#gtfo-spoiler-chat

1 messages · Page 2 of 1

light lagoon
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Thankfully I realised this and closed the door lest he walk into that room and trigger the scout in there in his panic.

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The man also had a PDW Btw, so like, I dunno how he had any excuse not to see that enemy.

kind swan
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:/

light lagoon
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Also I'm sorry Wyv,

kind swan
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me telling my friend to stop flashing enemies when he has PDW

light lagoon
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I tried out the PDW In that run since we did Secondary and I wanted to be able to comfortably see the shadows.

hallow lark
light lagoon
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And uh.. not a fan personally.

light lagoon
kind swan
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PDW is above average AR dmg with Machine pistol recoil/hipfire/RoF/Range

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probably more like pump shotty range but yeah

light lagoon
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How often I saw my mates doing it and I got blamed for aggros I didn't trigger basically drilled into me the habit of always checking if their lights are on.

kind swan
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the amount of times people need to yell "LIGHT"

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but often times it's too late

light lagoon
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Though I have had a bug sometimes where apparently my light is on, and yet for me it's clearly off. Only on a few occasions tho.

manic halo
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spoiler: love being out the map

kind swan
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it can happen

light lagoon
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I only have an issue with that tho,

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because unlike me, they don't tell me that my light is on.

manic halo
kind swan
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most cases I shine my light close to the enemy but not on them and I get people yelling at me

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kek

light lagoon
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So it has absolutely led to that situation of them only telling me it's on when it's already too late.

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I'm just in a constant battle to drill bad habits out of them.

manic halo
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love the bugs

hallow lark
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Working on b3 secondary now. Just got into it

manic halo
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ye

light lagoon
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Have fun.

hallow lark
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I’m finally at last CP

manic halo
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ye we're trying to extract now lol

hallow lark
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Is Overload a Respawn room?

shell hamlet
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holy fuck, d2 sure is a level

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went through it first time because the other ppl knew what they were doing

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lmao

manic halo
hallow lark
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Huh?!

manic halo
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yeah

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we didnt either

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and we're pissed lol

hallow lark
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Your kidding?!

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Why? And what could possibly be the reason?

manic halo
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no clue

hallow lark
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That’s impossible

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You can’t do Overload first without bulkkey from secondary

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Are you just trolling me?

manic halo
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secondary is data cube

hallow lark
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Yes I know

last gust
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wait, you're on b3 right?

hallow lark
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Yes

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The bulk key is behind the last door

last gust
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there's no enforced order wrt optionals

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gimme a sec, I'll look at the keys on randomkenny's table

hallow lark
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What I’m trying to say is. There is NO bulkkey in Overload area

hallow lark
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So it’s impossible to do Overload first, then secondary

last gust
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there are bulkhead keys in 110 (main), and 233 (secondary)

hallow lark
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233 is unlocked AFTER you get final datacube

manic halo
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oh wait

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i must've missed it

hallow lark
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So you HAVE to complete secondary first then Overload

last gust
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yes

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well

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unlock

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also you don't technically complete overload until the very end

hallow lark
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You can’t unlock 233 without picking up datacube

manic halo
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you can do either

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or both

last gust
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if you want to do both secondary and overload, you need to unlock secondary, do all the cubes, and get the key from 233 to unllock overload with

manic halo
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if there is a bulkhead at the end of secondary

hallow lark
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I’m referring in a pe run

manic halo
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ye

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Secondary -> Data Cube (last room apparently) -> Overload -> Main

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if bulkhead in last room of secondary

last gust
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so you can't do overload before secondary

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(which means what I said earlier was wrong, but also the "you can't do overload before secondary" is strongly incorrect)

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that said, you can do secondary after taking the checkpoint

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but you'll be taking the turbine with you to do it

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honestly not that bad

hallow lark
last gust
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checkpoint door takes you into the hsu room

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at the back of hsu room is the overload bulkhead door

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which is not a checkpoint door

light lagoon
hallow lark
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If you’re referring to that objective completion glitch/bug… that’s not what I want to do

last gust
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as long as you haven't used the key on overload, you can still just pick up the fog turbine, go back through the level to the secondary bulkhead dc, and use the key on that instead

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I'm not referring to a bug

light lagoon
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Keep in mind though that picking up the Hi-Sec crate will trigger the Charger Error so it's preferable to clear the OVL Room before you pick it up.

light lagoon
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I do think you'll have fun with the Error considering you won't be able to hear which direction the waves are spawning from.

hallow lark
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I ran out of time so I gotta leave the game now

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(But the important part is… I learned more about the layout of the level)

light lagoon
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If you know they're behind you you have so much time to just rush ahead that you can basically just avoid really fighting any waves, especially if you kept the doors open before the checkpoint door so you can close them behind you for more time.

hallow lark
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Yup. But for the initial waves… they’re the roughest

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They can even spawn from those tiny rooms!!

light lagoon
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Ye.

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My experience doing it with bots:
-take the Hi-Sec and drop it at the top of the stairs before going down towards the HSU. You can have the Fog Turbine here as well so you can immediately pick it up.
-have a sentry at the bottom of the stairs facing checkpoint door, this will most likely deal with the Charger waves. The only wave to really be concerned about is the one that immediately spawns outside the HSU Room.
-have a bot pick up the Hi-Sec and push down, use repellers if you have them or just soak up the infection and push forward. You'll most likely encounter the waves around the first normal door on the way back, clear them and close the door behind, then just keep pushing forward. Ideally they'll be spawning behind and you just close the doors you move through
-preferably the left door outside the Class IV Alarm sec door is open, this way you avoid the bot trying to go down the ladder and going all fucky. Hopefully no waves spawn to your left and you just push through all the way into the starting respawn rooms, just go straight up the stairs (ideally no enemies on this path), foam the door and mine it and get to extract and place sentries

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It really should only be the initial waves that are concerning

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Just.. make sure the bots don't fuck up on the ladder

velvet blade
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Any tips for dealing with the immortal behemoth/tank in E1?

mossy marsh
grave abyss
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How are people completing R7D1 Solo?! It doesn't give enough time to go between each terminal

last gust
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probably capping shadows or shooters or something

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then kiting them for 2hrs

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don't need good terminal luck if you just repeat it between kite loops

grave abyss
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wym

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i mean it literally doesn't give me enough time.

