#gtfo-spoiler-chat
1 messages · Page 14 of 1
I’m sure it will be random drops to a degree
Maybe after they finish things up they’ll add a different way of getting them though
i think I'll die if play too much for the drops
just use the unlock all cosmetics mod 
We’re all dead here at gtfo
I do hope all cosmetics could be unlocked at the end
instead of forever being partial even if trying to the fullest 
For beating all E levels through every rundown they should grant those legendary shirtless cosmetics
Revealing that every one of the prisoners are actually buff as sweet hell, due to some tampering by Warden
they will finally grow hair
damn
Finding good teams can be tough in the pub groups
yep but sometimes you do get a group knowing what they're doing
But keep trying and when you find good teammates then add them as a friend or something
Build your god squad
use lfg channels
coward
Never heard that before
that's why he quit
unfortunate
Sad but there are plenty of people around in the discord
yea he just fear the game
id play gtfo with you mary
ONLY if its not d1 tho
only D1
As would I, but I am chilling at work so I can’t rn
almost got you
I don’t have any particular level preference, besides maybe avoiding B3PE because I think the level is a slog after doing it twice
why must you torture me
nah just joking
D1, C3, and B3 are all just slogs to replay a bunch
E1 too depending on the amount of first attempts
First time beating B3PE we were stuck at the final checkpoint for like 2 hours
Half my squad was close to tears and tired as hell
I felt fine though, funnily enough
what levels do you need done
Welcome to the thunder dome then

when the things that can kill, it just nothing to scary
perhaps
if you still have ammo to do that
before I bought this game, my friend said that the development department showed the actual screen of the game shortly after the release, but they could not clear the level.
yeah they cant
sounds fun, then i buy it
they are the devs
XD
not the players
devs cant clear their own level 
but still its bad that they struggle on very easy levels
Honestly I wish that was my issue with that map when I did it with my mates. Instead they just kept screwing up earlier sections and would die in the Extreme and I'm like "Please for the love of God this isn't hard you shouldn't be struggling with this". It annoyed me to the point that I went and did it with bots out of friggin' spite.
I mean thats why R2 was much harder than R1
cause people were completing R1 solo and then the devs went "this is supposed to be a team game" and yeah
"this is supposed to be a team game" -🤓
Are there any other things the devs have said are not coming to the game?
I remember at some point it was said that bots wouldn’t be in the game, and old rundowns would never be playable
But voila, the best backtracking ever
the only other thing i can remember is one of the original devs saying how the game was not meant to be played with pubs/matchmake
oh yeah and when they announced stamina, they made sure to say that it wasnt exactly stamina (it was)
does the new announcement mean
we have to wait for r1-6 again before r8
r2 d1 best fog level
they re-releasing older rundowns with some changes and what not
idk about that one
That would be my guess. The older rundown are the most difficult to remaster, since they are on much older versions of the game and have different mechanics (no stamina etc), so they will be harder to remaster. As they finish them, the newer rundown will I imagine be easier and faster to put out.
Harder to remaster*
aight
The closer you get to r7, the similar the rundown are, so less work to port them. In theory.

this is a low amount of completion to think "i play too much"...
Needs more C3PE
well, there is no fail counter tho
true
but based of the completions.. this is really low
i have a 10% winrate on D1
i think i'll die first

also... you just have to recreate the map in the current engine....
this will also delete the rng aspect of error alarm spawning in front though
it's not like the tiles have been the same for forever
you ain't gonna see floodway in r1-r4 🙂
also also, if the level is big enough, they can chop them up and make them as secondary/overload
I would be surprised if its 1 month per rundown then r8
they're trying to make the expeditions look as close as possible and shit
all the while still testing out balances, bugs, etc (iirc its confirmed there's some tool balancing for r1 ext)
there's also rundowns where it'd take them a lot longer to actually do shit for. R2 -> R3 was a relatively small jump; R3 is best characterized by its utter shortness, so it would be quicker to release. R3 -> R4 is a massive pole vault in comparison, so it would hypothetically take longer
then by the time you rerelease r6 which also was pretty heavy in expedition size, you would have to make r8, which they probably would be working on it in the background and whatnot (conceptualizing and shit) but then they would still have to implement it into the game, bug hunt it, etc
which id hope would take some time considering they're treating r8 like its planned to be the finale of GTFO
R8 2024
there's also that they dont know what to do with extensions. There's like 3 routes they can take, 2 of which mean extending the period between rundowns
and then when you throw in their seasonal breaks...
