#gtfo-spoiler-chat
1 messages · Page 12 of 1
hel rifle time
though hel gun is more efficient, I like the big punch of being able to slaughter chargers in a single shot
not a single shit
Fine by me
I don't use burst weapons to cancel them
I switch to semis if I want that
The reason it was good is because 1 bullet dealt 20 dmg... Which kill a striker.. burst lf 5 so it shreds every tanky enemies. And you could cancel mid burst
Yeah yeah heard all about that. Sounds broken as shit.
And a vlip is 20 bullet.. so you can solo kill an entire wave
Which makes me ask: what was the developer plan for it? Giant remover? Lazy man's sniper rifle?
And it was 2 shot per clip
coughs in cringe
So it was just a better weapon than sniper
Sniper left giant with 0.1 hp
Kinda funny
Omagalul
That's why they buffed dmg slightly in r5
Is that why all weapons now deal 10.1
rounding error moment
and burst cannon will honestly not be that good anymore except speedkilling mini bosses or solo bursting blood doors if you don't have mines
it's way too overkill now full bursting stuff
you essentially can only shoot 4 times per refill
so better than sniper?
more or less scattergun 2.0
W gun
it doesn't one shot giants
6 bullets kills a giant from the front. it's a 5 burst weapon 🙂 you are force to switch weapon for dmg.
good luck when it's a wave in front of you
If you're in a situation where you can get back damage, you don't need any specific weapon to kill giants. Titan killers are specifically for more intense situations.
oh in that case burst it and shoot it once with main
that's not how it works
it will still have 20 hp
so you need to kill it like a striker but you have no head left for precision dmg most likely
so it depends on your primary base dmg after that
the head will still explode because the recoil will blow the top part of the torso including the head but no head multi
I mean
just don't hit upper body
go for the crotch shot
cos like, recoil control exists for any gun, aside from ads rng
Approach
Spray main body mass
Switch to primary
Aim head
I'll agree though, thats too much work when sniper rifle exists.
like i said. the head doesn't exist after 1 burst
Then again I'm not that good at landing headshots...
So for a casual like me sound like a perfect weapon
it would just be a shittier sniper
I mean it's more work but also more ammo conservation
"you had me at "aim for main mass""
it would gain some crowd control potential
what if you just like pull down really hard, firing at head for the first one or 2 then hitting body for the rest?
but overall you will have to balance ammo a lot often
Me just like burst dakka
run dem calculations
also devs might just change the gun dmg entirely making it better or worse soo
The gun will never be as good as what it was before
Which is funny cause a lot of the good guns back then are getting nerf even to this day... But the shit weapons are buffed so much that they are overshadowing the ones being nerfed
And then you have the weapons people memed was shit when it was good and they buffed it to hell :)
sounds like shotgun variants to me
R1-r3 shotguns were the better specials
Now they are ok and on the same level as other guns... But never excel at something cause lack of range hurt... And when they have range they suffer from very low clip
more recent shotguns feel like memes
They are really good in the good situations
The normal shotgun is the only shotgun that still hold its own in every situation
ig I don't have too much say in how effective shotguns are
don't use them too often
I used scattergun pre-nerf, then used sawed off and scatter for meme runs
Choker 2nd best special after lmg, pumpy is a melee with ammo
That pretty much sums it up
Chokemod is pretty bad lmao
It has range but cannot hold its own in 90% situations. The clip is too low
Pump shotgun is king of shotguns
I would argue the opposite
The relative tightness of the choker makes it the laziest special gun yet
Ads is pretty much rudementary on it. You just point it at a target and win.
You delete 4 enemies with it max. That is if you actually one shot them
You know what else delete 4 enemies? Every primary guns
And most get more kills
If yoh want a delete special that is better? Hcp it does the same thing as chokemod... But has 2 more bullet in the clip
Sure it has less range but they have the same jobs
That much I know
But choker is just lazy
You just hip fire point it at main body mass
HCP requires quickscoping to do that, especially since its' hip fire is twice less accurace than chokers
Basically choker requires less maintanance and consideration across the board.
You have worst result overall. It being lazy does not make it the best weapon.
Deletes smalls, amazing against giants.
Can fire as quick as you can slam the trigger.
With mag size being literally the only downside.
