#gtfo-spoiler-chat
1 messages Β· Page 13 of 1
R1 with burst cannon
does he know about the kite
lets goooooo
I mean
he didn't know much, but he do know how to kite
that will probs get cut out
i remember someone once said they wouldnt return the old rundowns because they'd have to completely remake the maps to fit the current game mechanics

lol
2 months of re-released rundown 3
I don't think the game can survive that again
They put two?? (2) big birthers in the final room of bianhau!!!! π΅βπ«π΅βπ«π΅βπ«π¬π¬π«₯π«₯π«₯π«₯π«₯π«₯π«£π«£
oh yes pls
it's ok guys
I'm swesting They added the pouncer to r3a3 bolt
combat shotgun big doodoo if they don't fix how it works on head
I just got CHILLS they added??? Big charger??? To r1b2???
New nightmares i csnr handle this
Flyers??? FLYERS??? TO THE r1b1 shooter level????
Devs releax!!!
Where the fuck do you people get this information.
internal spies
what information?
source: i dreamed about it
source: i made it the fuck up
Put yourself on their mail list
M fucking shivering right now
Oh, that. The ambasaddor thingy? I'm good. I'd rather be blind for this one.
Were not even a year into release and they're already remastering gtfo
How is this not a ponzi scheme
lol
Cause you don't pay
that's the best part
Let me rev up wiki for ponzi schemes
it is
just open up workshop
and everything will be perfectly fine
yet they don't ()
just like the last of us 1
they remastered it within a year of release
π
the game is just as good as tlou
Yeah but you had to pay to play the remaster so at least there is that
Checked definition - don't see the connection.
Money is usually involved and we don't get squat. Unless we consider game content to be our money of sorts here, then maybe it could fit.
can i get a refund
i'm forced to use a furry made software to play the game
because matchmaking is never going to be fixed
-completes everything in the game
-gets refund
π

I hope you know they're taking another vacation after they re-release rundown 1
i know
I mean
the biggest enemy of R7 is not really snatchers
its the lag at D1
like holy f*** it gets bad
speaking of old rundowns
The biggest challenge the devs faced this rundown was changing a single value in the code
that took forever to fix
and they used a modded fix that was there since R6 ext
can we pin this
look in gtfo chat
Alt rundowns sounds based.
based but r1 mg will never peak again
We are still looking for the "Support Steam Workshop" button
please don't
Ok
please do 
i think modder has their own stuff working smoothly but, don't know if Steam workshop would do it better
Glad to hear that community level sharing isn't an abandoned feature
i think gtfo should have steam achievements personally
The removal of rundowns made that difficult, but now that they are making a comeback I think it would be cool to have achievements for beating each rundown
And achievements for successfully killing special enemies for the first time.
there should be an achievement called "Kentucky Flayed Chicken" for killing 100 shooters 
"Panzerfaust"
That's epic!!!!
There should be achievement called kill a birther and tou have to kill a birther
if only...
"amogus"
kill a sleeping baby
no
with the knife
im gonna
from the back
kick you

please do
prepare to enter a new dimension of terror, where the past is reborn with sharper teeth and tougher challenges
oh man, r1b1 but with infection fog is going to be so tough
π°
can't wait for snamtcher in the worst possible places
R1B1 infection, cocoons, and/or bulkheads
If only they focused on making new content lol π
I saw that speculation, from what I know we haven't added infectious fog in R1, as it was added in R2
Wondering how weapon balancing is gonna be now that every weapon is staying
Does that imply we also won't see any other enemies/features before when they showed up initially? (Blood doors, optional objectives) @broken scarab
What balance. Every gun is busted
Steam workshop would be interesting but thunderstore works fine for us. Having a mono branch of the game on steam would be much better though
Exactly, will make previous levels a joke if they dont make them harder
We need harder challenge to justify how busted the guns are
Might actually motivate me to start modding again, il2cpp has burnt me out
Implying OG R1 wasn't piss easy.
We are talking overall
Just taking a dig.
Bring the current guns in r4e1. The level becomes a joke
R3 was the toughest
Hi cal in R5 eill be crazy xD

True, R4 weapon selection was pain.
BULLPUP
If they don't remove hel weaponry I'm going to morb
You had 4 guns in r4 for special slot
MG is legit the only efficient weapon I can actually stand playing.
Start morbin bucko
Oh god at some point hel gun is coming back prolly without a nerf xD
Burst cancel will rise again
No
Patched, tho, to my knowledge
Seeing people do hel revo burst cannon was really boring
My only issue w/ burst cancelling is that it's really annoying to do and so I don't want to spend hours learning it.
But hel revo hel gun in r4 will be somethin :p
Lazy
XD
Also, I'd have to rebind my melee button for it to work.
Which is really really fucking annoying.
I just dont burst cancel because I want to use the gun as intended, same reason I didnt bunnyhop in previous rundowns
But thats neither here nor there
Bunny hopping was fine.
People didn't even understood properly what it was accomplishing
Imo it was not, but I no longer begrudge others for doing so
I just didnt enjoy doing it
It really just saved time, with some exceptions where you could save mistakes you wouldn't otherwise.
