#gtfo-spoiler-chat
1 messages · Page 1 of 1 (latest)
When in doubt, use terminal.
our rng
||queen spawned right infront of the door both times making stealthing back almost impossible||
Both situations are a fun time
fact
Depends on where c-scout is tbh, that's actually a good spot to have mom.
so heres the thing
c-scout was in same room and wouldnt leave the area with mom
and thats the queen version
not the small one
also had babies around her
RIP
what ended up happening is i went to go past her c-scout fucked me over by not leaving i tried to back back but the babies were listening so it was either c-scout touches me or babies wake and insta wake the queen
there was only 1 way round her
next run we had this as well
ideal route had mother blocking it XD
i got past
next person got past
because im a chad like that
then someone woke her up
and i was like "i was expecting this to happen" so walked to door closed it and walked in to deal with her
and i pref to have mom in first room
well queen
queen first room
that was 3rd room infront of door
so we had to kill her the first time to even get the pull on the door
it was rigged from the start
oh but it was but the cs screwed us
if the cs was later in the room we would have been fine i could have cfoamed that one then the next one then would have gotten 4th code easy
i wait in the middle room neither spawn back in
and we run to extract
Hey, any tips on beating D2?
I already know what to do objective wise but we always seem to die at the mother/tank section
a lot of cfoam
use a lot of it
while running to extraction
How so? I originally thought C foam was bordeline useless in this level
its only really good on the extraction part
it stops the hordes of enemies from pushing in and lets you finish the scan
you can also try just leaving 1 guy to put in the usb thingy before the final door opens and 3 guys running to extraction
it is a little cheesy but its a fun strat to try with your squad
its what i like about d2
has a lot of replayability
Oh yeah D2 is a very unique level
What specifically kills you?
You usually want to clear out first room, including minibosses, for whichever side you take.
What command i need use to found something?
what are you hoping to find?
you can use the list and query commands to find pretty much anything
LIST BULKHEAD_KEY
to find all keys on the map and get their numbers
QUERY BULKHEAD_KEY_XXX
to find in which zone it is, specifically.
PING BULKHEAD_KEY_XXX
Using terminal in the same zone as the item to ping it's precise position.
You can add -T at the end of command to ping it continuously for your teammates to find it.
Need bulkhead_dc_108
You appear to have completed the Main objective.
Secondary has the bulkhead key as a refund, but if you open Main first Secondary becomes inaccessible.
You should always do LIST BULK or LIST KEY beforehand if you intend to do optionals.
This will tell you where you need to go to get keys and where you should spend your keys in order to access every objective.
In the case of B2, Secondary has a key, but Main does not (past the bulkhead), so if you want to open both bulkheads you need to visit Secondary first.
To go further, I need the key 481, but it's in zone 255, but to get there, I need to find the dc 108 key, but it's not here

