#gtfo-spoiler-chat
1 messages · Page 7 of 1
Surprised I managed to find a team good enough to beat B3PE without the green sticker of shame
green sticker of shame?
Checkpoints
There’s no real shame in having to use checkpoints, but I just call it that
Depends. They can't pull off advanced tactics, and micro-managing their tool use is a hindrance, but they are good shots and they work amazing with Bio Tracker in particular tracking the absolute shit out of anything that moves
Prior to rundown 6, checkpoints did not exist
ohhhhh okay
yeah my friend and i noticed their bio tracker play was insane
Levels had the ability to be 3 hour slogfests where you could die at the very end and have to redo everything
and yeah i saw people complaining about checkpoints lmao
But it was kinda fun at times, really made you feel like a good team for beating it
i think that element is still there, you just don't waste the entire 3 hours after dying to 99% extraction scan
i think checkpoints are at least a good option to have, cause these days have been pretty damn busy, I really get freedom from like 10pm-1am
can't imagine how much more gruelling it would be if we had to redo the entire level every time lmao
i get the appeal of no checkpoints tho
after I clear the rest of the game might go for a no checkpoint run, but till then im taking every advantage i can get lmao
that's the spirit !
I would say C3PE is harder than B3PE.
C2PE is gross
C2PE is just the overload. sec is a joke 😅
C2PE can be sort of nullified with infection resist booster
boosterless is a different story tho
Never use boosters : /
I don't want to bother with infection i've been collecting resist booster just so that I can run C2 a few more times in the future 
A cool joke btw, but a joke
I want to do the levels clean. Without advantage. So I never use boosters. If you could dish them out. I would give them away
C3 overload is actually good for main
I agree they're not absolutely necessary
I just like comfort sometimes
I mostly play without
E1 is egregious without someone using provisions
this too
Satisfying to reach the nursery without boosters and with everyone capped (and bringing stuff)
happened only once
But that was with teleport cheese
What unholy train of events led to respawn rooms that bring the scouts back
Well, that is technically what overloads do too, yeah.
It's like - you already have your hands full with survival and now you have to do something else while at it? And it does seem to increase the intensity of hordes as well. I believe main only doesn't spawn any snatchers, nor chargers.
There is one charger in main at the 5min mark I think
snatcher* sorry
secondary brings darkness and shadows to the alarm
Which is unusual, they don't usually do that...
Almost makes me think that objectives were supposed to be swapped
switching it up a little is cool
But then people would probably be like "huh, that was so easy for an overload..."
maybe overload adds charger and snatchers to the alarm I'm not sure
I never beaten it with overload so i don't know, but i'm fairly certain that this would be the case
but staying in main for the whole 20 min in C3 feels actually harder, so now I'd take overload over nothing, even if only partially (not going for the uplinks, just for the resources)
That does seem to be a fair concern, yeah...
Remind me, do you need to get a bulkhead key out of overload after doing it?...
you don't
Huh, really?
So you literally can just opon the zone, loot it, but not touch the terminals? Fascinating
depends how ammo efficient your team can be for 20mins
or if ya'll brought supply efficiency
C3 pe without boosters
Aka 20% ammo is the only ammo until you yet an ammopack
Main+overload is fun
Secondary is ehhhh
Too dark
R5D1 already had them. And E1 without boosters is very doable
Was it r5 B1 which had the hisec cargo crate alarm
Or a2?
Whichever
The all lights out extreme for that was real aids
No,you grab the cargo crate and make ur back to evac
Was talking about the scouts respawning in respawn zones
Ahh
then a2 yeah
ut Hi sec cargo was R5A2
That's why R5A2 is such a great troll level
Can we have a ban please !!!!!!

speedrun
As annoying as it is atleast jeffs ai is pretty easy to control
Mainly just the ammo drain at the reactor is what I mald about
it's absolutely doable
whos jeff 🤨
Jeff is a doggo
Or in this context: someone called pablo, jeff
the scout wave giant spawns inside of me ahaha
its a feature guys !!
the players are too spread out!
for sure