Taste depedandant I suppose. I can imagine wanting a weapon that is easy to use against a weapon that can delete waves but requires 50% extra effort (like HCP)
Right clicking is too much effort now lol
You still aim your cursor at an enemy with hip fire you know
You have more then one finger. Use them
youre asking a lot
when people cannot comprehend how good r4 burst cannon was
these takes are so godawful
People don't seem to understand how to apply the weapons in pratical ways/situations or they just don't think.
you weren't in the discord for R4?
guys just get back dmg
ohh wait it's an alt mbmb
guys let me just get back dmg while a wave is coming
real, I haven't used my brain in games for years
or there's a s1 scan
I said earlier. You can have access to all the old rundowns still... Doesn't matter if you joined in r7
Now i cannot tell you the how to do it because rules
the mindset of r6 and r7 players cannot cope with older rundowns mr sgx
But the rule only apply to this discord
there's simply not enough pressure or intensity from r6 and 7 compared to older ones
real
so their playstyles and way of thinking simply cannot be applicable that well in older rundowns
aka they're a pub
the excessive ammo and resources given in general give the game a low-pressure feel
surely rundown 8 will be different
constantly being fed resources now meanwhile in earlier rundowns something beyond 2 uses was a blessing
I'm doubtful, the recent buff to guns and nerfs to melee kinda imply that there's gonna be more "high intensity" gun play
Imho that's not a good thing
like man said just burst cannon body and head
when he doesn't even know that the precision multi for bc is like
0.74 iirc
so
lol so the same as revolver
I wasn't looking at the wiki I'm on my phone
and idk why you turned on my I was literally agreeing with you for once
you could just not look at my msgs
i'm still blocked right?
it's a user choice to look at it
you're part of the convo tho, kinda blunt to ignore 1 of the 3 people taking in the chat
also corpses still body blocks bullets for a tad bit as both host and clients
so you almost always cannot perfectly 5 burst 5 sleepers
bc is gonna pretty weak if it comes back but i'm still bringing it because it's the best pmom killer for r4
and bbc killer
they should free up all the weapons for every rundown honestly
would be funny seeing 4 hel rifles for r4e1
choke mod godawful
because people kept praising it as best special back in r5
then they die in c2 ovl
The meme special shotgun
but then when i have sniper
everything dies in 3 seconds
i have a weird choke mod rebalance/remake proposal myself
and it can actually differentiate it between other 30 dmg specials but idk how it would turn out
R5 was hel gun and sniper fighting for the best weapon spot.
r5 sniper rundown
god damn that gun slaps in r5
almost essential for every c to e tier
That is where the trend of sniper started. Gotta have at least one sniper per team
Casual pub stuck in a-b tier only used sniper for scout so i leave them out of that
man i wish sniper would peak again
people still don't get it because there's not enough situations where it truly shines in r7
talking mainly about r5, because it was 3.6 per refill not r6 where it's 6 per refill
r6 sniper was basically a brainless choice
R5/R7 sniper is the best iteration, r6 sniper was made op for the sake of it lmao
True lmao, using any other weapon would take forever
shooter but 1k times the hp
Simply due to damage falloff
you don't like every other gun except sniper doing like
sub 30 dmg on a 1.2k hp tumor?
What would have been cool is if it had tentacle slam attacks that could one shot but open up a closer weakspot to melee or shoot at
But instead its a somewhat bullet hell boss, really cool in concept but a bit boring imo
reactor skip made it interesting to fight at least, cuz your hp is actually in shambles
Tru
Inferior dead space 1 boss
Who then became a mini boss in dead space 3...
But hey, at least there were lots of very cool cutscenes
wink wink
are u sure
go on wesley. go test it. you clearly have more free time then i do
i have
if you aim center mass the head will blow off
devs make a little mistake when they tried to remove head properly
the head blows off but the hitbox stays
it's only if its an actual headshot that they remove the head hitbox
if you see a dude with the shoulder&head blown off
you can still aim for the head
im not 100% sure that you get the precision multi still
but likely
go test it
well i asked are u sure because maybe you knew for sure
hop on r7c1
i don't shoot at stuff that don't exist. the head got blown off i won't shoot at that spot
it's basic sense to any player
Expleen
ok grandpa. and i'm pretty sure they fixed that 🙂
they fixed it exactly like you expect them to fix things xddd
will test for the multi
where the dmg multi doesn't apply
i also think the head hitbox cant be removed anymore
after shoulder hit
yes
you can keep hitting the head
wait shadow do u not recoil control the burst
and keep getting the multi
my giants always have the head
so technically there can be scenarios where its optimal for you to abuse this by intentionally shooting off the shoulder
so you can then continuously get headshots until the target dies
put it in the hand of pub. they will not have a head guaranteed jool. and after that no head, no shooting at the head part
ic
You really aint got nkthing to do but trying to bring old bugs back
Just shoot them like you use too
Waaay fun
Hope we can find a way to duplicate cells
So in the remake of r2d1 we can just dupe and fuck off
the true r2d1 experience
you can with checkpoints
yep you got there
only posting this here cuz #gtfo-chat doesnt have image posting on
its an old screenshot but idk why this bug happens
FUILD ORD
oh that's entirely different, what
it has to do with the blood
the one I saw towards launch was just a white blob
its happened in different shapes
with different ways of fucking up the screen
honestly it almost looks too "intentional" to be a bug
If it's a bug on the blood effects, it makes sense
not too sure if its related to blood going on your screen
its happened out of nowhere when there wasnt even combat
would straight up pop into existence for no fucking reason
The call of duty raspberry jelly on the screen
Isn't there a bit of water on your mask when you first exit the pod?
