#gtfo-spoiler-chat

1 messages · Page 3 of 1

last gust
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I don't think they'd deliberately slow the error waves

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I just assumed the queue got busy

fierce laurel
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probably just hit cap

kind swan
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cap ye

fierce laurel
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some lucky timing

last gust
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the real pressure from the error wave comes from having to hold it while someone goes into 303 for cell, anyway

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the scan is not hard

fierce laurel
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that and returning

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because everyone is on 1%

last gust
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sure

fierce laurel
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an unaware shooter bullet can insta down someone

kind swan
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so dodge it

last gust
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anyway, 3/4 cell is clearly far harder than anything else in r7

kind swan
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be aware

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adapt

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and overcome

last gust
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which to me is potential evidence that the devs would've planned for 5/6 to be plausible

fierce laurel
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but 5/6 is by far the easiest overload too

last gust
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but hey, they let d1 overload skip slide through, so maybe

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hm, I wouldn't say "by far"

fierce laurel
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you can still clear the room beforehand

last gust
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d1 overload as intended is easier for one

fierce laurel
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and a single sniper sentry can take out most to all of the flyers

kind swan
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mhm

last gust
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c3 overload isn't much harder

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neither b3 overload

fierce laurel
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B3 overload is pretty intense

last gust
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ehh

kind swan
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eh

last gust
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it's intense for a duo

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for a 4man not so much

kind swan
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B3 overload with a competent 4man is easy

fierce laurel
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every overload with a competent 4 man is easy

last gust
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c2 overload with 3/4 cell is the only thing in this rundown that I'd say just about requires 4man

pulsar grotto
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C3, B3 pretty tied in my experience

fierce laurel
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C3 is about perseverance

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its not 'difficult' in the sense thats its hard

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but that you cannot make any mistakes for 20 minutes

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I think its definitely hard, just not in the spike that C2 or B3 present

pulsar grotto
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C3 - Sustain
B3 - Go Fast as You Can
C2 - Think it through?
D1 - Carry a Choke Mod

fierce laurel
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choke mod mah man

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I think D1 ovl is easy because D1 itself is easy

kind swan
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choke mod is just the best burst dps for staggering/damaging snatcher

fierce laurel
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I don't think its fair to compare that other overloads

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I mean then again B3 works the same way

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but the penalty is more severe

velvet kraken
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tips on not gettin grabbed

wary olive
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you can dodge the grab by sprinting around a corner/obstacle when it rears up to release its little grabber things

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or you can stager it mid animation if you have a choke mod/sniper, i dont think other weapons can hit the stagger threshold fast enough

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maybe revolver if you mcree it

velvet kraken
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ok so they are like meant to get u almost everytime if nothing to seperate u

wary olive
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yes

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well im not sure if you can dodge their grab like you can dodge a striker tongue

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like how big the hit scan area is

velvet kraken
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have u beat this rubn

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run

wary olive
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no i need my E1 clear

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😔

grizzled ravine
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You can indeed dodge their grab by jumping over them, I've done it, but can't explain how nor with any consistency. Nevertheless, just assume they try to suck your nipples.

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If you hide your nipples, you're fine.

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If you don't hide your nipples, you're getting violated by the abductor.

errant vigil
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they attack like strikers not that hard to dodge

wary olive
mortal granite
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z do be wrong

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it's like tank

wary olive
errant vigil
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I've seen people run away and not get grabbed

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It might be unique too

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Saw someone jump and it missed too

grizzled ravine
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Done both of those things and it's probably due to desync issues, especially around stairs with railings.

turbid cliff
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Nah I've dodged as host

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Didn't find a way to do it consistently

wary olive
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so for all intents and purposes it should be treated as tank hit scan to be safe?

last gust
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haven't tried with shotgun, but the falloff and spread probably make it hard to land enough of the leading shot on non-armored parts of the body

wary olive
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ive tried with shotgun, 1 shot doesnt stagger and not enough time to get the 2nd one off

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or im just bad maybe

last gust
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well with the deagle you're getting time for the second shot by landing your first shot on it as it approaches

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deagle has a faster fire rate than pump shotty, but I doubt it's fast enough to get both hits in when it's rearing up to grab

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I'll tell you that if you can stagger it with 1 shot of choke, then you can probably stagger it with the same shot with pump

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i.e. the choke's stagger multi doesn't change the calculation much

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unless you're getting like a partial back hit

wary olive
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i think you need 2 shots of choke mod to stagger it

last gust
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makes sense

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I'm still not sure about how to get weak point damage on a snatcher

turbid cliff
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There are no weak points on it

last gust
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the wiki says otherwise

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but I'm inclined to believe you at this point

turbid cliff
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The wiki can be edited by anybody

last gust
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true

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again, I'm going with believing you at this point

turbid cliff
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Not sure if there is a significant difference in fire rate between shotty and hcp either

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Never tried i guess because of the recoil

last gust
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well the more you use the deagle, the more you realize the recoil is barely an issue

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and the stats put deagle at a fire rate of like 0.45, pump at like 0.6

turbid cliff
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It's more about obscuring aim

last gust
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the difference in fire rate is normally not a big deal

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killing bigs a bit quicker is nice, but not the reason I opt for deagle over pump

kind swan
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I treat HC like a Middle ground weapon between Pump and Choke

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With the exception that it can kill flyers at much higher ranges more effectively

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And I suppose the way I treat snatchers is to just shoot the fleshy parts when it opens up.

sonic basin
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Hoi, can you give me an estimate to clear D1 ? (We're 4 and playing since r5)

velvet flower
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Main only? For blind playthrough 2 hours is a safe bet.

half hornet
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Yeah, first blind attempt is gonna suck

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I'd say 2-3 deaths and 2 hours total

atomic escarp
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50 dmg to stagger snatcher

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and the stagger threshold is counted even if you hit the armour/invincible spot or whatever

wary olive
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oh really?