People were bunnyhopping while kiting lol.
"Bunnyhopping lets you kite enemies"
We all know they are gonna put Them everywhere
I mean they say no infection fog in R1, since it was added in R2, so I wonder how consistent theyll be with that logic
First scout you encounter in r1 will be charger scout :p
i assume they'll fuck with enemy density too
make every room have 3 sleepers at most
Ah yes make the knife useless for every mission by removing density 10C
Which also means that if they are upgrading R1 they might not use any new enemies, and just fiddle with enemy spawns and maybe add a bulkhead
But whatever, I'll save my opinion for when I play it
maybe the R1A1 remake won't have 2-20 sleeper rng for first zone always in one room
that would kill the replayibility tho!
P sure it will because of how that happens.
Wesley is mad again π
what else is new man
really?
There's gameplay of it
Group 0 Diff 0 has this one group of like 12 enemies, so you spawn exactly one group you have huge variance. Haven't checked if those groups have been shuffled about at all, though.
must have been an old build, then
Isn't it just thick?
P sure it's updated fog graphics.
Green fog on that Reddit thing
it was thick and green
And it isnt caused by lighting
and you can see people in the chat using the "i need disinfection" thing
It still isnt affecting fog
WE NEED TO FIND A TERMINAL
I NEED-
I NEED-
I NEED-
I NEED-
I NEED-
I NEED TOOL REFILL
seems like they weren't spamming it and were using it almost intentionally
I'm p sure it's just white fog in a green enviro.
"guy gets downed
I need help
guy gets revived
Well done"
I mean, maybe, but I could really see this going either way.
Like, I thought it was infectious at first as well, but I also thought they were in z39.
regular gtfo players: was downed
chad gtfo players: was samdowned
If they're in z45 it's probably just lighting.
GTFO players when "NO!"
We need a "Hands off cocks" button
calle's comment makes me think
will r1c1 remain the same, or will it be a "find logs" reactor π€
i wonder if they'll fix the alarms for it
For R1C2? What was wrong with them?
from what I remember, 2 of the alarm doors in the big final room were weird
they would have the same shit inside of them but one was chargers/normals, one was only chargers
I hope they fix the tilesets
I think people forget how much of r1 was refinery ramp tile copy and pasted over and over again
I feel like keeping the tiles the same is going to be important for making it feel right.
Tbh that's mostly just refinery having visually distinct tiles that have good odds of repeating often.
Must be some misunderstanding
Really question. Will the characters voice lines finally be fixed in this coming update
I NEED DISINFECTION!
Yeah but the majority of r1 rooms were dead zones
Like d1 was a 15 minute level with an hour worth of dead zone side areas that were just copy and paste
@broken scarab How extensive are the changes going to be the old rundowns? Are the maps going to change at all as well? What about objectives? Just curious.
From what Ive heard around there the maps stay almost exactly the same plus minus a face lift there and there.
Enemies composition most likely will be different.
No word on objectives.
I'd assume more objectives because if they add bulkheads, but that would affect the entire feel of the level as well. Once you do that its basically a new level.
Objectives will, so far, stay the same. the layout won't be 1:1 but as close as possible
So no bulkheads for the rundowns that didn't have them originally?
Personally, I would rather layers not be added on
So easy rundowns will stay easy. And even more easy because of busted weapons got kt
Makes sense. Newer players will have better points of entry.
R6 and r7 are already easier
I'd be interested if they did a lockdown or some sort of system that changes available weapons to match what older rundowns had
Would be weird to get assbusted by R1As
Not easier than R1 and R3
True but still easy
yes that is true
People gonna panic with constant error alarms combined with stamina
When it legit doesn't change anything in those levels :)
it does tho
gtfo
you will hear constant breathing
it will be significantly more annoying to play than the original
Oh no. Anyway. Not like we hear it all the time in other levels too
You aren't even in conbat that you can hear heavy breathing
having to slow down for no reason is also pretty annoying
it's not a very interesting mechanic
People were already slowing down to wait for waves spawn
Only a few teams did not care
yeh but if it works the way it generally does
you lose a chunk of movement speed permanently
very cool
just let us recover to full during combat
i wont kite i promise
You can still kite with that movement penalty
Stamina didnt resolve anything
It just limited players being able to do it brainless
"Hayasaka lied as naturally as she breathed"
Also guns are busted now. Legit doesn't matter if you go slower in those missions
gameplay
Stamina is here to stay. Cope
it does matter to me that i lose 10% of movement speed when running back to extraction on the R4A1 remake with 0 enemies chasing me
Learn to lore-walk
They all kill faster then they used to. They pretty much receive buff after buff with some exceptions that needed to be tone down because at that point they were overshadowing everything else
In other words the ranged DPS was notably increased and older sleepers were more meaty?
Eh, whatever. They can just throw more enemies or give less ammo if that'll be a problem.
Or don't. I love shooting.
Gotta love how in r6 people learn they can actually shoot and they actually think theres an overabundance of ammo
You just got gud at switching weapons
π
No switching!
