#gtfo-spoiler-chat
1 messages Β· Page 9 of 1
could just cfoam and mine 3 doors π
i ran b2 secondary with 2 sniper sentries, mines, and bio
that worked out fine as well
I think I began using the sniper sentry in c3
and kill the fun on a alarm door, ill pass
if a level is that easy there aint any reason to actively make it easier
i remember having a team with 2 new guys on b2
it's not really about making it easy
they fucked up stealth in every room in sec we decided to just not do it
sometimes its about making it faster
for the sake of saving time
speedruns
altho man i remember doing b2 sec without bio mines or cfoam as a fucking joke
that was fun as shit
literally could not care less for playing fast
Honestly I'm going to slap a mine on every single alarm door because sometimes I dont want to shoot people
Sometimes I want to see sleepers blow up
i had to kite in the fog in b2 because they fucked up stealth in every b2 sec room
π
2 newbies
makes sense
man i almost never run cfoam it always feels unnecessary
yea the other experienced guy got smacked in the face the second they woke up the giants
Mmm
so it was only me kiting
usually you get 2 cfoam grenades every map atleast
kills the point of cfoam launcher
C-foam is real fucking handy so someone on the team is almost always running it
Β―_(γ)_/Β―
you're more of the shoot it up type of guy to me
i know some people like it for scouts
cfoam grenade feels like a waste considering they have 20 cfoam blobs
but scouts aint hard to deal with
Do you need to buy time while looting? C-foam
Scouts? C-foam
Holding a wave? C-foam
most of the time i bring 2 sentries 1 bio 1 mine
ive found mines to almost always be better
I've brought c-foam alot for C2 pe
the only expedition that i ran cfoam was b2 really
if you can kill scouts with melee consistantly then cfoam is worthless
Noo...
since there will almost always be grenades
maybe some other levels too for the sake of memeing
I do not see myself ever being able to finish r6 d2 extreme through the cluster+error charger alarm sequence without cfoam
And shit
It's a great tool
In most cases
the last level i ran cfoam was b1 kek
tried it on d1 realized it was shit and swapped it out for mines
Mines get absolutely fucked if they only hit a single target or a giant decides to eat 3 of them
And I always run mines
Or mostly
i run tools depending on what the rest of the team runs
^
i just fill the void
mines are great for blood doors and doors in general
That do be the role
hel shotgun π€‘
like, if you need bio, ill run bio, if you need mines, ill run mines
Hel shotgun is great
if you need neither ill run sentry all the time
I love that weapon
Holding m1 and stunning e1s 4th reactor wave was stupid
kek imagine
The entire wave just staggered
ill pass
i tried d2 with hel shotgun and no mines
the day when the game stops giving me grenades ill consider cfoam
as of now its only useful if your shit with scouts
yes it is
or in a pub lobby because from what i hear no one in pub lobbies can hit scouts
for this entire rundown i've almost always ran PDW as my main
Bring back my burst rifle pls
i love my teamkill loadouts
Pdw is an amazing gun
hel rev and any high damage special
But for some reason I was really drawn to the ar
I remember disliking how middling it was in r5 and r6
But now
pdw and choke mod or machinegun is my usual setup
It's my favourite primary auto weapon
that or carbine and precision rifle/choke mod
Myes
depends on if im feeling a single shot weapon or not
so either ar, hel rev, hel shotgun
Sure it has a higher dmg output than the SMG
Which has a great dmg output
But nah
Ar gang
Gotta follow in fireblades footsteps
Ar and lmg
10 chambers moment
ive found machine gun and choke mod are fucked for killing giants
Even without thermals, PDW hip fire + stagger potential + reload speed with animation cancel make it really strong
other than that i dont really care to much for the other special
yeah pretty much
Oh the guns fantastic
I just have a personal preference for the ar
Dunno why

this for me but with carbine
Carbine is quite nice
pdws great and all but i felt like i was being over reliant on it
normal shotty is a blast
really love burst fire
PDW, so satisfying, I agree I should part with the thermal abuse too tho
How 2 delete mother simulator
how to delete everything simulator
Yeah just saying that not using the PDW because you don't want to be dependent on thermals, the thermals aren't even the main part that make it good
Do you see a mother?