the engine has nothing to do with enemies spawning infront on error alarms, it's an enum type
I meant what i said by. If they remake the level with how the game is right now. The current mechanics. It is pretty doubtful we Will get rng spawns for error alarm instead of always behind you
never know ¯_(ツ)_/¯
Hopefully they change it, it made for some pretty unfair experiences
The current iteration is still rng base according to a bunch of pubs 🙂
Games made in unity can be good, I think this game would've benefitted from being made in Unreal though ngl
Oh really? I didn't know that
could be wrong i dont remember
but gtfo is an indie game so that would be too high of expectations
Ah yeah. it's literally called "RE Engine" lol
I mean, I don't think it's too hard even for a small company to make thier own game engine
Just very time consuming
like 10c would take the time for that 
current 10c team 
current 10c still have 2 guys that make grin engine
your argument is rigged from the start

counter point:
did anyone have trouble finding the last terminal for E1 too? me and my boys have been running it for the last few hours and we can't find it
4th code?
yea the one with the super long timer
you have to backtrack for that
so remember those rooms you went through to get to the reactor?
no shit... we've been running fave against walls looking for it by the reactor 😭
yea
yeah you have to go back through those rooms until you reach the room before the big middle room (idk if this makes sense)
theres a hallway in that room with a security door in there
you have to go through there for the 4th code
The first room that has the scouts/mothers/babys inside, it's in the back of that room, a zone door, that leads to that terminal
that's the best description I can give
yeah
oh so we just blew by it because we were running like pansies, got it lol thanks
Can't wait to go back with 100% infection immunity boosters lmaooo
Just hope they add a fog turbine tbh.
If not...then I guess my group will cry lol
its the best coz theres no fog turbine kek
man
some of these expeditions are going to be easy as FUCK with boosters now
like r2d1
That's why we still play the game without boosters
sounds fun
I will beat yo ass for saying dumb stuff like this
It's absolutely true.
checkpoints ruin the game /s
do they?
They do as they are currently implemented
some bug here and there
If the checkpoint bugs were fixed they'd be fine - they broaden the audience the game can appeal to, as some people don't have the time to replay entire level sections again and again due to a harder part of the level.
"But REEEEE checkpoints make the game too easy REEEEEEEE" - you have the option to not use them. Don't gatekeep more casual players.
based
the amount of new players that quit the game because checkpoints bugging out must exist
Though I do agree that there should be some kind of limit to them so that players won't spend ten hours reloading a checkpoint...
Yeah, their bugs are the main problem with them.
Fixing the checkpoint bugs won't significantly increase player retention tho, maybe a tiny bit, but not much
Limit them to 3 use
I mean yeah why else are the bugs still here
It was a fun level if you had competent players. Otherwise it genuinely made people quit the game entirely lol
Sucks to suck, I guess
Does anyone know a good guide on how to do the terminal bypass portion of d2? i have no idea where to go etc
im not sure
ive never done the back area before
im trying to learn the pathing so if i join other players who havent beaten it i can help them with that
first one is a terminal password you are searching for. which zone you open is determined by the central terminal with all the resources. check the terminal to know which zone you need to open.
chager side terminal : go to the left when entering followed by right instantly (that big door in that super small room) terminals will always be in that room
shadow side terminal : in room A on the right of the room at the center
2nd part of the level you can choose whatever side you want. you are searching a cell and there is at leas one cell per side
that's it
thank you that helps a lot i wasnt even sure what i was searching for on the terminals in the first room. much appreciated man
When you enter in the final terminal command, don’t try to cheese, the game will punish you
This will be the second terminal you enter a command into, not the first
wtf do you mean by cheese
how do you cheese when entering the final command
Trying to send 3 ppl back and have one do stick
Ik CP scan, phrased my statement badly
Some people send their main group back and have one guy put in stick, but it spawns punishment waves if you do
when gtfo movie
A series that explores the construction of Garganta, BIOCOM, KSOs and the eventual NAM-V outbreak both inside the complex and in the outside world would be extremely interesting, especially with characters like scientists, pit bosses and workers that the logs mention showing different perspectives to the whole story.
Sounds boring as hell.
It will be one of those Netflix quick series, filled with incompetent bureaucrats and people in positions of power making the most stupid decisions imaginable.