DC is not a key
Door control iirc
It's a key-hole
That works too.
You insert keys into it
So what i need to do? 😂
You need to find the key for it, unless you already did
As Rev said - it's a mutually exclusive affair
What mission is this again?
B2
How far did you got
Evacuation zone
Then that's it
You've locked yourself out of secondary objective
You can no longer do it
Just extract
we cant door closed
Lmao
That door is opened by inserting a unique command into a terminal that's literally next to it
You almost touched it with your red marker
The little green square
Go there
Type in COMMANDS
search for a unique command at the very end of the list
Type that in
Get door open
Win
use unlock command at local terminal
I want to post that meme from boondocks but I dont think discord will like it
Ah fuck it
nothing
go to left side of the door
I know what that says and I don't even watch the boondocks lmao 😂
you will go down and there has a terminal
i used bypass something and its work
you mean "it worked"?
There we go
or get carried
gimme a vowel
To be fair though: this game is shit at explaining objectives
I was watching
And once the session hits 50+ minutes your brain starts melting
So him spending 3 hours in there is GTFO version of deep-frying a person
he's fine. just brain exercise
Wasnt referring to you but ye
Damn, are all mid-day D2s this scuffed?
Two people that cannot hold waves, cannot fight tank.
Actually painful.
Not just D2
I've seen people die against the 2 tanks in E1
3 of them
full HP, full ammo
Broo
Sometimes you just wonder what the hell is going on in their mind
There's one point where I'm just spray MGing the wave.
And a BBC gets past me and fucks me.
And I get the downed view where they're just like, in the back
for no reason.
And they have to like, stop and think about shooting at the BBC that's rushing them.
They had great weps for tank, too, btw.
PR and choke.
Like holy fuck, do damage, please, I have MG.
Tbh I should have asked code guy to chill w/ us for a bit.
That's usually what I do for the carry set-up there.
Open tanks, defend until we kill tank and pull back to bridge.
The story of pubbie teams just makes me feel better about my team. 
Fuck, I wanted to do C3 Main or B3 Main + Sec today, but I'm not sure how that'll go over.
what are you complaining about
I don't get it
I've already said this. No one is teaching the new players anymore. No one that is competent anyway. All the competent people that are just here for 1 completion are done and gone.
Hmmm
most competent people got their own groups
I used to hang out in the lfgs a lot but stopped around R5
Tbqh, I think it's mostly an FPS skill thing, and FPS skill is really hard to teach.
I just was in a very nice round and learned some new stuff! First time trying vc for me
Been this way since R1 ngl.
And second time playing the game at all
gtfo is more of a strategy game than fps
You'd have R2D2 runs where 2-3 people were actual NPCs.
you don't need that much fps skill
pog!
hope that continues 
Thank you very much! 
More horde shooter skill tbh
When bots can shoot better and not wipe during security scan, it's fps skill issue.
I mean the game happens to be alot easier when people hit their shots, shockingly enough. Especially headshots and such. Can you get by with average aim and extensive game knowledge? Sure, but it gunna be rougher in some sections
any fps game become easier when you hit your shot
I’m still trying to work out my problems atm… I think my windows update fucked up all of my sensitivity controls that I had in place… I’m able to regain most of my ability to play gtfo… but I lost my Pdw/MG shooting ability
Goddamnit
Haven’t used PDW much, it good?
kinda mid if you ask me
its okay
really good at staggering
but damage wise its kind of eh
I wouldn't suggest it unless you play fps games because it has one hell of a recoil pattern
Been moving away for high cal pistol myself, it was good at first as a “kill anything quickly” weapon, but other more specialized secondaries like sniper, chokemode, and MG are just more efficient. Any thoughts?
hi cal is pretty strong in its own right
PDW imo is very good, very high damage short-range, ok in mid-range. Fastest reload, if you need thermal scope I'll say this is your goto.
but yeah other specialized options are probably better
HCP's generalist is fine since this rundown most expeditions' enemy distributions are mixed.
Ofc if your teammate has dedication to certain type of specials you can compensate, but HCP will never be a bad choice.
Yea but for deaf players, pdw is kinda a must-have for stealthing in certain levels where visual problems exist
But otherwise… in levels with high visibility can be done with other weapons
Darkness has to be interpreted accordingly to yourself.
I used to dislike the choke mode for its mag capacity but I really appreciate it against chargers now.
yeah deagle is a compromise gun
I'm getting a lot of mileage out of it in duos
allows me to do the limited amount of support I can get away with, without giving up too much waveclear
in 4man I'd expect you to be able to field more specialized roles
unless half your team is incompetent
in which case being able to kinda do everything with deagle is still valuable imo
you do what you gotta do
i.e. try to land your shots within 8m
and if you don't, quickswap chip out with main
that friend in particular struggles in close range so eh
if your friend isn't chipping with main then that's where it becomes a problem
he uses his guns and hits. just can't deal with them up close
because then he starts panicking and missing
he might be better suited to choke shotty or sniper
lean harder into that support role
I'm still not sure when I'd bother bringing PR over revolver
It's because he performs gun wise best at range
(or straight aways but that's skill issue if youre missing in those situations)
How do we get rid of fog in the first security scan in C1?
Also, is cfoam recommended in c1?
fog can be lowered using a terminal in zone 23
you can get there before doing the S scan
I probably wouldn't bring cfoam, but it wouldn't be bad per se
either cfoam + mines allows you to wipe early waves during S scan, or if you don't have mines you can cfoam the stairs leading up to the S scan location so you don't get mauled as easy
I see
then cfoam can help for the GLP run, and again can disrupt waves on the floor during the arena scan later
but sentries are probably better
bio + 3 sentries or bio + 2 sentries + mines might be my choices for c1, I guess
I'd definitely go with mines or another sentry over C-Foam but that's me. Just make sure you close all the doors in the room outside the S-Scan and place the sentries in positions with good angles and you should be fine, after all you can pick up anything the sentries miss.
Hey guys. My team has tried and failed C1 six times. Any tips for dealing with the class S Alarm?
We placed a bunch of sentries at the chokepoint but get completely killed by the giants.
okay, raise of hands. Who else here never realized you could turn the lights back on in B3 in zones 108 and 109?
two sniper sentries and a bio
kills half the wave for you
i have a guide video for C1 in #guides-and-reviews
I realized the last time someone said "hey did you know you can turn the lights back on in the b3 dark zones" on the server
(which you can count as "didn't realize")
I tend to turn the lights back on in there these days when I'm in b3, but it's pretty pointless
you basically unga bunga
I turned on the light once, and never bother doing again.
Is D1
supposed to spawn 3 snatchers every 5mins?!
Intended should be one
It is the desync problem
One way to prevent this problem is to solo (only one person in lobby,I.e. host) cleaning room until you typed the command/required your teammate leave before typed in the command, then tell them to rejoin once your command is typed
you could just clean the room
before type in command, everyone leave except host
tested and worked
Both are fine, I mentioned that too
i'm still going to test another way
got only 1 snatcher somehow even with desync
deleted the footage tho since teammates start cheesing