Or is that only in the intro
i cant even think of a cause for it happening
cuz it just comes when it wants to
and rarely anyone has seen this happen
idk if its a problem with my game specifically or what
looks to be
but why it happens randomly is beyond me
Idk
i had a heart attack when it happened for the first time thinking it was my computer committing suicide
but nope my game had to do some trolling
It’s been here since R2
christ
i too wish there was an off button for bugs
I’ve had a lot of wipes happen because of too much blood on my screen
killing a lot of babies in a cheese spot really gets your mask all bloody
its a cool concept but theres seemingly no limit of how much blood can get on your screen
which can be an issue for balancing reason if you're just bashing heads left and right
tho tbf you dont end up in situations like that very often
but yeah
Some qol improvements are still buggy or unfinished. Revive animation still bugged, weapons still missing equipping animations, ect
downed teammates are funny sometimes
they will be standing doing a t pose instead of on the ground
That too
and also if u go down while walking your legs will still be walking on your screen
yep
im walking in place while im laying on the fucking ground
totally not immersion breaking at all
Bugs, bugs everywhere
Half of them will probably be patched in the next update and new ones will emerge
Just a never ending cycle
gtfo: get the fixes out
Yep
I miss the old look of the game
I say it a lot, but it just had that sense of hopelessness
The place holder weapons, the old playermodels
The old hud

i really liked the 2017 version's hud
Apparently play testers said it was to much
bru
Yeah
💀
And everything else was mostly placeholder
Tbh I kinda of preferred the OG character outfits. The character customization can be too much at times
i dont really know how the old character designs looked in the 2017
was too dark to get a clear look
Nothing to special
tho i think their current designs are nice
but you only really see them when u play with bots
but something bothers me about it
?
the bots dont wear the masks that are assigned to the characters
like
you can get woods', dauda's, hackett's and bishop's masks ingame but the bots of them dont wear it for some reason
it doesnt me that much cuz they're literally just recolors
only masks you can get a very clear difference on are wood's and hackett's
dauda and bishop's you cant tell that much without getting a close up
r7 has cosmetics you can't even unlock yet
probably for r8
they should add a skirt and thigh highs as a cosmetic
👀
i already suggested it
idc how much downvotes it gets they should add it
Okay, but you can't go saying that without saying who would be the most likely to wear it.
people who have taste would wear it
nah I'm talking out of the four characters
I was really hoping you wouldn't say that lmao
Because I'm always the Hackett of the group..
my brother in christ you put your hope in the wrong person
clearly
you could put something else in me tho 😳
Lad, it'll take you a lot more than some comments to get you that far
it was worth a shot
yes, I like PAIN
please
agive
ime
nmeds
I also tend to have disinfects but that's reserved for someone else
someone who enjoys the forbidden kool-aid
oh noooo
sip the disinfection juice
no
I bet it's bitter*
not thirsty
nope
simply built different
built incorrectly
wen r69
so real
every
fucking
day
you guys say the same thing
im starting to think 10c asked people to keep begging for r8 so they dont forget that they need to work on it
possibly 🤔
When is Rundown 8?
xmas

Very mean
v hungry
How bout some churros
feasted
ive never had churros
Churros are the best
mid
Everyone talking when r8 I’m out here asking when orange glow sticks
ok D1 is cursed af
Anyone got a picture of those ape skulls from the old rundowns?
nope

@rough lance IT GOT UNSTUCK
nvm it got stuck again
why is D1 so cursed, we just kinda facerolled through it and almost survived but the neonate decided to go orbital
I'm going to complain about when R9 is coming out soon as R8 releases
Ofc
We were told that we'd have news "soon". A month isn't "soon"...
Where's our promised dev transparency?
It's sooner now than it was then.
Transparency also comes with the risk of this. I was trying to be transparent about news coming, but things change
the news got delayed
True
yeah again Minecraft got burned hard for attempting more transparency
I feel like even an update of "we don't have any new we can release yet" is still something to consider
its lackluster, but radio silence is too
Damned if you do, damned if you don't 🙂
Warframe's digital extremes seem to have somewhat perfect this with devstreams every 2-3 weeks where they talk about whats currently being considered and sharing concept arts and WIP models / animations, etc.
