#gtfo-spoiler-chat
1 messages · Page 3 of 1
probably just hit cap
cap ye
some lucky timing
the real pressure from the error wave comes from having to hold it while someone goes into 303 for cell, anyway
the scan is not hard
sure
an unaware shooter bullet can insta down someone
so dodge it
anyway, 3/4 cell is clearly far harder than anything else in r7
which to me is potential evidence that the devs would've planned for 5/6 to be plausible
but 5/6 is by far the easiest overload too
but hey, they let d1 overload skip slide through, so maybe
hm, I wouldn't say "by far"
you can still clear the room beforehand
d1 overload as intended is easier for one
and a single sniper sentry can take out most to all of the flyers
mhm
B3 overload is pretty intense
ehh
eh
B3 overload with a competent 4man is easy
every overload with a competent 4 man is easy
c2 overload with 3/4 cell is the only thing in this rundown that I'd say just about requires 4man
C3, B3 pretty tied in my experience
C3 is about perseverance
its not 'difficult' in the sense thats its hard
but that you cannot make any mistakes for 20 minutes
I think its definitely hard, just not in the spike that C2 or B3 present
C3 - Sustain
B3 - Go Fast as You Can
C2 - Think it through?
D1 - Carry a Choke Mod
choke mod is just the best burst dps for staggering/damaging snatcher
I don't think its fair to compare that other overloads
I mean then again B3 works the same way
but the penalty is more severe
tips on not gettin grabbed
you can dodge the grab by sprinting around a corner/obstacle when it rears up to release its little grabber things
or you can stager it mid animation if you have a choke mod/sniper, i dont think other weapons can hit the stagger threshold fast enough
maybe revolver if you mcree it
ok so they are like meant to get u almost everytime if nothing to seperate u
yes
well im not sure if you can dodge their grab like you can dodge a striker tongue
like how big the hit scan area is
You can indeed dodge their grab by jumping over them, I've done it, but can't explain how nor with any consistency. Nevertheless, just assume they try to suck your nipples.
If you hide your nipples, you're fine.
If you don't hide your nipples, you're getting violated by the abductor.
they attack like strikers not that hard to dodge
is the cone radius similar enough?

I've seen people run away and not get grabbed
It might be unique too
Saw someone jump and it missed too
Done both of those things and it's probably due to desync issues, especially around stairs with railings.
so for all intents and purposes it should be treated as tank hit scan to be safe?
deagle is also reasonable for getting the stagger, though you'll probably need to land a shot on the approach
haven't tried with shotgun, but the falloff and spread probably make it hard to land enough of the leading shot on non-armored parts of the body
ive tried with shotgun, 1 shot doesnt stagger and not enough time to get the 2nd one off
or im just bad maybe
well with the deagle you're getting time for the second shot by landing your first shot on it as it approaches
deagle has a faster fire rate than pump shotty, but I doubt it's fast enough to get both hits in when it's rearing up to grab
I'll tell you that if you can stagger it with 1 shot of choke, then you can probably stagger it with the same shot with pump
i.e. the choke's stagger multi doesn't change the calculation much
unless you're getting like a partial back hit
i think you need 2 shots of choke mod to stagger it
There are no weak points on it
The wiki can be edited by anybody
Not sure if there is a significant difference in fire rate between shotty and hcp either
Never tried i guess because of the recoil
well the more you use the deagle, the more you realize the recoil is barely an issue
and the stats put deagle at a fire rate of like 0.45, pump at like 0.6
It's more about obscuring aim
the difference in fire rate is normally not a big deal
killing bigs a bit quicker is nice, but not the reason I opt for deagle over pump
I treat HC like a Middle ground weapon between Pump and Choke
With the exception that it can kill flyers at much higher ranges more effectively
And I suppose the way I treat snatchers is to just shoot the fleshy parts when it opens up.
Hoi, can you give me an estimate to clear D1 ? (We're 4 and playing since r5)
Main only? For blind playthrough 2 hours is a safe bet.
