#gtfo-spoiler-chat

1 messages Β· Page 5 of 1

modern reef
#

thanks

nocturne flax
#

sacrifice a goat at midnight

grizzled ravine
#

Too much Devour for Black_Dragon

kind swan
#

back when perks didn't exist

bronze nexus
#

Is B3 glitched or are all rooms supposed to be awake and enemies constantly flowing in from the beginning respawn rooms?

kind swan
#

the beginning rooms are respawn rooms though they should be sleeping and all rooms shouldn't be awake unless someone is triggering them

#

(that or a hacker is present fucking around)

soft plume
#

gtfo ://error: door in emergency lockdown, use unlock command in local terminal to bypass. How do I do this?

#

B1 btw

obtuse cedar
#

Where in b1 exactly

soft plume
#

Very last door before extraction

obtuse cedar
#

Put the baby in the baby machine

soft plume
#

I am an idiot

#

B2

velvet flower
#

I believe you're talking about B2

soft plume
#

Did b1 earlier and am bugging out

obtuse cedar
#

Find the terminal

velvet flower
#

Just find the terminal and use commands

obtuse cedar
#

There is a terminal in fog somewhere

#

Have fun

soft plume
#

But there isn't a command for unlock

#

Unless I am dumb

obtuse cedar
#

Type "commands"

#

You will see a special command on it

soft plume
#

LMAO

obtuse cedar
#

Type that special command

velvet flower
#

The terminal is actually very close to the door, make sure you find the right one

soft plume
#

Thanks for the help

#

I have the right terminal just uhh couldnt read

#

Thank you both

obtuse cedar
#

Your first reaction in cases like this should always be check the commands in the terminals

#

Take the habit early

soft plume
#

Yeah I thought I had just missed the very bottom thing hadn't seen that before. Loving the game playing solo is rough

slim edge
#

its not meant to be soloed

real moss
#

By a select few that is

slim edge
#

doesnt mean the devs intended it to be soloed

#

am a select few then

real moss
#

Ofc, the devs have stated time and time again this is supposed to be played with 4 players. That's why there were no bots in to begin with as well

atomic escarp
#

how do you solo

mossy marsh
#

πŸ§€

tough totem
jolly lily
#

this is getting out of hand

#

now there's two of them

mossy marsh
#

parental negligence

carmine kettle
#

eugh

#

just thinking about

#

how the fuck i'm gonna do C3

half hornet
#

Boosters

twin dirge
#

yeah C3 is a booster dump

turbid cliff
grizzled ravine
#

You can dump boosters in there, but fundamentals get you clean W's

half hornet
#

Melee / regen cap if you have issues with first half, refill efficiency if issues with 2nd half

#

I won PE by bringing like 40% refill eff and could refill a precision Rifle to 96% in 2 refills

strange junco
#

since i dont trust people i never brought boosters to c3

half hornet
#

The entire squad brought HEL shotgun + PRifle

#

HEL spam is fucking real

fringe surge
#

Hel shotty and lmg is fun
Especially for c3 pe when 4 peeps just start letting loose with lmgs

hexed vapor
#

C3 seems well-suited for hard-stucking people because of how it's constructed.

#

You have very difficult stealth for half of it, followed by very difficult combat and resource management for the other half.

#

People that can handle the combat section might die repeatedly on the stealth section, while you have a lot of groups that can get past the stealth but are just not able to handle the survival section.

#

Kind of shits on anyone that's good at one thing but bad at the other.

hexed elm
#

gasp a level that serves as a skill check for the game's fundamental gameplay loops!? How DARE they!

half hornet
#

On another hand C3 seems to have become the "experimental" level or something

hexed elm
#

Which is something I dont mind

#

Experimental stuff is really cool

hexed elm
half hornet
#

Honestly neither the stealth nor loud section are that bad in a vacuum

#

But there's one point of the level i hold in contempt

#

And that's the bit right after the uplink, with charger scouts

#

Having to push through them while pressued by a timer is a big oof

hexed vapor
#

The Main is honestly not very challenging on its own, so def I'd keep it C-tier.

half hornet
#

And if you wake them up - you're doomed

#

2 of my C3PE attempts died because the squad would wake up all the C-Scouts on the way back, and then checkpoint

hexed vapor
#

W8, how tf are you dying on the way back, you have ammo.

half hornet
#

That's the problem - people don't die on the way back

#

They run past and checkpoint

#

With 3-4 worth of scouts screams horde waiting in queue

hexed elm
#

You arent entirely screwed if you wake up a charger scout, there is a chance you can survive and still make it back with enough time if you are makinh good pace

wary olive
#

cant you just funnel those waves through 1 door though

half hornet
#

Not only these scout waves provide additional reinforcements to already fairly intense alarm horde, but it also breaks after 2-3 checkpoint uses and the scout hordes start spawning right in front of you

#

Basically if you wake up the c-scouts waves before timer runs out and just let them join the error alarm - it becomes utter cringe

velvet flower
#

I mean that means the stealth to armory part is already way too slow

half hornet
#

So basically if you wake any of them up - you might as well wipe and do the uplink again

#

Either you stealth-kill them, or you just scramble through somehow

manic spire
half hornet
#

No inbetweens

manic spire
#

Just get the ammo

half hornet
#

Well what was happening was - we'd get the ammo, try to make it back and somehow something would become awake and boom - triple scout scream

hexed elm
#

If you go at a good pace you legitimately have enough time to wake a charger scout up and deal with the wave before going to get the ammo

half hornet
#

Another possibility, but meleeing only an entire scout wave is one hell of an undertaking

#

So in the end my succesful run was the one where we flawless'd it

#

No screams, get the ammo and GTFO

#

Only took... Squad #5 i believe?

fallow wasp
#

Keep a cfoam nade or tripmine in case you screw up a scout

hexed elm
#

GASP GUYS HE SAID THE NAME OF THE GAME

manic spire
#

Which is also okay you know? There are times in gtfo where you make mistakes and it means nearly certain death unless you are very highly skilled. Basically any time there's a split up section, that is true.

half hornet
#

I wonder if it becomes easier without secondary lights off?

#

Never seen that area with lights

#

Have no idea what it looks like

manic spire
#

Lol pretty sure same.