The community can clearly see what theyre working on even if the updates some like 2 months later.
Although it also tends to backfire when they show something and then scrap it.
Conventional 21st century weapons were scrapped mid-stream, lmao.
Just give it up... they never tryed something in this direction, and they never will.
real
I don't really see the scrapping to be an issue tho. it makes the release still somewhat fresh even for people that tune in to every stream
also it's just a huge improvement event from what 10cc is doing now
which is... nothing at all?
Well, we should consider that GTFO is radically different game and 10cc really value their spoilers.
That is exactly the amount of transparency we have...
When Calle leaks map screenshot he usually leaks some undescernable random corner.
next rundown (jk)
I mean I know I can't get the work of 100 people done in the time they do
"concept art isn't a commitment"
we know there are 90 devs, but we don't know who's doing what
85 doing new heist game?
But actually some modders can do this... as we see in the modding scene
well, rundown can be done with 1 people (modder approved)
yeah but in terms of me I can't speak for that
so basically, they can just shove the rundown for 10 people, and the other working on new game
majoring in game dev. rn, I'll see just how hard and time consuming it is I'm sure
here's a view for game dev right
some working on new tiles
some working on new enemy
some working on the "Back to the future" mechanic
and some working on new level for new rundown
so IF 10 people are working on those, it's going to take a while
Ok... r7 which new enemy? Pls there are no new ones. Immortal is no new enemy
snatcher
dog
it's in your tag my guy
even though it has tons of bugs
unless we just magically shit out an enemy model
technically new enemy
Okay i agree with that. Right
But still 3-4Months for like 1-3 devs for 1 enemy?
and you know, if you do a bad job people would criticize the game real much
like we do for months now?
official stuff need to be at least functional or else people riot
for modder, we could just say: "haha, random striker that have bigger arm"
tbh still better than what they did with the immortal
it's the same
we just criticize the devs a lot more than modder
since 1 is for free and the other is official
don't the devs also purposefully make it hard to mod?
or is that not how it is anymore
yes and no
elaborate?
but it's like the same for a while
it's harder, but people can just decompile in like a few days
from what I've heard it's just a lot of working around systems to get modding functional
you added new content, new content mess modder up a bit, modder fix their stuff
boom
at least the game is still moddable
big agree on that end, since modders do it as a hobby, and this is an actual job for devs
other game just sue your ass
imagine GTFO but it's online only so no one can mod 😭
phasmo dev change their eula to sue your ass if you mod their game
back 4 blood just release a new patch that stop modder
ok but this isn't really abt phasmo or b4b
if I wanted to be salty abt them I'd do it in the respective servers
although I do see the examples
stating the worst doesn't automatically make 10cc bettwr
Well, they are better in comparison of course.
Wrong.... there are good new enemys in modded.. emp, another Version of shadows and more.
in comparison yeah
100 is big compared to 1
but 100 is little compared 100,000
I think a good example I could use is hunt: showdowns devs
they're clear on their thoughts throughout changes, are accepting of feedback, and are clear on what they're working on even if they don't exactly say what it is
even if the game runs on terrible servers and a weird engine
Okay tell me stable features that was implemented in the game?
lmao that's true
Snatcher,Checkpoints,Teleportations,Bots and so on have and had so many Bugs at release... so dont tell me they add "stable" Features
crytek engine its weird?
Hopefully now that they don't have to basically make new game each time they can focus on polishing mechanic that are already there.
I just don't like the games player physics
it might not even be an engine thing
shotout to that one 10cc employee saying it was dumb to remove work that they spend 6 month working on
thats 100% not an engine thing
checkpoints are incredibly buggy and the devs don't know why 
they know
Game states
its just shit to fix most likely
100%
and also they overcomplicated themselves for no reason
Their game is too fat to just save current game state and reload it without losing data
"we gotta remember if the door its half way open or fully open" my brother in christ you made the door open by itself
you gave yourself work

oh no
Okay, let's think about this.
If we make the door fully open upon reloading - that once again makes checkpoints the superior tactic because you can save time on a door that's already open.
If we make it be closed from start each time and require another lever pull, that will make reloading extra annoying.
Extra points if there's a horde on your ass.
Which one do we prefer?
the ladder
I vote for closed.
Also they should stop state saving everything post door and just reload all of that.