No you fucking dont
it just kinda dont compare to the choke mod sadly tho
Loads 1 shell
Gets 2 in the chambers
Stonks
ive been sleeping on regular shotgun for the entire rundown
ppl say its not good againts giants but if you have just even a little bit of balls you flank that mf and 2 shot him
^
i want to try it but like theres only me running crowd control mg
Bruh
the rest just uses concentrated damage specials
shotgun is also a crowd control tbh
well i usually melee giants if im getting that close lmfao
so i have no options on specials
it just gets a bad rap cause its too basic
Mfw everytime I hip fired in a cluster only 1 sleeper fied
yes but if your smart in some areas on an alarm you don't do that
its chokemod with higher ammo cap and shorter range is basically how i see it
I cant control the horizontal recoil
But the vertical is simple enough
it does more damage
So it's just becomes a wider laser beam
if you get good with it
Pump Shotgun can also be a bit more unforgiving, the range at which you use it at if you miss shots normally it means you're getting licked in exchange
Better ammo economy too right ?
the damage is the same according to wiki
basically the same
also one shots chargers at a certain range making it the best weapon for B3 overload
i mean high cal does the same
the pellets i think are diff
π€‘
HCP 
high cal is if you are board and don't know what to do
High cal was great this rundown
But man did I begin to hate damage fall off

Sometimes I wanna shoot stuff from far away with my special
metaslave
tbh none of the weapons are good for me cause i play modded alot
the damage comes out to basically a even 30 its preference in the end
Carry me through ancestor

R2 e1 is dumb
ancestor is just a remake of older rundowns i don't really like it
i dont mind the lower ammo capacity of chokemod but love the longer range
too lazy to fix launch error for modded
but i will play redemption with you
I will when I have more time
if you want to know how hard it is... well we believe the devs can't get past the first 10 minutes
on A1
gamecon stats
If it matters I did A1 for solo trials,solo
it got fixed
just make a new profile
in redemption no cause ppl that play modded are good at the game most on mastery level
welp fuck
I'm not anywhere close
I've only finished r6 and r7 and half of r5
no
ima have to hard pass on anything like that
have you watched any dev streams
Nope
again devs*
But I would imagine if they make the levels they must have cleared them before
you subtonix i say you can beat it first try with a team
I'm not that gud to play redemption yet
haha thats where you are wrong kiddo
zomboid will likely be the last extremely difficult game i play
the devs are extremely bad at there own game
just have D4RKEVA go to gamescon and solo A1 in 8 minutes
I would like to experience r4 e1
Or whatever is like it
Without having to deal with stamina
thats why they have such a bad time balancing it for the playerbase
i mean clearly if they cant get far enough to find the major bugs in the maps
well you also have to know that gaming skill vs dev skill are different
hence why games are reviewed by gamers
not devs
creating a game is truly difficult
code ain't easy
at this point i don't care really cause if i do i get a big headache
bro i own 3 shooter games on steam exluding gtfo. Borderlands 2, FO4 and FONV
even i dont struggle with the shooting in this game
its just not worth talking about gtfo devs other than they are bad at making a game
how bad can they be
again, gaming skill vs development is completely different
doesn't correlate
typing code and rendering frames doesnt equate to fast hand movement
i would agree but there development skills are also vack
now that's different
to a very painfull point
if we are purely commenting on their dev-ing skills
i have done both, and if you dont at the least have a interest enough to play games enough to be decent at them then you will really struggle making them
but then again they are struggling
so who am i to say
i am a computer science major ill be fine
i doubt you've made a large scale game
it's more than just code, though code is a big aspect
the hard part about making a game isnt the code at all
but if you cant code you cant make a game no matter how good you are at anything else
enlighten me please i would love to have my mind changed that 10 chambers are doing there best
i never said 10 chambers are doing their best
i'm simply stating that devs sucking at their own game isn't justifiable to be compared to what they do
they aren't gamers
hell, they probably hired gamers to test their game
it is justifiable
you need game sense to make a game
otherwise it ends up a unbalanced mess
you can easily obtain that without playing games on a regular basis
you wont have very good game sense in that case
it is justifiable unless you don't care about your game
it's not all about skill to have sense
you need to play your game to see if it has the vision you intended for it
game sense correlates to skill
for me the only thing it took for me to get good at gtfo beyond a pc upgrade was understanding the maps and enemies
and i dont play first person games at all
the devs don't play there game so they aren't good at there own game and that means they won't add things or fix things that the community wants
thats how it works!
for example! ultrakill
you could punch the shotgun shell alright
the dev played the game
and found this bug
even if devs don't have game sense, you outsource that to external factors to provide you the insight
hence why gamers are sometimes hired to review a game
and give feedback
you can create a plot, code a game, render it
i feel the best example of a dev doing well is risk of rain 2, the dlc had a few unbalanced things when it dropped but it was fixed in a week or two and anything the devs who where good at the game felt was a fair feature that the community disliked ended up staying
but a dev should not just go off gamers feedbacks
ofc not
a few months later when players improved those features the devs didnt change ended up being liked
again the devs played and said its fair
the GTFO devs don't know whats fair and whats not
yeah a lot of people thought being one shotted by a certain elite type was unfair, but once you learned to dodge the new enemies it was actually balanced as shit because the items you got from those elites where great
they think E1 is fair but E1 is just a clusterfuck of chores
e1 is dumb
yes its dumb cause the devs never played it
i fucking hated that elite type until i put 100 or so hours into the dlc
then i actually really enjoyed it
because watching other players get one shotted from not watching there own ass was funny as shit
elite type was already in base game
dlc only added new survivor, enemy type, and environments
i didnt specify because it was uneccesary for a gtfo chat
no?