"C3 is too hard"
Me telling new players B1 is just the tip of the iceberg.
Lmao
current state of the game: i took a break just to take a shower
Lmao
im on c3 rn, we got two bots, any tips for the final stretch??
are you doing overload?
no, we tried but secondary will have to do for this run
since we arent, should we bother with the blood door for resources or nah?
Well then there are a few side zones with plenty of resources, have one guy defend in the first room with a couple of the bots and have the other delve into the zone to collect resources. You're basically just killing time so you don't need to rush
Going in the blood door for resources is a perfectly reasonable option
you don't need to, but if you find you are running out of ammo or tool then its a good idea
you can also open the overload sector to get more resources, don't have to do the terminal uplinks
since you aren't trying to beat overload, you can use it for it's resources, has a 5 use ammo in
um
what ethan said
and ellda
C3 isn't easy to deal with
final stretch is just book it to the extraction point
that could be what we're missing actually
once u get to the door put down some sentries
yeah
we were so full on resources
we overcapped
a lot
thanks for the tips
our bots have the sentries and they looove not going through doors
70% of our failed runs were just our bots running to ping a resource crate with glowsticks in them instead of getting behind a door
yeah i think youre right at this point\
idk how t-nepi does it
imo it's always been that way
Love it when you see it
And then we have miracle Child finishing the game with bots in 7.6 hours. How can people say playing with bots is hard????
Cuz everything 10cc adds its inconsistent
😔
Im surprise they didnt patch tbst to be honest
It would happend in r6c3 so often
And now it happens in a lot more places like kn r7d2 and c3
its just random with bots
its random without bots too
but we are elitist and we dont care when the game is significantly harder on one run than another
one of my bots has old rundown stuff(can't change), one never brings anything(can't change, doesn't even have a melee), and one never shows up(on any screen where bots should be)
just delete the file
maybe
botfavorites
but bots also make me lonely
I was talking about something else entirely
idk, I just got here
you missed something earlier today. the second coming of christ
amen
he sure did come
For d1 overload are pouncers wave based or have set spasn points
wave based, every 5 minutes iirc
Ahh shit thats rough but fun as hell
Wasnt it every 2 minutes?
That sounds more accurate to what i was experiencing
more around 4 minutes, but the timer doesn't wait for the previous one to die
Just hunt Them. Then you got plenty of Time Do to whatever you need
unless it's double spawn glitch
It is every 4 minutes ya dingusses
i keep resetting until i get 4 snatchers
4 snatcher d1 overload, solo, hitless. u the 👑 sir.
7google how to deep clean tongue
oops
poor choice of search terms
NO KITING
still smh w your r5 hitless'es plural. damn.
Favorite bot is dauda
Anyway
This was fun
Difficult
I don’t wanna do this again
Any strats for E1 Room Scan
a lot of people just keep foaming the door
but if you dont wanna do that then just try to kill snatcher fast, have someone in the back with immortal and then the rest can shoot chargers
can use your tools to make the waves more doable
If you run without cfoam, a popular loadout is 3 sniper sentries
deals with the waves
yeah three people defend and one wrangles Pablo
has a stare contest with pablo*
is it a stare contest when you alt tab and do something else while occupying him 🤔
Imean this is possible technically
Considering he gets stuck on nothing sometimes while u look at him through glass
I've gone and made dinner and returned to him just standing there
¯_(ツ)_/¯
At least you made him dinner
Kek
Finally beat E1, and without a supply efficiency on the team at that
cause boosters are overrated
I managed to make it needlessly difficult by screwing up code one by typing reacotr_verx01.log
even better
you know for sure now
now to E1 once more so you are sure it was not luck
It was a funny mad dash to the finish because I was the only one with ammo left, the tank was still alive, and the chargers weren’t dead
sounds like a great time
I was also taught a new trick for the alpha one segment
That’s so cool! What’s the new trick??
a new door trick 🤣


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hello ! quick question in case anyone have an answer, i'm on B1 and i'm supposed to get a "collection case" to get to area 95, i got the collection case after looking for it for quite a bit, and the mission didn't update so i have no idea where to drop it, mission say:
" door to zone 95 is locked. shuttlebox located nearby.
-> locate the collection case in zone 93"
except i have said collection box in my hands :')
there is a green crystal thaat you should see
so, if anyone know if i'm missing something, or how i can solve that, i'd be grateful, i'm 1h30 in with bots and that's not the best feeling xD
around where, same zone as the case ?
like a diamond shape green marker
just look around. it's the same marker as a deployed sentry through walls
well, thing is, the only diamond shape green marker i see (unless i drop the collection case, which put a second one on it) is the neonate HSU
that's where you need to deliever the collecxion case
left of the door leading to 95
oh
yea, that's what i suspected, can't interact with it x) might have just bugged the mission
there should be a green diamond marker on the place to put the collection case though
OKAY i finally got to drop it by glitching in the wall, which somehow fixed the mission that didn't update x)
didn't have neither the green marker nor the mission objective, game still told me to locate the collection case despite having it in hand
i assume it's because i was tired of looking for it cause pings last for 0,3s and asked a bot to grab it for me, it prob bugged the objective
thanks!!
are the multiple snatchers spawning in D1 normal, or is it supposed to only be 1?
with the overload
It is a bug
cheers
it will be fixed in R8
It will be fixed in Phase 2 
Bug snatchers? I think the dog snatchers are good enough
We don’t need them buzzing in our ears and taking us away
Flying snatchers 🗿
Flying shadows.
Flying Pablo is coming. 👍
gtfo cats when
if this game makes me kill cats I'm gonna stop playing :(
he walks as twice the speed so u'll have to babysit him at twice the pain
"Pablo"🤓
needs flying spaghetti dogs
You mean he tpose slides at twice the speed
Do you think immortal's behavior was intentional?

