing

#

the vision got cut and most bugs that were there got forgotten cause most devs don't know they exist

wind pilot
#

Uh not sure abt that but ok

mortal granite
#

man, you know what you're saying

robust marsh
#

tell me im wrong

nocturne flax
#

yes your wrong

robust marsh
#

give me a reason to believe im wrong

#

a good ass reason

wind pilot
#

Idk 11chambers enough to agree nor disagree

robust marsh
#

give me your best shot

#

i will wait here

wind pilot
#

Uh

nocturne flax
#

theyre developing a new game while were talking

mortal granite
#

man, it's so easy to run a company that have 90 peoplesPirateSimon

nocturne flax
#

misscommunication its not the same as not knowing what their doing

wind pilot
#

But on a serious note if we had R1 like we have rn when gtfo 1.0 launched I think we’d have more players since it would have transitioned them for r6 much better than r6 is

robust marsh
#

again give me a reason to believe they know what they are doing with gtfo

nocturne flax
#

rey with the copy and paste reason from someone else strikes again

robust marsh
#

whos?

nocturne flax
wind pilot
#

For people who don’t really like playing with discord after R6A1 quite a few amt of people in every lobby is new

#

So it was a clusterfuck for them with sometimes getting someone to guide them

#

So after A1 they might just leave the game cause they don’t really know how to play

#

With R1 since its way easier(for now) it probably would have let them have a feel for the game and learn how to play

nocturne flax
#

Theyll be reworking the levels and such

#

r1 its done and gone now

wind pilot
#

I truly hope R1’s difficulty stays the same

nocturne flax
#

r2 then so far and so on

#

theyre not adding optionals nor nothing so you good

mortal granite
#

at the end of the day, when r8 release, you'll get at least 70 levels to play

wind pilot
#

Cause its the best rundown for new players rn

robust marsh
#

there not going to change the difficulty after release

nocturne flax
#

r1 its the first campaign chapter so its normal for it to be this way

#

it would ease them in to r2 just fine

wind pilot
#

Since r2-r6 is p much just reworking they might be able to get modders for help with lvls etc?

nocturne flax
#

specially with the weaponry and stuff

wind pilot
#

Just saying if we had R1 when gtfo 1.0 released we would probably have more players by now

nocturne flax
#

ah yeah

#

thats how ideas are born and die

#

you do something for some time, then when its not working you just adapt

#

its the reason they change their stance

#

but it was nice to see something different during EA

robust marsh
#

so you mean there not going to drop rundowns every 7 months? noice

wind pilot
#

Yep, if they rework r2 to r3 is progressively become more and more difficult that’d be nice

#

As long as they don’t lock a lot of stuff by having to complete all expeditions in a rundown it’ll let new or returning players not feel overwhelmed by feeling need to have to do everything and do the newer rundowns as well

#

R1-r2 should take max 1h except last expedition tbh

#

Wdyt?

nocturne flax
nocturne flax
wind pilot
#

Yeah just “generally” around an hour

#

Could they get modders to help rework some rundowns though?

#

Since its not really adding new things

robust marsh
#

they can

#

ancestor

nocturne flax
#

why would they

wind pilot
#

Idk a bit more manpower

nocturne flax
#

they have manpower

#

they just release r1 alt

#

rushing releases wont get you to r8 closer

#

specially since still in development

wind pilot
#

How long did it took them to develop r1 alt tho?

mortal granite
robust marsh
#

it took them 8 months to release a modded fix for a game breaking bug

nocturne flax
#

like a month or two since they announce they change their stance and such

bold widget
#

hopefully we get r2 in like 3 weeks

mortal granite
#

we could just wait 1 or 2 months

wind pilot
#

Idk if they can rework that wuick?

#

1 month wouldn’t be bad tbh

robust marsh
#

i mean its already out with twists sooooooo

bold widget
#

acceptable

mortal granite
#

it's still re-release

#

so it could be faster

robust marsh
#

hopefully its faster

wind pilot
#

Captain would u say R7C3 PE has the same spirit as R6C3 PE(+melee only)

robust marsh
#

if its more than 1 month

bold widget
#

i forgot, did they release new weapons in r2?

nocturne flax
robust marsh
robust marsh
mortal granite
wind pilot
#

Carbine+Arbalast MG is such a good combo vs chargers

mortal granite
#

game is saved

wind pilot
nocturne flax
#

carbine + carabine

#

best loadout in game

wind pilot
bold widget
robust marsh
#

when the modded patch came in not alot of bug fixes were implemented with it

#

so can't even say they waited for most bugs to be fixed

#

than release it

wind pilot
#

Double sg with bio tracker, Main dmg when close, and 2 protec+ mods is basically your typical tank build

robust marsh
#

R7 release had alot of bug fixes yes

wind pilot
#

Choke mod sg can kill some mid range enemies

nocturne flax
#

you can have the developer fix a bunch of stuff in the game

#

but as long a 1 thing gets fix and give it enough attention suddenly "modding save the game"

wind pilot
#

As long as the bug isn’t game breaking and soft locks u its already good tbh

nocturne flax
#

only noteworthy things that ums fix was biotracker ping back in r4 and maybe sniper melee