"oh, new way to consistence get 1 snatcher without everyone leaving? This is great"
Teammate: "Game kinda hard, let's cheese"
How do you do that tho
idk, but will still testing
it was weird to see 1 snatcher without doing any shenanigans

i also want to check some log file WITH the bug to compare
can i ask HOW
ive had someone 1 tap a snatcher with a shotgun so that right there is giga chad energy

sounds like giga cheat energy to me
snatchers have ~220hp
yeah they had boosters in all special dmg

chad
boosters
🤷♂️
It's confirmed in-lore that boosters are an addictive substance.
Don't do drugs, kids.
I mean, if it literally came down to you dying in the complex I think you'd take it too
I definitely would even though I 100% agree that you shouldn't take drugs
I mean you're not gonna live for long if you're doing that kind of thing anyway
Sounds like a skill deficiency to me.
it very much is
which is why I NEED IT
Amogus
rare creature spotted in the complex?!?!
SCOUT! DON'T. TOUCH. THE FEELERS. THIS PLACE WILL GET CROWDED.
"You want a booster, I can't let you have it." --Schaeffer, R7C1
"Giving you orders causing you a headache only curable by a booster? Well you can't have a booster, and I'm going to keep giving you orders for the fun of it."
Schaeffer's many things, but an arse is one of them. XD
IIIIIII NEEEEEEEEED IIIIIIIIIIIIIIT
Why do I see these custom tag I never seen before\
GAMER
GAMER
modders, probably can see resources too
They do a little bit of coding
🐸

Bout to bring FE 2 cringe weapons to vanilla
Give me the dick extractor please
😫 😫 😫
the 4skin shredder 9000
We dont talk about that one

Giants sneak up and destroy us.
That scans easy
Get 1 person on sniper to take out the giants and hybrids
Then between the box looking things that goes down in the fog between em put a sentry facing the way they come (burst)
Then if u want another sentry place whereever
Then rest clear smalls and if the sniper has to reload they take out the bigs
Simple as that
Hasnt failed me once
just place 2 sniper sentrys down that hallway, have a bio track the enemys
if needed mine the doors leading to the rooms, 2 rooms rooms away
Either works
Depends on what u want for the final area ig
But c1 is very versatile
quite a lot of levels are generally
Tho the advantage of choke mod + 2 sniper-sentrys/bio/mines is bigger than sniper + burst sentrys
I only went for burst as the smalls were more likely to over run us
But sniper allows u to focus 4 people on clearing the smalls instead of 3
especially with burst potentially just kicking of a giants head for no real gain
Trueee
and funnily enough sniper sentry kills smalls quickly anyway
(and those doors mined make everything a breeze anyway)
E1 double sniper bio is so nice
FUN FACT, you can actually kill the immortal
https://i.imgur.com/cqj2sTo.jpeg 4 sniper sentries, hellshotguns and percision rifles
Can't beat this part in E2, did someone complete this one?
bruh wtf
Homie have cheat
activate windows
the 4:3
Yea, the immortal, isn't. It just has ~a billion effective health due to it's damage reduction. It's actual HP pool iirc is only 9,999,999
Should I do C2 first or D1 first?
c2 for sure. the terminal in D1 is confusing
and tips/recommendation for c2? like load out rec?
bio, mines, double sentry
funnel most alarms
try to study a bit of what's in the level in advance on a terminal
i can't deactivate fog with 5 cells in the end
that is a checkpoint bug
whaaaaaaaat
yup
what about e1, I watched someone's e1 video, seems like light is off in the end
during extraction
when they patch it (assuming they do), the effect will likely be to ensure that 6 cells must be in for fog to lower, checkpoint or no
I donnt recall anything like that on e1
yeah
There is a section that its dark
im so confused why was the light off
Yyou probably skipped to the stealth section
The stealth section with [spoilers and shit]
i was surely blind lol
for c3pe is it better to do main and overload first and then do extreme?
i mean do the ex scan at the end
and then go back to extraction
most painless order for c3pe is probably secondary -> main -> overload
getting back to secondary scan with protocol waves seems like more pain than it's worth
all you're gaining is not having to do protocol in darkness
and I guess shadow waves might not spawn during protocol?
but the shadow waves are pretty small
damn that makes sense
and for all I know, maybe they spawn if you crack secondary bulkhead
I'm not sure what the waves are attached to
but imo you're not changing protocol difficulty much either way
and going all the way back to secondary sector with tanks spawning in and whatnot seems bad
tks man I'll forget that shit
Also the run back and forth seems kinda tedious
A lot of effort, just for no shadows
wait is there any tank wave in c3?
at 0:00
usually you would try to extract before it gets a chance to catch up to you
it is a recurring spawn
so if you were to hang around in the level long enough you'd fight more tanks
you also have to put the command in, in extreme terminal
if you just put the code in and walk away
when you used checkpoint, the code changed
so you have to re-fetch it again
actually it might be a little after 0:00
0:00 is when it trigger
you can hear the tank spawn sometime after 0:00
but it will spawn 2 rooms away or something
it might just be backed up in the spawn queue
It's like 50 seconds after 0:0
i remember last time we were already in front of the extraction when it was 0:00
we don't even know there are tanks inc3
when you on the extraction, it trigger a charger wave
might got spawn capped and didn't spawn a tank in time
um what? I've never seen the charger wave
I've seen the charger wave that spawns after 2nd uplink in overload
If you extract as soon you can, the tank basically can't reach you in time.
you could have a wave behind spawn blocking the charger spawn
i have that too on my first c3pe
I only have seen the charger wave few mins before timer runs out
Never seen it upon extract
and then on the second completion, i got the charger wave spawn on extract
so it's all uncertainty
Interesting
but it was way too slow for them to catch up, we basically at 90% and a single charger finally made it