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no wonder sometimes i think high caliber staggers in 1 shot

atomic escarp
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i mean if you hit the back, you can stagger in 1 shot

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but gl doing that

wary olive
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Nah it was specifically 1 shot white hit marker 2nd shot when it reared up

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Then I was confused why pump wasn't staggering it

atomic escarp
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here's a vid showing that stagger is still counted despite hitting the invincible spot/armour

wary olive
atomic escarp
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also how you can shoot two shots while it's doing the snatching animation

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but gl doing that as clients

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pretty sure you can two pump snatchers

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but idk i don't like losing one shell every refill compared to choke mod

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if you're cool, you can stagger snatcher in 7 hel revolver shots

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but again, gl doing that as clients

atomic escarp
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here's shotgun snatcher which is basically impossible to do as clients

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but

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if you're cool

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you can shoot 3 hel rev then use any 30 dmg specials to stagger it

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or just get 20 dmg with any other primaries

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reminds me of kf1 and kf2 combos but absolutely not as cool and is instead super fucking lame

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i fucking loathe this enemy

kindred oracle
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Does anyone if in D2, after the second blood door, if left/right rooms spawn different enemies? I know left has mother/babies, but unsure about right side

wary olive
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Right side will spawn a tank for the defenders

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The zone has giants/hybrids, and 3 sleeping tanks

kindred oracle
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ah that is great to know, thanks

fierce laurel
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basically do the tank side AlfaThumbUp

grizzled ravine
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Mom side only.

hard cape
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mom side for sure. Actually open both doors, see what happens

fallow wasp
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Touched a charger scout tentacle in C3 today

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it turned red, retracted, and yet the charger scout did not go off

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maybe I am becoming a prophet

hard cape
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It didn't dare to make any sound bc youre awesome

fallow wasp
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the entire team was super confused, rightfully so

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I was just fooling around because we had gotten a checkpoint

obtuse surge
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the natural retraction overrides the touch retraction

kind swan
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the charger scout just wanted to cop a feel on you

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you were touched without consent

fierce laurel
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t-that d-doesnt sound t-too bad

obtuse surge
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fix the crouching shadow giants bro

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they are so pathetic

half hornet
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what's wrong with em?

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They look fine to me

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shit to aim at though

obtuse surge
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their attack speed its multiple seconds

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they all attack in slow motion

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you think you're lagging when you see it

half hornet
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Probably intentional to compensate the fact that they're invisible

obtuse surge
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nah

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it fine for the other ones

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it's just the crouching ones from what i saw

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crouching its a longer animation for the attacks so its supposed to be a little slower but not by that much

hexed vapor
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0.8 anim speed, plz buff.

nocturne flax
grizzled ravine
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.8x => 8x animation speed.

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😳

kind swan
hallow lark
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Hmm...

hexed elm
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what happens at the end of the reactor in e1?

grizzled ravine
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things chase you

hallow lark
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Yup

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More like... get your ass to that place

hexed elm
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ah, so is it like a surge alarm or something?

grizzled ravine
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no

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It's just things chase you

hexed elm
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what chases you

grizzled ravine
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immortal and whatever the 4 code guys bring back

hexed elm
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ah fun, does the immortal spawn with the code 4 guys?

grizzled ravine
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yes

hexed elm
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ah, f u n

grizzled ravine
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if they survive and come back you don't lose.

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If they don't survive, then you lose unless you just have them DC and come back

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I guess it's not impossible to kite it all out, but that's a big hassle

hexed elm
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so its entirely based on if they dont wake a ton of shit up

grizzled ravine
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no, it's reliant on them not dying

hexed elm
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so they just run through and hope for the best

grizzled ravine
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they could

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7 minutes is a long time

hallow lark
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Whew! Finished D2 again. Helping out a new friend

turbid cliff
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Always has been

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Maybe the animation was originally intended for hybrids only, maybe all striker attacks were supposed to be that slow initially, or maybe devs just weren't thinking about it

hard cape
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How much damage booster do I need to kill a charger scout with spear? I had 71 percent and the scout still woke up

mortal granite
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you are doing back damage, not precision

hard cape
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yes I hit it from back and it still woke up

mortal granite
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no

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it's back damage, not precision, so you're dealing not that much damage with spear

turbid cliff
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He knows

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Funny enough you would need 72%

hollow crane
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tough

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Cause Charger Scout has 60 hp or something like that, n spear hits 35 on back I think?

turbid cliff
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17.5 x 2 x 1.72 yes

hollow crane
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huh, seems like hammer would actually be the better choice then, sitting at 40 back dmg

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50% increase

turbid cliff
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Unsurprisingly

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Spear has no real damage advantage over hammer

mortal granite
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that stumble damage is just crazy on hammer

hollow crane
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Hammer really is just the best option that works all around. Knife has some niche in going fast with little guys but pales with bigger enemies it seems. And scout occiput shots hit or miss

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only other melee i've even considered bringing sometimes is the bat

turbid cliff
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Didn't take long for most people to figure that hammer is still the best melee

hollow crane
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C3 solidified that fact real quick

wary olive
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knife mains first time dropping in C3

hollow crane
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Not to mention popping stimmy is just so effective with Hammer

last gust
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knife was surprisingly passable in c3 until something woke up

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just because of all the foam they left lying around in there

hollow crane
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Suppose it does have that stealth multiplier right?

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2x dmg on sleeping enemies. No idea how that pairs up with weakpoints though

last gust
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not even, I think foam technically wakes the enemy

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it's just that you can do hilarious things like backstab a giant 11 times or occi-stab a hybrid 5 times before they unfreeze

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and that's enough to kill

hollow crane
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lots of foam in that level, for sure

last gust
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I solo'd most of the melee section with knife using these kinds of facts

hollow crane
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but is it really worth spending all that time doing that?

last gust
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kinda have it in the back of my mind to one day solo c3 main with knife, just for the memes

hollow crane
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we all have dark thoughts now and then. it's fine

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what's important is not acting upon such thoughts

last gust
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when rundown too easy for a sweaty 4-man crew, you kinda get these ideas

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it's kinda on the backburner for sometime after I finish the checkpointless c3pe duo though

hollow crane
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I mean solo is already pretty out there

hard cape
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emm

hollow crane
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using the knife just sounds like added stress

last gust
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yeah but that's kinda half of the point

hollow crane
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truly a different sort of torture

last gust
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If you don't understand why people attempt hard things or try to push the understood limits of what can be done, then I don't know what I can tell you

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it's just something people do

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I do wish the devs had a vision for the non-hammer melees that made them all a bit more universally viable, though

hard cape
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so how much do I need....