I get tired stabbing same scout in the same place for 4th time.
functional
ye, but if the devs add another version of shadow, people would just start criticizing again. Emp is nice but i didn't play that rundown
correct me if im wrong but i do believe emp its datamined so
most of it was datamined
so its not even a modding thing i think kekw
there will be some feature that the modder make that i didn't know but, most of the enemy you said was datamined
so if you're praising the modder, but the modder work is from the devs work...
like Artek said, devs usually scrap a lot of thing
usually either not fully function yet or it doesn't really fit the game
or some of them well, completely break the game balance if there is any
You mean like the immortal... charger scout... Big Flyer.... all are nothing "new"only the snatcher is a good one
So....? Why no new better Version of a shadow... nobody would complain
didn't people complain about crawling shadows
what is "better" shadow
in r1
Damn its like theres a lore and not just adding variants for the sake of it
or why was it removed
tbh they are kind of annoying
because devs bad

anyway, they could add random weird shitpost enemy/variants
heck, let's add 150 new variants

most likely due to the fact that they'are already invisible
kekw
crawlers are already borderline invisible when your focusing something else
so having crawler shadows would be more annoying that nothing
In modded there is a rundown (i would have to look) that only get visible if you are very close to them First example. Even a "shadow" that would get visible if they are in the light would be cool... but this is just a suggestion. Back to the topic... IF there are Multiple devs in just making new enemys they are doing in comparison to People that do this as Hobby a much worse Job.
well, like i said before, people don't really criticize modder than devs
if it's official, you'll get more heat
for mod, you can add shitpost enemy for shit and giggle
so it defeated the purpose of the shadow then
kekw
modded content is really great for testing purposes
remove shadows they're gay
shadows succ you without you knowing
if i dont need my flashlight to see him then it defeats their entire purpose kekw
suc
high impact consensual shadow succ gameplay
Nope not really...
why do you need to be close to saw them when bio exist
or did they just remove bio ability to spot shadow to "balance" it out
That is the reason why you HAVE to look with your flashlight on them that they get visible....
i kinda wish pings on shadows didnt fade away so fast
disagree
if your team doesn't do 4 Bio Scan then I'm not talking 
but you said they get visible when they get close?
im a bio tracker addict, i NEED to see everything in sight
Idk... its like 5 months i Played that rundown
if you're not shooting your teammate on extraction scan, imma shoot you
whats the point of using the torch if thye already visible to you
fog + dark + 2 snatcher bug spawn
i like 2 snatcher
i hate snatchers
E1 should spawn 3 snatchers instead of 1 per trigger
no
the amount of E1 lobbies would be crazy
😳
d1 is my least favorite mostly because of snatchers
e1 would be awful if that were the case
it should be 0.1% successful rate
i like D1, i played it the most
i hate the player tho
I remember r2e1 or r4e1... that was a time.
see, even magprime agree
i hate your guts
jump into a lake now
i don't have one
What do you mean "even me"... 😂
thats not an excuse
time for pill
no
Ouch!
Your emp scout variant? Lol they just took a hybrid model and madenit a scout. But they gave it hp to a point where you need 2 hit to the back of the head. "Fun". Also they couldnt figure out how to make their emp go off during their wake up scream so instead they gave it another INVINCIBLE animation leading to situations where they are often invincible. "Fun".
As for their small variant they put their hand in their head to a point where it clip in their head and the game can register arm hit instead of head hit. Totally well thought out and on a different level of polish official stuff.... Right....
And i didnt even touch the balancing issues it brings to guns were it basically doesn't affect iron sight weapons. Or the hud itself dissapearing.
Neat concept but you clearly did not think about what stuff it brings to the table.
bioclass 4 withered striker and bleeders wants to know your location
class 1 bioscan but it spawns a sleeper that screams continuously in a cocoon room
That just sounds like an annoyance more then anything...
You will need to backtrack just to kill it
does carrying cells across the map not sound like an annoyance?
It is
it is
But the design of the level clearly light up the correct way to go reach the cells first
still gotta carry it across the map tho
People just don't pay attention to it
C2pe is to punish you if you are slow
no but like optional
Still to punish you
Lnao ok the cheese way
cheese way?
Do it during the error alarm one
no
Fog rise a lot slower
Oh no 6 crawlers that get killed by the sniper sentry when they climb a ladder. What will we do
You have 2 sentries
There is a sentry spot that alone kills all the flyers
ok
meta gamer
"actually this position is way more efficient because it sees them all for 3 more frames"🤓
Wven then you have ammo. And the sniper sentry shooting toward ladder still shoot flyers
ok but pubs is a nightmare
no way pubs positions stuff right, quickly, and are coordinated
I did it with pubs multiple time. Just communicate better
Also that spot for sniper sentry i learned it in pubs lol
I've also done it multiple times in pubs
damn is this what somebody feels when watching me and SGX argue
i feel bad for everyone
lol real
I love when people can't admit another strategy works
see it all the time
I'm sure you can do it on error
People are blaming things instead of thinking a little. Always easier to run away from the problems am i right -_-
I just find clearing that area without 6 enemies a minute is easier for the team
It is a joke yes.
imagine not just using checkpoint bug and calling it aday
can you highlight it for me?