Ammo balancing*
Always had too much ammo. R6 just had a little bit more
Samething
But I do follow the rule of thumb of "my main should be 10% behind my special"
The special gets more % from refill. Hence you tend to use your special more to balance your ammo
Alternatively, play every level like itβs C3 until a gaggle of hybrids, giants, or the like show up
Unless the levels are a deal longer, I canβt see any of the A:R1 levels needing checkpoints
From what Iβve seen they were real short
didn'T stop them from putting checkpoints in r7A1 twice.. and r7D2
The A1 checkpoints are a bit much but the one on D2 is pretty well placed.
D2 does not need it. way too short. You could make a case for B3 tho
Yeah, it's short but it's wild
So I'm not entirely against it's inclusion for newer players
And B3 is a fucking chore
B3 was the most intense level I have played so far... Also my first ever PE with my squad so it was extra fun in editing the video.
I don't like the vibe of B3
Infectious Green combined with red lighting of emergency lights
gurgles
It's disgusting
And all this dirty brown concrete...
If we talking color blends yeah I feel ya.
just gonna leave this here...
you're telling me i cant checkpoint for 10 hours straight on c1? no i dont want that! no checkpoints on r5c1?! i want to checkpoint on any level for all of the rundowns! even when GTFO is dead... i want to checkpoint! ten years, at least!!
That's me!
Not adding checkpoints?
For R1 definitely not, there is no plan what I know of to add them in later Alt Rundowns either
I wish
wait we got it black on white ?
if people start with R1
dont u think it would just be the same story
of asking for checkpoints
yes but then we can tell them to just wait for R6
we have to stay realistic
I will be the hoper
I mean it would fix some bugs suddenly :p
Aka they think R1 is such a joke that you dont need checkpoint
I really hope they keep Checkpoints out of all of them
I wouldn't mind checkpoints in some levels, but if they want the authenticity of the old levels, then.. yeah, none.
Didnt take 10 minute in that steam forum after that post that someone asked for checkpoint
I think authenticity of old levels is gonna be kinda ruined with the recent updates
stamina, melee nerfs and gun buffs
the announcement seems more like the team ran out of ideas
im just trynna think of how new ppl will even think of this
they'll be like
like we had this streak of updates to add new features the game but we'll rerelease old stuff without those new features
BOIW TF
Gotta love the active community overthinking the shit out of everythinf
and a bunch of them will feel like they should play in order
so like you just hold out on features
xd
the combat shotgun literally can't work like it used to if they don't change how shotguns work with head destruction
Combat was a primary so it's not like you can pop heads and then gun down the remaining HP with the pistol or another AR
if you don't understand that there's a huge difference between 1 shot and anything that's not 1 shot
π
R1 was a joke after playing a bit of E1 levels
was fun, but was a joke
Although the giants slapping you while staggered was a bitch
1-3 had a bug where stagger would fully break till game restart
most things like that you have now are probably just latency issues
laughs in host
you just need to hit him before he hits you as host
with very little charge anywhere you like
interesting how i can stand in front of a sleeping giant and blast his tummy with a shotgun and then get insta slapped
but if i half charged my hammer he gonna stagger
hope they revert hammer rebalance
I got more hours
the R3 baby
The more hours you have the more ruthlessly people should berate you for screwing up
Praying this changes (in the sense of adding
&
). Would love to see new content added to the older levels other than a "freshen up."
At least for R1-3, anyway.
R4 and beyond already had 'em.
Hours =/= skills lol.
There are people with over 1000 of hours that are still the same level as some people with 500 hours.
Trust me I am well aware
Also there are those that afk farm hours for some reason
My 9000 hours in warframe: nervous laugh
1v1 me on R7D1
I can't wait to play R6DX with 7 checkpoints
Ironically DX has like the best checkpoint i've seen. I believe there's only one and its perfectly placed.
Nah the real question is... Will they remove some checkpoints from r6d1
How many it had?
Checkpoint city was quite a joke with its 5 checkpoints for a story mission D tier
i remember like 2
one right after reactor and one right befote the big bad
which seem to be perfectly reasonable
They had 1 after that class 4 that leaded to the key. Then one at the door where said key was needed too π€£
4 checkpoints in the span of 15 minutes
my 4000 hours in EVE 
From checkpoint after reactor to checkpoint of the boss
No plans for that Iβm afraid. At least not for R1

at least you're bringing back the Maul, right?
Maul gaming?
please bring back the maul π₯Ί
π₯Ή
maul deez nuts
no maul? π
gottem!!!!!!!