the new enemy had a elite form did it not?
new void elites where completely broken because the debuff they applied
often a enemy at stage 5 would literally hit you for all your hp then that debuff would finish you before you got 1 shot protection back
combine that with a lot of new enemy types most players where unfamiliar with and suddenly there is a huge difficulty gap due to a learning curb
when i first got it i didn't really find the learning curb to be steep at all
actually was just quite similar, you just had to learn new enemy attacks and stuff
movement
etc.
for me anyways
that's for dlc
not base game
either didnt play enough or just didnt get it when it first dropped
at the time fire debuff lasted over 30 seconds because it was just poorly balanced
and the void debuff did way more
so most enemies where one shots by stage 4
balances dropped like 2 weeks later
only void remained completely fucking unfair to new players
wait just to make sure we talking about dlc right?
i'm not fucking confusing myself?
thats how i feel development should be handled, devs should know what things are balanced and what things where not
yes
then i have no idea what you experienced
the dlc had a ton of changes to the base game aswell
cause i got through it just fine
and i bought the dlc the moment it came out
so idk
always was a sucker for ror2
you prob had enough experience that it wasnt a big deal
i was getting good runs after about 10 - 15 hours, but most newer players struggled a lot
i would imagine so, they wouldn't have even had artifacts yet
they missed entirety on new releases and updates
well i meant like they would have to go through getting them all
if you didn't have them already before dlc dropped
if you played for a long time before then it wouldnt be hard
it was fun
save file editors existed
true
regardless this is disgustingly off topic
but a newbie that dropped in wouldn't know dogshit
and its 3am for me
i knew a few people who had like 30 hours in base game predlc who couldnt get past stage 5 for another 30-40 hours of gameplay
i fucking loved how the devs basically just said the whole ass community had a skill issue
they were straightfaced as hell when they watched WR speedrun
they said they were surprised and stuff and they would do the exact same thing
lmao the confidence and skill
god-tier devs right there
they could prob pull it off too
yeah tbf it is honestly unfair to compare any devs to ror2 devs
other than maybe relogic
ye

doing the A1 escape solo hitless 
Still stuck on EVAL π
tbh I had good RNG
If you can beat a level solo hitless you are to be legally classified as a creature
Not exactly a human but more civil than an animal
nah it wasn't fully hitless, but the escape was
challenge accepted
choose my loadout
Pistol revolver with bio and spear
My personal favourite loadout
Pistol or bull pup honestly are my favourites this rundown
alright starting with A1 once i am home
Godspeed
ok maybe not. got a bit of a headache now but i will see once i am home if either today or tomorrow
C2 respawned us at first checkpoint with glitched chargers and we just skipped the other half of the mission v.v
secondary is the continuation of main
overload is collecting something
Coward

More Testosterone canisters iirc. (GLP Pheromones not Testosterone but funny)
Or Creatine. Our Prisoners need gains
Inject the prisoners with so many drugs and steroids, and THEY become the tanks
in A1, when u type in the cmd to enable checkpoint
how do u type it
recycle group 7a42
ive tried every possible combination
ππππ
recycle_group_7a42
What zone are you in?
^ + type commands on the terminal
in the zone leading to 49
There should be an objective to go to zone 44 and input the command
When youβre there, you can use COMMANDS to list all commands on the terminal
@fallow wasp challenge completed
Good
Now do b1
I donβt actually know if any level besides a1 is possible solo hitless
are u sure
B1 is full of blind spots and they aren't at the bridge scan
crawlers that can hide under leaves
an alarm where you get spawns from 2 sides while there's lots of dark spots where you won't see a shooter until it starts firing
id have to see. the problem with bridge is having to long kite and getting trough them since they spawn in the zone right as you pull the door and some random shooter getting the shot off
kiting?!
I love kiting
completely false statement
It just took an entire rundown for people to find out when we said it was still there when r6 dropped
They still haven't fully understand how nothing has changed
They succeeded in removing it from PuGs.
But that might not last.
(in addition to stamina just kind of sucking).
And tbh, a bigger factor in removing kiting is probably an influx of new players, not just stamina.
