#gtfo-spoiler-chat
1 messages · Page 2 of 1
The man also had a PDW Btw, so like, I dunno how he had any excuse not to see that enemy.
:/
Also I'm sorry Wyv,
me telling my friend to stop flashing enemies when he has PDW
I tried out the PDW In that run since we did Secondary and I wanted to be able to comfortably see the shadows.
All good lol! You didn’t know that I’m deaf
Still not as funny as the good ol' "Why did you aggro them!" when they stood there staring at the enemy with their flashlight on.
PDW is above average AR dmg with Machine pistol recoil/hipfire/RoF/Range
probably more like pump shotty range but yeah
How often I saw my mates doing it and I got blamed for aggros I didn't trigger basically drilled into me the habit of always checking if their lights are on.
Though I have had a bug sometimes where apparently my light is on, and yet for me it's clearly off. Only on a few occasions tho.
spoiler: love being out the map
it can happen
I only have an issue with that tho,
because unlike me, they don't tell me that my light is on.
lul
most cases I shine my light close to the enemy but not on them and I get people yelling at me
kek
So it has absolutely led to that situation of them only telling me it's on when it's already too late.
I'm just in a constant battle to drill bad habits out of them.
love the bugs
Working on b3 secondary now. Just got into it
ye
Have fun.
I’m finally at last CP
ye we're trying to extract now lol
Is Overload a Respawn room?
holy fuck, d2 sure is a level
went through it first time because the other ppl knew what they were doing
lmao
u need to do overload before secondary
Huh?!
no clue
That’s impossible
You can’t do Overload first without bulkkey from secondary
Are you just trolling me?
secondary is data cube
Yes I know
wait, you're on b3 right?
there's no enforced order wrt optionals
gimme a sec, I'll look at the keys on randomkenny's table
What I’m trying to say is. There is NO bulkkey in Overload area
you are correct
So it’s impossible to do Overload first, then secondary
there are bulkhead keys in 110 (main), and 233 (secondary)
233 is unlocked AFTER you get final datacube
So you HAVE to complete secondary first then Overload
You can’t unlock 233 without picking up datacube
if you want to do both secondary and overload, you need to unlock secondary, do all the cubes, and get the key from 233 to unllock overload with
if there is a bulkhead at the end of secondary
I’m referring in a pe run
ye
Secondary -> Data Cube (last room apparently) -> Overload -> Main
if bulkhead in last room of secondary
so you can't do overload before secondary
(which means what I said earlier was wrong, but also the "you can't do overload before secondary" is strongly incorrect)
that said, you can do secondary after taking the checkpoint
but you'll be taking the turbine with you to do it
honestly not that bad
I’m…not following? Is it a bug?
checkpoint door takes you into the hsu room
at the back of hsu room is the overload bulkhead door
which is not a checkpoint door
Since I don't see an answer to the original question, no, it's not a respawn room.
If you’re referring to that objective completion glitch/bug… that’s not what I want to do
as long as you haven't used the key on overload, you can still just pick up the fog turbine, go back through the level to the secondary bulkhead dc, and use the key on that instead
I'm not referring to a bug
Keep in mind though that picking up the Hi-Sec crate will trigger the Charger Error so it's preferable to clear the OVL Room before you pick it up.
Yea. I’m well aware of that
I do think you'll have fun with the Error considering you won't be able to hear which direction the waves are spawning from.
I ran out of time so I gotta leave the game now
(But the important part is… I learned more about the layout of the level)
If you know they're behind you you have so much time to just rush ahead that you can basically just avoid really fighting any waves, especially if you kept the doors open before the checkpoint door so you can close them behind you for more time.
Yup. But for the initial waves… they’re the roughest
They can even spawn from those tiny rooms!!
Ye.
My experience doing it with bots:
-take the Hi-Sec and drop it at the top of the stairs before going down towards the HSU. You can have the Fog Turbine here as well so you can immediately pick it up.
-have a sentry at the bottom of the stairs facing checkpoint door, this will most likely deal with the Charger waves. The only wave to really be concerned about is the one that immediately spawns outside the HSU Room.
-have a bot pick up the Hi-Sec and push down, use repellers if you have them or just soak up the infection and push forward. You'll most likely encounter the waves around the first normal door on the way back, clear them and close the door behind, then just keep pushing forward. Ideally they'll be spawning behind and you just close the doors you move through