50 dmg to stagger snatcher
and the stagger threshold is counted even if you hit the armour/invincible spot or whatever
Nah it was specifically 1 shot white hit marker 2nd shot when it reared up
Then I was confused why pump wasn't staggering it
here's a vid showing that stagger is still counted despite hitting the invincible spot/armour

also how you can shoot two shots while it's doing the snatching animation
but gl doing that as clients
pretty sure you can two pump snatchers
but idk i don't like losing one shell every refill compared to choke mod
if you're cool, you can stagger snatcher in 7 hel revolver shots
but again, gl doing that as clients
here's shotgun snatcher which is basically impossible to do as clients
but
if you're cool
you can shoot 3 hel rev then use any 30 dmg specials to stagger it
or just get 20 dmg with any other primaries
reminds me of kf1 and kf2 combos but absolutely not as cool and is instead super fucking lame
i fucking loathe this enemy
Does anyone if in D2, after the second blood door, if left/right rooms spawn different enemies? I know left has mother/babies, but unsure about right side
Right side will spawn a tank for the defenders
The zone has giants/hybrids, and 3 sleeping tanks
ah that is great to know, thanks
basically do the tank side 
Mom side only.
mom side for sure. Actually open both doors, see what happens
Touched a charger scout tentacle in C3 today
it turned red, retracted, and yet the charger scout did not go off
maybe I am becoming a prophet
It didn't dare to make any sound bc youre awesome
the entire team was super confused, rightfully so
I was just fooling around because we had gotten a checkpoint
the natural retraction overrides the touch retraction
t-that d-doesnt sound t-too bad
their attack speed its multiple seconds
they all attack in slow motion
you think you're lagging when you see it
Probably intentional to compensate the fact that they're invisible
nah
it fine for the other ones
it's just the crouching ones from what i saw
crouching its a longer animation for the attacks so its supposed to be a little slower but not by that much
0.8 anim speed, plz buff.
Leave them as is
Basically baby striker type speed
Hmm...
what happens at the end of the reactor in e1?
things chase you
ah, so is it like a surge alarm or something?
what chases you
immortal and whatever the 4 code guys bring back
ah fun, does the immortal spawn with the code 4 guys?
yes
ah, f u n
if they survive and come back you don't lose.
If they don't survive, then you lose unless you just have them DC and come back
I guess it's not impossible to kite it all out, but that's a big hassle
so its entirely based on if they dont wake a ton of shit up
no, it's reliant on them not dying
so they just run through and hope for the best
Whew! Finished D2 again. Helping out a new friend
Same shit for that pose normal strikers actually
Always has been
Maybe the animation was originally intended for hybrids only, maybe all striker attacks were supposed to be that slow initially, or maybe devs just weren't thinking about it
How much damage booster do I need to kill a charger scout with spear? I had 71 percent and the scout still woke up
you are doing back damage, not precision
yes I hit it from back and it still woke up
no
it's back damage, not precision, so you're dealing not that much damage with spear
tough
Cause Charger Scout has 60 hp or something like that, n spear hits 35 on back I think?
17.5 x 2 x 1.72 yes
huh, seems like hammer would actually be the better choice then, sitting at 40 back dmg
50% increase
that stumble damage is just crazy on hammer
Hammer really is just the best option that works all around. Knife has some niche in going fast with little guys but pales with bigger enemies it seems. And scout occiput shots hit or miss
only other melee i've even considered bringing sometimes is the bat
Didn't take long for most people to figure that hammer is still the best melee
C3 solidified that fact real quick
Not to mention popping stimmy is just so effective with Hammer
knife was surprisingly passable in c3 until something woke up
just because of all the foam they left lying around in there
Suppose it does have that stealth multiplier right?
2x dmg on sleeping enemies. No idea how that pairs up with weakpoints though
not even, I think foam technically wakes the enemy
it's just that you can do hilarious things like backstab a giant 11 times or occi-stab a hybrid 5 times before they unfreeze
and that's enough to kill
lots of foam in that level, for sure
I solo'd most of the melee section with knife using these kinds of facts
but is it really worth spending all that time doing that?
kinda have it in the back of my mind to one day solo c3 main with knife, just for the memes
we all have dark thoughts now and then. it's fine
what's important is not acting upon such thoughts
when rundown too easy for a sweaty 4-man crew, you kinda get these ideas
it's kinda on the backburner for sometime after I finish the checkpointless c3pe duo though
I mean solo is already pretty out there
emm
using the knife just sounds like added stress
yeah but that's kinda half of the point
truly a different sort of torture
If you don't understand why people attempt hard things or try to push the understood limits of what can be done, then I don't know what I can tell you
it's just something people do
I do wish the devs had a vision for the non-hammer melees that made them all a bit more universally viable, though
oh, the charger scout thing?
stormpooper said u need 72% kek
I could believe 72%
It's straight up 17.5 x 2 x (1 + booster percentage/100) = 60, right?