Yeah, but shadows.
yeah but a lot of more current instances of kitting I've seen is slower enemies like giants, shooters, and large flyers
I don't look into more current gtfo that much but those are fairly easy enemies to kite for having a slow movement speed
when kiting 2??
mfs be like kiting is bad but grind the shit out of doom eternal
If youβre kiting in doom eternal youβre doing it wrong
Isn't doom eternal about chain killing more than kiting
Haven't played ethernal yet, but general doom gameplay is sidestep dodging while closing the distance to get that execution
if an enemy gets close then far more than 2 times in DE then you're definitely doing something wrong
The little I've played of high difficulty Doom Eternal is mostly kiting. Fodder enemies take like 40 AR shots so you can't really face anything head on
most fodder die in 1 sticky bomb or 2-3 well placed headshot with the AR, movement is key ofc and you do need kiting in the early game until you unlock better things
but as soon as you get AR sniper scope you're already golden
(also Difficulty doesn't change enemy health values)
Doom eternal is spam weapon switch and abuse every weakpoint while always spending your dashes and environmental movement stuff
I don't know if i would call it kiting but you do never stop moving
But it's not like the goal is to get all enemies behind you or something
The goal is that if something attempts to approach you it's lifespan is proportional to how close they are to you
I should update my game and play through again, been a while
Dude, that #gtfo-media guy.
He's the archetype.
These people I meet.
Where they join, maybe even ask for a specific level, and then when I ask them to leave they want to stop and argue with me.
Like, bro, the world doesn't revolve around you, please fuck off.
Not much, if you ignore them they eventually give up.
If you don't mind their presence too much, you can also troll.
Try to get them to attempt D2 or E1.
They'll often-times be new players.
I still remind one my my friends I met in GTFO that I met them due to two asshole players
- mutes them
- starts saying "WHAT??"
They started off guns blazing and pissed off everything
when we died, they blamed us and left the game
I did literally nothing
they'd have to fill it out to be considered for a match
and then we'd do a job interview
damn
Iβm much more relaxed when it comes to players
I can put up with a lot of failure
It's not specifically who they are as players
it's how they're interacting with the platform
random joining, being stubborn and argumentative about not being let in when they were never invited in the first place, etc.
I mean thatβs understandable
Being dogshit at the game is, like, normal, and a weird thing to be mad about.
I still donβt mind randoms much
Behaviour is the only thing Iβll be concerned about
nobody needs someone acting up in the lobby
the ones that come in and try to play leader when they are complete strangers to me tho
I played bait when first meeting a snatcher
tbh I wouldn't mind taking the form
Ngl, properly social people can spin it and just roll with it.
Had a guy actually chillin' on R5E1.
Getting carried, but run didn't actually crash and burn immediately.
Almost got the cell.
Although that's a bit both social skills and being non-braindead in mission and picking up what had to be done fast enough.
checking Steam Forums is always an experience omg
I guess it was kinda the same for Heroes of Hammerwatch back when i was a Discord mod there, but tbh the game had crashing/disconnecting issues that killed runs and complains were very understandable
We had one funny type of complaint tho, which was that the game did not have local split screen coop compared to older games
People kept complaining that they can't afford to pay multiple copies or even multiple machines to play on, which is valid. But I spent a lot of time thinking about it and my simple answer is "The game does not fit in a split screen context, the UX would be absolute trash and you wouldn't enjoy it"
Wait till I make a post there π
make a really controversial post in steam forums
that goes against everything the casuals wanted
watch the chaos unfold
"why is there only one E tier? Why so much B"
lol
too much π ±οΈ
So. putting the 2 cells into the generator cluster in C2 softlocks you if you didnt go into zone 150?
what do you mean
In c2. the first and second cell you get
we ran back to the gen cluster and put both in
because it said putting 2 in stops the alarm
but now we are softlocked because the bulkhead key is in 150
and there is a cell in 150
thats only if you want to do overload
you can still do main just fine
there are still 2 other doors in the generator cluster room
one for 3/4 and the other for 5/6
bulkhead key is just there to open overload door in cell 3/4 section which isnt required to finish main
Ahhh okay. I get it now
We had a glitch. where it was saying to go to zone 148 for ventilation sequence even though it was on the other side of an un accessable door
Thank you for the help
basically the objective thing on the left just said start the vent sequence in a zone we couldnt even get to
:)
that was a fun 40 minutes of running around
thank you for the quick response so it wasnt an hour
They could still use a cell from set 3/4 or 5/6 to open 150 and do the ovl but it's gon be a lot of fog
you could do overload at 5/6 if you can bear with 100% fog
like entirety of it from getting cell in 150
@fresh bronze yo remember when you told us about the charger scout in melee two hits ? got a similar thing happen to me yesterday on E1
went behind one to HCP him, did my movement kinda badly so I shot him at the same time he was triggering (and also without a perfect angle), didn't one shot him (removed a huge chunk of his body). What happened is he just stopped trying to screen, started to slide 2 meters further away in the room, and started feeling again, so I just took him down. Everyone in the lobby was like "WTF" and I wish I had a recording
Ah yes, that is extremely rare. We had one instance like that on C3
it's kinda hilarious
It is hugely panic inducing followed by a lot of wtf's and then hilarity
and then #gtfo
And then we die 15min later 
It could be an idea for a level
I should get some D2 completions as the person who goes around getting access
Always fun to be like: guys I'm bringing friends over. runs out followed by 3 tanks

anybody wanna play
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
"responsive"
Look at the server number of players rn... We are quite a dead period rn π
I mean
maybe if the devs were up to something we wouldn't be in a dead period
but alas
games are hard to make
and they're lazy after announcing one small thing after 3 months
something like that atleast
you're supposed to play a different game after you finish the rundown
thats the intended way
gets flashback to R6EX
that one part where the lights went out when I went inside was cool
the rest was mid
gtfo really isn't but i won't go into that convo i don't want to get my ass banned cause i provoked the mod/dev team
IT WAS FUCKING 3 LEVELS
fr
SOMEONE MADE A WHOLE NEW RUNDOWN WITH 140+ ENEMY VARRY AND 20+ LEVELS IN THOSE 3 TO 4 MONTHS!!!