Or did they failed to predict how players would end up countering him?
Intentional I imagine
both
Oof... Nah, that's too far.
But he really should take his hive-defending duties more seriously.
I brought a +100% regen cap booster when trying E1.
It was the easiest shit to babysit him. I could eat like 3-4 tongue bites in a row.
But it was weirdly hilarious just watching him intimidate you with his lore walk.
There's spots you can just sit and stare at him technically
Our friend who babysat him in the beginning just sat there watching tiktoks as we cleared ahead
Immortal was poorly implemented
He should fire electrobeams like shockers
He should not be a reskin of the tank
The fact he runs without los is a nuisance.
Ah yes I do love this 3 player game
Where 1 person does absolutely nothing
I wonder if people can use the same argument against staring at the immortal that they used against idling in respawn rooms

since he runs without line of sight,
1 you cant lose him for more than a brief moment
2 he has 100% accuracy with los
3 either everyone has to be mindful of him, or one person needs to juggle
4 beeps comment.
Imagine if he would eat you
and have you in its stomach
and you have to free your friend

or a special ability where he tongues you grabs you and lift you up
🐸
His running/walking is when he's within a certain range of you isnt it?
Pouncer. Stop trolling. ✋️
Snatcher 😍😍
Snatcher eating you and pablo eating you are 2 different things
"It's called the snatcher" 🤓

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Don't bring this shit up
🥹

I don't want to watch ulf lie to me straight for 10 minutes
"actually according to the wiki it's called the pouncer"🤓
atleast from when I last checked
Lmao
Hey, shocker is an actually cool name.
METAKNIGHT
Don't diss my spicy meatball like that.
minecraft steve
Snatcher/pouncer fake names.
GOON AND DOG
That isn't snatcher
Shaggy
fr it'll always be dog to me
That's the old tank grab they couldn't get to work
i know
Old rundowns hard
Maybe dont run everything off of client checks lmao
Why does my client side have to ask permission to take damage
Modded fixes.
Devs:No
Also devs for problems fixed by mods: Fix hard
Ulf Anderson
Shoot gun
old gtfo builds 🤮
R3a3 🥴🤤🤤🥵🥵
where R5A5???????
we didn't even have four 🤨
I still think it's mostly a failure of the level design.
The double tank fight is a big non-stealth non-downtime section where immortal dancing person has nothing happening, people don't have to be together, etc.
Obviously, it's just easier to 3/1 split there, so why let that happen and not even have anything else going on on-top of that?
it just reminds me of the tank surge alarm being a better implementation of whatever this E1 was.
honestly, if there wasnt the two tanks, the area might have flown better, but that discards most of, if not most of the difficulty with the floor outright.
its, just, not great overall, yeah.
I dunno about that, double tank isn't hard unless you can't fight tanks.
And they could have replaced it with something considerably more interesting.
this is mainly my feeling. yeah 2tv3 players isnt particularly difficult.
Agreed
i consider the permafoamable contamination scan on so called "E1" much less interesting than 2 tanks
kekw
its just that it feels like it was supposed to be a big deal, and it mainly wasnt. most of the sections before the reactor are just a lot of 'why is this here'
and will probably never get patched.
fighting instead of foaming is interesting
at this point I don't think it's bugged
it's all about keeping enemies alive but at bay
you have to actually specifcally try to set waves to get this shit
honestly smells like when they make these side rooms, they need to make them larger.
not so that you can literally snipe the room door from the other side.
it's still room scan that has enemies coming from one side
the only gimmick is 3 people shoot, one is watching netflix
I'd have to look, but if it is spawn points I doubt it's meant to be, and it's entirely possible it's trying to spawn them anywhere but isn't randomizing correctly.
not sure why would it be set to spawn points instead of normal "2 rooms away from any player" in the first place
i mean, its behind a security door. design wise, its extremely kinda telegraphed.
floor has too many 'why's
because those side rooms are exactly the distance they wanted
That'd be the only way they could intentionally force them to spawn in a specific side room.
rather than perhaps a spawn from the elevator
which would take significantly longer to get to you
oh, that works
Also possible they're meant to spawn from both side rooms
but they only pick one for some reason.
just randomly set area distance to 1 like on B1 
Replace 1 of the tanks with a mom 🙂
i haven't checked but i think the second class X on D1 has that too
They could also just remove the doors on those tiles when an arena is used
while the lowered doesn't seem to have it
Not sure about lowered, but class X is def 1 away.
^
^
It's a big reason that alarm can be pretty hard.
It's good
Yeah, that alarm would be p manageable otherwise.
They gotta redigns floodways tiles
But people are cringe and hate the game being hard when they set spawns to be closer so the enemies don't take years to get to you
and a bunch of D2 waves have/had like 3/4 room away spawns
R5C1 bridge with that would be a bit more interesting
helrifle goes brrrt
The spawn system seems to just bug out sometimes as well.