The only good scene will be Schaeffer drinking with his friend.
thats pretty realistic lmao
since either it'll be events that lead up to a doom ending
or go alongside the game for a big finale
Anticlimactic ending: the warden finally makes a perfect soldier invisible to sleepers and discards all the prisoners
the player can now lurking through sleeper without any difficulty
con: they have no weapon

you have to go find some batteries before your cloaking device is out of power
New gtfo game comes out staring specimen 23 complex adventures
and steam discussions players are finally happy
Steam forums are only happy when dead
True
Could we get a little sneak peak at something new for Alt R1? 👉👈
@broken scarab dev leaks when?
also
are we going to have a repeat of R7 when the trailer was dropped after rundown also dropped
meaning the trailer doesn't do anything?
(just want to know and have no intention to comment further after answer has been given)
not sure what you mean
the trailer for rundown 7 dropped as R7 dropped or very close to it
it was like 1 hour before the drop if i recall correctly
yeah no hype time it just came with the rundown
it was sad
but also it was most likely planned to drop by than
thats why im raising awareness now (weeks before Alt 1)
raising awareness is great
Come on Calle. Don’t fail the vibe check
I don't know about you, but I just now realized that that post about comparing the early prototype game is actually a dev leak of R1A1
In both the zone index is 49 and objective is a dna sample
well we want a new one
I'm more interested in the old runds release schedule and when 8 will now be released
@broken scarab Here to ask the even more important question:
Will ALT: Rundown 1 have the OG Rundown 1 combat themes and stuff?
^
the real question
simon fell off, everytime a new combat music is added, it's worse than the previous one
i'm sorry but this is the truth
The story fell off
it never stood up
schaeffer and henrikkson arguing like couples in open mic
i feel like a third wheel
Oh god. They suck too
C3- “I’m… I’m doing what I can!”
Like bro, shut up
I’m trying my best not to get attacked by that weird looking dog
I think it would've been more fine if it was toggle-able
but the lore
schaeffer straggling maddox to death is really important to the lore
especially the r7 players
I did enjoy playing as "prisoners" before it was made out that they're actually captive heros
it's the battlefield treatment
i just want to be nameless prisoners where i just do chores and have fun
similarly, a nameless soldier in the meatgrinder battlefield
oh yeah 2042 not even giving customization
just different specialists lmao
wasn't lore originally like "you want to know a bit more abt the characters you play so you can connect to them"?
pretty sure that was the reason for the 4 prisoner logs where they get interviewed
The characters are fine
L4d characters are like some of the best characters in the industry and they are deeply unique and personal.
... Except Roshell.
yeah I'm cool with the indi ideal character backstories
fell off when they added more than that tho
coach
Some people don't care about the lore and that's fine. But it's here to stay.
Right now the bigger issues is that they introducing space and time parallel universe shenanigans.
joined this year explains it all ngl
And I have doubts that the writers can pull it off without creating utter nonsense.
Why is it so hard to keep things grounded...
writers are just googling sci-fi topics and adding it
teleport, wormholes, time travel, etc.
Hey half life was way more grounded than this. Until Alyx, that is...
Lmao i’ve only seen gameplay of Alyx, none of the other games
You should play them, they're great. Graphics are dated, but other than that...
Just play Black Mesa instead of the actual HL1
I mean, if you look closely, half the graphics these days look “dated” to a degree
Depends
Well yeah, it's a style now
It looked good for sure
Like Ultrakill
black mesa was some good shit ngl
YES
but original HL still feels good
But hl was trying hard at the time of ancient times of 2000s
Valheim weirded me out
Looks normal at a distance but close up it’s REALLY pixelated
If you play episode two with commentary on they are blushing about new flame physics
Either way its kinda eh. Like it's good enough but could be better.
Thankfully there are mods that fix that, of course.
But say goodbye to performance.
I do like what GTFO does ngl
Well yeah gtfo is exactly how half life would look like if made today
Graphics up close are ok, but you usually won’t stop to look at them
And sleeper models are really nice
Music? No
0/10
so sad i didn't get any answers
Me playing with no music: "hm?"
me playing with music and music only: 😭
Oh...that's sadge.
completely different games lmao
Alyx actually gives the answer 🙄
I meant aesthetics. You don't feel the similiraties?
thats true
definitely with the new lore
which kinda sucks
makes GTFO feel less special
more so just a copy of Half Life
Not a bad thing imho.