-preferably the left door outside the Class IV Alarm sec door is open, this way you avoid the bot trying to go down the ladder and going all fucky. Hopefully no waves spawn to your left and you just push through all the way into the starting respawn rooms, just go straight up the stairs (ideally no enemies on this path), foam the door and mine it and get to extract and place sentries
It really should only be the initial waves that are concerning
Just.. make sure the bots don't fuck up on the ladder
Any tips for dealing with the immortal behemoth/tank in E1?
How are people completing R7D1 Solo?! It doesn't give enough time to go between each terminal
probably capping shadows or shooters or something
then kiting them for 2hrs
don't need good terminal luck if you just repeat it between kite loops
wym
i mean it literally doesn't give me enough time.
i'll go to the terminal, verify connection and it's like go back to main terminal in 12 seconds.
if you get a terminal that's close enough, then you have enough time to run back to the main terminal, type "con", and hit tab and enter
confirm is always on main terminal
yes, I know it's init and confirm on main.
but isn't it like old maps where u gotta go to 1 terminal, and verify.
then do the confirm at main, then another and verify
yeah but if you fail, I believe you retry with a different terminal
so you just keep failing until it's 1 close enough?
pretty much
while kiting the shoots?
ya
well then, ugh lmao
i quit because i was kiting them, but it kept giving me far away terminals
hinoki and t-nenpi have done it, could go see for yourself
i normally play solo
there are 5 terminals in 194 that could get the verify
and sometimes add bots
I'm not a fan of the solos in r7 tbh
it kept giving me terminals in 196
but also I'm not a fan of capping
4, the one used for init* and confirm* cannot be chosen to verify.
I'd LOVE to find a group for maps but people usually don't like the way I play lmao
huh, could've sworn I saw it get the verify once
but I wasn't paying attention
I'm probably wrong
I kinda just hit init and listened to my duos partner being confused about where the verify terminal was, while I went to hold
There is another way to solo the time sequence provided by wesley: you just input multiple confirm command and they'll queue up so after you verify the confirm will be automatically completed.
terminal seems to queue your inputs while a command is being run
so it /may/ be intentional
Welcome to gtfo
I just checked, it says 0.5 on the data sheet i am using for R6
Oh i see, i said the wrong thing
Hip fire*
Not spread
Hip spread? Eh whatever, you get it. Shooting without ADS
Yo so I need a cell for C1 and I used 4 to get to the end
How/where can I find the last one to do the overload? Am I supposed to not use one on one of the two generators in the 2nd set of doors?
Oh I thought it had more
I died looking for a cell because it said to query for a cell to open zone 19
Did you query it?
yeah
there are only 4 cells on the entire map
I used all 4 to get to the end
But there is a locked door without power
Mh.. i only did it once without an issue so not sure
Yeah confirming there's a generator that I need a cell for
You simply cannot open every zone in C1 legit.
If it's only main, it doesn't matter then
Yep, it doesn't matter.
Well RIP to me being an idiot and wasting a good chunk of time looking for a cell lol
No those are the same thing
I don't know what sheet you looked at but it's wrong
RUNDOWN 7
GTFO Rundown 7 Weapon Stats
- tips and tricks
I find this stuff helpful, and hopefully you do too, but remember, these numbers don't tell the whole story. Be willing to try new things based on the situation, and don't be crappy to other people because they're not bringing the gear you ...
yeah I think the sheet's wrong about the r6 number
stormpooper's probably about to dig up the datablock or something
khepri has it as 2.5
Already did earlier
Khepri has a data sheet as well?
Ereggia posted numbers from the datablocks as well so must've misread there or something
khepri has a weapon tier list video for r6 with stats included
he stopped making videos before r7
I see, thanks for pointing it out.
@hallow lark ^
I wonder if hipspread at 1 means no spread for the pistol
0 is probably no spread doh
How big is the apparel pool? do we have a rough idea yet?
someone knows, there are youtube videos showing off all the apparel
ty sir, looks like the modding community knows
should send a log file
D1 sends snatchers periodically i believe
i know, but isnt it supposed to send 1 at a time
It's a known bug, D1 overload can spawn 2 or 3 snatchers very often, 4+ is reported but seems rarer.
someone did report multi-snatcher waves solo recently (can't remember whether it was with bots), fwiw
but otherwise the belief has been that you consistently get 1 snatcher if you're solo
and some random amount with multiple players
it's definitely meant to be 1, though
imma, test something
guys
how do you drop fps
i turned on Full graphic + bloom
Cap fps
"Feature"