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i'll go to the terminal, verify connection and it's like go back to main terminal in 12 seconds.

last gust
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if you get a terminal that's close enough, then you have enough time to run back to the main terminal, type "con", and hit tab and enter

grave abyss
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i was kiting shooters.

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don't u gotta go to multiple terminals though?

last gust
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confirm is always on main terminal

grave abyss
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yes, I know it's init and confirm on main.

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but isn't it like old maps where u gotta go to 1 terminal, and verify.

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then do the confirm at main, then another and verify

last gust
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yeah but if you fail, I believe you retry with a different terminal

grave abyss
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so you just keep failing until it's 1 close enough?

last gust
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pretty much

grave abyss
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while kiting the shoots?

last gust
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ya

grave abyss
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well then, ugh lmao

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i quit because i was kiting them, but it kept giving me far away terminals

last gust
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hinoki and t-nenpi have done it, could go see for yourself

grave abyss
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i normally play solo

last gust
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there are 5 terminals in 194 that could get the verify

grave abyss
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and sometimes add bots

last gust
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I'm not a fan of the solos in r7 tbh

grave abyss
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it kept giving me terminals in 196

last gust
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but also I'm not a fan of capping

velvet flower
grave abyss
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I'd LOVE to find a group for maps but people usually don't like the way I play lmao

last gust
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huh, could've sworn I saw it get the verify once

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but I wasn't paying attention

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I'm probably wrong

grave abyss
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so i solo then add bots on harder parts.

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unless I can kite.

last gust
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I kinda just hit init and listened to my duos partner being confused about where the verify terminal was, while I went to hold

velvet flower
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There is another way to solo the time sequence provided by wesley: you just input multiple confirm command and they'll queue up so after you verify the confirm will be automatically completed.

grave abyss
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cute.

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that seems not planned and buggy

strange junco
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terminal seems to queue your inputs while a command is being run

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so it /may/ be intentional

turbid cliff
fallow delta
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I just checked, it says 0.5 on the data sheet i am using for R6

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Oh i see, i said the wrong thing

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Hip fire*

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Not spread

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Hip spread? Eh whatever, you get it. Shooting without ADS

trim jacinth
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Yo so I need a cell for C1 and I used 4 to get to the end

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How/where can I find the last one to do the overload? Am I supposed to not use one on one of the two generators in the 2nd set of doors?

strange junco
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doesnt c1 only have main

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am i missing something

trim jacinth
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Oh I thought it had more

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I died looking for a cell because it said to query for a cell to open zone 19

fallow delta
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Did you query it?

trim jacinth
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yeah

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there are only 4 cells on the entire map

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I used all 4 to get to the end

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But there is a locked door without power

fallow delta
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Mh.. i only did it once without an issue so not sure

trim jacinth
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Yeah confirming there's a generator that I need a cell for

velvet flower
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You simply cannot open every zone in C1 legit.

trim jacinth
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If it's only main, it doesn't matter then

velvet flower
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Yep, it doesn't matter.

trim jacinth
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Well RIP to me being an idiot and wasting a good chunk of time looking for a cell lol

turbid cliff
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I don't know what sheet you looked at but it's wrong

fallow delta
last gust
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yeah I think the sheet's wrong about the r6 number

fallow delta
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It never felt THAT accurate to me anyways

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So probably

last gust
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stormpooper's probably about to dig up the datablock or something

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khepri has it as 2.5

turbid cliff
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Already did earlier

fallow delta
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Khepri has a data sheet as well?

turbid cliff
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Ereggia posted numbers from the datablocks as well so must've misread there or something

last gust
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khepri has a weapon tier list video for r6 with stats included

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he stopped making videos before r7

fallow delta
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I see, thanks for pointing it out.
@hallow lark ^

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I wonder if hipspread at 1 means no spread for the pistol

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0 is probably no spread doh

strong kayak
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How big is the apparel pool? do we have a rough idea yet?

last gust
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someone knows, there are youtube videos showing off all the apparel

strong kayak
strange junco
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i just got 2 snatchers spawned on me wtf

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d1 solo w/ bots??

mortal granite
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should send a log file

fallow delta
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D1 sends snatchers periodically i believe

strange junco
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i know, but isnt it supposed to send 1 at a time

last gust
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well known to be bugged for multiplayer

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for 1 person with bots, I'm not so sure

velvet flower
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It's a known bug, D1 overload can spawn 2 or 3 snatchers very often, 4+ is reported but seems rarer.

last gust
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someone did report multi-snatcher waves solo recently (can't remember whether it was with bots), fwiw

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but otherwise the belief has been that you consistently get 1 snatcher if you're solo

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and some random amount with multiple players

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it's definitely meant to be 1, though

mortal granite
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imma, test something

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guys

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how do you drop fps

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i turned on Full graphic + bloom

nocturne flax
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Cap fps

mortal granite
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ok

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nope

dusty junco
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We got any information on the spooky "talking" white monster schafer talks about in R6?

mortal granite
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it's dead in R6DX

kind swan
vocal geode
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blals

kind swan
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Specimen is dead

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Schaeffer beat the shit out of it

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He really couldn't answer the cat or dog person question

vocal geode
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low intelligence specimen

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oh wait I can post embeds here

strange junco
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i never realized how pain in the ass class x alarms are in d1

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for shit and giggles i decided to do class x instead of the room scan error

half hornet
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hehe

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welcome to pain

kind swan
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Charger class X vs charger class V is way too vast imo

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Class X one seemingly has immensely more chargers than Class V

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Or my team just sucked ass but who knows

mortal granite
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it is the same amount of charger

kind swan
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shrugs

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I've only attempted the class X once

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But the number was seemingly way more than Class V

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How many chargers are in the wave normally?

mortal granite
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max cap?