Well since the spawn queue is constantly loaded sometimes certain things don't make it
Don't recall a charger wave on extration.
there was. but they are mixed. giants and chargers. If I remember right
did you happen t o finish the overload really late and run all way to extract might be some of the overload wave getting blocked
in my run, we finished overload kinda late
but it's still enough time to run from overload to escape
yeah makes sense most of mine look like that too
can there be more ways of doing a mission? I still don't get it why there are so many keys that need to be found and so many bio scan to do? Why do we need bio security scan anyway? The monsters are already everywhere. They don't need bio scan to get inside some zone but we humans do? What's more, the uplinks clearly doesn't make any sense. I don't even know what uplinks really achieve. There are so many locked security doors that make Giganta looks like a huge bank safe
it's gameplay
if you're going to ask thing like that
why don't the government just nuke the complex?
the scans and keys are to unlock security areas
most of them are likely sealed off in an attempt to contain the facility
it did not work
the monsters are in all the zones because they're infected who were there before it was sealed by security protocols
Imagine before the outbreak, instead of immediately open a door, workers have to stand in some circles sequentially to pass a security door, some of them splattered some of them team scan. That design is… so much waste of their time

For example, Jim is a proud worker of Santonian. One day he’s off work and head back to his apartment in GIGANTA. But he can’t open his apartment door. He has to find key_red_123 in his neighbor’s house and do an uplink in the nearby McDonald. After that he has to do a class V team scan with his roommate to finally get back to his sweet apartment
most of the scans are probably warden security protocol related
i believed the door will just open up like normal without any scan in the past
There is a logic/ reason for enemy spawn location in dark soul. And map design will always comply with the background story. I kinda want to see that too in gtfo too
In bloodborn all things are only dream. You can’t kill dream. In darksouls enemies are undead. They lost their mind and will only follow their instinct. since they have dark ring on their body they will just keep respawning. In dark soul2 you can drain their souls by killing them more than a dozen times and they will stop spawning
i haven't encountered any dream plot that was actually good
Try unboxing in csgo.
He never encountered a joke he understands either
but i understand you 
NOBODY understands me cries in 14
but the "ugly bastard" understands you
Cursed
someone already explained it…
Its a lockdown. Its a special security containment
most doors would either be open permanently or be easily opened by pulling (maybe some have security scans for special areas).
The keys are also usually on the person going into said area (like GASP key cards in real life). Cells are needed cuz its been left alone for quite a while
it would look cooler if the key actually spawn outside of locker/box, and ping-able with terminal
Which is collection_case.
nice
key that is either on a table or on the ground look cooler since you're getting chase by monster and drop it when running or get killed