We got any information on the spooky "talking" white monster schafer talks about in R6?
it's dead in R6DX

blals
Specimen is dead
Schaeffer beat the shit out of it
He really couldn't answer the cat or dog person question
i never realized how pain in the ass class x alarms are in d1
for shit and giggles i decided to do class x instead of the room scan error
Charger class X vs charger class V is way too vast imo
Class X one seemingly has immensely more chargers than Class V
Or my team just sucked ass but who knows
it is the same amount of charger
shrugs
I've only attempted the class X once
But the number was seemingly way more than Class V
How many chargers are in the wave normally?
max cap?
like 23 or so
they can't spawn more than that, unless the devs make a new system to bypass it
I guess. A better way to say it is. Class v feels like diminished waves
class v also has nicer rng than the class x idk
it's like a reward for people to do the override
oh, APG cable broke
i can finally test the cell bug
1kb download speed
a class X should feel heavier than two class V's
since it takes a while for the waves to show up when you start an alarm
but backup spawns are pretty prompt after you've killed some threshold of enemies
I've noticed that that alarm is pretty peaceful for the first few scans
which makes sense, they have to cross a pretty large room to get to you
be a mad man and do 2 class X
First time we didn't know about the bypass. Tried class x alarm couple times and beat it. As long as there is enough ammo, class 10 alarm is not crazy(compared to r6 d4 first alarm when I had to use all my c foam)
there isnt even enough ammo for the first class X
isnt first class x like shadow waves
the first class X is not that bad even if you dont have enough ammo, the shadows are easy enough to melee towards the end
feel like first class X is easy enough if you have sniper sentry + bio ping?
yeah probably, also the terrain is pretty good for melee too, you can use corners
if you're host

client should just fight in the open if they're afraid of sniper melee
climb up ladder to little ledge, jump down smash one, repeat

i have not tried the charger class X though
try it
the scan will punish you more
since instead of first static team scan
it will be a random team scan
your first scan can just be at the security door just to mess with you


is it same cause that make 6 hybrid in r6c2 extreme?
is that a pre-nerf version?
😈
Actually that part is one of the very few instances where you need coordination and teamwork in r6 in my opinion
League of legends.....
Honestly I think that's what happened when my team did it.
I remember running back and forth between both sec doors constantly.
that's your usual 2nd class X scan
Still not as cursed as when the scans in the Class IV During error go into that other half of the room and go up the stairs as well.
Ye the Error one.
it's going from the door back to the sec door
and from the sec door
back to the ground floor
Do be like that sometimes. 
That just looks like pain.
the guy with the c foam launcher and got all the tool in 2 zones be like: "Are you guys done yet?"
he has been c foam for at least 1 minute and 30 seconds

See my team did it originally with two sentries + mines + bio, but I'm genuinely considering the C-Foam just for the possibility of cursed scans like that (we had really tame scans that mostly just stayed around the door).
The two sentries were more comfortable for the Class X Charger tho I feel, but since we won't be running on a time limit on our OVL Attempt I'll probably actually push for getting the terminal to lower it.
you could do it with 2 sentries
but you also need 2 player to defend while other 2 player do scan
One of those things where imma test it myself with bots, and then also run it by my team and see what they'd prefer.
I'd love to have them actually try out both in test runs and then judge which they feel is better for a proper run, but they don't believe in doing anything like that.
i beat the error alarm + snatcher alarm with bot
what's the point of 2 birther room an 2 tank room in d1? we finished the level yesterday and realised we never had to step into those rooms at all
Decreasing the class X charger alarm to class V
Birther? I just found 2 tanks yesterday
key to decreasing terminal can be either or
Oh, i see
the class X decrese alarms were past the error alarm, 2 tanks and 2 birthers were in the zones opposite
oh wait no the second door decrease terminal was there
but anyway it was in another room
the subzones with tanks/birthers we had no reason to step into at all, was that just lucky?
there is a terminal in zone 204 (or 224 i don't remember)
you need a key from tank or mother zone
the key to 204 was in a room with a lone charger seeker
which we promptly glued up and smacked
heh, last time we opened the second door, i warned bro "second tank", he crouch-walked in and clonked a padlock on a locker next to the door, woke everything up 😄 "sowwyyy"
age old wisdom "clear first loot second" is not 100% ingrained yet
D1 was really chilled
last time i played it, we got mom room
i was going to tell my team to kill the moms too
since we have enough ammo

timed terminal waves should be fromelevator imho, not fun running all the way east thru a horde that spawned
yea
eh, not that bad
i got 3/5 terminal in the deep ease/west
enemy only spawn 3 at a time
the 4 terminal stuff, get a terminal in the last room of the sidezone, waves spawn right there.. its ok but kinda messes up defense, maybe in a good way tho
if they always spawned from elevator you could have a guy in each side zone from the start which would finish the wave even quicker than you do now
from my experience
you could send 2 guy in east and west zone
2 in the middle so the spawn don't get blocked
you can actually block spawn and messed up the middle guy
i was the middle guy