There was an alarm on R3D1 that never spawned in a specific room, despite it being a 2-away conadidate.
and R7B2 first alarm spawns 3 away towards spawn.
Also, R5E1 first surge
spawning 3 away.
Either 3 away or specifically in that one room on the right side.
i noticed that on B2 recently
hearing a door break when there's no door over there within the usual range
they probabyl did it to fuck you over when doing that class 3 in fog
I don't think it was intentional, though.
it makes sense tho
Seemed like it was just happening of its own accord.
And they couldn't adjust the node distance at the time.
on b2 they would overwhelm little dauda too quickly if they decided to actually make 2 rooms aways
D2 spawns still broken for 213 too
Oh, thought you were talking about E1.
E1 too
I'd agree if it weren't for the fact that they seem to be intended to spawn 2 away.
You can't get a 3-away spawn on the left.
not a single alarm in datablock that has area distance set to more than 2
I think E1 zone scan is nothing different in datablock compare to other zone scans, just something goes terrible wrong so it only spawns from Z448
I would still suggest 10cc to actually redesign that labyrinth tile for floodways
The hub in R5C1 and R7D1?
yes sir
they gotta add invis walls to it cuz u can kite rn
Kinda a favorite tile, ngl.
The ladders might be an issue
I'd be down for changing a lot of them to stairs.
yes
I would redesign the side of the rooms tbh just to make pathfinding a loot smoother
remove ladders from the game
BUT HOW AM I SUPPOSE TO GO UP ON DIG SITE
climb rock
They should do the big pit tile thing
and just have the ladder unusable
sleepers don't see it.
(probably bug)
have u guys seen the cheese spots for the room scans
ppl dont use those in matchmaking
only in lfg
matchmaking truly better
for C2
I actually can't believe I avoided PuGs because I thought it would be too difficult.
one of those boxes that they put invis ladders on
doesn't have the invis ladder this time for some reason

Oof
its not rly a box
idk what to call the thing
the scouts really like to climb on top of them too usually
container?
gotta love how i accidentaly discovered a invisible ladder spot for sleepers in a dig site tile when i was shoving a shooter
the whole building thingy was completly sealed off by invisible walls but still had the ladder there
theres also a hanging container for C2 that u can jump on
and for C1 there's just spots everywhere
behind railing, behind glass, on top of pipes
and those are the lobbies where we then just die on the way to extraction 
Ofc cause when you never learn how to fight how will you handle the forced run and fight section? 😅


spitter scouts
jumping scouts
when
Scout scout: each tendrils have a smaller scout at the tip, sending tendrils too to reach corners
shadow scout: a seemingly normal scout that casts a shadow when illuminated
Okay now the real new thing: mimic sleeper, pretends to be a container or a room door
what is this, Prey 2016?
game just becomes prop hunt but with random tiles
i think we just need to focus on body horror more
go full The Thing on this
skull-spiders and all that jazz
a chair with a spooky bowl of candy and when you get close you learn that it's empty
a bakery that closed right before you arrived
rng for stubbing your toe
being home alone and hearing something on the other side of the room
being hungry with no food in the fridge
1 missed calls from mom
getting out of the shower and realizing there's no towels