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like 23 or so

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they can't spawn more than that, unless the devs make a new system to bypass it

kind swan
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I guess. A better way to say it is. Class v feels like diminished waves

deft kiln
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class v also has nicer rng than the class x idk

mortal granite
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it's like a reward for people to do the override

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oh, APG cable broke

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i can finally test the cell bug

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1kb download speed

last gust
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a class X should feel heavier than two class V's

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since it takes a while for the waves to show up when you start an alarm

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but backup spawns are pretty prompt after you've killed some threshold of enemies

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I've noticed that that alarm is pretty peaceful for the first few scans

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which makes sense, they have to cross a pretty large room to get to you

strange junco
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be a mad man and do 2 class X

hard cape
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First time we didn't know about the bypass. Tried class x alarm couple times and beat it. As long as there is enough ammo, class 10 alarm is not crazy(compared to r6 d4 first alarm when I had to use all my c foam)

wary olive
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there isnt even enough ammo for the first class X

strange junco
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isnt first class x like shadow waves

mortal granite
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shadow wave

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really slow

wary olive
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the first class X is not that bad even if you dont have enough ammo, the shadows are easy enough to melee towards the end

mortal granite
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feel like first class X is easy enough if you have sniper sentry + bio ping?

wary olive
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yeah probably, also the terrain is pretty good for melee too, you can use corners

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if you're host

mortal granite
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client should just fight in the open if they're afraid of sniper melee

wary olive
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climb up ladder to little ledge, jump down smash one, repeat

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i have not tried the charger class X though

mortal granite
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try it

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the scan will punish you more

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since instead of first static team scan

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it will be a random team scan

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your first scan can just be at the security door just to mess with you

wary olive
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i will try it when overload gets fixed

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if*

mortal granite
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fix it yourself

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kick everyone out of your lobby

wary olive
mortal granite
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honestly

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2 snatchers is the true overload

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1 snatcher is kinda boring

wary olive
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is it same cause that make 6 hybrid in r6c2 extreme?

mortal granite
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is that a pre-nerf version?

wary olive
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uhh

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i think pre-nerf was 4 hybrids right?

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it could bug and you get 8 every wave

mortal granite
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oh

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i got that

wary olive
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😈

mortal granite
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somehow, it is reasonably hard

wary olive
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Actually that part is one of the very few instances where you need coordination and teamwork in r6 in my opinion

mortal granite
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well

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isn't that the reason we play a team game?

wary olive
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League of legends.....

mortal granite
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i haven't heard that game since 2019

light lagoon
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I remember running back and forth between both sec doors constantly.

mortal granite
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that's your usual 2nd class X scan

light lagoon
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Still not as cursed as when the scans in the Class IV During error go into that other half of the room and go up the stairs as well.

mortal granite
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the error one?

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that's the 4 splits scan

light lagoon
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Ye the Error one.

mortal granite
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it's going from the door back to the sec door

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and from the sec door

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back to the ground floor

light lagoon
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Do be like that sometimes. kekw

mortal granite
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and then the last scan

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go from the sec door, to the other side of the area

light lagoon
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That just looks like pain.

mortal granite
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the guy with the c foam launcher and got all the tool in 2 zones be like: "Are you guys done yet?"

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he has been c foam for at least 1 minute and 30 seconds

light lagoon
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See my team did it originally with two sentries + mines + bio, but I'm genuinely considering the C-Foam just for the possibility of cursed scans like that (we had really tame scans that mostly just stayed around the door).

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The two sentries were more comfortable for the Class X Charger tho I feel, but since we won't be running on a time limit on our OVL Attempt I'll probably actually push for getting the terminal to lower it.

mortal granite
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you could do it with 2 sentries

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but you also need 2 player to defend while other 2 player do scan

light lagoon
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One of those things where imma test it myself with bots, and then also run it by my team and see what they'd prefer.

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I'd love to have them actually try out both in test runs and then judge which they feel is better for a proper run, but they don't believe in doing anything like that.

mortal granite
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i beat the error alarm + snatcher alarm with bot

minor kettle
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what's the point of 2 birther room an 2 tank room in d1? we finished the level yesterday and realised we never had to step into those rooms at all

plush basin
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Decreasing the class X charger alarm to class V

fallow delta
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Birther? I just found 2 tanks yesterday

royal lichen
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key to decreasing terminal can be either or

fallow delta
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Oh, i see

minor kettle
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the class X decrese alarms were past the error alarm, 2 tanks and 2 birthers were in the zones opposite

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oh wait no the second door decrease terminal was there

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but anyway it was in another room

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the subzones with tanks/birthers we had no reason to step into at all, was that just lucky?

mortal granite
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there is a terminal in zone 204 (or 224 i don't remember)

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you need a key from tank or mother zone

minor kettle
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the key to 204 was in a room with a lone charger seeker

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which we promptly glued up and smacked

mortal granite
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so ye, you got lucky

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that should be the tank zone

royal lichen
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heh, last time we opened the second door, i warned bro "second tank", he crouch-walked in and clonked a padlock on a locker next to the door, woke everything up 😄 "sowwyyy"

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age old wisdom "clear first loot second" is not 100% ingrained yet

mortal granite
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D1 was really chilled

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last time i played it, we got mom room

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i was going to tell my team to kill the moms too

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since we have enough ammo

royal lichen
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timed terminal waves should be fromelevator imho, not fun running all the way east thru a horde that spawned

mortal granite
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timed terminal?

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the end part?

strange junco
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yea

mortal granite
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eh, not that bad

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i got 3/5 terminal in the deep ease/west

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enemy only spawn 3 at a time

royal lichen
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the 4 terminal stuff, get a terminal in the last room of the sidezone, waves spawn right there.. its ok but kinda messes up defense, maybe in a good way tho

plush basin
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if they always spawned from elevator you could have a guy in each side zone from the start which would finish the wave even quicker than you do now

mortal granite
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from my experience

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you could send 2 guy in east and west zone

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2 in the middle so the spawn don't get blocked

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you can actually block spawn and messed up the middle guy

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i was the middle guy

royal lichen
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yeh no fun when they drop on the middle guy

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especially confirm 4, heeeere's tanky

mortal granite
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honestly, that part is too chilled

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need more enemy or something threaten

plush basin
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I've not actually tried D1 overload after the fix but just main I would say the only hard part is the charger alarm (Class X)

mortal granite
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3 enemies spawn on all side

mortal granite
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class V is really easy to do

plush basin
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yeah but then you have to spend 40 minutes in stealth

royal lichen
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the error class iv is aggravatingly slow, and cheese or not the cancel-shadow-area stuff even with deactivation can get hairy

plush basin
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bleh

mortal granite
royal lichen
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alltho mining the 3 area doors can trivialize the whole thing, y did we not

mortal granite
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3 sniper sentry and you basically don't have to worry a single thing

royal lichen
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that is a true statement right there, sniper sentry truly op

mortal granite
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i think i have a spot for the sentry for all 3 sides

royal lichen
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just covering the 2 doors to terminal could suffice

mortal granite
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unless you have a shadow wave, the sniper sentry will clear everything

