#gtfo-spoiler-chat

1 messages · Page 1 of 1 (latest)

final forum
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We cannot find the CCollection case for the Shuttlebox on R7B1. Where exactly is it?

velvet flower
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When in doubt, use terminal.

honest lotus
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our rng

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||queen spawned right infront of the door both times making stealthing back almost impossible||

mortal granite
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you did say "almost impossible"

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so it's possible

queen field
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got something similar with a scout & 2 babies

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😳

kind swan
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Normal scout?

queen field
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charger scout ofc you baboon

kind swan
#

Both situations are a fun time

queen field
#

fact

kind swan
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:KEKW:

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Oof

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Hm

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Smth with that server I guess.

hexed vapor
honest lotus
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so heres the thing

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c-scout was in same room and wouldnt leave the area with mom

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and thats the queen version

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not the small one

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also had babies around her

hexed vapor
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RIP

honest lotus
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what ended up happening is i went to go past her c-scout fucked me over by not leaving i tried to back back but the babies were listening so it was either c-scout touches me or babies wake and insta wake the queen

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there was only 1 way round her

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next run we had this as well

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ideal route had mother blocking it XD

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i got past

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next person got past

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because im a chad like that

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then someone woke her up

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and i was like "i was expecting this to happen" so walked to door closed it and walked in to deal with her

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and i pref to have mom in first room

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well queen

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queen first room

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that was 3rd room infront of door

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so we had to kill her the first time to even get the pull on the door

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it was rigged from the start

honest lotus
# mortal granite so it's possible

oh but it was but the cs screwed us
if the cs was later in the room we would have been fine i could have cfoamed that one then the next one then would have gotten 4th code easy

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i wait in the middle room neither spawn back in

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and we run to extract

sullen hornet
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Hey, any tips on beating D2?

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I already know what to do objective wise but we always seem to die at the mother/tank section

kind latch
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use a lot of it

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while running to extraction

sullen hornet
kind latch
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it stops the hordes of enemies from pushing in and lets you finish the scan

sullen hornet
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Gotcha

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We did mines because the blood doors were gigantic bitches

kind latch
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you can also try just leaving 1 guy to put in the usb thingy before the final door opens and 3 guys running to extraction

sullen hornet
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And biotracker and two sentries

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That sounds cheesy but great

kind latch
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it is a little cheesy but its a fun strat to try with your squad

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its what i like about d2

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has a lot of replayability

sullen hornet
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Oh yeah D2 is a very unique level

hexed vapor
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You usually want to clear out first room, including minibosses, for whichever side you take.

night gust
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What command i need use to found something?

fallow wasp
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what are you hoping to find?

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you can use the list and query commands to find pretty much anything

half hornet
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LIST BULKHEAD_KEY
to find all keys on the map and get their numbers

QUERY BULKHEAD_KEY_XXX
to find in which zone it is, specifically.

PING BULKHEAD_KEY_XXX
Using terminal in the same zone as the item to ping it's precise position.
You can add -T at the end of command to ping it continuously for your teammates to find it.

night gust
half hornet
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Yep, like that.

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It's in the zone 255

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So that's where you need to go

night gust
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Need bulkhead_dc_108

half hornet
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I think that's where you insert the key

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You can query / ping that as well

night gust
half hornet
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And that's in zone 126

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And now you have your objective stack

hexed vapor
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Secondary has the bulkhead key as a refund, but if you open Main first Secondary becomes inaccessible.

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You should always do LIST BULK or LIST KEY beforehand if you intend to do optionals.

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This will tell you where you need to go to get keys and where you should spend your keys in order to access every objective.

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In the case of B2, Secondary has a key, but Main does not (past the bulkhead), so if you want to open both bulkheads you need to visit Secondary first.

night gust
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To go further, I need the key 481, but it's in zone 255, but to get there, I need to find the dc 108 key, but it's not here

kind swan
half hornet
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DC is not a key

kind swan
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Door control iirc

half hornet
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It's a key-hole

kind swan
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That works too.

half hornet
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You insert keys into it

kind swan
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Logically speaking it eats the keys since the key just vanishes after putting it in

night gust
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So what i need to do? 😂

turbid egret
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Find that

half hornet
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You need to find the key for it, unless you already did

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As Rev said - it's a mutually exclusive affair

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What mission is this again?

night gust
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B2

half hornet
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How far did you got

night gust
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Evacuation zone

half hornet
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Then that's it

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You've locked yourself out of secondary objective

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You can no longer do it

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Just extract

night gust
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we cant door closed

half hornet
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Which door

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The right in front of extraction zone?

night gust
half hornet
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Lmao

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That door is opened by inserting a unique command into a terminal that's literally next to it

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You almost touched it with your red marker

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The little green square

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Go there
Type in COMMANDS
search for a unique command at the very end of the list
Type that in
Get door open
Win

night gust
half hornet
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use unlock command at local terminal

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I want to post that meme from boondocks but I dont think discord will like it

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Ah fuck it

night gust
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nothing

turbid egret
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go to the terminal

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type "commands"

half hornet
vague mauve
atomic escarp
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I know what that says and I don't even watch the boondocks lmao 😂

vague mauve
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you will go down and there has a terminal

night gust
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i used bypass something and its work

turbid egret
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you mean "it worked"?

half hornet
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There we go

night gust
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i played 3h

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😂

vague mauve
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it's fine, just need to git gud

turbid egret
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or get carried

kind swan
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Me when I tell people to look at the top left of their screen

turbid egret
kind swan
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No

half hornet
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To be fair though: this game is shit at explaining objectives

half hornet
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And once the session hits 50+ minutes your brain starts melting

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So him spending 3 hours in there is GTFO version of deep-frying a person

turbid egret
kind swan
hexed vapor
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Damn, are all mid-day D2s this scuffed?

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Two people that cannot hold waves, cannot fight tank.

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Actually painful.

queen field
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Not just D2

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I've seen people die against the 2 tanks in E1

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3 of them

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full HP, full ammo

hexed vapor
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Broo

queen field
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Sometimes you just wonder what the hell is going on in their mind

hexed vapor
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There's one point where I'm just spray MGing the wave.