Again, just bring the hammer instead
20 base dmg, 2x back multipler gives ya 40 Dmg, 50% booster increase gives ya 60 dmg. Bada boom bada bing
and you can still sprint while charging. vastly superior
calculation I gave above agrees with RyK
Sleeper mult on knife is 1.5x iirc not 2x
Whether it works on foamed enemies is something i should test
should be easy enough to test, roughly 5 full charge dmg. Just hit a sleeper in the back. If it's 1.5x it'll be 15, if it's 2x it'll be 20 and should kill the sleeper
We did C3 checkpoint too many times. We lost audio can't hear a thing
as for the c-foam testing, same thing
Firstly, C-foamed Enemies do not count as sleeping, and also multiplier seems to be 2x, not 1.5x
Easy to test yes, just has to wait until the evening and i have to remember
Interestingly enough, C-foaming a sleeping enemy also removes the multiplier until the c-foam wears off. Meaning that c-foaming while stealthin with knife might actually have adverse effects
the foam still gives you enough time to kill bigs, despite the sleep bonus not playing a part at all
But i mean... in comparison to not needing foam at all to kill bigs with any other melee weapon
ereggia's sheet has it as 2, and my recollection is that when I've caught the back of a sleeping striker with a full charge it's gone down
but I'm going to jump in and test it to be sure
I basically always go for head with knife just to be sure
full charge to the back oneshot
ya, that's what I expected
or atleast enough of a increase to reach 20
2x, misremembered with precision
but given the fact you lose the multi as soon as the sleeper isn't sleeping. Best to go for the head
in a level like c3 I find myself going for the foam and the drugs a lot anyway, just because I don't want it devolving into this:
https://www.twitch.tv/videos/1515808088?t=3h46m27s
but yeah in general if I think I'm going to benefit from meleeing giants, timely scout bonks, or anything charger-related, I'll probably sigh and take hammer
honestly once i'd run C3 enough, found myself not even doing the countdown half the time. Would notice i'd have atleast one person nearby, give em a quick "Going for it" or just "Charging" and then pray they follow along
works out most of the time
if you start using c foam grenade/tripmine, a lot in C3
you could literally walk out with 0 hp lost
they did put a bit too much medi in the melee part of c3
c3 Main no hit runs
i haven't done c3 main only
that armory near extraction is a huge ass zone
i believed that, if you have c foam launcher + mine
you could literally kill all the wave with doors in that zone
I find the rooms can be just a bit too densely packed, and the enemies just a bit too scream-happy, to where it's often too much of a nuisance if a tiny slip-up happens
but it depends on who you have with you
I've almost always been duo in c3
ah see yeah Duo really changes things up

That was quite the experience
whole different game at that point
eh duo is still very similar
with or without bots?
without
without
it changes stuff
but still similar strats with exceptions of like double uplinks and co
Solo is a different world
duos still typically play gtfo the "intended" way
yeah solo is where you start looking at stuff that could fairly be regarded as degenerate play
capping shooters and whatnot
I mean kiting also plays abit more of a major role in solo play
at least in r7, you can do basically everything duo without doing anything sus
hows B3 PE Duo? Given the need to carry two things
you just dont carry fog turbine
^
ah, with boosters and such included then?
or rather you only carry it for a very short distance if at all
no boosters
or just suffering through the fog
you dont need boosters in duo, tho obviously they could help
is nuking the enemy spawn in E1 reactor consider cheese?
fog repellers and some infection
repellers, you try to guarantee repeller refreshes midway through the journey
somewhere on the order of 16 repellers should give you ample vision the whole way through
interesting
well, "ample" is an overstatement
it's still very hard to shoot both error waves with repeller vision
the only time I've pulled off the b3 extract duo is with cfoam + burst sentry
not bringing bio is crazy on the face of it, so it's kinda wild
basically the plan ended up being slow push until you're through a closable door, and have back spawns, then fast push and foam doors behind you
and permafoam last closeable door for as long as possible
and once they break through theyll funnel down the ladder anyway
yeah I was kinda surprised at how easy it was to shoot them when the door broke
funnily enough @last gust doing a ladder cheese with foam might be viable if you wanna do that
and it speeds up the process of doing the scan aswell since you dont need to refoam
i mean you can foam the door. Then foam the ladder
Takes less foam and completely stops them
its not tho
like its way way way worse
everytime i see one on C3
shooter stance shadows makes me cry
Making sure the end of D1 goes as smoothly as possible 
D1 EZ 😎
Sadly this is not something I can do efficiently when I'll be dealing with Overload
Overload EZ 😎
Yeah but I suck 
I'm also a little puzzled on how to do the overload. Just wing it with queries and pings?
d1 overload?