The point where you think that using 5-6 cells ti do ocerload is still a challenge :)
It's overload. Not a walk in the park. Might as well just pull it and run at the cheese spot while you are at it
But again. You learn some funny things in pubs. Like the sniper sentry that solo hold flyers.
lol love the assumptions
well have fun with your runs ig
And other times you learn that your team is worthless in the first 5 min
sometimes most of the time you just have to micro manage the shit out of them
i have once again killed the chat
go me
🙂
nah I just don't wanna talk abt it anymore
Not even. But it is true that the funny pubs that try to micromanage team are funny
They often are the biggest raging person in that team
yeah
So it is fun to just mess with them and not listen to them and seeing them meltdown to realise by end end that they are still swimming in resources and they don't understand why
@obtuse cedar first of all it was no scout... it was a Mix between Mother and charger...
oh no... WHERE IS MY POPCORN
i mean we do have becky the immortal emp
But for the scout one. It has major flaws but when used in some situation could be interesting.
The scout is like 45sec-1 min (idk the exact time) of emp
what kind of emp does it have?
cause the one i know turns off everything
your hud your crosshair the lights in 2 rooms
and hp counter
and your weapons sight expect for iron sight
for like 1 min
During that time. No light in radius of that scream. Which can hit 3-4 small rooms.
Hi-tech sights on weapons are disable, hud is disable, no flashlight
Pretty sire they use the same emp
most likely
Emp use itself is kinda whatever. But if it is used in some situation it can pretty interesting
Combine it with a blood door and you have a funny door :)
Make it so it disable mines and extra hilarity
Hqrd to disable foam on the floor with it making sense
only light produced is from gunfire
I mean disable cfoam distribution
the cfoam itself isn't electrified so it'd still be the goofy foam it is
but the dispenser has electronics included so idk if it'd work
The cfoam looks more mechanical based
Launcher*
Unless it creates the cfoam solution inside the launcher itself
I don't really know
Cfoam itself looks to be a type of solution that when it comes in contact with air. It expand and become the cfoam
it could be either
Else how can wenexplain the grenade
the electronics make it seem electric but also fire extinguishers don't need any charge sooo
It could be a mechanical setup inside that fill a small container and then when the trigger is release that small container is reduced pushing the solution outside
So it wouldn't need electronics
maybe
I'm not a construction worker or anything so I'm not super sure on how like wall filliment and all that works
cfoam might be a mechanical thing
It can be similar to a gun. Like the gun is mechanical. There is a chamber for the bullet and it pretty much get pushed out.
Now cfoam wouldnt be the exact same way but there could be a container for the cfoam solution. It gets reduced pushing the solution out of the launcher. The solution enter in contact with air and expand to what it is seen by players
The launcher does shake when you charge jt
oh mb
I don't normally rock foam
leave it to the responsible people
oop my other comment crashed my discord
"responsible people"
Also them : haha coom launcher funny
yeah I kinda said that but there was a bot message I think, then discord closed itself before I could read it
stoner?
no
not that word
it was coom
but spelt normally
I think
Skill issue :)
I used C-foam like, once. Every other time I've been mines or biotracker.
I'm mines bc I don't trust a lot of pubs w it :)
Learn to be more versatile by using every tools. You can fit every tool role needed. Like this you are able to be flexible for every level
Really? I feel like mines are one of those things that are quick to understand.
not for everyone
Although I suppose bio's probably the easiest to use at a basic level
You would be surprise
I have never ventured into pubs before because I've reserved most of my playtime to playing with my 4-stack
you'll find all sorts of anomalies in pubs
it's a matter of what doors to and not to mine and getting to certain spots first to prep
You also find those anomalies on twitch
I can't watch them though cause it makes me sad
been to a pub where the mine guy deploys it during full team scan, blew himself up, wasted more mines in pointless spots
not the door, not the chokepoints, but near himself while the wave is coming for him
pro strats
yeah I'd rather just not
I mean. If you do it right it can kill a wave or part of it
Line them all up behind you and mine it facing that line :)
wears puffer vest
then theres "i carry sentry for aesthetic, not practical"
100% sentry, never deployed, never used
I don't normally see those
if you've been in mm long enough then you'd see the anomalies
there are terminal hogs, that query literally everything on terminal for the first 15 minutes
mainly calling the out bc they do it on levels where it doesn't really matter
like E1
That's called knowing what is ahead. Or they are blind
I mostly avoid pubs for the sheer fact that I'm less communicative with randos
And I already have some communication issues with my stack anyway
I mean we stated that we know what's up, follow our lead, and that we'll have enough time to do this in the moment
they just straight up didn't listen
They want to validate for themselves
Sounds like a player who think on his own more then anything
I'd be cool with it tho if it was a fresh level for 2+ people, or a level where the position of something actually changed
like early rundown I'm fine with it
bc nobody knows abt any time constraint
but 3/4 of us had beaten it or gotten far multiple times
just another teammate that doesn't listen 😮💨
Ok but again. that doesn't mean a lot considering a bunch of people got carried through E1 by 1 player only or cheesed E1.