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And a BBC gets past me and fucks me.

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And I get the downed view where they're just like, in the back

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for no reason.

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And they have to like, stop and think about shooting at the BBC that's rushing them.

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They had great weps for tank, too, btw.

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PR and choke.

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Like holy fuck, do damage, please, I have MG.

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Tbh I should have asked code guy to chill w/ us for a bit.

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That's usually what I do for the carry set-up there.

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Open tanks, defend until we kill tank and pull back to bridge.

light lagoon
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The story of pubbie teams just makes me feel better about my team. kekw

hexed vapor
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Fuck, I wanted to do C3 Main or B3 Main + Sec today, but I'm not sure how that'll go over.

fierce laurel
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I don't get it

turbid egret
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I've already said this. No one is teaching the new players anymore. No one that is competent anyway. All the competent people that are just here for 1 completion are done and gone.

hexed vapor
fierce laurel
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most competent people got their own groups

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I used to hang out in the lfgs a lot but stopped around R5

hexed vapor
minor heart
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I just was in a very nice round and learned some new stuff! First time trying vc for me

hexed vapor
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Been this way since R1 ngl.

minor heart
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And second time playing the game at all

fierce laurel
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gtfo is more of a strategy game than fps

hexed vapor
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You'd have R2D2 runs where 2-3 people were actual NPCs.

fierce laurel
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you don't need that much fps skill

minor heart
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Thank you very much! Woods_Heart

hexed vapor
turbid egret
hollow crane
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I mean the game happens to be alot easier when people hit their shots, shockingly enough. Especially headshots and such. Can you get by with average aim and extensive game knowledge? Sure, but it gunna be rougher in some sections

mortal granite
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any fps game become easier when you hit your shot

fierce laurel
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flyer is an arial tracker check

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I feel bad for non fps gamers lmfao

hallow lark
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I’m still trying to work out my problems atm… I think my windows update fucked up all of my sensitivity controls that I had in place… I’m able to regain most of my ability to play gtfo… but I lost my Pdw/MG shooting ability

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Goddamnit

echo geyser
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Haven’t used PDW much, it good?

fallow wasp
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kinda mid if you ask me

fierce laurel
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its okay

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really good at staggering

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but damage wise its kind of eh

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I wouldn't suggest it unless you play fps games because it has one hell of a recoil pattern

echo geyser
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Been moving away for high cal pistol myself, it was good at first as a “kill anything quickly” weapon, but other more specialized secondaries like sniper, chokemode, and MG are just more efficient. Any thoughts?

fierce laurel
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hi cal is pretty strong in its own right

velvet flower
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PDW imo is very good, very high damage short-range, ok in mid-range. Fastest reload, if you need thermal scope I'll say this is your goto.

fierce laurel
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but yeah other specialized options are probably better

velvet flower
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HCP's generalist is fine since this rundown most expeditions' enemy distributions are mixed.

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Ofc if your teammate has dedication to certain type of specials you can compensate, but HCP will never be a bad choice.

hallow lark
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But otherwise… in levels with high visibility can be done with other weapons

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Darkness has to be interpreted accordingly to yourself.

echo geyser
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I used to dislike the choke mode for its mag capacity but I really appreciate it against chargers now.

last gust
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I'm getting a lot of mileage out of it in duos

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allows me to do the limited amount of support I can get away with, without giving up too much waveclear

kind swan
#

raises muh big iron in the air

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Revolver Gang

last gust
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in 4man I'd expect you to be able to field more specialized roles

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unless half your team is incompetent

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in which case being able to kinda do everything with deagle is still valuable imo

kind swan
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:/

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My friend who keeps shooting chargers beyond 8m with HC

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me: INTERNAL SCREAMS

last gust
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you do what you gotta do

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i.e. try to land your shots within 8m

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and if you don't, quickswap chip out with main

kind swan
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that friend in particular struggles in close range so eh

last gust
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if your friend isn't chipping with main then that's where it becomes a problem

kind swan
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he uses his guns and hits. just can't deal with them up close

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because then he starts panicking and missing

last gust
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he might be better suited to choke shotty or sniper

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lean harder into that support role

kind swan
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probably even Precision

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but he doesn't like it's aim magnification so eh

last gust
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I'm still not sure when I'd bother bringing PR over revolver

light lagoon
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I can agree with him there. kappaBig

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But I just don't like either of the thermals tbh.

kind swan
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ye I say it primarily because of the 30m range

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but otherwise. hell no

last gust
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I don't think I want 30m anywhere in r7 noppThink

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not on a revolver anyway

kind swan
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It's because he performs gun wise best at range

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(or straight aways but that's skill issue if youre missing in those situations)

jaunty lava
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How do we get rid of fog in the first security scan in C1?
Also, is cfoam recommended in c1?

last gust
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fog can be lowered using a terminal in zone 23

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you can get there before doing the S scan

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I probably wouldn't bring cfoam, but it wouldn't be bad per se

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either cfoam + mines allows you to wipe early waves during S scan, or if you don't have mines you can cfoam the stairs leading up to the S scan location so you don't get mauled as easy

jaunty lava
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I see

last gust
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then cfoam can help for the GLP run, and again can disrupt waves on the floor during the arena scan later

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but sentries are probably better

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bio + 3 sentries or bio + 2 sentries + mines might be my choices for c1, I guess

light lagoon
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I'd definitely go with mines or another sentry over C-Foam but that's me. Just make sure you close all the doors in the room outside the S-Scan and place the sentries in positions with good angles and you should be fine, after all you can pick up anything the sentries miss.

bitter lantern
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Hey guys. My team has tried and failed C1 six times. Any tips for dealing with the class S Alarm?

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We placed a bunch of sentries at the chokepoint but get completely killed by the giants.

sullen hornet
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okay, raise of hands. Who else here never realized you could turn the lights back on in B3 in zones 108 and 109?

fierce laurel
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kills half the wave for you

bitter lantern
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oh?