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except snatcher of course

royal lichen
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d1 is growing on me, is a cool run with the varying action

mortal granite
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about time

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i will convert every member of this discord to play D1

royal lichen
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c2 d1 all smiles, d2 is the most loved on r7, should go in there more

plush basin
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my problem with D1 (again main only) is it feels like a large part of my time is running around looking for resources after the error section or before the end sequence

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relative to the actual action

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lots of stuff spread across some big areas

mortal granite
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you could go look for resources

royal lichen
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garden mazes with all the siderooms and endless stairs and ladders having surprising lockers, getting lost from and to

mortal granite
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or you could go to mom/tank zone

royal lichen
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terminal pings something in area C upstairs, then run around 15 minutes trying to get there 😄

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(floodways was exactly the same before we learned)

hexed vapor
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Dunno about floodways being that hard of a tile set, but we spent like 10 minutes trying to figure out how to set up for the second-to-last alarm on B1 before we said fuck it, closed every door, and then set up on all of them.

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That tile is uber confusing first time.

mortal granite
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just monkey your way out of b1

royal lichen
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hmm we kinda figured out the scaler-mentioned doors-open stuff doing it first time, "they'll have to come from b or c, up here are doors to both and they all come down this hallway after" .. it worked.. on subsequent runs the scan migrated right to that last door and we ate our own sentries going there

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then assumed endless extraction waves and wiped in the frayed panic. imho that ending could've and should've been an error-

craggy tangle
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guys why are there so many giants spawning in d2

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way too many

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it's like 20+ giants chasing us in the end

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and they keep spawning

fierce laurel
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yessir

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tis D2

craggy tangle
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impressive

hexed vapor
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The hallways punish you for holding in them for too long.

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You want to have plans to fall back into the hub zones eventually.

craggy tangle
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so if we stay in hallways for too long, there will be more giants spawning?

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once we open 213 it's like there are only big chargers spawning

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its crazy

hexed vapor
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Waves ramp up to like 6+ per wave after a short while.

craggy tangle
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that should be the reason

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is hub zone the area with a lot of boxes?

hexed vapor
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Yes. By "hub" I mean any zone that connects to 4 other zones.

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So, past the hallway, before the next hallway, between 212 and 213.

nocturne flax
craggy tangle
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and zone214 is a hallway too

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so we should not stay in 214 for too long right?

nocturne flax
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Gardens do be havinf a lot of hidden path in some of the rooms like in d1 that give the sleepers the uperhand

hexed vapor
craggy tangle
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we are gonna give another try tomorrow

hexed vapor
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Gardens are really good at feeling big tbh.

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Verticality and the really high ceiling make the rooms feel huge.

craggy tangle
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ty so much bro

nocturne flax
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The only hard room to setup in floodways is the big room from r5c1/r7d1

hexed vapor
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Np

craggy tangle
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we dont even know that punishment lol

nocturne flax
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Geomorpth_floodways_64x64 gang risw

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😫 😫 🐸 🐸

nocturne flax
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Every room you can funnel like crazy

hexed vapor
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True.

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But decent players could funnel in most situations anyway.

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You just fall back until you have a good funnel.

nocturne flax
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Imagine if we had hel rifle still

hexed vapor
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Bruh

nocturne flax
craggy tangle
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wait but how do we know there is a punishment for staying too long in hallways

hexed vapor
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Experience.

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Waves in hub zone even after a huge amount of time wasted are baby ez

craggy tangle
#

we always think it's the best way to defend in hallways

#

damn

#

didnt even try to defend in hub zone

fierce laurel
#

dropping them beforehand doesn't work

#

having the affected person and another non host back out then swap join positions can fix it AlfaThumbUp

#

uh

#

cry

#

probably not much you can do

#

its been two years

#

maybe they'll return in another two

wary olive
#

the alarm door is the south security door, and they can spawn in the east room

last gust
#

^They also spawn one room to the west, not two

#

North door is closed at time of scan

craggy tangle
#

is the immortal tank still in the map after teleportation?

#

e1

#

he's still in the map wtf

fierce laurel
#

u tp

#

he runs after u

#

u tp back

#

he gon

#

he come bacc later

craggy tangle
#

it's bug maybe

#

we tp back and he is still here

fierce laurel
#

o

#

weird

grizzled ravine
#

Unfortunate. Gotta bring in the 10CC comment about having a skill issue

half hornet
#

Yep, bots tend to do that

#

Their revival priority is crazy

hallow lark
#

It’s also a massive waste if two bots with meds try to heal you resulting in losses of medpacks

nocturne flax
#

Thats either bugged or they didnt code it for bots

#

Bots do just send 1 guy to revive a player, i dont know if they didnt pogram. That. For the bots

atomic escarp
#

"what if we used 0% of the brain"
-GTFO bots

jaunty lava
#

Is there a way to combat the rise of fog at the start of C2?

woeful karma
#

run fast

jaunty lava
#

like, a supply room with fog repeller

atomic escarp
#

inhale all of it into your lungs, boom no more fog

woeful karma
#

there are fog repellers around but the only sure way to make it stop rising is to insert the cells into the gen cluster

#

oh you said start

#

nah just go faster

vocal geode
atomic escarp
#

lmao

#

the smoker squad

solemn wigeon
light lagoon
#

The fog should only be a concern if you're slow tbh.

rancid basalt
#

you can fall thru the floor here in b1. it's a seam in the floor

velvet flower
prisma zodiac
#

huh? dont team scans move the same speed solo and 4 man?

devout flicker
#

they do pretty sure, only big reds go slower if you're alone

mortal granite
#

i can confirm that

#

the wave will still continue even when you finished the overload uplink in C3

strange junco
#

yea

mortal granite
#

and also

#

the wave will also be the same AFTER the timer end

#

also, if you have the terminal bug in overload, just use the terminal that have "Uplink_confirm" command and type that in