Now if only gameplay and optimisation were as great 
WAKE UP DEV LEAK DROPPED
We woke up in #gtfo-chat
scary half man
He went from Hackett to Hack
Someone Hacked his legs off
what's your favorite weapon for the rundowns?
hel revolver/machine gun
Expeditions*. Rundown is the whole campaign.
Recently I'm a big fan of pistol + heavy pistol combo. Very tacticool.
When I'm extra lazy - I bring the Bullpup for that no recoil chill.
i liked bullpup before the r7.
They changed nothing about it, did they?
Still the same thing. Long range smg with no spray.
Also it's the only not-handgun that looks good in FP view.
I love it when I can see the barrel sticking out and pointing forward.
Other assault rifles look like stubby boxes, because the PoV hides the barrel.
fatass gun
Double tap rifle + Pump action shotgun whenever the former is available. I would use other secondaries if they had blue/white sights, but sadly there isn't sight color customization yet as an accessibility option.
Otherwise HEL revolver + Heavy Assault Rifle.
Classic ar and mg
Cant go wrong with it
Hel shotty has been fun this rundown tho

From that dev leak… it looks like A1 of Alt-R1 will have infection in it?
they said they weren't doing infection for R1 bc it's the theme of R2
Hmm… look closer on that dev leak (3rd player from top to bottom). It has the little thing that’s not like the others
you mean his name lol
That's just a long name
player 1 and 3 have a [10cc] tag before their name
other 2 are probably different jobs that happen to be testing
The only way you'd be infected is by syringes if they are in altR1
syringes shouldn't be present before r3 regardless since there aren't lab/datacenter tiles
Fair enough 🤔
They made it so that storage tiles are able to have them
But for Alt R1 I doubt anything other than engine update are coming to the map
Well… they’re releasing ALTversions of the old rundowns
According to the earlier gtfo prompt… the old rundowns are being reborn with sharper teeth and more so I would assume with stuff that we’ve seen so far
Thinking that they've been working the for more than 1 month
If by r3 we dont have a "combat theme select" in settings
Ill riot
!
Why my suggestion from a year and half ago didnt got implemented yet!?!?!?
Low priority
When was the last time you had a goodnight sleep
Mr 69k hours need sleep
Stop been wholesome
Cant help it im always upbeat and happy
they've been relatively vague on what it means
like ztriw pointed out, theres no new features for r1. There isnt any infection fog (because its not introduced yet) and there's no checkpoints (because its not introduced yet)
but to the extent of that isnt known. I would imagine "sharper teeth" just means that they're doing some of the newer alarm scans but that goes against what they've been saying and shit
it really just sounds like all the old content but eith the newer textures and stamina junk
which sucks bc old scan textures were so cool
@nocturne flax
biggest and fattest 10cc L
i don't even care about bug fixes at this point, i just want r1-2 combat music
imagine sacrificing the best combat music just so you can shill your "music transitions" when it doesn't even work half the time
sidenote, r1 is the foundation of getfo, think of it like cod waw zombies' Nacht, the most barebones version of the gamemode
now r2 and beyond, those are like bo1-bo3
then you have the recession and a general downgrade in r6 and 7, those are like bo4-vanguard
:^)
old ones were horizontal lines, now they're just transparent marshmallows
same with player outlines
Like a lot of things (but not all)
the only thing i like is terminal qol from r7
everything else is a downgrade
recoil animations are a downgrade, visuals are a downgrade, sniper reload animation is a downgrade compared to pre r6
new smg/carbine reload animation look worse
shotgun reload animation is already downgraded because r1-3 is the best one
r7 music is a downgrade and doesn't function well 70% of the time
I mean visuals are subjective
higher resolution and polished? sure
having that good atheistic from R1? not really no
I like how this channel has become the conservative hangout
Devs better watch their back in here🔫
Come at me
Gonna save that message for later
I dunno about that one, I prefer R1-3 visuals, but in the same way that I hear people preferring the pre-alpha visuals.
R6+ visuals are a bit glary imo, but it's not like the old stuff was anything magical.
oh no, it looked like different people like different style of the game
what are we going to do

yea if you noticed in the sentence
it's a subjective opinion
insane concept right?