#

I like environmental affects from optional objectives

#

Wish there were more than fog, dark, or error though.

fallow wasp
#

Everyone says that until the environmental effect is infection fog

hexed elm
#

Does error really count as an environmental effect?

manic spire
hollow crane
#

wish the environmental stuff was more that just impaired vision/health drain. Something that slows movement like knee high water or something would be a nice touch

fallow wasp
#

Swimming sleepers

#

Let’s go

half hornet
#

Amnesia's Invisible Monster 2 - electric boogaloo

#

would actually make shadows an interesting enemy

manic spire
#

I feel like overloads and extremes should be significantly harder then the main level. The problem is I end up always doing PE. It's nice to have main be a challenge on its own as well.

#

Like B3 overload is perfect.

#

In that regard.

hollow crane
#

honestly a more aquatic looking boss enemy would be rather neat. Similar to Kraken fight but on a platform surrounded by a vast sea

kind surge
#

we don't know if destination has oceans

hollow crane
#

the facility is built on the chicxulub crater afterall, which is located in the middle of an ocean right?

kind surge
#

we are right outside of the town of Ixil

#

check google earth

manic spire
#

On the coast.

#

So part of the facility could be underwater

#

It zooms off to the side a lot.

hollow crane
#

so the facility is not directly constructed on the crater? but on the coastline that borders the impact zone

kind surge
#

it is centered on the inner

#

the mass, or the "vein" of what they thought was iridium

kind surge
#

its near, but not beachside

#

we know they had coastal camps for SMC staff though

#

but that's on the surface, not underground

#

that's how NAM-V went global

manic spire
kind surge
#

we don't have exact width/length for garganta and how far across it goes

#

all we have is depth

#

(1.5k meters)

manic spire
#

Still be cool to have some kind of water monster. Something that has a different kind of ai. That only activates if you touch water or something.

kind surge
#

i'm just saying it'd be most likely on destination, not earth

#

with the information we have, there are zero sleepers on the surface.

manic spire
kind surge
#

it is just 99.98% dead

hollow crane
#

Big dry deserts could always be the remnants of an ocean floor

kind surge
#

i wouldn't throw out the possibility that destination has oceans, or even forests and jungles

hollow crane
#

course nothing says the oceans need to be made of water. Whatever the hell one can find on destination

kind surge
#

it'd be amazing to see

#

though we've only seen deserts in-game

#

(r7c2 desert is a different one than r6b1 and r6bx-dx) the mountains don't match up.

#

and we don't know where r6d1 is, it's way too high up on a mountain and we can't see any terrain

half hornet
#

I'm still amazed they managed to build so much before locals got them

hollow crane
#

hardly remember destination from R6, but R7c2 is the longest stretch of desert we've actually been able to walk across right? We've seen wide expanses of it but not been able to move around much

kind surge
#

to be fair, they had a lot longer of a time to build than we would think because of how destination's time works

half hornet
#

Even still - they built so many different outposts

hollow crane
#

neat

kind surge
half hornet
#

How many materials did they sent in

kind surge
hollow crane
#

Is it known if they've managed to set up any sort of facility in destination, something that even begins to resemble the stuff on earth?

kind surge
#

the dig site

#

both r6bx and r6dx are the same site.

#

(from above and below ground ofc)

hollow crane
#

cause having a level that warps you into destination, only for it to still seem like the regular facility. But you cross through a zone or two and open a door only to be greeted with the open air of destination

hollow crane
#

yeah yeah digsite, but something more environmentally similar to the places on earth

#

figured

kind surge
#

how familiar with gtfo-lore are you?

#

because if not very, we have plenty of resources over in the gtfo-lore channel to try and keep everyone up-to-date

half hornet
#

I refuse they believe the built that with hands alone

kind surge
#

there are honestly by now, probably somewhere close to 200 logs

half hornet
#

There has to some kind of heavy machinery to built all that

half hornet
#

A crane at the very least

#

Planetside vehicles reveal when

kind surge
hollow crane
#

read most posts about the lore in the Lore channel, but definitely didn't hard focus on the little details

kind surge
#

i try to keep it as up to date as possible

#

it covers everything pre-apocalypse

#

which ironically, this stuff qualifies as given it was still done while garganta was operational

hollow crane
#

oh i've given it a read. But again, didn't focus on how much or how little they've developed destination. And figured if I just threw out the idea of warping into a facility on destination someone with more lore knowledge than me would be able to correct it

kind surge
half hornet
#

the lore is still half-developed anyway, there's still so much shit we don't know

kind surge
#

as far as developing destination.. it's eh?

#

most of what we know can be summarized with "~"

hollow crane
#

but also though, funny crane. When do we get a terminal command + scans that moves to crane to complete an objective

kind surge
#

we know both a lot, and very little

#

honestly what i want to see more of on destination isn't human stuff, but this

#

allen ruins

half hornet
#

Oh riiight... I forgot that shit existed

kind surge
#

we've only ever found one

hollow crane
#

ancient alien tech startup company logo

kind surge
#

unless you consider whatever glowing-ancient rune looking-stuff is on the cables to this teleporter

#

because this is also a bit funky, but could also easily just be some stupid advanced human tech to make the teleporter work

#

though the fact its not on any of the other ones is a bit weird

obtuse surge
#

you guys actually did it

#

new patch as i get back from vacation

#

i hope it actually works

prisma zodiac
#

i would bet something mightve slipped through
But if the desync enemy issue gets less bad that will be awesome

obtuse surge
#

matchmaking pick me as host twice so i still cant confirm if i can use the hel shotgun as client now or not

#

4 times even

turbid cliff
#

want me to host and idle

obtuse surge
#

yes!

turbid cliff
#

should've pinged i didn't read

#

so what's the result

obtuse surge
#

epic!

#

the charger scout was 1m away from me and didnt even punch me yet

carmine kettle
daring pilot
#

Iirc the DX dig is also from BX

#

Its like below the fan I believe

carmine kettle
#

i wish i played rundown six more

#

:(

#

alas i didn't know about this discord

#

oh well

#

in fact i really wish i just played this game more

hexed vapor
#

I feel like R6 has been largely ruined for me.

carmine kettle
#

got it during R5

hexed vapor
#

Too many bugs, a very underwhelming difficulty.