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thanks

last gust
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(which you can count as "didn't realize")

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I tend to turn the lights back on in there these days when I'm in b3, but it's pretty pointless

mortal granite
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you basically unga bunga

velvet flower
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I turned on the light once, and never bother doing again.

kind swan
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ya'll need light to see?

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smmh

mortal granite
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i help my teammate by turning on the light

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they can see now

next lance
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Is D1 overload supposed to spawn 3 snatchers every 5mins?!

vague mauve
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Intended should be one

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It is the desync problem

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One way to prevent this problem is to solo (only one person in lobby,I.e. host) cleaning room until you typed the command/required your teammate leave before typed in the command, then tell them to rejoin once your command is typed

mortal granite
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you could just clean the room

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before type in command, everyone leave except host

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tested and worked

vague mauve
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Both are fine, I mentioned that too

mortal granite
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i'm still going to test another way

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got only 1 snatcher somehow even with desync

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deleted the footage tho since teammates start cheesing

vague mauve
mortal granite
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"oh, new way to consistence get 1 snatcher without everyone leaving? This is great"

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Teammate: "Game kinda hard, let's cheese"

vague mauve
mortal granite
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it was weird to see 1 snatcher without doing any shenanigans

kind swan
mortal granite
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i also want to check some log file WITH the bug to compare

kind swan
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Emit chad energy aura to scare away the snatcher

mortal granite
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the bug police is coming

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quick, everyone hide PirateSimon

honest lotus
vague mauve
last gust
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snatchers have ~220hp

honest lotus
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yeah they had boosters in all special dmg

vague mauve
honest lotus
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was a stupid amount

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may have been a 2 tap tbf

last gust
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chad

boosters

🤷‍♂️

hexed vapor
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It's confirmed in-lore that boosters are an addictive substance.

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Don't do drugs, kids.

vocal geode
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I definitely would even though I 100% agree that you shouldn't take drugs

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I mean you're not gonna live for long if you're doing that kind of thing anyway

hexed vapor
vocal geode
#

which is why I NEED IT

nocturne flax
#

Amogus

paper harness
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rare creature spotted in the complex?!?!

vocal geode
last gust
mild violet
#

"Giving you orders causing you a headache only curable by a booster? Well you can't have a booster, and I'm going to keep giving you orders for the fun of it."

Schaeffer's many things, but an arse is one of them. XD

vocal geode
hard horizon
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Why do I see these custom tag I never seen before\

vocal geode
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GAMER

mossy marsh
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GAMER

errant vigil
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modders, probably can see resources too

hard horizon
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but modder cannot be in vanilla no more

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then wtf

nocturne flax
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If you know a little bit of c# you golden my man

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🐸

errant vigil
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They do a little bit of coding

nocturne flax
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🐸

mossy marsh
errant vigil
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Bout to bring FE 2 cringe weapons to vanilla

nocturne flax
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😫 😫 😫

mossy marsh
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🤨

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summon giant_generator

vocal geode
nocturne flax
kind swan
bitter lantern
honest lotus
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That scans easy

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Get 1 person on sniper to take out the giants and hybrids

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Then between the box looking things that goes down in the fog between em put a sentry facing the way they come (burst)

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Then if u want another sentry place whereever

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Then rest clear smalls and if the sniper has to reload they take out the bigs

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Simple as that

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Hasnt failed me once

prisma zodiac
#

just place 2 sniper sentrys down that hallway, have a bio track the enemys

if needed mine the doors leading to the rooms, 2 rooms rooms away

honest lotus
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Either works

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Depends on what u want for the final area ig

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But c1 is very versatile

prisma zodiac
#

quite a lot of levels are generally
Tho the advantage of choke mod + 2 sniper-sentrys/bio/mines is bigger than sniper + burst sentrys

honest lotus
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I only went for burst as the smalls were more likely to over run us
But sniper allows u to focus 4 people on clearing the smalls instead of 3

prisma zodiac
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especially with burst potentially just kicking of a giants head for no real gain

honest lotus
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Trueee

prisma zodiac
#

and funnily enough sniper sentry kills smalls quickly anyway
(and those doors mined make everything a breeze anyway)

honest lotus
#

E1 double sniper bio is so nice

red breach
#

FUN FACT, you can actually kill the immortal

fading tinsel
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Can't beat this part in E2, did someone complete this one?

hard horizon
#

bruh wtf

nocturne flax
#

Homie have cheat

mossy marsh
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activate windows

nocturne flax
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Open eval door

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Activate windows

sonic pelican
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the 4:3

mild violet
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Yea, the immortal, isn't. It just has ~a billion effective health due to it's damage reduction. It's actual HP pool iirc is only 9,999,999

jaunty lava
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Should I do C2 first or D1 first?

hard cape
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c2 for sure. the terminal in D1 is confusing

jaunty lava
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and tips/recommendation for c2? like load out rec?

last gust
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bio, mines, double sentry

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funnel most alarms

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try to study a bit of what's in the level in advance on a terminal

craggy tangle
#

guys

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is c2 updated

nocturne flax
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No levels uptdated

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🐸

craggy tangle
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i can't deactivate fog with 5 cells in the end

deft kiln
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that is a checkpoint bug

craggy tangle
#

whaaaaaaaat

deft kiln
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yup

craggy tangle
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it fked my run lol

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i thought its updated

nocturne flax
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Theyre on vacation

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And you need 6 out 6 to fully get fog out afair

craggy tangle
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what about e1, I watched someone's e1 video, seems like light is off in the end

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during extraction

last gust
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when they patch it (assuming they do), the effect will likely be to ensure that 6 cells must be in for fog to lower, checkpoint or no

nocturne flax
craggy tangle
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yeah

nocturne flax
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There is a section that its dark

craggy tangle
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im so confused why was the light off

nocturne flax
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Yyou probably skipped to the stealth section

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The stealth section with [spoilers and shit]

craggy tangle
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i was surely blind lol

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for c3pe is it better to do main and overload first and then do extreme?