I guess for overload you can just do the listing I did on the left and have that on a separate screen, it's already a big help and it takes like 30-45 sec to set up
Then do terminals -> snatcher -> terminals -> snatcher ...
Snatcher easy to kill 😎
you can even do it in advance before opening overload
having mines to quickly pull and kill rooms also can help
pray to god you only get terminals at the middle
I mean you can easily clear both zones in 4 minutes
and fighting 1-2 snatchers isnt that bad
middle terms just mean less travel time
i had a run where we got the same term like 3 out of 4 times
Yeah
But you dont need it rly
the dangerous is part is if you misstime the snatcher spawn with the 3rd or 4th wave
Oh right
choke mod says hi
ok but what does that have to do with gtfo ?
that's the best part, it doesn't
thats pretty sick tho
most based comment in gtfo server
it's poggers
i've already beaten both levels but can't seem to remember what i had to do in either so, what is it that had to be done for B2 main + secondary and B3 secondary? (i remember main and overload of b3, just not the secondary.)
(@ me if/when you respond)
B2 Main is 2 Terminal uplinks while Secondary is collect a couple of GLP Hormones IIRC. B3 Secondary is collecting data cubes, which teleport you to Alpha-whatever for short survival sequences.
ty!
or you can play the game normally for 1 hour and the snatcher stop coming
To unlock E1, do you need to have beaten all main obj first?
To unlock? No. To host? Maybe, unsure.
I have all mains beaten except C3 but I can't seem to host E1 just yet. I assume it's just all mains not PE for progression
It is all mains
Gotcha, good to know thank you
Anyone got any tips for C1?
I keep getting to the final push and then someone gets tired after a couple tries and quits because they feel it’s too hard
everyone defends toward the back door with sniper sentries
once it unlock try your best to quick stealth the rooms
take your time
Do people usually run two sniper sentries for that mission then?
Probably, or even three (though I'd say two is preferable to have either Mines or Foam + Bio).
Yeah we were running sniper, burst, mine and bio, so we’ll try double snipers next
Also how do you stealth the room after the room wide scan? Dont enemies just always get spammed at you
sniper sniper bio mine
quick stealth
just use melee if possible
don't shoot unless the room becomes awake
you should be able to clear most of the sleeping enemies this way and and kill the alarm enemies in between
Also like, don't be afraid to stop, fight and recover the situation if it's getting too hectic rather than just trying to blitz into the next rooms because you'll just add even more crap to deal with.
sorry if this is a late response but from what worked for my group, take the right path. the left is backwards and leaves hardest room for last, usually hectic. for big rooms you know you need to go into, if you have mines just open the door, shoot once, close it again, and mine on your side. the room is now clear at the cost of one mine, saving you time and allowing you to focus wave. then, have each person know where they're going so you don't spend too much time in rooms (kinda hard on the first run but after a couple resets you should know pretty much where everything is).
or, you can always have 1-3 people hold the wave (up to personal preference) and the rest looking for hormones, then regrouping for each team scan.
And yesterday a B1 run crashed and i couldn't reconnect because apparently none of the 3 players that stayed counted as hosts
The bugs are a killer
D1 spawning endless charger on extraction
Ah never had that one.
At this point what can D1 not do ?
its Working As Intended™️
D1 is the last mission I want to replay. I have to spend 10 mins every time just explain how to do the terminals
d1's fun ends after finishing the second class 5/X chargers
or it ends after selecting it
pick your poison
you can literally tell them to do the "search for terminal"
while you do the middle one
d1 fun ends after overload spawns more than 1 snatcher
it's easier to tell the people who don't know to do the verify command
I have to write down a note just to know where the terminals are
i just put on chat
just put in chat
search terminal up in the main terminal
list term e_194
There is a E1 squad waiting want to hop in?
that's the group i just played
unless you downed a lot, those chat message shouldn't be gone
we also did some bs and one charger stuck under the bridge
gonna love that asthma for 20 minutes
You were right not to join that E1 lobby. Whole thing is a trap
We have only 20ish percent ammo, and host woke up the whole teleport area
i think he woke up 2 tank when we played D1
Clearly he didn't know that giant charger in the warehouse
I ran out of ammo standing on that crystal spike, tried to revive one of the teammate by the ware house, and died, gg.