Too real
Happened 20 mins ago

Yes
whats the point of cheating when theres only 10 stages in the game
skill issue people
People who lack skill or people who are bored of the game already
both are not an excuse
I never said they were an excuse?
I never said you said they were excuses
Lmfao
and the semi circle
Gtfo should have a level that’s all shooters :)
That would be fun
kite heaven
Back in rundown 001, expedition B1 had only shooters spawned in for a large chunk of the sleeping rooms. Scouts would spawn regular strikers though.
in C1, after you go into zone 14, is it a constant alarm until you get 9 GLP-2's?
Yes
this game is evil
It's 4 enemies per glp zone opened
C1 isn't evil as some others
whats the worst one
Considering we had plenty of levels with an infinite error alarm worst then this before that never shut down... This is not evil
R6C3
ah, this is our first rundown
R4b2pe was known for being a brutal b2
we tried b3 pe once and when we picked up the stone we didnt know it was gonna transport us...
You'd known if you would have played r6. But this is your first rundown so fair.
in our defence, we made it twice
Each time. It gets more difficult as well
R6C1 data cubes were pitiful though :/
A tip for you. If a secondary or overload seem to easy first try.. then expect something bad
The easier it is. The more bullshit it can be.
Though at some point everything will be easy :p
I'll just say you'll probably struggle with C3 depending
They were main story/objective
:/
R6D4 also had them but worked differently a bit
Ye
Still main objective though
Kraken
Not the last level
it wasnt?
D4 was the last level prior to extension levels
And even then. When extension dropped. Flyers did double damage for awhile
My group cleared DX on the last day before it was fixed. Made me laugh when people thought DX was hard
Dx was never hard. The level was just badly optimised
to be fair you're skilled and pretty based
Rather the desert made people have no frames
Also that
btw
do lock melters just suck?
No.
please elaborate
They melt physical and hack locks silently/quickly
They are useful when you want to be quick.
i can think of like 2 situations where that is useful
It's faster to use them then to hack. It 's good if you need to stealth any kind of lock to proceed
Also did they remove one of the doors in C1 having a hack locked door?
because they are made for specific tasks
I could've sworn one of the doors was hack locked
u arent supposed to expect lock melt to do super op shit
it did what the name says
Should also know. Lock melters didnt exist back in R1
But hack locks didnt make noise either for failing
hack locks existed in R1 on storage containers, maybe what you mean is hack locks weren't on doors in R1?
Not all consumables need to be highly valuable, and tbh lock melters are a lot more practical than most of the "useless" consumables.
Good for any situation where you want to avoid killing something in stealth or if you're in a hurry.
And they are all in the same room
I like my glowstick even if fog repellers are just better glowstick
typo but I meant Lock Melters
Oh okay
it's weird for me to think that i only fought him oncea
and never got to fight him ever again
I know one: R6D3 Reactor 5/5 Key retrieval
Still gave me one of my best risky plays ever
the extreme for that was dumb and bad and stupid
I hate fog
Secondary was kind of sick, tho.
A bit easy, I guess.
but a fun post-reactor detour.
made me giga anxious because of the timer after the reactor though lol
unlisted too so like you end up wondering how much time before everything falls apart
People who did overload after main kek
It's possible and it gave you all the time you needed to clear Secondary
First you gotta run back to overload
Clear out the shadow area
Do the relatively long reactor shutdown
Then do th entire error thing
In 10 mins
Wtf