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i mean do the ex scan at the end

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and then go back to extraction

last gust
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most painless order for c3pe is probably secondary -> main -> overload

craggy tangle
#

ok we did it like that before

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im thinking if it is better

last gust
#

getting back to secondary scan with protocol waves seems like more pain than it's worth

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all you're gaining is not having to do protocol in darkness

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and I guess shadow waves might not spawn during protocol?

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but the shadow waves are pretty small

craggy tangle
#

damn that makes sense

last gust
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and for all I know, maybe they spawn if you crack secondary bulkhead

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I'm not sure what the waves are attached to

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but imo you're not changing protocol difficulty much either way

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and going all the way back to secondary sector with tanks spawning in and whatnot seems bad

craggy tangle
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tks man I'll forget that shit

last gust
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I mean you could try it for a meme

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if you already have c3pe done

solemn wigeon
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A lot of effort, just for no shadows

craggy tangle
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wait is there any tank wave in c3?

last gust
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at 0:00

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usually you would try to extract before it gets a chance to catch up to you

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it is a recurring spawn

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so if you were to hang around in the level long enough you'd fight more tanks

craggy tangle
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seems like we were fast enough last time lol

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glad to know that

mortal granite
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you also have to put the command in, in extreme terminal

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if you just put the code in and walk away

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when you used checkpoint, the code changed

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so you have to re-fetch it again

last gust
mortal granite
#

0:00 is when it trigger

last gust
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you can hear the tank spawn sometime after 0:00

mortal granite
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but it will spawn 2 rooms away or something

last gust
#

it might just be backed up in the spawn queue

velvet flower
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It's like 50 seconds after 0:0

craggy tangle
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i remember last time we were already in front of the extraction when it was 0:00

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we don't even know there are tanks inc3

mortal granite
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when you on the extraction, it trigger a charger wave

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might got spawn capped and didn't spawn a tank in time

last gust
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um what? I've never seen the charger wave

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I've seen the charger wave that spawns after 2nd uplink in overload

mortal granite
#

yes

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there is a charger wave at extraction

velvet flower
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If you extract as soon you can, the tank basically can't reach you in time.

craggy tangle
mortal granite
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i have that too on my first c3pe

pulsar grotto
#

I only have seen the charger wave few mins before timer runs out

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Never seen it upon extract

mortal granite
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and then on the second completion, i got the charger wave spawn on extract

craggy tangle
#

so it's all uncertainty

pulsar grotto
#

Interesting

mortal granite
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but it was way too slow for them to catch up, we basically at 90% and a single charger finally made it

pulsar grotto
velvet flower
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Don't recall a charger wave on extration.

hard cape
#

there was. but they are mixed. giants and chargers. If I remember right

deft kiln
#

did you happen t o finish the overload really late and run all way to extract might be some of the overload wave getting blocked

mortal granite
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in my run, we finished overload kinda late

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but it's still enough time to run from overload to escape

deft kiln
#

yeah makes sense most of mine look like that too

hard cape
#

can there be more ways of doing a mission? I still don't get it why there are so many keys that need to be found and so many bio scan to do? Why do we need bio security scan anyway? The monsters are already everywhere. They don't need bio scan to get inside some zone but we humans do? What's more, the uplinks clearly doesn't make any sense. I don't even know what uplinks really achieve. There are so many locked security doors that make Giganta looks like a huge bank safe

mortal granite
#

it's gameplay

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if you're going to ask thing like that

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why don't the government just nuke the complex?

main mango
#

the scans and keys are to unlock security areas

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most of them are likely sealed off in an attempt to contain the facility

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it did not work

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the monsters are in all the zones because they're infected who were there before it was sealed by security protocols

hard cape
#

Imagine before the outbreak, instead of immediately open a door, workers have to stand in some circles sequentially to pass a security door, some of them splattered some of them team scan. That design is… so much waste of their time

main mango
hard cape
#

For example, Jim is a proud worker of Santonian. One day he’s off work and head back to his apartment in GIGANTA. But he can’t open his apartment door. He has to find key_red_123 in his neighbor’s house and do an uplink in the nearby McDonald. After that he has to do a class V team scan with his roommate to finally get back to his sweet apartment

main mango
#

most of the scans are probably warden security protocol related

mortal granite
#

i believed the door will just open up like normal without any scan in the past

hard cape
#

There is a logic/ reason for enemy spawn location in dark soul. And map design will always comply with the background story. I kinda want to see that too in gtfo too

mortal granite
#

why do enemy respawn after you kill them?

hard cape
#

In bloodborn all things are only dream. You can’t kill dream. In darksouls enemies are undead. They lost their mind and will only follow their instinct. since they have dark ring on their body they will just keep respawning. In dark soul2 you can drain their souls by killing them more than a dozen times and they will stop spawning

mortal granite
#

i haven't encountered any dream plot that was actually good

hard cape
#

Try unboxing in csgo.

mortal granite
#

i never play any loot box game either

#

or never use money to open loot box

turbid cliff
#

He never encountered a joke he understands either

mortal granite
#

but i understand you PirateSimon

turbid cliff
#

NOBODY understands me cries in 14

kind swan
solemn wigeon
prisma zodiac
mortal granite
#

it would look cooler if the key actually spawn outside of locker/box, and ping-able with terminal

velvet flower
#

Which is collection_case.

mortal granite
#

nice

#

key that is either on a table or on the ground look cooler since you're getting chase by monster and drop it when running or get killed

queen field
#

Can't ping the USB key on D2 doe

#

😳

mortal granite
#

illegal usb

kind swan
craggy tangle
#

what

#

we plugged 5 cells into the generator

#

but fog is still there

#

wtf

#

we didnt use checkpoint

prisma zodiac
#

the fog is only supposed to dissapear at 6

#

it going away at 5 IS the checkpoint bug

craggy tangle
#

noooo

prisma zodiac
#

yeeeees

#

overload would be god damn boring otherwise

hard cape
#

you can do half of the overload before the 5th cell

fierce laurel
#

overload is boring on 5/6 anyway

last gust
minor kernel
#

quick question does hitting a snatcher with a hammer stun it temporary

bold widget
#

sometimes

#

its inconsistent

velvet flower
#

Not enough damage even with full back multiplier just by hammer.

kind swan
#

50 dmg to stagger it iirc

hexed vapor
#

Snatcher seems to ignore stagger multis for w/e reason.