what
we plugged 5 cells into the generator
but fog is still there
wtf
we didnt use checkpoint
the fog is only supposed to dissapear at 6
it going away at 5 IS the checkpoint bug
noooo
you can do half of the overload before the 5th cell
overload is boring on 5/6 anyway
didn't we tell you this earlier? 
quick question does hitting a snatcher with a hammer stun it temporary
Not enough damage even with full back multiplier just by hammer.
50 dmg to stagger it iirc
Snatcher seems to ignore stagger multis for w/e reason.
Def noticeable w/ HEL Shotgun.
Although you do enough damage at close range that you can still get the stagger anyway.
I thought something was weird that a single body shot with a choke was staggering the boo, but 2 shots with the Hel wasn't. I didn't think it could be all falloff
From behind, that is
choke shotty's stagger multi shouldn't get it to 1shot staggering snatcher territory
even with back damage?
with back damage you shouldn't need the stagger multi
maybe if you get partial back damage I guess
but if you're getting a clean 2x from a weak point or back hit, choke does enough to stagger even without stagger multi
if you land a hit without bonus damage, choke's stagger multi only gets you to ~40
Is there a way to check audios and text in previous rundowns? I started notice there was audio in the terminal when I was doing cx. I wonder if there is a place where I can get all the audio logs?
Emm I only have rundown 7 since the update.
Also I wonder if gtfo can open the workshop feature in steam like counter strike?
Homepage of SANTONIAN Industries, strategic investors group.
work like a terminal
Archive is the storage for log file (text and audio)
Ty will do that
CORRUPTED is some kind of storage for new rundown teaser stuff
they haven't updated all r7 log into archive007 yet
Hey my team cannot seem to beat the S alarm in C1. We tried bringing 3 sniper sentries but we still got crushed by giants
Any idea?
Captain Alpha's guide helped us. We'll bring more mines and foam.
man E1 is hard
last night kept wiping on 4th terminal, tonight i can't get past that 1st blood door
You playing with bots?
no
Randoms?
for tonight ya
The Hel, not the choke.
Choke staggers reliably, Hel doesn't.
Choke Mod my beloved
It is weird a full charge hammer should stun snatchers it just doesn’t. the 100 stagger dmg just doesn’t work
how did you get 100
It is the stagger damage of a fully charged hammer @fierce laurel
20 dmg per 5 multi
doesn't the snatcher have armor
oh
i think it is just back dmg
Shoot it anywhere you can
Shoot it in red spots
The things move too fast most of the time to be able to properly aim
So mostly back and stomach right as it prepares to attack
250
ah, that's a fair bit
ridiculously high
50 dmg to stagger*
so you need to do 50 damage before he steals you
That's a chonky boy
as i assume the stagger is what makes him run
the snatchers kinda have two modes
coming to get you and running away from you they just switch between the two
2 modes 1 goal
they also kinda just hibernate and sit there between modes
Weird guys. I just blasted them to death the first time i saw them
it scared the crap out of me cause we never had something THAT fast
this guy is on steroids
wot
like C1
you can beat tanks solo
i did a few today :p
yes
nono, not tanks
C1 was done solo
choke shotgun easily can solo
Everything was done solo actually
^ without door bug
already? i just did C1 yesterday
rundown's been out for a month
you can hammer snatchers solo it is just annoying
250 i thought frined
was it ?
I forgor 💀
just blast em in 1 shot
oh wait it got nerfed
Unless you had a very clear view on their back you wouldn't OS them
two shot?
probably close to 2, yea
i don't know its back dmg multi
he kinda exposes his back a lot
i thought back dmg multi was universal
i believe some enemies have less no? lemme check
yeah it is besides tank and mom i believe
i didn't even notice the bulbs on these guys for how quick they are
are they like the mother ones?
and tank?
also yea you are right, always 2. It's the head multi that changed @sharp merlin
(aside bosses)
mothers & tanks yes
big flyers do have tumors as well but not the same
on their back as well
never saw big flyers so far
i was talking about tank and mom
😔
what the hell, that looks like donkey kong
its in its tpose
and no tentacles
since those arent base mesh
more like ingame effects
interesting
ok so no shoot head, shoot back, noted
also what is the catch of high caliber pistol? in terms of raw numbers, it seems a 1 bullet shotgun
it does the same as the shotguns you would be correct
appreciated
weird doh, i expected something about the high cal to be worse than shotguns
maybe fire rate? the only thing i noticed is stagger multi
Firerate and recoil are both significantly worse than the shotguns, though the damage falloff and max range are the same
oh i see
that explains it
ALSO THEY NERFED MY DMR
goddamit
that explains why i wasn't hitting hip fire
Frankly, I find it to be an unhappy middleground between Choke Mod and Shotty, being unfit for precision sniping at range like choke due to short range, and being too ammo inefficient with it's reload to clear hordes.
It's a great flier killer, but that's really too niche for it to be valuable.
it has the same efficiency has a choke mod
they literally do the same damage
well minus 00.02 i guess
And you shouldn't be using choke to clear waves.
Choke is for bursting bosses and bodying giants. Pretty awful at everyhting else mainly due to it's mag cap. (Okay for small charger error waves like B3)
fair enough
High cal is 6. Shotty is 8
Problem is, High cal's damage falloff starts at...6? 9? Choke is 15.
Yea, big recoil nerf
Holding trigger climbs you to Narnia.
I use it like an extended mag pistol now. 😛 Full Auto is nightmarish to control past point blank.
Dmr got nerfed?
How so? There wasn’t any of this in the current patch notes
spread on sights is always 0 afaik
and also smells like bs
yeah DMR spread has been 2.5 for a long time
since R5 at least
and before that it was 4.5 so
@errant vigil btw i added falloff to the sheet as a comment
Since ereggia is gone somewhere