you could clear the charger wave
cause it's implied we'll get them never
;P
Having "bugfixes" in the poll wouldn't be a good look
honestly though, and not wanting to be inflammatory, but I feel kinda turned off of all the options with the state the game is in
😔
slightly agreed
R7 has not clicked with me at all except maybe D2 and some of C3
My desire to replay anything other than D2 is low
I think the levels are mostly fine
when they're not broken that is
the duos are fun
the solos suck
4man is overkill pretty much everywhere
A1 is forgettable, B1 is a vertical mess, B2 is vanilla, B3 is okayish, but every run I get people get Overload then reset for completion so buggy af, C1 is good, C2 is way too long, C3 is buggy af, D1 is buggy af, D2 is GREAT, E1 is meh
I like E1 for being E worth, but the immortal is a lazy enemy
I love B3’s theme and feeling ngl
Is E1 hard enough for the reputation of an E level?
yeah, but every run of it, ppl just bug out overload for PE
I watched anchorage's duo of E1, they just kind played normal strats and shot everything with double deagle
no, just requires organization
My favorite level so far because it fits the Vault thematic (lots of security doors, locked by keys, all item grabs)
wait what
You just have to pick up the cargo, reset, and u still get Overload completion
I know ab the B3/C2 bug
What
for B3
B3 feels very vanilla and ordinary until extract
Well my team didn’t look at the objective screen
that's how i got PE for it, we tried and tried and tried, and gave up, but still got completion
and having that much vanilla stuff before you get to do the hard thing is kinda meh
Yeah I just liked how every item hates being picked up bc its in a secure vault, they all got some kind of alarm
i like C3 but the stealth section feels a tad long if u do PE
tbh agreed
haven’t beat C3 yet, but I do like it so far
i have carried people in C3 PE like... 6 times now
C2 Main/Secondary has my favorite optional in relation to main
I'd have the c3pe duo done if either the melee section wasn't such a drag, or directed spawns didn't fall apart wildly
Overload for C2 is easy
I'd be fine with c3pe being actually hard (hell I think there need to be levels that you basically can't duo with normal strats before the "not hard enough" complaints can go away), but when you know you can duo it, you have the duo labbed out, but the game just kinda keeps breaking on you and you get nonsense like 0-room spawns, it's just grating
dontcha love enemies spawning ontop of u
Nah I just wish it tied in to the rest of the mission. Like instead of Secondary being find MWP and use jump gate, maybe secondary is find MWP and extract it, but overload has the jump gate and for overload, you use MWP to power overload and do a harder sequence
I mean, compared to some of the R4PE, the main and secondary flow like butter
I love that connect, had the same thoughts about R6D3
R4 and 5 are the only rundowns not yet remade and im itching for em
I wanna redo all the rundowns
They rebuilt 1-3, and 6
you can already
IK
i want R4 and 5 done; the madlad remade 1,2,3,6, and 7
the 7 is a backup i guess for when 8 comes
They don't have to be redone, they good as they are right now
Redone as in rebuilt as closely to the OG as possible
Black Guy
I call giants Striders
🤨
Maybe wiki people will finally come up with good names for enemies
These pathetic function-based names are... Eugh.
but sleepers are what they are, fulfilling basic functions for the hive to strive and survive
But can't they come up with better name than a "striker"?
They don't even strike - they bite, so they should be biters
Imagine not calling the tentacle dude Kidnapper
i'll call them Tonguers then
Could not be me
But that sounds pretty bad 
damn papi
Hell, we can even just plagiarise other hivd based species
Drones, warriors, shit like that
And we didn't even do that
I like that actually
Who the hell calls It shocker?
wiki people
Me thinks there's an underlying agenda here...
I call it shocker in case the word “big” cuts out
Helps to differentiate mid combat
We can also call it langolier
To reffence a certain book / movie where creatures looked almost exactly like that
Sometimes, when I look at him, I can clearly see him having a general shape of a heart ❤️
Frank/Jerry/Pablo there are some interesting community names..
giant, giant shooter, big flyer
Kinda wanna call BC steve now
you'd have to push that really really hard
is there an expalnation why its called a shocker...