I've not actually tried D1 overload after the fix but just main I would say the only hard part is the charger alarm (Class X)
3 enemies spawn on all side
IF you do class X
class V is really easy to do
yeah but then you have to spend 40 minutes in stealth
the error class iv is aggravatingly slow, and cheese or not the cancel-shadow-area stuff even with deactivation can get hairy
bleh
nah, you don't have snatcher on your tail
alltho mining the 3 area doors can trivialize the whole thing, y did we not
3 sniper sentry and you basically don't have to worry a single thing
that is a true statement right there, sniper sentry truly op
i think i have a spot for the sentry for all 3 sides
just covering the 2 doors to terminal could suffice
unless you have a shadow wave, the sniper sentry will clear everything
except snatcher of course
d1 is growing on me, is a cool run with the varying action
c2 d1 all smiles, d2 is the most loved on r7, should go in there more
my problem with D1 (again main only) is it feels like a large part of my time is running around looking for resources after the error section or before the end sequence
relative to the actual action
lots of stuff spread across some big areas
you could go look for resources
garden mazes with all the siderooms and endless stairs and ladders having surprising lockers, getting lost from and to
or you could go to mom/tank zone
terminal pings something in area C upstairs, then run around 15 minutes trying to get there 😄
(floodways was exactly the same before we learned)
Dunno about floodways being that hard of a tile set, but we spent like 10 minutes trying to figure out how to set up for the second-to-last alarm on B1 before we said fuck it, closed every door, and then set up on all of them.
That tile is uber confusing first time.
just monkey your way out of b1
hmm we kinda figured out the scaler-mentioned doors-open stuff doing it first time, "they'll have to come from b or c, up here are doors to both and they all come down this hallway after" .. it worked.. on subsequent runs the scan migrated right to that last door and we ate our own sentries going there
then assumed endless extraction waves and wiped in the frayed panic. imho that ending could've and should've been an error-
guys why are there so many giants spawning in d2
way too many
it's like 20+ giants chasing us in the end
and they keep spawning
impressive
Don't defend in the hallways.
The hallways punish you for holding in them for too long.
You want to have plans to fall back into the hub zones eventually.
so if we stay in hallways for too long, there will be more giants spawning?
once we open 213 it's like there are only big chargers spawning
its crazy
Yes, you probably want to move into the hub zone before you even open one of the sides.
Waves ramp up to like 6+ per wave after a short while.
Yes. By "hub" I mean any zone that connects to 4 other zones.
So, past the hallway, before the next hallway, between 212 and 213.
Floodways its more flat than my ass
Gardens do be havinf a lot of hidden path in some of the rooms like in d1 that give the sleepers the uperhand
Yep. You can play to hold their longer, but the waves will be more difficult as a result.
we are gonna give another try tomorrow
Gardens are really good at feeling big tbh.
Verticality and the really high ceiling make the rooms feel huge.
ty so much bro
The only hard room to setup in floodways is the big room from r5c1/r7d1
Np
we dont even know that punishment lol
It does, but i do think they make sleepers more predictable
Every room you can funnel like crazy
True.
But decent players could funnel in most situations anyway.
You just fall back until you have a good funnel.
Yeah but awas you kinda had to know your tiles tbh, garden its heaven for helgun
Imagine if we had hel rifle still

Bruh
1 sleeper gets trough the sentries
runs inmediatly to a small door to funnel (its a dig site room)
we always think it's the best way to defend in hallways
damn
didnt even try to defend in hub zone