#

Def noticeable w/ HEL Shotgun.

#

Although you do enough damage at close range that you can still get the stagger anyway.

mild violet
#

From behind, that is

last gust
#

choke shotty's stagger multi shouldn't get it to 1shot staggering snatcher territory

mortal granite
#

even with back damage?

last gust
#

with back damage you shouldn't need the stagger multi

#

maybe if you get partial back damage I guess

#

but if you're getting a clean 2x from a weak point or back hit, choke does enough to stagger even without stagger multi

#

if you land a hit without bonus damage, choke's stagger multi only gets you to ~40

hard cape
#

Is there a way to check audios and text in previous rundowns? I started notice there was audio in the terminal when I was doing cx. I wonder if there is a place where I can get all the audio logs?

#

Emm I only have rundown 7 since the update.

#

Also I wonder if gtfo can open the workshop feature in steam like counter strike?

mortal granite
#

work like a terminal

#

Archive is the storage for log file (text and audio)

hard cape
#

Ty will do that

mortal granite
#

CORRUPTED is some kind of storage for new rundown teaser stuff

#

they haven't updated all r7 log into archive007 yet

bitter lantern
#

Hey my team cannot seem to beat the S alarm in C1. We tried bringing 3 sniper sentries but we still got crushed by giants

#

Any idea?

#

Captain Alpha's guide helped us. We'll bring more mines and foam.

true oak
#

man E1 is hard

#

last night kept wiping on 4th terminal, tonight i can't get past that 1st blood door

solemn wigeon
#

You playing with bots?

true oak
#

no

solemn wigeon
#

Randoms?

true oak
#

for tonight ya

solemn wigeon
#

There's your problem

#

You just haven't had enough to drink

mild violet
#

Choke staggers reliably, Hel doesn't.

vocal geode
#

Choke Mod my beloved

deft kiln
#

It is weird a full charge hammer should stun snatchers it just doesn’t. the 100 stagger dmg just doesn’t work

queen field
#

Something doesn't work in GTFO ?

#

Incredible !

fierce laurel
#

how did you get 100

fallow delta
#

It is the stagger damage of a fully charged hammer @fierce laurel

#

20 dmg per 5 multi

nocturne flax
#

Neva seen that shit before

fierce laurel
#

doesn't the snatcher have armor

sharp merlin
#

on its head

#

only

fierce laurel
#

oh

fallow delta
#

is the more vulnerable part where the tentacles are?

#

not sure where to shoot it

deft kiln
#

i think it is just back dmg

fallow wasp
#

Shoot it anywhere you can

half hornet
#

Shoot it in red spots

fallow wasp
#

The things move too fast most of the time to be able to properly aim

fallow delta
#

good point

#

anyone has data on it? curious to know its HP

half hornet
#

So mostly back and stomach right as it prepares to attack

sharp merlin
#

250

fallow delta
#

ah, that's a fair bit

sharp merlin
#

ridiculously high

deft kiln
#

50 dmg to stagger*

fallow delta
#

so you need to do 50 damage before he steals you

half hornet
#

That's a chonky boy

fallow delta
#

as i assume the stagger is what makes him run

sharp merlin
#

he kinda always runs

#

:o

fallow delta
#

i mean

#

yea

#

run away

deft kiln
#

the snatchers kinda have two modes

#

coming to get you and running away from you they just switch between the two

turbid egret
sharp merlin
#

they also kinda just hibernate and sit there between modes

fallow delta
#

Weird guys. I just blasted them to death the first time i saw them

#

it scared the crap out of me cause we never had something THAT fast

#

this guy is on steroids

queen field
#

We did in fact

#

backpedalling tanks

#

😳

fallow delta
#

imagine that's their way to stop kiting

#

oh yea

#

did someone beat these solo?

queen field
#

wot

fallow delta
#

like C1

queen field
#

you can beat tanks solo

sharp merlin
#

i did a few today :p

queen field
#

yes

fallow delta
#

nono, not tanks

queen field
#

C1 was done solo

fallow delta
#

these snatchers

#

ah f

sharp merlin
#

choke shotgun easily can solo

queen field
#

Everything was done solo actually

sharp merlin
#

^ without door bug

fallow delta
#

already? i just did C1 yesterday

sharp merlin
#

rundown's been out for a month

fallow delta
#

uh

#

well i'm late

queen field
#

Though for D2 & E1 there is another exploit

#

cough spawn cap cough

deft kiln
queen field
#

They have 220 HPs

#

male giants have 120

#

have fun 😳

sharp merlin
#

250 i thought frined

queen field
#

was it ?

fallow delta
#

imagine if the really strong shotgun was here still

#

the one from r6

queen field
#

I forgor 💀

fallow delta
#

just blast em in 1 shot

queen field
#

nah

#

it wouldn't OS them

#

their weakspot is on the back

fallow delta
#

oh wait it got nerfed

queen field
#

Unless you had a very clear view on their back you wouldn't OS them

sharp merlin
#

two shot?

fallow delta
#

probably close to 2, yea

#

i don't know its back dmg multi

#

he kinda exposes his back a lot

sharp merlin
#

i thought back dmg multi was universal

fallow delta
#

i believe some enemies have less no? lemme check

deft kiln
#

yeah it is besides tank and mom i believe

sharp merlin
#

ofc

#

since u arent really shooting their backs

#

their bulbs are different entities

fallow delta
#

i didn't even notice the bulbs on these guys for how quick they are

#

are they like the mother ones?

#

and tank?