π
it is now occuring to me what ive just done
Where is my Maul, Calle. Where is it!
just add it as a cosmetic skin for the current hammer pls. Ez fix
they'll have to implemtnt a skin system first
which is just apparel system but for weapons, i imagine
or they could just put it in the melee weapons category
give gavel
fr fr
not until they make for the other 3 as well
we've been through this: having 4 of the same melee and 3 weirdes on the sides would be very weird and unfair
technically speaking having them as skins for the sledgehammer wouldnt make much sense tbh
not all of them are sledgehammers
buddy they all have the same stats
theres no stats difference in using the sledgehammer over the maul
yeah yeah i know that
i meant that it would feel unfair if you open up the melee selection window and you just have 4 of the same weapon in different skin, while the other 3 are just there all by themselves
also damn ive been spelling sledgehammer wrong
Feels targeted, don't you think
hammer is superior

not until nerfhammer has anything to do about it (pun not intended)
or you know... buff the others, somehow
i dont know how
Why do you misspell mallet?
disappointed calle
how could you slander the maul like that π‘
Havenβt Iβve been open about which is the best bonker?
not entirely sure
but still how dare you
Come at me
at least calle has faith unlike you maul mafias
for those who don't know
before new melee weapons in R6 we had 4 hammers only this include:
Sledge empire
gavel gang
maul mafia
the holly mallet
and holly mallet is the best

Wait... Sledgehammer uses first icon... but it looks nothing like that
I think based on icons i would like gavel the most
it just looks so unique
But i like the utilitarian look of maul. No wasted weight on 2nd edge - the 1 is all that's needed and its probably easier to balance during swings.
YOU DARE OPPOSE THE CHURCH OF HOLY MALLET !!!
find me a first person screenshot of that thing because the icon looks so ugly and basic
its liek the most generic out of the 4
sigh, let me get the google...
oh no, the sledgehammer uses a completely different model and icon
jesus christ...
they had such cool and unique skins and they replaced it with THE most generic one they could possibly think of
that's your average wh40k hammer
your level 20 hammer in an RPG (out of 50)
i can see why people like the Maul
the one-sided nature of it transfers very "malicious intent" vibes, its like its looking at a sleeper wanting to bonk it
the rest are just different tastes of "random construction tool repurposed for violence"
But i relaly like sledgehammer's chrome polish
thats why its called maul mafia
sledge is a fallen empire
past there prime
gavel gang is well a gang
maul mafia is noticed by targeting those who use other melee weapons
and the holly mallet is neutral but mostly fights against the maul mafia
the maul took up the least space on your screen and was therefor the objectively better melee
well, if you're looking at it that way...
maul is just goated
but just so we're clear: this is my favorite l4d2 gun skin
https://steamuserimages-a.akamaihd.net/ugc/1002520615728588391/C518B757DDBDA6D14542283E24EC0FBAA15FC4A7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false
if a weapon doesn't consume 30% of your screen then what's the point
Gavel supremacy
Just beat B2 with a random matchmaking lobby. That last terminal with the three split tiny room gave me so much claustrophobia...
Aye I beat it with the randos first try. I personally didnt feel it was too long however.
Did you do secondary?
I forgot there was a secondary objective.
Only main as this was my first time doing b2. I've heard secondary has quite the difficult areas. Maybe my thoughts will change upon trying secondary.
B2 secondary is actually relatively easily.
The level is very generous with ammo supply (especially if you open the optional area near the first checkpoint door) and you can just brute force your way through.
The secondary only requires patience, calm mind when dealing with giants... And a biotracker / one of the guns with a thermal sight.
it's not difficult just longer π
Yeah, it's like good 20-30 minutes of extra playtime
Fuckin' foggy mining labyrinths
One of my friends really enjoys GTFO, but finds the later levels typically get too stressful for him to enjoy. Would anyone that's familiar with the current rundown be willing to @ me with level summaries so that we can figure out what levels would be worth tackling? I'd love it if he could progress through the less stressful parts of game with the rest of our group, but since we go in relatively in the dark and learn what we have to do ourselves, we don't know which levels those are :/
C2 main only isn't too hard, but if you are doing the additional objectives it gets stressful.
Depends what is "stressfull" . Kind of an subjective thing. Where did he experience such stress for example?
To get access to D2 you need to do D1 :)
him and his other friend can beat D1
He could join the team after they've done D1
Depends if he is their best host
If all of them are shit host. He will need to do it
This is why I asked for level summaries, so that we can figure out as a group what he'd be up for.
I know, for example, that "oh God there's an error alarm go find the mcguffin that's 20 minutes of fighting away just to turn it off" is a hard pass.
Then gtfo might not be tje game for your fella
So pretty much any mission after B2 can't be done then
The game its all about how you can handle preasure
Shit one of the previous reactor would fail on purpose
He gotta man up
Yea, it is appearing that way, unfortunately. The early levels where it alternates between sleepers and alarm scans are great for him.
Thats like playinf eft and complaining i gotta fight other players
Every level after B2 has Errors
If they stick to main C2 is not that bad
R1 alt would be good for him since its simple as hell
Alpha shut the fuck up
π
Are they all stupidly long though? I recall some previous rundowns had ones that you could silence in 5-10 minutes
gonna do what i said i'm going to do
2nd cell combo is an Error
No level is very long
It last for 5 min
Time spend on levels depend on group experience
Not if they keep respawning at checkpoint
So it literally depends on you guys advancing and deciding to take risks
The error waves should take max 5 min. You just gotta move cells to gens
there almost never is an Error for 20 min
Yeah that's for experienced folks, IF they keep doing they will be redoing it over and over
I recall one where you had a fog turbine and had to search an infectious hell hole while an error alarm kept throwing chargers at you. Even with experienced groups that was a very slow one.