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im stuck...

last gust
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oh, the charger scout thing?

wary olive
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stormpooper said u need 72% kek

last gust
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I could believe 72%

hard cape
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I have 71

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darn

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1 percent shy

wary olive
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59.85 damage with 71% booster

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F

last gust
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It's straight up 17.5 x 2 x (1 + booster percentage/100) = 60, right?

hollow crane
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Again, just bring the hammer instead

last gust
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i.e. no other multipliers I'm missing

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and yeah I'm in the just bring hammer camp

hollow crane
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20 base dmg, 2x back multipler gives ya 40 Dmg, 50% booster increase gives ya 60 dmg. Bada boom bada bing

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and you can still sprint while charging. vastly superior

last gust
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calculation I gave above agrees with RyK

turbid cliff
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Sleeper mult on knife is 1.5x iirc not 2x

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Whether it works on foamed enemies is something i should test

hollow crane
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should be easy enough to test, roughly 5 full charge dmg. Just hit a sleeper in the back. If it's 1.5x it'll be 15, if it's 2x it'll be 20 and should kill the sleeper

hard cape
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We did C3 checkpoint too many times. We lost audio can't hear a thing

hollow crane
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as for the c-foam testing, same thing

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Firstly, C-foamed Enemies do not count as sleeping, and also multiplier seems to be 2x, not 1.5x

turbid cliff
hollow crane
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Interestingly enough, C-foaming a sleeping enemy also removes the multiplier until the c-foam wears off. Meaning that c-foaming while stealthin with knife might actually have adverse effects

mortal granite
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well, you can ping a foamed enemy

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so it counted as "woke up" enemy

hollow crane
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makes sense

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Basically, knife is good against regulars. And just about nothing else

last gust
hollow crane
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But i mean... in comparison to not needing foam at all to kill bigs with any other melee weapon

last gust
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but I'm going to jump in and test it to be sure

hollow crane
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just did

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for sure 2x

last gust
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I basically always go for head with knife just to be sure

hollow crane
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full charge to the back oneshot

last gust
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ya, that's what I expected

hollow crane
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or atleast enough of a increase to reach 20

turbid cliff
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2x, misremembered with precision

hollow crane
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but given the fact you lose the multi as soon as the sleeper isn't sleeping. Best to go for the head

last gust
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but yeah in general if I think I'm going to benefit from meleeing giants, timely scout bonks, or anything charger-related, I'll probably sigh and take hammer

hollow crane
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honestly once i'd run C3 enough, found myself not even doing the countdown half the time. Would notice i'd have atleast one person nearby, give em a quick "Going for it" or just "Charging" and then pray they follow along

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works out most of the time

mortal granite
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if you start using c foam grenade/tripmine, a lot in C3

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you could literally walk out with 0 hp lost

last gust
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they did put a bit too much medi in the melee part of c3

hollow crane
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c3 Main no hit runs

mortal granite
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i haven't done c3 main only

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that armory near extraction is a huge ass zone

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i believed that, if you have c foam launcher + mine

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you could literally kill all the wave with doors in that zone

last gust
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but it depends on who you have with you

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I've almost always been duo in c3

hollow crane
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ah see yeah Duo really changes things up

prisma zodiac
hollow crane
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whole different game at that point

prisma zodiac
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eh duo is still very similar

hollow crane
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with or without bots?

prisma zodiac
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without

last gust
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without

prisma zodiac
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it changes stuff

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but still similar strats with exceptions of like double uplinks and co

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Solo is a different world

last gust
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duos still typically play gtfo the "intended" way

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yeah solo is where you start looking at stuff that could fairly be regarded as degenerate play

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capping shooters and whatnot

hollow crane
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I mean kiting also plays abit more of a major role in solo play

last gust
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at least in r7, you can do basically everything duo without doing anything sus

hollow crane
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hows B3 PE Duo? Given the need to carry two things

prisma zodiac
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you just dont carry fog turbine

last gust
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^

hollow crane
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ah, with boosters and such included then?

prisma zodiac
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or rather you only carry it for a very short distance if at all

last gust
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no boosters

hollow crane
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or just suffering through the fog

prisma zodiac
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you dont need boosters in duo, tho obviously they could help

mortal granite
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is nuking the enemy spawn in E1 reactor consider cheese?

prisma zodiac
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fog repellers and some infection

last gust
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repellers, you try to guarantee repeller refreshes midway through the journey

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somewhere on the order of 16 repellers should give you ample vision the whole way through

hollow crane
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interesting

last gust
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well, "ample" is an overstatement

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it's still very hard to shoot both error waves with repeller vision

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the only time I've pulled off the b3 extract duo is with cfoam + burst sentry

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not bringing bio is crazy on the face of it, so it's kinda wild

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basically the plan ended up being slow push until you're through a closable door, and have back spawns, then fast push and foam doors behind you

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and permafoam last closeable door for as long as possible

prisma zodiac
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and once they break through theyll funnel down the ladder anyway

last gust
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yeah I was kinda surprised at how easy it was to shoot them when the door broke

prisma zodiac
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funnily enough @last gust doing a ladder cheese with foam might be viable if you wanna do that

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and it speeds up the process of doing the scan aswell since you dont need to refoam

last gust
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interesting idea

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though once you have final door foamed it's kinda free

prisma zodiac
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i mean you can foam the door. Then foam the ladder

Takes less foam and completely stops them

obtuse surge
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like its way way way worse

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everytime i see one on C3

atomic escarp
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shooter stance shadows makes me cry

tame cloak
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Making sure the end of D1 goes as smoothly as possible kek

turbid egret
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D1 EZ 😎

tame cloak
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Sadly this is not something I can do efficiently when I'll be dealing with Overload

turbid egret
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Overload EZ 😎

tame cloak
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Yeah but I suck sunglasses

hoary musk
atomic escarp
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d1 overload?