#

Very rough around the edges in general.

carmine kettle
#

(GTFO is very rough around the edges in general)

hexed vapor
#

Fair.

carmine kettle
#

as to be expected from a AA title this big

#

even then it's

#

pretty ridiculous

#

how bad it can get

hexed vapor
#

It's just that there was a lot of "cool shit" that just doesn't stand out in my mind anymore.

carmine kettle
#

i still think the matter waves are like

#

the coolest part of the game

#

the teleporting sequences are rad

tough totem
#

add red glowsticks back and I will turn a blind eye to some of the bugs

carmine kettle
#

add customizable glowstick colours and i will ignore all bugs

#

i will even call them features

tough totem
#

add red glowsticks and I will replay annoying levels

real moss
hexed vapor
#

My fingers are crossed that it'll age like R3, and in 2 years I'll remember its levels more fondly.

real moss
#

R3 is fine imo

tough totem
#

I missed R3 :P

real moss
#

Altho did not play it at release πŸ‘€

hexed vapor
#

I hated R3 so fucking much

#

It was kind of the first long content drought, before it become pretty normal.

#

and before extensions were a thing.

tough totem
#

checks out

hexed vapor
#

Plus, incredibly early tier weighted.

real moss
#

explains why that does not affect me

hexed vapor
#

R6 was easy on accident, R3 was easy by design.

real moss
#

True it is basically only A and B tier

rancid basalt
#

The problem with R3 was how long it lasted.

#

My guess is some of the new stuff in R4 took longer than expected

tough totem
#

now they all last long

real moss
#

But tbf they also have more content than R3

#

Only R1 is shorter

hexed vapor
#

I still remember coping about a mid-September R4.

rancid basalt
#

Mild criticism: they've added too many new systems at once that don't add much to the core game

I.E. boosters and checkpoints

real moss
#

Even tho they only last a week (R7 and R6)

rancid basalt
#

I would be more forgiving if they were still in Early Access

real moss
rancid basalt
#

I agree.

real moss
carmine kettle
#

for all their flaws i would still rather have checkpoints rather than no checkpoints

rancid basalt
#

They're so buggy

carmine kettle
#

i'm not fucking doing all of B3 over again after choking at exfil for the 12th time

real moss
#

Not restarting that discussion. Just limit their use and I will have peace

carmine kettle
#

oh and make them less buggy

#

definitely make them less buggy

#

they really like tearing the fabric of reality a new one

real moss
carmine kettle
#

desync my reviled

rancid basalt
#

I hope that now that they're in, the content drop will be better. But tbh they're probably going to be spending most of their time trying to get them to work better

carmine kettle
#

in fact i dont even think i can rebuke that

#

checkpoints DO allow for more risky manouvres

#

and make you less cautious

hexed vapor
#

Intentionally pulling Overload on B3 is cringe.

rancid basalt
#

Now that they're in, they aren't going anywhere so it's a moot point. I wish there was some reward for doing levels without them

#

Speaking of bugs; I got credit for B3 overload without actually doing it

#

Lol

real moss
carmine kettle
#

plus C3 is enough practice for team stealth

#

maybe i'll go back at some point, do B3 overload stealthed

real moss
tame cloak
#

The reward is deep in your heart and has more value than an insignifiant token that proves you did it

toxic gorge
#

Where can i LFG?

rancid basalt
tough totem
#

the insignificant token leads me

carmine kettle
real moss
hexed vapor
#

Just sayin'

rancid basalt
carmine kettle
#

what box

rancid basalt
#

You still have to get out of there

carmine kettle
#

oh you mean B3

#

got confused for a sec lol

rancid basalt
#

Oh yeah oops

atomic escarp
#

they should make a c3 in reverse order

#

so i can shoot shoot gun gun bang bang

carmine kettle
#

reverse C3 would be rad

rancid basalt
#

GTFO extended: Mirror mode

atomic escarp
#

then quit midgame so i don't have to deal with the snooze fest

carmine kettle
#

go in with full ammo on everything

#

come out with no ammo

grizzled ravine
#

Thats essentially E1 which is still a snoozefest

tough totem
#

the level is only hard when you don't know how game

kind swan
#

So skill issue

tough totem
#

ye

hard horizon
#

rip cheesing the door

#

sadge

atomic escarp
#

imagine using cheese

kind swan
#

Cheese issue

half hornet
#

why cheese

#

no, really, why we call it "cheese"?

#

Because it doesn't age? Because its moldy? I don't get it

kind surge
#

During a broadcast game on September 16, 2009, OGN commentator Um Jae Kyung (μ—„μž¬κ²½) briefly discussed the difference between a bunker rush and a "cheese" rush.
According to his explanation, the term "cheese" originated from the word "cheater's" (words in Korean are sometimes shortened by the middle syllables, so μΉ˜ν„°μ¦ˆ [chi tuh zu] would become 치즈 [chi zu]).
The strategy is characterized by, as opposed to a simple bunker rush, a practically unbeatable combination of most of the Terran's SCVs and a very quickly assembled group of marines. Because both Protoss and Zerg basic units are unranged, SCVs can effectively prevent the ranged marines from being destroyed by obstructing the path between the units, giving the marines a tremendous (and thus unfair) edge.

The usage of the term "cheese" has expanded to include most "all-in" strategies which involve a great sacrifice of economy, though some StarCraft communities use the term even more loosely to include mid-game strategies.

#

.
is the one source i was able to find to a potential origin for the term cheese @half hornet

tough totem
#

πŸ§€
or bc the players found a hole in the game, like cheese has holes

#

idk

#

you sound right

#

but cheese holes

atomic escarp
#

starcraft hmmmm

half hornet
#

interesting

#

so the origin is literally because ChiZu is korean word for cheaters

#

But not real cheaters, just players using OP strategies that just work

kind surge
#

salty starcraft players, sounds about right

half hornet
#

heh, i'm more of a turn based kinda guy

kind surge
#

one more turn...

half hornet
#

"Do i quit upon ending the mission, or upon receiving one?..."

kind surge
#

i found something.. interesting, i posted it in #gtfo-media, from the dev that had us do caps-lock summaries this morning

#

i can't even begin to understand the context of it

half hornet
#

just internet people being weird

#

only weirdos use webcams

#

proven fact πŸ‘

atomic escarp
wary olive
#

calling moves cheese or cheese strats was used in street fighter 2 community before starcraft

#

like just spamming the basic move that perma staggers

velvet flower
#

Invisible throw good old day

jaunty lava
#

Anyone got some tips for C3? Good loadouts, infections fog, etc?

hexed vapor
# jaunty lava Anyone got some tips for C3? Good loadouts, infections fog, etc?