Yes
Someone on wiki called it shocker
It looks like it charges electricity when it prepares to shoot
Ah i see it
The first enemy to Do that too
ty
Idk man it stuck for me bc big flyer and armored flyer are a mouthful
Which is fascinating
too bad its one of the most buggiest enemies
Always catches me off guard though
I mean we don’t technically know how shooters chickens and kraken work
Feels weird, like I'm playing some average MMO again
they just think really hard dak

exactly
I would like to rename hybrids to alphas or something
Big brain chicken emoji incoming
Because they seem to be the ultimate evolution of large enemies, not counting charging variants
The faces look like they’re being tortured
Scary face
Hybrids I think have a pretty good placeholder name, but I agree that something else could fit better
I think I called them barrage before I checked wiki
I feel like their name is probably not going to change.
Hybrid has been the norm since R2.
Hybrid does fit very well
indeed
Except for the infamous bug, hybrids are good and should be kept
It just happened
Overall the only ones i don't find interesting are charger scouts & immortal
immortal's AI is pure garbage
Oh you mean Ai or name?
and charger scouts are the devs' answer to people knowing how to clear scout efficiently
the AI
Unless y'all were talking about names 😳
We were talking about names, lmao.
hybrid animations are jank even without sniper melee
I think Immortal would be cool if it looked like WoF from terraria ngl
immortal is literally a tank backward
Like a writhing mass of flesh moving down the halls toward you
White tank could fit 😳
Pablo
I hope they do an animation pass or whatever on hybrids at some point, make them stop teleporting between animations
Well
p sure that's just all melee attacks.
Big strikers and chargers have the same teleporting behavior.
I’ve never seen that, maybe bc I don’t get in melee range too oftem
I triggered a big charger once from behind
it instantly started its melee animation
0 hit
It teleported back in front of me, redid it, 0 hit
once i moved, 2 hits
😳
Nothing personnel, kid.
you might be right about that
I just find it about 5x more obnoxious with hybrids
I remember the R1 charger melee-chains.
You piss one off, it spams melee until it phases through a wall, then teleports back to where it started.
Crazy shit.
I mean giants melee is jank too, but at this point I accept it
Yeah, that's about how it used to be, lmfao.
but hybrids blinking from lying on their ass to standing bothers me so much
But now it does 40 damage instead of 4.
The big charger literally entered the freaking HSU
and still hit people behind it
We need that technology to cheese levels 
Oh we were talking ab scout models earlier, what if the head had like, little wiggling tentacles instead of the black eggs
And it slapp with tentacle
With the slap SFX ? 😳
Idk man I think scouts being more visually unique is a cool idea
Yeah, always found it weird that scouts are just shooters with tentacles
My first encounter with one was amazing
animation states not properly enforced, animation moving the enemy when it physically doesn't, or just navmesh agent not being updated correctly
pick your favourite
Bigger brain
the head is humongous ngl

what the fuck
mods please ban
mods ban
hi kaneki
what do yo uwant stupid french
who's kaneki???????
I digress

turn around
you literally spend your 9 to 5's in this chat.................................
Solution to Animations bugging them into walls is simple
Keep the collision mesh active during animation and not have the animation 'travel' the model any
I'm still a student buddy 😔
go study loser
Very hard for the devs to do that 😔
Ah yes, studying in august 😳
@queen field tell him to suck your under side
you do what chu want
is that you on your pfp?
43 burried, 0 found
Why yes, im the prettiest Ginger you'll ever come across
false!!!
NO!
YES!
stop pinging me
You are literally named after a warframe character
stfu
go play osu men
clicks circles
Thanks for posting all your answers so I can ignore them /s
don't even need to have them posted, just look for the stupid ones
I look forward to what people put
I will still refuse to call them shockers
🙏 
hibird
Why do people forget that you can disable quote pings
cause pinging you @queen field is much more fun
epic
pls help solo
cant, dont know how to kill scouts 😔
oki pls
Yo do you guys like duo with or without bots
I fully completed R7 (all PEs n stuff) a while back n I'm bored
Aiiight
without
If you are bored, there’s always the Soundless challenge that you could do XD
I know where ya coming from but sounds are part of my experience rn
Just holding down that MG and hearing that dakka is fun
Maybe I do Soundless after duo
Cool!
Cool!