#

also yea you are right, always 2. It's the head multi that changed @sharp merlin

#

(aside bosses)

queen field
#

mothers & tanks yes

#

big flyers do have tumors as well but not the same

#

on their back as well

fallow delta
#

never saw big flyers so far

sharp merlin
#

i was talking about tank and mom

queen field
#

😔

sharp merlin
#

heres a picture of the hitbox i guess

#

green head = no go

fallow delta
#

what the hell, that looks like donkey kong

sharp merlin
#

its in its tpose

#

and no tentacles

#

since those arent base mesh

#

more like ingame effects

fallow delta
#

interesting

#

ok so no shoot head, shoot back, noted

#

also what is the catch of high caliber pistol? in terms of raw numbers, it seems a 1 bullet shotgun

sharp merlin
#

30 iirc

#

fall off range is short tho

deft kiln
fallow delta
#

isn't it just a stronger shotgun then?

#

oh stagger multi

sharp merlin
#

heres a good couple vids

fallow delta
#

appreciated

#

weird doh, i expected something about the high cal to be worse than shotguns

#

maybe fire rate? the only thing i noticed is stagger multi

mild violet
#

Firerate and recoil are both significantly worse than the shotguns, though the damage falloff and max range are the same

fallow delta
#

oh i see

#

that explains it

#

ALSO THEY NERFED MY DMR

#

goddamit

#

that explains why i wasn't hitting hip fire

mild violet
#

Frankly, I find it to be an unhappy middleground between Choke Mod and Shotty, being unfit for precision sniping at range like choke due to short range, and being too ammo inefficient with it's reload to clear hordes.
It's a great flier killer, but that's really too niche for it to be valuable.

fallow delta
#

it has the same efficiency has a choke mod

#

they literally do the same damage

#

well minus 00.02 i guess

mild violet
#

And you shouldn't be using choke to clear waves.

#

Choke is for bursting bosses and bodying giants. Pretty awful at everyhting else mainly due to it's mag cap. (Okay for small charger error waves like B3)

fallow delta
#

how much can it hold again?

#

like 4?

mild violet
fallow delta
#

fair enough

mild violet
#

High cal is 6. Shotty is 8

fallow delta
#

Heavy AR is unchanged apparently..

#

didn't it get a recoil nerf?

mild violet
#

Problem is, High cal's damage falloff starts at...6? 9? Choke is 15.

#

Yea, big recoil nerf

#

Holding trigger climbs you to Narnia.

fallow delta
#

let me go find out how bad it is

#

cause that weapon was nutty

mild violet
#

I use it like an extended mag pistol now. 😛 Full Auto is nightmarish to control past point blank.

fallow delta
#

mmh.. well

#

it is managable but, not to stay accurate for sure

hallow lark
fallow delta
#

it went from like.. 0.5? to 2.5

hallow lark
#

How so? There wasn’t any of this in the current patch notes

prisma zodiac
#

also 0.5??

#

more precise than aimed ariann13OMEGALUL

turbid cliff
#

and also smells like bs

#

yeah DMR spread has been 2.5 for a long time

#

since R5 at least

#

and before that it was 4.5 so

turbid cliff
#

@errant vigil btw i added falloff to the sheet as a comment

#

Since ereggia is gone somewhere

errant vigil
last gust
#

and the recoil might feel substantial, but if you use it for any amount of time you'll find it just doesn't matter at all

#

you rarely need a fire rate faster than 0.6s for a shotgun-style special though, so it's not that important

last gust
#

8m makes it slightly dicey into chargers, but choke's clip size and reload time makes it dicey into any significant amount of chargers

#

I'd honestly prefer to have the extra clip size and sometimes have to chip out with main

#

also if a choke pellet doesn't land you're in the same predicament

last gust
#

but it's the only gun I've taken on duos

#

where the roles have been "waveclear", served by a duos partner who has mostly taken pump, and "waveclear but giving up some waveclear to get a bit of support potential", which the deagle does beautifully

#

it's actually getting a little dull

#

r6 duos had 3, maybe 4 specials

#

r7 duos have 2

nocturne flax
#

Damn its like this game its for like 4 people and shit

last gust
#

coulda fooled me

nocturne flax
#

Nobody gives a shit about solo and duo

#

Specially for balancing

last gust
#

I don't expect the devs to care about solo and duo for balancing purposes

nocturne flax
#

As a matter of fsct

last gust
#

but the vets have basically all disappeared

#

I do expect the devs to care somewhat about 4man for level difficulty

#

and in that regard r7 isn't there

#

on the other hand it's actually a great duos rundown

#

terrible solo rundown

#

but I don't get 4mans getting sweaty about weapon balance more than a month into r7, at all

half hornet
#

tryhards gonna tryhard no matter what

queen field
#

i.e. playing at the beginning of a rundown then not playing anymore

half hornet
#

well, beating it* and then playing something else while next levels are released

queen field
#

Beating it

#

aka the thing that doesn't last more than a week for those who're used to the game

mossy marsh
#

to be fair, what end up being a challenge for extremely experienced players fits the spot that some absurdly balanced modded rundowns fill

nocturne flax
obtuse surge
#

beating it

mossy marsh
nocturne flax
#

All the sweatyness happen when hel weaponry was kn the special 😫 🐸

half hornet
last gust
#

but it's kinda not my issue I guess

nocturne flax
#

Active player, get called a vet

Me: i didnt retire yet 😫

last gust
#

fwiw, I was one of the rare r6 enjoyers

#

to me, r7 has been a comparable experience to r6

#

definitely not meaningfully harder at its peak

#

and having listened to the player base complain about r6 being too easy for 6 months, the radio silence on r7 is weird

queen field
mossy marsh
queen field
#

There's a point after which you understand how the game works in its majority & you can guess the entirety of the level simply by looking at a terminal

last gust
nocturne flax
#

The devs

last gust
#

yeah I don't know why the devs being on vacation is relevant to the discussion

mossy marsh
#

ah

#

I thought you referred to the devs lol

#

idk

#

What made R7 miles better for me was just the performance improvements

#

that alone makes the game not feel trash to play

half hornet
#

definetely that, big yes

queen field
#

Compared to R6 which was like playing 500m close to the Sun, the lighting in R7 made it a lot darker

atomic escarp
#

gotta listen to the r6 veterans

#

they worked very hard on pink palette

#

it's really mentally draining to checkpoint 8 hours for an expedition

hallow lark
#

(Well.. based on my experiences and r6 is my first rundown)

mossy marsh
#

accessibility and gtfo are two words that don't go together lad

obtuse surge
#

matchmaking try not to get D1 challenge

queen field
obtuse surge
#

i got a match that wasn't D1 but then got the bug where someone is invis and you eventually dc