#

you'll skip the uplink connect command

dusty junco
#

Bots are either blind or john wick in fights

obtuse surge
#

team scans are slower with less people

#

we complain about it 2 years ago

#

but as you can see they struggle more and more with just keeping the game working for the intended group size

#

so despite how easy it might be to make team scans unaffected by team size it probably wont happen soon

turbid egret
#

What should they do? Hire more people? Hire different people? Need more money?

obtuse surge
#

as someone who can only see the end result that's not for me to answer

plush basin
#

Bit of a guess but maybe more developers? Seems like they have a lot of people covering a lot of other bases but the biggest problem right now is bugs. Artists and designers aren't gonna be the best suited to deal with that

turbid egret
#

They need moar talent. To get moar talent, they need moar 🤑 . To get moar 🤑 they need micro transactions 🪦

obtuse surge
#

i think a lot of vets were willing to pay more for extra stuff

#

but probably not anymore until they fix the game

dusty junco
#

Game is not in a state that would reasonably justify microtransactions

turbid egret
dusty junco
#

The point of microtransactions is trading community goodwill for money, and they don't have s lot to spend lol

turbid egret
#

the point of micro transaction is to make money from those that are willing to pay. period.

dusty junco
#

Knowing the devs I wouldn't be suprised

turbid egret
#

Ouch

kind swan
#

I need Shirtless Hackett Drip

mossy marsh
#

lmao

#

D1 moment?

#

hmm

#

max I got on B3 was like 4gb wtf

turbid egret
#

Just get more ram 🧠 FingerGuns

half hornet
#

Reduce texture quality or something

summer plank
#

man 3-4 snatchers per wave in D1 are not cool

mossy marsh
#

you streaming lossless or what?

#

I have never seen obs consuming a lot of ram WoodsThonk

mossy marsh
nocturne flax
#

Lemme tell you about the time i did thst by accident when recording a vid

#

And got a wooping 250 gb file

mossy marsh
#

pfff

#

I have a whole drive dedicated to lossless recording lol

#

1 GB p/minute more or less

nocturne flax
jaunty lava
#

Anyone got tips/recs for D1?

velvet flower
#

Learn how to deal with snatchers. Bring specials that's good against snatchers(choke mod/HCP/sniper...etc), doors/ladders are good funnel point for them. Bring your tools based on the route you're planning to take.

mortal granite
#

hide behind some boxes/wall

dusty junco
#

He doesn't have enough pylons

jaunty lava
#

Does D2 have good number of shadows?

errant vigil
#

depends on which side you get

mortal granite
#

anyone know what with the locked terminal in the first zone of overload?

vague mauve
#

you mean C3?

mortal granite
#

yup

#

forgot to put in the level

velvet flower
#

Trying to punish you if you'd like to find the 7 use of ammopack there.

mortal granite
#

well, we got the 7 uses ammo pack anyway i think

#

but where is the password?

hexed vapor
#

I'm not sure what it defaults to, but I know it can spawn in 331.

#

I already brought this up like a week ago, lmao.

#

It's probably an oversight.

#

There's nothing on the terminal.

mortal granite
#

damn

lethal helm
#

Ayo I got to ask, in C3 Overload, is the 2nd terminal not in the same zone as the 1st one? Edit: Talking about the uplink ones

mortal granite
#

you have more than 2 terminal spawn in each zone

lethal helm
#

I noticed that when we had our 2nd terminal in zone 331 and the 1st is like near the entrance?

#

I just thought maybe it was a bug cause they were like so far away from each other

mortal granite
#

it's rng

lethal helm
#

Cool, and btw how many verifications was it in total? We died and gave up without knowing

mortal granite
#

3 per uplink

lethal helm
#

okay, ty

hoary musk
#

Damn just had my first E1 session. Got 3 rooms into the mothers and then we got rekt. No checkpoints in E1?

upbeat patrol
#

Nope

hoary musk
#

Oof haha. I wonder if Kevin makes it back from. The desert zone later on

real moss
half hornet
#

Oh, i didn't even noticed that it has no CPs

hard horizon
#

You dont feel very short when its your first time and average skill issue.

half hornet
#

I got carried hard so it was indeed surprisingly fast... Well, as fast as it can get i suppose

#

some 40-50 minutes?

hard horizon
#

You just pray rng where mother would locate spawn at and also charger scout.

half hornet
#

I just received orders where to stand and shoot while the other 2 guys did all the real work

real moss
half hornet
#

I doubt i'll replay it

#

I don't have the time

real moss
#

And then carry time

queen field
#

Time ?

#

Not boredom ?

#

😳

half hornet
#

Spoiler: other games exist

#

I need to finish my warframe grind and get all tenet weapons to 60%

#

Also i can't watch youtube videos while playing GTFO

real moss
half hornet
#

So it badly hurts my youtube backlog grind as well

hard horizon
#

Having 2 monitor watching youtube and other player being slowpoke processing what to do.

half hornet
#

I'm afraid my card will fucking burn if i'll do that

#

Not to mention that the 2nd monitor just wont fit on my table i think

hard horizon
#

Easy to make DIY wooden table and paint with it cheap

half hornet
#

I genuinely enjoy playing GTFO, but it completely destroys the efficiency of grinding anything else

real moss
half hornet
#

Oh god, don't remind me

#

Where the fuck did i last saved even?

#

Let me check my recordings

real moss
half hornet
#

Oh right!

real moss
#

And then back to gtfo 😂

half hornet
#

I got killed by a giant lobster

light lagoon
#

One of a great many giant lobsters.

half hornet
#

That was 25.04.2022

real moss
#

Fun area

light lagoon
#

There's atleast two areas with 'em,

#

Liurnia and the snowfields (whatever that place was called, the lake covered in mist).

half hornet
#

No spoilers please

#

Yes, i know this is a spoiler chat, but not that kind of spoiler chat

light lagoon
half hornet
#

When was my next vacation again...

#

have they fixed the performance yet?

#

45 average FPS is real nice experience enhancer

#

I feel like i'm back to 10 y.o. playing vidya games on my Pentium II with unnamed GPU

hoary musk
# real moss No CP like it should be. Mission is pretty short as well

Maybe the E1 concept is not for me. I like weird and difficult challenges, like Kevin.
Lengthwise E1 seems on par with the longer levels, judging by how fast Fireblade gets through. Kevin pressures you to not take too long, that nice at least. But dying to stealth almost an hour in is pain.
I like to have a checkpoint so i can feel out a section without as much punishment.
But i guess E1 is meant to be grinded once youre done with everything else, and it seems to be good for that

half hornet
#

Yeah...