dropping them beforehand doesn't work
having the affected person and another non host back out then swap join positions can fix it 
uh
cry
probably not much you can do
its been two years
maybe they'll return in another two
is the immortal tank still in the map after teleportation?
e1
he's still in the map wtf
Unfortunate. Gotta bring in the 10CC comment about having a skill issue
It’s also a massive waste if two bots with meds try to heal you resulting in losses of medpacks
Thats either bugged or they didnt code it for bots
Bots do just send 1 guy to revive a player, i dont know if they didnt pogram. That. For the bots
"what if we used 0% of the brain"
-GTFO bots
Is there a way to combat the rise of fog at the start of C2?
run fast
like, a supply room with fog repeller
inhale all of it into your lungs, boom no more fog
there are fog repellers around but the only sure way to make it stop rising is to insert the cells into the gen cluster
oh you said start
nah just go faster
GTFO: Work Vacuum together or Die together
You can do the entirety of the scan at the start of C2 without standing in fog, and you'll always be able to see every enemy
The fog should only be a concern if you're slow tbh.
If you're solo solo, nothing can really help except pure boosters. Otherwise just do the scan fast.
huh? dont team scans move the same speed solo and 4 man?
they do pretty sure, only big reds go slower if you're alone
i can confirm that
the wave will still continue even when you finished the overload uplink in C3
yea
and also
the wave will also be the same AFTER the timer end
also, if you have the terminal bug in overload, just use the terminal that have "Uplink_confirm" command and type that in
you'll skip the uplink connect command
Bots are either blind or john wick in fights
team scans are slower with less people
we complain about it 2 years ago
but as you can see they struggle more and more with just keeping the game working for the intended group size
so despite how easy it might be to make team scans unaffected by team size it probably wont happen soon
What should they do? Hire more people? Hire different people? Need more money?
as someone who can only see the end result that's not for me to answer
Bit of a guess but maybe more developers? Seems like they have a lot of people covering a lot of other bases but the biggest problem right now is bugs. Artists and designers aren't gonna be the best suited to deal with that
They need moar talent. To get moar talent, they need moar 🤑 . To get moar 🤑 they need micro transactions 🪦
i think a lot of vets were willing to pay more for extra stuff
but probably not anymore until they fix the game
Game is not in a state that would reasonably justify microtransactions
I don't think that's the point of micro transactions
The point of microtransactions is trading community goodwill for money, and they don't have s lot to spend lol
the point of micro transaction is to make money from those that are willing to pay. period.
Knowing the devs I wouldn't be suprised
Ouch
Where is my cosmetic Drip at
I need Shirtless Hackett Drip
Just get more ram 🧠 
Reduce texture quality or something
man 3-4 snatchers per wave in D1 are not cool
at best that will only reduce vram
Lemme tell you about the time i did thst by accident when recording a vid
And got a wooping 250 gb file
pfff
I have a whole drive dedicated to lossless recording lol
1 GB p/minute more or less
You tweaking
Anyone got tips/recs for D1?
Learn how to deal with snatchers. Bring specials that's good against snatchers(choke mod/HCP/sniper...etc), doors/ladders are good funnel point for them. Bring your tools based on the route you're planning to take.
hide behind some boxes/wall
Does D2 have good number of shadows?
depends on which side you get
anyone know what with the locked terminal in the first zone of overload?
you mean C3?
Trying to punish you if you'd like to find the 7 use of ammopack there.
Iirc it's not actually set to be anywhere.
I'm not sure what it defaults to, but I know it can spawn in 331.
I already brought this up like a week ago, lmao.
It's probably an oversight.
There's nothing on the terminal.
damn
Ayo I got to ask, in C3 Overload, is the 2nd terminal not in the same zone as the 1st one? Edit: Talking about the uplink ones
you have more than 2 terminal spawn in each zone
I noticed that when we had our 2nd terminal in zone 331 and the 1st is like near the entrance?
I just thought maybe it was a bug cause they were like so far away from each other
it's rng
Cool, and btw how many verifications was it in total? We died and gave up without knowing
3 per uplink
okay, ty
Damn just had my first E1 session. Got 3 rooms into the mothers and then we got rekt. No checkpoints in E1?
Nope
Oof haha. I wonder if Kevin makes it back from. The desert zone later on
No CP like it should be. Mission is pretty short as well
Oh, i didn't even noticed that it has no CPs
You dont feel very short when its your first time and average skill issue.
I got carried hard so it was indeed surprisingly fast... Well, as fast as it can get i suppose
some 40-50 minutes?
You just pray rng where mother would locate spawn at and also charger scout.
I just received orders where to stand and shoot while the other 2 guys did all the real work
With time you'll learn it yourself
And then carry time
Spoiler: other games exist
I need to finish my warframe grind and get all tenet weapons to 60%
Also i can't watch youtube videos while playing GTFO
lies
So it badly hurts my youtube backlog grind as well
Having 2 monitor watching youtube and other player being slowpoke processing what to do.
I'm afraid my card will fucking burn if i'll do that
Not to mention that the 2nd monitor just wont fit on my table i think
Easy to make DIY wooden table and paint with it cheap
I genuinely enjoy playing GTFO, but it completely destroys the efficiency of grinding anything else
Tbh gtfo has srsly hurt my gaming backlog . Only Elden Ring was worth a break
Oh god, don't remind me
Where the fuck did i last saved even?
Let me check my recordings
Oh no I 100% that game in 2 weeks, could not put the game down
Oh right!
And then back to gtfo 😂
I got killed by a giant lobster
One of a great many giant lobsters.
That was 25.04.2022
Fun area
There's atleast two areas with 'em,
Liurnia and the snowfields (whatever that place was called, the lake covered in mist).
No spoilers please
Yes, i know this is a spoiler chat, but not that kind of spoiler chat