tame cloak
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I guess for overload you can just do the listing I did on the left and have that on a separate screen, it's already a big help and it takes like 30-45 sec to set up

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Then do terminals -> snatcher -> terminals -> snatcher ...

turbid egret
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Snatcher easy to kill 😎

prisma zodiac
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having mines to quickly pull and kill rooms also can help

strange junco
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pray to god you only get terminals at the middle

prisma zodiac
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I mean you can easily clear both zones in 4 minutes

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and fighting 1-2 snatchers isnt that bad

strange junco
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middle terms just mean less travel time

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i had a run where we got the same term like 3 out of 4 times

prisma zodiac
#

Yeah
But you dont need it rly

the dangerous is part is if you misstime the snatcher spawn with the 3rd or 4th wave

real moss
queen field
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ok but what does that have to do with gtfo ?

mossy marsh
#

that's the best part, it doesn't

fierce laurel
#

thats pretty sick tho

fierce laurel
atomic escarp
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it's poggers

icy wharf
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i've already beaten both levels but can't seem to remember what i had to do in either so, what is it that had to be done for B2 main + secondary and B3 secondary? (i remember main and overload of b3, just not the secondary.)

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(@ me if/when you respond)

light lagoon
icy wharf
#

ty!

mortal granite
kindred oracle
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To unlock E1, do you need to have beaten all main obj first?

grizzled ravine
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To unlock? No. To host? Maybe, unsure.

kindred oracle
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I have all mains beaten except C3 but I can't seem to host E1 just yet. I assume it's just all mains not PE for progression

deft kiln
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It is all mains

kindred oracle
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Gotcha, good to know thank you

carmine imp
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Anyone got any tips for C1?

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I keep getting to the final push and then someone gets tired after a couple tries and quits because they feel it’s too hard

fierce laurel
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everyone defends toward the back door with sniper sentries

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once it unlock try your best to quick stealth the rooms

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take your time

carmine imp
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Do people usually run two sniper sentries for that mission then?

light lagoon
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Probably, or even three (though I'd say two is preferable to have either Mines or Foam + Bio).

carmine imp
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Yeah we were running sniper, burst, mine and bio, so we’ll try double snipers next

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Also how do you stealth the room after the room wide scan? Dont enemies just always get spammed at you

fierce laurel
#

sniper sniper bio mine

fierce laurel
#

just use melee if possible

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don't shoot unless the room becomes awake

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you should be able to clear most of the sleeping enemies this way and and kill the alarm enemies in between

light lagoon
#

Also like, don't be afraid to stop, fight and recover the situation if it's getting too hectic rather than just trying to blitz into the next rooms because you'll just add even more crap to deal with.

icy wharf
# carmine imp Anyone got any tips for C1?

sorry if this is a late response but from what worked for my group, take the right path. the left is backwards and leaves hardest room for last, usually hectic. for big rooms you know you need to go into, if you have mines just open the door, shoot once, close it again, and mine on your side. the room is now clear at the cost of one mine, saving you time and allowing you to focus wave. then, have each person know where they're going so you don't spend too much time in rooms (kinda hard on the first run but after a couple resets you should know pretty much where everything is).

or, you can always have 1-3 people hold the wave (up to personal preference) and the rest looking for hormones, then regrouping for each team scan.

obtuse surge
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ahaha the terminal breaks on 4/4 D1

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this game blows

half hornet
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And yesterday a B1 run crashed and i couldn't reconnect because apparently none of the 3 players that stayed counted as hosts

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The bugs are a killer

mortal granite
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D1 spawning endless charger on extraction

real moss
#

At this point what can D1 not do ?

mortal granite
#

replayability

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unironically

strange junco
#

its Working As Intended™️

hard cape
#

D1 is the last mission I want to replay. I have to spend 10 mins every time just explain how to do the terminals

atomic escarp
#

d1's fun ends after finishing the second class 5/X chargers

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or it ends after selecting it

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pick your poison

mortal granite
#

while you do the middle one

strange junco
#

d1 fun ends after overload spawns more than 1 snatcher

mortal granite
#

it's easier to tell the people who don't know to do the verify command

hard cape
#

I have to write down a note just to know where the terminals are

atomic escarp
#

i just put on chat

mortal granite
#

just put in chat

atomic escarp
#

then prnt scrn on paint

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jic people keeps going down lole

mortal granite
#

search terminal up in the main terminal

atomic escarp
#

list term e_194

mortal granite
#

194

#

195

#

196

atomic escarp
#

list term e_195

#

list term e_196

#

then

hard cape
#

There is a E1 squad waiting want to hop in?

mortal granite
#

that's the group i just played

atomic escarp
#

z194 XXX XXX XXX XXX
z195 YYY YYY YYY
z196 ZZZ ZZZ ZZZ

#

then just prnt scrn

mortal granite
#

unless you downed a lot, those chat message shouldn't be gone

#

we also did some bs and one charger stuck under the bridge

#

gonna love that asthma for 20 minutes

obtuse surge
#

snatcher in the wall after using the ladder

#

and then he drops you under the bridge

velvet flower
#

Not to mention the snatcher can stuck in a lot of tiles in garden.

#

Like Z196D

hard cape
mortal granite
#

they are new to E1

#

they just finished D1

hard cape
#

We have only 20ish percent ammo, and host woke up the whole teleport area

mortal granite
#

i think he woke up 2 tank when we played D1

hard cape
#

Clearly he didn't know that giant charger in the warehouse

mortal granite
#

he is experience

#

but not experience enough

hard cape
#

I ran out of ammo standing on that crystal spike, tried to revive one of the teammate by the ware house, and died, gg.

mortal granite
#

you could clear the charger wave

rocky marsh
#

surely infected sleepers

#

itll be like the flood from halo

queen field
#

Why is "More bugfixes" not in the poll ?