ok, I could see that
If they want to know what is ahead. That's just sign they don't want to rely on potential bad info
maybe if the devs......... fixed their game?
all of the cheese in that level could be fixed if they just fixed their stuff
You can learn a lot of the map with terminal. Then you can make educated guesses of what you will see depending of what you see in terminal
No. Terminals are just that good of a tool for players
good tool
people are also good tools
learn the map on terminal as a solo
don't waste others time
then join a group when you have the info you need
You can know what the objectives are for overload and secondary from the moment you find your very first terminal in the level. Every type of objective. Even thunderdome
That, I will agree with
If we did more terminal jockeying, we would've had it easier on some levels
you're also a 4 stack and all fresh to the levels
like I said I'm ok if 2 or more are fresh because that's multiple people learning, and it's half the team or more
Ok but sometime you don't have time to do that
Take r4e1 for example. Doing terminal schenanigans solo at the start was just not possible
Tank spawned less then a minute in the level. Error alarm of tank. Room density packed
Good luck
Literally just open any crates you find, but don't go out of your way to do that.
Not like you can ping the gsmn thing anyway.
"not being able to query everything in a room full of tanks sounds like a skill issue to me :)"
You can. You dedicate an attempt to that as a 4 man then you are in the clear and you know for attempt 2
THANK YOU I thought I was going insane
it's such an easy thing to just go with the flow in this game, you don't need every inch memorized for a completion
You dont need to. But knowing in advance make you less surprised by stuff ahead and less likely to fail on your first attempt
I find checking other zones for loot a fairly worthless endeavour. Pinging is all that matters.
Unless there is no terminal to do that, so you just make sure if there's any loot at all.
Inb4 20 minutes on finding the damn crate
If more people checked ahead sometimes. They wouldn't be complains about C1 being low on ammo at the end :)
8 uses of ammo in that last zone that people rush through and die vecause they pulled everything
That's about the only case where that's useful yeah
Not really
You see 20 uses of ammo in a single zone. Depending of where it is it can be 2 thing
Thunderdome or hub zone
You can also plan ahead like innC3PE in r6. While doing overload 2 min scan. That's 2 min to figure out what extreme is. Then you realise the cells are in main
Even then its usually just a lucky find. Someone finds the ammo pack and he's like fucking jesus.
Giving me my 3 sniper bullet to waste on a single sleeper because I can't use scopes in CQC 😭
On the current C1 it legit train people to use terminal to look ahead. But people don't want to do that
The level is design to encourage player to use terminal and to learn them
It is your terminal tutorial level
Just search like a headless chicken until you find the correct path
that's what I do normally
No wonders levels last forever
until alarms or objective items are required
then I check for that item
that easy
I'm not an investigative journalist
I'm someone looking to play the game
Find a terminal from the start. List cell, key from the start. Congrats it took 10 sec and you already know a lot about the level
nah
also the people I mean don't just list stuff
they query
everything
all possible obj items
all resources
That is just they probably want to know if resources are split or not
Though a trained eye can tell just by the number of pack you see by listing
i left to wash my dog and take a shower and come back to this
bruh can we move this to gtfo-chat at least cause thats the wasteland of this channel
Rey I think they're disagreeing just to disagree
gtfo-spoiler-chat is still somewhat livable
idk even what you guys are talking about
Players listing everything and querying everything is a problem now apparantly
why is that?
Cause they don't listen to other that "know" the level
it's annoying and time consuming
The way he speaks about them is like they do it for every attempts
But he doesn't state it
I just wanna play the game, people that want to map out a level for themselves should do it on their own time
they do it the attempt I do with them
I leave bc I don't want to see if it happens again
i respect you 300 but that is dumb
Sound pretty selfish
I'm very impatient :(
thats a you problem
nah last time it took like 10 minutes for E1
they seemed to be learning terminal bc it wasn't even a whole lot on the screen
they queried the ammo in the start zone 😭
Type "cls" in a terminal
Some people want to to keep things clear. It doesn't hurt and you still have your commands saved with up arrow if need be.