When was my next vacation again...
have they fixed the performance yet?
45 average FPS is real nice experience enhancer
I feel like i'm back to 10 y.o. playing vidya games on my Pentium II with unnamed GPU
Maybe the E1 concept is not for me. I like weird and difficult challenges, like Kevin.
Lengthwise E1 seems on par with the longer levels, judging by how fast Fireblade gets through. Kevin pressures you to not take too long, that nice at least. But dying to stealth almost an hour in is pain.
I like to have a checkpoint so i can feel out a section without as much punishment.
But i guess E1 is meant to be grinded once youre done with everything else, and it seems to be good for that
Yeah...
I'm scared to think what first time attempts on that shit look like
The veterans made the level seem like nothing, but only because they knew exactly what to do, where to go, blah blah blah
Also some exploit during the planetside section
the first time I played the level we made it to the room scan
we quickly figured you could get it stuck in a corner so we had someone eat dinner babysitting it while we looted
I got to babysit the guy a little bit.
Watching him powerwalk towards you is scary and hilarious at the same time
But he's a little bit silly for sure
having an unkilliable enemy is cool
but I think it should be chasing you while you run through room after room
similar to say R5D2
I guess that was supposed to be the idea
But he's just too passive for it
Or maybe it was intended to be that way...
All brawl, 0 brains
If he was actually agressive the rest of the level would be impossible
Tanks don't intimidation-walk towards you
I mean they do, but not like this guy does
Also tank tends to rush you sometimes
Yep
This one kinda doesn't
it does if you're far enough
So it makes it even more passive
He approaches some 15m and then just slows down to a crawl
I know, but sometimes tank also runs at you when you're in LOS
I've experienced that before
because it was targeting someone else which it doesn't have los
so it rushes despite you having los
How about we make him super agressive, but deal like no damage at all
He keeps nibbling on your knees
And as long as you can make stop for half-a-minute you'll get your HP back
When trying to get the 4th code, does the immortal spawn as you open the door or as you put in the last code?
Neither, as you approach to the 4th terminal
Immortal but he flies
Immortal scouts are meh. Just avoid them
Make a scout that has more tendrils and the tendrils will seek out and home towards the players
Could also make the tendrils go out faster
i am never going to touch god damn c1 after i finish THIS LAST PART
What does "Terminal Use " booster do?
Make your uplink faster
Those arent obtainable anymore as far as I know.
They aren't since R6.
Only ones you'll see are old ones people still have from R5/R4
R6 didnt have Terminal speed for as long as I played it
So they are useless...
Those are annoying to use boosters anyway.
Outside of uplinks. Pretty much
It forces to stay in terminal when doing terminal uplink.

anyone know how you unlock E1?
Complete main on every other mission.
@light lagoon ty
yo me and my mate are stuck on B1 "Cargo" and cant figure out the hydo gen thing
is the cell anywhere inparticular
find a terminal and query
cant find the hydo cell lol
like we did that and its not pinging lol
it pings the gen
but yea
list cell
query cell_xxx
life saver thx dude
terminal use is basically used for the older uplink objective
we have like 12 uplink in old rundown
R2D2 was 10 iirc
10 codes and based
they don't make reactors like they used to
r5c2ex was equally as based
Idk R2D2 didn't have chargers
a modernized version of r2d2, (with an added on PE) would be so fucking based
Chargers, moms, tanks, snatcher?
seeing this rundown: they just don't make reactors anymore. (except the one)
Did R5 have a 12 code terminal
that's what I thought
Yeah 10 shadow codes
24*
yea 24
i miss reactors 
yeah but people just brought double cfoam and had a fun and interactive game
wdym we still have reactors in the game
eh
mfw cheese
R4C1 ex
1 is enough