#

lets gooo

queen field
#

Be it handicapped people, people who can't stand glitches, etc

#

💀

nocturne flax
#

Just imagine bashing your head for 8 hours straight or even leaving the game open for 8 hours straight

queen field
#

I wouldn't stand it tbh

#

After using the same checkpoint 2 or 3 times i just consider the level to not be doable with the current team

mortal granite
mossy marsh
mortal granite
#

from my experience, modded is either = to devs rundown difficulty or easier

mossy marsh
#

I mean, I'm fine if D/E tier levels are some crazy wacky hard as fuck bullshit, but it shouldn't be present in lower levels

mortal granite
#

the thing is, you have to be reasonable difficult

#

and not throw in a bunch of surge alarm or random bs just to make the level hard

mossy marsh
#

unless we go full force and have all hard, but high quality like R5
but that certainly ends up hurting more than helping

#

error alarm every door PirateSimon

mortal granite
#

if you look back at R5

#

most of them are hard because the devs literally use everything in their arsenal

#

fog? poison

#

poison fog? spitter in the mix

#

spitter in mix? Error alarm

#

error alarm? Charger error alarm

mossy marsh
#

mfw big charger error

mortal granite
#

like that

#

it hard, but it looked stupid

fierce laurel
#

it was hard for the sake of being hard

mortal granite
#

could we stop being nostalgia about older rundown

mossy marsh
#

im not nostalgic

#

I fucking hate R5, although I enjoyed it at the same time

mortal granite
#

we kept having nostalgia talk about older rundown

#

especially rundown 2

last gust
#

r5 quality was certainly a mixed bag

#

they seemed to do a better job of using overloads and harder tiers to challenge vets, though

fierce laurel
#

I mean theres not that much to talk about in R7

#

it a good rundown with it' highs and D1s, but that's about it

mortal granite
#

the devs really want people to do high and then slowly do extreme and overload

wary olive
#

i dont think anything the devs do can convince people to play that way, so many people will just go for PE first even if they aren't ready for it

#

D3PE pub nightmare flashbacks

kind swan
#

Versus choke being able to do full 30 (assuming all pellets are connecting)

last gust
#

yeah, pointed out indirectly via precision multiplier

deft kiln
#

i mean 52.23 vs 60 isnt that much and that is with every pellet hitting idk

last gust
#

but also half the heads in the game break

deft kiln
#

yeah it doesnt change much besides chok mod being able to one shot giant strikers to the back of the head

last gust
#

hitting shooter and hybrid heads with choke shotty can be viable though

deft kiln
#

yeah fair enough choke isnt bad high cal isnt really either

#

the pull out time is probs it's best stat

#

for high cal

last gust
#

they're both inadequate in some subjective absolute sense

#

but that's kind of r7's charm

deft kiln
#

it really is

last gust
#

like, r5 had chargers everywhere

#

too bad we had hel rifle

#

r6 had chargers in 2 levels

#

a lot of them in those levels, but we had hel gun

#

shooting the cluster scan in d2 with hel gun was filthy

queen field
#

shooting ?

#

perma foam 💀

last gust
#

this is the part where I say something about duos again

deft kiln
#

yeah i was about to say

#

would it not be easier to do the stealth mom area ? or where you using the error to deactivate something else

last gust
#

I stole the double hel gun + double sniper sentry strat from eva

#

it was very effective

deft kiln
#

honeslty sounds like fun

last gust
#

permafoaming just didn't buy enough time for a duo

#

ya duoing r6 was a lot of fun

deft kiln
last gust
#

but r7 has chargers everywhere without hel specials

mossy marsh
#

hel shotgun PirateSimon

last gust
#

which goes some way to making chargers an actual threat for once

#

...yeah hel shotgun really is a special masquerading as a main

#

not great against chargers though

#

also for all the chargers everywhere in r7, the only place you can get dunked by a charger alarm is like, e1

#

and the arena scan is foamable

#

I guess d2 for a bit

deft kiln
#

d2 pre patch giant chargers

#

were crazy

last gust
#

d2 you can seem to get dunked by charger giants if you stay in corridor rooms for too long

#

or on extract

deft kiln
#

100%

last gust
#

guess I wanted an alarm that drowns you in regular chargers

sharp merlin
#

r7e1 was probably supposed to be that

#

if devs didnt fuck up spawn direction

wary olive
#

thats why i laughed at someone recommending bullpup/chokemod for d2. goodluck when the boys roll in as a squad

kind swan
#

Titans back of head only totals to 90 for choke

deft kiln
#

shit yup your right i am doing bad math

kind swan
#

Titan head is 1.5x and ofc back being 2x

#

3x

#

Occi

nocturne flax
#

R2e1 totally wasnt rush at the end

kind swan
nocturne flax
#

Stagger mania

#

Just spam thar shit

kind swan
#

Given you have teammates to get the actual kills while you're staggering them

nocturne flax
#

If you funneling with it you dont even need the teammate

#

🐸

kind swan
#

Given my team set up. I use it more support role than damage

#

As one of my friends struggles up close

#

But at a distance he's got the shots

nocturne flax
#

I mean you got the spread of a elephants ass

kind swan
nocturne flax
#

You gonna stagget someone kekw

kind swan
#

Tbh whenever I play pubs and see hel shotty.