Haha, different opinions - who could've known!
almost like we live a world where each individual has a mind of their own
crazy right
I mean, you're pretty clearing saying it's a "downgrade," which is some pretty strong language for "I preferred XYZ"
it's your choice
thanks random stranger on the internet
just like how people said kiting is the definitive strategy

it's just a player choice in the end
Or developer choice 🙂
you make fun of it now but in a few hours you will forget this concept and will attack anyone who has a different opinion than yours (:
and?
lets move on from that side of it
I hope I'll see it again some day!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
CURSED!!!
BACK DEMON
This face is so fucking ridiculous 🤡
High Caliber Pistol
Reduced damage
Increased ammo capacity
Increased range
:[
no more oneshotting chargers
cs changes looking good
@silent kettle they made the gun unusable now
they nerfed the prifle even if it's the worst gun
eeh its alright, there was no reason to take revo if you could take ps
since you had like 14 bullets in it
- thermal
i can see why theyve done it
uh no?
faster reload, better refill
then again the 14 dmg was a nerf
because you could shoot giant head twice
it is for hybrids
In what world?
and big flyer
with every gun thats for smalls you just default to mag dumping the giants
so the mag decrease makes sense so it allows revo to do stuff
You couldn't tho, not in R7.
.
it dont really matter when its a special anyways and you get 30% back
and can kill a lot more without reloading
and see shadows
for free
i could already see shadows
only drawback been reload speed
by using my eyes and situational awareness
oh no
yeah i pioneer that shit
could literally solo hold wave 1-4
the change its good tho
its not that crazy neither
still the same gun regardless
14 dmg is meaningless
for revo?
i see that as extra range
Right, I'm saying you couldn't 2-tap striker titans in R7 either.
Oh, you mean Revo?
yea i was talking about revo
because i don't care about prifle except two parts in r7
where it's actually better than revo
one part is r7e1 wave 2, because you can pop the entire flyer wave in 2 mags
does that mean i can join pubs and give them clears
the machinegun in ALT is closer to R5 MG than R1 for sure
Omegalul
no more rundown specific guns?
High cal nerf, me sad
Can't bodyshot oneshot a shooter anymore
Or a charger Scout for that matter.
probably in the back you could
How much did they increase the range?
Because ability to oneshot strikers from a notable range is nice to have.
while leaving smg unchanged
Because nobody uses it I guess
i like the carbine
what
Burst weapons in general seem to be unpopular cross games
I rarely see anyone use carbine lmao
Shits op already
i must one of the few people who uses the carbine
30->48 magsize
Carabine gonna end uo been thr new hel revo eventually lmao
carbine is goated idc what anyone says
I mean it is now something to use over the others 
It was always good
No penetration - no meta value
Dont know why they keep buffing it kekw
what
Its a weird little gun
Just kinda... Unpleasant to use.
Stats are good but it's so boring.
wh-
it's like kinda OP now though
It's basically a quirky pistol. You press lmb and it goes brrt instead of bang. Shooting sound is lame, I don't feel the recoil, spamming lmb like madman becomes a habit and I kinda hate it.
I'll give it another try but I can't use it for more than 1 expedition at a time. It gets old fast.
praise the carbine
fuck the- nvm
yeah carbine was probably 4th best main already
not a fan of high cal pistol changes
maybe it'll be useful somewhere, but it's definitely worse against chargers now
and snatchers
if it's any indication, nearly got the e1 duo today, the deagle nerf will make future attempts harder
how much extra bullets does hi cal have now?
2 extra per refill, by the looks of it
might be a fractional amount I'm not picking up on yet, but it was 9, I just got 11
damage per refill is up from 270 to 275
gain 2 extra bullets but lose charger one shot potential 😭
having to chip every charger with hel revo after deagle is not something I'm looking forward to
mfw no maul
like, I had to do it once every maybe 6 or so chargers
Excuse me?
2 bullets? That's all we got for losing a major breakpoint?
Actually feeling bad right now
They could at least buff the fuckin' hipfire
i cant say im super happy they randomly dropped the update
i feel as though a little bit of warning would have been nice
surprise r6 was so funny
nah, r6 was an entire rundown replacement
this is just adding an old one
it's fine
I remember it seeming like they rushed out the rundown specifically so they could drop it on the anniversary; so much core shit was fucked
apparently there's a variant of the R7 10/10 Main mask, just got this,
its a tad nicer than the regular variant imo, but still not the nicest
eh, I'm not a fan of how the eyes look
i'm just waiting for them to add these two masks from the banner
the right one is technically ingame as the tigris mask, but there's no solid black variant
yeah it's tigris without the paint
The middle one is just the falcon with an armored plate on the visor
I got this helmet and daudas mask when I beat A1
yeah i got it when i beat a1 too
maybe it's just the set reward for beating r1a1?