no
if its a reactor of the level of r2d2, maybe
reactor levels (if you dont personally despise them) are some of the best there are
I actually like reactors, so a 2nd one at least would have been nice
its actually so sad that its only in the 2nd half of E1 aswell
We still lack in the ovl/sec department so there is room
r4 had one in b1 ext, one in d1 main and the e1 ext
R5 had b1 overload, c2 ext and d2 main (tho also only 2nd half)
It also means that a lot of newer players will not learn/know about reactors this rundown
yep
i get that most levels rn wouldnt rly fit reactors as extra levels but its still sad
but add a d3 with reactor and ez pez sexy
I wouldnt mind if they are distinctive
1 easy free code intro
and then 1 with teleports maybe
You could have one in early rundown with only free codes like R6D1, get new guys accustomed
ye
Then later you make a good one
Lol, imagine a reactor with a reverse gen cluster mechanic
deeper in the rundown
Sounds good
would probably need a disinfect station once or twice if its infectous (unless its end game tier)
but strategically a cool idea
isn't we already had that?
i don't remember which level, but we have that one before
I don't remember a reactor doing this
A3?
i'll go find the vid
idk if it is A3
nah
idk if you can actually solo E1 reactor without spawn capping
r6d3 also had fog slowly increasing overtime with an optional
But none of those have it on code input, which makes it less a "rush and you can ignore it" and moreso a thing you HAVE to strategize around
you could also throw a fog repeller and deal with the wave
so unless you want a fog rising level with code input
you have to either, spawn fog repeller in the last code zone or spawn none at all to make player move around
or else they would go: "Hey, this spot is good, i'll never move from this spot, even though the fog is rising and block my vision"
thats thinking that you get fog repellers
another factor is that, player will grab bio tracker
it's a gimmick level that would 100% work if the player is first trying the level
its an interesting level idea that would need to be expanded upon to be fully interesting
yup
R7E1 i think it's a fine level
putting a snatcher in i think would make the level more interesting, at the reactor part
you can't
A snatcher with a set path to release players at the pMom
have anyone actually tried?
i think guessing the code still count?
the moment the tank shows up the solo holder is fucked if continues to solo
the tank isn't the issue here
you can do tanks solo
the issue is having to deal with 2 big chargers + ~10 chargers coming at you at the same time
Consistently
- the flyers
- the wave spawning behind you
- the tank
u spend too long solo tank
and cannot prep for wave 4
not to mention wave 4 is another tank so no point in buffering the progress by soloing tank
chargers are just the immediate threat everyone takes notice of but you can solo those by falling back
just need to catch up after which isnt done alone
if you're using sniper for tank, then you'll die from waves
if you're using hc for waves, then you'll take too much time on tank
no time for code 3
chargers are whatever, because you can bring sniper sentry
^
i literally did the class 5 with sniper sentry solo and hold even with the immortal
didn't even kite
but burnt like
the reason i say its over with soloing when tank shows up wave 3 is because of the everlasting effects it has on wave 4 where you have no chance to solo charger part cause lack of prep
3 uses of ammo
but with prep you just need help catching up on flyer part
like even if you're perfect with all your shots, you're not gonna have enough ammo for wave 4
let's assume, you're 100%, brought the 4 use from charger spawn zone after arena
first wave, you got a lucky mine, you'll burn 2 uses on wave 1, 2 uses on wave 2, at least 2 uses from wave, then 2 uses on tank
4 uses left but giant chargers and final tank
and at least 2 waves of strikers
don't forget the high chance of waking up shadows on 2nd and 3rd code
and a high chance of repeating cuz the lack of time on 3rd code
then again i think it's technically possible with agg provision, 5/13% main dmg and something on bold
but you have to repeat 3rd code lole
and not get fucked by shadows
or the spawns in 3rd code zone
ew boosters
boosters are cool
you could also trade a 3 use with something in reactor
but i don't think that's worth it
unless you got regen cap
:^)
AAAAAAAAA D1 CHECKPOINT IS CURSED
What the baby doin?
Dreaming about murder
reminiscing about the good old days when it was still vacuum sealed
Probably broken kekw
D1 Buggiest level this rundown, poorly optimised
I like the premise tho
Of having multiple optional objectives
Having more than 1 route for Main
should move you to this instead, since i can post picture
it range around 60 - 90% cpu and only 5GB ram uses when i play E1
33 MS Edges
i opened like, 22 tabs
oh ye
33
and i also play D1 with 33 tabs open as well
so it made me wonder why people getting screw in D1
texture size = quarter = 3GB
🌬️
D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.
funny enough, i did a little test around D1
the problem that drop fps is because of the machine at the end of the level
so if you looked at the direction that pointed at the machine will tank your fps

D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

Fun fact, did you know:
D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.
you know, he's not wrong
it's big ass fucking level with a lot of garden tile (big tile)
Yeah I know
But did you know D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