No fog.

Skip c-foam launcher, you get consumables for that job as long as you stock up on them.

Only take sniper sentry for your sentry slots, never burst or shotgun. Always take bio for synergy.

Open Secondary before Main. You don't have to finish Secondary until you start the uplink, but... just do it before the checkpoint. Don't be cringe.

You need a mix of wave clear and titan clear, and your team needs to be able to multi-task. Some people defend, some people push and collect items.

You don't need to rush the second half of the level that much, but you should try to beat Overload before 27 minutes elapse. Ideally, beat it before 6 minutes remaining, as this is when the waves get much harder to manage.

half hornet
# jaunty lava Anyone got some tips for C3? Good loadouts, infections fog, etc?

If this info is still relevant - my entire squad ran HEL Shotgun / Precision Rifle.
Precision Rifle helps with reduced visibility conditions and the map is generously open - plenty of opportunities to snipe approaching hostiles.
When they do approach - you switch to Helshot and give em' hell. It's primary feature (besides penetration) is a very high stagger - you can just lock enemies into place and maul them, giants included.

hexed vapor
#

Not sure I'd recommend running HEL Shotty as more than a 1-of.

prisma zodiac
#

yup
I think the only time ive seen 3 or more used at once was for d2 and rushing blood doors without mines

#

also precision rifle is kinda oof

hexed vapor
#

Precision is underrated tbh.

#

Although angles are p tight on C3.

obtuse surge
#

hel shotgun literally best weapon in the game

atomic escarp
#

HC best weapon in the game

carmine kettle
#

PDW and choke mod my beloved

half hornet
#

Don't get me wrong, i'm no fan of Helshot - i find it almost flacid in firepower, but the stagger is serious business.
I'm now cursed with vivid memory of solo-killing 2 big boys, by first taking warning shots to prevent them from attacking me, then i just realigned myself so that penetration could hit them both and then ripped them apart in like 10 consecutive shots or something.

#

There was literally nothing they could do to me.

west crow
#

Flaccid in firepower

#

Helshot

#

Serious business stagger

#

You should write for 10 chambers

velvet linden
#

+2

alpine spindle
hard horizon
#

gib evidence before asking that

alpine spindle
#

Sure

#

I restarted E1 run

#

I'll send ss when we hop in

#

They only fixed "pathfinding"

#

For people who really wanted cheese, I broke every door

#

If you cheese all doors, no pathing

#

So when this new fix came out, I tried it

#

Cheese still works

#

Very sad

hard horizon
#

just gonna do A1 , b1 later from first door and quit

alpine spindle
#

Make sure you break all doors coming into zone

#

Pathfinding to me isnt any different at all

#

Say you had 2 doors into a zone

#

Break 1

#

If you go to the other door, AI will follow already

#

So my question is, what did they fix?

carmine kettle
#

inb4 entirely hitherto unknown variety of door cheese

wary olive
alpine spindle
#

Cheese still works

#

Proof ^

deft kiln
#

They only fixed the c foam method

wary olive
#

^

kind surge
#

How does non-c-foam work? I've only ever seen the c-foam method

#

I thought the point was to trick the ai into thinking the door is foamed and shut when it's open and broken

royal lichen
#

see wesley latest..

kind surge
#

Who's wesley?

royal lichen
#

will not link it here, sec

jolly lily
#

is there any easy way to finish c1 ?

#

like damn this shit hit hard

#

i mean c3

#

i finished everything except c3 and e1

real moss
jolly lily
#

i'm stuck in c3

#

like bro, this shit just wasted 3 hours of my life

real moss
#

bonk faster

jolly lily
#

we had trouble at overload

real moss
strange junco
#

best way to do overload is before the 20 mins runs out

jolly lily
#

no shit

real moss
#

But I don't know what to say two people defend and two do the uplinks

jolly lily
#

we managed to finish 1 uplink

#

it's the second uplink that really mess us up

real moss
#

so I guess pew pew more accurately.

jolly lily
#

C3 put the stress meter up to 100

real moss
#

next time it will be done

jolly lily
#

i can feel my sanity dripping away from my body

strange junco
#

i just got snipermeleed from host migration

jolly lily
#

yep that too is annoying

strange junco
#

i can legit differentiate new players who played eval and who havent

#

from all the A1 mms ive been in

jolly lily
#

lol

strange junco
#

please lock a1 for first timers until they play eval

jolly lily
#

put it in gtfo suggestion

real moss
#

and still learned nothing

strange junco
#

dude some people dont know the fundamentals that eval even taught you

#

they wave their flashlights around like its a fucking rave party

real moss
carmine kettle
strange junco
#

fuck those people

#

tell them to get real

carmine kettle
#

i genuinely think you should need to complete eval before you've ever done a rundown

#

like it should lock A1 if you've never played before

strange junco
#

i do and i still play it every now and then for fun

real moss
carmine kettle
#

huh

atomic escarp
carmine kettle
#

could've sworn it was in R6

strange junco
#

eval is literally introduced in r7

#

r6 didnt have one

kind surge
#

i think he means like as a prerequisite for a tier, like how you need to do a1 to unlock b1