#

I always hear that thing being spammed and it makes me cringe

nocturne flax
kind swan
hallow lark
#

I’m definitely anti-Hel

kind swan
#

True. But man it just eats at me since I use it like an auto pistol stagger machine

wary olive
#

it took me a while to realize you can just hold LMB for hel shotty

kind swan
#

Ye

nocturne flax
#

All weapons are support weapons if you know where to shoot

hallow lark
#

I just can’t operate a hel weapon… either mid range or close range for stuff

kind swan
#

The only times I use full auto for hel shotty are giants and none of my teammates are near or my special is empty clip

nocturne flax
hallow lark
#

While I’m just here in the back shooting and not killing stuff cuz dmg falloff

kind swan
#

Seeing a bot do it makes me laugh

last gust
#

10-shots giants

kind swan
#

I tend to stagger than swap and use special wep on giants

last gust
#

its damage per refill is nearly up there with the shotguns

#

bring a revolver or a HAR and you're in efficiency city

kind swan
#

More likely would bring a har

#

But ironically

#

Used it with High cal or pump

last gust
#

lol, hel shotty + deagle

#

the c2 solo loadout

kind swan
#

Reload time pain

last gust
nocturne flax
#

Pen is king when your max cap its 30

#

Kekw

#

Even if you nerf damage and all thar crap still you just spam like usual

#

Theres no way to really nerf hel weaponry apart from leaving thwm in special imo

#

And the reload

#

Goddam my saussagw fingwe phone too small

mossy marsh
#

stop talking in uwu

kind swan
#

Make all hel weapons have charge time and make the charge times longer

mossy marsh
nocturne flax
#

Good days

mossy marsh
#

hmm

nocturne flax
#

I really liked hel weaponry in r3

mossy marsh
#

wonder if reducing stagger to virtually none in hel weaponry would do much

nocturne flax
#

Nothinf

mossy marsh
kind swan
#

Damage stagger kek

nocturne flax
#

Your stagger comes from limb stagger anyways

#

Thats why 99.9% of all hel weaponry its no brain spam

kind swan
#

Only gun no stagger multi on hel weapons it would hurt is Hel shotty

nocturne flax
#

^ pretty much

nocturne flax
#

🐸

kind swan
mossy marsh
strange junco
#

what does OSIP stand for again

#

(osip hormone, c2 overload)

#

asking here just incase its a spoiler

#

also what does it do lore wise

fierce laurel
#

shit I forgot noooo

hallow lark
#

Question.., is there something else during darkroom in 108-110 for something else?

#

Says push through or explore for options

kind swan
#

B3 I'm assuming

hallow lark
#

Yes

kind swan
#

right side room terminal turns some lights back on

hallow lark
#

Which room?

#

109?

kind swan
#

alarm that leads to bulkhead key

#

I don't remember the zone # specifically unfortunately

#

the 2 extra cells go to generators inside the zones to open the next door.

#

each Zone Area has 3 GLPs

#

The Error Alarm of enemies also get bigger the further you progress

#

gotta check every nook and cranny for all 3 GLPs in each zone

#

if needed. use the terminal to ping them

light lagoon
#

^

#

Basically learn the terminal locations in each zone, those don't change. After triggering the alarm move the cells forward and have someone rush the terminal, list the GLPs in the zone you're in and ping each one while others hold. There are always 3 GLPs in each zone and only move into the next one once you have acquired all 3, as each door makes the waves more challenging.

kind swan
#

no snatchers

light lagoon
#

True solo or solo with bots?

kind swan
#

yeah

#

bots can't climb ladders when carrying items like those

light lagoon
#

Only bother giving them the cells on the path to this whole area. After that you're better off ferrying the cells yourself, even if it's slower. You can use a cell for both Zone 14 + 17, meaning you'll only have to carry one cell into the next zones and you can path straight for the generator to get it out of your hands.

hallow lark
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There’s a terminal in 109 but no commands regarding power.

light lagoon
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Make use of sentries to help with the waves behind you and just do what I said otherwise, rush the terminal and ping the GLPs.

light lagoon
kind swan
#

yee

hallow lark
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Ah piss ok

light lagoon
#

The lights aren't super necessary tbh, it's more just a convenience thing.

hallow lark
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They are to me since I’m deaf

kind swan
light lagoon
#

You have eyes though Wyvern, you can generally see anything once you're out of the fog (which is only in 108). 👀

kind swan
light lagoon
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And other than making a path it's not worth the time killing things in 108 Since they're respawn rooms anyway.

kind swan
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rng whether 108 or the way to it is highly populated or not

hallow lark
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Is the terminal through the first door on right?

kind swan
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go through small door then through the big door further right

hallow lark
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I’m not interested in killing things…I’m more interesting is visual improvements XD

#

There’s another door?

light lagoon
#

Entering from the security room, take the small lower door on the right. Get through the standing height fog and it's through the large door on the right.

#

That room will be above the fog level.

hallow lark
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Ah fuck this. I’m just gunna go in the dark instead… my pdw showed very large amount of mobs in said area

light lagoon
#

108 Is usually quite populated. 109 Is quite peaceful comparably (first room usually has a couple of giants and smalls, next room a couple of smalls and the third room has the Scout) and 110 Is a bit more filled but easily stealthable.

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That's my experience with it anyway.

kind swan
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at the very least Wyvern can't hear the fact the Precision rifle has sniper sfx when it shoots

kind swan
light lagoon
#

For me the first room is usually only lightly populated, the second room has mostly been packed and the third room is a mix.

kind swan
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sometimes the path going to the door to it is populated. sometimes clear

#

just rng

light lagoon
#

Basically either the second or third room is packed in my runs. If the second is packed, then the third is pretty empty and vice versa.

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I've had good RNG Though with the path to the sec door usually as well as the door to the terminal.

hallow lark
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108 is extremely packed (2nd room that is)

light lagoon
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I've only had triggers in those rooms thanks to my mates.

hallow lark
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At least 17 mobs in said room

light lagoon
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I still won't forget our first run when, in that second room (which was packed) one of the group just decided "Let's fight it for fun" and I just facepalmed immediately.

kind swan
hallow lark
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Lol!

light lagoon
hallow lark
light lagoon
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The best example was tonight doing C3.

hallow lark
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Cuz I have no way to hear mobs pulse

light lagoon
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Me and one of them enter a room after the main uplink, there's a VERY CLEAR GAP between the two of us. There's an enemy ahead of us but I'm waiting to close the door to the room behind us.

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Third guy walks into the room in between us, walks right into said enemy triggering him, then panics and backs up towards the other room.