I am not nice apparently

same
same
mhm
can you stop pinging me
yes
Michael Myers here
without
r7's a good duos rundown
you can duo every level in r7 with non-degenerate strats
and it's actually challenging
does mean you'll feel certain bugs more though, e.g. broken spawns in c3
and D1
well D1 is just a plain no-go until they patch it
whereas you can rationalize banging your head against the wall with c3pe, because the spawns can behave and if they do then it's a perfectly reasonable duo
@last gust
theres a level you cant duo tho
cuz massive skill issue 
hardest E level ever pretty much
the true horror
EVAL
mmm r5c2pe and r5d2 duo, back when duos are actually difficult
So that community news poll is supposed to be the non official names we call them?
it's for wiki
gay person spotted ❗
@ mods, this is harassment
Is it when true tho??
You always shine a Light on any conversation you join so my guess was happy person
i'm very unhappy
well the fact that I can duo the rundown is basically confirmation that duoing the rundown is not hard
same went for r6
got stuck in B tier when trying to duo r5
not that we spent all that long trying
But then again R6 was a really easy rundown to get those new people in.
r7 isn't harder than r6 to duo
R7 is harder overall than R6 honestly
in general I think the people who thought r7 was harder are people who played it through in 1 week, thought "this rundown I'm unfamiliar with sure is harder than the last rundown which I played to death," and then stopped playing
I'll agree that some of the earlier levels, e.g. c1, are harder than their r6 counterparts
but nothing in this rundown is meaningfully harder than, say, r6d3pe
r7 is not even a difficult rd
I don't even think much in this rundown is meaningfully harder than r6c3pe, or r6d4
Not saying that, saying that R6 is even easier
R6C3PE was easy af, R6D4 was nothing crazy as well
r6c3pe and r7c3pe are roughly equivalent in difficulty
only difference is that r7c3pe is more demanding of your time
I would put R7C3PE above everything in R6 except R6D3PE
like, the melee section in r7c3 is not in any regard difficult
the waves are more generic
no mandatory tank fights
tighter zones
that's kinda it
one messy blood door I guess
the uplinks are not that bad
The overall difficulty of R7C3PE is still higher than R6C3PE. R6C3 was a memorizing game after that it was auto pilot
r7c3pe is also a memorizing game
Only the last part, the first part is mostly clearing and sneaking
but the first part is the easy part
Lets put It like this
R6C3PE every time we jumped in was a 99% chance to clear. R7C3PE is nowhere near these odds
Nah still not there for R7C3PE
or you haven't memorized the memorization part like you've done for r6c3
Eventually ofc
R7C3 overload is pretty difficult, the rest of level is very easy
R6C3 pe is very easy if you manage mining doors well
There’s not much comparison
R7C3 is much harder considering overload
r6c3pe you actually fight multiple tanks
which is harder to do with waves going on than those uplinks
But even without this C3 discussion. R6 was easily the easier of the two rundowns
not by much, I'll grant
It’s really not
There is no difficult rundown, there never was a difficult rundown, and there never will be a difficult rundown
I just don't know why you think two 3-round uplinks are hard
R5
imo
I just don't know what other levels you think are that hard
It’s considering the waves in conjunction with the blood door
None, but none of R6 as well.
I'm not saying r6 is hard
I played r5, I duo'd r6, I know r6 is easy
I just think r7's not some sort of difficulty return-to-form
Especially with checkpoint
where was the copypasta
Oh no absolutely not what I'm saying. R7 is still on the easy spectrum
ovl unironically makes c3 high easier, you get like almost 20 uses of extra resources, uplinks don't spawn waves themselves
and a very funny interaction with uplinks
finishing a wave disables a wave which is why your pulse temporarily
the only hard thing is a SINGULAR charger wave after you finish ovl
and maybe blood door with 10 giants but sniper sentry and/or sniper on special lol
My only point is that R7 is harder than R6 (and R1) The rest of the rundowns are harder
I remember glacius gloating about how we'd never duo r7e1 without degenerate strats
apparently they nerfed the hell out of e1 before they released it though
glacius also said no one could beat e1 within one week so
I've heard r3 was a pushover
but I wasn't around for it
i don't think you can just compare his skill level to others
Did it recently, you are right
when one is fairly lower than others
putting that below R7 as well
R2, R4 and R5 would be above R7. So I guess R7 would be in the middle
anyway, there's subjectivity involved here
and I do think that the earlier levels in r7 tend to be harder than the earlier levels in r6
ofc
i would put r7 the bottom in terms of fun :^)