#

😔

fading nymph
#

;P

last gust
#

Having "bugfixes" in the poll wouldn't be a good look

#

honestly though, and not wanting to be inflammatory, but I feel kinda turned off of all the options with the state the game is in

turbid cliff
#

Because it's not new content

#

It's improvements for existing stuff

queen field
#

😔

fading nymph
#

My desire to replay anything other than D2 is low

last gust
#

I think the levels are mostly fine

#

when they're not broken that is

#

the duos are fun

#

the solos suck

#

4man is overkill pretty much everywhere

fading nymph
#

A1 is forgettable, B1 is a vertical mess, B2 is vanilla, B3 is okayish, but every run I get people get Overload then reset for completion so buggy af, C1 is good, C2 is way too long, C3 is buggy af, D1 is buggy af, D2 is GREAT, E1 is meh

#

I like E1 for being E worth, but the immortal is a lazy enemy

daring pilot
#

I love B3’s theme and feeling ngl

last gust
#

Is E1 hard enough for the reputation of an E level?

fading nymph
last gust
#

I watched anchorage's duo of E1, they just kind played normal strats and shot everything with double deagle

fading nymph
daring pilot
#

My favorite level so far because it fits the Vault thematic (lots of security doors, locked by keys, all item grabs)

fading nymph
#

You just have to pick up the cargo, reset, and u still get Overload completion

daring pilot
#

I know ab the B3/C2 bug

fading nymph
#

for B3

last gust
#

B3 feels very vanilla and ordinary until extract

daring pilot
#

Well my team didn’t look at the objective screen

fading nymph
#

that's how i got PE for it, we tried and tried and tried, and gave up, but still got completion

last gust
#

and having that much vanilla stuff before you get to do the hard thing is kinda meh

daring pilot
fading nymph
daring pilot
#

haven’t beat C3 yet, but I do like it so far

fading nymph
#

i have carried people in C3 PE like... 6 times now

daring pilot
#

C2 Main/Secondary has my favorite optional in relation to main

last gust
#

I'd have the c3pe duo done if either the melee section wasn't such a drag, or directed spawns didn't fall apart wildly

fading nymph
last gust
#

I'd be fine with c3pe being actually hard (hell I think there need to be levels that you basically can't duo with normal strats before the "not hard enough" complaints can go away), but when you know you can duo it, you have the duo labbed out, but the game just kinda keeps breaking on you and you get nonsense like 0-room spawns, it's just grating

fading nymph
#

dontcha love enemies spawning ontop of u

daring pilot
# fading nymph Overload for C2 is easy

Nah I just wish it tied in to the rest of the mission. Like instead of Secondary being find MWP and use jump gate, maybe secondary is find MWP and extract it, but overload has the jump gate and for overload, you use MWP to power overload and do a harder sequence

fading nymph
#

true, it feels very disconnected

#

GLPs in a Reactor/Generator Mission?

daring pilot
#

I mean, compared to some of the R4PE, the main and secondary flow like butter

#

I love that connect, had the same thoughts about R6D3

fading nymph
#

R4 and 5 are the only rundowns not yet remade and im itching for em

#

I wanna redo all the rundowns

#

They rebuilt 1-3, and 6

real moss
fading nymph
#

i want R4 and 5 done; the madlad remade 1,2,3,6, and 7

#

the 7 is a backup i guess for when 8 comes

real moss
#

They don't have to be redone, they good as they are right now

fading nymph
nocturne flax
half hornet
#

Black Guy

fading nymph
#

I call giants Striders

nocturne flax
tame cloak
#

Oh I forgot to to change my charger scout name

#

"sanik" is pretty fitting

half hornet
#

Maybe wiki people will finally come up with good names for enemies

nocturne flax
half hornet
#

These pathetic function-based names are... Eugh.

tame cloak
#

but sleepers are what they are, fulfilling basic functions for the hive to strive and survive

half hornet
#

But can't they come up with better name than a "striker"?

#

They don't even strike - they bite, so they should be biters

vestal mountain
#

Imagine not calling the tentacle dude Kidnapper

tame cloak
#

i'll call them Tonguers then

nocturne flax
vestal mountain
#

Could not be me

tame cloak
#

But that sounds pretty bad OuO

nocturne flax
#

damn papi

half hornet
#

Hell, we can even just plagiarise other hivd based species

#

Drones, warriors, shit like that

#

And we didn't even do that

tame cloak
#

I like that actually

nocturne flax
half hornet
#

Who the hell calls It shocker?

nocturne flax
#

wiki people

half hornet
#

Although that would actually be a cool name

#

Never crossed my mind

nocturne flax
half hornet
#

Me thinks there's an underlying agenda here...

daring pilot
#

I call it shocker in case the word “big” cuts out

#

Helps to differentiate mid combat

half hornet
#

We can also call it langolier

#

To reffence a certain book / movie where creatures looked almost exactly like that

daring pilot
#

I unironiccally call E1 guy Pablo

#

Way easier to say than Immortal

half hornet
#

Sometimes, when I look at him, I can clearly see him having a general shape of a heart ❤️

velvet flower
#

Frank/Jerry/Pablo there are some interesting community names..

half hornet
#

Especially from the front

#

I wonder if a nickname could be derived from that

queen field
#

Just call the E1 guy gigachad

#

considering how it walks

sharp merlin
#

wtf is a shocker omegalol

#

rare wiki L

daring pilot
#

I like the different Big names

#

Frank, chicken, shocker

sharp merlin
#

giant, giant shooter, big flyer

daring pilot
#

Kinda wanna call BC steve now

sharp merlin
#

you'd have to push that really really hard

daring pilot
#

Ye ik

#

Actually that fits shadow better

sharp merlin
#

is there an expalnation why its called a shocker...

half hornet
#

Yes

daring pilot
#

Someone on wiki called it shocker

half hornet
#

It looks like it charges electricity when it prepares to shoot

sharp merlin
#

Ah i see it

half hornet
#

The first enemy to Do that too

sharp merlin
#

ty

daring pilot
#

Idk man it stuck for me bc big flyer and armored flyer are a mouthful

half hornet
#

Which is fascinating

sharp merlin
#

too bad its one of the most buggiest enemies

half hornet
#

Always catches me off guard though

daring pilot
#

I mean we don’t technically know how shooters chickens and kraken work

half hornet
#

Feels weird, like I'm playing some average MMO again

sharp merlin
#

they just think really hard dak

daring pilot
sharp merlin
#

exactly

half hornet
#

I would like to rename hybrids to alphas or something

daring pilot
#

Big brain chicken emoji incoming

half hornet
#

Because they seem to be the ultimate evolution of large enemies, not counting charging variants

daring pilot
#

Scary face

daring pilot
#

I think I called them barrage before I checked wiki

hexed vapor
#

I feel like their name is probably not going to change.