It’s strange tho. Daudas make is suppose to be a secondary reward
i was once playing moddwas thised and i remember one of the available masks another variant of the falcon, but with a super high tech plate over the visor with like a camera lens-looking thing in the middle really hope, it gets added at some point, since i'm pretty sure it isn't modded
i'm not sure if i'm allowed to post an image of it here
the glass on the visor was red
ty for making combat shotgun good
are one shots more consistent with the tighter cone?
or was it removed way back in the r5 one
I got like 9/10 one shots, so it definitely feels like it.
how far are you away when doing the one shots?
nice, we get a new wave-hold option
does b2 still only have sleeping shooters
yes
skill issue
strictly sleeping shooters
and scout
i cant play r1 for another few hours, but is there any difference in alarms
So far the only thing I’ve noticed is they now display the class of the alarm
the only changes i felt was occasional hybrids in r1c1
and d1 alarm i think?
2 hour rundown
still more fun than r7
Pretty sure they have a set wave they spawn in
"When you revisit the six expeditions you will realize that things have changed down there — and not for the better."
Can someone tell me whats changed? Cause after all lvl i have no idea, so probably maybe somethin in logs is somethin new that i dont know
hybrids appear sometimes :)))))
this
Level layout differences and the hybrids
i'd not be suprised if those "differences" were solely due to them not rerolling seeds enough
idk because im not new but i'd think it might feel underwhelming cuz it's just less features used
and their first iteration of level design
If you played since r1 it’s gonna be a breeze. If you’re new it’s like a new rundown but it’s using r1 design + style
Story wise its kinda pog too
aight
read the long mails
lore is so sick
despite the playerbase probably speeding through without checking for lore
Nam.v be aliens and shit
cliche
I dony pay attention tk the lore
I just casually stumble into it
I was likr damn
Is there any other new cosmetics besides the red ranger and the all 6 mains helmet?
guys you can skip accepting the eula and privacy policy if you launch the game through an invite

👀
Did anyone actually read the new EULA?
Which EULA?
Yo I think rundown specific weapons are finished
id say its average
cant wait to realize I accidentally agreed to be sent down a santonio facility
Yellow Glowsticks thats new c:
good thing you know how to survive down there
just stand on a pipe behind a thin wall and hammer
So according to the terminal story, the rest of the world is dead, we are the only survivors ?
i highly reccomend reading the "for dummies" doc in the pins of gtfo-lore
supposed to start a scan
no
you wait like 10 second
then it gives you a code
which you reactor_verify ###
then starts scan
devs when it takes 4 months to re-release content that can be finished within 3 hours
Damn just like most most 4 year developed games
that's craaaazy
but they actually make stuff in that time period :P
like original stuff
no idea. this one was said to be released "in a few weeks", then was released 6 days after that announcement
Ok
gun so boring they have to buff it to god-like status before people even consider it
A 4 shot burst seems yucky to me, but if it was a 3 shot burst wouldn’t it just be the burst rifle
Tbh, I used it after the first buff and thought it was okay before then
Liked to use it alongside revolver
Sadly no spear buffs
is alt r1 out now?
Its not so much hated... Its just kinda boring.
The Pistol is basically the same weapon and plays exactly the same
careful range leads and close range LMB spam
Except it looks and sounds cooler.
There's simply something deeply unsatisfying about using carbine. It works, it just doesn't give that dopamine kick.
Unsatisfying burst number
Maybe not the coolest sounding
What would you say is the coolest sounding gun in gtfo?
hmmm
I’d definitely say it’s a special
They tend to just be cooler in general
I love the meaty kick of the revolver and hel rifle
For mains i definitely like the pistol. Very sharp and loud bang.
Yes, a very crisp option
For tools I think the bio tracker sounds the best
Just because I like the ping sound
For secondaries... I really like Precision Rifle's sharp bangs.