#

etc

real moss
carmine kettle
#

lmfao

#

I didn't do much of R5 but

#

i still remember a bit of R5A1

kind surge
#

i skipped r5 and r4 entirely

carmine kettle
#

god it was hard

kind surge
#

got burned out by the end of r3

carmine kettle
#

for a new player at least

carmine kettle
#

it was like a giant drought between R3 and R4 right

real moss
#

unless you got carried, in that case well ..... same problem

strange junco
#

had a new player who just ragequitted right after he got downed

#

not before the whole team wiped either

#

just right after he got downed

jolly lily
#

i think eval doesnt do a good job at explaining the game that much

real moss
strange junco
#

flashlights, sleepers phases

#

eval should actually teach you all tool usages

#

i had new players hogging the bio tracker but yet doesnt tag enemies during alarms

real moss
strange junco
#

yeah

alpine spindle
wary olive
alpine spindle
#

Or watch Bread's Lawless speedrun

coarse echo
#

pls stop tagging me witchblade ty

alpine spindle
#

We have summoned the void

kind surge
half hornet
#

i swear, i experience it at least once every level

#

NOBODY ELSE DOES

#

it's always me

#

just randomly my teammates hear "WAAAAAAAAAA"

#

i even got softlocked because of it, in A1 all of places

#

apparently the little dark place under catwalks in 1st room from spawn is an actual place that you can stand on

#

i fell through the catwalks there and couldn't get out

alpine spindle
#

It just happened

#

We could walk through but flashlight and scanner broke when looking at it

#

You could walk in and out

#

Does anybody else get triggered by this 😭

half hornet
#

wtf is that supposed to be

hallow lark
#

With several pipes connected to the β€” part of the T pipes

misty sandal
#

Has anyone else encountered multiple snatcher enemies in the extraction error on D2? I've done the level multiple times, but this is the first time that enemy has been spawning at all.

wary olive
#

snatchers spawn on extract waves after they patched the level to fix rogue mom spawns and some other things

misty sandal
#

Oh interesting, guess I got all my completions before that patch

half hornet
#

never seen one there either

mortal granite
#

there is a penalty for people try to "cheese" the extraction

#

if 1 of the player leave early after enter the CP zone, you'll start the penalty waves

#

trigger penalty wave will triple or quadruple the wave

velvet flower
#

Even no penalty wave there's still snatcher spawn

zenith sapphire
#

Hey has anyone les encountered a bug where the terminal at the end of mother stop letting players interact with it?

grizzled ravine
#

not surprising can happen with checkpoints

#

Guess we gotta use the same-old; same-old motto until the devs fix, cough

#

get good

zenith sapphire
#

Here's the funny thing

grizzled ravine
#

If you didn't checkpoint, then it's the old, someone didn't leave correctly bug

#

Have people join and rejoin to see if it fixes it.

#

If not, cough

zenith sapphire
#

We killed ourselves because it happened when we tried the third scan

grizzled ravine
#

Yeah, happens.

#

Known bug for a few rundowns. Not fixed.

zenith sapphire
#

yep

grizzled ravine
#

Sorry to hear about it bud.

#

One of the worst bugs in the game. I would still try to leaving and coming back, even the host if you can properly migrate.

zenith sapphire
#

yeah were trying that now

grizzled ravine
#

Good luck.

zenith sapphire
#

thanks lad

#

It worked!

mortal granite
#

so it triggered twice and bugged because of desync

#

1 of the player need to leave and rejoin to make the terminal work again

zenith sapphire
#

ok

royal lichen
#

desync moment

kind swan
twin dirge
#

PATCH 3

real moss
brisk wraith
#

You have to get snatched again to fix it

#

Or don't kill nor stagger it while its about to eat someone

alpine spindle
kind swan
#

You just want them to get hugged again I bet.

stable hull
#

Finally got through C1 tonight. did a few runs in D1 and, Warden have mercy, were we unprepared

grizzled ravine
fringe surge
#

Go git em

fickle hawk
#

do mothers/birthers respawn in the coocoon areas in E1?

velvet flower
#

Yes

real moss
hoary musk
strange junco
#

they do

real moss
#

Everything means everything

hoary musk
#

So usually they don't but in E1 they do?

real moss
#

Even p-mom if you kill it will respawn

real moss
real moss
tame cloak
#

why would they not respawn anyway

#

first time is see cocoon paired with scouts and moms and I saw them respawn I assumed is was always like that cause it makes sense

olive shoal
#

R5c1 the scouts didn’t respawn if I remember correctly

#

Idk about pre nerf tho

real moss
tame cloak
#

they like breaking rules do they meruteehee

real moss
#

And in R5D1 it was in sec. R7E1 is kinda warranted cause E tier etc

real moss
olive shoal
#

I liked that mission

#

Extreme was pretty rough for my group tho

real moss
velvet flower
# tame cloak why would they not respawn anyway

Respawn zone respawns everything by default, but there's a block list for each respawn zone that can prevent some type of enemies respawn, which in most cases are scouts. There's also a respawn ratio that will only respawn a portion of the enemies for some respawn zones.

half hornet
#

fascinating

real moss
olive shoal
#

sounds about right

#

funny story about that mission, my group managed to kill each other on extraction right before the scan ended so we failed the mission

#

I was very impressed

olive shoal
#

we learnt our lesson from that I think

#

Mostly

real moss
# olive shoal Mostly

I have so much footage of betrayal on me ..... I don't get it I 'm genuinly nice to people tho .....

olive shoal
#

fucked up world πŸ˜”

real moss
strange junco
hoary musk
#

Prisoner on prisoner violence needs to end. It's a gamer eat gamer world

obtuse surge
#

im glad the desync is fix so i can die to the usual shit again like a crawler inside of a ramped surface

bold widget
#

everything that is in a respawn room will respawn 80 percent of the time

obtuse surge
#

then why dont u respawn

bold widget
#

shit that's deep

real moss
#

And scouts are blocked in all but two situations until now

bold widget
#

if i remember the only time that was a thing was when the mechanic was introduced

real moss
velvet flower
#

R5C2 scouts respawned pre-nerf

real moss
#

So after nerf it's two levels and before it's 3.

bold widget
#

devs pls increases respawn cooldown so i don't run into a giant as soon as my pinkie stepped out of the zone 😩

real moss
#

The occasional one does not hurt that much

bold widget
#

fair enough

#

just personally don't like the mechanic overall but oh well

real moss
bold widget
#

yep

chilly ivy
#

An expedition where every room is a respawn room when?