#

Hybrid has been the norm since R2.

daring pilot
#

Hybrid does fit very well

queen field
#

indeed

daring pilot
#

My group calls scouts “friends”

#

Not even because of the role

queen field
#

Except for the infamous bug, hybrids are good and should be kept

daring pilot
#

It just happened

queen field
#

S n i p e r

#

M e l e e

daring pilot
#

Oh lol

#

Host moment

queen field
#

Overall the only ones i don't find interesting are charger scouts & immortal

#

immortal's AI is pure garbage

daring pilot
#

Oh you mean Ai or name?

queen field
#

and charger scouts are the devs' answer to people knowing how to clear scout efficiently

#

the AI

#

Unless y'all were talking about names 😳

hexed vapor
#

We were talking about names, lmao.

last gust
#

hybrid animations are jank even without sniper melee

daring pilot
#

I think Immortal would be cool if it looked like WoF from terraria ngl

queen field
#

immortal is literally a tank backward

daring pilot
#

Like a writhing mass of flesh moving down the halls toward you

queen field
#

White tank could fit 😳

daring pilot
last gust
#

I hope they do an animation pass or whatever on hybrids at some point, make them stop teleporting between animations

queen field
#

Well

hexed vapor
#

p sure that's just all melee attacks.

queen field
#

^

#

Chargers & tanks are very noticeable

hexed vapor
#

Big strikers and chargers have the same teleporting behavior.

daring pilot
#

I’ve never seen that, maybe bc I don’t get in melee range too oftem

queen field
#

I triggered a big charger once from behind

#

it instantly started its melee animation

#

0 hit

#

It teleported back in front of me, redid it, 0 hit

#

once i moved, 2 hits

#

😳

hexed vapor
#

Nothing personnel, kid.

last gust
#

you might be right about that

last gust
#

I just find it about 5x more obnoxious with hybrids

hexed vapor
#

I remember the R1 charger melee-chains.

#

You piss one off, it spams melee until it phases through a wall, then teleports back to where it started.

#

Crazy shit.

last gust
#

I mean giants melee is jank too, but at this point I accept it

queen field
#

how do you accept that

#

😩

hexed vapor
last gust
#

but hybrids blinking from lying on their ass to standing bothers me so much

hexed vapor
#

But now it does 40 damage instead of 4.

queen field
#

The big charger literally entered the freaking HSU

#

and still hit people behind it

#

We need that technology to cheese levels PirateSimon

daring pilot
#

Oh we were talking ab scout models earlier, what if the head had like, little wiggling tentacles instead of the black eggs

#

And it slapp with tentacle

queen field
#

With the slap SFX ? 😳

daring pilot
#

Idk man I think scouts being more visually unique is a cool idea

half hornet
#

Yeah, always found it weird that scouts are just shooters with tentacles

#

My first encounter with one was amazing

turbid cliff
queen field
#

And then you have shadow scouts

#

which are ... strikers with a gigantic head

#

😳

half hornet
#

All I saw were the tentacles coming around corner

#

That was so unsettling

daring pilot
queen field
#

the head is humongous ngl

daring pilot
atomic escarp
#

@tiny quail

#

little bitch

#

@deep jay i'm such a big fan :c

queen field
#

what the fuck

tiny quail
#

mods please ban

deep jay
#

mods ban

obtuse surge
#

hi kaneki

atomic escarp
atomic escarp
tiny quail
queen field
#

Oh it's kaneki

#

no wonder

obtuse surge
atomic escarp
#

no it's not!!!!!!!!!!!!!

#

i'm iPlayOsu!

#

i don' know kaneki

queen field
#

You're unemployed either way

#

So does it really matter ?

atomic escarp
#

you're literally

#

french

queen field
#

He broke me

#

😩

atomic escarp
atomic escarp
fading nymph
#

Solution to Animations bugging them into walls is simple

#

Keep the collision mesh active during animation and not have the animation 'travel' the model any

queen field
atomic escarp
queen field
queen field
fading nymph
atomic escarp
#

idk

fading nymph
#

you do what chu want

atomic escarp
obtuse surge
#

43 burried, 0 found

fading nymph
#

Why yes, im the prettiest Ginger you'll ever come across

atomic escarp
#

false!!!

#

@tiny quail is the prettiest ginger

fading nymph
#

false!!!

atomic escarp
#

NO!

fading nymph
#

YES!

tiny quail
#

stop pinging me

atomic escarp
#

You are literally named after a warframe character

atomic escarp
tiny quail
#

go play osu men

atomic escarp
#

clicks circles

feral token
turbid cliff
feral token
#

I look forward to what people put

nocturne flax
#

🙏 PirateSimon

mossy marsh
#

hibird

atomic escarp
#

big flyer

#

charger flyer

bold widget
#

can play with only boosters

kind swan
queen field
#

Why do people forget that you can disable quote pings

fading nymph
queen field
#

epic

atomic escarp
bold widget
atomic escarp
#

oh...