But it's ok.. cause the surge alarm doesn't matter. You had enough time to do overload and go through the respawns zone and wait until surge came... Them you just deactivate the alarms. No more surge.. which is why you had all the time in the world for secondary
Deactivate_alarms is fair and intended apparantly
-_-
Which is also why it is stupid to have added a room scan in r7d1 error alarm sidezone.. because both commands that shut down alarm and start room scan are on the same terminal
Who would legit do the room scan by seeing both commands on the terminal
Ah
I forgot the deactivate alarm function could do multiple alarms
wow that makes the surge alarm genuinely worthless
Unless they somehow end up waking up bigroomTM
We got twins bois @cinder gate @boreal shell @lavish gyro
Wait does deactivate_alarms disable the room scan alarm aswell?
We're talking D1 right?
And yep as well
Hence another argument why not doing the Error is counter productive
Thats wack, ive been doing the room scan with the alarm this whole time
It's not that hard tbh. But skipping it is a plus. especially with ovl on
Yeah its never been a l
point of a failure
Its only 2 waves of chargers tho unless your team somehow get downed and make the scan long enough for a 3rd
I wonder which levels I have yet to beat without a checkpoint
I was never keeping track
Probably everything past C1
People seem to wipe on those at least once
And maybe B3 PE, big fat maybe
Really makes you question what is intended after that right 🙂
You dont even get a single charger because the surge error is eating all the spawns
I know I’ve beaten D1 overload and B3 PE without checkpoints
The only ones I haven’t are C2 and C3 I think
Funny. Cause c2 is kinda a joke
There are so much resources on C2 that even if you trigger overload scouts you will have more then enough to finish the mission still
I beat c2 once and never played it since
It's an hour 15 min with a decent group. Close to 2 hours in pubs though lol
8/10 too much walking
At least it is not r5b1extreme
Let's walk South for 10 minutes in infectious fog
And Search for the cells in that fog
With 10 enemies in the whole zone that is almost as big as D2 straight line
"fun"
R5B1ovl was a fun reactor tho
D2 is easy without CP
yeah d2 has been done already
c2 can go many ways
had a team that take the resources for granted and we had no ammo by the time at flyer alarm door in ovl
Heh
flashbacks intensify
I remember one run in C2
2 of us had 100% infection resist (technically 3 because bots immune to fog)
And so our host was just infected to hell
were those boosters from previous Rundowns? or R7 boosters that you had stacked up?
They could have been from previous or current, infection resist boosters haven't changed I think, you just need to stack an aggressive + either a muted or bold to reach 100%
I think aggressive gives like 90's% resist
I had a 99% infection resist aggressive
I think I had it back in R5 but I was saving it for E1, which I never got to
Booster max values can be found on the wiki aggressive can be a prefect 100%
have you gotten boosters with the upper bound of the interval
?
it seemed to me like it excluded max
but i didn't pay attention to it for long and also didn't look into it further
I could be wrong I thought I have seen 100 but tbh I can’t remember
Gotten high 90’s infection this rundown I haven’t gotten my prefect one yet
when u do these runs do u clear every security door n suchor just the important ones?
Hmm? Like do I kill every enemy possible?
yeah sort of cuz idk if the error alarms trigger them from previosu explored areas if u just leave them alone
Are you referring to d1 or b3
If an alarm will wake a room, I make sure to kill off anything that will wake
either one like if u pass an area near start and then u get up to the part of the mission where the full blown alarm kicks in nonstop r those guys in the beginning still sleeping so like would it be more beneficial to ignore them since less chance of getting into a fight
Usually enemies spawn 2 ish rooms away so if its far away I won’t need to worry
For b3 it’s best to remember where the enemies spawn at the start because they’ll be back if killed
have people beat rundown 7 with only bots on their team yet?
is that possible even
Unsure but I do know d1 solo the final part is almost impossible because you need perfect rng on the terminal required to verify otherwise u only have 13 seconds or so to run back in time, this is assuming ur not using a macro, a macro makes it doable.
d1 has been solo'ed without bots, not sure if bots would make that part harder or easier
Probably harder because you gotta kill bots b4 one sequence then revive them for team scan then kill them again
depends if they're okay with kicking the bots then respawning them
but legit wouldn't allow that I suppose
D2 has been soloed without bots aswell
E1 too I think
yeah
T-nenpi
no clue about bot only clears
D1 bots only without kicking bots would need some good rng
Just attempted D2 with some buddies. We finally got to the second bridge and we were lucky enough to get TWO tanks, both of which spawned behind us in the sec room 😂
😱
the whole rundown has been soloed without bots.
They arent spawn in there, there are in there
Otherside has Mothers
I just have finished D1. is there any different doing OV and without OV in a game mechanic ?
Not much
Why does this help, please?
I assume using spawn cap + kiting strat so in this case I'd imagine downing bots is mandatory
Oh. I didn't find kiting to be necessary. Didn't even consider it tbh. Failed on third code though after a mistake I made 😄
Without kiting means you might need to fight mother or buffering confirm command?
There is a mother?
D1 has mother punish wave if you fail terminal Confirms
Oh yeah. I remember hearing that now. Never actually failed one so never seen it lol. Mother is easy to deal with with bots anyway.
It's the multiple tanks that can be problematic.
And spawn cap is just 🧀
True
This logic is flawed considering the action of re-foaming a door during alarm achieve just that but that is ok.
Spawn cap requires zero resources. Using a resource can not be cheesing. Or by that logic, shooting the alarm waves is also cheesing. We're just meant to wipe.
Fair. In latter case youre literally just using Cfoam launcher by instruction manual.
But you get hit when kiting. Hence you use meds in sticky situation to avoid dying. Wait does this make kiting not cheese now. You see the issue here?
bruh what
It's silly and unbalanced but it is how it seems to be supposed to work
if there was an exploit where you could kill the entire map with 1 bullet, it would be completely fair because you're using resources?
kiting is cheese? I run from my problems all the time tho
permafoam completely nulls everything regardless of difficulty as long as you have this one thing
It's all flawed logic to begin with. That is my point
cheese is a vague word but essentially you're exploiting the system to make something way easier than intended
Like what can we do? "hey just foam the door once and don't refoam it" - "why?" - just dont
truth
i mean yeah
the same way you choose not to use cheese spots
"hey just don't stand on this spot where you're basically invincible" "why" "just don't"
It is the point of c-foam though. To keep enemies out.
My friend watching pablo in cheese spot while he just watches tiktok as we kill Pablo's 2 sons
the devs' argument in the past was multiple paths and limited resources iirc, for why they didn't change foam
the real argument is because priorities and not enough people yelling about it
limited resources is irrelevant when there's more than enough to go through the entire combat
whether i have 1% left over or 1000% doesn't matter
and multiple paths aren't always there
Don't get hit?
There always has been TOO MUCH resources. Your arguments isn't valid