#

I'm scared to think what first time attempts on that shit look like

#

The veterans made the level seem like nothing, but only because they knew exactly what to do, where to go, blah blah blah

#

Also some exploit during the planetside section

fierce laurel
#

we quickly figured you could get it stuck in a corner so we had someone eat dinner babysitting it while we looted

half hornet
#

I got to babysit the guy a little bit.

#

Watching him powerwalk towards you is scary and hilarious at the same time

#

But he's a little bit silly for sure

fierce laurel
#

having an unkilliable enemy is cool

#

but I think it should be chasing you while you run through room after room

#

similar to say R5D2

half hornet
#

I guess that was supposed to be the idea

#

But he's just too passive for it

#

Or maybe it was intended to be that way...

#

All brawl, 0 brains

#

If he was actually agressive the rest of the level would be impossible

fierce laurel
#

it becomes babysitting simulator

#

it slows down instead of speeding up

atomic escarp
#

tank ai be like

#

except they just made it worse

half hornet
#

Tanks don't intimidation-walk towards you

#

I mean they do, but not like this guy does

atomic escarp
#

it's literally tank ai but they removed strafing

#

so it's easier to get him stuck

mortal portal
#

Also tank tends to rush you sometimes

half hornet
#

Yep

mortal portal
#

This one kinda doesn't

atomic escarp
#

it does if you're far enough

mortal portal
#

So it makes it even more passive

atomic escarp
#

just like a tank

#

🤯

half hornet
#

He approaches some 15m and then just slows down to a crawl

mortal portal
#

I know, but sometimes tank also runs at you when you're in LOS

#

I've experienced that before

atomic escarp
#

because it was targeting someone else which it doesn't have los

#

so it rushes despite you having los

mortal portal
#

Idk, never seen the immortal do that

#

Guess I have experience issue

kind swan
#

casually make the Tank as fast as babies

#

hehe

deft kiln
#

i mean while we are at it might as well as make them as small as babies

#

tank babies

half hornet
#

How about we make him super agressive, but deal like no damage at all

#

He keeps nibbling on your knees

#

And as long as you can make stop for half-a-minute you'll get your HP back

neat sluice
#

When trying to get the 4th code, does the immortal spawn as you open the door or as you put in the last code?

velvet flower
#

Neither, as you approach to the 4th terminal

kind swan
strange junco
#

immortal scout

#

good luck

kind swan
#

Immortal scouts are meh. Just avoid them

#

Make a scout that has more tendrils and the tendrils will seek out and home towards the players

#

Could also make the tendrils go out faster

candid olive
#

i am never going to touch god damn c1 after i finish THIS LAST PART

hard cape
#

What does "Terminal Use " booster do?

velvet flower
#

Make your uplink faster

kind swan
#

Those arent obtainable anymore as far as I know.

velvet flower
#

They aren't since R6.

kind swan
#

Only ones you'll see are old ones people still have from R5/R4

#

R6 didnt have Terminal speed for as long as I played it

hard cape
#

So they are useless...

velvet flower
#

Those are annoying to use boosters anyway.

mossy marsh
#

but are unobtainable now

kind swan
velvet flower
#

It forces to stay in terminal when doing terminal uplink.

kind swan
mossy marsh
#

you have to use terminal to use the terminal

limber salmon
#

anyone know how you unlock E1?

light lagoon
#

Complete main on every other mission.

limber salmon
#

@light lagoon ty

hasty fox
#

yo me and my mate are stuck on B1 "Cargo" and cant figure out the hydo gen thing

#

is the cell anywhere inparticular

hard cape
#

find a terminal and query

hasty fox
#

cant find the hydo cell lol

#

like we did that and its not pinging lol

#

it pings the gen

#

but yea

velvet flower
#

list cell
query cell_xxx

hasty fox
#

life saver thx dude

mortal granite
#

terminal use is basically used for the older uplink objective

#

we have like 12 uplink in old rundown

mossy marsh
#

mfw 8 code reactor

real moss
atomic escarp
#

10 codes and based

#

they don't make reactors like they used to

#

r5c2ex was equally as based

errant vigil
#

Idk R2D2 didn't have chargers

prisma zodiac
#

a modernized version of r2d2, (with an added on PE) would be so fucking based

#

Chargers, moms, tanks, snatcher?

real moss
errant vigil
#

Did R5 have a 12 code terminal

atomic escarp
#

it was 10

#

r5c1ex

errant vigil
#

that's what I thought

real moss
#

Yeah 10 shadow codes

atomic escarp
#

well technically 22 total

#

:^)

#

cuz haha 3 uplinks are FUN

real moss
#

24*

atomic escarp
#

was it 7 code each on high

#

i forgor

real moss
#

pretty sure the 2 in normal was 7

#

I'll check one of these days

atomic escarp
#

yea 24

prisma zodiac
#

i miss reactors Sadge

paper harness
#

yeah but people just brought double cfoam and had a fun and interactive game

#

wdym we still have reactors in the game

prisma zodiac
#

eh

mossy marsh
#

mfw cheese

queen field
mortal granite
#

1 is enough

prisma zodiac
#

no

#

if its a reactor of the level of r2d2, maybe

#

reactor levels (if you dont personally despise them) are some of the best there are

real moss
prisma zodiac
#

its actually so sad that its only in the 2nd half of E1 aswell

real moss
#

We still lack in the ovl/sec department so there is room

prisma zodiac
#

r4 had one in b1 ext, one in d1 main and the e1 ext
R5 had b1 overload, c2 ext and d2 main (tho also only 2nd half)

real moss
prisma zodiac
#

yep

#

i get that most levels rn wouldnt rly fit reactors as extra levels but its still sad

real moss
#

True it would not fit the current set

#

inb4 R8 has 5 reactor 😅

prisma zodiac
#

but add a d3 with reactor and ez pez sexy

#

I wouldnt mind if they are distinctive

#

1 easy free code intro

#

and then 1 with teleports maybe

real moss
#

You could have one in early rundown with only free codes like R6D1, get new guys accustomed

prisma zodiac
#

ye

real moss
#

Then later you make a good one

prisma zodiac
#

Lol, imagine a reactor with a reverse gen cluster mechanic

real moss
#

deeper in the rundown

prisma zodiac
#

every code increases fog levels slowly

#

forcing you to hold from elsewhere

real moss
#

Sounds good

prisma zodiac
#

would probably need a disinfect station once or twice if its infectous (unless its end game tier)