#

i can teach

#

$50 a training session

bold widget
#

oki pls

pulsar grotto
#

Yo do you guys like duo with or without bots

I fully completed R7 (all PEs n stuff) a while back n I'm bored

fierce laurel
#

without

#

more fun AlfaThumbUp

pulsar grotto
#

Aiiight

bold widget
#

without

hallow lark
pulsar grotto
#

I know where ya coming from but sounds are part of my experience rn

#

Just holding down that MG and hearing that dakka is fun

#

Maybe I do Soundless after duo

hallow lark
fading nymph
fierce laurel
fading nymph
fierce laurel
fading nymph
fading nymph
#

Michael Myers here

last gust
#

r7's a good duos rundown

#

you can duo every level in r7 with non-degenerate strats

#

and it's actually challenging

#

does mean you'll feel certain bugs more though, e.g. broken spawns in c3

last gust
#

well D1 is just a plain no-go until they patch it

#

whereas you can rationalize banging your head against the wall with c3pe, because the spawns can behave and if they do then it's a perfectly reasonable duo

prisma zodiac
#

@last gust

#

theres a level you cant duo tho

#

cuz massive skill issue d4rkevDerp

#

hardest E level ever pretty much

#

the true horror
EVAL

last gust
#

all is lost

prisma zodiac
#

I guess you can never say that you finished duoing the rundown til you do that

atomic escarp
#

mmm r5c2pe and r5d2 duo, back when duos are actually difficult

fallow wasp
#

So that community news poll is supposed to be the non official names we call them?

turbid cliff
#

it's for wiki

bold widget
atomic escarp
#

@ mods, this is harassment

real moss
atomic escarp
#

no i'm not happy

#

why would you assume i'm a happy person

real moss
atomic escarp
#

i'm very unhappy

last gust
#

same went for r6

#

got stuck in B tier when trying to duo r5

#

not that we spent all that long trying

real moss
last gust
#

r7 isn't harder than r6 to duo

real moss
last gust
#

in general I think the people who thought r7 was harder are people who played it through in 1 week, thought "this rundown I'm unfamiliar with sure is harder than the last rundown which I played to death," and then stopped playing

#

I'll agree that some of the earlier levels, e.g. c1, are harder than their r6 counterparts

#

but nothing in this rundown is meaningfully harder than, say, r6d3pe

real moss
#

R6 had only R6D3 PE

#

that's it

atomic escarp
#

r7 is not even a difficult rd

last gust
#

I don't even think much in this rundown is meaningfully harder than r6c3pe, or r6d4

real moss
real moss
last gust
#

r6c3pe and r7c3pe are roughly equivalent in difficulty

#

only difference is that r7c3pe is more demanding of your time

real moss
#

I would put R7C3PE above everything in R6 except R6D3PE

last gust
#

like, the melee section in r7c3 is not in any regard difficult

#

the waves are more generic

#

no mandatory tank fights

#

tighter zones

#

that's kinda it

#

one messy blood door I guess

#

the uplinks are not that bad

real moss
#

The overall difficulty of R7C3PE is still higher than R6C3PE. R6C3 was a memorizing game after that it was auto pilot

last gust
#

r7c3pe is also a memorizing game

real moss
#

Only the last part, the first part is mostly clearing and sneaking

last gust
#

but the first part is the easy part

real moss
#

Lets put It like this

#

R6C3PE every time we jumped in was a 99% chance to clear. R7C3PE is nowhere near these odds

last gust
#

if you're a 4man, surely the odds would be 99%?

#

otherwise skill issue I guess

real moss
last gust
#

or you haven't memorized the memorization part like you've done for r6c3

real moss
#

Eventually ofc

sharp merlin
#

R7C3 overload is pretty difficult, the rest of level is very easy

#

R6C3 pe is very easy if you manage mining doors well

#

There’s not much comparison

#

R7C3 is much harder considering overload

last gust
#

r6c3pe you actually fight multiple tanks

#

which is harder to do with waves going on than those uplinks

real moss
#

But even without this C3 discussion. R6 was easily the easier of the two rundowns

last gust
#

not by much, I'll grant

sharp merlin
turbid cliff
#

There is no difficult rundown, there never was a difficult rundown, and there never will be a difficult rundown

last gust
#

I just don't know why you think two 3-round uplinks are hard

last gust
sharp merlin
#

It’s considering the waves in conjunction with the blood door

real moss
last gust
#

I'm not saying r6 is hard

#

I played r5, I duo'd r6, I know r6 is easy

#

I just think r7's not some sort of difficulty return-to-form

sharp merlin
#

Especially with checkpoint

atomic escarp
#

where was the copypasta

real moss
atomic escarp
#

ovl unironically makes c3 high easier, you get like almost 20 uses of extra resources, uplinks don't spawn waves themselves
and a very funny interaction with uplinks
finishing a wave disables a wave which is why your pulse temporarily
the only hard thing is a SINGULAR charger wave after you finish ovl
and maybe blood door with 10 giants but sniper sentry and/or sniper on special lol

real moss
#

My only point is that R7 is harder than R6 (and R1) The rest of the rundowns are harder

last gust
#

I remember glacius gloating about how we'd never duo r7e1 without degenerate strats

atomic escarp
#

there's also no punishment for not doing ovl

#

you can just get res

#

then go

last gust
#

apparently they nerfed the hell out of e1 before they released it though

atomic escarp
#

glacius also said no one could beat e1 within one week so

last gust
#

but I wasn't around for it

atomic escarp
#

i don't think you can just compare his skill level to others

real moss
atomic escarp
#

when one is fairly lower than others

real moss
#

putting that below R7 as well

#

R2, R4 and R5 would be above R7. So I guess R7 would be in the middle

last gust
#

anyway, there's subjectivity involved here

#

and I do think that the earlier levels in r7 tend to be harder than the earlier levels in r6

atomic escarp
#

i would put r7 the bottom in terms of fun :^)

last gust
#

but I have to believe that vets weren't hankering for harder novice levels

real moss
atomic escarp
#

unironically would rather play r3 than r7

fierce laurel
#

R7 is pretty fun compared to certain rundowns

#

cough cough R5

atomic escarp
#

b1 b2 d1 fun

real moss
atomic escarp
#

r5 was extremely fun

fierce laurel
#

it was tedious

real moss
#

R1 was the least fun

fierce laurel
#

they put in hard mechanics for the sake of making it hard

last gust
#

r5 was my first rundown

fierce laurel
#

they didn't innovate or do anything interesting

#

just put challenge after challenge

atomic escarp
#

gtfo players when they said r5 hard

real moss
#

R5 is so much fun, and pain

last gust
#

it was tedious and uneven, but it has a lot of great stuff in it

atomic escarp
#

then r6 too easy

#

and r5 is probably the last "difficult" rundown now that everything is streamlined after stamina system