Yeah but that is not a CONSTANT error alarm. They have some time to reflect on what went wrong
R5B3 was done in 5 to 10 minutes
Also going from cell room to gens last less then 2 min. Give them more time since inexperience and yku end up with 5 min
Jesus. That sounds absurd when I look back on the groups I tried that one with!
Fair. But how will he handle S scans with rising fog.
R4b2 and r4c3 enjoyers
Sounds like he does not need a lot to get stressed
Tell him to stop been like thar
Yeah those actually have pretty long errors
The enjoyment of the game its to overcome obstacles
Sentries deal with that part easily. Just have people have fog repellers on them
Why buy a game about overcoming overwhelming odds
I wish they were overwhelming odds
But you want summaries? cause you could look up runs on the youtubes
Time to plug the guide daddy's video
Because based on the early levels it doesn't seem that overwhelming. Based on the early levels it seems more like a horror shooter that alternates between stealth and shorter firefights. While I appreciate you taking the time for what little constructive input you had, your attitude is pretty shitty.
To everyone else that commented, thank you very much!
Work together or die together my brother
he pick die
Black dragon is just telling it pretty directly π€·
:DDDDDDD
people say "work together or die alone" is a better line for this game but i disagree
you cant actually fail the mission until everyone dies
work or die
Just have that one dude solo the level for you. Teamwork!

unlike other games where being down for too long kills you it doesnt apply to gtfo
meaning you really do die together 
it would be nice if they bleed out and perma die
disagree
and then they're no longer required for team scans
Work together or die to the big charger tonguing you 35 meter away
just kick them from the game 
i actually really like that you cant die by yourself tbh
the game forces you to help teammates whether you want to or not π€£
shoot his leg with the dmr! :DDDDDdd
tho tbh i kinda wish you were able to crawl while down
No. You stay next to mom on the ground
someone should tell 10c that you can still move while on the ground
If they crawl it takes longer to revive. Exponentially longer :)
You crawl out of the room you fucked up in. It takes 5 min to revive you
those 5 minutes are spent debating whether you should be picked up or not
If they did. You'd most likely have a bleed out timer
And then a respawn mechanic would be in place or you're just dead for the rest of the run
tbh i dont see the need for a bleed out timer if you were able to crawl while downed
Gotta balance some features out.
just make the crawl really slow
It's like how some people want guns to have this or that without balancing it out otherwise a certain feature is too strong now
i dont really see how being able to crawl would be "too strong"
I'm afraid it will be too op either way. Some people kite enemies for like good 5 minutes. You can crawl across the room in that time.
__
__
A bleed out timer would pressure teammates to get you/ possibly limit your movement on the ground
It will to be like 1cm per second slow
Or like a meter per minite
At which point it means nothing
There is a golden middle somewhere but I can't come up with it at the moment.
5m.per minute?
still dont see how it would be op
not like you can do much else while laying on the ground
Alert mechanics and doors etc
Well it basically allows you to get into more favourable positions to be revived at
Which is why I said a bleed out timer or like artek. Incredibly slow
And by the point we reduce speed to not provide this tactical utility - it basically doesn't matter at all
which is bad how?
At which point why waste hard drive space for a mechanic that doesn't matter
Gtfo isnt meant to be easy
I'm not super against the idea
It isnt yeah
Yo definetely don't have much to do when on the ground
But I don't know... The game is held by spit and duct tape as it is.
New mechanics - new paths for bugs.
If anything arteks idea is more ideal.
Respawn mechanics would bring forth many bugs knowing these devs
Video relevant to this day
Honestly I like the realism but I wish while downed I could spectate my teammates at least
Real shit
Imagine if shooting off the legs of strikers and stuff made them crawlers
for now we have discord stream, lol, but that would be nice to have in game, yeah
i think it would be dependent on the situation
if you went down while waking up some rooms or even waking up a couple scouts your teammates would likely have to leave the area and not even be around you at that point
tho if you were in the tank room on e1 then that wouldnt apply much
but again i dont think it would be that op
Muh Mapper tool tho
i wonder how fire would work in this game
Good thing theyre making progress on the nano
Reowkred and buffed auto sentry
I'm tired of burst, give me the brrrt but make it worth it
Fire would make swarms easier to handle I imagine
for R8 
Still progress π
because its just old content they will push out the remakes really fast 
R8 will be soon 
Hella copiun
Its nice tho
Thank god
I dont have to rollback to a shitty build
Of ea
I can just say, yo wanna olay r3d1 and just hop in
I'm wondering they will keep the stats of weapons from those rundowns
No
Dam
Doubt it
I dont mind getting all 6
i think your discord is just outdated on mobile
In a way. This big time sink
Since we gonna get bug fixes and qol aditions with the remakes
so the error message you supposed to get doesn't exist
They gotta uotdate it then
source???