#

but strategically a cool idea

mortal granite
#

i don't remember which level, but we have that one before

queen field
#

I don't remember a reactor doing this

mortal granite
#

A3?

queen field
#

R4D2 ex, R5B4 & R6C3 had fog increasing slowly over time

#

Which A3 ?

mortal granite
#

i'll go find the vid

#

idk if it is A3

#

nah

#

idk if you can actually solo E1 reactor without spawn capping

prisma zodiac
#

r6d3 also had fog slowly increasing overtime with an optional
But none of those have it on code input, which makes it less a "rush and you can ignore it" and moreso a thing you HAVE to strategize around

mortal granite
#

you could also throw a fog repeller and deal with the wave

#

so unless you want a fog rising level with code input

#

you have to either, spawn fog repeller in the last code zone or spawn none at all to make player move around

#

or else they would go: "Hey, this spot is good, i'll never move from this spot, even though the fog is rising and block my vision"

prisma zodiac
#

thats thinking that you get fog repellers

mortal granite
#

another factor is that, player will grab bio tracker

#

it's a gimmick level that would 100% work if the player is first trying the level

prisma zodiac
#

its an interesting level idea that would need to be expanded upon to be fully interesting

mortal granite
#

yup

#

R7E1 i think it's a fine level

#

putting a snatcher in i think would make the level more interesting, at the reactor part

real moss
mortal granite
queen field
#

You just can't lol

#

It has been done in duo

#

Good luck trying to clean wave 4 solo

mortal granite
#

i think guessing the code still count?

atomic escarp
#

you seem like you'd know how to do it solo legitimately

#

why not try it 😊

silent kettle
#

the moment the tank shows up the solo holder is fucked if continues to solo

queen field
#

the tank isn't the issue here

#

you can do tanks solo

#

the issue is having to deal with 2 big chargers + ~10 chargers coming at you at the same time

#

Consistently

#
  • the flyers
#
  • the wave spawning behind you
#
  • the tank
silent kettle
#

u spend too long solo tank

#

and cannot prep for wave 4

#

not to mention wave 4 is another tank so no point in buffering the progress by soloing tank

#

chargers are just the immediate threat everyone takes notice of but you can solo those by falling back

#

just need to catch up after which isnt done alone

atomic escarp
#

if you're using sniper for tank, then you'll die from waves

#

if you're using hc for waves, then you'll take too much time on tank

#

no time for code 3

#

chargers are whatever, because you can bring sniper sentry

silent kettle
#

^

atomic escarp
#

i literally did the class 5 with sniper sentry solo and hold even with the immortal

#

didn't even kite

#

but burnt like

silent kettle
#

the reason i say its over with soloing when tank shows up wave 3 is because of the everlasting effects it has on wave 4 where you have no chance to solo charger part cause lack of prep

atomic escarp
#

3 uses of ammo

silent kettle
#

but with prep you just need help catching up on flyer part

atomic escarp
#

like even if you're perfect with all your shots, you're not gonna have enough ammo for wave 4

#

let's assume, you're 100%, brought the 4 use from charger spawn zone after arena

#

first wave, you got a lucky mine, you'll burn 2 uses on wave 1, 2 uses on wave 2, at least 2 uses from wave, then 2 uses on tank

#

4 uses left but giant chargers and final tank

#

and at least 2 waves of strikers

#

don't forget the high chance of waking up shadows on 2nd and 3rd code

#

and a high chance of repeating cuz the lack of time on 3rd code

#

then again i think it's technically possible with agg provision, 5/13% main dmg and something on bold

#

but you have to repeat 3rd code lole

#

and not get fucked by shadows

#

or the spawns in 3rd code zone

silent kettle
#

ew boosters

half hornet
#

boosters are cool

atomic escarp
#

you could also trade a 3 use with something in reactor

#

but i don't think that's worth it

#

unless you got regen cap

#

:^)

uneven verge
#

AAAAAAAAA D1 CHECKPOINT IS CURSED

kind swan
#

What the baby doin?

turbid egret
#

Dreaming about murder

fallow wasp
#

reminiscing about the good old days when it was still vacuum sealed

distant chasm
#

i just beat D1

#

worst level yet

#

(havent played e1)

half hornet
#

Worst on what scale / what reasons

#

Difficult? Ugly? Boring? Broken?

nocturne flax
pulsar grotto
#

D1 Buggiest level this rundown, poorly optimised

#

I like the premise tho

#

Of having multiple optional objectives

#

Having more than 1 route for Main

mortal granite
#

should move you to this instead, since i can post picture

#

it range around 60 - 90% cpu and only 5GB ram uses when i play E1

half hornet
#

33 MS Edges

mortal granite
#

i opened like, 22 tabs

#

oh ye

#

33

#

and i also play D1 with 33 tabs open as well

#

so it made me wonder why people getting screw in D1

#

texture size = quarter = 3GB

obtuse surge
#

🌬️

paper harness
#

D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

mortal granite
#

funny enough, i did a little test around D1

#

the problem that drop fps is because of the machine at the end of the level

#

so if you looked at the direction that pointed at the machine will tank your fps

paper harness
#

D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

mortal granite
paper harness
#

Fun fact, did you know:

#

D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

mortal granite
#

you know, he's not wrong

#

it's big ass fucking level with a lot of garden tile (big tile)

paper harness
#

Yeah I know

#

But did you know D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

mortal granite
paper harness
#

I'm not sure if you knew that, so I wanted to tell you that D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

wary olive
#

D1 = GTFO pot of greed?

paper harness
#

So you mean balanced and completely nothing wrong with it?

#

:^)

wary olive
#

nono the pot of greed meme

paper harness
#

Oh so you meant Pot of Greed is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

#

I see

grizzled ravine
#

But what does it do

pulsar grotto
#

Pot of Greed!

#

This card allows me-

grizzled ravine
#

Find 3 GLP/OSIPs and 1 Cell usually at the bottom of room B.