deagle's fire rate is actually faster than pump shotty
and the recoil might feel substantial, but if you use it for any amount of time you'll find it just doesn't matter at all
you rarely need a fire rate faster than 0.6s for a shotgun-style special though, so it's not that important
8m range before falloff (pump shotty is 4m, choke is 15m) and worse precision multiplier (deagle is 0.74, pump and choke are 1)
8m makes it slightly dicey into chargers, but choke's clip size and reload time makes it dicey into any significant amount of chargers
I'd honestly prefer to have the extra clip size and sometimes have to chip out with main
also if a choke pellet doesn't land you're in the same predicament
for 4man I agree that you can probably specialize into the waveclear pump or the support choke, and that makes deagle a weird inbetween that you'd struggle to find a purpose for
but it's the only gun I've taken on duos
where the roles have been "waveclear", served by a duos partner who has mostly taken pump, and "waveclear but giving up some waveclear to get a bit of support potential", which the deagle does beautifully
it's actually getting a little dull
r6 duos had 3, maybe 4 specials
r7 duos have 2
Damn its like this game its for like 4 people and shit
coulda fooled me
I don't expect the devs to care about solo and duo for balancing purposes
As a matter of fsct
but the vets have basically all disappeared
I do expect the devs to care somewhat about 4man for level difficulty
and in that regard r7 isn't there
on the other hand it's actually a great duos rundown
terrible solo rundown
but I don't get 4mans getting sweaty about weapon balance more than a month into r7, at all
tryhards gonna tryhard no matter what
People are doing exactly what the devs wanted them to do
i.e. playing at the beginning of a rundown then not playing anymore
well, beating it* and then playing something else while next levels are released
Beating it
aka the thing that doesn't last more than a week for those who're used to the game
to be fair, what end up being a challenge for extremely experienced players fits the spot that some absurdly balanced modded rundowns fill
I havent seen a single person sweat on builds this rundown tbh

All the sweatyness happen when hel weaponry was kn the special 😫 🐸
Well yeah, that's what you get for being a veteran.
Also lack of job could have something to do with it... I only managed to beat the whole rundown last week, and only because mr Hollow Knight (forgot the name) carried me through of some of the more bullshit levels
my sense speaking to a few of the vets is that they're still bitter about it
but it's kinda not my issue I guess
Active player, get called a vet
Me: i didnt retire yet 😫
fwiw, I was one of the rare r6 enjoyers
to me, r7 has been a comparable experience to r6
definitely not meaningfully harder at its peak
and having listened to the player base complain about r6 being too easy for 6 months, the radio silence on r7 is weird
Idk if you're implying that i'm unemployed but i'm not
radio silence? they are just on vacation lol
There's a point after which you understand how the game works in its majority & you can guess the entirety of the level simply by looking at a terminal
the players?
The devs
yeah I don't know why the devs being on vacation is relevant to the discussion
ah
I thought you referred to the devs lol
idk
What made R7 miles better for me was just the performance improvements
that alone makes the game not feel trash to play
definetely that, big yes
It was the lighting to me
Compared to R6 which was like playing 500m close to the Sun, the lighting in R7 made it a lot darker
gotta listen to the r6 veterans
they worked very hard on pink palette
it's really mentally draining to checkpoint 8 hours for an expedition
The most infuriating thing regarding R6 is the lack of support for deaf/hard of hearing
(Well.. based on my experiences and r6 is my first rundown)
accessibility and gtfo are two words that don't go together lad
matchmaking try not to get D1 challenge
lack of support for anything ngl
i got a match that wasn't D1 but then got the bug where someone is invis and you eventually dc
lets gooo
To be fair, it really is
Just imagine bashing your head for 8 hours straight or even leaving the game open for 8 hours straight
I wouldn't stand it tbh
After using the same checkpoint 2 or 3 times i just consider the level to not be doable with the current team
that modded rundown part is kinda debatable