I'm majoring in game development rn. so I'll learn in one way or another
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
... ok im calm now
with alot of weapons btw and a class system
I think the only argument against that is that they aren't all different models
but yeah 10cc got some slack to pick up
we got access to unity shit while R6 extension was being lunched
at the moment we have shit ton of new tiles
thats dope
some enemy designs (not a lot of ppl like doing it but we have some)
and shit ton of gun models
and gun parts
im just hoping R8 gets mod support fully
so everyone can enjoy it ):
I think the most we'll be given to for R8 is more bug fixes
idk abt any new features
custom objectives are also a thing i think
i remember 3 custom custom ones
and alot of other objectives that are existing ones but are altered and changed and used so differently that feel like a different objective
Ok i think this is where we should end the modding talk
have a nice day i see you when another argument/talk comes up π
please no ):
doing 1 new positive change per rundown
bug fixing isn't naturally a 10cc thing bc they focused on 1 new thing per rundown
but Calle made a joke abt the artists not working on new art and instead fixing bugs
so I pray
its fuckin wack
it is !
he was just doin his job :(
When does r8 get realesed?
Later this year?
current theory / aim is at the 4th quarter of this year. November-December.
Worst case scenario - it'll wait until 2023.
We haven't even had a SINGLE leak yet...
they're climbing mountains
What happened to doc? Does he no longer work at 10cc
Didn't he left d-server as to not deal with our shenanigans?
I am funny like that sometimes
Calle you're hilarious
God forbid that we as a studio try to evolve together, taking two days away from the office (and one weekend day) to help build a sustainable company π
I support the mental and physical health breaks
And I also understand where the frustration is coming from. But these two things aren't direct opposites π
Smh imagine not reallocating the janitor to playtesting.
We don't have a janitor. But if we had, I wish he was like the one in Control.
god forbid that you as a studio manage to fix a string of objective text within 3 months
how can D1 still be this broken
is anyone in the team trying to fix it
or is it just what it is
like if its really hard to fix it
tell us that you're trying to fix it
it don't look like you are
Devs going on a no transparency diet 
garden environment still never unloads
and every redrop will just load a new instance of it
has anyone in the dev team tried to fix it
The snatcher bug when you kill it right as it grabs you
wE fIxEd ThE dOoR cHeEsE

Not to mention the subtitles being off timing
it's only been there since rundown oh, ONE
Bruh, man posting about modded on official discord
Samdown on top
is it me or the game gets laggy sometimes when you dont lag before
I wish to be as fearless as this guy
:%s/timed_sequence/timed_connection/ig
This is extremely hard to fix you know
samdown fuckin owns harder than any official rundown could begin to, there's a spoiler for you
But yeah, Samdown is top tier people
no complex unloads? its literally how the game is built, so that you can drop in faster when you fail a mission
Especially regarding checkpoints
read the next line then
That ruins my immersion π‘
It doesn't make new instance of it
My immersion 
They aren't that stupid
then what does it do
what does that have to do with memory continuously increasing every drop
Where have you sourced this information from?
I understand not everything is properly reset, causing memory leak
But how you are phrasing it is ridiculous
it was either storm or ray that looked into it
What you imply is that like the memory would double every drop?
i dont remember
Storm
and yeh it does exactly that dude
Ray doesn't know that much
it adds another instance of the gardens

I would double check that lol
like it's a consistent chunk of memory per drop
because it just adds another instance to it
I think your confusing complex not unloading between different complex and the same complex
I'll doublecheck

ok but
whatever the issue is
its not gonna take 3 months to fix it
for someone that cares
100 employees btw
Repeated seed glitch also there...
SaveGTFO
Hopefully the new game is cool, I don't doubt it will be very good, since almost all of the Devs are working on itl.
At this point me and a couple other modders could make R8 entirely.