#

Secondary bulkhead will unlock when you put in the 6th cell.

kind swan
#

yep

#

ngl overload is disappointing

pulsar grotto
#

Mmm

#

That Meatball scan is kinda easy

kind swan
#

the only threat was the shockers imo

pulsar grotto
#

shockers?

kind swan
#

the bigger meatball

pulsar grotto
#

oh the large meatball

kind swan
#

ye

pulsar grotto
#

Spicy meatball

kind swan
#

they call it a shocker because of the charging effect

fierce laurel
#

C2ovl is the best obj when people do it the intended way

kind swan
#

I actually have a ss of one we had that got stuck from my c2 pe run

fierce laurel
#

but people just prefer to do it the easy way

pulsar grotto
#

whas the easy way?

#

5/6 fog glitch?

fierce laurel
#

no fog glitch

#

just 5/6

pulsar grotto
#

righhht

fierce laurel
#

3/4 is the intended way

#

but its much much harder

#

and more fun

pulsar grotto
#

3/4 is insanity lol

fierce laurel
#

yeah my team did it 3/4 cuz we didn't know 5/6 was a thing

pulsar grotto
#

I did 5/6 with fog

fierce laurel
#

thats why I love C2PE

kind swan
pulsar grotto
#

was still kind easier than other OVL

fierce laurel
#

yeah

#

its kind of a cheese ngl

kind swan
#

that big happens after checkpoint iirc

fierce laurel
#

its clearly not made for 5/6

kind swan
#

bug*

fierce laurel
#

if you ever get bored I'd suggest trying 3/4

#

its so fun

pulsar grotto
#

Personally ive just been doing randomized loadouts for shits n giggles

kind swan
#

3/4 because of endless waveiirc

fierce laurel
#

I went back to apex

mortal granite
#

my man calling 5/6 cell a cheese

kind swan
#

It's a Boog

last gust
#

noppS what I'm hearing is that I have to redo my duo with 3/4 cell

fierce laurel
#

its clearly not intended to be done that way

fierce laurel
#

and the difficulty becomes laughable

#

no disrespect against people who did it 5/6

#

not trying to be condensending or anything

#

but it is pretty evident that 5/6 is not the intended way and that you can barely call it an overload doing it like that

mortal granite
#

so you mean double class X is the intended way for D1?

grizzled ravine
#

Yes. And, you can't tell me otherwise.

last gust
#

except maybe bugged d1

fierce laurel
#

as in intentional

fierce laurel
#

the devs clearly didn't know you could 5/6 it

#

and didn't design the level with that in mind

last gust
#

I think the devs knew you could do 5/6

#

just laying out the level with 5/6 and overload on different spokes of the hub doesn't convey intention

mortal granite
#

you know this when you make a map

last gust
#

and again, I think 5/6 cell is about on par with the other overloads in r7

fierce laurel
#

why position overload right next to 3/4 when you can do it much easier on 5/6?

mortal granite
#

well, that's like using your brain

last gust
#

yeah I think it's a brain vs ploughing through thing

mortal granite
#

you either do it faster

#

or do it safer

fierce laurel
#

if they had give you the option for 5/6 I don't think the alarm would have made the alarm be flyer only

#

theres no brain involved here

#

one team finds out and the rest know

last gust
#

with 5/6 you're doing it on 15 health + whatever buffer you buy with meds

fierce laurel
#

gtfo isnt designed for you to find loopholes

last gust
#

and the 15 health comes from prepped repellers

last gust
fierce laurel
#

yes you plan

#

not to find loop holes

#

but to tackle situations

#

you don't find an alarm and think, how do we work around this

#

you think, how do we beat this?

last gust
#

It's a game where you use your tools to create almost tower-defence solutions to alarms

fierce laurel
#

yes

#

exactly

last gust
#

the distinction between that and "loopholes" is kinda unclear to me

#

especially when 5/6 cell is apparently a loophole

wary olive
#

devs didnt know you can do d1 overload right before extract, they probably didnt know you can do 5/6 overload

fierce laurel
#

loopholes is finding a way to avoid tackling it as it is

last gust
#

I guess I just disagree with the notion that 5/6 cell is avoiding doing it "as is"

fierce laurel
#

why

#

what suggests that the devs knew about it beforehand

#

gtfo isnt a game about working around stuff

kind swan
fierce laurel
#

the position of the bulkhead, and the lack of normal enemies from the M alarm suggests that they meant for you to do it 3/4

#

as the err alarm supplies those sleepers along with the flyer

last gust
#

By default, if you can arrange for something to happen by way of chaining together intended mechanics, I'm going to assume that it's an intended way of completing the level

fierce laurel
#

the level is deliberately split into 3 sections

#

it doesn't make sense for you to hop between them

kind swan
#

I wouldn't say that they meant for you to do it that way but optional choice of doing it

pulsar grotto
#

mayb they reward you for being smart and hopping between them?

kind swan
#

but yes that scan is piss easy with the flyers

last gust
fierce laurel
#

theres no real smart factor to this tough

mortal granite
#

how do you know

fierce laurel
#

all it requires is one team to figure it out

#

then the rest know

#

as it is right now

fierce laurel
#

even if they wanted to do something like that

#

it wouldn't make sense for it to be overload

#

it would just be in main

errant vigil
#

would have been cool if they found a way to lock a previous sec door until a optional is done

#

And you know add the information to the back of the sec door

last gust
# fierce laurel they don't

I don't know what to say here, every time I've done or seen this scan with error going the error waves have fizzled while the flyers were out and resumed when the flyers were cleaned up after the scan

#

maybe the scan's too short, so if even one error wave gets backed up in the queue, you experience a perceived fizzle?

fierce laurel
#

it is a Class V

last gust
#

VI

fierce laurel
#

I think you may be misremembering

last gust
#

I'll have to go look at some footage

fierce laurel
#

well its not short enough either way

last gust
#

but I'm now saying "I don't know"

fierce laurel
#

the error wave is 30 seconds I think theres plenty of wiggle room

last gust
#

and you're acting all certain

fierce laurel
#

okay

last gust
#

so I guess I'll hold you to this one

fierce laurel
#

alright

kind swan
#

if the error waves slow/stop Iirc this happens in another level as well

#

I don't remember which one tho