from my experience, modded is either = to devs rundown difficulty or easier
I mean, I'm fine if D/E tier levels are some crazy wacky hard as fuck bullshit, but it shouldn't be present in lower levels
the thing is, you have to be reasonable difficult
and not throw in a bunch of surge alarm or random bs just to make the level hard
unless we go full force and have all hard, but high quality like R5
but that certainly ends up hurting more than helping
error alarm every door 
if you look back at R5
most of them are hard because the devs literally use everything in their arsenal
fog? poison
poison fog? spitter in the mix
spitter in mix? Error alarm
error alarm? Charger error alarm
mfw big charger error
R5 was definitely not high quality
it was hard for the sake of being hard
could we stop being nostalgia about older rundown
r5 quality was certainly a mixed bag
they seemed to do a better job of using overloads and harder tiers to challenge vets, though
I mean theres not that much to talk about in R7
it a good rundown with it' highs and D1s, but that's about it
the devs really want people to do high and then slowly do extreme and overload
i dont think anything the devs do can convince people to play that way, so many people will just go for PE first even if they aren't ready for it
D3PE pub nightmare flashbacks
Probably late as hell but High cal only does like 22.23 on headshots.
0.7413x precision multi
Versus choke being able to do full 30 (assuming all pellets are connecting)
yeah, pointed out indirectly via precision multiplier
i mean 52.23 vs 60 isnt that much and that is with every pellet hitting idk
but also half the heads in the game break
yeah it doesnt change much besides chok mod being able to one shot giant strikers to the back of the head
hitting shooter and hybrid heads with choke shotty can be viable though
yeah fair enough choke isnt bad high cal isnt really either
the pull out time is probs it's best stat
for high cal
they're both inadequate in some subjective absolute sense
but that's kind of r7's charm
it really is
like, r5 had chargers everywhere
too bad we had hel rifle
r6 had chargers in 2 levels
a lot of them in those levels, but we had hel gun
shooting the cluster scan in d2 with hel gun was filthy
this is the part where I say something about duos again
yeah i was about to say
would it not be easier to do the stealth mom area ? or where you using the error to deactivate something else
I stole the double hel gun + double sniper sentry strat from eva
it was very effective
honeslty sounds like fun
and then you also have to bring mine. kinda hurts the rest of the level
but r7 has chargers everywhere without hel specials
hel shotgun 
which goes some way to making chargers an actual threat for once
...yeah hel shotgun really is a special masquerading as a main
not great against chargers though
also for all the chargers everywhere in r7, the only place you can get dunked by a charger alarm is like, e1
and the arena scan is foamable
I guess d2 for a bit
d2 you can seem to get dunked by charger giants if you stay in corridor rooms for too long
or on extract
100%
guess I wanted an alarm that drowns you in regular chargers
thats why i laughed at someone recommending bullpup/chokemod for d2. goodluck when the boys roll in as a squad
It can't do that btw
Titans back of head only totals to 90 for choke
shit yup your right i am doing bad math
But alpha, its the best one!
R2e1 totally wasnt rush at the end
Ironically. I was staggering chargers pretty well when I did my B3PE run with Hel shotty
Hel shotty busted
Stagger mania
Just spam thar shit
Given you have teammates to get the actual kills while you're staggering them
Given my team set up. I use it more support role than damage
As one of my friends struggles up close
But at a distance he's got the shots
I mean you got the spread of a elephants ass

You gonna stagget someone kekw
Tbh whenever I play pubs and see hel shotty.
I always hear that thing being spammed and it makes me cringe
Its literally how you play all hel weaponry

I’m definitely anti-Hel
True. But man it just eats at me since I use it like an auto pistol stagger machine
it took me a while to realize you can just hold LMB for hel shotty
Ye
I just can’t operate a hel weapon… either mid range or close range for stuff
The only times I use full auto for hel shotty are giants and none of my teammates are near or my special is empty clip
It is the same as combat shotgun
While I’m just here in the back shooting and not killing stuff cuz dmg falloff
Funny pistol one shot stagger on strikers
Seeing a bot do it makes me laugh
you know it's ammo-efficient into bigs as well, right?
10-shots giants
its damage per refill is nearly up there with the shotguns
bring a revolver or a HAR and you're in efficiency city
Reload time pain
it might help if the baseline gun didn't overshadow half the rest of the rundown arsenal even before factoring in overpen
Pen is king when your max cap its 30
Kekw
Even if you nerf damage and all thar crap still you just spam like usual
Theres no way to really nerf hel weaponry apart from leaving thwm in special imo
And the reload
Goddam my saussagw fingwe phone too small
stop talking in uwu