Idk
Something about emptying an entire clip into a Tank is pretty satsifying ngl
ok that was lame
nothing is different lmao
imagine doing it w/o stamina and walking sleepers
“where the past is reborn with sharper teeth and tougher challenges”
man just said pistol and carbine are the same weapons
In terms of how they operate - basically yes. Close-to-mid range semi auto (burst fire is just quirky semi) that rewards precision, but can be spammed if in a pinch. The rest is just aesthetics and the prefference of putting all the punch into a single bullet or spreading it across smaller ones.
Especially in carbine's case which just goes "BRT".
For example Titanfall's Hemlok or L4D2's SCAR (both of which go "RA-TA-TAT" instead) had notably longer bursts, so you had to lead the target in order to get the full DPS out of your gun.
The latter, of course, being deeply impractical IRL, but in games it creates for an interesting weapon to play around. Unfortunately i haven't seen anything of that sort in GTFO so far. All the burst weapons just go BRT, making them a quirky semis with multishot for shits and giggles.
Now if HAR had 3-round burst, but with same fire rate it has now - now that would be a very interesting weapon.
@broken scarab no shotgun sway bug fix? I'm so sad
I even pointed out the mod that fixed it to calle, called ShotgunCenterFire by Untilted
😭
get 10CC'd
i didnt know counting as deceased on the results screen didnt unlock the next levels in alt-r1
It should
The victory progress just loads slowly
I got my apparel like 5 minutes after beating the level
I think their server is melting.
ya, that's R1 for ya
2, 4 and 5 were
we'll see
yea you will
also, you're playing R1 but with busted tools/weapons
Original R1 MG moment
i'll take hel revo / snipersentry over mg anyday
4x damage shotgun sentry
Slow as fuck enemies
This is so sad can we nerf carabine to its previous state
bullpup is where it's at
🐌
This is so sad can we buff carabine mag size again
All my favorite loadouts are in this rundowns and i love it
Dmr cs
Bp cs
I just need rifle so i can meme on a silly friend of meme and we good
hel rifle and bullpup will carry me
I miss R3 rifle.
Unironically.
I know it didn't OSHS
but dammit that gun felt so nice to use.
Is there any new lore in this alt or is it just practically a port?
is it just terminal logs or is there like voice lines like in R7?
could you tell me what missions are they on?
B1, B2, C2, D1
thanks
They should've thrown one into the A1 resource zone tbh.
You don't really go into there otherwise
cross rundown matchmaking pls
dont kill it even more
let me queue for all of them
hopefully unlock next week
this made my day
Now we wait a few years for alt R2
It takes like... at least 9 months
So is Alt Rnd1 basically Rundown 1 but with more weapons than it did initially?
Yeah, plus new layouts
layouts?
yeah like
as in tileset?
a lot of the expeditions look different than the original one
yeah
other than that it is basically just r1
ngl I am bothered by that weapons that weren't released yet (at the time of Rundown 1) are in alt R1
but eh. it is what it is
would've liked it if the levels were a bit harder
these level designs would have been good
if it was still 2018
There are so many areas in R1 that are optional and do not serve any purpose. ig they are loot rooms?
i wish they could add new enemies in old rundown. And those loot area could be used for secondary/overload
I was little disappointed by r7 but alt r1 makes me want to play R7 more
Except r7d1 cuz I hate explain how that terminal works with my 50 ish frame rate
Just wait until they release r4 and R5
I wonder how much chaos those two Alt rundowns will cause in the steam forums 
people having to play R4C2 instead of long kiting it every 12 seconds
can't wait to get to play r4 remake in 2027
Man, the hel rifle buffs are sure going to be something
are they planning on releasing new rundowns this december?
How does r1d1 compare to the rest of the rundown? Did every other mission first try and blind
Curious if it's a massive difficulty spike
R1 is not that hard, actually easier than R7
Probably the best rundown for beginners
just don't open those unnecessary doors and you are good. Opening optional doors will only waste time
R6 is easily the best for new players imo
Unless you're just talking about the available rundowns
uhhh we just cleared D1 and we would've died without resupply zones
I mean, R1 basically gives you all the basics you need
R1 is more like for people who are brand new to the game. R6 for those who have played before but don't have much experience with it.
Imo
can't wait to play r6c3 again. finished it 50+ times
Audio logs, more enemy types, etc
R6c1*
Seems to be tradition that the c1 of every rundown is an absolute banger
From someone who's only played r1, 6, and 7 at least
I'll be the first one to introduce you to R5C1 when it comes out
Also R4C1 Ex if you like uplinks
Hope you enjoy those juicy 12 uplinks
R5 is different story. Imagine moms in A level
That was pretty funny imo.