I.made it the fuck up

But theres no way theyre not doing that
i dreamed about it
Source: I made it up
source: i thought about it
eh, probably
high chances it wouldn't be good though
we live in a world where DOOM movie (2012?) is slowly ageing better than modern crap
imagine if this was real
I think it would be cool if they did random expedition rundowns
take like maybe half of all expeditions released so far and throw them into 1-2 rundowns
there's a lot of expeditions that aren't worth bringing back imo and instead of having to spend time rereleasing every single rundown then releasing r8 sometime in the next 3 years, they could just put in some fan favorites or some shit and maybe r8 will come by the end of next year hopefully
π«
No reactor% 
has it been stated as to wether or not progress made in prior rundowns will be retained or is it a fresh start for all?
fresh
aight
anyone wanna test this out?
an interesting idea
how would you go about testing that, just playing through the level a few times to try it out? or use a mod to make said testing faster or something like that
have a host
and then a client that have bad internet connection to host (optional)
have client pickup cell, and then climb ladder or interact with door
go to checkpoint and checkpoint
died and respawn
if the bug happen often, then that's meant interaction messed the log up
did we just possibly find the reason checkpoint bug happens before the devs did? π
i mean there's way more of us than there are devs
counter argument: they have "experience" in game developing, we do not
well
here's the thing
counter counter argument: there are significantly more of us and even this sort of random thing seems very unlikely for anyone to even think about
if you run a debug menu
and everything is green light
then you don't know there is a bug or not
on top of that, with this bug
if you run through debug, it still won't count as a bug by unity
so you literally either have to find a way to reproduce it
or you have to rewrite the entire code
right im sure all the countless bugs gtfo has are just unnoticable
same thing with debug menu
that's why they have bug hunter and QA team
your code run green but the game doesn't feel that way
im just saying
im pretty sure the checkpoint bug has been around since checkpoints came into the game
player run into bug more than the devs did
its been over a year since checkpoints came into the game
and no one got that bug until r7
didn't i hear about people getting it in r6?
or am i a lunatic and my brain's making things up
in r7, we have to go through more stuff and interact more than r6
i don't think so
its still been around since checkpoints made it into the game
most of r6 you'll get to another checkpoint which will void the other checkpoint progress
you have to know that
the bug happen AND THEN the dev can try to find a way to fix it
im pretty sure game testers exist for a reason
you mean to tell me no one thought to go back to a checkpoint while holding an objective item to make sure things were working okay?
it has been 4 - 6 months and there are no bug report on that
you need to have that situation to happen in order to test it
in r6 you have that but you'll be on another checkpoint and void the previous checkpoint progress
which fixed itself
but i don't think this is 100% repro tbh
my friend other discord have it happened on him while he's afk
no interaction
alright fine i give up
just pure bad connection to host
I've had it happen to me maybe 3 times in r6
i need some help on c3, my crew gets wrecked during that 10 min security count down, best way to avoid?
Jesus Christ the bug at E1
just got wrecked by the immortal
BECAUSE IT DIDN'T RESPAWN
AFTER WE TELEPORTED
I am so pissed rn
git gud
or triple melee damage booster works too
if not just get more foam grenade
get this... you also can just not do it and wait for 10 min. you'll need to spread out in the zone after that when the next thing start though to find ammo so you will need to move quickly else it will be a guaranteed wipe if you struggle with the intended way... but there are 6 uses of ammo total in the next zone unlocked by that 10 min timer
not do it. what is it? plz clarify
you can just, not go for the armory
we just fuck around in the meanwhile?
but that does mean you will have to hold out the blood door without ammo
basically that 10 min timer will unlock another checkpoint door. you just decide to not go to armory
not true
there is 6 uses of ammo in that zone before blood door
oh rly?
just find it and you are golden
damn never stopped to loot
yeah they kinda go crazy on ammo
wait so
but what you do with the 10 minute timer is that
armory worth
up to you. it is an alternatative to not go for it.. but you risk wiping if you are slow a finding that ammo
but there is apparantly ammo later too
so the course of events is, we start the uplink thing, kill the scouting scouts, 10 min starts...
you have 6 uses of ammo in the zone before blood door, 6 uses of ammo inside the blood door
so in the next 2 zone you will go there are 12 uses total
shit loads
the catch is the warden protocol is being triggered at the end of the 10 min countdown
so the easiest way to deal with
warden protocol?
black scouts is just triple melee booster
he doesn't know π
basically, there are 2 phases
10 minute for prep (armory)
20 minute until extraction (that's the hold out bit and sidequest)
warden protocol is the latter
can u explain what scenario the yellows are good for?
yellow stims?
they let you one shot anything
not with a knife but hammer and spear
for a short duration
they are good for killing giants by yourself and charger scouts by your self
They let you one tap giants and charger scouts in the back with a fully charged bit
8 second duration?