Spawn cap kiting is cheesing the game mechanics. Using cfoam to reinforce a door is using mechanics as intended
Imean tbf experienced players can make ammo last quite awhile or just melee everything
It was a showcase of how you can say stuff consume resources so it wouldn't be considered cheese by your argument
I just don't see how devs wouldn't catch the perma foam as a thing or not fix it for 7 rundowns
spawn cap is intended, kiting to a certain extent is also intended, why are those combined suddenly cheesing?
where's the breaking point
The level of sheer incompetence that requires is unreal to me, so I assume its okay in their mind.
what
Spawn cap I imagine is also there to prevent too many enemies on the field at once to hinder performance for lower specs
🤔 permafoam, bhop, and kiting all go back to R2 iirc, and devs at first didn't intend to do anything about all 3 of those
idk if kiting = incompetent
Earlier comment
Permafoam being not intended is fucking joke ngl
Kiting is not my expertise and there are grades of it
Running and gunning is one thing, abusing silly AI to get caught on obstacles is another
To be fair I've seen very little of the latter
Ahh yes. That's why the devs were so intent on stopping kiting
read a little more and see how your argument was countered before you even said it

They did such a good job at it too. Look you can still do it!
They didnt exactly want to stop I imagine but make it harder to do
Nerf and shmerf until it is derfed
But ai smart close one door they run to the door that's open
Open then close the other and they run back to the otherside open door