I mean, it's overload, they can do whatever they want there imo
Since most new players at that time didn't really care about optional sectors.
R4A2 had an error alarm on overload and a room in Extreme with a couple of scouts and a huge cluster of sleepers, if the error wave spawns inside, you're doomed 
R3 had a reactor in A tier
it's ok guys. R1A1 is harder then R7A1. no checkpoints and it has scouts in it 🙂
i can see them releasing r2 in december
like on december 9th we'll get a video with the date announcement (hopefully they dont randomly drop r2)
given r1 is just a copy and paste, i dont see why r2 would take that long to release
I mean I think it might be faster actually, they said 6 days ago that R1 would drop in a couple of weeks
current guns are way too overpowered to be put into R1 without enemy adjustments
looks like they literally just copy pasted enemy spawns as well without thinking about how much the meta has changed
you dont even need turret/biotracker for the reactor shutdown, just run thermals and youre good
exactly
even then its like 2 waves
and these are post-nerf shadows
so they're legit so slow and bio ping lasts a year on them
compared to pre-nerf shadows
wish they'd put some thought into balance and design of levels
don't think there's a level you can't clear first try here
so what's different this time around ? Other then yellow glowsticks everything feels the way I remember, maybe I have just totally forgotten what it was like back then
pretty much just new weapons and stamina system
Also it is a bit more polished with artifacts placed in the levels and very slight layout changes. I think A1 and B2 has single rooms that have been altered slightly and room B or C in the first zone in C1 is different.
the layout changes are very slight
There are some slight differences in the levels
bar some levels
but unless you're a purist they don't mean anything
Wait, are there actually yellow glowsticks?
I honestly don't mind this update. Gave me and my friends some nostalgia and fun tonight.
I am pretty sure B2 is bugged though since I don't remember all the sleeping enemies being all shooters.
Ah alright, my memory is fuzzy on it since it has been almost 3 years since I last played it lol
Funnily enough, not something I noticed until after R1 was gone...
The pistol 2 taps them if you hit the head twice, though, so I can't wait to bring one in to get my revenge
:>
Only change i noticed was that they threw hybrids in here
only for C1 I think
Yeah I noticed them in C1
Yessir they pretty clean ngl
Dunno why they didnt throw in more enemies
putting a tank or 2 in d1 would of been nice
because it wouldn't be lore accurate XDDDDDD
R2E1 should have the P-mom on extract for extra funny
Though I personally never saw them. I used my old C1 strat where you set up the defense point at the very front. First wave was difficult but next 7 were easy since it was a meat grinder for the rest of my team while I stayed back to ferry resources and put codes into the reactor.
It's so weird thinking back on how my group of 4 could barely hold OG C1 waves
and now that amount is just "Oh, this many? Bet. Easy wave."
c1 reactor was rough back in the day
because you didn't have weapons as broken as today
yup
Idk, that machine gun was pretty good back in the day
i mean i did use r1 weapons mostly
2-3 shot for an enemy
I could not stand old combat shotgun
if nothing has change
Now it feels kinda good
except I hate shotguns as a whole so I'm not gonna use it
theres no replayability in them
bro it was broken back then
lol
legit if they bothered to do any work
and actually updated the levels
put in optionals
Perhaps...but my hatred of shotguns trumped that of my willingness to take it
understandable
The only exception to this rule of mine
but yeah, only 6 levels, if youre even half good you can beat r1 in one setting
has been the Choke Mod
this isnt rightt
8 but we were being slow and trying to look for new stuff
I am very saddened that there's not going to be optional objectives added
to R1-3
I really was hoping on them spicing it up, so it was new to both newer and OG players.
a modder legit has already done the rundown 1-5 remakes
was hoping at least some surprises in the later stage
but damn........................
seems that they are only doing this to appease the collection of people that hate the rundown system
okay but did they add
or 
nope
even this alt rd doesnt even have pe
and d1 is a joke u can literally go straight to reactor and shut it down in 15mins
it has different enemies though
At least we're getting them back ig.
its fun to play through them again for old times sake, but they need to add shit to make it better instead of copy-pasting
this tho
yea........ only diffrence is hybrids that sometime spawns
Hybrids, thats it
oh no, more fodder enemies!
I know alt r1 is shit lmao
modded version is cool lmao