Or was it 11?
yes yes
around
8 it is
idk
woah
Sorry about the extra info
Dont want him to go bonk a giant in the face and be confused
;p
bro yellow syringe hack!??! 400 sleepers killed in 23 minutes
doinbTFO
2077? I like your optimism
when they finally finish with alt r1-6 reduxed remastered remixed remade game of the century edition dauda pinup edition
true
When people were asking where r8 was, they would have never expected 2 years to be the answer
well I mean it looks like the game is going to get abandoned after R8
Imagine dropping the game with one rundown to play
The devs said that rundowns will no longer be removed
I said imagine foo
So IF R8 is the last rundown, the playerbase can still play rundowns R1-R6 ALT and R7 in addition to R8
Though I really, really wish that when the devs part with the game, they officially open up the game for modding and add a way to easily create and share levels.
I only have a handful of floors id like to get first clear on, but unless i have a non shit party i dont even wanna bother
Hey any advice on the Timed Sequence for R7D1? My team is struggling with it a little bit
standard for me is have one guy on each side run to the code if its on that side
and two front defending / confirm
then fuck it back
It's hard, he's real uptight
all im hearing is excuses
just be quicker
one person west, one person east, one person with the sole job of sitting on the main terminal, one person with the sole job of keeping the terminal person alive
deal with the sequence as fast as possible then kill any remaining enemies
rinse repeat
Have they given an estimate on when R8 will release? I'd like to see each old rundown released every 2-3 weeks, then R8 early in the new year, but I know that's optimistic.... though the bulk of the work for the remakes SHOULD already be done, no?
If it takes them 2-3 months per ALT then there will be no one left to play R8 in my opinion.
Rundown 8
Rundown 9
R8 2024 π
2-3 months does seem to be the accurate description. Unless they'll find a way to shorten it to like 1 month. Unfortunately yes, it appears that best we'll see R8 in very late 2023 or somewhere in 2024, if not even 2025.
As about nobody being left to play... I don't know. There's plenty of people who joined way later into the party (like me) and i'm very curious to see what older rundowns have to offer.
If nothing else - i'm obligated to get all cosmetic unlocks i can and we'll see from there.
The single most hurt community right now is the lore one. They literally have nothing to work with.
I wonder how much of the community is made up of people like yourself who joined in later runsdowns.
I can't imagine many people who played most of the earlier ones are eager to replay them just because there is now a tank, or a slightly harder alarm, or shifted spawns. That won't be enough to keep older players interested or even bring them back. Hopefully ALT levels are way more than that.
yeah old players are looking towards R8 but realistically most don't care and aren't touching the game anyway
But 2-3 months is definitely too long per re-released rundown. It has to be faster than that.
i waste my life on gtfo
new content will be nice
if they werent gaslighting us 
@twin dirge I haven't touched R7 in a good 3-4 months now. I've only started checking the discord again for R8, and saw the re-release announcement. It was... not what I thought a new announcement would be.
i started playing r7 so its technically new content for me
sucks for the veterans tho 
Alt rundown 1: Deviation is going to follow a deviation in the timeline where Hackett ate every single sleeper in the complex and turned into the physical manifestation of gluttony
hackett π₯΄
Hackett just happens to be the easiest to put in any situation because heβs built different
yes
It's like a band releasing their very first album then 1 year later releasing their remastered version. Everybody wants a new album.
People were expecting new content, not something that had just had a full release to push the beta content back out.
Bishop is still my favourite though
bishops my second favorite
then its woods
then dauda
poor dauda has the least development tho
we need to give dauda some more love
Iβm very much looking forward to these alternative rundowns
imagine hating the alt rundowns so much you still continue to play the older versions of the game 
I heard r5 d1 was like a remastered version of r1 d1
So we might get an absolutely mighty 4 editions of the same level with different bits and bobs
People Will do that. If barely anything change .. people will want the no stamina version or the burst cancel version
reasons to play legacy rundowns: alt rundowns are gay
i remember at the r4? when you put the cell in the wrong place you need to restart the game

It's is, but trust me, you don't wanna play that level, especially with Extreme 
what if i did?
I never got to the d levels in r5
You'll suffer
Never even beat c1 and c3 to be honest
You'll discover a completely new take on the concept of suffering
But I am much better at the game
doubtful
C1 is honestly not that bad.
And also yeah I heard that the extreme sucks donkey balls
does it suck as much as r7 d1 overload?
wasn't R2 like the hardest though
C1 you just gotta be careful, and probably shoot the 2nd respawn room twice
Does it suck as much as r5 C2PE
I'd say R5 was probably the hardest
No
i hear people say its either r4 or r5 thats the hardest
R2 was considered the hardest since at that time people were still learning to play
and i heard r6 was the easiest
R4 and R5 were probably the most fun tbh.