I'm not sure if you knew that, so I wanted to tell you that D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.
D1 = GTFO pot of greed?
nono the pot of greed meme
Oh so you meant Pot of Greed is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.
I see
But what does it do
Find 3 GLP/OSIPs and 1 Cell usually at the bottom of room B.
Secondary bulkhead will unlock when you put in the 6th cell.
the only threat was the shockers imo
shockers?
the bigger meatball
oh the large meatball
ye
Spicy meatball
they call it a shocker because of the charging effect
C2ovl is the best obj when people do it the intended way
I actually have a ss of one we had that got stuck from my c2 pe run
but people just prefer to do it the easy way
righhht
3/4 is insanity lol
yeah my team did it 3/4 cuz we didn't know 5/6 was a thing
I did 5/6 with fog
thats why I love C2PE
#gtfo-media the said stuck shocker
was still kind easier than other OVL
that big happens after checkpoint iirc
its clearly not made for 5/6
bug*
Personally ive just been doing randomized loadouts for shits n giggles
3/4 because of endless waveiirc
I went back to apex
my man calling 5/6 cell a cheese
what I'm hearing is that I have to redo my duo with 3/4 cell
almost a cheese
its clearly not intended to be done that way
yes
and the difficulty becomes laughable
no disrespect against people who did it 5/6
not trying to be condensending or anything
but it is pretty evident that 5/6 is not the intended way and that you can barely call it an overload doing it like that
Yes. And, you can't tell me otherwise.
eh, I feel like you can say "that's not a real overload" about any of the overloads in r7
except maybe bugged d1
as in intentional
they purposefully gave you options on D1
the devs clearly didn't know you could 5/6 it
and didn't design the level with that in mind
I think the devs knew you could do 5/6
just laying out the level with 5/6 and overload on different spokes of the hub doesn't convey intention
you know this when you make a map
and again, I think 5/6 cell is about on par with the other overloads in r7
when one is far easier than the other I find it hard to believe that they knew this before had
why position overload right next to 3/4 when you can do it much easier on 5/6?
yeah I think it's a brain vs ploughing through thing
if they had give you the option for 5/6 I don't think the alarm would have made the alarm be flyer only
theres no brain involved here
one team finds out and the rest know
with 5/6 you're doing it on 15 health + whatever buffer you buy with meds
gtfo isnt designed for you to find loopholes
and the 15 health comes from prepped repellers
hard disagree on this, gtfo is a planning game first
yes you plan
not to find loop holes
but to tackle situations
you don't find an alarm and think, how do we work around this
you think, how do we beat this?
It's a game where you use your tools to create almost tower-defence solutions to alarms
the distinction between that and "loopholes" is kinda unclear to me
especially when 5/6 cell is apparently a loophole
devs didnt know you can do d1 overload right before extract, they probably didnt know you can do 5/6 overload
loopholes is finding a way to avoid tackling it as it is
I guess I just disagree with the notion that 5/6 cell is avoiding doing it "as is"
why
what suggests that the devs knew about it beforehand
gtfo isnt a game about working around stuff

the position of the bulkhead, and the lack of normal enemies from the M alarm suggests that they meant for you to do it 3/4
as the err alarm supplies those sleepers along with the flyer
By default, if you can arrange for something to happen by way of chaining together intended mechanics, I'm going to assume that it's an intended way of completing the level
the level is deliberately split into 3 sections
it doesn't make sense for you to hop between them
I wouldn't say that they meant for you to do it that way but optional choice of doing it
mayb they reward you for being smart and hopping between them?
but yes that scan is piss easy with the flyers
in my experience the M alarm flyers actually drown out the sleepers during the scan
theres no real smart factor to this tough
how do you know
all it requires is one team to figure it out
then the rest know
as it is right now
they don't
even if they wanted to do something like that
it wouldn't make sense for it to be overload
it would just be in main
would have been cool if they found a way to lock a previous sec door until a optional is done
And you know add the information to the back of the sec door
I don't know what to say here, every time I've done or seen this scan with error going the error waves have fizzled while the flyers were out and resumed when the flyers were cleaned up after the scan
maybe the scan's too short, so if even one error wave gets backed up in the queue, you experience a perceived fizzle?
it is a Class V
VI
I think you may be misremembering
I'll have to go look at some footage
well its not short enough either way
but I'm now saying "I don't know"
the error wave is 30 seconds I think theres plenty of wiggle room
and you're acting all certain
okay
so I guess I'll hold you to this one
alright