strange junco
#

an expedition where you have to survive 30 minutes timer with surge alarm, and you also have to go through 30 zones to get to the extraction point, and every door is blood door as well as respawn room

chilly ivy
#

Now we're talking

obtuse surge
#

the way the timer works makes it so that in any circumstance you can still get an instant respawn when leaving

bold widget
#

and p mom boss fight at extraction point

#

now that's an e level

strange junco
#

dont forget that there are atleast 4 tanks behind each blood door

#

and every non-blood door is a class X cluster alarm

#

they will also require a keycard

bold widget
obtuse surge
#

cuz its not "be far enough away for x time" its "be far enough away when continuously looping timer x goes off"

#

so if you step out just as the timer goes off, it will respawn

bold widget
#

timer starts as soon as you kill one i presume

obtuse surge
#

i think so yes

chilly ivy
#

Timers start when you leave the elevator and no zone has a sleeping enemy cap

turbid cliff
#

i don't know what the cap part means but timers part is correct

twin dirge
#

cap basically means max limit

#

in this context

real moss
turbid cliff
kind swan
#

Cap = Max Limit SantonianWhatElse

deft kiln
#

Loop for ever the value it needs to hit is 10 on default

#

Idk how fast it goes but it increase by a rate of 1

#

Cap might be referring to max sleeper spawns in any given zone which has a cap but tbh the cap is so high that it is more likely you crash your game before reaching it

kind swan
#

Cap

chilly ivy
hexed vapor
glass sundial
atomic escarp
fierce laurel
#

how do u vote

hexed vapor
fierce laurel
#

I dont se ebuttpn

nocturne flax
#

I think the slogan should change

#

instead of Work together Die together , it should be Work together to tell the dev to fix the game PirateSimon

#

the true gtfo experience was all the bugs we force them to fix along the way

#

and power of friendship

real moss
wary olive
#

its like that tom cruise movie

#

edge of tomorrow

candid dragon
#

After the 3rd checkpoint reload, EATEOT starts playing in my head

chilly ivy
turbid cliff
#

thanks to how respawning works though, you'll most likely enter the room for the first time with respawners already having spawned more than said 100%

chilly ivy
#

Even better

kind swan
chilly ivy
#

I know it's zone dependent. That's why I said zone.

Either way, this hypothetical has gotten out of hand.

kind swan
turbid cliff
#

respawn % never adjusts, it only depends on initial spawns

#

so if 20 becomes 30, it won't become 45 later

queen field
#

probably more but that's it 😳

#

Ngl they should ask everyone on the server to vote

#

😳

mossy marsh
#

What is sniper melee?

tough totem
#

the part where the dog fails to grab you but you have a ton of worms stuck on your face

#

sniper melee is like a melee attack, but with v long range.
or something idk

mossy marsh
#

wdym?

#

long range melee attack?

#

that has never existed

#

||If you can't tell, I'm joking, of course I know what it is lol||

tough totem
#

idk I'm tired :P

mossy marsh
#

Hi tired, I'm Kat

tough totem
half hornet
#

You people really hate my Internet traffic hub

#

That was $1 you just ate

tough totem
#

wat dat

mossy marsh
#

kek

hexed vapor
#

We are free.

west crow
#

please use the correct channel next time

queen field
#

😳

hexed vapor
#

But it's otherwise resolved.

mossy marsh
#

there is literally now way they could make the buffer work under certain shit conditions

#

well...unless they manage to get an adaptative buffer or something that can change on the fly

hexed vapor
#

A "complete fix" would be either not using the snapshot buffer or adding an additional system on top of the snapshot buffer.

mossy marsh
#

true, but I assume the more stuff they lay on top the higher the base latency or performance hit would be

#

idk

hexed vapor
#

Maybe.

mossy marsh
#

me no net expert

hexed vapor
#

I think it works just fine, personally.

mossy marsh
#

as long as you don't connect from china PirateSimon (big lag)

hexed vapor
#

It successfully smooths movement, and I don't personally notice it introducing much negative.

mossy marsh
#

Shotgun Melee 😳

#

but yeah, certainly 9999999x better than without fix lol

hexed vapor
#

The sniper melee elements are still there for sure, but they're so negligible I don't know that they're worth dealing with.

#

Snapping into place travelling like 0.1 meters vs. the old 1-3 meters.

mossy marsh
hexed vapor
#

Good players don't care, and bad players would never fucking notice in a million years.

twin dirge
#

noobs are in that special place where not knowing how shit works is what makes them good

west crow
#

they don't know about the accel registry glitch

turbid cliff
half hornet
#

Better than bleeding wound, eh

queen field
#

Took them several months to listen 😳

kind swan
#

A whole ass rundown and like a half

#

But why does Pablo proceed to keep tpose sliding at me

real moss
kind swan
#

Just change pablo to sprint all the time

fallow wasp
#

I love looking away from Pablo and being unable to hear his stepping

kind swan
fallow wasp
#

And then I turn back to check and he’s just sliding across the ground with Mongolian throat singing

kind swan
fallow wasp
#

I’m really not sure why the sound of him walking doesn’t play when I’m looking away specifically

kind swan
#

He slides

#

Sneaking 100

fallow wasp
#

We’re all just Skyrim NPCs

kind swan
#

Pablo true name is "The Wind"

#

Some skyrim npc: "Must have been the wind"

twin dirge
#

better yet have him just naruto sprint right into you for punch attacks

fallow wasp
#

When I first heard of an immortal enemy for some reason I thought of those meat totems with the many legs from The Forest

#

Like this

nocturne flax
#

Nah best they can do its a reskin enemy

twin dirge
#

that tbh ^

nocturne flax
#

Hopefullt theyll uptdate the model down the road

#

Make it more unique

#

Maybe even an actual different model

#

Hopefully

quasi citrus
#

^We have said that with other things they have added in the past and it has not happened. Idk. Seems like they are just busy fixing their game.

twin dirge
#

I wonder how much time is dumped into just fixing checkpoints

mossy marsh
#

At least we got le snatcher

kind swan
candid olive
#

they had gavel, they need to add it back

#

when will they add 50$ knife skins tho 😳 πŸ€”

queen field
candid olive
#

instead we have a grey tank blob fella

kind swan
#

I did make game suggestion about PE clears awarding Melee weapon cosmetics

#

And since not all weapons are always available. Something like weapon charms could work

#

Though I doubt it

twin dirge
#

glowstick charm glowstick

strange junco
#

just managed to get 2 snatchers in first e1 door

real moss
nocturne flax
lusty elm
#

My squad seems to have encountered a bug on B3. We ran B3 in this way:

  1. Do secondary
  2. Hit checkpoint
  3. Attempt overload a few times, failing each time.
  4. Attempt just Main, without overload, and succeed.