R6 and R1 are my guesses for easiest
R3
I'm looking forward to people actually trying to beat the B tier in R5, coming from R6 and R7
R6 was a tutorial rundown
With a single good level imo (D3PE)
Okay, maybe D2 was also good, but that's it.
when the alt rundowns and rundown 8 comes
keep it mind it will be a figment of your imagination
D1 ending was cool, but the build up to it was pretty lame
I'm looking forward to r6-r7 players having to face constant error alarm for an entire level and Say it's unfair 
im gonna cancel 10c for making a game thats supposed to be hard
Oh boy, how are R7 players gonna feel when they see a reactor in A-B tier
"it is what it is"
1 wave back Spawn. "Reeeeee"
R7 players who beat their first E tier level reacting to R2E1, R5E1 and the almighty R4E1
R5E1 is the level where the game fries chicken in your ear forever
That's gonna be interesting
im gonna guess this will be r7 players playing the other e1s
I hope Pablo is rammed into each E1 for lore purposes
please no
R7 players who beat their first ever reactor realizing R2D2 has 10 codes
Imagine wanting to ruin the game with a bad mechanic
Rundown 2 D2 is a reactor with 10 codes
They're okay as long as you don't get the bad room
One of those godforsaken levels
There is no bad Room though
Force Them on ladder
Easy
The one with multiple doors
just wallhack
That one is yikes
Nothings a bad room as long as you can run in circles for 4 minutes
Like i Said. Force Them on ladder
My immersion
Oh no. Anyway
I cannot kill more than 1 awoken enemy with my hammer, that ruins the immersion and it's not what an untrained prisoner would do. In this essay, I will...
yeah thats what I mean by like GTFO having immersion is only good when you are new to the game
Fps game 1st, Stealth 2nd, coop 3rd, horror 4th
I hope we get some sort of compensation for playing these old levels, like new cosmetics and such.
Hello kind 10 chambers dev reading this message can you please give spear the ability to collateral again that would be fantastic.
LOL
It still has that
The hitboxes just linger a lot less
Dear 10 Chambers developers, I kindly suggest that you rework stamina a little bit in the next update, thank you and have an amazing day.
honestly spear needs damage buff
otherwise it's great where it is
Can it still collateral? I know if you miss you can sweep the reticle over a sleeper and still hit them
spear is my favorite melee idc what anyone says
That is not its purpose. You are suppose to rely on it's precision multi
spear is the best scout killer, change my mind
To be honest the spear is cool in paper, but the execution could've been better.
But I donβt think it can kill 2-3 dudes in a line in a single hit
Feels too gimmicky compared to the hammer
Every melee is a gimmick vs hammer
I like spear over hammer because it has a straight line of hit box and no downswing
hammer is cool but it can squeeze my balls for all i care
wait that would be much cooler if it did collateral
spear is bae
It used to in the beginning of r6
I'm a hammer homie
But it was borked a bit and so you could Za Hando enemies out of the game by sweeping around
idc that hammer is just objectively better
i like the spear more
It still has collateral dmg. The hitbox just dissapear a lot faster so they need to be almost on top of each other to be able to Do it
cring
Max out your sensitivity and spin and you could kill a theoretical infinite number of enemies with a single blow
Just give HEL to the spear 
Exactly what I mean
oh forgot to ask did play back to r5 can get the clothing or color?

R5 did not have any cosmetic options
oh
That feature was introduced with R6
yeah R6 is when checkpoints and cosmetics got added
so are they not gonna put in cosmetic unlocks for the rundowns with no cosmetics?
thats pretty cring imo
hm... looks like i miss something at r6
"experience GTFO at 16 times the detail. And relive the past as it was before with no cosmetic unlocks"
theres a good portion of cosmetics in the game files that you can't even unlock yet
thx for the help
No problem! 
not sure if you'd be able to unlock them all in just 3 rundowns honestly
well I mean you can't unlock every cosmetic up to this point anyway
ik
the pool is bigger than the unlocks
cause i seems like miss a mask and a back pack
but i mean if r6, r7 and r8 were the only rundowns you could unlock cosmetics in then you would not be able to get them all just because of the way they're designed
How do you hope the last level of gtfo ends?
with the game getting erased forever 
Class X M Surge Alarm 
I personally want another boss fight that causes my headphones to vibrate my skull like R6
tho i wouldnt say its that unlikely for the alt rundowns to have cosmetics unlocks
calle did say you'd still be able to use already unlocked cosmetics in those rundowns even tho customization wasnt a thing until r6
i mean why have alt rundowns if you're not gonna put the current game's mechanics in it?
(besides checkpoints because they werent designed with the intent of them im pretty sure)
Jesus falls down from Heaven and starts shooting all the mutants /s
When hacket finally becomes shirtless
so how to get the mask with two big filter and the plant backpack at the r6?
oh
yeah it's from the loot pool I think
The mask with two big filters could be a few different ones
One was a random drop and the other I can think of was for beating the e6 extended levels
if it's the one with the square filters thats a random drop too
If you beat all the levels you coulda and didnβt get them, you probably just got unlucky
hackett becomes shirtless and kills every sleeper in the area with the power of his irish masculinity and becomes a demi god, finally freeing himself, woods, dauda and bishop from the hell of the complex where they finally get their redemption for their past crimes and all becomes gay, living a normal life together having gay sex every day
Which sucks but maybe during r8 youβll get them from random drops
thats how gtfo ends