the intention is just making the majority shut up by creating an illusion that you fixed the problem
they've done this constantly
grab a major concern, poorly fix it, move on
you guys didnt talk about permafoam enough for them to do something about that
but they dealt with "kiting", they dealt with "discord lfg" being required, they dealt with less than 4 player lobbies, they dealt with the pain of fully having to restart on each wipe
fixing spawncap: forced pablo spawn to surpass spawncap if no enemies are killed in a certain amount of time, badly implemented to trigger constantly on D2
They haven't dealt with you yet
Ofc people didnt... It was the nornal thing to do back then. Now it somehow became cheese recently in the eyes of the people who used to use it.
Same with kiting. It was all good back then... Then r4 came around and the majority started using it... And it became cheese.
Soon shooting guns will become cheese :)
Or lining up enemies will become cheese
press-w-cheese
Not precise enough, keep going, get autistic about it
That's just retreating
not shadows
Shadows are fine
shadows slow
Fuck them
you wont
I talk a regular biter
The ability to combine the dodge mechanic, parkour, map knowledge (includes rerouting), stamina management in order to run around the map leading enemies away in order to achieve something.
I like mine better
There's a dodge mechanic?...
very slight dodge
Used to. They broke it in r6
probably meant just not getting hit on an attack
You mean the patehtic 10cm dash?
was* the devs screwed it up adding stamina (fixed with mods btw)
But it also includes how to dodge tongues and shooter shot
that saved your life 90% of the times before R6 yes
you can even jump dash
to get behind chargers quickly
basically
but enemies wake up right away when you land
but again its broken right now
If you just constantly move you have the dash
They will miss
You still had to move for the “dodge” to work
So again why can't they catch up to you?
I already told you
It's the description i gave of kiting.
Kiting is just an amalgamation to all those things
So... It's not that they never do a bite attack, is that you dodge those few that they managd to pull off?
Pretty much
Which is how circle kiting became a thing... Cause people learned how to dodge enemies and put it to the extreme
You can still circle kite now for quite some time before you have to disengage... So it is still in the game rn... People just have yet to learn how to do it
So... At this point the only solution is to make tongues into tubes of death that just hit you no matter what.
so you mean tanks
Man I remember circle kiting shadows around a vehicle in r5
Just copy paste that onto a biter
I can’t remember what level it was but it was optional uplinks
C1 the worst level
You don't face 12 tanks at once though...
Respawn block plus perma foam plus circle kite
The first dude circle kited them for like 3 minutes straight while we did an uplink, but then some shit happened and the codes stopped showing at the top of the screen
Thank you phone for replying to wrong person
I was mildly confused
True.. but go in pubs and see how much they get hit. You'll make B tier a pain in pubs and they will only be able to do A tier after that. XD
Stagger is broken mechanic that has gotten a bunch of power creep
Game would change that much
Wouldn’t
The current system is broken because everything is just so damn strong
Yet people fail at basic tasks still :)
I've dodged tank attacks
granted it was a line of sight thing, u still did it
There's times where I still get puzzled to be honest
"Warning alarm detected" new guy pulls door
At the third time I just started to think they were trolling/sabotaging intentionally
I mean, what is the possibility they just don't read shit 3 times in a row?
probably
I still stand by the teory that some trailers do more harm than good
There was a guy with half an hour of playtime that just refused to stealth anything
Gets in a room, sees monster, starts shooting
I mean... Did it work?
Everything works in A1
The only explanation I can fathom is that there's some sort of massive difference between how they perceive the gameplay is going to be like due to some trailer or some ad misrepresenting
I can't remember if I beat Kraken 1 or 2 times
I tried doing D1 with one other guy and bots
Ironically my first blind attempt was the succesful one, later ones got fooooked
It went well until we reached the end and neither of the bots would do anything
My point is not that it works or not, my point is that for some reason they either refuse to stealth or think it doesn't matter
OH
despite never having played the game
shit lol
Bad habits form early
Some people are just not into stealth I guess. To be fair this person won't be around for long.
God damn you worded it like you’re gonna go and execute them
Either he learns or he gets the joy of realising you have 2 mags too few to beat the final dash
Yeah, one of those games actually works properly
Unless you're talking about the jockey
The jockey doesn't count
Glitchy little bastard...
Just make a worse hunter 😡😡
Eh, he's not that bad
They just want to ride you
Just start shoving the second you see him
I never liked jockey/charger/spitter and preferred the L4D1 actual special infected lineup
Yep
It made survival maps a fucking breeze
I don't know man, I remember most L4D instantkills but charger enabled a ton of them
Let's take for example Dead Air first map
Smoker pulls from ladder, needs target to hang on building gap, then hunter to jump on him
requires time (too much tbh) and 2 players
Meanwhile, charger could do some just alone
Dunno charger is pretty fucking loud
but that has 0 to do with gtfo so I'll drop that
We now a l4d channel let's go
It's only fair to discuss a superior game 
At least when I get grabbed by a hunter I don't get put into a fucking void and/or get a 12 fps gif stuck on my screen
thats just Cod Mentality
game with guns clearly means you shoot everything
they should make a melee only rundown.
Every rundown before R6 was
yes technically. but ok a FORCED melee only rundown
C3 except the warden realises the armories were empty
and then the whole ffín rundown like that
make them LEARN
Slowest most boring rundown
a system where killing with melee rewards points that you are allowed to expand for ammo later on
And put a tank in A1 side
Eval: objective: tank, no ammo
and people who come cry that its bs: instant ban
a bit of culling could do a lot of good
If they want to ramp up the difficulty again they can always pull an r5 and put a mother in A2
good times
Indeed
I loved r5’s introduction of new enemy types
Not that they were super special and cinematic or any of that, but yeah
what was first tank in R5? R5B3 ex ?
Maybe, I barely remember b3 to be honest though
It was a thunderdome objective on the extreme
Sheesh, still no bells being rang but I certainly remember the heinous thunder dome of c2
C2PE made you kill like 3 tanks and at least 3 mothers
Shit absolutely dunked me
B3 was not that hard, when you knew it was coming
Probably why I don’t remember it too well
I remember the levels that kick my ass more
but I think it ended on a tank
yeah cause you keep retrying 🤣
Never got to be d levels in r5 but I heard an extreme objective was so ungodly that it was almost required to use some kind of cheese
Yeesh, I never really went far past the first few doors back when I played it
Because I was quite adamant about beating all the Cs first
Rad
Maybe we’ll see a comeback of all the past levels in new shiny R7 glory
With stamina and more polish
yeeey with added Cp so it is easy af 🥳 🤪
more polish
R1 having alarm hack locks and lock melters
Shotgun sentry not being op/bugged
a checkpoint before r5d1ex would totally flip the difficulty of the floor.
exactly but we both know its gonna happen 😭
I would prefer. Checkpoints not be added to old rundowns but yeah
Honestly i dont think checkpoints would be that bad if they regenerated everything after the checkpoint every time
Yeah but at the same time people are gonna double down on "we'll get better rng"
I still wish it would
yeah that would help
limiting them would help as well, but Imma get crucified again for saying that
I mean res could be the same just different spots
Like B4B limit the amount of times you can checkpoint
Or checkpoint the half way mark
And no others
I feel you need both the limit and the single checkpoint but yeah
What was it.
I like checkpoints but i do agree they are easy to abuse
R6D1 giving you checkpoints every turn or smth
yep
Repeating the beginning of a map for hours is def not fun imo
Eval: walks and opens doors.
Game: Heres a checkpoint
Also Schaeffer telling you to use the terminal nearby but he really meant the terminal in the next room is a kek

but seeing what the addition of checkpoints has brought with it in terms of bugs (that are still not fixed) and unintended mechanics, it is clear that checkpoints were not planned and were one thing only: the devs giving in to the plebs of steam discussions
:/
If bugs are fixed snd polished a bit they really would be a good feature
checking out steam discussion time !
golden
yeah been saying that since they added them (ALMOST A YEAR AGO)
where does it stop
people in R5: give us checkpoints it helps alot please
People in R6: BOOOOOOOOOOOOOOOO checkpoints bad
People in R7: it sucks that there isn't any checkpoint in E1
Not very fogdiver of them. They are sorely mistaken if they think the fog is bad this rundown
omg the E1 thread is something I think
thats the best thing they did in R7. not adding a CP to E1
Didnt help most of R6 wasnt very hard
check the fog is anti fun.
he switches to calling me and ray gatekeepers immediatly
no its a dumpster fire
just cause we say it gets worse later