It's not that much work for new enemy, or new environment, or new scan alarm, or new weapon with new scopes
(because that's all they really do)
Immortal really just ended up being a Tank greyscaled without eggsacks, and having the ladder animation removed

you want more A2 completion on that one rundown?
For no reason at all I feel like I'm playing evolve again
I'm hyped to revisit old favorites, like R3C1, all of R6's priorities, all of the R2 B tier, and more.
"Hey, this game is pretty ne~ it's dead."
It dies a couple of times a year. Have more lives than a cat
I don't think this is a good thing though
Imagine wanting to relive death multiple times
Hey, at least there are no dlc characters for 3 times the price
Legit we would be happy with new rundowns that adds nothing new. Just push new expeditions that give use an extra rundown while we wait for more bug fixes, story and features
Still needs resources though, even if itβs βjustβ expeditions
Extensions seems like a great solution to water the soil until the proper rain.
1 new level every 2-3 months, just for keks.
um
last time that happen, people are upset
"Why devs give 3 level in 3 months" (R6 extension)
You need some resources that are paid to do this job though... Level designers design a level :)
Someone is always upset π₯Ή
Not really following
You just need 2-3 people designing 2-3 expeditions each. This could be done within 3 months i feel
well, modder do have a tool that give you a level really fast
it's just a generic one, but you have A level
Then we would have a cycle of 3 months for new maps.. but 6 months for new "major" features
You guys need some rotation system, like warframe. Maybe even a properly randomised procedural level. Or some endless suicide mode where you just fight forever until you die (not canon ).
Not every missions needs to be unique
they could add randomizer in for expedition
Randomising a level isn't the "hard" part. It's making it fun, balanced with resources vs enemies, set dressing, playsting, etc
yup
that's what i want, but the method i mention was just a generic one since people really want levels to play
Set dressing? What's that?
did someone say R6 Kekstension?
And I get that for some, a barebone level could probably satisfy an itch but it doesn't make sense to push it to all players.
All the details. Vehicles, stations, props and foliage
Ah. Speaking of that...
i'm not gonna say modder are bad, since they do make some good expedition themself, but there is some expedition that did the thing i said above where it's just barebone level
B1 vehicle placements are horrible.
Some people just like to complain. Valid complaint or not, it feels like people go in circles here.
Yea, I've had my gripes with 10C before, but things arent nearly as bad as people are making them out to be.
They have nowhere to go, they don't fit anything and frankly with rooms that small I don't see why they're even there. Nothing 3 sweaty lads can't do.
I have no problem with people voicing their opinions. It's all good. As long as it's phrased as their opinion. Not a fact or consensus.
I think this game is really good
once you get a lobotomy
you'll start enjoying it
making it fun? R5B2 fun????????
R5B2 is fun
π
its a fact that i just got 2 snatchers when there's supposed to be 1
That level was indeed chaos fun
It's a good level to filter people out
That level was cancer on cancer
Sorry. This is GTFO. Should have said punishing.
what was it
me and another guy brought 2 people doing it blind and we done it one try
It was a very fun level. People who can't handle chaos though will hate it
Thank you Calle. remember artist no work till bugs fixed. TY !
fun and not punishing at all
R5B2 when we got a bandaid fix for uplinks ending all alarms
they still do now but you can't repeat the last code anymore
R5B2 when they realised that putting too much stuff in a zone makes level gen unintentionally random
yet they made the same mistake again this rundown
If you enjoy it, you're an elitist
pretty sure it's up to designer/implementer to decide whether it should end all waves or not
Of course
π
If you hate it. You are a casual that barely plays this game :)
I love gaslighting people too!
You are right, I never finished Eval
would you be suprised that it was intended by design?
you think the stealth S1 you could do in R5C1 was by design
See. You never could learn how to deal with it :)

not sure which one you mean
yes
but it doesn't even say that for uplinks
it just does because that was the easiest to implement
Right again, I only was able to learn the game through the checkpoint addition. weeeeeeee π₯³
Such a good mechanics that works without any bugs
I get that, and neither do I. I've just hated seeing a community like this become far more bitter as time goes on.
It must be intentional design because in R7C3 overload, if you're fast then you get more challenging waves, if you're slow you got rewarded for less waves.
xdd
Which makes perfect sense because if you're fast, you probably want more heads to click instead of stand still for 5 minutes. And if you're slow, you just want to extract right away without anything bothering your team
Oh man never let the gravy turn sour
Imho my main gripe so far is optimisation. The game would be far more enjoyable if it didn't ran like ass and took solid 90 seconds to load a level.
One need to remember that Discord is the most dedicated players. Most players aren't even active in these channels, maybe use LFG sometimes. So neither Discord (or Steam Forums/Reddit) is representative of the community as a whole
And, humans has a tendency to express their discomfort rather than pleasure
And I don't say this to disqualify any criticism. Just that some perspective is needed.