Not everyone will play like you or me
You see all kinds of people in pubs. Expecting them to act in the exact way you want is stupid.
kek
Cls best command
rm -rf / best command
Just thrown1 cfoam blob on the terminal screen if you don't want people to use them. Very funny on uplinks :)
Also i love chaos. It is fun to watch. :)
Shake the views of people a little with some rational things or just goofy things and profit :)
we establish that the last time we argued
You are a content maker
Like, share subscribe
i have my complains ready on wen r9
found this glory in a dm somewhere. got tired of getting lost in the level lol
that becomes useless when you realize terminal numbers are not the same
they're the same when restarting from a checkpoint. that was why i was noting them down
What is this? D1?
there is no way
we're going to get 5 rundowns worth of remakes
before we get R8
that's actually insane
when someone has literally already released r1-5 on m*dded
Modded doesn't count, simple as.
@paper harness that is just crap.... but i didnt expected less.... i already thinked that r8 is not getting released this year xD.
the devs rereleasing content that they gatekept new players from accessing in an act of generosity
really poggers
@half hornet Polished xD
nothing that was added in the last rundowns was polished in any way
There is of course criticism of this weird rundown mechanic, but now it's going away and the fact that it's going away is good on in itself.
Like hearing that
That's the issue - because they basically make new content island each time from scrap and by the time it gets polished - it's already removed.
Now they have no excuse.
@half hornet what do you mean from scrap? tell me anything that was removed... only the levels no features
Well yes, levels. All the mad ladder mesh that I kept hearing about.
Performance optimisation, maybe. Shit like that.
stuff can be scrapped without having been in the game tbf
oh
not what you were talking about
@half hornet levels are nearly no problems.... you can see that at modded... and dont tell me "modded doesnt count" it does... many rundowns are balanced and vanilla... without many people that develop a rundown
i mean... there is a remake of all the old rundowns in modded
sooo yeah
and it took the man 3 months i think to get all of them remade from R3 to R6
it is just a faithful recreation
@robust marsh that is what i mean... i dont have a problem with the old rundowns that they come back, but it should be just a "side" project. Because ALL players that are from r1 here will dont get a "new" rundown, maybe just a little bit changed level because if not it is not the old rundown if you understand what i mean
meh all i care about is that they finally said something
@robust marsh yeah kind of true...
faithful
adds subjective changes that wasn't present in the original
yea ok buddy
I've been here since Alpha and I don't mind playing the old stuff refreshed. I have gone back before, but I'm hoping we will get some tweeks to lift the old stuff up to r6/R7 standard
@atomic escarp what do you think will happen with the r1 remakes?....
the level design and layout are the same
the modded remake is the same seed and shit as the original?
@half hornet what do you mean?....
also i agree
yes most of it
so whats different in it compared to original?
R7 mechanics and a few markers
@feral token for example stamina
yeah that makes sense
noone can be bothered to launch the game 150 times to get an exact terminal placement as in vanilla
also sounds like ass for something like R2E1
@feral token but it is not like the devs of the modded rundown WANT stamina...
anyway probably too deep talk about modded now
some enemy spawns and stamina and R7 mechanics
thanks for answering questions
Trying to make a difference between changing mission design (objectives) and fixing bad collisions, visuals bugs, etc.
Aka subjective change vs objective good change.
So wait.... are we get all the old rundowns back or is it going to switch Rundown 7.0 out with this "Remake"... i am a bit confused o.O
you get everything
Ancestor is NOT a faithful recreation. They made a lot of subjective changes to tiles, enemies type placement and props placement
Oh... so it means we can now select the rundowns instead of the typical "Reset"?
ye, like a menu
ALT: R1
ALT: R2
Awesome , thanks for the nice response!
You know what? i only care to get back to rundown 1.0 again even as a remake xD Good ol times
I'm just here thinking that they will break the original builds so we will be stuck with the alt version only and won't be able to go play the original again...
R1 R2 and R3 is kinda outdated
R4 onward is up to date
r4 and r5 i would see a faster pace to remake since it's not much to add in other than rebalance
Good morining yall
well, it's a new feature that shouldn't be a thing
So im tripping and im late for work
So they jusr re releasing r1 and not r1 + r8?
They added the immortal!!! To d1!!! 🫠🫣🫣🫣
Ahaha. R6 is broken. It doesn't give completion rn. They 100% will break the old builds
No way!!!!
Better than nothing... we could also just wait like 1 year for new maps
These devs are thinking of new nightmares!!!
I take a re-release , instead of a waiting game xD
we will have 4 versions of R1D1
curious to see if people will actually struggle with the old rundowns
they will
some never played them
like me