but I have to believe that vets weren't hankering for harder novice levels
but that is another ranking :)
unironically would rather play r3 than r7
b1 b2 d1 fun
R3 was pretty fun
r5 was extremely fun
it was tedious
R1 was the least fun
they put in hard mechanics for the sake of making it hard
r5 was my first rundown
they didn't innovate or do anything interesting
just put challenge after challenge
gtfo players when they said r5 hard
R5 is so much fun, and pain
it was tedious and uneven, but it has a lot of great stuff in it
then r6 too easy
and r5 is probably the last "difficult" rundown now that everything is streamlined after stamina system
I think r5 was kinda hostile to new players, which is an early level problem
Sadly we will have to wait and see
i enjoyed gtfo the most when there's genuine pressure in expeditions
That definitely
so naturally 10cc fixed the problem of no accessible early levels by making the late levels easier
I doubt that they'll ever be rundowns like R5
r5c2pe, r5d2, r5e1 comes to mind
and thats a good thing
i felt zero pressure in r7
R5 was way too hard and bad for the community health
R5 had the worst player retention
Well R6A1 and R7A1 are decent newbie friendly levels tbh
I don't have a problem with r6a1 or r7a1
r6 had a few moments where there was pressure
like r6c2ex, d3 last code, ex push etc
but it's completely absent in r7
at least for me
it's more that the bulk of the content is for intermediate players, when the playerbase seems bimodal
I see a lot of new teams failing on R7B1
new
i.e. lots of struggling noobs and a bunch of vets
B1 is a disgusting hike from A1
there needs to be more A levels
to ease new players
either that or permanent A tiers
I still think its better than R6B1
R6B1 should have been R6A2
R6B1 at least eased the player
having a tiers with layered diff was fun
R6 in general was too easy I don't think any of the levels are accurate to their tier
it should not have been a B tier
r4a2pe, r4a3pe, r4a3ex (ovl poo poo)
I mean, always been like that
are all really really fun
R5A2PE honestly a lot of fun
R5A3 is a good level that could be permanent
^^^
not too easy not too hard
On R6 I saw most of them failing on R6C1
also a2 ex was a lame obj
shutting off lights is always and will be the lamest way to "increase the difficulty"
Nah, I really missed true darkness in R6
It felt bright
well R5A2 was just really ginmicky
also their failed attempt of ovl
too much bright colour , looking at R7D1 omegalul
I don't think have a light off obj was too out of reach on that level
Kill obj?
Yep R7 still has a lot of brightness. less than R6 tho
eliminate biomass sort of obj
R5A2 ovl was really about the mother
like r6d1
very easily program, mod has done.
not the HDD
you said mod
i'm pretty sure they wanted to make ovl an eliminate biomass sort of obj
but they couldn't
during r5, but it worked in r6
technically it's a download database
which is why the moment you killed the burrito, the clear counter updates
you don't even need to extract
Lmao didn’t know
I have cracked a2 overload, killed mommy, and returned with the cargo only to wonder why I got a failed objective on the end screen
Ah yes, classic
R5A2 error alarm is the biggest meme ever
It was overly difficult but felt like it
pretty sure it's a rapid error
2 every 15s
or 20s, like r4a2 ovl
which is why there's no horde scream
Could be
R4 was the Error rundown anyways
Oh you have an Error?..... here is one more
r4c1 high was also a rapid error
I don't even remember R4C1
which is why there's no scream everytime they spawn
you bring big ball to inject it with aids
R4C2PE tho I do remember ....
then you fight tank
aaaaah yes the tank intro
R4C2PE second best level
12
Obviously wasn’t paying attention to aliens stream
cfoam is not cool
Yeah THAT one I remember
Cause uplinks are not long enough
where they kill 3 enemies on a wave?
like r4e1 first alarm, you mine big door, it kills only like 5
but that's good because another wave won't insta spawn
On the S scan with the slopes
That’s the second S alarm
Right first one is actually in the room where first tank Spawns. my bad
Yea
it also helps with code fetching because you can spam more mines
for stragglers or hybrids
it sounds weird but sometimes i want not very op mines like pre r5 ones
Blood doors are much more cool and harder
R7 blood doors now have enemies sleeping in A now to make it harder since mine kills everything at start
and get 3 per refill
So stupid
i also want grenade launchers on the special slot because it would still fits the premise of the game
just say it's used to be used for riot control where they fire tear gas or rubber grenades
now repurposed for mining or demolition purposes ecks dee
They like tripled the damage of mine going into R5 it’s stupid
they could add mechanics like arcing or minimum arming distance like kf1 and 2
What