last gust
#

I think r5 was kinda hostile to new players, which is an early level problem

real moss
atomic escarp
#

i enjoyed gtfo the most when there's genuine pressure in expeditions

last gust
#

so naturally 10cc fixed the problem of no accessible early levels by making the late levels easier

fierce laurel
#

I doubt that they'll ever be rundowns like R5

atomic escarp
#

r5c2pe, r5d2, r5e1 comes to mind

fierce laurel
#

and thats a good thing

atomic escarp
#

i felt zero pressure in r7

fierce laurel
#

R5 was way too hard and bad for the community health

#

R5 had the worst player retention

real moss
last gust
#

I don't have a problem with r6a1 or r7a1

atomic escarp
#

r6 had a few moments where there was pressure

fierce laurel
#

R7A1 is a good intro

#

R7B1 is a problem

atomic escarp
#

like r6c2ex, d3 last code, ex push etc

#

but it's completely absent in r7

#

at least for me

last gust
#

it's more that the bulk of the content is for intermediate players, when the playerbase seems bimodal

real moss
#

I see a lot of new teams failing on R7B1

atomic escarp
#

new

last gust
#

i.e. lots of struggling noobs and a bunch of vets

fierce laurel
#

B1 is a disgusting hike from A1

atomic escarp
#

wow almost like they're new

#

crazy

fierce laurel
#

there needs to be more A levels

#

to ease new players

#

either that or permanent A tiers

real moss
#

R6B1 should have been R6A2

fierce laurel
#

R6B1 at least eased the player

atomic escarp
#

having a tiers with layered diff was fun

fierce laurel
#

R6 in general was too easy I don't think any of the levels are accurate to their tier

real moss
#

it should not have been a B tier

atomic escarp
#

r4a2pe, r4a3pe, r4a3ex (ovl poo poo)

sharp merlin
atomic escarp
#

are all really really fun

real moss
fierce laurel
#

R5A3 is a good level that could be permanent

sharp merlin
#

^^^

atomic escarp
#

datacenter

#

sorry

fierce laurel
#

not too easy not too hard

real moss
atomic escarp
#

also a2 ex was a lame obj

#

shutting off lights is always and will be the lamest way to "increase the difficulty"

real moss
#

It felt bright

fierce laurel
#

well R5A2 was just really ginmicky

atomic escarp
#

also their failed attempt of ovl

sharp merlin
#

too much bright colour , looking at R7D1 omegalul

fierce laurel
#

I don't think have a light off obj was too out of reach on that level

atomic escarp
#

cuz they cannot program a kill obj

#

so they added a hdd there

sharp merlin
#

Kill obj?

real moss
atomic escarp
#

eliminate biomass sort of obj

real moss
atomic escarp
#

like r6d1

sharp merlin
#

very easily program, mod has done.

real moss
#

not the HDD

atomic escarp
#

you said mod

sharp merlin
#

dev probably choose not do make kill obj

#

Even R6D1 is kill obj

atomic escarp
#

i'm pretty sure they wanted to make ovl an eliminate biomass sort of obj

#

but they couldn't

#

during r5, but it worked in r6

real moss
sharp merlin
#

No it’s not

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Technically the level completes on kraken death progression

atomic escarp
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which is why the moment you killed the burrito, the clear counter updates

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you don't even need to extract

sharp merlin
#

Lmao didn’t know

last gust
sharp merlin
#

R5A2 error alarm is the biggest meme ever

last gust
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we got a good laugh out of that and just redid the level

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not a big deal

real moss
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or was it 4

last gust
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r5b1 error alarm is the yardstick here

sharp merlin
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It was overly difficult but felt like it

atomic escarp
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pretty sure it's a rapid error

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2 every 15s

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or 20s, like r4a2 ovl

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which is why there's no horde scream

real moss
#

Could be

real moss
#

Oh you have an Error?..... here is one more

atomic escarp
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r4c1 high was also a rapid error

real moss
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I don't even remember R4C1

atomic escarp
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which is why there's no scream everytime they spawn

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you bring big ball to inject it with aids

real moss
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R4C2PE tho I do remember ....

atomic escarp
#

then you fight tank

real moss
sharp merlin
#

R4C2PE second best level

atomic escarp
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if you did c1ex, it's a 12 code uplink or 10

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can't remember

sharp merlin
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12

atomic escarp
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i just solo hold with revolver

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because that's cool

sharp merlin
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Obviously wasn’t paying attention to aliens stream

atomic escarp
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cfoam is not cool

real moss
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Cause uplinks are not long enough

atomic escarp
#

man i miss pre r5 mines

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mines not insta killing waves sometimes help

real moss
atomic escarp
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like r4e1 first alarm, you mine big door, it kills only like 5

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but that's good because another wave won't insta spawn

real moss
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On the S scan with the slopes

sharp merlin
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That’s the second S alarm

real moss
sharp merlin
#

Yea

atomic escarp
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it also helps with code fetching because you can spam more mines

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for stragglers or hybrids

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it sounds weird but sometimes i want not very op mines like pre r5 ones

sharp merlin
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Mines are too broke.

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Broken

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Yeah I agree 100%

atomic escarp
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they should have two mine deployers

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one is current ones

sharp merlin
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Blood doors are much more cool and harder

atomic escarp
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then the other is just pre r5 weaker mines

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but you carry like 15 max

sharp merlin
#

R7 blood doors now have enemies sleeping in A now to make it harder since mine kills everything at start

atomic escarp
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and get 3 per refill

sharp merlin
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So stupid

atomic escarp
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i also want grenade launchers on the special slot because it would still fits the premise of the game

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just say it's used to be used for riot control where they fire tear gas or rubber grenades

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now repurposed for mining or demolition purposes ecks dee

sharp merlin
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They like tripled the damage of mine going into R5 it’s stupid

atomic escarp
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they could add mechanics like arcing or minimum arming distance like kf1 and 2