Never seen a warframe forum post that says "game is perfect, thank you" π€
gtfo is perfect, thank you
game is, thank you
game, thank
Y'know, you're right.
Tf2 is a perfect game that has no issues of bot swarming it
if you design a t-scan that moves slower than my crouching speed, you are banned from making video games
:))
I... Actually agree with that.
Literally the NPC escort issue.
At least it can't die...
Imagine just existing would be good enough π₯Ή
Inspiration!
π
Hey everyone! So I'm kind of seeking help for my group, we're all stuck on C1 this rundown and we're trying to clear it for 2 months or so now π Every time we get to the last section of the map, we get absolutely obliterated by the alarm and can't survive, even if we're going in with full health / ammo. All the rooms up to Zone 28 (iirc) are stuffed full of monsters, and we get completely overwhelmed from behind too. Is there anything obvious that can help stop the waves or help us survive longer? Or any smart ideas for weapons / builds to take? Thanks in advance!
what's the loadout?
how many players
etc
for the last segment where you run to extract you really just need to get to the full team scan security door without anyone dying, the enemies behind you can dealt with by mining closable doors behind you, applying foam to those doors also helps
once youre through the full team scan its not that hard really
4 of us, I run assault rifle / machine gun / mine deployer. Our current build is 3x sentries, 1x mines
foam but don't mine untill last two doors
mine will kill the enemies, empties spawn cap, get a new spawn
The others usually run smg / lmg or precision weapons, but they're flexible. We've tried different things.
3x sentries can work, 2 is enough tho
idk in this case you kinda want to the bulk of the enemies to just be as far as posible so its kinda a tossup on that front
a reason for the 3 sentries?
We typically survive the scan, but then we open the next zone and there's 20 odd sleepers both in front and behind us. We've even had a wave spawn in front of us, after closing, mining and foaming a door with a grenade
We found there just wasn't much use for foam before this point in the level, so we went for firepower to survive.
yes thats why you foam but don't mine it
fair, you can do it without the foam ofc
This is the very reason I dont mine the door before Security scan. Too many times I've seen it and enemies spawn in extract room
yeah like I said just the last door
i dont think thats ever happened to me
but WHEN it happens ....
Depends if you open the security door the moment it unlocks and when the mine goes off
yeah i get it its just usually the inexperienced teams i play through that part with die before they even get to the scan
I'm not even reaching the last security door as a team π€£
Last portion of C1?
I mean its just run in and shoot. try having 2 and 2. 2 looking front, 2 looking back
We'll do the full scan and survive the grabbers, but once we open Zone 27 we just get completely pincered
Gotta rush through rooms and it's kind of RNG what spawns you have. Sometimes one room is super populated. Other times they're spread out
Yeah, I hate it too.
Yeah. Every time we've opened the 2nd last zone, it's just rooms jam packed with sleepers.
you can time it in between waves as well
How are your boosters?
Try quadro stacking HEL shotgun and bring some ammo supply efficiency boosters.
HEL shotgun got mean stagger on it and you can lock down waves in place.
boosters should not be the reason you win.
The most brainless weapon I can think of.
Special will have to compensate, of course.
No... hel shotgun is definitely strong but not as a 4 piece
My C3 PE clear thinks otherwise, but who knows really.
C1 is far more open as well... Less CQC.
But could work.
It's also given if all 4 know how to use hel shotgun effectively otherwise ammo waste
I just sprayed for my dear life π€·ββοΈ
Yeah, I'm more looking for smarter answers to how to deal with the last bit of the level π
well
pew pew more
just the minute the door after the room scan finishes opens you wanna get through that first door and reinforce it behind you
We have the first 2 bits down easily, we just completely run out of steam and ammo trying to clear such a massive amount of enemies
Ive cleared it like 3 times by now and I honestly don't see the one-for-all trick for it.
Try clearing the wave before opening the last door
Rushing into populated rooms with waves in your tail is fucking brutal and every single one of my squads struggled hard on it.
you rush in with hammer, and only switch to gun when wabe catches up
If you have a cfoam made + a mine, mine the first door you go through after the sec door
can make the next wave spawn on extract
youre not getting to extraction zone right?
You just have to git gud unfortunately. As an option: you could try feeding your cfoamer all of the tool refill, get behind the first closable door and perfma foam it until the other 3 push forward and clear the way.
As long as I'm not missing something silly like an alarm override or similar, I'm happy to keep thinking of new options π
Also: dagger
it is basically a enemy management test
No, we typically get to the 2nd room before extract
C1 is great for it
Well you run through another door after and then do the last sec scan, by then they blow up and the next wave spawns in front, not extract
Got so many stabs
so youre just not able to open the security door even?
I actually have it on video too but it's too cringe to post
my bad I thought you meant the big door before the sec scan
We get obliterated by the massive waves before we get to the security door
have you been able to even get to the door to start it?