We were all awarded a PE (1,1,1,1) credit for this even though we did not truly earn it. I'm not sure if this is a repeatable thing or a fluke but wanted to mention it in case you (anyone) wanted to try to repeat it and file it as a bug.

mossy marsh
#

le funny

strange junco
#

i just do it legit

tame cloak
atomic escarp
#

hiiiiii

#

when is r8? :3

tough totem
#

probably Christmas

fossil needle
#

In c1 when you reach the series of 3 doors that need power cells. How long till the "significant biomass detected" rush ends?

half hornet
#

There's always 3 in every zone

fossil needle
#

Ah man. Was worried about that because of the bots not also being able to look for them

#

Thank though!

half hornet
#

Yeah

#

They can't hold the line either

fossil needle
#

Knowing there are 3 in each zone saves me from having to guery all 9

half hornet
#

So uh... Be quick and use the doors behind you

#

yeah, its literally just LIST GLP ZONE_XXX (where the terminal is in)

#

Then just ping whatever

fossil needle
#

I might just run to all boxes and search

#

Unless they can be outside boxes too?

half hornet
#

Nope, they are always inside lockers and containers

fossil needle
#

Nice, nice

half hornet
#

SO yeah, carry lock melters, open everything you see, there's a high chance you will find at least 2

#

then just ping the last

wary olive
strange junco
#

how many new cosmetics are there again

#

4 right

real moss
strange junco
#

only A1?

#

i thought it was any stage

royal lichen
real moss
hoary musk
#

2x C1 2x D2 best levels

real moss
half hornet
#

What do you mean new cosmetics?

#

Nvm, saw it. Fascinating.

tough totem
#

reskins with camo

strange junco
#

just had another buggy c1 run

#

fogless c1

half hornet
#

That's good though

atomic escarp
#

no bug is a good bug woozypet

strange junco
#

the funny part is

#

host still sees fog

#

clients dont

kind swan
#

That host just has skill issue

#

The game is telling him to be a fogdiver

atomic escarp
wary olive
#

I don't play that dumbass game mode

#

Sry

quartz charm
#

What's the best level to introduce my friend to the mother for the first time

daring pilot
#

Uhm

#

D1 i guess

#

Or C2

quartz charm
#

D1 has a mother?

daring pilot
#

Secondary

daring pilot
#

C2 has one in secondary

quartz charm
#

isn't that d2?

tame cloak
#

D1 has two

quartz charm
#

Yeah i was thinking C2 secondary originally

#

it's in the overload objective?

tame cloak
#

they're in a somewhat optional area

quartz charm
#

Oh

#

I didn't even know that. I did D1 overload once and I only remember snatchers and sleeping tanks

daring pilot
#

Not in overload

#

In side zone for main

tame cloak
#

Basically for the Class X charger alarm you can go on a side path to reduce the alarm class, and you're presented with 2 paths: the mom way and the tank way, the thing is I've never seen the keycard you need spawn in the tank side

daring pilot
#

I have :3

tame cloak
#

I wish I did :c

quartz charm
#

Oh yeah okay

tame cloak
#

I have like 8-9 D1 completions

quartz charm
#

when I did it, the key spawned tank side

tame cloak
#

never have I been in tank side except once for fun

quartz charm
#

so that must be why I didn't realize

daring pilot
#

We saw the mass of enemies below 205 and were like β€œprobably a mom, good thing we’re hitting the other zone”

#

Opened the other door

#

hello father

quartz charm
#

yIKES

#

Yeah he watched me attempt E1 but we didn't make it past the room scan in the beginning so he only ever saw tanks and pablo in terms of mini bosses

#

He just beat C1, so taking him through c2 might be the more appropriate option.

tame cloak
#

Also the one in C2 is in secondary, it's after a in-secondary checkpoint, and you can go there after completing main with no extra cost, so you're free to explore and respawn on the mother and then either finish secondary or just go back to extract

#

Only issue is that you have to go through the entire level first

heavy ore
#

A while back there was an initiative to submit voice clips to the game for some unknown purpose - I've been out of the loop on the game for a bit, can anyone tell me what happened with those? Thanks πŸ™‚

daring pilot
#

There should be audio on yt

mossy marsh
#

if you find it link it pls

#

i never got to hear it with detail

daring pilot
#

I mean some R6 ext gameplay had it

#

I think Scaler made everyone be quiet in his

kindred egret
#

specifically i recall it was z184 term in r6cx

daring pilot
#

Yeah the double scoot zone

heavy ore
#

I'll try to find a good link πŸ˜‰

tacit summit
fading dove
#

anybody have any tips on the end of c1?

torn sundial
#

Like the snatchers and the entire room scan?

fading dove
#

yes

#

that chunk

torn sundial
#

We set turrets by the exit door and just stuck together. Precision rifle covering the front. 1 person covering the left and right and then the 4th floating/front

#

For the dealing with the snatchers it's just luck and whipping out shotguns when they get close

fading dove
#

what did you do after the scan was completed? we are trying to figure out what to do after the scan

torn sundial
#

I think you just open the door and run if I remember correctly

fading dove
#

run like hell to the extraction has worked 50/50 of the time

#

ah okay

torn sundial
#

That's how it be sometimes

#

I think we left turrets there and if you have c foam then use it in front of you as a barrier

strange junco
#

run and gun

#

if you have mines then mine the door behind you

obtuse cedar
#

Funny enough there will be a break in Spawns eventually .. so you could technically shoot Them all

kind swan
#

E1 Area Scan methods?