So back to rundown 3
Good days
hmm
I really liked hel weaponry in r3
wonder if reducing stagger to virtually none in hel weaponry would do much
Nothinf

Damage stagger kek
Your stagger comes from limb stagger anyways
Thats why 99.9% of all hel weaponry its no brain spam
Only gun no stagger multi on hel weapons it would hurt is Hel shotty
^ pretty much

what does OSIP stand for again
(osip hormone, c2 overload)
asking here just incase its a spoiler
also what does it do lore wise
shit I forgot noooo
not spoiler btw try asking in #gtfo-lore or #gtfo-related-questions
Question.., is there something else during darkroom in 108-110 for something else?
Says push through or explore for options
B3 I'm assuming
Yes
right side room terminal turns some lights back on
alarm that leads to bulkhead key
I don't remember the zone # specifically unfortunately
the 2 extra cells go to generators inside the zones to open the next door.
each Zone Area has 3 GLPs
The Error Alarm of enemies also get bigger the further you progress
gotta check every nook and cranny for all 3 GLPs in each zone
if needed. use the terminal to ping them
^
Basically learn the terminal locations in each zone, those don't change. After triggering the alarm move the cells forward and have someone rush the terminal, list the GLPs in the zone you're in and ping each one while others hold. There are always 3 GLPs in each zone and only move into the next one once you have acquired all 3, as each door makes the waves more challenging.
no snatchers
True solo or solo with bots?
Only bother giving them the cells on the path to this whole area. After that you're better off ferrying the cells yourself, even if it's slower. You can use a cell for both Zone 14 + 17, meaning you'll only have to carry one cell into the next zones and you can path straight for the generator to get it out of your hands.
There’s a terminal in 109 but no commands regarding power.
Make use of sentries to help with the waves behind you and just do what I said otherwise, rush the terminal and ping the GLPs.
The terminal is in 108 IIRC. It's to the "right" after you first enter the dark respawn rooms.
yee
Ah piss ok
The lights aren't super necessary tbh, it's more just a convenience thing.
They are to me since I’m deaf

You have eyes though Wyvern, you can generally see anything once you're out of the fog (which is only in 108). 👀

And other than making a path it's not worth the time killing things in 108 Since they're respawn rooms anyway.
rng whether 108 or the way to it is highly populated or not
Is the terminal through the first door on right?
go through small door then through the big door further right
I’m not interested in killing things…I’m more interesting is visual improvements XD
There’s another door?
Entering from the security room, take the small lower door on the right. Get through the standing height fog and it's through the large door on the right.
That room will be above the fog level.
Ah fuck this. I’m just gunna go in the dark instead… my pdw showed very large amount of mobs in said area
108 Is usually quite populated. 109 Is quite peaceful comparably (first room usually has a couple of giants and smalls, next room a couple of smalls and the third room has the Scout) and 110 Is a bit more filled but easily stealthable.
That's my experience with it anyway.
at the very least Wyvern can't hear the fact the Precision rifle has sniper sfx when it shoots
rng. 108 can be entirely empty :/
For me the first room is usually only lightly populated, the second room has mostly been packed and the third room is a mix.
Basically either the second or third room is packed in my runs. If the second is packed, then the third is pretty empty and vice versa.
I've had good RNG Though with the path to the sec door usually as well as the door to the terminal.
108 is extremely packed (2nd room that is)
I've only had triggers in those rooms thanks to my mates.
At least 17 mobs in said room
I still won't forget our first run when, in that second room (which was packed) one of the group just decided "Let's fight it for fun" and I just facepalmed immediately.
can't ever trust them. mf always making extra movements creeping behind you fuckin up stealth
Lol!
That explains my group completely.
I had my fair share of scaring the crap outta my teammates when it comes to stealthing in R6
The best example was tonight doing C3.
Cuz I have no way to hear mobs pulse
Me and one of them enter a room after the main uplink, there's a VERY CLEAR GAP between the two of us. There's an enemy ahead of us but I'm waiting to close the door to the room behind us.
Third guy walks into the room in between us, walks right into said enemy triggering him, then panics and backs up towards the other room.