If we gotta git gud, fair enough, I was hoping there was something stupid that could help
I got a very clean clear of it if you want, But it is basically us running and shooting
My only exception to use guns is if a giant is particularly in the way and will down anyone before the scan door
Otherwise a team that can just synchronize and all melee the giant on the run
If we take a sniper, it's usually me π
no real need. MG does the trick on C1
I would totally agree with you if it was still R6 sniper
Most likely. I ended up being sniper all 3 times I won that level.
Coincidentally I always end up having 0 bullets left while extracting π€
Depends if they prefer/can control MG
Otherwise you gotta get within range to hipfire the giant
My team prefers MG usually, but I can convince a few to take dedicated SG's for room clear
hmmm we had ammo to spare.
We've been great on the rest of the level, so we can try to just equip ourselves for the GLP hunt and this part
Ammo to spare means you did error with minimal ammo usage
choke shotty, pop giants and snatcher ez
not really, we were even too lazy to use terminal
Minimal ammo usage didnt imply terminal but ye
All my squads suffered heavy ammo deficiencies for some reason
well efficient terminal usage can save time eg save ammo
They weren't even that bad so...
meaby people don't scan out all the resources correctly or something
just rewatched, I'm at 75% on each gun and have a 3 use ammopack
How the fuck
shoot and dont miss
Do you melee only the error alarm or something
the lowest on the team has 57% and 55%
it was with rando's
good rando's to be honest
36 min run π
You can melee most of the error technically
That's the thing - mine weren't bad either, we did win in the end.
I was search party
Usual mistake is using guns/sentries on first error
But every time the extraction scan is a literal final stand with 1 bullet and a knife
Melee'd a part of the last zones yes
Alright, I think I got some ideas of what I can do to help my team. Good to know about mining causing forward spawns
well good luck. π today is the day
I'll try coach em a bit and swap our weapons around, maybe try find some gameplay footage so they can see the zone and plan around it
Down, forward-right, left, right, forward-right, left, right, hold.
B, A, start. aaaand infinite health π
spawns in tank
βοΈβ¬ οΈβ‘οΈβοΈβ¬ οΈβ‘οΈβΉοΈ
hackett starts fighting sleepers like its Tekken
That's th general directions towards extraction zone.
And if we assume map doesn't move and its compass locked...
βοΈβ¬ οΈβ¬οΈβοΈβ¬ οΈβ¬οΈ
That's more detail than I expected lol
I gotta go but I'll make it work, thanks again for the help all!
β¬οΈ β¬οΈ β¬οΈ β¬οΈ β¬ οΈ β‘οΈ β¬ οΈ β‘οΈ π ±οΈ π °οΈ βT
Haha, love this
take your time. loot zone 27. steadily advance.. there are plenty of ammo in that zone. you feel rushed but just focus on one thing. leave sentries with 1 player dealing with the back, have 3 people clear the first room then start to move as a team while looting. you really don't need to rush.
First time I was able to shoot in a room with my HCP and somehow sleepers didn't wake up, and I'm pretty sure there was no sound barriers around
The room sleepers are weird this way, I have no idea what does and doesn't wake them up. Could be more checkpoint shenanigans.
you had bot protection or something?
full player team
And I basically Occupit hammer a giant + HCP his back for a quick kill
were you by any chance bishop?
ahhhh that make sense
hacketts stealth skills are lower than bishop
but it does help
did you swap weapons after shooting high cal
bishop is just better
might have
as bishop you have 60% of an room not waking up when you shoot inside
you probably just noise cancelled that shot
hackett has 30%
if you did
SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
im trying to give false info here why must you be like this
):
can't have anything in this community anymore
well first of all it's spoiler chat, second it's not funny, third I don't like fabricating false info
if you're trying to guilt trip me for explaining then it's not working
not my concern
I mean it is funny, but it doesn't help to address the legitimate question of why and how
.... understandable have a great day?
I still think the sleepies are just broken in those rooms and are decisevely deaf
What the... Those are not your words.
Oh, there we go, it fixed itself
For a second discord broke and thought me to be skill issue man
that sounds like a skill issue im not gonna lie
gun damage and stagger improved =most of it fixed
for more context the shot was in A1 zone 48A, I was in the middle of the room just next to the right staircase that goes up to the door that leads to 49, there was a striker up the stairs
So yeah, noise cancelling you say ?
(Also i think ReyJones' joke is funny)
noise canceling sound pretty believable with this game tbh
if you put your hand over the barel of a gun and make an o shape, the gun will omit less noise
easy weapon silencer
or supresser
there's a difference, I just don't know what
You see dmitry, hold hand in front of gun ...
current ofc
R6D2 did not have PE either
r7d2pe is extracting with 2 cells
you need to kill everything too though for it to count
yes, of course
everything, including teammates
wtf are we talking about? wtf are you talking about?