#

Well strats i suppose

strange junco
#

1 person baiting pablo
the rest focus on charger waves coming from the door

#

thats what my team did

#

let me get the map that randomkenny made and add some annotations to it

bold widget
#

kill snatcher on scan

kind swan
#

I probably should've mentioned we're a 3man

strange junco
#

what tools are you running

kind swan
#

Atm 2 sniper sentries 1 bio and bot has mines but we keep him despawned for most of it

bold widget
#

give bot sentry and run foam

strange junco
#

my team ran i believe foam bio and 2 sniper sentries

bold widget
#

usually what you need

kind swan
#

I've also heard

#

Pablo doesnt take as much c foam to be stopped temporarily

#

But give or take that's what I've heard from my friend looking stuff up

strange junco
#

my team's strats

#

they usually funnel downstairs and get shot in the crossfire

#

if they dont go for the guy baiting pablo

kind swan
#

I'm assuming they seemingly only come from that door?

strange junco
#

charger waves, yea only that door afaik

kind swan
#

Or is it just stupid level spawns

strange junco
#

i havent seen them spawn other doors

kind swan
#

So it's stupid left door of C1 Area scan again

strange junco
#

or they all spawn elsewhere but just funnel down the path but afaik its only that one particular door that they come from

kind swan
#

I see

strange junco
#

not sure if they spawn from that door all the time

kind swan
#

It's probably most of the time I imagine

#

But because level design they just spawn there a bit too frequently instead of the other doors

strange junco
#

if the snatcher doesnt go after pablo bait then it gets easier

bold widget
strange junco
#

yea that works too

#

just diff sentry placement

#

and foam

bold widget
#

where ya wanna put sentry ?

kind swan
#

Would be an issue If it does. Our Pablo baby sitter uses Swarm clearing weapons (pistol/MG)

real moss
obtuse cedar
#

Just find the parking spot for "pablo" and your team has all the time in the world while you go browse the internet...

kind swan
#

Unless theres a door past it that can be reached with foam

real moss
#

Now go and use the strat

kind swan
#

I did that in R6Ext so ye

#

I just need to convince my friend to pass up mines for foam

real moss
#

Mines is not needed in E1

#

The only two doors you want mined are The blood door and the door in between shadow room 1 and 2.

#

And there is 4 mines spawning on the map iirc

#

So mine launcher is irrelevant

real moss
#

on the way back from code 4 foam as many doors as you can

twin dirge
#

mfw whenever I see something trying to big brain and use mines on E1 PirateSimon

kind swan
#

To be fair. We didnt look up anything prior to E1 aside from (at my 2 other friends) knowing a new enemy variation exists there

#

I knew pablo was immortal. They didnt know it was an immortal or that it was a tank

#

And let's be honest. Immortal babies when

real moss
twin dirge
#

Shadow Immortal

kind swan
#

Sliding tpose pablo

real moss
#

I should stop hosting then

kind swan
#

My friend said it's funny but also scary. He just suddenly starts tpose sliding faster

#

When sprinting

real moss
kind swan
#

I'll convince them we need 4 mine deployers

real moss
twin dirge
#

honestly do it for the vine

obtuse cedar
#

We legit still had too much ammo and enough tool... We were giving tool to mines

twin dirge
#

I have the exact same issues

obtuse cedar
#

The funny thing was the whole team went in hudless

twin dirge
#

bro there are people that play this game blind

obtuse cedar
#

The game is just lacking in difficulty

#

Though it is funny not knowing where your teammate died since no player color ghost

kind swan
obtuse cedar
#

What immersion? We were still playing like clowns

kind swan
kind swan
#

Mushrum

candid dragon
#

i feel the coloring and gilling is off.
might be king oyster. even though i want it to be jackolantern.

#

addl. the cap level i see for OO are way too wild.
they are definitely well organized.

#

main problem is, color of mushrooms change depending on light level irl.

#

eitherway, it looks like they're cultivating on woodchip spawn.

#

the better question is, why.

#

and on what wood.

kind surge
#

petrified wood.

candid dragon
#

ah, looks like it could be hay spawn

kind surge
candid dragon
#

oh fuck

kind surge
#

(fossilized wood, if you don't know what that means)

#

this lakebed was once a forest.

#

of some kind of really wacky tree

candid dragon
kind surge
#

you can tell because of the cracks.

#

it's almost like a powder

#

dry wood hardens, look at the floor in some houses for example

#

at the bottom of a lakebed as well, it wouldn't be a result of drying out.

candid dragon
#

point out the cracks, i expect, personally, the petrified wood to collapse under its own weight entirely.

kind surge
#

there is still a relatively big pond here

#

picture in gtfo-lore

candid dragon
#

the small spindly structures probably would not last against erosion

kind surge
#

as is the case for most fossils

#

some do, some dont.

candid dragon
#

i cant go along with that because these are rather extreme examples that would probably collapse mainly out of leverage.

kind surge
#

regardless, it is still clearly wood.

candid dragon
#

given the arid desert climate, the sand wind would make quick work of removing them.

kind surge
#

which is a big deal

#

because along with the water in this trench, it shows this place was once a forest of some kind.

candid dragon
#

right, but if you want to claim petrified wood is being used as a fungal starter, you cede the fact that they no longer have any actual wood for the fungus to eat.

kind surge
#

fungal starter?

#

what do you mean

candid dragon
#

growing medium, fungus food.

kind surge
#

i was simply making an observation of the terrain

candid dragon
kind surge
# kind surge

i quoted my message with this picture because the chat moved too fast

#

nothing to do with the shrooms

candid dragon
#

ah, then we have a disconnect.

#

honestly, with these harsh sandy winds + an absolute eternity, i kinda expect the rocks to be a bit smoother

#

a la The Wave

kind surge
#

here is a good picture of the landscape

candid dragon
#

why do we have clouds again here?

kind surge
#

the sky is very similar to earth

#

so the atmosphere also is, most likely.

#

probably why the allens decided earth as the target to try and escape to.

#

it being most like their home world here

civic pond
#

what is this locked box in R7D1 zone_201?

half hornet
#

Huh, weird

#

Just devs trolling us i guess

alpine spindle
#

When you tried to open them, you couldn't and something would flicker above on the step on scan line gui

#

What you encountered could've been a renamed surprise box, since I haven't seen a box with the name "Surprise Box" (the devs could've renamed it, removed it after a patch, or, replaced them)

obtuse surge
#

just let the prompts go through walls and force the flashlight in the same spot